TWM540340U - Digital entertainment system - Google Patents
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Description
本創作有關一種數位娛樂系統,特別是一種有關控制使用者人數及配置數的數位娛樂系統。 This creation relates to a digital entertainment system, and in particular to a digital entertainment system that controls the number of users and the number of configurations.
任何形式的娛樂,均直接或間接地涉及數字,數字不僅能為參與者排名,亦能交錯出多彩多樣的變化來增加趣味性。尤其是現代娛樂在結合先進的運算系統後,呈現出更為複雜的形式。 Any form of entertainment involves numbers directly or indirectly. Numbers can not only rank participants, but also intertwined with colorful and varied changes to add interest. Especially modern entertainment, after combining advanced computing systems, presents a more complex form.
舉凡耳熟能詳的踩地雷,其可再10*10的座標矩陣中,隨機產生至少一個負數值(地雷),當玩家輸入特定的座標值為負數值,亦及誤觸地雷,則玩家的分數將依照負數值進行計算而得0分;同理撲克牌亦可經由一對編號相互組成,其一編號代表數值,介於01至13以代表Ace至K,另一編號代表花色,介於1至4以代表方塊、梅花、愛心、黑桃,藉此分配給玩家一定數量、且互不重複一對編號,則可開始進行千變萬化的撲克牌遊戲。 If you are familiar with the mine, you can randomly generate at least one negative value (mine) in the 10*10 coordinate matrix. When the player enters a specific coordinate value as a negative value and also touches the mine, the player’s score will be Negative values are calculated to get 0 points; similar cards can also be composed of a pair of numbers, one number represents the value, between 01 and 13 to represent Ace to K, and the other number represents the color, between 1 and 4. By representing the box, plum, love, and spades, by assigning a certain amount to the player and not repeating a pair of numbers, you can start a game of ever-changing poker.
雖然大多數的數位娛樂系統均是透過使用者鍵入任意數值後,由後端系統或遠端伺服器依既定的程式碼進行運算後,呈現於使用者眼前,然而,鍵入的數字、運算過程中顯示給使用者的數字及呈現結果的數值,一旦過分揭露將導致使用者推敲出邏輯後進行破解,從而降低娛樂過程中使用者之間的公平性。 Although most digital entertainment systems are typed by the user and entered by the backend system or the remote server according to the established code, they are presented to the user. However, the number is entered and the operation is in progress. The number displayed to the user and the value of the rendered result, once overexposed, will cause the user to hack out the logic and then crack, thereby reducing the fairness between users in the entertainment process.
有鑑於此,本創作創作針對上述因揭示過多資訊而有導致公平性下降之缺失,提出一種數位娛樂系統來有效克服該等問題。 In view of this, this creation proposes a digital entertainment system to effectively overcome these problems in view of the above-mentioned lack of fairness caused by revealing too much information.
本創作主要目的在於提供一種數位娛樂系統,其係藉由控制第一使用者的數量及配給各個第一使用者的組合數量,來維持未知組合達一定數量,藉此降低第一使用者於互動過程中產生公平性下降的疑慮;以及,根據預設規則來比對或計算第一使用者各自擁有的組合及其分成數個排序組時對應的複數基本積分,藉此增添娛樂過程中的豐富性。 The main purpose of the present invention is to provide a digital entertainment system that maintains an unknown combination by controlling the number of first users and the number of combinations assigned to each first user, thereby reducing the interaction of the first user. The process of generating doubts about the decline in fairness; and, according to a preset rule, comparing or calculating the respective combinations owned by the first user and the plural basic points corresponding to the plurality of sorting groups, thereby adding richness in the entertainment process Sex.
本創作另一目的在於提供具有優先度較其他的組合高,且彼此間具有大小區分的組合,藉此提高互動過程中的趣味性。 Another object of the present invention is to provide a combination having a higher priority than other combinations and having a size distinction between each other, thereby improving the interest in the interaction process.
本創作另一目的在於提供第一使用者輸入一個數值,其根據比對積分進行調整後獲得一個全新的數值,藉此提高藉此提高互動過程中的趣味性。 Another object of the present invention is to provide a first user to input a value, which is adjusted according to the comparison of the points to obtain a brand new value, thereby improving the interest in the interaction process.
本創作另一目的在於提供第二使用者或第三使用者,分別針對至少一個第一使用者輸入至少一個第二輸入值,並根據第一使用者的比對積分或第一輸出值進行調整後,分別獲得一個第二輸出值,藉此提高藉此提高互動過程中的趣味性。 Another object of the present invention is to provide a second user or a third user, respectively inputting at least one second input value for at least one first user, and adjusting according to the first user's comparison score or the first output value. After that, a second output value is respectively obtained, thereby improving the interest in the interaction process.
為達上述目的,本創作提供一種數位娛樂系統,其係由輸入單元接受2至6個第一使用者的請求,亂數單元訊號連接輸入單元,針對各個請求產生6至9個不重複且由第一編號組及第二編號組所組成的組合,且對應各個請求的組合數量為相同,訊號連接亂數單元的排序單元就各個第一使用的組合分成第一排序組、第二排序組及第三排序組後,由至少一個比對單元連接資料庫,就各個第一使用者的組合、第一排序組、第二排序組及第三排序組進行比對,以分別取得基本積分,運算模組訊號連接比對單元,用以於所有第一使用者之間,根據各自擁有的基本積分進行交互計算,藉此分別取得一個比對積分。 To achieve the above objective, the present invention provides a digital entertainment system that accepts 2 to 6 requests from a first user by an input unit, and a random number signal to connect an input unit, generating 6 to 9 non-repetitions for each request and a combination of the first number group and the second number group, and the number of combinations corresponding to each request is the same, and the sorting unit of the signal connection random number unit is divided into a first sorting group, a second sorting group, and After the third sorting group, the database is connected by at least one comparing unit, and the first user group, the first sorting group, the second sorting group, and the third sorting group are compared to obtain basic points respectively. The module signal connection comparison unit is used for interactive calculation between all the first users according to the respective basic credits, thereby obtaining a comparison score respectively.
在一實施例中,第一編號組介於1到14,且第二編號組至少為2。 In an embodiment, the first number group is between 1 and 14, and the second number group is at least 2.
在一實施例中,輸入單元分別接收第一使用者之第一輸入值,且至少一個第一使用者的比對積分與相同第一使用者的第一輸入值進行乘積,以取得第一輸出值。 In an embodiment, the input unit respectively receives the first input value of the first user, and the comparison index of the at least one first user is multiplied with the first input value of the same first user to obtain the first output. value.
在一實施例中,生成單元對應每一個第一使用者的請求,產生一預設值、至少一組第二輸入值及一對應第二輸入值且不重複之單位值,第二輸入值為一正向輸入值及一負向輸入值,其係分別提供至少一第二使用者及至少一第三使用者輸入,並根據預設值及負向輸入值,調整正向輸入值之上限。 In an embodiment, the generating unit generates a preset value, at least one set of second input values, and a corresponding second input value and does not repeat the unit value corresponding to the request of each first user, and the second input value is A forward input value and a negative input value respectively provide at least one second user and at least one third user input, and adjust an upper limit of the positive input value according to the preset value and the negative input value.
底下藉由具體實施例詳加說明,以利瞭解本創作所提供的數位娛樂系統之目的、技術內容及其欲達成之功效。 The following is a detailed description of specific embodiments to understand the purpose, technical content and the desired effect of the digital entertainment system provided by the present creation.
10‧‧‧使用者裝置 10‧‧‧User device
20‧‧‧伺服器 20‧‧‧Server
200‧‧‧輸入單元 200‧‧‧ input unit
210‧‧‧生成單元 210‧‧‧Generating unit
220‧‧‧亂數單元 220‧‧‧ random number unit
230‧‧‧排序單元 230‧‧‧Sorting unit
240‧‧‧比對單元 240‧‧‧ comparison unit
250‧‧‧資料庫 250‧‧‧Database
260‧‧‧運算模組 260‧‧‧ Computing Module
270‧‧‧輸出單元 270‧‧‧Output unit
280‧‧‧累計單元 280‧‧ ‧ cumulative unit
第一圖為本創作之數位娛樂系統的主要實施例的架構圖。 The first figure is an architectural diagram of a main embodiment of the digital entertainment system of the present invention.
第二圖為本創作之數位娛樂系統的主要實施例的方塊圖。 The second figure is a block diagram of a main embodiment of the digital entertainment system of the present invention.
第三圖為應用本數位娛樂系統之具體範例的流程圖。 The third figure is a flow chart of a specific example of applying the digital entertainment system.
第四圖為應用本數位娛樂系統之另一具體範例的流程圖。 The fourth figure is a flow chart of another specific example of applying the digital entertainment system.
第五圖為應用本數位娛樂系統於撲克牌七花的流程圖。 The fifth picture shows the flow chart of applying the digital entertainment system to the playing cards.
首先說明本應用於數位娛樂系統的主要實施例,請參照第一圖及第二圖。 First, the main embodiment of the digital entertainment system will be described. Please refer to the first figure and the second figure.
如第一圖所示,使用者裝置10為具有連線或訊號傳輸功能的電子裝置,如手機、個人電腦,伺服器20為遠端提供使用者服務的裝置,使用 者裝置10可經由應用程式訊號連接伺服器20,進行資料存取以及數值輸入與回饋。 As shown in the first figure, the user device 10 is an electronic device having a connection or signal transmission function, such as a mobile phone or a personal computer, and the server 20 provides a user service device for the remote end. The device 10 can connect to the server 20 via an application signal for data access and numerical input and feedback.
有關伺服器20的系統方塊圖請參考第二圖,第二圖為本創作之數位娛樂系統的方塊圖,其揭示與生成單元210相互訊號連接的輸入單元200、亂數單元220、排序單元230、比對單元240、資料庫250、運算模組260、累計單元280及輸出單元270,其中輸入單元200自使用者裝置10接受複數第一使用者的請求及各個第一使用者的第一輸入值,生成單元210訊號連接輸入單元200,當輸入單元200出現任意一個第一使用者的請求,則生成單元210將據此產生對應的一預設值與至少一組第二輸入值,第二輸入值分別為供至少一個第二使用者輸入的正向輸入值、至少一個第三使用者輸入的負向輸入值,且不同組的第二輸入值對應不重複的單位值。於產生前述正向輸入值及負向輸入值後,至少一個第二使用者或至少一個第三使用者可經由輸入單元200進行設定,此時,輸入單元200傳輸被正向輸入值及負向輸入值至生成單元210,生成單元再根據預設值及第三使用者輸入的負向輸入值,調整第二使用者輸入的正向輸入值的上限。 For a block diagram of the system of the server 20, please refer to the second figure. The second figure is a block diagram of the digital entertainment system of the present invention. The input unit 200, the random number unit 220, and the sorting unit 230 are connected to the generating unit 210. The comparison unit 240, the data library 250, the operation module 260, the accumulation unit 280, and the output unit 270, wherein the input unit 200 receives the request of the plurality of first users and the first input of each first user from the user device 10. The value generating unit 210 is connected to the input unit 200. When the input unit 200 has any request of the first user, the generating unit 210 generates a corresponding preset value and at least one set of second input values according to the second input value. The input values are respectively a positive input value for at least one second user input, a negative input value for at least one third user input, and a second input value for the different group corresponds to a non-repeating unit value. After generating the forward input value and the negative input value, at least one second user or at least one third user can perform setting via the input unit 200. At this time, the input unit 200 transmits the forward input value and the negative direction. The input value is sent to the generating unit 210, and the generating unit adjusts the upper limit of the positive input value input by the second user according to the preset value and the negative input value input by the third user.
亂數單元220於接收複數第一使用者的請求後,根據第一使用者的數量,分別隨機產生互不相同的組合後,傳輸至排序單元230進行排序,其中組合係由第一編號組與第二編號組所組成,第一編號組及第二編號組均為任意的數值區間,如0至1000,排序單元230就各個第一使用者各自的所有組合進行排序,其係排序為第一排序組、第二排序組及第三排序組,應注意的是排序組的意思為分類,而非至少二個的意思,具體而言,第一排序組可僅為1張,又第二排序組可為2張或3張等,此外,排序單元230的數量可根據第一使用者的數量來配置。 After receiving the request of the plurality of first users, the random number unit 220 randomly generates mutually different combinations according to the number of the first users, and then transmits the sequence to the sorting unit 230 for sorting, wherein the combination is performed by the first number group and The second number group is composed. The first number group and the second number group are arbitrary numerical intervals, such as 0 to 1000. The sorting unit 230 sorts all the combinations of the first users, and the order is first. The sorting group, the second sorting group, and the third sorting group, it should be noted that the sorting group means classification, not at least two meanings. Specifically, the first sorting group may be only one sheet, and the second sorting group The group may be 2 or 3 sheets, etc. Further, the number of sorting units 230 may be configured according to the number of first users.
比對單元240連接排序單元230,且與資料庫250進行資料存取, 具體來說,比對單元240就排序單元230於排序前之第一使用者的所以組合、排序後第一使用者的第一排序組、第二排序組及第三排序組,分別與資料庫250進行比對,搜尋是否有對應的排序資料,當存在符合的排序資料則取得排序資料對應的基本積分,若無存在符合的資料,則取得系統預設的另一個基本積分,此外,當排序單元230存在複數個,則比對單元240的數量亦可進行調整,最後,訊號連接比對單元240的運算模組260,就各個第一使用者之間的所有基本積分進行計算或大小比較,並於取得各個第一使用者的比對積分後,經由輸出單元270回傳至各個第一使用者。 The matching unit 240 is connected to the sorting unit 230 and performs data access with the database 250. Specifically, the matching unit 240 compares the first user before sorting, the first sorting group, the second sorting group, and the third sorting group of the first user after sorting, respectively, with the database. 250 performs a comparison to search whether there is corresponding sorting data. When there is matching sorting data, the basic score corresponding to the sorted data is obtained. If there is no matching data, another basic integral preset by the system is obtained, and in addition, when sorting If there are a plurality of units 230, the number of comparison units 240 can also be adjusted. Finally, the operation module 260 of the signal connection comparison unit 240 calculates or compares all the basic points between the first users. After obtaining the comparison scores of the respective first users, the output is returned to the respective first users via the output unit 270.
較佳的,本創作之數位娛樂系統更包含與輸出單元270相互傳遞資訊的累計單元280,累計單元280可依第一輸入值及比對積分的相乘積取預設比例進行累計,藉此取得累計值,預設比例可為至少1%或小於1%,其中,於比對單元240與資料庫250進行比對過程中,當有至少一個第一使用者所持有的組合為滿足預設條件,則累計單元280傳輸累計值經由輸出單元270回饋給滿足預設條件的第一使用者。 Preferably, the digital entertainment system of the present invention further includes an accumulating unit 280 that transmits information to and from the output unit 270, and the accumulating unit 280 can accumulate a preset ratio according to the first input value and the multiplied product of the integrated points. Obtaining the cumulative value, the preset ratio may be at least 1% or less than 1%, wherein, in the process of comparing the comparing unit 240 with the database 250, when at least one first user holds the combination to satisfy the pre- With the condition set, the cumulative unit 280 transmits the accumulated value via the output unit 270 to the first user who satisfies the preset condition.
接下來說明應用數位娛樂系統的具體範例,請參考第三圖。 Next, a specific example of applying a digital entertainment system will be described. Please refer to the third figure.
如步驟S30所示,接收2至6個第一使用者的請求,較佳的,此時各個第一使用者更可輸入第一輸入值。 As shown in step S30, the request of 2 to 6 first users is received. Preferably, each first user can input the first input value.
如步驟S31所示,為增加其他非第一使用者之間的趣味性,更可提供第二使用者和第三使用者的設定第二輸入值,具體而言,於接受任意一個第一使用者的請求時,隨即產生對應該第一使用者之預設值及至少一組第二輸入值,預設值為系統設定之任意的值,如10或100;第二輸入值分別為正向輸入值與負向輸入值,任意一個第一使用者僅可針對正向輸入值或負向輸入值進行擇一設定,較佳的,每一組第二輸入值均對應一個不重複的單位值,舉例而言,第一組第二輸入值對應的單位值為100、第二組第 二輸入值對應的單位值為200、第三組第二輸入值對應的單位值為300,依此類推。 As shown in step S31, in order to increase the interest between the other non-first users, the second input value of the second user and the third user may be further provided, specifically, accepting any one of the first uses. When the request is made, a preset value corresponding to the first user and at least one set of second input values are generated, and the preset value is any value set by the system, such as 10 or 100; the second input value is positive The input value and the negative input value, any one of the first users can only make a setting for the positive input value or the negative input value. Preferably, each set of the second input value corresponds to a non-repeating unit value. For example, the unit value of the first group of second input values is 100, the second group The unit value corresponding to the two input values is 200, the unit value corresponding to the second input value of the third group is 300, and so on.
根據各個第一使用者所產生的正向輸入值均可由至少一個第二使用者進行設定,各個正向輸入值的上限皆為預設值,且各個正向輸入值的數量,可為第二使用者各自設定或為所有第二使用者設定的值的總和;同理,根據各個第一使用者所產生的負向輸入值均可由至少一個第三使用者進行設定,各個負向輸入值的上限均為預設值,且各個負向輸入值的數量,可為第三使用者各自設定或所有第三使用者所設定的值的總和。 The forward input value generated by each first user can be set by at least one second user, and the upper limit of each positive input value is a preset value, and the number of each positive input value can be the second The sum of the values set by the user or set for all the second users; similarly, the negative input values generated by the respective first users can be set by at least one third user, and the values of the respective negative input values are The upper limit is a preset value, and the number of each negative input value may be the sum of the values set by the third user or set by all the third users.
應注意的是,當針對任意一個第一使用者的負向輸入值,有任意一個第三使用者進行設定,則對應同一個第一使用者的正向輸入值之上限,將依預設值及負向輸入值的總和進行調整,簡言之,當有第三使用者輸入負向輸入值,則第二使用者可於對應之正向輸入值的進行更高數值的設定。 It should be noted that when any third user is set for the negative input value of any one of the first users, the upper limit of the positive input value corresponding to the same first user will be based on the preset value. And adjusting the sum of the negative input values, in short, when a third user inputs the negative input value, the second user can set a higher value in the corresponding positive input value.
如步驟S32所示,為避免習知一部份的第一使用者之間就各自持有的組合進行比對,並藉此推敲出其他第一使用者所持有之組合,從而導致互動體驗中的公平信下降,本步驟針對第一使用者的數量,提供6至9個不重複的組合,這些組合均由第一編號組及第二編號組所組成,例如一組合為014,則代表其第一編號組為01、第二編號組為4,每位第一使用者分配到的組合數量均為相同,例如6位使用者分別分配7個組合,從而達到42個組合被產生,然而第一編號組可為01~99、第二編號組可為1~9,故仍有諸多未知的組合尚未產生,較佳的,第一編號組係介於01~14,且第二編號組大於或等於2,詳細而言,經由第一編號組及第二編號組的範圍限制,使可組成的組合限縮為最小的011到最大的142。 As shown in step S32, in order to avoid the comparison between the first user and the first user, the interaction between the first user and the other first user is used to cause the interactive experience. The fairness letter in the decline, this step provides 6 to 9 non-repetitive combinations for the number of first users, and these combinations are composed of the first number group and the second number group, for example, a combination of 014 represents The first number group is 01, the second number group is 4, and the number of combinations allocated by each first user is the same. For example, 6 users respectively allocate 7 combinations, so that 42 combinations are generated, however, The first number group can be 01~99, and the second number group can be 1~9, so there are still many unknown combinations that have not yet been generated. Preferably, the first number group is between 01 and 14, and the second number group Greater than or equal to 2, in detail, the constitutable combination is limited to a minimum of 011 to a maximum of 142 via the range limitation of the first number group and the second number group.
如步驟S33所示,區分每個第一使用者各自擁有的組合為複數個 排序組,其中不同排序組之間均有大小之分,具體而言,第二排序組中至少一種組合係大於第一排序組中的至少一種組合,組合之間的大小之分則是分別透過第一編號組及第二編號組來判斷,舉例而言,若使用者持有組合分別為021、022、023、024、031、032、033,則當第一排序組為024時,第二排序組不可為021、022、023,因為第二排序組中至少一組合需大於第一排序組,相同的,當第一排序組為023,且第二排序組為021、022、024,則第二排序組中的024大於第一排序組的023。 As shown in step S33, distinguishing each of the first user's respective combinations into a plurality of a sorting group, wherein different sorting groups have a size difference, in particular, at least one combination in the second sorting group is greater than at least one combination in the first sorting group, and the size between the combinations is respectively transmitted through The first number group and the second number group are used to determine, for example, if the user holds the combination of 021, 022, 023, 024, 031, 032, and 033, respectively, when the first sorting group is 024, the second The sorting group cannot be 021, 022, 023, because at least one combination in the second sorting group needs to be larger than the first sorting group, and the same, when the first sorting group is 023, and the second sorting group is 021, 022, 024, then 024 in the second sorting group is greater than 023 of the first sorting group.
如步驟S34所示,每個第一使用者的任何組合、第一排序組、第二排序組、第三排序組,均對應於特定的分數,舉例而言,當第二排序組為021、022、023,則其基本積分為3分;若為023、033、043,則其基本積分為2分;以及若無滿足上述排序組合則一律對應0分,各使用者於此步驟中獲得至少四種基本積分。 As shown in step S34, any combination of the first user, the first sorting group, the second sorting group, and the third sorting group all correspond to a specific score, for example, when the second sorting group is 021, 022, 023, the basic score is 3 points; if it is 023, 033, 043, the basic score is 2 points; and if the above sorting combination is not satisfied, it corresponds to 0 points, each user gets at least this step Four basic points.
如步驟S35所示,於S35中有S351、S353、S354三種步驟,這些步驟可為擇一進行,亦可一併進行。 As shown in step S35, there are three steps S351, S353, and S354 in S35, and these steps may be performed alternatively or collectively.
首先就步驟S351進行說明,各個第一使用者可就其所有組合所取得的基本積分進行相互計算,且計算過程可僅為加減式,舉例而言,兩個第一使用者分別取得3分、2分,則兩基本積分之差為1分,則基本積分較高的第一使用者獲得1分,基本積分較低的第一使用者獲得-1分,其中,每個第一使用者各自擁有的所有組合所取得的基本積分,是滿足至少一個特定組合時取得,特定組合是包含有至少四個互不重複的組合,詳細而言,當第一使用者的組合分別為061、062、063、064、071、081、091,則特定組合可為061、062、063、064及三個任意的組合,此時滿足特定組合的第一使用者,可據此獲得基本積分,各個特別組合可由不同的組合所構成,且均對應一種基本積分。 First, the step S351 is described. Each first user can perform mutual calculation on the basic points obtained by all the combinations, and the calculation process can be only the addition and subtraction. For example, the two first users respectively obtain 3 points. 2 points, the difference between the two basic points is 1 point, the first user with higher basic score gets 1 point, and the first user with lower basic score gets -1 point, wherein each first user has The basic scores obtained by all the combinations are obtained when at least one specific combination is satisfied, and the specific combination includes at least four combinations that are not mutually exclusive. In detail, when the first user's combination is 061, 062, respectively. 063, 064, 071, 081, 091, the specific combination may be 061, 062, 063, 064 and any combination of three, in which case the first user who meets the specific combination can obtain basic points, each special combination It can be composed of different combinations and each corresponds to a basic integral.
步驟S352接續步驟S351,為可選擇的,各個第一使用者根據其擁有的所有組合及其基本積分,進行大小比較以取得比對積分,詳細而言,不同第一使用者之間的就其所有組合之基本積分若為相同,則藉由其中的組合大小來獲得比較結果,從而使各個第一使用者取得比對積分。 Step S352 is followed by step S351. Alternatively, each first user performs size comparison according to all combinations and basic points thereof to obtain comparison scores. In detail, different first users If the basic integrals of all combinations are the same, the comparison result is obtained by the combined size thereof, so that each first user obtains the comparison score.
接著說明步驟S353,各個第一使用者之間,就其對應的排序組進行交互計算,如第一排序組之基本積分之計算,係對應其他第一使用者的第一排序組之基本積分所進行,同理第二排序組及第三排序組。每個第一使用者各自擁有的第一排序組、第二排序組及第三排序組,其分別取得的基本積分,分別為步驟S34中滿足至少一個特定組合時所取得,舉例而言,當第一個排序組僅為一個組合,且組合為131至134任意一個,則獲得一種基本積分,又如第一個排序組僅為一個組合,且組合為141至142任意一個,則獲得另一種基本積分,依此類推。 Next, in step S353, each first user performs an interaction calculation on the corresponding sorting group. For example, the calculation of the basic points of the first sorting group corresponds to the basic integral of the first sorting group of the other first users. Perform the same, the second sorting group and the third sorting group. The basic scores respectively obtained by the first sorting group, the second sorting group, and the third sorting group respectively owned by each first user are respectively obtained when at least one specific combination is satisfied in step S34, for example, when The first sorting group is only one combination, and the combination is any one of 131 to 134, then a basic integral is obtained, and if the first sorting group is only one combination, and the combination is any one of 141 to 142, another one is obtained. Basic points, and so on.
接下來說明步驟S354,本步驟與S353之差異在於,本步驟係各個第一使用者之間對應排序組的基本積分,進行大小判斷以分別取得比較結果。詳細來說,經由比對各個第一使用者之間,各自的第一排序組、第二排序組及第三排序組所對應之基本積分,以來取得大或小之比較結果,其中,當基本積分為相同而無法判斷大小,則進一步比較組合之大小,藉此每個第一使用者相對於其他第一使用者,均取得三個比較結果,舉例來說,兩個第一使用者的第二排序組進行比較,第一個第二排序組的組合分別為011、021、031,對應基本積分為3分,第二個第二排序組的組合分別為041、051、061,對應基本積分亦為3分,則由於兩個第二排序組所對應的基本積分為相同,從而無法比較大小,故比對組合的大小,因此,第二個第二排序組的組合中包含之041、051、061任意一個均大於第一個第二排序組的031,則第一個第一使用者取得小、第二個第一使用者取得大之比對結果, 較佳的,當比對結果為大者,判斷為1分,比對結果為小者,判斷為取得-1分,各個第一使用者相對於其他第一使用者的三個比對結果,可經由合計制以換算比對積分,舉例來說,若相對於另一個第一使用者的比對結果分別為大、大、小,則為+1+1-1,取得之比對積分為1分。 Next, step S354 is explained. The difference between this step and S353 is that this step is a basic integration of the corresponding ranked groups among the first users, and the size is determined to obtain the comparison result. In detail, by comparing the basic points corresponding to the respective first sorting group, the second sorting group, and the third sorting group between the respective first users, a comparison result of large or small is obtained, wherein, when If the points are the same and the size cannot be judged, the size of the combination is further compared, whereby each first user obtains three comparison results with respect to the other first users. For example, the two first users The two sorting groups are compared. The combination of the first second sorting group is 011, 021, and 031, respectively, and the corresponding basic integral is 3 points. The combination of the second second sorting group is 041, 051, and 061, respectively, corresponding to the basic integral. It is also 3 points, because the basic integrals corresponding to the two second sorting groups are the same, so that the size cannot be compared, so the size of the combination is compared. Therefore, the combination of the second second sorting group includes 041, 051. If any one of 061 is greater than 031 of the first second sorting group, the first first user obtains a small, and the second first user obtains a large comparison result. Preferably, when the comparison result is greater, it is judged to be 1 point, and the comparison result is small, and it is determined that -1 point is obtained, and the result of the comparison of the first user with respect to the other first users is The integral can be converted by the total system. For example, if the comparison result with respect to the other first user is large, large, and small, then +1+1-1, and the obtained pair is 1 point.
接著,如步驟S355所示,係接續步驟S354的選擇性步驟,本步驟就步驟S354中,各個第一使用者相對於其他第一使用者所取得的複數比對結果進行判斷,當比對結果為相同,則根據第一使用者的總數,調整第一使用者的比對積分,舉例而言,若有兩個第一使用者,其中一個第一使用者相對於另一個第一使用者的比對結果均為大,則調整比對積分,調整公式可為比對積分與第一使用者之總數減一之相乘積。 Next, as shown in step S355, the selective step of step S354 is followed. In this step, in step S354, the result of the complex comparison obtained by each first user with respect to the other first users is determined, and the comparison result is obtained. If the same, the first user's comparison score is adjusted according to the total number of the first user. For example, if there are two first users, one of the first users is relative to the other first user. If the comparison result is large, the alignment is adjusted, and the adjustment formula may be a product of the comparison of the integral and the total number of the first user minus one.
如步驟S36所示,結算各個第一使用者於S35中任一個步驟或所有步驟中所取得之比對積分,並據此為所有使用者進行排名,比對積分可採合計制,但不以此為限。 As shown in step S36, the comparison scores obtained by each first user in any one step or all steps in S35 are settled, and all users are ranked according to this, and the comparison points can be combined, but not This is limited.
如步驟S37所示,計算各個第一使用者的比對積分與其第一輸入值,以取得各個第一使用者的第一輸出值,計算可為相乘亦可為相加。 As shown in step S37, the comparison index of each first user and its first input value are calculated to obtain the first output value of each first user, and the calculation may be multiplication or addition.
如步驟S38所示,根據各個第二使用者各自輸入的正向輸入值及各個第三使用者各自輸入的負向輸入值,配合對應正向輸入值或負向輸入值之單位值、對應第一使用者各自擁有的比對積分或第一輸出值,藉此各個第二使用者及各個第三使用者分別取得第二輸出值,舉例而言,有第一使用者之第一輸出值為(-)100,則對應其第一使用者之第二使用者,於對應單位值100之正向輸入值中填入2,,則第二使用者取得的第二輸出值為2*100*(-)100及-20000。 As shown in step S38, according to the positive input value input by each second user and the negative input value input by each third user, the unit value corresponding to the positive input value or the negative input value is matched, corresponding to the corresponding a comparison output or a first output value that each user has, whereby each of the second user and each of the third users respectively obtains a second output value, for example, the first output value of the first user is (-) 100, corresponding to the second user of the first user, filling in the positive input value of the corresponding unit value 100, the second output value obtained by the second user is 2*100* (-) 100 and -20000.
如步驟S39所示,為提高互動過程之趣味性,本創作之數位娛樂系統,更提供累計制度供第一使用者取得累計值,累計值可不斷經由第一 使用者取得的第一輸出值、或第二使用者的第二輸出值中,依預設比例進行抽取,預設比例可為至少1%,當有第一使用者的所有組合滿足預設條件,例如,第一使用者擁有的處和包含有141至144、或同時持有061至064與141至144中的任意三種,則累計值傳至滿足預設條件的第一使用者。 As shown in step S39, in order to improve the interest of the interactive process, the digital entertainment system of the creation provides a cumulative system for the first user to obtain the accumulated value, and the accumulated value can be continuously passed through the first The first output value obtained by the user or the second output value of the second user is extracted according to a preset ratio, and the preset ratio may be at least 1%, and when all combinations of the first user satisfy the preset condition For example, if the first user owns and contains 141 to 144, or holds any of 061 to 064 and 141 to 144, the accumulated value is transmitted to the first user who satisfies the preset condition.
接下來說明第四圖,第四圖係應用於本創作數位娛樂系統的另一個具體範例的流程圖實施態樣,與第三圖揭露之具體範例之差異為提供不同的比對積分計算過程,故相同部分不再冗述。 Next, the fourth figure is applied. The fourth figure is applied to the flow chart implementation of another specific example of the present digital entertainment system. The difference from the specific example disclosed in the third figure is to provide different comparison calculation processes. Therefore, the same part is no longer redundant.
如步驟S40所示,於接收各個第一使用者的請求及第一輸入值時,更可接收第一使用者的回饋值,回饋值可為預設0,或由第一使用者所設定。 As shown in step S40, when receiving the request and the first input value of each first user, the feedback value of the first user may be further received, and the feedback value may be preset 0 or set by the first user.
如步驟S41所示,於配置各個第一使用者6至9個組合時,其配置順序係比較各個第一使用者輸入的回饋值所決定,舉例而言,當所有第一使用者之回饋值均為0,則根據各個第一使用者之歷史積分決定配置的第一順位,若無歷史積分則按系統預設的順序,若回饋值有不為0時,則自回饋值最大的第一使用者進行配置,更詳細地,前述的回饋值有不為0的情況,可以是由第一使用者於S30所輸入的值,當有至少一個第一使用者輸入回饋值,則由最大或最小者的順序進行配置組合,若第一使用者輸入的回饋值有相同時,則由第一個輸入回饋值的第一使用者。 As shown in step S41, when configuring the first to sixth combinations of the first users, the configuration order is determined by comparing the feedback values input by the respective first users, for example, when the feedback values of all the first users are If they are all 0, the first order of the configuration is determined according to the historical integral of each first user. If there is no historical integral, the order is preset according to the system. If the feedback value is not 0, the self-reward value is the largest. The user performs configuration. In more detail, the foregoing feedback value may not be 0, and may be a value input by the first user at S30. When at least one first user inputs the feedback value, the maximum or The smallest order is configured and combined. If the feedback value input by the first user is the same, the first user who inputs the feedback value is input by the first one.
前段配置順序,可以是配置給所有第一使用者的組合中隨機選出的第一編號組,並根據其第一編號組的數值,按照複數第一使用者的順序進行計數,直到計數結束,才由當前順序之第一使用者開始配置組合。較佳的,第一編號組係限制於01之13的任一值,當隨機選擇之第一編號組為14,則可向前一順序、向後一順序、或隨機選擇,再次進行抽選,直到出現為介於01至13之任一數值為止。 The first stage configuration sequence may be a first number group randomly selected from the combination of all the first users, and counted according to the value of the first number group in the order of the first number of users until the end of the counting. The configuration is configured by the first user in the current order. Preferably, the first number group is limited to any value of 01, and when the first number group randomly selected is 14, the row may be selected again in a forward order, a backward order, or a random selection until the selection is continued. Appears as any value between 01 and 13.
步驟S42至S43分別與主要實施例的步驟S33、S34相同。 Steps S42 to S43 are the same as steps S33 and S34 of the main embodiment, respectively.
接下來說明步驟S44,當有任意一個第一使用者的組合包含有至少四個相同的特定之第一編號組,則取得比對積分,其中,第一編號組為14可視為第一編號組為01至13,取得比對積分的第一使用者可為步驟S41中所有第一使用者中回饋值最高或最低者,特別的第一編號組亦為步驟S41中隨機選擇之第一編號組。舉例來說,特別之第一編號組為04,且當其回饋值最高的第一使用者的組合分別為041、042、043、044、051、061、141時,由於其中有四個組合的第一編號組均為04、且有一個第一編號組為14,則代表包含五個相同於04的第一編號組的組合,此時根據相同的組合數量取得特定之比對積分,因此,根據不同的相同數量,可取得不同的比對積分。 Next, step S44 is illustrated. When any combination of the first user includes at least four identical specific first number groups, the comparison score is obtained, wherein the first number group 14 is regarded as the first number group. 01至13, the first user who obtains the comparison score may be the highest or lowest feedback value among all the first users in step S41, and the special first number group is also the first number group randomly selected in step S41. . For example, in particular, the first number group is 04, and when the combination of the first users whose feedback value is the highest is 041, 042, 043, 044, 051, 061, 141, respectively, since there are four combinations The first number group is 04, and the first number group is 14, which represents a combination of five first number groups that are the same as 04. At this time, the specific comparison points are obtained according to the same combination quantity, therefore, Different comparison points can be obtained according to different identical quantities.
步驟S45與主要實施例的步驟S36相同。 Step S45 is the same as step S36 of the main embodiment.
步驟S46揭示於計算各個第一使用者的第一輸入值並予以輸出至第一使用者時,更輸出其基本積分或比對積分來作為第一使用者於下次在步驟S40中設定的回饋值。 Step S46 is disclosed, when calculating the first input value of each first user and outputting the first input value to the first user, and outputting the basic integral or the comparison integral as the feedback that the first user sets in the next step S40. value.
最後,為更瞭解本創作之技術特徵,故以運用撲克牌的遊戲(於本創作中稱為七花),以此為範例進行詳細說明,請參照第五圖,第五圖揭示應用於數位娛樂系統之撲克牌七花的流程圖,惟,本創作所揭示之數位娛樂系統可執行於任何由兩個編號組所形成的娛樂遊戲,說明過程中亦提及其他近似之範例,故不應以此為限。 Finally, in order to better understand the technical characteristics of this creation, the game using the playing card (called seven flowers in this creation) is used as an example for detailed description. Please refer to the fifth figure, and the fifth figure discloses the application to the digital The flow chart of the playing card seven-flowers of the entertainment system, however, the digital entertainment system disclosed in the present invention can be executed in any entertainment game formed by two number groups, and other similar examples are mentioned in the description process, and therefore should not be used. This is limited to this.
如步驟S50所示,玩家或觀眾可於比賽開始前,選擇插花房或接花房進行擇一下注,其中,插花房及接花房分別可再分成好運房及投資房,故種類可為插花投資房、插花好運房、接花投資房及接花好運房。 As shown in step S50, the player or the spectator may select a flower arrangement room or a flower arrangement room to select a note before the start of the game, wherein the flower arrangement room and the flower arrangement room may be separately divided into a good transport room and an investment room, so the type may be a flower arrangement investment room. , flower arrangement good luck room, flowering investment room and picking up good luck room.
具體來說,插花投資房為針對特定玩家可進行不同單位之買贏下注,接花投資房針對特定玩家可進行不同單位之買輸下注,插花好運房針 對特定玩家可進行固定單位之買贏下注,接花好運房針對特定玩家可進行固定單位之買輸下注,於插花好運房或接花好運房下注時,可限制為僅能針對單一玩家進行下注。 Specifically, the flower arrangement investment room can be used to bid for different units for different players. The flower investment room can be used for specific players to buy and lose bets for different units. For a specific player, you can make a buy or sell bet for a fixed unit, and a good luck room can be used to buy a fixed unit for a specific player. When you place a bet in a good room or a good room, you can limit it to only one. The player makes a bet.
如步驟S51所示,當玩家介於2至6人,系統將隨機發放玩家6至9張不重複的牌,且各個玩家的牌數均相同,若玩家僅1人,則暫不發牌並繼續等待其他玩家的加入,直到系統判斷玩家介於2至6人且維持一段時間則開始發放撲克牌,每位玩家分配到的牌互為獨一無二,於本創作所舉的範例七花中,每位玩家發牌數量共7張,且除了一般牌,更包含一組百搭牌,所有的牌可由介於01至14的第一編號組,大於或等於2之任意數值的第二編號組所總成,其中,一般牌共52張,可由第一編號組01至13區間,組合第二編號組1至4而得,百搭牌數量可為至少兩張,即百搭牌A、百搭牌B等,百搭牌由第一編號組為14組合至少2之第二編號組而得,故於本具體實施例中最少可達54張牌,具體而言,一般牌之2、3、4、5、6、7、8、9、10、J、Q、K、A,對應於第一編號組的01至13,在透過1至4區間的第二編號組,來區分出方塊、梅花、愛心、黑桃,百搭牌之間則由第二編號組的大小來區別,舉例來說,一般牌的梅花3、黑桃2、方塊K,分別為022、014、121,而百搭牌B、百搭牌A,則分別為142及141,其中,一般牌一律小於百搭牌,因為一般牌介於011至134,而百搭牌介於141至142,且百搭牌之中亦有優先程度的不同,其中又以百搭牌B(142)大於百搭牌A(141),綜上所述,藉由第一編號組及第二編號組搭配形成的一般牌及百搭牌,可於此牌組中可形成最少54種牌。 As shown in step S51, when the player is between 2 and 6 people, the system will randomly issue 6 to 9 non-repetitive cards, and each player has the same number of cards. If the player has only one player, the player will not be dealt. Continue to wait for other players to join, until the system determines that the player is between 2 and 6 people and maintains a period of time to start issuing cards. Each player's assigned cards are unique to each other, in the example seven flowers of this creation, each The player has a total of 7 cards, and in addition to the general cards, it also includes a set of wild cards, all of which can be from the first number group between 01 and 14, and the second number group with any value greater than or equal to two. The assembly, wherein the general card has a total of 52 cards, which can be obtained by combining the first number group 01 to 13 and combining the second number groups 1 to 4. The number of wild cards can be at least two, that is, wild card A, wild. The card B or the like, the wild card is obtained by the first number group being 14 combined with the second number group of at least 2, so in the specific embodiment, at least 54 cards can be used. Specifically, the general card 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A, corresponding to 01 to 13 of the first number group, passing through 1 to 4 The second number group between the two, to distinguish between the square, plum, love, spades, wild cards are distinguished by the size of the second number group, for example, the general card of plum 3, spades 2, square K, 022, 014, 121, respectively, and wild card B, wild card A, respectively, 142 and 141, of which the general card is less than the wild card, because the general card is between 011 and 134, and wild The cards range from 141 to 142, and there is also a difference in priority among the wild cards, wherein the wild card B (142) is greater than the wild card A (141), in summary, by the first number group The general card and the wild card formed by the combination of the second number group can form a minimum of 54 cards in the card group.
如步驟S52所示,就每位玩家的牌區分為首墩、中墩、尾墩,中墩至少有一張牌應大於首墩的牌,且尾墩亦有至少一張牌大於中墩的牌,舉例而言,當中墩為黑桃J、黑桃Q、黑桃K,則首墩不可為大於前述三張牌 的黑桃A,同理,尾墩應至少包含一張百搭牌,方能大於中墩的牌,其中,首墩、中墩及尾墩可分別為1、3、3張牌,但於其他近似的範例中,配合步驟S41發牌數的不同,首墩、中墩及尾墩亦可為1、2、3,或1、3、4,甚至是1、4、4張牌。 As shown in step S52, each player's card is divided into a first pier, a middle pier, and a tail pier. The middle pier has at least one card that is larger than the first pier, and the tail pier also has at least one card with a card larger than the middle pier. For example, if the middle pier is Spades J, Spades Q, and Spades K, the first pier cannot be larger than the aforementioned three cards. The spades A, the same reason, the tail pier should contain at least one wild card, which can be larger than the middle pier, wherein the first pier, the middle pier and the tail pier can be 1, 3, and 3 cards respectively, but In other similar examples, the first, middle, and tail piers may be 1, 2, 3, or 1, 3, 4, or even 1, 4, and 4 cards, depending on the number of cards in step S41.
如步驟S53所示,玩家各自持有的牌組、首墩的牌、中墩的牌組、尾墩的牌組等,將依牌型、花色、牌面大小支不同來取得各自的基本積分,具體來說,牌組所取得的基本積分為根據玩家各自持有的全部牌組進行比對後所取得,舉例而言,當玩家持有的牌組包含有四張相同的牌面(鐵支),則基本積分為1分;持有的七張牌的花色均為相同(7同花),則基本積分為2分;包含有四張5(5鐵支),則基本積分為3分;包含有四張6(6鐵支),則基本積分為5分;包含有相同花色且號碼為連貫(清一色一條龍),則基本積分為7分;包含有四張7(7鐵支),則基本積分為8分;包含有四張7及三張百搭牌(正7鐵支),則取得基本積分為9分。 As shown in step S53, the cards held by the players, the cards of the first pier, the cards of the middle pier, the cards of the tail pier, etc., will obtain their respective basic points according to the card type, the color of the card, and the size of the card. Specifically, the basic points obtained by the deck are obtained by comparing all the decks held by the players. For example, when the player holds a deck containing four identical cards (iron) Branch), the basic score is 1 point; the seven cards held are the same (7 flush), the basic score is 2 points; including four 5 (5 iron), the basic score is 3 Divided; contains four 6 (6 iron), the basic score is 5 points; contains the same suit and the number is coherent (one color one dragon), the basic score is 7 points; contains four 7 (7 iron branch) ), the basic score is 8 points; including four 7 and three wild cards (positive 7 iron), the basic score is 9 points.
此外,首墩、中墩及尾墩的牌組亦分別對應之不同的基本積分,舉例而言,當首墩為任意一張百搭牌,則基本積分為2分;首墩為任意一張Ace,則基本積分為1分;若首墩無上述牌,則基本積分為0分;中墩若為三張相同牌面(三條),則基本積分為6分;中墩若為連續牌面但最大不超過K(同花順),則基本積分為10分;中墩若為連續牌面且最小不超過Q(同花大順),則基本積分為14分;中墩若無上述牌組,則基本積分為0分;尾墩若為三張相同牌面(三條),則基本積分為3分;尾墩若為連續牌面但最大不超過K(同花順),則基本積分為5分;尾墩若為連續牌面且最小不超過Q(同花大順),則基本積分為7分;尾墩若無上述牌組,則基本積分為0分;依此類推但不以此為限制。 In addition, the decks of the first pier, the middle pier and the tail pier also correspond to different basic points. For example, when the first pier is any wild card, the basic score is 2 points; the first pier is any one. Ace, the basic score is 1 point; if the first pier does not have the above card, the basic score is 0; if the middle pier is three identical cards (three), the basic score is 6; if the middle pier is continuous However, if the maximum is not more than K (same flush), the basic score is 10 points; if the middle pier is continuous and the minimum is less than Q (same flush), the basic score is 14 points; if the middle pier does not have the above card group, The basic score is 0 points; if the tail pier is three identical cards (three), the basic score is 3 points; if the tail pier is a continuous card but the maximum does not exceed K (same flush), the basic score is 5 points; If the tail pier is a continuous deck and the minimum does not exceed Q (a flush), the basic score is 7 points; if the tail pier does not have the above deck, the basic score is 0; and so on but not as a limit .
步驟S54揭示四種積分計算的步驟,S541、S542、S543及S545, 積分計算步驟可為擇一或是複數選擇。 Step S54 reveals four steps of integral calculation, S541, S542, S543 and S545, The integral calculation step can be either an alternative or a multiple selection.
首先說明步驟S541,此為特殊加分制,指玩家之間就其七張牌所對應之基本積分進行相減,藉此分別取得比對積分,舉例而言,當玩家A持有的牌組對應的基本積分為9分、玩家B的基本積分為7分、玩家C的基本積分為3分,則玩家A相對於玩家B,計算可得9-7=+2分,相反地,玩家B相對於玩家A則僅取得-2分;另,玩家A相對於玩家C,取得9-3=+6分,玩家C則取得-6分,依此類推。 First, step S541 is explained. This is a special bonus system, which means that the player subtracts the basic points corresponding to the seven cards, thereby obtaining the comparison points respectively. For example, when the player A holds the card group. The corresponding basic score is 9 points, player B's basic score is 7 points, and player C's basic score is 3 points. Player A is calculated relative to player B, and 9-7=+2 points are calculated. Conversely, player B Only -2 points are obtained with respect to player A; in addition, player A gets 9-3=+6 points with respect to player C, player C scores -6 points, and so on.
較佳的,玩家之間亦可就其七張牌所對應之基本積分進行比較以取得比對積分,當基本積分的比較為大小相等,則進一步比較牌面或花色來決定大小,比較為大的一方可直接獲得基本積分來做為比對積分。 Preferably, the players can also compare the basic scores corresponding to the seven cards to obtain the comparison scores. When the basic scores are equal in size, the cards or colors are further compared to determine the size, which is larger. One party can directly obtain the basic points as the comparison points.
接著說明步驟S542,此為大牌制,指玩家之間分別就其首墩、中墩及尾墩作相互計算,舉例而言,當玩家A於首墩持有任意一張百搭牌,玩家B持有黑桃2,則玩家A取得+2分、玩家B取得-2分,但不以前述範例為限,如當玩家A持有任意一張百搭牌,玩家C持有Ace,則玩家A仍可獲得+2分、玩家C獲得-2分,但玩家B與玩家C之間,玩家B再取得-1分、玩家C令取得+1分 Next, step S542 is described. This is a big card system, which means that players calculate their first, middle and tail piers respectively. For example, when player A holds any wild card in the first pier, player B Hold Spade 2, Player A gets +2 points, Player B gets -2 points, but not limited to the above examples. For example, when Player A holds any wild card, Player C holds Ace, then the player A still gets +2 points, player C gets -2 points, but between player B and player C, player B gets -1 points again, and player C gets +1 points.
接著說明步驟S543,此為正負積分制,指玩家之間,就各自的首墩、中墩、尾墩之各個基本積分進行大小比較,當牌型之比對結果為相同,則比對其牌面,若仍相同,則比較其花色,舉例而言,當兩玩家的中墩均為基本積分10的同花順,玩家A為黑桃J、黑桃Q、黑桃K,玩家B為愛心J、愛心Q、愛心K,則比對其牌面大小,惟其牌面大小比對結果仍相同,則比對其花色大小,故比對結果為玩家A大於玩家B,玩家A可取得+1分、玩家B取得-1,依此類推。 Next, step S543 is explained. This is a positive and negative integral system, which means that the players compare the basic integrals of the respective first pier, middle pier and tail pier. When the card type comparison result is the same, the card is compared. Face, if it is still the same, compare its suit color. For example, when the two players' middle piers are the same flush of the basic score 10, player A is spades J, spades Q, spades K, and player B is love J. Love Q, love K, is more than the size of its face, but the result of the card size comparison is still the same, it is more than its suit size, so the result of the match is that player A is greater than player B, player A can get +1 points, Player B gets -1, and so on.
如步驟S544所示,此為判斷打槍/全壘打,於步驟S543結束後之 可選擇的步驟,本步驟中,當比賽中僅兩名玩家,且其中一名玩家的三墩比對結果均大於另一名玩家,此時比對積分取得3分,且就其比對積分調整為兩倍,故比對結果較大的一方取得6分、比對結果較小的一方取得-6分,此稱為打槍;若當S543中至少有三名玩家,且其中一名玩家的三墩比對結果均大於其他兩名玩家,此使比對積分將從3分調整為三倍,故比對結果較大的一分共取得9分、比對結果較小的其他玩家分別取得-9分,此稱為全壘打,依此類推進行倍數調整。 As shown in step S544, this is to determine the gun/home run, after the end of step S543. Optional steps, in this step, when there are only two players in the game, and one of the players' triple-dock comparison results are greater than the other players, the score is 3 points, and the points are compared. Adjusted to double, so the party with the larger result scores 6 points, and the party with the smaller comparison result scores -6 points, which is called shooting; if there are at least three players in S543, and one of the players The comparison results of the piers are larger than the other two players, which makes the comparison points will be adjusted from 3 points to three times, so the scores of the larger ones are 9 points, and the other players with smaller results are obtained separately - 9 points, this is called a home run, and so on.
如步驟所示S55,為計算前述步驟S541至S545中,各個玩家分別取得比賽積分,計算過程可採合計制。 As shown in step S55, in order to calculate the above-mentioned steps S541 to S545, each player separately obtains a game score, and the calculation process can adopt a total system.
如步驟S56所示,玩家就其獲得的比對積分與下注金相乘後,獲得獎金。 As shown in step S56, the player obtains a bonus after multiplying the comparison score obtained by the player with the bet amount.
如步驟S57所示,根據競賽中的比對積分,玩家之間分出贏家及輸家,而當贏家為插花好運房中的玩家或觀眾於下注時買贏的對象,則系統發給該玩家或觀眾獎金,獎金係等同依其下注對象的於該場次中獲得的獎金;同理,當輸家為接花好運房中的玩家或觀眾於下注時買輸的對象,則系統發給該玩家或觀眾獎金,獎金係等同依其下注對象的於該場次中獲得的獎金,舉例而言,當玩家或觀眾於插花好運房中,下注A玩家2張票券,且該A玩家之比賽積分為最高,則該玩家或觀眾取得之獎金為A玩家之獎金*2;又當玩家或觀眾於接花好運房中,下注B玩家3張票券,惟該B玩家之比賽積分非最高,則該玩家或觀眾失去之獎金為B玩家之賠金*3。 As shown in step S57, according to the comparison points in the competition, the winners and losers are separated between the players, and when the winner is the player in the lucky room or the audience wins the bet when the bet is placed, the system sends the player to the player. Or the audience bonus, the bonus is equivalent to the bonus obtained in the session according to the bet object; similarly, when the loser buys the object for the player in the lucky room or the audience buys the bet, the system sends the bonus The player or audience bonus, the bonus is equivalent to the bonus obtained in the session according to the bet object, for example, when the player or the viewer enters the lucky room, the bet 2 tickets of the A player, and the player of the A If the game score is the highest, the bonus won by the player or the viewer is the bonus of the A player*2; and when the player or the viewer enters the good luck room, the B player is bet 3 tickets, but the B player's game score is not The highest, the player or the viewer loses the bonus for the B player's bonus*3.
如步驟S58所示,當玩家於競賽中取得勝利,且透過下注來順利取得獎金,則獎金依預設比例投入龍池進行累計以取得累計金,此外,當插花投資房、接花投資房、插花好運房、接花好運房中,有任意玩家於下注中取得獎金,則獎金亦依預設比例投入龍池,提高累計金,預設比例可 為至少1%,或小於1%,於下局賽事中,若參與賽事的玩家中,有牌組滿足預設條件者,則該名玩家獲得累計金,預設條件可為同時持有四種花色的7及三種百搭牌(正7鐵支)、或同時持有四張百搭牌。 As shown in step S58, when the player wins the competition and wins the prize through the bet, the bonus is accumulated in the Longchi to obtain the accumulated gold according to the preset ratio, and in addition, when the flower arrangement investment room, the flower investment room, In the flower arrangement and the good luck room, if any player wins the bet in the bet, the bonus will be invested in the dragon pool according to the preset ratio, and the accumulated amount will be increased. For at least 1%, or less than 1%, in the next game, if the player participating in the event has a card group that meets the preset conditions, the player will receive the accumulated gold. The preset condition can be held at the same time. 7 colors and three wild cards (positive 7 iron), or four wild cards at the same time.
較佳的,本具體實施例之步驟S50的下注,亦可指玩家之間的搶莊制度,搶莊制度係玩家加入賽事時,經由對應各個玩家的回饋值所決定,決定方式可依回饋值大小比較,具體來說,回饋值初始可預設為0,並經由下注1-5隨機之額度進行大小比較,當下注額度均為0時,則自本局玩家中,選定於前一局賽事中尾墩最高分者,若無最高分者則由預設第一位發牌者,當下注額度有不為0時,則依下注額度最大者,當下注額度最大且至少兩者相同時,則依下注速度決定玩家。 Preferably, the bet of step S50 in the specific embodiment may also refer to a system of robbing between players. The system of robbing is determined by the feedback value of each player when the player joins the event, and the decision mode may be based on feedback. Value comparison, specifically, the feedback value can be preset to 0, and the size is compared via the bet 1-5 random amount. When the bet amount is 0, it is selected from the previous game. In the event, the highest score of the tail pier, if there is no highest score, the default first dealer, when the bet amount is not 0, then the maximum bet amount, when the bet amount is the largest and at least the same , the player is determined by the betting speed.
前段經由回饋值大小決定之玩家,可為步驟S52中的發牌第一順序,舉例來說,發放5個玩家各7張牌共35張,則系統自1至35之間隨機挑選一張後顯示該牌,並依回饋值較大者開始計數,計數的值為隨機挑選出的牌面,當計數結束時則依當前的使用者順序開始發牌,當挑選的牌為百搭牌,則可向下一張或前一張或隨機一張再次挑選直到出現一般牌。 The player whose front segment is determined by the feedback value may be the first order of the card in step S52. For example, a total of 35 cards of 5 players are issued for each of the five players, and the system randomly selects one from 1 to 35. The card is displayed and counted according to the larger feedback value. The counted value is the randomly selected card face. When the counting is finished, the card is started according to the current user order. When the selected card is a wild card, then the selected card is a wild card. You can pick it again from the next or previous or random one until the normal card appears.
前段所選挑選的牌於步驟S545中稱為開門牌,當回饋值最大的玩家所持有的牌組中,包含有步驟S51中隨機挑選之牌面達四張以上,則獲得比賽積分,當該名玩家另持有百搭牌,則其可視為隨機挑選的牌面,依張數不同可取得不同之比賽積分,如包含4張時則取得+1分,包含5張時取得+3分,包含6張時取得+10分,包含7張時取得+30分。 The card selected in the previous stage is called the opening card in step S545. When the card group held by the player with the largest feedback value includes more than four cards randomly selected in step S51, the game points are obtained. If the player holds another wild card, it can be regarded as a randomly selected card. Different game points can be obtained according to the number of sheets. If there are 4 cards, +1 points will be obtained, and if 5 cards are included, +3 points will be obtained. When you have 6 sheets, you get +10 points, and when you have 7 sheets, you get +30 points.
綜上述針對主要實施例及具體實施例之描述,本創作所提供之數位娛樂系統,特色在於係藉由使用者數量及配予使用者的組合數量,來避免互動過程中因組合揭露過多而導致公平性下降的疑慮;限縮組合數量的數值區間來增加使用者互動過程中的趣味性;以及根據每位使用者產生預 設值及一組第二輸入值,允許更多使用者藉由設定第二輸入值以參與其中。 In view of the above description of the main embodiments and specific embodiments, the digital entertainment system provided by the present invention is characterized in that the number of users and the number of combinations allocated to users are used to avoid excessive exposure due to the combination during the interaction. The fear of fairness decline; the numerical interval of the number of combinations is limited to increase the interest in the user interaction process; and the pre-production according to each user The set value and a set of second input values allow more users to participate by setting the second input value.
200‧‧‧輸入單元 200‧‧‧ input unit
210‧‧‧生成單元 210‧‧‧Generating unit
220‧‧‧亂數單元 220‧‧‧ random number unit
230‧‧‧排序單元 230‧‧‧Sorting unit
240‧‧‧比對單元 240‧‧‧ comparison unit
250‧‧‧資料庫 250‧‧‧Database
260‧‧‧運算模組 260‧‧‧ Computing Module
270‧‧‧輸出單元 270‧‧‧Output unit
280‧‧‧累計單元 280‧‧ ‧ cumulative unit
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