TWM532129U - Communication system and server for transmitting an image or video of a figurine - Google Patents

Communication system and server for transmitting an image or video of a figurine Download PDF

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TWM532129U
TWM532129U TW105202305U TW105202305U TWM532129U TW M532129 U TWM532129 U TW M532129U TW 105202305 U TW105202305 U TW 105202305U TW 105202305 U TW105202305 U TW 105202305U TW M532129 U TWM532129 U TW M532129U
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Taiwan
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data
server
image
dimensional
transmitting
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TW105202305U
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Chinese (zh)
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蔡憲聰
丘立全
廖偉閔
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啟雲科技股份有限公司
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Publication of TWM532129U publication Critical patent/TWM532129U/en

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Abstract

A communication system for transmitting an image or video of a figurine is disclosed. The communication system includes at least a transmitter device, at least a receiver device and a server. The receiver device stores a doll data. The transmitter device and the receiver device are communicated to the server respectively. The server stores a three-dimensional head image data, which is corresponding to the user of the transmitter device. The server receives an identification data and a communication request from the transmitter device. The server transmits the three-dimensional head image data, which is corresponding to the identification data, to the receiver device in accordance with the communication request. The receiver device displays the image or video of the figurine in accordance with the three-dimensional head image data and doll data. The present creation discloses a server for transmitting an image or video of a figurine as well.

Description

傳送人形玩偶圖像或影像之通訊系統與伺服器 Communication system and server for transmitting humanoid doll images or images

本創作係關於一種通訊系統與伺服器,特別是關於一種傳送圖像或影像之通訊系統與伺服器。 This creation is about a communication system and server, especially a communication system and server for transmitting images or images.

人形玩偶,簡稱為人偶,或又稱為公仔(Figurines),因為具有模仿特定人物的神情相貌與身形裝束而受到許多人士的喜愛。人形玩偶源自於以歐美或日本動漫畫人物形象為基礎打造的實體產品,或是少部分原創角色的創作作品。過去人偶多是以填充或塑膠材質製成,但隨著影像處理技術以及行動終端效能的提升,現在使用者已經可以在智慧型裝置上自拍相片來製作自己的人偶,再以影像或影片的形式輸出,成為真人人偶貼圖或動畫。 The humanoid doll, referred to as the doll, or the figurines, is loved by many people because it has the look and shape of a specific character. The humanoid dolls are derived from physical products based on the image of European and American or Japanese cartoon characters, or the creation of a few original characters. In the past, most of the dolls were made of plastic or plastic materials. However, with the improvement of image processing technology and mobile terminal performance, users can now take their own photos on smart devices to make their own dolls, and then use images or videos. The form of the output, become a human figure or animation.

因為真人人偶與使用者的相貌非常近似,所以可識別度相當高,用於即時通訊軟體時,只要搭配想要表達的文字,便可以帶來相當多趣味。然而,因為人偶要與真人相似,所以不僅要有立體外型,在面部表情以及身體特徵等方面都要盡量精緻,因此導致傳送端必須使用大量資源來生成真人人偶圖像或影像,加重終端裝置電力消耗以及處理時間的問題。尤其對通訊軟體而言,降低終端裝置資源的消耗比重以及迅速地送出訊息是非常重要的,如果 真人人偶無法克服這方面的問題,應用上會產生相當大的限制。 Because the reality doll and the user's appearance are very similar, the recognizability is quite high. When used in instant messaging software, it can bring a lot of fun as long as it matches the text you want to express. However, because the doll is similar to a real person, not only must it have a stereo appearance, but also be as delicate as possible in terms of facial expressions and physical features, so that the transmitting end must use a lot of resources to generate a real person image or image, which is aggravated. Terminal device power consumption and processing time issues. Especially for communication software, it is very important to reduce the consumption of terminal device resources and send messages quickly, if Real people can't overcome this problem, and there are considerable restrictions on the application.

再者,真人人偶圖像或影像為求立體與逼真,尺寸普遍遠大於一般通訊軟體中使用的貼圖,當大量使用時,對於資料傳輸確實是個負擔,更別說如果是大量傳送以真人人偶製成的動畫影像,其影響就更為明顯。尤其在節慶或活動時通常是最多人使用真人人偶貼圖或動畫表達祝賀的時候,當每個真人人偶的尺寸都偏大,且傳送需求密集時,非常容易造成網路阻塞。 Moreover, real person images or images are stereoscopic and realistic, and the size is generally much larger than that used in general communication software. When used in large quantities, it is really a burden for data transmission, let alone if it is transmitted in a large amount to real people. The effects of even-made animated images are even more pronounced. Especially in festivals or activities, when most people use real people maps or animations to express congratulations, when the size of each real person is too large, and the transmission demand is dense, it is very easy to cause network congestion.

又因為真人人偶是由傳送端生成後直接送至接收端,所以必須要即時完成,當貼圖或動畫沒有成功送出時,下一次就必須重新製作,當然也無法做到預設特定時間再送出貼圖或動畫的工作。 And because the real person is generated by the transmitter and sent directly to the receiving end, it must be completed in real time. When the texture or animation is not successfully sent, the next time it must be re-created. Of course, it cannot be preset at a specific time. The work of textures or animations.

是以,即便真人人偶應用於通訊軟體中相當有趣,但是因為必須由傳送端生成真人人偶並製成貼圖或動畫,再傳送至接收端,從而產生了消耗資源大、佔用過多上傳量以及無法在預設時間送出等問題,有需要提出一種解決方案。 Therefore, even if a real person is used in communication software, it is quite interesting, but since the real person must be generated by the transmitting end and made into a texture or animation, and then transmitted to the receiving end, it consumes a large amount of resources, takes up too much upload amount, and cannot There is a need to propose a solution to issues such as sending at a preset time.

本創作之目的為提供一種傳送人形玩偶圖像或影像之通訊系統與伺服器,透過傳送端裝置、接收端裝置以及伺服器之間的通訊連接,傳送端裝置送出識別資料以及通訊請求到伺服器,使伺服器將預先儲存的三維頭像資料送至接收端裝置來顯示人形玩偶圖像或影像,相較於以傳送端裝置生成整個人形玩偶圖像或影像再傳送給接收端裝置而言,本可以顯著地降低傳送端裝置到伺服器之間的資料傳輸量,也可以避免網路壅塞。再加上頭像是預先儲存於伺服器之中,而非通訊時才製作,可以避免加重終端裝置電力 消耗,以及處理時間過長的問題。 The purpose of the present invention is to provide a communication system and a server for transmitting a humanoid doll image or image, and the transmitting device sends the identification data and the communication request to the server through the communication connection between the transmitting device, the receiving device and the server. , causing the server to send the pre-stored three-dimensional avatar data to the receiving device to display the humanoid doll image or image, compared to the image of the entire humanoid doll or the image generated by the transmitting device, and then transmitted to the receiving device, It can significantly reduce the amount of data transfer between the transmitter device and the server, and can also avoid network congestion. In addition, the avatar is pre-stored in the server, not created during communication, which can avoid aggravating the power of the terminal device. Consumption, and the problem of too long processing time.

另外,本創作也適合傳送預設訊息。在一實施例中,因為三維頭像已經被儲存,伺服器只需要識別傳送端的身份,並依據傳送端設定的條件,即可以在條件達成時,例如特定的時間,送出頭像資料到接收端來形成人形玩偶圖像或影像,可以解決由傳送端直接傳送整個圖像或影像至接收端所產生資料過大而伺服器無法暫存,導致無法傳送預設訊息的問題。 In addition, this creation is also suitable for transmitting preset messages. In an embodiment, since the three-dimensional avatar has been stored, the server only needs to identify the identity of the transmitting end, and according to the conditions set by the transmitting end, the avatar data can be sent to the receiving end when the condition is reached, for example, at a specific time. The image or image of the humanoid doll can solve the problem that the entire image or image is directly transmitted from the transmitting end to the receiving end and the data generated by the receiving end is too large, and the server cannot temporarily store the preset message.

在本創作中,所稱之人形並非必要包括全身的外型,而是有包括到至少一部分即可。當然,在本創作實施例中,人形較佳是除了包括頭部以外,還包括全身身形與服飾配件。在本創作不同實施例中,人形玩偶可以為與真人面容、身形比例完全相同或相似的玩偶,但不以此為限,其他面容、身形比例有所變化但仍可看出與真人神韻相似的玩偶亦屬於人形玩偶的一種,例如頭部比例略大而身體比例刻意縮小的大頭公仔。 In this creation, the so-called human form does not necessarily include the appearance of the whole body, but may include at least a part. Of course, in the present embodiment, the human figure preferably includes a whole body shape and a clothing accessory in addition to the head. In different embodiments of the present creation, the humanoid doll may be a doll having the same or similar proportion to the face and body shape of the real person, but not limited thereto, and the proportions of other faces and body shapes may be changed but still can be seen with the charm of the real person. Similar dolls are also a type of humanoid doll, such as a big-headed doll with a slightly larger head proportion and a deliberately smaller body proportion.

為達上述目的,本創作提供一種傳送人形玩偶圖像或影像之通訊系統,此通訊系統包括至少一傳送端裝置、至少一接收端裝置以及一伺服器。接收端裝置儲存一素體資料(doll data)。伺服器分別與傳送端裝置以及接收端裝置通訊連接,並儲存一三維頭像資料,其中三維頭像資料係對應傳送端裝置之使用者。伺服器接收來自傳送端裝置之一識別資料以及一通訊請求。伺服器依據通訊請求傳送三維頭像資料至接收端裝置。其中,三維頭像資料對應識別資料。接收端裝置依據三維頭像資料以及素體資料顯示人形玩偶圖像或影像。 To achieve the above object, the present invention provides a communication system for transmitting a humanoid doll image or image. The communication system includes at least one transmitting end device, at least one receiving end device, and a server. The receiving device stores a single data. The server is respectively connected with the transmitting end device and the receiving end device, and stores a three-dimensional avatar data, wherein the three-dimensional avatar data corresponds to the user of the transmitting end device. The server receives identification data from one of the transmitting device and a communication request. The server transmits the three-dimensional avatar data to the receiving device according to the communication request. Among them, the three-dimensional avatar data corresponds to the identification data. The receiving device displays the humanoid doll image or image according to the three-dimensional avatar data and the physical body data.

為達上述目的,依據本創作的一種傳送人形玩偶圖像或影像之伺服器,其分別與至少一傳送端裝置以及至少一接收端裝置通訊連接。伺服器包括一儲存模組、一通訊模組以及一處理模組。處理模組分別與儲存模組以及通訊模組通訊連接。儲存模組儲存一三維頭像資料,其中三維頭像資料係對應傳送端裝置之使用者。通訊模組接收來自傳送端裝置之一識別資料以及一通訊請求。處理模組依據通訊請求,透過通訊模組傳送三維頭像資料至接收端裝置,其中三維頭像資料對應識別資料。接收端裝置依據三維頭像資料以及素體資料顯示人形玩偶圖像或影像。 To achieve the above object, a server for transmitting a humanoid doll image or image according to the present invention is respectively communicably connected to at least one transmitting end device and at least one receiving end device. The server includes a storage module, a communication module, and a processing module. The processing modules are respectively connected to the storage module and the communication module. The storage module stores a three-dimensional avatar data, wherein the three-dimensional avatar data corresponds to a user of the transmitting device. The communication module receives identification data from one of the transmitting device and a communication request. The processing module transmits the three-dimensional avatar data to the receiving device through the communication module according to the communication request, wherein the three-dimensional avatar data corresponds to the identification data. The receiving device displays the humanoid doll image or image according to the three-dimensional avatar data and the physical body data.

在一實施例中,伺服器係以儲存模組儲存多數個三維構件資料。伺服器透過通訊模組接收來自傳送端裝置之一三維構件選擇資料。伺服器係由處理模組依據通訊請求傳送,透過通訊模組傳送多數個三維構件資料之至少其中之一至接收端裝置,且被傳送之三維構件資料對應三維構件選擇資料。接收端裝置依據三維頭像資料、被傳送之三維構件資料以及素體資料顯示人形玩偶圖像或影像。其中,多數個三維構件資料包括服飾資料、配件資料、裝備資料或鞋靴資料。 In one embodiment, the server stores a plurality of three-dimensional component data in a storage module. The server receives the three-dimensional component selection data from the transmitting end device through the communication module. The server is transmitted by the processing module according to the communication request, and at least one of the plurality of three-dimensional component data is transmitted to the receiving device through the communication module, and the transmitted three-dimensional component data corresponds to the three-dimensional component selection data. The receiving end device displays the humanoid doll image or image according to the three-dimensional avatar data, the transmitted three-dimensional component data, and the physical body data. Among them, most of the three-dimensional component materials include clothing materials, accessories materials, equipment materials or shoes and boots.

在一實施例中,伺服器係以儲存模組儲存多數個動作資料,並由處理模組依據來自傳送端裝置之一動作選擇資料,透過通訊模組傳送多數個動作資料之至少其中之一至接收端裝置。 In one embodiment, the server stores a plurality of motion data in a storage module, and the processing module selects data according to an action from the transmitting device, and transmits at least one of the plurality of motion data to the receiving device through the communication module. End device.

在一實施例中,伺服器係以儲存模組儲存多數個背景資料,並由處理模組依據來自傳送端裝置之一背景選擇資料,透過通訊模組傳送多數個背景資料之至少其中之一至接收端裝置。 In one embodiment, the server stores a plurality of background data by using the storage module, and the processing module transmits at least one of the plurality of background data to the receiving device according to the background selection data from the transmitting device. End device.

在一實施例中,伺服器係以通訊模組接收來自傳送端裝置之一記錄資料,並由處理模組依據通訊請求,透過通訊模組傳送記錄資料至接收端裝置。 In one embodiment, the server receives the recorded data from the transmitting device by the communication module, and the processing module transmits the recorded data to the receiving device through the communication module according to the communication request.

綜上所述,若傳送端裝置每次需要傳送人形玩偶圖像或影像至接收端裝置時,都必須要製作完成真人人形玩偶後再整個上傳至伺服器,再轉傳至接收端,必然會因為人形玩偶是三維格式且擬真度高導致資料尺寸過大而上傳不易,或是消耗過多的傳輸量,衍生造成網路壅塞以及無法傳送預設訊息等問題。加上為了製作真人人形玩偶,對於傳送端裝置的硬體需求、電力消耗以及處理時間都會造成嚴重負擔。反觀利用本創作之傳送人形玩偶圖像或影像之通訊系統與伺服器,透過伺服器預先儲存了傳送端裝置之使用者的三維頭像資料,所以在真正要進行圖像或影像傳送時,傳送端裝置只需要傳送識別資料以及通訊請求至伺服器,而伺服器便可據以將對應的三維頭像資料傳送給接收端裝置,從而與接收端裝置預先儲存的素體資料整合而顯示出真人人形玩偶。透過本創作,大量減少了傳送端裝置因為使用人形玩偶進行通訊所需要的上傳資料量,避免發生通訊延遲,尤其是在單位時間內有大量使用者使用的延遲情況,提升使用者使用的意願。 In summary, if the transmitting device needs to transmit the humanoid doll image or image to the receiving device every time, it must be completed and uploaded to the server and then transferred to the receiving end, which will inevitably be Because the humanoid doll is in a three-dimensional format and the high degree of fidelity results in a large data size and is not easy to upload, or consumes too much traffic, it causes problems such as network congestion and the inability to transmit preset messages. In addition, in order to make a humanoid doll, the hardware requirements, power consumption, and processing time of the transmitting device are severely burdened. In contrast, the communication system and the server for transmitting the humanoid doll image or image of the present invention pre-store the three-dimensional avatar data of the user of the transmitting device through the server, so when the image or image transmission is actually performed, the transmitting end The device only needs to transmit the identification data and the communication request to the server, and the server can transmit the corresponding three-dimensional avatar data to the receiving device, thereby integrating with the physical data pre-stored by the receiving device to display the real humanoid doll. . Through this creation, the amount of uploaded data required for the communication device to communicate using the humanoid doll is greatly reduced, and the communication delay is avoided, especially the delay of using a large number of users per unit time, thereby increasing the willingness of the user to use.

1‧‧‧通訊系統 1‧‧‧Communication system

2‧‧‧傳送端裝置 2‧‧‧Transport device

21‧‧‧臉型框 21‧‧‧ face frame

22‧‧‧髮型構件 22‧‧‧ Hair style components

23‧‧‧服飾構件 23‧‧‧Apparel components

24‧‧‧眼鏡構件 24‧‧‧ glasses components

3‧‧‧伺服器 3‧‧‧Server

31‧‧‧通訊模組 31‧‧‧Communication module

32‧‧‧儲存模組 32‧‧‧ storage module

33‧‧‧處理模組 33‧‧‧Processing module

4‧‧‧接收端裝置 4‧‧‧ Receiving device

41、42‧‧‧圖示 41, 42‧‧‧ icon

5‧‧‧平面頭像 5‧‧‧flat avatar

51‧‧‧臉部特徵點 51‧‧‧Face feature points

6‧‧‧臉部模型資料 6‧‧‧Face model data

61‧‧‧臉部對位點 61‧‧‧ Face alignment

71‧‧‧素體對位點 71‧‧‧ Physique alignment

F‧‧‧特徵區 F‧‧‧Characteristic Zone

F1‧‧‧特徵區特徵點 F1‧‧‧ feature area feature points

I、Ia‧‧‧顯示介面 I, Ia‧‧‧ display interface

P1‧‧‧人形玩偶圖像 P1‧‧‧ Humanoid Doll Image

S1~S5‧‧‧步驟 S1~S5‧‧‧Steps

圖1為本創作一實施例之傳輸人形玩偶圖像或影像之通訊系統的系統架構示意圖。 FIG. 1 is a schematic diagram of a system architecture of a communication system for transmitting a humanoid doll image or image according to an embodiment of the present invention.

圖2A及2B為本創作一實施例中使用者於傳送端裝置進行註冊程序時的顯示示意圖。 2A and 2B are diagrams showing the display of a user performing a registration procedure on a transmitting device in an embodiment.

圖3為本創作一實施例中從平面頭像中擷取臉部特徵點之結果的 示意圖。 FIG. 3 is a result of capturing facial feature points from a planar avatar in an embodiment of the present invention; schematic diagram.

圖4為依據本創作一實施例選擇出來之臉部模型的示意圖。 4 is a schematic diagram of a face model selected in accordance with an embodiment of the present invention.

圖5為本創作一實施例中所示之通訊裝置顯示素體資料的頭部部分時的示意圖。 FIG. 5 is a schematic diagram showing the head portion of the physical data displayed by the communication device shown in the embodiment.

圖6為圖5所示之素體並標誌特徵點後的示意圖。 Fig. 6 is a schematic view of the element body shown in Fig. 5 and showing the feature points.

圖7為依據本創作一實施例進行素體資料調整時的示意圖。 FIG. 7 is a schematic diagram of the adjustment of the physical data according to an embodiment of the present invention.

圖8為依據本創作一實施例進行臉部模型與素體對位結合的示意圖。 FIG. 8 is a schematic diagram of combining a face model with a meta-position according to an embodiment of the present invention.

圖9為依據本創作一實施例之傳送端裝置顯示真人人形玩偶之示意圖。 FIG. 9 is a schematic diagram of a transmitting end device displaying a real humanoid doll according to an embodiment of the present invention.

圖10A為本創作一實施例中接收端裝置在收到伺服器通知資料後的顯示示意圖。 FIG. 10A is a schematic diagram showing the display of the receiving device after receiving the notification information from the server according to an embodiment of the present invention.

圖10B為本創作一實施例中接收端裝置顯示傳送端裝置之使用者之人形玩偶圖像的顯示示意圖。 FIG. 10B is a schematic diagram showing the display of a humanoid doll image of a user of the transmitting device by the receiving device in the embodiment.

圖11A至11C分別為本創作一實施例中使用者於傳送端裝置操作APP選擇三維構件時的顯示示意圖。 11A to 11C are respectively schematic diagrams showing a display when a user selects a three-dimensional component by operating a APP at a transmitting end device according to an embodiment of the present invention.

以下將參照相關圖式,說明本創作較佳實施例的傳送人形玩偶圖像或影像之通訊系統以及伺服器,其中相同的元件將以相同的符號說明之。 Hereinafter, a communication system and a server for transmitting a humanoid doll image or image according to a preferred embodiment of the present invention will be described with reference to the related drawings, wherein the same elements will be described with the same reference numerals.

圖1為本創作一實施例之傳送人形玩偶圖像或影像之通訊系統的系統架構示意圖,如圖1所示,本實施例的通訊系統1包括至少一傳送端裝置2、一伺服器3以及至少一接收端裝置4。通訊系統1較佳是可以同時包括多數個傳送端裝置2、一或多個伺服器3(可形 成伺服器組,以加速圖像或影像的處理及傳輸速度)以及多數個接收端裝置4,以供多數個使用者使用,擴大用戶族群。 1 is a schematic diagram of a system architecture of a communication system for transmitting a humanoid doll image or image according to an embodiment of the present invention. As shown in FIG. 1, the communication system 1 of the present embodiment includes at least one transmitting end device 2, a server 3, and At least one receiving device 4. Preferably, the communication system 1 can include a plurality of transmitting end devices 2 and one or more servers 3 at the same time (conformable The server group is used to speed up the processing and transmission speed of images or images, and a plurality of receiving devices 4 are used by a plurality of users to expand the user community.

其中,傳送端裝置2與接收端裝置4可以為任何具有通訊功能之裝置,例如但不限於智慧型手機、平板電腦、行動數位助理、具聯網功能之照相機或錄影機、穿戴式裝置、智慧家電或筆記型電腦。但較佳地,傳送端裝置2以及接收端裝置4均為可以下載並安裝行動應用程式(Mobile application,簡稱APP)的裝置。在本實施例中,傳送端裝置2以及接收端裝置4均係以智慧型手機為例說明,並以3G或4G行動通訊技術,或Wi-Fi等無線通訊的方式,透過網路與伺服器3通訊連接。 The transmitting end device 2 and the receiving end device 4 may be any device having a communication function, such as but not limited to a smart phone, a tablet computer, a mobile digital assistant, a networked camera or video recorder, a wearable device, a smart home appliance. Or a laptop. Preferably, however, both the transmitting device 2 and the receiving device 4 are devices that can download and install a mobile application (APP). In this embodiment, the transmitting device 2 and the receiving device 4 are all described by using a smart phone as an example, and the network and the server are communicated by means of 3G or 4G mobile communication technologies or wireless communication such as Wi-Fi. 3 communication connection.

伺服器3包括一通訊模組31、一儲存模組32以及一處理模組33,通訊模組31與儲存模組32分別與處理模組33通訊連接。在以下所舉之實施例中,伺服器3以處理模組33依據程式指令進行資料運算,並控制通訊模組31進行資料的傳送與接收,以及自儲存模組32儲取處理所需要之指令與資料。通訊模組31可例如但不限於乙太網路介面,或光纖介面;儲存模組32可以為單一一個硬碟,或透過網路連接起來的多個硬碟;處理模組33可以包括一個或多個中央處理器(CPU)。伺服器3使用乙太網路介面的通訊模組31,連接電信服務業者系統,以透過網路與傳送端裝置2、接收端裝置4通訊連接。 The server 3 includes a communication module 31, a storage module 32, and a processing module 33. The communication module 31 and the storage module 32 are respectively connected to the processing module 33. In the following embodiments, the server 3 performs data calculation according to the program instructions by the processing module 33, and controls the communication module 31 to transmit and receive data, and the instructions required for the storage module 32 to store and process the data. With information. The communication module 31 can be, for example but not limited to, an Ethernet interface or a fiber interface; the storage module 32 can be a single hard disk or multiple hard disks connected through a network; the processing module 33 can include one or Multiple central processing units (CPUs). The server 3 uses the communication module 31 of the Ethernet interface to connect to the telecommunication service provider system to communicate with the transmitting device 2 and the receiving device 4 via the network.

在本實施例中,使用者可以先利用傳送端裝置2自伺服器3中下載一APP。使用者操作傳送端裝置2啟動APP後,接著會被要求進行註冊程序,以下先註冊程序進行說明。 In this embodiment, the user can first download an APP from the server 3 by using the transmitting device 2. After the user operates the transmitting device 2 to start the APP, it is then required to register the program. The following procedure is first registered.

圖2A及2B為本創作一實施例中使用者於傳送端裝置進行註冊程序時的顯示示意圖。請參考圖2A,首先傳送端裝置2會要求使用者自拍一張正面照片,以取得使用者的平面頭像。在拍攝的時候,APP會提供一個臉型框21(如圖2B所示),以協助使用者快速定位並取得較完整的面部影像。當拍攝完成後,該平面頭像會被上傳到伺服器3。當然,上述步驟也可以透過使用者上傳一張正面照片達成。 2A and 2B are diagrams showing the display of a user performing a registration procedure on a transmitting device in an embodiment. Referring to FIG. 2A, first, the transmitting device 2 will ask the user to take a front photo to obtain a user's plane avatar. At the time of shooting, the APP will provide a face frame 21 (shown in Figure 2B) to assist the user in quickly locating and obtaining a more complete facial image. When the shooting is completed, the flat picture will be uploaded to the server 3. Of course, the above steps can also be achieved by the user uploading a positive photo.

當平面頭像傳送至伺服器3後,伺服器3之處理模組33可以依據演算法或軟體程式辨識平面頭像內的臉部特徵,以形成一臉部特徵資料。具體來說,處理模組33可以依據與影像辨識有關的演算法或軟體程式辨識平面頭像,以區別其中例如但不限於眉毛、五官以及臉型等具臉部特徵代表性的特定區域,再以複數個點排列出該些區域的輪廓。接著,伺服器3擷取該些點為臉部特徵點,再將該些臉部特徵點組成或再與其他內容共同組成臉部特徵資料,便取得了臉部的特徵。圖3為本創作一實施例中從平面頭像中擷取臉部特徵點之結果的示意圖。請參考圖3,本實施例係以主動外觀模型演算法(Active Appearance Model,簡稱AAM)分析平面頭像5,並取得總共八十七個臉部特徵點51。此八十七個臉部特徵點51也具有註冊編號,且是與一組素體資料之特徵區特徵點51相對應(素體資料的說明請參見後述),以供將來進行調整素體臉部特徵使用。為避免圖面過於繁雜有礙理解,圖3中未將八十七個臉部特徵點51悉數標出。 After the planar avatar is transmitted to the server 3, the processing module 33 of the server 3 can recognize the facial features in the planar avatar according to an algorithm or a software program to form a facial feature data. Specifically, the processing module 33 can identify a plane avatar according to an algorithm or a software program related to image recognition, so as to distinguish a specific region having facial features, such as, but not limited to, eyebrows, facial features, and face types, and then plural numbers. The points are arranged to outline the areas. Then, the server 3 captures the points as facial feature points, and then combines the facial feature points or forms the facial feature data together with other contents to obtain the features of the face. FIG. 3 is a schematic diagram of a result of capturing a facial feature point from a planar avatar in an embodiment of the present invention. Referring to FIG. 3, in this embodiment, the plane avatar 5 is analyzed by an Active Appearance Model (AAM), and a total of eighty-seven facial feature points 51 are obtained. The eighty-seven facial feature points 51 also have a registration number and correspond to a feature area feature point 51 of a set of physical data (see the description of the physical data for later description) for future adjustment of the prime face. Part features are used. In order to avoid the drawing being too complicated and difficult to understand, the seventy-seven facial feature points 51 are not fully marked in FIG.

另要補充說明的是,圖2B與圖3所示的平面頭像雖然不似屬於同一個使用者,然而其係為了清楚說明本實施例而選用較為清晰的 圖示,並不影響本創作所屬技術領域中具有通常知識者理解實施內容。 It should be added that the plane avatars shown in FIG. 2B and FIG. 3 do not seem to belong to the same user, but they are clearly selected for the purpose of clearly illustrating the embodiment. The illustration does not affect the understanding of the implementation by those of ordinary skill in the art to which the present invention pertains.

當然,為提升主動外觀模型演算法的功效,在使用之前亦可以先經過一組或一組以上的參考影像進行訓練。此外,為更進一步改善主動外觀模型演算法,在擷取臉部特徵點51的過程中,亦可以同時搭配模型預測,以及YCbCr色彩空間中膚色範圍差異化之處理。 Of course, in order to improve the effectiveness of the active appearance model algorithm, one or more sets of reference images may be trained before use. In addition, in order to further improve the active appearance model algorithm, in the process of capturing the facial feature points 51, it is also possible to simultaneously match the model prediction and the processing of the skin color range differentiation in the YCbCr color space.

同時,伺服器3之處理模組33還會依據圖3所示之平面頭像5進行辨識,以產生一個臉部模型資料。伺服器3的儲存模組32中可以儲存大量的臉部模型,惟各模型之間略有差異。伺服器3之處理模組33可依據上述擷取到之臉部特徵點51之集合的幾何中心位置為參考標準,將臉部特徵點51之集合劃分成一個座標系,並依據中心位置與各臉部特徵點51之距離與夾角進行相似度運算,從而於臉部模型資料庫中找出相似度較高者。請參考圖4,其為依據本創作一實施例選擇出來之臉部模型的示意圖。 At the same time, the processing module 33 of the server 3 is also identified according to the planar avatar 5 shown in FIG. 3 to generate a facial model data. A large number of face models can be stored in the storage module 32 of the server 3, but there is a slight difference between the models. The processing module 33 of the server 3 can divide the set of facial feature points 51 into a coordinate system according to the geometric center position of the set of facial feature points 51 as described above, and according to the central position and each The distance between the face feature points 51 and the angle are similarly calculated, so that the similarity degree is found in the face model database. Please refer to FIG. 4 , which is a schematic diagram of a facial model selected according to an embodiment of the present invention.

臉部模型資料6包括複數個臉部對位點61。臉部對位點61係預設於各臉部模型資料中,且實質上臉部對位點61的排列會形成臉部模型的輪廓,如圖4所示。 The facial model material 6 includes a plurality of facial matching points 61. The face-to-face point 61 is preset in each face model data, and substantially the arrangement of the face-to-face points 61 forms the outline of the face model, as shown in FIG.

伺服器3之儲存模組32存有一素體資料。素體係指具有部分人體形框或輪廓的模型,例如頭部模型,或本實施例之全身模型,圖5為本創作一實施例中所示之通訊裝置顯示素體資料的頭部部分時的示意圖。素體資料可以包括完整的頭部(如圖5所示)、軀幹與四肢,頭部正面為臉部,臉部上具有眉毛、眼耳鼻口等五官 。素體資料之建立可以由伺服器3取得包括臉部數據之人體數據資料,透過三維建模的方式來達成。 The storage module 32 of the server 3 stores a physical data. The prime system refers to a model having a partial human body frame or contour, such as a head model, or a whole body model of the present embodiment, and FIG. 5 is a view showing the head portion of the physical data displayed by the communication device shown in the embodiment. schematic diagram. The plastid data can include the complete head (as shown in Figure 5), the trunk and limbs, the front of the head as the face, and the facial features such as eyebrows, eyes, ears and nose. . The establishment of the physical data can be obtained by the server 3 by acquiring the human body data including the facial data through three-dimensional modeling.

圖6為圖5所示之素體並標誌特徵點後的示意圖。請參考圖6,本實施例之素體資料在建立時,定義眉毛、五官與臉型為特徵區F,每一個特徵區F內具有複數個特徵區特徵點F1。以眼睛為例,特徵區特徵點F1是依據眼睛周圍輪廓排列,換言之,眼睛特徵區F內的特徵區特徵點F1排列出眼睛的輪廓外型。每一個特徵區特徵點F1的空間座標位置分別被記錄在素體資料中。其中,空間座標位置產生的方法可以是以臉部的中心點為參考座標,計算出每一特徵區特徵點F1的相對空間座標。此外,每一特徵區特徵點F1具有各自的註冊編號,在本實施例中共有八十七個特徵區特徵點F1,分布於例如但不限於眉毛、眼睛、鼻子、嘴巴、耳朵等特徵區F內,所以編號依序由一號編號至八十七號,以作為各點之間的識別方式。惟須說明的是,為避免圖面過於繁雜有礙理解,圖6中並未將八十七個特徵區特徵點F1悉數標出。 Fig. 6 is a schematic view of the element body shown in Fig. 5 and showing the feature points. Referring to FIG. 6, when the physical material of the embodiment is established, the eyebrows, the facial features and the face are defined as the feature area F, and each of the feature areas F has a plurality of feature area feature points F1. Taking the eye as an example, the feature area feature points F1 are arranged according to the contours around the eyes, in other words, the feature area feature points F1 in the eye feature area F are arranged to outline the outline of the eyes. The spatial coordinate position of each feature area feature point F1 is recorded in the elemental data, respectively. The method for generating the spatial coordinate position may be that the center point of the face is used as a reference coordinate, and the relative space coordinates of the feature point F1 of each feature area are calculated. In addition, each feature area feature point F1 has a respective registration number. In this embodiment, there are a total of eightty-seven feature area feature points F1 distributed in, for example, but not limited to, eyebrows, eyes, nose, mouth, ears, and the like. Within, so the number is numbered sequentially from number one to eighty-seven, as a means of identification between points. However, it should be noted that in order to avoid the drawing being too complicated and difficult to understand, the characteristic points F1 of the eighty-seven feature areas are not fully marked in FIG.

接著,伺服器3會依據臉部特徵資料、臉部模型資料以及素體資料進行以下動作。圖7為依據本創作一實施例進行素體資料調整時的示意圖。請參考圖7,首先,處理模組33會利用臉部特徵資料中臉部特徵點51與素體資料中特徵區特徵點F1之間的註冊編號關係,依據各個臉部特徵點51的空間座標,分別修改各個特徵區特徵點F1的空間座標,結果會改變特徵區特徵點F1的排列,從而使得素體資料被顯示時的像素位置發生變化,讓素體的臉部,例如但不限於五官相對位置、表情等,看起來近似平面頭像5的臉部。在本實施例的一個態樣中,處理模組33是先計算註冊編號相 同之臉部特徵點51與特徵區特徵點F1之間的空間座標差異,再利用徑向基底函數(Radial basis function,RBF)網路。此種類似類神經網路的軟體系統將差異用於修正素體資料,使得素體的臉部可以呈現出非常接近平面頭像5的樣貌。 Next, the server 3 performs the following actions based on the facial feature data, the face model data, and the physical data. FIG. 7 is a schematic diagram of the adjustment of the physical data according to an embodiment of the present invention. Referring to FIG. 7, first, the processing module 33 utilizes the registration number relationship between the facial feature points 51 in the facial feature data and the feature region feature points F1 in the physical material data, according to the spatial coordinates of the respective facial feature points 51. The spatial coordinates of the feature points F1 of each feature area are respectively modified, and the result is that the arrangement of the feature points F1 of the feature area is changed, so that the pixel position when the physical material is displayed changes, so that the face of the element body, such as but not limited to the five senses Relative position, expression, etc., appear to approximate the face of the plane avatar 5. In an aspect of the embodiment, the processing module 33 first calculates the registration number phase. The space coordinate difference between the facial feature point 51 and the feature area feature point F1 is used, and a Radial basis function (RBF) network is used. This kind of software system similar to the neural network uses the difference to correct the physical data, so that the face of the body can appear very close to the plane avatar 5.

圖8為依據本創作一實施例進行臉部模型與素體對位結合的示意圖。請同時參考圖8與圖4,因為臉部對位點61具有各自的註冊編號,另外相對的,素體資料也具有素體對位點71且同樣具有註冊編號,因此處理模組33可依據二者對位點之間的註冊編號關係,將臉部模型與素體結合。上述步驟類似在素體上「貼臉皮」,也就是將挑選出來具有近似平面頭像5臉型特徵的臉部模型貼到素體上,讓素體具有平面頭像5之臉型特徵,例如但不限於臉型寬窄、下巴尖闊等。 FIG. 8 is a schematic diagram of combining a face model with a meta-position according to an embodiment of the present invention. Please refer to FIG. 8 and FIG. 4 at the same time, because the face matching point 61 has a respective registration number, and in addition, the physical body data also has the elemental object point 71 and also has the registration number, so the processing module 33 can be based on The registration number relationship between the two pairs of points combines the facial model with the prime body. The above steps are similar to the "skin" on the body, that is, the face model selected with the approximate face avatar 5 face features is attached to the body, so that the body has the face feature of the plane avatar 5, such as but not limited to the face type. Wide and narrow, chin wide and so on.

然而,因為素體的臉型是預設的標準臉型,當臉部模型與素體結合後必然會有存在差異。舉例來說,當平面頭像5是屬於窄臉尖下巴時,臉部模型也是窄臉尖下巴,若將此種臉部模型貼在素體上,顯示出來的三維頭像會在兩頰處發生素體凸出,但是下巴處臉部模型與素體間存有空隙的問題。此時,處理模組33需再依據臉部模型的臉部對位點61調整素體的素體對位點71。在本實施例中,處理模組33之調整是改變素體對位點71之空間座標,連帶使得素體資料被顯示時的像素位置發生變化,從而使得臉部模型與素體共同顯示時,二者之間不會有素體凸出,或臉部模型與素體間有空隙的問題。因為調整素體對位點71的空間座標可使素體對位點71向幾何中心位置靠攏或遠離,顯示出來的效果如同素體被移除或增加了一部分。 However, because the face of the body is the default standard face, there will be differences when the face model is combined with the body. For example, when the plane avatar 5 belongs to a narrow-faced chin, the facial model is also a narrow-faced chin. If the facial model is attached to the temperament, the displayed three-dimensional avatar will be accommodating at the cheeks. The body is convex, but there is a problem that there is a gap between the facial model at the chin and the body. At this time, the processing module 33 needs to adjust the element body alignment point 71 of the element body according to the face pair point 61 of the face model. In this embodiment, the adjustment of the processing module 33 is to change the spatial coordinates of the body-to-site point 71, and the pixel position when the body data is displayed is changed, so that when the face model and the body are displayed together, There is no problem that the body is convex or there is a gap between the facial model and the body. Since adjusting the spatial coordinates of the element pair position 71 allows the element body to move closer to or away from the geometric center position, the effect is displayed as if the element body was removed or added.

接著,處理模組33會將經過臉部特徵資料與臉部模型資料調整好的素體資料,與臉部模型資料合併,即可產生與使用者之平面頭像5對應之三維頭像。再進一步說明,也就是顯示的三維頭像中,五官、眉毛等是來自於被臉部特徵資料調整過後的素體資料,而包覆臉部的臉皮部分是來自於臉部模型資料。在上述得到三維頭像的過程中,可以由處理模組33將調整過後的素體資料以及臉部模型資料再進一步的結合,而形成結合後的單一資料;又或者,可以維持分開的二份資料的形式,但標記屬於一個三維頭像,本創作在此不限。 Then, the processing module 33 combines the physical data adjusted by the facial feature data and the facial model data with the facial model data to generate a three-dimensional avatar corresponding to the user's planar avatar 5. Further, in the three-dimensional avatar displayed, the facial features, eyebrows, and the like are derived from the physical data adjusted by the facial feature data, and the facial skin covering the facial surface is derived from the facial model data. In the process of obtaining the three-dimensional avatar described above, the processed entity data and the facial model data may be further combined by the processing module 33 to form a combined single data; or, the two separate data may be maintained. The form, but the mark belongs to a three-dimensional avatar, and this creation is not limited here.

當然,上述二個調整素體資料之步驟並無固定之執行先後順序,也就是先以臉部模型資料調整素體資料臉型,再以臉部特徵資料調整素體五官等亦無不可。 Of course, the above two steps of adjusting the physical data have no fixed sequence of execution, that is, first adjusting the face type of the physical data with the facial model data, and then adjusting the facial features with the facial features data.

在本創作其他實施例中,處理模組33可以在三維頭像產生之後,另外對三維頭像進行貼圖處理,以使三維頭像的資料內容增加頭髮、眼鏡、鬍子或甚至其他服飾配件。貼圖處理同樣可以透過對位點輔助的方式來達成。具體來說,三維頭像可以具有頭髮的對位點,而被選擇的頭髮模組上也具有對位點,處理模組33將前者與後者的各點建立對應關係,並儲存為一筆更新的三維頭像資料。當然,其他如眼鏡、鬍子等部分的貼圖處理亦可以照此方式進行。 In other embodiments of the present invention, the processing module 33 may additionally perform a mapping process on the three-dimensional avatar after the three-dimensional avatar is generated, so that the data content of the three-dimensional avatar is added to the hair, glasses, beard or even other clothing accessories. Texture processing can also be achieved by means of site-assisted. Specifically, the three-dimensional avatar may have a matching position of the hair, and the selected hair module also has a matching point, and the processing module 33 associates the former with the points of the latter and stores the updated three-dimensional. Avatar information. Of course, other texture processing such as glasses, beards, etc. can also be performed in this manner.

接著,處理模組33將得到的三維頭像資料以及接收來自傳送端裝置2的識別資料共同儲存於儲存模組32。其中,識別資料可以是傳送端裝置2之使用者的帳號。 Then, the processing module 33 stores the obtained three-dimensional avatar data and the identification data received from the transmitting device 2 in the storage module 32. The identification data may be an account of a user of the transmitting device 2 .

另要特別說明的是,註冊程序是要將使用者的識別資料與三維頭像資料建立對應關係,並儲存於儲存模組32,是以,在其他實施例中,亦可以傳送端裝置2在下載APP同時取得素體資料,並取代伺服器3直接在本地進行運算並得到三維頭像資料,其後再直接上傳給伺服器3,讓伺服器3與識別資料共同儲存,本創作在此不限。就效果而言,以伺服器3處理進而得到三維頭像的方式可以降低對本地端運算及資料傳輸量的需求(傳送平面頭像資料量低於傳送三維頭像資料);以傳送端裝置2處理的好處在於方便配合顯示螢幕,即時顯示讓使用者判斷是否三維頭像是否與自己相似。 In addition, the registration procedure is to associate the user's identification data with the three-dimensional avatar data, and store it in the storage module 32. In other embodiments, the transmission device 2 can also be downloaded. The APP obtains the physical data at the same time, and replaces the server 3 to directly perform the calculation locally and obtain the three-dimensional avatar data, and then directly uploads it to the server 3, so that the server 3 and the identification data are stored together, and the creation is not limited here. In terms of effect, the method of processing the server 3 to obtain a three-dimensional avatar can reduce the need for local computing and data transmission (the amount of data of the transmission plane avatar is lower than that of transmitting the three-dimensional avatar data); the benefits of processing by the transmitting device 2 In order to facilitate the display screen, the instant display allows the user to determine whether the three-dimensional avatar is similar to himself.

另外,使用者取得的平面頭像也可以非本人,只要能在拍攝或上傳的平面頭像選擇特定對象即可,達成一種模仿他人的趣味。 In addition, the plane avatar obtained by the user may not be the same as the person who wants to select a specific object in the plane avatar that is photographed or uploaded, thereby achieving an interest in imitating others.

在本實施例中,當註冊完成後並要傳送人形玩偶之圖像或影像時,使用者要進行傳送程序。以下就傳送程序進行說明。 In the present embodiment, when the image or image of the humanoid doll is to be transmitted after the registration is completed, the user performs a transfer procedure. The transfer program will be described below.

圖9為依據本創作一實施例之傳送端裝置顯示真人人形玩偶之示意圖。請參考圖9,在本實施例中,當使用者欲傳送自己的人形玩偶圖像或影像至接收端裝置4時,APP會先重新取得三維頭像資料,並與預先取得之素體資料結合,以於顯示介面I產生一個人形玩偶圖像P1並顯示於傳送端裝置2。其中,三維頭像資料與素體資料結合時,傳送端裝置2只需要比對二筆資料中相應的對位點,而直接將素體資料中的頭部替換或覆寫(overwrite)為三維頭像資料即可。 FIG. 9 is a schematic diagram of a transmitting end device displaying a real humanoid doll according to an embodiment of the present invention. Referring to FIG. 9, in this embodiment, when the user wants to transmit his own humanoid doll image or image to the receiving device 4, the APP will re-acquire the three-dimensional avatar data and combine it with the pre-acquired physical data. A human figure image P1 is generated for the display interface I and displayed on the transmitting device 2. Wherein, when the three-dimensional avatar data is combined with the physical data, the transmitting device 2 only needs to compare the corresponding matching points in the two data, and directly replaces or overwrites the header in the physical data into a three-dimensional avatar. Information can be.

至於,三維頭像資料可以是在註冊程序完成後自伺服器3取得, 或是在註冊程序中自己產生。而素體資料可以在註冊程序時就依據使用者的條件或喜好設定完成,例如依據身高體重調整胖瘦,並附上預設的簡單衣著。另外,在傳送端裝置2上顯示一個人形玩偶圖像係為了方便使用者進行視覺化操作,包括確認人形玩偶的相似度,並非必要動作,於此敘明。 As for the 3D avatar data, it can be obtained from the server 3 after the registration process is completed. Or generate it yourself in the registration process. The physical data can be set according to the user's conditions or preferences during the registration process, such as adjusting the fat and thin body according to the height and weight, and attaching the preset simple clothes. In addition, displaying a humanoid doll image on the transmitting end device 2 is convenient for the user to perform a visual operation, including confirming the similarity of the humanoid doll, and is not necessary, as described herein.

接著,使用者選擇要將此人形玩偶圖像傳送給何人。選擇的方式可以直接連結到傳送端裝置2的聯絡人通訊錄,或是在APP下建立的聯絡人通訊錄。當選擇後,傳送端裝置2向伺服器送出要與特定對象通訊的通訊請求以及代表使用者的識別資料。如前所述,識別資料可以是使用者的帳號。而通訊請求可以包括特定對象的帳號以及傳送人形玩偶圖像的指令。 Next, the user selects who to send the humanoid doll image to. The selected method can be directly connected to the contact address book of the transmitting device 2 or the contact address book established under the APP. When selected, the transmitting device 2 sends a communication request to the server to communicate with the specific object and identification data representing the user. As mentioned earlier, the identification data can be the user's account number. The communication request may include an account number of the specific object and an instruction to transmit the image of the humanoid doll.

要特別說明的是,傳送端裝置2並不將人形玩偶圖像傳送至伺服器3,再由伺服器3傳送至接收端裝置4。在本實施例中,當伺服器3接收到通訊請求後,伺服器2會依據傳送端裝置2的識別資料,找出儲存在儲存模組32中對應使用者帳號的三維頭像資料,也就是使用者在註冊時已經建立的三維頭像資料,再將該三維頭像資料送至接收端裝置4。透過這種方式,可以顯著地降低由傳送端裝置2上傳的資料量,尤其是在節慶或活動時,可以避免同時有多個使用者要傳送資料量大的三維圖像所造成網路堵塞的問題,亦可以減輕傳送端裝置2的硬體負擔。 It is to be noted that the transmitting device 2 does not transmit the humanoid doll image to the server 3, and then transmits it to the receiving device 4 by the server 3. In this embodiment, after the server 3 receives the communication request, the server 2 finds the three-dimensional avatar data of the corresponding user account stored in the storage module 32 according to the identification data of the transmitting device 2, that is, uses The three-dimensional avatar data that has been created at the time of registration is sent to the receiving device 4 again. In this way, the amount of data uploaded by the transmitting device 2 can be significantly reduced, especially during festivals or activities, which can avoid the network jam caused by multiple users simultaneously transmitting a large amount of three-dimensional images. The problem can also alleviate the hard load of the transmitting end device 2.

在本實施例中,當接收端裝置4接收到伺服器2傳送的資料後會進行顯示程序。以下就顯示程序進行說明。 In the present embodiment, when the receiving device 4 receives the data transmitted by the server 2, the display program is performed. The following shows the program.

圖10A為本創作一實施例中接收端裝置在收到伺服器通知資料後 的顯示示意圖。請參考圖10A所示,在伺服器3送出三維頭像資料之前,伺服器3會先發送一個通知資料給接收端裝置4,接收端裝置4在收到後會於APP的顯示介面Ia上顯示出訊息進來的圖示41。若接收端裝置4之使用者點擊或觸碰該圖示41,則接收端裝置4會送出一個反應資料給伺服器3,表示願意接收並顯示人形玩偶圖像,藉此可以避免無興趣觀看之圖像或影像消耗傳輸量的問題。當然,此步驟亦非必要,也可以無須接收端裝置4的反應資料,由伺服器3直接送出三維頭像資料至接收端裝置4。 FIG. 10A is a schematic diagram of a receiving device after receiving a notification from a server according to an embodiment of the present invention; The schematic diagram of the display. Referring to FIG. 10A, before the server 3 sends the three-dimensional avatar data, the server 3 first sends a notification data to the receiving device 4, and the receiving device 4 displays the display interface Ia on the APP after receiving it. Figure 41 of the message coming in. If the user of the receiving device 4 clicks or touches the icon 41, the receiving device 4 sends a reaction data to the server 3, indicating that it is willing to receive and display the image of the humanoid doll, thereby avoiding uninteresting viewing. The problem that the image or image consumes the amount of transmission. Of course, this step is not necessary, and the three-dimensional avatar data can be directly sent by the server 3 to the receiving end device 4 without receiving the reaction data of the terminal device 4.

圖10B為本創作一實施例中接收端裝置顯示傳送端裝置之使用者之人形玩偶圖像的顯示示意圖。由於接收端裝置4在下載APP的同時,亦儲存了素體資料,所以當接收端裝置4接收到伺服器3傳送過來的三維頭像資料後,可以進行素體資料的替換或覆寫,之後再讀取該替換或覆寫的素體資料便可於APP顯示介面Ia中顯示使用者的真人人形玩偶圖像P2。其中,結合素體資料與三維頭像資料的細節可參考前述傳送端裝置2在註冊程序中的說明,兩者大致相同,與此不再贅述。 FIG. 10B is a schematic diagram showing the display of a humanoid doll image of a user of the transmitting device by the receiving device in the embodiment. Since the receiving device 4 also stores the physical data while downloading the APP, when the receiving device 4 receives the three-dimensional avatar data transmitted from the server 3, the physical data may be replaced or overwritten, and then The user's real humanoid doll image P2 can be displayed in the APP display interface Ia by reading the replaced or overwritten physical data. The details of the combination of the physical data and the three-dimensional avatar data can be referred to the description of the foregoing transmitting device 2 in the registration procedure, and the two are substantially the same, and will not be described again.

本創作其他實施例是傳送人形玩偶影像,其技術內容以及執行細節與上述傳送圖像大致相同,只是圖像是為圖片格式,而影像是為多幀圖片連續顯示而成的影片,可以透過手動或APP自動製作多張圖像合併而成影像。 Another embodiment of the present invention transmits an image of a humanoid doll. The technical content and execution details are substantially the same as the above-mentioned transmitted image, except that the image is a picture format, and the image is a continuous display of a plurality of frames of pictures, which can be manually Or the APP automatically creates multiple images and merges them into an image.

為更清楚表達傳送端裝置2之使用者傳送人形玩偶圖像P2的用意,傳送端裝置2之使用者可以在通訊請求的內容中附加文字或語音資料。換言之,使用者可以將欲配合人形玩偶圖像P2之表達意思透過打字或錄音的方式記錄下來,再由伺服器3轉送至接收端 裝置4。請參考圖10B所示,當接收端裝置4接收到文字或語音資料時,可以與真人人形玩偶P2合併顯示一個提示圖示42。接收端裝置4之使用者點擊或觸碰後,可以顯示文字或播放錄音內容。當然,如果是文字內容,亦可以直接與真人人形玩偶圖像P2合併顯示,而覆蓋在上或附加在下作為註解,本創作在此不限。 In order to more clearly express the intention of transmitting the humanoid doll image P2 by the user of the transmitting device 2, the user of the transmitting device 2 can attach text or voice data to the content of the communication request. In other words, the user can record the meaning of the image of the humanoid doll image P2 by typing or recording, and then transfer it to the receiving end by the server 3. Device 4. Referring to FIG. 10B, when the receiving device 4 receives the text or voice material, a prompt icon 42 can be displayed in combination with the humanoid doll P2. After the user of the receiving device 4 clicks or touches, the text can be displayed or the recorded content can be played. Of course, if it is text content, it can also be directly combined with the humanoid doll image P2, and it is covered or attached as an annotation, and the present creation is not limited here.

在本創作另一實施例中,伺服器3傳送給接收端裝置4之三維頭像資料可以是臉部特徵資料與臉部模型資料,而非已經處理完成的整個三維頭像,再由接收端裝置4據以對原本已經儲存的素體資料進行調整,而讓接收端裝置4可以得到要顯示的三維頭像。藉由此方式可以更進一步降低伺服器3到接收端裝置4的傳輸量。 In another embodiment of the present invention, the three-dimensional avatar data transmitted by the server 3 to the receiving device 4 may be facial feature data and facial model data, instead of the entire three-dimensional avatar that has been processed, and then the receiving device 4 According to the adjustment of the original stored material, the receiving device 4 can obtain the three-dimensional avatar to be displayed. In this way, the amount of transmission from the server 3 to the receiving device 4 can be further reduced.

在本創作另一實施例中,為增加趣味或使真人人形玩偶更接近本人風格,使用者可以選擇與真人人形玩偶搭配的三維構件。具體來說,伺服器3中可預先儲存多數個三維構件資料,包括服飾資料、配件資料、裝備資料或鞋靴資料,對應地,當使用者在下載或更新APP的同時,也在傳送端裝置4中儲存了相同的三維構件資料。在送出識別資料與通訊請求之前,APP可引導使用者進行多數個三維構件的選擇,以增加或改變人形玩偶顯示出來的樣子。 In another embodiment of the present creation, in order to add interest or bring the humanoid doll closer to the person's style, the user can select a three-dimensional member that matches the real humanoid doll. Specifically, the server 3 may pre-store a plurality of three-dimensional component materials, including clothing materials, accessory materials, equipment materials, or shoe and footwear materials. Correspondingly, when the user downloads or updates the APP, the transmitting device is also The same three-dimensional component data is stored in 4. Before sending the identification data and communication request, the APP can guide the user to select a plurality of three-dimensional components to increase or change the appearance of the humanoid doll.

圖11A至11C分別為本創作一實施例中使用者於傳送端裝置操作APP選擇三維構件時的顯示示意圖。請同時參考圖11A至11C,傳送端裝置2會依據APP中的三維構件資料在介面I中顯示出多種髮型構件22、服飾構件23、眼鏡構件24;而在其他實施例中,還會顯示如不同造型的鞋靴,或運動或職業裝備,如衝浪板或工具箱。在另外其他實施例中,下載APP時不會下載三維構件資料,而是執行APP時會向伺服器3取得該些三維構件資料,或是可代表該 些三維構件資料的平面圖像,再顯示於傳送端裝置2。 11A to 11C are respectively schematic diagrams showing a display when a user selects a three-dimensional component by operating a APP at a transmitting end device according to an embodiment of the present invention. Referring to FIG. 11A to FIG. 11C simultaneously, the transmitting end device 2 displays the plurality of hair styling members 22, the wearing members 23, and the spectacles members 24 in the interface I according to the three-dimensional member data in the APP; and in other embodiments, Different styles of footwear, or sports or professional equipment such as surfboards or toolboxes. In other embodiments, the three-dimensional component data is not downloaded when the APP is downloaded, but the three-dimensional component data is obtained from the server 3 when the APP is executed, or The planar images of the three-dimensional component data are displayed on the transmitting end device 2.

當使用者選擇一或多個三維構件後,同樣地,傳送端裝置2並不會向伺服器3送出被選擇的三維構件資料,反而是送出資料量較小的三維構件選擇資料。具體來說,各三維構件都可以被編號,所以三維構件選擇資料可以是一組編號,例如髮型一號加上服飾一號加上眼鏡七號。而當伺服器3傳送資料至接收端裝置4時,除了傳送三維頭像資料外,還會傳送依據三維構件選擇資料而挑選出來的三維構件資料。是以,當接收端裝置4取得三維頭像資料、選擇的三維構件資料以及原本預先儲存的素體資料後,即可顯示具有髮型一號加上服飾一號加上眼鏡七號的人形玩偶圖像或影像。至於三維構件與人形玩偶的結合方式同樣的藉由標記線或對位點完成。舉例來說,素體資料在頸部與腰部各有一標記線,當接收到上半身服飾的三維構件資料時,即可以透過替換或覆寫的方式,改變預設的上半身成為有穿特定服飾的上半身,就效果上來看,如同更換衣服。 When the user selects one or more three-dimensional members, similarly, the transmitting end device 2 does not send the selected three-dimensional component data to the server 3, but instead sends the three-dimensional component selection data with a small amount of data. Specifically, each of the three-dimensional members can be numbered, so the three-dimensional member selection material can be a set of numbers, such as the hairstyle number one plus the clothing number one plus the glasses number seven. When the server 3 transmits the data to the receiving device 4, in addition to transmitting the three-dimensional avatar data, the three-dimensional component data selected according to the three-dimensional component selection data is transmitted. Therefore, when the receiving device 4 obtains the three-dimensional avatar data, the selected three-dimensional component data, and the original pre-stored physical information, the humanoid doll image with the hairstyle No. 1 plus the apparel No. 1 plus the glasses No. 7 can be displayed. Or image. As for the way in which the three-dimensional member is combined with the humanoid doll, the marking line or the opposite point is completed. For example, the physical data has a marking line on the neck and the waist. When receiving the three-dimensional component data of the upper body clothing, the upper body can be changed to become the upper body of the specific clothing by replacing or overwriting. In terms of effect, it is like changing clothes.

在本創作又一實施例中,使用者還可以傳送有動作的真人人形玩偶影像至接收端裝置4。其中,伺服器3同樣儲存多種不同的動作,使用者選擇動作的方式則與前述實施例中選擇三維構件的方式大致相同,且傳送端裝置2傳送到伺服器3的是動作選擇資料,例如第二號動作,而非整套的動作資料。至於當伺服器3要傳送給接收端裝置4時則有所不同,此時會依據動作選擇資料挑選對應的動作資料,再傳送給接收端裝置4。接收端裝置4可以依據接收到的動作資料,以及依據三維頭像資料以及素體資料所得到的人形玩偶,顯示出人形玩偶做第二號動作的影像。其中,動作資料 的內容可以是描述以時間為單位,各預設點如何移動以及移動多少。由於人形玩偶的各關節就對應該些預設點,所以在播放時可以顯示出真人人形玩偶執行特定動作。 In still another embodiment of the present invention, the user can also transmit the actionable humanoid doll image to the receiving device 4. The server 3 also stores a plurality of different actions, and the manner in which the user selects the action is substantially the same as the manner in which the three-dimensional member is selected in the foregoing embodiment, and the transmitting device 2 transmits the action selection data to the server 3, for example, The second action, not the entire set of action data. As for when the server 3 is to be transmitted to the receiving device 4, the corresponding action data is selected according to the action selection data, and then transmitted to the receiving device 4. The receiving device 4 can display the image of the humanoid doll performing the second action according to the received action data and the humanoid doll obtained according to the three-dimensional avatar data and the physical material. Among them, action data The content can be described in terms of time, how each preset point moves and how much. Since the joints of the humanoid doll correspond to some preset points, the humanoid doll can be displayed to perform a specific action during playback.

在本創作又一實施例中,使用者可以傳送有背景的人形玩偶圖像或影像至接收端裝置4。其中,伺服器3同樣儲存多種不同的背景,例如辦公室內或海邊,而使用者選擇背景的方式則與前述實施例中選擇三維構件或動作的方式大致相同,且傳送端裝置2傳送到伺服器的是背景選擇資料,例如第三號背景,而非包括全部畫素的背景圖像。至於當伺服器要傳送給接收端裝置4時則有所不同,此時會依據背景選擇資料挑選對應的背景資料,再傳送給接收端裝置4。接收端裝置4可以依據接收到的背景資料,以及依據三維頭像資料以及素體資料所得到的真人人形玩偶,顯示出在特定環境中的人形玩偶的圖像或影像。 In still another embodiment of the present creation, the user can transmit a humanoid doll image or image having a background to the receiving device 4. The server 3 also stores a plurality of different backgrounds, such as in an office or a seaside, and the manner in which the user selects the background is substantially the same as the manner in which the three-dimensional components or actions are selected in the foregoing embodiment, and the transmitting device 2 transmits to the server. It is the background selection material, such as the third background, not the background image that includes all the pixels. As for when the server is to be transmitted to the receiving device 4, the corresponding background data is selected according to the background selection data, and then transmitted to the receiving device 4. The receiving device 4 can display an image or image of the humanoid doll in a specific environment according to the received background data and the real humanoid doll obtained from the three-dimensional avatar data and the physical data.

本創作另揭露一種用於製作真人人形玩偶之伺服器,其分別與至少一傳送端裝置以及至少一接收端裝置通訊連接。伺服器包括一儲存模組、一通訊模組以及一處理模組。處理模組分別與儲存模組以及通訊模組電性連接。通訊模組接收來自傳送端裝置之一識別資料以及一通訊請求。處理模組依據通訊請求,透過通訊模組傳送三維頭像資料至接收端裝置,以使接收端裝置依據三維頭像資料以及素體資料顯示人形玩偶圖像或影像。其中三維頭像資料對應識別資料。然而,此伺服器之技術內容與實施細節均與前述通訊系統所執行之技術內容與實施細節大致相同,可參考前述,於此不再贅述。 The present invention further discloses a server for making a humanoid doll, which is respectively in communication with at least one transmitting device and at least one receiving device. The server includes a storage module, a communication module, and a processing module. The processing module is electrically connected to the storage module and the communication module respectively. The communication module receives identification data from one of the transmitting device and a communication request. The processing module transmits the three-dimensional avatar data to the receiving device through the communication module according to the communication request, so that the receiving device displays the humanoid doll image or image according to the three-dimensional avatar data and the physical body data. The three-dimensional avatar data corresponds to the identification data. However, the technical content and implementation details of the server are substantially the same as those of the foregoing communication system. For details, refer to the foregoing, and no further details are provided herein.

綜上所述,若傳送端裝置每次需要傳送人形玩偶圖像或影像至接 收端裝置時,都必須要製作完成真人人形玩偶後再整個上傳至伺服器,再轉傳至接收端,必然會因為人形玩偶是三維格式且擬真度高導致資料尺寸過大而上傳不易,或是消耗過多的傳輸量,衍生造成網路壅塞以及無法傳送預設訊息等問題。加上為了製作真人人形玩偶,對於傳送端裝置的硬體需求、電力消耗以及處理時間都會造成嚴重負擔。反觀利用本創作之傳送人形玩偶圖像或影像之通訊系統與伺服器,透過伺服器預先儲存了傳送端裝置之使用者的三維頭像資料,所以在真正要進行圖像或影像傳送時,傳送端裝置只需要傳送識別資料以及通訊請求至伺服器,而伺服器便可據以將對應的三維頭像資料傳送給接收端裝置,從而與接收端裝置預先儲存的素體資料整合而顯示出真人人形玩偶。透過本創作,大量減少了傳送端裝置因為使用人形玩偶進行通訊所需要的上傳資料量,避免發生通訊延遲,尤其是在單位時間內有大量使用者使用的延遲情況,提升使用者使用的意願。 In summary, if the transmitting device needs to transmit a humanoid doll image or image to the connection at a time When the receiving device is completed, it must be completed and uploaded to the server, and then transferred to the receiving end. It is inevitable that the humanoid doll is in a three-dimensional format and the fidelity is too high, so that the data size is too large and the uploading is not easy, or It is a problem that consumes too much traffic, which causes network congestion and the inability to transmit preset messages. In addition, in order to make a humanoid doll, the hardware requirements, power consumption, and processing time of the transmitting device are severely burdened. In contrast, the communication system and the server for transmitting the humanoid doll image or image of the present invention pre-store the three-dimensional avatar data of the user of the transmitting device through the server, so when the image or image transmission is actually performed, the transmitting end The device only needs to transmit the identification data and the communication request to the server, and the server can transmit the corresponding three-dimensional avatar data to the receiving device, thereby integrating with the physical data pre-stored by the receiving device to display the real humanoid doll. . Through this creation, the amount of uploaded data required for the communication device to communicate using the humanoid doll is greatly reduced, and the communication delay is avoided, especially the delay of using a large number of users per unit time, thereby increasing the willingness of the user to use.

以上所述僅為舉例性,而非為限制性者。任何未脫離本創作之精神與範疇,而對其進行之等效修改或變更,均應包含於後附之申請專利範圍中。 The above is intended to be illustrative only and not limiting. Any equivalent modifications or alterations to the spirit and scope of this creation shall be included in the scope of the appended patent application.

1‧‧‧系統 1‧‧‧ system

2‧‧‧傳送端裝置 2‧‧‧Transport device

3‧‧‧伺服器 3‧‧‧Server

31‧‧‧通訊模組 31‧‧‧Communication module

32‧‧‧儲存模組 32‧‧‧ storage module

33‧‧‧處理模組 33‧‧‧Processing module

4‧‧‧接收端裝置 4‧‧‧ Receiving device

Claims (10)

一種傳送人形玩偶圖像或影像之通訊系統,包括:至少一傳送端裝置;至少一接收端裝置,儲存一素體資料;以及一伺服器,分別與該傳送端裝置以及該接收端裝置通訊連接,該伺服器儲存一三維頭像資料,該三維頭像資料係對應該傳送端裝置之使用者,其中,該伺服器接收來自該傳送端裝置之一識別資料以及一通訊請求,該伺服器依據該通訊請求傳送該三維頭像資料至該接收端裝置,該三維頭像資料對應該識別資料,且該接收端裝置依據該三維頭像資料、以及該素體資料顯示該人形玩偶圖像或影像。 A communication system for transmitting a humanoid doll image or image, comprising: at least one transmitting end device; at least one receiving end device storing a physical body data; and a server respectively communicating with the transmitting end device and the receiving end device The server stores a three-dimensional avatar data corresponding to the user of the transmitting device, wherein the server receives the identification data from the transmitting device and a communication request, and the server is based on the communication And requesting to transmit the three-dimensional avatar data to the receiving device, the three-dimensional avatar data corresponding to the identification data, and the receiving device displaying the humanoid doll image or image according to the three-dimensional avatar data and the physical body data. 如申請專利範圍第1項所述之通訊系統,其中該伺服器儲存多數個三維構件資料,該伺服器接收來自該傳送端裝置之一三維構件選擇資料,該伺服器依據該通訊請求傳送該多數個三維構件資料之至少其中之一至該接收端裝置,被傳送之該三維構件資料對應該三維構件選擇資料,且該接收端裝置依據該三維頭像資料、被傳送之該三維構件資料以及該素體資料顯示該人形玩偶圖像或影像。 The communication system of claim 1, wherein the server stores a plurality of three-dimensional component data, the server receives three-dimensional component selection data from the transmitting device, and the server transmits the majority according to the communication request. At least one of the three-dimensional component data to the receiving device, the transmitted three-dimensional component data corresponding to the three-dimensional component selection data, and the receiving device according to the three-dimensional avatar data, the transmitted three-dimensional component data, and the entity body The data shows the image or image of the humanoid doll. 如申請專利範圍第1項所述之通訊系統,其中該伺服器儲存多數個動作資料,並依據來自該傳送端裝置之一動作選擇資料,傳送該多數個動作資料之至少其中之一至該接收端裝置。 The communication system of claim 1, wherein the server stores a plurality of motion data, and transmits at least one of the plurality of motion data to the receiver according to an action selection data from the transmitter device. Device. 如申請專利範圍第1項所述之通訊系統,其中該伺服器儲存多數個背景資料,並依據來自該傳送端裝置之一背景選擇資料,傳送該多數個背景資料之至少其中之一至該接收端裝置。 The communication system of claim 1, wherein the server stores a plurality of background materials, and transmits at least one of the plurality of background materials to the receiving end according to a background selection data from a transmitting device. Device. 如申請專利範圍第1項所述之通訊系統,其中該伺服器接收來自該傳送端裝置之一記錄資料,該伺服器依據該通訊請求傳送該記錄資料至該接收端裝置。 The communication system of claim 1, wherein the server receives the recorded data from the transmitting device, and the server transmits the recorded data to the receiving device according to the communication request. 一種傳送人形玩偶圖像或影像之伺服器,係分別與至少一傳送端裝置以及至少一接收端裝置通訊連接,且包括:一儲存模組,儲存一三維頭像資料,該三維頭像資料係對應該傳送端裝置之使用者,一通訊模組;以及一處理模組,分別與該儲存模組以及該通訊模組通訊連接,其中,該通訊模組接收來自該傳送端裝置之一識別資料以及一通訊請求,該處理模組依據該通訊請求,透過該通訊模組傳送該三維頭像資料至該接收端裝置,該三維頭像資料對應該識別資料,以使該接收端裝置依據該三維頭像資料以及一素體資料顯示該人形玩偶圖像或影像。 A server for transmitting a humanoid doll image or image is respectively connected to at least one transmitting device and at least one receiving device, and includes: a storage module for storing a three-dimensional avatar data, the three-dimensional avatar data corresponding to a user of the transmitting device, a communication module, and a processing module respectively connected to the storage module and the communication module, wherein the communication module receives identification data from the transmitting device and a a communication request, the processing module transmits the three-dimensional avatar data to the receiving device through the communication module according to the communication request, the three-dimensional avatar data correspondingly identifies the data, so that the receiving device according to the three-dimensional avatar data and a The genre data shows the image or image of the humanoid doll. 如申請專利範圍第6項所述之伺服器,其中該儲存模組儲存多數個三維構件資料,該通訊模組接收來自該傳送端裝置之一三維構件選擇資料,該處理模組依據該通訊請求,透過該通訊模組傳送該多數個三維構件資料之至少其中之一至該接收端裝置,被傳送之該三維構件資料對應該三維構件選擇資料,以使該接收端裝置依據該三維頭像資料、被傳送之該三維構件資料以及一素體資料顯示該人形玩偶圖像或影像。 The server of claim 6, wherein the storage module stores a plurality of three-dimensional component data, the communication module receives a three-dimensional component selection data from the transmitting device, and the processing module is configured according to the communication request Transmitting, by the communication module, at least one of the plurality of three-dimensional component data to the receiving device, and the transmitted three-dimensional component data corresponding to the three-dimensional component selecting data, so that the receiving device is based on the three-dimensional avatar data The three-dimensional component data and the one-dimensional data transmitted are displayed to display the humanoid doll image or image. 如申請專利範圍第6項所述之伺服器,其中該儲存模組儲存多數 個動作資料,並該處理模組依據來自該傳送端裝置之一動作選擇資料,透過該通訊模組傳送該多數個動作資料之至少其中之一至該接收端裝置。 The server of claim 6, wherein the storage module stores a majority The action data, and the processing module selects at least one of the plurality of motion data to the receiving device according to the action selection data from the one of the transmitting device. 如申請專利範圍第6項所述之伺服器,其中該儲存模組儲存多數個背景資料,並該處理模組依據來自該傳送端裝置之一背景選擇資料,透過該通訊模組傳送該多數個背景資料之至少其中之一至該接收端裝置。 The server of claim 6, wherein the storage module stores a plurality of background data, and the processing module transmits the plurality of background data according to a background selection from the transmitting device. At least one of the background information to the receiving device. 如申請專利範圍第6項所述之伺服器,其中該通訊模組接收來自該傳送端裝置之一記錄資料,該處理模組依據該通訊請求,透過該通訊模組傳送該記錄資料至該接收端裝置。 The server of claim 6, wherein the communication module receives the recorded data from the transmitting device, and the processing module transmits the recorded data to the receiving through the communication module according to the communication request. End device.
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MM4K Annulment or lapse of a utility model due to non-payment of fees