TWM524173U - A head wearable interactive device - Google Patents
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- TWM524173U TWM524173U TW105200497U TW105200497U TWM524173U TW M524173 U TWM524173 U TW M524173U TW 105200497 U TW105200497 U TW 105200497U TW 105200497 U TW105200497 U TW 105200497U TW M524173 U TWM524173 U TW M524173U
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本新型是關於一種運動輔具,尤其是關於一種可以穿戴於身上而感測肢體動作並產生對應輸出的輔具。 The present invention relates to a sports aid, and more particularly to an accessory that can be worn on the body to sense the movement of the limb and produce a corresponding output.
隨著技術的進步,越來越多隨身穿戴式互動裝置隨之發展,譬如大眾熟悉的音樂隨身聽與藍牙耳機,以及鎖定運動健身的運動手表或健康腕帶,但這些多半屬於隨身影音裝置與軟體服務、運動休閒、醫療器材、健康照護等,其擅長的是行動影音、運動健身、健康監測與管理等方面的服務。 As technology advances, more and more wearable interactive devices have evolved, such as the familiar music player and Bluetooth headsets, as well as sports watches or health wristbands that lock in exercise, but these are mostly portable audio and video devices. Software services, sports and leisure, medical equipment, health care, etc., which are good at mobile video, sports and fitness, health monitoring and management services.
穿戴式互動裝置最大特色是解放雙手(Hands Free),意即將大量運用聲控、眼動控制、手勢操控、動作偵測等各種人機互動技術,此乃顛覆一般大眾使用觸控操作的方式與習慣。從使用者經驗設計角度分析,使用者只須動口、動眼、動手或動動身體其他部位,即能隨心所欲操控穿戴式裝置。 The biggest feature of wearable interactive devices is Hands Free, which means that a variety of human-computer interaction technologies such as voice control, eye movement control, gesture control, and motion detection will be used in a large amount. This is a way of subverting the general public's use of touch operations. habit. From the user's experience design perspective, the user only needs to move the mouth, eye movement, hands-on or move other parts of the body, that is, the wearable device can be controlled as desired.
此外,穿戴式互動裝置亦有特定應用,主要是鎖定專業人員與特定族群。穿戴式裝置人機互動的特色就是擺脫觸控,解放雙手。由於特定使用者族群無法時時掏出手持裝置進行觸控,如醫 生、消防隊員、礦工、維修人員等,以及運動健身族群如慢跑族、自行車族、球類運動族等,其雙手都必須操作儀器設備或一直處於動作的狀態下。另外,在特定族群方面,如中高齡族群因生理退化而需要穿戴式裝置,如防跌倒提醒手表,或可偵測寶寶呼吸、體溫與睡眠的嬰兒衣,讓育兒父母族群可即時了解嬰兒身體狀態。 In addition, wearable interactive devices also have specific applications, mainly to lock professionals and specific ethnic groups. The feature of human-machine interaction of wearable devices is to get rid of touch and liberate your hands. Because a specific user group cannot get out of the handheld device for touch, such as Health, firefighters, miners, maintenance personnel, etc., as well as sports and fitness groups such as joggers, bicycles, ball sports, etc., both hands must operate the equipment or have been in motion. In addition, in terms of specific ethnic groups, such as middle-aged and ethnic groups, they need wearable devices due to physiological deterioration, such as anti-fall reminder watches, or baby clothes that can detect baby's breathing, body temperature and sleep, so that parenting parents can instantly understand the baby's physical condition. .
但目前的穿戴式互動裝置,例如心跳帶、體溫計、功率計等通常只能執行特定的檢測功能,對於肢體的動作、或者產生對應的互動效果者,相對缺乏。 However, current wearable interactive devices, such as heartbeat belts, thermometers, power meters, etc., can only perform specific detection functions, and are relatively lacking for the movement of the limbs or the corresponding interactive effects.
為了解決現有的隨身裝置僅能提供量測訊息,不具備與使用者互動或提供使用者統計數據,而讓使用功能單調而不具備互動性之技術問題,本創作提供一種頭穿戴式互動運動裝置,其包含一穿戴裝置以及可與該穿戴裝置訊號傳遞連接之一雲端資料庫及一接收裝置,該穿戴裝置包含一頸圈以及分別固定在頸圈表面之一監測本體及一耳機組,該頸圈為C型環狀彈性片體,可套設並夾置於人體頸部位置,其包含二自由端可與人體頸部位置皮膚接觸而夾持於人體頸部,其中,該穿戴裝置偵測人體的六軸運動參數,並將偵測結果無線輸出至該雲端資料庫或該接收裝置,使該接收裝置產生互動顯示輸出效果。 In order to solve the problem that the existing portable device can only provide the measurement information, does not have the function of interacting with the user or providing the user statistics, and the function is monotonous and not interactive, the present invention provides a head-wearing interactive motion device. The utility model comprises a wearable device and a cloud data base and a receiving device connectable to the wearable device, wherein the wearable device comprises a collar and a monitoring body and a headphone group respectively fixed on the surface of the collar, the neck The ring is a C-shaped annular elastic piece, which can be sleeved and placed in the neck position of the human body, and comprises two free ends which can be in contact with the skin of the human neck and clamped on the neck of the human body, wherein the wearing device detects The six-axis motion parameter of the human body, and wirelessly outputting the detection result to the cloud database or the receiving device, so that the receiving device generates an interactive display output effect.
其中,該頭穿戴式互動運動裝置之監測本體包含具有防水效 能的一外殼。 Wherein, the monitoring body of the head wearable interactive motion device comprises waterproofing effect A shell that can.
其中,該監測本體表面設有一連接端口用於與該接收裝置連接。 The monitoring body surface is provided with a connection port for connecting with the receiving device.
其中,該監測本體包含置於該外殼內部的一微處理器以及分別與該微處理器連接之一記憶模組、一振動馬達模組、一陀螺儀模組、一三軸加速傳感器模組、一體溫感測模組、一心跳感測模組、一無線傳輸器、一聲音輸出模組、一麥克風、一語音晶片及一充電模組,該記憶模組用於儲存資料,供該微處理器運算或存取資料的記憶裝置;該振動馬達模組接受該微處理器之控制產生振動;該陀螺儀模組受該微處理器之控制量測一地理位置、方位角度資訊並將感測結果輸出至該微處理器;該三軸加速傳感器模組感測該穿戴裝置所感測之移動速度、加速度資訊,並將感測結果輸出至該微處理器,該體溫感測模組及該心跳感測模組與該微處理器連接,並接受其控制讀取人體的體溫與心跳訊號,其中,該體溫感測模組及該心跳感測模組可分別設於該自由端,該無線傳輸器受該微處理器之控制接收或發送無線訊號,與該雲端資料庫及該接收裝置訊號傳遞連結,該聲音輸出模組接受該微處理器之控制而產生聲音輸出,該語音晶片與該微處理器連接,並將麥克風所接收的一語音訊號轉換為一指令,該充電模組提供實施例各零組件所需的電力。 The monitoring body includes a microprocessor disposed inside the casing and a memory module, a vibration motor module, a gyroscope module, and a three-axis acceleration sensor module respectively connected to the microprocessor. An integrated temperature sensing module, a heartbeat sensing module, a wireless transmitter, an audio output module, a microphone, a voice chip and a charging module, the memory module is configured to store data for the micro processing a memory device for computing or accessing data; the vibration motor module is controlled by the microprocessor to generate vibration; the gyroscope module is controlled by the microprocessor to measure a geographic location and azimuth angle information and sense The result is output to the microprocessor; the three-axis acceleration sensor module senses the moving speed and acceleration information sensed by the wearing device, and outputs the sensing result to the microprocessor, the body temperature sensing module and the heartbeat The sensing module is connected to the microprocessor and is controlled to read the body temperature and the heartbeat signal of the human body, wherein the body temperature sensing module and the heartbeat sensing module are respectively disposed at the free end, and the The transmitter receives or transmits a wireless signal under the control of the microprocessor, and transmits and connects with the cloud database and the receiving device signal, and the sound output module receives the control of the microprocessor to generate a sound output, and the voice chip and the voice chip The microprocessor is coupled and converts a voice signal received by the microphone into an instruction that provides the power required by the various components of the embodiment.
由前述說明可知,本創作可透過穿戴裝置,即時監控使用者的頸部運動、肢體運動狀況,並且配合外部之接收裝置,可以獲 得對使用者有效的統計或警示訊息,不僅大幅提昇現有裝置使用單調、單向的技術問題,創造多元的使用方法與便利性。 It can be seen from the foregoing description that the creation can instantly monitor the neck movement and the movement of the limbs of the user through the wearing device, and can be obtained with the external receiving device. Effective statistical or warning messages to users not only greatly enhance the use of monotonous, one-way technical problems in existing devices, but also create multiple methods of use and convenience.
10‧‧‧穿戴裝置 10‧‧‧Wearing device
12‧‧‧頸圈 12‧‧‧ collar
121‧‧‧自由端 121‧‧‧Free end
13‧‧‧監測本體 13‧‧‧Monitor ontologies
131‧‧‧微處理器 131‧‧‧Microprocessor
132‧‧‧體溫感測模組 132‧‧‧body temperature sensing module
133‧‧‧心跳感測模組 133‧‧‧heartbeat sensing module
134‧‧‧振動馬達模組 134‧‧‧Vibration motor module
135‧‧‧陀螺儀模組 135‧‧‧Gyro module
136‧‧‧三軸加速傳感器模組 136‧‧‧Three-axis acceleration sensor module
137‧‧‧無線傳輸器 137‧‧‧Wireless transmitter
138‧‧‧記憶模組 138‧‧‧ memory module
139‧‧‧聲音輸出模組 139‧‧‧Sound output module
1391‧‧‧麥克風 1391‧‧‧Microphone
1393‧‧‧語音晶片 1393‧‧‧Voice chip
1395‧‧‧一充電模組 1395‧‧‧One charging module
15‧‧‧耳機組 15‧‧‧ headphone group
20‧‧‧雲端資料庫 20‧‧‧Cloud database
30‧‧‧接收裝置 30‧‧‧ Receiving device
60‧‧‧使用者 60‧‧‧Users
圖1為本新型較佳實施例之頸椎動作之直角座標系示意圖。 1 is a schematic view showing a right angle coordinate system of a cervical vertebra motion according to a preferred embodiment of the present invention.
圖2為本新型較佳實施例之硬體結構圖。 2 is a view showing a hardware structure of a preferred embodiment of the present invention.
圖3為本新型較佳實施例之立體示意圖。 Figure 3 is a perspective view of a preferred embodiment of the present invention.
圖4為本新型較佳實施例之局部示意圖。 4 is a partial schematic view of a preferred embodiment of the present invention.
圖5為本新型較佳實施例之使用方式流程圖。 Figure 5 is a flow chart of the manner of use of the preferred embodiment of the present invention.
圖6為本新型較佳實施例之流程示意圖。 Figure 6 is a schematic flow chart of a preferred embodiment of the present invention.
圖7為本新型較佳實施例之垂直跳高運動計量示意圖。 FIG. 7 is a schematic diagram of a vertical jump height measurement according to a preferred embodiment of the present invention.
圖8為本新型較佳實施例之垂直跳高運動計算程序流程圖。 FIG. 8 is a flow chart of a vertical jump height calculation program according to a preferred embodiment of the present invention.
圖9為本新型較佳實施例之仰臥起坐運動計算示意圖。 Figure 9 is a schematic view showing the calculation of the sit-up motion of the preferred embodiment of the present invention.
圖10為本新型較佳實施例之仰臥起坐運動計算流程圖。 Figure 10 is a flow chart showing the calculation of the sit-up motion of the preferred embodiment of the present invention.
圖11為本新型較佳實施例之跑走熱量消耗計算示意圖。 FIG. 11 is a schematic diagram of calculation of running away heat consumption according to a preferred embodiment of the present invention.
圖12為本新型較佳實施例之預設遊戲計算示意圖。 FIG. 12 is a schematic diagram of a preset game calculation according to a preferred embodiment of the present invention.
圖13為本新型較佳實施例之預設遊戲計算流程圖。 FIG. 13 is a flow chart of a preset game calculation according to a preferred embodiment of the present invention.
圖14為本新型第二較佳實施例之預設遊戲計算示意圖。 FIG. 14 is a schematic diagram of a preset game calculation according to a second preferred embodiment of the present invention.
圖15為本新型第二較佳實施例之預設遊戲計算流程圖。 Figure 15 is a flow chart showing the calculation of a preset game in the second preferred embodiment of the present invention.
圖16為本新型第三較佳實施例之使用示意圖。 Figure 16 is a schematic view showing the use of the third preferred embodiment of the present invention.
圖17為本新型第三較佳實施例之預設遊戲計算流程圖。 Figure 17 is a flow chart showing the calculation of a preset game in the third preferred embodiment of the present invention.
圖18為本新型第四較佳實施例之預設遊戲計算示意圖。 FIG. 18 is a schematic diagram of a preset game calculation according to a fourth preferred embodiment of the present invention.
圖19為本新型較佳實施例之第四較佳實施例之預設遊戲計算流程圖。 FIG. 19 is a flow chart of a preset game calculation according to a fourth preferred embodiment of the present invention.
圖20為本新型較佳實施例之跑走熱量消耗計算步驟圖。 Figure 20 is a diagram showing the steps of calculating the running away heat consumption of the preferred embodiment of the present invention.
請參考圖1~4,其為本創作頭穿戴式互動運動裝置之較佳實施例,其包含一穿戴裝置10以及可與該穿戴裝置10訊號傳遞連接之一雲端資料庫20及一接收裝置30。 Referring to FIG. 1 to FIG. 4 , a preferred embodiment of the wearable wearable interactive exercise device includes a wearable device 10 and a cloud data base 20 and a receiving device 30 that can be connected to the wearable device 10 . .
該穿戴裝置10包含一頸圈12以及分別固定在頸圈12表面之一監測本體13及一耳機組15。該頸圈12為C型環狀彈性片體,可套設並夾置於一人體60之頸部位置,其包含二自由端121可與人體60頸部位置皮膚接觸,該頸圈12之彈性夾持力讓本實施例可固定於人體60頸部。 The wearable device 10 includes a collar 12 and a monitoring body 13 and an earphone set 15 respectively fixed to the surface of the collar 12. The collar 12 is a C-shaped annular elastic sheet body which can be sleeved and sandwiched between the neck portions of a human body 60, and includes two free ends 121 for contacting the skin of the human body 60 at the neck position, and the elasticity of the collar 12 The clamping force allows the embodiment to be fixed to the neck of the human body 60.
該監測本體13包含具有防水效能的一外殼,以及置於該外殼內部的一微處理器131以及分別與該微處理器131連接之一記憶模組138、一振動馬達模組134、一陀螺儀模組135、一三軸加速傳感器模組136、一體溫感測模組132、一心跳感測模組133、一無線傳輸器137、一聲音輸出模組139、一麥克風1391、一語音晶片1393及一充電模組1395。 The monitoring body 13 includes a housing having waterproof performance, a microprocessor 131 disposed inside the housing, and a memory module 138, a vibration motor module 134, and a gyroscope respectively connected to the microprocessor 131. The module 135, the three-axis acceleration sensor module 136, the integrated temperature sensing module 132, a heartbeat sensing module 133, a wireless transmitter 137, a sound output module 139, a microphone 1391, and a voice chip 1393 And a charging module 1395.
該記憶模組138用於儲存資料,供該微處理器131運算或存取資料的記憶裝置;該振動馬達模組134接受該微處理器131之控制產生振動;該陀螺儀模組135受該微處理器131之控制量測一地理 位置、方位角度資訊並將感測結果輸出至該微處理器131;該三軸加速傳感器模組136感測該穿戴裝置10所感測之移動速度、加速度資訊,並將感測結果輸出至該微處理器131。該體溫感測模組132及該心跳感測模組133與該微處理器131連接,並接受其控制讀取人體60的體溫與心跳訊號,其中,該體溫感測模組132及該心跳感測模組133可分別設於該自由端121,俾使與人體60接觸而提昇量測精確度。該無線傳輸器137受該微處理器131之控制接收或發送無線訊號,與該雲端資料庫20及/或該接收裝置30訊號傳遞連結。該聲音輸出模組138接受該微處理器131之控制而產生聲音輸出。該麥克風1391與該微處理器131連接而接收之外部聲音。該語音晶片1393與該微處理器131連接,並將麥克風1391所接收的一語音訊號轉換為一指令。該充電模組1395提供實施例各零組件所需的電力。 The memory module 138 is configured to store data for the microprocessor 131 to operate or access the data storage device; the vibration motor module 134 receives the control of the microprocessor 131 to generate vibration; the gyro module 135 is subjected to the Microprocessor 131 control measures a geography Positioning and azimuth angle information and outputting the sensing result to the microprocessor 131; the three-axis acceleration sensor module 136 senses the moving speed and acceleration information sensed by the wearing device 10, and outputs the sensing result to the micro Processor 131. The body temperature sensing module 132 and the heartbeat sensing module 133 are connected to the microprocessor 131 and are controlled to read the body temperature and heartbeat signals of the human body 60, wherein the body temperature sensing module 132 and the heartbeat sense The measuring module 133 can be respectively disposed at the free end 121 to make contact with the human body 60 to improve the measurement accuracy. The wireless transmitter 137 receives or transmits a wireless signal under the control of the microprocessor 131, and transmits and connects with the cloud database 20 and/or the receiving device 30. The sound output module 138 receives the control of the microprocessor 131 to generate a sound output. The microphone 1391 is connected to the microprocessor 131 to receive external sound. The voice chip 1393 is connected to the microprocessor 131 and converts a voice signal received by the microphone 1391 into an instruction. The charging module 1395 provides the power required by the various components of the embodiment.
進一步地,該監測本體13表面可另設有一連接端口,藉以便於讓使用者可將本實施例與該接收裝置30連接,以利傳遞資料,如圖3、4所示。 Further, the surface of the monitoring body 13 may be additionally provided with a connection port, so that the user can connect the embodiment to the receiving device 30 to facilitate the transfer of data, as shown in FIGS.
請參考圖5~7本實施例之穿戴式健身及遊戲互動裝置可實施下列程序:垂直跳高運動計量、仰臥起坐計量、跑走熱量消耗、撞球遊戲、駕駛遊戲、眺躍人遊戲、青蛙抓蟲遊戲等。 Please refer to FIGS. 5-7. The wearable fitness and game interaction device of the embodiment can implement the following procedures: vertical high jump exercise measurement, sit-up measurement, running away heat consumption, pool game, driving game, active game, frog catching Worm games, etc.
在互動遊戲方面,本實施例可配合前述的該陀螺儀模組135及該三軸加速傳感器模組136等電氣模組之感測結果分析計算後,依據下列程序步驟而達成配合感測肢體動作而產生互動的效 果。該微處理器131讀取六軸姿態數據感測模組(包含該陀螺儀模組135及該三軸加速傳感器模組136)、語音晶片1393、等電氣模組之讀取資訊,經過計算後,透過無線傳輸模組137與外部之接收裝置30連接,並於預設條件下驅動該振動馬達模組134產生回饋之振動訊號,其控制程序與步驟可包含: In the aspect of the interactive game, the present embodiment can be combined with the sensing results of the electrical module such as the gyro module 135 and the three-axis acceleration sensor module 136, and then the sensing procedure is performed according to the following program steps. And the effect of interaction fruit. The microprocessor 131 reads the reading information of the six-axis attitude data sensing module (including the gyro module 135 and the three-axis acceleration sensor module 136), the voice chip 1393, and other electrical modules, and after calculation The wireless transmission module 137 is connected to the external receiving device 30, and the vibration motor module 134 is driven to generate a feedback vibration signal under predetermined conditions. The control program and the steps may include:
(1)與行動裝置或電視等接收裝置30建立無線連接。 (1) Establishing a wireless connection with a receiving device 30 such as a mobile device or a television.
(2)使用者帳號密碼及選取遊戲項目:使用者透過接收裝置30輸入使用者帳戶以及選取預設之互動遊戲。 (2) User account password and selection of game items: The user inputs the user account through the receiving device 30 and selects a preset interactive game.
(3)讀取六軸數據模組:該微處理器131取得該陀螺儀模組135及該三軸加速傳感器模組136之數據。 (3) Reading the six-axis data module: The microprocessor 131 obtains data of the gyro module 135 and the three-axis acceleration sensor module 136.
(4)取得GPS位置、時間參數:該微處理器131取得GPS衛星定位訊號以及時間等相關參數。 (4) Obtain GPS position and time parameters: The microprocessor 131 obtains GPS satellite positioning signals and related parameters such as time.
(5)動作姿態辨識模組:該微處理器131依據六軸訊號感測結果(x,y,z,roll,yaw,pitch)的感測結果,判斷使用者的動態與可能的姿勢,例如跳躍、跳躍高度、仰臥起坐、擺頭等。 (5) Action posture recognition module: The microprocessor 131 determines the user's dynamic and possible posture based on the sensing result of the six-axis signal sensing result (x, y, z, roll, yaw, pitch), for example, Jump, jump height, sit-ups, swings, etc.
(6)傳出控制指令、傳回項鍊語音及振動指令:該微處理器131依據使用者姿勢的判斷結果,依據預設程式產生對應的控制指令或輸出語音或產生振動。 (6) The outgoing control command, the returning necklace voice and the vibration command: the microprocessor 131 generates a corresponding control command or outputs a voice or generates a vibration according to a preset program according to the judgment result of the user posture.
(7)互動遊戲模組:依據預設程式,配合使用者的動作產生互動的遊戲場景顯示與音效。 (7) Interactive game module: According to the preset program, the interactive game scene display and sound effect are generated in accordance with the user's action.
進一步說明之,請參考圖7、8,本實施例可實施一垂直跳高運動計算程序,藉此計算與統計使用者的跳躍狀況,其步驟包含: For further explanation, please refer to FIG. 7 and FIG. 8. In this embodiment, a vertical jump motion calculation program can be implemented, thereby calculating and counting the user's jump status, and the steps include:
(1)讀取三軸加速度參數,ÿi,:該微處理器131驅動該三軸加速傳感器模組136讀取三軸的加速度參數。 (1) Read the three-axis acceleration parameter , ÿ i , The microprocessor 131 drives the three-axis acceleration sensor module 136 to read the acceleration parameters of the three axes.
(2)設定測量時間T、計時:該微處理器131接受外部設定一測量時間T,並開始計時。 (2) Setting the measurement time T and timing: The microprocessor 131 accepts an externally set measurement time T and starts timing.
(3)進行垂直跳辨識並取得騰空時間△T:該微處理器131驅動該陀螺儀模組135及該三軸加速傳感器模組136,由於跳高自由落體騰空過程中之加速度本質維持定值,如圖7所示,因此,依據三軸加速傳感器模組136之感測結果可取得騰空時間△T。 (3) performing vertical jump identification and obtaining the vacant time ΔT: the microprocessor 131 drives the gyro module 135 and the three-axis acceleration sensor module 136, and the acceleration essence is maintained at a constant value due to the free fall of the high jump body. As shown in FIG. 7, therefore, the vacant time ΔT can be obtained according to the sensing result of the three-axis acceleration sensor module 136.
(4)計算垂直跳高度:該微處理器131模組依據該三軸加速傳感器模組136之感測結果,換算垂直跳高高度h,公式可如。 (4) Calculate the vertical jump height The microprocessor 131 module converts the vertical jump height h according to the sensing result of the three-axis acceleration sensor module 136, and the formula can be as .
(5)顯示跳垂直高度值或語音播報:該微處理器131驅動該聲音輸出模組138產生高度之語音播報,或驅動一顯示器將數據予以顯示。 (5) Displaying the vertical height value or the voice broadcast: The microprocessor 131 drives the sound output module 138 to generate a high-level voice broadcast, or drives a display to display the data.
請參考圖9、10,該微處理器131可執行一仰臥起坐計量程序,其步驟包含:(1)該微處理器131接受外部設定一仰臥起坐計時時間T;(2)該微處理器131由該記憶模組138載入一仰臥起坐動畫檔案;(3)該微處理器131啟動計時;(4)該微處理器131起始一仰臥起坐辨識演算,其中,辨識 條件可為:{(80°<|βmax-βmin|<150°)∧(βmax>40°)∧(βmin<-40°)} Referring to FIG. 9 and FIG. 10, the microprocessor 131 can execute a sit-up metering program, the steps of which include: (1) the microprocessor 131 accepts an external setting of a sit-up time T; (2) the microprocessor The controller 131 loads a sit-up animation file from the memory module 138; (3) the microprocessor 131 starts timing; (4) the microprocessor 131 initiates a sit-up recognition calculation, wherein the identification condition can be It is: {(80°<|β max -β min |<150°)∧(β max >40°)∧(β min <-40°)}
傳回:{仰臥起坐累計一次} Return: {Cross-ups cumulatively}
其中,β代表陀螺儀模組135之其中一軸向之角度轉動與改變狀態。 Wherein, β represents an axial rotation and a change state of one of the gyro modules 135.
(5)該微處理器131輸出計次參數及動畫控制指令;(6)該微處理器131執行動畫、語音計次播報或顯示計次結果。 (5) The microprocessor 131 outputs a counting parameter and an animation control command; (6) the microprocessor 131 performs animation, voice counting, or displaying the counting result.
請參考圖11及圖20,本實施例可執行一跑走熱量消耗計算,其步驟包含: Referring to FIG. 11 and FIG. 20, the embodiment can perform a run away heat consumption calculation, and the steps include:
(1)該微處理器131接受外部輸入使用者性別、體重W、年齡A。 (1) The microprocessor 131 accepts an external input user gender, body weight W, and age A.
(2)該微處理器131讀取陀螺儀模組135、該三軸加速傳感器模組136之X,Y,Z軸加速度及roll,pitch,yaw三軸角位置。 (2) The microprocessor 131 reads the X, Y, Z-axis acceleration of the gyro module 135, the three-axis acceleration sensor module 136, and the roll, pitch, and yaw triaxial angular positions.
(3)該微處理器131讀取體溫感測模組132及該心跳感測模組133之體溫及脈搏感測訊號。 (3) The microprocessor 131 reads the body temperature and pulse sensing signals of the body temperature sensing module 132 and the heartbeat sensing module 133.
(4)該微處理器131計算體溫值及每分鐘心跳率。 (4) The microprocessor 131 calculates the body temperature value and the heart rate per minute.
(5)該微處理器131執行一走路及跑步姿態辨識演算。 (5) The microprocessor 131 performs a walking and running posture recognition calculation.
(6)該微處理器131接收GPS全球衛星定位訊號並讀取緯度經度海拔及時間參數。 (6) The microprocessor 131 receives the GPS global satellite positioning signal and reads the latitude and longitude altitude and time parameters.
(7)該微處理器131計算位移量S及移動速度V,並依據速度與位移量判斷是否跑步或走路。 (7) The microprocessor 131 calculates the displacement amount S and the moving speed V, and determines whether to run or walk depending on the speed and the displacement amount.
(8)該微處理器131依據使用者移動速度V、體重W及時間T,計算熱量消耗。 (8) The microprocessor 131 calculates the heat consumption based on the user moving speed V, the weight W, and the time T.
(9)該微處理器131分析體溫、心跳率及熱量消耗狀況,並判斷是否於一安全範圍內。 (9) The microprocessor 131 analyzes the body temperature, the heart rate, and the calorie expenditure state, and determines whether it is within a safe range.
(10)該微處理器131驅使一顯示器顯示體溫心跳及熱量消耗值,或以無線傳輸將計算結果輸出至該接收裝置30後予以顯示。 (10) The microprocessor 131 drives a display to display a body temperature heartbeat and heat consumption value, or displays the calculation result to the receiving device 30 by wireless transmission and displays it.
(11)該微處理器131驅使該振動馬達模組134或語音晶片1393,輸出語音或振動回饋使用者。 (11) The microprocessor 131 drives the vibration motor module 134 or the voice chip 1393 to output a voice or vibration feedback to the user.
本實施例可執行預設遊戲,諸如撞球遊戲、駕駛遊戲、跳躍遊戲、青蛙抓蟲遊戲等,其中,請參考圖12、13,該撞球遊戲之步驟可包含:(1)使用者以該接收裝置30載入撞球遊戲動畫檔案;(2)該接收裝置30接受設定一遊戲時間T;(3)該接收裝置啟動計時器;(4)該接收裝置30依時序讀取該監測本體13之roll軸角度參數;(5)該接收裝置30計算roll角度值αi與P滑塊位置之數值轉換;(6)該接收裝置30執行動畫遊戲;(7)該監測本體13產生語音回饋狀態及顯示計分結果。 The embodiment may execute a preset game, such as a pool game, a driving game, a jumping game, a frog catching game, etc., wherein, referring to FIG. 12 and FIG. 13, the step of the pool game may include: (1) the user receives the game The device 30 loads the pool game animation file; (2) the receiving device 30 accepts setting a game time T; (3) the receiving device starts the timer; (4) the receiving device 30 reads the roll of the monitoring body 13 in time series. The axis angle parameter; (5) the receiving device 30 calculates the value conversion of the roll angle value αi and the P slider position; (6) the receiving device 30 performs an animation game; (7) the monitoring body 13 generates a voice feedback state and a display meter Divide the results.
請參考圖14、15,該接收裝置30執行之駕駛遊戲步驟可包含: (1)設定駕駛遊戲時間T;(2)載入駕駛遊戲動畫檔案;(3)啟動遊戲;(4)該接收裝置30依時序讀取該監測本體13之roll,pitch二軸α,β角度參數;(5)該接收裝置30依據roll,pitch二軸α,β角度參數計算左右方向角度停止及項前項後加速控制參數:(6)該接收裝置30依據前步驟之控制參數執行駕駛遊戲、顯示得分值及語音播報駕駛狀況。 Referring to FIG. 14 and FIG. 15, the driving game step executed by the receiving device 30 may include: (1) setting the driving game time T; (2) loading the driving game animation file; (3) starting the game; (4) the receiving device 30 reads the roll, pitch two-axis α, β angle of the monitoring body 13 in time series (5) The receiving device 30 calculates the left and right direction angle stop and the item front item acceleration control parameter according to the roll and pitch two-axis α, β angle parameters: (6) the receiving device 30 performs the driving game according to the control parameter of the previous step, Display score values and voice broadcast driving status.
請參考圖16、17,該跳躍遊戲之步驟可包含: Referring to Figures 16 and 17, the steps of the jump game may include:
(1)該接收裝置30載入跳跳人遊戲動畫檔案、設定遊戲時間T、啟動計時器; (1) The receiving device 30 loads the jumper game animation file, sets the game time T, and starts the timer;
(2)該接收裝置30由該監控本體13依時序讀取三軸加速度參數 (2) The receiving device 30 reads the three-axis acceleration parameter by the monitoring body 13 according to the timing.
(3)該接收裝置30辨識跳躍騰空時間△T,並計算高度值h=
(4)動畫模組執行 (4) animation module execution
(5)判斷程序:其中,h1、h2、h3為顯示器螢幕上移動障礙物之高度,令h1<h2<h3 (5) Judgment procedure: where h1, h2, h3 are the heights of moving obstacles on the display screen, let h1<h2<h3
如h>h3則得3分 If h>h 3 , get 3 points
如h3 h>h2則得2分 Such as h 3 h>h 2 gets 2 points
如h2 hh1則得1分 Such as h 2 h 1 point for h 1
如h<h1則得0分 If h<h 1 then get 0 points
請參考圖16、17,該青蛙捉蟲遊戲程序之步驟包含:(1)該接收裝置30接受設定青蛙舌長度L、遊戲完成時間T、每次抓蟲時間在t秒內須完成;(2)該接收裝置30載入遊戲動畫檔案;(3)該接收裝置30由該監控本體13依序讀入pitch軸角度值α;(4)該接收裝置30啟動遊戲計時器;(5)該接收裝置30執行抓蟲演算:定義:定義遊戲動畫中,一飛蟲的初始位置為O(X0,Y0);隨機移動該飛蟲,並給定以一隨機移動速度(Vx,Vy);如此,經過T時間飛蟲的新位置為M(Xo+VxT,Yo+VyT);設定:一青蛙舌頭長度L;讀取三軸加速度、陀螺儀的感測結果,對應使用者頭部傾仰狀況,以此控制舌頭的末端位置(舌尖),當位置能伸到P範圍內(即飛蟲範圍),該飛蟲即可被吃掉,其中:
(6)該接收裝置30顯示得分狀態或語音播報。 (6) The receiving device 30 displays a score status or a voice broadcast.
由前述說明可知,本創作可透過穿戴裝置,即時監控使用者的頸部運動、肢體運動狀況,並且配合外部之接收裝置,可以獲 得對使用者有效的統計或警示訊息,不僅大幅提昇現有裝置使用單調、單向的技術問題,創造多元的使用方法與便利性。 It can be seen from the foregoing description that the creation can instantly monitor the neck movement and the movement of the limbs of the user through the wearing device, and can be obtained with the external receiving device. Effective statistical or warning messages to users not only greatly enhance the use of monotonous, one-way technical problems in existing devices, but also create multiple methods of use and convenience.
13‧‧‧監測本體 13‧‧‧Monitor ontologies
60‧‧‧人體 60‧‧‧ human body
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