TWM523922U - Event credit redeeming device - Google Patents

Event credit redeeming device Download PDF

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Publication number
TWM523922U
TWM523922U TW104219962U TW104219962U TWM523922U TW M523922 U TWM523922 U TW M523922U TW 104219962 U TW104219962 U TW 104219962U TW 104219962 U TW104219962 U TW 104219962U TW M523922 U TWM523922 U TW M523922U
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Taiwan
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activity
module
integration device
game
redemption
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TW104219962U
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Chinese (zh)
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De-Hang Xu
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De-Hang Xu
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Priority to TW104219962U priority Critical patent/TWM523922U/en
Publication of TWM523922U publication Critical patent/TWM523922U/en

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Description

活動點數兌換裝置 Activity point exchange device

本新型為提供一種活動點數兌換裝置,尤指一種可確保使用者在活動中獲得獎勵,並利用點數及使用者有興趣之廣告吸引更多消費者,而讓銷售端、消費者及使用者三贏的活動點數兌換裝置。 The present invention provides an activity point redemption device, in particular, a method for ensuring that a user receives a reward in an activity, and uses an advertisement with a number of points and a user's interest to attract more consumers, and allows the seller, the consumer, and the use. The three-win activity point redemption device.

按,隨著商業競爭越來越激烈,業者為吸引消費者上門,除降價促銷手段外,更有VIP會員優惠或紅利累積等方式,來吸引穩固的客源,其中紅利累積係以消費者之消費金額換取特定數量的紅利,並可將所累積之紅利點數,兌換業者指定之商品或折抵消費金額,又,紅利累積方式亦常被使用於提升廣告或網頁瀏覽率,例如讓使用者在點擊目標網頁後,給予特定數量之紅利,以提高網頁點閱率的系統,再者,隨著行動裝置的普及,廣告商常利用行動裝置做為廣告播放的平台,然,廣告內容卻常因沒有誘因驅使使用者點擊及觀看詳細之廣告內容,故有點擊率低的問題。 According to the increasingly fierce commercial competition, in order to attract consumers to the door, in addition to price reduction promotion methods, there are also VIP membership discounts or bonus accumulation to attract stable customers, among which the dividend accumulation is based on consumers. The amount of the purchase is exchanged for a specific amount of dividends, and the accumulated bonus points can be redeemed for the goods designated by the operator or discounted. The bonus accumulation method is also often used to increase the advertisement or page view rate, for example, let the user After clicking on the target page, a certain amount of dividends is given to improve the system of the click rate of the webpage. Moreover, with the popularization of the mobile device, the advertiser often uses the mobile device as a platform for the advertisement to play, but the advertisement content is often There is no incentive to drive users to click and view detailed advertising content, so there is a problem of low click-through rate.

然上述商業手段於執行時,為確實存在下列問題與缺失尚待改進: However, when the above-mentioned commercial means are implemented, the following problems and defects are still needed to be improved:

一、紅利為消費者額外得到的福利,但紅利點數的來源,多數來自於消費者的消費行為,消費金額越高,就能獲得越高的紅利,換言之,若沒有符合消費者需求的商品,再誘人的福利也不見得能吸引消費者掏錢購買。 1. Dividends are additional benefits for consumers, but the source of dividends is mostly from consumer behavior. The higher the amount of consumption, the higher the dividend, in other words, if there is no commodity that meets consumer demand. And the attractive benefits are not necessarily able to attract consumers to pay for it.

二、廣告的設置已經無所不在,廣告的創意也已經五花八門,卻仍無法驅使消費者購買,甚至連觀看都不願意的問題,主要是因為亂槍打鳥的廣告訊息已經讓消費者厭煩,且多數為其沒有興趣的內容。 Second, the setting of advertising has been ubiquitous, the creativity of advertising has been varied, but still can not drive consumers to buy, even the problem of not willing to watch, mainly because the advertising messages of the birds have been annoying to consumers, and most Content that is not of interest to them.

是以,要如何解決上述習用之問題與缺失,即為本新型之申請人與從事此行業之相關廠商所亟欲研究改善之方向所在者。 Therefore, how to solve the above problems and deficiencies in the past, that is, the applicants of the new type and the relevant manufacturers engaged in this industry are eager to study the direction of improvement.

故,本新型之申請人有鑑於上述缺失,乃蒐集相關資料,經由多方評估及考量,並以從事於此行業累積之多年經驗,經由不斷試作及修改,始設計出此種可確保使用者在活動中獲得獎勵,並利用點數及使用者有興趣之廣告吸引更多消費者,而讓銷售端、消費者及使用者三贏之活動點數兌換裝置的新型專利者。 Therefore, in view of the above-mentioned shortcomings, the applicants of the present invention have collected relevant information, evaluated and considered through multiple parties, and have accumulated many years of experience in the industry, and through continuous trial and modification, this design is designed to ensure the user Reward in the event, and use the points and users interested in advertising to attract more consumers, and let the sales side, consumers and users win the activity of the new patents of the device.

本新型之主要目的在於:改變紅利點數獲得的來源、手段或模式,讓消費者人人有獎,並分析消費者的喜好,給予較有興趣的廣告內容,並以紅利點數鼓勵消費回流,而產生三贏的良性循環。 The main purpose of this new model is to change the source, means or mode of bonus points, so that consumers can win prizes, analyze consumer preferences, give more interesting advertising content, and encourage consumption backflow with bonus points. And create a virtuous circle of three wins.

為達上述目的,本新型之結構包括:一活動整合裝置、一設於該活動整合裝置內之資源擴充模組、一設於該資源擴充模組一側之遊戲補償模組、一設於該活動整合裝置一側之兌換裝置、一設於該活動整合裝置一側且資訊連結該活動整合裝置及該兌換裝置之消費統計裝置、及一設於該兌換裝置一側且資訊連結該活動整合裝置之傳媒管理模組;俾當使用者利用活動整合裝置整合複數銷售端舉辦之活動,供使用者連結至該活動進行贈獎遊戲,並於贈獎遊戲時利用一資源擴充模組增加至少一擴充獎項,而獲得之獎勵係儲存於活動整合裝置,再透過一兌換裝置讓使用者將累積獲得之獎勵兌換該些銷售端提供之商品或服務,最後以一消費統計裝置分析使用者之消費習慣,在傳媒管理模組設置至少一由各該銷售端提供之宣傳內容,藉此,讓使用者無須額外消費,即可在各活動中取得商品獎勵或紅利點數,並可確保使用者在活動中100%不會空手而回,且該獎勵可供使用者兌換其喜歡之商品或服務,而得以利用獎勵及使用者有興趣之廣告吸引更多消費者。 For the above purposes, the structure of the present invention comprises: an activity integration device, a resource expansion module disposed in the activity integration device, a game compensation module disposed on a side of the resource expansion module, and a a redemption device on the side of the activity integration device, a consumer statistical device disposed on the side of the activity integration device and linked to the activity integration device and the redemption device, and a device disposed on the side of the redemption device and linked to the activity integration device The media management module; the user integrates the activities of the multiple sales terminals with the event integration device for the user to link to the event for the prize-winning game, and uses the resource expansion module to add at least one expansion when the game is awarded. The awards are awarded to the activity integration device, and then through a redemption device, the user can redeem the accumulated rewards to the goods or services provided by the sales terminals, and finally analyze the user's consumption habits with a consumption statistics device. Providing at least one promotional content provided by each of the sales terminals in the media management module, thereby allowing the user to consume no additional expenses. Product rewards or bonus points can be earned at each event, and users can be assured that 100% of the event will not be returned empty-handed, and the reward can be redeemed for the user's favorite goods or services, and the reward and use can be utilized. Interested ads attract more consumers.

藉上述技術,可針對習用紅利點數的取得及廣告內容之設置所存在之必須要有消費行為才能獲得紅利、多數活動都會有銘謝惠顧可能、及廣告內容未經篩選而經常被當成垃圾廣告等問題點加以突破,達到上述優點之實用進步性。 With the above-mentioned technology, it is necessary to have a consumer behavior in order to obtain dividends for the acquisition of the custom bonus points and the setting of the advertisement content, and most of the activities will be thankful and promising, and the advertisement content is not screened and often used as a spa advertisement. Break through the problem and achieve practical advancement of the above advantages.

1‧‧‧活動整合裝置 1‧‧‧ Activity integration device

11‧‧‧登入模組 11‧‧‧ Login Module

12‧‧‧輸入模組 12‧‧‧ Input Module

2‧‧‧資源擴充模組 2‧‧‧Resource expansion module

21‧‧‧擴充獎項 21‧‧‧Expanding awards

22‧‧‧資源重置模組 22‧‧‧Resource Reset Module

3‧‧‧兌換裝置 3‧‧‧Exchange device

4‧‧‧消費統計裝置 4‧‧‧Consumer statistics device

41‧‧‧消費喜好資訊 41‧‧‧ Consumer preference information

5‧‧‧傳媒管理模組 5‧‧‧Media Management Module

6‧‧‧遊戲補償模組 6‧‧‧ Game Compensation Module

7a‧‧‧任務獎勵模組 7a‧‧‧Task Reward Module

第一圖 係為本新型較佳實施例之立體透視圖。 The first figure is a perspective view of a preferred embodiment of the present invention.

第二圖 係為本新型較佳實施例之結構方塊圖。 The second drawing is a block diagram of the structure of the preferred embodiment of the present invention.

第三圖 係為本新型較佳實施例之使用狀態圖(一)。 The third figure is a use state diagram (1) of the preferred embodiment of the present invention.

第四圖 係為本新型較佳實施例之使用狀態圖(二)。 The fourth figure is a use state diagram (2) of the preferred embodiment of the present invention.

第五圖 係為本新型較佳實施例之使用狀態圖(三)。 The fifth figure is a use state diagram (3) of the preferred embodiment of the present invention.

第六圖 係為本新型再一實施例之使用狀態圖。 Fig. 6 is a view showing the state of use of still another embodiment of the present invention.

為達成上述目的及功效,本新型所採用之技術手段及構造,茲繪圖就本新型較佳實施例詳加說明其特徵與功能如下,俾利完全了解。 In order to achieve the above objects and effects, the technical means and structure adopted by the present invention are described in detail in the preferred embodiment of the present invention, and the features and functions thereof are as follows.

請參閱第一圖及第二圖所示,係為本新型較佳實施例之立體透視圖及結構方塊圖,由圖中可清楚看出本新型係包括:一活動整合裝置1,係整合複數銷售端之活動,以供使用者由該活動整合裝置1連結至該活動進行贈獎遊戲,且該活動整合裝置1係包含一供辨識使用者身分之登入模組11、及一資訊連結下述資源擴充模組2之輸入模組12,係供使用者輸入序號或讀取電子碼以取得贈獎遊戲之參加資格,其中該活動整合裝置1係為活動舞台(如實體活動場景)或電子裝置(如遊戲機台)其中之一者;一資訊連結該活動整合裝置1之資源擴充模組2,係於贈獎遊戲時增加至少一擴充獎項21(本實施例中,該擴充獎項21係為點數獎勵),而獲得之獎勵係儲存於該活動整合裝置1,另該資源擴充模組2係包含一資源重置模組22,係選擇性以不同倍數改變使用端設置之獎勵;一設於該資源擴充模組2一側之遊戲補償模組6,係於該贈獎遊戲失利時觸發啟動;一資訊連結該活動整合裝置1之兌換裝置3,係供使用者藉累積該獎勵兌換該些銷售端提供之商品或服務;一資訊連結該活動整合裝置1及該兌換裝置3之消費統計裝置4,係根據使用者參與之活動或兌換之商品或服務,分析使用者之消費習慣產生一消費喜好資訊41;及一資訊連結該消費統計裝置4之傳媒管理模組5,係根據該消費喜好資訊41設置至少一由各該銷售端提供之宣傳內容。 Please refer to the first and second figures, which are perspective views and structural block diagrams of the preferred embodiment of the present invention. It can be clearly seen from the figure that the novel system includes: an activity integration device 1, which is an integrated plural The activity of the sales terminal is for the user to connect to the event for the prize-winning game, and the activity integration device 1 includes a login module 11 for identifying the user identity, and an information link as follows. The input module 12 of the resource expansion module 2 is for the user to input a serial number or read an electronic code to obtain the qualification of the bonus game, wherein the activity integration device 1 is an activity stage (such as a physical activity scene) or an electronic device. One of the information (such as a game console); a resource link module 2 of the activity integration device 1 is added to the bonus game by adding at least one expansion award 21 (in this embodiment, the expansion award 21 is Point rewards), and the rewards obtained are stored in the activity integration device 1 , and the resource expansion module 2 includes a resource reset module 22, which selectively changes the rewards set by the use end by different multiples; In this capital The game compensating module 6 on the side of the source expansion module 2 triggers the activation of the bonus game; the information is linked to the redemption device 3 of the activity integration device 1 for the user to redeem the reward for the sales The goods or services provided by the terminal; the information integration device 1 and the consumption statistics device 4 of the redemption device 3 analyze the user's consumption habits according to the user's participating activities or the exchanged goods or services to generate a consumer preference. The information management module 5 is linked to the media management module 5 of the consumer statistical device 4, and at least one promotional content provided by each of the sales terminals is set according to the consumer preference information 41.

藉由上述之說明,已可了解本技術之結構,而依據這個結構之對應配合,更達到可確保使用者在活動中獲得獎勵,並利用點數及使用者有興趣之廣告吸引更多消費者,而讓銷售端、消費者及使用者三贏之優勢,而詳細之解說將於 下述說明。 With the above description, the structure of the present technology can be understood, and according to the corresponding cooperation of the structure, it is ensured that the user can get rewards in the activity, and use the advertisements of points and users to attract more consumers. And let the sales side, consumers and users win the advantage, and the detailed explanation will be The following instructions.

請同時配合參閱第一圖至第五圖所示,係為本新型較佳實施例之立體透視圖、結構方塊圖、使用狀態圖(一)、使用狀態圖(二)及使用狀態圖(三),由圖中可清楚看出,藉由上述構件組構時,活動整合裝置1係將所有配合銷售端之活動整合在一起(該活動可為實體活動、遊戲活動、網路活動等等),故使用者在使用本新型時,可在活動整合裝置1看到複數活動內容,而當使用者連結任一活動時,會先進入一登入模組11,進行身分辨識(本實施例係以輸入帳號密碼方式進行身分辨識動作,但不因此侷限),然後輸入模組12會要求使用者輸入序號或讀取電子碼以取得贈獎遊戲之參加資格,該序號或電子碼的來源係為使用者與配合銷售端之消費證明,如發票之統一編號或QR Code,故不需在活動整合裝置1另外消費,當然也可利用後續在活動整合裝置1儲存的獎勵,直接換取參加資格。 Please refer to the first to fifth figures at the same time, which is a perspective view, a structural block diagram, a use state diagram (1), a use state diagram (2), and a use state diagram (three) of the preferred embodiment of the present invention. It can be clearly seen from the figure that, when the above components are assembled, the activity integration device 1 integrates all the activities that match the sales end (the activities can be physical activities, game activities, network activities, etc.) Therefore, when the user uses the present invention, the plurality of active contents can be seen in the activity integration device 1. When the user connects to any activity, the user first enters a login module 11 to perform identity recognition (this embodiment is Enter the account password method to perform the identity recognition action, but it is not limited. Then, the input module 12 will ask the user to input the serial number or read the electronic code to obtain the qualification of the bonus game. The serial number or the source of the electronic code is used. And the proof of consumption with the sales end, such as the unified number of the invoice or the QR Code, so there is no need to spend additional activities in the activity integration device 1, and of course, the rewards stored in the activity integration device 1 can be used to directly exchange the rewards. Eligibility.

身分辨識完成並取得參加資格後即進入贈獎遊戲,該贈獎遊戲的獎項包括原配合銷售端提供之獎項、及資源擴充模組2增加的至少一擴充獎項21。該贈獎遊戲可為競賽遊戲、抽獎遊戲或問答遊戲其中之一者,而本實施例係以抽獎遊戲為代表(如第四圖所示),當使用者抽到原配合銷售端提供之獎項,則正常獲得該獎項,但若未抽到原配合銷售端提供之獎項,也必然會抽到資源擴充模組2所增加的擴充獎項21,而從擴充獎項21中獲得之獎勵則儲存於活動整合裝置1中,並利用登入模組11之身分辨識系統管理,又,當使用者累積達一定獎勵額度時,便可資訊連結至兌換裝置3兌換各種商品或服務。 Once the identity is completed and qualified, the prize-winning game will be entered. The prizes for the prize-winning game include the awards provided by the sales side and the at least one expansion award added by the resource expansion module 2. The bonus game can be one of a competition game, a lottery game or a quiz game, and the embodiment is represented by a lottery game (as shown in the fourth figure), when the user draws the award provided by the original sales party. , the award is normally obtained, but if the awards provided by the original sales side are not drawn, the expansion awards added by the resource expansion module 2 will inevitably be taken, and the rewards obtained from the expansion award 21 are stored in the event. The integration device 1 is managed by the identity recognition system of the login module 11, and when the user accumulates a certain amount of reward, the information can be linked to the redemption device 3 for redemption of various goods or services.

因資源擴充模組2所增加之擴充獎項21亦有優劣之分,當使用者選到最小之獎項時,即觸發啟動遊戲獎勵單元6,以讓使用者再次獲得額外取得獎勵之機會,同時賦予一定程度的趣味性,並給消費者絕對會有福利回饋的觀感,而增加消費者繼續使用本發明之意願(如第五圖所示)。 The expansion awards 21 added by the resource expansion module 2 also have advantages and disadvantages. When the user selects the smallest prize, the game reward unit 6 is triggered to allow the user to obtain an additional chance to obtain the reward again. A certain degree of interest, and give consumers a sense of welfare feedback, and increase the willingness of consumers to continue using the invention (as shown in Figure 5).

另外,使用者亦可不經由銷售端的活動,而直接利用資源擴充模組2的資源重置模組22,供將使用者已擁有的獎勵設置於該資源重置模組22,而透過資源重置模組22之作動,以一定機率將獎勵以預設倍數(如0倍、0.5倍、1.5倍或2倍)改變該獎勵,並回饋給使用者,而提供使用者更多管道獲得更多獎勵。 In addition, the user can directly use the resource reset module 22 of the resource expansion module 2 to set the rewards already owned by the user to the resource reset module 22 without resetting through the resource. The operation of the module 22 changes the reward by a preset multiple (such as 0 times, 0.5 times, 1.5 times or 2 times) with a certain probability, and returns the reward to the user, thereby providing the user with more channels to obtain more rewards. .

再者,本新型係利用消費統計裝置4,根據使用者參與之活動或兌換之商品服務,分析使用者之消費習慣產生一消費喜好資訊41,並根據該消費喜好 資訊41向各銷售端索取相關之宣傳內容,且將該宣傳內容設置於傳媒管理模組5上。藉此,讓各使用者之活動整合裝置1上,會顯示著符合自己消費喜好資訊41之宣傳內容,而更能驅使消費者觀看、連結,甚至願意花錢在宣傳內容上介紹的活動、商品或服務,然後再讓消費者之消費行為取得之獎勵,兌換商品或服務。如此即產生一良性的消費循環,銷售端順利出售商品或服務、消費者購其所需並贏得福利、使用者向銷售端收取傳媒刊登費用或介紹客戶之佣金等。 Furthermore, the present invention uses the consumption statistics device 4 to analyze a user's consumption habits according to the user's participating activities or the exchanged merchandise services, and generates a consumer preference information 41 according to the consumption preferences. The information 41 obtains relevant promotional content from each sales terminal, and sets the promotional content on the media management module 5. In this way, the activity integration device 1 of each user is displayed with the promotion content conforming to the consumption preference information 41, and the activity and product introduced by the consumer are more likely to be driven to view, link, and even be willing to spend money on the promotion content. Or service, and then reward consumers for consumer behavior, redeem goods or services. In this way, a benign consumption cycle is generated, the sales end smoothly sells goods or services, the consumer purchases the required and wins the benefits, the user receives the media publishing fee from the sales terminal or introduces the commission of the customer.

又請同時配合參閱第六圖所示,係為本新型再一實施例之使用狀態圖,由圖中可清楚看出,本實施係於傳媒管理模組中包含一任務獎勵模組7a,係供使用者藉達成任務而取得獎勵。藉此,即使使用者未與配合銷售端產生交易行為,也可從任務獎勵模組7a中,爭取獲得獎勵的機會,而此獎勵同樣會累積至活動整合裝置中,供使用者累積兌換商品或服務。 Please also refer to the sixth figure, which is a use state diagram of another embodiment of the present invention. As can be clearly seen from the figure, the present embodiment includes a task reward module 7a in the media management module. For users to get rewards by reaching a task. In this way, even if the user does not generate a transaction behavior with the matching sales terminal, the reward function can be obtained from the task reward module 7a, and the reward is also accumulated in the activity integration device for the user to accumulate the exchange product or service.

惟,以上所述僅為本新型之較佳實施例而已,非因此即侷限本新型之專利範圍,故舉凡運用本新型說明書及圖式內容所為之簡易修飾及等效結構變化,均應同理包含於本新型之專利範圍內,合予陳明。 However, the above description is only the preferred embodiment of the present invention, and thus does not limit the scope of the patent of the present invention. Therefore, all the simple modifications and equivalent structural changes that are made by using the present specification and the drawings are the same. It is included in the scope of this new patent and is given to Chen Ming.

故,請參閱全部附圖所示,本新型使用時,與習用技術相較,著實存在下列優點: Therefore, please refer to all the drawings, when compared with the conventional technology, the present invention has the following advantages:

一、改變紅利點數獲得的來源、手段或模式,讓消費者人人有獎,以增加消費者持續使用本新型之意願。 First, change the source, means or mode of bonus points, so that consumers have a prize to increase the willingness of consumers to continue using the new model.

二、藉由消費統計裝置4將宣傳內容之類別項目鎖定為各消費者有興趣的內容,以增加消費者觀看、連結或付費使用之機率。 Second, the category item of the promotion content is locked by the consumption statistics device 4 into content that is of interest to each consumer, so as to increase the probability of the consumer viewing, linking or paying for use.

綜上所述,本新型之活動點數兌換裝置於使用時,為確實能達到其功效及目的,故本新型誠為一實用性優異之新型,為符合新型專利之申請要件,爰依法提出申請,盼 審委早日賜准本新型,以保障申請人之辛苦發明,倘若 鈞局審委有任何稽疑,請不吝來函指示,創作人定當竭力配合,實感德便。 In summary, when the activity point redemption device of the present invention is used, it can truly achieve its efficacy and purpose, so the new type is a new type of practicality, which is in conformity with the application requirements of the new patent, and is submitted according to law. I hope that the trial committee will grant this new type as soon as possible to protect the applicant's hard work. If there is any doubt in the trial committee, please do not hesitate to give instructions, the creator will try his best to cooperate and feel good.

1‧‧‧活動整合裝置 1‧‧‧ Activity integration device

2‧‧‧資源擴充模組 2‧‧‧Resource expansion module

3‧‧‧兌換裝置 3‧‧‧Exchange device

4‧‧‧消費統計裝置 4‧‧‧Consumer statistics device

5‧‧‧傳媒管理模組 5‧‧‧Media Management Module

6‧‧‧遊戲補償模組 6‧‧‧ Game Compensation Module

Claims (7)

一種活動點數兌換裝置,其包含:一活動整合裝置,係整合複數銷售端之活動並提供至少一贈獎遊戲;一設於該活動整合裝置內之資源擴充模組,係於該贈獎遊戲中增加至少一擴充獎項;一設於該資源擴充模組一側之遊戲補償模組,係於該贈獎遊戲失利時觸發啟動;一設於該活動整合裝置一側之兌換裝置,係供使用端兌換獎勵;一設於該活動整合裝置一側且資訊連結該活動整合裝置及該兌換裝置之消費統計裝置,係統計該活動整合裝置及該兌換裝置之使用狀態,而產生一消費喜好資訊;及一設於該兌換裝置一側且資訊連結該活動整合裝置之傳媒管理模組,係配合該消費喜好資訊於該活動整合裝置上顯示宣傳。 An activity point redemption device, comprising: an activity integration device, which integrates activities of a plurality of sales terminals and provides at least one bonus game; a resource expansion module disposed in the activity integration device is attached to the bonus game Adding at least one expansion award; a game compensation module located on the side of the resource expansion module is triggered when the bonus game is lost; a redemption device provided on the side of the activity integration device is for use a redemption reward; a consumer statistical device disposed on the side of the activity integration device and linked to the activity integration device and the redemption device, the system calculates the usage status of the activity integration device and the redemption device, and generates a consumption preference information; And a media management module disposed on the side of the redemption device and linked to the activity integration device, and displaying the promotion on the activity integration device in conjunction with the consumer preference information. 如申請專利範圍第1項所述之活動點數兌換裝置,其中該活動整合裝置係包含一登入模組,係供辨識使用端身分。 The activity point redemption device according to claim 1, wherein the activity integration device comprises a login module for identifying the identity of the user. 如申請專利範圍第1項所述之活動點數兌換裝置,其中該活動整合裝置係包含一資訊連結該資源擴充模組之輸入模組,係供使用端輸入序號或讀取電子碼以取得該贈獎遊戲之參加資格。 The activity point redemption device of claim 1, wherein the activity integration device comprises an input module for linking the resource expansion module to the user terminal for inputting a serial number or reading an electronic code to obtain the Eligibility for the prize-winning game. 如申請專利範圍第1項所述之活動點數兌換裝置,其中該傳媒管理模組係包含一任務獎勵模組,係供使用端藉達成任務而取得該獎勵。 The activity point redemption device according to claim 1, wherein the media management module comprises a task reward module, which is used by the use terminal to obtain the reward. 如申請專利範圍第1項所述之活動點數兌換裝置,其中該活動整合裝置係為活動舞台或電子裝置其中之一者。 The activity point redemption device according to claim 1, wherein the activity integration device is one of an activity stage or an electronic device. 如申請專利範圍第1項所述之活動點數兌換裝置,其中該贈獎遊戲係為競賽遊戲、抽獎遊戲或問答遊戲其中之一者。 The activity point redemption device according to claim 1, wherein the bonus game is one of a competition game, a lottery game, or a quiz game. 如申請專利範圍第1項所述之活動點數兌換裝置,其中該資源擴充模組係包含一資源重置模組,係選擇性以不同倍數改變使用端設置之獎勵。 The activity point redemption device according to claim 1, wherein the resource expansion module comprises a resource reset module, which selectively changes the reward set by the user end by different multiples.
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI660318B (en) * 2018-02-02 2019-05-21 湛天創新科技股份有限公司 Advertisement based feedback system and method for the same

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI660318B (en) * 2018-02-02 2019-05-21 湛天創新科技股份有限公司 Advertisement based feedback system and method for the same

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