TWM447259U - Interactive butterfly somatosensory game device - Google Patents

Interactive butterfly somatosensory game device Download PDF

Info

Publication number
TWM447259U
TWM447259U TW101218537U TW101218537U TWM447259U TW M447259 U TWM447259 U TW M447259U TW 101218537 U TW101218537 U TW 101218537U TW 101218537 U TW101218537 U TW 101218537U TW M447259 U TWM447259 U TW M447259U
Authority
TW
Taiwan
Prior art keywords
butterfly
interactive
character
game device
sensor
Prior art date
Application number
TW101218537U
Other languages
Chinese (zh)
Inventor
guang-xiong Chen
xin-hua Lin
Ting-Yu Liu
Lin-Zhen Huang
Original Assignee
Univ Southern Taiwan Sci & Tec
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Univ Southern Taiwan Sci & Tec filed Critical Univ Southern Taiwan Sci & Tec
Priority to TW101218537U priority Critical patent/TWM447259U/en
Publication of TWM447259U publication Critical patent/TWM447259U/en

Links

Landscapes

  • User Interface Of Digital Computer (AREA)

Description

互動式蝴蝶體感遊戲裝置Interactive butterfly somatosensory game device

  本創作係有關於一種互動式蝴蝶體感遊戲裝置,尤其是指一種具有相互交流之互動性的體感遊戲裝置,藉由利用顯示單元與控制器,再配合感應器的設置,來達到學習手眼合一之視覺與腦部神經控制的協調性功效為創作應用者。
This creation is about an interactive butterfly somatosensory game device, especially a somatosensory game device with mutual interaction. By using the display unit and the controller, together with the sensor settings, the learning hand is achieved. The synergistic effect of the combination of vision and brain neural control is the creative application.

  按,現今社會少子化,每一家長對小孩的教育問題非常重視,在所有的家長眼裡,都希望自己的孩子成龍成鳳,當然在啟蒙的學習路上,就不能讓小孩輸在起跑點,因此,在幼童腦力激發的學習課程上,主要讓孩童從小就訓練左右手的相互協調性,讓大腦可以同步的接受訓練,藉此啟發孩童之身心學習及反應能力。According to the current society, each parent pays great attention to the education of children. In the eyes of all parents, they hope that their children will become successful. Of course, on the road of enlightenment, children should not be allowed to lose at the starting point. Therefore, in the learning curriculum inspired by young children's brainpower, the children are mainly trained to coordinate the right and left hands from a young age, so that the brain can receive training simultaneously, thereby inspiring children's physical and mental learning and responsiveness.

  而有關於學習互動協調方面的設置,係如公告第M344841號一種親子互動地毯結構,其主要係具有一圓形之地毯本體,地毯本體之周緣固設有一扣具,扣具係呈T字形而包括有一水平段與一鉛直段,且扣具係以鉛直段之末端固設於地毯本體之周緣,而扣具之水平段係一圓錐形之木棒,再於地毯本體之另一側對應於扣具而固設有一環圈,環圈之中央形成有一孔洞,孔洞係小於扣具之水平段長度,以供穿設扣具而將地毯本體彎捲成U形,再藉由搖動地毯本體而達到親子互動的樂趣。此結構大致上僅可做為訓練手部的靈活度,較無有手腦並用的激勵訓練。The arrangement for learning interaction coordination is a parent-child interaction carpet structure, such as the announcement No. M344841, which mainly has a circular carpet body, a buckle is fixed on the periphery of the carpet body, and the buckle is T-shaped. The utility model comprises a horizontal section and a vertical section, and the buckle is fixed on the periphery of the carpet body with the end of the vertical section, and the horizontal section of the buckle is a conical wooden stick, and the other side of the carpet body corresponds to the other side of the carpet body. The buckle is fixed with a ring, and a hole is formed in the center of the ring, and the hole is smaller than the horizontal length of the buckle for bending the carpet body into a U shape by wearing the buckle, and then shaking the carpet body Achieve the fun of parent-child interaction. This structure can only be used as a flexibility for training hands, and there is no incentive training for both hands and brains.

  或公告M395893號一種互動式音樂平台,主要目的在於讓使用者能融入音樂並做出互動,其包括複數個感應元件、一音樂儲存單元、一處理單元及一播放單元,該音樂儲存單元係藉以儲存音樂,而該處理單元則擷取該音樂儲存單元之音樂,藉以輸出該音樂,使用者則依據音樂之節奏而觸發該些感應元件藉以分別產生一感應訊號,而該處理單元係接收該些感應訊號,並運算處理後輸出一相對該些感應訊號之對應音頻,該播放單元則至少播放該對應音頻,藉此達到同時兼具訓練基礎節奏感以及從遊戲中獲知基礎的音樂理論之功效。而此結構為訓練幼童聽力與節奏感,較無有手腦並用的激勵訓練。Or an interactive music platform of M395893, the main purpose of which is to enable a user to integrate music and interact, comprising a plurality of sensing elements, a music storage unit, a processing unit and a playing unit, the music storage unit is used for The music is stored in the music storage unit, and the music is outputted by the processing unit, and the user triggers the sensing elements to generate a sensing signal according to the rhythm of the music, and the processing unit receives the music. The sensing signal is outputted and outputted with a corresponding audio corresponding to the sensing signals, and the playing unit plays at least the corresponding audio, thereby achieving the effect of simultaneously synthesizing the basic rhythm of the training and learning the basic music theory from the game. This structure is used to train young children's hearing and rhythm, and there is no incentive training for both hands and brains.

  緣是,創作人有鑑於此,秉持多年該相關行業之豐富設計開發及實際製作經驗,針對現有之結構及缺失再予以研究改良,提供一種互動式蝴蝶體感遊戲裝置,以期達到更佳實用價值性之目的者。The reason is that, in view of this, the creators have been adhering to the rich experience in design and development and actual production of the relevant industries for many years, and have researched and improved the existing structure and defects to provide an interactive butterfly somatosensory game device, in order to achieve better practical value. The purpose of sex.

  本創作之主要目的係在於提供一種具有相互交流之互動性的體感遊戲裝置,藉由利用顯示單元與控制器,再配合感應器的設置,來達到學習手眼合一之視覺與腦部神經控制的協調性功效為目的者。The main purpose of this creation is to provide a somatosensory game device with mutual interaction. By using the display unit and the controller, together with the setting of the sensor, the visual and brain control of the hand-eye unity can be achieved. The coordination effect is for the purpose.

  本創作互動式蝴蝶體感遊戲裝置的目的與功效係由以下之技術所實現:The purpose and efficacy of this interactive interactive butterfly somatosensory game device is achieved by the following technologies:

  其主要具備有一顯示蝴蝶角色與阻礙角色之遊戲畫面的顯示單元,而該顯示單元連結一控制器,且該控制器連結至少一控制蝴蝶角色飛行速度的速度感應器及至少一控制蝴蝶角色飛行高度的高度感應器,以可經由顯示單元的遊戲畫面顯示而控制蝴蝶角色的速度與高度,以可讓蝴蝶角色遠離阻礙角色的追逐;藉此,讓遊戲者可學習手眼合一之視覺與腦部神經控制的協調性功效,同時增加遊戲趣味與互動交流的效用者。The display unit is mainly provided with a display unit for displaying a butterfly character and a game screen for obstructing the character, and the display unit is coupled to a controller, and the controller is coupled to at least one speed sensor for controlling the flying speed of the butterfly character and at least one controlling the flying height of the butterfly character. The height sensor controls the speed and height of the butterfly character through the display of the game screen of the display unit, so that the butterfly character can be kept away from the chasing of the character; thereby allowing the player to learn the vision and brain of the hand and eye The coordinated effect of neural control, while increasing the user's interest in play and interaction.

  如上所述之互動式蝴蝶體感遊戲裝置,其中該速度感應器與高度感應器外部以一蝴蝶造型件包覆者。The interactive butterfly somatosensory game device as described above, wherein the speed sensor and the height sensor are covered with a butterfly shape member.

  如上所述之互動式蝴蝶體感遊戲裝置,其中該速度感應器與高度感應器進一步為水銀開關者。The interactive butterfly somatosensory game device as described above, wherein the speed sensor and the height sensor are further mercury switchers.

  為令本創作之技術手段、創作目的及達成功效有更完整及清楚的揭露,茲於下詳細說明之,並請一併參閱揭示之圖式及元件符號。In order to make the technical means, creative purpose and achievement of this creation more complete and clear, it is explained in detail below, and please refer to the disclosed drawings and component symbols.

  首先,請參閱第一~二圖所示,為本創作之互動式蝴蝶體感遊戲裝置的外觀與流程示意圖,其主要包含有:First of all, please refer to the first and second figures, which are schematic diagrams of the appearance and flow of the interactive butterfly somatosensory game device, which mainly includes:

  一顯示單元(1),係連結一主機(10),且可顯示播放蝴蝶遊戲畫面的顯示器,而遊戲畫面中包含有蝴蝶角色(11)與阻礙角色(12);a display unit (1) is coupled to a host (10) and can display a display for playing a butterfly game screen, and the game screen includes a butterfly character (11) and a hindrance character (12);

  一控制器(2),其係對應與顯示單元(1)之主機(10)連結,且內部設有一控制電路(21),該控制器(2)分別連結至少一控制蝴蝶角色(11)飛行速度的速度感應器(22),及至少一控制蝴蝶角色(11)飛行高度的高度感應器(23),以讓速度感應器(22)及高度感應器(23)回覆訊號至控制電路(21),讓控制電路(21)將訊息傳輸給主機(10),以控制蝴蝶角色(11)閃避阻礙角色(12)者。a controller (2) corresponding to the host (10) of the display unit (1), and internally provided with a control circuit (21), the controller (2) respectively connecting at least one butterfly character (11) to fly a speed sensor (22) and at least one height sensor (23) for controlling the flying height of the butterfly character (11) to allow the speed sensor (22) and the height sensor (23) to echo the signal to the control circuit (21) The control circuit (21) transmits the message to the host (10) to control the butterfly character (11) to evade the obstacle character (12).

  請一併參閱第一~三圖所示,本創作的互動式蝴蝶體感遊戲裝置的遊戲流程如下,詳細說明:Please refer to the first to third pictures together. The game flow of the interactive butterfly somatosensory game device is as follows:

本創作主要透過Arduino I/O介面連接主機(10)Flash動畫,並以水銀開關作為速度感應器(22)與高度感應器(23)的接收介面,而其外觀造型為以不織布(拼布)製作成蝴蝶和花朵樣式,來與畫面中的蝴蝶和花朵角色作對應,即讓蝴蝶造型拼布玩偶內部藏有速度感應器(22)或高度感應器(23),作為搖晃之用。This creation mainly connects the host (10) Flash animation through the Arduino I/O interface, and uses the mercury switch as the receiving interface of the speed sensor (22) and the height sensor (23), and its appearance is made of non-woven fabric (plain). Made into a butterfly and flower style to correspond to the butterfly and flower characters in the picture, that is, the butterfly shape patchwork doll has a speed sensor (22) or a height sensor (23) inside for shaking.

  本創作為雙人對戰遊戲,其讓二人均一手拿蝴蝶造型的速度感應器(22)[或高度感應器(23)]、一手拿花造型的高度感應器(23)[或速度感應器(22)],遊戲開始時,有兩隻蝴蝶都會從一朵花上出發,代表兩個對戰的玩家,此時雙方皆須搖動體感裝置的速度感應器(22)來加速蝴蝶角色(11)向前飛行,搖越快蝴蝶角色(11)就飛越快,而另外拿高度感應器(23)的一手也需搖動,用來控制蝴蝶角色(11)飛行的高度,以讓速度感應器(22)及高度感應器(23)回覆訊號至控制電路(21),讓控制電路(21)將訊息傳輸給主機(10),以控制蝴蝶角色(11)閃避遊戲過程中,突然出現的阻礙角色(12)[大兔子或其他動物]之撞擊,被阻礙角色(12)[大兔子或其他動物]撞到後會把蝴蝶角色(11)吃掉,阻礙蝴蝶角色(11)之飛行。This creation is a two-play game, which allows both players to take a butterfly-shaped speed sensor (22) [or height sensor (23)], a hand-painted height sensor (23) [or speed sensor (22) )], at the beginning of the game, two butterflies will start from a flower and represent two players. At this time, both sides must shake the speed sensor (22) of the somatosensory device to accelerate the butterfly character (11). Before flying, the faster the butterfly character (11) is flying faster, and the other hand holding the height sensor (23) also needs to be shaken to control the height of the butterfly character (11) to make the speed sensor (22 And the height sensor (23) replies the signal to the control circuit (21), allowing the control circuit (21) to transmit the message to the host (10) to control the butterfly character (11) during the dodge game, the sudden appearance of the blocking role ( 12) The impact of the [big rabbit or other animal], the blocked character (12) [big rabbit or other animal] will hit the butterfly character after hitting it ( 1) eat hinder butterfly role (11) of the flight.

  本創作可以激發孩童左右腦的發展潛能,適合當作兒童娛樂及肢體反應訓練的裝置,作為孩童腦力開發、身心和諧訓練之教材使用;另外,由於是對戰遊戲,製作價格便宜,且不占用空間,適合全家大小一起遊玩而不需到大型遊樂場,可長期培養親子間的互動默契並增進情感交流。This creation can stimulate the development potential of children's left and right brains. It is suitable as a device for children's entertainment and physical reaction training. It is used as a textbook for children's brain development and physical and mental harmony training. In addition, because it is a battle game, the production price is cheap and does not take up space. It is suitable for the whole family to play together without going to a large playground. It can cultivate the interaction between parents and children and enhance emotional communication.

  另外,該顯示單元(1)可採用電腦的顯示螢幕或電視者。In addition, the display unit (1) can be used as a display screen of a computer or a television.

  然而前述之實施例或圖式並非限定本創作之產品態樣、結構或使用方式,任何所屬技術領域中具有通常知識者之適當變化或修飾,皆應視為不脫離本創作之專利範疇。However, the above-described embodiments or drawings are not intended to limit the product, the structure, or the use of the present invention. Any changes or modifications of the ordinary skill in the art should be considered as not departing from the scope of the invention.

  由上述之元件組成與實施說明可知,本創作與現有結構相較之下,本創作具有以下之優點:It can be seen from the above components and implementation description that this creation has the following advantages compared with the existing structure:

  其主要為設有一控制器連接以FLASH應用程式作遊戲畫面的顯示單元,再配合兩玩家分別同時拿取速度感應器與高度感應器,讓玩家看著遊戲畫面中出現的蝴蝶角色控制飛行速度,與控制飛行高度防止阻礙角色吃掉蝴蝶角色,由於畫面中遊戲動物之干擾(阻礙角色)是隨機產生的,且不同動物所要求的速度與高度均有所差異,需能安全躲過阻礙角色的追逐,而不是拿起來猛搖,讓兩名玩家在彼此競爭緊張的氣氛下作情境互動交流,來增進彼此的友誼;藉此,讓遊戲者可學習手眼合一之視覺與腦部神經控制的協調性功效,同時增加遊戲趣味與互動交流的效用者。It is mainly a display unit with a controller connected to the FLASH application as a game screen, and the two players simultaneously take the speed sensor and the height sensor respectively, so that the player can watch the butterfly character controlling the flying speed appearing in the game screen. And controlling the flying height prevents the character from eating the butterfly character. Because the interference of the game animals in the picture (obstructing the character) is randomly generated, and the speed and height required by different animals are different, it is necessary to safely avoid the obstacle character. Chasing, instead of picking up and shaking, let the two players interact with each other in a competitive atmosphere to enhance each other's friendship; thus, the player can learn the visual and brain control of the hand and eye. Coordinated effects, while increasing the fun of games and interactive communicators.

  綜上所述,本創作實施例確能達到所預期之使用功效,又其所揭露之具體構造,不僅未曾見諸於同類產品中,亦未曾公開於申請前,誠已完全符合專利法之規定與要求,爰依法提出新型專利之申請,懇請惠予審查,並賜准專利,則實感德便。In summary, the present embodiment can achieve the expected use efficiency, and the specific structure disclosed therein has not been seen in similar products, nor has it been disclosed before the application, and has fully complied with the provisions of the Patent Law. And the request, the application for a new type of patent in accordance with the law, please forgive the review, and grant the patent, it is really sensible.

<本創作><this creation>

(1)‧‧‧顯示單元
(10)‧‧‧主機
(1)‧‧‧Display unit (10)‧‧‧ host

(11)‧‧‧蝴蝶角色
(12)‧‧‧阻礙角色
(11) ‧ ‧ butterfly role (12) ‧ ‧ obstruction role

(2)‧‧‧控制器
(21)‧‧‧控制電路
(2) ‧ ‧ controller (21) ‧ ‧ control circuit

(22)‧‧‧速度感應器
(23)‧‧‧高度感應器
(22)‧‧‧Speed sensor (23)‧‧‧ height sensor

第一圖:本創作立體外觀示意圖The first picture: the stereoscopic appearance of the creation

第二圖:本創作流程示意圖The second picture: schematic diagram of the creative process

第三圖:本創作使用狀態示意圖The third picture: the state of use of this creation

(1)‧‧‧顯示單元 (1)‧‧‧Display unit

(10)‧‧‧主機 (10) ‧‧‧Host

(11)‧‧‧蝴蝶角色 (11) ‧‧‧Butterfly role

(12)‧‧‧阻礙角色 (12) ‧‧‧ Obstructing the role

(2)‧‧‧控制器 (2) ‧ ‧ controller

(21)‧‧‧控制電路 (21)‧‧‧Control circuit

(22)‧‧‧速度感應器 (22)‧‧‧Speed sensor

(23)‧‧‧高度感應器 (23)‧‧‧ Height sensor

Claims (4)

一種互動式蝴蝶體感遊戲裝置,其主要包含有:
  一顯示單元,係連結一主機,且可顯示播放蝴蝶遊戲畫面的顯示器,而遊戲畫面中包含有蝴蝶角色與阻礙角色;
  一控制器,其係對應與顯示單元之主機連結,且內部設有一控制電路,該控制器分別連結至少一控制蝴蝶角色飛行速度的速度感應器,及至少一控制蝴蝶角色飛行高度的高度感應器,該速度感應器及高度感應器回覆訊號至控制電路,讓控制電路將訊息傳輸給主機者。
An interactive butterfly somatosensory game device mainly comprises:
a display unit is connected to a host and can display a display for playing a butterfly game screen, and the game screen includes a butterfly character and a hindrance character;
a controller corresponding to the host of the display unit, and internally provided with a control circuit, the controller respectively connecting at least one speed sensor for controlling the flying speed of the butterfly character, and at least one height sensor for controlling the flying height of the butterfly character The speed sensor and the height sensor reply the signal to the control circuit, so that the control circuit transmits the message to the host.
如申請專利範圍第1項所述之互動式蝴蝶體感遊戲裝置,其中該速度感應器及高度感應器之外部為以不織布製成造型樣式者。The interactive butterfly somatosensory game device according to claim 1, wherein the exterior of the speed sensor and the height sensor is a non-woven fabric. 如申請專利範圍第1或2項所述之互動式蝴蝶體感遊戲裝置,其中該速度感應器及高度感應器為水銀開關者。The interactive butterfly somatosensory game device of claim 1 or 2, wherein the speed sensor and the height sensor are mercury switches. 如申請專利範圍第1或2項所述之互動式蝴蝶體感遊戲裝置,其中該顯示單元採用電腦顯示螢幕、電視其一者。The interactive butterfly somatosensory game device according to claim 1 or 2, wherein the display unit uses a computer to display one of a screen and a television.
TW101218537U 2012-09-25 2012-09-25 Interactive butterfly somatosensory game device TWM447259U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW101218537U TWM447259U (en) 2012-09-25 2012-09-25 Interactive butterfly somatosensory game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW101218537U TWM447259U (en) 2012-09-25 2012-09-25 Interactive butterfly somatosensory game device

Publications (1)

Publication Number Publication Date
TWM447259U true TWM447259U (en) 2013-02-21

Family

ID=48194659

Family Applications (1)

Application Number Title Priority Date Filing Date
TW101218537U TWM447259U (en) 2012-09-25 2012-09-25 Interactive butterfly somatosensory game device

Country Status (1)

Country Link
TW (1) TWM447259U (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN120295474A (en) * 2025-04-08 2025-07-11 西北农林科技大学 AR interaction method, system, device and medium

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN120295474A (en) * 2025-04-08 2025-07-11 西北农林科技大学 AR interaction method, system, device and medium

Similar Documents

Publication Publication Date Title
Macklin et al. Games, Design and Play: A detailed approach to iterative game design
Elkind The power of play: Learning what comes naturally
Lindon Understanding children's play
Jenkinson Genius of play: Celebrating the spirit of childhood
US6386881B1 (en) Adaptive motivation for computer-assisted training system
Stinson Dance for Young Children. Finding the Magic in Movement.
US6585519B1 (en) Uniform motivation for multiple computer-assisted training systems
Hoffman Magic capes, amazing powers: Transforming superhero play in the classroom
Madej Physical play and children’s digital games
KR101258559B1 (en) A set of teaching aid narrative for infants
TWM523942U (en) Interactive matching game learning device for short-term memory training
TWM447259U (en) Interactive butterfly somatosensory game device
TWI534766B (en) A combination of mobile devices and teaching aids
CN203325276U (en) Educational board game teaching aids
CN221788087U (en) A flying disc training target device
Madej Physical Play and Children’s Digital Games
Adams Group treatment for Asperger syndrome: A social skills curriculum
Lite Stress free kids: A parent's guide to helping build self-esteem, manage stress, and reduce anxiety in children
CN202128889U (en) Vibration device for computer games
Sivova et al. The Interactive Carpet Made of Textile Materials as an Innovative Educational Tool in Kindergarten
Grace Big Huggin’A Case Study in Affection Gaming
Lynch et al. Early Communication Skills: Early Communication Skills 3e
Boychuk et al. Activities for working with children who have special needs (for teachers, special educators and parents)
Grimmer “I can fly like Superman!”: The importance of fantasy play in child development
Gadzikowski Creating a Beautiful Mess: Ten Essential Play Experiences for a Joyous Childhood

Legal Events

Date Code Title Description
MM4K Annulment or lapse of a utility model due to non-payment of fees