TWM438302U - High-quality electric identifying game card - Google Patents
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M438302 : 補充修正日期:2012年5月1〇日M438302 : Supplementary Amendment Date: May 1st, 2012
五、新型說明: 【新型所屬之技術領域】 本創作係有關一種高質量電子辨讀遊戲牌,尤指一種結構簡 化、高記憶容量、運算簡易、快速辨識及低成本的遊戲牌技術。 【先前技術】 古今中外,人類為了增加生活樂趣,創造了許多的博奕方法及 ^ 工具。有些人把博奕當作職業,每天投入大量的時間與精神,游行 在博奕大海中。有些人則當作興趣或休閒啫好,偶有時間便投身博 另遊樂。备然了,博奕最吸引人的地方便是有輸赢勝負,一般都會 有金錢財物的輸赢。也正因為如此,大部份的人在投身博奕遊戲時, 無不疋絞盡腦汁,精打細算,或做最後的孤注一擲。 由於博奕會產生許多的刺激,對於人性有相當程度的吸收力, 故而讓許多人驅之若鶩。博奕通常需藉由工具,目前常見且簡單的 • 博:〃有樸克牌殷子、麻將牌、天九牌等遊戲牌。這些工具 相^早,料取得’容緖佩行,無論是家庭,私人場所,或是 賭n吊可見。纽轉工具在使用者訂定的規則下,也可變化 出許多種不同的玩法。 博二遊戲牌主要疋在—組遊戲牌上設有各種不同的代表數 值文子、符號或圖形的標記,利用各種不同的標記以產生符合遊 戲規則的勝負區別標準。遊戲牌在家庭或小規模的賭場中使用以 人工做區別及勝負的判定尚可執行。但在規模龐大的赌場,便已不 3 fV. New description: [New technology field] This creation is about a high-quality electronic reading game card, especially a game card technology with simple structure, high memory capacity, simple calculation, fast identification and low cost. [Prior Art] In ancient and modern China and abroad, human beings have created many methods and tools to increase their enjoyment of life. Some people regard Boao as a profession, investing a lot of time and spirit every day, marching in the Bohai Sea. Some people like to be interested or leisurely, and occasionally join in Bo to play. Well, Boao's most attractive convenience is that there are wins and losses, and generally there will be money and money to win or lose. It is precisely because of this that most of the people who are involved in the game of Boao, are all racking their brains, carefully calculating, or making the final desperation. Because Boao will produce a lot of stimuli, it has a considerable degree of absorption for human nature, which has caused many people to drive away. Boao usually needs tools, which are common and simple. • Bo: There are game cards such as Parker Yinzi, Mahjong and Tianji. These tools are relatively early, and it is expected that they will be able to make a difference, whether it is a family, a private place, or a bet. The New Transfer Tool can also change many different ways of playing under the rules set by the user. The Bo 2 game cards are mainly provided with a variety of different tokens representing the value of the text, symbols or graphics on the group of playing cards, using a variety of different markings to produce a winning and losing distinction standard in accordance with the rules of the game. The use of game cards in home or small-scale casinos to make manual distinctions and wins and losses is still enforceable. But in a huge casino, it’s not 3 f
' "~»- i. — ·= - J —-—: 殿 5. HDV.,丨n 年尸=.夕二' 1¾充I 補充修正日期:2012年5月10日' "~»- i. — ·= - J —-—: Hall 5. HDV.,丨n year corpse=. 夕二' 13⁄4charge I Supplementary amendment date: May 10, 2012
奸 1L =科=管_要求。尤其,例如賭場的樸克牌遊射,樸克牌大 :由壯家進仃發牌’若以人I遊戲方式進行,若無電子化的輔助控 玩豕無法對之完全錄,容易遭受質疑而有不公平之虞,造成 、凡纷’甚至玩科願參與,而f彡響賭場的營運。 • 賭場採用電子化辅助控管系統,對於遊戲牌做有效的監控不 • 可x提升玩豕的彳5任度,增進玩家參與意願,便於整體賭場的資 訊及賭金管理,而且,更可做多種玩法的設計。 早’月!知之電子式讀牌裝置,是以攝影機操取整張撲克牌之 花色,再輸入電腦中與預存影像資料做圖形比對。然*,該種習 知裝置實施時,產生了結構複雜、攝影昂貴,成本高,影像比對程式 陕且昂貝,器材没備清潔維護不易,容易故障而影響準確率。 為了改善上述習知影像比對之技術的缺失,有人構想出簡單 的辨識技術。例如中華民國公告第_號專利案,是在撲克 牌設置UV墨水層,以紫外辭^辨識其數量轉知牌卡之花色 與數字。該前案雖有簡化辨識的效果,然而,因其僅是以數量來做 區別,對於-組有更錄的顯牌,賴設置大量的墨水區塊,不 僅讓牌面很雜亂,而且增加辨識的困難度與準雜,甚至會增加成 本。再例如中華民國公告第咖977財利案,其主要是在模克牌 面上設有數條條紋以組成條碼,细條碼機進行。然而,條碼 讀取技術’在使用_LM常發現有不易讀取驗況,而且條碼細微, 撲克牌需經常貼著桌面滑移,在很短的使用時間,便會將細微條碼 磨損,條碼稍有磨損,便不易判讀。 4 M438302Rape 1L = Branch = Tube _ request. In particular, for example, the park's Parker card shooting, Parker card big: by the strong family to enter the card to issue 'if the player I play the game, if there is no electronic auxiliary control game can not be completely recorded, it is easy to be questioned And there is unfairness, causing, and even playing the club is willing to participate, and f is the operation of the casino. • The casino adopts an electronic auxiliary control system to effectively monitor the game cards. • It can improve the playability of the game, increase the player's willingness to participate, facilitate the overall casino information and stake management, and, more can be done A variety of gameplay designs. Early 'month! Knowing the electronic card reading device, the camera uses the entire color of the playing card, and then enters the computer to compare with the pre-stored image data. However, when the conventional device is implemented, the structure is complicated, the photography is expensive, the cost is high, the image comparison program is Shaanxi and Angbei, and the equipment is not easy to clean and maintain, and it is easy to malfunction and affect the accuracy rate. In order to improve the lack of the above conventional image matching technique, a simple identification technique has been conceived. For example, in the Republic of China Announcement No. _ patent case, the UV ink layer is set on the playing card, and the number and color of the card are recognized by the UV word. Although the former case has the effect of simplifying the identification, however, because it is only a difference in quantity, for the group to have a more recorded card, it is necessary to set a large number of ink blocks, which not only makes the board messy, but also increases the identification. The difficulty and quasi-mixing will even increase the cost. For example, the Republic of China announced the No. 977 financial case, which mainly consists of several stripes on the card surface to form a bar code, and a fine bar code machine. However, the bar code reading technology 'is often difficult to read the test case when using _LM, and the bar code is subtle. The playing cards need to be often slipped on the table. In a short period of time, the bar code will be worn and the bar code is slightly If it is worn, it is not easy to interpret. 4 M438302
補充修正日期:2012年5月10日 有鏗於前述各式習知技術所產生之缺失,本創作人乃積極投 入研發,經長時間研究及實作,終能設計出確具實用功效與進步性 的本創作成果。為確保本申請人之研發心血及合法權益獲得保障, 爰依法具文提出專利申請。 【新型内容】 . 本創作之第一目的,在於提供一種結構簡化、高記憶容量、運 算簡易、快速辨識及低成本的遊戲牌及其方法。達成此一目的之 # 本創作技術手段,係包括有至少一遊戲牌本體、至少一設定區複 數個位置及至少一被感區塊。本體上設置包括有至少一牌面,牌面 上設置包括有代表該牌面的數值。設定區分佈在本體上。複數個 位置为佈在没定區,每一位置設定有一個二的次方數值,且各位置 之二的次方數值相互不同。至少有一位置設置有一被感區塊,被感 區塊用以被一運算單元之至少一光電讀取頭讀取。當光電讀取頭 讀取到被感區塊,即產生感測訊號予運算單元之一訊號處理單元, 由訊號處理單元依據該感測訊號取出該位置相對應之二的次方數 _ 值並予加總而獲得一基準數值,再依據該基準數值自運算單元内 建的資料庫中取出與該遊戲牌本體之該牌面相符合的標記例如數 值或花色以供利用。 本創作之第二目的,在於提供一種高記憶容量、運算簡易、快 速讀取與辨識的遊戲牌及其方法。達成此一目的之本創作技術手 段,係包括有至少一遊戲牌本體、至少一設定區、複數個位置及至 少一被感區塊。本體上設置包括有至少一牌面,牌面上設置包括有 代表該牌面的數值。設定區分佈在本體上。複數個位置分佈在設 5 M438302 :Supplementary Amendment Date: May 10, 2012 is due to the lack of the above-mentioned various conventional technologies. The creator is actively engaged in research and development. After a long period of research and implementation, the design can be practical and effective. The result of this creation of sex. In order to ensure that the applicant's research and development efforts and legal rights are protected, 专利 file a patent application. [New Content] The first purpose of this creation is to provide a game card with a simplified structure, high memory capacity, simple operation, fast identification and low cost. The technical means for achieving this goal includes at least one game card body, at least one set area, and at least one sensed block. The body arrangement includes at least one card face, and the card face includes a value representative of the card face. The setting area is distributed on the body. The plurality of positions are arranged in the undefined area, and each position is set with a second power value, and the power values of the second positions are different from each other. At least one of the locations is provided with a sensed block for reading by at least one of the optoelectronic read heads of an arithmetic unit. When the photoelectric reading head reads the sensed block, the sensing signal is sent to one of the signal processing units of the computing unit, and the signal processing unit extracts the second power _ value corresponding to the position according to the sensing signal and A reference value is obtained to obtain a reference value, and a mark such as a numerical value or a flower color corresponding to the card face of the game card body is taken out from the database built in the operation unit according to the reference value for use. The second object of the present invention is to provide a game card with high memory capacity, simple calculation, fast reading and recognition, and a method thereof. The creative technique for achieving this purpose includes at least one playing card body, at least one setting area, a plurality of positions, and at least one sensed block. The body arrangement includes at least one card face, and the card face includes a value representative of the card face. The setting area is distributed on the body. Multiple locations are distributed in 5 M438302:
補充修正日期:2012年5月 10曰 定區,並沿著至少一直線排列,每一位置設定有一個二的次方數值, 且各位置之二的次方數值相互不同。至少有一位置設置有一被感 區塊,被感區塊用以被一運算單元之呈一直線排列的複數個光電 讀取頭讀取。當光電讀取頭讀取到被感區塊,即產生感測訊號予運 算單元之一訊號處理單元,由訊號處理單元依據該感測訊號取出 該位置相對應之二的次方數值並予加總而獲得一基準數值,再依 據該基準數值自運算單元内建的資料庫中取出與該遊戲牌本體之 該牌面相符合的標記例如數值或花色以供利用。 鲁 本創作之第三目的,在於提供一種高記憶容量、運算簡易、快 速辨識功能及低成本的遊戲牌及其方法。達成此一目的之本創作 技術手段,係包括有至少一遊戲牌本體、至少一設定區、複數個位 置及至少一被感區塊。本體上設置包括有至少一牌面,牌面上設置 包括有代表該牌面的數值。設定區分佈在本體上。複數個位置分 佈在設定區,並分別沿著二直線排列,每一位置設定有一個二的次 方數值,且各位置之二的次方數值相互不同。至少有一位置設置有 鲁一被感區塊,被感區塊用以被一運算單元之至少二個光電讀取頭 讀取。當光電讀取頭讀取到被感區塊,即產生感測訊號予運算單元 之一訊號處理單元,由訊號處理單元依據該感測訊號取出該位置 相對應之二的次方數值並予加總而獲得一基準數值再依據該基 準數值自運算單元内建的資料庫中取出與該遊戲牌本體之該牌面 相符合的標記例如數值或花色以供利用。 【實施方式】 I.本創作之技術概念 為了改善習用缺失,本創作人乃研發設計出一種結構簡化、高 6 M438302 :Supplementary amendment date: May 2012 10 曰 The fixed area is arranged along at least a straight line. Each position is set with a second power value, and the power values of the two positions are different from each other. At least one of the locations is provided with a sensed block for reading by a plurality of optoelectronic read heads arranged in a line by an arithmetic unit. When the photoelectric reading head reads the sensed block, the sensing signal is sent to one of the signal processing units of the computing unit, and the signal processing unit extracts the second power value corresponding to the position according to the sensing signal and adds In total, a reference value is obtained, and according to the reference value, a mark such as a numerical value or a flower color corresponding to the card surface of the playing card body is taken out from the database built in the operation unit for use. The third purpose of Ruben's creation is to provide a game card with high memory capacity, simple calculation, fast recognition function and low cost. The creative technique for achieving the purpose includes at least one game card body, at least one setting area, a plurality of positions, and at least one sensed block. The body arrangement includes at least one card face, and the card face includes a value representative of the card face. The setting area is distributed on the body. A plurality of positions are arranged in the setting area, and are arranged along two straight lines, each position is set with a second power value, and the power values of the second positions are different from each other. At least one of the locations is provided with a Luyi-sensed block, and the sensed block is used to be read by at least two optoelectronic read heads of an arithmetic unit. When the photoelectric reading head reads the sensed block, the sensing signal is sent to one of the signal processing units of the computing unit, and the signal processing unit extracts the second power value corresponding to the position according to the sensing signal and adds In general, a reference value is obtained, and according to the reference value, a mark, such as a numerical value or a flower color, corresponding to the card surface of the playing card body is taken out from the database built in the operation unit for use. [Embodiment] I. The technical concept of this creation In order to improve the lack of use, the creator developed a simplified structure, high 6 M438302:
年月5 了to修正曰期:2012年5月10曰 §己憶容量、運算簡易、快速辨識及低成本的遊戲牌結構。如圖卜 14、22及23所示,主要是在遊戲牌本體1〇上設定複數個位置21, 於每一位置21設定二的次方數值,並在對應的位置21上設置可由 光電讀取頭感應讀取馳感區塊3卜藉由簡單地感應讀取被感區 塊,取得對應位置21的二的次方數值,經簡單加總而快速獲得遊戲 牌的標§己。本創作結構簡化,記憶容量高,運算快速製作容易,可 .有效地應用於各式遊戲牌(樸克牌、骰子、麻將)。例如圖工所示 • 之遊戲牌本體10為樸克牌,樸克牌有大小丑、黑桃、紅心、鑽石 及梅花等各式的標記40,其中黑桃、紅心、鑽石及梅花分別有” J” 到13的代表數值,樸克牌之牌面上的記號A或1個黑桃所代表 相符合的數值為1,記號J或侍從人像的圖形所代表相符合的數值 為’’ Π”,記號Q或皇后人像的圖形所代表相符合的數值為” 12”, 記號κ或國王人像的圖形所代表相符合的數值為” 13,,。例如圖 22所示之遊戲牌本體1〇為骰子,骰子各面的標記4〇為凹點所構成 的點狀圖形,凹點數量所代表相符合的數值分別為丨至6。再例如 • 圖23及24所示之遊戲牌本體10為麻將,麻將牌面的標記40有文 子萬、筒、索、一般文字、框及字花等,其有相對應代表的數值或 花色。而無論是樸克牌、骰子或麻將,只要配合有本創作的設置, 即可簡單快速地取得遊戲牌之資訊以供利用。 基於上述的技術概念,應用現今已有的加工技術及材料技術, 即可元成本創作之實作,及達成目的。亦即本創作可採用現有的 光學讀取頭或磁帶讀取頭作為光電讀取頭。而被感區塊可以該光 學讀取頭可讀取之螢光材料印制或以該磁帶讀取頭可讀取之金 屬帶或磁帶的材料彼覆在位置21上,本創作即可實現。 7 M438302 : 補充修正日期:20丨2年5月丨〇曰Year 5 to the revised period: May 10, 2012 § Recall the capacity, simple calculation, fast identification and low-cost game card structure. As shown in Figures 14, 22 and 23, a plurality of positions 21 are mainly set on the playing card body 1 , and a power value of two is set at each position 21, and is set to be photoelectrically read at the corresponding position 21. The head sensing reads the sensing block 3 by simply inductively reading the sensed block, obtaining the second power value of the corresponding position 21, and quickly obtaining the standard of the playing card by simply summing up. The creation structure is simplified, the memory capacity is high, the calculation is quick and easy to make, and the utility model can be effectively applied to various game cards (Parker, scorpion, mahjong). For example, the game card body 10 shown in Fig. is the Parker brand. The Parker brand has a variety of marks 40, such as big clown, spades, red hearts, diamonds and plums. Among them, spades, red hearts, diamonds and plum blossoms respectively have " The representative value of J" to 13 is the value of the mark A or 1 spade on the card of the Parker card, and the value represented by the mark J or the portrait of the portrait is "' Π" The figure of the symbol Q or the portrait of the queen represents a value of "12", and the figure of the mark κ or the figure of the king represents a value of "13,". For example, the game card body 1 shown in Fig. 22 is a dice, and the mark 4〇 on each side of the dice is a dot pattern formed by pits, and the number of pits represents a value corresponding to 丨6. For example, the game card body 10 shown in Figs. 23 and 24 is a mahjong, and the mark 40 of the mahjong board has a text, a tube, a cable, a general text, a frame, a flower, and the like, which have corresponding values or colors. Whether it is a Parker card, a scorpion or a mahjong, as long as it is equipped with the settings of this creation, the information of the game card can be obtained quickly and easily for use. Based on the above technical concept, the application of the existing processing technology and material technology can be used to create the cost and achieve the goal. That is, the present invention can use an existing optical pickup or tape reading head as an optical pickup. The sensible block can be printed by the fluoroscopic material readable by the optical pickup or by the material of the metal tape or tape readable by the tape reading head at position 21. 7 M438302 : Supplementary Amendment Date: May 2, 2, 丨〇曰
Π·本創作之第一實施例 請配合參看圖1至14所示,達成本創作第一及第王目!^^ 種具體實施例’係設計包括有至少—職牌本體ig、至少一設定區 20、一複數個位置21及至少—被感區塊3Q。兹將本實施例中的各技 術元件之具體結構分述如下。Π······································································ A region 20, a plurality of locations 21, and at least a sensed block 3Q. The specific structure of each of the technical elements in this embodiment will be described as follows.
本實施例中,遊戲牌本體1〇為樸克牌其上設置有一牌面 1卜牌面11上3又置有代表該牌面的標記4〇,該標記4〇可為文字、 符號、圖形或-般常用的花色,或文字、符號與圖形的至少二個的 組合如圖1所7F之樸克牌的遊戲牌本體1〇,其上的標記4〇有一 個大黑桃及文字A,其代表的花色為黑桃而數值為”卩,。如圖2 所示之樸克牌的遊戲牌本體10,其上的標記4〇有七個中里桃及文 字7,其代表的花色為黑桃而數值為,,7”。如圖3所示之樸克牌的 遊戲牌本體10,其上的標記40有十個中黑桃及文字1〇,盆代表的 花色為黑桃喊值為” 1()”。如圖4所枚樸克牌的軸牌本體 10’其士的,記40有-個大紅心及文字Α,其代表的花色為紅心而 數值為” 1”。㈣5所示之樸克牌的遊戲牌本體1(),其上的標記 40有七個中紅、及文子7,其代表的花色為紅心而數值為,,7”。 如圖6所示之樸克牌的遊戲牌本體1(),其上的標記4()有十個中紅 心及文字10,其代表的花色為紅心而數值為” 1〇”。如圖7所示之 樸克牌的遊戲牌本體1〇,其上的標記40有一個大鑽石及文字/其 代表的花色為鑽石哺值為”丨,、如圖8所示之樸克牌的遊戲牌 本體10,其上的標!己40有七個中鑽石及文字7,其代表的花色為鑽 石而數值為” 7”。如圖9所示之樸克牌的遊戲牌本體1〇,其上的 標記40有十個中鑽石及文字10,其代表的花色為鑽石而數值 8 M438.302 : 也修正 曰補充 補充修正曰期:20丨2年5月丨〇曰 為10 。一套樸克牌有54張遊戲牌本體,除了” Joke〆’之外, 每一遊戲牌本體10的牌面上分別設有與其代表數值相對應的花色, 而且都有四張的代表數值是相同但花色不同,然而由於各張遊戲 牌本體10在位置21上所設置的被感區塊3〇相互不同,在被感應 讀取後所得的基準數值相互不同,訊號處理單元52依據基準數值 便能獲得遊麟本體1〇之牌面u上正翻代絲似相對應的 花色所組成的標記40。 本實施例中,設定區20分佈在遊戲牌本體1〇上,亦即每一個 遊戲牌本體10 Ji設置有設定區% -般是與標記4()分別分佈在遊 戲牌本體10不同的位置上,藉以使設定區2〇與標記4〇做區隔。 如圖1所示,本實施例中是在牌面Π的首、尾端分別有設定區20, 如此,遊戲牌本體10旋轉一百八十度均能有效被讀取。 本實施例中,如圖13及14所示,複數個位置乐21分佈定義在 設定區μ,瓣:娜剛。如 配使用的運算單元5G連接有二個光電讀取頭51,—光電讀取頭51 負責讀取第-列,另-光電讀取頭51負責讀取第二列。配合參看 圖18至21所示,聽合雜二败诚應树54/55, #遊戲牌本 體10在發牌導槽60中移動遮蔽第一個定位感應元件54時,即啟 動二個光電讀取頭5卜次;若同時遮蔽第—個及第二個定位_ 元件54/55時,#再啟動二個光電讀取頭51 一次;若第一個定位感 應元件54不再被遮蔽,則再啟動二個光電讀取頭51 一次。本創作 於每-個位置21設定有—個二的次方數值,且各位置21之二的次 方數值相互不同。如圖13及14所示,本創作於該等位置21依序 «又疋2 2、2、2、2、25等二的次方數值。本創作複數個位置 9 M438.302 : 奉月έ 修正曰期:2012年5月丨〇曰In this embodiment, the playing card body 1 is a Parker card having a card surface 1 on the card surface 11 and a flag 4 代表 representing the card surface, the mark 4〇 can be a text, a symbol, a graphic Or a commonly used suit, or a combination of at least two of characters, symbols and graphics, as shown in Fig. 1 of the 7F game card body 1〇, the mark 4 on it has a large spade and the letter A, The representative color is "peach" and the value is "卩," as shown in Figure 2, the game card body 10 of the Parker card, the mark 4 on it has seven Zhongli peaches and the text 7, which represents the black color. Peach and the value is, 7". As shown in Fig. 3, the game card body 10 of the Parker card has ten black peaches and a character 1 on the mark 40, and the pot represents a black peach shout value of "1 ()". As shown in Figure 4, the card body of the Parker brand 10's, the 40 has a big red heart and a text Α, which represents the red color and the value is "1". (4) The game card body 1 () of the Parker card shown in 5, the mark 40 on which there are seven medium red, and the text 7 is represented by a red heart and the value is, 7". As shown in FIG. The game card body 1 () of the Parker card, the mark 4 () on it has ten red hearts and the text 10, and the representative color is the red heart and the value is "1 〇". The puak card shown in Fig. 7 The playing card body 1〇, the mark 40 on it has a large diamond and the text/the representative color thereof is a diamond feeding value “丨, as shown in FIG. 8 , the playing card body 10 of the Parker card, on which Mark! There are seven diamonds and text 7 in the 40. The representative color is diamond and the value is "7". As shown in Fig. 9, the game card body 1〇, the mark 40 on it has ten diamonds and a letter 10, and the representative color is diamond and the value is 8 M438.302: also corrected 曰 supplementary supplementary correction曰Period: 20丨2 years, May is 10. A set of Parker cards has 54 game card bodies. Except for "Joke〆", each card body 10 has a suit color corresponding to its representative value, and each has four representative values. The same but different colors, however, since the sensed blocks 3 设置 set by the respective playing card bodies 10 at the position 21 are different from each other, the reference values obtained after being sensed and read are different from each other, and the signal processing unit 52 according to the reference value The marker 40 formed by the corresponding color of the plaque on the card face of the lining body can be obtained. In this embodiment, the setting area 20 is distributed on the playing card body 1 ,, that is, each playing card. The body 10 Ji is provided with a setting area %, which is generally distributed at a position different from the mark 4 () in the playing card body 10, so that the setting area 2 is separated from the mark 4. As shown in Fig. 1, the present embodiment In the example, the first and the last ends of the card face have a setting area 20, so that the game card body 10 can be effectively read by rotating one hundred and eighty degrees. In this embodiment, as shown in FIGS. 13 and 14, A plurality of positions of the music 21 distribution are defined in the setting area μ, the flap: Just as the operating unit 5G is used, two photoelectric reading heads 51 are connected, the photoelectric reading head 51 is responsible for reading the first column, and the other optical reading head 51 is responsible for reading the second column. As shown in FIG. 21, when the game card body 10 moves and shields the first positioning sensing element 54 in the card guiding slot 60, the two photoelectric reading heads 5 are activated. If the first and second positioning elements 54/55 are simultaneously masked, # restarts the two photoelectric reading heads 51 once; if the first positioning sensing element 54 is no longer obscured, then two more are activated. The photoelectric reading head 51 is once. This creation is set to have a second power value at each position 21, and the power values of the two positions of the two positions are different from each other. As shown in FIGS. 13 and 14, the present invention is The equal position 21 is in the order «2, 2, 2, 2, 25, etc. The second power value. The number of positions in this creation is 9 M438.302 : Fengyue έ Revision period: May 2012丨〇曰
織充I • 21之二的次數值為依序自0〜η的整數;η為自然數,其隨一組遊戲 牌的標記40數量或標記40的代表數值增加而增加;例如骰子只有 6個標記且數值只有6,次方數只要” 2”即足夠;樸克牌標記數量 有54個,且最高代表數值只有” 13”,次方數只要” 5”即足夠;麻 將標記數量有144個,且最高代表數值只有,,9”,次方數只 要’’ 7”即足夠。 本實施例中,請配合參看圖1及18至21所示,遊戲牌本體1〇 鲁 於設定為2°之位置21設置有一被感區塊30。遊戲牌本體1〇在發 牌導槽中移動,當遊戲牌本體10在發牌導槽60中移動遮蔽第一個 定位感應元件54時,即啟動二個光電讀取頭51 —次,此時其一光 電讀取頭51讀取到2°位址有被感區塊51,而21位址無被感區塊51, 故而獲得2°數值。當遊戲牌塊本體1〇繼續移動而同時遮蔽第一個 及第二個定位感應元件54/55時,即再啟動二個光電讀取頭51 一 次,此時22及23位置21均無被感區塊30,故未獲得可累加的數值。 當遊戲牌塊本體1〇繼續移動而使第一個定位感應元件54不再被 • 遮蔽’則再啟動二個光電讀取頭51 —次,此時24及25位置21均無 被感區塊30,故未獲得可累加的數值。依此類推以下的各例子的操 作及結果。 本創作的基本原理,係當光電讀取頭51感測讀取到設在設定 為2之位置21上的被感區塊3〇,即產生感測訊號予運算單元5〇 之-訊號處理單元52,由訊號處理單^ 52依據該感測訊號取出與 該位置21相對應之二的次方數值,並將所取出之全部設有被感區 塊30之位f 21的二的次方數值予加總而獲得一基準數值再依據 該基準數值自運算單元50内建的資料庫53中取出與該遊戲牌本 y巧修正 年月日α、 補无 體10之該牌面11相符合的標記40以供利用,所謂利用係例如在 顯示器上做顯示,或儲存到最終資料庫中以做派彩記錄及其他需 要之資訊管理。如圖1之示例,加總算得的基準數值為,,Γ,故所 獲得之標記40為黑桃” r。同理,如圖2所示,設定為2。、21、22The number of times of weaving I • 21 bis is an integer from 0 to η in sequence; η is a natural number, which increases with the number of markers 40 of a set of playing cards or the representative value of the marker 40; for example, only 6 dice Marked and the value is only 6, the number of powers is enough as long as "2"; the number of Parker cards is 54, and the highest representative value is only "13", the number of powers is only "5" is enough; the number of mahjong marks is 144 And the highest representative value is only, 9", the number of powers is enough as long as ''7'. In the present embodiment, as shown in Figs. 1 and 18 to 21, the game card body 1 is provided with a sensed block 30 at a position 21 set to 2°. The playing card body 1〇 moves in the card guiding slot. When the playing card body 10 moves and shields the first positioning sensing element 54 in the card guiding slot 60, the two photoelectric reading heads 51 are activated once. One of the photoelectric reading heads 51 reads the sensed block 51 at the 2° address, and the 21st address has no sensed block 51, so that a value of 2° is obtained. When the game card body 1〇 continues to move while shielding the first and second positioning sensing elements 54/55, the two photoelectric reading heads 51 are restarted once, and the 22 and 23 positions 21 are not felt at this time. Block 30, so no accumulable values are obtained. When the game card body 1〇 continues to move so that the first positioning sensing element 54 is no longer masked, then the two photoelectric reading heads 51 are activated again, and at this time, the 24 and 25 positions 21 have no sensed blocks. 30, so no accumulable values were obtained. The operation and results of the following examples are also derived. The basic principle of the present invention is that when the photoelectric reading head 51 senses and reads the sensed block 3 set at the position 21 set to 2, the sensing signal is generated to the arithmetic unit 5 - the signal processing unit 52. The signal processing unit 52 extracts the power value of the second corresponding to the position 21 according to the sensing signal, and sets all the extracted values to the second power of the second position of the sensed block 30. A reference value is obtained to obtain a reference value, and then the reference value is taken out from the database 53 built in the operation unit 50, and the card 11 is matched with the card 11 of the game card y. The mark 40 is for use, and the so-called use is displayed, for example, on a display, or stored in a final database for color management and other required information management. As shown in the example of Fig. 1, the calculated reference value is ,, Γ, so the obtained mark 40 is a spade "r. Similarly, as shown in Fig. 2, it is set to 2, 21, 22
補充修正日期:2012年5月ι〇日 之各位置21分別設置有一被感區塊30,加總算得的基準數值 為” 7”,故獲得之標記40為黑桃,’ Τ’。如圖3所示,設定為21、 2之各位置21分別設置有一被感區塊30,加總算得的基準數值 為1〇 ,故獲得之標記40為黑桃” 10”。如圖4之示例,設定為 21、22、23之各位置21分別設置有一被感區塊30,加總算得的基準 數值為” 14”,故獲得之標記40為紅心,,Γ。如圖5所示,設定 為22、24之各位置21分別設置有一被感區塊30,加總算得的基準 數值為20”,故獲得之標記4〇為紅心” 7”。如圖6所示,設定 為2°、22、24之各位置21分別設置有一被感區塊30,加總算得的 基準數值為” 23”,故獲得之標記40為紅心,’ 10”。如圖7之示 例’設定為2°、21、23、24之各位置21分別設置有一被感區塊30, 加總算得的基準數值為,,27”,故獲得之標記40為鑽石,,Γ。如 圖8所示,設定為2°、25之各位置21分別設置有一被感區塊30, 加總算得的基準數值為,’ 33”,故獲得之標記40為鑽石” 7”。如 圖9所示,設定為22、25之各位置21分別設置有一被感區塊3〇, 加總算得的基準數值為,,36”,故獲得之標記40為鑽石” 10”。 如圖10之示例,設定為23、25之各位置21分別設置有一被感區塊 30,加總算得的基準數值為,,4〇”,故獲得之標記4〇為梅 花’’ Γ。如圖11所示,設定為21、22、23、25之各位置21分別設 置有一被感區塊30,加總算得的基準數值為,,46”,故獲得之標記 M438302: 修正 補充 補充修正日期:2012年5月10曰 40為梅花” 7”。如圖12所^^ ^&各位置21分 別6又置有被感區塊30,加總算得的基準數值 標記40為梅花” 1〇”。 班.本創作之第二實施例 請配合參看圖15至17所示達成本創作第二目的的一種具體 實施例,係設計包括有至少-補牌本體1()、至少—設定區2〇、 複數個位置21及至少—被感區塊3Q。歸本實施射的各技術元 件之具體結構分述如下。 本實施财,遊戲牌本體10為樸克牌,其上設置有一牌面 11。牌面11上。又置有代表該牌面的標記4〇,該標記4〇可為文字、 符號或圖形,或文字、符號與圖形的至少二個的組合。如圖15所 示之樸克牌的遊戲牌本體1G,其上的標記4G有—個大黑桃及文字 A,其代表的花色為黑桃而數值為,,Γ。 本實施例+,設定區20分佈在遊戲牌本體1〇上,亦即每一個 遊戲牌本體10上設置有設雜2〇,-般是與標記4()分別分佈在遊 戲牌本體10不同的位置上,藉以使設定區2〇與標記4〇做區隔。 本實施例中,如圖16所示,複數個位置21分佈定義在設定區 20上,並沿著一直線等距排列。每一個位置21設定有一個二的次 方數值,且各位置21之二的次方數值相互不同。本創作 置21依序設定f、23、24、25等二的次方數值/如圖17 所示,本創作所搭配使用的運算單元50連接有與最多數目之被感 區塊30相等的數量之光電讀取頭51,本圖示例為六個光電讀取頭 K1 a 本實施例令,如圖15至17所示,於設定為2。之位置21設置有 12 51 M438302 : ,巧修iE 補充修正日期:2012年5月丨〇日 M438302 : ,巧修iE 補充修正日期:2012年5月丨〇日 iL. -被感區塊30。被感區塊30被運算單元5〇之光電讀取頭μ感測 到以做讀取的動作。當光電讀取頭51感測讀取到設在設定為2〇 之位置21上的被感區塊30,即產生感測訊號予運算單元5〇之一訊 號處理單元52,魏魏料元52依缝_訊餘&與該位置 21相對應之二的次方數值,並將所取出之全部設桃感區塊3〇之 位置21的二的次方數值予加總而獲得一基準數值,再依據該基準 數值自運算單元5〇峨的資料庫53中取出與該遊戲牌本體ι〇之 鲁該牌面11相符合的標記40以供利用,所謂利用例如在顯示器上做 顯示’或儲存到最終資料庫切做派彩記錄及其他需要之資訊管 理。如圖16及17之示例,第一個光電讀取頭51讀到位在第一位 21,的被感區塊3〇,只有2〇的數值經加總算得的基準數值 為1 ,故所獲得之標記40為黑桃,,1”。 、斤述僅為本創作之可行實施例,並義以限^本創作 之^翻,凡舉依據下列請求項所述之内容、特徵以及其精神 為之其物_效實施,賴包含於本創作之補範圍. 實J::、體界疋於請求項之結構特徵,未見於同類物品,且且 ㈣^維護本帽人合法之權益。 糸本㈣之额料黑桃1域克牌,且 的實施例示意圖。 W肺-罝綠上 圖2係本創作之遊戲牌 的實施例示意圖。 為黑桃7之樸克牌,且位置分佈在二直線上 13 補充修正日期:2012年5月丨〇日 n诚修正 年月s>補充 圖3係本創作之遊鱗為黑桃iQ之樸克牌且位置分佈在二直線 上的實施例示意圖。 圖4係本創作之遊鱗為紅^ 1之就牌,且位置分佈在二直線上 的實施例示意圖。 圖5係本創作之遊戲牌為紅心7之樸克牌,且位置分佈在二直線上 的實施例示意圖。 圖6係本創作之遊戲牌為紅心10之樸克牌,且位置分佈在二直線 上的實施例示意圖。 圖7係本創作之遊戲牌為鑽石i之樸克牌且位置分佈在二直線上 的實施例示意圖。 圖8係本解之遊戲牌為鑽^ 7之就牌,錄置分佈在二直線上 的實施例示意圖。 圖9係本創作之遊戲牌為鑽石1〇之樸克牌且位置分佈在二直線 上的實施例示意圖。 圖10係本創作之遊戲牌為梅花1之樸纟牌,且位置分佈在二直線 上的實施例示意圖。 圖11係本創作之遊戲牌為梅花7之樸克牌,且位置分佈在二直線 上的實施例示意圖。 圖12係本創作之遊戲牌為梅花10之樸克牌,且位置分佈在二直線 上的實施例示意圓。 圖13係本創作之遊戲牌為黑桃1之樸克牌,位置標示有二的次方 數且分佈在二直線上的實施例示意圖。 M438.302Supplementary correction date: Each of the positions 21 of May 2012 is set to have a sensed block 30, and the calculated reference value is "7", so the obtained mark 40 is a spade, 'Τ'. As shown in Fig. 3, each of the positions 21 set to 21 and 2 is provided with a sensed block 30, and the total reference value is 1 〇, so that the obtained mark 40 is a spade "10". As shown in Fig. 4, each of the positions 21 of 21, 22, and 23 is provided with a sensed block 30, and the calculated reference value is "14", so that the obtained mark 40 is a red heart, Γ. As shown in FIG. 5, each of the positions 21 set to 22 and 24 is respectively provided with a sensed block 30, and the calculated reference value is 20", so that the obtained mark 4 is a red heart "7". It is shown that each of the positions 21 of 2°, 22, and 24 is provided with a sensed block 30, and the calculated reference value is "23", so the obtained mark 40 is a red heart, '10'. As shown in the example of FIG. 7 , each of the positions 21 set to 2°, 21, 23, and 24 is provided with a sensed block 30, and the total reference value is 27, so that the obtained mark 40 is a diamond, As shown in Fig. 8, each of the positions 21 set to 2° and 25 is provided with a sensed block 30, and the calculated reference value is '33', so the obtained mark 40 is diamond "7". As shown in Fig. 9, each of the positions 21 set to 22, 25 is provided with a sensed block 3, and the calculated reference value is 36", so that the obtained mark 40 is a diamond "10". In the example of 10, each of the positions 21 set to 23 and 25 is provided with a sensed block 30, and the calculated reference value is 4 〇", so the obtained mark 4〇 is plum''. As shown in FIG. 11, each of the positions 21 set to 21, 22, 23, and 25 is respectively provided with a sensed block 30, and the calculated reference value is 46", so the obtained mark M438302: correction supplementary supplementary correction Date: May 10, 2012 is the plum blossom "7". As shown in Fig. 12, ^^^& each position 21 is respectively placed with the sensed block 30, and the total calculated reference value mark 40 is plum blossom" 1第二". The second embodiment of the present application, please refer to the specific embodiment of the second object of the present invention as shown in Figs. 15 to 17, and the design includes at least - the binding body 1 (), at least - the setting area 2〇, a plurality of positions 21 and at least the sensed block 3Q. The specific structure of each technical component of the present embodiment is as follows. In this implementation, the game card body 10 is a Parker card, and a card is placed thereon. 11. On the face 11 is further provided with a mark 4 代表 representing the face, the mark 4 〇 can be a text, a symbol or a figure, or a combination of at least two of a character, a symbol and a figure. The game card body 1G of the Parker brand, the mark 4G on it has a large spade and a letter A, which represents The color is a spade and the value is Γ. In this embodiment, the setting area 20 is distributed on the playing card body 1 ,, that is, each playing card body 10 is provided with a set of 2 〇, generally with the mark 4 () are respectively distributed at different positions of the playing card body 10, so that the setting area 2〇 is separated from the mark 4〇. In this embodiment, as shown in FIG. 16, a plurality of positions 21 are distributed on the setting area 20. And arranged equidistantly along a straight line. Each position 21 is set with a second power value, and the power values of the two positions of the two positions are different from each other. The original setting 21 sequentially sets f, 23, 24, 25, etc. The second power value / as shown in Fig. 17, the arithmetic unit 50 used in conjunction with the present invention is connected with the number of photoelectric reading heads 51 equal to the maximum number of sensed blocks 30, and the figure is illustrated as six photoelectrics. The read head K1 a is as shown in Figures 15 to 17, set at position 21. The position 21 is set to 12 51 M438302 : , Qiao repair iE Supplementary correction date: May 5, 2012, M438302 : , Qiao Xiu iE Supplementary Amendment Date: May 2, 2012, iL. - Sensed Block 30. Sensed Block 30 was The photoelectric reading head μ of the computing unit 5 senses the action of reading. When the photoelectric reading head 51 senses the sensed block 30 set at the position 21 set to 2, the generated block 30 is generated. The sensing signal is sent to the arithmetic unit 5, one of the signal processing units 52, and the Weiwei material element 52 is separated from the second power value corresponding to the position 21, and all the extracted regions are set. The power value of the second position of the block 21 is added to obtain a reference value, and the card is extracted from the database 53 of the computing unit 5〇峨 according to the reference value. 11 matching marks 40 are available for utilization, so-called display by using, for example, display on the display or storage to the final database for color management records and other required information management. As shown in FIGS. 16 and 17, the first photo-reading head 51 reads the sensed block 3〇 located at the first bit 21, and the value of only 2〇 is calculated by adding the reference value to 1, thereby obtaining The mark 40 is a spade, 1". The description is only a feasible embodiment of the present creation, and is limited to the creation of the present, which is based on the content, characteristics and spirit of the following claims. Its implementation is based on the scope of this creation. Real J::, the body is in the structural characteristics of the request, not found in the same category, and (4) ^ safeguard the legal rights of the cap. (4) Schematic diagram of the embodiment of the black peach 1 domain card, and the example of the embodiment. W lung-罝 green Figure 2 is a schematic diagram of the embodiment of the game card of the creation. It is the Parker card of the spades 7 and the position is distributed in two Straight line 13 Supplementary correction date: May 2012, the next day, the date of the revision of the year is s> Supplementary Figure 3 is a schematic diagram of an embodiment of the creation of the scales of the spades iQ and the position is distributed on two straight lines. Fig. 4 is a schematic view showing an embodiment in which the scale of the creation is a red card and the position is distributed on two straight lines. The game card of this creation is the plan of the red card 7 and the position is distributed on the two straight lines. Fig. 6 is the implementation of the game card of the red heart 10, and the position is distributed on the two straight lines. Fig. 7 is a schematic diagram of an embodiment in which the game card of the present creation is a rock card of diamond i and the position is distributed on two straight lines. Fig. 8 is a game card of the present solution, which is a card of the drill ^7, and the record is distributed in A schematic diagram of an embodiment on a two-line line. Figure 9 is a schematic diagram of an embodiment in which the game card of the present invention is a plaque of diamonds and the position is distributed on two straight lines. Figure 10 is a game card of the present creation. Figure 11 is a schematic diagram of an embodiment in which the position is distributed on two straight lines. Fig. 11 is a schematic diagram of an embodiment in which the game card of the present creation is a punk card of plum 7 and the position is distributed on two straight lines. The figure is the circle of the Pakke brand of the plum blossom 10, and the position is distributed on the two straight lines. Figure 13 is the game card of the creation of the Peach card of the spade 1, the position is marked with the second power of two and distributed in two A schematic diagram of an embodiment on a straight line. M438.302
補充修正曰期:2012年5月10日 圖 之樸克牌,位置標示有二的次方 單元的實施例示意圖。 之樸克牌,位置分佈在一直線上 14係本創作之遊戲牌為^ 數且分佈在二直線上,及搭配運算 圖15係本創作之遊戲牌為黑桃1 的實施例示意圖。 作1鱗為黑桃1之樸克牌,位置標示有二的次方 =佈在—直線上,及搭配運算單元的實施例示意圖。 勒八二本到作之遊戲牌為黑桃i之樸克牌,位置標示有二的次方 佈在直線上,及搭配運算單元的實施例示意圖。 Ξ之顿牌為樸克牌放置在運㈣上的示意圖。 立’、j作之遊戲牌為樸克牌位在運算單元之第一位的示 思圖。 =〇係本創作,輸綠蝴單㈣:位置上的示 圖 意圖 1丨係本創版物^細位置上的示 圖22係本創作之遊戲料鮮的示意圖。 圖23係本創作之遊戲牌為麻將一萬的示意圖。 圖24係本創作之遊戲牌為麻將九萬的示意圖。 【主要元件符號說明】 遊戲牌本體1〇 牌面11 設定區20 15 M438.302: 補充修正日期:2012年5月10日Supplementary Amendment: May 10, 2012 Figure of the map of the Parker card, the position of the second unit of the second unit. The Parker card, the position is distributed on the straight line. The 14 series of the game cards are ^ and distributed on the two lines, and the matching operation. Figure 15 is a schematic diagram of the embodiment of the game card of the creation of the spade 1. The 1 scale is the Parker card of the spade 1, and the position is marked with the second power = cloth on the line, and a schematic diagram of the embodiment of the operation unit. The game card of Le B. 2 is the Parker card of the spades, the position of the second is placed on the line, and the schematic diagram of the embodiment of the operation unit. The Ξ之顿牌 is a schematic diagram of the Parker card placed on the transport (four). The game cards made by Lie and J are the first maps of the Parker brand in the first place of the computing unit. = 〇 本 本 本 输 输 输 输 输 输 输 输 本 本 本 本 本 本 本 本 本 本 本 本 本 本 本 本 本 本 本 本 本 本 本 本 本 本 本 本 本 本 本 本 本Figure 23 is a schematic diagram of the game card of the creation of Mahjong 10,000. Figure 24 is a schematic diagram of the game card of the creation of the mahjong 90,000. [Description of main component symbols] Game card body 1〇 Card surface 11 Setting area 20 15 M438.302: Supplementary correction date: May 10, 2012
. 位置21 • 被感區塊30 標記40 運算單元50 光電讀取頭51 ' 訊號處理單元52 ·· 資料庫53 定位感應元件54/55 • 發牌導槽60Position 21 • Sensible block 30 Mark 40 Operation unit 50 Photoelectric read head 51 'Signal processing unit 52 ··Repository 53 Positioning sensing element 54/55 • Dealing guide 60
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| TW101202858U TWM438302U (en) | 2012-02-16 | 2012-02-16 | High-quality electric identifying game card |
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| TW101202858U TWM438302U (en) | 2012-02-16 | 2012-02-16 | High-quality electric identifying game card |
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| TW101202858U TWM438302U (en) | 2012-02-16 | 2012-02-16 | High-quality electric identifying game card |
Country Status (1)
| Country | Link |
|---|---|
| TW (1) | TWM438302U (en) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| TWI739069B (en) * | 2019-03-04 | 2021-09-11 | 仁寶電腦工業股份有限公司 | Gaming device and gaming device recognition method |
-
2012
- 2012-02-16 TW TW101202858U patent/TWM438302U/en not_active IP Right Cessation
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| TWI739069B (en) * | 2019-03-04 | 2021-09-11 | 仁寶電腦工業股份有限公司 | Gaming device and gaming device recognition method |
| US11247122B2 (en) | 2019-03-04 | 2022-02-15 | Compal Electronics, Inc. | Gaming device and gaming device recognition method |
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