M409873 行顯示。 相較於習知的體感遊戲機,由於本創作之電子娛樂裝 置係應用儲存於地圖資料庫中之實境地圖影音資料來取代 傳統的模擬畫面’所以可讓使用者在使用過程中同時體驗 絕佳的臨場感與參與感’其次,由於本創作係可在藉由動 作偵測模組來偵測使用者之動作之餘,同時利用影像操取 模組來擷取使用者之影像,進而再透過運算模組進行綜合 性的分析以令顯示模組即時顯示對應的實境地圖影音資 料,故更可提供使用者絕佳的使用品質與操控精度。 【實施方式】 以下係耩由特疋的具體實例說明本創作之實施方 式’熟悉此技藝之人士可由本說明書所揭示之内容輕易地 瞭解本創作之其他優點與功效。 請參閱第1圖’係緣示本創作之應用實境地圖影音資 tr娱樂裝置㈣統架構圖,如圖所示,應用實境地 =影音資料之電子娱樂裝置1係包括地圖資料庫像 擷取模組π、運算模組12、及顯示模纟且13。 ,、 •二也圖資料庫1〇係用以儲存實境地圖影音資料,例如 只際的衔道景像圖像、聲音或連續影像。 影像擷取模組11係用以擷取使用者 莫組11係可例如為内建或外接之 置,並於開機後持續地針對電子娛樂 〜裝 各種角度的影像擷取。 '、、 進行 運算模乡且12係用以對影像齡模組11榻取之該使用 5 M409873 者之影像,進行综合性的分析,藉以即時地產生出對應的 移動判斷命令,進而再依據該移動判斷命令由地圖資料庫 10中擷取出對應之實境地圖影音資料。於本實施形態中, 移動判斷命令係可例如為前進、停止、後退、加速、減速、 右轉或左轉命令,以由地圖資料庫10中擷取出對應動作之 實境地圖影音貧料。 顯示模組13係用以即時地顯示出運算模組12擷取出 之實境地圖影音資料予該使用者,讓使用者有身歷其境的 感覺。 詳言之,使用者在實際地啟動本創作之電子娛樂裝置 1後,可先於電子娛樂裝置1提供之設定介面中設定起始 位置,以令電子娛樂裝置1先自地圖資料庫10中取出起始 位置的實境地圖影音資料,並於顯示模組13中予以顯示, 緊接著,影像擷取模組11會同步開始針對使用者之影像分 別進行擷取,而運算模組12在接收到影像擷取模組11所 擷取之使用者影像後,會進行綜合性地邏輯分析,以由地 圖資料庫10中擷取出對應使用者動作之實境地圖影音資 料,且持續於顯示模組13中顯示,換言之,顯示模組13 不但會顯示起始地點的實境地圖影音資料,更會依據使用 者的影像來更新顯示模組13顯示之實境地圖影音資料,藉 以令顯示模組13顯示之顯示畫面隨著使用者的影像及動 作變化而改變,進而讓使用者產生有如身歷其境的絕佳臨 場感。 於另一較佳實施形態中,該電子娛樂裝置復包括動作 二像_取模組li所掷取之使用者的臉部 =姿態影像,此時,運算模組12復可對=、動作影像及 :識出之臉部影像、動作影像及/或姿態識單元m f生對應於使用者的視覺角度之視角資訊:行分析,以 2…可依據產生出的視角資訊調整進-步’運算 ^之實境地圖影音資料的視點位置,^^模組13中 脊在使用過程中向右方轉身或向右方轉二士來說,當使用 〜影音資料 而運异模組12又包含有圖像 策由地圖資料庫1G中翁出 =122,則用以辨 像内容,以產生對應之物體資訊,此兄圖影音資料中之圖 从依據圖像辨識單元12 時,運鼻模組12遂用 巧喊早兀122產生之物 土 並藉由該顯示模組13即時地顯°^作提示資 ,來說1像辨識單元122可辨識==^示資訊, 中具有之障礙物,像是建築、車輛、圖影音資料 :_據此解析出障礙物之方位運算模 而產生例如為“有障礙物 及/或種類,進 之動作提示資訊供顯亍槎或有障礙物,請向右” 便用過程中與實境地顯心藉此增加使用者 、I境地圖影音資料的互動 用者的認同感。 進一步提高使 進「步瞭解本創作’請參閱第3圖所例示的一顯 行略跑運動二1解使用者在利用本創作之電子娱樂裝置進 略跑運動時,顯示模組13顯示出之包含實境地圖影音Ϊ M409873 料之顯示畫面F。 由本圖式可知,顯示晝面F中可選擇性地顯示有姿態 及動作對應於使用者的虛擬人偶V,而隨著使用者路跑運 動之進行,顯示畫面F中所顯示出的景色更會對應地予以 調變,而藉由不斷調變之顯示畫面F,使用者即可體驗到 如同親身在戶外進行路跑運動的感受。 請參閱第4圖,係進一步說明本創作之電子娛樂裝置 與使用者間一具體實施例。如該圖所示,係表示利用影像 擷取模組及動作偵測模組取得使用者之動作狀態以產生即 時影像回饋,惟,本實施例僅為一具體實施型態,並非限 制其所使用相關設備。 於第4圖中,電子娛樂裝置2具有用於顯示影像之螢 幕22,周邊可裝設影像擷取模組21,例如内建攝影機或外 接攝影裝置,用以拍攝及擷取使用者3狀態之影像,而該 電子娛樂裝置2之動作偵測模組可設置於跑步機24上,用 以偵測使用者運動狀態,像是步伐大小、速度快慢等,透 過上述影像擷取模組21及設置於跑步機24上之動作偵測 模組的影像擷取和動作狀態偵測,經分析後可得到使用者 3之運動狀態,接著由該電子娛樂裝置2取得對應實境地 圖影音資料,以於該螢幕22上顯示。此外,該使用者3 身上還可配備身體狀態量測模組,用以測量使用者3之身 體狀態,如測量心跳、血壓等數據之量測手環26,如此, 除了跑步外還可提供使用者運動量之相關數據。 相較於習知的體感遊戲機,由於本創作之電子娛樂裝 12 M409873 置係應用儲存於地圖資料庫中之實境地圖影音資料來取代 傳統的模擬畫面,故可讓使用者在使用過程中體驗到絕佳 的臨場感與參與感,其次,本創作利用影像擷取模組來擷 取使用者之影像,以作為判斷使用者狀態之依據,故可簡 化判斷使用者動作狀態之設備需求,或者可另外加入動作 偵測模組來偵測使用者之動作,並結合所擷取影像作為判 斷輔助,在經過運算模組進行綜合性的分析,俾令顯示模 ' 組即時顯示對應的實境地圖影音資料,故,更可提供使用 • 者絕佳的使用品質與操控精度。 上述實施例僅例示性說明本創作之原理及其功效,而 非用於限制本創作。任何熟習此項技藝之人士均可在不違 背本新型之精神及範疇下,對上述實施例進行修飾與改 變。因此,本創作之權利保護範圍,應如後述之申請專利 範圍所列。 【圖式簡單說明】 φ 第1圖係為本創作之應用實境地圖影音資料之電子娛 樂裝置之一系統架構圖; 第2圖係為本創作之應用實境地圖影音資料之電子娛 樂裝置之另一系統架構圖; 第3圖係為本創作之應用實境地圖影音資料之電子娛 樂裝置的顯示畫面之示意圖;以及 第4圖係本創作之電子娛樂裝置一具體實施例之示意 圖。 【主要元件符號說明】 13 M409873 1 、 1, 、 2 應用實境地圖影音資料之電子娛樂裝置 10 地圖資料庫 11、21 影像擷取模組 12 運算模組 120 動作模擬單元 121 影像辨識單元 122 圖像辨識單元 13 顯示模組 14 動作偵測模組 15 影音資料處理模組 16 身體狀態量測模組 17 資料更新模組 22 螢幕 24 跑步機 26 量測手環 3 使用者 F 顯示畫面 V 虛擬人偶M409873 line display. Compared with the conventional somatosensory game machine, the electronic entertainment device of the present invention uses the real-world map audio and video data stored in the map database to replace the traditional analog picture, so that the user can simultaneously experience the use process. Excellent sense of presence and participation' secondly, since the creation system can detect the user's movements through the motion detection module, and simultaneously use the image manipulation module to capture the user's image, and then Through the comprehensive analysis of the computing module, the display module can instantly display the corresponding real-world map audio and video data, so that the user can provide excellent use quality and control precision. [Embodiment] The following is a description of the implementation of the present invention by a specific example of the present invention. Those skilled in the art can easily understand other advantages and effects of the present invention from the disclosure of the present specification. Please refer to Figure 1 for the application of the real-world map, audio and video entertainment device (4), as shown in the figure, as shown in the figure, the application of the real-time audio-visual data electronic entertainment device 1 includes the map database image capture The module π, the operation module 12, and the display module 13 are provided. , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , The image capturing module 11 is used to capture the user's group. The system can be, for example, built-in or externally connected, and continuously captures images from various angles for electronic entertainment after power-on. ',, and the operation model is used, and the 12 series is used for the image of the image age module 11 to use the image of the 5 M409873 for comprehensive analysis, so as to generate the corresponding movement determination command in an instant, and then according to the The movement judgment command extracts the corresponding real-world map video and audio data from the map database 10. In the present embodiment, the movement determination command may be, for example, a forward, stop, reverse, acceleration, deceleration, right turn or left turn command to extract the real-world map audio-visual material corresponding to the action from the map database 10. The display module 13 is configured to instantly display the real-world map audio and video data extracted by the computing module 12 to the user, so that the user has an immersive feeling. In detail, after actually starting the electronic entertainment device 1 of the present creation, the user can set the starting position in the setting interface provided by the electronic entertainment device 1 to enable the electronic entertainment device 1 to be taken out from the map database 10 first. The real-time map audio and video data of the initial position is displayed in the display module 13, and then the image capturing module 11 starts to capture the images separately for the user, and the computing module 12 receives the data. After the image captured by the image capture module 11 is captured, a comprehensive logical analysis is performed to extract the real-world map audio and video data corresponding to the user action from the map database 10, and continues to the display module 13 In the display, in other words, the display module 13 not only displays the real-world map audio and video data of the starting location, but also updates the real-world map audio and video data displayed by the display module 13 according to the user's image, so that the display module 13 displays The display screen changes as the user's image and motion change, which in turn allows the user to have a sense of presence that is as immersive as the environment. In another preferred embodiment, the electronic entertainment device includes a face image of the user thrown by the action image capture module li. At this time, the operation module 12 can be used to verify the motion image. And: the facial image, motion image and/or posture recognition unit mf generated corresponds to the visual angle of the user's visual angle information: line analysis, 2... can be adjusted according to the generated perspective information. The position of the visual map of the real-world map audio and video data, ^^ module 13 middle ridge in the process of turning to the right or to the right to the second, when using the audio-visual data and the transport module 12 contains the map Like the map database 1G, Weng =122, it is used to identify the content to generate the corresponding object information. When the map in the video data is from the image recognition unit 12, the nose module 12遂By using the material generated by the early warning 122 and promptly displaying the prompt information by the display module 13, the image recognition unit 122 can recognize the information in the information, and has an obstacle, such as Building, vehicle, picture and audio data: _ According to this, the direction of the obstacle is calculated For example, "there are obstacles and/or types, and the action prompts information for the display or obstacles, please turn to the right", and use the process and the reality to increase the user, I map map audio and video materials. The identity of the interactive user. Further improvement is made to "step to understand the creation". Please refer to the one-line running exercise illustrated in Figure 3. The user displays the display module 13 when using the electronic entertainment device of the present creation. Including the real map audio and video Ϊ M409873 display screen F. As can be seen from the figure, the display face F can selectively display the gesture and action corresponding to the user's virtual doll V, and the user runs along the road As a result, the scenery displayed on the display screen F is more appropriately modulated, and by continuously changing the display screen F, the user can experience the feeling of running the road outdoors in person. FIG. 4 is a further embodiment of the electronic entertainment device and the user of the present invention. As shown in the figure, the image capture module and the motion detection module are used to obtain the user's action state to generate The present embodiment is only a specific implementation mode, and is not limited to the related device used. In FIG. 4, the electronic entertainment device 2 has a screen 22 for displaying images. An image capturing module 21, such as a built-in camera or an external camera, for capturing and capturing images of the user's 3 state, and the motion detecting module of the electronic entertainment device 2 can be disposed on the treadmill The image capturing and action state detection by the image capturing module 21 and the motion detecting module disposed on the treadmill 24 are detected by the image capturing module 21 and the speed of the user. After the analysis, the motion state of the user 3 can be obtained, and then the corresponding real-world map audio and video data is obtained by the electronic entertainment device 2 for display on the screen 22. In addition, the user 3 can also be equipped with a body state quantity. The measuring module is used to measure the physical state of the user 3, such as the measuring wristband 26 for measuring data such as heartbeat, blood pressure, etc., so that in addition to running, data related to the amount of exercise of the user can be provided. Compared with the conventional body. The game console, because the electronic entertainment device 12 M409873 of this creation is used to replace the traditional analog screen with the real-world map audio and video data stored in the map database, so it can be used by the user. In the process, I experienced a great sense of presence and participation. Secondly, the creation uses the image capture module to capture the image of the user as a basis for judging the user's state, so that the device for judging the user's action state can be simplified. Requirements, or you can add a motion detection module to detect the user's motion, and use the captured image as a judgment aid. After the comprehensive analysis through the computing module, the display module 'group instantly displays the corresponding Real-world map audio and video data, so it can provide excellent use quality and handling precision. The above embodiments only illustrate the principle and function of this creation, and are not intended to limit the creation. The above embodiments may be modified and changed without departing from the spirit and scope of the present invention. Therefore, the scope of protection of the present invention should be as set forth in the patent application scope described below. [Simple diagram of the diagram] φ The first diagram is a system architecture diagram of the electronic entertainment device for the application of the actual map audio and video data of the creation; the second diagram is the electronic entertainment device for the application of the real-life map audio and video material of the creation. Another system architecture diagram; FIG. 3 is a schematic diagram of a display screen of an electronic entertainment device for real-time map audio and video data of the present invention; and FIG. 4 is a schematic diagram of a specific embodiment of the electronic entertainment device of the present invention. [Main component symbol description] 13 M409873 1 , 1, 2 Electronic entertainment device using real-world map audio and video data 10 Map database 11 , 21 Image capture module 12 Operation module 120 Motion simulation unit 121 Image recognition unit 122 Image recognition unit 13 Display module 14 Motion detection module 15 Video data processing module 16 Body state measurement module 17 Data update module 22 Screen 24 Treadmill 26 Measuring bracelet 3 User F Display screen V Virtual person I