M396707 五、新型說明: · 【新型所屬之技術領域】 本新型創作財遊觀置,更詳而言之,係有一種應用 於電玩遊戲魏的賴裝置,可於2D軸畫面巾,_圖且快速貼 圖的方式’在2D遊戲晝面上’放入3D物體模型並予以顯示,且將 綱控娜錢·動畫晝面雜制,而動晝晝面可依奴,將綱移到 對應的地方,而可自行控制運鏡的方式。 【先前技術】 目前’就電玩遊戲而言,可分為2D電玩遊戲介面與3])遊戲介面; 於2D電玩遊戲介面之遊戲空間中,玩家及/或遊戲畫面中之物體所能 自由移動的範圍僅限於平面之X轴與γ轴;而於3D電玩遊戲介面之遊 戲空間中,除了原先的X轴與γ軸外,尚增加了用以表示立體景深的 Z轴。 就2D電玩遊戲介面與3D電玩遊戲介面之比較而言,2D電玩遊 戲之優點係在於’由於僅須處理平面之玩家及/或遊戲畫面中物體的 移動,因而,相較於3D電玩遊戲介面,2D電玩遊戲之遊戲畫面流暢 度較好;然’亦由於玩家及/或遊戲畫面中物體所能自由移動的範圍僅 限於平面,因而,相較於3D電玩遊戲,2D電玩遊戲之遊戲畫面較不 3 M396707 具有立體景深感。 » 換言之,就目前電玩遊戲而言,2D電玩遊戲介面所具有之優點 係在於遊戲晝面流暢度較好,然,其缺點係在於遊戲晝面較不具有立 體景深感;而3D電玩遊戲介面所具有之優點係在於遊戲畫面較具有 立體景深感’惟’其缺點係在於遊戲畫面流暢度較差。 另,就目前之電玩遊戲畫面中的鏡頭運鏡方式而言,玩家無法自 行控制運鏡方式而無法將鏡頭移到對應的地方,且無法按照事件 (Event)及/或人物角色來改變鏡頭運鏡,而無法增加遊戲畫面之臨場 感。 是故,如何能尋求一種應用於電玩遊戲環境的遊戲裝置,該遊戲 裝置所提供之纖4®,能具備2D電玩贼介面触有之遊戲畫面 流暢度’且,錢3D電玩職介©有之顯晝社體景深度, 以及,就綱運鏡对㈣,玩家可自行控制運鏡对而可將鏡頭移 動到對應的财,且可舰事似/或人物肖色纽變_運鏡,增 加遊戲畫面之臨場感,乃是待解決的問題。 【新型内容】 本新型之主要目的便是在於提供-種遊戲裝置,係應用於電玩遊 戲環境中,利用本新型之該遊戲裝置,可於2D遊戲畫面中,以拍圖 4 M396707 且快速貼_方式,在2D雜4面上.,放人3D _麵針以顯示, 以達絲2D麵畫面上可展_示3D物_效果,可自行控制 、_ 運鏡方式而可將鏡祕賴朗地方,可按照事件及/或人物角色來 改變鏡頭運鏡。 本新型之又-目的便是在於提供—種朗於電玩遊戲環境的遊 戲裝置,該遊戲裝置所提供之遊戲畫面,能具備2D電玩遊戲介面所 # 具有之遊戲畫面流暢度,且,具備3D電玩遊戲介面所具有之遊戲畫 面立體景深度,將鏡頭控制權交給動畫來控制,而動畫可依樓案中的 設定,一步—步的將鏡娜騎應的地方,而可自行控制運鏡的方式。 根據以上所述之目的,本新型提供_種遊戲裝置,該遊戲裝置包 含2D晝面處理模組、犯物體模型處理模組、以及綱處理模組。 2D晝面處理模組’該2D晝面處理模組負責處理來自於玩家電腦 φ 之2D遊戲畫面的玩豕遊戲動作訊息並做出回應,且於玩家電腦螢幕 上產生出相對應的2D遊戲晝面,以回應該玩家遊戲動作訊息。 3D物體模型處理模組,該3D物體模型處理模組將配合該2D晝 面處理模組’可於由該2D畫面處賴崎產生之2D賴晝面介面, 放入3D物體模型並予以顯示,所採取的方式是,以拍圖且快速貼圖 的方式;瞬間將3D物體模型(例如,3D人物模型)的圖拍下满取後, 快速地將齡到2D截晝面介面;於正常減下,齡賴畫面影格 5 疋例如每分鐘33個影格(.frame),而於下-肋遊戲畫面 如格播放則,亦做重複相同之拍圖且貼_作,是故,可達成於抑 遊戲晝面介面上可顯示3D物職型(例如,3d人物觀)的效果。 鏡頭處理模組,於具有3D物體模型(例如,3D人物模型)的2D 遊戲畫面介面上’該鏡頭處理模組將鏡頭控制權交給動畫來控制,而 動晝可依造赌中的設定,—步—步的將鏡頭移騎應的地方,如此 -來’就可自行控制運鏡的方式,可將鏡頭移到對應的地方,且可按 …、事件及/或人物角色來改變鏡頭運鏡,增加遊戲畫面之臨場感。 爲使熟悉該項技藝人士瞭解本新型之目的、特徵及功 效,纽藉由下述具體實施例,並配合所附之圖式,對本新型 詳加說明如後: 【實施方式】 第1圖為一裝置示意圖,用以顯示說明本新型之遊戲裝置的架 構、以及運作情形。如第1圖中所示之,本新型之遊戲裝置1包含 2D晝面處理模組2、3D物體模型處理模組3、以及鏡頭處理模組4, 在此,該遊戲裝置1所提供之遊戲畫面(未圖示出),能具備卻電玩 遊戲介面所具有之遊戲畫面流暢度,且,具備3D電玩遊戲介面所具 有之遊戲晝面立體景深度,另,將鏡頭控制權交給動晝來控制,而動 M396707 畫可依造檔案t的設定,一步一步的释鏡頭移到對應的地方,而可自 1 行控制運鏡的方式,可將鏡頭移到對應的地方,且可按照事件及/或 人物角色來改變鏡頭運鏡,增加遊戲晝面之臨場感。 2D畫面處理模組2 ’該2D畫面處理模組2負責處理來自於玩家 電腦(未圖示出)之2D遊戲畫面(未圖示出)的玩家遊戲動作訊息(未 圖示出)並做出回應,且於玩家電腦螢幕上產生出相對應的2D遊戲畫 _ 面’㈣應該玩家遊戲動作訊息。 3D物體模型處理模組3,該3D物體模型處理模組3將配合該肋 晝面處理模組2 ’可於由該2D畫面處理模組2所產生之2D遊戲畫面 介面(未圖示出),放入3D物體模型(未圖示出)並予以顯示,所採取 的方式是’以拍圖且快速貼圖的方式;瞬間將犯物體模型(例如,邪 人物模型)的圖拍下操取後’快速地將圖貼至2D遊戲畫面介面;於正 • f狀況下’執行遊戲晝面影格數為,例如,每分鐘33個影格 (f聰),而於下-遊戲畫面影格播放前,亦做相同之拍圖且貼圖動 作,是故,可於2D遊戲畫面介面上顯示犯物體模型(例如,3d人物 模型)》 鏡頭處賴組4 ’於具有3D物職_如,3d人物模型)的叩 遊戲畫面介社,職贼賴組4將鋼㈣權躲動畫畫面來控 制’而動晝晝面可依檔案中的奴,—步—步的將鏡頭移動到對應的 7 M396707 地方,如此一來,就可自行控制運鏡的方式,可將鏡頭移到對應的地 方’且可按照事件及/或人物角色來改變綱運鏡,增加遊戲畫面之 臨場感。 在此,該2D晝面處理模組2及/或該3D物體模型處理模組3及/ 或該鏡頭處理数4為,軟體及/或娜及/或硬體,抑或 ,該2D畫面 處理模組2及/或該3D物體模型處理模組3及/或該鏡頭處理模組4M396707 V. New description: · [New technology field] This new type of creation and wealth management concept, in more detail, there is a device for the video game Wei, which can be used in 2D axis screens, Quickly map the way 'on the 2D game's face' into the 3D object model and display it, and the key control of the money and animation, and the movement of the face can be moved to the corresponding place. And you can control the way you operate your own mirror. [Prior Art] At present, in terms of video games, it can be divided into 2D video game interface and 3] game interface; in the game space of 2D video game interface, objects in the player and/or game screen can move freely. The range is limited to the X-axis and γ-axis of the plane; in the game space of the 3D video game interface, in addition to the original X-axis and γ-axis, the Z-axis for indicating the stereo depth is added. In terms of the comparison between the 2D video game interface and the 3D video game interface, the advantage of the 2D video game is that 'because only the player of the plane and/or the movement of objects in the game screen have to be processed, compared to the 3D video game interface, The game screen of 2D video game has better fluency; however, since the range of free movement of objects in the player and/or game screen is limited to the plane, the game screen of 2D video game is less than that of 3D video game. 3 M396707 has a three-dimensional depth of field. » In other words, in terms of current video games, the 2D video game interface has the advantage that the game is smoother, but the disadvantage is that the game has less stereoscopic depth of field; and the 3D video game interface The advantage is that the game screen has a stereoscopic depth of field. The only drawback is that the game screen is less fluent. In addition, in terms of the lens operation mode in the current video game screen, the player cannot control the mirror mode by himself and cannot move the lens to the corresponding place, and cannot change the lens operation according to the event and/or the character. Mirror, but can not increase the presence of the game screen. Therefore, how can I find a game device that is used in a video game environment, and the fiber device provided by the game device can have the fluency of the game screen touched by the 2D video game thief interface. The depth of the social scene, as well as the pair of mirrors (4), the player can control the mirror pair and move the lens to the corresponding wealth, and the ship can be like / or the character is changed to the mirror. The sense of presence of the game screen is a problem to be solved. [New content] The main purpose of the present invention is to provide a game device for use in a video game environment. With the game device of the present invention, it is possible to take a picture 4 M396707 in a 2D game screen and quickly post _ The way, on the 2D miscellaneous 4 face., put the 3D _ face pin to display, to display the 3D object on the 2D surface of the wire, the effect can be controlled by yourself, _ mirror mode can be used to mirror the mirror Places, depending on the event and / or persona to change the lens. The purpose of the present invention is to provide a game device that is suitable for a video game environment. The game screen provided by the game device can have a game screen fluency of the 2D video game interface, and has a 3D video game. The game interface has a stereoscopic depth of the game screen, and the control of the lens is given to the animation to control, and the animation can be controlled according to the setting in the building, and the step can be used to control the mirror. the way. According to the above object, the present invention provides a game device comprising a 2D face processing module, a crime model processing module, and a class processing module. 2D facet processing module 'The 2D facet processing module is responsible for processing and responding to the game play action message from the 2D game screen of the player computer φ, and generates a corresponding 2D game on the player computer screen昼In order to respond to the player's game action message. The 3D object model processing module, the 3D object model processing module cooperates with the 2D surface processing module to insert a 3D object model into the 2D object interface generated by the 2D picture, and display it. The way to take it is to take a picture and quickly map it; after the picture of the 3D object model (for example, 3D character model) is taken, the age is quickly adjusted to the 2D cut surface interface; The age of the screen is 5 疋, for example, 33 frames per minute (.frame), and the next-ribbed game screen is played as the grid, and the same shot is repeated and the _ is made, so it can be achieved. The effect of the 3D object type (for example, 3d character view) can be displayed on the facet interface. The lens processing module is used in a 2D game screen interface with a 3D object model (for example, a 3D character model). The lens processing module gives the lens control to the animation to control, and the animation can be set according to the gambling setting. - Step-by-step to move the lens to where it should be, so - you can control the way of the mirror, you can move the lens to the corresponding place, and you can change the lens by ..., events and / or characters Mirror, increase the sense of presence of the game screen. In order to familiarize the person skilled in the art with the purpose, features and functions of the present invention, the present invention will be described in detail by the following specific embodiments and with the accompanying drawings: [Embodiment] FIG. 1 is A schematic diagram of a device for displaying the architecture and operation of the game device of the present invention. As shown in FIG. 1 , the game device 1 of the present invention comprises a 2D face processing module 2, a 3D object model processing module 3, and a lens processing module 4, where the game device 1 provides the game. The screen (not shown) can have the smoothness of the game screen of the video game interface, and has the depth of the game surface of the game played by the 3D video game interface, and the control of the lens is given to the camera. Control, and move M396707 painting according to the setting of the file t, step by step to release the lens to the corresponding place, and the way to control the mirror from 1 line, the lens can be moved to the corresponding place, and according to the event and / or character to change the lens to increase the face of the game. 2D picture processing module 2 'The 2D picture processing module 2 is responsible for processing and making a player game action message (not shown) from a 2D game screen (not shown) of the player computer (not shown) Respond, and produce a corresponding 2D game _ face on the player's computer screen (four) should be the player game action message. a 3D object model processing module 3, which is compatible with the 2D game screen interface (not shown) generated by the 2D screen processing module 2 Put a 3D object model (not shown) and display it in the same way as 'take a picture and quickly map it; instantly take a picture of the object model (for example, the evil character model) and take it. 'Fastly paste the map to the 2D game screen interface; in the case of the positive f, the number of the game's facets is, for example, 33 frames per minute (f), and before the next game screen is played, Do the same picture and texture action, it is possible to display the object model (for example, 3d character model) on the 2D game screen interface. The lens is on the group 4' with 3D object _, 3d character model叩 Game screen media, the thief Lai group 4 will steel (four) right to hide the animation screen to control 'and the slave face can be based on the slave in the file, - step - step to move the lens to the corresponding 7 M396707 place, such a Come, you can control the way of the mirror yourself, you can take the lens Corresponding to a local 'and in accordance with the event and / or to change the outline characters transport mirror, increasing presence of the game screen. Here, the 2D facet processing module 2 and/or the 3D object model processing module 3 and/or the lens processing number 4 are software and/or na and/or hardware, or, the 2D picture processing mode Group 2 and/or the 3D object model processing module 3 and/or the lens processing module 4
為軟體及/或及/或硬體之組合,端彳&實際施行情況而定。 第2圖為-不意圖,用以顯示說明本新型之遊戲裝置的—實施 例以及運作情形。如第2圖中所示之,本新型之遊戲裝置上包含 2D晝面處理模組2'3D物體模型處理模組3、以及鏡頭處理模組4 , 在此,遊戲裝置i餘於-值器6内,玩家電腦5細器6藉For the combination of software and / or / or hardware, the actual implementation of the end 彳 & Figure 2 is - not intended to show an embodiment and operation of the game device of the present invention. As shown in FIG. 2, the game device of the present invention comprises a 2D facet processing module 2'3D object model processing module 3 and a lens processing module 4, where the game device i is in the -valuer Within 6, the player computer 5 fine 6 borrow
由網路7做輕,祕7可為Intemet蝴〗她t型式,端視實際 施行而定。 沈晝面處理模組2 ’該2D晝面處理模組2負責處理來自於玩家 電腦5之2D遊戲畫面的玩家遊戲動作訊息犯並做出回應,且於玩家 電腦5之螢幕51上產生出相對應的2D遊戲晝面犯,以回應該玩家 遊戲動作訊息52。 3D物體模型處理模組3,該劝物體模型處理模組3將配合該卻 面處理模組2,可於域2D畫面處理· 2所產生之沈遊戲畫面 8 M396707 53 η面,放入邪物體模型31並予以·顯示,所採取的方式是,瞬間 將3D物體模型3ΐ(例如,3d人物模型)的圖拍下擷取後,快速地將 犯物體模型31圖貼到2D遊戲晝面53介面;於正常狀況下,執行遊 戲畫面影格數為一定,例如’每分鐘33個影格(frame),而於下一遊 戲晝面影格播放前,亦做相同之拍圖且貼圖動作,是故,可於2D遊 戲晝面53介面上顯示3D物體模型31(例如,3D人物模型)。 鏡頭處理模組4,於具有3D物體模型31(例如,3D人物模型)的 2D遊戲畫面53介面上,該鏡頭處理模組4將鏡頭控制權交給動畫畫 面53來控制,而動畫可依造檔案中的設定,一步一步的將鏡頭移到 對應的地方’如此一來,就可自行控制運鏡的方式,可將鏡頭移到對 應的地方’且可按照事件及/或人物角色之3D物體模型31(例如,3D 人物模型)來改變鏡頭運鏡,增加遊戲畫面之臨場感。 第3圖為一示意圖,用以顯示說明本新型之遊戲裝置的又—實施 例、以及運作情形。如第3圖中所示之,本新型之遊戲裝置1包含 2D畫面處理模組2、3D物體模型處理模組3、以及鏡頭處理模組4, 在此,遊戲裝置1係為一伺服器ό,玩家電腦5與該伺服器6藉由網 路7做連結,網路7可為Internet及/或Intranet型式,端視實際施行 而定。 2D畫面處理模組2,該2D晝面處理模組2負責處理來自於玩家 9 M396707 電腦5之2D遊戲畫面的玩家遊戲動作訊息54並做出回應,且於玩家 電腦5之螢幕51上產生出相對應的2D遊戲畫面55,以回應該玩家 遊戲動作訊息54。 3D物體模型處理模組3,該3D物體模型處理模組3將配合該2d 畫面處理模組2,可於由該2D畫面處理模組2所產生之2D遊戲書面 55介面,放入3D物體模型32並予以顯示,所採取的方式是,瞬間 將3D物體模型32(例如,3D人物模型)的圖拍下擷取後,快速地將 3D物體模型32圖貼到2D遊戲畫面55介面;於正常狀況下,執行遊 戲晝面影格數為一定,例如,每分鐘33個影格(frame),而於下一遊 戲晝面影格播放前,亦做相同之拍圖且貼圖動作,是故,可於邡遊 戲晝面55介面上顯示3D物體模型32(3D人物模型)。 鏡頭處理模組4,於具有3D物體模型32(3D人物模型)的2D遊 戲畫面55介面上,該鏡頭處理模組4將鏡頭控制權交給動畫畫面邸 來控制’而動畫可依造餘巾的設定,-步―步的將鏡藝到對應的 地方,如此-來,就可自行控繼鏡的枝,可將魏制對應的地 方’且可按照事件及/或人物角色之3D物體模型犯⑽人物模型)來 改變鏡頭運鏡’增加遊戲晝面之臨場感。 在此’ 2D遊戲畫面55為撲克遊戲畫面,端視事件及/或人物角 色之3D物體核型32(3D人物模型)的情況,而2D遊戲畫面55可為不 10 同之撲克遊戲畫面。 第4圖為-~示音国TO a Q圖,用以顯示說明於第3圖中之一 2D遊戲畫面 及3D物體模1如第4圖中所示之,2D遊戲畫面55係為導演模式 之撲克遊戲晝面’而3_模型32係、為-女㈣色的3D人體模型。 於撲克遊戲中’為了讓遊戲中角色充分表現出來,於鏡頭方面, 導演模式纽朗鞋6巾之鏡喊理歡4蘭送醉件來改變鏡 頭,若現是3D物體模型32(為女性角色之犯人體模型)準備思考, 則會帶動鏡頭到3D物體模型32的正面(如第5圖中所示之),所以導 演模式會讓玩家感覺就像是在看電影一樣。 第5圖為一示意圖,用以顯示說明於第4圖中之3D物體模型之 正面的遊戲晝面。 第6圖為一乔意圖,用以顯示說明於第3圖中之又一 2D遊戲晝 面及3D物體模蜇。如第6圖中所示之,2D遊戲晝面55係為第一人 稱之撲克遊戲晝面,而3D物體模型32係為一人物角色的3D人體模 型。 於撲克遊戲中’為了讓遊戲中角色充分表現出來,第一人稱則 是玩家自己控制的人物角色(MyP layer)所在位置並看出去 的晝面,讓玩家感覺好像是自己在打牌一樣’在玩家電腦5 端中還加入了町用滑鼠來控制範圍性的轉動,則可讓玩家近 看左右兩邊的人物(未圖示出),·跟桌子上所有打牌的狀況。 第7圖為一示意圖,用以顯示說明於第3圖中之再一 2D遊戲畫 面及3D物體模型。如第7圖中所示之’ 2D遊戲晝面55係為自訂鏡 頭之撲克遊戲畫面’在此’ 3D物體模型32係包含二個人物角色的3D 人體模型321、以及322。 於自訂鏡頭之撲克遊戲畫面’會將焦點(Focus)鎖定在桌 子正中央,此時玩家電腦5端可操控範圍都以桌子中心點來 轉動,最近的範圍可看桌子上所有人物與籌碼的任何動作, 最遠則可以看到桌子所有的人物。 第8圖為一示意圖,用以顯示說明於第3圖中之另一 2D遊戲畫 面及3D物體模型。如第8圖中所示之,2D遊戲畫面55係為全覽模 式之撲克遊戲畫面,在此,3D物體模型32係為一人物角色的犯人 體模型。 全覽模式之遊戲畫面為預設類似於自訂鏡頭,當祠服器 6端通知玩家電腦5端有人物動作時,則鏡頭帶至人物的面 前,而動作結束後’則將鏡頭拉回至預設位置,讓玩家可以 看到重要的畫面,且也可以一覽無遺遊戲中所有的畫面。 綜合以上之實細,_可以得到本㈣之—贿齡置,係應 用於電玩職巾’姻本_找触裝置,可於沈遊戲晝面 M396707 ’在2D遊戲畫面上 ,放入3D物體模型 中,以拍圖且快逮貼圖的方式 並予以—,赠成於2[)遊齡面上可展_和卩物賴型的效 果’且’將鏡頭控制權交給動畫來控制,而動畫可依檔案中的設定 一步一步峨郷物術,賴_物方式。本新 型之遊戲裝置包含以下優點:Lighted by the Internet 7, Secret 7 can be an Internet Butterfly, her t-type, depending on the actual implementation. The sinking surface processing module 2' is responsible for processing and responding to the player's game action message from the 2D game screen of the player computer 5, and generating a phase on the screen 51 of the player computer 5. The corresponding 2D game is smashed to respond to the player's game action message 52. The 3D object model processing module 3, the object model processing module 3 will cooperate with the face processing module 2, and can be placed in the domain 2D screen processing and the generated game screen 8 M396707 53 η surface, into the evil object The model 31 is displayed and displayed in such a manner that the image of the 3D object model 3ΐ (for example, the 3d character model) is captured in an instant, and the object model 31 is quickly pasted onto the 2D game face 53 interface. Under normal conditions, the number of frames of the game screen is certain, for example, 'frames of 33 frames per minute, and before the next game frame is played, the same picture is taken and the picture is moved. A 3D object model 31 (for example, a 3D character model) is displayed on the face of the 2D game face 53. The lens processing module 4 is disposed on the 2D game screen 53 having the 3D object model 31 (for example, a 3D character model), and the lens processing module 4 controls the lens control to the animation screen 53 to control the animation. The settings in the file, step by step to move the lens to the corresponding place 'so that you can control the way of the mirror, you can move the lens to the corresponding place' and can follow the event and / or the character's 3D object Model 31 (for example, a 3D character model) is used to change the lens to increase the sense of presence of the game screen. Figure 3 is a schematic view showing still another embodiment and operation of the game device of the present invention. As shown in FIG. 3, the game device 1 of the present invention includes a 2D picture processing module 2, a 3D object model processing module 3, and a lens processing module 4. Here, the game device 1 is a server. The player computer 5 and the server 6 are connected by the network 7, and the network 7 can be of the Internet and/or the Intranet type, depending on the actual implementation. The 2D picture processing module 2 is responsible for processing and responding to the player game action message 54 from the 2D game screen of the player 9 M396707 computer 5, and generates on the screen 51 of the player computer 5 The corresponding 2D game screen 55 is used to respond to the player game action message 54. The 3D object model processing module 3, the 3D object model processing module 3 will cooperate with the 2d image processing module 2, and can be placed into the 3D object model in the written interface of the 2D game generated by the 2D image processing module 2. 32 and display, the method is to instantly capture the image of the 3D object model 32 (for example, 3D character model), and then quickly map the 3D object model 32 to the 2D game screen 55 interface; In the case of the game, the number of frames in the game is fixed, for example, 33 frames per minute, and before the next game is played, the same picture is taken and the picture is moved. The 3D object model 32 (3D character model) is displayed on the game interface 55. The lens processing module 4 is disposed on the 2D game screen 55 having the 3D object model 32 (3D character model), and the lens processing module 4 transfers the lens control right to the animation screen to control the animation. The setting, - step - step will turn the mirror art to the corresponding place, so - you can control the branch of the mirror, you can place the corresponding place of the Wei system and can follow the 3D object model of the event and / or character Prison (10) character model) to change the lens of the lens to increase the sense of presence of the game. Here, the 2D game screen 55 is a poker game screen, a 3D object karyotype 32 (3D character model) for the event and/or the character role, and the 2D game screen 55 may be a poker game screen. Figure 4 is a TO-Q diagram of the -~ country of sound, used to display one of the 2D game screens and the 3D object model 1 shown in Figure 3, as shown in Figure 4, the 2D game screen 55 is the director mode. The 3D mannequin of the 3D model of the 3D model of the poker game is a female (four) color. In the poker game, 'in order to make the characters in the game fully express, in the lens aspect, the director mode Newland shoes 6 towel mirror call Huanhua 4 Lan get drunk pieces to change the lens, if it is now 3D object model 32 (for female characters) Preparing to think about it, it will drive the lens to the front of the 3D object model 32 (as shown in Figure 5), so the director mode will make the player feel like watching a movie. Fig. 5 is a schematic view showing the game face of the front side of the 3D object model illustrated in Fig. 4. Figure 6 is a Joe's intent to display another 2D game surface and 3D object model illustrated in Figure 3. As shown in Fig. 6, the 2D game face 55 is the first person's poker game face, and the 3D object model 32 is a 3D body model of a person character. In the poker game, 'in order to make the characters in the game fully express, the first person is the position of the player's own control character (MyP layer) and see the face, let the player feel as if he is playing cards. The 5th end of the computer also adds a mouse to control the range of rotation, which allows the player to look at the left and right characters (not shown), and all the cards on the table. Fig. 7 is a schematic view showing still another 2D game picture and 3D object model illustrated in Fig. 3. The '2D game face 55 as shown in Fig. 7 is a custom game card game screen 'here' the 3D object model 32 is a 3D mannequin 321 including two personas, and 322. The custom game's poker game screen 'locks the focus (Focus) to the center of the table. At this time, the 5-end control range of the player's computer is rotated by the center point of the table. The most recent range can see all the characters and chips on the table. Any action, the farthest you can see all the characters on the table. Fig. 8 is a schematic view showing another 2D game picture and a 3D object model illustrated in Fig. 3. As shown in Fig. 8, the 2D game screen 55 is a full game mode poker game screen, where the 3D object model 32 is a prisoner's body model of a persona. The game screen in the full view mode is preset to be similar to a custom lens. When the player 6 informs the player that there is a character action on the 5th end of the computer, the lens is brought to the front of the character, and after the action is finished, the lens is pulled back to The preset position allows the player to see important pictures and also view all the pictures in the game. Based on the above details, _ can get this (four) - bribe-aged, is applied to the video game's 'marriage_ finder device, can be used in the game screen M396707' on the 2D game screen, put the 3D object model In the picture, the method of taking pictures and catching the map quickly, and giving it to the 2[) effect on the aging surface and the effect of the squatting type and the control of the lens to the animation to control, and the animation According to the settings in the file, step by step, stolen goods, depending on the way. This new game device includes the following advantages:
i.提供—種獅置,編於電玩遊戲環射,本新型之該 遊戲裝置,可於2D職晝面巾,以_且快触騎方式,在沙 遊戲畫面上’放入3D物體模型並予以顯示,以達成於2〇遊戲畫 面上可展示3D難觀·果,可自紐前鏡方式而可將 鏡頭移到職的地方,可舰事件及/或人物角色纽變鏡頭運 鏡。 2.遊戲裝提供之職畫面,祕備2D電玩遊齡面所具有之遊 戲畫面流暢度,且’具備3D電玩遊戲介面所具有之遊戲畫面立體 景深度,將鏡頭控制權交給動畫來控制,而動畫可依造檔案中的 設定,一步一步的將鏡頭移到對應的地方,而可自行控制運鏡的 方式。 以上所述僅為本新型之較佳實施例而已,並非用以限定本新型之 範圍;凡其它未脫離本新型所揭示之精神下所完成之等效改變或修 飾’均應包含在下述之專利範圍内。 13 M396707 【圖式簡單說明】 第1圖為一裝置示意圖,用以顯示說明本新型之遊戲裝置的架 構、以及運作情形; 第2圖為一示意圖,用以顯示說明本新型之遊戲裝置的一實施 例、以及運作情形; 第3圖為一示意圖,用以顯示說明本新型之遊戲裝置的又一實施 例、以及運作情形; 第4圖為一示意圖,用以顯示說明於第3圖中之一 2D遊戲晝面 及3D物體模型; 第5圖為一示意圖,用以顯示說明於第4圖中之3D物體模型之 正面的遊戲畫面; 第6圖為一示意圖,用以顯示說明於第3圖中之又一 2D遊戲晝 面及3D物體模型; 第7圖為一示意圖,用以顯示說明於第3圖中之再一 2D遊戲畫 面及3D物體模型;以及 第8圖為一示意圖,用以顯示說明於第3圖中之另一 2D遊戲晝 面及3D物體模型。 【主要元件符號說明】 M396707 1 遊戲裝置 2 2D畫面處理模組 3 3D物體模型處理模組 4 鏡頭處理模組 5 玩家電腦 6 伺服器 7 網路 31 3D物體模型 32 3D物體模型 51螢幕 52玩家遊戲動作訊息 53 2D遊戲晝面 54玩家遊戲動作訊息 55 2D遊戲畫面 321 322人體模型 15i. Providing a kind of lion set, compiled in a video game loop, the game device of the new type can be put into a 3D object model and put on a sand game screen in a 2D job face towel. The display can be displayed on the 2〇 game screen to show the 3D difficult and fruity, and the lens can be moved to the position from the front of the mirror, and the ship event and/or character role can be changed. 2. The game equipment provides the job picture, the secret 2D video game game surface has the smoothness of the game screen, and 'the 3D video game interface has the stereoscopic depth of the game screen, the lens control is given to the animation to control, The animation can be moved to the corresponding place step by step according to the settings in the file, and the way of operating the mirror can be controlled by itself. The above description is only for the preferred embodiment of the present invention, and is not intended to limit the scope of the present invention; all other equivalent changes or modifications which are not included in the spirit of the present invention should be included in the following patents. Within the scope. 13 M396707 [Simplified description of the drawings] Fig. 1 is a schematic diagram of a device for explaining the architecture and operation of the game device of the present invention; FIG. 2 is a schematic view for displaying a game device of the present invention. Embodiments and operation scenarios; FIG. 3 is a schematic view showing another embodiment and operation of the game device of the present invention; FIG. 4 is a schematic view showing the description in FIG. a 2D game face and a 3D object model; Fig. 5 is a schematic view showing a game screen of the front side of the 3D object model illustrated in Fig. 4; Fig. 6 is a schematic view for displaying the description Another 2D game surface and 3D object model are shown in the figure; FIG. 7 is a schematic diagram for displaying another 2D game screen and 3D object model illustrated in FIG. 3; and FIG. 8 is a schematic diagram for displaying Another 2D game face and 3D object model illustrated in Figure 3 are illustrated. [Main component symbol description] M396707 1 Game device 2 2D screen processing module 3 3D object model processing module 4 Lens processing module 5 Player computer 6 Server 7 Network 31 3D object model 32 3D object model 51 screen 52 player game Action message 53 2D game face 54 player game action message 55 2D game screen 321 322 mannequin 15