M381438 五、新型說明: 【新型所屬之技術領域】 一種遊戲輔助架’尤指可供遊戲搖桿定位,讓使用者在操押 遊魏行遊請’可更加賴擬出逼真的领實境之遊:輔 助架。 【先前技術】 • 按,目前遊戲市場蓬勃’各家軟硬體製造商不斷推出新的遊 •戲主機(如電視遊樂器、電腦遊戲主機、掌上型遊戲主機等產品), 並搭配有新的遊戲軟體’以滿足消費者的需求,但也_遊戲軟 體的製作上絲愈加精緻,而亦更加豐f,為了使遊戲進行 中能更加模擬逼真實境,進而推陳出新各種不同之遊戲搖桿而 -般遊戲搖桿大多_止滑塾或是吸盤固定於桌面或是地面,使 得遊戲搖桿降低了模擬實境之效果。 是以’要如何解決上述習知之問題與缺失,即為從事此相關 #業者所亟欲研發之課題。 【新型内容】 本創作之主要目的乃在於,糊職獅軸造出適合遊戲 搖桿定位之位置,讓使用者在操控遊戲搖桿進行遊戲時,可更加 的模擬出逼真的遊戲實境,並可減少使用者在不使㈣所需之收 納空間,以及製造廠商所需之運送費用。 為達上述目的,本創作遊戲輔助架係設置有具框架之基座, 而忙架表面6又置有支樓板,且框架一側之二端分別設置有樞接 M381438 柱,並使各樞接柱分別連接有連桿組,而連桿組為具有與樞接柱 樞接之第一連桿,且第一連桿内插接有第二連桿,並使二第二連 桿末端之間連接有平台。 【實施方式】 »月參閱第一圖至第三圖與第七圖所示,由圖中可清楚看出, -本創作之遊戲辅助架係設置有基座1、連桿組2以及平台3’其中. • 該基座1係設置有框‘ 11,該框架11係以方管組接而成,而 #框架11底面四周設置有可調整框架u水平及高低之腳架⑴且 框架11表面設置有支樓板12,並於框架u 一侧之二端分別設置 有樞接柱13,而支撐板12表面設有複數長型孔⑵,且長型孔⑵ 表面設置有支樓架122,並使支撐架122藉由第一鎖固元件⑵ 鎖固於長里孔121内,而各樞接柱13 -側表面分別設置有樞接元 件132以及第二鎖固元件13卜 -該連桿組2係設置有第一連桿21與第二連桿22,而第-連桿 • 21 -端藉由枢接元件132樞接於檀接柱13,並利用第二鎖固元件 131穿透第-連桿21形成迫緊狀態,而另端為套設有襯套烈,且 襯套23係設置有套設於第—連桿21外緣之連通空間细,而連通 空間231 一端周緣向内延伸有凸謂,使第-連桿21末端抵持 於凸。P 232底面,而第二連桿以為經由凸部挪内插接於第二連 桿2卜藉此,即可將不同桿徑之第一連桿21與第二連桿22順利 的插接組合’並藉由第—連桿21於靠近襯套23處所設置之第= 鎖固元件211追緊第二連桿22形成緊返定位。 — 4 38 A〜平° 3底面係連接於二第二連桿22遠離第-連桿21之末 端之間,且平台^ - 一1之一端為利用樞接元件33樞接於第二連桿 __側而另端—側設置有弧形孔35,並使弧形孔35利用緊迫 疋件34連接於第二連桿22另側1平台3 -侧設置有置物架31 ’ 、•口 3 ’、置物架31之間具有連接平台3 —侧與置物。 之連接桿32。 利用至第蝴所由辭可清楚看出,當使用者 * 丁遊戲時’為可將遊戲搖桿4之方向盤41定位M381438 V. New description: [New technical field] A kind of game auxiliary frame, especially for the joystick positioning of the game, so that the user can visit the Wei Xingyou in the operation, and it is more suitable to make a realistic tour of the real world: Auxiliary frame. [Prior Art] • Press, the current game market is booming. 'Software and hardware manufacturers are constantly introducing new game consoles (such as TV game consoles, computer game consoles, handheld game consoles, etc.) with new ones. The game software 'to meet the needs of consumers, but also _ game software production is more refined, but also more abundant, in order to make the game more realistic simulation of the real world, and then introduce a variety of different game joysticks - Most of the game joysticks are fixed on the table or the ground, so that the joystick reduces the effect of the simulation. It is the question of how to solve the above-mentioned problems and lacks, which is the subject of research and development that is engaged in this related industry. [New Content] The main purpose of this creation is to create a position suitable for the joystick positioning of the game, so that the user can simulate the realistic game reality when controlling the game joystick. It can reduce the storage space required by the user without (4) and the shipping cost required by the manufacturer. In order to achieve the above purpose, the creation game auxiliary frame is provided with a frame base, and the busy frame surface 6 is provided with a support floor plate, and the two ends of the frame side are respectively provided with pivoting M381438 columns, and each pivot connection The column is respectively connected with a link set, and the link set has a first link pivotally connected to the pivot post, and the first link is internally inserted with the second link, and between the ends of the second link Connected to the platform. [Embodiment] »The month refers to the first to third and seventh figures. As can be clearly seen from the figure, the game auxiliary frame of the present creation is provided with the base 1, the link set 2 and the platform 3. 'Where. • The base 1 is provided with a frame '11. The frame 11 is formed by a square tube, and the bottom of the frame 11 is provided with a frame (1) for adjusting the horizontal and horizontal frame of the frame u and the surface of the frame 11 A support floor 12 is disposed, and a pivot post 13 is respectively disposed at two ends of the frame u side, and a plurality of long holes (2) are disposed on the surface of the support plate 12, and a support frame 122 is disposed on the surface of the long hole (2), and The support frame 122 is locked in the long hole 121 by the first locking component (2), and the pivotal members 13 and the side surfaces are respectively provided with a pivoting member 132 and a second locking component 13 - the connecting rod set The second link 21 is provided with the first link 21 and the second link 22, and the first link 21 end is pivotally connected to the tandem post 13 by the pivoting member 132, and penetrates by the second locking member 131. - the connecting rod 21 is formed in a tight state, and the other end is sleeved with a bushing, and the bushing 23 is provided with a thin connecting space which is sleeved on the outer edge of the first connecting rod 21, and Space 231 through an end of the peripheral edge that extends inwardly convex, the first - the end of the link 21 abuts against convex. The bottom surface of the P 232, and the second link is inserted into the second link 2 via the convex portion, so that the first link 21 and the second link 22 of different rod diameters can be smoothly inserted and combined. And the second link 22 is brought into close contact positioning by the first locking member 211 of the first link 21 disposed near the bushing 23. — 4 38 A〜平° 3 The bottom surface is connected between the two second links 22 away from the end of the first link 21, and one end of the platform ^ - 1 is pivotally connected to the second link by the pivoting member 33 __ side and the other end - side is provided with an arcuate hole 35, and the arcuate hole 35 is connected to the second link 22 by the pressing element 34. The other side 1 platform 3 - side is provided with a shelf 31 ', port 3 ', the shelf 31 has a connection platform 3 - side and storage. Connecting rod 32. It can be clearly seen from the words of the first butterfly that when the user plays the game, the steering wheel 41 of the game rocker 4 can be positioned.
St排檔桿42定位於置物架31表面,且踏板43可 踏芽反面,並利用支撐架122定位於踏板43 -側,使 支撐架122周邊,以一 進# ㈣,4此’即可讓使用者利用遊戲播桿4 ^時’模擬出逼真的實境,以提高遊戲模擬實境之效果。 ::連桿22調整平㈡之高度,當;::高r: p可再次利用第三鎖固元件21丨迫緊第 4 ’ 四圖所示)。 形成夂位(如第 又,若使用者欲收納本創作時,為先 並將第二連桿22抽出第-連桿21,再 「70 211 ’ —連桿21依_ 13满如犯_第 於框架11 (如第五圖所示),即可減少收納所需之空間。干㈣ M381438 另,該平台3可利用鬆開緊迫元件34,使平台3可依樞接元 件33樞轉’且平台3之樞轉角度為受弧形孔35所限制,藉此, 即可讓使用者調整平台3之傾斜角度(如第七圖所示),以使平台 3可符合使用者所需求。 是以 補作為可解決習知技術之不足與缺失,其關鍵技術 乃在於,遊戲輔助架為利用基座i以及平自3創造出適合遊戲搖 桿4定位,讓使用者在操控遊戲搖桿4進行遊戲時,The St gear lever 42 is positioned on the surface of the rack 31, and the pedal 43 can be stepped on the opposite side of the rack, and is positioned on the side of the pedal 43 by the support frame 122, so that the periphery of the support frame 122 can be used by one (4), 4 Use the game play bar 4 ^ ' to simulate a realistic reality to improve the effect of the game simulation reality. :: Link 22 adjusts the height of the flat (2). When ::: high r: p can be used again by the third locking element 21 丨 to be forced to the fourth 4'. Forming a position (for example, if the user wants to store the creation, the second link 22 is first pulled out of the first link 21, and then "70 211 ' - the link 21 is _ 13 full of _ In the frame 11 (as shown in the fifth figure), the space required for storage can be reduced. Dry (4) M381438 In addition, the platform 3 can use the loosening pressing member 34 to pivot the platform 3 according to the pivoting member 33. The pivoting angle of the platform 3 is limited by the curved holes 35, whereby the user can adjust the tilting angle of the platform 3 (as shown in the seventh figure) so that the platform 3 can meet the needs of the user. The key technology is to use the pedestal i and Pingzi 3 to create a suitable rocker 4 position for the user to control the game rocker 4. When playing,
擬出逼真的遊戲實境;再者,本創作之連桿組2為、、、 在不使用本創作時所需之收納空間,並 v使用者 送費用。 廠商所需之運 【圖式簡單說明】 第一圖係為本創作之立體外觀圖。 第二圖係為本創作又一視角之立體外觀圖。 第三圖係為襯套之局部剖面立體圖。 •第四圖係為本創作之調整示意圖。 第五圖係為本創作之摺疊示意圖。 第六圖係為本創作之使用狀態圖。 第七圖係為本創作平台之調整示意圖。 【主要元件符號說明】 I、 基座 II、 框架 III、 腳架 6 M381438 12、 支撐板 121、 長型孔 122、 支撐架 123、 第一鎖固元件 13、 框接柱 131、 第二鎖固元件 132、 柩接元件 2、 連桿組 21、 第一連桿 211、第三鎖固元件 22、 第二連桿 23、 概套 231、連通空間 φ 232、凸部 3、 平台 • 31、置物架 32、 連接桿 33、 樞接元件 34、 緊迫元件 35、 弧形孔 M381438 4、遊戲搖桿 41、 方向盤 42、 排槽桿 43、 踏板To create a realistic game reality; in addition, the link set 2 of the present creation is the storage space required for the creation of the creation, and the user is required to pay the fee. The operation required by the manufacturer [Simple description of the drawing] The first picture is the three-dimensional appearance of the creation. The second picture is a three-dimensional appearance of another perspective of the creation. The third figure is a partial cross-sectional perspective view of the bushing. • The fourth picture is a schematic diagram of the adjustment of this creation. The fifth picture is a folding diagram of the creation. The sixth picture is the state diagram of the use of this creation. The seventh picture is a schematic diagram of the adjustment of the creation platform. [Description of main component symbols] I, pedestal II, frame III, tripod 6 M381438 12, support plate 121, elongated hole 122, support frame 123, first locking component 13, frame post 131, second locking Element 132, splicing element 2, link set 21, first link 211, third lock element 22, second link 23, set 231, communication space φ 232, convex part 3, platform • 31, storage Rack 32, connecting rod 33, pivoting member 34, pressing member 35, curved hole M381438 4, game rocker 41, steering wheel 42, grooved rod 43, pedal