M369522 五、新型說明·· 【新型所屬之技術領域】 本創作係提供-種音樂記憶遊戲_ 控制而發出音階以幫助兒童學習土樂 種又 題遊戲,讓兒童可練習記憶力及節I可H统作互動答 樂作更新的裝置。 錢,並能將音階及音 【先前技術】 在兒童玩具領域裡尤其是針對 多數較不具㈣齡,並在大部料目上’其大 音效效果又或者是改變外觀造二加單純的單音以及 性遊戲與咖Η雜錢來細觀化之記憶 上較為偏低。 來加叫不音階順序’因此互動 予1 a樂不僅可陶冶兒童的性情,也可提升兒童的智 ,二而,兒童具有喜愛遊戲的天性,因此,若能讓兒童 透過遊戲教學來學胃音樂,將有助於激發兒童學習音樂的 動機。 、疋以’應該有需要一種能夠幫助兒童培養對音樂的興 趣以及、加遊戲樂趣與練習記憶力的裝置產生。 【新型内容】 , 作者有鑑於此’遂悉心加以研究設計,於今有本 創作產生。縿t ^ ^^ m 此’本創作之主要目的在提供一種音樂記憶 戲裝置,今r壯班 w展置的操作簡單,且將音樂的學習融於遊戲 M369522 之中非常適合兒里玩樂,並可使兒童在遊戲中學習音樂, 及提升記憶力和節奏感。 依據本創作構成的音樂記賴戲裝置係包含一本體、 微處理器、七個琴鍵、一模式切換按紐及七個發光二極 體;該本體其具有—表面;該微處理器其設在該本體内且 包含-遊戲程式,該遊戲程式包含一第一模式及一第二模 式,且該微處理器連接一剩队供發出聲音;七個琴鍵其設,、 在該本體之表面且個職該微處理器電性連接,#任一琴. 鍵被按下時會使似發出—相對應之音階;七個發光二極· 體係個別褒§史在該琴鍵上且與該微處理器電性連接;一模 式切換按紐係其設在該本體上使用者切換該遊戲程式執行 第一模式或第二模式。 當該遊戲程式執行第一模式時,各琴鍵受按壓後,該 微處理器會使-對應的發光二極體發亮以及使該心八發出 -對應的音階;當該遊戲程式執行第二模式時,該微處理 器會驅動該tA播放不同節奏之音樂且會驅動對應之發光 二極體進行發亮,並讓使用者記憶該喇^八發出的音階或發 光二極體的發壳來按壓琴鍵使該喇队發音及使對應的發光 二極體發亮而答題,當使用者通過答題後,則會再播放一 次完整的節奏音樂。 該喇叭係透過微處理器與一語音1C電性連接,藉由微 處理器讀取語^ 1C音樂内容,可提供不同節奏播放並搭配 發光二極體發亮以顯示進行不同節奏組合之方式,該語音 1C係設置在該本體内。 ⑧ M369522 該插槽進一步設置在該本體上並與該微處理器電性連 接,該插槽其係供一具有音效或音樂的擴充卡插置,使得 按壓琴鍵後會發出該音效擴充卡内建的各種音效或音樂: 關於本創作之其他目的、優點及特徵,將可由以下較 佳實施例的詳細說明並參照所附圖式來了解。 【實施方式】 參閱第一圖及第二圖,顯示依據本創作一構成的音樂 記憶遊戲裝置1〇,該裝置包含一本體28、一微處理器12'、 七個琴鍵20、七個發光二極體22及一模式切換按鈕μ。、 該本體28可為一鋼琴造型,其具有一表面. 該微處理H 12設在該本體28内且可接收類比訊號之 輪入並轉成數位訊號輸出,其内存有音階及音樂,且^微 處理器I2輸出端連接一喇叭Μ以供發出D〇M369522 V. New Description·· 【New Technology Fields】 This creative department provides a kind of music memory game _ control to emit scales to help children learn the music and game, so that children can practice memory and section I An interactive device for updating. Money, and can be used to scale and sound [previous technology] In the field of children's toys, especially for most of the less than (four) age, and in most of the material, its large sound effect or change the appearance of the two plus simple tone As well as sex games and curry money to meticulously remember the memory is relatively low. To add the order of the scales, so the interaction can not only cultivate the child's temperament, but also enhance the child's intelligence. Second, the child has the nature of the game, so if the child can learn the stomach music through the game teaching Will help to motivate children to learn music. There should be a need for a device that can help children develop interest in music and add fun and exercise memory. [New content], the author has made this creation in view of this.縿t ^ ^^ m The main purpose of this creation is to provide a music memory play device. The operation of this exhibition is simple, and the integration of music learning into the game M369522 is very suitable for children to play, and It allows children to learn music in the game and enhance their memory and rhythm. The music recording device according to the present invention comprises a body, a microprocessor, seven keys, a mode switching button and seven light emitting diodes; the body has a surface; the microprocessor is disposed at The body includes a game program, the game program includes a first mode and a second mode, and the microprocessor is connected to a remaining team for sounding; seven keys are provided, and the surface of the body is The microprocessor is electrically connected, #任琴. When the button is pressed, it will appear as the corresponding scale; the seven luminous diodes are systematically recorded on the key and electrically connected to the microprocessor. A mode switch is provided on the body, and the user switches the game program to execute the first mode or the second mode. When the game program executes the first mode, after the keys are pressed, the microprocessor causes the corresponding light-emitting diode to illuminate and the heart to emit a corresponding scale; when the game program executes the second mode The microprocessor will drive the tA to play music of different rhythms and will drive the corresponding light-emitting diode to illuminate, and let the user remember the scale of the sound or the hairpin of the light-emitting diode to press The key causes the squad to pronounce and make the corresponding illuminating diodes bright and answer the questions. When the user passes the answer, the complete rhythm music will be played again. The speaker is electrically connected to a voice 1C through a microprocessor, and the microprocessor can read the music content of the 1C music, and can provide different rhythm playback and match the light emitting diode to display different rhythm combinations. The voice 1C is disposed in the body. 8 M369522 The slot is further disposed on the main body and electrically connected to the microprocessor, and the slot is inserted into an expansion card with sound effects or music, so that the sound expansion card is built in after the key is pressed. Various sound effects or music: Other objects, advantages and features of the present invention will become apparent from the following detailed description of the preferred embodiments. [Embodiment] Referring to the first figure and the second figure, a music memory game device 1 according to the present invention is shown, which comprises a body 28, a microprocessor 12', seven keys 20, and seven light-emitting two. The polar body 22 and a mode switching button μ. The body 28 can be a piano shape having a surface. The microprocessor H 12 is disposed in the body 28 and can receive the analog signal and enter into a digital signal output. The memory has a scale and music, and ^ The output of the microprocessor I2 is connected to a speaker 发出 for issuing D〇
Fa、Sol、La、Ti等七個音階中之一音階,該喇叭/ 1過 微處理器η與-語音IC (未圖示)電性連接,藉, 理器12讀取語音1C音樂内容以播放各種音樂節奏,該二 音1C係設置在本體28内。該微處理器12並包含有一 程式(未圖示)’該遊戲程式包含—第—模式及 3 式。 禾一模 七個琴鍵20設在該本體28之表面且個別與該微處理 器12電性連接。當任-琴鍵2〇被按下時會產生—對 電壓訊號至微處理器12,使得該微處理器12會輸出人 來使對應的發光二極體22發亮且使該喇叭14二: 奴m —對應 M369522 的音階。在本實施例中,該七個琴鍵2〇係由左至右分別對 應Do、Re、Mi、Fa、So卜La、Ti等七個音階的控制。 七個發光二極體22係個別裝設在該琴鍵20上且與該 微處理器12電性連接。該微處理器12係可依據所接收的 類比訊號而輸出指令使其中一發光二極體22發光或者使 多數個發光二極體22依一預定規則之順序發亮。當其中一 發光二極體22發亮時,該味丨α八14會發出一對應的音階。 該模式切換按钮16其設在本體28上且與微處理器12 電性連接。該模式切換按鈕16係提供使用者切換該遊戲程 式執行第一模式或第二模式。 當遊戲程式執行第一模式(模擬鋼琴發出音階)時, 使用者可按下任一琴鍵20來使對應的剩队14發出鋼琴音 階中之對應音階且使對應的發光二極體22發亮,在第三圖 中係顯示按下由左算第二個琴鍵20,而該琴鍵20上的發 光二極體22會產生對應而發亮。 當遊戲程式執行第二模式(由系統出題且使用者作欠 的記憶遊戲)時,該微處理器12會先依據預設之節奏音樂 題目來驅動該喇ρ八14發出一對應音階且同時驅動對應之 發光二極體22依序發亮,然後,系統會發出作答提示音, 讓使用者憑藉其記憶能力’重建所播放節奏音樂的過程以 進行作答,且在過程中’該遊戲程式會評估使用者所記情 重建節奏音樂之完成程度的高低,若使用者通過評估,該 遊戲程式則會完整的驅動節奏音樂内容,讓使用者知道通 過題目,並繼續下一個題目。 ⑧ M369522 • 如第二圖所示,在本實施例中,該微處理器I2係進一 步與一插槽18電性連接,該插槽18設置在該本體28上並 提供USB介面的音效擴充卡24插置,該音效擴充卡24内 具有動物音效且為MP3格式,當按下琴鍵20即可發出動 物音效而替代鋼琴音階,並且可透過音效擴充卡24更新音 樂學習内容’讓使用者能多元化的使用。 ' 如第四圖所示,該音樂記憶遊戲裝置10的本體28外 鲁觀可為動物造型,並可進一步設置數個按鈕26,該按鈕26 係與該微處理器12電性連接,當按壓該按鈕26時可發出 動物音效,並能藉由音效擴充卡24更換各種音效或音樂。 本創作的音樂記憶遊戲裝置1〇非常適合兒童玩樂,且 該音樂记憶遊戲裝置1〇兼具模擬鋼琴七個音階、節奏音樂 及更新音樂、音效功能,能夠大幅提升小孩對音樂的樂趣 及興趣’適合幼教產業、私人產業與玩具產業等利用,故 本創作已能達成預期之設計效果。 • 纟前述說明書中,本創作僅是就特定實施例做描述, 而依本創作的設計特徵係可做多種變化或修改。是以,對 於熟悉此項技藝人士可作之明顯替換與修改,仍將併入於 本創作所主張的專利範圍之内。 M369522 【圖式簡單說明】 第一圖:係本創作一實施例之音樂記憶遊戲裝置之示 意圖。 第二圖:係顯示第一圖之俯視圖。 第三圖:係顯示第一圖之音樂記憶遊戲裝置在遊戲程 式狀態的操作示意圖。 第四圖:係本創作之另一實施例之示意圖。 (12)微處理器 (16)模式切換按鈕 (20)琴鍵 (24)擴充卡 (28)本體 【主要元件符號說明】 (ίο)音樂記憶遊戲裝置 (14)°刺口八 (18)插槽 (22)發光二極體 (26)按名丑One of seven scales, such as Fa, Sol, La, Ti, etc., the speaker/1 over-microprocessor η is electrically connected to a voice IC (not shown), and the processor 12 reads the voice 1C music content. Various music rhythms are played, and the two-tone 1C system is disposed in the body 28. The microprocessor 12 also includes a program (not shown). The game program includes - the first mode and the third mode. The seven keys 20 are disposed on the surface of the body 28 and are electrically connected to the microprocessor 12 individually. When the -key 2 is pressed, a voltage signal is generated to the microprocessor 12, so that the microprocessor 12 outputs a person to light up the corresponding light-emitting diode 22 and make the speaker 14: slave m — corresponds to the scale of the M369522. In the present embodiment, the seven keys 2 are controlled from left to right corresponding to seven scales of Do, Re, Mi, Fa, Sob, La, and the like. Seven light-emitting diodes 22 are individually mounted on the key 20 and electrically connected to the microprocessor 12. The microprocessor 12 can output an instruction to cause one of the light-emitting diodes 22 to emit light or to cause the plurality of light-emitting diodes 22 to illuminate in a predetermined order in accordance with the received analog signal. When one of the light-emitting diodes 22 is illuminated, the taste 丨α8 14 emits a corresponding scale. The mode switching button 16 is disposed on the body 28 and electrically connected to the microprocessor 12. The mode switching button 16 provides a user to switch the game mode to execute the first mode or the second mode. When the game program executes the first mode (the analog piano emits a scale), the user can press any of the keys 20 to cause the corresponding remaining team 14 to emit the corresponding scale in the piano scale and to illuminate the corresponding light-emitting diode 22, In the third figure, it is shown that the second key 20 is pressed by the left, and the light-emitting diodes 22 on the keys 20 are correspondingly illuminated. When the game program executes the second mode (the memory game that is uttered by the system and owed by the user), the microprocessor 12 first drives the ρρ8 14 to emit a corresponding scale according to the preset rhythm music title and simultaneously drives The corresponding light-emitting diodes 22 are sequentially illuminated, and then the system will give a prompt tone, allowing the user to re-establish the process of playing the rhythm music by means of its memory ability, and in the process, the game program will evaluate The level of completion of the rhythm music reconstructed by the user. If the user evaluates, the game program will completely drive the rhythm music content, let the user know the passing question and continue the next question. 8 M369522 • As shown in the second figure, in the embodiment, the microprocessor I2 is further electrically connected to a slot 18, and the slot 18 is disposed on the body 28 and provides a USB interface sound expansion card. 24 insertion, the sound expansion card 24 has an animal sound effect and is in the MP3 format. When the key 20 is pressed, the animal sound effect can be emitted instead of the piano scale, and the music learning content can be updated through the sound effect expansion card 24 Use. As shown in the fourth figure, the body 28 of the music memory game device 10 can be an animal shape, and a plurality of buttons 26 can be further provided. The button 26 is electrically connected to the microprocessor 12 when pressed. The button 26 emits an animal sound and can be replaced with a sound effect card 24 to replace various sound effects or music. The music memory game device of the present invention is very suitable for children to play, and the music memory game device 1 has the seven scales of the analog piano, the rhythm music and the updated music and sound effects, which can greatly enhance the children's fun and interest in music. 'It is suitable for the use of preschool education, private industry and toy industry, so this creation has achieved the expected design effect. • In the foregoing description, the present description is only described in terms of specific embodiments, and various changes or modifications may be made to the design features of the present invention. Therefore, obvious substitutions and modifications to those skilled in the art will still be incorporated in the scope of the patent claimed by the present invention. M369522 [Simple description of the drawings] Fig. 1 is a schematic view of a music memory game device of an embodiment of the present invention. Second picture: shows the top view of the first picture. Fig. 3 is a view showing the operation of the music memory game device of the first figure in the game mode state. Fourth Figure: A schematic diagram of another embodiment of the present creation. (12) Microprocessor (16) mode switching button (20) key (24) expansion card (28) body [main component symbol description] (ίο) music memory game device (14) ° spur eight (18) slot (22) Luminous diode (26) is ugly by name