M366675 五、新型說明: 【新型所屬之技街領域】 、本創作係有關於—種虛擬裝置,特別是指—種在遊戲 館或疋鬼屋中’將細影㈣是動晝投射在玩家身上或是 周圍’以增加趣味性與娛樂性的虛擬影像遊戲裝置/疋 【先前技術】 旦目前遊樂場所之遊戲屋或鬼屋’其内部之道具或場 景’大部分皆為固定之實體所構成,也就是說,玩^可: 走過某狀區域即可觀看〆些时之場景或㈣之鬼怪,b =而’這種形式的遊樂場已經了無新意,且遊戲館内所 θ供之%景或鬼怪·.等之有限,因此 或孩童跡㈣偏 ♦輯低年輕人 、,、琢的吸?丨力,同時也減少遊樂場所的 性,而漸漸不符合時代勒流。 的趣味 【新型内容】 ' 因此,本創作的目的你力 ♦可便於更換遊戲影像柄畫,;解決上制題而提供一種 擬遊戲裝置。 &以增加趣味性與娛樂性的虛 故’為達上述目的,本 裳置,包括-感測器、〜微廬!作係提出一種虛擬影像遊戲 當玩家進入遊戲館或鬼屋之處=模組以及一影像投射器; 測玩家身上之—繪圖資料並遊樂場所時,透過該感測器感 該微處理模組依據該位置/產生一位置訊號,之後,透過 唬產生出一影像資料,而令該 M366675 影像投射器依據該影像資料投射對應該繪圖資料的一虛擬 影像至玩家身上或周圍;藉此,能夠像是魔法一樣,增加 遊戲館或鬼屋之真實性以及娛樂性,而打破虛與實之間之 界線。 本創作上述之目的及優點,不難從下述所選用實施例 之詳細說明與附圖中,獲得深入瞭解。 當然,本創作在某些另件上,或另件之安排上容許有 所不同,但所選用之實施例,則於本說明書中,予以詳細 說明,並於附圖中展示其構造。 【實施方式】 關於本創作藉以達到上述目的之技術手段,茲以下列 實施型態配合圖示於下文作詳細說明,俾令鈞上深入瞭解 並認同之。 請參考圖1,係表示本創作一實施例的方塊圖。本實 施例的虛擬影像遊戲裝置1,係應用在進入遊戲館或鬼屋 裡的單位玩家P或是多位玩家,本實施例係以單位玩家P 為例進行說明;而本實施例的虚擬影像遊戲裝置1包括有 一感測器2、一微處理模組3以及一影像投射器4。 感測器2係用以感測存儲在玩家P身上之一繪圖資料 21並產生一位置訊號22,而繪圖資料21係可以存儲在一 第一儲存單元23内,且感測器2可為一紅外線感測器或是 M366675 無線射頻識別(Radio Frequency Identification,Rfid)單元; 若是感測器2為無線射頻識別單元者,第一儲存單元即可 為一無線射頻標籤(RFIDTag),因此繪圖資料21可存儲在 無線射頻標籤内。 微處理模組3係為可一電腦設備,且具有用以儲存虛 擬影像41的-第二儲存單元3卜但並不以此為限;微處 •理模組3接收到位置訊號22並依據位置訊號22產生出一 影像資料32,影像資料32李可包括斟庵& ^ • 丁寸乐』巴祜對應玩家P位置的影 像大小及動作等資料。 而影像投射器4 依據32影像資料將對應繪圖資料^ 的-虛擬影像則_玩家p身上或周圍,而虛_像係 可為相對應緣圖資料21之相關動晝。本創作的影像投射單 元4係可為投影機,但並不以此為限。 及遊=的T 3,係分別表示本創作於遊戲開始前 及遊戲進仃㈣4。玩家P減^上 資料21的第一儲存單元 仔储有、、會圖 戲館或鬼屋内,之後,二 測器2’以感測玩家p身上存儲有繪圖資料2二 訊號22;再藉由遊戲館或鬼屋内的: ;二最’二^依據玩^的位置,22產生出影像 貝料3 ,最後、、、里由影像投射器4依旦 _資料轉,像41投射到玩家對應 M366675 因此,藉由上述結構,可以達到虛擬以及實體之間的 真實性,且透過可預先儲存於微處理模組(如電腦設備之第 二儲存單元)且多樣化之虛擬動晝資料,意即虛擬動晝資料 可以隨時做更新,因此,可大幅增加遊戲館或鬼屋之豐富 性以及娛樂性,而比傳統以固定場景或鬼怪為基礎之遊樂 . 場,更具吸引力。 . 以上所述實施型態之揭示係用以說明本創作,並非用 以限制本創作,故舉凡數值之變更或等效元件之置換仍應 隸屬本創作之範疇。 由以上詳細說明,可使熟知本項技藝者明暸本創作的 確可達成前述目的,實已符合專利法之規定,爰提出專利 申請。 【圖式簡單說明】 ' 圖1係表示本創作一實施例的方塊圖。 • 圖2係表示本創作於遊戲開始前的場景。 圖3係表示本創作於遊戲進行時的場景。 【主要元件符號說明】 1 虛擬影像遊戲裝置 2 感測器 21 繪圖資料 22 位置訊號 6 M366675 23 第一儲存單元 3 微處理模組 31 第二儲存單元 32 影像資料 4 影像投射器 41 虛擬影像 Η 頭部 Ρ 玩家M366675 V. New description: [New technology street area], this creation department has a kind of virtual device, especially in the game hall or in the haunted house. 'The shadow (4) is projected on the player or It is a virtual video game device that is used to add fun and entertainment. [Previous technology] At present, the game house or haunted house in the playground is mostly composed of fixed entities, that is, Say, play ^ can: Walk through a certain area to watch some of the scenes or (4) ghosts, b = and 'this kind of playground has been nothing new, and the game hall θ% of the scenery or ghosts ·. etc. is limited, so or children's traces (four) partial ♦ low young people,,, 琢 suck? Philip, while also reducing the nature of the playground, and gradually not in line with the times. The fun [new content] ' Therefore, the purpose of this creation is to make it easy to change the game image handle painting; to solve the problem and provide a game device. & to increase the fun and entertainment of the false 'for the above purpose, this skirt, including - sensor, ~ micro-! The system proposes a virtual video game when the player enters the game hall or haunted house = mode And an image projector; when the player draws the data and the playground, the sensor senses that the microprocessor module generates a position signal according to the position/, and then generates an image data through the UI. The M366675 image projector projects a virtual image corresponding to the drawing material onto or around the player according to the image data; thereby, the magic and the realism and entertainment of the game hall or the haunted house can be increased like magic, and the virtual reality is broken. The line between the real. The above objects and advantages of the present invention will be readily understood from the following detailed description of the embodiments of the invention. Of course, the present invention may be different in some of the parts, or the arrangement of the parts, but the selected embodiments are described in detail in the present specification, and the construction thereof is shown in the drawings. [Embodiment] The technical means by which the author has achieved the above objectives are described in detail below with reference to the following embodiments, and are further understood and agreed upon. Please refer to FIG. 1, which is a block diagram showing an embodiment of the present creation. The virtual video game device 1 of the present embodiment is applied to a unit player P or a plurality of players entering a game hall or a haunted house. This embodiment is described by taking the unit player P as an example; and the virtual video game of the embodiment The device 1 includes a sensor 2, a micro processing module 3, and an image projector 4. The sensor 2 is configured to sense one of the drawing materials 21 stored on the player P and generate a position signal 22, and the drawing data 21 can be stored in a first storage unit 23, and the sensor 2 can be a Infrared sensor or M366675 Radio Frequency Identification (Rfid) unit; if sensor 2 is a radio frequency identification unit, the first storage unit can be a radio frequency tag (RFIDTag), so the drawing data 21 Can be stored in the radio frequency tag. The micro-processing module 3 is a computer device and has a second storage unit 3 for storing the virtual image 41, but is not limited thereto; the micro-processing module 3 receives the position signal 22 and is based on The position signal 22 generates an image data 32, and the image data 32 may include information such as the image size and motion of the player P position corresponding to the 斟庵& ^ The image projector 4 according to the 32 image data will correspond to the virtual data of the drawing data ^ on the player p or around, and the virtual image system can be the corresponding animation of the corresponding image data 21. The image projection unit 4 of the present invention can be a projector, but is not limited thereto. And T 3 of the tour = the name of the game before the start of the game and the game (4) 4 respectively. The player P reduces the first storage unit of the data 21 to store, the theater or the haunted house, and then the second detector 2' stores the drawing data 2 and the second signal 22 on the player p; Inside the game hall or haunted house: ; the second most 'two ^ according to the location of the play ^, 22 produces the image of the shell material 3, and finally, the image projector 4 according to the dan _ data transfer, like 41 projection to the player corresponding M366675 Therefore, with the above structure, the authenticity between the virtual and the entity can be achieved, and the virtual virtual data can be pre-stored in the micro processing module (such as the second storage unit of the computer device), meaning virtual Dynamic data can be updated at any time, so it can greatly increase the richness and entertainment of the game hall or haunted house, and is more attractive than the traditional amusement scene based on fixed scenes or ghosts. The above description of the embodiments is intended to be illustrative of the present invention and is not intended to limit the present invention, so any change in the value or substitution of equivalent elements should still fall within the scope of this creation. From the above detailed description, it will be apparent to those skilled in the art that the present invention can achieve the foregoing objectives, and it has been in compliance with the provisions of the Patent Law and has filed a patent application. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a block diagram showing an embodiment of the present creation. • Figure 2 shows the scene before the game was created. Figure 3 shows the scene when the game is in progress. [Main component symbol description] 1 Virtual video game device 2 Sensor 21 Drawing data 22 Position signal 6 M366675 23 First storage unit 3 Micro processing module 31 Second storage unit 32 Image data 4 Image projector 41 Virtual image Η Head Department player