TWM365769U - Vibrational racing competition game device - Google Patents

Vibrational racing competition game device Download PDF

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Publication number
TWM365769U
TWM365769U TW98207240U TW98207240U TWM365769U TW M365769 U TWM365769 U TW M365769U TW 98207240 U TW98207240 U TW 98207240U TW 98207240 U TW98207240 U TW 98207240U TW M365769 U TWM365769 U TW M365769U
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Taiwan
Prior art keywords
controller
game
group
game device
swaying
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TW98207240U
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Chinese (zh)
Inventor
hua-cheng Zhang
guang-xiong Chen
Chong-En Yan
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Univ Southern Taiwan
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Application filed by Univ Southern Taiwan filed Critical Univ Southern Taiwan
Priority to TW98207240U priority Critical patent/TWM365769U/en
Publication of TWM365769U publication Critical patent/TWM365769U/en

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Description

M365769 四、指定代表圖: (一)本案指定代表圖為:第(一)圖。 (一)本代表圖之元件符號簡單說明: (1 ) 裝置本體 (11) 啟動鈕 (12) 第一組狀態燈 (13) 第一組攻擊鍵 (14) 第二組狀態燈 (15) 第二組攻擊鍵 (2 ) 控制器 五、新型說明: 【新型所屬之技術領域】 [0001] 本創作係有關於一種搖晃競速對戰遊戲裝置,尤其 是指一種於控制器内部裝設有一水銀開關,可藉搖晃控 制器而對戰玩樂之搖晃競速對戰遊戲裝置。 [先前技術] [0002] 按,現今產業日新月異之時代裡,有關電子產品也 不斷的推陳出新,以提供現代人另一轉新釋的休閒活動 . ! . ... 「: . +Γ: 產品,因此利用工作之餘,以不耗t精神智力去從事一 些電子遊戲機之玩樂,倒也可以摸懈現代人疲懲之身心 ,這是因為遊戲機兼具有益智與娛樂消遣之功能,在現 今生活壓力沉重之工商社會裡,藉由遊戲機多變化之視 聽覺感受,再加上肢體動作協調配合,可讓疲憊之身心 得到放鬆調節之功效,所以有許多遊戲機之業者努力的 想創邊出新穎之機台,以臝得玩家之青睞而創造亮眼之 來客數與營業額。 [0003]M365769 IV. Designated representative map: (1) The representative representative of the case is: (1). (1) A brief description of the component symbols of this representative diagram: (1) The device body (11) Start button (12) The first group of status lights (13) The first group of attack buttons (14) The second group of status lights (15) Two sets of attack keys (2) Controller five, new description: [New technical field] [0001] This creation is about a kind of shaking racing game device, especially one that is equipped with a mercury switch inside the controller. You can use the shaking controller to play against the game of the game. [Prior Art] [0002] According to the current era of the industry, the related electronic products are constantly being updated to provide another modern leisure activity for the new people. . . . " ": . Therefore, taking advantage of the work, to engage in the play of some electronic game machines without consuming mental energy, it is also possible to relax the physical and mental punishment of modern people. This is because the game machine has the function of puzzle and entertainment. In today's business-heavy business community, with the visual and auditory feelings of the game machine, coupled with the coordination of body movements, the tired body and mind can be relaxed and adjusted, so many game machine manufacturers try hard to create With a new machine, the number of visitors and turnover will be created with the favor of naked players. [0003]

然而,上述之遊戲機在實際使用的時候會有下列之 098207240 缺失: 表單煸號A0101 第2頁/共11頁 0982023829-0 M365769 [0004] [0005] [0006]However, the above game machine will have the following 098207240 missing when it is actually used: Form nickname A0101 Page 2 of 11 0982023829-0 M365769 [0004] [0005] [0006]

[0007] 098207240 多人1同^之軸機^騎Μ行之遊戲,無法達到 多人门樂而吸引人氣,降低了商業上之價值性。 2.上述之遊戲機往往具有複 則,對於盤旦私文々* ' 工削乃叭兴k戲祝 9通、4f者則會有難以人Η之遺憾 心從帽得遊戲之樂趣,且遊戲機業者也將因此而 難Μ拓展用戶群。 【新型内容】 、故賴作料上述之㈣,以提供—種搖晃競 、、戰遊戲裝置該搖晃競迷對戰遊戲裝置係於控制器 内«設有,獨此計算各㈣器之搖晃次 數,而先達到指定次數的玩家將成為勝利者 ,在遊戲進 行中亦可分別按壓裝置本體之第—組攻擊鍵或第二組攻 擊鍵w妨礙對方之遊戲進度*避免對方先達到指定次 數’以達到互動之效果而加深人際關狀交流,且遊戲 操作係簡單而料上手,替㈣在娜体息場所、各 式候車處、餐廳等等各處公共場所,讓等待公車到來或 者是餐點到來的人财以雜相,並且有對戰功能, 可供多人玩樂而增進玩家之間的情感。 本創作之搖晃競速對戰遊戲裝置較佳實施例的特徵 在於,其主要係具有一裝置本體,裝置本體連設有一啟 動鈕、第一組狀態燈、一第一組攻擊鍵、第二組狀態燈 、一第二組攻擊鍵’其中之啟動鈕係可供開始一新遊戲 ,第一組狀態燈與第二組狀態燈可供分別顯示第一組玩 家與第二組玩家各階段之遊戲進度,而第一組攻擊鍵與 第二組攻擊鍵則可分別妨礙對方之遊戲進度’並於裝置 表單編號A0101 第3頁/共11頁 M365769 本體速接有一控制器,控制器之内部裝設有一水銀開關 ,水銀開關中設有一水銀球與兩段導線’ 一段是橫跨整 個圓枉體的長導線’另一段短導線只有一個接頭在水銀 開關圓柱體的一端’當控制器傾斜時’水銀球滾到一邊 與短導線接觸,造成通路,再傾斜向另一邊時,再度造 成斷路,或可將短導線的接點設置在水銀開關中央,水 平位置時水銀球碰到短導線造成通路,向左右任一方向 傾斜都造成斷路,以動作使水銀傾斜而導電啟動電源或 切斷電源’可控制遊戲所需之搖晃次數。 [0008] 根據本創作之搖晃競速對戰遊戲裝置其一較佳實施 】°亥裝置本體係由arduino板所製作而成,可以快速的 使用各種軟體作出互動作品,I可以使用開發完成的電 子元件’例如感測器或其他控制器、LED、步進馬達或其 他輪出裂置,以供開發出高品質的互動作品。 【實施方式】 I r I: [0009] :e! I 丨丨 為令本創作所運用之技術内容、創作目的及其達成 之力效有更完整且清楚的揭露,茲於下詳細說明之,並 睛一併參閱所揭之圖式及圖號: [⑻ 10] 首先,請參照第一圖所示,本創作之搖晃競速對戰 遊戲裴置係包括一裝置本體(1)及數控制器(2), 其中: 該襄置本體(1 )之控制單元係由arduino板所製作 而成,可以快速的使用各種軟體作出互動作品,並可以 使用開發完成的電子元件,例如感測器或其他控制器、 098207240 表單編號A0101 第4頁/共11頁 0982023829-0 [0011] M365769 LED、步進馬達或其他輸出裝置,以供開發出高品質的互 動作品,而裝置本體(1)之控制單元係電氣連設有一 啟動鈕(11)、第一組狀態燈(12)、一第一組攻 擊鍵(13)、第二組狀態燈(14) ' 一第二組攻擊 鍵(15),其中之啟動鈕(^丄)係可供開始一新遊 戲,第一組狀態燈(i 2)與第二組狀態燈(i 4)均 個以上之發光一極體〔1 ight emitting diode, LED〕,可供分別顯示第一組玩家與第二組玩家各階段之 遊戲進度’而第-組攻擊鍵(1 3)與第二組攻擊鍵( 1 5)則可分別妨礙對方之遊戲進度; [0012] 5玄控制器(2 )係-圓筒形之容器,請一併參照第 -圖所tf ’控制器(2 )之内部裳設有—水銀開關(2 1),水銀開關(2 1)中設有一水銀球與兩段導線, 一段是橫跨整個圓柱體的長導線,另一段短導線只有一 個接頭在水銀開關圓柱體的一端,當控制器(2)傾斜 時,水銀球滾到-邊與短導線接觸,造成遍路,再傾斜 向另-邊時,再度造成斷路,或可將短導線的接點設置 在水銀開W ( 2 1 )中央,水平位置時核球碰到短導 線造成通路,向左右任—方向傾斜都造成斷路,以動作 使水銀傾斜而導電啟動電源或切斷電源,可控制遊戲所 需之搖晃次數。 [0013] 098207240 於實施組裝時,請參閲第一圖,其係將各控制器( 2)分別連接至裝置本體(1),以彻各控制器(2 )分別控制裝置本體⑴之第一組狀態燈"2)與 第二組狀態燈(1 4)明暗㈣,而❹m戲之目的與 表單編號A0101 第5頁/共11頁 0982023829-0 M365769 娛樂之效果。 [0014] 於實施使用時,請參照第—圖〜第三_示,可先 由二位玩家分別手持—控制器(2)而不停的搖晃 於各控制器(2)之内部皆裝設有—水銀開關(2丄) ’在玩家搖晃時料成各控㈣(2 )重_形成通路 或斷路,而裝置本體(1)將藉此計算各控制器(2 ) 之搖晃次數後,啟動相對應之第一組狀態燈(i 2 )或 第二組狀態燈(14),以提示各玩家之搖晃次數而可 供確認先達到指定次數的勝利者,在遊戲進行中雙方 玩家亦可分別按壓第一組攻擊鍵(i 3)或第二組攻擊 鍵(1 5),以妨礙對方之遊戲進度而避免對方先達到 指定次數,以達到互動之效果而加深人際關係之交流, 並由於遊戲之操作簡單而容易上手,適合安裝在小型休 息場所、各式候車處、餐廳等等各處公共場所,讓等待[0007] 098207240 Multiplayer 1 with the axis machine ^ riding the game, can not reach the multi-personal music and attract people, reducing the commercial value. 2. The above-mentioned game machines often have a re-enactment, for the disco private text '* 'Working is a bite k play, I wish 9 pass, 4f will have an unfortunate regret from the hat to play the game, and the game It is also difficult for machine operators to expand their user base. [New content], therefore, according to the above (4), to provide a kind of shaking competition, war game device, the shaking game, the game device is in the controller, and the number of shaking of each (four) device is calculated independently. The player who reaches the specified number of times will become the winner. In the game, the first group attack button or the second group attack button w of the device body may be respectively pressed to hinder the game progress of the opponent* to prevent the opponent from reaching the specified number first to achieve the interaction. The effect is to deepen the interpersonal relationship, and the game operation is simple and easy to get started. For (4) in the places where the body is in the body, all kinds of waiting places, restaurants, etc., let the people waiting for the bus or the arrival of the meal. Wealth and miscellaneous, and have a combat function, which can be used by many people to enhance the emotion between players. The preferred embodiment of the swaying racing game device of the present invention is characterized in that it mainly has a device body, and the device body is connected with a start button, a first group of status lights, a first set of attack keys, and a second group state. The light, a second set of attack keys, wherein the start button is used to start a new game, the first set of status lights and the second set of status lights are respectively available to display the progress of each stage of the first group of players and the second group of players. The first set of attack keys and the second set of attack keys can respectively hinder the game progress of the other party, and a controller is connected to the device form number A0101, page 3/11, M365769, and the controller is internally provided with a controller. Mercury switch, mercury switch with a mercury ball and two segments of wire 'One segment is a long wire spanning the entire round body'. Another short wire has only one joint at the end of the mercury switch cylinder 'When the controller is tilted' Mercury ball Rolling to one side to contact the short wire, causing the passage, and then tilting to the other side, causing the circuit to be broken again, or the short wire connection can be placed in the center of the mercury switch, in the horizontal position Silver wires caused passage ball hit short, inclined toward right and left directions caused by any interruption, so that the operation to start the mercury tilt the conductive or cut off the power supply 'may control the number of the desired game shaking. [0008] According to the creation of the swaying competition game device, a preferred embodiment of the device is made of an arduino board, which can quickly use various software to make interactive works, and I can use the developed electronic components. 'For example, sensors or other controllers, LEDs, stepper motors or other wheeled splits for the development of high quality interactive works. [Embodiment] I r I: [0009] :e! I 更 For the purpose of making the technical content, creation purpose and achievement of this creation more complete and clear, it is explained in detail below. Please also refer to the drawings and drawings: [(8) 10] First, please refer to the first figure. The swaying game of this creation includes a device body (1) and a number controller. (2), where: The control unit of the mounting body (1) is made of arduino board, which can quickly use various software to make interactive works, and can use developed electronic components, such as sensors or other Controller, 098207240 Form No. A0101 Page 4 of 11 0982023829-0 [0011] M365769 LED, stepper motor or other output device for the development of high quality interactive works, and the control unit of the device body (1) The electrical connection is provided with a start button (11), a first set of status lights (12), a first set of attack keys (13), a second set of status lights (14) 'a second set of attack keys (15), wherein The start button (^丄) is available to start a new game. The first group of status lights (i 2) and the second group of status lights (i 4) are more than one illuminating diode (LED) for respectively displaying the first group of players and the second group of players. Stage game progress' and the first group attack button (1 3) and the second group attack button (15) can respectively hinder the opponent's game progress; [0012] 5 Xuan controller (2) system - cylindrical For the container, please refer to the internal display of the tf 'controller (2) - mercury switch (2 1). The mercury switch (2 1) has a mercury ball and two sections of wire. The long wire of the whole cylinder, the other short wire has only one joint at one end of the mercury switch cylinder. When the controller (2) is tilted, the mercury ball rolls to the side and contacts the short wire, causing the traversing, and then tilting to the other - When it is side, it will cause an open circuit again, or the contact point of the short wire can be set in the center of the mercury opening W ( 2 1 ). When the horizontal position touches the short wire to make the passage, the tilting to the left and right direction causes the circuit to be broken. Tilt the mercury and conduct electricity or cut off the power to control the shaking required by the game. frequency. [0013] 098207240 When implementing the assembly, please refer to the first figure, which is to connect each controller (2) to the device body (1), respectively, to control the first of the device body (1) by each controller (2) Group status lights "2) and the second group of status lights (1 4) light and dark (four), and the purpose of the play and form number A0101 page 5 / a total of 11 pages 0992023829-0 M365769 entertainment effect. [0014] In the implementation of the use, please refer to the first - third to third display, can be held by two players - controller (2) and constantly shake the inside of each controller (2) installed Yes - Mercury switch (2丄) 'When the player shakes, it is expected to be controlled (4) (2) Heavy _ to form a path or open circuit, and the device body (1) will calculate the number of shaking of each controller (2), then start Corresponding to the first group of status lights (i 2 ) or the second group of status lights (14), the number of shakings of each player is prompted to confirm that the winner is up to the specified number of times, and the players can also be separated during the game. Press the first set of attack keys (i 3) or the second set of attack keys (1 5) to prevent the opponent's game progress and avoid the other party to reach the specified number of times first, in order to achieve the effect of interaction and deepen the communication of interpersonal relationship, and because of the game It is easy to use and easy to use. It is suitable for installation in small rest places, various waiting places, restaurants, etc.

[⑻ 15] 公車到來或者是餐點到來的人們可以打發時間,並且有 對戰功能,可供多人玩樂而增進玩家之間的情感。 然而前述之實施例或圖式並非限定本創作之產品態 樣、控制器型式或遊戲方式,任何所屬技術領域中具有[(8) 15] People who come by bus or arrive at a meal can pass the time and have a fighting function, which can be used by many people to enhance the emotion between players. However, the foregoing embodiments or drawings do not limit the product aspect, controller type or game mode of the present creation, and have any technical field.

通常知識者之適當變化或修飾,皆應視為不脫離本創作 之專利範驚。 [0016] 由上述之元件組成與實施說明可知,本創作與現有 結構相較之下,本創作具有以下之優點: 1·本創作係於控制器内部襞設有一水銀開關,可藉 此計算各控制器之搖晃次數,而先達到指定次數的玩家 098207240 表單編號A0101 0982023829-0 [0017] M365769 將成為勝利者,在遊戲進行中亦可分別按壓裝置本體之 第一組攻擊鍵或第二組攻擊鍵,以妨礙對方之遊戲進度 而避免對方先達到指定次數,以達到互動之效果而加深 人際關係之交流。 [0018] 2.本創作之遊戲操作係簡單而容易上手,適合安裝 在小型休息場所、各式候車處、餐廳等等各處公共場所 ,讓等待公車到來或者是餐點到來的人們可以打發時間 ,並且有對戰功能,可供多人玩樂而增進玩家之間的情 感。 [0019] 綜上所述,本創作實施例確能達到所預期之使用功 效,又其所揭露之具體構造,不僅未曾見諸於同類產品 中,亦未曾公開於申請前,誠已完全符合專利法之規定 與要求,爰依法提出新型專利之申請,懇請惠予審查, 並賜准專利,則實感德便。 【圖式簡單說明】 [0020] 第一圖··本創作之立體示意圖 [0021] 第二圖:本創作之控制器侧視剖視圖 [0022] 第三圖:本創作之遊戲流程圖 【主要元件符號說明】 [0023] ( 1 ) 裝置本體 (1 1 ) 啟動紐 (12) 第一組狀態燈 (1 3 ) 第一組攻擊鍵 (14) 第二組狀態燈 (1 5 ) 第二組攻擊鍵 (2 ) 控制器 (2 1 ) 水銀開關 098207240 表單編號A0101 第7頁/共11頁 0982023829-0Generally, the appropriate changes or modifications of the knowledge should be regarded as not to deviate from the patent of this creation. [0016] From the above component composition and implementation description, this creation has the following advantages compared with the existing structure: 1. The creation is provided with a mercury switch inside the controller, which can be used to calculate each The number of shakes of the controller, and the player who reaches the specified number of times 098207240 Form No. A0101 0982023829-0 [0017] M365769 will become the winner, and the first set of attack keys or the second set of attacks of the device body may be pressed separately during the game. The key, in order to hinder the progress of the opponent's game and avoid the other party to reach the specified number of times, in order to achieve the effect of interaction and deepen the communication of interpersonal relationship. [0018] 2. The game operation of this creation is simple and easy to use, suitable for installation in small rest places, various waiting places, restaurants and other public places, so that people waiting for the arrival of the bus or the arrival of meals can pass the time. And there is a battle function, which can be used by many people to enhance the emotion between players. [0019] In summary, the present embodiment can achieve the expected use efficiency, and the specific structure disclosed therein has not been seen in similar products, nor has it been disclosed before the application, and has completely complied with the patent. The provisions and requirements of the law, the application for a new type of patent in accordance with the law, the application for review, and the grant of a patent, the real sense of virtue. BRIEF DESCRIPTION OF THE DRAWINGS [0020] The first figure is a three-dimensional diagram of the creation [0021] The second picture: a side view of the controller of the present invention [0022] The third picture: the game flow chart of the creation [main components Explanation of Symbols [0023] (1) Device body (1 1 ) Start button (12) Group of status lights (1 3 ) First set of attack keys (14) Second set of status lights (1 5 ) Second set of attacks Key (2) Controller (2 1 ) Mercury Switch 098207240 Form No. A0101 Page 7 / Total 11 Page 0982023829-0

Claims (1)

M365769 六、申請專利範圍· 1. 一種搖晃競速對戰遊戲裝置,係具有裝置本體,裝置本 體之控制單元係電氣連設有啟動鈕、第一組狀態燈、第一組 攻擊鍵,第二組狀態燈、第二組攻擊鍵與控制器,而控制器 之内部則裝設有水銀開關。 2. 如申請專利範圍第1項所述之搖晃競速對戰遊戲裝置,其 中,該裝置本體之控制單元係由arduino板所製作而成。 ~ 3. 如申請專利範圍第1項所述之搖晃競速對戰遊戲裝置,其 - 中,該第一組狀態燈係包含一個以上之發光二極體〔light φ emitting diode, LED 3 ° 4. 如申請專利範圍第1項所述之搖晃競速對戰遊戲裝置,其 中,該第二組狀態燈係包含一個以上之發光二極體〔light emitting diode, LED]。 5. 如申請專利範圍第1項所述之搖晃競速對戰遊戲裝置,其 中,該控制器係圓筒形之容器。 098207240 表單編號A0101 第8頁/共11頁 0982023829-0M365769 VI. Scope of Application Patent 1. A swaying racing game device has a device body, and the control unit of the device body is electrically connected with a start button, a first group of status lights, a first group of attack keys, and a second group. The status light, the second set of attack keys and the controller, and the interior of the controller is equipped with a mercury switch. 2. The swaying racing game device according to claim 1, wherein the control unit of the device body is made of an arduino board. ~ 3. The swaying racing game device of claim 1, wherein the first set of state lights comprises more than one light diopter (light φ emitting diode, LED 3 ° 4. The swaying racing game device of claim 1, wherein the second set of state lights comprises one or more light emitting diodes (LEDs). 5. The swaying racing game device of claim 1, wherein the controller is a cylindrical container. 098207240 Form No. A0101 Page 8 of 11 0982023829-0
TW98207240U 2009-04-29 2009-04-29 Vibrational racing competition game device TWM365769U (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109316753A (en) * 2018-09-18 2019-02-12 珠海金山网络游戏科技有限公司 A kind of method, apparatus formed a team and electronic equipment

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109316753A (en) * 2018-09-18 2019-02-12 珠海金山网络游戏科技有限公司 A kind of method, apparatus formed a team and electronic equipment
CN109316753B (en) * 2018-09-18 2021-09-03 珠海金山网络游戏科技有限公司 Team forming method and device and electronic equipment

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