TWM275008U - Man-machine interactive virtual game controller - Google Patents

Man-machine interactive virtual game controller Download PDF

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Publication number
TWM275008U
TWM275008U TW94202734U TW94202734U TWM275008U TW M275008 U TWM275008 U TW M275008U TW 94202734 U TW94202734 U TW 94202734U TW 94202734 U TW94202734 U TW 94202734U TW M275008 U TWM275008 U TW M275008U
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TW
Taiwan
Prior art keywords
game
control
detection
operator
microprocessor
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TW94202734U
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Chinese (zh)
Inventor
Ruei-Shiang Lin
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Ronmee Ind Corp
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Priority to TW94202734U priority Critical patent/TWM275008U/en
Publication of TWM275008U publication Critical patent/TWM275008U/en

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M275008 八、新型說明: 【新型所屬之技術領域】 冬創作係有關於一種人機互動式虛擬遊戲控制搫呢^, 置可藉蝴擬真實環境之影像與音效,配合設私寸別疋轉 置自勁鈥測操作者肢體動作,以產生相對應之指八、、”之偵測裝 的虛擬人物與遊戲中之他者互動,達成人機動作八〜&lt; 表自我 可取代搖桿、控制器、滑鼠、或其他輸入設備,遊戲,並 更加接近虛贿歉真實性。 ‘顿之樂趣及 【先前技術】 按,彷間市面常見之遊戲控制器10,如圖~,主 1〇1及數___成,以操作嫩其他動作=置一方向鍵 另,習見多種虛擬遊戲,如釣魚、賽車、格鬥等, 體音效’配合華麗之動晝場景及虛顧模擬故事家 之感覺。上述權機提供玩家操控動晝 == 戟之古她仲品, 作以叔遊戲中’因此常見有人隨著遊 戲:冋廟起伙而激動地按壓控制器,另外對於格 籍由按壓多個按H^戲木况通雨付 操作。 习月心展轉動作,使得遊戲控制器顯得更加不易 =_’_遊戲㈣心轉作,在操 缺乏域與玩家之_真實雙 j门日守 -勒政果尚兩待改進之空間。 5 M275008 【新型内容】 有感於上述案件之缺失,因此本案創作人 研究,終而創新—種人機互動……-予理知識潛心 本創作之主要目的,在於提:::戲:制裝置以供產業利用。 ,其係利用偵測裝置偵測操作私動二==也崎戲控制裝置 以替代遊麵制器,使摔作者Y t目域之操作指令藉 人物之魏。 免於操作遊戲控即可達到操控遊戲 擬遊置種具有虛擬實境之人機互動式虛 【實施方式】 -圖式仇有關本創作之具體實施例詳加朗其結構特徵如 下: 士閱和―圖至第四圖所示,本創作之人機互動式虛擬遊戲控制 要由偵概置1及控制盒2構成,該制裝置1係於平面設〆 '了【母板11且兩側對設一感應側板12域,該控制盒2係包含有可 寫^犯气之^1處理$〈Micro Process Unit,簡稱MPU〉21與通訊介 面衣1 22,该通訊介面裝置22用以連接遊戲主機2〇,並將遊戲畫面 、二由’貞丁^ 40頌示,或可進一步配合顯像頭盔以達顯示之目的,該通 ▲直&amp;可以是USB介面插口、Game Port或是PS/PS2 , &lt;於不 同類型之遊戲主機20使用。 M275008 該感應踏板η在相對於中心位置之前後左右設有_树⑴, 當操作者30踩踏於感應踏板丨丨時,顧元件⑴可轉輸出一數位 信號高電㈣’而未觸動之M感元件⑴則以低電位L輸出,如··向 上方向之動作輸出_及向下方向之動作輪出圆,將上述之摘測 信號,經由微處理器21中預設之編碼比對加以判讀操作者3g所下達 之1曰7 $〜有城控制㈣之方向鍵1()1 ;此外,尚可以連續踩 踏同,感元件m之方式,將兩制信號之間隔與處理器a中預設 之基準時間相比較,藉以產生遊戲軟體人物走或跑之動作指令。 _應側板12上端設有複數個光電树13,可偵測出物體移動 轨跡,該光電元件13可區分為上段偵測131、⑶,及下段偵_、 132’ ’藉以判別操作者30之身高以界定各操作指令之_範圍,里 =上段侧13丨及下段_ 132奴在高過—麟辦之範 ㈣;上段_31’及下段偵_,則奴在低於-預設值時使用。 一 7一卜上'又仙13卜131,係可再細分為第-偵測段1311、1311, 13^ ^2, ; 132 ' 入身古以㈣ 付或是由操作者3G手動自行輸 “侧4 ’ t縣㈣胸奴輪度時 ,31之光電元件13可用以接收操作者3。手 跡 產生相對應之操作指令,此外 ,亦,而 咖偵測軌跡之不同,:二?:: 11及第,段 部做出由上而下之動作之手部指令’如:操作者3。手 動作偵測段1311對應於石欠劈指令;以手部做 7 M275008 出由下而上之動作,第二偵測段1312對應於由下往上勾拳指令;其次 ,下段偵測132之光電元件13則用以接收操作者3〇腳部之移動執跡 而下連指令,如:踢、抬腿;同理可知’當操作者3〇低於預設之高度 時,亦可依上述之偵測方法作相同之指令輸出。 再者,感應側板12底端另設有一光電開關14以偵測跳躍,當操 作者30跳躍離開其侧範圍而輸出一信號,且令微處理器21下達跳 躍指令,藉以控制遊戲軟體人物之跳躍動作。 • 又,控制盒2係可容置微處理器21與通訊介面裝置22用以連接 遊戲主機20 ’該通訊介面裝置22可以是咖介面插口、_耐 -或是PS/PS2,可於不同類型之遊戲主機2〇使用。 . 為了更明確說明本創作之實施方法及較佳實施例,請—併參閱第 四IU第八圖’裸作者3〇係預先站立於感應踏板^中央,感應踏板 Η四端方向各設置-壓献件lu以作前、後、左、右方向之偵測, 每-壓感树m皆可經由操作者3()踩踏作動後將輸出—信號,且可 _ 個以上之虔感請⑴被觸動,由微處理器中預設之編碼 比對加以顺操作者3G所下達之指令,由於身高高低會影響到感應側 板12上光電元件13作用之高度判斷,因此感應側板12之光電元件 於遊戲進行前會將操作者3G之身高加以自鱗描,或者以手動方 式自灯鍵入,藉以界定手部及腳部操作指令之偵測範圍。 如圖五,該操作者30係高於預設之身高高度,當此操作者洲施 =踢鹏作,其係作用於下段偵測132之第四偵測段驗用以令微 /九一21產生踢腿齡,以軸麵主機中之人物相對應地產 M275008 生一踢腿動作;如圖六,該操作者30係施以出拳動作,其係作用$ 段偵測之131第四偵測段1311,用以令微處理器21產生一踢腿杜令 以it空制遊戲主機20中之人物相對應地產生一出拳動作。圖L«所一、乃 操作者30藉感應踏板11底部之光電開關14以偵測姚躍動作,當該摔 作者30跳躍時,光電開關14未被操作者30阻擋而轉態,並輸 號令微處理器21產生一跳躍指令。 丹省,如圖 ,+創作之人機互動式虛擬遊戲控制裝置亦可嗖置 ^固以上侧裝置i,以供兩人以上同時使用,其係可應用於从同 日、』與遊戲軟騎玩,亦可制於兩人對玩以增加趣味性。 至於上述之說日种,微處理H如何控制伽懷置,以及_裝置 動感測操作者之肢體動作並產生相對應之遊戲指令等,均屬程 二Γ編寫環節,實非本創作之申請專利範嘴,特先陳明。 專利’本創作不僅具創作性錢具有實用性,依法提出新裂 不能〜依以上所述者,僅為本創作之-較佳實施例而已,當 本創作二:創作實施之範圍,舉凡熟悉本創作之技藝之人士,爰依 Μ所作之均特化與修飾,仍應屬本瓣之專利涵蓋範圍。 M275008 【圖式簡單說明】 第一圖所示係習有之遊戲控制器外觀結構圖。 第二圖所示係本創作與遊戲機連接之外觀立體圖。 第三圖所示係本創作之元件結構方塊圖。 第四圖所不係本創作感應側板之光%元件界定範圍放大示意圖。 第五圖所示係本創作之感應踏板動作示意圖。 第六圖所示係本創作之光電元件偵測踢腿動作實施例示意圖。 φ 第七圖所示係本創作之光電元件偵測出拳動作實施例示意圖。 第八圖所示係本創作之光電開關偵測跳躍動作實施例示意圖。 ' 第九圖所示係本創作之設置兩組偵測裝置實施例示意圖。 M275008M275008 8. Description of the new type: [Technical field to which the new type belongs] The Winter Creation Department is about a human-machine interactive virtual game control system. It can be used to simulate the real environment of the image and sound effects, and set it to match the privacy settings. Self-testing the operator's physical movements to generate corresponding virtual characters of the detection device, and "," and interact with others in the game to achieve human-machine actions. Device, mouse, or other input devices, games, and closer to the authenticity of false bribery. 'Don't have fun and [previous technology] Press, imitate the common game controller 10 in the market, as shown in Figure ~, the main 101 To complete the ___, to operate other actions = set a direction key, and learn a variety of virtual games, such as fishing, racing, fighting, etc., body sound effects to match the gorgeous day-to-day scenes and the feeling of imaginary simulation home. The above power machine provides the player to control the movement of the day == Ji Zhi Gu She Zhongpin, in the game of uncle 'so people often press the controller excitedly with the game: God Temple partners, and for the grid by pressing multiple buttons H ^ Drama Rain payment operation. Xiyue's heart-spreading action makes the game controller seem more difficult = _'_ The game is heart-warming, lacking in the field and the player _ true double j gate day guard-Le Zhengguo two things need to be improved Space. 5 M275008 [New content] Feeling the lack of the above-mentioned case, the author of this case researched and eventually innovated—human-computer interaction ...- The main purpose of this creative creation is to mention ::: 戏: Control device for industrial use. It uses a detection device to detect the operation of the private mobile device == Yizaki play control device to replace the surface control device, so that the operation instructions of the wrestler Y tme domain are borrowed from the character's Wei. You can control the game by operating the game control. You can set up a human-machine interactive virtual machine with virtual reality. [Embodiment]-Schematic illustrations of the specific examples of this creation are detailed in its structural characteristics as follows: As shown in the figure to the fourth figure, the human-machine interactive virtual game control of this creation is to be composed of a scout set 1 and a control box 2. The device 1 is set on a flat surface. A sensing side plate with 12 domains. The control box 2 contains Write ^ 1 offensive ^ 1 processing $ <Micro Process Unit, MPU> 21 and communication interface 1 22, the communication interface device 22 is used to connect the game console 20, and the game screen, two by 'zhending ^ 40 The chant, or it can be further cooperated with the imaging helmet to achieve the display purpose. The communication channel can be a USB interface socket, a game port or a PS / PS2, &lt; used in different types of game consoles 20. M275008 The sensor The pedal η is provided with _tree 左右 before and after relative to the center position. When the operator 30 steps on the induction pedal 丨 丨 Gu element ⑴ can turn and output a digital signal high voltage ㈣ 'without touching the M sensor element. Output at low potential L, such as ... upward action output_and downward action wheel to make a circle. The above-mentioned pick-up signal is judged by the operator 3g through the code comparison preset in the microprocessor 21. The 7th key is issued, and the direction key 1 () 1 with the city control key is also pressed; in addition, the same sensor m can be continuously stepped on, and the interval between the two signals is related to the reference time preset in the processor a. Compare to generate game software characters walking or running Instructions. _ There should be a plurality of photoelectric trees 13 on the upper end of the side plate 12 to detect the movement track of the object. The photoelectric element 13 can be divided into upper detection 131, ⑶, and lower detection_, 132 '' to determine the operator 30 Height defines the _range of each operation instruction, where li = upper section side 13 丨 and lower section _ 132 slaves are higher than-Linban's fan ㈣; upper section _31 'and lower section detect _, when the slave is below the-preset value use. One “7” and “13” 131, which can be subdivided into sub-detection sections 1311, 1311, 13 ^ ^ 2, 132; Enter the ancient to pay or enter manually by the operator 3G ” At the side of 4't counties, the optoelectronic element 13 of 31 can be used to receive the operator 3. The handwriting generates the corresponding operation instruction. In addition, the detection trajectory of the coffee is different: 2 :? 11 And the first section, the top section makes a top-to-bottom hand instruction 'such as: Operator 3. The hand motion detection section 1311 corresponds to the stone undercut instruction; the hand does 7 M275008 bottom-up motion The second detection section 1312 corresponds to the bottom-up uppercut command; secondly, the photoelectric element 13 of the lower detection section 132 is used to receive the movement command of the 30 foot of the operator and the next command, such as: kick, Similarly, when the operator 30 is lower than the preset height, the same command output can be made according to the above detection method. Furthermore, a photoelectric switch 14 is provided at the bottom of the sensing side plate 12 to detect Detect the jump, when the operator 30 jumps out of its side range, a signal is output, and the microprocessor 21 issues a jump instruction to control The jumping action of the characters of the game software. • Also, the control box 2 can accommodate the microprocessor 21 and the communication interface device 22 to connect the game console 20 'The communication interface device 22 can be a coffee interface socket, _ resistant-or PS / PS2, can be used in different types of game consoles 20.. For a clearer explanation of the implementation method and preferred embodiment of this creation, please-and refer to the fourth IU eighth figure 'Naked author 3 is standing in front of the sensor Pedal ^ center, sensor pedal Η four directions of each set-pressure piece lu for front, back, left and right detection, each-pressure tree m can be output by the operator 3 () stepping —Signal, and more than one piety can be touched, and the code comparison preset in the microprocessor will follow the instructions given by the operator 3G. Because the height will affect the photoelectric element 13 on the induction side panel 12 The height of the action is judged, so the photoelectric element of the sensor side panel 12 will self-scale the height of the operator's 3G before the game, or manually type from the lamp to define the detection range of the hand and foot operation instructions. As shown in Figure 5, the The operator 30 is higher than the preset height. When this operator Zhou Shi = Kippeng Zuo, it is used in the fourth detection section of the lower detection 132 to verify that the micro / September 21 has a kick age. The person in the axis plane host corresponds to the real estate M275008 to give a kicking action; as shown in Figure 6, the operator 30 is performing a punching action, which acts as the fourth detection section 131 of $ 131, using In order to cause the microprocessor 21 to generate a kick, it is necessary to make a punching action corresponding to the characters in the game console 20. Figure L «So, the operator 30 borrows the photoelectric switch 14 at the bottom of the induction pedal 11 In order to detect Yao Yue's movement, when the wrestler 30 jumps, the photoelectric switch 14 is not blocked by the operator 30 and changes state, and enters a number to cause the microprocessor 21 to generate a jump instruction. Dan province, as shown in the figure, the creative human-machine interactive virtual game control device can also be equipped with the above device i for two or more people to use at the same time. Its system can be applied from the same day , Can also be restricted to play with two people to increase fun. As for the above-mentioned Japanese species, how the microprocessing H controls Gai Huaizhi, and _ the device dynamically senses the operator's limb movements and generates corresponding game instructions, etc., all belong to the writing process of Cheng Er, which is not an application for a patent for this creation Fan mouth, first Chen Ming. The patent 'this creation is not only creative money has practicality, according to the law proposed new cracks can not be ~ According to the above, it is only the best embodiment of this creation-when this creation II: the scope of the implementation of the creation, give all familiar with this The person who created the craftsmanship, the specialization and modification made by M, should still be covered by the patent of this valve. M275008 [Schematic description] The first picture shows the appearance and structure of a conventional game controller. The second figure shows a perspective view of the appearance of the connection between the creation and the game machine. The third figure shows a block diagram of the component structure of this creation. The fourth diagram is not an enlarged schematic diagram of the defined range of the light% element of the induction side plate of this creation. The fifth figure shows the action of the induction pedal in this creation. The sixth diagram is a schematic diagram of an embodiment of the photo-electric element detecting a kicking action of this creation. φ Figure 7 is a schematic diagram of an embodiment of the fist action detected by the photoelectric element of this creation. The eighth diagram is a schematic diagram of an embodiment of the photoelectric switch detecting the jumping action of this creation. '' The ninth figure is a schematic diagram of the embodiment of the present invention with two sets of detection devices. M275008

【主要元件符號說明】 10....... .....遊戲控制器 1322..... .....第四偵測段 101...... .....方向鍵 1322,..... ....第四偵測段 102...... .....控制按鈕 14........ .....光電開關 20........ .....遊戲主機 2......... .....控制盒 30........ .....操作者 21........ .....微處碑器 40........ .....顯示器 22........ 1......... ……偵測裝置 11........ 111....... .....壓感元件 12........ .....感應侧板 13........ .....光電元件 131....... .....上段偵測 131,...... .....上段偵測 1311...... .....第一偵測段 1311,..... .....第一偵測段 1312...... .....第二偵測段 1312,..... .....第二偵測段 132....... .....下段偵測 132,...... .....下段偵測 1321...... .....第三偵測段 1321,..... .....第三偵測段[Description of Symbols of Main Components] 10 ....... ..... Game controller 1322 ..... ..... Fourth detection section 101 ...... ..... Direction keys 1322, ......... Fourth detection section 102 ............ Control buttons 14 .............. Photoelectric switch 20. ................... Game console 2 ............... Control box 30 ............. Operator 21 .. ............. Micro tablet device 40 ................ Display 22 ........ 1 ......... … Detection device 11 ........ 111 ....... ..... Pressure sensing element 12 ........ ..... Sensing side plate 13 ... ..... ..... Photoelectric element 131 ....... ..... Upper stage detection 131, ... .... Upper stage detection 1311 ..... ..... first detection section 1311, ..... ... first detection section 1312 ... ..... second detection section 1312, ... .. ..... The second detection section 132 ....... ..... The lower detection section 132, ... ..... The lower detection section 1321 ..... ..... The third detection section 1321, ..... The third detection section

Claims (1)

M275008 九、申請專利範圍: 卜-種人機絲式虛擬職控織置,与包含有酬裝置連接 一控制盒構成’其中; -偵測裝置,其係於平面設—感應踏板且_對設—感應側板組 成,該感應踏板在相對於中心位置之前後左右設有壓感元件,可偵測 出知壓麈力’補應側板上端設有數個光電元件,可御彳物體移動軌 跡,且於底端設有數個光電開關以偵測跳躍; 一控制盒,其係由微處理器及通訊介面裝置構成; 藉由偵測裝置之信號傳送至微處理器經由軟體比對處理,並透過 丨面I置以連接訊號線傳送至遊戲主機以控制遊戲軟體。 2、如申請專利範圍第丨項所述之人機互動式虛擬遊戲控制裝置, 其中,可進一步設置兩組偵測裝置以供雙人使用。M275008 Nine, the scope of the patent application: Bu-human-machine wire-type virtual professional control weaving, connected to a control box containing a paid device constitutes' among them;-detection device, which is connected to the plane-induction pedal and _ pair —Induction side panel, the induction pedal is provided with pressure-sensing elements before and after relative to the center position, which can detect the known pressure force. There are several photoelectric elements on the upper side of the complement side panel, which can prevent the movement track of objects. There are several photoelectric switches at the bottom to detect jumps; a control box, which is composed of a microprocessor and a communication interface device; the signal from the detection device is transmitted to the microprocessor through software comparison processing, and through the surface I set the connection signal line to the game console to control the game software. 2. The human-machine interactive virtual game control device described in item 丨 of the scope of patent application, wherein two sets of detection devices can be further provided for use by two persons.
TW94202734U 2005-02-21 2005-02-21 Man-machine interactive virtual game controller TWM275008U (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9052865B2 (en) 2012-07-20 2015-06-09 Au Optronics Corp. Control method for image displaying and display system using the same
TWD205587S (en) 2019-11-22 2020-07-01 高雄榮民總醫院 Grip
CN112957736A (en) * 2021-03-03 2021-06-15 网易(杭州)网络有限公司 Method and device for controlling virtual object in game and electronic equipment

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9052865B2 (en) 2012-07-20 2015-06-09 Au Optronics Corp. Control method for image displaying and display system using the same
TWD205587S (en) 2019-11-22 2020-07-01 高雄榮民總醫院 Grip
CN112957736A (en) * 2021-03-03 2021-06-15 网易(杭州)网络有限公司 Method and device for controlling virtual object in game and electronic equipment

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