TWI839794B - Gift giving system, gift giving method, and program product - Google Patents

Gift giving system, gift giving method, and program product Download PDF

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TWI839794B
TWI839794B TW111128390A TW111128390A TWI839794B TW I839794 B TWI839794 B TW I839794B TW 111128390 A TW111128390 A TW 111128390A TW 111128390 A TW111128390 A TW 111128390A TW I839794 B TWI839794 B TW I839794B
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user
gift
record
recorded
winning probability
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TW202314616A (en
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石沢元樹
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日商樂天集團股份有限公司
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[課題]將被賦予給使用者的贈禮的量控制在適切的範圍內。 [解決手段]贈禮賦予系統(S)的利用狀況資訊取得手段(102),係將關於複數個使用者之各者所致之服務之利用狀況的利用狀況資訊,加以取得。決定手段(103),係針對每一使用者,基於該使用者的利用狀況資訊所表示的利用狀況、與其他使用者的利用狀況資訊所表示的利用狀況之相對關係,來決定該使用者的中獎機率及贈禮之至少一方。贈禮賦予手段(105),係針對每一使用者,基於該使用者的中獎機率及贈禮之至少一方,來執行抽獎處理並賦予贈禮。 [Topic] Control the amount of gifts given to users within an appropriate range. [Solution] The usage information acquisition means (102) of the gift giving system (S) acquires usage information about the usage of the service by each of a plurality of users. The determination means (103) determines at least one of the user's winning probability and the gift for each user based on the relative relationship between the usage status represented by the user's usage information and the usage status represented by the usage information of other users. The gift giving means (105) performs a lottery process and gives gifts to each user based on at least one of the user's winning probability and the gift.

Description

贈禮賦予系統、贈禮賦予方法、及程式產品Gift giving system, gift giving method, and program product

本揭露係有關於贈禮賦予系統、贈禮賦予方法、及程式產品。This disclosure relates to gift giving systems, gift giving methods, and program products.

基於所定之中獎機率來執行抽獎處理,對已中獎的使用者賦予贈禮的服務,已為人知。專利文獻1中係記載,商品的購入額或對網站的存取次數越多,中獎機率就會設成越高。專利文獻2中係記載,基於商品的購入額或來店次數而特定出重要的使用者,並提高重要的使用者的中獎機率。專利文獻3中係記載,抽籤參加的次數越多,就越提高中獎機率。專利文獻4中係記載,基於使用者的資產額或入會年數,而變更中獎機率。 [先前技術文獻] [專利文獻] It is known that a lottery is conducted based on a predetermined winning probability, and a service is provided to give gifts to users who have won a prize. Patent document 1 states that the winning probability is set higher the more the amount of product purchases or the number of visits to the website. Patent document 2 states that important users are identified based on the amount of product purchases or the number of visits to the store, and the winning probability of important users is increased. Patent document 3 states that the winning probability is increased the more times a lottery is participated. Patent document 4 states that the winning probability is changed based on the user's assets or the number of years of membership. [Prior art document] [Patent document]

[專利文獻1]日本特開2002-99806號公報 [專利文獻2]日本特開2003-77063號公報 [專利文獻3]日本特開2003-141296號公報 [專利文獻4]日本特開2009-245291號公報 [Patent Document 1] Japanese Patent Publication No. 2002-99806 [Patent Document 2] Japanese Patent Publication No. 2003-77063 [Patent Document 3] Japanese Patent Publication No. 2003-141296 [Patent Document 4] Japanese Patent Publication No. 2009-245291

[發明所欲解決之課題][The problem that the invention wants to solve]

在如上記的技術中,有可能導致超出預期地多的使用者會中獎,而將超出預期地多的贈禮賦予給使用者。例如,於專利文獻1的技術中,商品的購入額或存取次數為多的使用者的數量若變多,就會有可能將超出預期地多的贈禮賦予給使用者。專利文獻2-4的技術也同樣地,有可能將超出預期地多的贈禮賦予給使用者。因此,在先前的技術中,被賦予給使用者的贈禮的量,無法控制在適切的範圍內。In the above-mentioned techniques, it is possible that more users than expected will win prizes, and more gifts than expected will be given to users. For example, in the technique of patent document 1, if the number of users with a large amount of product purchases or access times increases, more gifts than expected will be given to users. Similarly, the techniques of patent documents 2-4 may also give more gifts than expected to users. Therefore, in the previous techniques, the amount of gifts given to users cannot be controlled within an appropriate range.

本揭露的目的之1係為,將被賦予給使用者的贈禮的量控制在適切的範圍內。 [用以解決課題之手段] One of the purposes of this disclosure is to control the amount of gifts given to users within an appropriate range. [Means for solving the problem]

本揭露所述之贈禮賦予系統,係含有:利用狀況資訊取得手段,係用以取得關於複數個使用者之各者所致之服務之利用狀況的利用狀況資訊;和決定手段,係用以針對每一前記使用者,基於該使用者的前記利用狀況資訊所表示的利用狀況、與其他使用者的前記利用狀況資訊所表示的利用狀況之相對關係,來決定該使用者的中獎機率及贈禮之至少一方;和贈禮賦予手段,係用以針對每一前記使用者,基於該使用者的前記中獎機率及前記贈禮之至少一方,來執行抽獎處理並賦予贈禮。 [發明效果] The gift giving system disclosed in the present invention comprises: a usage information acquisition means for acquiring usage information about the usage of a service by each of a plurality of users; and a determination means for determining at least one of the user's winning probability and a gift for each previous user based on the relative relationship between the usage status represented by the previous usage information of the user and the usage status represented by the previous usage information of other users; and a gift giving means for executing a lottery process and giving a gift for each previous user based on at least one of the user's previous winning probability and a previous gift. [Effect of the invention]

若依據本揭露,則可將被賦予給使用者的贈禮的量控制在適切的範圍內。According to the present disclosure, the amount of gifts given to users can be controlled within an appropriate range.

[1.贈禮賦予系統之全體構成][1. The overall structure of the gift giving system]

說明本揭露所述之贈禮賦予系統的實施形態之一例。圖1係為實施形態所述之贈禮賦予系統之全體構成之一例的圖示。贈禮賦予系統S,係含有圖1的各構成。網路N,係為網際網路或LAN等之任意的網路。贈禮賦予系統S,係至少含有1個電腦即可,不限於圖1的例子。An example of an implementation form of the gift giving system described in the present disclosure is described. FIG. 1 is a diagram showing an example of the overall configuration of the gift giving system described in the implementation form. The gift giving system S includes the components of FIG. 1 . The network N is any network such as the Internet or a LAN. The gift giving system S only needs to include at least one computer and is not limited to the example of FIG. 1 .

伺服器10,係為伺服器電腦。控制部11係含有至少1個處理器。記憶部12係含有RAM等之揮發性記憶體、和硬碟等之非揮發性記憶體。通訊部13係含有有線通訊用的通訊介面、和無線通訊用的通訊介面之至少一方。The server 10 is a server computer. The control unit 11 includes at least one processor. The memory unit 12 includes a volatile memory such as a RAM and a non-volatile memory such as a hard disk. The communication unit 13 includes at least one of a communication interface for wired communication and a communication interface for wireless communication.

使用者終端20,係為使用者的電腦。例如,使用者終端20係為智慧型手機、平板終端、可穿戴式終端、或個人電腦。控制部21、記憶部22、及通訊部23的實體構成,係分別和控制部11、記憶部12、及通訊部13相同。操作部24,係為觸控面板等之輸入裝置。顯示部25係為液晶顯示器或有機EL顯示器。The user terminal 20 is a computer of the user. For example, the user terminal 20 is a smart phone, a tablet terminal, a wearable terminal, or a personal computer. The physical structures of the control unit 21, the memory unit 22, and the communication unit 23 are the same as the control unit 11, the memory unit 12, and the communication unit 13, respectively. The operation unit 24 is an input device such as a touch panel. The display unit 25 is a liquid crystal display or an organic EL display.

店舖終端30,係為店舖的電腦。例如,店舖終端30係為POS終端、個人電腦、平板終端、或智慧型手機。控制部31、記憶部32、通訊部33、操作部34、及顯示部35的實體構成,係分別和控制部11、記憶部12、通訊部13、操作部24、及顯示部25相同。店舖終端30上係被連接有讀碼器、讀寫機、或屬於相機的讀取裝置36。讀取裝置36,係亦可被包含在店舖終端30之內部。The store terminal 30 is a computer of the store. For example, the store terminal 30 is a POS terminal, a personal computer, a tablet terminal, or a smart phone. The physical structure of the control unit 31, the memory unit 32, the communication unit 33, the operation unit 34, and the display unit 35 is the same as the control unit 11, the memory unit 12, the communication unit 13, the operation unit 24, and the display unit 25, respectively. The store terminal 30 is connected to a reader, a reader/writer, or a camera-like reading device 36. The reading device 36 may also be included in the store terminal 30.

此外,記憶部12、22、32之各者中所被記憶的程式,係亦可透過網路N而被供給。又,電腦可讀取之資訊記憶媒體中所被記憶的程式,亦可透過用來讀取資訊記憶媒體所需之讀取部(例如光碟驅動機或記憶體卡插槽)、或用來與外部機器進行資料之輸出入所需之輸出入部(例如USB埠)而被供給。In addition, the programs stored in each of the memory units 12, 22, and 32 can also be supplied through the network N. Furthermore, the programs stored in the information storage medium readable by the computer can also be supplied through the reading unit required for reading the information storage medium (such as a disc drive or a memory card slot) or the input/output unit required for inputting and outputting data with an external device (such as a USB port).

[2.贈禮賦予系統之概要] 在贈禮賦予系統S中,係對複數個使用者之各者,提供所定之服務。各個使用者,係操作自己的使用者終端20來利用服務。在本實施形態中,作為服務之一例是說明結帳服務。服務,係可為任意之種類,不限於結帳服務。對其他服務的適用例,係在後述的變形例中做說明。 [2. Overview of gift giving system] In the gift giving system S, a predetermined service is provided to each of a plurality of users. Each user uses his or her own user terminal 20 to use the service. In this embodiment, an example of a service is a checkout service. The service may be of any type and is not limited to a checkout service. Application examples of other services will be described in the variant examples described later.

結帳服務,係為提供電子結帳的服務。電子結帳,有時候也被稱作無現金結帳。結帳服務中所能利用的結帳手段,係可為任意之種類。例如,結帳手段係亦可為信用卡、簽帳卡、電子貨幣、電子現金、點數、銀行帳戶、電子錢包、虛擬通貨、或這些的組合。利用條碼或二維碼等之代碼的電子結帳,係由於有時候被稱作代碼結帳,因此代碼亦可相當於結帳手段。Checkout service is a service that provides electronic checkout. Electronic checkout is sometimes referred to as cashless checkout. The checkout means that can be used in the checkout service can be of any type. For example, the checkout means can also be a credit card, a debit card, electronic money, electronic cash, points, a bank account, an electronic wallet, a virtual currency, or a combination of these. Electronic checkout using codes such as barcodes or QR codes is sometimes referred to as code checkout, so the code can also be equivalent to the checkout means.

在本實施形態中,係舉出使用者造訪現實之店舖而利用結帳服務的情況為例。結帳服務本身,係可利用公知的各種方法。在本實施形態中係說明,使用者利用已被安裝在使用者終端20中的結帳應用程式的方法。例如,使用者,係從結帳應用程式完成了所定的利用登錄之後,一旦輸入使用者ID及密碼而登入至結帳服務,就可利用結帳服務。In this embodiment, a case where a user visits a real store and uses a checkout service is taken as an example. The checkout service itself can use various known methods. In this embodiment, a method in which a user uses a checkout application installed in the user terminal 20 is described. For example, after the user completes a predetermined use registration from the checkout application, once the user enters a user ID and password and logs in to the checkout service, the checkout service can be used.

圖2係為使用者利用結帳服務的樣子之一例的圖示。一旦使用者登入至結帳服務,則結帳應用程式的主畫面G1係被顯示於顯示部25。主畫面G1中係被顯示有,用來利用已被設定成為支付來源之結帳手段所需之代碼C10。使用者係向店員提示代碼C10。一旦店員以讀取裝置36讀取代碼C10,在店舖終端30與伺服器10之間,就會執行所定之結帳處理。結帳處理本身,係可利用公知的各種處理。FIG. 2 is a diagram showing an example of a user using the checkout service. When the user logs in to the checkout service, the main screen G1 of the checkout application is displayed on the display unit 25. The main screen G1 displays a code C10 required for using the checkout means that has been set as a payment source. The user presents the code C10 to the store clerk. When the store clerk reads the code C10 with the reading device 36, a predetermined checkout process is executed between the store terminal 30 and the server 10. The checkout process itself can utilize various known processes.

在本實施形態中係舉辦了促銷活動,其係一旦使用者利用結帳服務就會執行所定之抽獎處理,並對中獎的使用者賦予贈禮。在使用者中獎的情況下,會被賦予相應於等級的贈禮。在本實施形態中,雖然舉出使用者所致之報名為必須的的促銷活動為例,但亦可為不需要使用者所致之報名的促銷活動。例如,一旦使用者選擇了按鈕B11,則用來受理報名所需之報名受理畫面係被顯示於顯示部25。In this embodiment, a promotional activity is held, and once a user uses the checkout service, a predetermined lottery process is executed, and a gift is given to the winning user. When a user wins a prize, a gift corresponding to the level is given. In this embodiment, although a promotional activity in which the user's registration is required is given as an example, a promotional activity in which the user's registration is not required may also be a promotional activity. For example, once the user selects button B11, a registration acceptance screen required for accepting the registration is displayed on the display unit 25.

圖3係為使用者對促銷活動進行報名到執行抽獎為止的流程之一例的圖示。報名受理畫面G2中,作為促銷活動之詳細係被顯示有每一等級的中獎機率及贈禮。在本實施形態中,係根據使用者的排名,使用者的中獎機率會有所不同。排名,係基於結帳服務的利用狀況而被決定。例如,排名係基於報名後的利用總額而被決定。例如,排名越高,中獎機率就越高。FIG3 is a diagram showing an example of the process from user registration for a promotion to the execution of a lottery. In the registration acceptance screen G2, the winning probability and gifts for each level are displayed as details of the promotion. In this embodiment, the winning probability of a user varies according to the ranking of the user. The ranking is determined based on the usage of the checkout service. For example, the ranking is determined based on the total amount of usage after registration. For example, the higher the ranking, the higher the winning probability.

一旦使用者選擇了按鈕B20,則對促銷活動的報名就完成,報名完成畫面G3係被顯示於顯示部25。報名完成畫面G3中係被顯示有每一排名的中獎機率之詳細。在使用者剛完成報名的時點上,報名後的利用總額為0圓,因此使用者的排名係為最下位。一旦使用者選擇了按鈕B30,就會回到主畫面G1。When the user selects button B20, the registration for the promotion is completed, and the registration completion screen G3 is displayed on the display unit 25. The registration completion screen G3 displays the details of the winning probability for each ranking. When the user just completes the registration, the total amount used after registration is 0 yen, so the user's ranking is the lowest. When the user selects button B30, it returns to the main screen G1.

主畫面G1中係被顯示有,已經報名了促銷活動。一旦使用者選擇了按鈕B12,就可確認現在的排名所相應之中獎機率。例如,使用者向店員提示代碼C10,一旦藉由讀取裝置36而讀取代碼C10,就會執行結帳處理及抽獎處理。一旦執行結帳處理及抽獎處理,則表示這些處理已完成的結帳完成畫面G4係被顯示於顯示部25。結帳完成畫面G4中係被顯示有利用店舖、利用額、及抽獎結果。The main screen G1 shows that the user has signed up for the promotion. When the user selects button B12, the user can check the winning probability corresponding to the current ranking. For example, the user shows the code C10 to the store clerk. When the code C10 is read by the reader 36, the checkout process and the lottery process are executed. When the checkout process and the lottery process are executed, the checkout completion screen G4 indicating that these processes have been completed is displayed on the display unit 25. The checkout completion screen G4 shows the used store, the used amount, and the lottery result.

例如,使用者已中獎的情況下,結帳完成畫面G4中係被顯示有:表示已中獎之意旨的訊息、中獎的等級、及贈禮的內容。贈禮,係亦可在剛中獎後就被賦予,亦可經過某種程度的時間之後才被賦予。在使用者未中獎的情況下,結帳完成畫面G4中係被顯示有表示未中獎之意旨的訊息。例如,結帳完成畫面G4中亦可被顯示有報名後的利用總額、和現在的排名。For example, if the user has won a prize, the checkout completion screen G4 displays a message indicating that the user has won a prize, the level of the prize, and the content of the gift. The gift may be given immediately after the user wins the prize, or may be given after a certain period of time. If the user has not won a prize, the checkout completion screen G4 displays a message indicating that the user has not won a prize. For example, the total amount used after registration and the current ranking may also be displayed on the checkout completion screen G4.

如以上所述,贈禮賦予系統S,係一旦使用者報名了促銷活動,就基於報名後的利用總額,來決定使用者的排名。贈禮賦予系統S,係基於使用者的排名,來決定使用者的中獎機率。藉此,即使有超出預期地多的使用者報名了促銷活動,中獎機率相對較高的使用者的數量仍會控制在一定數量內,因此中獎的使用者的數量也會控制在一定數量內。因此,可將被賦予給使用者的贈禮的量控制在適切的範圍內。以下說明贈禮賦予系統S的細節。As described above, once a user signs up for a promotion, the gift giving system S determines the user's ranking based on the total amount used after the registration. The gift giving system S determines the user's chance of winning based on the user's ranking. In this way, even if more users than expected sign up for a promotion, the number of users with a relatively high chance of winning will still be controlled within a certain number, and therefore the number of winning users will also be controlled within a certain number. Therefore, the amount of gifts given to users can be controlled within an appropriate range. The details of the gift giving system S are described below.

[3.贈禮賦予系統中所被實現的機能] 圖4係為贈禮賦予系統S中所被實現的機能之一例的機能區塊圖。 [3. Functions implemented in the gift-giving system] Figure 4 is a functional block diagram showing an example of functions implemented in the gift-giving system S.

[3-1.伺服器中所被實現的機能] 資料記憶部100,係以記憶部12為主而被實現。結帳處理執行部101、利用狀況取得部102、決定部103、通知部104、及贈禮賦予部105之各者,係以控制部11為主而被實現。 [3-1. Functions implemented in the server] The data storage unit 100 is implemented mainly by the storage unit 12. The checkout processing execution unit 101, the usage status acquisition unit 102, the determination unit 103, the notification unit 104, and the gift giving unit 105 are each implemented mainly by the control unit 11.

[資料記憶部] 資料記憶部100,係記憶著結帳服務之提供上所必須的資料。例如,資料記憶部100係記憶有使用者資料庫DB1、和促銷活動資料庫DB2。 [Data storage unit] The data storage unit 100 stores the data necessary for providing the checkout service. For example, the data storage unit 100 stores the user database DB1 and the promotion activity database DB2.

圖5係為使用者資料庫DB1之一例的圖示。使用者資料庫DB1係為,關於使用者的資訊所被儲存的資料庫。例如,使用者資料庫DB1中係被儲存有:使用者ID、密碼、使用者的姓名、代碼ID、結帳手段資訊、利用狀況資訊、報名資訊、利用總額資訊、排名資訊、及抽獎結果資訊。一旦某位使用者完成了利用登錄,則在使用者資料庫DB1就會作成新的紀錄,該使用者的使用者ID等之資訊會被儲存。FIG5 is a diagram showing an example of a user database DB1. The user database DB1 is a database in which information about users is stored. For example, the user database DB1 stores: user ID, password, user name, code ID, checkout information, usage status information, registration information, total usage information, ranking information, and lottery result information. Once a user completes the usage registration, a new record will be created in the user database DB1, and the user ID and other information of the user will be stored.

使用者ID,係為可識別使用者的使用者識別資訊。因此,記載為使用者ID的地方,係可替換成使用者識別資訊。使用者識別資訊,係可為任意的資訊,亦可利用例如郵件位址或電話號碼等之其他資訊。使用者ID,係也被稱作帳號。使用者ID及密碼,係為了登入至結帳服務而被利用。User ID is user identification information that can identify the user. Therefore, the place where the user ID is recorded can be replaced with user identification information. User identification information can be any information, and other information such as email address or phone number can also be used. User ID is also called account. User ID and password are used to log in to the checkout service.

在本實施形態中,為了識別要求了結帳處理的使用者,必須在代碼C10中包含有某種使用者識別資訊。雖然亦可將使用者ID包含在代碼C10中,但在本實施形態中係說明,將代碼ID包含在代碼C10中的情況。代碼ID,係為使用者識別資訊之一種。代碼ID,係為異於使用者ID的資訊。例如,代碼ID係藉由數值、文字、或這些的組合而被表現。In this embodiment, in order to identify the user who requests the checkout process, some user identification information must be included in the code C10. Although the user ID can also be included in the code C10, this embodiment describes the case where the code ID is included in the code C10. The code ID is a type of user identification information. The code ID is information different from the user ID. For example, the code ID is expressed by a number, text, or a combination of these.

代碼ID,係可在任意的時序上被發行。代碼ID亦可被設定有效期限。例如,在應用程式的啟動時、有效期限超過時、或使用者指示重新發行時,就會發行代碼ID。代碼ID的發行方法本身,係可為任意之發行方法。代碼ID,係以不與有效期限內之其他代碼ID重複的方式,而被發行。例如,代碼ID係被隨機發行。Code IDs can be issued at any time. Code IDs can also be set with an expiration date. For example, a Code ID is issued when an application is started, when the expiration date expires, or when a user instructs re-issuance. The method of issuing a Code ID can be any method of issuance. Code IDs are issued in a way that does not overlap with other Code IDs within the expiration date. For example, Code IDs are issued randomly.

結帳手段資訊,係為關於結帳手段的資訊。例如,結帳手段是信用卡的情況下,結帳手段資訊係含有信用卡號、有效期限、及名義人資訊。結帳手段是電子貨幣的情況下,結帳手段資訊係含有:可識別電子貨幣的電子貨幣ID、和電子貨幣的餘額。結帳手段是點數的情況下,結帳手段資訊係含有:可識別點數的點數ID、和點數的餘額。其他結帳手段也是同樣地,結帳手段資訊中會含有可識別結帳手段的資訊。在使用者係可利用複數種結帳手段的情況下,結帳手段資訊係還會含有可識別支付來源之結帳手段的資訊。支付來源之結帳手段,係可藉由使用者而做變更。The settlement means information is information about the settlement means. For example, when the settlement means is a credit card, the settlement means information includes the credit card number, expiration date, and nominee information. When the settlement means is electronic currency, the settlement means information includes: an electronic currency ID that can identify the electronic currency, and the balance of the electronic currency. When the settlement means is points, the settlement means information includes: a point ID that can identify the points, and the balance of the points. Similarly, for other settlement means, the settlement means information will include information that can identify the settlement means. When the user can use multiple settlement means, the settlement means information will also include information that can identify the settlement means of the payment source. The settlement means of the payment source can be changed by the user.

利用狀況資訊,係為關於結帳服務之利用狀況的資訊。利用狀況,係也可稱作利用履歷。例如,利用狀況資訊係含有:利用日期時間、可識別利用店舖的店舖識別資訊、及利用額。在伺服器10能夠取得可識別使用者所購入之商品的商品資訊的情況下,則利用狀況資訊係亦可含有商品資訊。一旦某位使用者利用結帳服務,則該使用者的利用狀況資訊就被更新。利用狀況資訊係亦可含有:結帳服務的利用總額、平均利用額、利用次數、利用頻率、或利用期間這類其他資訊。The usage status information is information about the usage status of the checkout service. The usage status can also be called the usage history. For example, the usage status information includes: the date and time of usage, the store identification information that can identify the usage store, and the usage amount. In the case where the server 10 can obtain product information that can identify the product purchased by the user, the usage status information can also include the product information. Once a user uses the checkout service, the user's usage status information is updated. The usage status information can also include: the total usage amount of the checkout service, the average usage amount, the number of times of usage, the frequency of usage, or other information such as the usage period.

報名資訊,係為關於有無報名促銷活動的資訊。在有複數個促銷活動被同時舉辦的情況下,報名資訊係會含有,關於每一促銷活動之有無報名的資訊。利用總額資訊,係為關於使用者之利用總額的資訊。在本實施形態中,由於是基於報名後的利用總額來決定排名,因此利用總額資訊係為,關於報名後之利用總額的資訊。Registration information is information about whether or not a user has registered for a promotion. When multiple promotions are held simultaneously, registration information includes information about whether or not a user has registered for each promotion. Total usage information is information about the total usage of a user. In this embodiment, ranking is determined based on the total usage after registration, so the total usage information is information about the total usage after registration.

排名資訊,係為關於使用者之排名的資訊。例如,伺服器10,係一旦來到所定之更新時序,就基於已報名促銷活動的全使用者的利用狀況資訊,來決定各個使用者的排名。例如,伺服器10係以報名後的利用總額由高往低的順序,從第1位起依序決定排名。報名後的利用總額越多則排名就越高。Ranking information is information about the ranking of users. For example, once the predetermined update time is reached, the server 10 determines the ranking of each user based on the usage information of all users who have registered for the promotional activity. For example, the server 10 determines the ranking in descending order of the total amount of usage after registration, starting from the first place. The more the total amount of usage after registration, the higher the ranking.

此外,排名係只要是基於結帳服務的利用狀況而被決定即可,亦可基於利用總額以外之資訊而被決定。排名係只要是基於後述的相對關係而被決定即可。又,排名的更新時序,係可為任意的時序。例如,亦可每1小時、每數小時、每1日、或每數日地更新排名。亦可每次執行結帳處理就更新排名。In addition, the ranking can be determined based on the usage status of the checkout service, or based on information other than the total amount of usage. The ranking can be determined based on the relative relationship described below. In addition, the ranking can be updated at any time. For example, the ranking can be updated every hour, every few hours, every day, or every few days. The ranking can also be updated every time the checkout process is executed.

在不需要對促銷活動進行報名的情況下,則伺服器10亦可在全使用者之中,決定排名。此外亦可為例如,伺服器10係按照使用者的每一屬性來決定排名。該屬性,係只要能夠將使用者以某種形式進行分類者即可,例如亦可為:住址、年齡層、職業、排行、或興趣。In the case where no registration for the promotional activity is required, the server 10 may determine the ranking among all users. Alternatively, for example, the server 10 may determine the ranking according to each attribute of the user. The attribute may be any attribute that can classify the user in some form, such as address, age group, occupation, ranking, or interest.

抽獎結果資訊,係為關於抽獎結果的資訊。例如,抽獎結果資訊係含有:抽獎日期時間、可識別是否中獎的資訊、及中獎的等級。對已中獎的使用者在事後賦予贈禮的情況下,則抽獎結果資訊中亦可含有贈禮將被賦予的日期時間。The lottery result information is information about the lottery result. For example, the lottery result information includes: the lottery date and time, information that can identify whether the winner is a winner, and the level of the winner. If a prize is given to the winner afterwards, the lottery result information may also include the date and time when the prize will be given.

圖6係為促銷活動資料庫DB2之一例的圖示。促銷活動資料庫DB2,係為關於結帳服務中的促銷活動的資訊所被儲存的資料庫。例如,促銷活動資料庫DB2中係被儲存有:促銷活動ID、促銷活動名、舉辦期間、贈禮資訊、及中獎機率資訊。促銷活動資料庫DB2,係可藉由結帳服務的管理者來做編輯。一旦管理者企劃了新的促銷活動,則在促銷活動資料庫DB2中就會作成新的紀錄,關於該促銷活動的資訊會被儲存。FIG6 is a diagram showing an example of a promotion database DB2. The promotion database DB2 is a database in which information about promotions in the checkout service is stored. For example, the promotion database DB2 stores: promotion ID, promotion name, event period, gift information, and winning probability information. The promotion database DB2 can be edited by the administrator of the checkout service. Once the administrator plans a new promotion, a new record will be created in the promotion database DB2, and information about the promotion will be stored.

促銷活動ID及促銷活動名,係為可識別促銷活動的資訊。舉辦期間,係為促銷活動的開始至結束為止的期間。贈禮資訊,係為關於被賦予給中獎使用者之贈禮之內容的資訊。在本實施形態中,由於是有複數個等級存在,因此贈禮資訊中,係按照每一等級,而表示了贈禮的內容。中獎機率資訊,係為關於中獎機率的資訊。在本實施形態中,由於是有複數個等級存在,因此中獎機率資訊中,係按照每一等級,而表示了中獎機率。又,隨應於排名而中獎機率會跟著改變,因此中獎機率資訊中,係按照每一排名,而表示了中獎機率。The promotion ID and promotion name are information that can identify the promotion. The promotion period is the period from the start to the end of the promotion. The gift information is information about the content of the gift given to the winning user. In this embodiment, since there are multiple levels, the gift information indicates the content of the gift according to each level. The winning probability information is information about the winning probability. In this embodiment, since there are multiple levels, the winning probability information indicates the winning probability according to each level. In addition, the winning probability changes according to the ranking, so the winning probability information shows the winning probability for each ranking.

[結帳處理執行部] 結帳處理執行部101,係在某位使用者進行了結帳要求的情況下,基於該使用者的結帳手段資訊,而執行結帳處理。結帳要求,係為用來要求結帳處理之執行所需之通知。結帳要求,係藉由所定形式之資料被發送,而被進行。在本實施形態中,店舖終端30,係一旦以讀取裝置36讀取了代碼C10,就將代碼C10中所含之代碼ID加以取得。店舖終端30,係將含有該代碼ID的結帳要求,發送至伺服器10。假設結帳要求中係還含有可識別店舖的店舖識別資訊或利用額等之資訊。 [Checkout Processing Execution Unit] Checkout processing execution unit 101 executes checkout processing based on the checkout means information of the user when a user makes a checkout request. Checkout request is a notification required to request the execution of checkout processing. Checkout request is executed by sending data in a predetermined format. In this embodiment, once the store terminal 30 reads the code C10 with the reading device 36, it obtains the code ID contained in the code C10. The store terminal 30 sends the checkout request containing the code ID to the server 10. It is assumed that the checkout request also contains store identification information that can identify the store or information such as the usage amount.

伺服器10係一旦從店舖終端30接收到結帳要求,則結帳處理執行部101係參照使用者資料庫DB1,將結帳要求中所含之代碼ID所被建立關連的結帳手段資訊,加以取得。結帳處理執行部101,係基於該結帳手段資訊,來執行結帳處理。結帳處理執行部101,係基於結帳處理的執行結果,將與結帳要求中所含之代碼ID建立關連的利用狀況資訊,予以更新。結帳處理執行部101,係向店舖終端30,發送結帳處理的執行結果。When the server 10 receives a checkout request from the store terminal 30, the checkout processing execution unit 101 refers to the user database DB1 to obtain the checkout means information associated with the code ID included in the checkout request. The checkout processing execution unit 101 executes the checkout processing based on the checkout means information. The checkout processing execution unit 101 updates the usage status information associated with the code ID included in the checkout request based on the execution result of the checkout processing. The checkout processing execution unit 101 sends the execution result of the checkout processing to the store terminal 30.

如前述,結帳處理本身,係可利用公知的各種方法。例如,作為結帳服務的利用方法,係有:將店舖所揭示的代碼以使用者終端20進行讀取的方法、和使用者操作使用者終端20而選擇利用店舖的方法存在。這些情況下,並非由店舖終端30,而是由使用者終端20向伺服器10發送結帳要求。結帳處理執行部101,係基於來自使用者終端20的結帳要求,而執行結帳處理。As mentioned above, the checkout process itself can utilize various known methods. For example, as a method of utilizing the checkout service, there are a method of reading a code disclosed by a store with the user terminal 20, and a method of selecting a store to utilize by operating the user terminal 20. In these cases, the checkout request is sent to the server 10 by the user terminal 20, not by the store terminal 30. The checkout process execution unit 101 executes the checkout process based on the checkout request from the user terminal 20.

[利用狀況取得部] 利用狀況取得部102,係將關於複數個使用者之各者所致之結帳服務的利用狀況的利用狀況資訊,加以取得。利用狀況取得部102,係將抽獎對象之使用者的利用狀況資訊,加以取得。在本實施形態中,由於是連同結帳處理一併執行抽獎處理,因此抽獎對象之使用者,係為要求了結帳處理的使用者。亦即,抽獎對象之使用者,係為藉由結帳要求中所含之代碼ID而被識別的使用者。利用狀況資訊,係被儲存在使用者資料庫DB1中,因此利用狀況取得部102,係將使用者資料庫DB1中所被儲存的利用狀況資訊,加以取得。 [Usage status acquisition unit] The usage status acquisition unit 102 acquires usage status information about the usage status of the checkout service by each of the plurality of users. The usage status acquisition unit 102 acquires the usage status information of the user who is the target of the lottery. In this embodiment, since the lottery process is performed together with the checkout process, the user who is the target of the lottery is the user who requested the checkout process. That is, the user who is the target of the lottery is the user identified by the code ID included in the checkout request. The usage status information is stored in the user database DB1, so the usage status acquisition unit 102 acquires the usage status information stored in the user database DB1.

[決定部] 決定部103,係針對每一使用者,基於該使用者的利用狀況資訊所表示的利用狀況、與其他使用者的利用狀況資訊所表示的利用狀況之相對關係,來決定該使用者的中獎機率及贈禮之至少一方。該使用者,係為抽獎對象之使用者。其他使用者,係為抽獎對象之使用者以外的使用者。在本實施形態中雖然是說明,已報名促銷活動的使用者之中,抽獎對象之使用者以外的全部使用者都是相當於其他使用者的情況,但亦可為,只有抽獎對象之使用者以外之一部分的使用者,是相當於其他使用者。 [Determination Unit] The determination unit 103 determines at least one of the user's chance of winning and the gift for each user based on the relative relationship between the user's usage status represented by the user's usage status information and the usage status represented by the usage status information of other users. The user is the user of the lottery target. Other users are users other than the user of the lottery target. Although the present embodiment describes that among the users who have registered for the promotion, all users other than the user of the lottery target are equivalent to other users, it is also possible that only a part of the users other than the user of the lottery target are equivalent to other users.

所謂相對關係,係為某位使用者的利用狀況、與其他使用者的利用狀況之差異。在本實施形態中,作為相對關係之一例,是說明關於服務之利用狀況的排名。因此,針對排名來做說明的地方,係可替換成相對關係。相對關係,係可為任意的關係,不限於排名。The so-called relative relationship is the difference between the usage status of a certain user and the usage status of other users. In this embodiment, an example of a relative relationship is a ranking that describes the usage status of a service. Therefore, the description of the ranking can be replaced by the relative relationship. The relative relationship can be any relationship, not limited to the ranking.

例如,在利用總額是相當於利用狀況的情況下,某位使用者的利用總額、與其他使用者的利用總額之何者為多,係相當於相對關係。亦可為這些利用總額的差是相當於相對關係。例如,亦可為,某位使用者的利用總額,與全體使用者的利用總額之平均值的差,是相當於相對關係。平均利用額、利用次數、利用頻率、或利用期間是相當於利用狀況的情況也是同樣如此。在這些複數個項目之組合是相當於利用狀況的情況下,亦可為,基於這些的組合所被計算出來的分數的差,是相當於相對關係。For example, when the total amount of usage is equivalent to the usage status, whichever is greater, the total amount of usage of a certain user or the total amount of usage of other users, is equivalent to a relative relationship. Alternatively, the difference between these total amounts of usage is equivalent to a relative relationship. For example, the difference between the total amount of usage of a certain user and the average of the total amounts of usage of all users is equivalent to a relative relationship. The same is true when the average amount of usage, the number of times of usage, the frequency of usage, or the usage period is equivalent to the usage status. When the combination of these multiple items is equivalent to the usage status, the difference in the scores calculated based on these combinations is equivalent to a relative relationship.

例如,決定部103,係亦可針對每一使用者,基於該使用者的排名,來決定該使用者的中獎機率及贈禮之至少一方。在本實施形態中係說明,贈禮是全體使用者皆為固定,由決定部103來決定中獎機率的情況。例如,排名及中獎機率之關係亦可被定義在促銷活動資料庫DB2的中獎機率資訊中。決定部103,係參照促銷活動資料庫DB2,將與使用者的排名建立關連的中獎機率加以取得,藉此而決定使用者的中獎機率。For example, the decision unit 103 may also determine at least one of the user's chance of winning and the gift for each user based on the user's ranking. In this embodiment, the gift is fixed for all users, and the winning chance is determined by the decision unit 103. For example, the relationship between the ranking and the chance of winning may also be defined in the winning chance information of the promotion activity database DB2. The decision unit 103 obtains the winning chance associated with the user's ranking by referring to the promotion activity database DB2, thereby determining the user's chance of winning.

此外,中獎機率資訊,係與其全體使用者都設成一樣的中獎機率(亦即先前的方法),不如以使得促銷活動全體中所發生的贈禮之期待值會越來越小的方式,來定義排名與中獎機率之關係。決定部103,係只要以使得促銷活動全體中所發生的贈禮之期待值會越來越小的方式,來決定使用者的中獎機率即可。此處,舉出較本實施形態還要簡單的例子,想定有1萬人參加的促銷活動中,假設若中獎就給予1000圓之贈禮。若對全體使用者,作為一樣的中獎機率而設定了1%,則在如同想定有1萬人參加了促銷活動之情況下的贈禮之期待值,係1萬人×1%×1000圓而為10萬圓。在有超出想定的2萬人參加了促銷活動的情況下的贈禮之期待值,係2萬人×1%×1000圓而為20萬圓。In addition, the winning probability information is set to the same winning probability for all users (i.e., the previous method). It is better to define the relationship between the ranking and the winning probability in a way that the expected value of the gift occurring in the entire promotional activity becomes smaller and smaller. The determination unit 103 can determine the winning probability of the user in a way that the expected value of the gift occurring in the entire promotional activity becomes smaller and smaller. Here, an example that is even simpler than the present embodiment is given. It is assumed that in a promotional activity with 10,000 participants, if a person wins the prize, a gift of 1,000 yen will be given. If the probability of winning is set to 1% for all users, the expected value of the gift if 10,000 people participate in the promotion is 10,000 people × 1% × 1,000 yen, which is 100,000 yen. If 20,000 more people participate in the promotion, the expected value of the gift is 20,000 people × 1% × 1,000 yen, which is 200,000 yen.

另一方面,假設作為排名1位~5000位之使用者的中獎機率是設定1.2%,5001位以後的使用者的中獎機率是設定0.8%。在如同想定有1萬人參加了促銷活動的情況下的贈禮之期待值,係5000人×1.2%×1000圓+5000人×0.8%×1000圓而為10萬圓。亦即,參加促銷活動的使用者是如同想定之人數的情況下,則會是與設成一樣之中獎機率之情況相同的期待值。在超出想定而有2萬人參加了促銷活動之情況下的贈禮之期待值,係5000人×1.2%×1000圓+15000人×0.8%×1000圓而為18萬圓。因此,相較於設成一樣之中獎機率的情況,促銷活動全體中所發生的贈禮的數量係有被抑制。如此,以使得在有多於想定之使用者參加之情況下的促銷活動全體的贈禮之期待值,會較全體使用者都設成一樣之情況還小的方式,來定義中獎機率資訊即可。On the other hand, let's assume that the winning probability of users ranked 1 to 5000 is set at 1.2%, and the winning probability of users ranked 5001 and above is set at 0.8%. If 10,000 people participate in the promotion, the expected value of the gift is 5,000 people × 1.2% × 1,000 yen + 5,000 people × 0.8% × 1,000 yen, which is 100,000 yen. In other words, if the number of users participating in the promotion is the same as the assumed number, the expected value will be the same as the case of setting the same winning probability. If 20,000 people participate in the promotion, which is higher than the assumed number, the expected value of the gift is 5,000 people × 1.2% × 1,000 yen + 15,000 people × 0.8% × 1,000 yen, which is 180,000 yen. Therefore, the number of gifts that occur in the entire promotion is suppressed compared to the case where the winning probability is set to be the same. In this way, the winning probability information can be defined in such a way that the expected value of the gifts for the entire promotion when more than the assumed number of users participate is smaller than when all users are set to be the same.

此外,參加促銷活動的使用者的數量較少的情況下,相較於設成一樣之中獎機率,藉由本實施形態之手法,也有導致促銷活動全體所發生的贈禮的數量變多的可能性。此情況下,由於相較於有如同想定之人數參加的情況,促銷活動全體中所發生的贈禮的數量係會較少,因此被認為對於主辦人不會產生不利益。In addition, if the number of users participating in the promotion is small, the method of this embodiment may increase the number of gifts generated in the entire promotion compared to setting the same winning probability. In this case, since the number of gifts generated in the entire promotion will be smaller than if the assumed number of people participate, it is considered that it will not cause disadvantages to the organizer.

作為前述的「相對關係」是利用排名以外之要素的情況也是同樣地,相較於設成一樣的中獎機率的情況,只要以抑制促銷活動全體的贈禮之期待值的方式,來定義中獎機率資訊即可。例如假設,參加促銷活動的各個使用者的利用總額,與利用總額之全體的平均值之關係,是相當於「相對關係」。再者,假設將全體之平均值以上的使用者的中獎機率設成1.2%。若一樣之中獎機率是1.0%,則只要將未達全體之平均值的使用者的中獎機率設定成未滿0.8%,就可抑制促銷活動全體的贈禮之期待值。如此,即使「相對關係」是排名以外之要素,仍只要以抑制促銷活動全體的贈禮之期待值的方式,來定義中獎機率資訊即可。In the case where the aforementioned "relative relationship" is a factor other than the usage ranking, the winning probability information can be defined in a way that suppresses the expected value of the gift for the entire promotion compared to the case where the winning probability is set to be the same. For example, assume that the relationship between the total usage of each user participating in the promotion and the average value of the total usage is equivalent to a "relative relationship". Furthermore, assume that the winning probability of users who are above the average value of the entire promotion is set to 1.2%. If the same winning probability is 1.0%, the expected value of the gift for the entire promotion can be suppressed by setting the winning probability of users who do not reach the average value of the entire promotion to less than 0.8%. Thus, even if "relative relationship" is a factor other than ranking, it is sufficient to define the winning probability information in a way that suppresses the expected value of the gift for the entire promotion.

又,表示排名及中獎機率之關係的資料,係可為任意的形式,不限於像是中獎機率資訊的表格形式之資料。例如,該資料是數式形式的情況下,決定部103,係將排名代入至數式以計算中獎機率,藉此而決定使用者的中獎機率。此外,例如,該資料係亦可為,利用機器學習的學習模型等之程式。無論是這些的何種形式,在本實施形態中皆為,使用者的排名越高則中獎機率就越高。亦可與本實施形態相反,使用者的排名越高則中獎機率就會越低。Furthermore, the data indicating the relationship between the ranking and the winning probability can be in any form, not limited to data in a table form such as winning probability information. For example, when the data is in a mathematical form, the determination unit 103 substitutes the ranking into the mathematical form to calculate the winning probability, thereby determining the winning probability of the user. In addition, for example, the data can also be a program such as a learning model using machine learning. Regardless of these forms, in this embodiment, the higher the ranking of the user, the higher the winning probability. It can also be the opposite of this embodiment, the higher the ranking of the user, the lower the winning probability.

又,亦可為,中獎機率是全體使用者皆為固定,決定部103,係針對每一使用者,基於該使用者的排名,來決定該使用者的贈禮。此情況下,排名及贈禮之關係係被定義在促銷活動資料庫DB2的贈禮資訊中。決定部103,係參照促銷活動資料庫DB2,將與使用者的排名建立關連的贈禮加以取得,藉此而決定使用者的贈禮。這些關係係可為任意的資料形式,這點係和排名及中獎機率之關係相同。在本實施形態中,使用者的排名越高則贈禮就越佳。所謂贈禮越佳,係指藉由贈禮所獲得的價值越高。例如,回饋金額越高係相當於贈禮越佳。亦可與本實施形態相反,使用者的排名越高則贈禮就會越低。Furthermore, the probability of winning may be fixed for all users, and the decision unit 103 determines the gift for each user based on the user's ranking. In this case, the relationship between the ranking and the gift is defined in the gift information of the promotion database DB2. The decision unit 103 obtains the gift associated with the user's ranking with reference to the promotion database DB2, thereby determining the user's gift. These relationships can be in any data format, which is the same as the relationship between the ranking and the probability of winning. In this embodiment, the higher the user's ranking, the better the gift. The so-called better gift means that the value obtained through the gift is higher. For example, a higher reward amount is equivalent to a better gift. The present embodiment may be the opposite, where the higher the user's ranking, the lower the gift.

又,亦可中獎機率及贈禮之雙方皆不固定,決定部103,係針對每一使用者,基於該使用者的排名,來決定該使用者的中獎機率及贈禮之雙方。此情況的決定方法,係只要將上記說明的僅決定中獎機率的方法,與僅決定贈禮的方法加以組合即可。Furthermore, the winning probability and the gift may not be fixed, and the determination unit 103 determines the winning probability and the gift for each user based on the user's ranking. The determination method in this case is to combine the method for determining only the winning probability and the method for determining only the gift described above.

[通知部] 通知部104,係向複數個使用者之各者,通知已被決定部103所決定之該使用者的中獎機率及贈禮之至少一方。在本實施形態中,由於是藉由決定部103來決定中獎機率,因此通知部104係向使用者通知中獎機率。在本實施形態中,雖然是說明,藉由主畫面G1的按鈕B12被選擇時所被顯示的畫面來通知中獎機率的情況,但中獎機率的通知方法係可為任意的方法,不限於本實施形態的例子。 [Notification unit] The notification unit 104 notifies each of the plurality of users of at least one of the winning probability and the gift determined by the determination unit 103. In the present embodiment, since the winning probability is determined by the determination unit 103, the notification unit 104 notifies the user of the winning probability. In the present embodiment, although the winning probability is notified by the screen displayed when the button B12 of the main screen G1 is selected, the method of notifying the winning probability can be any method and is not limited to the example of the present embodiment.

例如,通知部104,係亦可藉由主畫面G1來通知中獎機率。通知部104,係亦可藉由其他任意的畫面來通知中獎機率。通知部104,係亦可利用電子郵件、訊息應用程式、SNS、SMS、或推播通知等之其他手段,來通知中獎機率。通知部104,係亦可利用語音,來通知中獎機率。在藉由決定部103來決定贈禮的情況下,則通知部104係只要通知贈禮的內容即可。For example, the notification unit 104 may notify the winning probability through the main screen G1. The notification unit 104 may notify the winning probability through any other screen. The notification unit 104 may notify the winning probability through other means such as e-mail, messaging application, SNS, SMS, or push notification. The notification unit 104 may notify the winning probability through voice. In the case where the gift is determined by the decision unit 103, the notification unit 104 only needs to notify the content of the gift.

[贈禮賦予部] 贈禮賦予部105,係針對每一使用者,基於已被決定部103所決定之該使用者的中獎機率及贈禮之至少一方,來執行抽獎處理並賦予贈禮。在本實施形態中,贈禮賦予部105,係針對每一使用者,在該使用者利用結帳服務的情況下,基於該使用者的中獎機率及贈禮之至少一方,來執行抽獎處理並賦予贈禮。該使用者,係為抽獎對象之使用者。 [Gift granting unit] The gift granting unit 105 performs a lottery process and grants a gift to each user based on at least one of the user's winning probability and the gift determined by the determination unit 103. In this embodiment, the gift granting unit 105 performs a lottery process and grants a gift to each user based on at least one of the user's winning probability and the gift when the user uses the checkout service. The user is a user who is the target of the lottery.

在本實施形態中,由於是由決定部103來決定中獎機率,因此贈禮賦予部105,係基於使用者的中獎機率,來執行抽獎處理並賦予贈禮。贈禮賦予部105,係在使用者已中獎的情況下,對使用者賦予贈禮。在本實施形態中,由於有複數個等級存在,因此贈禮賦予部105,係在使用者已中獎的情況下,對使用者賦予相應於等級的贈禮。贈禮賦予部105,係在使用者未中獎的情況下,則不對使用者賦予贈禮。贈禮賦予部105,係基於使用者的抽獎結果,來更新使用者的抽獎結果資訊。In this embodiment, since the winning probability is determined by the determination unit 103, the gift giving unit 105 performs a lottery process and gives gifts based on the winning probability of the user. The gift giving unit 105 gives gifts to the user if the user has won a prize. In this embodiment, since there are a plurality of levels, the gift giving unit 105 gives gifts corresponding to the level to the user if the user has won a prize. The gift giving unit 105 does not give gifts to the user if the user has not won a prize. The gift giving unit 105 updates the user's lottery result information based on the user's lottery result.

此外,抽獎本身,係可利用公知的各種方法。例如,贈禮賦予部105,係基於使用者的中獎機率,與亂擇演算法、隨機演算法、或機率性演算法,來執行抽獎處理。贈禮賦予部105,係在使用者已中獎的情況下,係還決定使用者的等級。在等級是只有1個的情況下,則贈禮賦予部105係只需要決定使用者是否已中獎即可。In addition, the lottery itself can be performed using various known methods. For example, the gift giving unit 105 performs the lottery process based on the user's chance of winning and a random selection algorithm, a random algorithm, or a probabilistic algorithm. The gift giving unit 105 also determines the user's level when the user has already won the lottery. When there is only one level, the gift giving unit 105 only needs to determine whether the user has already won the lottery.

又,贈禮的賦予方法本身也是,可利用公知的各種方法。如本實施形態所述,將相應於利用額之點數進行回饋的這件事情是相當於贈禮的情況下,則贈禮賦予部105,係以使得使用者的點數會增加一回饋額的方式來更新結帳手段資訊,藉此以對使用者賦予贈禮。在經過一定時間後點數才會被回饋的情況下,則贈禮賦予部105,係以包含有使用者的點數之回饋額、與點數會被回饋的日期時間的方式來更新抽獎結果資訊,以對使用者賦予贈禮。優惠券或物品等之其他贈禮的情況也是同樣地,贈禮的賦予方法本身,係只要利用公知的方法即可。In addition, the gift giving method itself can also use various known methods. As described in the present embodiment, when the reward of points corresponding to the utilization amount is equivalent to a gift, the gift giving unit 105 updates the checkout means information in a manner that increases the points of the user by a reward amount, thereby giving the user a gift. In the case where the points are rewarded after a certain period of time, the gift giving unit 105 updates the lottery result information in a manner that includes the reward amount of the points of the user and the date and time when the points will be rewarded, thereby giving the user a gift. The same is true for other gifts such as coupons or items. The method of giving the gift itself can be a well-known method.

贈禮賦予部105,係亦可在藉由通知部104進行了通知之後,執行抽獎處理並賦予贈禮。例如,在使用者選擇了主畫面G1的按鈕B12而被通知了中獎機率之後,贈禮賦予部105就會執行抽獎處理。贈禮賦予部105,係亦可不是在伺服器10接收到結帳要求的情況,而是事前就執行抽獎處理。此情況下,贈禮賦予部105係只要將事前執行的抽獎處理的執行結果,記錄在抽獎結果資訊中即可。The gift giving unit 105 may also perform a lottery process and give gifts after being notified by the notification unit 104. For example, after the user selects the button B12 on the main screen G1 and is notified of the chance of winning, the gift giving unit 105 performs a lottery process. The gift giving unit 105 may perform a lottery process in advance instead of when the server 10 receives a checkout request. In this case, the gift giving unit 105 only needs to record the execution result of the lottery process performed in advance in the lottery result information.

[3-2.使用者終端中所被實現的機能] 資料記憶部200,係以記憶部22為主而被實現。顯示控制部201,係以控制部21為主而被實現。資料記憶部200,係記憶著結帳服務之提供上所必須的資料。例如,資料記憶部200係記憶有:結帳應用程式、代碼ID、及代碼ID的有效期限。顯示控制部201,係基於結帳應用程式,而令含有代碼ID的代碼C10被顯示於主畫面G1。顯示控制部201,係也會令圖3中所說明的其他畫面被顯示。 [3-2. Functions implemented in the user terminal] The data storage unit 200 is implemented mainly by the storage unit 22. The display control unit 201 is implemented mainly by the control unit 21. The data storage unit 200 stores the data necessary for providing the checkout service. For example, the data storage unit 200 stores: the checkout application, the code ID, and the validity period of the code ID. The display control unit 201 displays the code C10 containing the code ID on the main screen G1 based on the checkout application. The display control unit 201 also displays the other screens described in FIG. 3.

[3-3.店舖終端中所被實現的機能] 資料記憶部300,係以記憶部32為主而被實現。結帳要求送訊部301,係以控制部31為主而被實現。資料記憶部300,係記憶著結帳服務之提供上所必須的資料。例如,資料記憶部300,係將可以識別店舖終端30所被配置之店舖的店舖識別資訊,加以記憶。資料記憶部300係也記憶有,將代碼C10中所含之代碼ID加以取得的程式。 [3-3. Functions implemented in the store terminal] The data storage unit 300 is implemented mainly by the storage unit 32. The checkout request signaling unit 301 is implemented mainly by the control unit 31. The data storage unit 300 stores data necessary for providing checkout services. For example, the data storage unit 300 stores store identification information that can identify the store where the store terminal 30 is configured. The data storage unit 300 also stores a program for obtaining the code ID contained in the code C10.

結帳要求送訊部301,係向伺服器10,發送結帳要求。例如,一旦讀取裝置36讀取了代碼C10,則結帳要求送訊部301,係將代碼C10中所含之代碼ID,加以取得。結帳要求送訊部301,係向伺服器10,發送含有店舖識別資訊、代碼ID、及利用額的結帳要求。The checkout request signaling unit 301 sends a checkout request to the server 10. For example, once the reading device 36 reads the code C10, the checkout request signaling unit 301 obtains the code ID included in the code C10. The checkout request signaling unit 301 sends a checkout request including the store identification information, the code ID, and the usage amount to the server 10.

此外,代碼ID,係亦可被光學性地取得,亦可藉由通訊而被取得。例如,店舖終端30,係亦可利用Wi-Fi(註冊商標)、Bluetooth(註冊商標)、或紅外線通訊來取得代碼ID,亦可利用公知的IC卡中所採用的近距離無線通訊來取得代碼ID。代碼ID,係亦可從店舖終端30的操作部34而被輸入。In addition, the code ID can also be obtained optically or by communication. For example, the store terminal 30 can also use Wi-Fi (registered trademark), Bluetooth (registered trademark), or infrared communication to obtain the code ID, and can also use the short-range wireless communication used in the well-known IC card to obtain the code ID. The code ID can also be input from the operation unit 34 of the store terminal 30.

[4.贈禮賦予系統中所被執行的處理] 圖7係為贈禮賦予系統S中所被執行的處理之一例的流程圖。圖7所示的處理,係藉由控制部11、21、31之各者依照記憶部12、22、32之各者中所被記憶之程式而動作,而被執行。此處,假設使用者已經報名了促銷活動。 [4. Processing performed in the gift giving system] FIG. 7 is a flowchart showing an example of processing performed in the gift giving system S. The processing shown in FIG. 7 is performed by each of the control units 11, 21, and 31 operating according to the program stored in each of the memory units 12, 22, and 32. Here, it is assumed that the user has registered for the promotion.

使用者終端20,係一旦使用者啟動結帳應用程式,則在伺服器10之間就會執行登入處理(S1)。一旦登入處理成功,則使用者終端20係令主畫面G1被顯示於顯示部25(S2)。在使用者選擇了按鈕B12的情況下,相應於使用者之排名的中獎機率會被顯示。Once the user starts the checkout application, the user terminal 20 performs a login process in the server 10 (S1). Once the login process is successful, the user terminal 20 displays the main screen G1 on the display unit 25 (S2). When the user selects the button B12, the winning probability corresponding to the user's ranking is displayed.

店舖終端30,係一旦以讀取裝置36讀取了代碼C10,就向伺服器10發送代碼C10中所含之代碼ID(S3)。伺服器10,係一旦接收代碼ID,就基於與代碼ID建立關連的結帳手段資訊,來執行結帳處理(S4)。在S4中,伺服器10,係將使用者的利用狀況資訊及利用總額資訊予以更新。亦可在S4之時點上,更新排名資訊。When the store terminal 30 reads the code C10 with the reading device 36, it sends the code ID contained in the code C10 to the server 10 (S3). When the server 10 receives the code ID, it performs the checkout process based on the checkout means information associated with the code ID (S4). In S4, the server 10 updates the user's usage status information and the total amount of usage information. The ranking information can also be updated at the time of S4.

伺服器10,係基於與代碼ID建立關連的排名資訊,來決定使用者的中獎機率(S5)。伺服器10,係基於S5中所被決定的中獎機率,來執行抽獎處理(S6)。伺服器10,係基於S6的抽獎處理的執行結果,來更新抽獎結果資訊(S7)。在S7中,在使用者中獎的情況下,則也會執行用來賦予相應於等級之贈禮所需之處理。The server 10 determines the user's chance of winning based on the ranking information associated with the code ID (S5). The server 10 executes a lottery process based on the winning chance determined in S5 (S6). The server 10 updates the lottery result information based on the execution result of the lottery process in S6 (S7). In S7, if the user wins the prize, the process required to grant the gift corresponding to the level is also executed.

伺服器10,係向店舖終端30,發送結帳處理的執行結果(S8),並向使用者終端20,發送結帳處理及抽獎處理的執行結果(S9)。店舖終端30,係令表示結帳處理已完成的訊息被顯示於顯示部35(S10)。使用者終端20,係令結帳完成畫面G4被顯示於顯示部25(S11),本處理係結束。藉由S11中所被顯示的結帳完成畫面G4,使用者係可得知抽獎結果。The server 10 sends the checkout processing execution result to the store terminal 30 (S8), and sends the checkout processing and lottery processing execution results to the user terminal 20 (S9). The store terminal 30 displays a message indicating that the checkout processing has been completed on the display unit 35 (S10). The user terminal 20 displays the checkout completion screen G4 on the display unit 25 (S11), and this processing ends. The user can know the lottery result through the checkout completion screen G4 displayed in S11.

若依據本實施形態的贈禮賦予系統S,則針對每一使用者,基於該使用者的利用狀況資訊所表示的利用狀況、與其他使用者的利用狀況資訊所表示的利用狀況之相對關係,來決定該使用者的中獎機率。藉此,即使有超出預期地多的使用者報名了促銷活動,中獎機率相對較高的使用者的數量仍會控制在一定數量內,因此中獎的使用者的數量也可控制在一定數量內。其結果為,可防止超出預期地多的使用者中獎,可將被賦予給使用者的贈禮的量控制在適切的範圍內。According to the gift granting system S of this embodiment, for each user, the user's chance of winning a prize is determined based on the relative relationship between the usage status represented by the user's usage status information and the usage status represented by the usage status information of other users. In this way, even if more users than expected sign up for a promotion, the number of users with a relatively high chance of winning a prize is still controlled within a certain number, so the number of winning users can also be controlled within a certain number. As a result, more users than expected can be prevented from winning a prize, and the amount of gifts granted to users can be controlled within an appropriate range.

又,贈禮賦予系統S,作為相對關係,是利用關於結帳服務之利用狀況的排名,針對每一使用者,基於該使用者的排名,來決定該使用者的中獎機率。藉由利用排名,就可將被賦予給使用者的贈禮的量控制在適切的範圍內。例如,在排名越高就越提高中獎機率的情況下,則可對頻繁利用結帳服務的使用者,給予更強烈的利用結帳服務的動機。在排名越低就越提高中獎機率的情況下,則可對不怎麼利用結帳服務的使用者,給予利用結帳服務的動機。Furthermore, the gift granting system S uses the ranking of the usage of the checkout service as a relative relationship, and determines the winning probability of each user based on the ranking of the user. By using the ranking, the amount of the gift given to the user can be controlled within an appropriate range. For example, if the higher the ranking, the higher the winning probability, the user who frequently uses the checkout service can be given a stronger motivation to use the checkout service. If the lower the ranking, the higher the winning probability, the user who rarely uses the checkout service can be given a motivation to use the checkout service.

又,贈禮賦予系統S,係針對每一使用者,在該使用者利用結帳服務的情況下,基於該使用者的中獎機率,來執行抽獎處理並賦予贈禮。藉此,在使用者利用結帳服務的情況下,就可當場執行抽獎處理並賦予贈禮。由於在利用結帳服務的當下就能得知抽獎結果,因此可提高促銷活動的興趣性,可促進結帳服務之利用。Furthermore, the gift giving system S performs a lottery process and gives gifts to each user based on the user's chance of winning when the user uses the checkout service. In this way, the lottery process and gifts can be performed on the spot when the user uses the checkout service. Since the lottery results can be known at the time of using the checkout service, the interest of the promotional activities can be increased, and the use of the checkout service can be promoted.

又,贈禮賦予系統S,係向複數個使用者之各者,通知了該使用者的中獎機率及贈禮之至少一方之後,執行抽獎處理並賦予贈禮。藉此,藉由事前通知中獎機率或贈禮,就可擔保抽獎的公平性,可讓使用者安心地參加促銷活動。Furthermore, the gift giving system S notifies each of the plurality of users of at least one of the user's winning probability and gift, and then performs a lottery process and gives gifts. Thus, by notifying the winning probability or gift in advance, the fairness of the lottery can be guaranteed, and users can participate in the promotional activities with peace of mind.

[5.變形例] 此外,本揭露係不限定於以上說明的實施形態。在不脫離本揭露之宗旨的範圍內,可做適宜變更。 [5. Variations] In addition, the present disclosure is not limited to the above-described implementation forms. Appropriate changes can be made within the scope of the purpose of the present disclosure.

[5-1.變形例1] 例如,結帳服務是可在複數個店舖中做利用的情況下,亦可按照每一店舖,來決定使用者的排名。複數個店舖是隸屬於所定之店舖群組的情況下,亦可按照每一店舖群組,來決定使用者的排名。變形例1的所謂店舖,係也包含有店舖群組的意思。店舖群組,係為相同名稱的店舖之集合。例如,店舖群組,係為某個名稱的連鎖店之集合。隸屬於店舖群組的店舖彼此間,店名亦可不同。只要某些個店舖是相當於店舖群組即可。在變形例1中,係將店舖群組簡稱記載為店舖。 [5-1. Variant 1] For example, if the checkout service can be used in multiple stores, the user ranking can be determined for each store. If multiple stores belong to a predetermined store group, the user ranking can be determined for each store group. The so-called store in Variant 1 also includes the meaning of store group. Store group is a collection of stores with the same name. For example, a store group is a collection of chain stores with a certain name. Stores belonging to a store group may have different store names. It only needs some stores to be equivalent to a store group. In Variant 1, the store group is abbreviated as store.

例如,若假設有開設「XXX便利商店」此種便利商店連鎖的營運公司存在,則亦可將在「XXX便利商店」全體之中的排名加以決定,亦可如後述的變形例2般地將在「XXX便利商店」的各個店舖之中的排名加以決定。在變形例1中係說明,將「XXX便利商店」全體之中的排名加以決定的情況。For example, if there is an operating company that runs a convenience store chain called "XXX convenience store", the ranking among all "XXX convenience stores" may be determined, or the ranking among each store of "XXX convenience store" may be determined as in Modification 2 described below. Modification 1 describes the case where the ranking among all "XXX convenience stores" is determined.

在變形例1中,作為可利用結帳服務的店舖,假設有叫做「XXX便利商店」的便利商店連鎖,與叫做「YYY超市」的超市連鎖存在。伺服器10,係針對已經報名促銷活動的每一使用者,將「XXX便利商店」中的該使用者的利用總額,與「YYY超市」中的該使用者的利用總額,加以統計。In variation 1, it is assumed that there are a convenience store chain called "XXX convenience store" and a supermarket chain called "YYY supermarket" as stores where the checkout service is available. The server 10 calculates the total amount of usage of each user who has registered for the promotional activity at "XXX convenience store" and the total amount of usage of the user at "YYY supermarket".

伺服器10,係基於這些統計結果,而將「XXX便利商店」中的使用者的排名,與「YYY超市」中的使用者的排名,加以決定,並更新使用者的排名資訊。假設在排名資訊中係表示有,這些各店舖的使用者之排名。The server 10 determines the ranking of users in "XXX convenience store" and "YYY supermarket" based on these statistical results, and updates the ranking information of the users. Assume that the ranking information shows the ranking of users in these stores.

決定部103,係針對使用者及店舖之每一組合,基於該店舖中的該使用者之利用狀況、與該店舖中的其他使用者之利用狀況之相對關係,來決定該使用者的該店舖之中獎機率及贈禮之至少一方。在變形例1中,係和實施形態同樣地,說明贈禮是全體使用者皆為固定,由決定部103來針對使用者及店舖之每一組合,決定中獎機率的情況。The decision unit 103 determines at least one of the user's chance of winning a prize in the store and a gift for each combination of a user and a store based on the user's usage of the store and the relative relationship with the usage of other users in the store. In the first variant, similar to the embodiment, the gift is fixed for all users, and the decision unit 103 determines the chance of winning a prize for each combination of a user and a store.

例如,決定部103,係將抽獎對象之使用者、與該使用者所造訪之店舖的組合所被建立關連的排名資訊,加以取得。決定部103,係在該排名資訊之中,基於使用者所造訪之店舖的排名,來決定中獎機率。例如,決定部103,係在某位使用者造訪了「XXX便利商店」的情況下,則在該使用者的排名資訊之中,基於「XXX便利商店」的排名,來決定中獎機率。決定部103,係在某位使用者造訪了「YYY超市」的情況下,則在該使用者的排名資訊之中,基於「YYY超市」的排名,來決定中獎機率。雖然在按照每一店舖而存在有排名的這點上是與實施形態不同,但中獎機率的決定方法本身,係和實施形態相同。For example, the decision unit 103 obtains ranking information that associates a user who is a lottery target with a combination of stores visited by the user. The decision unit 103 determines the chance of winning based on the ranking of the stores visited by the user in the ranking information. For example, if a user has visited "XXX convenience store", the decision unit 103 determines the chance of winning based on the ranking of "XXX convenience store" in the ranking information of the user. If a user has visited "YYY supermarket", the decision unit 103 determines the chance of winning based on the ranking of "YYY supermarket" in the ranking information of the user. Although it is different from the actual implementation form in that there is a ranking for each store, the method of determining the chance of winning is the same as the actual implementation form.

此外,排名及中獎機率之關係,係亦可全店舖為共通,亦可按照每一店舖而被決定。例如,「XXX便利商店」用的關係、與「YYY超市」用的關係,亦可被個別地決定。此外,亦可還像是例如:便利商店用的關係、超級市場用的關係、及餐廳用的關係這樣,按照每一業種,來決定排名及中獎機率之關係。此外,亦可為,按照每一區域或價格帶等這類其他屬性,來決定排名及中獎機率之關係。Furthermore, the relationship between ranking and winning probability may be common to all stores or may be determined for each store. For example, the relationship between "XXX convenience store" and "YYY supermarket" may be determined individually. Furthermore, the relationship between ranking and winning probability may be determined for each business, such as a relationship for convenience stores, a relationship for supermarkets, and a relationship for restaurants. Furthermore, the relationship between ranking and winning probability may be determined for other attributes such as each region or price range.

贈禮賦予部105,係針對每一使用者,基於該使用者利用服務之店舖中的該使用者的中獎機率及贈禮之至少一方,來執行抽獎處理並賦予贈禮。在變形例1中,贈禮係為全體使用者皆為固定,隨著店舖而中獎機率會改變,因此贈禮賦予部105,係在某位使用者在某間店舖中利用結帳服務的情況下,基於該使用者及該店舖之組合所被建立關連的中獎機率,來執行抽獎處理並賦予贈禮。雖然在按照每一店舖而存在有排名並且中獎機率可能改變的這點上是與實施形態不同,但抽獎處理或贈禮的賦予方法本身,係和實施形態相同。The gift giving unit 105 performs a lottery process and gives gifts to each user based on at least one of the user's winning probability and the gift in the store where the user uses the service. In the first variant, the gift is fixed for all users, and the winning probability varies with the store. Therefore, the gift giving unit 105 performs a lottery process and gives gifts based on the winning probability associated with the combination of the user and the store when a user uses the checkout service in a certain store. Although it is different from the actual implementation form in that there is a ranking for each store and the chance of winning may change, the lottery processing and gift awarding method itself is the same as the actual implementation form.

此外,亦可為,中獎機率是全體使用者皆為固定,決定部103係針對使用者及店舖之每一組合,而決定贈禮。例如,決定部103,係在某位使用者造訪了「XXX便利商店」的情況下,則在該使用者的排名資訊之中,基於「XXX便利商店」的排名,來決定贈禮。決定部103,係在某位使用者造訪了「YYY超市」的情況下,則在該使用者的排名資訊之中,基於「YYY超市」的排名,來決定贈禮。贈禮賦予部105,係針對每一使用者,基於該使用者利用服務之店舖中的該使用者之贈禮,來執行抽獎處理並賦予贈禮即可。In addition, the probability of winning a prize may be fixed for all users, and the decision unit 103 may determine a gift for each combination of a user and a store. For example, if a certain user has visited "XXX convenience store", the decision unit 103 may determine a gift based on the ranking of "XXX convenience store" in the ranking information of the user. If a certain user has visited "YYY supermarket", the decision unit 103 may determine a gift based on the ranking of "YYY supermarket" in the ranking information of the user. The gift granting unit 105 may perform a lottery process and grant a gift for each user based on the gifts of the user in the store where the user uses the service.

此外,亦可中獎機率及贈禮之雙方皆不固定,決定部103,係針對使用者及店舖之每一組合,來決定中獎機率及贈禮之雙方。例如,決定部103,係在某位使用者造訪了「XXX便利商店」的情況下,則在該使用者的排名資訊之中,基於「XXX便利商店」的排名,來決定中獎機率及贈禮。決定部103,係在某位使用者造訪了「YYY超市」的情況下,則在該使用者的排名資訊之中,基於「YYY超市」的排名,來決定中獎機率及贈禮。In addition, both the winning probability and the gift may not be fixed, and the decision unit 103 determines the winning probability and the gift for each combination of the user and the store. For example, if a certain user visits "XXX convenience store", the decision unit 103 determines the winning probability and the gift based on the ranking of "XXX convenience store" in the ranking information of the user. If a certain user visits "YYY supermarket", the decision unit 103 determines the winning probability and the gift based on the ranking of "YYY supermarket" in the ranking information of the user.

若依據變形例1,則針對使用者及店舖之每一組合,基於該店舖中的該使用者之利用狀況、與該店舖中的其他使用者之利用狀況之相對關係,來決定該使用者的該店舖之中獎機率及贈禮之至少一方。藉此,可針對每一店舖,而將被賦予給使用者的贈禮的量控制在適切的範圍內。又,由於不是全店舖之中的排名,而是按照每一店舖來統計排名,因此使用者在平常利用之店舖中的排名較容易上升。因此,可促進使用者所致之結帳服務的利用。從店舖來看,曾經來過店裡一次的使用者會再次來店的可能性會變高,因此可提高促銷活動所致之集客效果。According to variant 1, for each combination of a user and a store, at least one of the user's chance of winning a prize in the store and the gift is determined based on the user's usage of the store and the relative relationship with the usage of other users in the store. In this way, the amount of gifts given to users can be controlled within an appropriate range for each store. In addition, since the ranking is calculated for each store instead of all stores, it is easier for users to rise in the ranking of stores they usually use. Therefore, the use of checkout services by users can be promoted. From the perspective of the store, the possibility that a user who has visited the store once will come back again becomes higher, so the customer attraction effect caused by the promotional activities can be improved.

[5-2.變形例2] 例如,在變形例1中,雖然說明按照每一店舖群組來統計排名的情況,但亦可按照某個店舖群組中所屬之各個店舖來統計排名。例如,若假設有開設「XXX便利商店」此種便利商店連鎖的營運公司存在,則伺服器10,係針對「XXX便利商店」此一名稱的各個店舖,將該店舖中的使用者的利用總額加以統計,並決定排名。 [5-2. Variant 2] For example, in Variant 1, although it is described that the ranking is calculated for each store group, it is also possible to calculate the ranking for each store in a store group. For example, if there is an operating company that opens a convenience store chain called "XXX Convenience Store", the server 10 calculates the total amount of usage of users in each store named "XXX Convenience Store" and determines the ranking.

決定部103,係針對每一使用者,將店舖群組中所屬之第1店舖中的該使用者的中獎機率及贈禮之至少一方,與店舖群組中所屬之第2店舖中的該使用者的中獎機率及贈禮之至少一方,加以決定。在變形例2中,係和實施形態同樣地,說明贈禮是全體使用者皆為固定,由決定部103來針對使用者及店舖之每一組合,決定中獎機率的情況。The decision unit 103 determines, for each user, at least one of the winning probability and the gift of the user in the first store in the store group, and at least one of the winning probability and the gift of the user in the second store in the store group. In the variant 2, similar to the implementation form, it is explained that the gift is fixed for all users, and the decision unit 103 determines the winning probability for each combination of users and stores.

例如,決定部103,係將抽獎對象之使用者、與該使用者所造訪之店舖的組合所被建立關連的排名資訊,加以取得。決定部103,係在該排名資訊之中,基於使用者所造訪之店舖的排名,來決定中獎機率。例如,決定部103,係在某位使用者造訪了「XXX便利商店」之A店的情況下,則在該使用者的排名資訊之中,基於「XXX便利商店」之A店的排名,來決定中獎機率。決定部103,係在某位使用者造訪了「XXX便利商店」之B店的情況下,則在該使用者的排名資訊之中,基於「XXX便利商店」之B店的排名,來決定中獎機率。雖然在按照每一店舖而存在有排名的這點上是與實施形態及變形例1不同,但中獎機率的決定方法本身,係和實施形態及變形例1相同。For example, the decision unit 103 obtains ranking information that associates a user who is a lottery target with a combination of stores visited by the user. The decision unit 103 determines the chance of winning based on the ranking of the stores visited by the user in the ranking information. For example, if a user visits store A of "XXX convenience store", the decision unit 103 determines the chance of winning based on the ranking of store A of "XXX convenience store" in the ranking information of the user. If a user visits store B of "XXX convenience store", the decision unit 103 determines the chance of winning based on the ranking of store B of "XXX convenience store" in the ranking information of the user. Although it is different from the embodiment and variant 1 in that there is a ranking for each store, the method of determining the winning probability itself is the same as the embodiment and variant 1.

此外,排名及中獎機率之關係,係亦可全店舖為共通,亦可按照每一店舖而被決定。例如,「XXX便利商店」之A店用的關係、與「XXX便利商店」之B店用的關係,亦可被個別地決定。Furthermore, the relationship between ranking and winning probability can be common to all stores or determined for each store. For example, the relationship between store A of "XXX convenience store" and store B of "XXX convenience store" can be determined individually.

贈禮賦予部105,係在複數個使用者之中的任一者利用第1店舖的情況下,基於該第1店舖中的該使用者的中獎機率及贈禮之至少一方,來執行抽獎處理並賦予贈禮。贈禮賦予部105,係在複數個使用者之中的任一者利用第2店舖的情況下,基於該第2店舖中的該使用者的中獎機率及贈禮之至少一方,來執行抽獎處理並賦予贈禮。第1店舖及第2店舖,係隸屬於同一店舖群組,但為位於彼此互異之場所的店舖。例如,「XXX便利商店」之A店,係相當於第1店舖。「XXX便利商店」之B店,係相當於第2店舖。The gift giving unit 105 performs a lottery process and gives a gift based on at least one of the user's chance of winning and a gift in the first store when any one of the plurality of users uses the first store. The gift giving unit 105 performs a lottery process and gives a gift based on at least one of the user's chance of winning and a gift in the second store when any one of the plurality of users uses the second store. The first store and the second store belong to the same store group but are located in different places from each other. For example, store A of "XXX convenience store" is equivalent to store 1. Store B of "XXX Convenience Store" is equivalent to store No. 2.

在變形例2中,由於贈禮係為全體使用者皆為固定,針對某個店舖群組之各個店舖而決定中獎機率,因此贈禮賦予部105,係在某位使用者,在某個店舖群組之某間店舖中利用結帳服務的情況下,基於該使用者及該店舖之組合所被建立關連的中獎機率,來執行抽獎處理並賦予贈禮。雖然在按照店舖群組之各個店舖而存在有排名並且中獎機率可能改變的這點上是與實施形態不同,但抽獎處理或贈禮的賦予方法本身,係和實施形態相同。In variation 2, since the gift is fixed for all users and the winning probability is determined for each store in a certain store group, the gift granting unit 105 performs a lottery process and grants the gift based on the winning probability associated with the combination of the user and the store when a certain user uses the checkout service in a certain store in a certain store group. Although it is different from the implementation form in that there is a ranking for each store in the store group and the winning probability may change, the lottery process or the gift granting method itself is the same as the implementation form.

此外,亦可為,中獎機率是全體使用者皆為固定,決定部103係針對使用者及店舖之每一組合,而決定贈禮。例如,決定部103,係在某位使用者造訪了「XXX便利商店」之A店的情況下,則在該使用者的排名資訊之中,基於「XXX便利商店」之A店的排名,來決定贈禮。決定部103,係在某位使用者造訪了「XXX便利商店」之B店的情況下,則在該使用者的排名資訊之中,基於「XXX便利商店」之B店的排名,來決定贈禮。贈禮賦予部105,係針對每一使用者,基於該使用者利用結帳服務之店舖中的該使用者之贈禮,來執行抽獎處理並賦予贈禮即可。In addition, the probability of winning a prize may be fixed for all users, and the decision unit 103 may determine a gift for each combination of a user and a store. For example, if a user visits store A of "XXX convenience store", the decision unit 103 may determine a gift based on the ranking of store A of "XXX convenience store" in the ranking information of the user. If a user visits store B of "XXX convenience store", the decision unit 103 may determine a gift based on the ranking of store B of "XXX convenience store" in the ranking information of the user. The gift granting unit 105 may perform a lottery process and grant a gift for each user based on the gifts of the user in the store where the user uses the checkout service.

此外,亦可中獎機率及贈禮之雙方皆不固定,決定部103,係針對使用者及店舖之每一組合,來決定中獎機率及贈禮之雙方。例如,決定部103,係在某位使用者造訪了「XXX便利商店」之A店的情況下,則在該使用者的排名資訊之中,基於「XXX便利商店」之A店的排名,來決定中獎機率及贈禮。決定部103,係在某位使用者造訪了「XXX便利商店」之B店的情況下,則在該使用者的排名資訊之中,基於「XXX便利商店」之B店的排名,來決定中獎機率及贈禮。In addition, both the winning probability and the gift may not be fixed, and the decision unit 103 determines the winning probability and the gift for each combination of the user and the store. For example, if a certain user visits store A of "XXX convenience store", the decision unit 103 determines the winning probability and the gift based on the ranking of store A of "XXX convenience store" in the ranking information of the user. If a certain user visits store B of "XXX convenience store", the decision unit 103 determines the winning probability and the gift based on the ranking of store B of "XXX convenience store" in the ranking information of the user.

若依據變形例2,則決定部103,係針對每一使用者,將店舖群組中所屬之第1店舖中的該使用者的中獎機率及贈禮之至少一方,與店舖群組中所屬之第2店舖中的該使用者的中獎機率及贈禮之至少一方,加以決定。藉此,可針對某個店舖群組之每一店舖,而將被賦予給使用者的贈禮的量控制在適切的範圍內。又,由於不是全店舖或店舖群組全體之中的排名,而是按照各個店舖來統計排名,因此使用者在平常利用之店舖中的排名較容易上升。因此,可促進使用者所致之結帳服務的利用。從店舖來看,曾經來過店裡一次的使用者會再次來店的可能性會變高,因此可提高促銷活動所致之集客效果。According to variant 2, the decision unit 103 determines, for each user, at least one of the user's chance of winning a prize and a gift in the first store in the store group, and at least one of the user's chance of winning a prize and a gift in the second store in the store group. In this way, the amount of gifts given to the user can be controlled within an appropriate range for each store in a certain store group. In addition, since the ranking is calculated for each store instead of all stores or store groups, it is easier for the user to rise in the ranking of the store he usually uses. Therefore, the use of the checkout service by the user can be promoted. From the perspective of the store, users who have visited the store once are more likely to come back again, thus improving the customer attraction effect of promotional activities.

[5-3.變形例3] 例如,亦可按照每一時間帶,來決定使用者的排名。時間帶,係可為任意的長度,例如亦可為每數小時,各個時間帶的長度亦可不同。例如,亦可白天是設定每2小時的時間帶,夜間則是設定更長的時間帶。在變形例3中,雖然說明和變形例2做組合,而決定店舖群組之各個店舖中的每一時間帶的排名的情況,但亦可和變形例1做組合,而決定店舖群組全體中的每一時間帶的排名,亦可像是實施形態般地,決定全店舖中的每一時間帶的排名。 [5-3. Variant 3] For example, the ranking of users can be determined according to each time zone. The time zone can be of any length, for example, it can be every few hours, and the length of each time zone can be different. For example, it is also possible to set a time zone of every 2 hours during the day and a longer time zone at night. In Variant 3, although the description is made in combination with Variant 2 to determine the ranking of each time zone in each store of the store group, it can also be combined with Variant 1 to determine the ranking of each time zone in the entire store group, and it can also be determined in each time zone in all stores as in the implementation form.

在變形例3中,是舉出0時~6時、6時~12時、12時~18時、18時~24時的4個時間帶為例。例如,伺服器10,係針對已報名促銷活動之每一使用者,將各個店舖中的這些各個時間帶的利用總額,加以統計。若為「XXX便利商店」之A店的排名,則伺服器10,係針對每一使用者,將「XXX便利商店」之A店中的各個時間帶的利用總額,加以統計。伺服器10,係基於該統計結果,而將「XXX便利商店」中的每一時間帶的排名加以決定,並更新使用者的排名資訊。假設在排名資訊中係表示有,各個店舖之每一時間帶的使用者之排名。In variant example 3, four time zones of 0 to 6 o'clock, 6 to 12 o'clock, 12 to 18 o'clock, and 18 to 24 o'clock are taken as examples. For example, the server 10 counts the total usage of each time zone in each store for each user who has registered for the promotion. If it is the ranking of store A of "XXX Convenience Store", the server 10 counts the total usage of each time zone in store A of "XXX Convenience Store" for each user. Based on the statistical results, the server 10 determines the ranking of each time zone in "XXX Convenience Store" and updates the user's ranking information. Assume that the ranking information shows the ranking of users in each time zone of each store.

決定部103,係亦可針對使用者及時間帶之每一組合,基於該時間帶中的該使用者之利用狀況、與該時間帶中的其他使用者之利用狀況之相對關係,來決定該時間帶中的該使用者的中獎機率及贈禮之至少一方。在變形例3中,係和實施形態同樣地,說明贈禮是全體使用者皆為固定,由決定部103來針對使用者及時間帶之每一組合,決定中獎機率的情況。 The decision unit 103 may also determine at least one of the winning probability and the gift for each combination of user and time zone based on the usage status of the user in the time zone and the relative relationship with the usage status of other users in the time zone. In variant example 3, similar to the implementation form, it is described that the gift is fixed for all users, and the decision unit 103 determines the winning probability for each combination of user and time zone.

例如,決定部103,係將抽獎對象之使用者、與該使用者利用結帳服務之時間帶的組合所被建立關連的排名資訊,加以取得。決定部103,係在該排名資訊之中,基於使用者所造訪之店舖的排名,來決定中獎機率。例如,決定部103,係在某位使用者在15時造訪了「XXX便利商店」之A店的情況下,則在該使用者的排名資訊之中,基於「XXX便利商店」之A店的12時~18時中的排名,來決定中獎機率。使用者在其他時間帶中造訪了「XXX便利商店」之A店的情況下也是同樣地,決定部103,係基於使用者造訪該店舖之時間所屬的時間帶中的排名,來決定中獎機率即可。使用者造訪其他店舖的情況下也是同樣如此。For example, the decision unit 103 obtains ranking information associated with a combination of a user who is a lottery target and a time zone in which the user uses the checkout service. The decision unit 103 determines the chance of winning based on the ranking of the store visited by the user in the ranking information. For example, if a user visits store A of "XXX convenience store" at 15:00, the decision unit 103 determines the chance of winning based on the ranking of store A of "XXX convenience store" between 12:00 and 18:00 in the ranking information of the user. Similarly, if the user visits store A of "XXX convenience store" in other time zones, the decision unit 103 determines the chance of winning based on the ranking in the time zone to which the user visited the store. The same is true when the user visits other stores.

此外,排名及中獎機率之關係,係亦可全時間帶為共通,亦可按照每一時間帶而被決定。例如,0時~6時之時間帶用的關係、6時~12時之時間帶用的關係、12時~18時之時間帶用的關係、及18時~24時之時間帶用的關係,亦可被個別地決定。Furthermore, the relationship between ranking and winning probability may be common to all time zones, or may be determined for each time zone. For example, the relationship for the time zone of 0:00 to 6:00, the relationship for the time zone of 6:00 to 12:00, the relationship for the time zone of 12:00 to 18:00, and the relationship for the time zone of 18:00 to 24:00 may be determined separately.

贈禮賦予部105,係針對每一使用者,基於該使用者利用服務之時間帶中的該使用者的中獎機率及贈禮之至少一方,來執行抽獎處理並賦予贈禮。在變形例3中,贈禮係為全體使用者皆為固定,隨著時間帶而中獎機率會改變,因此贈禮賦予部105,係基於某位使用者在某間店舖中利用結帳服務之情況的時間帶中的排名所相應的中獎機率,來執行抽獎處理並賦予贈禮。雖然在按照每一時間帶而存在有排名並且中獎機率可能改變的這點上是與變形例2不同,但抽獎處理或贈禮的賦予方法本身,係和變形例2相同。The gift giving unit 105 performs a lottery process and gives gifts to each user based on at least one of the user's chance of winning a prize and the gift during the time period when the user uses the service. In the third variant, the gift is fixed for all users, and the chance of winning a prize changes with the time period. Therefore, the gift giving unit 105 performs a lottery process and gives gifts based on the chance of winning a prize corresponding to the ranking of a certain user during the time period when the user uses the checkout service in a certain store. Although it is different from Modification 2 in that there is a ranking for each time period and the winning probability may change, the lottery processing or the method of granting gifts itself is the same as Modification 2.

此外,亦可為,中獎機率是全體使用者皆為固定,決定部103係針對使用者及時間帶之每一組合,而決定贈禮。例如,決定部103,係在某位使用者造訪了「XXX便利商店」之A店的情況下,則在該使用者的排名資訊之中,基於「XXX便利商店」之A店中的現在之時間帶的排名,來決定贈禮。Alternatively, the winning probability may be fixed for all users, and the decision unit 103 may decide the gift for each combination of user and time zone. For example, if a user visits store A of "XXX convenience store", the decision unit 103 may decide the gift based on the ranking of store A of "XXX convenience store" in the current time zone among the ranking information of the user.

此外,亦可中獎機率及贈禮之雙方皆不固定,決定部103,係針對使用者及時間帶之每一組合,來決定中獎機率及贈禮之雙方。例如,決定部103,係在某位使用者造訪了「XXX便利商店」之A店的情況下,則在該使用者的排名資訊之中,基於「XXX便利商店」之A店中的現在之時間帶的排名,來決定中獎機率及贈禮。In addition, both the winning probability and the gift may not be fixed, and the decision unit 103 determines the winning probability and the gift for each combination of the user and the time zone. For example, if a user visits store A of "XXX convenience store", the decision unit 103 determines the winning probability and the gift based on the ranking of store A of "XXX convenience store" in the current time zone among the ranking information of the user.

若依據變形例3,則針對使用者及時間帶之每一組合,基於該時間帶中的該使用者之利用狀況、與該時間帶中的其他使用者之利用狀況之相對關係,來決定該時間帶中的該使用者的中獎機率及贈禮之至少一方。藉此,可針對每一時間帶,而將被賦予給使用者的贈禮的量控制在適切的範圍內。又,由於不是全時間帶之中的排名,而是按照每一時間帶來統計排名,因此使用者在平常利用之時間帶中的排名較容易上升。因此,可促進使用者所致之結帳服務的利用。從店舖來看也是,來客較少的時間帶的排名係較容易上升,因此使用者會看準該時間帶而來店,可提高該時間帶的集客效果。According to variant 3, for each combination of user and time slot, at least one of the probability of winning a prize and the gift of the user in the time slot is determined based on the usage of the user in the time slot and the relative relationship with the usage of other users in the time slot. In this way, the amount of gifts given to users can be controlled within an appropriate range for each time slot. In addition, since the ranking is calculated for each time slot rather than all time slots, it is easier for users to rise in the ranking of time slots that they usually use. Therefore, the use of checkout services by users can be promoted. From the perspective of the store, the ranking of time slots with fewer customers is easier to rise, so users will focus on those time slots and come to the store, which can improve the customer attraction effect of those time slots.

[5-4.變形例4] 例如,亦可按照每種天候,來決定使用者的排名。天候係亦可為晴天、陰天、雨天、或下雪這類天氣,亦可為氣溫、濕度、風的強弱、或雨量這類氣候。在變形例4中,為了簡化說明,舉出晴天和雨天之2種天候為例。又,在變形例4中,雖然說明和變形例2做組合,而決定店舖群組之各個店舖中的每種天候的排名的情況,但亦可和變形例1做組合,而決定店舖群組全體中的每種天候的排名,亦可像是實施形態般地,決定全店舖中的每種天候的排名。 [5-4. Variant 4] For example, the ranking of users can be determined according to each weather type. The weather type can be sunny, cloudy, rainy, or snowy, or can be temperature, humidity, wind strength, or rainfall. In Variant 4, two types of weather, sunny and rainy, are used as examples to simplify the description. In Variant 4, although the description is combined with Variant 2 to determine the ranking of each store in the store group for each weather type, it can also be combined with Variant 1 to determine the ranking of each weather type in the entire store group, or it can be determined for each weather type in all stores as in the implementation form.

例如,伺服器10,係針對已報名促銷活動之每一使用者,將各個店舖中的每種天候的利用總額,加以統計。關於天候的資訊,係亦可被包含在利用狀況資訊中,亦可根據利用時間來推測天候。天候,係只要從公知的氣象資訊服務加以取得即可。若為「XXX便利商店」之A店的排名,則伺服器10,係針對每一使用者,將「XXX便利商店」之A店中的各個天候的利用總額,加以統計。伺服器10,係基於該統計結果,而將「XXX便利商店」中的每種天候的排名加以決定,並更新使用者的排名資訊。假設在排名資訊中係表示有,各個天候的使用者之排名。For example, the server 10 counts the total usage of each store in each weather type for each user who has registered for the promotion. Information about the weather can also be included in the usage status information, and the weather can be estimated based on the usage time. The weather can be obtained from a known weather information service. If it is the ranking of store A of "XXX Convenience Store", the server 10 counts the total usage of each store in each weather type for each user. Based on the statistical results, the server 10 determines the ranking of each weather type in "XXX Convenience Store" and updates the user's ranking information. Assume that the ranking information indicates the ranking of users in each weather type.

決定部103,係針對使用者及天候之每一組合,基於該天候下的該使用者之利用狀況、與該天候下的其他使用者之利用狀況之相對關係,來決定該天候下的該使用者的中獎機率及贈禮之至少一方。在變形例4中,係和實施形態同樣地,說明贈禮是全體使用者皆為固定,由決定部103來針對使用者及天候之每一組合,決定中獎機率的情況。The decision unit 103 determines at least one of the winning probability and the gift for each combination of user and weather based on the usage status of the user under the weather and the relative relationship with the usage status of other users under the weather. In the variant 4, similar to the implementation form, it is described that the gift is fixed for all users and the winning probability is determined by the decision unit 103 for each combination of user and weather.

例如,決定部103,係將抽獎對象之使用者、與該使用者利用結帳服務時之天候的組合所被建立關連的排名資訊,加以取得。決定部103,係在該排名資訊之中,基於使用者利用結帳服務時之天候的排名,來決定中獎機率。來店時的天候也是,只要從公知的氣象資訊服務加以取得即可。For example, the decision unit 103 obtains ranking information associated with a combination of a user who is a lottery target and the weather when the user uses the checkout service. The decision unit 103 determines the chance of winning based on the ranking of the weather when the user uses the checkout service in the ranking information. The weather when visiting the store can also be obtained from a known weather information service.

例如,決定部103,係在某位使用者在晴天的日子造訪了「XXX便利商店」之A店的情況下,則在該使用者的排名資訊之中,基於「XXX便利商店」之A店的晴天之天候下的排名,來決定中獎機率。使用者在雨天的日子造訪了「XXX便利商店」之A店的情況下也是同樣地,決定部103,係基於該店舖的雨天之日子的排名,來決定中獎機率即可。使用者造訪其他店舖的情況下也是同樣如此。For example, if a user visits store A of "XXX convenience store" on a sunny day, the decision unit 103 determines the chance of winning based on the ranking of store A of "XXX convenience store" on sunny days in the ranking information of the user. Similarly, if a user visits store A of "XXX convenience store" on a rainy day, the decision unit 103 determines the chance of winning based on the ranking of the store on rainy days. The same is true for users who visit other stores.

此外,排名及中獎機率之關係,係亦可全天候為共通,亦可按照每種天候而被決定。例如,晴天之日子用的關係、與雨天之日子用的關係,亦可被個別地決定。Furthermore, the relationship between ranking and winning probability can be common to all weather conditions, or can be determined for each weather condition. For example, the relationship for sunny days and the relationship for rainy days can be determined separately.

贈禮賦予部105,係針對每一使用者,基於該使用者利用服務時之天候下的該使用者的中獎機率及贈禮之至少一方,來執行抽獎處理並賦予贈禮。在變形例4中,贈禮係為全體使用者皆為固定,隨著天候而中獎機率會改變,因此贈禮賦予部105,係基於某位使用者在某間店舖中利用結帳服務時之天候下的排名所相應的中獎機率,來執行抽獎處理並賦予贈禮。雖然在按照每種天候而存在有排名並且中獎機率可能改變的這點上是與變形例2不同,但抽獎處理或贈禮的賦予方法本身,係和變形例2相同。The gift giving unit 105 performs a lottery process and gives gifts to each user based on at least one of the user's winning probability and the gift under the weather when the user uses the service. In Modification 4, the gift is fixed for all users, and the winning probability changes with the weather. Therefore, the gift giving unit 105 performs a lottery process and gives gifts based on the winning probability corresponding to the ranking of a certain user under the weather when the user uses the checkout service in a certain store. Although it is different from Modification 2 in that there is a ranking according to each weather and the winning probability may change, the lottery process or the gift giving method itself is the same as Modification 2.

此外,亦可為,中獎機率是全體使用者皆為固定,決定部103係針對使用者及天候之每一組合,而決定贈禮。例如,決定部103,係在某位使用者造訪了「XXX便利商店」之A店的情況下,則在該使用者的排名資訊之中,基於「XXX便利商店」之A店中的現在之天候的排名,來決定贈禮。Alternatively, the winning probability may be fixed for all users, and the decision unit 103 may decide the gift for each combination of user and weather. For example, if a user visits store A of "XXX convenience store", the decision unit 103 may decide the gift based on the current weather ranking of store A of "XXX convenience store" among the ranking information of the user.

此外,亦可中獎機率及贈禮之雙方皆不固定,決定部103,係針對使用者及天候之每一組合,來決定中獎機率及贈禮之雙方。例如,決定部103,係在某位使用者造訪了「XXX便利商店」之A店的情況下,則在該使用者的排名資訊之中,基於「XXX便利商店」之A店中的現在之天候的排名,來決定中獎機率及贈禮。In addition, both the winning probability and the gift may not be fixed, and the decision unit 103 determines the winning probability and the gift for each combination of user and weather. For example, if a user visits store A of "XXX convenience store", the decision unit 103 determines the winning probability and the gift based on the current weather ranking of store A of "XXX convenience store" in the ranking information of the user.

若依據變形例4,則針對使用者及天候之每一組合,基於該天候下的該使用者之利用狀況、與該天候下的其他使用者之利用狀況之相對關係,來決定該天候下的該使用者的中獎機率及贈禮之至少一方。藉此,可針對每種天候,而將被賦予給使用者的贈禮的量控制在適切的範圍內。又,由於不是全天候之中的排名,而是按照每種天候來統計排名,因此其他使用者不會利用之天候下的排名較容易上升。從店舖來看也是,來客較少的雨天等之天候的排名係較容易上升,因此使用者會看準該天候之時而來店,可提高該天候的集客效果。According to variant 4, for each combination of user and weather, at least one of the user's chance of winning and the gift under that weather is determined based on the user's usage under that weather and the relative relationship with the usage of other users under that weather. In this way, the amount of gifts given to users can be controlled within an appropriate range for each type of weather. In addition, since the ranking is not calculated for all weathers but for each type of weather, the ranking is more likely to rise in weather that other users do not use. From the perspective of stores, the ranking is more likely to rise in rainy days with fewer customers, so users will come to the store when the weather is right, which can improve the customer attraction effect of that weather.

[5-5.變形例5] 例如,亦可按照每一星期日子,來決定使用者的排名。在變形例5中,雖然是以平日與週末這種大致區分來說明相當於星期日子的情況,但亦可為星期一~星期天的7個星期日子。又,在變形例5中,雖然說明和變形例2做組合,而決定店舖群組之各個店舖中的每一星期日子的排名的情況,但亦可和變形例1做組合,而決定店舖群組全體中的每一星期日子的排名,亦可像是實施形態般地,決定全店舖中的每一星期日子的排名。 [5-5. Variant 5] For example, the ranking of users can be determined according to the day of each week. In Variant 5, although the day of each week is described by roughly distinguishing between weekdays and weekends, it can also be 7 days of each week from Monday to Sunday. In addition, in Variant 5, although it is described that the ranking of each day of each week in each store of the store group is determined by combining with Variant 2, it can also be combined with Variant 1 to determine the ranking of each day of each week in the entire store group, and it can also be determined in the implementation form, The ranking of each day of each week in all stores.

例如,伺服器10,係針對已報名促銷活動之每一使用者,將各個店舖中的每一星期日子的利用總額,加以統計。若為「XXX便利商店」之A店的排名,則伺服器10,係針對每一使用者,將「XXX便利商店」之A店中的各個星期日子的利用總額,加以統計。伺服器10,係基於該統計結果,而將「XXX便利商店」中的每一星期日子的排名加以決定,並更新使用者的排名資訊。假設在排名資訊中係表示有,各個店舖之每一星期日子的使用者之排名。For example, the server 10 counts the total amount of usage per day in each store for each user who has registered for the promotion. If the ranking is for store A of "XXX convenience store", the server 10 counts the total amount of usage per day in store A of "XXX convenience store" for each user. The server 10 determines the ranking of "XXX convenience store" per day based on the statistical result and updates the ranking information of the user. Assume that the ranking information indicates the ranking of the user per day in each store.

決定部103,係針對使用者及星期日子之每一組合,基於該星期日子下的該使用者之利用狀況、與該星期日子下的其他使用者之利用狀況之相對關係,來決定該星期日子下的該使用者的中獎機率及贈禮之至少一方。在變形例5中,係和實施形態同樣地,說明贈禮是全體使用者皆為固定,由決定部103來針對使用者及星期日子之每一組合,決定中獎機率的情況。The decision unit 103 determines at least one of the winning probability and the gift for each combination of the user and the weekly child based on the usage status of the user under the weekly child and the relative relationship with the usage status of other users under the weekly child. In the variant 5, similar to the implementation form, it is explained that the gift is fixed for all users, and the decision unit 103 determines the winning probability for each combination of the user and the weekly child.

例如,決定部103,係將抽獎對象之使用者、與該使用者利用結帳服務之星期日子的組合所被建立關連的排名資訊,加以取得。決定部103,係在該排名資訊之中,基於使用者所造訪之店舖的此時的星期日子的排名,來決定中獎機率。例如,決定部103,係在某位使用者在平日造訪了「XXX便利商店」之A店的情況下,則在該使用者的排名資訊之中,基於「XXX便利商店」之A店的平日中的排名,來決定中獎機率。使用者在週末造訪了「XXX便利商店」之A店的情況下也是同樣地,決定部103,係基於「XXX便利商店」之A店的週末中的排名,來決定中獎機率即可。使用者造訪其他店舖的情況下也是同樣如此。For example, the decision unit 103 obtains ranking information that is associated with a combination of a user who is a lottery target and the number of days on which the user uses the checkout service. The decision unit 103 determines the chance of winning based on the ranking of the store visited by the user on that day in the ranking information. For example, if a user visits store A of "XXX Convenience Store" on weekdays, the decision unit 103 determines the chance of winning based on the ranking of store A of "XXX Convenience Store" on weekdays in the ranking information of the user. Similarly, if the user visits store A of "XXX Convenience Store" on weekends, the decision unit 103 determines the chance of winning based on the ranking of store A of "XXX Convenience Store" on weekends. The same is true when the user visits other stores.

此外,排名及中獎機率之關係,係亦可全星期日子為共通,亦可按照每一星期日子而被決定。例如,平日用的關係、與週末用的關係,亦可被個別地決定。Furthermore, the relationship between ranking and winning probability may be common for all days of the week or may be determined for each day of the week. For example, the relationship for weekdays and the relationship for weekends may be determined separately.

贈禮賦予部105,係針對每一使用者,基於該使用者利用服務時之星期日子中的該使用者的中獎機率及贈禮之至少一方,來執行抽獎處理並賦予贈禮。在變形例5中,贈禮係為全體使用者皆為固定,隨著星期日子而中獎機率會改變,因此贈禮賦予部105,係基於某位使用者在某間店舖中利用結帳服務之情況的星期日子中的排名所相應的中獎機率,來執行抽獎處理並賦予贈禮。雖然在按照每一星期日子而存在有排名並且中獎機率可能改變的這點上是與變形例2不同,但抽獎處理或贈禮的賦予方法本身,係和變形例2相同。The gift giving unit 105 performs a lottery process and gives gifts to each user based on at least one of the user's winning probability and the gift in the daily time when the user uses the service. In variant 5, the gift is fixed for all users, and the winning probability changes with the daily time. Therefore, the gift giving unit 105 performs a lottery process and gives gifts based on the winning probability corresponding to the ranking of a certain user in the daily time when the user uses the checkout service in a certain store. Although it is different from variant 2 in that there is a ranking every daily time and the winning probability may change, the lottery process or the gift giving method itself is the same as variant 2.

此外,亦可為,中獎機率是全體使用者皆為固定,決定部103係針對使用者及星期日子之每一組合,而決定贈禮。例如,決定部103,係在某位使用者造訪了「XXX便利商店」之A店的情況下,則在該使用者的排名資訊之中,基於「XXX便利商店」之A店中的現在之星期日子的排名,來決定贈禮。Alternatively, the winning probability may be fixed for all users, and the decision unit 103 may decide the gift for each combination of the user and the Sunday child. For example, if a user visits store A of "XXX convenience store", the decision unit 103 may decide the gift based on the current ranking of the Sunday child in store A of "XXX convenience store" among the ranking information of the user.

此外,亦可中獎機率及贈禮之雙方皆不固定,決定部103,係針對使用者及星期日子之每一組合,來決定中獎機率及贈禮之雙方。例如,決定部103,係在某位使用者造訪了「XXX便利商店」之A店的情況下,則在該使用者的排名資訊之中,基於「XXX便利商店」之A店中的現在之星期日子的排名,來決定中獎機率及贈禮。In addition, both the winning probability and the gift may not be fixed, and the decision unit 103 determines the winning probability and the gift for each combination of the user and the Zhoushizi. For example, if a user visits store A of "XXX convenience store", the decision unit 103 determines the winning probability and the gift based on the current ranking of Zhoushizi in store A of "XXX convenience store" among the ranking information of the user.

若依據變形例5,則針對使用者及星期日子之每一組合,基於該星期日子下的該使用者之利用狀況、與該星期日子下的其他使用者之利用狀況之相對關係,來決定該星期日子下的該使用者的中獎機率及贈禮之至少一方。藉此,可針對每一星期日子,而將被賦予給使用者的贈禮的量控制在適切的範圍內。又,由於不是全星期日子之中的排名,而是按照每一星期日子來統計排名,因此使用者在平常利用之星期日子中的排名較容易上升。因此,可促進使用者所致之結帳服務的利用。從店舖來看也是,來客較少的星期日子的排名係較容易上升,因此使用者會看準該星期日子而來店,可提高該星期日子的集客效果。According to variant 5, for each combination of a user and a Sunday sub-district, at least one of the user's chance of winning a prize and a gift under the Sunday sub-district is determined based on the user's usage of the Sunday sub-district and the relative relationship with the usage of other users under the Sunday sub-district. In this way, the amount of gifts given to users can be controlled within an appropriate range for each Sunday sub-district. In addition, since the ranking is calculated based on each Sunday sub-district instead of the ranking among all Sunday sub-districts, it is easier for users to rise in the ranking of the Sunday sub-districts they usually use. Therefore, the use of the checkout service by users can be promoted. From the perspective of the store, the ranking of a Sunday sub-district with fewer customers is easier to rise, so users will focus on that Sunday sub-district and come to the store, which can improve the customer attraction effect of that Sunday sub-district.

[5-6.變形例6] 例如,亦可按照店舖的每一區域,來決定使用者的排名。區域,係亦可為都道府縣或市區町村這類的單位,亦可為藉由結帳服務而自行定義的區域。假設各個店舖所屬之區域,係已經被預先定義在資料記憶部100中。伺服器10,係針對已報名促銷活動之每一使用者,將各區域之該使用者的利用總額,加以統計。伺服器10,係基於該統計結果,來決定各個區域中的使用者的排名,並更新使用者的排名資訊。假設在排名資訊中係表示有,各個區域的使用者之排名。 [5-6. Variant 6] For example, the ranking of users can be determined for each area of the store. The area can be a unit such as a prefecture or a city, town, or village, or it can be a self-defined area through the checkout service. Assume that the area to which each store belongs has been pre-defined in the data storage unit 100. The server 10 counts the total amount of usage of each user in each area for each user who has registered for the promotion. The server 10 determines the ranking of users in each area based on the statistical results and updates the ranking information of the users. Assume that the ranking information indicates the ranking of users in each area.

決定部103,係針對使用者及區域之每一組合,基於該區域中的該使用者之利用狀況、與該區域中的其他使用者之利用狀況之相對關係,來決定抽獎時的中獎機率及贈禮之至少一方。在變形例6中,係和實施形態同樣地,說明贈禮是全體使用者皆為固定,由決定部103來針對使用者及區域之每一組合,決定中獎機率的情況。The decision unit 103 determines at least one of the winning probability and the gift in the lottery for each combination of the user and the area based on the usage status of the user in the area and the relative relationship with the usage status of other users in the area. In the variant 6, similar to the embodiment, the gift is fixed for all users, and the decision unit 103 determines the winning probability for each combination of the user and the area.

例如,決定部103,係將抽獎對象之使用者、與該使用者所造訪之店舖所位處之區域的組合所被建立關連的排名資訊,加以取得。決定部103,係在該排名資訊之中,基於使用者所造訪之店舖所位處之區域的排名,來決定中獎機率。例如,決定部103,係在某位使用者造訪位於區域A之店舖的情況下,則在該使用者的排名資訊之中,基於區域A的排名,來決定中獎機率。決定部103,係在某位使用者造訪位於區域B之店舖的情況下,則在該使用者的排名資訊之中,基於區域B的排名,來決定中獎機率。雖然在按照每一區域而存在有排名的這點上是與實施形態不同,但中獎機率的決定方法本身,係和實施形態相同。For example, the decision unit 103 obtains ranking information that associates a combination of a user who is a lottery target and an area where a store visited by the user is located. The decision unit 103 determines the winning probability based on the ranking of the area where the store visited by the user is located in the ranking information. For example, if a user visits a store located in area A, the decision unit 103 determines the winning probability based on the ranking of area A in the ranking information of the user. If a user visits a store located in area B, the decision unit 103 determines the winning probability based on the ranking of area B in the ranking information of the user. Although it is different from the actual implementation form in that there is a ranking for each area, the method of determining the winning probability itself is the same as the actual implementation form.

此外,排名及中獎機率之關係,係亦可全區域為共通,亦可按照每一區域而被決定。例如,區域A用的關係、與區域B用的關係,亦可被個別地決定。Furthermore, the relationship between ranking and winning probability may be common to all regions, or may be determined for each region. For example, the relationship for region A and the relationship for region B may be determined separately.

贈禮賦予部105,係針對每一使用者,基於該使用者利用服務之區域中的該使用者的中獎機率及贈禮之至少一方,來執行抽獎處理並賦予贈禮。在變形例6中,贈禮係為全體使用者皆為固定,隨著區域而中獎機率會改變,因此贈禮賦予部105,係在某位使用者在某區域中利用結帳服務的情況下,基於該使用者及該區域之組合所被建立關連的中獎機率,來執行抽獎處理並賦予贈禮。雖然在按照每一區域而存在有排名並且中獎機率可能改變的這點上是與實施形態不同,但抽獎處理或贈禮的賦予方法本身,係和實施形態相同。The gift giving unit 105 performs a lottery process and gives gifts to each user based on at least one of the user's winning probability and the gift in the area where the user uses the service. In the sixth variation, the gift is fixed for all users, and the winning probability varies with the area. Therefore, when a certain user uses the checkout service in a certain area, the gift giving unit 105 performs a lottery process and gives gifts based on the winning probability associated with the combination of the user and the area. Although it is different from the actual form in that there is a ranking for each region and the chance of winning may change, the lottery processing and gift awarding method itself are the same as the actual form.

此外,亦可為,中獎機率是全體使用者皆為固定,決定部103係針對使用者及區域之每一組合,而決定贈禮。例如,決定部103,係在某位使用者造訪區域A之店舖的情況下,則在該使用者的排名資訊之中,基於區域A的排名,來決定贈禮。決定部103,係在某位使用者造訪區域B之店舖的情況下,則在該使用者的排名資訊之中,基於區域B的排名,來決定贈禮。贈禮賦予部105,係針對每一使用者,基於該使用者利用服務之店舖所位處之區域中的該使用者之贈禮,來執行抽獎處理並賦予贈禮即可。In addition, the winning probability may be fixed for all users, and the decision unit 103 may determine the gift for each combination of user and area. For example, if a user visits a store in area A, the decision unit 103 may determine the gift based on the ranking of area A in the ranking information of the user. If a user visits a store in area B, the decision unit 103 may determine the gift based on the ranking of area B in the ranking information of the user. The gift granting unit 105 may perform a lottery process and grant a gift for each user based on the gifts of the user in the area where the store where the user uses the service is located.

此外,亦可中獎機率及贈禮之雙方皆不固定,決定部103,係針對使用者及區域之每一組合,來決定中獎機率及贈禮之雙方。例如,決定部103,係在某位使用者造訪區域A之店舖的情況下,則在該使用者的排名資訊之中,基於區域A的排名,來決定中獎機率及贈禮。決定部103,係在某位使用者造訪區域B之店舖的情況下,則在該使用者的排名資訊之中,基於區域B的排名,來決定中獎機率及贈禮。In addition, both the winning probability and the gift may not be fixed, and the decision unit 103 determines both the winning probability and the gift for each combination of the user and the region. For example, if a certain user visits a store in region A, the decision unit 103 determines the winning probability and the gift based on the ranking of region A in the ranking information of the user. If a certain user visits a store in region B, the decision unit 103 determines the winning probability and the gift based on the ranking of region B in the ranking information of the user.

若依據變形例6,則針對使用者及區域之每一組合,基於該區域中的該使用者之利用狀況、與該區域中的其他使用者之利用狀況之相對關係,來決定抽獎時的中獎機率及贈禮之至少一方。藉此,可針對每一區域,而將被賦予給使用者的贈禮的量控制在適切的範圍內。又,由於不是全店舖之中的排名,而是按照每一區域來統計排名,因此使用者在平常利用之區域中的排名較容易上升。因此,可促進使用者所致之結帳服務的利用。從店舖來看,曾經來過店裡一次的使用者會再次來店的可能性會變高,因此可提高促銷活動所致之集客效果。According to variant 6, for each combination of user and area, the probability of winning and at least one of the gifts in the lottery are determined based on the usage of the user in the area and the relative relationship with the usage of other users in the area. In this way, the amount of gifts given to users in each area can be controlled within an appropriate range. In addition, since the ranking is calculated for each area instead of the entire store, it is easier for users to rise in the ranking of the area they usually use. Therefore, the use of checkout services by users can be promoted. From the perspective of the store, the possibility that users who have visited the store once will come back to the store will increase, so the customer attraction effect caused by the promotional activities can be improved.

[5-7.變形例7] 例如,在複數個廠商之各者的商品之購入時可以利用結帳服務的情況下,亦可按照每一廠商,來決定使用者的排名。廠商,係為製造商品的公司。廠商,作為促銷自家產品的一環,亦可協助結帳服務之促銷活動。在變形例7中,假設使用者所購入之商品的商品資訊,是被包含在利用狀況資訊中。假設商品資訊中係含有:JAN代碼的這類商品識別資訊、商品名、及單價等之資訊。假設資料記憶部100,係按照每一商品識別資訊,而記憶著可識別這是哪個廠商之商品的資訊。 [5-7. Variant 7] For example, when a user can use the checkout service when purchasing products from multiple vendors, the user's ranking can be determined for each vendor. A vendor is a company that manufactures products. As part of promoting its own products, a vendor can also assist in the promotion of the checkout service. In Variant 7, it is assumed that the product information of the product purchased by the user is included in the usage status information. It is assumed that the product information includes product identification information such as a JAN code, product name, and unit price. It is assumed that the data storage unit 100 stores information that can identify which vendor's product it is according to each product identification information.

在變形例7中,說明有「CCC股份有限公司」及「DDD股份有限公司」這2個廠商存在的情況。伺服器10,係針對已報名促銷活動之每一使用者,將用來購入「CCC股份有限公司」所製造之商品所需之該使用者的利用總額,與用來購入「DDD股份有限公司」所製造之商品所需之該使用者的利用總額,加以統計。伺服器10,係基於這些統計結果,而將「CCC股份有限公司」中的使用者的排名,與「DDD股份有限公司」中的使用者的排名,加以決定,並更新使用者的排名資訊。假設在排名資訊中係表示有,這些各廠商的使用者之排名。In variant 7, a case where two manufacturers, "CCC Co., Ltd." and "DDD Co., Ltd." are described. For each user who has registered for the promotion, the server 10 calculates the total amount of usage required for the user to purchase products manufactured by "CCC Co., Ltd." and the total amount of usage required for the user to purchase products manufactured by "DDD Co., Ltd.". Based on these statistical results, the server 10 determines the ranking of users in "CCC Co., Ltd." and the ranking of users in "DDD Co., Ltd." and updates the user ranking information. It is assumed that the ranking information indicates the ranking of users of these manufacturers.

決定部103,係針對使用者及廠商之每一組合,基於該廠商中的該使用者之利用狀況、與該廠商中的其他使用者之利用狀況之相對關係,來決定該廠商中的該使用者的中獎機率及贈禮之至少一方。在變形例7中,係和實施形態同樣地,說明贈禮是全體使用者皆為固定,由決定部103來針對使用者及廠商之每一組合,決定中獎機率的情況。在變形例7中,店舖終端30,係可將使用者所購入之商品的商品資訊,發送至伺服器10。伺服器10,係可基於商品資訊,而特定出使用者欲購入何種商品。The decision unit 103 determines at least one of the winning probability and the gift for each combination of the user and the vendor based on the usage of the user in the vendor and the relative relationship with the usage of other users in the vendor. In variant 7, similar to the implementation form, the gift is fixed for all users, and the winning probability is determined by the decision unit 103 for each combination of the user and the vendor. In variant 7, the store terminal 30 can send the product information of the product purchased by the user to the server 10. The server 10 can specify what kind of product the user wants to purchase based on the product information.

例如,決定部103,係將抽獎對象之使用者、與該使用者所購入之商品的廠商的組合所被建立關連的排名資訊,加以取得。決定部103,係在該排名資訊之中,基於使用者所購入之商品的廠商中的排名,來決定中獎機率。例如,決定部103,係在某位使用者購入「CCC股份有限公司」之商品的情況下,則在該使用者的排名資訊之中,基於「CCC股份有限公司」的排名,來決定中獎機率。決定部103,係在某位使用者購入「DDD股份有限公司」之商品的情況下,則在該使用者的排名資訊之中,基於「DDD股份有限公司」的排名,來決定中獎機率。雖然在按照每一廠商而存在有排名的這點上是與實施形態不同,但中獎機率的決定方法本身,係和實施形態相同。For example, the decision unit 103 obtains ranking information that associates a combination of a user who is a lottery target and a manufacturer of a product purchased by the user. The decision unit 103 determines the chance of winning based on the ranking of the manufacturer of the product purchased by the user in the ranking information. For example, if a user purchases a product from "CCC Co., Ltd.", the decision unit 103 determines the chance of winning based on the ranking of "CCC Co., Ltd." in the ranking information of the user. If a user purchases a product from "DDD Co., Ltd.", the decision unit 103 determines the chance of winning based on the ranking of "DDD Co., Ltd." in the ranking information of the user. Although it is different from the actual implementation in that there is a ranking for each manufacturer, the method of determining the chance of winning is the same as the actual implementation.

此外,排名及中獎機率之關係,係亦可全廠商為共通,亦可按照每一廠商而被決定。例如,「CCC股份有限公司」用的關係、與「DDD股份有限公司」用的關係,亦可被個別地決定。In addition, the relationship between ranking and winning probability can be common to all vendors, or can be determined for each vendor. For example, the relationship used by "CCC Co., Ltd." and the relationship used by "DDD Co., Ltd." can also be determined individually.

贈禮賦予部105,係針對每一使用者,基於該使用者利用服務而購入之商品的廠商中的該使用者的中獎機率及贈禮之至少一方,來執行抽獎處理並賦予贈禮。在變形例7中,贈禮係為全體使用者皆為固定,隨應於使用者所欲購入之商品的廠商而中獎機率會改變,因此贈禮賦予部105,係在某位使用者要購入某個廠商之商品的情況下,基於該使用者及該廠商之組合所被建立關連的中獎機率,來執行抽獎處理並賦予贈禮。雖然在按照每一商品而存在有排名並且中獎機率可能改變的這點上是與實施形態不同,但抽獎處理或贈禮的賦予方法本身,係和實施形態相同。The gift giving unit 105 performs a lottery process and gives gifts to each user based on at least one of the user's chance of winning a prize in the vendor of the product purchased by the user using the service and the gift. In variation 7, the gift is fixed for all users, and the chance of winning changes depending on the vendor of the product the user wants to purchase. Therefore, the gift giving unit 105 performs a lottery process and gives gifts based on the chance of winning associated with the combination of the user and the vendor when a user wants to purchase a product from a certain vendor. Although it is different from the actual form in that there is a ranking for each product and the chance of winning may change, the lottery processing and gift awarding method itself is the same as the actual form.

此外,亦可為,中獎機率是全體使用者皆為固定,決定部103係針對使用者及廠商之每一組合,而決定贈禮。例如,決定部103,係在某位使用者購入「CCC股份有限公司」之商品的情況下,則在該使用者的排名資訊之中,基於「CCC股份有限公司」的排名,來決定贈禮。決定部103,係在某位使用者購入「DDD股份有限公司」之商品的情況下,則在該使用者的排名資訊之中,基於「DDD股份有限公司」的排名,來決定贈禮。贈禮賦予部105,係針對每一使用者,基於該使用者所購入之商品的廠商中的該使用者之贈禮,來執行抽獎處理並賦予贈禮即可。In addition, the probability of winning may be fixed for all users, and the decision unit 103 may determine the gift for each combination of user and vendor. For example, if a user purchases a product from "CCC Co., Ltd.", the decision unit 103 may determine the gift based on the ranking of "CCC Co., Ltd." in the ranking information of the user. If a user purchases a product from "DDD Co., Ltd.", the decision unit 103 may determine the gift based on the ranking of "DDD Co., Ltd." in the ranking information of the user. The gift granting unit 105 may perform a lottery process and grant a gift to each user based on the gifts of the user from the vendor of the product purchased by the user.

此外,亦可中獎機率及贈禮之雙方皆不固定,決定部103,係針對使用者及廠商之每一組合,來決定中獎機率及贈禮之雙方。例如,決定部103,係在某位使用者購入「CCC股份有限公司」之商品的情況下,則在該使用者的排名資訊之中,基於「CCC股份有限公司」的排名,來決定中獎機率及贈禮。決定部103,係在某位使用者購入「DDD股份有限公司」之商品的情況下,則在該使用者的排名資訊之中,基於「DDD股份有限公司」的排名,來決定中獎機率及贈禮。In addition, both the winning probability and the gift may not be fixed, and the decision unit 103 determines the winning probability and the gift for each combination of the user and the vendor. For example, if a user purchases a product of "CCC Co., Ltd.", the decision unit 103 determines the winning probability and the gift based on the ranking of "CCC Co., Ltd." in the ranking information of the user. If a user purchases a product of "DDD Co., Ltd.", the decision unit 103 determines the winning probability and the gift based on the ranking of "DDD Co., Ltd." in the ranking information of the user.

若依據變形例7,則針對使用者及廠商之每一組合,基於該廠商中的該使用者之利用狀況、與該廠商中的其他使用者之利用狀況之相對關係,來決定該廠商中的該使用者的中獎機率及贈禮之至少一方。藉此,可針對每一廠商,而將被賦予給使用者的贈禮的量控制在適切的範圍內。又,由於不是全廠商之中的排名,而是按照每一廠商來統計排名,因此使用者在平常購入之商品的廠商中的排名較容易上升。因此,可促進使用者所致之結帳服務的利用。從廠商來看,曾經購入自家產品一次的使用者會再次購入的可能性會變高,因此可提高促銷活動所致之促銷效果。According to variant 7, for each combination of a user and a vendor, at least one of the probability of winning a prize and a gift for the user in the vendor is determined based on the usage of the user in the vendor and the relative relationship with the usage of other users in the vendor. In this way, the amount of gifts given to users can be controlled within an appropriate range for each vendor. In addition, since the ranking is calculated for each vendor instead of all vendors, it is easier for users to rise in the ranking of the vendors of the goods they usually purchase. Therefore, the use of the checkout service by users can be promoted. From the perspective of the vendor, the possibility that a user who has purchased their product once will purchase it again will increase, so the promotion effect caused by the promotional activities can be improved.

[5-8.變形例8] 例如,在變形例7中,雖然說明按照每一廠商來決定排名的情況,但亦可按照每一商品來決定排名。該商品,係亦可為作為促銷活動之對象的特定之商品,亦可像是食品或飲料這種大致的商品之區分。在變形例8中,係和變形例7同樣地,假設使用者所購入之商品的商品資訊,是被包含在利用狀況資訊中。 [5-8. Variant 8] For example, although Variant 7 describes the case where the ranking is determined for each vendor, the ranking may be determined for each product. The product may be a specific product that is the target of a promotional activity, or may be a general product such as food or beverage. In Variant 8, similar to Variant 7, it is assumed that the product information of the product purchased by the user is included in the usage information.

在變形例8中,說明有「EEE果汁」及「FFF蛋糕」這2個商品正在促銷活動中的情況。伺服器10,係針對已報名促銷活動之每一使用者,將該使用者曾經購入「EEE果汁」的利用總額,與該使用者曾經購入「FFF蛋糕」的利用總額,加以統計。伺服器10,係基於這些統計結果,而將「EEE果汁」中的使用者的排名,與「FFF蛋糕」中的使用者的排名,加以決定,並更新使用者的排名資訊。假設在排名資訊中係表示有,這些各商品的使用者之排名。In variant 8, it is described that two products, "EEE juice" and "FFF cake", are on sale. For each user who has registered for the sale, the server 10 counts the total amount of "EEE juice" that the user has ever purchased and the total amount of "FFF cake" that the user has ever purchased. Based on these statistical results, the server 10 determines the ranking of the user in "EEE juice" and the ranking of the user in "FFF cake", and updates the ranking information of the user. It is assumed that the ranking information shows the ranking of the users of these products.

例如,決定部103,係針對使用者及商品之每一組合,基於該商品中的該使用者之利用狀況、與該商品中的其他使用者之利用狀況之相對關係,來決定中獎機率及贈禮之至少一方。在變形例8中,係和實施形態同樣地,說明贈禮是全體使用者皆為固定,由決定部103來針對使用者及商品之每一組合,決定中獎機率的情況。For example, the decision unit 103 determines at least one of the winning probability and the gift for each combination of the user and the product based on the user's usage of the product and the relative relationship with the usage of other users of the product. In the variant 8, similar to the embodiment, the gift is fixed for all users, and the decision unit 103 determines the winning probability for each combination of the user and the product.

例如,決定部103,係將抽獎對象之使用者、與該使用者所購入之商品的組合所被建立關連的排名資訊,加以取得。決定部103,係在該排名資訊之中,基於使用者所購入之商品中的排名,來決定中獎機率。例如,決定部103,係在某位使用者購入商品「EEE果汁」的情況下,則在該使用者的排名資訊之中,基於該商品的排名,來決定中獎機率。決定部103,係在某位使用者購入商品「FFF蛋糕」的情況下,則在該使用者的排名資訊之中,基於該商品的排名,來決定中獎機率。雖然在按照每一商品而存在有排名的這點上是與實施形態不同,但中獎機率的決定方法本身,係和實施形態相同。For example, the decision unit 103 obtains ranking information that associates a user who is a lottery target with a combination of products purchased by the user. The decision unit 103 determines the winning probability based on the ranking of the products purchased by the user in the ranking information. For example, if a certain user purchases the product "EEE juice", the decision unit 103 determines the winning probability based on the ranking of the product in the ranking information of the user. If a certain user purchases the product "FFF cake", the decision unit 103 determines the winning probability based on the ranking of the product in the ranking information of the user. Although it is different from the implementation form in that there is a ranking for each product, the method of determining the winning probability itself is the same as the implementation form.

此外,排名及中獎機率之關係,係亦可全商品為共通,亦可按照每一商品而被決定。例如,商品「EEE果汁」用的關係、與商品「FFF蛋糕」用的關係,亦可被個別地決定。Furthermore, the relationship between the ranking and the chance of winning can be common to all products or can be determined for each product. For example, the relationship between the product "EEE juice" and the product "FFF cake" can be determined individually.

贈禮賦予部105,係針對每一使用者,基於該使用者利用服務而購入之商品中的該使用者的中獎機率及贈禮之至少一方,來執行抽獎處理並賦予贈禮。在變形例8中,贈禮係為全體使用者皆為固定,隨應於使用者所欲購入之商品而中獎機率會改變,因此贈禮賦予部105,係在某位使用者要購入某個商品的情況下,基於該使用者及該商品之組合所被建立關連的中獎機率,來執行抽獎處理並賦予贈禮。雖然在按照每一商品而存在有排名並且中獎機率可能改變的這點上是與實施形態不同,但抽獎處理或贈禮的賦予方法本身,係和實施形態相同。The gift giving unit 105 performs a lottery process and gives gifts to each user based on at least one of the user's chance of winning a prize in the goods purchased by the user using the service and the gift. In the variant 8, the gift is fixed for all users, and the chance of winning a prize changes depending on the goods the user wants to purchase. Therefore, the gift giving unit 105 performs a lottery process and gives gifts based on the chance of winning associated with the combination of the user and the goods when a user wants to purchase a certain goods. Although it is different from the actual form in that there is a ranking for each product and the chance of winning may change, the lottery processing and gift awarding method itself is the same as the actual form.

此外,亦可為,中獎機率是全體使用者皆為固定,決定部103係針對使用者及商品之每一組合,而決定贈禮。例如,決定部103,係在某位使用者購入商品「EEE果汁」的情況下,則在該使用者的排名資訊之中,基於該商品的排名,來決定贈禮。決定部103,係在某位使用者購入商品「FFF蛋糕」的情況下,則在該使用者的排名資訊之中,基於該商品的排名,來決定贈禮。贈禮賦予部105,係針對每一使用者,基於該使用者所購入之商品中的該使用者之贈禮,來執行抽獎處理並賦予贈禮即可。In addition, the probability of winning a prize may be fixed for all users, and the decision unit 103 may determine a gift for each combination of a user and a product. For example, if a user purchases the product "EEE juice", the decision unit 103 may determine a gift based on the ranking of the product in the ranking information of the user. If a user purchases the product "FFF cake", the decision unit 103 may determine a gift based on the ranking of the product in the ranking information of the user. The gift granting unit 105 may perform a lottery process and grant a gift to each user based on the gift of the user in the product purchased by the user.

此外,亦可中獎機率及贈禮之雙方皆不固定,決定部103,係針對使用者及商品之每一組合,來決定中獎機率及贈禮之雙方。例如,決定部103,係在某位使用者購入商品「EEE果汁」的情況下,則在該使用者的排名資訊之中,基於該商品的排名,來決定中獎機率及贈禮。決定部103,係在某位使用者購入商品「FFF蛋糕」的情況下,則在該使用者的排名資訊之中,基於該商品的排名,來決定中獎機率及贈禮。In addition, both the winning probability and the gift may not be fixed, and the decision unit 103 determines the winning probability and the gift for each combination of the user and the product. For example, when a user purchases the product "EEE juice", the decision unit 103 determines the winning probability and the gift based on the ranking of the product in the ranking information of the user. When a user purchases the product "FFF cake", the decision unit 103 determines the winning probability and the gift based on the ranking of the product in the ranking information of the user.

若依據變形例8,則針對使用者及商品之每一組合,基於該商品中的該使用者之利用狀況、與該商品中的其他使用者之利用狀況之相對關係,來決定中獎機率及贈禮之至少一方。藉此,可針對每一商品,而將被賦予給使用者的贈禮的量控制在適切的範圍內。又,由於不是全商品之中的排名,而是按照每一商品來統計排名,因此使用者在平常購入之商品中的排名較容易上升。因此,可促進使用者所致之結帳服務的利用。從廠商或店舖來看,曾經購入特定之商品一次的使用者會再次購入的可能性會變高,因此可提高促銷活動所致之促銷效果。According to variant 8, for each combination of user and product, at least one of the probability of winning and the gift is determined based on the user's usage of the product and the relative relationship with the usage of the product by other users. In this way, the amount of gift given to the user can be controlled within an appropriate range for each product. In addition, since the ranking is calculated for each product instead of all products, it is easier for the user to rise in the ranking of the products he usually purchases. Therefore, the use of the checkout service by users can be promoted. From the perspective of manufacturers or stores, the possibility that users who have purchased a specific product once will purchase it again will increase, so the promotion effect caused by the promotional activities can be improved.

[5-9.變形例9] 例如,亦可將基於使用者的排名而被決定的中獎機率,基於使用者的利用狀況資訊而加以變更。例如,如實施形態般地基於全使用者之中的排名而被決定的中獎機率,亦可基於使用者所造訪之店舖中的使用者之利用狀況而被變更。例如,亦可以使用者所造訪之店舖中的利用總額越多,從基於全使用者之中的排名而被決定的中獎機率起算的增加量就越多的方式,來變更中獎機率。 [5-9. Modification 9] For example, the winning probability determined based on the user's ranking can be changed based on the user's usage status information. For example, the winning probability determined based on the ranking among all users as in the implementation form can be changed based on the user's usage status in the store visited by the user. For example, the winning probability can be changed in such a way that the greater the total amount of usage in the store visited by the user, the greater the increase in the winning probability determined based on the ranking among all users.

圖8係變形例9的機能區塊圖。變更部106,係以控制部11為主而被實現。變更部106,係針對每一使用者,基於該使用者的利用狀況資訊,而將已被決定部103所決定之該使用者的中獎機率及贈禮之至少一方,加以變更。在變形例9中,係和實施形態同樣地,說明贈禮是全體使用者皆為固定,由決定部103來針對每一使用者,決定中獎機率的情況。FIG8 is a functional block diagram of modification 9. The changing unit 106 is realized mainly by the control unit 11. The changing unit 106 changes at least one of the winning probability and the gift of each user determined by the determination unit 103 based on the usage status information of the user. In modification 9, similar to the implementation form, it is explained that the gift is fixed for all users, and the winning probability is determined by the determination unit 103 for each user.

變更部106,係針對每一使用者,在該使用者的利用狀況資訊所表示的利用狀況是滿足所定之條件的情況下,將決定部103所決定的中獎機率予以提高。例如,變更部106,係亦可在使用者所造訪之店舖或店舖群組的利用總額為閾值以上的情況下,將變形例1或變形例2之決定部103所決定的中獎機率予以提高。變更部106,係亦可在使用者利用結帳服務之時間帶中的利用總額為閾值以上的情況下,將變形例3之決定部103所決定的中獎機率予以提高。The changing unit 106 increases the winning probability determined by the determining unit 103 for each user when the usage status indicated by the usage status information of the user satisfies a predetermined condition. For example, the changing unit 106 may increase the winning probability determined by the determining unit 103 of Modification 1 or Modification 2 when the total usage amount of the store or store group visited by the user is greater than a threshold. The changing unit 106 may increase the winning probability determined by the determining unit 103 of Modification 3 when the total usage amount during the time period when the user uses the checkout service is greater than a threshold.

變更部106,係亦可在使用者利用結帳服務之天候、星期日子、或區域中的利用總額為閾值以上的情況下,將變形例4~變形例6之決定部103所決定的中獎機率予以提高。變更部106,係亦可在使用者所購入之商品的廠商或對該商品的利用總額為閾值以上的情況下,將變形例7或變形例8之決定部103所決定的中獎機率予以提高。The changing unit 106 may also improve the winning probability determined by the determining unit 103 of Modifications 4 to 6 when the total amount of usage in the weather, day of the week, or area in which the user uses the checkout service is greater than a threshold. The changing unit 106 may also improve the winning probability determined by the determining unit 103 of Modifications 7 or 8 when the manufacturer of the product purchased by the user or the total amount of usage of the product is greater than a threshold.

此外,亦可為,中獎機率是全體使用者皆為固定,變更部106,係針對每一使用者,基於該使用者的利用狀況資訊,來變更已被決定部103所決定之該使用者的贈禮。例如,變更部106,係亦可將如實施形態或變形例1~8所被決定的贈禮,基於使用者所造訪之店舖中的使用者之利用狀況而加以變更。此外,亦可中獎機率及贈禮之雙方皆不固定,變更部106,係針對每一使用者,基於該使用者之利用狀況資訊,而將已被決定部103所決定之該使用者的中獎機率及贈禮予以變更。例如,變更部106,係亦可將如實施形態或變形例1~8所被決定的中獎機率及贈禮,基於使用者所造訪之店舖中的使用者之利用狀況而加以變更。In addition, the winning probability may be fixed for all users, and the changing unit 106 may change the gift of the user determined by the determining unit 103 based on the usage information of the user for each user. For example, the changing unit 106 may change the gift determined in the embodiment or modification examples 1 to 8 based on the usage of the user in the store visited by the user. In addition, both the winning probability and the gift may not be fixed, and the changing unit 106 may change the winning probability and the gift of the user determined by the determining unit 103 based on the usage information of the user for each user. For example, the changing unit 106 may also change the winning probability and the gift determined in the embodiment or variations 1 to 8 based on the usage status of the user in the store visited by the user.

贈禮賦予部105,係針對每一使用者,基於已被變更部106所變更之該使用者的中獎機率及贈禮之至少一方,來執行抽獎處理並賦予贈禮。已被變更部106所變更之中獎機率及贈禮之至少一方會被利用的這點上是與實施形態及變形例1~9不同,其他點則是相同。The gift giving unit 105 performs a lottery process and gives gifts to each user based on at least one of the winning probability and the gift of the user changed by the changing unit 106. This is different from the embodiment and variants 1 to 9 in that at least one of the winning probability and the gift changed by the changing unit 106 is used, but the other points are the same.

若依據變形例9,則針對每一使用者,基於該使用者之利用狀況資訊,而變更該使用者的中獎機率及贈禮之至少一方。藉此,可將藉由與其他使用者之關係而被決定的中獎機率及贈禮之至少一方,基於使用者固有之利用狀況資訊而加以變更,可促進使用者所致之結帳服務的利用。此外,在變形例9中,亦可不要如實施形態般地考慮相對的利用狀況。例如,變形例9的贈禮賦予系統S,係亦可省略決定部103,變更部106,係針對每一使用者,基於該使用者之利用狀況資訊,來變更該使用者的中獎機率及贈禮之至少一方。According to variant 9, at least one of the user's winning probability and gift is changed for each user based on the user's usage information. In this way, at least one of the winning probability and gift determined by the relationship with other users can be changed based on the user's inherent usage information, which can promote the use of the checkout service by the user. In addition, in variant 9, it is not necessary to consider the relative usage status as in the implementation form. For example, the gift giving system S of variant 9 can also omit the determination unit 103, and the change unit 106 changes at least one of the user's winning probability and gift for each user based on the user's usage information.

[5-10.其他變形例] 例如,亦可將上記說明的變形例加以組合。 [5-10. Other variations] For example, the variations described above can be combined.

例如,可利用結帳服務的店舖,係不限於現實的店舖,亦可為線上的店舖。此情況下,贈禮賦予系統S,係在使用者是利用線上之店舖的情況下,則只要基於使用者的排名,來決定中獎機率及贈禮之至少一方,並執行抽獎即可。例如,贈禮賦予系統S,係亦可適用於結帳服務以外的任意之服務中的促銷活動。例如,亦可基於電子商務交易服務、金融服務、通訊服務、旅行預約服務、保險服務、或SNS中的利用狀況之相對關係,來決定使用者的中獎機率及贈禮之至少一方。For example, the stores that can use the checkout service are not limited to physical stores, but can also be online stores. In this case, when the user uses an online store, the gift giving system S only needs to determine at least one of the winning probability and the gift based on the user's ranking and perform a lottery. For example, the gift giving system S can also be applied to promotional activities in any service other than the checkout service. For example, the user's winning probability and at least one of the gifts can also be determined based on the relative relationship of the use status in e-commerce transaction services, financial services, communication services, travel reservation services, insurance services, or SNS.

例如,雖然說明了主要的機能是由伺服器10來實現的情況,但各機能係亦可被複數台電腦所分擔。例如,作為伺服器10中所被實現而說明的機能,係亦可在使用者終端20、店舖終端30、或其他電腦中被實現。作為被記憶在伺服器10中而說明的資料,係亦可被記憶在資料庫伺服器等之其他電腦中。For example, although the main functions are described as being implemented by the server 10, each function may be shared by a plurality of computers. For example, the functions described as being implemented in the server 10 may also be implemented in the user terminal 20, the store terminal 30, or other computers. The data described as being stored in the server 10 may also be stored in other computers such as a database server.

S:贈禮賦予系統 N:網路 10:伺服器 11,21,31:控制部 12,22,32:記憶部 13,23,33:通訊部 20:使用者終端 24,34:操作部 25,35:顯示部 30:店舖終端 36:讀取裝置 G1:主畫面 G2:報名受理畫面 G3:報名完成畫面 G4:結帳完成畫面 100:資料記憶部 101:結帳處理執行部 102:利用狀況取得部 103:決定部 104:通知部 105:贈禮賦予部 106:變更部 200:資料記憶部 201:顯示控制部 300:資料記憶部 301:結帳要求送訊部 B11,B12,B20,B30:按鈕 C10:代碼 DB1:使用者資料庫 DB2:促銷活動資料庫 S: Gift system N: Network 10: Server 11,21,31: Control unit 12,22,32: Memory unit 13,23,33: Communication unit 20: User terminal 24,34: Operation unit 25,35: Display unit 30: Store terminal 36: Reading device G1: Main screen G2: Registration acceptance screen G3: Registration completion screen G4: Checkout completion screen 100: Data storage unit 101: Checkout execution unit 102: Usage status acquisition unit 103: Decision unit 104: Notification unit 105: Gift department 106: Change unit 200: Data storage unit 201: Display control unit 300: Data storage unit 301: Checkout request signaling unit B11, B12, B20, B30: Buttons C10: Code DB1: User database DB2: Promotion database

[圖1]實施形態所述之贈禮賦予系統之全體構成之一例的圖示。 [圖2]使用者利用結帳服務的樣子之一例的圖示。 [圖3]使用者對促銷活動進行報名到執行抽獎為止的流程之一例的圖示。 [圖4]贈禮賦予系統中所被實現的機能之一例的機能區塊圖。 [圖5]使用者資料庫之一例的圖示。 [圖6]促銷活動資料庫之一例的圖示。 [圖7]贈禮賦予系統中所被執行的處理之一例的流程圖。 [圖8]變形例9的機能區塊圖。 [Figure 1] An example of the overall configuration of the gift system described in the embodiment. [Figure 2] An example of a user using a checkout service. [Figure 3] An example of a process from a user registering for a promotion to the execution of a lottery. [Figure 4] A functional block diagram of an example of functions implemented in the gift system. [Figure 5] An example of a user database. [Figure 6] An example of a promotion database. [Figure 7] A flow chart of an example of processing performed in the gift system. [Figure 8] A functional block diagram of variant 9.

10:伺服器 10: Server

20:使用者終端 20: User terminal

30:店舖終端 30: Store terminal

100:資料記憶部 100: Data storage unit

101:結帳處理執行部 101: Checkout Processing Execution Department

102:利用狀況取得部 102: Usage status acquisition unit

103:決定部 103: Decision Department

104:通知部 104: Notification Department

105:贈禮賦予部 105: Gift Giving Department

200:資料記憶部 200: Data storage unit

201:顯示控制部 201: Display control unit

300:資料記憶部 300: Data storage unit

301:結帳要求送訊部 301: Checkout request sent to the signal department

DB1:使用者資料庫 DB1: User database

DB2:促銷活動資料庫 DB2: Promotional activity database

Claims (14)

一種贈禮賦予系統,係含有:利用狀況取得部,係用以取得關於複數個使用者之各者所致之服務之利用狀況的利用狀況資訊;和決定部,係用以針對每一前記使用者,基於該使用者的前記利用狀況資訊所表示的利用狀況、與其他使用者的前記利用狀況資訊所表示的利用狀況之相對關係,來決定該使用者的中獎機率及贈禮之至少一方;和贈禮賦予部,係用以針對每一前記使用者,基於該使用者的前記中獎機率及前記贈禮之至少一方,來執行抽獎處理並賦予贈禮;於一旦前記使用者利用前記服務就會執行所定之抽獎處理,並對中獎的使用者賦予贈禮的促銷活動期間中:前記使用者每次利用前記服務時,前記利用狀況資訊就被更新;前記決定部,係在前記使用者每次利用前記服務時,基於前記已被更新之利用狀況資訊所表示的該使用者之利用狀況與其他使用者之利用狀況的相對關係,而決定該使用者的中獎機率及贈禮之至少一方;前記贈禮賦予部,係在前記使用者每次利用前記服務時,基於前記當選機率及贈禮之至少一方,來執行前記抽獎處理並賦予前記贈禮。 A gift giving system includes: a usage status acquisition unit for acquiring usage status information about the usage status of a service provided by each of a plurality of users; a determination unit for determining, for each previous user, the user's winning probability and at least one of the gifts based on the relative relationship between the usage status indicated by the previous usage status information of the user and the usage status indicated by the previous usage status information of other users; and a gift giving unit for performing a lottery process and giving gifts to each previous user based on at least one of the user's previous winning probability and the previous gifts; once the previous user uses The pre-recorded service will execute the specified lottery processing and give the winning user a gift during the promotional activity: each time the pre-recorded user uses the pre-recorded service, the pre-recorded usage information is updated; the pre-recorded determination unit determines the user's winning probability and at least one of the gifts based on the relative relationship between the user's usage status represented by the pre-recorded updated usage status information and the usage status of other users each time the pre-recorded user uses the pre-recorded service; the pre-recorded gift giving unit executes the pre-recorded lottery processing and gives the pre-recorded gift based on at least one of the pre-recorded winning probability and the gift each time the pre-recorded user uses the pre-recorded service. 如請求項1所記載之贈禮賦予系統,其中, 前記服務,係可在複數個店舖中做利用;前記決定部,係針對前記使用者及前記店舖之每一組合,基於該店舖中的該使用者之利用狀況、與該店舖中的其他使用者之利用狀況之相對關係,來決定該使用者的該店舖之前記中獎機率及前記贈禮之至少一方;和前記贈禮賦予部,係針對每一前記使用者,基於該使用者利用前記服務之店舖中的該使用者的前記中獎機率及前記贈禮之至少一方,來執行前記抽獎處理並賦予前記贈禮。 The gift giving system as described in claim 1, wherein: The pre-record service can be used in a plurality of stores; the pre-record determination unit determines at least one of the pre-record winning probability and the pre-record gift of the user in the store for each combination of the pre-record user and the pre-record store based on the user's usage status in the store and the relative relationship with the usage status of other users in the store; and the pre-record gift giving unit performs the pre-record lottery processing and gives the pre-record gift to each pre-record user based on at least one of the user's pre-record winning probability and the pre-record gift in the store where the user uses the pre-record service. 如請求項2所記載之贈禮賦予系統,其中,前記複數個店舖,係隸屬於所定之店舖群組;前記決定部,係針對每一前記使用者,將前記店舖群組中所屬之第1店舖中的該使用者的前記中獎機率及前記贈禮之至少一方,與前記店舖群組中所屬之第2店舖中的該使用者的前記中獎機率及前記贈禮之至少一方,加以決定;前記贈禮賦予部,係在前記複數個使用者之中的任一者利用前記第1店舖的情況下,基於該第1店舖中的該使用者的前記中獎機率及前記贈禮之至少一方,來執行前記抽獎處理並賦予前記贈禮;在前記複數個使用者之中的任一者利用前記第2店舖的情況下,基於該第2店舖中的該使用者的前記中獎機率 及前記贈禮之至少一方,來執行前記抽獎處理並賦予前記贈禮。 The gift giving system as described in claim 2, wherein the plurality of pre-recorded stores belong to a predetermined store group; the pre-recorded determination unit determines, for each pre-recorded user, the pre-recorded winning probability and at least one of the pre-recorded gifts of the user in the first store in the pre-recorded store group, and the pre-recorded winning probability and at least one of the pre-recorded gifts of the user in the second store in the pre-recorded store group; the pre-recorded gift giving unit determines the pre-recorded winning probability and at least one of the pre-recorded gifts of the user in the second store in the pre-recorded store group; If any one of the multiple users uses the first store mentioned above, the previous record lottery process is performed and the previous record gift is given based on at least one of the user's previous record winning probability and the previous record gift in the first store; if any one of the multiple users uses the second store mentioned above, the previous record lottery process is performed and the previous record gift is given based on at least one of the user's previous record winning probability and the previous record gift in the second store. 如請求項1~3之任一項所記載之贈禮賦予系統,其中,前記決定部,係針對前記使用者及時間帶之每一組合,基於該時間帶中的該使用者之利用狀況、與該時間帶中的其他使用者之利用狀況之相對關係,來決定該時間帶中的該使用者的前記中獎機率及前記贈禮之至少一方;前記贈禮賦予部,係針對每一前記使用者,基於該使用者利用前記服務之時間帶中的該使用者的前記中獎機率及前記贈禮之至少一方,來執行前記抽獎處理並賦予前記贈禮。 A gift awarding system as described in any one of claim items 1 to 3, wherein the pre-record determination unit determines at least one of the pre-record winning probability and the pre-record gift of the user in the time zone for each combination of the pre-record user and the time zone based on the usage status of the user in the time zone and the relative relationship with the usage status of other users in the time zone; and the pre-record gift awarding unit performs pre-record lottery processing and awards the pre-record gift to each pre-record user based on at least one of the pre-record winning probability and the pre-record gift of the user in the time zone when the user uses the pre-record service. 如請求項1~3之任一項所記載之贈禮賦予系統,其中,前記決定部,係針對前記使用者及天候之每一組合,基於該天候下的該使用者之利用狀況、與該天候下的其他使用者之利用狀況之相對關係,來決定該天候下的該使用者的前記中獎機率及前記贈禮之至少一方;前記贈禮賦予部,係針對每一前記使用者,基於該使用者利用前記服務時之天候下的該使用者的前記中獎機率及前記贈禮之至少一方,來執行前記抽獎處理並賦予前記贈禮。 The gift awarding system described in any one of claim items 1 to 3, wherein the pre-record determination unit determines at least one of the pre-record winning probability and the pre-record gift of the user under the weather for each combination of the pre-record user and the weather, based on the usage status of the user under the weather and the relative relationship with the usage status of other users under the weather; the pre-record gift awarding unit performs the pre-record lottery processing and awards the pre-record gift to each pre-record user based on at least one of the pre-record winning probability and the pre-record gift of the user under the weather when the user uses the pre-record service. 如請求項1~3之任一項所記載之贈禮賦予系統,其中, 前記決定部,係針對前記使用者及星期日子之每一組合,基於該星期日子中的該使用者之利用狀況、與該星期日子中的其他使用者之利用狀況之相對關係,來決定該星期日子中的該使用者的中獎機率及贈禮之至少一方;前記贈禮賦予部,係針對每一前記使用者,基於該使用者利用前記服務時之星期日子中的該使用者的前記中獎機率及前記贈禮之至少一方,來執行前記抽獎處理並賦予前記贈禮。 A gift giving system as described in any one of claim items 1 to 3, wherein: The pre-record determination unit determines at least one of the winning probability and the gift of the user in the daily sub-item for each combination of the pre-record user and the daily sub-item based on the usage status of the user in the daily sub-item and the relative relationship with the usage status of other users in the daily sub-item; the pre-record gift giving unit performs the pre-record lottery processing and gives the pre-record gift to each pre-record user based on at least one of the pre-record winning probability and the pre-record gift of the user in the daily sub-item when the user uses the pre-record service. 如請求項1~3之任一項所記載之贈禮賦予系統,其中,前記決定部,係針對前記使用者及區域之每一組合,基於該區域中的該使用者之利用狀況、與該區域中的其他使用者之利用狀況之相對關係,來決定抽獎時的中獎機率及贈禮之至少一方;前記贈禮賦予部,係針對每一前記使用者,基於該使用者利用前記服務之區域中的該使用者的前記中獎機率及前記贈禮之至少一方,來執行前記抽獎處理並賦予前記贈禮。 The gift giving system described in any one of claim items 1 to 3, wherein the pre-record determination unit determines at least one of the winning probability and the gift during the lottery for each combination of pre-record users and areas based on the usage status of the user in the area and the relative relationship with the usage status of other users in the area; the pre-record gift giving unit performs pre-record lottery processing and gives pre-record gifts for each pre-record user based on at least one of the pre-record winning probability and the pre-record gift of the user in the area where the user uses the pre-record service. 如請求項1~3之任一項所記載之贈禮賦予系統,其中,在複數個廠商之各者的商品之購入時,可利用前記服務;前記決定部,係針對前記使用者及前記廠商之每一組合,基於該廠商中的該使用者之利用狀況、與該廠商中的 其他使用者之利用狀況之相對關係,來決定該廠商中的該使用者的中獎機率及贈禮之至少一方;前記贈禮賦予部,係針對每一前記使用者,基於該使用者利用前記服務而購入之商品的前記廠商中的該使用者的前記中獎機率及前記贈禮之至少一方,來執行前記抽獎處理並賦予前記贈禮。 A gift giving system as described in any one of claim items 1 to 3, wherein a pre-recorded service can be used when purchasing products of each of a plurality of vendors; a pre-recorded determination unit determines, for each combination of a pre-recorded user and a pre-recorded vendor, at least one of the winning probability and the gift of the user in the vendor based on the usage status of the user in the vendor and the relative relationship between the usage status of other users in the vendor; a pre-recorded gift giving unit performs a pre-recorded lottery process and gives a pre-recorded gift to each pre-recorded user based on at least one of the pre-recorded winning probability and the pre-recorded gift of the user in the pre-recorded vendor of the product purchased by the user using the pre-recorded service. 如請求項1~3之任一項所記載之贈禮賦予系統,其中,前記決定部,係針對前記使用者及商品之每一組合,基於該商品的該使用者之利用狀況、與該商品的其他使用者之利用狀況之相對關係,來決定前記中獎機率及前記贈禮之至少一方;前記贈禮賦予部,係針對每一前記使用者,基於該使用者利用前記服務所購入之商品中的該使用者的前記中獎機率及前記贈禮之至少一方,來執行前記抽獎處理並賦予前記贈禮。 The gift giving system described in any one of claim items 1 to 3, wherein the pre-record determination unit determines at least one of the pre-record winning probability and the pre-record gift for each combination of a pre-record user and a product based on the user's usage of the product and the relative relationship with the usage of the product by other users; the pre-record gift giving unit performs a pre-record lottery process and gives the pre-record gift to each pre-record user based on at least one of the user's pre-record winning probability and the pre-record gift in the product purchased by the user using the pre-record service. 如請求項1~3之任一項所記載之贈禮賦予系統,其中,前記贈禮賦予系統係還含有:變更部,係用以針對每一前記使用者,基於該使用者的利用狀況資訊,來變更該使用者的前記中獎機率及前記贈禮之至少一方;前記贈禮賦予部,係針對每一前記使用者,基於已被前記變更部所變更過的該使用者的前記中獎機率及前記贈禮之至少一方,來執行前記抽獎處理並賦予前記贈禮。 The gift giving system described in any one of claim items 1 to 3, wherein the pre-record gift giving system further comprises: a change unit for changing at least one of the pre-record winning probability and the pre-record gift for each pre-record user based on the user's usage status information; and a pre-record gift giving unit for performing pre-record lottery processing and giving pre-record gifts for each pre-record user based on at least one of the pre-record winning probability and the pre-record gift of the user that has been changed by the pre-record changing unit. 如請求項1~3之任一項所記載之贈禮賦予系統,其中,前記贈禮賦予系統係還含有:通知部,係用以向前記複數個使用者之各者,通知該使用者的前記中獎機率及前記贈禮之至少一方;前記贈禮賦予部,係在藉由前記通知部進行了通知後,執行前記抽獎處理並賦予前記贈禮。 The gift giving system described in any one of claim items 1 to 3, wherein the pre-record gift giving system further comprises: a notification unit for notifying each of a plurality of pre-record users of at least one of the pre-record winning probability and the pre-record gift of the user; and a pre-record gift giving unit for executing the pre-record lottery process and giving the pre-record gift after the pre-record notification unit has made the notification. 如請求項1~3之任一項所記載之贈禮賦予系統,其中,前記相對關係,係為關於前記服務之利用狀況的排名;前記決定部,係針對每一前記使用者,基於該使用者的排名,來決定該使用者的中獎機率及贈禮之至少一方。 A gift giving system as described in any one of claim items 1 to 3, wherein the relative relationship mentioned above is a ranking of the usage of the services mentioned above; and the previous record determination unit determines at least one of the user's chance of winning a prize and a gift based on the user's ranking for each previous record user. 一種贈禮賦予方法,係含有:利用狀況資訊取得步驟,係由利用狀況取得部,取得關於複數個使用者之各者所致之服務之利用狀況的利用狀況資訊;和決定步驟,係由決定部,針對每一前記使用者,基於該使用者的前記利用狀況資訊所表示的利用狀況、與其他使用者的前記利用狀況資訊所表示的利用狀況之相對關係,來決定該使用者的中獎機率及贈禮之至少一方;和贈禮賦予步驟,係由贈禮賦予部,針對每一前記使用者,基於該使用者的前記中獎機率及前記贈禮之至少一方,來執行抽獎處理並賦予贈禮; 於一旦前記使用者利用前記服務就會執行所定之抽獎處理,並對中獎的使用者賦予贈禮的促銷活動期間中:前記使用者每次利用前記服務時,前記利用狀況資訊就被更新;在前記決定步驟中,係在前記使用者每次利用前記服務時,基於前記已被更新之利用狀況資訊所表示的該使用者之利用狀況與其他使用者之利用狀況的相對關係,而決定該使用者的中獎機率及贈禮之至少一方;在前記贈禮賦予步驟中,係在前記使用者每次利用前記服務時,基於前記當選機率及贈禮之至少一方,來執行前記抽獎處理並賦予前記贈禮。 A gift giving method includes: a usage information acquisition step, in which a usage information acquisition unit acquires usage information about the usage of a service by each of a plurality of users; and a determination step, in which the determination unit determines at least one of the user's winning probability and a gift for each previous user based on the relative relationship between the user's usage status represented by the previous usage information of the user and the usage status represented by the previous usage information of other users; and a gift giving step, in which a gift giving unit performs a lottery process and gives a gift for each previous user based on at least one of the user's previous winning probability and a previous gift; Once the previous user uses the previous service, the specified lottery process will be executed, and during the promotional activity period, the winning user will be given a gift: each time the previous user uses the previous service, the previous usage information is updated; in the previous determination step, each time the previous user uses the previous service, the user's winning probability and at least one of the gifts are determined based on the relative relationship between the user's usage status represented by the updated usage information and the usage status of other users; in the previous gift giving step, each time the previous user uses the previous service, the previous lottery process is executed and the previous gift is given based on at least one of the previous winning probability and the gift. 一種程式產品,係用來使電腦發揮機能而成為:利用狀況取得部,係用以取得關於複數個使用者之各者所致之服務之利用狀況的利用狀況資訊;決定部,係用以針對每一前記使用者,基於該使用者的前記利用狀況資訊所表示的利用狀況、與其他使用者的前記利用狀況資訊所表示的利用狀況之相對關係,來決定該使用者的中獎機率及贈禮之至少一方;贈禮賦予部,係用以針對每一前記使用者,基於該使用者的前記中獎機率及前記贈禮之至少一方,來執行抽獎處理並賦予贈禮;於一旦前記使用者利用前記服務就會執行所定之抽獎處理,並對中獎的使用者賦予贈禮的促銷活動期間中: 前記使用者每次利用前記服務時,前記利用狀況資訊就被更新;前記決定部,係在前記使用者每次利用前記服務時,基於前記已被更新之利用狀況資訊所表示的該使用者之利用狀況與其他使用者之利用狀況的相對關係,而決定該使用者的中獎機率及贈禮之至少一方;前記贈禮賦予部,係在前記使用者每次利用前記服務時,基於前記當選機率及贈禮之至少一方,來執行前記抽獎處理並賦予前記贈禮。 A program product is used to make a computer function so as to: a usage status acquisition unit is used to acquire usage status information about the usage status of a service by each of a plurality of users; a determination unit is used to determine at least one of the user's winning probability and a gift for each previous user based on the relative relationship between the user's usage status represented by the previous usage status information of the user and the usage status represented by the previous usage status information of other users; a gift giving unit is used to execute a lottery process and give a gift for each previous user based on at least one of the user's previous winning probability and a previous gift; once the previous user During the promotional activity period, when a user uses the pre-recorded service, the predetermined lottery process will be executed, and the winning user will be given a gift: Each time the pre-recorded user uses the pre-recorded service, the pre-recorded usage status information is updated; the pre-recorded determination unit determines the user's winning probability and at least one of the gifts based on the relative relationship between the user's usage status and the usage status of other users indicated by the pre-recorded updated usage status information each time the pre-recorded user uses the pre-recorded service; the pre-recorded gift giving unit executes the pre-recorded lottery process and gives the pre-recorded gift based on at least one of the pre-recorded winning probability and the gift each time the pre-recorded user uses the pre-recorded service.
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