TWI825542B - Touch sensation simulation system - Google Patents

Touch sensation simulation system Download PDF

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TWI825542B
TWI825542B TW110149663A TW110149663A TWI825542B TW I825542 B TWI825542 B TW I825542B TW 110149663 A TW110149663 A TW 110149663A TW 110149663 A TW110149663 A TW 110149663A TW I825542 B TWI825542 B TW I825542B
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processing center
vibration
peripheral device
overlapping
simulation system
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TW110149663A
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TW202244676A (en
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盧賀隆
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寶德科技股份有限公司
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Priority to CN202210973415.1A priority Critical patent/CN116414225A/en
Publication of TW202244676A publication Critical patent/TW202244676A/en
Priority to US18/085,834 priority patent/US20230118603A1/en
Priority to DE102022134857.1A priority patent/DE102022134857A1/en
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Abstract

A touch sensation simulation system comprises a peripheral device and a processing center. The peripheral device includes a vibration unit. The peripheral device generates a moving signal. The processing center is connected to the peripheral device and provides a display image data including an object. The processing center creates a cursor corresponding to the peripheral device and determines an overlapping path between the cursor and the object. The processing center controls the vibration unit to generate a vibration wave variation in a vibration period based on the overlapping path and a characteristic data of the object.

Description

觸覺模擬系統 Tactile simulation system

本發明關於一種模擬系統,特別是一種觸覺模擬系統。 The present invention relates to a simulation system, in particular to a tactile simulation system.

隨著科技的迅速發展,電腦和周邊裝置的性能日益飛升,使用者和電腦的互動越來越緊密,使用者可以利用許多周邊裝置和電腦互動,例如滑鼠和觸控螢幕。又,科技始終來自人性,使用者的感受度和臨場感成為一個重要的因素,而不再單純著重於周邊裝置性能,如何使用周邊裝置增強使用者的感受度和臨場感成為一個重要的議題。 With the rapid development of technology, the performance of computers and peripheral devices is improving day by day, and the interaction between users and computers is getting closer and closer. Users can use many peripheral devices to interact with computers, such as mice and touch screens. In addition, technology always comes from human nature, and the user's sensitivity and presence have become an important factor. Instead of simply focusing on the performance of peripheral devices, how to use peripheral devices to enhance the user's sensitivity and presence has become an important issue.

根據前述,本發明提供一種觸覺模擬系統,用以解決習知技術中所面臨之問題。 According to the foregoing, the present invention provides a tactile simulation system to solve the problems faced by the conventional technology.

依據本發明的一實施例的觸覺模擬系統,其包括周邊裝置和處理中心。周邊裝置包括振動單元,周邊裝置產生移動訊號。處理中心連接周邊裝置並提供包含物件的顯示畫面資料,處理中心在顯示畫面資料建立對應周邊裝置的游標,並根據移動訊號決定游標和物件之間的重疊路徑,且根據重疊路徑和物件的特性資料控制振動單元於振動期間產生振動波形變化。 A tactile simulation system according to an embodiment of the present invention includes a peripheral device and a processing center. The peripheral device includes a vibration unit, and the peripheral device generates movement signals. The processing center connects to peripheral devices and provides display screen data containing objects. The processing center creates a cursor corresponding to the peripheral device in the display screen data, and determines the overlapping path between the cursor and the object based on the movement signal, and based on the overlapping path and the characteristic data of the object The vibration unit is controlled to produce vibration waveform changes during vibration.

綜上所述,本發明之觸覺模擬系統,利用游標接觸顯示畫面資料的物件,並根據游標和物件之間的重疊路徑和物件的特性資料控制周邊裝置的振動單元振動,模擬物件的觸感,增加使用者對物件的感受度。 To sum up, the tactile simulation system of the present invention uses a cursor to contact an object displaying screen data, and controls the vibration of the vibration unit of the peripheral device according to the overlapping path between the cursor and the object and the characteristic data of the object to simulate the touch of the object. Increase the user's sensitivity to objects.

1:觸覺模擬系統 1: Tactile simulation system

10:周邊裝置 10:Peripheral devices

11:振動單元 11: Vibration unit

12:感測單元 12: Sensing unit

20:處理中心 20:Processing center

21:主機 21:Host

22:伺服器 22:Server

30:螢幕 30:Screen

C1:游標 C1: Cursor

EP1:重疊結束點 EP1: Overlap end point

F1:顯示畫面資料 F1: Display screen data

L1:移動路徑 L1: moving path

O1:物件 O1:Object

SP1:重疊起始點 SP1: Overlapping starting point

P1~P3:重疊路徑點 P1~P3: overlapping path points

圖1係依據本發明之一實施例所繪示的觸覺模擬系統的系統方塊圖。 FIG. 1 is a system block diagram of a tactile simulation system according to an embodiment of the present invention.

圖2係依據本發明之一實施例所繪示的觸覺模擬系統的運行示意圖。 FIG. 2 is a schematic diagram showing the operation of a tactile simulation system according to an embodiment of the present invention.

以下在實施方式中詳細敘述本發明之詳細特徵以及優點,其內容足以使任何熟習相關技藝者了解本發明之技術內容並據以實施,且根據本說明書所揭露之內容、申請專利範圍及圖式,任何熟習相關技藝者可輕易地理解本發明相關之目的及優點。以下之實施例係進一步詳細說明本發明之觀點,但非以任何觀點限制本發明之範疇。 The detailed features and advantages of the present invention are described in detail below in the implementation mode. The content is sufficient to enable anyone skilled in the relevant art to understand the technical content of the present invention and implement it according to the content disclosed in this specification, the patent scope and the drawings. , anyone familiar with the relevant art can easily understand the relevant objectives and advantages of the present invention. The following examples further illustrate the aspects of the present invention in detail, but do not limit the scope of the present invention in any way.

應當理解的是,儘管術語「第一」、「第二」等在本發明中可用於描述各種元件、部件、區域、層及/或部分,但是這些元件、部件、區域、層及/或部分不應受這些術語的限制。這些術語僅用於將一個元件、部件、區域、層及/或部分與另一個元件、部件、區域、層及/或部分區分開。 It will be understood that, although the terms "first," "second," etc. may be used herein to describe various elements, components, regions, layers and/or sections, these elements, components, regions, layers and/or sections These terms should not be limited. These terms are only used to distinguish one element, component, region, layer and/or section from another element, component, region, layer and/or section.

另外,術語「包括」及/或「包含」指所述特徵、區域、整體、步驟、操作、元件及/或部件的存在,但不排除一個或多個其他特徵、區域、整體、步驟、操作、元件、部件及/或其組合的存在或添加。 Additionally, the terms "comprises" and/or "comprises" refer to the presence of stated features, regions, integers, steps, operations, elements and/or parts, but do not exclude the presence of one or more other features, regions, integers, steps, operations , elements, parts and/or combinations thereof.

請參閱圖1和圖2,其為依據本發明之一實施例所繪示的觸覺模擬系統的系統方塊圖和依據本發明之一實施例所繪示的觸覺模擬系統的運行示意圖。如圖1所示,本發明之觸覺模擬系統1包括周邊裝置10、處理中心20及螢幕30。 Please refer to FIGS. 1 and 2 , which are a system block diagram of a tactile simulation system according to an embodiment of the present invention and an operation schematic diagram of the tactile simulation system according to an embodiment of the present invention. As shown in FIG. 1 , the tactile simulation system 1 of the present invention includes a peripheral device 10 , a processing center 20 and a screen 30 .

周邊裝置10可以產生移動訊號並傳送至處理中心20。周邊裝置10包括振動單元11及感測單元12,其中振動單元11可以受處理中心20控制而振動,感測單元12可以感測使用者的按壓而產生及傳送感測訊號至處理中心20。振動單元11例如為微型振動器。感測單元 12為選擇性設置的元件,例如為壓力感測器或其他類型應力感測器。於一實施態樣中,周邊裝置10為滑鼠,滑鼠可以經使用者移動而產生移動訊號。於另一實施態樣中,周邊裝置10為觸控板,觸控板可以經使用者利用手部或觸控筆滑動而產生移動訊號。 The peripheral device 10 can generate mobile signals and transmit them to the processing center 20 . The peripheral device 10 includes a vibration unit 11 and a sensing unit 12. The vibration unit 11 can be controlled by the processing center 20 to vibrate. The sensing unit 12 can sense the user's press to generate and transmit sensing signals to the processing center 20. The vibration unit 11 is, for example, a micro vibrator. Sensing unit 12 is a selectively provided component, such as a pressure sensor or other types of stress sensors. In one implementation, the peripheral device 10 is a mouse, and the mouse can generate a movement signal when the user moves it. In another embodiment, the peripheral device 10 is a touch panel, and the touch panel can generate a movement signal by sliding the user's hand or a stylus.

處理中心20可以透過有線或無線的方式連接周邊裝置10。於本實施例中,處理中心20包含主機21及伺服器22,其中主機21連接於周邊裝置10及伺服器22。進一步來說,主機21可以設置於使用者端,而伺服器22可以設置於雲端或邊緣端。處理中心20可以提供如圖2所示之包含物件O1的顯示畫面資料F1。顯示畫面資料F1可事先預存在處理中心20中,或者,顯示畫面資料F1為處理中心20連接網際網路而取得之網頁所對應的影像資料。處理中心20在顯示畫面資料F1建立對應周邊裝置10的游標C1,並根據移動訊號決定游標C1和物件O1之間的重疊路徑,且根據重疊路徑和物件O1的特性資料控制振動單元11於振動期間產生振動波形變化。特性資料可事先預存在處理中心20中,或者,特性資料為處理中心20連接網際網路而取得。另外,處理中心20更可以根據感測單元12的感測訊號控制振動單元11於振動期間產生另一個振動波形變化。 The processing center 20 can connect to the peripheral device 10 through wired or wireless means. In this embodiment, the processing center 20 includes a host 21 and a server 22, where the host 21 is connected to the peripheral device 10 and the server 22. Furthermore, the host 21 can be installed on the user side, and the server 22 can be installed on the cloud or edge. The processing center 20 can provide the display screen data F1 including the object O1 as shown in FIG. 2 . The display screen data F1 can be pre-stored in the processing center 20 in advance, or the display screen data F1 is the image data corresponding to the web page obtained by the processing center 20 by connecting to the Internet. The processing center 20 establishes the cursor C1 corresponding to the peripheral device 10 in the display screen data F1, determines the overlapping path between the cursor C1 and the object O1 based on the movement signal, and controls the vibration unit 11 during the vibration according to the overlapping path and the characteristic data of the object O1. Produce vibration waveform changes. The characteristic data can be pre-stored in the processing center 20 in advance, or the characteristic data can be obtained by the processing center 20 connecting to the Internet. In addition, the processing center 20 can further control the vibration unit 11 to generate another vibration waveform change during the vibration according to the sensing signal of the sensing unit 12 .

進一步來說,上述在顯示畫面資料F1建立游標C1及決定重疊路徑的運作可由主機21執行,而根據重疊路徑和特性資料控制振動單元11的運作可由伺服器22透過主機21執行。另外,根據感測訊號控制振動單元11於振動期間產生另一個振動波形變化的運作可由主機21或伺服器22執行。於另一實施例中,處理中心20可以包含主機21而不包含伺服器22。上述處理中心20的運作皆由主機21執行。 Furthermore, the above-mentioned operations of establishing the cursor C1 in the display screen data F1 and determining the overlapping path can be performed by the host 21 , and the operation of controlling the vibration unit 11 according to the overlapping path and characteristic data can be performed by the server 22 through the host 21 . In addition, the operation of controlling the vibration unit 11 to generate another vibration waveform change during vibration according to the sensing signal can be performed by the host 21 or the server 22 . In another embodiment, the processing center 20 may include the host 21 but not the server 22 . The above-mentioned operations of the processing center 20 are all executed by the host computer 21 .

螢幕30為選擇性設置的裝置。螢幕30可以連接處理中心20以呈現顯示畫面資料F1和游標C1以供使用者觀看。螢幕30例如為發光二極體顯示器或有機發光二極體顯示器或其他類型的顯示器。 於一實施態樣中,周邊裝置10、主機21和螢幕30可以整合為觸控平板。 Screen 30 is a selectively configured device. The screen 30 can be connected to the processing center 20 to present the display screen data F1 and the cursor C1 for the user to view. The screen 30 is, for example, a light-emitting diode display or an organic light-emitting diode display or other types of displays. In an implementation, the peripheral device 10, the host 21 and the screen 30 can be integrated into a touch panel.

另外,處理中心20可以更包含一或多個記憶體,記憶體可為快閃(flash)記憶體、硬碟(HDD)、固態硬碟(SSD)、動態隨機存取記憶體(DRAM)、靜態隨機存取記憶體(SRAM)或其他非揮發性記憶體。記憶體可以連接於主機21及伺服器22,或是由主機21或/及伺服器22中的記憶體實現。記憶體可以儲存前述之物件O1的特性資料或/及顯示畫面資料F1。特性資料可包括物件O1的外觀以及觸覺模擬資料,物件O1的外觀可包括物件O1的形狀、物件O1的表面紋理以及物件O1的材質,觸覺模擬資料包含模擬物件觸感所產生的多個振動參數,所述振動參數分別對應於物件O1的不同位置,特別係組成物件O1的多個點(例如像素)的座標,且各可以包含頻率以及振幅中的一或二者。記憶體也可儲存除了物件O1之其他物件的特性資料。 In addition, the processing center 20 may further include one or more memories, which may be flash memory, hard disk (HDD), solid state drive (SSD), dynamic random access memory (DRAM), Static random access memory (SRAM) or other non-volatile memory. The memory can be connected to the host 21 and the server 22 , or implemented by the memory in the host 21 and/or the server 22 . The memory can store the aforementioned characteristic data of the object O1 or/and the display screen data F1. The characteristic data may include the appearance of the object O1 and the tactile simulation data. The appearance of the object O1 may include the shape of the object O1, the surface texture of the object O1 and the material of the object O1. The tactile simulation data includes multiple vibration parameters generated by simulating the touch of the object. , the vibration parameters respectively correspond to different positions of the object O1, especially the coordinates of multiple points (such as pixels) that constitute the object O1, and each may include one or both of frequency and amplitude. The memory can also store property data of other objects besides object O1.

觸覺模擬資料詳細說明處理中心20控制振動單元11產生振動波形變化的作動。如圖2所示,處理中心20在顯示畫面資料F1中建立對應周邊裝置10的游標C1,處理中心20根據周邊裝置10的移動訊號預測游標在顯示畫面資料F1中的移動路徑L1,並決定移動路徑L1和物件O1的重疊路徑,其中重疊路徑包括重疊起始點SP1、重疊路徑點P1~P3及重疊結束點EP1,重疊起始點SP1為移動路徑L1和物件O1開始產生重疊的位置(其可位於物件O1之一側的邊界位置),重疊結束點EP1為移動路徑L1和物件O1結束重疊的位置(其可能位於物件O1的中間位置或另一側的邊界位置)。 The tactile simulation data details the action of the processing center 20 in controlling the vibration unit 11 to produce changes in the vibration waveform. As shown in Figure 2, the processing center 20 creates a cursor C1 corresponding to the peripheral device 10 in the display screen data F1. The processing center 20 predicts the movement path L1 of the cursor in the display screen data F1 based on the movement signal of the peripheral device 10, and determines the movement. The overlapping path of path L1 and object O1, where the overlapping path includes the overlapping starting point SP1, overlapping path points P1~P3 and the overlapping end point EP1. The overlapping starting point SP1 is the position where the moving path L1 and the object O1 begin to overlap (which It may be located at the boundary position on one side of the object O1), and the overlap end point EP1 is the position where the movement path L1 and the object O1 end overlapping (it may be located at the middle position of the object O1 or the boundary position on the other side).

處理中心20根據物件O1從記憶體提取對應的觸覺模擬資料,根據觸覺模擬資料設定對應重疊起始點SP1、重疊路徑點P1~P3、重疊結束點EP1的多個振動參數。具體來說,處理中心20可以根據重疊起始點SP1、重疊路徑點P1~P3、重疊結束點EP1的座標從觸覺模擬 資料提取對應座標的振動參數。處理中心20也可以預測游標C1到達重疊起始點SP1的時間點和重疊結束點EP1的時間點並將兩個時間點的差作為振動期間,或是將兩個時間點分別作為振動期間的起始時間點及結束時間點。處理中心20根據多個振動參數控制振動單元11於振動期間產生振動波形變化,可包括頻率變化及振幅變化中的一或二者。 The processing center 20 extracts corresponding tactile simulation data from the memory according to the object O1, and sets multiple vibration parameters corresponding to the overlapping starting point SP1, the overlapping path points P1~P3, and the overlapping end point EP1 according to the tactile simulation data. Specifically, the processing center 20 can simulate the tactile sensation according to the coordinates of the overlapping start point SP1, the overlapping path points P1 to P3, and the overlapping end point EP1. The data extracts the vibration parameters corresponding to the coordinates. The processing center 20 may also predict the time point when the cursor C1 reaches the overlap start point SP1 and the overlap end point EP1 and use the difference between the two time points as the vibration period, or use the two time points as the start of the vibration period respectively. start time point and end time point. The processing center 20 controls the vibration unit 11 to generate vibration waveform changes during vibration according to multiple vibration parameters, which may include one or both of frequency changes and amplitude changes.

於另一實施態樣中,除了根據移動訊號所產生的振動波形變化(後稱第一振動波形變化),處理中心20更可以根據感測單元12因使用者的按壓而產生的感測訊號控制振動單元11於振動期間產生第二振動波形變化,第一振動波形變化和第二振動波形變化各可包括頻率變化及振幅變化中的一或二者。第一振動波形變化為模擬物件O1的觸感,第二振動波形變化為根據使用者按壓周邊裝置10的強度加強模擬物件O1的觸感,第一振動波形變化相異於第二振動波形變化。 In another embodiment, in addition to the vibration waveform changes generated by the movement signal (hereinafter referred to as the first vibration waveform changes), the processing center 20 can also control based on the sensing signals generated by the sensing unit 12 due to the user's pressing. The vibration unit 11 generates a second vibration waveform change during the vibration period. The first vibration waveform change and the second vibration waveform change may each include one or both of a frequency change and an amplitude change. The first vibration waveform change is to simulate the touch of the object O1, and the second vibration waveform change is to enhance the touch of the simulated object O1 according to the strength of the user pressing the peripheral device 10. The first vibration waveform change is different from the second vibration waveform change.

在一個使用觸覺模擬系統1的情況中,當使用者在螢幕30觀看網路商場的物件O1和移動周邊裝置10時,觸覺模擬系統1可以透過控制周邊裝置10產生具有振動波形變化的振動,以模擬物件O1的觸感,使得使用者(例如買家)能感知物件O1的材質,增加使用者對物件的感受度。在另一個使用觸覺模擬系統1的情況中,當使用者在玩遊戲而在螢幕30觀看作為目標的物件O1且移動周邊裝置10時,觸覺模擬系統1可以透過控制周邊裝置10產生具有振動波形變化的振動,以模擬物件O1的觸感,使得使用者感覺身臨其境,增加使用者的遊戲臨場感。另外,觸覺模擬系統1也可應用於其他使用處理中心20和螢幕30所顯示的虛擬環境中,並未侷限於前述的使用情況中。 In a situation where the tactile simulation system 1 is used, when the user watches the object O1 of the online shopping mall and the mobile peripheral device 10 on the screen 30 , the tactile simulation system 1 can generate vibrations with changes in vibration waveforms by controlling the peripheral device 10 to Simulating the touch of object O1 enables users (such as buyers) to perceive the material of object O1 and increases the user's sensitivity to the object. In another case of using the tactile simulation system 1, when the user is playing a game and views the target object O1 on the screen 30 and moves the peripheral device 10, the tactile simulation system 1 can generate changes in the vibration waveform by controlling the peripheral device 10. Vibration to simulate the touch of object O1, making the user feel immersive and increasing the user's sense of presence in the game. In addition, the tactile simulation system 1 can also be applied to other virtual environments displayed using the processing center 20 and the screen 30 , and is not limited to the aforementioned usage situations.

綜上所述,本發明之觸覺模擬系統,利用游標接觸顯示畫面資料的物件,並根據游標和物件之間的重疊路徑和物件的特性資料控制周邊裝置的振動單元振動,模擬物件的觸感,增加使用者對物件的感受度。 To sum up, the tactile simulation system of the present invention uses a cursor to contact an object displaying screen data, and controls the vibration of the vibration unit of the peripheral device according to the overlapping path between the cursor and the object and the characteristic data of the object to simulate the touch of the object. Increase the user's sensitivity to objects.

雖然本發明以前述之實施例揭露如上,然其並非用以限定本發明。在不脫離本發明之精神和範圍內,所為之更動與潤飾,均屬本發明之專利保護範圍。關於本發明所界定之保護範圍請參考所附之申請專利範圍。 Although the present invention is disclosed in the foregoing embodiments, they are not intended to limit the present invention. All changes and modifications made without departing from the spirit and scope of the present invention shall fall within the scope of patent protection of the present invention. Regarding the protection scope defined by the present invention, please refer to the attached patent application scope.

1:觸覺模擬系統 1: Tactile simulation system

10:周邊裝置 10:Peripheral devices

11:振動單元 11: Vibration unit

12:感測單元 12: Sensing unit

20:處理中心 20:Processing center

21:主機 21:Host

22:伺服器 22:Server

30:螢幕 30:Screen

Claims (7)

一種觸覺模擬系統,其包括:一周邊裝置,包括一振動單元及一感測單元,該周邊裝置產生一移動訊號;以及一處理中心,連接該周邊裝置並提供包含一物件的一顯示畫面資料,該處理中心包括一主機和一伺服器,該主機連接於該伺服器及該周邊裝置,該主機設置於一使用者端,該伺服器設置於一雲端或一邊緣端,該主機在該顯示畫面資料建立對應該周邊裝置的一游標,並根據該移動訊號決定該游標和該物件之間的一重疊路徑,該伺服器透過該主機根據該重疊路徑和該物件的一特性資料控制該振動單元於一振動期間產生一振動波形變化,其中該感測單元感測一按壓而產生及傳送一感測訊號至該處理中心,該處理中心根據該感測訊號的強度控制該振動單元於該振動期間產生另一振動波形變化。 A tactile simulation system, which includes: a peripheral device, including a vibration unit and a sensing unit, the peripheral device generates a movement signal; and a processing center, connected to the peripheral device and providing a display screen data including an object, The processing center includes a host and a server. The host is connected to the server and the peripheral device. The host is set on a user end. The server is set on a cloud or an edge. The host displays on the display screen. The data creates a cursor corresponding to the peripheral device, and determines an overlapping path between the cursor and the object based on the movement signal. The server controls the vibration unit through the host based on the overlapping path and a characteristic data of the object. A vibration waveform change is generated during a vibration, wherein the sensing unit senses a press to generate and transmit a sensing signal to the processing center. The processing center controls the vibration unit to generate a vibration waveform during the vibration according to the intensity of the sensing signal. Another vibration waveform change. 如請求項1所述之觸覺模擬系統,其中該重疊路徑包括多個重疊路徑點,該特性資料包括一觸覺模擬資料,該處理中心從該觸覺模擬資料取得及設定該些重疊路徑點 之每一個的一振動參數,該處理中心根據該些重疊路徑點之每一個該振動參數來控制該振動單元。 The tactile simulation system of claim 1, wherein the overlapping path includes a plurality of overlapping path points, the characteristic data includes a tactile simulation data, and the processing center obtains and sets the overlapping path points from the tactile simulation data. According to a vibration parameter of each of the overlapping path points, the processing center controls the vibration unit according to the vibration parameter of each of the overlapping path points. 如請求項2所述之觸覺模擬系統,其中該些重疊路徑點包括一重疊起始點、一重疊結束點,該處理中心根據該重疊起始點和該重疊結束點的時間點設定該振動期間。 The tactile simulation system of claim 2, wherein the overlapping path points include an overlapping starting point and an overlapping end point, and the processing center sets the vibration period according to the time points of the overlapping starting point and the overlapping end point. . 如請求項1所述之觸覺模擬系統,其中該處理中心更包含一記憶體,該記憶體儲存該特性資料。 The tactile simulation system of claim 1, wherein the processing center further includes a memory that stores the characteristic data. 如請求項1所述之觸覺模擬系統,其中該周邊裝置係一滑鼠,該滑鼠經移動而產生該移動訊號。 The tactile simulation system of claim 1, wherein the peripheral device is a mouse, and the mouse is moved to generate the movement signal. 如請求項1所述之觸覺模擬系統,其中該周邊裝置係一觸控板,該觸控板經滑動而產生該移動訊號。 The tactile simulation system of claim 1, wherein the peripheral device is a touch panel, and the touch panel is slid to generate the movement signal. 如請求項1所述之觸覺模擬系統,更包括一螢幕,該螢幕連接該處理中心以顯示該顯示畫面資料和該游標。 The tactile simulation system as described in claim 1 further includes a screen connected to the processing center to display the display screen data and the cursor.
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