TWI825542B - Touch sensation simulation system - Google Patents
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- 238000004088 simulation Methods 0.000 title claims abstract description 34
- 230000035807 sensation Effects 0.000 title abstract description 3
- 230000002093 peripheral effect Effects 0.000 claims abstract description 41
- 230000008859 change Effects 0.000 claims description 13
- 230000015654 memory Effects 0.000 claims description 9
- 230000035945 sensitivity Effects 0.000 description 5
- 238000010586 diagram Methods 0.000 description 4
- 241000699666 Mus <mouse, genus> Species 0.000 description 2
- 239000000284 extract Substances 0.000 description 2
- 239000000463 material Substances 0.000 description 2
- 241000699670 Mus sp. Species 0.000 description 1
- 230000009471 action Effects 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
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Abstract
Description
本發明關於一種模擬系統,特別是一種觸覺模擬系統。 The present invention relates to a simulation system, in particular to a tactile simulation system.
隨著科技的迅速發展,電腦和周邊裝置的性能日益飛升,使用者和電腦的互動越來越緊密,使用者可以利用許多周邊裝置和電腦互動,例如滑鼠和觸控螢幕。又,科技始終來自人性,使用者的感受度和臨場感成為一個重要的因素,而不再單純著重於周邊裝置性能,如何使用周邊裝置增強使用者的感受度和臨場感成為一個重要的議題。 With the rapid development of technology, the performance of computers and peripheral devices is improving day by day, and the interaction between users and computers is getting closer and closer. Users can use many peripheral devices to interact with computers, such as mice and touch screens. In addition, technology always comes from human nature, and the user's sensitivity and presence have become an important factor. Instead of simply focusing on the performance of peripheral devices, how to use peripheral devices to enhance the user's sensitivity and presence has become an important issue.
根據前述,本發明提供一種觸覺模擬系統,用以解決習知技術中所面臨之問題。 According to the foregoing, the present invention provides a tactile simulation system to solve the problems faced by the conventional technology.
依據本發明的一實施例的觸覺模擬系統,其包括周邊裝置和處理中心。周邊裝置包括振動單元,周邊裝置產生移動訊號。處理中心連接周邊裝置並提供包含物件的顯示畫面資料,處理中心在顯示畫面資料建立對應周邊裝置的游標,並根據移動訊號決定游標和物件之間的重疊路徑,且根據重疊路徑和物件的特性資料控制振動單元於振動期間產生振動波形變化。 A tactile simulation system according to an embodiment of the present invention includes a peripheral device and a processing center. The peripheral device includes a vibration unit, and the peripheral device generates movement signals. The processing center connects to peripheral devices and provides display screen data containing objects. The processing center creates a cursor corresponding to the peripheral device in the display screen data, and determines the overlapping path between the cursor and the object based on the movement signal, and based on the overlapping path and the characteristic data of the object The vibration unit is controlled to produce vibration waveform changes during vibration.
綜上所述,本發明之觸覺模擬系統,利用游標接觸顯示畫面資料的物件,並根據游標和物件之間的重疊路徑和物件的特性資料控制周邊裝置的振動單元振動,模擬物件的觸感,增加使用者對物件的感受度。 To sum up, the tactile simulation system of the present invention uses a cursor to contact an object displaying screen data, and controls the vibration of the vibration unit of the peripheral device according to the overlapping path between the cursor and the object and the characteristic data of the object to simulate the touch of the object. Increase the user's sensitivity to objects.
1:觸覺模擬系統 1: Tactile simulation system
10:周邊裝置 10:Peripheral devices
11:振動單元 11: Vibration unit
12:感測單元 12: Sensing unit
20:處理中心 20:Processing center
21:主機 21:Host
22:伺服器 22:Server
30:螢幕 30:Screen
C1:游標 C1: Cursor
EP1:重疊結束點 EP1: Overlap end point
F1:顯示畫面資料 F1: Display screen data
L1:移動路徑 L1: moving path
O1:物件 O1:Object
SP1:重疊起始點 SP1: Overlapping starting point
P1~P3:重疊路徑點 P1~P3: overlapping path points
圖1係依據本發明之一實施例所繪示的觸覺模擬系統的系統方塊圖。 FIG. 1 is a system block diagram of a tactile simulation system according to an embodiment of the present invention.
圖2係依據本發明之一實施例所繪示的觸覺模擬系統的運行示意圖。 FIG. 2 is a schematic diagram showing the operation of a tactile simulation system according to an embodiment of the present invention.
以下在實施方式中詳細敘述本發明之詳細特徵以及優點,其內容足以使任何熟習相關技藝者了解本發明之技術內容並據以實施,且根據本說明書所揭露之內容、申請專利範圍及圖式,任何熟習相關技藝者可輕易地理解本發明相關之目的及優點。以下之實施例係進一步詳細說明本發明之觀點,但非以任何觀點限制本發明之範疇。 The detailed features and advantages of the present invention are described in detail below in the implementation mode. The content is sufficient to enable anyone skilled in the relevant art to understand the technical content of the present invention and implement it according to the content disclosed in this specification, the patent scope and the drawings. , anyone familiar with the relevant art can easily understand the relevant objectives and advantages of the present invention. The following examples further illustrate the aspects of the present invention in detail, but do not limit the scope of the present invention in any way.
應當理解的是,儘管術語「第一」、「第二」等在本發明中可用於描述各種元件、部件、區域、層及/或部分,但是這些元件、部件、區域、層及/或部分不應受這些術語的限制。這些術語僅用於將一個元件、部件、區域、層及/或部分與另一個元件、部件、區域、層及/或部分區分開。 It will be understood that, although the terms "first," "second," etc. may be used herein to describe various elements, components, regions, layers and/or sections, these elements, components, regions, layers and/or sections These terms should not be limited. These terms are only used to distinguish one element, component, region, layer and/or section from another element, component, region, layer and/or section.
另外,術語「包括」及/或「包含」指所述特徵、區域、整體、步驟、操作、元件及/或部件的存在,但不排除一個或多個其他特徵、區域、整體、步驟、操作、元件、部件及/或其組合的存在或添加。 Additionally, the terms "comprises" and/or "comprises" refer to the presence of stated features, regions, integers, steps, operations, elements and/or parts, but do not exclude the presence of one or more other features, regions, integers, steps, operations , elements, parts and/or combinations thereof.
請參閱圖1和圖2,其為依據本發明之一實施例所繪示的觸覺模擬系統的系統方塊圖和依據本發明之一實施例所繪示的觸覺模擬系統的運行示意圖。如圖1所示,本發明之觸覺模擬系統1包括周邊裝置10、處理中心20及螢幕30。
Please refer to FIGS. 1 and 2 , which are a system block diagram of a tactile simulation system according to an embodiment of the present invention and an operation schematic diagram of the tactile simulation system according to an embodiment of the present invention. As shown in FIG. 1 , the
周邊裝置10可以產生移動訊號並傳送至處理中心20。周邊裝置10包括振動單元11及感測單元12,其中振動單元11可以受處理中心20控制而振動,感測單元12可以感測使用者的按壓而產生及傳送感測訊號至處理中心20。振動單元11例如為微型振動器。感測單元
12為選擇性設置的元件,例如為壓力感測器或其他類型應力感測器。於一實施態樣中,周邊裝置10為滑鼠,滑鼠可以經使用者移動而產生移動訊號。於另一實施態樣中,周邊裝置10為觸控板,觸控板可以經使用者利用手部或觸控筆滑動而產生移動訊號。
The
處理中心20可以透過有線或無線的方式連接周邊裝置10。於本實施例中,處理中心20包含主機21及伺服器22,其中主機21連接於周邊裝置10及伺服器22。進一步來說,主機21可以設置於使用者端,而伺服器22可以設置於雲端或邊緣端。處理中心20可以提供如圖2所示之包含物件O1的顯示畫面資料F1。顯示畫面資料F1可事先預存在處理中心20中,或者,顯示畫面資料F1為處理中心20連接網際網路而取得之網頁所對應的影像資料。處理中心20在顯示畫面資料F1建立對應周邊裝置10的游標C1,並根據移動訊號決定游標C1和物件O1之間的重疊路徑,且根據重疊路徑和物件O1的特性資料控制振動單元11於振動期間產生振動波形變化。特性資料可事先預存在處理中心20中,或者,特性資料為處理中心20連接網際網路而取得。另外,處理中心20更可以根據感測單元12的感測訊號控制振動單元11於振動期間產生另一個振動波形變化。
The
進一步來說,上述在顯示畫面資料F1建立游標C1及決定重疊路徑的運作可由主機21執行,而根據重疊路徑和特性資料控制振動單元11的運作可由伺服器22透過主機21執行。另外,根據感測訊號控制振動單元11於振動期間產生另一個振動波形變化的運作可由主機21或伺服器22執行。於另一實施例中,處理中心20可以包含主機21而不包含伺服器22。上述處理中心20的運作皆由主機21執行。
Furthermore, the above-mentioned operations of establishing the cursor C1 in the display screen data F1 and determining the overlapping path can be performed by the
螢幕30為選擇性設置的裝置。螢幕30可以連接處理中心20以呈現顯示畫面資料F1和游標C1以供使用者觀看。螢幕30例如為發光二極體顯示器或有機發光二極體顯示器或其他類型的顯示器。
於一實施態樣中,周邊裝置10、主機21和螢幕30可以整合為觸控平板。
Screen 30 is a selectively configured device. The
另外,處理中心20可以更包含一或多個記憶體,記憶體可為快閃(flash)記憶體、硬碟(HDD)、固態硬碟(SSD)、動態隨機存取記憶體(DRAM)、靜態隨機存取記憶體(SRAM)或其他非揮發性記憶體。記憶體可以連接於主機21及伺服器22,或是由主機21或/及伺服器22中的記憶體實現。記憶體可以儲存前述之物件O1的特性資料或/及顯示畫面資料F1。特性資料可包括物件O1的外觀以及觸覺模擬資料,物件O1的外觀可包括物件O1的形狀、物件O1的表面紋理以及物件O1的材質,觸覺模擬資料包含模擬物件觸感所產生的多個振動參數,所述振動參數分別對應於物件O1的不同位置,特別係組成物件O1的多個點(例如像素)的座標,且各可以包含頻率以及振幅中的一或二者。記憶體也可儲存除了物件O1之其他物件的特性資料。
In addition, the
觸覺模擬資料詳細說明處理中心20控制振動單元11產生振動波形變化的作動。如圖2所示,處理中心20在顯示畫面資料F1中建立對應周邊裝置10的游標C1,處理中心20根據周邊裝置10的移動訊號預測游標在顯示畫面資料F1中的移動路徑L1,並決定移動路徑L1和物件O1的重疊路徑,其中重疊路徑包括重疊起始點SP1、重疊路徑點P1~P3及重疊結束點EP1,重疊起始點SP1為移動路徑L1和物件O1開始產生重疊的位置(其可位於物件O1之一側的邊界位置),重疊結束點EP1為移動路徑L1和物件O1結束重疊的位置(其可能位於物件O1的中間位置或另一側的邊界位置)。
The tactile simulation data details the action of the
處理中心20根據物件O1從記憶體提取對應的觸覺模擬資料,根據觸覺模擬資料設定對應重疊起始點SP1、重疊路徑點P1~P3、重疊結束點EP1的多個振動參數。具體來說,處理中心20可以根據重疊起始點SP1、重疊路徑點P1~P3、重疊結束點EP1的座標從觸覺模擬
資料提取對應座標的振動參數。處理中心20也可以預測游標C1到達重疊起始點SP1的時間點和重疊結束點EP1的時間點並將兩個時間點的差作為振動期間,或是將兩個時間點分別作為振動期間的起始時間點及結束時間點。處理中心20根據多個振動參數控制振動單元11於振動期間產生振動波形變化,可包括頻率變化及振幅變化中的一或二者。
The
於另一實施態樣中,除了根據移動訊號所產生的振動波形變化(後稱第一振動波形變化),處理中心20更可以根據感測單元12因使用者的按壓而產生的感測訊號控制振動單元11於振動期間產生第二振動波形變化,第一振動波形變化和第二振動波形變化各可包括頻率變化及振幅變化中的一或二者。第一振動波形變化為模擬物件O1的觸感,第二振動波形變化為根據使用者按壓周邊裝置10的強度加強模擬物件O1的觸感,第一振動波形變化相異於第二振動波形變化。
In another embodiment, in addition to the vibration waveform changes generated by the movement signal (hereinafter referred to as the first vibration waveform changes), the
在一個使用觸覺模擬系統1的情況中,當使用者在螢幕30觀看網路商場的物件O1和移動周邊裝置10時,觸覺模擬系統1可以透過控制周邊裝置10產生具有振動波形變化的振動,以模擬物件O1的觸感,使得使用者(例如買家)能感知物件O1的材質,增加使用者對物件的感受度。在另一個使用觸覺模擬系統1的情況中,當使用者在玩遊戲而在螢幕30觀看作為目標的物件O1且移動周邊裝置10時,觸覺模擬系統1可以透過控制周邊裝置10產生具有振動波形變化的振動,以模擬物件O1的觸感,使得使用者感覺身臨其境,增加使用者的遊戲臨場感。另外,觸覺模擬系統1也可應用於其他使用處理中心20和螢幕30所顯示的虛擬環境中,並未侷限於前述的使用情況中。
In a situation where the
綜上所述,本發明之觸覺模擬系統,利用游標接觸顯示畫面資料的物件,並根據游標和物件之間的重疊路徑和物件的特性資料控制周邊裝置的振動單元振動,模擬物件的觸感,增加使用者對物件的感受度。 To sum up, the tactile simulation system of the present invention uses a cursor to contact an object displaying screen data, and controls the vibration of the vibration unit of the peripheral device according to the overlapping path between the cursor and the object and the characteristic data of the object to simulate the touch of the object. Increase the user's sensitivity to objects.
雖然本發明以前述之實施例揭露如上,然其並非用以限定本發明。在不脫離本發明之精神和範圍內,所為之更動與潤飾,均屬本發明之專利保護範圍。關於本發明所界定之保護範圍請參考所附之申請專利範圍。 Although the present invention is disclosed in the foregoing embodiments, they are not intended to limit the present invention. All changes and modifications made without departing from the spirit and scope of the present invention shall fall within the scope of patent protection of the present invention. Regarding the protection scope defined by the present invention, please refer to the attached patent application scope.
1:觸覺模擬系統 1: Tactile simulation system
10:周邊裝置 10:Peripheral devices
11:振動單元 11: Vibration unit
12:感測單元 12: Sensing unit
20:處理中心 20:Processing center
21:主機 21:Host
22:伺服器 22:Server
30:螢幕 30:Screen
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US18/085,834 US20230118603A1 (en) | 2021-05-05 | 2022-12-21 | Cloud system for individual peripheral device |
DE102022134857.1A DE102022134857A1 (en) | 2021-12-30 | 2022-12-27 | CLOUD SYSTEM FOR AN INDIVIDUAL PERIPHERAL DEVICE |
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