TWI825321B - Display device - Google Patents
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- TWI825321B TWI825321B TW109118841A TW109118841A TWI825321B TW I825321 B TWI825321 B TW I825321B TW 109118841 A TW109118841 A TW 109118841A TW 109118841 A TW109118841 A TW 109118841A TW I825321 B TWI825321 B TW I825321B
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Abstract
Description
本發明是有關於一種顯示裝置,且特別是有關於一種電競顯示裝置。 The present invention relates to a display device, and in particular to an e-sports display device.
隨著資訊科技的進步,做為人機介面的電腦週邊裝置,例如觸控面板、鍵盤、滑鼠及觸控筆等,更是不斷地推陳出新。近年來,在電競市場不斷推陳出新下,如何選用更順手的滑鼠、鍵盤更是許多電競玩家在電競賽事中脫穎而出的致勝關鍵之一。 With the advancement of information technology, computer peripheral devices used as human-machine interfaces, such as touch panels, keyboards, mice, and stylus pens, are constantly being introduced. In recent years, as the e-sports market continues to innovate, how to choose a more comfortable mouse and keyboard is one of the keys to winning for many e-sports players to stand out in e-sports events.
然而,目前可支援預定遊戲功能的滑鼠或鍵盤不多,且操作並不方便。因此,發展可支援電腦週邊裝置執行預定遊戲功能的顯示裝置,已逐漸成為業界亟欲改進的重點。 However, there are currently not many mice or keyboards that can support predetermined game functions, and the operation is not convenient. Therefore, the development of display devices that can support computer peripheral devices to perform predetermined game functions has gradually become a focus of improvement for the industry.
例如,為增加射擊遊戲的臨場感,許多射擊遊戲軟體會加入後座力效應,使得在射擊當時,槍枝會因後座力而晃動,讓使用者很難連續精準射中目標,降低射擊的準度。也因此,當後座力太大時,使用者必須透過滑鼠或鍵盤進行壓槍操作而中止遊戲,非常不方便。 For example, in order to increase the sense of presence in shooting games, many shooting game software will add a recoil effect, so that when shooting, the gun will shake due to the recoil, making it difficult for the user to continuously and accurately hit the target, reducing the shooting efficiency. Accuracy. Therefore, when the recoil force is too great, the user must use the mouse or keyboard to press the gun and terminate the game, which is very inconvenient.
本發明係有關於一種顯示裝置,用以支援週邊裝置執行預定遊戲功能。 The present invention relates to a display device for supporting peripheral devices to perform predetermined game functions.
根據本發明之一方面,提出一種顯示裝置,包括一顯示面板、一第一連接埠、一第二連接埠以及一週邊介面模組。第一連接埠用以連接一週邊裝置。第二連接埠用以連接一主機,主機提供一影像由顯示面板顯示。週邊介面模組連接第一連接埠與第二連接埠,週邊介面模組接收來自於週邊裝置的一第一指令並選擇性地執行一轉換功能,轉換功能將第一指令轉換成一第二指令後並傳送至主機,其中第一指令與第二指令不同。 According to one aspect of the present invention, a display device is proposed, including a display panel, a first connection port, a second connection port and a peripheral interface module. The first connection port is used to connect a peripheral device. The second connection port is used to connect to a host, and the host provides an image for display on the display panel. The peripheral interface module connects the first connection port and the second connection port. The peripheral interface module receives a first command from the peripheral device and selectively executes a conversion function. The conversion function converts the first command into a second command. and transmitted to the host, wherein the first instruction and the second instruction are different.
為了對本發明之上述及其他方面有更佳的瞭解,下文特舉實施例,並配合所附圖式詳細說明如下: In order to have a better understanding of the above and other aspects of the present invention, examples are given below and are described in detail with reference to the accompanying drawings:
100:顯示裝置 100:Display device
102:週邊裝置 102:Peripheral devices
104:主機 104:Host
106:裝置 106:Device
110:顯示面板 110:Display panel
111:射擊畫面 111: Shooting screen
112:槍枝 112:Gun
114:準心 114: accurate
120:第一連接埠 120: First port
130:第二連接埠 130: Second port
140:週邊介面模組 140: Peripheral interface module
150:處理器 150:processor
160:記憶體 160:Memory
170:通訊模組 170:Communication module
A:箭頭 A:arrow
B:箭頭 B:arrow
第1圖繪示依照本發明一實施例之顯示裝置的示意圖;及第2圖及第3圖繪示射擊遊戲的準心於射擊畫面內的位置修正的示意圖。 Figure 1 is a schematic diagram of a display device according to an embodiment of the present invention; and Figures 2 and 3 are schematic diagrams of position correction of the crosshair of a shooting game in a shooting screen.
以下係提出實施例進行詳細說明,實施例僅用以作為範例說明,並非用以限縮本發明欲保護之範圍。以下是以相同/類似的符號表示相同/類似的元件做說明。 The following examples are provided for detailed description. The examples are only used as examples and are not intended to limit the scope of the present invention. The following description uses the same/similar symbols to indicate the same/similar components.
請參照第1圖,其繪示依照本發明一實施例之顯示裝置100的示意圖。顯示裝置100至少包括一顯示面板110、一第一連接埠120、一第二連接埠130以及一週邊介面模組140。 Please refer to FIG. 1 , which is a schematic diagram of a display device 100 according to an embodiment of the present invention. The display device 100 at least includes a display panel 110, a first connection port 120, a second connection port 130 and a peripheral interface module 140.
顯示面板110例如為液晶顯示面板、有機發光二極體(OLED)顯示面板或發光二極體(LED)顯示面板等,用以顯示影像。 The display panel 110 is, for example, a liquid crystal display panel, an organic light emitting diode (OLED) display panel, or a light emitting diode (LED) display panel, and is used to display images.
第一連接埠120例如是通用序列匯流排(USB)連接埠、無線WiFi或是藍芽等連接埠,用以無線或有線方式連接一週邊裝置102,週邊裝置102例如是USB滑鼠、USB鍵盤或其他與第一連接埠120具有相容介面的無線滑鼠或無線鍵盤等。 The first connection port 120 is, for example, a universal serial bus (USB) connection port, a wireless WiFi or a Bluetooth connection port, and is used to connect a peripheral device 102 in a wireless or wired manner. The peripheral device 102 is, for example, a USB mouse or a USB keyboard. Or other wireless mice or wireless keyboards with compatible interfaces with the first connection port 120.
第二連接埠130例如是通用序列匯流排C型(USB-C)連接埠,用以連接一主機104(例如電腦主機、遊戲主機或多媒體播放器),主機104可經由上述USB-C連接埠或高畫質多媒體介面(HDMI)連接埠提供一影像至顯示面板110,並由顯示面板110顯示影像。 The second connection port 130 is, for example, a Universal Serial Bus Type-C (USB-C) connection port for connecting to a host 104 (such as a computer host, a game console or a multimedia player). The host 104 can use the USB-C connection port Or a high-definition multimedia interface (HDMI) connection port provides an image to the display panel 110, and the display panel 110 displays the image.
週邊介面模組140例如為串列週邊介面(SPI)模組或USB hub介面,其連接第一連接埠120與第二連接埠130。週邊介面模組140可接收來自於週邊裝置102的指令並選擇性地執行一轉換功能。此外,週邊介面模組140還可透過通用輸入/輸出(GPIO)介面接腳或內部整合電路(I2C)介面接腳連接至一處理器150,此處理器150用以選擇性的開啟與關閉上述轉換功能。 The peripheral interface module 140 is, for example, a serial peripheral interface (SPI) module or a USB hub interface, which connects the first connection port 120 and the second connection port 130 . The peripheral interface module 140 can receive instructions from the peripheral device 102 and selectively perform a conversion function. In addition, the peripheral interface module 140 can also be connected to a processor 150 through a general-purpose input/output (GPIO) interface pin or an internal integrated circuit (I2C) interface pin. The processor 150 is used to selectively turn on and off the above-mentioned conversion function.
在一實施例中,當週邊裝置102發送一切換指令時,例如使用者按壓滑鼠或鍵盤的特定按鍵,週邊裝置102提供一切換指令經由週邊介面模組140給處理器150,使處理器150開啟或關閉於週邊介面模組140的轉換功能。在一實施例中,轉換功能例如是與射擊遊戲有關的功能,在某些射擊遊戲為了模擬槍隻在開槍時的後座力,會使畫面中的準心因為後座力向上漂浮,而且不同種類的槍枝會對應不同的準心位移,因此使用者需要開啟壓槍操作功能,以修正準心114於射擊畫面111內的位置,如第2圖及第3圖所示。此外,轉換功能亦可為對應射擊遊戲進行一換槍指令時,將第一游標位移改變為第二游標位移,以根據每一槍枝112的後座力調整游標位移,但本發明對此不加以限制;在另一個實施例中,在主機104進行射擊遊戲且進行換槍功能,處理器150可以依據畫面中槍枝物件的區塊畫面進行判別槍枝種類進而調整對應的游標位移。
In one embodiment, when the peripheral device 102 sends a switching command, for example, the user presses a specific button of a mouse or keyboard, the peripheral device 102 provides a switching command to the processor 150 through the peripheral interface module 140, so that the processor 150 Turn on or off the conversion function of the peripheral interface module 140 . In one embodiment, the conversion function is, for example, a function related to shooting games. In some shooting games, in order to simulate the recoil of a gun only when firing, the crosshair in the screen will float upward due to the recoil, and Different types of guns will correspond to different center of sight displacements, so the user needs to turn on the gun pressing operation function to correct the position of the center of
在一實施例中,轉換功能可將來自週邊裝置102的第一指令轉換成第二指令後並傳送至主機104,其中第一指令與第二指令不同。以射擊遊戲為例,第一指令例如為射擊,第二指令例如為射擊與一第一游標位移,在未開啟轉換功能時,週邊裝置102的第一指令可直接傳送給主機104,遊戲內的槍枝擊發而且準心上移,造成準確率降低,而在在開啟轉換功能時,例如透過主機104或處理器150對壓槍的設定,提供給主機104的指令為射擊與一第一游標位移,可主動將游標位置下拉,以實現壓槍動作。另外,當射擊遊戲進行一換槍指令時,由於每一槍枝的後座力不同,因此可根據每一槍枝的後座力調 整游標位移,例如將第一游標位移改變為第二游標位移(即調整壓槍等級)。後座力越大,相對地游標位移也會相對越大。 In one embodiment, the conversion function can convert a first command from the peripheral device 102 into a second command and send it to the host 104, where the first command is different from the second command. Taking a shooting game as an example, the first command is, for example, shooting, and the second command is, for example, shooting and a first cursor displacement. When the conversion function is not turned on, the first command of the peripheral device 102 can be directly transmitted to the host 104, and the in-game The gun is fired and the center of sight moves upward, causing the accuracy to decrease. When the conversion function is turned on, for example, through the setting of the gun through the host 104 or the processor 150, the instructions provided to the host 104 are shooting and a first cursor displacement. , can actively pull down the cursor position to achieve the gun pressing action. In addition, when the shooting game performs a gun change command, since the recoil of each gun is different, it can be adjusted according to the recoil of each gun. The whole cursor displacement, for example, changing the first cursor displacement to the second cursor displacement (that is, adjusting the pressure gun level). The greater the recoil, the greater the relative cursor displacement.
在另一個實施例中,主機104執行一個格鬥遊戲,可以利用連續按壓複數個特定按鍵去激發一個必殺技,在本發明中以鍵盤為週邊裝置102,第一指令例如為一第一按鍵指令,例如是單鍵按鍵指令,第二指令例如為複數組按鍵指令。第二指令例如包含按鍵的順序與個別的按鍵時間,而轉換功能可將來自鍵盤的第一指令轉換成第二指令後並傳送至主機104,以執行射擊及游標位移。因此,使用者只需按壓單鍵即可完成必殺技的啟動的功能,不需費心的記憶上述複數個按鍵的順序就可以一鍵啟動更為便利。 In another embodiment, the host 104 executes a fighting game, and can use continuous pressing of a plurality of specific keys to activate a special move. In the present invention, a keyboard is used as the peripheral device 102, and the first command is, for example, a first key command. For example, it is a single key press command, and the second command is, for example, a plural group of key press commands. The second command includes, for example, the sequence of key presses and individual key press times, and the conversion function can convert the first command from the keyboard into a second command and send it to the host 104 to execute shooting and cursor displacement. Therefore, the user only needs to press a single button to activate the special move, and it is more convenient to start it with one button without having to memorize the sequence of multiple buttons.
另外,請參照第1圖,在一實施例中,顯示裝置100更可包括一記憶體160,例如是快閃記憶體、非揮發性記憶體或硬碟等。記憶體160耦接週邊介面模組140,記憶體160用以儲存一第一轉換表。使用者可對應轉換功能內建第一轉換表於記憶體160中,以供預定的指令進行轉換時查表之用。因此,當週邊介面模組140接收來自於週邊裝置102的一第一指令並選擇性地執行一轉換功能時,週邊介面模組140可依據第一指令由第一轉換表讀取對應的第二指令後傳送至主機104。 In addition, please refer to FIG. 1 . In one embodiment, the display device 100 may further include a memory 160 , such as a flash memory, a non-volatile memory or a hard disk. The memory 160 is coupled to the peripheral interface module 140, and the memory 160 is used to store a first conversion table. The user can build a first conversion table in the memory 160 corresponding to the conversion function for table lookup when performing conversion of predetermined instructions. Therefore, when the peripheral interface module 140 receives a first command from the peripheral device 102 and selectively performs a conversion function, the peripheral interface module 140 can read the corresponding second conversion table from the first conversion table according to the first command. The command is then sent to the host 104.
請參照第1圖,本發明之顯示裝置100內部的通訊模組170可經由主機104接收第二轉換表並第二轉換表儲存在記憶體160中以取代第一轉換表。通訊模組170例如為射頻通訊模組、光纖通訊模組或無線通訊模組等,在一實施例中,通訊模組170為藍芽模組,使 用者可使用一具藍芽通訊功能的裝置106(例如手機)傳送第二轉換表給通訊模組170並儲存在記憶體160中以取代第一轉換表。當有第二轉換表儲存在記憶體160中,週邊介面模組140不再依據第一指令由第一轉換表讀取對應的第二指令,而是依據第一指令由第二轉換表讀取對應的第三指令,再將第三指令傳送至主機104,以執行預定遊戲功能,例如射擊及游標位移(即壓槍)。 Referring to FIG. 1 , the communication module 170 inside the display device 100 of the present invention can receive the second conversion table through the host 104 and store the second conversion table in the memory 160 to replace the first conversion table. The communication module 170 is, for example, a radio frequency communication module, an optical fiber communication module or a wireless communication module. In one embodiment, the communication module 170 is a Bluetooth module. The user can use a device 106 with Bluetooth communication function (such as a mobile phone) to send the second conversion table to the communication module 170 and store it in the memory 160 to replace the first conversion table. When the second conversion table is stored in the memory 160, the peripheral interface module 140 no longer reads the corresponding second command from the first conversion table according to the first command, but reads the corresponding second command from the second conversion table according to the first command. The corresponding third command is then sent to the host 104 to execute a predetermined game function, such as shooting and cursor displacement (ie, gun pressing).
第二轉換表例如為快捷鍵巨集,用以記載高手的特別技能或攻擊指令集,對於新手玩家而言,可以透過第二轉換表模仿高手的技巧,例如哪個按鍵要按下、維持多久之後鬆開按鍵等按鍵的順序與個別的按鍵時間,都可以透過快捷鍵巨集記錄下來。在一實施例中,第三指令例如為複數組按鍵指令,例如A-F-K-B組合鍵,複數組按鍵指令更包含此複數組按鍵的順序與個別按鍵的按鍵時間,以使新手玩家能快速地達到高手等級。 The second conversion table is, for example, a shortcut key macro, which is used to record the special skills or attack command sets of masters. For novice players, the second conversion table can be used to imitate the skills of masters, such as which button to press and how long to hold it. The sequence of key presses such as releasing the key and the individual key press times can be recorded through the shortcut key macro. In one embodiment, the third command is, for example, a plurality of keystroke instructions, such as A-F-K-B key combinations. The plurality of keystroke instructions further include the sequence of the plurality of keystrokes and the keystroke time of individual keys, so that novice players can quickly reach the expert level. .
請參照第2圖及第3圖,其繪示射擊遊戲的準心114於射擊畫面111內的位置修正的示意圖。在第2圖中,顯示面板110顯示一射擊畫面111,射擊畫面111具有一準心114。當主機104執行一射擊遊戲程式時,受到槍枝112後座力的影響,使得準心114沿箭頭A向上移而無法瞄準目標。因此,在第3圖中,處理器150開啟轉換功能,以供週邊介面模組140可將射擊指令轉換成射擊與游標位移指令後並傳送至主機104。因此,主機104可依據游標位移修正準心114於射擊畫面111內的位置,讓準心114沿著箭頭B向下移後能瞄準目標以繼續射擊。
Please refer to Figures 2 and 3 , which illustrate the position correction of the
依照本發明上述實施例的顯示裝置,不需在遊戲過程中 為了執行某些特定功能時必須透過滑鼠或鍵盤設定而中止遊戲,而是透過內建的轉換表或外部的轉換表來自動轉換指令,以支援週邊裝置執行預定遊戲功能,讓使用者在功能操作上更方便及省時,且效果更明顯。 According to the display device according to the above embodiment of the present invention, there is no need to In order to perform certain specific functions, the game must be terminated through mouse or keyboard settings. Instead, the instructions are automatically converted through the built-in conversion table or an external conversion table to support the peripheral device to execute the predetermined game function, allowing the user to execute the function. The operation is more convenient and time-saving, and the effect is more obvious.
綜上所述,雖然本發明已以實施例揭露如上,然其並非用以限定本發明。本發明所屬技術領域中具有通常知識者,在不脫離本發明之精神和範圍內,當可作各種之更動與潤飾。因此,本發明之保護範圍當視後附之申請專利範圍所界定者為準。 In summary, although the present invention has been disclosed above through embodiments, they are not intended to limit the present invention. Those with ordinary knowledge in the technical field to which the present invention belongs can make various modifications and modifications without departing from the spirit and scope of the present invention. Therefore, the protection scope of the present invention shall be determined by the appended patent application scope.
100:顯示裝置 100:Display device
102:週邊裝置 102:Peripheral devices
104:主機 104:Host
106:裝置 106:Device
110:顯示面板 110:Display panel
120:第一連接埠 120: First port
130:第二連接埠 130: Second port
140:週邊介面模組 140: Peripheral interface module
150:處理器 150:processor
160:記憶體 160:Memory
170:通訊模組 170:Communication module
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Citations (5)
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TW389918B (en) * | 1997-08-24 | 2000-05-11 | Sony Computer Entertainment Inc | Game apparatus, game machine manipulation device, game system and interactive communication method for game apparatus |
AU2013206679A1 (en) * | 2003-09-22 | 2013-07-25 | Aristocrat Technologies Australia Pty Limited | Multigame selection |
CN104969145A (en) * | 2012-12-14 | 2015-10-07 | 微软技术许可有限责任公司 | Target and press natural user input |
CN106902512A (en) * | 2012-05-24 | 2017-06-30 | 舒佩塞尔公司 | For the graphic user interface of games system |
CN108604121A (en) * | 2016-05-10 | 2018-09-28 | 谷歌有限责任公司 | Both hands object manipulation in virtual reality |
-
2020
- 2020-06-04 TW TW109118841A patent/TWI825321B/en active
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
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TW389918B (en) * | 1997-08-24 | 2000-05-11 | Sony Computer Entertainment Inc | Game apparatus, game machine manipulation device, game system and interactive communication method for game apparatus |
AU2013206679A1 (en) * | 2003-09-22 | 2013-07-25 | Aristocrat Technologies Australia Pty Limited | Multigame selection |
CN106902512A (en) * | 2012-05-24 | 2017-06-30 | 舒佩塞尔公司 | For the graphic user interface of games system |
CN104969145A (en) * | 2012-12-14 | 2015-10-07 | 微软技术许可有限责任公司 | Target and press natural user input |
CN108604121A (en) * | 2016-05-10 | 2018-09-28 | 谷歌有限责任公司 | Both hands object manipulation in virtual reality |
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