TWI820363B - Multimedia convergence and playback method without physical broadcasting device and cloud system - Google Patents

Multimedia convergence and playback method without physical broadcasting device and cloud system Download PDF

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TWI820363B
TWI820363B TW109142729A TW109142729A TWI820363B TW I820363 B TWI820363 B TW I820363B TW 109142729 A TW109142729 A TW 109142729A TW 109142729 A TW109142729 A TW 109142729A TW I820363 B TWI820363 B TW I820363B
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multimedia
operating platform
connection
key
playback
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TW202224443A (en
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洪啓淵
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桓竑智聯股份有限公司
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一種無實體導播裝置且無雲端系統之多媒體匯流和播放方法,其係讓多數多媒體設備連接至座標節點,且以座標節點為基礎尋找數個連接路徑最短之多媒體設備形成連網群組,由各多媒體設備依據該作業平台之用戶識別碼發送連線訊息傳送至該作業平台,使各多媒體設備與該作業平台以加密封包方式進行穿透式直接連線,於連線後產生金鑰解開加密封包,並取得隨機金鑰,以藉由隨機金鑰讓各多媒體設備與該作業平台進行加密傳輸,並由作業平台將各多媒體設備之輸出畫面整合成一畫面進行播放。藉此,可使多媒體設備無需導播裝置即可達到遠距播放之功效,藉以有效降低多媒體播放之成本。 A multimedia convergence and playback method without a physical broadcasting device and a cloud system. It allows most multimedia devices to connect to coordinate nodes, and based on the coordinate nodes, it finds several multimedia devices with the shortest connection paths to form a networking group. The multimedia device sends a connection message to the operating platform based on the user identification code of the operating platform, so that each multimedia device and the operating platform conduct a penetrating direct connection in an encrypted packet manner. After the connection, a key is generated to decrypt the encryption. Packet, and obtain a random key, so that each multimedia device can perform encrypted transmission with the operating platform through the random key, and the operating platform can integrate the output images of each multimedia device into one image for playback. In this way, multimedia equipment can achieve long-distance playback without the need for a broadcasting device, thereby effectively reducing the cost of multimedia playback.

Description

無實體導播裝置且無雲端系統之多媒體匯流和播放方法 Multimedia convergence and playback method without physical broadcasting device and cloud system

本發明是有關於一種無實體導播裝置且無雲端系統之多媒體匯流和播放方法,尤指一種可使多媒體設備無需導播裝置即可達到遠距播放之功效,藉以有效降低多媒體播放之成本之無實體導播裝置且無雲端系統之多媒體匯流和播放方法。 The present invention relates to a multimedia convergence and playback method without a physical guide device and without a cloud system. In particular, it relates to a non-physical method that enables multimedia equipment to achieve the effect of remote playback without a guide device, thereby effectively reducing the cost of multimedia playback. Multimedia convergence and playback method without broadcasting device and cloud system.

一般於多個多媒體設備進行播放時,通常是由多個多媒體設備以有線之方式連接至導播機,再由導播機將多個多媒體設備欲播放之畫面整合成一畫面,或是由導播機連接至雲端設備將多個多媒體設備欲播放之畫面整合成一畫面,藉以由一播放平台輸出整合後之畫面。 Generally, when playing on multiple multimedia devices, the multiple multimedia devices are usually connected to the director via wires, and then the director integrates the images to be played by the multiple multimedia devices into one screen, or the director connects to The cloud device integrates the images to be played by multiple multimedia devices into one image, thereby outputting the integrated image from a playback platform.

然而,以現行之播放方式而言,因需要使用導播機來將多個多媒體設備欲播放之畫面整合成一畫面,而使得播放成本大幅提升。 However, with the current playback method, a director is needed to integrate the pictures to be played by multiple multimedia devices into one picture, which greatly increases the cost of playback.

本發明之主要目的係在於,可使多媒體設備無需導播裝置即可達到遠距播放之功效,藉以有效降低多媒體播放之成本。 The main purpose of the present invention is to enable multimedia equipment to achieve long-distance playback without the need for a broadcasting device, thereby effectively reducing the cost of multimedia playback.

為達上述之目的,本發明係一種無實體導播裝置且無雲端系統之多媒體匯流和播放方法,其包含有下列步驟: In order to achieve the above purpose, the present invention is a multimedia convergence and playback method without a physical broadcasting device and a cloud system, which includes the following steps:

步驟一:由一作業平台提供至少一座標節點,讓多數多媒體設備連接至該座標節點。 Step 1: An operating platform provides at least one coordinate node, allowing most multimedia devices to connect to the coordinate node.

步驟二:以該座標節點為基礎經DHT KDA演算法尋找連接路徑最短之數個 多媒體設備,以使數個連接路徑最短之多媒體設備該作業平台形成一連網群組。 Step 2: Based on the coordinate node, use the DHT KDA algorithm to find the shortest number of connection paths. Multimedia equipment, so that several multimedia equipment with the shortest connection path can form a networking group on the operating platform.

步驟三:各多媒體設備於所在之連網群組中依據該作業平台之用戶識別碼發送連線訊息,經DHT KDA演算法,將連線訊息傳送至各多媒體設備。 Step 3: Each multimedia device in its networking group sends a connection message based on the user identification code of the operating platform. The connection message is sent to each multimedia device through the DHT KDA algorithm.

步驟四:使各多媒體設備與該作業平台以加密封包方式進行穿透式直接連線。 Step 4: Make direct and penetrating connections between each multimedia device and the operating platform in a sealed package.

步驟五:於連線後產生至少一金鑰至該作業平台,使該作業平台以該金鑰解開加密封包,並取得一隨機金鑰,以藉由該隨機金鑰讓各多媒體設備與該作業平台進行加密傳輸。 Step 5: After connecting, generate at least one key to the operating platform, so that the operating platform can use the key to decrypt the encrypted package and obtain a random key, so as to use the random key to allow each multimedia device to communicate with the operating platform. The operating platform performs encrypted transmission.

步驟六:由該作業平台將各多媒體設備之輸出畫面整合成一畫面,並於一播放平台進行播放。 Step 6: The operating platform integrates the output images of each multimedia device into one image and plays it on a playback platform.

於上述之多媒體與完整檔案並行傳輸方法中,該步驟二中各多媒體設備亦作為連接之節點,以使各座標節點與各多媒體設備之間相互配合,而於該連網群組中形成有多數個作為連接之節點,並使最多由八個連接路徑最短之各座標節點或各多媒體設備相互連接。 In the above-mentioned parallel transmission method of multimedia and complete files, in step 2, each multimedia device also serves as a connecting node, so that each coordinate node and each multimedia device cooperate with each other, and a plurality of nodes are formed in the networking group. Each coordinate node or multimedia device is connected to each other by up to eight coordinate nodes or multimedia devices with the shortest connection paths.

於上述之無實體導播裝置且無雲端系統之多媒體匯流和播放方法中,該步驟四中係以用戶資料包協定(UDP)之加密封包方式進行穿透式直接連線。 In the above-mentioned multimedia convergence and playback method without a physical broadcasting device and a cloud system, the fourth step is to perform a transparent direct connection using the sealed packet method of the User Data Packet Protocol (UDP).

於上述之無實體導播裝置且無雲端系統之多媒體匯流和播放方法中,該步驟四中若連線失敗,則會藉由一中繼服務器進行傳輸,並持續執行該步驟四,直至連線成功後再轉由穿透式直接連線。 In the above-mentioned multimedia convergence and playback method without a physical broadcasting device and a cloud system, if the connection fails in step 4, transmission will be carried out through a relay server, and step 4 will continue to be executed until the connection is successful. Then switch to the penetrating direct connection.

於上述之無實體導播裝置且無雲端系統之多媒體匯流和播放方法中,該步驟五中係於連線後產生一私金鑰與一公金鑰,讓該私金鑰與該公金鑰進行非對稱加密,並傳送至該作業平台,使該作業平台以該私金鑰與該公金鑰解開加密封包,並取得該隨機金鑰。 In the above-mentioned multimedia convergence and playback method without a physical broadcasting device and a cloud system, the fifth step is to generate a private key and a public key after the connection, so that the private key and the public key are asymmetric. Encrypt and transmit it to the operating platform, so that the operating platform can use the private key and the public key to decrypt the encrypted packet and obtain the random key.

於上述之無實體導播裝置且無雲端系統之多媒體匯流和播放方法中,該步驟五中該隨機金鑰係使各多媒體設備與該作業平台進行對稱加密傳輸。 In the above-mentioned multimedia convergence and playback method without a physical broadcasting device and a cloud system, the random key in step 5 enables each multimedia device to perform symmetrically encrypted transmission with the operating platform.

於上述之無實體導播裝置且無雲端系統之多媒體匯流和播放方法中,該步驟五中若連線中斷後重新連線,則便會再次產生一隨機金鑰。 In the above-mentioned multimedia streaming and playback method without a physical broadcasting device and a cloud system, if the connection is interrupted and then reconnected in step 5, a random key will be generated again.

1:座標節點 1:Coordinate node

2:多媒體設備 2:Multimedia equipment

3:作業平台 3:Working platform

4:連網群組 4:Network group

5:播放平台 5: Playback platform

s1:步驟一 s1: step one

s2:步驟二 s2: step two

s3:步驟三 s3: Step three

s4:步驟四 s4: Step four

s5:步驟五 s5: step five

s6:步驟六 s6: Step six

第1圖,係本發明之流程示意圖。 Figure 1 is a schematic flow diagram of the present invention.

第2圖,係本發明之使用狀態示意圖。 Figure 2 is a schematic diagram of the usage state of the present invention.

請參閱『第1圖至第3圖』所示,係分別為本發明之流程示意圖及本發明之使用狀態示意圖。如圖所示:本發明係一種無實體導播裝置且無雲端系統之多媒體匯流和播放方法,其包含有下列步驟: Please refer to "Figures 1 to 3", which are respectively a schematic diagram of the process of the present invention and a schematic diagram of the usage status of the present invention. As shown in the figure: the present invention is a multimedia convergence and playback method without a physical broadcasting device and a cloud system, which includes the following steps:

步驟一s1:由一作業平台3提供至少一座標節點1,讓多數多媒體設備2連接至該座標節點1。 Step 1 s1: A working platform 3 provides at least one coordinate node 1, allowing a plurality of multimedia devices 2 to connect to the coordinate node 1.

步驟二s2:以該座標節點1為基礎經DHT KDA演算法尋找連接路徑最短之數個多媒體設備2,以使數個連接路徑最短之多媒體設備2形成一連網群組4。 Step two s2: Based on the coordinate node 1, use the DHT KDA algorithm to find several multimedia devices 2 with the shortest connection paths, so that the several multimedia devices 2 with the shortest connection paths form a networking group 4.

步驟三s3:各多媒體設備2於所在之連網群組4中依據該作業平台3之用戶識別碼發送連線訊息,經DHT KDA演算法,將連線訊息傳送至各多媒體設備2。 Step three s3: Each multimedia device 2 sends a connection message according to the user identification code of the operating platform 3 in the networking group 4 where it is located, and the connection message is sent to each multimedia device 2 through the DHT KDA algorithm.

步驟四s4:使各多媒體設備2與該作業平台3以加密封包方式進行穿透式直接連線。 Step 4 s4: Make each multimedia device 2 and the operating platform 3 conduct penetrating direct connection in a sealed package manner.

步驟五s5:於連線後產生至少一金鑰至該作業平台3,使業平台3以該金 鑰解開加密封包,並取得一隨機金鑰,以藉由該隨機金鑰讓各多媒體設備2與該作業平台3進行加密傳輸。 Step 5 s5: After connecting, generate at least one key to the operating platform 3, so that the operating platform 3 can use the key The key is used to decrypt the encrypted packet and obtain a random key, so that each multimedia device 2 and the operating platform 3 can perform encrypted transmission using the random key.

步驟六s6:由該作業平台3將各多媒體設備2之輸出畫面整合成一畫面,並於所需之一播放平台5進行播放。如此,可使各多媒體設備2無需導播裝置即可達到遠距播放之功效,藉以有效降低多媒體播放之成本。 Step six s6: The operating platform 3 integrates the output images of each multimedia device 2 into one image, and plays it on a required playback platform 5 . In this way, each multimedia device 2 can achieve the effect of long-distance playback without a directing device, thereby effectively reducing the cost of multimedia playback.

於本發明之一較佳具體實施例中,該步驟二中各多媒體設備2亦作為連接之節點,以使各座標節點1與各多媒體設備2之間相互配合,而於該連網群組4中形成有多數個作為連接之節點,並使最多八個連接路徑最短之各座標節點1或各多媒體設備2相互連接。如此,可以較佳之效率進行各多媒體設備2與該作業平台3間之連線。 In a preferred embodiment of the present invention, in step 2, each multimedia device 2 also serves as a connecting node, so that each coordinate node 1 and each multimedia device 2 cooperate with each other, and in the networking group 4 A plurality of nodes are formed as connections, and up to eight coordinate nodes 1 or multimedia devices 2 with the shortest connection paths are connected to each other. In this way, the connection between each multimedia device 2 and the operating platform 3 can be performed with better efficiency.

於本發明之一較佳具體實施例中,該步驟四中係以用戶資料包協定(UDP)之加密封包方式進行穿透式直接連線。如此,可由較低之成本進行各多媒體設備2與該作業平台3間之連線。 In a preferred embodiment of the present invention, in step 4, a transparent direct connection is performed using a sealed packet method of the User Data Packet Protocol (UDP). In this way, the connection between each multimedia device 2 and the operating platform 3 can be performed at a lower cost.

於本發明之一較佳具體實施例中,該步驟四中若連線失敗,則會藉由一中繼服務器進行傳輸,並持續執行該步驟四,直至連線成功後再轉由穿透式直接連線。如此,可以較佳之效率進行各多媒體設備2與該作業平台3間之連線。 In a preferred embodiment of the present invention, if the connection fails in step 4, transmission will be performed through a relay server, and step 4 will continue to be executed until the connection is successful, and then the transmission will be transferred to the penetrating mode. Direct connection. In this way, the connection between each multimedia device 2 and the operating platform 3 can be performed with better efficiency.

於本發明之一較佳具體實施例中,該步驟五中係於連線後產生一私金鑰與一公金鑰,讓該私金鑰與該公金鑰進行非對稱加密,並傳送至該作業平台3,使該作業平台3以該私金鑰與該公金鑰解開加密封包,並取得該隨機金鑰。如此,可於各多媒體設備2與該作業平台3間進行傳輸時,達到較佳之資訊安全效果。 In a preferred embodiment of the present invention, in step 5, a private key and a public key are generated after the connection, and the private key and the public key are asymmetrically encrypted and sent to the operation. Platform 3 enables the operating platform 3 to use the private key and the public key to decrypt the encrypted packet and obtain the random key. In this way, better information security can be achieved during transmission between each multimedia device 2 and the operating platform 3 .

於本發明之一較佳具體實施例中,該步驟五中該隨機金鑰係使各 多媒體設備2與該作業平台3進行對稱加密傳輸。如此,可於各多媒體設備2與該作業平台3間進行傳輸時,達到較佳之資訊安全效果。 In a preferred embodiment of the present invention, the random key in step five is used to enable each The multimedia device 2 and the working platform 3 perform symmetrically encrypted transmission. In this way, better information security can be achieved during transmission between each multimedia device 2 and the operating platform 3 .

於本發明之一較佳具體實施例中,該步驟五中若連線中斷後重新連線,則便會再次產生一隨機金鑰。如此,可於各多媒體設備2與該作業平台3間進行傳輸時,達到較佳之資訊安全效果。 In a preferred embodiment of the present invention, if the connection is interrupted and then reconnected in step 5, a random key will be generated again. In this way, better information security can be achieved during transmission between each multimedia device 2 and the operating platform 3 .

綜上所述,本發明無實體導播裝置且無雲端系統之多媒體匯流和播放方法可有效改善習用之種種缺點,可使多媒體設備無需導播裝置即可達到遠距播放之功效,藉以有效降低多媒體播放之成本;進而使本發明之產生能更進步、更實用、更符合員工使用之所須,確已符合發明專利申請之要件,爰依法提出專利申請。 To sum up, the present invention's multimedia convergence and playback method without a physical guide device and without a cloud system can effectively improve various conventional shortcomings, and can enable multimedia equipment to achieve the effect of long-distance playback without a guide device, thereby effectively reducing the cost of multimedia playback. cost; thereby making the invention more advanced, more practical, and more in line with the needs of employees. It has indeed met the requirements for an invention patent application, and the patent application must be filed in accordance with the law.

惟以上所述者,僅為本發明之較佳實施例而已,當不能以此限定本發明實施之範圍;故,凡依本發明申請專利範圍及發明說明書內容所作之簡單的等效變化與修飾,皆應仍屬本發明專利涵蓋之範圍內。 However, the above are only preferred embodiments of the present invention, and should not be used to limit the scope of the present invention; therefore, any simple equivalent changes and modifications made based on the patent scope of the present invention and the content of the invention description , should still fall within the scope covered by the patent of this invention.

1:座標節點 1:Coordinate node

2:多媒體設備 2:Multimedia equipment

3:作業平台 3:Working platform

4:連網群組 4:Network group

5:播放平台 5: Playback platform

Claims (6)

一種無實體導播裝置且無雲端系統之多媒體匯流和播放方法,其包含有下列步驟:步驟一:由一作業平台提供至少一座標節點,讓多數多媒體設備連接至該座標節點;步驟二:以該座標節點為基礎經DHT KDA演算法尋找連接路徑最短之數個多媒體設備,以使數個連接路徑最短之多媒體設備與該作業平台形成一連網群組;步驟三:各多媒體設備於所在之連網群組中依據該作業平台之用戶識別碼發送連線訊息,經DHT KDA演算法,將連線訊息傳送至各多媒體設備;步驟四:使各多媒體設備與該作業平台以加密封包方式進行穿透式直接連線;步驟五:於連線後產生至少一金鑰至該作業平台,使該作業平台以該金鑰解開加密封包,並取得一隨機金鑰,以藉由該隨機金鑰讓各多媒體設備與該作業平台進行加密傳輸,其中,若連線中斷後重新連線,則便會再次產生一隨機金鑰;以及步驟六:由該作業平台將各多媒體設備之輸出畫面整合成一畫面,並於一播放平台進行播放。 A multimedia convergence and playback method without a physical broadcasting device and a cloud system, which includes the following steps: Step 1: Provide at least one coordinate node from an operating platform to allow most multimedia devices to connect to the coordinate node; Step 2: Use the coordinate node Based on the coordinate nodes, the DHT KDA algorithm is used to find several multimedia devices with the shortest connection paths, so that several multimedia devices with the shortest connection paths form a network group with the operating platform; Step 3: Each multimedia device is connected to the network where it is located The group sends connection messages based on the user identification code of the operating platform, and sends the connection messages to each multimedia device through the DHT KDA algorithm; Step 4: Make each multimedia device and the operating platform penetrate through encrypted packets Direct connection; Step 5: After the connection, generate at least one key to the operating platform, so that the operating platform can use the key to unlock the encrypted package and obtain a random key, so as to use the random key to Each multimedia device performs encrypted transmission with the operating platform. If the connection is interrupted and then reconnected, a random key will be generated again; and Step 6: The operating platform integrates the output screens of each multimedia device into one screen. , and played on a playback platform. 依申請專利範圍第1項所述之多媒體與完整檔案並行傳輸方法,其中,該步驟二中各多媒體設備亦作為連接之節點,以使各座標節點與各多媒體設備之間相互配合,而於該連網群組中形成有多數個作為連接之節點,並使最多八個連接路徑最短之各座標節點或各多媒體設備相互連接。 According to the multimedia and complete file parallel transmission method described in item 1 of the patent application scope, in step 2, each multimedia device also serves as a connecting node, so that each coordinate node and each multimedia device cooperate with each other, and in this step A plurality of nodes are formed in the networking group as connections, and up to eight coordinate nodes or multimedia devices with the shortest connection paths are connected to each other. 依申請專利範圍第1項所述之無實體導播裝置且無雲端系統 之多媒體匯流和播放方法,其中,該步驟四中係以用戶資料包協定(UDP)之加密封包方式進行穿透式直接連線。 According to item 1 of the patent application scope, there is no physical broadcasting device and no cloud system The multimedia convergence and playback method, wherein step 4 uses the sealed packet method of User Data Packet Protocol (UDP) to perform a penetrating direct connection. 依申請專利範圍第1項所述之無實體導播裝置且無雲端系統之多媒體匯流和播放方法,其中,該步驟四中若連線失敗,則會藉由一中繼服務器進行傳輸,並持續執行該步驟四,直至連線成功後再轉由穿透式直接連線。 According to the multimedia convergence and playback method without a physical broadcasting device and a cloud system as described in item 1 of the patent application, if the connection fails in step 4, the transmission will be carried out through a relay server and the execution will continue. In step 4, wait until the connection is successful before switching to the penetrating direct connection. 依申請專利範圍第1項所述之無實體導播裝置且無雲端系統之多媒體匯流和播放方法,其中,該步驟五中係於連線後產生一私金鑰與一公金鑰,讓該私金鑰與該公金鑰進行非對稱加密,並傳送至該作業平台,使該作業平台以該私金鑰與該公金鑰解開加密封包,並取得該隨機金鑰。 According to the multimedia convergence and playback method without a physical broadcasting device and a cloud system described in item 1 of the patent application scope, in step five, a private key and a public key are generated after the connection, so that the private key can be The encryption key and the public key are asymmetrically encrypted and sent to the operating platform, so that the operating platform can use the private key and the public key to decrypt the encrypted packet and obtain the random key. 依申請專利範圍第1項所述之無實體導播裝置且無雲端系統之多媒體匯流和播放方法,其中,該步驟五中該隨機金鑰係使各多媒體設備與該作業平台進行對稱加密傳輸。 According to the multimedia convergence and playback method without a physical broadcasting device and a cloud system described in item 1 of the patent application scope, the random key in step five enables symmetrically encrypted transmission between each multimedia device and the operating platform.
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US20150109100A1 (en) * 2002-02-01 2015-04-23 Comcast Cable Communications, Llc Lifestyle multimedia security system
US20150143239A1 (en) * 2013-11-20 2015-05-21 Google Inc. Multi-view audio and video interactive playback
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