TWI811416B - Near-eye display device - Google Patents

Near-eye display device Download PDF

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Publication number
TWI811416B
TWI811416B TW108127254A TW108127254A TWI811416B TW I811416 B TWI811416 B TW I811416B TW 108127254 A TW108127254 A TW 108127254A TW 108127254 A TW108127254 A TW 108127254A TW I811416 B TWI811416 B TW I811416B
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vibration
vibration element
display panel
display device
pixels
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TW108127254A
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Chinese (zh)
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TW202107150A (en
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林國棟
陳憲泓
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友達光電股份有限公司
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Priority to CN202010074008.8A priority patent/CN111221127B/en
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    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B27/0176Head mounted characterised by mechanical features

Abstract

A near-eye display device includes a display panel including a plurality of pixels, and a vibration generator disposed on a side of the display panel, wherein the vibration generator vibrates to drive the display panel to vibrate, causing the pixels to reciprocatively shift, and wherein a vibration amplitude is less than 100 μm.

Description

近眼顯示裝置near eye display device

本發明係關於一種近眼顯示裝置,尤其是一種降低紗窗效應的近眼顯示裝置。The present invention relates to a near-eye display device, in particular to a near-eye display device that reduces the screen door effect.

顯示裝置一般常以視覺上是否能看到畫素點來評估顯示清晰度。當畫素密度不足時,視覺上會看到畫素之間出現分割線情況,就如同在紗窗後面看東西,而稱為「紗窗效應(screen-door effect)」。一般而言,當顯示裝置與使用者之間的觀看距離越大,使用者在固定視場角所能看到的畫素數目就越多,使得紗窗效應較不鮮明。然而,在例如虛擬實境等近眼顯示裝置的應用中,顯示裝置幾乎是緊貼使用者的眼睛設置,使得觀看距離僅剩數公分,造成在固定視場角所能看到的畫素數目就顯著減少,而凸顯出「紗窗效應」的問題。Display devices generally evaluate display clarity based on whether pixels can be visually seen. When the pixel density is insufficient, you will visually see dividing lines between pixels, just like looking at things behind a screen window, which is called the "screen-door effect". Generally speaking, when the viewing distance between the display device and the user is larger, the number of pixels that the user can see at a fixed viewing angle is greater, making the screen door effect less distinct. However, in applications such as near-eye display devices such as virtual reality, the display device is placed almost close to the user's eyes, so that the viewing distance is only a few centimeters, resulting in the number of pixels that can be seen at a fixed viewing angle. Significantly reduced, highlighting the problem of "screen door effect".

習知改善紗窗效應的技術係形成較小的畫素以提升單位面積的畫素數目。然而,較小的畫素必須配合較高精度的製程技術,例如高精度的微影製程,使得製程困難度較高、良率不易控制,且設備要求也相對較高,製造成本也隨之遽增。A conventional technique for improving the screen door effect is to form smaller pixels to increase the number of pixels per unit area. However, smaller pixels must be equipped with higher-precision process technology, such as high-precision lithography process, which makes the process more difficult, the yield is difficult to control, and the equipment requirements are relatively high, and the manufacturing cost has also increased rapidly. increase.

本發明之一目的在於提供一種近眼顯示裝置,其利用震動改善紗窗效應,以提升現有顯示面板的顯示品質。One object of the present invention is to provide a near-eye display device that uses vibration to improve the screen door effect to improve the display quality of existing display panels.

於一實施例,本發明提供一種近眼顯示裝置,其包含顯示面板及震動元件,其中顯示面板包含複數畫素;震動元件設置於顯示面板側邊,且震動元件震動以帶動顯示面板震動,使得複數畫素發生往復位移,其中震動元件的震動幅度為100μm以下。In one embodiment, the present invention provides a near-eye display device, which includes a display panel and a vibration element, wherein the display panel includes a plurality of pixels; the vibration element is disposed on the side of the display panel, and the vibration element vibrates to drive the display panel to vibrate, causing the plurality of pixels to vibrate. The pixel undergoes reciprocating displacement, and the vibration amplitude of the vibrating element is less than 100 μm.

於一實施例,震動幅度為50μm以下。於另一實施例,震動幅度為10μm以下。In one embodiment, the vibration amplitude is less than 50 μm. In another embodiment, the vibration amplitude is less than 10 μm.

於另一實施例,本發明提供一種近眼顯示裝置,其包含顯示面板及震動元件,其中顯示面板包含複數畫素,相鄰的畫素間具有畫素間距;震動元件設置於顯示面板側邊,震動元件震動以帶動顯示面板震動,使得複數畫素發生位移,其中複數畫素的位移距離小於或等於畫素間距。In another embodiment, the present invention provides a near-eye display device, which includes a display panel and a vibration element, wherein the display panel includes a plurality of pixels, and there is a pixel spacing between adjacent pixels; the vibration element is disposed on the side of the display panel, The vibration component vibrates to drive the display panel to vibrate, causing the plurality of pixels to be displaced, where the displacement distance of the plurality of pixels is less than or equal to the pixel pitch.

於一實施例,位移距離等於或大於畫素間距的1/2。In one embodiment, the displacement distance is equal to or greater than 1/2 of the pixel pitch.

於一實施例,震動元件的振動頻率為60Hz以上。於另一實施例,震動元件的振動頻率為120Hz以上。In one embodiment, the vibration frequency of the vibration element is above 60Hz. In another embodiment, the vibration frequency of the vibration element is above 120 Hz.

於一實施例,本發明之近眼顯示裝置更包含控制元件,其中控制元件控制震動元件的震動。In one embodiment, the near-eye display device of the present invention further includes a control element, wherein the control element controls the vibration of the vibration element.

於一實施例,本發明之近眼顯示裝置更包含另一震動元件,其中另一震動元件相對於震動元件設置於顯示面板的另一側,震動元件沿第一方向震動,另一震動元件沿第二方向震動,且第二方向與第一方向相交。In one embodiment, the near-eye display device of the present invention further includes another vibration element, wherein the other vibration element is disposed on the other side of the display panel relative to the vibration element, the vibration element vibrates along the first direction, and the other vibration element vibrates along the first direction. Vibrate in two directions, and the second direction intersects with the first direction.

於一實施例,震動元件及另一震動元件交替震動,使得複數畫素交替在第一方向及第二方向上發生位移,且震動元件及另一震動元件具有相同或不同的震動頻率。In one embodiment, the vibrating element and another vibrating element alternately vibrate, causing the plurality of pixels to alternately displace in the first direction and the second direction, and the vibrating element and the other vibrating element have the same or different vibration frequencies.

於一實施例,本發明之近眼顯示裝置更包含透鏡,其中透鏡設置於顯示面板及使用者之間。In one embodiment, the near-eye display device of the present invention further includes a lens, wherein the lens is disposed between the display panel and the user.

相較於習知技術,本發明之近眼顯示裝置利用震動元件進行微震動,以使影像的畫素對應位移,而產生畫素暈開的效果,以降低影像畫素間的分割現象,提升現有顯示面板的顯示品質。Compared with the conventional technology, the near-eye display device of the present invention uses a vibration element to perform micro-vibration, so that the pixels of the image are correspondingly displaced, thereby producing a pixel blurring effect, thereby reducing the segmentation phenomenon between image pixels and improving the existing The display quality of the display panel.

在附圖中,為了清楚起見,放大了層、膜、面板、區域等的厚度。在整個說明書中,相同的附圖標記表示相同的元件。應當理解,當諸如層、膜、區域或基板的元件被稱為在另一元件”上”或”連接到”另一元件時,其可以直接在另一元件上或與另一元件連接,或者中間元件可以也存在。相反,當元件被稱為”直接在另一元件上”或”直接連接到”另一元件時,不存在中間元件。如本文所使用的,”連接”可以指物理及/或電性連接。再者,”電性連接”或”耦合”係可為二元件間存在其它元件。In the drawings, the thickness of layers, films, panels, regions, etc., are exaggerated for clarity. Throughout this specification, the same reference numbers refer to the same elements. It will be understood that when an element such as a layer, film, region or substrate is referred to as being "on" or "connected to" another element, it can be directly on or connected to the other element, or Intermediate elements may also be present. In contrast, when an element is referred to as being "directly on" or "directly connected to" another element, there are no intervening elements present. As used herein, "connected" may refer to a physical and/or electrical connection. Furthermore, “electrical connection” or “coupling” may mean the presence of other components between the two components.

應當理解,儘管術語”第一”、”第二”、”第三”等在本文中可以用於描述各種元件、部件、區域、層及/或部分,但是這些元件、部件、區域、及/或部分不應受這些術語的限制。這些術語僅用於將一個元件、部件、區域、層或部分與另一個元件、部件、區域、層或部分區分開。因此,下面討論的”第一元件”、”部件”、”區域”、”層”或”部分”可以被稱為第二元件、部件、區域、層或部分而不脫離本文的教導。It will be understood that, although the terms "first," "second," "third," etc. may be used herein to describe various elements, components, regions, layers and/or sections, these elements, components, regions, and/or sections or parts thereof shall not be limited by these terms. These terms are only used to distinguish one element, component, region, layer or section from another element, component, region, layer or section. Thus, a "first element", "component", "region", "layer" or "section" discussed below could be termed a second element, component, region, layer or section without departing from the teachings herein.

這裡使用的術語僅僅是為了描述特定實施例的目的,而不是限制性的。如本文所使用的,除非內容清楚地指示,否則單數形式”一”、”一個”和”該”旨在包括複數形式,包括”至少一個”。”或”表示”及/或”。如本文所使用的,術語”及/或”包括一個或多個相關所列項目的任何和所有組合。還應當理解,當在本說明書中使用時,術語”包括”及/或”包括”指定所述特徵、區域、整體、步驟、操作、元件的存在及/或部件,但不排除一個或多個其它特徵、區域整體、步驟、操作、元件、部件及/或其組合的存在或添加。The terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting. As used herein, the singular forms "a", "an" and "the" are intended to include the plural forms including "at least one" unless the content clearly dictates otherwise. "or" means "and/or". As used herein, the term "and/or" includes any and all combinations of one or more of the associated listed items. It will also be understood that when used in this specification, the terms "comprises" and/or "includes" designate the presence of stated features, regions, integers, steps, operations, elements and/or components but do not exclude one or more The presence or addition of other features, regions, steps, operations, elements, parts and/or combinations thereof.

此外,諸如”下”或”底部”和”上”或”頂部”的相對術語可在本文中用於描述一個元件與另一元件的關係,如圖所示。應當理解,相對術語旨在包括除了圖中所示的方位之外的裝置的不同方位。例如,如果一個附圖中的裝置翻轉,則被描述為在其他元件的”下”側的元件將被定向在其他元件的”上”側。因此,示例性術語”下”可以包括”下”和”上”的取向,取決於附圖的特定取向。類似地,如果一個附圖中的裝置翻轉,則被描述為在其它元件”下方”或”下方”的元件將被定向為在其它元件”上方”。因此,示例性術語”下面”或”下面”可以包括上方和下方的取向。Additionally, relative terms, such as "lower" or "bottom" and "upper" or "top," may be used herein to describe one element's relationship to another element as illustrated in the Figures. It will be understood that relative terms are intended to encompass different orientations of the device in addition to the orientation illustrated in the figures. For example, if the device in one of the figures is turned over, elements described as being on the "lower" side of other elements would then be oriented on the "upper" side of the other elements. Thus, the exemplary term "lower" may include both "lower" and "upper" orientations, depending on the particular orientation of the drawing. Similarly, if the device in one of the figures is turned over, elements described as "below" or "beneath" other elements would then be oriented "above" the other elements. Thus, the exemplary terms "below" or "lower" may include both upper and lower orientations.

本文使用的”約”、”近似”、或”實質上”包括所述值和在本領域普通技術人員確定的特定值的可接受的偏差範圍內的平均值,考慮到所討論的測量和與測量相關的誤差的特定數量(即,測量系統的限制)。例如,”約”可以表示在所述值的一個或多個標準偏差內,或±30%、±20%、±10%、±5%內。再者,本文使用的“約”、”近似”或“實質上”可依光學性質、蝕刻性質或其它性質,來選擇較可接受的偏差範圍或標準偏差,而可不用一個標準偏差適用全部性質。As used herein, "about," "approximately," or "substantially" includes the stated value and an average within an acceptable range of deviations from the particular value as determined by one of ordinary skill in the art, taking into account the measurements in question and the A specific amount of error associated with a measurement (i.e., the limitations of the measurement system). For example, "about" may mean within one or more standard deviations of the stated value, or within ±30%, ±20%, ±10%, ±5%. Furthermore, the terms "about", "approximately" or "substantially" used in this article can be used to select a more acceptable deviation range or standard deviation based on optical properties, etching properties or other properties, and one standard deviation may not apply to all properties. .

除非另有定義,本文使用的所有術語(包括技術和科學術語)具有與本發明所屬領域的普通技術人員通常理解的相同的含義。將進一步理解的是,諸如在通常使用的字典中定義的那些術語應當被解釋為具有與它們在相關技術和本發明的上下文中的含義一致的含義,並且將不被解釋為理想化的或過度正式的意義,除非本文中明確地這樣定義。Unless otherwise defined, all terms (including technical and scientific terms) used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs. It will be further understood that terms such as those defined in commonly used dictionaries should be construed to have meanings consistent with their meanings in the context of the relevant technology and the present invention, and are not to be construed as idealistic or excessive Formal meaning, unless expressly defined as such herein.

本文參考作為理想化實施例的示意圖的截面圖來描述示例性實施例。因此,可以預期到作為例如製造技術及/或公差的結果的圖示的形狀變化。因此,本文所述的實施例不應被解釋為限於如本文所示的區域的特定形狀,而是包括例如由製造導致的形狀偏差。例如,示出或描述為平坦的區域通常可以具有粗糙及/或非線性特徵。此外,所示的銳角可以是圓的。因此,圖中所示的區域本質上是示意性的,並且它們的形狀不是旨在示出區域的精確形狀,並且不是旨在限制權利要求的範圍。Example embodiments are described herein with reference to cross-sectional illustrations that are schematic illustrations of idealized embodiments. Accordingly, variations in the shape of the illustrations, for example as a result of manufacturing techniques and/or tolerances, are to be expected. Thus, embodiments described herein should not be construed as limited to the particular shapes of regions illustrated herein but are to include deviations in shapes that result, for example, from manufacturing. For example, regions shown or described as flat may typically have rough and/or non-linear characteristics. Additionally, the acute angles shown may be rounded. Accordingly, the regions shown in the figures are schematic in nature and their shapes are not intended to show the precise shapes of the regions and are not intended to limit the scope of the claims.

圖1為本發明一實施例之近眼顯示裝置之示意圖。本發明之近眼顯示裝置較佳貼近於使用者眼睛使用。舉例而言,近眼顯示裝置與使用者眼睛之間的觀看距離較佳約為數公分,但不以此為限。如圖1所示,本發明之近眼顯示裝置10包含顯示面板100及震動元件200X。顯示面板100包含複數畫素110。震動元件200X設置於顯示面板100側邊,且震動元件200X震動以帶動顯示面板100震動,使得複數畫素110發生往復位移,其中震動元件200X的震動幅度為100μm以下,以使得複數畫素110具有100μm以下的位移距離。於一實施例,震動元件200X的震動幅度較佳為50μm以下,以使得複數畫素110具有50μm以下的位移距離。於另一實施例,震動元件200X的震動幅度為小於10μm以下,以使得複數畫素110具有10μm以下的位移距離。FIG. 1 is a schematic diagram of a near-eye display device according to an embodiment of the present invention. The near-eye display device of the present invention is preferably used close to the user's eyes. For example, the viewing distance between the near-eye display device and the user's eyes is preferably about a few centimeters, but is not limited to this. As shown in FIG. 1 , the near-eye display device 10 of the present invention includes a display panel 100 and a vibration element 200X. The display panel 100 includes a plurality of pixels 110 . The vibration element 200X is disposed on the side of the display panel 100, and the vibration element 200X vibrates to drive the display panel 100 to vibrate, causing the plurality of pixels 110 to undergo reciprocating displacement. The vibration amplitude of the vibration element 200X is less than 100 μm, so that the plurality of pixels 110 have Displacement distance below 100μm. In one embodiment, the vibration amplitude of the vibration element 200X is preferably less than 50 μm, so that the plurality of pixels 110 have a displacement distance of less than 50 μm. In another embodiment, the vibration amplitude of the vibration element 200X is less than 10 μm, so that the plural pixels 110 have a displacement distance of less than 10 μm.

具體而言,顯示面板100包含配置成陣列形式的複數畫素單元(例如101A、101B、101C)。各畫素單元較佳包含可構成彩色影像的多顏色畫素。舉例而言,各畫素單元包含例如紅色(R)、綠色(G)及藍色(B)三個畫素,但不以此為限。依據實際應用,於其他實施例,各畫素單元可包含紅色(R)、綠色(G)、藍色(B)及白色(W)四個畫素。各畫素110具有濾光器或發光層,以提供預定顏色的光。阻光區域120(例如黑色矩陣阻劑)設置在相鄰畫素110之間,以避免相鄰畫素110之間發生混光。換言之,相鄰畫素110之間具有畫素間距(即阻光區域120的寬度),以分隔相鄰畫素110。舉例而言, 如圖1所示,三個畫素單元101A、101B、101C沿Y軸方向設置,且各畫素單元的紅色(R)、綠色(G)及藍色(B)的三個畫素110沿X軸設置。在Y軸方向上,相鄰的畫素110之間具有畫素間距WY,且在X軸方向上,相鄰的畫素110之間具有畫素間距WX。在此須注意,畫素單元的數目、各畫素單元的畫素數目及其配置方式,可依據實際應用而改變,不以實施例所示為限。Specifically, the display panel 100 includes a plurality of pixel units (eg, 101A, 101B, 101C) arranged in an array. Each pixel unit preferably includes multi-color pixels that can form a color image. For example, each pixel unit includes three pixels, such as red (R), green (G) and blue (B), but is not limited to this. Depending on the actual application, in other embodiments, each pixel unit may include four pixels: red (R), green (G), blue (B), and white (W). Each pixel 110 has a filter or light-emitting layer to provide a predetermined color of light. The light-blocking area 120 (eg, black matrix resist) is disposed between adjacent pixels 110 to avoid light mixing between adjacent pixels 110 . In other words, there is a pixel pitch (ie, the width of the light blocking area 120) between adjacent pixels 110 to separate the adjacent pixels 110. For example, as shown in FIG. 1 , three pixel units 101A, 101B, and 101C are arranged along the Y-axis direction, and the three pixel units of red (R), green (G), and blue (B) are Pixel 110 is arranged along the X-axis. In the Y-axis direction, there is a pixel pitch WY between adjacent pixels 110, and in the X-axis direction, there is a pixel pitch WX between adjacent pixels 110. It should be noted here that the number of pixel units, the number of pixels in each pixel unit, and their arrangement may be changed according to actual applications and are not limited to those shown in the embodiments.

震動元件200X較佳為可藉由電訊號驅動的震動器,例如電磁震動器或壓電震動器,但不以此為限。於一實施例,震動元件200X較佳為具有震動幅度為100μm以下且振動頻率為60Hz以上的任何合宜的震動器。於另一實施例,震動元件200X較佳為具有震動幅度為50μm以下,或甚至10μm以下,且振動頻率為120Hz以上的任何合宜的震動器。震動元件200X較佳設置於顯示面板100的側邊。舉例而言,震動元件200X可設置於顯示面板100的側邊中間或角落。換言之,震動元件200X較佳設置於顯示面板100的周邊位置。再者,震動元件200X可藉由任何合宜的機制連接顯示面板100,以帶動顯示面板100震動。舉例而言,震動元件200X可藉由夾具、黏著、鎖附等方式連接顯示面板100,以使得震動元件200X震動時,可帶動顯示面板100震動。如圖1所示,於此實施例,至少一個震動元件200X設置於顯示面板100平行Y軸方向的側邊,以帶動顯示面板100沿X軸方向震動,但不以此為限。依據顯示面板100的尺寸及所使用的震動元件200X,複數個震動元件200X可成對設置於顯示面板100的相對兩側,以帶動顯示面板100朝相對兩側往復震動。再者,震動元件200X的震動幅度較佳依據實際應用決定,例如依據畫素間距,於後詳述。The vibration element 200X is preferably a vibrator that can be driven by an electrical signal, such as an electromagnetic vibrator or a piezoelectric vibrator, but is not limited thereto. In one embodiment, the vibration element 200X is preferably any suitable vibrator with a vibration amplitude below 100 μm and a vibration frequency above 60 Hz. In another embodiment, the vibration element 200X is preferably any suitable vibrator with a vibration amplitude below 50 μm, or even below 10 μm, and a vibration frequency above 120 Hz. The vibration element 200X is preferably disposed on the side of the display panel 100 . For example, the vibration element 200X can be disposed in the middle or corner of the side of the display panel 100 . In other words, the vibration element 200X is preferably disposed at a peripheral position of the display panel 100 . Furthermore, the vibration element 200X can be connected to the display panel 100 through any suitable mechanism to drive the display panel 100 to vibrate. For example, the vibration element 200X can be connected to the display panel 100 through clamping, adhesion, locking, etc., so that when the vibration element 200X vibrates, it can drive the display panel 100 to vibrate. As shown in FIG. 1 , in this embodiment, at least one vibration element 200X is disposed on the side of the display panel 100 parallel to the Y-axis direction to drive the display panel 100 to vibrate along the X-axis direction, but is not limited to this. Depending on the size of the display panel 100 and the vibration elements 200X used, a plurality of vibration elements 200X can be arranged in pairs on opposite sides of the display panel 100 to drive the display panel 100 to vibrate reciprocally toward the opposite sides. Furthermore, the vibration amplitude of the vibration element 200X is preferably determined based on the actual application, for example, based on the pixel pitch, which will be described in detail later.

參考圖2說明本發明之近眼顯示裝置的操作,其中圖2為本發明一實施例之近眼顯示裝置之操作示意圖。如圖2所示,兩個震動元件200X沿X軸方向設置於顯示面板100的相對兩側。當震動元件200X沿X軸方向震動時,帶動顯示面板100沿X軸方向震動,使得複數畫素110沿X軸方向發生往復位移。於一實施例,複數畫素110的位移距離DX較佳小於或等於畫素間距WX(即DX≦WX),以降低畫素110間混光的可能性。再者,於另一實施例,複數畫素110的位移距離DX較佳等於或大於畫素間距WX的1/2(即1/2WX≦DX),使得複數畫素110位移以有效涵蓋阻光區域120的原本位置。舉例而言,以解析度386-615 ppi (pixels per inch)的顯示面板而言,畫素節距(pixel pitch)約為40-60 μm,且影像的更新率約為60-120Hz。以開口率為10%-90%計算,畫素間距的範圍約為4-56μm。因此,震動元件200X較佳能帶動顯示面板100以60Hz以上或更佳為120Hz以上的頻率震動,而使得畫素110在X方向往復位移,且位移距離較佳約4-56μm或以下。藉此,在視覺上,相當於使得畫素110在X軸方向的顯示範圍朝阻光區域120外擴實質約畫素間距WX的大小,進而降低影像於X軸方向的紗窗效應。The operation of the near-eye display device of the present invention will be described with reference to FIG. 2 , which is a schematic diagram of the operation of the near-eye display device according to an embodiment of the present invention. As shown in FIG. 2 , two vibration elements 200X are disposed on opposite sides of the display panel 100 along the X-axis direction. When the vibration element 200X vibrates along the X-axis direction, the display panel 100 is driven to vibrate along the X-axis direction, causing the plurality of pixels 110 to undergo reciprocating displacement along the X-axis direction. In one embodiment, the displacement distance DX of the plurality of pixels 110 is preferably less than or equal to the pixel pitch WX (that is, DX≦WX) to reduce the possibility of light mixing between the pixels 110 . Furthermore, in another embodiment, the displacement distance DX of the plurality of pixels 110 is preferably equal to or greater than 1/2 of the pixel pitch WX (i.e., 1/2WX≦DX), so that the displacement of the plurality of pixels 110 can effectively cover the light blocking The original location of area 120. For example, for a display panel with a resolution of 386-615 ppi (pixels per inch), the pixel pitch (pixel pitch) is about 40-60 μm, and the image update rate is about 60-120Hz. Calculated based on an aperture ratio of 10%-90%, the pixel pitch range is approximately 4-56μm. Therefore, the vibration element 200X can preferably drive the display panel 100 to vibrate at a frequency of above 60 Hz or preferably above 120 Hz, so that the pixel 110 is reciprocally displaced in the X direction, and the displacement distance is preferably about 4-56 μm or less. This is visually equivalent to extending the display range of the pixel 110 in the X-axis direction toward the light-blocking area 120 by approximately the size of the pixel pitch WX, thereby reducing the screen door effect of the image in the X-axis direction.

圖3為本發明另一實施例之近眼顯示裝置之示意圖。如圖3所示,本發明之近眼顯示裝置更包含另一震動元件200Y。震動元件200Y相對於震動元件200X設置於顯示面板100的另一側,使得震動元件200X沿第一方向(例如X軸方向)震動,而震動元件200Y沿第二方向(例如Y軸方向)震動,且第二方向與第一方向相交。具體而言,震動元件200Y較佳相對於震動元件200X設置於顯示面板100的鄰側,例如設置於顯示面板100平行於X軸方向的側邊,以帶動顯示面板100沿Y軸方向震動,使得震動元件200Y與200X震動的方向實質正交(即第一方向垂直第二方向),以使顯示面板100的複數畫素110具有二維位移的效果。震動元件200Y與200X可為相同或不同的震動元件,且震動元件200Y與200X的數目不以實施例所示為限。在此須注意,震動元件200Y的細節可參考前述震動元件200X的相關說明,於此不再贅述。FIG. 3 is a schematic diagram of a near-eye display device according to another embodiment of the present invention. As shown in FIG. 3 , the near-eye display device of the present invention further includes another vibration element 200Y. The vibration element 200Y is disposed on the other side of the display panel 100 relative to the vibration element 200X, so that the vibration element 200X vibrates along the first direction (for example, the X-axis direction), and the vibration element 200Y vibrates along the second direction (for example, the Y-axis direction), And the second direction intersects the first direction. Specifically, the vibration element 200Y is preferably arranged on the adjacent side of the display panel 100 relative to the vibration element 200X, for example, on the side of the display panel 100 parallel to the X-axis direction, so as to drive the display panel 100 to vibrate along the Y-axis direction, so that The vibration directions of the vibration elements 200Y and 200X are substantially orthogonal (that is, the first direction is perpendicular to the second direction), so that the plurality of pixels 110 of the display panel 100 have a two-dimensional displacement effect. The vibration elements 200Y and 200X can be the same or different vibration elements, and the number of the vibration elements 200Y and 200X is not limited to that shown in the embodiment. It should be noted here that for details of the vibration element 200Y, reference can be made to the related description of the vibration element 200X mentioned above and will not be described again here.

參考圖4A說明本發明之近眼顯示裝置的操作,其中圖4A為本發明另一實施例之近眼顯示裝置之操作示意圖。如圖4A所示,兩個震動元件200X沿X軸方向設置於顯示面板100的相對兩側,且另外兩個震動元件200Y沿Y軸方向設置於顯示面板100的相對兩側。當震動元件200X沿X軸方向震動時,帶動顯示面板100沿X軸方向震動,使得複數畫素110沿X軸方向發生往復位移。當震動元件200Y沿Y軸方向震動時,帶動顯示面板100沿Y軸方向震動,使得複數畫素110沿Y軸方向發生往復位移。於此實施例,震動元件200X及震動元件200Y較佳交替震動,使得複數畫素110交替在第一方向(例如X軸方向)及第二方向(例如Y軸方向)上發生位移。舉例而言,一個震動週期中較佳包含兩個時序,其中在第一時序中,較佳以電訊號驅動震動元件200X沿X軸方向震動且不驅動震動元件200Y,以帶動顯示面板100沿X軸方向震動,使得複數畫素110沿X軸方向位移,而位移距離DX較佳小於或等於畫素間距WX且等於或大於畫素間距WX的1/2(即1/2WX≦DX≦WX);在第二時序中,較佳以電訊號驅動震動元件200Y沿Y軸方向震動且不驅動震動元件200X,以帶動顯示面板100沿Y軸方向震動,使得複數畫素110沿Y軸方向位移,而位移距離DY較佳小於或等於畫素間距WY且等於或大於畫素間距WY的1/2(即1/2WY≦DY≦WY)。震動元件200X及震動元件200Y可具有相同或不同的震動頻率,且震動頻率較佳為60Hz以上,更佳為120Hz以上。藉此,相當於使得畫素110在X軸方向的顯示範圍朝畫素間距WX外擴且在Y軸方向的顯示範圍朝畫素間距WY外擴,進而降低影像於X軸方向及Y軸方向的紗窗效應。如圖4B所示,由於畫素110在X軸方向及Y軸方向快速交替震動,使用者觀看影像105時,會產生畫素110同時朝X-Y軸平面震動的效果,有效降低影像在二維方向上的紗窗效應。 The operation of the near-eye display device of the present invention will be described with reference to FIG. 4A , which is a schematic diagram of the operation of the near-eye display device according to another embodiment of the present invention. As shown in FIG. 4A , two vibration elements 200X are arranged on opposite sides of the display panel 100 along the X-axis direction, and two other vibration elements 200Y are arranged on opposite sides of the display panel 100 along the Y-axis direction. When the vibration element 200X vibrates along the X-axis direction, the display panel 100 is driven to vibrate along the X-axis direction, causing the plurality of pixels 110 to undergo reciprocating displacement along the X-axis direction. When the vibration element 200Y vibrates along the Y-axis direction, the display panel 100 is driven to vibrate along the Y-axis direction, causing the plurality of pixels 110 to undergo reciprocating displacement along the Y-axis direction. In this embodiment, the vibrating element 200X and the vibrating element 200Y preferably alternately vibrate, so that the plurality of pixels 110 are alternately displaced in the first direction (eg, the X-axis direction) and the second direction (eg, the Y-axis direction). For example, a vibration cycle preferably includes two timing sequences. In the first timing sequence, an electrical signal is preferably used to drive the vibration element 200X to vibrate along the X-axis direction without driving the vibration element 200Y, so as to drive the display panel 100 along the X-axis direction. The vibration in the X-axis direction causes the plurality of pixels 110 to be displaced along the X-axis direction, and the displacement distance DX is preferably less than or equal to the pixel spacing WX and equal to or greater than 1/2 of the pixel spacing WX (i.e. 1/2WX≦DX≦WX ); In the second sequence, it is preferable to use an electrical signal to drive the vibration element 200Y to vibrate along the Y-axis direction without driving the vibration element 200X, so as to drive the display panel 100 to vibrate along the Y-axis direction, so that the plurality of pixels 110 are displaced along the Y-axis direction. , and the displacement distance DY is preferably less than or equal to the pixel spacing WY and equal to or greater than 1/2 of the pixel spacing WY (that is, 1/2WY≦DY≦WY). The vibration element 200X and the vibration element 200Y can have the same or different vibration frequencies, and the vibration frequency is preferably above 60 Hz, and more preferably above 120 Hz. This is equivalent to making the display range of the pixel 110 in the X-axis direction expand toward the pixel pitch WX and the display range in the Y-axis direction toward the pixel pitch WY, thereby reducing the image quality in the X-axis direction and the Y-axis direction. The screen door effect. As shown in Figure 4B, since the pixel 110 vibrates rapidly and alternately in the X-axis direction and the Y-axis direction, when the user views the image 105, it will produce the effect of the pixel 110 vibrating toward the X-Y axis plane at the same time, effectively reducing the two-dimensional distortion of the image. screen door effect.

圖5為本發明另一實施例之近眼顯示裝置之示意圖。如圖5所示,本發明之近眼顯示裝置可更包含控制元件300,其中控制元件300控制震動元件(例如200X及/或200Y)的震動。控制元件300可為電連接震動元件(200X及/或200Y)的驅動器,以提供驅動訊號至震動元件(200X及/或200Y),進而控制震動元件(200X及/或200Y)的震動幅度或振動頻率。於一實施例,控制元件300可與近眼顯示裝置的其他電性元件(例如電路板)整合或獨立設置。FIG. 5 is a schematic diagram of a near-eye display device according to another embodiment of the present invention. As shown in FIG. 5 , the near-eye display device of the present invention may further include a control element 300 , where the control element 300 controls the vibration of the vibration element (such as 200X and/or 200Y). The control element 300 can be a driver electrically connected to the vibration element (200X and/or 200Y) to provide a driving signal to the vibration element (200X and/or 200Y), thereby controlling the vibration amplitude or vibration of the vibration element (200X and/or 200Y). frequency. In one embodiment, the control component 300 may be integrated with other electrical components (such as a circuit board) of the near-eye display device or may be provided independently.

再者,本發明的近眼顯示裝置可更包含透鏡400,其中透鏡400設置於顯示面板100及使用者20之間。透鏡400用以放大顯示面板100形成的影像,並將放大的影像朝使用者的眼睛折射。透鏡400可用以增加使用者可觀看的視角,並用以調整焦距。藉此,可使得使用者有著觀看的影像較顯示面板100實際顯示的影像還大的效果。Furthermore, the near-eye display device of the present invention may further include a lens 400 , wherein the lens 400 is disposed between the display panel 100 and the user 20 . The lens 400 is used to magnify the image formed by the display panel 100 and refract the magnified image toward the user's eyes. The lens 400 can be used to increase the viewing angle that the user can view and to adjust the focal length. Thereby, the user can have the effect of viewing an image that is larger than the image actually displayed by the display panel 100 .

此外,本發明的近眼顯示裝置可更包含殼體500,其中殼體500提供容置空間510,以供容置近眼顯示裝置的元件,例如顯示面板100、震動元件200X、200Y、控制元件300、透鏡400等。依據實際應用,殼體500可具有各種合宜的形式。舉例而言,殼體500可具有使用者可穿戴的形式,例如鏡架形式或頭盔形式,使得近眼顯示裝置可固定於使用者的頭部,但不以此為限。於其他實施例,殼體500可具有其他形式,使得使用者可手持近眼顯示裝置靠近眼睛。此外,殼體500可設計有固定機構來定位顯示面板100及震動元件200X、200Y的相對位置,以達到震動元件200X、200Y帶動顯示面板100的震動。再者,殼體500亦可設置有減震元件,例如吸震棉,以減少震動元件對於近眼顯示裝置整體的振動影響,使得在藉由震動元件帶動顯示面板震動而降低紗窗效應時,使用者實質感受不到近眼顯示裝置在震動。In addition, the near-eye display device of the present invention may further include a housing 500, wherein the housing 500 provides an accommodation space 510 for accommodating components of the near-eye display device, such as the display panel 100, vibration components 200X, 200Y, control components 300, Lens 400 etc. Depending on the actual application, the housing 500 may have various suitable forms. For example, the housing 500 may be in a form that is wearable by the user, such as a frame or a helmet, so that the near-eye display device can be fixed on the user's head, but is not limited thereto. In other embodiments, the housing 500 may have other forms so that the user can hold the near-eye display device close to the eyes. In addition, the housing 500 can be designed with a fixing mechanism to position the relative positions of the display panel 100 and the vibration components 200X and 200Y, so that the vibration components 200X and 200Y drive the display panel 100 to vibrate. Furthermore, the casing 500 can also be provided with shock-absorbing elements, such as shock-absorbing cotton, to reduce the vibration impact of the vibration elements on the entire near-eye display device, so that when the vibration elements drive the display panel to vibrate to reduce the screen door effect, the user can actually You cannot feel the vibration of the display device close to your eyes.

在此須注意,本發明之近眼顯示裝置較佳應用於虛擬實境顯示,且依據實際應用可包含一個顯示面板或兩個顯示面板。當使用兩個顯示面板時,各顯示面板較佳具有對應的震動元件,但不以此為限。再者,本發明之近眼顯示裝置以震動元件沿X軸或Y軸方向為例說明,但於其他實施例,震動元件可設置於顯示面板的角落,以帶動顯示面板斜向震動,而使得震動方向與X軸或Y軸方向之間具有小於90度的夾角。It should be noted here that the near-eye display device of the present invention is preferably used for virtual reality display, and may include one display panel or two display panels depending on the actual application. When two display panels are used, each display panel preferably has a corresponding vibration element, but is not limited to this. Furthermore, the near-eye display device of the present invention takes the vibrating element along the X-axis or Y-axis direction as an example. However, in other embodiments, the vibrating element can be disposed at the corner of the display panel to drive the display panel to vibrate obliquely, causing the vibration to occur. The angle between the direction and the X-axis or Y-axis direction is less than 90 degrees.

本發明之近眼顯示裝置藉由震動元件帶動顯示面板震動,而使得畫素往復位移產生微幅震動的效果;尤其是本發明之近眼顯示裝置將震動元件的震動幅度控制在使得畫素的位移產生暈開填充畫素間的阻光區域的效果,而不會影響相鄰畫素的品質(例如不會混光產生色偏)。再者,本發明之近眼顯示裝置藉由震動元件震動而產生的影像震動具有類似高頻的簡諧運動,當應用於虛擬實境顯示時,視覺所見與前庭系統大致相同,觀賞時不致發生虛擬實境暈動症。The near-eye display device of the present invention uses the vibration element to drive the display panel to vibrate, so that the reciprocating displacement of the pixels produces a slight vibration effect; in particular, the near-eye display device of the present invention controls the vibration amplitude of the vibration element to cause the displacement of the pixels to occur Blur the effect of filling the light-blocking area between pixels without affecting the quality of adjacent pixels (for example, without mixing light to produce color casts). Furthermore, the image vibration generated by the vibration of the vibrating element of the near-eye display device of the present invention has similar high-frequency simple harmonic motion. When applied to virtual reality display, the visual experience is roughly the same as that of the vestibular system, and virtual vibration will not occur during viewing. Reality motion sickness.

本發明已由上述相關實施例加以描述,然而上述實施例僅為實施本發明之範例。必需指出的是,已揭露之實施例並未限制本發明之範圍。相反地,包含於申請專利範圍之精神及範圍之修改及均等設置均包含於本發明之範圍內。The present invention has been described by the above-mentioned relevant embodiments, but the above-mentioned embodiments are only examples of implementing the present invention. It must be pointed out that the disclosed embodiments do not limit the scope of the present invention. On the contrary, modifications and equivalent arrangements included in the spirit and scope of the claimed patent are included in the scope of the present invention.

10:近眼顯示裝置 20:使用者 100:顯示面板 110:畫素 101A、101B、101C:畫素單元 120:阻光區域 200X、200Y:震動元件 300:控制元件 400:透鏡 500:殼體 510:容置空間 DX、DY:位移距離 WX、WY:畫素間距10: Near-eye display device 20:User 100:Display panel 110: Pixel 101A, 101B, 101C: Pixel unit 120:Light blocking area 200X, 200Y: Vibration element 300:Control components 400:Lens 500: Shell 510: Accommodation space DX, DY: displacement distance WX, WY: pixel spacing

圖1為本發明一實施例之近眼顯示裝置之示意圖。 圖2為本發明一實施例之近眼顯示裝置之操作示意圖。 圖3為本發明另一實施例之近眼顯示裝置之示意圖。 圖4A為本發明另一實施例之近眼顯示裝置之操作示意圖。 圖4B為圖4A之近眼顯示裝置之觀看影像之示意圖。 圖5為本發明另一實施例之近眼顯示裝置之示意圖。FIG. 1 is a schematic diagram of a near-eye display device according to an embodiment of the present invention. FIG. 2 is a schematic diagram of the operation of a near-eye display device according to an embodiment of the present invention. FIG. 3 is a schematic diagram of a near-eye display device according to another embodiment of the present invention. FIG. 4A is a schematic diagram of the operation of a near-eye display device according to another embodiment of the present invention. FIG. 4B is a schematic diagram of the viewing image of the near-eye display device of FIG. 4A. FIG. 5 is a schematic diagram of a near-eye display device according to another embodiment of the present invention.

10:近眼顯示裝置 10: Near-eye display device

100:顯示面板 100:Display panel

110:畫素 110: Pixel

101A、101B、101C:畫素單元 101A, 101B, 101C: Pixel unit

120:阻光區域 120:Light blocking area

200X:震動元件 200X: Vibration element

DX:位移距離 DX: displacement distance

WX、WY:畫素間距 WX, WY: pixel spacing

Claims (6)

一種近眼顯示裝置,包含:一顯示面板,包含複數畫素,相鄰的該畫素的相鄰側邊間具有一畫素間距,且該畫素間距小於該畫素的寬度;一震動元件,設置於該顯示面板側邊,該震動元件震動以帶動該顯示面板震動,使得該複數畫素發生位移,其中該複數畫素的位移距離小於或等於該畫素間距;以及另一震動元件,相對於該震動元件設置於該顯示面板的另一側,該震動元件沿一第一方向震動,該另一震動元件沿一第二方向震動,且該第二方向與該第一方向相交,其中該震動元件及該另一震動元件交替震動,使得該複數畫素交替在該第一方向及該第二方向上發生位移,且該震動元件及該另一震動元件具有相同或不同的震動頻率。 A near-eye display device, including: a display panel including a plurality of pixels, adjacent sides of adjacent pixels having a pixel spacing, and the pixel spacing is smaller than the width of the pixel; a vibration element, Disposed on the side of the display panel, the vibration element vibrates to drive the display panel to vibrate, so that the plurality of pixels are displaced, wherein the displacement distance of the plurality of pixels is less than or equal to the pixel pitch; and another vibration element, relatively When the vibration element is disposed on the other side of the display panel, the vibration element vibrates along a first direction, the other vibration element vibrates along a second direction, and the second direction intersects the first direction, wherein the The vibration element and the other vibration element vibrate alternately, so that the plurality of pixels are displaced alternately in the first direction and the second direction, and the vibration element and the other vibration element have the same or different vibration frequencies. 如請求項1所述的近眼顯示裝置,其中該位移距離等於或大於該畫素間距的1/2。 The near-eye display device as claimed in claim 1, wherein the displacement distance is equal to or greater than 1/2 of the pixel pitch. 如請求項1所述的近眼顯示裝置,其中該震動元件的振動頻率為60Hz以上。 The near-eye display device according to claim 1, wherein the vibration frequency of the vibration element is above 60 Hz. 如請求項3所述的近眼顯示裝置,其中該震動元件的振動頻率為120Hz以上。 The near-eye display device as claimed in claim 3, wherein the vibration frequency of the vibration element is above 120 Hz. 如請求項1所述的近眼顯示裝置,更包含一控制元件,其中該控制元件控制該震動元件的震動。 The near-eye display device as claimed in claim 1 further includes a control element, wherein the control element controls the vibration of the vibration element. 如請求項1所述的近眼顯示裝置,更包含一透鏡,其中該透鏡設置於該顯示面板及一使用者之間。 The near-eye display device of claim 1 further includes a lens, wherein the lens is disposed between the display panel and a user.
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