TWI805124B - Virtual reality system for baseball pitcher fatigue analysis and sport injury diagnosis - Google Patents
Virtual reality system for baseball pitcher fatigue analysis and sport injury diagnosis Download PDFInfo
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本發明係關於一種疲勞分析與運動傷害診斷之虛擬實境技術,特別是指一種棒球投手疲勞分析與運動傷害診斷之虛擬實境系統。 The invention relates to a virtual reality technology for fatigue analysis and sports injury diagnosis, in particular to a virtual reality system for baseball pitcher fatigue analysis and sports injury diagnosis.
從過往至近期研究可以了解,棒球投手於賽季期間重複性之投球動作會導致疲勞並進而引起運動傷害,且過去流行病學研究發現約82%棒球投手在比賽與練習期間會有手臂疲勞之現象。當棒球投手達到疲勞導致肌力下降至無法提供投球動作所需之強度時,棒球投手之投球動作便會受到影響,而在不正確的動作下投球,亦會提高棒球投手之受傷風險。 From past to recent studies, it can be known that repetitive pitching actions of baseball pitchers during the season will cause fatigue and then cause sports injuries, and past epidemiological studies have found that about 82% of baseball pitchers have arm fatigue during games and practices . When a baseball pitcher becomes fatigued and his muscle strength decreases to the point where he cannot provide the strength required for the pitching action, the pitching action of the baseball pitcher will be affected, and pitching with incorrect action will also increase the risk of injury for the baseball pitcher.
再者,目前市面上並無相關器材、裝置或系統可以偵測棒球投手之投球動作是否已達到疲勞標準,導致教練只能以棒球投手之投球表現(如球速、球準確度)來判斷棒球投手是否疲勞,但此種判斷方式也難以進一步斷棒球投手之疲勞是否已造成運動傷害。 Furthermore, there is currently no relevant equipment, device or system on the market that can detect whether a baseball pitcher’s pitching action has reached the fatigue standard, so the coach can only judge a baseball pitcher based on the pitching performance of the baseball pitcher (such as ball speed, ball accuracy) Fatigue, but this method of judgment is also difficult to further determine whether the fatigue of the baseball pitcher has caused sports injuries.
因此,如何提供一種創新之棒球投手疲勞分析與運動傷害診斷之技術,以解決上述之任一問題或提供相關之功能(服務),已成為本領域 技術人員之一大研究課題。 Therefore, how to provide an innovative baseball pitcher fatigue analysis and sports injury diagnosis technology, to solve any of the above-mentioned problems or provide related functions (services), has become an art field. One of the major research topics for technicians.
本發明提供一種創新之棒球投手疲勞分析與運動傷害診斷之虛擬實境系統,係能將真實之棒球投手之投球場景結合虛擬實境技術,以利於虛擬實境呈現能更接近真實之棒球投手之投球場景;或者透過虛擬實境設備以立體(如3D或三維)方式呈現棒球投手之投球場景,以利於提供較佳的視覺回饋予配戴虛擬實境設備之使用者;又或者將疲勞分析技術、運動傷害診斷技術或物理治療知識帶入棒球投手之疲勞分析與運動傷害診斷中,以利於依據棒球投手之投球動作之分析資訊提供有關預防運動傷害或動作控制之建議;抑或者藉由虛擬實境設備使用立體(如3D或三維)技術,以利於將觀看棒球投手之位置調整至棒球投手之四周或任一方位來深入了解或綜合分析各個不同方位之投球動作。 The present invention provides an innovative virtual reality system for baseball pitcher fatigue analysis and sports injury diagnosis, which can combine the pitching scene of a real baseball pitcher with virtual reality technology to facilitate the virtual reality presentation of a baseball pitcher that is closer to the real one pitching scene; or present the pitching scene of a baseball pitcher in a three-dimensional (such as 3D or three-dimensional) manner through virtual reality equipment, so as to provide better visual feedback to users wearing virtual reality equipment; or use fatigue analysis technology , sports injury diagnosis technology or physical therapy knowledge into the fatigue analysis and sports injury diagnosis of baseball pitchers, so as to provide suggestions on sports injury prevention or motion control based on the analysis information of baseball pitchers' pitching actions; or through virtual reality The environment equipment uses three-dimensional (such as 3D or three-dimensional) technology to facilitate the adjustment of the viewing position of the baseball pitcher to the surroundings or any direction of the baseball pitcher to deeply understand or comprehensively analyze the pitching actions in different directions.
本發明之棒球投手疲勞分析與運動傷害診斷之虛擬實境系統包括:一疲勞分析模組,係透過投球動作疲勞分析技術或投球動作疲勞分析演算法,以依據棒球投手於投球時之身體質心之軌跡位移變化之數值與身體關節之關節角度之變化之數值分析棒球投手之投球動作之變化是否已達到疲勞標準;一虛擬實境設備,係連接疲勞分析模組並具有一虛擬實境顯示器,其中,當疲勞分析模組分析出棒球投手之投球動作之變化已達到疲勞標準時,疲勞分析模組產生棒球投手之投球動作之變化已達到疲勞標準之警告訊息,以將棒球投手之投球動作之變化已達到疲勞標準之警告訊息呈現於虛擬實境設備之虛擬實境顯示器上;以及一運動傷害診斷模組,係連接疲勞分析模組並於疲勞分析模組分析出棒球投手之投球動作之變化 已達到疲勞標準時,由運動傷害診斷模組藉由運動傷害診斷技術或物理治療知識判斷棒球投手之投球動作之變化是否會對棒球投手造成運動傷害或有無運動傷害之風險,其中,若藉由運動傷害診斷技術或物理治療知識判斷出會對棒球投手造成運動傷害或有運動傷害之風險,則運動傷害診斷模組依據棒球投手於投球時之身體質心之軌跡位移變化之數值與身體關節之關節角度之變化之數值提供棒球投手之運動傷害診斷資訊,以將棒球投手之運動傷害診斷資訊呈現於虛擬實境設備之虛擬實境顯示器上。 The virtual reality system for baseball pitcher fatigue analysis and sports injury diagnosis of the present invention includes: a fatigue analysis module, which uses pitching motion fatigue analysis technology or pitching motion fatigue analysis algorithm to base on the pitcher's body center of mass when pitching The value of the trajectory displacement change and the change of the joint angle of the body joints are used to analyze whether the change of the pitching action of the baseball pitcher has reached the fatigue standard; a virtual reality device is connected to the fatigue analysis module and has a virtual reality display, Among them, when the fatigue analysis module analyzes that the change of the pitching action of the baseball pitcher has reached the fatigue standard, the fatigue analysis module generates a warning message that the change of the pitching action of the baseball pitcher has reached the fatigue standard, so as to reduce the change of the pitching action of the baseball pitcher. The warning message that has reached the fatigue standard is presented on the virtual reality display of the virtual reality device; and a sports injury diagnosis module is connected to the fatigue analysis module and analyzes the changes in the pitching action of the baseball pitcher in the fatigue analysis module When the fatigue standard has been reached, the sports injury diagnosis module can use sports injury diagnosis technology or physical therapy knowledge to judge whether the change of the pitching action of the baseball pitcher will cause sports injuries to the baseball pitcher or whether there is a risk of sports injuries. If the injury diagnosis technology or physical therapy knowledge judges that the baseball pitcher will cause sports injury or has the risk of sports injury, the sports injury diagnosis module will use the value of the trajectory displacement change of the center of mass of the baseball pitcher when pitching the ball and the joints of the body joints The numerical value of the angle change provides the sports injury diagnosis information of the baseball pitcher, so as to present the sports injury diagnosis information of the baseball pitcher on the virtual reality display of the virtual reality device.
為讓本發明之上述特徵與優點能更明顯易懂,下文特舉實施例,並配合所附圖式作詳細說明。在以下描述內容中將部分闡述本發明之額外特徵及優點,且此等特徵及優點將部分自所述描述內容可得而知,或可藉由對本發明之實踐習得。應理解,前文一般描述與以下詳細描述兩者均為例示性及解釋性的,且不欲約束本發明所欲主張之範圍。 In order to make the above-mentioned features and advantages of the present invention more comprehensible, the following specific embodiments are described in detail together with the accompanying drawings. Additional features and advantages of the invention will be set forth in the description which follows, and in part will be learned from the description, or may be learned by practice of the invention. It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory in nature and are not intended to limit the scope of the invention as it is intended to be claimed.
1:棒球投手疲勞分析與運動傷害診斷之虛擬實境系統 1: Virtual Reality System for Baseball Pitcher Fatigue Analysis and Sports Injury Diagnosis
10:投球動作偵測模組 10: Pitching motion detection module
11:質心偵測單元 11: Centroid detection unit
12:關節偵測單元 12: Joint detection unit
20:投球動作計算模組 20:Pitching action calculation module
21:質心軌跡重建單元 21: Centroid Trajectory Reconstruction Unit
22:關節角度計算單元 22: Joint angle calculation unit
30:投球動作分析模組 30:Pitching action analysis module
31:質心位移分析單元 31: Center of mass displacement analysis unit
32:關節角度分析單元 32: Joint angle analysis unit
40:疲勞分析模組 40: Fatigue analysis module
50:運動傷害診斷模組 50:Sports injury diagnosis module
60:投球動作資料庫 60:Pitching action database
70:投球動作擷取模組 70:Pitching action capture module
80:疲勞診斷影像模組 80:Fatigue diagnosis imaging module
90:虛擬實境設備 90:Virtual reality equipment
91:虛擬實境顯示器 91:Virtual Reality Display
92:遙控器 92: Remote control
100:選擇介面 100: Select interface
A:攝影機 A: camera
B:棒球投手 B: baseball pitcher
C:身體質心 C: body center of mass
D1:身體關節 D1: body joints
D2:關節角度 D2: joint angle
E:關節角度數值表 E: Table of joint angle values
F1:目前之投球動作 F1: Current pitching action
F2:正確之投球動作 F2: Correct throwing action
G:運動傷害診斷資訊 G: Sports Injury Diagnosis Information
圖1為本發明之棒球投手疲勞分析與運動傷害診斷之虛擬實境系統之架構示意圖。 FIG. 1 is a schematic structural diagram of a virtual reality system for baseball pitcher fatigue analysis and sports injury diagnosis of the present invention.
圖2為本發明之棒球投手疲勞分析與運動傷害診斷之虛擬實境系統中有關投球動作偵測模組偵測棒球投手之投球動作之示意圖。 2 is a schematic diagram of the baseball pitcher's pitching motion detected by the pitching motion detection module in the virtual reality system for baseball pitcher fatigue analysis and sports injury diagnosis of the present invention.
圖3為本發明之棒球投手疲勞分析與運動傷害診斷之虛擬實境系統中有關虛擬實境設備與棒球投手之身體質心、身體關節、關節角度之示意圖。 3 is a schematic diagram of the virtual reality equipment and the baseball pitcher's body center of mass, body joints, and joint angles in the virtual reality system for baseball pitcher fatigue analysis and sports injury diagnosis of the present invention.
圖4為本發明之棒球投手疲勞分析與運動傷害診斷之虛擬 實境系統中有關虛擬實境設備與選擇介面之示意圖。 Fig. 4 is the virtual reality of baseball pitcher fatigue analysis and sports injury diagnosis of the present invention Schematic diagram of virtual reality equipment and selection interface in the reality system.
以下藉由特定的具體實施形態說明本發明之實施方式,熟悉此技術之人士可由本說明書所揭示之內容了解本發明之其它優點與功效,亦可因而藉由其它不同具體等同實施形態加以施行或運用。 The following describes the implementation of the present invention through specific specific implementation forms. Those who are familiar with the technology can understand other advantages and effects of the present invention from the content disclosed in this specification, and can also implement or use other different specific equivalent implementation forms. use.
圖1為本發明之棒球投手疲勞分析與運動傷害診斷之虛擬實境系統1之架構示意圖,圖2為本發明之棒球投手疲勞分析與運動傷害診斷之虛擬實境系統1中有關投球動作偵測模組10偵測棒球投手B之投球動作之示意圖,圖3為本發明圖1之棒球投手疲勞分析與運動傷害診斷之虛擬實境系統1中有關虛擬實境設備90與棒球投手B之身體質心C、身體關節D1、關節角度D2之示意圖,圖4為本發明之棒球投手疲勞分析與運動傷害診斷之虛擬實境系統1中有關虛擬實境設備90與選擇介面100之示意圖。
Fig. 1 is a schematic diagram of the structure of the
如圖1至圖3所示,棒球投手疲勞分析與運動傷害診斷之虛擬實境系統1可包括互相連接或通訊之一投球動作偵測模組10、一投球動作計算模組20、一投球動作分析模組30、一疲勞分析模組40、一運動傷害診斷模組50、一投球動作資料庫60、一投球動作擷取模組70、一疲勞診斷影像模組80以及一虛擬實境設備90。投球動作偵測模組10可具有一質心偵測單元11、一關節偵測單元12與至少一(或複數)攝影機A,投球動作計算模組20可具有一質心軌跡重建單元21與一關節角度計算單元22,投球動作分析模組30可具有一質心位移分析單元31與一關節角度分析單
元32。虛擬實境設備90可具有一虛擬實境顯示器91與一遙控器92,且虛擬實境設備90或虛擬實境顯示器91可具有一選擇介面100。同時,本發明所述「複數」代表二個以上(如二、三、四、十或百個以上),「連接」或「通訊」代表有線或無線連接或通訊,且「使用者」代表棒球投手B、球員、教練、醫療人員(如醫生)等人員。
As shown in Figures 1 to 3, the
在一實施例中,投球動作偵測模組10可為投球動作偵測裝置等,質心偵測單元11可為質心偵測器(晶片/電路)、質心偵測軟體(程式)等,關節偵測單元12可為關節偵測器(晶片/電路)、關節偵測軟體(程式)等,攝影機A可為錄影機、高速攝影機等。投球動作計算模組20可為投球動作計算器(晶片/電路)、投球動作計算軟體(程式)等,質心軌跡重建單元21可為質心軌跡重建器(晶片/電路)、質心軌跡重建軟體(程式)等,關節角度計算單元22可為關節角度計算器(晶片/電路)、關節角度計算軟體(程式)等。投球動作分析模組30可為投球動作分析器(晶片/電路)、投球動作分析軟體(程式)等,質心位移分析單元31可為質心位移分析器(晶片/電路)、質心位移分析軟體(程式)等,關節角度分析單元32可為關節角度分析器(晶片/電路)、關節角度分析軟體(程式)等。但是,本發明並不以此為限。
In one embodiment, the pitching
疲勞分析模組40可為疲勞分析器(晶片/電路)、疲勞分析軟體(程式)等,運動傷害診斷模組50可為運動傷害診斷器(晶片/電路)、運動傷害診斷軟體(程式)等,投球動作資料庫60可為投球動作資料伺服器、投球動作資料儲存器等各種儲存媒體,投球動作擷取模組70可為投球動作擷取器(晶片/電路)、投球動作擷取軟體(程式)等,疲勞診斷影像模組80可為疲勞診斷影像軟體(程式)等,選擇介面100可為投球參數選擇介面等,虛
擬實境設備90可為虛擬實境顯示設備、虛擬實境操控設備等。
The
在圖2至圖3之實施例中,投球動作偵測模組10可偵測至少一(或複數)棒球投手B(真實棒球投手)於真實之棒球場上投球時之投球動作、身體質心C之位置與身體關節D1之位置。亦即,投球動作偵測模組10可透過至少一或複數攝影機A(如高速攝影機)以偵測棒球投手B於投球時之投球動作,並由投球動作偵測模組10之質心偵測單元11透過身體質心偵測技術或身體質心偵測演算法以偵測棒球投手B於投球時之身體質心C之位置,且由投球動作偵測模組10之關節偵測單元12透過身體關節偵測技術或身體關節偵測演算法以偵測棒球投手B於投球時之身體關節D1(如肩關節、肘關節、髖關節、膝關節及/或軀幹之脊關節等)之位置。
In the embodiments shown in FIGS. 2 to 3 , the pitching
投球動作計算模組20可分別依據投球動作偵測模組10所偵測之棒球投手B於投球時之身體質心C之位置與身體關節D1之位置,以重建棒球投手B於投球時之身體質心C之軌跡路徑與計算出棒球投手B於投球時之身體關節D1之關節角度D2。
The pitching
申言之,投球動作計算模組20之質心軌跡重建單元21可透過身體質心軌跡重建技術或身體質心軌跡重建演算法,以依據投球動作偵測模組10之質心偵測單元11所偵測之棒球投手B於投球時之身體質心C之位置重建棒球投手B於投球時之身體質心C之軌跡路徑。
In other words, the center-of-mass
又,投球動作計算模組20之關節角度計算單元22可透過身體關節角度計算技術或身體關節角度計算演算法,以依據投球動作偵測模組10之關節偵測單元12所偵測之棒球投手B於投球時之身體關節D1之位置計算出棒球投手B於投球時之身體關節D1之關節角度D2(如肩關節
角度、肘關節角度、髖關節角度、膝關節角度及/或軀幹之脊關節角度等)。
In addition, the joint
投球動作分析模組30可依據投球動作計算模組20所重建之棒球投手B之身體質心C之軌跡路徑分析出棒球投手B於投球時之身體質心C之軌跡位移與計算出棒球投手B於投球時之身體質心C之軌跡位移變化之數值,並依據投球動作計算模組20所計算之棒球投手B之身體關節D1之關節角度D2分析出棒球投手B於投球時之身體關節D1之關節角度D2之變化與計算出棒球投手B於投球時之身體關節D1之關節角度D2之變化之數值。
The pitching
換言之,投球動作分析模組30之質心位移分析單元31可透過身體質心位移分析技術或身體質心位移分析演算法,以依據投球動作計算模組20之質心軌跡重建單元21所重建之棒球投手B於投球時之身體質心C之軌跡路徑,分析出棒球投手B於投球時之身體質心C之軌跡位移與計算出棒球投手B於投球時之身體質心C之軌跡位移變化之數值。
In other words, the center-of-mass displacement analysis unit 31 of the pitching
又,投球動作分析模組30之關節角度分析單元32可透過身體關節角度分析技術或身體關節角度分析演算法,以依據投球動作計算模組20之關節角度計算單元22所計算之棒球投手B於投球時之身體關節D1之關節角度D2,分析出棒球投手B於投球時之身體關節D1之關節角度D2(如肩關節角度、肘關節角度、髖關節角度、膝關節角度及/或軀幹之脊關節角度等)之變化與計算出棒球投手B於投球時之身體關節D1之關節角度D2之變化之數值。
In addition, the joint
疲勞分析模組40可透過投球動作疲勞分析技術或投球動作疲勞分析演算法,以依據投球動作分析模組30所分析之棒球投手B於投
球時之身體質心C之軌跡位移變化之數值與身體關節D1之關節角度D2之變化之數值分析棒球投手B之投球動作之變化是否已達到疲勞標準。
The
當疲勞分析模組40分析出棒球投手B之投球動作之變化已達到疲勞標準時,疲勞分析模組40產生棒球投手B之投球動作之變化已達到疲勞標準之警告訊息,並將棒球投手B之投球動作之變化已達到疲勞標準之警告訊息呈現於虛擬實境設備90之虛擬實境顯示器91之選擇介面100(如投球參數選擇介面)上;同時,投球動作分析模組30分析棒球投手B於投球時之身體質心C之軌跡位移變化之正確數值與身體關節D1之關節角度D2(如肩關節角度、肘關節角度、髖關節角度、膝關節角度及/或軀幹之脊關節角度等)之變化之正確數值,並將棒球投手B於投球時之身體質心C之軌跡位移變化之正確數值與身體關節D1之關節角度D2之變化之正確數值呈現於虛擬實境設備90之虛擬實境顯示器91之選擇介面100(如投球參數選擇介面)上,俾供配戴虛擬實境設備90之虛擬實境顯示器91之使用者直接觀看或透過遙控器92選擇此選擇介面100所呈現之棒球投手B之「投球動作之變化已達到疲勞標準之警告訊息」、「身體質心C之軌跡位移變化之正確數值」或「身體關節D1之關節角度D2之變化之正確數值」等資訊,再由虛擬實境顯示器91依據遙控器92所選擇之資訊進一步顯示更詳細的資訊內容或所有的關聯資訊以供使用者觀看。
When the
反之,當疲勞分析模組40分析出棒球投手B之投球動作之變化未達到疲勞標準時,投球動作分析模組30分析棒球投手B於投球時之身體質心C之軌跡位移變化之目前數值(實際數值)與身體關節D1之關節角度D2(如肩關節角度、肘關節角度、髖關節角度、膝關節角度及/或軀
幹之脊關節角度等)之變化之目前數值(實際數值),並將棒球投手B之身體質心C之軌跡位移變化之目前數值與身體關節D1之關節角度D2之變化之目前數值呈現於虛擬實境設備90之虛擬實境顯示器91之選擇介面100(如投球參數選擇介面)上,俾供配戴虛擬實境設備90之虛擬實境顯示器91之使用者直接觀看或透過遙控器92選擇此選擇介面100所呈現之棒球投手B於投球時之「身體質心C之軌跡位移變化之目前數值」或「身體關節D1之關節角度D2之變化之目前數值」等資訊,再由虛擬實境顯示器91依據遙控器92所選擇之資訊進一步顯示更詳細的資訊內容或所有的關聯資訊以供使用者觀看。
Conversely, when the
當疲勞分析模組40分析出棒球投手B之投球動作之變化已達到疲勞標準時,運動傷害診斷模組50可進一步藉由運動傷害診斷技術或物理治療知識(如專業物理治療知識),以判斷棒球投手B之投球動作之變化是否會對棒球投手B造成運動傷害或有無運動傷害之風險。
When the
若藉由運動傷害診斷技術或物理治療知識判斷出會對棒球投手B造成運動傷害或有運動傷害之風險,則運動傷害診斷模組50可依據棒球投手B於投球時之身體質心C之軌跡位移變化之數值與身體關節D1之關節角度D2(如肩關節角度、肘關節角度、髖關節角度、膝關節角度及/或軀幹之脊關節角度等)之變化之數值提供棒球投手B之運動傷害診斷資訊G(如運動傷害診斷報告),並將棒球投手B之運動傷害診斷資訊G呈現於虛擬實境設備90之虛擬實境顯示器91之選擇介面100(如投球參數選擇介面)上,俾供配戴虛擬實境設備90之虛擬實境顯示器91之使用者直接觀看或透過遙控器92選擇此選擇介面100所呈現之棒球投手B之「運動
傷害診斷資訊」等資訊,再由虛擬實境顯示器91依據遙控器92所選擇之資訊進一步顯示更詳細的資訊內容或所有的關聯資訊以供使用者觀看。
If it is judged by sports injury diagnosis technology or physical therapy knowledge that baseball pitcher B will cause sports injury or has the risk of sports injury, then sports
又,若藉由運動傷害診斷技術或物理治療知識判斷出不會對棒球投手B造成運動傷害或無運動傷害之風險,則運動傷害診斷模組50可將棒球投手B於投球時之身體質心C之軌跡位移變化之目前數值(實際數值)與身體關節D1之關節角度D2之變化之目前數值(實際數值)呈現於虛擬實境設備90之虛擬實境顯示器91之選擇介面100(如投球參數選擇介面)上,俾供配戴虛擬實境設備90之虛擬實境顯示器91之使用者直接觀看或透過遙控器92選擇此選擇介面100所呈現之棒球投手B於投球時之「身體質心C之軌跡位移變化之目前數值」或「身體關節D1之關節角度D2之變化之目前數值」等資訊,再由虛擬實境顯示器91依據遙控器92所選擇之資訊進一步顯示更詳細的資訊內容或所有的關聯資訊。
In addition, if it is judged by sports injury diagnosis technology or physical therapy knowledge that there will be no sports injury or no risk of sports injury to baseball pitcher B, then the sports
投球動作資料庫60可儲存投球動作偵測模組10之質心偵測單元11所偵測之至少一棒球投手B(或複數不同棒球投手)於投球(如至少一或複數投球動作)時之身體質心C之位置,並可儲存投球動作偵測模組10之關節偵測單元12所偵測之棒球投手B於投球時之身體關節D1(如肩關節、肘關節、髖關節、膝關節及/或軀幹之脊關節)之位置等資料。
The pitching
同時,投球動作資料庫60亦可儲存投球動作計算模組20之質心軌跡重建單元21所重建之棒球投手B於投球時之身體質心C之軌跡路徑,並可儲存投球動作計算模組20之關節角度計算單元22所計算之棒球投手B於投球時之身體關節D1之關節角度D2(如肩關節角度、肘關節角度、髖關節角度、膝關節角度及/或軀幹之脊關節角度等)等資料。
At the same time, the pitching
再者,投球動作資料庫60也可儲存投球動作分析模組30之質心位移分析單元31所分析之棒球投手B於投球時之身體質心C之軌跡位移與所計算之棒球投手B於投球時之身體質心C之軌跡位移變化之數值,並可儲存投球動作分析模組30之關節角度分析單元32所分析之棒球投手B於投球時之身體關節D1之關節角度D2(如肩關節角度、肘關節角度、髖關節角度、膝關節角度及/或軀幹之脊關節角度)之變化與所計算之棒球投手B於投球時之身體關節D1之關節角度D2之變化之數值等資料。
Furthermore, the
疲勞分析模組40可依據投球動作資料庫60所儲存之[1]棒球投手B於投球時之身體質心C之軌跡位移、[2]棒球投手B於投球時之身體質心C之軌跡位移變化之數值、[3]棒球投手B於投球時之身體關節D1之關節角度D2(如肩關節角度、肘關節角度、髖關節角度、膝關節角度及/或軀幹之脊關節角度)之變化、及[4]棒球投手B於投球時之身體關節D1之關節角度D2之變化之數值,以分析棒球投手B之投球動作之變化是否已達到疲勞標準。
The
當疲勞分析模組40分析出棒球投手B之投球動作之變化已達到疲勞標準時,運動傷害診斷模組50可進一步依據投球動作資料庫60所儲存之[1]棒球投手B於投球時之身體質心C之軌跡位移、[2]棒球投手B於投球時之身體質心C之軌跡位移變化之數值、[3]棒球投手B於投球時之身體關節D1之關節角度D2(如肩關節角度、肘關節角度、髖關節角度、膝關節角度及/或軀幹之脊關節角度)之變化、及[4]棒球投手B於投球時之身體關節D1之關節角度D2之變化之數值,以判斷棒球投手B之投球動作之變化是否會對棒球投手B造成運動傷害或有無運動傷害之風險。
When the
疲勞診斷影像模組80可透過疲勞診斷影像技術,將[1]來自投球動作偵測模組10之資訊(如棒球投手B於投球時之身體質心C之位置、身體關節D1之位置)、[2]來自投球動作分析模組30之資訊(如棒球投手B於投球時之身體質心C之軌跡位移、身體質心C之軌跡位移變化之數值、身體關節D1之關節角度D2之變化、身體關節D1之關節角度D2之變化之數值)、[3]來自疲勞分析模組40之資訊(如棒球投手B之投球動作之變化已達到疲勞標準之警告訊息、身體質心C之軌跡位移變化之正確數值、身體關節D1之關節角度D2之變化之正確數值)、[4]來自運動傷害診斷模組50之資訊(如棒球投手B之運動傷害診斷資訊G)、或[5]來自投球動作擷取模組70之資訊(如棒球投手B之至少一或複數投球動作)等,分別以立體(如3D或三維)方式呈現於虛擬實境設備90之虛擬實境顯示器91之選擇介面100(如投球參數選擇介面)上,俾供配戴虛擬實境設備90之虛擬實境顯示器91之使用者直接觀看或透過遙控器92選擇此選擇介面100所呈現之資訊,再由虛擬實境顯示器91依據遙控器92所選擇之資訊進一步顯示更詳細的資訊內容或所有的關聯資訊以供使用者觀看。 The fatigue diagnosis image module 80 can use the fatigue diagnosis image technology to [1] information from the pitching action detection module 10 (such as the position of the body center of mass C and the position of the body joint D1 of the baseball pitcher B when pitching), [2] Information from the pitching action analysis module 30 (such as the trajectory displacement of the body center of mass C of the baseball pitcher B when pitching, the value of the trajectory displacement change of the body center of mass C, the change of the joint angle D2 of the body joint D1, The value of the change of the joint angle D2 of the body joint D1), [3] information from the fatigue analysis module 40 (such as the warning message that the change of the pitching action of the baseball pitcher B has reached the fatigue standard, the change of the track displacement of the body center of mass C the correct value of the change of the joint angle D2 of the body joint D1), [4] the information from the sports injury diagnosis module 50 (such as the sports injury diagnosis information G of the baseball pitcher B), or [5] the information from the pitching action The information of the acquisition module 70 (such as at least one or multiple pitching actions of the baseball pitcher B), etc., are respectively presented in a three-dimensional (such as 3D or three-dimensional) manner on the selection interface 100 of the virtual reality display 91 of the virtual reality device 90 ( For example, on the pitching parameter selection interface), the user who wears the virtual reality display 91 of the virtual reality device 90 can directly watch or select the information presented on the selection interface 100 through the remote control 92, and then the virtual reality display 91 According to the information selected by the remote controller 92, more detailed information content or all related information is further displayed for the user to watch.
舉例而言,疲勞診斷影像模組80可將投球動作偵測模組10所偵測之棒球投手B於投球時之身體質心C之位置與身體關節D1(如肩關節、肘關節、髖關節、膝關節及/或軀幹之脊關節)之位置,以立體(如3D或三維)方式呈現於虛擬實境設備90之虛擬實境顯示器91之選擇介面100(如投球參數顯擇介面)上,俾供配戴虛擬實境設備90之虛擬實境顯示器91之使用者直接觀看或透過遙控器92選擇此選擇介面100所呈現之棒球投手B於投球時之「身體質心C之位置」或「身體關節D1之位置」等資訊,再
由虛擬實境顯示器91依據遙控器92所選擇之資訊進一步顯示更詳細的資訊內容或所有的關聯資訊以供使用者觀看。
For example, the fatigue
當疲勞分析模組40分析出棒球投手B之投球動作之變化已達到疲勞標準時,疲勞診斷影像模組80可將疲勞分析模組40所產生之棒球投手B之投球動作之變化已達到疲勞標準之警告訊息以立體(如3D或三維)方式呈現於虛擬實境設備90之虛擬實境顯示器91之選擇介面100(如投球參數選擇介面)上,並將投球動作分析模組30所分析之棒球投手B於投球時之身體質心C之軌跡位移變化之正確數值與身體關節D1之關節角度D2之變化之正確數值以立體(如3D或三維)方式呈現於虛擬實境設備90之虛擬實境顯示器91之選擇介面100上,俾供配戴虛擬實境設備90之虛擬實境顯示器91之使用者直接觀看或透過遙控器92選擇此選擇介面100所呈現之棒球投手B之「投球動作之變化已達到疲勞標準之警告訊息」、「身體質心C之軌跡位移變化之正確數值」或「身體關節D1之關節角度D2之變化之正確數值」等資訊,再由虛擬實境顯示器91依據遙控器92所選擇之資訊進一步顯示更詳細的資訊內容或所有的關聯資訊以供使用者觀看。
When the
當疲勞分析模組40分析出棒球投手B之投球動作之變化未達到疲勞標準時,疲勞診斷影像模組80可將投球動作分析模組30所分析之棒球投手B於投球時之身體質心C之軌跡位移變化之目前數值(實際數值)與身體關節D1之關節角度D2之變化之目前數值(實際數值),以立體(如3D或三維)方式呈現於虛擬實境設備90之虛擬實境顯示器91之選擇介面100(如投球參數顯擇介面)上,俾供配戴虛擬實境設備90之虛擬實境
顯示器91之使用者直接觀看或透過遙控器92選擇此選擇介面100所呈現之棒球投手B於投球時之「身體質心C之軌跡位移變化之目前數值」與「身體關節D1之關節角度D2之變化之目前數值」等資訊,再由虛擬實境顯示器91依據遙控器92所選擇之資訊進一步顯示更詳細的資訊內容或所有的關聯資訊以供使用者觀看。
When the
投球動作擷取模組70可擷取棒球投手B之至少一或複數投球動作,且疲勞診斷影像模組80可將投球動作擷取模組70所擷取之棒球投手B之至少一或複數投球動作以立體(如3D或三維)方式呈現於虛擬實境設備90之虛擬實境顯示器91之選擇介面100(如投球參數顯擇介面)上,俾供配戴虛擬實境設備90之虛擬實境顯示器91之使用者直接觀看或透過遙控器92選擇此選擇介面100所呈現之棒球投手B之「投球動作」等資訊,再由虛擬實境顯示器91依據遙控器92所選擇之資訊進一步顯示更詳細的資訊內容或所有的關聯資訊以供使用者觀看。
The pitching
因此,本發明之棒球投手疲勞分析與運動傷害診斷之虛擬實境系統1可將實體與虛擬進行結合,以利於結合實體與虛擬之棒球場上之棒球投手B之投球情境或相關資訊,亦能提供棒球投手B之疲勞分析、疲勞傷害診斷或疲勞診斷影像等功能。
Therefore, the
投球動作偵測模組10可在實體之棒球場上偵測棒球投手B之至少一或複數投球動作,以將棒球投手B之至少一或複數投球動作顯示於虛擬實境設備90之虛擬實境顯示器91之選擇介面100(如投球參數選擇介面)上。例如,虛擬實境設備90之虛擬實境顯示器91之選擇介面100可顯示[1]棒球投手B於投球時之跨步腳之膝蓋抬至最高點瞬間之動作畫面、
[2]棒球投手B於投球時之投球臂之肩關節達到最大外轉瞬間之動作畫面、[3]棒球投手B於投球時之棒球離手瞬間之動作畫面、[4]棒球投手B於投球時之投球臂之肩關節達到最大內轉瞬間之動作畫面等,俾供配戴虛擬實境設備90之虛擬實境顯示器91之使用者直接觀看或透過遙控器92選擇此選擇介面100所顯示之任一動作畫面。
The pitching
在圖4之實施例中,疲勞診斷影像模組80可將運動傷害診斷模組50所建立之有關棒球投手B之關節角度數值表E、目前之投球動作F1(如實際或錯誤之投球動作)、正確之投球動作F2及/或運動傷害診斷資訊G,以立體(如3D或三維)方式呈現於虛擬實境設備90之虛擬實境顯示器91之選擇介面100(如投球參數選擇介面)上,俾供配戴虛擬實境設備90之虛擬實境顯示器91之使用者直接觀看或透過遙控器92選擇此選擇介面100所呈現之棒球投手B之「關節角度數值表E」、「目前之投球動作F1」、「正確之投球動作F2」或「運動傷害診斷資訊G」等資訊,再由虛擬實境顯示器91依據遙控器92所選擇之資訊進一步顯示更詳細的資訊內容或所有的關聯資訊以供使用者觀看。例如,關節角度數值表E可包括關節角度之正確數值(如143度)、關節角度之疲勞數值(如160度)與兩者之差異(如+17度)等資訊,且運動傷害診斷資訊G可包括「肩之最大外轉角度太大,診斷結果為肩關節易受損」等資訊。
In the embodiment shown in FIG. 4 , the fatigue
配戴虛擬實境顯示器91之使用者可透過遙控器92選擇或調整虛擬實境顯示器91中觀看棒球投手B之位置,以將觀看棒球投手B之位置調整至棒球投手B之四周或任一方位(如前方、後方、左方、右方),讓使用者能透過虛擬實境顯示器91於棒球投手B之四周或任一方位觀看
棒球投手B之投球動作。
The user wearing the
所以,相較於傳統使用2D(二維)技術,導致使用者只能觀看棒球投手於單一方位或平面之投球動作,本發明之虛擬實境設備90使用立體(如3D或三維)技術,以將觀看棒球投手B之位置調整至棒球投手B之四周或任一方位,讓使用者透過虛擬實境設備90之虛擬實境顯示器91於棒球投手B之四周或任一方位觀看棒球投手B之投球動作,有助於深入了解或綜合分析棒球投手B於各個不同方位之投球動作及相關資訊。
Therefore, compared to the traditional use of 2D (two-dimensional) technology, which causes users to only watch the pitching action of a baseball pitcher in a single orientation or plane, the
綜上,本發明之棒球投手疲勞分析與運動傷害診斷之虛擬實境系統至少具有下列特色、優點或技術功效。 To sum up, the virtual reality system for baseball pitcher fatigue analysis and sports injury diagnosis of the present invention has at least the following characteristics, advantages or technical effects.
一、本發明能將真實之棒球投手之投球場景結合虛擬實境技術,有助於虛擬實境呈現能更接近真實之棒球投手之投球場景。 1. The present invention can combine the pitching scene of a real baseball pitcher with virtual reality technology, which helps the virtual reality to present a pitching scene closer to a real baseball pitcher.
二、相較於傳統以錄影方式呈現棒球投手之投球場景,本發明之虛擬實境設備能以立體(如3D或三維)方式呈現棒球投手之投球場景,有利於提供較佳的視覺回饋予配戴虛擬實境設備之使用者。 2. Compared with the traditional way of presenting the pitching scene of the baseball pitcher in the form of video, the virtual reality device of the present invention can present the pitching scene of the baseball pitcher in a three-dimensional (such as 3D or three-dimensional) manner, which is beneficial to provide better visual feedback for the matching Users wearing virtual reality equipment.
三、本發明之虛擬實境設備之虛擬實境顯示器或選擇介面能呈現來自於投球動作偵測模組、投球動作分析模組與投球動作擷取模組之投球動作之資訊,有利於提供棒球投手之投球動作之詳細資訊(如球速、球準確度)予配戴虛擬實境設備之使用者進行觀看或選擇。 3. The virtual reality display or selection interface of the virtual reality device of the present invention can present the information of the pitching motion from the pitching motion detection module, the pitching motion analysis module and the pitching motion acquisition module, which is beneficial to provide baseball The detailed information of the pitcher's pitching action (such as ball speed, ball accuracy) can be viewed or selected by users wearing virtual reality devices.
四、本發明將疲勞分析技術、運動傷害診斷技術或物理治療知識帶入棒球投手之疲勞分析與運動傷害診斷中,以利於依據棒球投手之投球動作之分析資訊提供有關預防運動傷害或動作控制之建議。同時,相較於傳統僅以球速與球準確度作為棒球投手是否疲勞之判斷方式,本發明 能達到預防棒球投手之運動傷害及優化棒球投手之投球動作之效果。 4. The present invention brings fatigue analysis technology, sports injury diagnosis technology or physical therapy knowledge into the fatigue analysis and sports injury diagnosis of baseball pitchers, so as to provide information on prevention of sports injuries or action control based on the analysis information of the pitching action of the baseball pitcher. suggestion. At the same time, compared to the traditional way of judging whether a baseball pitcher is fatigued only by ball speed and ball accuracy, the present invention It can achieve the effect of preventing sports injuries of baseball pitchers and optimizing pitching actions of baseball pitchers.
五、本發明能提供深入了解棒球投手之肌肉疲勞的機制與其表現影響,有助於球隊或教練掌握棒球投手之最佳狀態,亦能提升棒球投手之訓練效率及締造最佳成績。 5. The present invention can provide an in-depth understanding of the mechanism of baseball pitcher's muscle fatigue and its impact on performance, which can help teams or coaches to grasp the best state of baseball pitchers, and can also improve the training efficiency of baseball pitchers and create the best results.
六、相較於傳統使用2D(二維)技術,導致使用者只能觀看棒球投手於單一方位或平面之投球動作,本發明之虛擬實境設備使用立體(如3D或三維)技術,以將觀看棒球投手之位置調整至棒球投手之四周或任一方位,讓使用者透過虛擬實境設備之虛擬實境顯示器於棒球投手之四周或任一方位觀看棒球投手之投球動作,有助於深入了解或綜合分析棒球投手於各個不同方位之投球動作及相關資訊。 6. Compared with the traditional use of 2D (two-dimensional) technology, the user can only watch the pitching action of the baseball pitcher in a single orientation or plane, the virtual reality device of the present invention uses three-dimensional (such as 3D or three-dimensional) technology to The position of watching the baseball pitcher is adjusted to the surrounding or any direction of the baseball pitcher, so that the user can watch the pitching action of the baseball pitcher around the baseball pitcher or in any direction through the virtual reality display of the virtual reality device, which is helpful for in-depth understanding Or comprehensively analyze the pitching action and related information of baseball pitchers in different directions.
上述實施形態僅例示性說明本發明之原理、特點及其功效,並非用以限制本發明之可實施範疇,任何熟習此項技藝之人士均能在不違背本發明之精神及範疇下,對上述實施形態進行修飾與改變。任何使用本發明所揭示內容而完成之等效改變及修飾,均仍應為申請專利範圍所涵蓋。因此,本發明之權利保護範圍應如申請專利範圍所列。 The above-mentioned embodiments are only illustrative of the principles, features and effects of the present invention, and are not intended to limit the scope of the present invention. Any person familiar with the art can understand the above-mentioned The embodiment is modified and changed. Any equivalent changes and modifications accomplished using the content disclosed in the present invention should still be covered by the scope of the patent application. Therefore, the scope of protection of the rights of the present invention should be listed in the scope of the patent application.
1:棒球投手疲勞分析與運動傷害診斷之虛擬實境系統 1: Virtual Reality System for Baseball Pitcher Fatigue Analysis and Sports Injury Diagnosis
10:投球動作偵測模組 10: Pitching motion detection module
11:質心偵測單元 11: Centroid detection unit
12:關節偵測單元 12: Joint detection unit
20:投球動作計算模組 20:Pitching action calculation module
21:質心軌跡重建單元 21: Centroid Trajectory Reconstruction Unit
22:關節角度計算單元 22: Joint angle calculation unit
30:投球動作分析模組 30:Pitching action analysis module
31:質心位移分析單元 31: Center of mass displacement analysis unit
32:關節角度分析單元 32: Joint angle analysis unit
40:疲勞分析模組 40: Fatigue analysis module
50:運動傷害診斷模組 50:Sports injury diagnosis module
60:投球動作資料庫 60:Pitching action database
70:投球動作擷取模組 70:Pitching action capture module
80:疲勞診斷影像模組 80:Fatigue diagnosis imaging module
90:虛擬實境設備 90:Virtual reality equipment
100:選擇介面 100:Select interface
A:攝影機 A: camera
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US20130244211A1 (en) * | 2012-03-15 | 2013-09-19 | The Board Of Trustees Of The Leland Stanford Junior University | Systems and methods for measuring, analyzing, and providing feedback for movement in multidimensional space |
US20190001189A1 (en) * | 2017-06-30 | 2019-01-03 | PitchKount, LLC | Pitcher Statistics Tracking and Monitoring System |
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US20130244211A1 (en) * | 2012-03-15 | 2013-09-19 | The Board Of Trustees Of The Leland Stanford Junior University | Systems and methods for measuring, analyzing, and providing feedback for movement in multidimensional space |
US20190001189A1 (en) * | 2017-06-30 | 2019-01-03 | PitchKount, LLC | Pitcher Statistics Tracking and Monitoring System |
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