TWI791323B - Method and computer program product for predicting Mini-Mental Examination (MMSE) scores using human-computer interactive games - Google Patents
Method and computer program product for predicting Mini-Mental Examination (MMSE) scores using human-computer interactive games Download PDFInfo
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Abstract
一種以人機互動遊戲預測簡易心智量表(MMSE)分數的方法,該方法由一電腦裝置執行;該方法包括:由一人機互動遊戲模組提供一遊戲測驗程序,該遊戲測驗程序是基於反應力、注意力、協調力以及記憶力四個智能項目分別產出數個題目,每一項目遊戲測驗均有一限定時間;該人機互動遊戲模組計算和記錄一受測者執行該每一項目遊戲測驗而產出的答對題數、正確率、以及正確答題反應時間成績參數;一簡易心智量表分數預測模組,提取該反應力答對題數、該記憶力答對題數為參數進行演算,獲得該受測者的簡易心智量表預測分數。本發明能有效預測高齡者認知功能及認知障礙風險。 A method for predicting scores of the Mini-Mental Examination (MMSE) with a human-computer interactive game, the method is executed by a computer device; the method includes: providing a game test program by a human-computer interactive game module, the game test program is based on the response The four intelligent items of power, attention, coordination, and memory produce several questions respectively, and each item game test has a limited time; the human-computer interaction game module calculates and records a testee's execution of each item game The number of correct answers, correct rate, and correct answer reaction time performance parameters produced by the test; a simple mental scale score prediction module extracts the number of correct answers of the reaction force and the number of correct answers of the memory as parameters for calculation, and obtains the Mini-Mental Scale Prediction Scores for Subjects. The invention can effectively predict the cognitive function and risk of cognitive impairment of the elderly.
Description
本發明與認知功能檢測有關,更詳而言之,是藉由嚴肅遊戲(serious game)或功能遊戲(applied game)預測簡易心智量表(mini-mental state examination,MMSE)分數的方法及電腦程式產品。 The present invention is related to the detection of cognitive function, more specifically, it is a method and computer program for predicting the score of mini-mental state examination (MMSE) through serious game (serious game) or functional game (applied game) product.
全球高齡化已為不可逆的趨勢,臺灣老年人口年齡結構同樣快速成長,失智症罹患率也逐步上升,因此如何簡易且客觀評估高齡者認知功能成為迫切的需求。 Global aging has become an irreversible trend. The age structure of Taiwan's elderly population is also growing rapidly, and the incidence of dementia is also gradually increasing. Therefore, how to easily and objectively assess the cognitive function of the elderly has become an urgent need.
TW201424692揭露一種具有心智功能指標分析之系統,包含至少一使用者端,該使用者端包括一組無線感測互動設備、一互動顯示模組及一身分辨識模組,該身分辨識模組位於該互動顯示模組上,可進行使用者身分辨識,該無線感測互動設備具有一設備連線模組及一量表輸入模組,可提供使用者透過不同之操作方式操作,並由該互動顯示模組以聲音配合圖像的方式告知操作內容;及一系統端,該系統端連線該使用者端,其包括一使用者資料庫及一心智功能分析模組,該使用者資料庫儲存至少一使用者帳號資料及一個人化資訊,該個人化資訊至少包含使用者之性別、年齡、教育程度、額葉評估量表(frontal assessment battery,FAB)、簡易精神狀態檢測量表(Mini-Mental State Examination,MMSE)以及蒙特利爾認知評估(Montreal cognitive assessment,MoCA)等心智退化指標資料,該心智功能分 析模組係先由該身分辨識模組傳來之一使用者識別碼而連線至該使用者資料庫擷取該使用者識別碼所代表之該使用者帳號資料及該個人化資訊後,該心智功能分析模組可藉由該無線感測互動設備之操作來分析使用者心智功能狀況,其包含一正規化處理模組、一層級分類模組及一輸出模組,所有個人化的該心智退化指標資料會依據指標標準值在該正規化處理模組中之一正規化運算單元換算,正規化到同一區間以進行該不同心智退化指標資料間的比較,正規化後的數據會被導入該層級分類模組之中作退化狀況的評估,可透過一分類演算法分類將使用者為失智、輕微失智與正常三種類別,並透過該輸出模組將結果輸出至該使用者端顯示。 TW201424692 discloses a system for analyzing mental function indicators, including at least one user end, which includes a set of wireless sensing interaction devices, an interactive display module and a body identification module, the body identification module is located in the On the interactive display module, user identity identification can be carried out. The wireless sensing interactive device has a device connection module and a meter input module, which can provide users with different operation methods, and the interactive display The module informs the operation content in the form of voice and image; and a system terminal, which is connected to the user terminal, which includes a user database and a mental function analysis module. The user database stores at least A user account information and a personalized information, the personalized information at least includes the user's gender, age, education level, frontal assessment battery (FAB), Mini-Mental State Examination Scale (Mini-Mental State Examination, MMSE) and Montreal cognitive assessment (MoCA) and other mental degradation index data, the mental function The analysis module first connects to the user database to retrieve the user account information and the personalized information represented by the user identification code from the user identification code sent by the identity recognition module, The mental function analysis module can analyze the user's mental function status through the operation of the wireless sensing interaction device, which includes a normalized processing module, a hierarchical classification module and an output module, all of which are personalized The mental degradation index data will be converted according to the standard value of the index in one of the normalized computing units in the normalization processing module, normalized to the same interval for comparison between the different mental degradation index data, and the normalized data will be imported The evaluation of the degradation status in the hierarchical classification module can classify the user into three categories: dementia, mild dementia and normal through a classification algorithm, and output the result to the user terminal through the output module for display .
TW201926233A揭露一種依據認知診斷結果提供對應訓練之方法,該方法至少包含下列步驟:定義多個認知檢測參數;依據該些認知檢測參數建立一認知測驗題庫;依據該認知測驗題庫提供一受測者進行一認知能力測驗;依據該受測者之測驗過程及測驗結果判斷該受測者之一認知功能是否異常;及當該認知功能異常時,提供該受測者進行與該認知功能對應之強化訓練。 TW201926233A discloses a method for providing corresponding training based on cognitive diagnosis results, the method at least includes the following steps: defining a plurality of cognitive testing parameters; establishing a cognitive test question bank based on these cognitive testing parameters; A cognitive ability test; judging whether the subject's cognitive function is abnormal according to the test process and test results of the subject; and when the cognitive function is abnormal, providing the subject with intensive training corresponding to the cognitive function .
TWI494084B揭露一種認知功能檢測裝置,包含:一感測模組,係感測一使用者之動作而產生至少一動作訊號;一步態分析模組,依據該動作訊號進行一步態分析而產生複數步態參數;以及一認知功能分析模組,依據該等步態參數進行一認知功能分析而產生一認知功能分析結果,其中,該認知功能分析結果係包含該等步態參數之至少其中之一與一認知功能分數的映射關係,且該認知功能分析模組係依據該認知功能分析結果與一認知功能檢測資訊而產生一病症評估結果,該認知功能檢測資訊包含 一認知功能實際分數。 TWI494084B discloses a cognitive function detection device, including: a sensing module that senses a user's movement to generate at least one movement signal; a step analysis module that performs step analysis based on the movement signal to generate multiple gaits parameters; and a cognitive function analysis module that performs a cognitive function analysis based on the gait parameters to generate a cognitive function analysis result, wherein the cognitive function analysis result includes at least one of the gait parameters and a The mapping relationship of cognitive function scores, and the cognitive function analysis module generates a disease assessment result based on the cognitive function analysis result and a cognitive function test information, the cognitive function test information includes A cognitive function actual score.
TWI605862揭露一種可偵測認知功能的個人化遊戲系統,其係架構在一電子裝置中,且該電子裝置連結一影像偵測器,該系統包含有:一體感偵測模組,主要為由影像偵測器自動擷取使用者的姿態及手勢,用於偵測使用者在進行關卡時的姿態動作與反應,並推算使用者在虛擬的3D空間位置;一身份辨識與遊戲紀錄模組,係透過影像偵測器直接擷取現場照片,並結合影像偵測器定位的肢體位置,擷取在照片中的顏面照片,將所取得顏面照片,透過顏面辨識法則,於資料庫中比對所有使用者的照片,取出正確使用者的身份資料及遊戲紀錄,並且可將遊戲紀錄歷史更新;一遊戲關卡成績模組,係包含複數個遊戲關卡,且紀錄使用者於各遊戲關卡的答題速度、肢體反應、正確率及答題時間之參數,其中該遊戲關卡係用以評估至少兩種以上之認知力;一認知功能分析模組,為用來分析使用者於各關卡的闖關表現與認知力的相關性、分析使用者的肢體反應參數與認知力的相關性及分析遊戲使用者的認知力者,其中該認知力係指使用者之注意力、記憶力、口語理解行為能力、建構力、運算能力與定向感。 TWI605862 discloses a personalized game system that can detect cognitive functions, which is built in an electronic device, and the electronic device is connected to an image detector. The detector automatically captures the user's posture and gestures, which are used to detect the user's posture, movement and reaction when completing a checkpoint, and calculate the user's position in the virtual 3D space; an identity recognition and game recording module, the system Directly capture the on-site photos through the image detector, and combine the position of the limbs positioned by the image detector to capture the face photos in the photos, and compare the obtained face photos in the database through the face recognition method Take out the correct user's identity information and game records, and update the history of the game records; a game level score module, which includes multiple game levels, and records the user's answering speed and body movements in each game level Parameters of response, correct rate, and answering time, wherein the game level is used to evaluate at least two or more cognitive abilities; a cognitive function analysis module is used to analyze the correlation between the user's performance in each level and cognitive ability sex, analyzing the correlation between the user's physical response parameters and cognitive ability, and analyzing the game user's cognitive ability, where the cognitive ability refers to the user's attention, memory, oral comprehension behavior ability, construction ability, computing ability and Orientation.
TWI634528揭露一種用於評估認知能力的電腦程式產品,其被載入一電腦,以執行下列步驟:步驟S1:進入一設定界面,在該設定界面中,選擇性地設定至少一測驗控制參數及/或至少一物理環境參數;步驟S2:進入一測驗界面,使一受測驗者接受一測驗程序,該測驗程序是配置以測驗該受測驗者的一短期記憶準確率,該電腦根據該至少一測驗控制參數及該至少一物理環境參數以一控制信號控制一周邊設備調整一物理環境的一物理因子;步驟S3:進入一記分模式,以一預設的記分準則計算該受測驗者 接受該測驗程序所得的一得分;以及步驟S4:進入一分析模式,依據該得分、該至少一測驗控制參數及該至少一物理環境參數產生一分析報告;其中,以該至少一測驗控制參數作為控制變因,而以該至少一物理環境參數作為操作變因,以產生該分析報告;或者,以該至少一物理環境參數作為控制變因,而以該至少一測驗控制參數作為操作變因,以產生該分析報告。 TWI634528 discloses a computer program product for evaluating cognitive ability, which is loaded into a computer to perform the following steps: Step S1: Enter a setting interface, in which at least one test control parameter is selectively set and/or Or at least one physical environment parameter; step S2: enter a test interface, make a test subject accept a test program, the test program is configured to test a short-term memory accuracy rate of the test subject, the computer according to the at least one test The control parameter and the at least one physical environment parameter control a peripheral device to adjust a physical factor of a physical environment with a control signal; step S3: enter a scoring mode, and calculate the subject with a preset scoring criterion Accepting a score obtained by the test procedure; and step S4: entering an analysis mode, generating an analysis report according to the score, the at least one test control parameter and the at least one physical environment parameter; wherein, the at least one test control parameter is used as controlling the variable, and using the at least one physical environment parameter as the operating variable to generate the analysis report; or using the at least one physical environment parameter as the control variable and using the at least one test control parameter as the operating variable, to generate the analysis report.
TWM606750揭露一種用於偵測高齡者認知功能之遊戲系統,包含:一主控裝置,該主控裝置係依所接收之訊號藉處理單元驅動資料儲存單元作相應連動,且該資料儲存單元包含:一身分辨識模組,包含身分建立子模組以及身分辨識子模組;一遊戲關卡模組,包含個人化生活經歷素材子模組、認知功能遊戲關卡子模組、遊戲反應參數記錄子模組以及遊戲成績記錄子模組;以及一認知功能分析模組,包含問卷模組、遊戲成績與問卷相關性分析子模組以及認知功能歷程追蹤子模組;以及一互動影音播放裝置,連結該主控裝置,且包含大面積互動顯示平面以及觸控模組,並將該觸控模組所接收之觸控訊號傳送予該處理單元。利用個人化生活經歷素材所設定之遊戲關卡,使高齡者能於遊戲過程完成認知功能的評估,並透過長期追蹤以獲知高齡者認知功能之變化,進而提供臨床失智防治之參考。 TWM606750 discloses a game system for detecting the cognitive function of the elderly, including: a master control device, the master control device drives the data storage unit through the processing unit for corresponding linkage according to the received signal, and the data storage unit includes: A body identification module, including identity creation sub-module and identity recognition sub-module; a game level module, including a sub-module of personalized life experience material, a cognitive function game level sub-module, and a game response parameter recording sub-module and a sub-module for recording game scores; and a cognitive function analysis module, including a questionnaire module, a sub-module for analyzing the correlation between game scores and questionnaires, and a sub-module for tracking cognitive function processes; The control device includes a large-area interactive display plane and a touch module, and transmits touch signals received by the touch module to the processing unit. The game levels set by using personalized life experience materials enable the elderly to complete the assessment of cognitive function during the game process, and through long-term tracking to know the changes in the cognitive function of the elderly, and then provide a reference for clinical dementia prevention and treatment.
結合嚴肅遊戲元素發展標準且客觀的認知功能評估模式,已成為篩檢高齡者認知障礙風險的可行策略。本發明設計能預測簡易心智量表(MMSE)分數的人機互動遊戲並產生相關參數,利用該參數進行演算得出簡易心智量表(MMSE)預測分數,評估高齡者認知障礙風險。 The development of a standard and objective cognitive function assessment model combined with serious game elements has become a feasible strategy for screening the risk of cognitive impairment in the elderly. The present invention designs a human-computer interactive game capable of predicting the scores of the Mini-Mental Examination (MMSE) and generates relevant parameters, and uses the parameters to calculate the predicted scores of the Mini-Mental Examination (MMSE) to evaluate the risk of cognitive impairment of the elderly.
本發明技術特徵:一種以人機互動遊戲預測簡易心智量表(MMSE)分數的電腦程式產品,被載入一電腦裝置中;包括:一人機互動遊戲模組,該人機互動遊戲模組供一受測者進行一遊戲測驗程序;該遊戲測驗是基於反應力、注意力、協調力以及記憶力等四個智能項目分別產出數個題目,每一項目遊戲測驗均有一限定時間;該人機互動遊戲模組計算和記錄該受測者執行該每一項目遊戲測驗而產出的答對題數、正確率、以及正確答題反應時間等成績參數;一簡易心智量表分數預測模組,接收該人機互動遊戲模組傳輸來的所有成績參數,提取該反應力答對題數及該記憶力答對題數為演算參數進行演算獲得該受測者的簡易心智量表預測分數。 The technical feature of the present invention: a computer program product for predicting scores of the Simple Mental Scale (MMSE) with a human-computer interactive game, which is loaded into a computer device; including: a human-computer interactive game module, the human-computer interactive game module provides A subject conducts a game test program; the game test is based on four intelligent items such as reaction, attention, coordination and memory to produce several questions, and each item game test has a limited time; the man-machine The interactive game module calculates and records the performance parameters such as the number of correct answers, the correct rate, and the reaction time of the correct answer produced by the subject's execution of the game test for each item; a simple mental scale score prediction module receives the All the performance parameters transmitted by the human-computer interaction game module, the number of correct answers to the reaction force and the number of correct answers to the memory are extracted as calculation parameters to obtain the predictive score of the simple mental scale of the subject.
本發明的功效: Efficacy of the present invention:
本發明不以傳統問卷方式執行MMSE評量,而藉由本發明遊戲測驗並經由程式演算來預測MMSE分數,經由統計分析驗證所預測的MMSE分數具有高信效度和解釋力,能有效預測高齡者認知功能及認知障礙風險。本發明可作為評估高齡者認知功能的可行工具。 The present invention does not use traditional questionnaires to perform MMSE evaluation, but uses the game test of the present invention to predict MMSE scores through program calculations. The predicted MMSE scores have high reliability, validity and explanatory power through statistical analysis verification, and can effectively predict the cognitive function of the elderly and risk of cognitive impairment. The invention can be used as a feasible tool for evaluating the cognitive function of the elderly.
1:人機互動遊戲模組 1: Human-computer interaction game module
a:紅燈 a: red light
b:藍燈 b: blue light
c:綠燈 c: green light
〔圖1〕本發明反應力遊戲測驗題目示意圖。 〔Fig. 1〕The present invention reaction force game test topic schematic diagram.
〔圖2〕本發明注意力遊戲測驗題目示意圖。 [Fig. 2] Schematic diagram of the attention game test item of the present invention.
〔圖3〕本發明協調力遊戲測驗題目示意圖。 [Fig. 3] Schematic diagram of the subject of the coordination game test of the present invention.
〔圖4〕本發明記憶力遊戲測驗題目示意圖。 [Fig. 4] Schematic diagram of the memory game test subject of the present invention.
本發明預測簡易心智量表(MMSE)分數的電腦程式產品,被載入 於一電腦裝置中。所述的電腦裝置包含但不限於個人電腦、平板電腦、智慧型手機、或其等之類似裝置。 The computer program product of the present invention to predict the scores of the Mini-Mental Examination (MMSE) is loaded into in a computer device. The computer devices include but are not limited to personal computers, tablet computers, smart phones, or similar devices.
本發明電腦程式產品包括一個人資訊模組、一人機互動遊戲模組、以及一簡易心智量表分數預測模組。 The computer program product of the present invention includes a personal information module, a man-machine interactive game module, and a simple mental scale score prediction module.
該個人資訊模組,接收和記錄一受測者的姓名、性別、年齡、教育程度、該受測者操作該人機互動遊戲模組所產出的成績參數、以及該簡易心智量表分數預測模組依據該遊戲成績而演算產出的MMSE預測分數。。 The personal information module receives and records a subject's name, gender, age, education level, the testee's performance parameters produced by operating the human-computer interaction game module, and the score prediction of the simple mental scale The MMSE prediction score calculated by the module based on the game score. .
該人機互動遊戲模組,為內建於本發明電腦程式產品中的一遊戲程式模組,或者是與本發明電腦程式產品連結的一實體遊戲設備。該人機互動遊戲模組供該受測者進行一遊戲測驗。該遊戲測驗是基於反應力(reaction)、注意力(attention)、協調力(coordination)以及記憶力(memory)等四個智能項目分別產出數個題目,每一項目遊戲測驗均有一限定時間,規定受測者在該限定時間內完成。該遊戲測驗之程序和其限定時間依序為二分鐘反應力、二分鐘注意力、二分鐘協調力和四分鐘記憶力,各項遊戲測驗的間隔時間為30秒。該人機互動遊戲模組計算和記錄該受測者執行每一項遊戲測驗而產出的答對題數、正確率、以及正確答題反應時間等成績參數,並將該成績參數傳輸予該簡易心智量表分數預測模組。該答對題數定義為在該限定時間內正確答題的數量。該正確率定義為在該限定時間內正確答題數除以總答題數,單位是百分比。正確答題反應時間為在該限定時間內正確答題時所需時間,單位是毫秒(millisecond)。 The man-machine interactive game module is a game program module built in the computer program product of the present invention, or a physical game device linked with the computer program product of the present invention. The man-machine interactive game module is used for the subject to conduct a game test. The game test is based on the four intelligent items of reaction, attention, coordination and memory, and several questions are produced respectively. Each game test has a limited time. Subjects complete within this limited time. The program of the game test and its limited time are 2 minutes of reaction, 2 minutes of attention, 2 minutes of coordination and 4 minutes of memory, and the interval time of each game test is 30 seconds. The human-computer interactive game module calculates and records the performance parameters such as the number of correct answers, the correct rate, and the reaction time of correct answers produced by the subject performing each game test, and transmits the performance parameters to the simple mind Scale score prediction module. The number of correct answers is defined as the number of correct answers within the limited time. The correct rate is defined as the number of correct answers divided by the total number of answers within the limited time, and the unit is a percentage. The reaction time of correct answer is the time required to answer the question correctly within the limited time, and the unit is millisecond.
該遊戲程式模組或實體遊戲設備主要提供宮格式遊戲,該宮格式遊戲包括數個矩陣排列的宮格,以九宮格或十六宮格為宜,每一宮格中可
產生一個亮燈。若為遊戲程式模組提供該宮格式遊戲,該宮格式遊戲是由該電腦裝置所屬的觸控螢幕顯示,使用者通過該觸控螢幕接觸宮格中的亮燈來進行遊戲。若為實體遊戲設備提供該宮格式遊戲,使用者可以藉由手指或手掌觸摸、按壓、拍打該宮格中亮燈的實體物件進行遊戲動作。如圖1至圖4,本發明人機互動遊戲模組1採用十六宮格式遊戲,每一宮格中產生一個亮燈。
The game program module or physical game device mainly provides a palace-style game, which includes several grids arranged in a matrix, preferably nine grids or sixteen grids, and each grid can be
Produces a light. If the palace-style game is provided for the game program module, the palace-style game is displayed on the touch screen of the computer device, and the user plays the game by touching the light on the grid through the touch screen. If the palace-style game is provided for the physical game device, the user can touch, press, and tap the lighted physical objects in the palace grid with fingers or palms to perform game actions. As shown in Fig. 1 to Fig. 4, the human-computer
如圖1,反應力遊戲測驗題目為隨機亮一個紅燈a,受測者按壓該紅燈a作答,據以測試受測者看到燈號後快速做出正確反應的能力。該人機互動遊戲模組1計算和記錄該受測者在該反應力遊戲測驗的答對題數、正確率、以及正確答題反應時間等成績參數,並傳輸予該個人資訊模組及該簡易心智量表分數預測模組。
As shown in Figure 1, the subject of the reaction game test is to turn on a red light a at random, and the subject presses the red light a to answer, so as to test the subject's ability to respond quickly and correctly after seeing the light. The human-computer
如圖2,注意力遊戲測驗題目為隨機亮一至數個紅燈a、藍燈b以及綠燈c,受測者按壓紅燈a作答,據以測試受測者看到燈號後,快速做出正確判斷的能力。該人機互動遊戲模組1計算和記錄受測者在該注意力遊戲測驗的答對題數、正確率、以及正確答題反應時間等成績參數,並傳輸予該個人資訊模組及該簡易心智量表分數預測模組。
As shown in Figure 2, the question of the attention game test is to randomly turn on one to several red lights a, blue lights b, and green lights c, and the testee presses the red light a to answer. The ability to judge correctly. The human-computer
如圖3,協調力遊戲測驗題目為隨機亮一至數組對稱的紅燈a,受測者以雙手按壓對稱紅燈作答,據以測試受者看到對稱的燈號後,雙手快速做出正確反應的能力。該人機互動遊戲模組1計算和記錄該受測者在該協調力遊戲測驗的答對題數、正確率、以及正確答題反應時間等成績參數,並傳輸予該個人資訊模組及該簡易心智量表分數預測模組。
As shown in Figure 3, the topic of the coordination game test is to randomly turn on one to a symmetrical red light a, and the testee answers by pressing the symmetrical red light with both hands. The ability to respond correctly. The human-computer
如圖4,記憶力遊戲測驗題目為依序亮一至數個紅燈a,受測者被
要求記憶這些紅燈a的順序與位置並按壓紅燈作答。據以測試受測者看到燈號後快速回答正確順序和位置的能力。該人機互動遊戲模組1計算和記錄該受測者在該記憶力遊戲測驗的答對題數、正確率、以及正確答題反應時間等成績參數,並傳輸予該個人資訊模組及該簡易心智量表分數預測模組。
As shown in Figure 4, the topic of the memory game test is to turn on one to several red lights a in sequence, and the testees are
Ask to memorize the order and position of these red lights a and press the red light to answer. It is used to test the ability of the subjects to quickly answer the correct order and position after seeing the light signals. The man-machine
該簡易心智量表分數預測模組接收該人機互動遊戲模組傳輸來的所有成績參數,提取該反應力答對題數(RT-CN)、該記憶力答對題數(ME-CN),以下式進行演算,獲得該受測者的簡易心智量表(mini-mental state examination,MMSE)預測分數,以下簡稱MMSE預測分數。該MMSE預測分數儲存於該個人資訊模組。 The score prediction module of the Simple Mental Scale receives all the achievement parameters transmitted by the human-computer interaction game module, and extracts the number of correct answers of the reaction force (RT-CN) and the number of correct answers of the memory power (ME-CN), as follows: Calculations are performed to obtain the predicted score of the mini-mental state examination (MMSE) of the subject, hereinafter referred to as the predicted score of MMSE. The MMSE prediction score is stored in the personal information module.
MMSE=-4.432+0.613 * RT-CN+0.388 * ME-CN MMSE=-4.432+0.613 * RT-CN+0.388 * ME-CN
該簡易心智量表分數預測模組可從該個人資訊模組提取受測者的性別(Gender,女性為數字0,男性為數字1),以下式進行演算,以獲得預測性更高的MMSE預測分數。 The Simple Mental Scale Score Prediction Module can extract the subject’s gender (Gender, female is number 0, male is number 1) from the personal information module, and the following formula is calculated to obtain a more predictive MMSE prediction Fraction.
MMSE=-4.432+0.613 * RT-CN+0.388 * ME-CN+0.197 * Gender MMSE=-4.432+0.613 * RT-CN+0.388 * ME-CN+0.197 * Gender
MMSE量表滿分為30分,依據受測者的教育程度,國中以上學歷者以24分以下界定為認知功能障礙,國小學歷以21分以下界定為認知功能障礙,無接受教育者以16分以下界定為認知功能障礙。 The full score of the MMSE scale is 30 points. According to the education level of the testees, those with a junior high school education or above are defined as cognitive dysfunction with a score of 24 points or less, those with a primary school education are defined as cognitive dysfunction with a score of 21 points or less, and those with no education are defined as a cognitive dysfunction with a score of 16 points. The following is defined as cognitive impairment.
關於反應力答對題數(RT-CN)、記憶力答對題數(ME-CN)與MMSE預測分數相關性是通過以下的實驗和統計分析方法驗證。 The correlation between the number of correct answers of reaction force (RT-CN), the number of correct answers of memory (ME-CN) and the predicted score of MMSE is verified by the following experimental and statistical analysis methods.
本實驗的人機互動遊戲模組是採用點睛科技公司研發的樂活智能訓練機(SODA,idea bus)。測驗方式以16宮格鍵盤式設備進行12分鐘的人機互動遊戲。測驗順序依序為二分鐘反應力、二分鐘注意力、二分鐘協調 力、以及四分鐘記憶力,測驗中各休息30秒。測驗時受測者採用坐姿進行檢測,受測者進行測驗時僅可進行手指動作,以避免過多身體動作影響測驗結果。該人機互動遊戲模組計算和記錄該受測者執行每一項遊戲測驗而產出的答對題數、正確率、以及正確答題反應時間等成績參數。本實驗受測者共有51人(男性17人,女性34人),平均年齡為79.92±8.68歲,MMSE量表平均為23.33±6.61分。 The human-computer interaction game module in this experiment is the Lohas intelligent training machine (SODA, idea bus) developed by Dianjing Technology Company. The test method is a 12-minute human-computer interactive game with a 16-grid keyboard device. The sequence of the test is 2-minute reaction force, 2-minute attention, and 2-minute coordination Power, and four-minute memory, rest 30 seconds in each test. During the test, the testee adopts a sitting posture for testing, and the testee can only perform finger movements during the test, so as to avoid excessive body movements from affecting the test results. The human-computer interaction game module calculates and records the performance parameters such as the number of correct answers, the correct rate, and the reaction time for correct answers produced by the subject when performing each game test. There were 51 subjects in this experiment (17 males and 34 females), with an average age of 79.92±8.68 years old and an average score of 23.33±6.61 on the MMSE scale.
本研究搜集的資料先刪除缺漏值並以兩倍標準差過濾極端值,之後以IBM SPSS Statistics 23統計軟體進行分析。以描述性統計分析受測者基本資料,以相依樣本t檢定進行人機互動遊戲信度分析。以皮爾森積差相關分析受測者遊戲成績參數與MMSE預測分數之相關係。以多元回歸分析受測者遊戲成績參數與與MMSE預測分數之預測性。最以二羅吉斯回歸分析遊戲成績參數對認知障礙風險預測。統計顯著水準定為α=.05。 The data collected in this study were firstly deleted with missing values and filtered out extreme values with twice the standard deviation, and then analyzed with IBM SPSS Statistics 23 statistical software. The basic data of the subjects were analyzed with descriptive statistics, and the reliability analysis of the human-computer interaction game was conducted with the dependent sample t-test. The correlation between the testee's game performance parameters and MMSE predicted scores was analyzed by Pearson product difference correlation. Multiple regression analysis was used to analyze the predictability of the testee's game performance parameters and MMSE prediction scores. Risk prediction of cognitive impairment by most game performance parameters analyzed using two logistic regression analyzes. The statistical significance level was set at α=.05.
描述性統計分析可得知反應力、注意力、協調力的遊戲成績參數有類似的表現,對受測者而言是較容易進行的項目,而記憶力的答題正確率則較低,其反應時間變異亦較大,顯示對受測者而言是較困難進行的項目。反應力、注意力、協調力與記憶力等四項指標的正確答題率與MMSE預測分數有顯著正向相關,而四項指標的正確答題反應時間皆與MMSE預測分數為顯著負相關,其相關性介於中度至高度相關之間。 Descriptive statistical analysis shows that the game performance parameters of reaction, attention, and coordination have similar performances, which are relatively easy items for the testees, while the correct answer rate of memory is low, and the reaction time is relatively low. The variation is also large, indicating that it is a more difficult project for the subjects. The correct answer rate of the four indicators of reaction, attention, coordination and memory has a significant positive correlation with the MMSE predicted score, while the correct answer reaction time of the four indicators is significantly negatively correlated with the MMSE predicted score. Between moderate and high correlation.
為避免共線性問題影響本實驗迴歸分析結果,本實驗採取二階段方式進行分析。首先分別以四項指標的三項參數(答對題數、正確率、以及正確答題反應時間)作為預測變數,而MMSE預測分數做為依變數,以找出各項指標中具有預測力的參數。結果顯示具有預測力的參數為反應力答對 題數、注意力答對題數、協調力反應時間、協調力正確率、記憶力答對題數、和記憶力正確答題反應時間。 In order to avoid collinearity problems from affecting the regression analysis results of this experiment, this experiment adopts a two-stage method for analysis. First, the three parameters of the four indicators (number of correct answers, correct rate, and response time to correct answers) are used as predictive variables, and the MMSE prediction score is used as a dependent variable to find out the parameters with predictive power in each indicator. The results showed that the parameter with predictive power was responsiveness The number of questions, the number of correct attention questions, the reaction time of coordination, the correct rate of coordination, the number of correct answers of memory, and the reaction time of correct answers of memory.
將這六個參數做為預測變數,另考量本實驗性別人數不相等,為避免影響預測結果,將性別納入預測變數,以進行逐步回歸。結果顯示首反應力答對題數(RT-CN)和記憶力答對題數(ME-CN)對MMSE預測分數具顯著正向預測力,其中以反應力答對題數(RT-CN)影響性較大,而記憶力答對題數(ME-CN)次之,其迴歸模型配適方程式為上述所示之方程式。 These six parameters are used as predictive variables, and considering that the number of genders in this experiment is not equal, in order to avoid affecting the prediction results, gender is included in the predictive variables for stepwise regression. The results showed that the number of correct answers in the first response (RT-CN) and the number of correct answers in memory (ME-CN) had significant positive predictive power on the MMSE prediction score, and the number of correct answers in response (RT-CN) had a greater impact , and the number of correct answers for memory (ME-CN) is next, and the fitting equation of the regression model is the equation shown above.
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