TWI782609B - The thinking guide device and method for the development of goods and services - Google Patents
The thinking guide device and method for the development of goods and services Download PDFInfo
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Abstract
本發明有關一種商品服務發展之思考導引裝置及其方法,包括四感知元件、複數思維導引部、複數第一問題導引件、複數第一提示部、五聯想元件、複數操作導引部、複數第二問題導引件及複數第二提示部。由感知元件的思維導引部供使用端問題發想方向,並以第一問題導引件及第一提示部兩階段引導使用者進行問題發想,而產生至少一思維資訊,再由聯想元件的操作導引部提供使用端創意思考方向,並以第二問題導引件及第二提示部兩階段引導使用者進行創意思考,而產生至少一創意邏輯部。以利用問題與提示引導使用者思考,減少思路阻礙、創意受限狀況。 The present invention relates to a thinking guiding device and method for the development of commodity services, including four sensing elements, plural thinking guiding parts, plural first question guiding parts, plural first prompting parts, five associative elements, and plural operating guiding parts , a plurality of second question guides and a plurality of second reminder parts. The thinking guide part of the sensory element provides the direction of problem thinking at the user end, and guides the user to think about the problem in two stages, the first problem guide and the first prompt part, and at least one thinking information is generated, and then the associative element The operation guide part provides the direction of creative thinking at the user end, and guides the user to think creatively in two stages, the second question guide and the second prompt part, to generate at least one creative logic part. Use questions and prompts to guide users to think, reduce thinking obstacles, and limit creativity.
Description
本發明為提供一種商品服務發展之思考導引裝置及其方法,尤指一種藉由隨機選擇的問題搭配固定提示方向,引導使用者發揮其感知能力及聯想能力,進而將創意結合於導引目標上的商品服務發展之思考導引裝置及其方法。 The present invention provides a thinking guiding device and method for the development of commodities and services, especially a kind of random selection of questions and fixed prompting directions to guide users to develop their perception and associative abilities, and then combine creativity with guiding goals A thinking guiding device and method for the development of commodity services on the Internet.
按,人們從小到大礙於種種因素,缺乏激發創造力的空間及發揮創造力的機會,僅有少數人能跳脫社會的框架,盡情的發揮想像力,而當中又只有更少數的人,能將其創意付諸實現,應用於實體商品。 By the way, due to various factors from childhood to adulthood, people lack the space to stimulate creativity and the opportunity to display creativity. Only a few people can escape the framework of society and give full play to their imagination, and only a few of them can. Bring their ideas to life and apply them to physical goods.
本案申請人於中華民國公告第M538643號「商品服務發展之導引裝置」之專利中,利用代表觀察、提問、分析或跳脫限制的思維導引組件,及代表添加組構、刪除簡化、改質應用、反轉變向或模仿移植的操作導引組件,引導使用者進行創意邏輯的發想,甚至透過代表資源、管理、夥伴或成本的條件篩選組件,及代表定位、客戶、通路、倍增或盈利的執行檢驗組件,加強將創意邏輯有效應用於實體商品上的可能性。 In the patent of the Republic of China Announcement No. M538643 "Guiding Device for the Development of Commodity Services", the applicant of this case used the thinking guidance components that represent observation, questioning, analysis, or jumping out of restrictions, and represented adding structures, deleting simplifications, and modifying Operation guidance components for qualitative application, reverse direction or imitation transplantation, guide users to think creatively and logically, and even filter components through conditions representing resources, management, partners or costs, and represent positioning, customers, channels, multiplication or Profitable Execution Verification Components, enhancing the possibility of effectively applying creative logic to physical goods.
然上述商品服務發展之導引裝置於使用時,存在下列問題與缺失尚待改進: However, when using the guide device for the development of the above-mentioned commodity service, there are the following problems and deficiencies that need to be improved:
第一,雖然提供了思路的大方向引導,但學生間存在有創造力或想像力強弱的差異,部分學生仍無法藉此導引出足夠或堪用的創意邏輯,甚至覺得自己已是強弩之末,再也擠不出一絲創意。 First, although it provides a general direction of thinking, there are differences in the strength of creativity or imagination among students. Some students still cannot use this to guide enough or usable creative logic, and even feel that they are at the end of their strength. Not even a hint of creativity.
第二,當學生思路卡關時,只能由老師引導,並提供更具體的思考方向。 Second, when students get stuck in their thinking, they can only be guided by the teacher and provide more specific thinking directions.
是以,要如何解決上述習用之問題與缺失,即為本發明之發明人與從事此行業之相關廠商所亟欲研究改善之方向所在者。 Therefore, how to solve the above-mentioned conventional problems and deficiencies is the direction that the inventor of the present invention and related manufacturers engaged in this industry want to research and improve urgently.
故,本發明之發明人有鑑於上述缺失,乃蒐集相關資料,經由多方評估及考量,並以從事於此行業累積之多年經驗,經由不斷試作及修改,始設計出此種藉由隨機選擇的問題搭配固定提示方向,引導使用者發揮其感知能力及聯想能力,進而將創意結合於導引目標上的商品服務發展之思考導引裝置及其方法的發明專利者。 Therefore, in view of the above-mentioned deficiency, the inventor of the present invention collected relevant information, evaluated and considered in many ways, and based on years of experience accumulated in this industry, through continuous trial and modification, he designed this random selection method. The invention patenter of the thinking guiding device and method for the development of commodity services combined with creativity to guide the target with questions and fixed prompting directions to guide users to develop their perception and association skills.
本發明之主要目的在於:在思維導引及操作導引的基礎上,對使用者進行創意思考的導引,並額外提供具體的問題導引、及聯想提示,以幫助使用者順利聯想,進而減少思路受阻及降低創意受限之狀況。 The main purpose of the present invention is to: on the basis of thinking guidance and operation guidance, guide users to think creatively, and additionally provide specific question guidance and association prompts to help users associate smoothly, and then Reduce the situation of blocked thinking and limited creativity.
為達成上述目的,本發明之主要結構包括:四感知元件、複數思維導引部、複數第一問題導引件、複數第一提示部、五聯想元件、複數操作導引部、複數第二問題導引件、及複數第二提示部。其中該些思維導引部分別形成於感知元件上,以供使用端檢視後對一導引目標觸發產生一思維資訊,該些第一問題導引件設於感知元件一側,以利用第一固定問題引導使用端進行該觸發動作,該些第一提示部分別形成於感知元件上且位於思維導引部一側,以利用第一提示內容引導使用端解答第一固定問題,該些聯想元件設於感知元件一側且與其配合作動,該些操作導引部分別形成於聯想元件上,係供使用端藉思維導引部之作用產生至少一得與導引目標結合之創意邏輯部,該些第二問題導引件係設於聯想元件一側,以利用第二固定問題引導使用端進行創意邏輯部之產生動作,而該些第二提示部分別形成於聯想元件上且位於操作導引部一側,以利用第二提示內容引導使用端解答第二固定問題。 In order to achieve the above object, the main structure of the present invention includes: four sensory elements, plural thinking guidance parts, plural first question guides, plural first prompts, five associative elements, plural operation guides, and plural second questions A guide, and a plurality of second prompting parts. Wherein these thinking guiding parts are respectively formed on the sensing element, for the user end to trigger and generate a thinking information to a guiding target after checking, and the first question guiding parts are arranged on the side of the sensing element, so as to utilize the first The fixed question guides the user end to perform the triggering action. The first prompting parts are respectively formed on the sensing element and located on the side of the thinking guide part, so as to use the first prompt content to guide the user end to answer the first fixed question. The associative elements Located on the side of the sensing element and cooperating with it, these operation guides are respectively formed on the associative element, and are used for the user to generate at least one creative logic part that can be combined with the guiding target through the function of the thinking guide. These second question guides are set on one side of the associative element, so as to use the second fixed question to guide the user to perform the action of the creative logic part, and these second prompting parts are respectively formed on the associative element and located in the operation guide The side of the department is used to use the second prompt content to guide the user to answer the second fixed question.
使用者利用本發明進行創意思考之導引時,乃先指定一導引目標,並由複數感知元件中任取其一,並檢視其思維導引部後,與導引目標連結產生一思維資訊,再由複數第一問題導引件中任取其一,並利用其上之第一固定問題,引導使用端產生該思維資訊,然後讀取感知元件上之第一提示部,以利用其上之第一提示內容引導使用端解答第一固定問題,並以解答作為該思維資訊,接著由複數聯想元件中任取其一,並檢視其操作導引部後,與該思維資訊連結產生至少一得與導引目標結合之創意邏輯部,再由複數第二問題導引件中任取其一,並利用其上之第二固定問題,引導使用端產生該創意邏輯部,然後讀取聯想元件上之第二提示部,以利用其上之第二提示內容引導使用端解答該 第二固定問題,並以該解答作為該創意邏輯部。如此一來,即可藉由提供明確且具體的問題,來幫助使用者想出思維資訊及創意邏輯部,甚至可利用提示產生更多的思維資訊及創意邏輯部。 When the user uses the present invention to guide creative thinking, he first designates a guiding target, selects one of the plurality of sensory components, and checks its thinking guiding part, then connects with the guiding target to generate a thinking information , and choose any one of the plurality of first question guides, and use the first fixed question on it to guide the user to generate the thinking information, and then read the first prompt part on the sensing element to use the above The first prompt content guides the user to answer the first fixed question, and uses the answer as the thinking information, and then chooses one of the plurality of associative elements, and after checking its operation guidance part, connects with the thinking information to generate at least one The creative logic part that can be combined with the guide target, and then choose one of the plurality of second question guides, and use the second fixed question on it to guide the user to generate the creative logic part, and then read the associative element The second prompt part above, to use the second prompt content on it to guide the user to answer the The second fixes the problem, and uses the answer as the logic part of the idea. In this way, by providing clear and specific questions, the user can be helped to come up with thinking information and creative logic parts, and even more thinking information and creative logic parts can be generated by using hints.
藉由上述技術,可針對習用商品服務發展之導引裝置所存在之僅提供思路大方向的引導、容易造成思路卡關、及仍需由老師具體引導等問題點加以突破,達到上述優點之實用進步性。 With the help of the above technology, it is possible to break through the problems existing in the guide devices for the development of commodity services that only provide guidance in the general direction of thinking, easily lead to stuck thinking, and still need specific guidance from teachers, so as to achieve the practicality of the above advantages progressive.
1:感知元件 1: Sensing element
11:思維導引部 11: Thought Guidance Department
12:第一提示部 12: The first reminder department
121:第一提示內容 121: The content of the first prompt
13:感知紀錄區 13: Perception record area
2:第一問題導引件 2: First question guide
21:第一固定問題 21: First fixed issue
3:思維資訊 3: Thinking information
4:聯想元件 4: Lenovo components
41:操作導引部 41: Operation Guidance Department
42:第二提示部 42: The second reminder department
421:第二提示內容 421: Second prompt content
43:聯想紀錄區 43: Lenovo record area
5:第二問題導引件 5: The second question guide
51:第二固定問題 51: Second Fixed Issue
6:創意邏輯部 6: Creative Logic Department
7:導引目標 7: guide target
第一圖 係為本發明較佳實施例之展開平面圖。 Figure 1 is an expanded plan view of a preferred embodiment of the present invention.
第二圖 係為本發明較佳實施例之方塊流程圖。 The second figure is a block flow diagram of a preferred embodiment of the present invention.
第三圖 係為本發明較佳實施例之思維導引示意圖。 The third figure is a schematic diagram of thinking guidance of a preferred embodiment of the present invention.
第四圖 係為本發明較佳實施例之問題導引示意圖(一)。 The fourth figure is a schematic diagram (1) of problem guidance of a preferred embodiment of the present invention.
第五圖 係為本發明較佳實施例之延伸提示示意圖(一)。 The fifth figure is a schematic diagram (1) of an extended reminder of a preferred embodiment of the present invention.
第六圖 係為本發明較佳實施例之操作導引示意圖。 Figure 6 is a schematic diagram of the operation guidance of the preferred embodiment of the present invention.
第七圖 係為本發明較佳實施例之問題導引示意圖(二)。 The seventh figure is a schematic diagram (2) of problem guidance of a preferred embodiment of the present invention.
第八圖 係為本發明較佳實施例之延伸提示示意圖(二)。 Figure 8 is a schematic diagram (2) of an extended reminder of a preferred embodiment of the present invention.
為達成上述目的及功效,本發明所採用之技術手段及構造,茲繪圖就本發明較佳實施例詳加說明其特徵與功能如下,俾利完全了解。 In order to achieve the above-mentioned purpose and effect, the technical means and structure adopted by the present invention are hereby illustrated in detail with respect to the preferred embodiments of the present invention. Its features and functions are as follows, so that it can be fully understood.
請參閱第一圖及第二圖所示,係為本發明較佳實施例之展開平面圖及方塊流程圖,由圖中可清楚看出本發明係包括: Please refer to shown in the first figure and the second figure, it is an expanded plan view and a block flow chart of a preferred embodiment of the present invention, and it can be clearly seen that the present invention comprises from the figure:
四感知元件1,且各該感知元件1上具有一感知紀錄區13;
Four
複數思維導引部11,係分別形成於各該感知元件1上,以供至少一使用端檢視後對一導引目標觸發產生一思維資訊;
A plurality of
複數第一問題導引件2,係設於該些感知元件1一側,以利用第一固定問題21引導使用端進行該觸發動作;
A plurality of
複數第一提示部12,係分別形成於各該感知元件1上且位於該思維導引部11一側,以利用第一提示內容121引導使用端解答該第一固定
問題21;
A plurality of first prompting
五聯想元件4,係設於該些感知元件1一側且與其配合作動,且各該聯想元件4上具有一聯想紀錄區43;
Five
複數操作導引部41,係分別形成於各該聯想元件4上,係供該使用端藉該思維導引部11之作用產生至少一得與該導引目標結合之創意邏輯部;
A plurality of
複數第二問題導引件5,係設於該些聯想元件4一側,以利用第二固定問題51引導使用端進行該創意邏輯部之產生動作;及
A plurality of
複數第二提示部42,係分別形成於各該聯想元件4上且位於該操作導引部41一側,以利用第二提示內容421引導使用端解答該第二固定問題51。
A plurality of second
而本發明之商品服務發展之思考導引方法,主要步驟包括: The main steps of the thinking guidance method for the development of commodity services of the present invention include:
(a)指定目標準備感知:指定一導引目標,並由四感知元件中任取其一; (a) Designate target preparation perception: designate a guiding target, and choose one of the four sensing elements;
(b)思維導引:由取出之感知元件上,檢視其思維導引部後,與該導引目標做連結而產生一思維資訊,若未能產生該思維資訊即進入步驟(c),若已產生該思維資訊則進入步驟(e); (b) Thought guidance: After inspecting the thought guidance part of the taken out sensory element, connect with the guide target to generate a thought information. If the thought information cannot be generated, go to step (c), if If the thinking information has been generated, enter step (e);
(c)思維資訊之問題導引:由複數第一問題導引件中任取其一,並利用其上之第一固定問題,引導使用端產生該思維資訊,若未能產生該思維資訊即進入步驟(d),若已產生該思維資訊則進入步驟(e); (c) Question guidance for thinking information: choose one of the multiple first question guides, and use the first fixed question on it to guide the user to generate the thinking information. If the thinking information cannot be generated, then Go to step (d), if the thinking information has been generated, go to step (e);
(d)思維資訊之延伸提示:讀取該感知元件上之第一提示部,以利用其上之第一提示內容引導使用端解答該第一固定問題,並以該解答作為該思維資訊; (d) Extended reminder of thinking information: read the first prompt part on the sensing element, use the first prompt content on it to guide the user to answer the first fixed question, and use the answer as the thinking information;
(e)操作導引:由五聯想元件中任取其一,並檢視其操作導引部後,與該思維資訊做連結而產生至少一得與該導引目標結合之創意邏輯部,若未能產生該創意邏輯部即進入步驟(f),若已產生該創意邏輯部則進入步驟(h); (e) Operation guidance: select any one of the five associative elements, and after inspecting its operation guidance part, connect with the thinking information to generate at least one creative logic part that can be combined with the guidance target, if not Enter step (f) if the creative logic part can be generated, and enter step (h) if the creative logic part has been generated;
(f)創意邏輯之問題導引:由複數第二問題導引件中任取其一,並利用其上之第二固定問題,引導使用端產生該創意邏輯部,若未能產生該創意邏輯部即進入步驟(g),若已產生該創意邏輯部則進入步驟(h); (f) Question guide for creative logic: choose one of the multiple second question guides, and use the second fixed question on it to guide the user to generate the creative logic part. If the creative logic cannot be generated Part then enter step (g), if the creative logic part has been generated, then enter step (h);
(g)創意邏輯之延伸提示:讀取該聯想元件上之第二提示部,以 利用其上之第二提示內容引導使用端解答該第二固定問題,並以該解答作為該創意邏輯部;及 (g) Extended reminder of creative logic: read the second prompt on the associative element to Use the second prompt content on it to guide the user to answer the second fixed question, and use the answer as the creative logic part; and
(h)完成一次創意發想:步驟結束。 (h) Completing a creative ideation: the end of the step.
藉由上述之說明,已可了解本技術之結構,而依據這個結構之對應配合,更可藉由隨機選擇的問題搭配固定提示方向,引導使用者發揮其感知能力及聯想能力,進而達到將創意結合於導引目標上等優勢,而詳細之解說將於下述說明。 Through the above description, the structure of this technology can already be understood, and according to the corresponding cooperation of this structure, the randomly selected questions and fixed prompt directions can be used to guide the user to exert their perception and association ability, and then achieve the creative Combined with the superior advantages of the guiding target, the detailed explanation will be explained below.
請同時配合參閱第一圖至第八圖所示,係為本發明較佳實施例之展開平面圖至延伸提示示意圖(二),藉由上述構件組構時,由圖中可清楚看出,本新型之感知元件1及聯想元件4為一組卡牌,四個感知元件1上的思維導引部11分別為問題、觀察、破框、及兒童四種圖文,各自代表一種感官認知的思維模式,例如,破框是一種不被規則限制,將思考層面擴大至所有人事物上的思考方式;五個聯想元件4上的操作導引部41分別為組合、消除、改變、反向及借用五種圖文,各自代表一種利用想像力結合不相關事物的操作模式,例如,消除是一種將化繁為簡、去蕪存菁的精神應用於所有人事物上的操作方式;第一問題導引件2及第二問題導引件5為與52張撲克牌結合之另一組卡牌,每一個第一問題導引件2皆具有一第一固定問題21,每一個第二問題導引件5也都具有一第二固定問題51,這52張卡牌分為五組數量不等的組合,其中四個組合分別對應四個感知元件1,而另外一個組合則共同對應所有聯想元件4;第一提示部12及第二提示部42則為分別呼應四種思維模式與五種操作模式的提示內容,例如,對應破框的第一提示部12為挑戰常見習慣、打破標準限制、破壞遊戲規則、或重新定義問題其中之一者,而對應消除的第二提示部42為省略刪除、省時省力、聚焦鎖定、或規則限制其中之一者,故第一提示部12及第二提示部42總數皆為複數,但在單一個感知元件1或聯想元件4上的數量則為至少一個(本實施例為四個)。
Please refer to the first figure to the eighth figure at the same time, which are the expanded plan view to the extended prompt schematic diagram (2) of the preferred embodiment of the present invention. When the above-mentioned components are organized, it can be clearly seen from the figure that this The new sensory element 1 and associative element 4 are a set of cards, and the thinking guides 11 on the four sensory elements 1 are respectively four kinds of pictures and texts: question, observation, frame breaking, and children, each representing a sensory cognition thinking Mode, for example, breaking the frame is a way of thinking that is not restricted by rules and expands the level of thinking to all things; the operation guides 41 on the five associative elements 4 are respectively combination, elimination, change, reverse and borrowing Five pictures and texts, each representing an operation mode that uses imagination to combine irrelevant things, for example, elimination is an operation mode that applies the spirit of simplifying and eliminating the chaff to all things; the first question guide Part 2 and the second question guide 5 are another group of cards combined with 52 playing cards, each first question guide 2 has a first fixed question 21, each second question guide 5 also have a second fixed problem 51, these 52 cards are divided into five combinations of varying numbers, four of which correspond to four perceptual elements 1 respectively, and the other combination corresponds to all associative elements 4; The first prompting part 12 and the second prompting part 42 respectively respond to the prompting contents of the four thinking modes and the five operating modes. One of the rules or redefining the question, and the second prompting
實際操作時,如第三圖、第五圖及步驟(a),使用者乃先指定一導引目標7,該導引目標7為非特定的人事物,一般選定為正在推行或開發的商品或服務,本實施例以手機作為舉例,接著由四個感知元件1中選擇其一準備感知。
In actual operation, as shown in Figure 3, Figure 5 and step (a), the user first specifies a
如步驟(b),取出該感知元件1後,檢視該感知元件1上的思維
導引部11,本實施例係以思維導引部11為破框舉例,此時使用者係將思維導引部11與該導引目標7做連結思考,以在商品服務發展的方向上,利用破框的思考方式,期望能找出一改良方向,此改良方向即為思維資訊3,例如:手機如何能更方便攜帶及使用。
As in step (b), after taking out the
如第四圖、第五圖及步驟(c),若使用者在上個階段無法成功產生該思維資訊3,則由多個第一問題導引件2中對應破框的第一問題導引件2組合裡選擇一個,並檢視該第一問題導引件2上的第一固定問題21,本實施例係以第一固定問題21為「客戶最需要我們幫他解決什麼問題?」,此時使用者係將此問題與導引目標7做連結思考,以在商品服務發展的方向上,針對上述第一固定問題21,利用破框的思考方式,期望能找出一改良方向,此改良方向即為思維資訊3,例如:假設客戶最需要我們幫他解決問題為手沒有空一直拿著手機,但又想要手機隨時在手上。
As shown in Figure 4, Figure 5 and step (c), if the user failed to successfully generate the thinking
如第五圖及步驟(d),若使用者在上個階段無法成功產生該思維資訊3,則進一步從感知元件1上的多個第一提示部12中選擇一個,並檢視該第一提示部12的第一提示內容121,本實施例以第一提示內容121為「挑戰常用習慣」,此時使用者係將此提示與第一問題導引件2的第一固定問題21做連結思考,以在商品服務發展的方向上,針對上述第一固定問題21,以第一提示內容121引導解題方向,進行破框的思考方式,期望能找出一改良方向,此改良方向即為思維資訊3,例如:手機一般的使用習慣就是用手拿著,有沒有辦法改變這個習慣。
As shown in Figure 5 and step (d), if the user failed to generate the thinking
如第六圖、第八圖及步驟(e),產生思維資訊3後,由五聯想元件4中任取其一準備聯想,並檢視聯想元件4上的操作導引部41,本實施例係以操作導引部41為消除舉例,此時使用者係與思維資訊3做連結思考,以在商品服務發展的方向上,基於挑戰常用習慣的思考方向,想像如何能用消除的方式,產生至少一較具體的改良內容,此改良內容即為創意邏輯部6,例如:為了改變用手拿著手機的習慣,可以消除什麼東西。
As in the sixth figure, the eighth figure and step (e), after generating the thinking
如第七圖、第八圖及步驟(f),若使用者在上個階段無法成功產生該創意邏輯部6,則由多個第二問題導引件5中選擇一個,並檢視該第二問題導引件5上的第二固定問題51,本實施例係以第二固定問題51為「眼鏡閉上3秒後睜開眼睛看到的第一個物品」,此時使用者係將此問題與操作導引部4
1做連結思考,以在商品服務發展的方向上,基於挑戰常用習慣的思考方向,想像如何能用消除的方式,消除第二固定問題51中的標的,而產生至少一較具體的改良內容,此改良內容即為創意邏輯部6,例如:睜開眼鏡看到的是自己的手,而如何能在沒有手的情況下使用手機。
As shown in Fig. 7, Fig. 8 and step (f), if the user failed to generate the
如第八圖及步驟(g),若使用者在上個階段無法成功產生該創意邏輯部6,則由進一步從聯想元件4上的多個第二提示部42中選擇一個,並檢視該第二提示部42的第二提示內容421,本實施例以第二提示內容421為「聚焦鎖定」,此時使用者係將此提示與第二問題導引件5的第二固定問題51做連結思考,以在商品服務發展的方向上,基於挑戰常用習慣的思考方向,想像如何能用消除的方式,消除第二固定問題51中的標的,並將解決方式聚焦於沒有手掌的手臂上,而產生至少一較具體的改良內容,此改良內容即為創意邏輯部6,例如:既然無法用手掌拿手機,能不能直接將手機固定在手臂上。
As shown in Figure 8 and step (g), if the user failed to generate the
如此一來,即可產生一包含具有改良方向的創意邏輯部6,例如:將手機固定在手臂上的方式可為「做一個可固定在手臂上的手機袋,如手機臂套」,或「將手機體積縮小固定在手腕上,如智慧型手錶」。藉此,在思維導引及操作導引的基礎上,對使用者進行創意思考的導引,並額外提供具體的問題導引、及聯想提示,以幫助使用者順利聯想,進而減少思路受阻及降低創意受限。
In this way, a
此外,由於本新型的感知元件1總共對應有26個第一問題導引件2(黑色撲克牌共26張)、每個感知元件1上具有4的第一提示部12、聯想元件4有5種、每個聯想元件4都可各自對應26個第二問題導引件5(紅色撲克牌共26張)、每個聯想元件4上也有4個第二提示部42,因此,只要使用者願意且時間充裕,最多可利用上述步驟重複進行54080次(26*4*5*26*4=54080),即回到步驟(a)。過程中,使用者產生的思維資訊3及創意邏輯部6皆可利用便利貼的方式分別記錄在感知紀錄區13及聯想紀錄區43上,尤其在多人同時進行時,使用者們可各自將其產生的思維資訊3記錄在感知紀錄區13上,或將創意邏輯部6記錄在聯想紀錄區43上,不但可集思廣益,也不用擔心會混淆錯亂,當然紀錄方式僅為較佳實施例之說明,不以此為限,例如也可另外寫在白板上,而不需要感知紀錄區13及聯想紀錄區43之設置。
In addition, since the
惟,以上所述僅為本發明之較佳實施例而已,非因此即侷限本發明之專利範圍,故舉凡運用本發明說明書及圖式內容所為之簡易修飾及等效結構變化,均應同理包含於本發明之專利範圍內,合予陳明。 However, the above description is only a preferred embodiment of the present invention, and does not limit the patent scope of the present invention. Therefore, all simple modifications and equivalent structural changes made by using the description and drawings of the present invention should be treated in the same way. Included in the scope of the patent of the present invention, it is jointly stated.
綜上所述,本發明之商品服務發展之思考導引裝置及其方法於使用時,為確實能達到其功效及目的,故本發明誠為一實用性優異之發明,為符合發明專利之申請要件,爰依法提出申請,盼 審委早日賜准本發明,以保障發明人之辛苦發明,倘若 鈞局審委有任何稽疑,請不吝來函指示,發明人定當竭力配合,實感德便。 In summary, the thinking guidance device and method for the development of commodity services of the present invention can indeed achieve its effect and purpose when used, so the present invention is an invention with excellent practicability, and it is in line with the application for an invention patent The essential requirement is to file an application in accordance with the law. I hope that the review committee will approve the invention as soon as possible to protect the hard work of the inventor. If the review committee has any doubts, please feel free to send a letter to instruct the inventor. I will do my best to cooperate, and I really appreciate it.
1:感知元件 1: Sensing element
11:思維導引部 11: Thought Guidance Department
12:第一提示部 12: The first reminder department
121:第一提示內容 121: The content of the first prompt
13:感知紀錄區 13: Perception record area
2:第一問題導引件 2: First question guide
21:第一固定問題 21: First fixed issue
4:聯想元件 4: Lenovo components
41:操作導引部 41: Operation Guidance Department
42:第二提示部 42: The second reminder department
421:第二提示內容 421: Second prompt content
43:聯想紀錄區 43: Lenovo record area
5:第二問題導引件 5: The second question guide
51:第二固定問題 51: Second Fixed Issue
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