TWI778621B - Smart wearable system and reality training learning method thereof - Google Patents

Smart wearable system and reality training learning method thereof Download PDF

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TWI778621B
TWI778621B TW110117329A TW110117329A TWI778621B TW I778621 B TWI778621 B TW I778621B TW 110117329 A TW110117329 A TW 110117329A TW 110117329 A TW110117329 A TW 110117329A TW I778621 B TWI778621 B TW I778621B
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module
wearable system
smart wearable
environment
bracket
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TW202244864A (en
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張登文
陳俊諺
黃暐皓
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國立雲林科技大學
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Abstract

A smart wearable system applied to reality training learning method of bridge engineering. The smart wearable system includes a control module, a man-machine interface module, a handle, a bracket, a somatosensory interaction area, and a simulated environment module. First of all, the user conducts on-site exploration of the environment near the bridge project and confirms the location of the somatosensory interaction area. Then, according to the exploration results of the environment near the bridge project, the animation script and the interactive script are planned. Afterwards, create virtual reality data according to the animation script and the interactive script, and the virtual reality data is stored in the memory of the control module. Finally, the display shows the three-dimensional picture in the three-dimensional space, and the interactive information is generated by the handle. At the same time, observe whether there are errors in the three-dimensional images and interactive information in the three-dimensional space to correct the virtual reality data. In this way, the user's vigilance during the construction process is improved, and the accidents that may occur during the construction process are reduced.

Description

智慧型穿戴系統及其實境訓練學習方法Smart wearable system and its real-world training learning method

本發明係關於一種智慧型穿戴系統,特別係關於一種智慧型穿戴系統及其實境訓練學習方法。The present invention relates to a smart wearable system, in particular to a smart wearable system and its real-world training and learning method.

近年來,隨著數位科技的發展日新月異,產品日趨精緻化以及精進,互動設計的應用發展已越發快速及發達。就發展而言,近幾年眾所熟知的Xbox 360、Wii、PS4的體感遊戲機,都是透過語音、觸控或人體動作來與機器交談,吸引使用者能持續性的使用。In recent years, with the rapid development of digital technology and the increasingly refined and sophisticated products, the application development of interactive design has become more and more rapid and developed. As far as development is concerned, the well-known somatosensory game consoles of Xbox 360, Wii, and PS4 in recent years all talk with the machine through voice, touch or human movement, attracting users to use it continuously.

此外,虛擬實境(Virtual Reality, VR)、擴增實境(Augmented Reality, AR)、混合實境(Mixed Reality, MR)等,上述類型的互動設計主要以擬真的3D虛擬環境以及給視覺上所帶來的衝擊,成了科技時代的新寵,讓數位媒體方面突破了時間及空間上的限制,以其「擬真」、「互動性」等特性,提供使用者良好的沈浸式體驗。有鑒於此,模擬高危險性之工作亦成為虛擬實境(Virtual Reality, VR)應用的一大特點,使用者可以在相對安全的環境下進行模擬高危險性之工作,並且在相似的環境中學習新的技術。In addition, virtual reality (Virtual Reality, VR), Augmented Reality (AR), Mixed Reality (MR), etc., the above types of interactive design are mainly based on realistic 3D virtual environment and visual The impact brought by the above has become the new favorite of the technological era, allowing digital media to break through the limitations of time and space, providing users with a good immersive experience with its "realism", "interactivity" and other characteristics. In view of this, simulating high-risk work has also become a major feature of virtual reality (Virtual Reality, VR) applications, users can simulate high-risk work in a relatively safe environment, and in a similar environment. Learn new techniques.

然而,由於處在虛擬環境中使用者的疏失並不影響現實環境,因此當使用者使用虛擬實境模擬高危險性之工作時,可能由於處於安全環境的心理而減少警覺以及注意力,以致應用虛擬實境模擬高危險性之工作時,即時性的回饋及互動成為關鍵,唯有當使用者存在高度專注以及警覺時,於虛擬環境中即時修正錯誤,才能幫助使用者重複嘗試練習直到學習成功,並有效警惕使用者出錯的環節,使其減少在工作上發生的意外。However, since the negligence of the user in the virtual environment does not affect the real environment, when the user uses the virtual reality to simulate high-risk work, the alertness and attention may be reduced due to the psychology of being in a safe environment, so that the application When virtual reality simulates high-risk work, immediate feedback and interaction become the key. Only when users are highly focused and alert, they can correct mistakes in the virtual environment in real time, so as to help users to repeatedly try and practice until they succeed in learning , and effectively alert users to mistakes, so as to reduce accidents at work.

有鑑於上述缺點,發明人乃針對該等缺點研究改進之道,終於有本發明產生。In view of the above-mentioned shortcomings, the inventors have researched ways to improve these shortcomings, and finally the present invention is produced.

本發明之主要目的在於提供一種智慧型穿戴系統,其係應用於一橋梁工程的實境訓練學習,該智慧型穿戴系統係藉由一體感互動區域以及至少一模擬環境模組,該體感互動區域係設置於該橋梁工程附近的環境中,並且該模擬環境模組係模擬真實環境中的場景,如此一來,大幅增進使用者於橋梁工程的實境訓練學習時的沈浸感,並且增進當使用者操作失誤時所感到恐懼感,藉此提高使用者在施工過程中的警覺心,進而減少施工過程中可能發生的意外。The main purpose of the present invention is to provide a smart wearable system, which is applied to the real-world training and learning of a bridge project. The area is set in the environment near the bridge project, and the simulation environment module simulates the scene in the real environment, so that the user's immersion in the real-world training and learning of the bridge project is greatly enhanced, and the current situation is improved. The user feels a sense of fear when the operation is wrong, thereby improving the user's vigilance during the construction process, thereby reducing possible accidents during the construction process.

本發明之另一目的在於提供一種智慧型穿戴系統,其係藉由模擬環境模組耦接於控制模組,控制模組係根據該互動資訊以及該位置資訊控制該模擬環境模組,該模擬環境模組產生一模擬資訊。藉此增進使用者使用根據本發明之智慧型穿戴系統時於虛擬場景中的變因,以增加並控制使用者的真實感。此外,本發明係透過本領域之具有通常知識者長期累積的經驗,針對吊橋之施工狀況以及工人需求去設計,轉換在現實環境中時,該些經驗可用於提高工人專業的能力與熟悉度。Another object of the present invention is to provide a smart wearable system, which is coupled to a control module through a simulation environment module, and the control module controls the simulation environment module according to the interactive information and the position information, and the simulation The environment module generates a simulation message. Thereby, the variable factors in the virtual scene when the user uses the smart wearable system according to the present invention are enhanced, so as to increase and control the user's sense of reality. In addition, the present invention is designed according to the construction conditions of the suspension bridge and the needs of workers through the long-term accumulated experience of those with ordinary knowledge in the field. When converted into a real environment, the experience can be used to improve the professional ability and familiarity of workers.

為達成上述目的及功效,本發明提供一種智慧型穿戴系統,其係應用於一橋梁工程的實境訓練學習,該智慧型穿戴系統係包含有:一控制模組,其係包含一記憶體,該記憶體用於儲存一虛擬實境資料,該虛擬實境資料係透過該橋梁工程附近的環境形成;一人機界面模組,其係與該控制模組資訊連接,該人機界面模組係與一顯示器為可拆分地組接結構,該人機界面模組與該顯示器電性連接;一手把,其係耦接於該人機界面模組;一支架,其係可以簡單架設於該橋梁工程附近的環境,該支架用於支撐使用者的重量;一體感互動區域,其係設置於該橋梁工程附近的環境中,該體感互動區域用於供使用者站立其中,以開始進行該橋梁工程的實境訓練學習;至少一模擬環境模組,其係設置於該體感互動區域周圍;其中,該顯示器係用於顯示一三維空間的立體畫面,該三維空間的立體畫面係根據該虛擬實境資料形成,該手把用於供使用者與該三維空間的立體畫面進行互動以產生一互動資訊。In order to achieve the above objects and effects, the present invention provides a smart wearable system, which is applied to the real-world training and learning of a bridge project. The smart wearable system includes: a control module, which includes a memory, The memory is used to store a virtual reality data, the virtual reality data is formed through the environment near the bridge project; the human-machine interface module is connected with the control module information, the human-machine interface module is A display is a detachable assembly structure, the human-machine interface module is electrically connected to the display; a handle, which is coupled to the human-machine interface module; a bracket, which can be simply erected on the display The environment near the bridge project, the support is used to support the weight of the user; the one-body interactive area is set in the environment near the bridge project, and the somatosensory interactive area is used for the user to stand in it to start the process. Real-world training and learning of bridge engineering; at least one simulated environment module, which is arranged around the somatosensory interaction area; wherein, the display is used to display a three-dimensional image of a three-dimensional space, and the three-dimensional image of the three-dimensional space is based on the The virtual reality data is formed, and the handle is used for the user to interact with the three-dimensional image of the three-dimensional space to generate interactive information.

較佳地,根據本發明之智慧型穿戴系統,其中,該模擬環境模組係為電風扇、支架彈簧及喇叭其中之一或其組合。Preferably, according to the smart wearable system of the present invention, the simulated environment module is one or a combination of an electric fan, a bracket spring and a speaker.

較佳地,根據本發明之智慧型穿戴系統,其中,該支架係包含有:一上排支架,其係設置於該體感互動區域上方,該上排支架係用於設置一擋布,該擋布用於遮擋陽光以及雨水;一角落支架,其係耦接於該上排支架,該角落支架係用於設置至少一空間定位器,該空間定位器係耦接於該控制模組,該空間定位器係根據該手把的位置產生一位置資訊;一踏板,其係設置於該體感互動區域內,該踏板用於供使用者站立其上;複數底板,其係耦接於該角落支架,該等底板的數量以及形狀係根據該橋梁工程附近的環境改變。Preferably, according to the smart wearable system of the present invention, the bracket includes: an upper row of brackets, which is arranged above the somatosensory interaction area, the upper row of brackets is used for setting a blocking cloth, the The cloth is used to block sunlight and rain; a corner bracket is coupled to the upper row bracket, and the corner bracket is used to set at least one space locator, the space locator is coupled to the control module, the The spatial positioner generates a position information according to the position of the handle; a pedal is arranged in the somatosensory interaction area, the pedal is used for the user to stand on it; a plurality of bottom plates are coupled to the corner The brackets, the number and shape of the base plates vary according to the environment in the vicinity of the bridge project.

較佳地,根據本發明之智慧型穿戴系統,其中,該該控制模組係可以為電腦、智慧型手持裝置及伺服器其中之一或其組合,然而本發明不限於此。Preferably, according to the smart wearable system of the present invention, the control module can be one or a combination of a computer, a smart handheld device and a server, but the present invention is not limited thereto.

較佳地,根據本發明之智慧型穿戴系統,其中,該人機界面模組係進一步包含一通訊單元,該通訊單元用於與該控制模組進行通訊並接收該虛擬實境資料。Preferably, according to the smart wearable system of the present invention, the human-machine interface module further includes a communication unit, and the communication unit is used for communicating with the control module and receiving the virtual reality data.

較佳地,根據本發明之智慧型穿戴系統,其中,該底板包含複數固定孔,藉由至少一螺固件穿過該底板之該等固定孔,使該支架架設於該橋梁工程附近的環境上。Preferably, according to the smart wearable system of the present invention, the base plate includes a plurality of fixing holes, and at least one screw is passed through the fixing holes of the base plate, so that the bracket is erected on the environment near the bridge project. .

較佳地,根據本發明之智慧型穿戴系統,其中,該模擬環境模組係進一步耦接於該控制模組,該控制模組係根據該互動資訊以及該位置資訊控制該模擬環境模組,該模擬環境模組產生一模擬資訊。Preferably, according to the smart wearable system of the present invention, the simulated environment module is further coupled to the control module, and the control module controls the simulated environment module according to the interaction information and the position information, The simulation environment module generates simulation information.

較佳地,根據本發明之智慧型穿戴系統,其中,該通訊單元可以透過無線射頻電路(RFID)、近距離無線通訊技術(Near Field Communication,NFC)、藍芽(Bluetooth)、第三代行動通訊(3G)、第四代行動通訊(4G)、無線局域網路(Wi-Fi)、無線局域網網路(WLAN)、第五代行動通訊(5G)之無線通訊協定的其中之一接收該虛擬實境資料,然而本發明不限於此。Preferably, according to the smart wearable system of the present invention, the communication unit can communicate through radio frequency circuits (RFID), Near Field Communication (NFC), Bluetooth, third-generation mobile One of the wireless communication protocols of communication (3G), fourth-generation mobile communication (4G), wireless local area network (Wi-Fi), wireless local area network (WLAN), and fifth-generation mobile communication (5G) receives the virtual real-world data, however the invention is not so limited.

又,為達上述目的,本發明係根據上述之智慧型穿戴系統為基礎,進一步提供一種執行上述智慧型穿戴系統的實境訓練學習方法,其係包含有:一探勘步驟,至該橋梁工程附近的環境進行實地探勘,並確認該體感互動區域位置;一規劃步驟,根據該探勘步驟之結果,進行一動畫腳本以及一互動腳本的規劃,該動畫腳本以及該互動腳本係應用於該橋梁工程的實境訓練學習;一動畫製作步驟,根據該動畫腳本以及該互動腳本製作該虛擬實境資料,該虛擬實境資料係透過該橋梁工程附近的環境形成,並且儲存於該控制模組的該記憶體;一架設步驟,於該體感互動區域架設該支架以及該模擬環境模組;一修正步驟,使用者於該體感互動區域藉由該顯示器顯示該三維空間的立體畫面,並且藉由該手把與該三維空間的立體畫面進行互動產生互動資訊,以觀察三維空間的立體畫面以及互動資訊是否與該橋梁工程附近的環境存在誤差,以便對該虛擬實境資料進行修正。In addition, in order to achieve the above-mentioned purpose, the present invention is based on the above-mentioned smart wearable system, and further provides a real-world training and learning method for executing the above-mentioned smart wearable system, which comprises: a prospecting step, to the vicinity of the bridge project In a planning step, according to the results of the exploration step, an animation script and an interactive script are planned, and the animation script and the interactive script are applied to the bridge project an animation production step, producing the virtual reality data according to the animation script and the interactive script, the virtual reality data is formed through the environment near the bridge project and stored in the control module of the control module a memory; an erecting step of erecting the stand and the simulated environment module in the somatosensory interaction area; a modification step of displaying the three-dimensional image of the three-dimensional space by the display in the somatosensory interaction area, and The handle interacts with the three-dimensional image of the three-dimensional space to generate interactive information, so as to observe whether the three-dimensional image of the three-dimensional space and whether the interactive information has errors with the environment near the bridge project, so as to correct the virtual reality data.

較佳地,根據本發明之實境訓練學習方法,其中,該模擬環境模組係進一步耦接於該控制模組,該實境訓練學習方法係進一步包含一模擬環境步驟,該控制模組係根據該互動資訊,以及至少一空間定位器所產生的一位置資訊控制該模擬環境模組,該模擬環境模組產生一模擬資訊。Preferably, according to the real-world training and learning method of the present invention, the simulated environment module is further coupled to the control module, the real-world training and learning method further includes a simulated environment step, and the control module is The simulation environment module is controlled according to the interactive information and a position information generated by at least one spatial locator, and the simulation environment module generates simulation information.

綜上,本發明所提供之智慧型穿戴系統,其係大幅增進使用者於橋梁工程的實境訓練學習時的沈浸感,並且增進當使用者操作失誤時所感到恐懼感,藉此提高使用者在施工過程中的警覺心,進而減少施工過程中可能發生的意外。To sum up, the smart wearable system provided by the present invention greatly enhances the user's immersion in the real-world training and learning of bridge engineering, and enhances the user's sense of fear when operating errors, thereby improving the user's ability to Vigilance in the construction process, thereby reducing the accidents that may occur in the construction process.

爲使熟悉該項技藝人士瞭解本發明之目的、特徵及功效,茲藉由下述具體實施例,並配合所附之圖式,對本發明詳加說明如下。In order for those skilled in the art to understand the purpose, features and effects of the present invention, the present invention is described in detail as follows by means of the following specific embodiments and in conjunction with the accompanying drawings.

現在將參照其中示出本發明概念的示例性實施例的附圖 在下文中更充分地闡述本發明概念。以下藉由參照附圖更詳細地闡述的示例性實施例,本發明概念的優點及特徵以及其達成方法將顯而易見。然而,應注意,本發明概念並非僅限於以下示例性實施例,而是可實施為各種形式。因此,提供示例性實施例僅是為了揭露本發明概念並使熟習此項技術者瞭解本發明概念的類別。在圖式中,本發明概念的示例性實施例並非僅限於本文所提供的特定實例且為清晰起見而進行誇大。The inventive concept will now be explained more fully hereinafter with reference to the accompanying drawings in which exemplary embodiments of the inventive concept are shown. The advantages and features of the inventive concept, as well as methods for achieving the same, will become apparent from the following exemplary embodiments, which are set forth in more detail with reference to the accompanying drawings. However, it should be noted that the inventive concept is not limited to the following exemplary embodiments, but may be implemented in various forms. Therefore, the exemplary embodiments are provided merely to disclose the inventive concept and to make aware of the class of the inventive concept to those skilled in the art. In the drawings, the exemplary embodiments of the inventive concept are not limited to the specific examples provided herein and are exaggerated for clarity.

本文所用術語僅用於闡述特定實施例,而並非旨在限制本發明。除非上下文中清楚地另外指明,否則本文所用的單數形式的用語「一」及「該」旨在亦包括複數形式。本文所用的用語「及/或」包括相關所列項其中一或多者的任意及所有組合。應理解,當稱元件「連接」或「耦合」至另一元件時,所述元件可直接連接或耦合至所述另一元件或可存在中間元件。The terminology used herein is used to describe particular embodiments only, and is not intended to limit the invention. As used herein, the singular terms "a" and "the" are intended to include the plural forms as well, unless the context clearly dictates otherwise. As used herein, the term "and/or" includes any and all combinations of one or more of the associated listed items. It will be understood that when an element is referred to as being "connected" or "coupled" to another element, it can be directly connected or coupled to the other element or intervening elements may be present.

相似地,應理解,當稱一個元件(例如層、區或基板)位於另一元件「上」時,所述元件可直接位於所述另一元件上,或可存在中間元件。相比之下,用語「直接」意指不存在中間元件。更應理解,當在本文中使用用語「包括」、「包含」時,是表明所陳述的特徵、整數、步驟、操作、元件、及/或組件的存在,但不排除一或多個其他特徵、整數、步驟、操作、元件、組件、及/或其群組的存在或添加。Similarly, it will be understood that when an element (eg, a layer, region, or substrate) is referred to as being "on" another element, it can be directly on the other element or intervening elements may be present. In contrast, the term "directly" means that no intervening elements are present. It should be further understood that when the terms "comprising" and "comprising" are used herein, it is intended to indicate the presence of stated features, integers, steps, operations, elements, and/or components, but does not exclude one or more other features , integers, steps, operations, elements, components, and/or the presence or addition of groups thereof.

此外,將藉由作為本發明概念的理想化示例性圖的剖視圖來闡述詳細說明中的示例性實施例。相應地,可根據製造技術及/或可容許的誤差來修改示例性圖的形狀。因此,本發明概念的示例性實施例並非僅限於示例性圖中所示出的特定形狀,而是可包括可根據製造製程而產生的其他形狀。圖式中所例示的區域具有一般特性,且用於說明元件的特定形狀。因此,此不應被視為僅限於本發明概念的範圍。Furthermore, exemplary embodiments in the detailed description are set forth in cross-section illustrations that are idealized exemplary illustrations of the inventive concepts. Accordingly, the shapes of the exemplary figures may be modified according to manufacturing techniques and/or tolerable errors. Thus, exemplary embodiments of the inventive concept are not limited to the specific shapes shown in the exemplary figures, but may include other shapes that may be produced according to manufacturing processes. The regions illustrated in the figures have general characteristics and are used to illustrate specific shapes of elements. Therefore, this should not be construed as limiting the scope of the inventive concept only.

亦應理解,儘管本文中可能使用用語「第一」、「第二」、「第三」等來闡述各種元件,然而該些元件不應受限於該些用語。該些用語僅用於區分各個元件。因此,某些實施例中的第一元件可在其他實施例中被稱為第二元件,而此並不背離本發明的教示內容。本文中所闡釋及說明的本發明概念的態樣的示例性實施例包括其互補對應物。本說明書通篇中,相同的參考編號或相同的指示物表示相同的元件。It will also be understood that, although the terms "first," "second," "third," etc. may be used herein to describe various elements, these elements should not be limited by these terms. These terms are only used to distinguish each element. Thus, a first element in some embodiments could be termed a second element in other embodiments without departing from the teachings of the present invention. Exemplary embodiments of aspects of the inventive concepts illustrated and described herein include their complementary counterparts. Throughout this specification, the same reference numbers or the same designators refer to the same elements.

此外,本文中參照剖視圖及/或平面圖來闡述示例性實施例,其中所述剖視圖及/或平面圖是理想化示例性說明圖。因此,預期存在由例如製造技術及/或容差所造成的相對於圖示形狀的偏離。因此,示例性實施例不應被視作僅限於本文中所示區的形狀,而是欲包括由例如製造所導致的形狀偏差。因此,圖中所示的區為示意性的,且其形狀並非旨在說明裝置的區的實際形狀、亦並非旨在限制示例性實施例的範圍。Furthermore, example embodiments are described herein with reference to cross-sectional and/or plan views, which are illustrations of idealized example illustrations. Accordingly, deviations from the shapes shown, for example, caused by manufacturing techniques and/or tolerances, are expected. Accordingly, the exemplary embodiments should not be considered limited to the shapes of the regions shown herein, but are intended to include deviations in shapes resulting from, for example, manufacturing. Thus, the regions illustrated in the figures are schematic and their shapes are not intended to illustrate the actual shape of a region of a device and are not intended to limit the scope of example embodiments.

請參閱圖1所示,圖1為根據本發明之智慧型穿戴系統的系統示意圖。如圖1所示,根據本發明之智慧型穿戴系統100,其係應用於橋梁工程(圖未示)的實境訓練學習,智慧型穿戴系統100係包括:控制模組11、人機界面模組12、手把13、支架14、體感互動區域15及模擬環境模組16。Please refer to FIG. 1 , which is a system schematic diagram of a smart wearable system according to the present invention. As shown in FIG. 1, according to the smart wearable system 100 of the present invention, it is applied to the real-world training and learning of bridge engineering (not shown). The smart wearable system 100 includes: a control module 11, a human-machine interface module Group 12 , handle 13 , bracket 14 , somatosensory interaction area 15 and simulated environment module 16 .

具體地,如圖1所示,該控制模組11,其係包含記憶體111,記憶體111係用於儲存虛擬實境資料31,該虛擬實境資料31係透過橋梁工程附近的環境形成,控制模組11可以為電腦、智慧型手持裝置及伺服器其中之一或其組合,然而本發明不限於此。Specifically, as shown in FIG. 1, the control module 11 includes a memory 111, and the memory 111 is used to store the virtual reality data 31, and the virtual reality data 31 is formed through the environment near the bridge project, The control module 11 can be one or a combination of a computer, a smart handheld device and a server, but the invention is not limited thereto.

具體地,該人機界面模組12,其係與該控制模組11資訊連接,在本發明一較佳實施例中,該人機界面模組12可以是VR頭戴裝置,然而本發明不限於此,該人機界面模組12係與顯示器21為可拆分地組接結構,該人機界面模組12與該顯示器21電性連接,其中,顯示器21係用於顯示三維空間的立體畫面32,該三維空間的立體畫面32係根據該虛擬實境資料31形成,三維空間的立體畫面32係提供使用者在虛擬環境中的沉浸效果。其中,顯示器21係可以選自有機發光二極體顯示器(OLED)、發光二極體顯示器(LED)、或量子點顯示器(QLED)其中之一,然而本發明不限於此。Specifically, the human-machine interface module 12 is informationally connected with the control module 11. In a preferred embodiment of the present invention, the human-machine interface module 12 may be a VR headset, but the present invention does not Limited to this, the human-machine interface module 12 is a detachable assembly structure with the display 21, and the human-machine interface module 12 is electrically connected with the display 21, wherein the display 21 is used for displaying the three-dimensional space of the three-dimensional space. The screen 32, the three-dimensional screen 32 of the three-dimensional space is formed according to the virtual reality data 31, and the three-dimensional screen 32 of the three-dimensional space provides the immersion effect of the user in the virtual environment. Wherein, the display 21 can be selected from an organic light emitting diode display (OLED), a light emitting diode display (LED), or a quantum dot display (QLED), but the present invention is not limited thereto.

具體地,該手把13,其係耦接於該人機界面模組12,該手把13用於供使用者與該三維空間的立體畫面32進行互動產生互動資訊33,互動資訊33係包含使用者使用手把13來與該三維空間的立體畫面32進行互動後,當碰觸到該三維空間的立體畫面32內的物件時,能夠給予適當的反饋效果。Specifically, the handle 13 is coupled to the human-machine interface module 12, and the handle 13 is used for the user to interact with the three-dimensional image 32 in the three-dimensional space to generate interactive information 33, and the interactive information 33 includes After the user uses the handle 13 to interact with the three-dimensional image 32 in the three-dimensional space, when touching an object in the three-dimensional image 32 in the three-dimensional space, a proper feedback effect can be given.

具體地,該支架14,其係可以簡單地架設於橋梁工程附近的環境,支架14用於支撐使用者的重量,其中,支架14的材質可以是選自鋅、鋁、鎂、鎘、鉛、鈦等金屬元素組合其中之一或其組合,然而本發明不限於此。值得一提的是,使用鋅合金或者鋁合金作為支架14的材質時,支架14可以具有低重量及高強度等特性,藉此達成便攜及耐用等功效,然而使用鋅合金或者鋁合金作為支架14的材質時,將同時造成支架14的成本提升,使用者可以視其需求選擇何種材質較為適切,在此僅為示例性說明,本發明不應被解釋為僅限於此。Specifically, the bracket 14 can be simply erected in the environment near the bridge project, the bracket 14 is used to support the weight of the user, wherein the material of the bracket 14 can be selected from zinc, aluminum, magnesium, cadmium, lead, One or a combination of metal elements such as titanium is combined, but the present invention is not limited thereto. It is worth mentioning that when a zinc alloy or an aluminum alloy is used as the material of the bracket 14, the bracket 14 can have characteristics such as low weight and high strength, thereby achieving the functions of portability and durability. However, using a zinc alloy or an aluminum alloy as the bracket 14 When the material of the bracket 14 is used, the cost of the bracket 14 will be increased at the same time, and the user can choose which material is more appropriate according to their needs.

具體地,該體感互動區域15,其係設置於橋梁工程附近的環境中,該體感互動區域15用於供使用者站立其中,以開始進行該橋梁工程的實境訓練學習,根據本發明之智慧型穿戴系統100係藉由體感互動區域15,該體感互動區域15係設置於該橋梁工程附近的環境中,藉此增進使用者使用根據本發明之智慧型穿戴系統100時於虛擬場景中的視覺變化、聲音聽覺變化及高度變化,以便增加並控制使用者所感受到的真實感以及回饋。Specifically, the somatosensory interaction area 15 is set in the environment near the bridge project, and the somatosensory interaction area 15 is used for users to stand in it to start the actual training and learning of the bridge project, according to the present invention The smart wearable system 100 uses the somatosensory interaction area 15, which is set in the environment near the bridge project, so as to enhance the user's virtual experience when using the smart wearable system 100 according to the present invention. Visual changes, sound auditory changes and height changes in the scene in order to increase and control the realism and feedback felt by the user.

具體地,該模擬環境模組16,其係設置於該體感互動區域15的周圍,其中模擬環境模組16可以是選自電風扇、支架彈簧及喇叭其中之一或其組合,然而本發明不限於此。模擬環境模組16係用於模擬真實環境中的場景,在本發明一實施例中,模擬環境模組16係為風扇,藉此模擬於橋梁工程中工作人員在山谷間移動桁架時風速的變化,同時控制風速的大小以增添真實感。在本發明另一實施例中,模擬環境模組16係為支架彈簧,當使用者站立於體感互動區域15時,隨著移動木板也會如吊橋一樣跟著搖晃,藉此模擬於橋梁工程中吊橋的情境,使用者於操作中結合視覺的感官,在高空中晃動時亦能提高使用者於橋梁工程的實境訓練學習時的危機意識。Specifically, the simulated environment module 16 is arranged around the somatosensory interaction area 15, wherein the simulated environment module 16 can be selected from one or a combination of an electric fan, a bracket spring and a speaker, but the present invention Not limited to this. The simulation environment module 16 is used for simulating a scene in a real environment. In an embodiment of the present invention, the simulation environment module 16 is a fan, thereby simulating the change of wind speed when the staff moves the truss between valleys in bridge engineering , while controlling the size of the wind speed to add realism. In another embodiment of the present invention, the simulated environment module 16 is a bracket spring. When the user stands in the somatosensory interaction area 15, the wooden board will also shake like a suspension bridge as it moves, thereby simulating the bridge engineering. In the situation of the suspension bridge, the user combines visual senses in the operation, and can also improve the user's crisis awareness during the practical training and learning of bridge engineering when shaking in the high air.

請參閱圖2所示,並搭配圖1及圖3,圖2為說明根據本發明之智慧型穿戴系統的實境訓練學習方法的步驟方塊圖。本發明係以智慧型穿戴系統100為基礎,進一步提供一種執行智慧型穿戴系統100的實境訓練學習方法,係包含下列步驟:Please refer to FIG. 2 in conjunction with FIG. 1 and FIG. 3 . FIG. 2 is a block diagram illustrating the steps of the real-world training and learning method of the smart wearable system according to the present invention. The present invention is based on the smart wearable system 100, and further provides a real-world training and learning method for executing the smart wearable system 100, which includes the following steps:

探勘步驟S1,使用者至橋梁工程附近的環境進行實地探勘,並確認體感互動區域15的位置,接著執行規劃步驟S2。In the exploration step S1, the user conducts field exploration in the environment near the bridge project, and confirms the position of the somatosensory interaction area 15, and then executes the planning step S2.

規劃步驟S2,根據探勘步驟S1之結果,進行動畫腳本34以及互動腳本35的規劃,動畫腳本34以及互動腳本35係應用於該橋梁工程的實境訓練學習,其中,動畫腳本34係針對三維空間的立體畫面32進行規劃,互動腳本35係針對手把13所產生的互動資訊33進行規劃,接著執行動畫製作步驟S3。In the planning step S2, according to the result of the exploration step S1, the planning of the animation script 34 and the interactive script 35 is carried out. The animation script 34 and the interactive script 35 are applied to the actual training and learning of the bridge project, wherein the animation script 34 is for three-dimensional space. The three-dimensional picture 32 is planned, and the interactive script 35 is planned for the interactive information 33 generated by the handle 13, and then the animation production step S3 is executed.

動畫製作步驟S3,根據動畫腳本34以及互動腳本35製作該虛擬實境資料31,該虛擬實境資料31係透過該橋梁工程附近的環境形成,並且儲存於該控制模組11的記憶體111,接著執行架設步驟S4。In the animation production step S3, the virtual reality data 31 is produced according to the animation script 34 and the interactive script 35. The virtual reality data 31 is formed through the environment near the bridge project and stored in the memory 111 of the control module 11, Next, the erection step S4 is performed.

架設步驟S4,使用者至該體感互動區域15架設支架14以及模擬環境模組16,接著執行修正步驟S5。In the erection step S4 , the user erects the stand 14 and the simulated environment module 16 in the somatosensory interaction area 15 , and then executes the correction step S5 .

修正步驟S5,使用者於該體感互動區域15藉由該顯示器21顯示三維空間的立體畫面32,並且藉由手把13與該三維空間的立體畫面32進行互動產生互動資訊33,以觀察三維空間的立體畫面32以及互動資訊33是否與該橋梁工程附近的環境存在誤差,以對該虛擬實境資料31進行修正。In the modification step S5, the user displays the three-dimensional image 32 of the three-dimensional space in the somatosensory interaction area 15 through the display 21, and interacts with the three-dimensional image 32 of the three-dimensional space through the handle 13 to generate interactive information 33 to observe the three-dimensional space. Whether there is an error between the three-dimensional image 32 of the space and the interactive information 33 and the environment near the bridge project, so as to correct the virtual reality data 31 .

需要進一步說明的是,根據本發明一較佳實施例之動畫腳本34,其係包含有:使用者在穿戴人機界面模組12後,經由拿起畫面中的安全帽而進入系統,然後使用者將進入施工注意事項前導模式,教學影片中將敘述安全須知,並教導安全著裝;之後進入導覽模式。導覽模式畫面中將給予操作提示,分別為使用鋼索鐵鉤固定桁架、控制吊車前行、電轉螺絲固定鋼樑、解開鋼筋鋼索四個階段;導覽模式結束後則進入到操作模式,依照先前的步驟及注意事項再進行一次,此模式則無操作提示,在操作完成如有步驟未達成或是操作失誤時,使用者在虛擬環境中將會墜入山谷並重新開始。舉例說明:鋼筋鋼索若未固定,在起吊時使用者所站的鋼筋將失去拉力,而與鋼筋一同掉入山谷;可以理解的是,不同的步驟失誤將有相對應的結果,當步驟正確完成後,將呈現施工完成的畫面,然而本發明不限於此。It should be further explained that the animation script 34 according to a preferred embodiment of the present invention includes: after the user wears the man-machine interface module 12, he enters the system by picking up the safety helmet on the screen, and then uses The operator will enter the pre-construction mode, the safety instructions will be described in the teaching video, and the safety dress will be taught; then the guide mode will be entered. Operation prompts will be given in the navigation mode screen, which are four stages: fixing the truss with the wire rope and iron hook, controlling the crane to move forward, fixing the steel beam with the electric screw, and untying the steel wire rope; The previous steps and precautions are performed again. In this mode, there is no operation prompt. When the operation is completed, if the steps are not completed or the operation is wrong, the user will fall into the valley in the virtual environment and start again. Example: If the steel wire rope is not fixed, the steel bar that the user is standing on will lose its tension and fall into the valley together with the steel bar when lifting. It is understandable that different steps will have corresponding results. When the steps are completed correctly After that, the construction completion screen will be presented, but the present invention is not limited to this.

值得一提的是,根據本發明一較佳實施例之互動腳本35,其係包含有:進入互動操作的一開始使用者將根據語音及文字敘述進行操作教學導覽,學習如何操作及施工流程,再進行操作實際的作業過程。當使用者完成安全措施後進入到桁架上,可以看到每一個鋼索鐵鉤發出亮光示意使用者進行點擊,當使用者點擊完四個角落確定鐵鉤都固定桁架後,須確保每一個鐵鉤都與桁架接合才能控制吊車,桁架中間便會出現箭頭示意使用者點擊以控制吊車移動桁架前行。藉此,讓使用者了解鋼索的安全性並記住此安全的操作環節,然而本發明不限於此。It is worth mentioning that the interactive script 35 according to a preferred embodiment of the present invention includes: at the beginning of the interactive operation, the user will conduct an operation teaching guide according to the voice and text description, and learn how to operate and the construction process. , and then carry out the actual operation process. When the user enters the truss after completing the safety measures, he can see that each wire rope hook emits light to signal the user to click. The crane can only be controlled by engaging with the truss, and an arrow will appear in the middle of the truss to indicate to the user to click to control the crane to move the truss forward. Thereby, the user is made aware of the safety of the wire rope and remembers the safe operation link, but the present invention is not limited to this.

為供進一步瞭解本發明構造特徵、運用技術手段及所預期達成之功效,茲將本發明實際執行過程加以敘述,相信當可由此而對本發明有更深入且具體瞭解,如下所述:In order to further understand the structural features of the present invention, the application of technical means and the expected effect, the actual implementation process of the present invention is described here.

請參閱圖3,並搭配圖1及圖2所示,圖3為說明根據本發明之智慧型穿戴系統實際執行實境訓練學習方法之步驟流程圖。根據本發明之智慧型穿戴系統實際執行實境訓練學習方法說明如下:首先執行探勘步驟S1,使用者至橋梁工程附近的環境進行實地探勘與人物訪談,並確認體感互動區域15的位置;接著執行規劃步驟S2,使用者根據探勘步驟S1之結果,進行動畫腳本34以及互動腳本35的規劃,動畫腳本34以及互動腳本35係應用於該橋梁工程的實境訓練學習,其中,動畫腳本34係針對三維空間的立體畫面32進行規劃,互動腳本35係針對手把13所產生的互動資訊33進行規劃;之後執行動畫製作步驟S3,使用者係根據動畫腳本34以及互動腳本35製作該虛擬實境資料31,該虛擬實境資料31係透過該橋梁工程附近的環境形成,並且將虛擬實境資料31儲存於該控制模組11的記憶體111;隨後執行架設步驟S4,當虛擬實境資料31完成後,使用者前往於探勘步驟S1時所選定的體感互動區域15,架設支架14以及模擬環境模組16;最後執行修正步驟S5,架設完成支架14以及模擬環境模組16,使用者於該體感互動區域15藉由該顯示器21顯示三維空間的立體畫面32,並且藉由手把13與該三維空間的立體畫面32進行互動產生互動資訊33,以觀察三維空間的立體畫面32以及互動資訊33是否與該橋梁工程附近的環境存在誤差,以便對該虛擬實境資料31進行修正。Please refer to FIG. 3 , in conjunction with FIG. 1 and FIG. 2 . FIG. 3 is a flow chart illustrating the steps of the real-world training and learning method actually performed by the smart wearable system according to the present invention. The actual implementation of the real-world training and learning method according to the smart wearable system of the present invention is described as follows: first, the exploration step S1 is performed, and the user goes to the environment near the bridge project to conduct field exploration and interviews with people, and confirm the position of the somatosensory interaction area 15; Executing the planning step S2, the user performs the planning of the animation script 34 and the interactive script 35 according to the result of the exploration step S1. The animation script 34 and the interactive script 35 are applied to the actual training and learning of the bridge project, wherein the animation script 34 is a The three-dimensional image 32 in the three-dimensional space is planned, and the interactive script 35 is planned for the interactive information 33 generated by the handle 13 ; then the animation production step S3 is executed, and the user creates the virtual reality according to the animation script 34 and the interactive script 35 Data 31, the virtual reality data 31 is formed through the environment near the bridge project, and the virtual reality data 31 is stored in the memory 111 of the control module 11; then the erection step S4 is executed, when the virtual reality data 31 After the completion, the user goes to the somatosensory interaction area 15 selected in the exploration step S1, and sets up the bracket 14 and the simulation environment module 16; finally, the correction step S5 is executed to complete the installation of the bracket 14 and the simulation environment module 16. The somatosensory interaction area 15 displays the three-dimensional image 32 of the three-dimensional space through the display 21, and generates interactive information 33 by interacting with the three-dimensional image 32 of the three-dimensional space through the handle 13, so as to observe the three-dimensional image 32 of the three-dimensional space and interact with it. Whether there is an error between the information 33 and the environment near the bridge project, so that the virtual reality data 31 can be corrected.

藉此,由上述說明可知,本發明藉由體感互動區域15以及模擬環境模組16,將體感互動區域15設置於該橋梁工程附近的環境中,並且透過該模擬環境模組16係用於模擬真實環境中的場景,如此一來,大幅增進使用者於橋梁工程的實境訓練學習時的沈浸感,並且增進當使用者操作失誤時所感到恐懼感,以提高使用者在施工過程中的警覺心,進而減少施工過程中可能發生的意外。Therefore, it can be seen from the above description that the present invention uses the somatosensory interaction area 15 and the simulated environment module 16 to set the somatosensory interaction area 15 in the environment near the bridge project, and uses the simulated environment module 16 to use It is used to simulate the scene in the real environment. In this way, the user's immersion in the real-world training and learning of bridge engineering is greatly enhanced, and the sense of fear that the user feels when the user makes a mistake is increased, so as to improve the user's experience in the construction process. The vigilance, thereby reducing the accident that may occur during the construction process.

(第1實施例)(1st embodiment)

以下,參照圖式,說明本發明的智慧型穿戴系統的第一實施之實施形態。Hereinafter, an embodiment of the first embodiment of the smart wearable system of the present invention will be described with reference to the drawings.

請參閱圖4所示,圖4為根據本發明第一實施例之智慧型穿戴系統的系統示意圖。如圖4所示,根據本發明第一實施例之智慧型穿戴系統100係包括:控制模組11、人機界面模組12、手把13、支架14、體感互動區域15以及模擬環境模組16。 Please refer to FIG. 4 , which is a system schematic diagram of a smart wearable system according to a first embodiment of the present invention. As shown in FIG. 4 , the smart wearable system 100 according to the first embodiment of the present invention includes: a control module 11 , a human-machine interface module 12 , a handle 13 , a bracket 14 , a somatosensory interaction area 15 and a simulated environment model Group 16.

具體地,該控制模組11,其係包含一記憶體111,記憶體111係用於儲存虛擬實境資料31,該虛擬實境資料31係透過橋梁工程附近的環境形成,控制模組11可以為電腦、智慧型手持裝置及伺服器其中之一或其組合,然而本發明不限於此。 Specifically, the control module 11 includes a memory 111. The memory 111 is used to store the virtual reality data 31. The virtual reality data 31 is formed through the environment near the bridge project. The control module 11 can It is one or a combination of a computer, an intelligent handheld device and a server, but the present invention is not limited to this.

具體地,該人機界面模組12,其係與該控制模組11資訊連接,在本實施例中,該人機界面模組12係可以為VR頭盔裝置,然而本發明不限於此,該人機界面模組12係與顯示器21為可拆分地組接結構,該人機界面模組12與該顯示器21電性連接,其中,顯示器21係用於顯示三維空間的立體畫面32,該三維空間的立體畫面32係根據該虛擬實境資料31形成,三維空間的立體畫面32係提供使用者在虛擬環境中的沉浸效果。其中,顯示器21係可以選自有機發光二極體顯示器(OLED)、發光二極體顯示器(LED)、或量子點顯示器(QLED)其中之一,然而本發明不限於此。 Specifically, the human-machine interface module 12 is informationally connected with the control module 11. In this embodiment, the human-machine interface module 12 can be a VR helmet device, but the present invention is not limited to this. The human-machine interface module 12 and the display 21 are in a detachable assembly structure, and the human-machine interface module 12 is electrically connected to the display 21, wherein the display 21 is used for displaying a three-dimensional image 32 in a three-dimensional space, and the The three-dimensional image 32 in the three-dimensional space is formed according to the virtual reality data 31 , and the three-dimensional image 32 in the three-dimensional space provides the user with an immersive effect in the virtual environment. Wherein, the display 21 can be selected from an organic light emitting diode display (OLED), a light emitting diode display (LED), or a quantum dot display (QLED), but the present invention is not limited thereto.

需要進一步說明的是,根據本發明第一實施例之人機界面模組12,其係進一步包含通訊單元121,該通訊單元121用於與控制模組11進行通訊並接收該虛擬實境資料31。具體地,根據本發明第一實施例之通訊單元121係為無線訊號的資訊傳輸,其係選自無線射頻電路(RFID)、或近距離無線通訊技術(Near Field Communication,NFC)、藍芽(Bluetooth)、第三代行動通訊(3G)、第四代行動通訊(4G)、無線局域網路(Wi-Fi)、無線局域網網路(WLAN)、第五代行動通訊(5G)之無線通訊協定的其中之一;又,該通訊單元121的訊號傳輸件係為有線訊號的資訊傳輸,其係為乙太網路(Ethernet),通訊單元121可以用於接收該虛擬實境資料31,或通訊單元121可以用於與外部的終端設備進行資訊通訊,例如:個人電腦、智慧型手機或平板電腦等,然而本發明不限於此。 It should be further noted that the human-machine interface module 12 according to the first embodiment of the present invention further includes a communication unit 121 , and the communication unit 121 is used for communicating with the control module 11 and receiving the virtual reality data 31 . Specifically, the communication unit 121 according to the first embodiment of the present invention is for information transmission of wireless signals, which is selected from radio frequency circuits (RFID), or Near Field Communication (NFC), Bluetooth ( Bluetooth), third generation mobile communication (3G), fourth generation mobile communication (4G), wireless local area network (Wi-Fi), wireless local area network (WLAN), fifth generation mobile communication (5G) wireless communication protocol one of them; and, the signal transmission element of the communication unit 121 is the information transmission of wired signals, which is an Ethernet, and the communication unit 121 can be used to receive the virtual reality data 31, or to communicate The unit 121 can be used for information communication with an external terminal device, such as a personal computer, a smart phone or a tablet computer, etc., but the present invention is not limited to this.

具體地,該手把13,其係耦接於該人機界面模組12,該手把13用於供使用者與該三維空間的立體畫面32進行互動產生互動資訊33,互動資訊33係包含使用者使用手把13來與該三維空間的立體畫面32進行互動後,當碰觸到該三維空間的立體畫面32內的物件時,能夠給予適當的反饋效果。Specifically, the handle 13 is coupled to the human-machine interface module 12, and the handle 13 is used for the user to interact with the three-dimensional image 32 in the three-dimensional space to generate interactive information 33, and the interactive information 33 includes After the user uses the handle 13 to interact with the three-dimensional image 32 in the three-dimensional space, when touching an object in the three-dimensional image 32 in the three-dimensional space, a proper feedback effect can be given.

請參閱圖5及圖7所示,圖5為根據本發明第一實施例之支架的架構示意圖。在本實施例中,支架14係包含有:上排支架141、角落支架142、踏板143以及底板144。其中,該上排支架141,其係設置於該體感互動區域15上方,上排支架141係用於設置擋布1411,該擋布1411用於遮擋陽光以及雨水;該角落支架142,其係耦接於上排支架141,該角落支架142係用於設置空間定位器22,空間定位器係耦接於該控制模組11,該空間定位器22係根據手把13的位置產生位置資訊36;踏板143,其係設置於該體感互動區域15內,該踏板143用於供使用者站立其上;底板144,其係耦接於該角落支架142,該等底板144的數量以及形狀係根據該橋梁工程附近的環境改變。如此一來,根據本發明第一實施例之支架14係可以架設於任意橋梁工程附近的環境上,一般而言,橋梁工程附近的環境可能具有上坡或者下坡,本發明之支架14係透過該等底板144以符合橋梁工程附近的環境,使得根據本發明之智慧型穿戴系統100具有高度適用性及實用性。Please refer to FIG. 5 and FIG. 7 . FIG. 5 is a schematic diagram of the structure of the bracket according to the first embodiment of the present invention. In this embodiment, the bracket 14 includes: an upper bracket 141 , a corner bracket 142 , a pedal 143 and a bottom plate 144 . The upper brackets 141 are arranged above the somatosensory interaction area 15, the upper brackets 141 are used for installing a blocking cloth 1411, and the blocking cloth 1411 is used to block sunlight and rain; the corner brackets 142 are Coupled to the upper bracket 141 , the corner bracket 142 is used to set the spacer 22 , the spacer is coupled to the control module 11 , and the spacer 22 generates position information 36 according to the position of the handle 13 ; pedal 143, which is arranged in the somatosensory interaction area 15, the pedal 143 is used for the user to stand on it; the bottom plate 144, which is coupled to the corner bracket 142, the number and shape of the bottom plate 144 are Changes according to the environment near the bridge project. In this way, the bracket 14 according to the first embodiment of the present invention can be erected on any environment near the bridge project. Generally speaking, the environment near the bridge project may have an uphill or a downhill slope. The bracket 14 of the present invention can pass through The base plates 144 conform to the environment near the bridge construction, so that the smart wearable system 100 according to the present invention has high applicability and practicality.

需要進一步說明的是,該支架14,其係可以簡單地架設於橋梁工程附近的環境,支架14用於支撐使用者的重量,其中,支架14的材質可以是選自鋅、鋁、鎂、鎘、鉛、鈦等金屬元素組合其中之一或其組合,然而本發明不限於此。值得一提的是,使用鋅合金或者鋁合金作為支架14的材質時,支架14可以具有低重量及高強度等特性,藉此達成便攜及耐用等功效,然而使用鋅合金或者鋁合金作為支架14的材質時,將同時造成支架14的成本提升,使用者可以視其需求選擇何種材質較為適切,在此僅為示例性說明,本發明不應被解釋為僅限於此。It should be further explained that the bracket 14 can be simply erected in the environment near the bridge project, the bracket 14 is used to support the weight of the user, and the material of the bracket 14 can be selected from zinc, aluminum, magnesium, cadmium , lead, titanium and other metal elements are combined with one or a combination thereof, but the present invention is not limited thereto. It is worth mentioning that when a zinc alloy or an aluminum alloy is used as the material of the bracket 14, the bracket 14 can have characteristics such as low weight and high strength, thereby achieving the functions of portability and durability. However, using a zinc alloy or an aluminum alloy as the bracket 14 When the material of the bracket 14 is used, the cost of the bracket 14 will be increased at the same time, and the user can choose which material is more appropriate according to their needs.

具體地,如圖5中所示,根據本發明第一實施例之底板144,其係包含複數固定孔1441,藉由至少一螺固件1442穿過該底板144之固定孔1441,使該支架14架設於該橋梁工程附近的環境上,然而本發明不限於此。Specifically, as shown in FIG. 5 , the base plate 144 according to the first embodiment of the present invention includes a plurality of fixing holes 1441 , and at least one screw 1442 passes through the fixing holes 1441 of the base plate 144 to make the bracket 14 It is erected on the environment near the bridge project, but the present invention is not limited to this.

具體地,該體感互動區域15,其係設置於橋梁工程附近的環境中,該體感互動區域15用於供使用者站立其中,以開始進行該橋梁工程的實境訓練學習,根據本發明之智慧型穿戴系統100係藉由體感互動區域15,該體感互動區域15係設置於該橋梁工程附近的環境中,藉此增進使用者使用根據本發明之智慧型穿戴系統100時於虛擬場景中的視覺變化、聲音聽覺變化及高度變化,以便增加並控制使用者所感受到的真實感以及回饋。Specifically, the somatosensory interaction area 15 is set in the environment near the bridge project, and the somatosensory interaction area 15 is used for users to stand in it to start the actual training and learning of the bridge project, according to the present invention The smart wearable system 100 uses the somatosensory interaction area 15, which is set in the environment near the bridge project, so as to enhance the user's virtual experience when using the smart wearable system 100 according to the present invention. Visual changes, sound auditory changes and height changes in the scene in order to increase and control the realism and feedback felt by the user.

具體地,該模擬環境模組16,其係設置於該體感互動區域15的周圍,其中模擬環境模組16可以是選自電風扇、支架彈簧及喇叭其中之一或其組合,然而本發明不限於此。模擬環境模組16係用於模擬真實環境中的場景,在本發明一實施例中,模擬環境模組16係為風扇,藉此模擬於橋梁工程中工作人員在山谷間移動桁架時風速的變化,同時控制風速的大小以增添真實感。在本發明另一實施例中,模擬環境模組16係為支架彈簧,當使用者站立於體感互動區域15時,隨著移動木板也會如吊橋一樣跟著搖晃,藉此模擬於橋梁工程中吊橋的情境,使用者於操作中結合視覺的感官,在高空中晃動時亦能提高使用者於橋梁工程的實境訓練學習時的危機意識。Specifically, the simulated environment module 16 is arranged around the somatosensory interaction area 15, wherein the simulated environment module 16 can be selected from one or a combination of an electric fan, a bracket spring and a speaker, but the present invention Not limited to this. The simulation environment module 16 is used for simulating a scene in a real environment. In an embodiment of the present invention, the simulation environment module 16 is a fan, thereby simulating the change of wind speed when the staff moves the truss between valleys in bridge engineering , while controlling the size of the wind speed to add realism. In another embodiment of the present invention, the simulated environment module 16 is a bracket spring. When the user stands in the somatosensory interaction area 15, the wooden board will also shake like a suspension bridge as it moves, thereby simulating the bridge engineering. In the situation of the suspension bridge, the user combines visual senses in the operation, and can also improve the user's crisis awareness during the practical training and learning of bridge engineering when shaking in the high air.

需要進一步說明的是,請參閱圖4及圖7所示,在本實施例中,模擬環境模組16係進一步耦接於控制模組11,控制模組11係根據互動資訊33以及位置資訊36控制模擬環境模組16,使得模擬環境模組16產生模擬資訊37,藉此增進使用者使用根據本發明之智慧型穿戴系統100時於虛擬場景中的變因,大幅增使用者於虛擬場景中所感受到的真實感。此外,本發明係透過本領域之具有通常知識者長期累積的經驗,針對吊橋之施工狀況以及工人需求去設計,轉換在現實環境中時,該些經驗可用於提高工人專業的能力與熟悉度,然而本發明不限於此。It should be further explained that, please refer to FIG. 4 and FIG. 7 , in this embodiment, the simulation environment module 16 is further coupled to the control module 11 , and the control module 11 is based on the interaction information 33 and the location information 36 The simulation environment module 16 is controlled, so that the simulation environment module 16 generates simulation information 37, thereby increasing the variation factors in the virtual scene when the user uses the smart wearable system 100 according to the present invention, and greatly increasing the user experience in the virtual scene sense of reality. In addition, the present invention is designed according to the construction conditions of the suspension bridge and the needs of workers through the long-term accumulated experience of those with ordinary knowledge in the field. When converted into a real environment, the experience can be used to improve the professional ability and familiarity of workers. However, the present invention is not limited to this.

請參閱圖6所示,並搭配圖4至圖7,圖6為說明根據本發明第一實施例之智慧型穿戴系統的實境訓練學習方法的步驟方塊圖。本發明係以智慧型穿戴系統100為基礎,進一步提供一種執行智慧型穿戴系統100的實境訓練學習方法,係包含下列步驟:Please refer to FIG. 6 in conjunction with FIGS. 4 to 7 . FIG. 6 is a block diagram illustrating steps of a real-world training and learning method for a smart wearable system according to a first embodiment of the present invention. The present invention is based on the smart wearable system 100, and further provides a real-world training and learning method for executing the smart wearable system 100, which includes the following steps:

探勘步驟S1',使用者至橋梁工程附近的環境進行實地探勘,並確認體感互動區域15的位置,接著執行規劃步驟S2'。In the exploration step S1 ′, the user conducts field exploration in the environment near the bridge project, and confirms the position of the somatosensory interaction area 15 , and then executes the planning step S2 ′.

規劃步驟S2',根據探勘步驟S1'之結果,進行動畫腳本34以及互動腳本35的規劃,動畫腳本34以及互動腳本35係應用於該橋梁工程的實境訓練學習,其中,動畫腳本34係針對三維空間的立體畫面32進行規劃,互動腳本35係針對手把13所產生的互動資訊33進行規劃,接著執行動畫製作步驟S3'。The planning step S2', according to the result of the exploration step S1', the planning of the animation script 34 and the interactive script 35 is carried out. The animation script 34 and the interactive script 35 are applied to the actual training and learning of the bridge project, wherein the animation script 34 is aimed at The three-dimensional image 32 in the three-dimensional space is planned, the interactive script 35 is planned for the interactive information 33 generated by the handle 13, and then the animation production step S3' is executed.

動畫製作步驟S3',根據動畫腳本34以及互動腳本35製作該虛擬實境資料31,該虛擬實境資料31係透過該橋梁工程附近的環境形成,並且儲存於該控制模組11的記憶體111,接著執行架設步驟S4'。In the animation production step S3 ′, the virtual reality data 31 is produced according to the animation script 34 and the interactive script 35 , and the virtual reality data 31 is formed through the environment near the bridge project and stored in the memory 111 of the control module 11 , and then execute the erection step S4'.

架設步驟S4',使用者至該體感互動區域15架設支架14以及模擬環境模組16,接著執行修正步驟S5'。In the erection step S4 ′, the user erects the stand 14 and the simulated environment module 16 in the somatosensory interaction area 15 , and then executes the correction step S5 ′.

修正步驟S5',使用者於該體感互動區域15藉由該顯示器21顯示三維空間的立體畫面32,並且藉由手把13與該三維空間的立體畫面32進行互動產生互動資訊33,並且藉由空間定位器22根據手把13的位置產生位置資訊36,觀察三維空間的立體畫面32以及互動資訊33是否與該橋梁工程附近的環境存在誤差,以對該虛擬實境資料31進行修正,接著執行模擬環境步驟S6'。In the modification step S5 ′, the user displays the three-dimensional image 32 in the three-dimensional space in the somatosensory interaction area 15 through the display 21 , and interacts with the three-dimensional image 32 in the three-dimensional space through the handle 13 to generate interactive information 33 , and use the handle 13 to generate interactive information 33 . The position information 36 is generated by the spatial locator 22 according to the position of the handle 13, and the three-dimensional image 32 and the interactive information 33 in the three-dimensional space are observed whether there is an error with the environment near the bridge project, so as to correct the virtual reality data 31, and then The simulation environment step S6' is executed.

模擬環境步驟S6',控制模組11係根據該互動資訊33,以及空間定位器22所產生的位置資訊36控制該模擬環境模組16,模擬環境模組16係產生模擬資訊,藉此,增進使用者使用根據本發明之智慧型穿戴系統100時於虛擬場景中的變因。In the simulation environment step S6 ′, the control module 11 controls the simulation environment module 16 according to the interactive information 33 and the position information 36 generated by the spatial locator 22 , and the simulation environment module 16 generates simulation information, thereby improving the The variable factors in the virtual scene when the user uses the smart wearable system 100 according to the present invention.

需要進一步說明的是,根據本發明第一實施例之動畫腳本34,其係包含有:使用者在穿戴人機界面模組12後,經由拿起畫面中的安全帽而進入系統,然後使用者將進入施工注意事項前導模式,教學影片中將敘述安全須知,並教導安全著裝;之後進入導覽模式。導覽模式畫面中將給予操作提示,分別為使用鋼索鐵鉤固定桁架、控制吊車前行、電轉螺絲固定鋼樑、解開鋼筋鋼索四個階段;導覽模式結束後則進入到操作模式,依照先前的步驟及注意事項再進行一次,此模式則無操作提示,在操作完成如有步驟未達成或是操作失誤時,使用者在虛擬環境中將會墜入山谷並重新開始。舉例說明:鋼筋鋼索若未固定,在起吊時使用者所站的鋼筋將失去拉力,而與鋼筋一同掉入山谷;可以理解的是,不同的步驟失誤將有相對應的結果,當步驟正確完成後,將呈現施工完成的畫面,然而本發明不限於此。It should be further explained that, according to the animation script 34 of the first embodiment of the present invention, the animation script 34 includes: after the user wears the man-machine interface module 12, he enters the system by picking up the safety helmet on the screen, and then the user enters the system by picking up the safety helmet on the screen. It will enter the pre-construction mode, the safety instructions will be described in the teaching video, and safety dress will be taught; then the guide mode will be entered. Operation prompts will be given in the navigation mode screen, which are four stages: fixing the truss with the wire rope and iron hook, controlling the crane to move forward, fixing the steel beam with the electric screw, and untying the steel wire rope; The previous steps and precautions are performed again. In this mode, there is no operation prompt. When the operation is completed, if the steps are not completed or the operation is wrong, the user will fall into the valley in the virtual environment and start again. Example: If the steel wire rope is not fixed, the steel bar that the user is standing on will lose its tension and fall into the valley together with the steel bar when lifting. It is understandable that different steps will have corresponding results. When the steps are completed correctly After that, the construction completion screen will be presented, but the present invention is not limited to this.

值得一提的是,根據本發明第一實施例之互動腳本35,其係包含有:進入互動操作的一開始使用者將根據語音及文字敘述進行操作教學導覽,學習如何操作及施工流程,再進行操作實際的作業過程。當使用者完成安全措施後進入到桁架上,可以看到每一個鋼索鐵鉤發出亮光示意使用者進行點擊,當使用者點擊完四個角落確定鐵鉤都固定桁架後,須確保每一個鐵鉤都與桁架接合才能控制吊車,桁架中間便會出現箭頭示意使用者點擊以控制吊車移動桁架前行。藉此,讓使用者了解鋼索的安全性並記住此安全的操作環節,然而本發明不限於此。It is worth mentioning that, according to the interactive script 35 of the first embodiment of the present invention, it includes: at the beginning of the interactive operation, the user will conduct an operation teaching guide according to the voice and text description, learn how to operate and the construction process, Then proceed to the actual operation process. When the user enters the truss after completing the safety measures, he can see that each wire rope hook emits light to signal the user to click. The crane can only be controlled by engaging with the truss, and an arrow will appear in the middle of the truss to indicate to the user to click to control the crane to move the truss forward. Thereby, the user is made aware of the safety of the wire rope and remembers the safe operation link, but the present invention is not limited to this.

為供進一步瞭解本發明構造特徵、運用技術手段及所預期達成之功效,茲將本發明實際執行過程加以敘述,相信當可由此而對本發明有更深入且具體瞭解,如下所述:In order to further understand the structural features of the present invention, the application of technical means and the expected effect, the actual implementation process of the present invention is described here.

請參閱圖7,並搭配圖4至圖6所示,圖7為說明根據本發明第一實施例之智慧型穿戴系統實際執行實境訓練學習方法之步驟流程圖。根據本發明之智慧型穿戴系統實際執行實境訓練學習方法說明如下:首先執行探勘步驟S1',使用者至橋梁工程附近的環境進行實地探勘與人物訪談,並確認體感互動區域15的位置;接著執行規劃步驟S2',使用者根據探勘步驟S1'之結果,進行動畫腳本34以及互動腳本35的規劃,動畫腳本34以及互動腳本35係應用於該橋梁工程的實境訓練學習,其中,動畫腳本34係針對三維空間的立體畫面32進行規劃,互動腳本35係針對手把13所產生的互動資訊33進行規劃;之後執行動畫製作步驟S3',使用者係根據動畫腳本34以及互動腳本35製作該虛擬實境資料31,該虛擬實境資料31係透過該橋梁工程附近的環境形成,並且將虛擬實境資料31儲存於該控制模組11的記憶體111;隨後執行架設步驟S4',當虛擬實境資料31完成後,使用者前往於探勘步驟S1時所選定的體感互動區域15,架設支架14以及模擬環境模組16;接著執行修正步驟S5',架設完成支架14以及模擬環境模組16,使用者於該體感互動區域15藉由該顯示器21顯示三維空間的立體畫面32,並且藉由手把13與該三維空間的立體畫面32進行互動產生互動資訊33,並且藉由空間定位器22根據手把13的位置產生位置資訊36,觀察三維空間的立體畫面32以及互動資訊33是否與該橋梁工程附近的環境存在誤差,以便對該虛擬實境資料31進行修正;最後執行模擬環境步驟S6',控制模組11係根據該互動資訊33,以及空間定位器22所產生的位置資訊36控制該模擬環境模組16,模擬環境模組16係產生模擬資訊。Please refer to FIG. 7 , in conjunction with FIGS. 4 to 6 . FIG. 7 is a flow chart illustrating the steps of the real-world training and learning method actually performed by the smart wearable system according to the first embodiment of the present invention. According to the smart wearable system of the present invention, the actual practice training and learning method is described as follows: firstly, the exploration step S1' is performed, and the user goes to the environment near the bridge project to conduct field exploration and character interviews, and confirm the position of the somatosensory interaction area 15; Next, the planning step S2' is executed. The user plans the animation script 34 and the interactive script 35 according to the result of the exploration step S1'. The animation script 34 and the interactive script 35 are applied to the actual training and learning of the bridge project. The script 34 is planned for the three-dimensional image 32 in the three-dimensional space, and the interactive script 35 is planned for the interactive information 33 generated by the handle 13 ; after that, the animation production step S3 ′ is executed, and the user is produced according to the animation script 34 and the interactive script 35 . The virtual reality data 31, the virtual reality data 31 is formed through the environment near the bridge project, and the virtual reality data 31 is stored in the memory 111 of the control module 11; then the erection step S4' is executed, when After the virtual reality data 31 is completed, the user goes to the somatosensory interaction area 15 selected in the exploration step S1, and sets up the stand 14 and the simulation environment module 16; and then executes the correction step S5', and completes the erection of the stand 14 and the simulation environment model. In the group 16, the user displays the three-dimensional image 32 in the three-dimensional space through the display 21 in the somatosensory interaction area 15, and interacts with the three-dimensional image 32 in the three-dimensional space through the handle 13 to generate interactive information 33, and through the space The locator 22 generates position information 36 according to the position of the handle 13, observes whether the three-dimensional image 32 and the interactive information 33 have errors with the environment near the bridge project, so as to correct the virtual reality data 31; finally, the simulation is performed In the environment step S6 ′, the control module 11 controls the simulation environment module 16 according to the interactive information 33 and the position information 36 generated by the spatial locator 22 , and the simulation environment module 16 generates simulation information.

藉此,本發明具有以下之實施功效及技術功效:Thereby, the present invention has the following implementation effect and technical effect:

其一,本發明藉由體感互動區域15,該體感互動區域15係設置於該橋梁工程附近的環境中,藉此增進使用者使用根據本發明之智慧型穿戴系統100時於虛擬場景中的視覺變化、聲音聽覺變化及高度變化,以便增加並控制使用者所感受到的真實感以及回饋。First, the present invention uses the somatosensory interaction area 15, which is set in the environment near the bridge project, thereby enhancing the user to use the smart wearable system 100 according to the present invention in a virtual scene. Visual changes, sound auditory changes and height changes in order to increase and control the realism and feedback felt by the user.

其二,本發明藉由模擬環境模組16,其係耦接於控制模組11,控制模組11係根據互動資訊33以及位置資訊36控制模擬環境模組16,使得模擬環境模組16產生模擬資訊37,藉此增進使用者使用根據本發明之智慧型穿戴系統100時於虛擬場景中的變因,大幅增使用者於虛擬場景中所感受到的真實感。Second, the present invention uses the simulation environment module 16, which is coupled to the control module 11, and the control module 11 controls the simulation environment module 16 according to the interaction information 33 and the position information 36, so that the simulation environment module 16 generates The simulation information 37 is used to increase the variation factors in the virtual scene when the user uses the smart wearable system 100 according to the present invention, thereby greatly increasing the sense of reality felt by the user in the virtual scene.

其三,本發明係透過本領域之具有通常知識者長期累積的經驗,針對吊橋之施工狀況以及工人需求去設計,轉換在現實環境中時,該些經驗可用於提高工人專業的能力與熟悉度。Third, the present invention is designed according to the construction conditions of the suspension bridge and the needs of workers through the long-term accumulated experience of those with ordinary knowledge in the field. When converted into a real environment, the experience can be used to improve the professional ability and familiarity of the workers. .

其四,本發明藉由體感互動區域15並搭配模擬環境模組16,大幅增進使用者於橋梁工程的實境訓練學習時的沈浸感,並且增進當使用者操作失誤時所感到恐懼感,藉此提高使用者在施工過程中的警覺心,進而減少施工過程中可能發生的意外。Fourth, the present invention greatly enhances the user's sense of immersion in the real-world training and learning of bridge engineering by using the somatosensory interaction area 15 and matching the simulated environment module 16, and enhances the user's sense of fear when operating errors. In this way, the user's vigilance during the construction process is improved, thereby reducing the accidents that may occur during the construction process.

以上係藉由特定的具體實施例說明本發明之實施方式,所屬技術領域具有通常知識者可由本說明書所揭示之內容輕易地瞭解本發明之其他優點及功效。The embodiments of the present invention are described above by means of specific embodiments. Those skilled in the art can easily understand other advantages and effects of the present invention from the contents disclosed in this specification.

以上所述僅為本發明之較佳實施例,並非用以限定本發明之範圍;凡其它未脫離本發明所揭示之精神下所完成之等效改變或修飾,均應包含在下述之專利範圍內。The above descriptions are only preferred embodiments of the present invention, and are not intended to limit the scope of the present invention; all other equivalent changes or modifications made without departing from the spirit disclosed in the present invention shall be included in the following patent scope Inside.

100:智慧型穿戴系統100: Smart Wearable System

11:控制模組11: Control module

111:記憶體111: Memory

12:人機界面模組12: Human-machine interface module

121:通訊單元121: Communication unit

13:手把13: Handle

14:支架14: Bracket

141:上排支架141: Upper row bracket

142:角落支架142: Corner Bracket

143:踏板143: Pedal

144:底板144: Bottom plate

1441:固定孔1441:Fixing hole

1442:螺固件1442: Screws

15:體感互動區域15: Somatosensory interaction area

16:模擬環境模組16: Simulation environment module

21:顯示器21: Display

22:空間定位器22: Spatial Locator

31:虛擬實境資料31: Virtual reality information

32:三維空間的立體畫面32: Stereoscopic picture of three-dimensional space

33:互動資訊33: Interactive Information

34:動畫腳本34: Animation Script

35:互動腳本35: Interactive Script

36:位置資訊36: Location Information

37:模擬資訊37: Simulation Information

S1:探勘步驟S1: Exploration step

S2:規劃步驟S2: Planning step

S3:動畫製作步驟S3: Animation production steps

S4:架設步驟S4: erection steps

S5:修正步驟S5: Correction steps

S1':探勘步驟S1': Exploration step

S2':規劃步驟S2': Planning step

S3':動畫製作步驟S3': Animation production steps

S4':架設步驟S4': erection steps

S5':修正步驟S5': Correction step

S6':模擬環境步驟S6': Simulate environment step

圖1為根據本發明之智慧型穿戴系統的系統示意圖; 圖2為說明根據本發明之智慧型穿戴系統的實境訓練學習方法的步驟方塊圖; 圖3為說明根據本發明之智慧型穿戴系統實際執行實境訓練學習方法之步驟流程圖; 圖4為根據本發明第一實施例之智慧型穿戴系統的系統示意圖; 圖5為根據本發明第一實施例之支架的架構示意圖; 圖6為說明根據本發明第一實施例之智慧型穿戴系統的實境訓練學習方法的步驟方塊圖; 圖7為說明根據本發明第一實施例之智慧型穿戴系統實際執行實境訓練學習方法之步驟流程圖。 1 is a system schematic diagram of a smart wearable system according to the present invention; 2 is a block diagram illustrating steps of a real-world training and learning method for an intelligent wearable system according to the present invention; 3 is a flow chart illustrating the steps of the actual implementation of the real-world training learning method in the smart wearable system according to the present invention; 4 is a system schematic diagram of a smart wearable system according to the first embodiment of the present invention; FIG. 5 is a schematic structural diagram of a bracket according to the first embodiment of the present invention; 6 is a block diagram illustrating the steps of the real-world training and learning method of the smart wearable system according to the first embodiment of the present invention; FIG. 7 is a flow chart illustrating the steps of actually executing the real-world training learning method by the smart wearable system according to the first embodiment of the present invention.

100:智慧型穿戴系統 100: Smart Wearable System

11:控制模組 11: Control module

111:記憶體 111: Memory

12:人機界面模組 12: Human-machine interface module

13:手把 13: Handle

14:支架 14: Bracket

15:體感互動區域 15: Somatosensory interaction area

16:模擬環境模組 16: Simulation environment module

21:顯示器 21: Display

Claims (10)

一種智慧型穿戴系統,其係應用於一橋梁工程的實境訓練學習,該智慧型穿戴系統係包含有: 一控制模組,其係包含一記憶體,該記憶體用於儲存一虛擬實境資料,該虛擬實境資料係透過該橋梁工程附近的環境形成; 一人機界面模組,其係與該控制模組資訊連接,該人機界面模組係與一顯示器為可拆分地組接結構,該人機界面模組與該顯示器電性連接; 一手把,其係耦接於該人機界面模組; 一支架,其係可以簡單架設於該橋梁工程附近的環境,該支架用於支撐使用者的重量; 一體感互動區域,其係設置於該橋梁工程附近的環境中,該體感互動區域用於供使用者站立其中,以開始進行該橋梁工程的實境訓練學習; 至少一模擬環境模組,其係設置於該體感互動區域周圍; 其中,該顯示器係用於顯示一三維空間的立體畫面,該三維空間的立體畫面係根據該虛擬實境資料形成,該手把用於供使用者與該三維空間的立體畫面進行互動以產生一互動資訊。 A smart wearable system, which is applied to the real-world training and learning of a bridge project, the smart wearable system includes: a control module including a memory for storing a virtual reality data formed through the environment near the bridge project; a human-machine interface module, which is informationally connected with the control module, the human-machine interface module is a detachable assembly structure with a display, and the human-machine interface module is electrically connected with the display; a handle, which is coupled to the human-machine interface module; a bracket, which can be simply erected in the environment near the bridge project, the bracket is used to support the user's weight; A one-body interactive area, which is set in the environment near the bridge project, and the somatosensory interactive area is used for users to stand in it to start real-world training and learning of the bridge project; at least one simulated environment module, which is arranged around the somatosensory interaction area; Wherein, the display is used for displaying a three-dimensional image of a three-dimensional space, and the three-dimensional image of the three-dimensional space is formed according to the virtual reality data, and the handle is used for the user to interact with the three-dimensional image of the three-dimensional space to generate a three-dimensional image. Interactive information. 如請求項1所述之智慧型穿戴系統,其中,該模擬環境模組係為電風扇、支架彈簧及喇叭其中之一或其組合。The smart wearable system according to claim 1, wherein the simulated environment module is one or a combination of an electric fan, a bracket spring and a speaker. 如請求項1所述之智慧型穿戴系統,其中,該支架係包含有: 一上排支架,其係設置於該體感互動區域上方,該上排支架係用於設置一擋布,該擋布用於遮擋陽光以及雨水; 一角落支架,其係耦接於該上排支架,該角落支架係用於設置至少一空間定位器,該空間定位器係耦接於該控制模組,該空間定位器係根據該手把的位置產生一位置資訊; 一踏板,其係設置於該體感互動區域內,該踏板用於供使用者站立其上; 複數底板,其係耦接於該角落支架,該等底板的數量以及形狀係根據該橋梁工程附近的環境改變。 The smart wearable system according to claim 1, wherein the bracket comprises: an upper row of brackets, which is arranged above the somatosensory interaction area, and the upper row of brackets is used for setting a blocking cloth, and the blocking cloth is used to block sunlight and rain; A corner bracket is coupled to the upper bracket, the corner bracket is used to set at least one spacer, the spacer is coupled to the control module, and the spacer is based on the handle location generates a location information; a pedal, which is arranged in the somatosensory interaction area, the pedal is used for the user to stand on it; A plurality of base plates are coupled to the corner brackets, and the number and shape of the base plates are changed according to the environment near the bridge project. 如請求項1所述之智慧型穿戴系統,其中,該控制模組係為電腦、智慧型手持裝置及伺服器其中之一或其組合。The smart wearable system according to claim 1, wherein the control module is one of a computer, a smart handheld device and a server or a combination thereof. 如請求項1所述之智慧型穿戴系統,其中,該人機界面模組係進一步包含一通訊單元,該通訊單元用於與該控制模組進行通訊並接收該虛擬實境資料。The smart wearable system according to claim 1, wherein the human-machine interface module further comprises a communication unit, and the communication unit is used for communicating with the control module and receiving the virtual reality data. 如請求項3所述之智慧型穿戴系統,其中,該底板包含複數固定孔,藉由至少一螺固件穿過該底板之該等固定孔,使該支架架設於該橋梁工程附近的環境上。The smart wearable system according to claim 3, wherein the base plate includes a plurality of fixing holes, and at least one screw member passes through the fixing holes of the base plate, so that the bracket is erected on the environment near the bridge project. 如請求項3所述之智慧型穿戴系統,其中,該模擬環境模組係進一步耦接於該控制模組,該控制模組係根據該互動資訊以及該位置資訊控制該模擬環境模組,該模擬環境模組產生一模擬資訊。The smart wearable system according to claim 3, wherein the simulated environment module is further coupled to the control module, and the control module controls the simulated environment module according to the interaction information and the position information, and the The simulated environment module generates a simulated information. 如請求項5所述的智慧型穿戴系統,其中,該通訊單元透過無線射頻電路(RFID)、近距離無線通訊技術(Near Field Communication,NFC)、藍芽(Bluetooth)、第三代行動通訊(3G)、第四代行動通訊(4G)、無線局域網路(Wi-Fi)、無線局域網網路(WLAN)、第五代行動通訊(5G)之無線通訊協定的其中之一接收該虛擬實境資料。The smart wearable system according to claim 5, wherein the communication unit uses a radio frequency circuit (RFID), Near Field Communication (NFC), Bluetooth, third-generation mobile communication ( 3G), fourth generation mobile communication (4G), wireless local area network (Wi-Fi), wireless local area network (WLAN), fifth generation mobile communication (5G) one of the wireless communication protocols to receive the virtual reality material. 一種實境訓練學習方法,其係應用於如請求項1所述之智慧型穿戴系統,該實境訓練學習方法係包含下列步驟: 一探勘步驟,至該橋梁工程附近的環境進行實地探勘,並確認該體感互動區域位置; 一規劃步驟,根據該探勘步驟之結果,進行一動畫腳本以及一互動腳本的規劃,該動畫腳本以及該互動腳本係應用於該橋梁工程的實境訓練學習; 一動畫製作步驟,根據該動畫腳本以及該互動腳本製作該虛擬實境資料,該虛擬實境資料係透過該橋梁工程附近的環境形成,並且儲存於該控制模組的該記憶體; 一架設步驟,於該體感互動區域架設該支架以及該模擬環境模組; 一修正步驟,使用者於該體感互動區域藉由該顯示器顯示該三維空間的立體畫面,並且藉由該手把與該三維空間的立體畫面進行互動產生互動資訊,以觀察三維空間的立體畫面以及互動資訊是否與該橋梁工程附近的環境存在誤差,以便對該虛擬實境資料進行修正。 A real-world training and learning method, which is applied to the smart wearable system as described in claim 1, the real-world training and learning method comprises the following steps: In the first exploration step, conduct on-site exploration to the environment near the bridge project, and confirm the location of the somatosensory interaction area; a planning step, according to the result of the exploration step, planning an animation script and an interactive script, the animation script and the interactive script are applied to the real-world training and learning of the bridge project; an animation production step, producing the virtual reality data according to the animation script and the interactive script, the virtual reality data is formed through the environment near the bridge project and stored in the memory of the control module; an erecting step, erecting the bracket and the simulated environment module in the somatosensory interaction area; In a modification step, the user displays the three-dimensional image of the three-dimensional space through the display in the somatosensory interaction area, and generates interactive information by interacting with the three-dimensional image of the three-dimensional space through the handle, so as to observe the three-dimensional image of the three-dimensional space. And whether there is an error between the interactive information and the environment near the bridge project, so that the virtual reality data can be corrected. 如請求項9所述之實境訓練學習方法,其中,該模擬環境模組係進一步耦接於該控制模組,該實境訓練學習方法係進一步包含一模擬環境步驟,該控制模組係根據該互動資訊,以及至少一空間定位器所產生的一位置資訊控制該模擬環境模組,該模擬環境模組產生一模擬資訊。The real-world training and learning method according to claim 9, wherein the simulated environment module is further coupled to the control module, the real-world training and learning method further comprises a simulated environment step, and the control module is based on The interactive information and a position information generated by at least one spatial locator control the simulated environment module, and the simulated environment module generates a simulated information.
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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWM534377U (en) * 2016-05-04 2016-12-21 deng-wen Zhang Customized interactive sensing device
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