TWI772069B - Illumination control system and method of gaming peripherals - Google Patents
Illumination control system and method of gaming peripherals Download PDFInfo
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- TWI772069B TWI772069B TW110122490A TW110122490A TWI772069B TW I772069 B TWI772069 B TW I772069B TW 110122490 A TW110122490 A TW 110122490A TW 110122490 A TW110122490 A TW 110122490A TW I772069 B TWI772069 B TW I772069B
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- H—ELECTRICITY
- H05—ELECTRIC TECHNIQUES NOT OTHERWISE PROVIDED FOR
- H05B—ELECTRIC HEATING; ELECTRIC LIGHT SOURCES NOT OTHERWISE PROVIDED FOR; CIRCUIT ARRANGEMENTS FOR ELECTRIC LIGHT SOURCES, IN GENERAL
- H05B45/00—Circuit arrangements for operating light-emitting diodes [LED]
- H05B45/10—Controlling the intensity of the light
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- H—ELECTRICITY
- H05—ELECTRIC TECHNIQUES NOT OTHERWISE PROVIDED FOR
- H05B—ELECTRIC HEATING; ELECTRIC LIGHT SOURCES NOT OTHERWISE PROVIDED FOR; CIRCUIT ARRANGEMENTS FOR ELECTRIC LIGHT SOURCES, IN GENERAL
- H05B45/00—Circuit arrangements for operating light-emitting diodes [LED]
- H05B45/20—Controlling the colour of the light
Abstract
Description
關於一種電子裝置的控制系統與方法,特別有關一種電競週邊的發光控制系統與方法。A control system and method for an electronic device, particularly a lighting control system and method for gaming peripherals.
隨著電子遊戲產業的興起,也帶動電子競賽用的各種硬體。一般而言,電競設備除了能提供高運算能力外,也同時會聯動軟體與其他週邊的交互作用。因此應用程式運行時,處理器除了需要負擔應用程式的執行負載外,處理器還另外需要對電競週邊發送控制指令。控制指令不僅包括電競設備的訊號輸入或訊號輸出,控制指令也包括電競設備的發光二極體的控制。With the rise of the video game industry, it also drives various hardware for electronic competitions. Generally speaking, in addition to providing high computing power, gaming devices can also link the interaction between software and other peripherals. Therefore, when the application is running, the processor not only needs to bear the execution load of the application, but also needs to send control commands to the gaming peripheral. The control command not only includes the signal input or signal output of the gaming device, but also includes the control of the light-emitting diodes of the gaming device.
因此電競設備的連接數量越多,處理器的處理負載就會越高。舉例來說,在電子遊戲中的目標損傷時,主機板所連接的相關週邊與所屬的發光二極體都會聯動閃爍或變色,進而提示玩家當前的遊戲狀態。例如:機殼殼體的燈條或螢幕側邊的發光二極體會隨著目標的損害而聯動閃爍。在處理器運行遊戲的期間,處理器還要另外控制其他電競週邊發光。隨著電競週邊的數量增加也會加重處理器的負載,因此將會影響主機板所連接的各電競週邊的同步發光。除此之外,主機板混合連接不同廠牌的電競週邊時,也會發生各電競週邊的發光不同步的情況。或者是在主機未執行作業系統,處理器將不會向電競週邊發送控制命令,使得各電競週邊也會產生發光不同步。Therefore, the higher the number of connections to the gaming device, the higher the processing load on the processor. For example, when a target in a video game is damaged, the related peripherals connected to the motherboard and the associated LEDs will flash or change color in linkage, thereby prompting the player of the current game state. For example: the light bar of the case shell or the light-emitting diodes on the side of the screen will flash in conjunction with the damage of the target. While the processor is running the game, the processor also controls other gaming peripherals to emit light. As the number of gaming peripherals increases, the load on the processor will also increase, which will affect the synchronous lighting of the gaming peripherals connected to the motherboard. In addition, when the motherboard is mixed with gaming peripherals of different brands, the lighting of the gaming peripherals will also be out of sync. Or when the host computer is not running the operating system, the processor will not send control commands to the gaming peripherals, so that the lighting of the gaming peripherals will also be out of sync.
有鑑於此,在一些實施例中電競週邊的發光控制系統包括主機板與週邊設備。主機板具有第一儲存單元與第一控制介面,第一儲存單元存儲控制巨集;週邊設備具有微控制器、第二儲存單元、多個發光二極體與第二控制介面,微控制器耦接於第二儲存單元、所述發光二極體與第二控制介面,第二控制介面耦接於第一控制介面,第二儲存單元具有腳本讀取程式,微控制器執行腳本讀取程式,微控制器根據腳本讀取程式讀取第一儲存單元的控制巨集,微控制器根據控制巨集驅動所述發光二極體。電競週邊的發光控制系統的各週邊設備可以自行讀取控制巨集,不需由處理器向週邊設備逐一發送控制命令。因此處理器可以降低發送控制命令的工作負載。In view of this, in some embodiments, the lighting control system of the gaming peripheral includes a motherboard and peripheral devices. The motherboard has a first storage unit and a first control interface, the first storage unit stores a control macro; the peripheral equipment has a microcontroller, a second storage unit, a plurality of light emitting diodes and a second control interface, the microcontroller is coupled to connected to the second storage unit, the light emitting diode and the second control interface, the second control interface is coupled to the first control interface, the second storage unit has a script reading program, and the microcontroller executes the script reading program, The microcontroller reads the control macro of the first storage unit according to the script reading program, and the microcontroller drives the light-emitting diodes according to the control macro. The peripheral devices of the lighting control system around the gaming environment can read the control macros by themselves, without the need for the processor to send control commands to the peripheral devices one by one. Therefore, the processor can reduce the workload of sending control commands.
在一些實施例中,更包括電力供應端,傳輸運作電力至週邊設備,提供運作電力至微控制器與所述發光二極體。In some embodiments, a power supply terminal is further included, which transmits operating power to peripheral devices and provides operating power to the microcontroller and the light-emitting diodes.
在一些實施例中,週邊設備於進階組態與電源介面的零號狀態(S0)、第一狀態(S1)、第二狀態(S2)或第三狀態(S3)執行腳本讀取程式以讀取第一儲存單元的控制巨集。In some embodiments, the peripheral device executes the script reading program in the zero state (S0), the first state (S1), the second state (S2) or the third state (S3) of the advanced configuration and power interface to Read the control macro of the first storage unit.
在一些實施例中,週邊設備包括第一發光群與第二發光群,第一發光群為部分所述發光二極體,第二發光群為其餘部分的所述發光二極體,微控制器根據控制巨集分別驅動第一發光群與第二發光群的發光腳本。In some embodiments, the peripheral device includes a first light-emitting group and a second light-emitting group, the first light-emitting group is part of the light-emitting diodes, the second light-emitting group is the rest of the light-emitting diodes, and the microcontroller The light-emitting scripts of the first light-emitting group and the second light-emitting group are respectively driven according to the control macro.
在一些實施例中,週邊設備包括第一發光群與第二發光群,第一發光群為部分所述發光二極體,第二發光群為其餘部分的所述發光二極體,微控制器根據控制巨集分別驅動第一發光群與第二發光群的發光腳本。In some embodiments, the peripheral device includes a first light-emitting group and a second light-emitting group, the first light-emitting group is part of the light-emitting diodes, the second light-emitting group is the rest of the light-emitting diodes, and the microcontroller The light-emitting scripts of the first light-emitting group and the second light-emitting group are respectively driven according to the control macro.
在一些實施例中,控制巨集更包括發光腳本,發光腳本包括發光亮度、發光頻率或發光顏色。In some embodiments, the control macro further includes a lighting script, and the lighting script includes lighting intensity, lighting frequency or lighting color.
在一些實施例中,微控制器將控制巨集寫入第二儲存單元,微控制器根據第二儲存單元的控制巨集驅動所述發光二極體。In some embodiments, the microcontroller writes the control macro to the second storage unit, and the microcontroller drives the light emitting diode according to the control macro of the second storage unit.
在一些實施例中,腳本讀取程式包括直接讀取模式,微控制器每經過第一更新週期,微控制器向第一儲存單元讀取控制巨集,微控制器根據第一儲存單元的控制巨集驅動所述發光二極體。In some embodiments, the script reading program includes a direct reading mode, the microcontroller reads the control macro from the first storage unit every time the microcontroller passes the first update cycle, and the microcontroller reads the control macro from the first storage unit according to the control of the first storage unit. The macro drives the light emitting diodes.
在一些實施例中,腳本讀取程式包括間接讀取模式,微控制器每經過第二更新週期,微控制器將第一儲存單元的控制巨集寫入第二儲存單元;微控制器於第二更新週期間,微控制器根據第二儲存單元的控制巨集驅動所述發光二極體。In some embodiments, the script reading program includes an indirect reading mode, and the microcontroller writes the control macro of the first storage unit into the second storage unit every time the microcontroller passes through the second update cycle; the microcontroller writes the control macro of the first storage unit into the second storage unit; During two refresh cycles, the microcontroller drives the light-emitting diodes according to the control macro of the second storage unit.
在一些實施例中,電競週邊的發光控制方法包括將控制巨集寫入第一儲存單元;由週邊設備讀取第一儲存單元的控制巨集;週邊設備根據控制巨集驅動多個發光二極體發光。電競週邊的發光控制方法是由各週邊設備向第一儲存單元讀取控制巨集,不需由處理器向週邊設備逐一發送控制命令。因此處理器可以降低發送控制命令的工作負載。In some embodiments, the lighting control method of the gaming peripheral includes writing a control macro into a first storage unit; reading the control macro of the first storage unit by a peripheral device; and driving a plurality of light-emitting two by the peripheral device according to the control macro Polar body glows. The lighting control method of the gaming peripheral is that each peripheral device reads control macros from the first storage unit, and it is not necessary for the processor to send control commands to the peripheral devices one by one. Therefore, the processor can reduce the workload of sending control commands.
在一些實施例中,在將控制巨集寫入第一儲存單元之步驟包括將週邊設備連接於主機板,使週邊設備電性連接於主機板的第一儲存單元。In some embodiments, the step of writing the control macro into the first storage unit includes connecting the peripheral device to the motherboard, so that the peripheral device is electrically connected to the first storage unit of the motherboard.
在一些實施例中,在由週邊設備讀取第一儲存單元的控制巨集之步驟包括執行週邊設備的腳本讀取程式,其中於進階組態與電源介面的零號狀態(S0)、第一狀態(S1)、第二狀態(S2)或第三狀態(S3)執行腳本讀取程式。In some embodiments, the step of reading the control macro of the first storage unit by the peripheral device includes executing a script reading program of the peripheral device, wherein in the zero state (S0), the first state of the advanced configuration and the power interface A state (S1), a second state (S2) or a third state (S3) executes the script reading program.
在一些實施例中,在週邊設備根據控制巨集驅動多個發光二極體發光之步驟包括將所述發光二極體分為第一發光群與第二發光群;分別驅動第一發光群與第二發光群的發光腳本。In some embodiments, the step of driving a plurality of light emitting diodes to emit light according to the control macro in the peripheral device includes dividing the light emitting diodes into a first light emitting group and a second light emitting group; respectively driving the first light emitting group and the second light emitting group. The glow script of the second glow group.
所述的電競週邊的發光控制系統與方法除了控制電競週邊的亮度外,更可以降低處理器對於控制指令的派送負擔。處理器不需要全時段對每一項週邊設備發送相應的控制指令。並且電競週邊的發光控制系統不需增加新的硬體成本,透過週邊設備的微控制器自行取得相應的控制巨集,藉以驅動發光二極體動作。The lighting control system and method for gaming peripherals can not only control the brightness of gaming peripherals, but also reduce the processor's burden of dispatching control commands. The processor does not need to send corresponding control commands to each peripheral device at all times. In addition, the lighting control system of the gaming peripheral does not need to increase the cost of new hardware, and the corresponding control macro can be obtained by the microcontroller of the peripheral device, so as to drive the action of the light emitting diode.
請參考圖1所示,其係為此一實施例的電競週邊的發光控制系統100架構示意圖。電競週邊的發光控制系統100可以應用於個人電腦、筆記型電腦或電競相關的計算機中。發光控制系統100包括主機板110與至少一週邊設備120。主機板110具有處理器111、第一儲存單元112與第一控制介面113。處理器111耦接於第一儲存單元112與第一控制介面113。第一儲存單元112存儲控制巨集114。第一儲存單元112可以是唯讀記憶體(read only memory)、快閃記憶體(flash memory)或可抹式唯讀記憶體(Electrically-Erasable Programmable Read-Only Memory)等。Please refer to FIG. 1 , which is a schematic structural diagram of a
控制巨集114記錄設備資訊(無標號)與發光腳本(無標號),設備資訊對應週邊設備120與所屬的發光二極體123(或其集合)。換言之,不同的週邊設備120各自具有對應的設備資訊。發光腳本用於控制發光二極體123的發光,所述發光腳本包括發光亮度、發光頻率或發光顏色。在一實施例中,所有的週邊設備120可以共用相同的設備資訊,以使所有週邊設備120同步發光或同步相同的發光顏色。The
第一控制介面113耦接於週邊設備120。第一控制介面113的種類可以是但不限定為快捷外設組件互連標準(Peripheral Component Interconnect Express,PCIE)、通用序列匯流排(Universal Serial Bus)、雷電通訊協議(thunderbolt)、雙線記憶體模組(Dual In-line Memory Module)或燈座(LED Strip socket)。第一控制介面113傳輸控制巨集114至週邊設備120。在一實施例中,第一控制介面113可以傳輸運作電力至週邊設備120。The
週邊設備120具有微控制器121、第二儲存單元122、多個發光二極體123與第二控制介面124。週邊設備120的種類可以是但不限定為鍵盤212、滑鼠、風扇、散熱器、排線、記憶體、燈條、集線器、電源供應器或儲存設備等。微控制器121電性連接第二儲存單元122、發光二極體123與第二控制介面124。第二儲存單元122存儲腳本讀取程式125。微控制器121執行腳本讀取程式125,以獲取第一儲存單元112的路徑位置並讀取控制巨集114。腳本讀取程式125可以透過基本輸入輸出系統(Basic Input/Output System,BIOS)獲取主機板110中的第一儲存單元112的路徑位置與控制巨集114。或者,腳本讀取程式125根據記憶體位址或區段藉以取得控制巨集114。The
第二控制介面124的種類係對應於第一控制介面113。第二控制介面124耦接於第一控制介面113,第二控制介面124傳輸控制巨集114。微控制器121根據腳本讀取程式125讀取第一儲存單元112的控制巨集114。微控制器121根據控制巨集114驅動發光二極體123的發光動作。控制巨集114除了記錄設備資訊外,也記錄相應設備的發光二極體123與發光腳本。微控制器121可以根據設備資訊獲取相應發光二極體123的發光腳本。控制巨集114可以儲存一組週邊設備120的設備資訊外,也可以同時儲存多組週邊設備120的設備資訊。The type of the
圖2中係以個人電腦主機的圖示代表主機板110,而螢幕所播放之畫面是控制巨集114的內容。以散熱風扇211與鍵盤212為例,散熱風扇211與鍵盤212分別配置不同的設備資訊。當散熱風扇211的微控制器121讀取控制巨集114時,微控制器121可以根據設備資訊獲取相應的發光腳本。散熱風扇211的發光腳本根據所偵測溫度或風扇轉速調整發光二極體123的發光顏色、發光亮度或發光頻率。在圖2中發光顏色係以色碼作為表示。在同一橫列中的不同色碼表示發光二極體123的顏色變化。在圖2中僅以兩組色碼作為漸層變換並且亮度也隨之調整。散熱風扇211的發光二極體123係以500ms (對應圖2)為週期進行前述的亮度與顏色的變化,但控制巨集114並非僅侷限於此之表述方式。In FIG. 2 , the
同理,鍵盤212的微控制器121讀取控制巨集114後,微控制器121根據設備資訊從控制巨集114中獲取相應發光腳本。鍵盤212的發光腳本可以是根據按鍵位置進而決定其他按鍵與其他按鍵的發光二極體123的亮度或顏色。Similarly, after the
在一實施例中,發光控制系統100更包括一電力供應端311。電力供應端311提供運作電力至週邊設備120。週邊設備120可以透過第二控制介面124或其他接口耦接於週邊設備120。在一實施例中,第一控制介面113包括電力供應端311。當第一控制介面113與第二控制介面124相接時,第一控制介面113提供運作電力至週邊設備120。若週邊設備120為USB集線器,USB集線器除了配置USB接頭(對應第二控制介面124)外,在USB集線器之側邊可以設置電源輸入端,如圖3所示。電源輸入端可以連接電源供應端(例如:市電或直流供電等),藉以獲取運作電力。In one embodiment, the
為進一步說明此實施例的運作過程,還請配合參考圖4,其係為一實施例的電競週邊的發光控制方法。電競週邊的發光控制方法包括以下步驟: 步驟S410:將控制巨集寫入第一儲存單元; 步驟S420:由週邊設備讀取第一儲存單元的控制巨集;以及 步驟S430:週邊設備根據控制巨集驅動多個發光二極體發光。 To further illustrate the operation process of this embodiment, please also refer to FIG. 4 , which is an embodiment of a lighting control method for a gaming peripheral. The lighting control method of the gaming peripheral includes the following steps: Step S410: write the control macro into the first storage unit; Step S420: read the control macro of the first storage unit by the peripheral device; and Step S430: The peripheral device drives the plurality of light-emitting diodes to emit light according to the control macro.
首先,主機板110於運作過程中,處理器111將獲取的控制巨集114寫入第一儲存單元112。處理器111可以透過作業系統、應用程式或遠端伺服器獲得控制巨集114或更新控制巨集114。若第一儲存單元112中不存在控制巨集114或控制巨集114的版本資訊為舊版時,處理器111將所取得的控制巨集114寫入第一儲存單元112中。First, during the operation of the
接著,將至少一週邊設備120耦接於主機板110。在週邊設備120耦接於主機板110後,週邊設備120的微控制器121執行腳本讀取程式125。微控制器121根據腳本讀取程式125的路徑尋徑至第一儲存單元112並獲取控制巨集114。微控制器121根據設備資訊與控制巨集114獲取相應的發光二極體123的發光腳本。微控制器121根據控制巨集114與發光腳本驅動發光二極體123。微控制器121將重複步驟S420~S430的讀取與驅動處理,直至主機板110關機或休眠為止。Next, at least one
在一些實施例中,週邊設備120可以在進階組態與電源介面(Advanced Configuration and Power Interface,ACPI)的零號狀態(S0)、第一狀態(S1)、第二狀態(S2)或第三狀態(S3)取第一儲存單元112的控制巨集114。在主機板110運行的過程中(對應零號狀態),處理器111可以隨時更新控制巨集114。在第一狀態(S1)、第二狀態(S2)或第三狀態(S3)下,處理器111進入休眠,但週邊設備120與第一儲存單元112還保持運作。因此週邊設備120還是可以透過第二控制介面124取得第一儲存單元112的控制巨集114。In some embodiments, the
在一些實施例中,腳本讀取程式125包括直接讀取模式511與間接讀取模式512。處理器111可以向週邊設備120發送切換命令,以使週邊設備120選擇直接讀取模式511或間接讀取模式512。當週邊設備120於直接讀取模式511時,微控制器121每經過第一更新週期,微控制器121向第一儲存單元112讀取控制巨集114。微控制器121根據第一儲存單元112的控制巨集114驅動所屬的發光二極體123。第一更新週期的時間長度根據控制巨集114所決定。In some embodiments, the
請參考圖5所示,在圖5中間部分為時間軸,時間軸的上方均為第一更新週期(無標號),其係雙向箭頭表示讀取控制巨集114的間隔時間長度。時間軸下方均為第二更新週期(於後文另述)。舉例來說,週邊設備120的發光時間長度為1500ms。因此,第一更新週期應小於或等於1500ms。當微控制器121每經過第一更新週期向第一儲存單元112讀取次回的控制巨集114。Please refer to FIG. 5 , the middle part of FIG. 5 is the time axis, and the upper part of the time axis is the first update cycle (no label), and the double-headed arrows indicate the interval length of reading the
當週邊設備120於間接讀取模式512,微控制器121每經過第二更新週期,微控制器121向第一儲存單元112讀取控制巨集114並將控制巨集114寫入第二儲存單元122。其中,第二更新週期的時長大於第一更新週期的時長。微控制器121於第二更新週期中且每經過第一更新週期時,微控制器121根據第二儲存單元122的控制巨集114驅動所屬的發光二極體123,如圖5所示。When the
承接前例,第二更新週期若為4500ms,則微控制器121在第二更新週期間將會歷經三回合的第一更新週期。微控制器121在第二更新週期中且每經過第一更新週期時,微控制器121會從第二儲存單元122中讀取控制巨集114並驅動發光二極體123。當微控制器121歷經第二更新週期時,微控制器121才會向第一儲存單元112讀取控制巨集114。不同的週邊設備120可以設定不同的讀取模式,更進一步的降低對第一儲存單元112的存取頻率。Following the previous example, if the second update period is 4500 ms, the
在一些實施例中,週邊設備120的發光二極體123可以被分為第一發光群611與第二發光群612。控制巨集114記錄第一發光群611的發光腳本、第二發光群612的發光腳本。在此將第一發光群611的發光腳本稱為第一腳本621,第二發光群612的發光腳本為第二腳本622,請參考圖6A與圖6B所示。圖6A中係以具有發光二極體123的機殼為週邊設備120作為說明。微控制器121可以根據第一腳本621與第二腳本622分別驅動第一發光群611與第二發光群612,如圖6B所示。In some embodiments, the
第一發光群611與第二發光群612可以在不同的作用條件下(意即圖6A中的週期),第一發光群611可以從色碼#00BFFF轉換為色碼#1E90FF的漸層變換,並且漸層變換時同時改變發光亮度。除了所述色碼的顏色變換外,也可以採用三原色或其他色彩座標作為顏色變換的手段。對於第二發光群612而言,第二發光群612每經過350ms就會由色碼#F08080漸層變化為色碼#FF0000,且第二發光群612的亮度保持恆定。The first light-emitting
所述的電競週邊的發光控制系統100與方法除了控制電競週邊的亮度外,更可以降低處理器111對於控制指令的派送負擔。處理器111不需要全時段對每一項週邊設備120發送相應的控制指令,如圖7所示。圖7上方係為習知技術的全時段發送控制指令的處理器111負載記錄,圖7下方係為電競週邊的發光控制系統100的處理器111之負載記錄。The
此外,電競週邊的發光控制系統100不需增加新的硬體成本,透過週邊設備120的微控制器121自行取得相應的控制巨集114,藉以驅動發光二極體123動作。處理器111於零號狀態之外,其他週邊設備120仍可自行讀取控制巨集114,藉以維持發光二極體123的同步發光。In addition, the
100:發光控制系統 110:主機板 111:處理器 112:第一儲存單元 113:第一控制介面 114:控制巨集 120:週邊設備 121:微控制器 122:第二儲存單元 123:發光二極體 124:第二控制介面 125:腳本讀取程式 211:散熱風扇 212:鍵盤 311:電力供應端 511:直接讀取模式 512:間接讀取模式 611:第一發光群 612:第二發光群 621:第一腳本 622:第二腳本 S410~S430:步驟 100: Lighting Control System 110: Motherboard 111: Processor 112: The first storage unit 113: The first control interface 114: Control Macros 120: Peripherals 121: Microcontroller 122: Second storage unit 123: Light Emitting Diode 124: Second control interface 125: Script Reader 211: cooling fan 212: Keyboard 311: Power supply terminal 511: Direct read mode 512: Indirect read mode 611: The first light group 612: The second luminous group 621: First Script 622: Second script S410~S430: Steps
[圖1] 係為一實施例的系統架構示意圖。 [圖2] 係為一實施例的多種週邊設備與相應發光腳本的示意圖。 [圖3] 係為一實施例的電力供應端之示意圖。 [圖4] 係為一實施例的電競週邊的發光控制流程示意圖。 [圖5] 係為一實施例的直接讀取模式與間接讀取模式之示意圖。 [圖6A] 係為一實施例具有多發光群的控制巨集之示意圖。 [圖6B] 係為一實施例以相應腳本控制相應發光群之結構示意圖。 [圖7] 係為一實施例的處理器之負載示意圖。 [FIG. 1] is a schematic diagram of a system architecture of an embodiment. [ FIG. 2 ] is a schematic diagram of various peripheral devices and corresponding lighting scripts according to an embodiment. [FIG. 3] is a schematic diagram of a power supply end of an embodiment. [FIG. 4] is a schematic diagram of a lighting control flow of an gaming peripheral according to an embodiment. FIG. 5 is a schematic diagram of a direct reading mode and an indirect reading mode according to an embodiment. [FIG. 6A] is a schematic diagram of an embodiment of a control macro having multiple light-emitting groups. [FIG. 6B] is a schematic diagram of the structure of controlling the corresponding light-emitting group with the corresponding script according to an embodiment. [ FIG. 7 ] is a schematic diagram of the load of the processor according to an embodiment.
100:發光控制系統 100: Lighting Control System
110:主機板 110: Motherboard
111:處理器 111: Processor
112:第一儲存單元 112: The first storage unit
113:第一控制介面 113: The first control interface
114:控制巨集 114: Control Macros
120:週邊設備 120: Peripherals
121:微控制器 121: Microcontroller
122:第二儲存單元 122: Second storage unit
123:發光二極體 123: Light Emitting Diode
124:第二控制介面 124: Second control interface
125:腳本讀取程式 125: Script Reader
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