TWI735510B - Method and device for text live broadcast of game - Google Patents

Method and device for text live broadcast of game Download PDF

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TWI735510B
TWI735510B TW106101924A TW106101924A TWI735510B TW I735510 B TWI735510 B TW I735510B TW 106101924 A TW106101924 A TW 106101924A TW 106101924 A TW106101924 A TW 106101924A TW I735510 B TWI735510 B TW I735510B
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live broadcast
game
historical
sentence
action
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TW201828041A (en
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葉舟
王瑜
陳凡
楊洋
徐季秋
付志嵩
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香港商阿里巴巴集團服務有限公司
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Abstract

本申請案提供一種對比賽進行文字直播的方法及裝置。對比賽進行文字直播方法包括:即時接收當前比賽中的比賽資料;根據描述歷史比賽中的比賽資料的具有情感傾向的歷史直播語句,生成描述當前比賽中的比賽資料的具有情感傾向的即時直播語句;輸出即時直播語句。本申請案可以抑揚頓挫的對比賽進行文字直播,提高了對比賽進行文字直播的品質。 This application provides a method and device for live broadcast of the game in text. The text live broadcast method of the game includes: receiving the current game data in real time; according to the emotionally inclined historical live broadcast sentence describing the game data in the historical game, generating the emotionally inclined real-time live broadcast sentence describing the current game information ; Output real-time live broadcast statement. This application can be used to live broadcast the game in text, which improves the quality of the live broadcast of the game.

Description

對比賽進行文字直播的方法及裝置 Method and device for text live broadcast of game

本申請案涉及網際網路技術領域,尤其涉及一種對比賽進行文字直播的方法及裝置。 This application relates to the field of Internet technology, and in particular to a method and device for live broadcast of the game in text.

隨著網際網路技術的發展,出現了能夠在使用者終端(例如手機、平板電腦等)上對體育比賽進行文字直播的應用,例如虎撲看球APP。目前文字直播有兩種方式,一種是基於人工打字的文字直播;一種是基於機器的文字直播。其中,相比於基於人工打字的文字直播方法,基於機器的文字直播方法能夠節約人力資源,直播效率較高,因此被廣泛採用。但是,基於機器的文字直播方法僅僅是直接對比賽進行事實陳述,例如,2015-05-28 10:15:19,勇士-火箭,庫裡,三分投籃,進球,目前這種直播方法比較平淡枯燥,導致直播的比賽幾乎沒有用戶觀看,直播品質較差。 With the development of Internet technology, there are applications that can broadcast sports games in text on user terminals (such as mobile phones, tablet computers, etc.), such as Hupukanqiu APP. Currently, there are two methods for text live broadcast, one is text live broadcast based on manual typing; the other is machine-based text live broadcast. Among them, compared to the text live broadcast method based on manual typing, the machine-based text live broadcast method can save human resources and has a higher live broadcast efficiency, so it is widely used. However, the machine-based text live broadcast method is only a direct statement of the facts of the game, for example, 2015-05-28 10:15:19, Warriors-Rockets, Curry, three-point shooting, goals, the current live broadcast method is relatively plain It's boring, resulting in almost no users watching the live broadcast, and the quality of the live broadcast is poor.

本申請案的多個方面提供一種對比賽進行文字直播的 方法及裝置,用以抑揚頓挫的對比賽進行文字直播,提高對比賽進行文字直播的品質。 Various aspects of the present application provide a method and device for text live broadcast of the game, which are used for the text live broadcast of the game in an accentuated and frustrated manner, and the quality of the text live broadcast of the game is improved.

本申請案的一方面,提供一種對比賽進行文字直播的方法,包括:即時接收當前比賽中的比賽資料;根據描述歷史比賽中的比賽資料的具有情感傾向的歷史直播語句,生成描述所述當前比賽中的比賽資料的具有情感傾向的即時直播語句;輸出所述即時直播語句。 In one aspect of this application, a method for live broadcast of a game in text is provided, which includes: instantaneously receiving game information in the current game; An emotionally inclined real-time live broadcast sentence of the game data in the game; and output the real-time live broadcast sentence.

本申請案的另一方面,提供一種對比賽直播語句進行處理的方法,包括:獲取對歷史比賽中的比賽資料進行文字直播時使用的具有情感傾向的歷史直播語句;根據所述歷史直播語句描述的比賽動作和動作結果,對所述歷史直播語句進行主題標記和情感評分。 In another aspect of the application, a method for processing live broadcast sentences of a match is provided, which includes: acquiring historical live broadcast sentences with emotional inclinations used in text live broadcast of match data in a historical match; according to the description of the historical live broadcast sentence The game action and action result of the game, subject mark and emotional score to the historical live broadcast sentence.

本申請案的又一方面,提供一種對比賽進行文字直播的裝置,包括:接收模組,用於即時接收當前比賽中的比賽資料;生成模組,用於根據描述歷史比賽中的比賽資料的具有情感傾向的歷史直播語句,生成描述所述當前比賽中的比賽資料的具有情感傾向的即時直播語句;輸出模組,用於輸出所述即時直播語句。 In another aspect of this application, there is provided a device for live broadcast of the game in text, including: a receiving module for receiving game data in the current game in real time; Historical live broadcast sentences with emotional inclinations are used to generate emotionally inclined real-time live broadcast sentences describing the game data in the current game; the output module is used to output the real-time live broadcast sentences.

本申請案的又一方面,提供一種對比賽直播語句進行處理的裝置,包括: 獲取模組,用於獲取對歷史比賽中的比賽資料進行文字直播時使用的具有情感傾向的歷史直播語句;標記評分模組,用於根據所述歷史直播語句描述的比賽動作和動作結果,對所述歷史直播語句進行主題標記和情感評分。 In another aspect of the application, a device for processing live broadcast sentences of a match is provided, including: an acquisition module for acquiring historical live broadcast sentences with emotional inclinations used in text live broadcast of match data in historical matches; The scoring module is used for subject marking and emotional scoring of the historical live broadcast sentence according to the game action and action result described by the historical live broadcast sentence.

在本申請案中,即時接收當前比賽中的比賽資料,依據描述歷史比賽中的比賽資料的具有情感傾向的歷史直播語句,生成描述當前比賽中的比賽資料的具有情感傾向的即時直播語句,輸出該即時直播語句,實現對當前比賽的文字直播。由於本申請案採用的是具有情感傾向的直播語句,所以對當前比賽的文字直播具有抑揚頓挫的效果,提高了對比賽進行文字直播的品質。 In this application, the current game data is received in real time, and based on the emotionally inclined historical live broadcast sentence describing the game data in the historical game, the emotionally inclined real-time live broadcast sentence describing the current game information is generated, and output The real-time live broadcast statement realizes the text live broadcast of the current game. Since this application adopts live broadcast sentences with an emotional tendency, it has the effect of ups and downs and frustrates the text live broadcast of the current game, which improves the quality of the text live broadcast of the game.

31‧‧‧接收模組 31‧‧‧Receiving Module

32‧‧‧生成模組 32‧‧‧Generate Module

33‧‧‧輸出模組 33‧‧‧Output Module

34‧‧‧統計模組 34‧‧‧Statistics Module

35‧‧‧互動模組 35‧‧‧Interactive Module

51‧‧‧獲取模組 51‧‧‧Get Module

52‧‧‧標記評分模組 52‧‧‧Marking scoring module

為了更清楚地說明本申請案實施例中的技術方案,下面將對實施例或現有技術描述中所需要使用的附圖作一簡單地介紹,顯而易見地,下面描述中的附圖是本申請案的一些實施例,對於本領域普通技術人員來講,在不付出創造性勞動性的前提下,還可以根據這些附圖獲得其他的附圖。 In order to more clearly describe the technical solutions in the embodiments of the present application, the following will briefly introduce the drawings that need to be used in the description of the embodiments or the prior art. Obviously, the drawings in the following description are of the present application. For some of the embodiments, those of ordinary skill in the art can obtain other drawings based on these drawings without creative labor.

圖1為本申請案一實施例提供的對比賽進行文字直播的方法的流程示意圖;圖2為本申請案一實施例提供的對比賽直播語句進行處理的方法的流程示意圖; 圖3為本申請案一實施例提供的對比賽進行文字直播的裝置的結構示意圖;圖4為本申請案另一實施例提供的對比賽進行文字直播的裝置的結構示意圖;圖5為本申請案一實施例提供的對比賽直播語句進行處理的裝置的結構示意圖。 Fig. 1 is a schematic flow chart of a method for text live broadcast of a match provided by an embodiment of the application; Fig. 2 is a schematic flow chart of a method for processing live broadcast sentences of a match provided by an embodiment of the application; Fig. 3 is an application A schematic structural diagram of an apparatus for text live broadcast of a game provided in an embodiment of the case; FIG. 4 is a schematic structural diagram of an apparatus for text live broadcast of a game according to another embodiment of the application; Schematic diagram of the structure of the device for processing live game sentences.

為使本申請案實施例的目的、技術方案和優點更加清楚,下面將結合本申請案實施例中的附圖,對本申請案實施例中的技術方案進行清楚、完整地描述,顯然,所描述的實施例是本申請案一部分實施例,而不是全部的實施例。基於本申請案中的實施例,本領域普通技術人員在沒有作出創造性勞動前提下所獲得的所有其他實施例,都屬於本申請案保護的範圍。 In order to make the purpose, technical solutions and advantages of the embodiments of this application more clear, the following will clearly and completely describe the technical solutions in the embodiments of this application with reference to the drawings in the embodiments of this application. Obviously, the description The embodiments are a part of the embodiments of this application, but not all of the embodiments. Based on the embodiments in this application, all other embodiments obtained by a person of ordinary skill in the art without creative work shall fall within the protection scope of this application.

在現有技術中,基於機器的文字直播方法僅僅是對比賽進行事實陳述,例如,2015-05-28 10:15:19,勇士-火箭,庫裡,三分投籃,進球,直播效果在情感上比較平淡枯燥,導致直播的比賽幾乎沒有用戶觀看,直播品質較差。針對該問題,本申請案提供一種對比賽進行文字直播的方法,該方法屬於基於機器的文字直播方法,具體原理是:基於描述歷史比賽中的比賽資料的具有情感傾向的歷史直播語句,生成描述當前比賽中的比賽資料的具有情感傾向的即時直播語句,實現對當前比賽的文字直播。由於 本申請案在對當前比賽進行文字直播時採用的是具有情感傾向的直播語句,所以對當前比賽的文字直播具有抑揚頓挫的效果,提高了對比賽進行文字直播的品質。 In the prior art, the machine-based text live broadcast method is only a factual statement of the game, for example, 2015-05-28 10:15:19, Warriors-Rockets, Curry, three-point shooting, goals, live broadcast effects are emotionally It is relatively dull and boring, resulting in almost no users watching the live broadcast, and the quality of the live broadcast is poor. In response to this problem, this application provides a text live broadcast method for the game, which belongs to a machine-based text live broadcast method. The specific principle is: based on the emotionally inclined historical live broadcast sentence describing the match data in the historical match, a description is generated The emotionally inclined real-time live broadcast statement of the current match data can realize the text live broadcast of the current match. Since the text broadcast of the current game in this application uses emotionally inclined live broadcast sentences, the text live broadcast of the current game has the effect of ups and downs, and the quality of the text live broadcast of the game is improved.

圖1為本申請案一實施例提供的對比賽進行文字直播的方法的流程示意圖。如圖1所示,該方法包括: FIG. 1 is a schematic flow chart of a method for text live broadcast of a game provided by an embodiment of the application. As shown in Figure 1, the method includes:

101、即時接收當前比賽中的比賽資料。 101. Receive real-time competition information in the current game.

102、根據描述歷史比賽中的比賽資料的具有情感傾向的歷史直播語句,生成描述當前比賽中的比賽資料的具有情感傾向的即時直播語句。 102. According to the emotionally inclined historical live broadcast sentence describing the game data in the historical game, generate an emotionally inclined real-time live broadcast sentence describing the game data in the current game.

103、輸出該即時直播語句。 103. Output the instant live broadcast sentence.

在本實施例中,即時獲取當前比賽中的比賽資料,用以對當前比賽進行即時直播。本實施例中當前比賽的比賽資料可以即時從比賽方接入,可由官方提供。在本實施例中,無論是當前比賽中的比賽資料還是歷史比賽中的比賽資料,所述比賽資料主要包括:比賽時間、比賽方、比賽人物、比賽動作、動作結果等資訊。例如,在勇士對火箭的比賽中的部分比賽資料如下:2015-05-28 10:15:13,勇士-火箭,庫裡,傳球,湯普森接球;2015-05-28 10:15:16,勇士-火箭,湯普森,傳球,庫裡接球;2015-05-28 10:15:19,勇士-火箭,庫裡,三分投籃,進球。 In this embodiment, the game information of the current game is obtained in real time, so as to broadcast the current game in real time. In this embodiment, the game data of the current game can be instantly accessed from the game side, and can be provided by the official. In this embodiment, whether it is the game data in the current game or the game data in the historical game, the game data mainly includes information such as the time of the game, the side of the game, the characters of the game, the action of the game, and the result of the action. For example, part of the game data in the Warriors vs. Rockets game is as follows: 2015-05-28 10:15:13, Warriors-Rockets, Curry, pass, Thompson catches; 2015-05-28 10:15:16, Warriors-Rockets, Thompson, pass, Curry receives the ball; 2015-05-28 10:15:19, Warriors-Rockets, Curry, three-pointer, goal.

由上述可見,上述比賽資料僅僅是簡單的敘述比賽事 實,沒有情感波動,如果採用這種比賽資料進行文字直播,直播品質較差,將無法吸引觀眾觀看。 It can be seen from the above that the above-mentioned game information is only a simple description of the game facts and there is no emotional fluctuation. If this kind of game information is used for text live broadcast, the quality of the live broadcast is poor and it will not be able to attract the audience to watch.

於是,本實施例根據描述歷史比賽中的比賽資料的具有情感傾向的歷史直播語句,生成具有情感傾向的即時直播語句,採用具有情感傾向的即時直播語句對當前比賽進行文字直播,使得直播效果具有情感上的抑揚頓挫,吸引觀眾觀看,提高文字直播的品質,提升觀眾的觀看體驗等。 Therefore, in this embodiment, the emotionally inclined historical live broadcast sentence is generated based on the emotionally inclined historical live broadcast sentence describing the game data in the historical game, and the emotionally inclined live broadcast sentence is used to broadcast the current game in text, so that the live broadcast effect is effective. The emotional ups and downs attract viewers to watch, improve the quality of text live broadcast, and enhance the viewer’s viewing experience.

上述歷史直播語句可以是採用人工的文字直播方法對歷史比賽進行文字直播時使用的直播語句,或者可以是由採用音訊直播方法對歷史比賽進行直播產生的音訊資料進行文本轉換後得到的直播語句,或者可以是由採用視頻直播方法對歷史比賽進行直播產生的視頻資料進行文本轉換後得到的直播語句。其中,採用人工的文字直播方法對比賽進行文字直播時使用的直播語句或者由音訊、視頻直播產生的資料進行文本轉換得到的直播語句一般具有情感傾向,直播品質較好,如下所示: The above-mentioned historical live broadcast sentence may be a live broadcast sentence used when an artificial text live broadcast method is used to conduct a text live broadcast of a historical game, or may be a live broadcast sentence obtained after text conversion of audio data generated by a live broadcast of a historical game using an audio live broadcast method. Or, it may be a live broadcast sentence obtained after text conversion of video data generated by a live broadcast of a historical game using a video live broadcast method. Among them, the live broadcast sentences used in the text live broadcast of the game by the artificial text live broadcast method or the live broadcast sentences obtained by text conversion of the data generated by the audio and video live broadcasts generally have an emotional tendency, and the live broadcast quality is better, as shown below:

2015-05-28 10:15:13,勇士-火箭,“庫裡將球傳給湯普森” 2015-05-28 10:15:13, Warriors-Rockets, "Curry passes the ball to Thompson"

2015-05-28 10:15:16,勇士-火箭,“湯普森運了下球後,回傳給庫裡” 2015-05-28 10:15:16, Warriors-Rockets, "Thompson dribbled the ball and passed it back to Curry"

2015-05-28 10:15:15,勇士-火箭,“庫裡接球不看框三分球出手” 2015-05-28 10:15:15, Warriors-Rockets, "Curry takes the ball and takes a three-pointer without looking at the frame"

2015-05-28 10:15:17,勇士-火箭,“有木有!!!” 2015-05-28 10:15:17, Warriors-Rockets, "There is wood and there are!!!"

2015-05-28 10:15:19,勇士-火箭,“OMG!!!空心!!!” 2015-05-28 10:15:19, Warriors-Rocket, "OMG!!! Hollow!!!"

2015-05-28 10:15:17,勇士-火箭,“庫裡再次向我們展示了什麼是MVP!!!” 2015-05-28 10:15:17, Warriors-Rockets, "Curry once again showed us what MVP is!!!"

值得說明的是,人工的文字直播方法需要耗費較多人力資源,實現成本較高。採用本實施例提供的方法,可以實現具有情感傾向的文字直播,且可以解決人力資源耗費等問題。另外,在本實施例提供的方法被實施之後,當採用本實施例對當前比賽進行文字直播時,還可以獲取之前採用本實施例方法進行文字直播時使用的具有情感傾向的直播語句作為歷史直播語句。 It is worth noting that the manual text live broadcast method requires a lot of human resources, and the implementation cost is relatively high. With the method provided in this embodiment, text live broadcast with emotional inclinations can be realized, and problems such as human resource consumption can be solved. In addition, after the method provided in this embodiment is implemented, when the text live broadcast of the current game is carried out in this embodiment, the emotionally inclined live broadcast sentence used in the text live broadcast using the method of this embodiment can also be obtained as the historical live broadcast. Statement.

在一可選實施方式中,為了便於根據具有情感傾向的歷史直播語句,生成描述當前比賽中的比賽資料的具有情感傾向的即時直播語句,本實施例還提供一種對比賽直播語句進行處理方法,用以預先對歷史直播語句進行主題標記和情感評分。如圖2所示,該方法包括: In an optional implementation, in order to facilitate the generation of emotionally inclined real-time live broadcast sentences describing the current game data based on the emotionally inclined historical live broadcast sentences, this embodiment also provides a method for processing the live broadcast sentences of the game. It is used to mark the topic and score the sentiment of the historical live broadcast sentence in advance. As shown in Figure 2, the method includes:

201、獲取對歷史比賽中的比賽資料進行文字直播時使用的具有情感傾向的歷史直播語句。 201. Acquire emotionally inclined historical live broadcast sentences used in text live broadcast of match data in historical matches.

例如,獲取採用人工打字的文字直播方法對歷史比賽進行文字直播時使用的直播語句,作為這裡的歷史直播語句。或者 獲取由採用音訊直播方法對歷史比賽進行直播產生的音訊資料進行文本轉換後得到的直播語句,作為這裡的歷史直播語句;或者 獲取由採用視頻直播方法對所述歷史比賽進行直播產生的視頻資料進行文本轉換後得到的直播語句,作為這裡的歷史直播語句。 For example, the live broadcast sentence used when the text live broadcast method of the manual typing is used to conduct the live broadcast of the historical game is obtained as the historical live broadcast sentence here. Or obtain the live broadcast sentence obtained by text conversion of the audio data generated by the live broadcast of the historical game using the audio live broadcast method, as the historical live broadcast sentence here; or obtain the video data generated by the live broadcast of the historical game using the video live broadcast method The live broadcast sentence obtained after the text conversion is used as the historical live broadcast sentence here.

202、根據歷史直播語句描述的比賽動作和動作結果,對歷史直播語句進行主題標記和情感評分。 202. According to the game action and action result described by the historical live broadcast sentence, subject the historical live broadcast sentence to the subject mark and emotional score.

在本實施例中,具體根據當前比賽涉及的比賽動作設定若干動作主題,以籃球比賽為例,一般包括“運球”、“傳球”、“上籃”、“扣籃”、“籃板”、“火鍋”等動作主題。其中,每個動作主題需要利用一些關鍵字去描述,進而根據這些關鍵字,可以確定每個動作主題下對應的直播語句。 In this embodiment, a number of action themes are specifically set according to the game actions involved in the current game. Taking a basketball game as an example, it generally includes "dribble", "pass", "layup", "slam dunk", "rebound", Action themes such as "hot pot". Among them, each action theme needs to use some keywords to describe, and then according to these keywords, the corresponding live broadcast sentence under each action theme can be determined.

對歷史直播語句進行情感評分的目的是為了區分不同歷史直播語句在情感上的差異,情感得分不同的歷史直播語句表達的情感不同。其中,歷史直播語句的情感得分可以由歷史直播語句描述的動作方向和程度來確定,所述動作方向實際上是指動作結果,例如投籃投中與否,或者運球流暢與否等。 The purpose of emotional scoring of historical live broadcast sentences is to distinguish the emotional differences of different historical live broadcast sentences, and historical live broadcast sentences with different emotional scores express different emotions. The emotional score of the historical live broadcast sentence can be determined by the direction and degree of the action described by the historical live broadcast sentence. The action direction actually refers to the result of the action, such as whether a shot is made, or whether a dribble is smooth or not.

基於上述,在對歷史直播語句進行主題標記和情感評分時,具體可以:從歷史直播語句中解析出動作描述詞、動作方向描述詞和動作程度描述詞;根據動作描述詞所描述的比賽動作,標記歷史直播語句的動作主題;根據動作方向描述詞所描述的動作方向和動作程度描述詞所描述的動作程度,確定所述歷史直播語句的情感得分。 Based on the above, when subject labeling and emotional scoring of historical live broadcast sentences, it is specifically possible to: parse out the action descriptors, action direction descriptors, and action degree descriptors from the historical live broadcast sentences; according to the game actions described by the action descriptors, Mark the action theme of the historical live broadcast sentence; determine the emotional score of the historical live broadcast sentence according to the action direction described by the action direction description word and the action degree described by the action degree description word.

例如,假設歷史直播語句為:庫裡運球很流暢,則從 該歷史直播語句中解析出動作描述詞、動作方向描述詞和動作程度描述詞分別為:運球,流暢,很。其中,根據動作描述詞可知該歷史直播語句涉及的比賽動作為運球,標記該歷史直播語句的動作主題為:運球;進一步,根據動作方向描述詞所描述的動作方向以及動作程度描述詞所描述的動作程度,對歷史直播語句進行情感評分。其中,可以預先設定根據動作方向描述詞所描述的動作方向以及動作程度描述詞所描述的動作程度,對歷史直播語句進行情感評分的策略或規則,基於所設定的策略或規則,對歷史直播語句進行情感評分。 For example, if the historical live broadcast sentence is: Curry dribbles the ball smoothly, then the action descriptor, the action direction descriptor and the action degree descriptor are parsed from the historical live broadcast sentence as: dribble, smooth, and very. Among them, according to the action description word, it can be known that the game action involved in the historical live broadcast sentence is dribbling, and the action theme of the historical live broadcast sentence is marked as: dribbling; further, according to the action direction described by the action direction description word and the action degree description word Describe the degree of action, and score the sentiment of the historical live broadcast sentence. Among them, the strategy or rules for emotionally scoring historical live broadcast sentences according to the action direction described by the action direction descriptor and the action degree described by the action degree descriptor can be set in advance, and the historical live broadcast sentence is based on the set strategy or rule. Perform sentiment scores.

以對歷史直播語句進行-5到+5的情感評分為例,假設給積極的動作方向打正分,根據動作程度打+3到+5分,例如運球流暢打正分,根據流暢程度可以打+3到+5分,這裡給“很流暢”打+4分;假設給消極的動作方向打負分,根據動作程度打-3到-5分,例如給運球不流暢打負分,根據不流暢程度可以打-3到-5分,若是“很不流暢”則可以打-4分;等等。一種對歷史直播語句進行主題標記和情感評分後的結果如下所示: Take the sentiment score of -5 to +5 on the historical live broadcast sentence as an example. Suppose you give a positive score to the positive action direction, and you can score +3 to +5 according to the degree of action. For example, you can score a positive score for smooth dribbling. Hit +3 to +5 points, here is a +4 point for "very smooth"; suppose you give a negative point for the negative direction of the action, according to the degree of the action, you score -3 to -5 points, such as a negative point for not smooth dribbling, According to the degree of unsmoothness, it can be scored -3 to -5 points, if it is "very unsmooth", it can be scored -4 points; and so on. A result of subject tagging and sentiment scoring to historical live broadcast sentences is as follows:

2015-05-28 10:15:13,勇士-火箭,“庫裡將球傳給湯普森”,傳球,3分 2015-05-28 10:15:13, Warriors-Rockets, "Curry passes the ball to Thompson", pass, 3 points

2015-05-28 10:15:16,勇士-火箭,“湯普森運了下球後,回傳給庫裡”,傳球,3分 2015-05-28 10:15:16, Warriors-Rockets, "Thompson dribbled the ball and passed back to Curry", pass, 3 points

2015-05-28 10:15:19,勇士-火箭,“庫裡接球不看框三分球出手”,投籃,4分 2015-05-28 10:15:19, Warriors-Rockets, "Curry catches the ball without looking at the frame and makes a three-pointer", shooting, 4 points

2015-05-28 10:15:21,勇士-火箭,“有木有!!!”,投籃,4分 2015-05-28 10:15:21, Warriors-Rockets, "There is nothing!!!", shooting, 4 points

2015-05-28 10:15:23,勇士-火箭,“OMG!!!空心!!!”,進球,5分 2015-05-28 10:15:23, Warriors-Rockets, "OMG!!! Hollow!!!", goal, 5 points

2015-05-28 10:15:25,勇士-火箭,“庫裡再次向我們展示了什麼是MVP!!!”,進球類評論,5分 2015-05-28 10:15:25, Warriors-Rockets, "Curry once again showed us what MVP is!!!", Goal comment, 5 points

在歷史直播語句後面的“傳球”、“投籃”等詞表示動作主題,“3分”、“4分”等表示歷史直播語句的情感得分。這裡需要注意的是“進球類評論”屬於評論語句,在後續會有詳細描述。 Words such as "passing" and "shooting" after the historical live broadcast sentence indicate the subject of the action, and "3 points" and "4 points" indicate the emotional score of the historical live broadcast sentence. It should be noted here that "goal comment" is a comment sentence, which will be described in detail in the follow-up.

值得說明的是,為了便於使用,可以將主題標記和情感評分後的歷史直播語句形成文字直播清單並輸出,以供後續對比賽進行文字直播使用。 It is worth noting that, for ease of use, the historical live broadcast sentences after subject tags and emotional scores can be formed into a text live broadcast list and output for subsequent text live broadcast of the game.

在對歷史直播語句進行主題標記和情感評分的基礎上,根據描述歷史比賽中的比賽資料的具有情感傾向的歷史直播語句,生成描述當前比賽中的比賽資料的具有情感傾向的即時直播語句的實施方式包括:確定當前比賽中的比賽資料描述的比賽動作和動作結果;根據當前比賽中的比賽資料描述的比賽動作和動作結果以及歷史直播語句的動作主題和情感得分,從歷史直播語句中獲得情感與當前比賽中的比賽資料相符的歷史直播語句作為候選歷史直播語句;對候選歷史直播語句進行修正,以獲得即時直播語 句。 On the basis of subject tagging and emotional scoring of historical live broadcast sentences, the implementation of generating emotionally inclined real-time live broadcast sentences describing the current match data based on the emotionally inclined historical live broadcast sentences describing the match data in the historical game The method includes: determining the game action and action result described in the current game data; according to the game action and action result described in the current game data and the action theme and emotional score of the historical live broadcast sentence, the emotion is obtained from the historical live broadcast sentence The historical live broadcast sentence that matches the game data in the current game is used as the candidate historical live broadcast sentence; the candidate historical live broadcast sentence is amended to obtain the real-time live broadcast sentence.

其中,可以設定策略或規則。按照設定的策略或規則,根據當前比賽中的比賽資料描述的比賽動作和動作結果以及歷史直播語句的動作主題和情感得分,從歷史直播語句中獲得情感與當前比賽中的比賽資料相符的歷史直播語句作為候選歷史直播語句。 Among them, policies or rules can be set. According to the set strategy or rules, according to the game action and action result described in the current game data, as well as the action theme and emotional score of the historical live broadcast sentence, the historical live broadcast whose emotion matches the current game data is obtained from the historical live broadcast sentence The sentence is used as a candidate historical live broadcast sentence.

例如,在一種規則中,假設傳球類動作適用於傳球主題中情感得分1-3的直播語句;進球類動作適用於投籃主題中情感得分3~5的直播語句;若不進球,則適用於投籃主題中情感得分-3~-5的直播語句,等等。則按照該規則,就可以根據當前比賽中的比賽資料描述的比賽動作和動作結果以及歷史直播語句的動作主題和情感得分,從歷史直播語句中獲得情感與當前比賽中的比賽資料相符的歷史直播語句作為候選歷史直播語句。 For example, in a rule, it is assumed that passing actions are applicable to live sentences with emotional scores of 1-3 in the passing theme; scoring actions are applicable to live sentences with emotional scores of 3 to 5 in the shooting theme; if no goals are scored, It is suitable for live sentences with emotional scores of -3 to -5 in the shooting theme, and so on. According to this rule, according to the game action and action result described in the current game data, as well as the action theme and emotional score of the historical live broadcast sentence, the historical live broadcast whose emotion matches the current game data can be obtained from the historical live broadcast sentence. The sentence is used as a candidate historical live broadcast sentence.

在獲得候選歷史直播語句之後,候選歷史直播語句可能不能直接用作即時直播語句,例如候選歷史直播語句涉及的比賽人物可能與當前比賽的比賽資料中的比賽人物不同,所以可以對候選歷史直播語句進行修正,將候選歷史直播語句中比賽人物替換為當前比賽中的比賽人物。又或者,可以對候選歷史直播語句進行表述上的調整,例如減少一個感嘆號,刪除幾個字詞等,或適當增加幾個字詞等,以獲得更加適合當前比賽的即時直播語句。 After the candidate historical live broadcast sentence is obtained, the candidate historical live broadcast sentence may not be directly used as an instant live broadcast sentence. For example, the candidate historical live broadcast sentence may involve a different match character from the match data of the current game, so the candidate historical live broadcast sentence can be compared Make corrections to replace the match figures in the candidate historical live broadcast sentence with the match figures in the current match. Or, it is possible to adjust the expression of the candidate historical live broadcast sentences, such as reducing an exclamation mark, deleting a few words, or adding a few words appropriately, so as to obtain an instant live broadcast sentence that is more suitable for the current game.

在一可選實施方式中,可能會獲取到多個情感與當前比賽的比賽資料相符的候選歷史直播語句,則可以從多個 候選歷史直播語句中,選擇情感得分的絕對值最高的候選歷史直播語句或者情感得分的絕對值最小的候選歷史直播語句或者文本表達符合預設要求的候選歷史直播語句,作為目標歷史直播語句,對該目標歷史直播語句進行修正,以獲得即時直播語句。 In an optional implementation, multiple candidate historical live broadcast sentences whose emotions are consistent with the game data of the current game may be obtained, and then the candidate historical live broadcast sentence with the highest absolute value of the emotional score may be selected from the multiple candidate historical live broadcast sentences. The candidate historical live broadcast sentence with the smallest absolute value of the sentence or emotional score or the candidate historical live broadcast sentence whose text expression meets the preset requirements is used as the target historical live broadcast sentence, and the target historical live broadcast sentence is corrected to obtain the instant live broadcast sentence.

例如,對於像進球類動作等涉及正向情感的候選歷史直播語句,可以選擇情感得分的絕對值最高的候選歷史直播語句,例如從得分為3~5的候選歷史直播語句中選擇得分為5的候選歷史直播語句,作為目標歷史直播語句。 For example, for candidate historical live broadcast sentences involving positive emotions, such as scoring actions, the candidate historical live broadcast sentence with the highest absolute value of the emotional score can be selected. The candidate historical live broadcast sentence of is used as the target historical live broadcast sentence.

對於像不進球類動作等涉及負向情感的候選歷史直播語句,可以選擇情感得分的絕對值最高的候選歷史直播語句,例如從得分為-3~-5的候選歷史直播語句中選擇得分為-5的候選歷史直播語句,作為目標歷史直播語句。 For candidate historical live broadcast sentences involving negative emotions such as non-scoring actions, you can select the candidate historical live broadcast sentence with the highest absolute value of the emotional score, for example, select the score from candidate historical live broadcast sentences with a score of -3~-5 -5 candidate historical live broadcast sentences as the target historical live broadcast sentences.

對於像傳球類動作等涉及中性情感的候選歷史直播語句,可以選擇情感得分的絕對值最低的候選歷史直播語句,例如從得分為-2~2的候選歷史直播語句中選擇得分為0的候選歷史直播語句,作為目標歷史直播語句。 For candidate historical live broadcast sentences involving neutral emotions such as passing actions, the candidate historical live broadcast sentence with the lowest absolute value of the emotional score can be selected, for example, the candidate historical live broadcast sentence with a score of -2 to 2 can be selected with a score of 0 The candidate historical live broadcast sentence is used as the target historical live broadcast sentence.

若情感得分的絕對值最高的候選歷史直播語句或者情感得分的絕對值最小的候選歷史直播語句或者文本表達符合預設要求的候選歷史直播語句為多個,則可以從中隨機選擇一個作為目標歷史直播語句。 If there are more than one candidate historical live broadcast sentence with the highest absolute value of the emotional score or the candidate historical live broadcast sentence with the smallest absolute value of the emotional score or the candidate historical live broadcast sentence whose text expression meets the preset requirements, one of them can be randomly selected as the target historical live broadcast. Statement.

若只有一個候選歷史直播語句,則可以直接對該候選歷史直播語句進行修正,以獲得即時直播語句。 If there is only one candidate historical live broadcast sentence, the candidate historical live broadcast sentence can be directly corrected to obtain an instant live broadcast sentence.

由上述可見,通過採用具有情感傾向的即時直播語句 對當前比賽進行文字直播,可以實現抑揚頓挫的直播效果,提高了文字直播效率,有利於吸引觀眾觀看直播比賽。 It can be seen from the above that by using emotionally inclined real-time live broadcast sentences to live broadcast the current game in text, a live broadcast effect of ups and downs can be achieved, the efficiency of the text live broadcast is improved, and it is beneficial to attract viewers to watch the live game.

進一步,本申請案的提供的方法除了用上述具有情感傾向的直播語句對當前比賽進行直播外,還可以即時對比賽進行評論。 Further, the method provided in this application can not only use the above-mentioned emotionally inclined live broadcast sentence to live broadcast the current game, but also can comment on the game in real time.

具體的,還可以根據對歷史比賽進行即時評論的具有情感傾向的歷史評論語句,生成對當前比賽進行即時評論的具有情感傾向的即時評論語句;輸出該即時評論語句,以對比賽進行即時評論,進一步提高直播品質,提高用戶對直播比賽的興趣,吸引觀眾觀看直播比賽。 Specifically, it is also possible to generate an emotionally inclined instant comment sentence for an instant comment on the current game based on an emotionally inclined historical comment sentence for an instant comment on a historical game; output the instant comment sentence to make an instant comment on the game. Further improve the quality of live broadcast, increase users' interest in live broadcast matches, and attract viewers to watch live matches.

一種生成即時評論語句的方式為:確定當前比賽中待評論的比賽內容;根據該比賽內容涉及的比賽動作和動作結果以及歷史評論語句的動作主題和情感得分,從歷史評論語句中獲得情感與該比賽內容相符的歷史評論語句作為候選歷史評論語句;對候選歷史評論語句進行修正,以獲得即時評論語句。 One way to generate instant comment sentences is to determine the content of the game to be commented in the current game; according to the game action and action result involved in the content of the game, and the action theme and emotional score of the historical comment sentence, the emotion and the emotion score are obtained from the historical comment sentence. The historical comment sentence that matches the content of the game is used as the candidate historical comment sentence; the candidate historical comment sentence is amended to obtain the instant comment sentence.

其中,在確定當前比賽中待評論的比賽內容過程中,可以預先設定進行評論的時間點,在該時間點之前播出的比賽資料構成待評論的比賽內容;或者可以預先設定需要進行評論的比賽情景,例如每次進球時,或者每次失球時,或者某一隊連續進球時,或者某一隊連續失球時等, 則可以將與進球或失球有關的比賽資料作為待評論內容等;又或者,可以設定指定的比賽人物,例如湯普森,當出現與該指定比賽人物有關的比賽資料時,將與該比賽人物有關的資訊作為待評論的比賽內容。 Among them, in the process of determining the content of the game to be reviewed in the current game, the time point for commenting can be preset, and the game data broadcast before this time point constitutes the content of the game to be reviewed; or the game that needs to be commented can be preset Scenarios, such as every time a goal is scored, or every time a goal is conceded, or when a team scores consecutive goals, or when a team concedes consecutive goals, etc., the game data related to the goal or the goal can be used as the wait Comment content, etc.; or, alternatively, a designated game character, such as Thompson, can be set, and when game data related to the designated game character appears, the information related to the game character is used as the game content to be commented on.

同理,在選擇候選歷史評論語句過程中,也可以設定策略或規則。則按照預設的策略或規則,根據該比賽內容涉及的比賽動作和動作結果以及歷史評論語句的動作主題和情感得分,從歷史評論語句中獲得情感與該比賽內容相符的歷史評論語句作為候選歷史評論語句。 Similarly, in the process of selecting candidate historical comment sentences, strategies or rules can also be set. According to preset strategies or rules, according to the game action and action result involved in the game content, and the action theme and emotional score of the historical comment sentence, the historical comment sentence that matches the content of the game is obtained from the historical comment sentence as the candidate history. Comment statement.

例如,假設將某一球隊連續“進球”或者連續“不進球”時進行評論,待評論的比賽內容是與該連續“進球”或者連續“不進球”有關的內容。對於一支球隊若連續進球,其情感分就會很高,則一種策略或規則可以是根據當前比賽情況選擇對應正面情感得分3~5的歷史評論語句;若一一支球隊進球不連續,其情感比較一般,屬於中性情感,則獲取情感得分-2~2的;歷史評論語句;若一支球隊連續不進球,其負面情感會比較高,於是可以選擇情感得分-3~-5的歷史評論語句。由此可見,具體選擇何種歷史評論語句實際上是由待評論的比賽內容以及該比賽內容涉及的動作主題以及全域情感共同決定的。 For example, suppose that a certain team is continuously "scoring a goal" or continuously "not scoring a goal" to comment, and the content of the game to be commented is related to the continuous "scoring" or continuous "not scoring". If a team scores consecutive goals, its emotional score will be very high. A strategy or rule can be to select historical comment statements corresponding to positive emotional scores of 3 to 5 based on the current game situation; if a team scores a goal Discontinuous, its emotions are more general, belong to neutral emotions, get an emotion score of -2~2; historical comments; if a team does not score consecutively, its negative emotions will be relatively high, so you can choose the emotional score- 3~-5 historical comment statements. It can be seen that the specific selection of historical comment sentences is actually determined by the content of the game to be commented on, the theme of the action involved in the content of the game, and the global emotions.

例如,在上述舉例中,“2015-05-28 10:15:25,勇士-火箭,“庫裡再次向我們展示了什麼是MVP!!!”,進球類評論,5分”屬於文字直播中的評論語句,該評論語句具體涉及進球類評論。對於歷史評論語句的動作主題 和情感得分,也可以通過主題標記和情感評分來獲得。 For example, in the above example, "2015-05-28 10:15:25, Warriors-Rockets," Curry once again showed us what an MVP is! ! ! ", Goal comment, 5 points" belongs to the comment sentence in the text live broadcast, and the comment sentence specifically relates to the goal comment. The action theme and sentiment scores of historical comment sentences can also be obtained through theme tags and sentiment scores.

由此可見,本實施例通過具有情感傾向的直播語句對當前比賽進行直播,而且通過具有情感的評論語句對當前比賽進行即時評論,有利於進一步提高文字直播的品質,吸引更多觀眾觀看直播比賽。 It can be seen that, in this embodiment, the current game is broadcast live through emotionally inclined live broadcast sentences, and the current game is commented in real time through emotional comment sentences, which is conducive to further improving the quality of the text live broadcast and attracting more viewers to watch the live broadcast game. .

更進一步,本實施例提供的方法還包括:根據當前比賽的比賽資料,即時統計當前比賽涉及的每個動作主題下的資訊清單;接收觀眾在當前比賽過程中發送的比賽問題,根據比賽為涉及的動作主題從相應資訊清單中獲取答案,並在當前比賽的互動時間,輸出比賽結果中部分比賽結果的答案,實現與觀眾的互動,並即時解答觀眾在比賽中提出的問題。 Furthermore, the method provided in this embodiment further includes: real-time statistics of the information list under each action theme involved in the current game based on the current game data; receiving the game questions sent by the audience during the current game, and according to the game as involved The action theme of "Get answers from the corresponding information list, and output the answers to part of the game results in the interactive time of the current game, realize the interaction with the audience, and answer the questions raised by the audience in the game in real time.

即時接收到的當前比賽的比賽資料可以儲存在直播資料庫中。在直播資料庫中儲存有與當前比賽有關的全量比賽資料,不同比賽有不同類型的資料。具體實現方法如下:根據當前比賽涉及的動作主題對直播資料庫中的比賽資料分類建表,例如對於投籃這個主題,可以用一張資訊清單來儲存各個球員在比賽中的命中率、失誤率等,對於傳球這個主題,可以用一張資訊清單來儲存各球員在比賽中的傳球次數等資訊,以便於解答觀眾提出的問題時查找答案。 The real-time received game data of the current game can be stored in the live broadcast database. In the live database, there are all game data related to the current game. There are different types of data for different games. The specific implementation method is as follows: According to the action theme involved in the current game, create a table of the game data in the live database. For example, for the theme of shooting, a list of information can be used to store the hit rate and turnover rate of each player in the game. , For the theme of passing, you can use an information list to store information such as the number of passes of each player in the game, so that you can find answers when answering questions raised by the audience.

例如,假設觀眾在當前比賽過程中提出的比賽問題是:“庫裡到現在為止命中率多少?”。根據該比賽問題,可以解析觀眾提出的比賽問題,確定該問題涉及投籃 主題,於是去後臺資訊清單中搜索相應結果。比如,對於比賽問題“庫裡到現在為止命中率多少?”,找到的答案是“50%”。其中,該搜索答案的過程在技術實現上可以利用Lucene、Solr等成熟的搜尋引擎架構來實現,即時計算可以應用storm流計算框架,但不限於此。 For example, suppose the question raised by the audience during the current game is: "How much is Curry's hit rate so far?". According to the game question, the game question raised by the audience can be analyzed, and it is determined that the question is related to the shooting theme, so go to the background information list to search for the corresponding result. For example, for the game question "What is Curry's hit rate so far?", the answer found is "50%". Among them, the process of searching for answers can be realized by using mature search engine architectures such as Lucene and Solr in terms of technical implementation, and real-time computing can use the storm flow computing framework, but it is not limited to this.

其中,與觀眾的互動通常發生在比賽暫停或者中場休息時,意味著當前比賽的互動時間是指比賽暫停或中場休息時間。由於觀眾互動時間往往有限,而觀眾提出的比賽問題數量會很多,一般無法答覆所有比賽問題,因此可以適應性的選擇部分比賽問題進行答覆。一種最基本的選擇方式是:選擇最熱門的比賽問題給予展示。例如,可以此阿勇Word2Vec模型,將對比賽問題以及答案進行聚類,選擇互動最多的那個類別,從中抽取一個或幾個比賽問題進行解答。根據互動時間長短,可以按熱度對不同數量的比賽問題進行解答。 Among them, the interaction with the audience usually occurs when the game is suspended or during the intermission, which means that the interactive time of the current game refers to the game suspension or the intermission time. Because the audience interaction time is often limited, and the number of game questions raised by the audience is large, it is generally impossible to answer all the game questions, so you can choose to answer some of the game questions adaptively. One of the most basic selection methods is to choose the most popular game question to show. For example, the Ayong Word2Vec model can cluster the competition questions and answers, select the category with the most interaction, and extract one or several competition questions from it to answer. According to the length of the interaction time, different numbers of competition questions can be answered according to the degree of heat.

由此可見,本申請案提供的對比賽進行文字直播的方法,利用具有情感傾向的直播語句對當前比賽進行直播,並利用具有情感傾向的評論語句對當前比賽進行即時評論,同時還支持與觀眾互動,解答觀眾提出的比賽問題,提高文字直播的品質,提高了觀眾收看直播的體驗,能夠基本擺脫人工直播,降低了成本,提高了效率。 It can be seen that the method for text live broadcast of the game provided by this application uses emotionally inclined live broadcast statements to live broadcast the current game, and uses emotionally inclined comment statements to comment on the current game in real time, while also supporting communication with the audience. Interaction, answer the audience’s questions about the game, improve the quality of the text live broadcast, and improve the audience’s experience of watching the live broadcast. It can basically get rid of manual live broadcasts, reduce costs and improve efficiency.

需要說明的是,對於前述的各方法實施例,為了簡單描述,故將其都表述為一系列的動作組合,但是本領域技術人員應該知悉,本申請案並不受所描述的動作順序的限 制,因為依據本申請案,某些步驟可以採用其他順序或者同時進行。其次,本領域技術人員也應該知悉,說明書中所描述的實施例均屬於較佳實施例,所涉及的動作和模組並不一定是本申請案所必須的。 It should be noted that for the foregoing method embodiments, for the sake of simple description, they are all expressed as a series of action combinations, but those skilled in the art should know that this application is not limited by the sequence of actions described. , Because according to this application, some steps can be carried out in other order or at the same time. Secondly, those skilled in the art should also be aware that the embodiments described in the specification are all preferred embodiments, and the actions and modules involved are not necessarily required by this application.

在上述實施例中,對各個實施例的描述都各有側重,某個實施例中沒有詳述的部分,可以參見其他實施例的相關描述。 In the above-mentioned embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in an embodiment, reference may be made to related descriptions of other embodiments.

圖3為本申請案一實施例提供的對比賽進行文字直播的裝置的結構示意圖。如圖3所示,該裝置包括:接收模組31、生成模組32和輸出模組33。 FIG. 3 is a schematic structural diagram of a text live broadcast device for a game provided by an embodiment of the application. As shown in FIG. 3, the device includes: a receiving module 31, a generating module 32, and an output module 33.

接收模組31,用於即時接收當前比賽中的比賽資料。 The receiving module 31 is used to receive the game data in the current game in real time.

生成模組32,用於根據描述歷史比賽中的比賽資料的具有情感傾向的歷史直播語句,生成描述接收模組31接收的當前比賽中的比賽資料的具有情感傾向的即時直播語句。 The generating module 32 is configured to generate an emotionally inclined real-time live broadcast sentence describing the current game data received by the receiving module 31 based on the emotionally inclined historical live broadcast sentence describing the match data in the historical game.

輸出模組33,用於輸出生成模組32生成的即時直播語句。 The output module 33 is used to output the real-time live broadcast sentence generated by the generating module 32.

在一可選實施方式中,生成模組32具體可用於:確定當前比賽中的比賽資料描述的比賽動作和動作結果;根據當前比賽中的比賽資料描述的比賽動作和動作結果以及歷史直播語句的動作主題和情感得分,從歷史直播語句中獲得情感與當前比賽中的比賽資料相符的歷史直播 語句作為候選歷史直播語句;對候選歷史直播語句進行修正,以獲得即時直播語句。 In an alternative embodiment, the generation module 32 can be specifically used to: determine the game actions and action results described in the current game data; according to the game actions and action results described in the current game data and the historical live broadcast statements The action theme and emotion scores are obtained from the historical live broadcast sentences, and the historical live broadcast sentences whose emotions are consistent with the current game data are obtained as candidate historical live broadcast sentences; the candidate historical live broadcast sentences are revised to obtain the real-time live broadcast sentence.

進一步,生成模組32在對候選歷史直播語句進行修正,以獲得即時直播語句時,具體可用於:若獲得多個候選歷史直播語句,從多個候選歷史直播語句中,選擇情感得分的絕對值最高的候選歷史直播語句或者情感得分的絕對值最低的候選歷史直播語句或者文本表達符合預設要求的候選歷史直播語句作為目標歷史直播語句;對目標歷史直播語句進行修正,以獲得所述即時直播語句。 Further, when the generating module 32 corrects the candidate historical live broadcast sentences to obtain real-time live broadcast sentences, it can be specifically used for: if multiple candidate historical live broadcast sentences are obtained, select the absolute value of the emotional score from the multiple candidate historical live broadcast sentences The highest candidate historical live broadcast sentence or the candidate historical live broadcast sentence with the lowest absolute value of the emotional score or the candidate historical live broadcast sentence whose text expression meets the preset requirements is used as the target historical live broadcast sentence; the target historical live broadcast sentence is corrected to obtain the instant live broadcast Statement.

例如,對於像進球類動作等涉及正向情感的候選歷史直播語句,可以選擇情感得分的絕對值最高的候選歷史直播語句,例如從得分為3~5的候選歷史直播語句中選擇得分為5的候選歷史直播語句,作為目標歷史直播語句。 For example, for candidate historical live broadcast sentences involving positive emotions, such as scoring actions, the candidate historical live broadcast sentence with the highest absolute value of the emotional score can be selected. The candidate historical live broadcast sentence of is used as the target historical live broadcast sentence.

對於像不進球類動作等涉及負向情感的候選歷史直播語句,可以選擇情感得分的絕對值最高的候選歷史直播語句,例如從得分為-3~-5的候選歷史直播語句中選擇得分為-5的候選歷史直播語句,作為目標歷史直播語句。 For candidate historical live broadcast sentences involving negative emotions such as non-scoring actions, you can select the candidate historical live broadcast sentence with the highest absolute value of the emotional score, for example, select the score from candidate historical live broadcast sentences with a score of -3~-5 -5 candidate historical live broadcast sentences as the target historical live broadcast sentences.

對於像傳球類動作等涉及中性情感的候選歷史直播語句,可以選擇情感得分的絕對值最低的候選歷史直播語句,例如從得分為-2~2的候選歷史直播語句中選擇得分為0的候選歷史直播語句,作為目標歷史直播語句。 For candidate historical live broadcast sentences involving neutral emotions such as passing actions, the candidate historical live broadcast sentence with the lowest absolute value of the emotional score can be selected, for example, the candidate historical live broadcast sentence with a score of -2 to 2 can be selected with a score of 0 The candidate historical live broadcast sentence is used as the target historical live broadcast sentence.

若情感得分的絕對值最高的候選歷史直播語句或者情感得分的絕對值最小的候選歷史直播語句或者文本表達符合預設要求的候選歷史直播語句為多個,則可以從中隨機選擇一個作為目標歷史直播語句。 If there are more than one candidate historical live broadcast sentence with the highest absolute value of the emotional score or the candidate historical live broadcast sentence with the smallest absolute value of the emotional score or the candidate historical live broadcast sentence whose text expression meets the preset requirements, one of them can be randomly selected as the target historical live broadcast. Statement.

在一可選實施方式中,生成模組32還用於:根據對歷史比賽進行即時評論的具有情感傾向的歷史評論語句,生成對當前比賽進行即時評論的具有情感傾向的即時評論語句。相應的,輸出模組33還用於:輸出生成模組32生成的即時評論語句。 In an optional embodiment, the generation module 32 is further used to generate an emotionally inclined instant comment statement for instant comment on the current game based on the emotionally inclined historical comment statement for instantaneous comments on the historical game. Correspondingly, the output module 33 is also used to output the instant comment sentences generated by the generation module 32.

可選的,生成模組32在根據對歷史比賽進行即時評論的具有情感傾向的歷史評論語句,生成對當前比賽進行即時評論的具有情感傾向的即時評論語句時,具體可用於:確定當前比賽中待評論的比賽內容;根據比賽內容涉及的比賽動作和動作結果以及歷史評論語句的動作主題和情感得分,從歷史評論語句中獲得情感與該比賽內容相符的歷史評論語句作為候選歷史評論語句;對候選歷史評論語句進行修正,以獲得即時評論語句。 Optionally, when the generation module 32 generates an emotionally inclined instant comment statement for instant comment on the current game based on an emotionally inclined historical comment statement for instant comment on a historical game, it can be specifically used to: determine the current game The content of the game to be commented; according to the game action and the result of the game content and the action theme and emotional score of the historical comment sentence, the historical comment sentence whose emotion matches the content of the game is obtained from the historical comment sentence as a candidate historical comment sentence; Candidate historical comment sentences are revised to obtain instant comment sentences.

在一可選實施方式中,如圖4所示,該裝置還包括:統計模組34和互動模組35。 In an alternative embodiment, as shown in FIG. 4, the device further includes: a statistics module 34 and an interaction module 35.

統計模組34,用於根據當前比賽的比賽資料,即時統計當前比賽涉及的每個動作主題下的資訊清單; 互動模組35,用於接收觀眾在當前比賽過程中發送的比賽問題,根據比賽問題涉及的動作主題從相應資訊清單中獲取答案,並在當前比賽的互動時間,輸出比賽問題中部分比賽問題的答案。 The statistics module 34 is used for real-time statistics of the information list of each action theme involved in the current game according to the current game data; the interactive module 35 is used for receiving the game questions sent by the audience during the current game, according to the game The action topic involved in the question obtains the answer from the corresponding information list, and outputs the answers to some of the contest questions in the interactive time of the current contest.

本實施例提供的對比賽進行文字直播的裝置,即時接收當前比賽中的比賽資料,依據描述歷史比賽中的比賽資料的具有情感傾向的歷史直播語句,生成描述當前比賽中的比賽資料的具有情感傾向的即時直播語句,輸出該即時直播語句,實現對當前比賽的文字直播。由於本實施例裝置採用的是具有情感傾向的直播語句,所以對當前比賽的文字直播具有抑揚頓挫的效果,提高了對比賽進行文字直播的品質。 The device for text live broadcast of the game provided in this embodiment receives the game data of the current game in real time, and generates emotional data describing the game data in the current game based on the emotionally inclined historical live broadcast sentence describing the game data in the historical game. Trending real-time live broadcast sentence, output the real-time live broadcast sentence, and realize the text live broadcast of the current game. Since the device in this embodiment adopts live broadcast sentences with emotional inclinations, the text live broadcast of the current game has an effect of ups and downs, which improves the quality of the text live broadcast of the game.

圖5為本申請案一實施例提供的對比賽直播語句進行處理的裝置的結構示意圖。如圖5所示,該裝置包括:獲取模組51和標記評分模組52。 FIG. 5 is a schematic structural diagram of a device for processing live game sentences provided by an embodiment of the application. As shown in FIG. 5, the device includes: an acquisition module 51 and a marking and scoring module 52.

獲取模組51,用於獲取對歷史比賽中的比賽資料進行文字直播時使用的具有情感傾向的歷史直播語句。 The acquiring module 51 is used to acquire emotionally inclined historical live broadcast sentences used in text live broadcast of the match data in the historical match.

標記評分模組52,用於根據獲取模組51獲取的歷史直播語句描述的比賽動作和動作結果,對歷史直播語句進行主題標記和情感評分。 The marking and scoring module 52 is configured to perform subject marking and emotional scoring on the historical live broadcast sentences according to the game actions and action results described by the historical live broadcast sentences acquired by the acquiring module 51.

在一可選實施方式中,獲取模組51具體用於:獲取採用人工打字的文字直播方法對歷史比賽進行文字直播時使用的直播語句,作為歷史直播語句。或者獲取模組51具體用於:獲取由採用音訊直播方法對 歷史比賽進行直播產生的音訊資料進行文本轉換後得到的直播語句,作為所述歷史直播語句。或者獲取模組51具體用於:獲取由採用視頻直播方法對歷史比賽進行直播產生的視頻資料進行文本轉換後得到的直播語句,作為所述歷史直播語句。 In an optional implementation manner, the acquisition module 51 is specifically configured to: acquire a live broadcast sentence used when a text live broadcast method of manual typing is used to conduct a text live broadcast of a historical game as a historical live broadcast sentence. Or the acquiring module 51 is specifically configured to acquire a live broadcast sentence obtained after text conversion of audio data generated by a live broadcast of a historical game using an audio live broadcast method, as the historical live broadcast sentence. Or the acquisition module 51 is specifically configured to: acquire a live broadcast sentence obtained after text conversion of video data generated by a live broadcast of a historical game using a video live broadcast method, as the historical live broadcast sentence.

在一可選實施方式中,標記評分模組52具體用於:從歷史直播語句中解析出動作描述詞、動作方向描述詞和動作程度描述詞;根據動作描述詞所描述的比賽動作,標記歷史直播語句的動作主題;根據動作方向描述詞所描述的動作方向和動作程度描述詞的動作程度,確定歷史直播語句的情感得分。 In an alternative embodiment, the marking scoring module 52 is specifically used to: parse out action descriptors, action direction descriptors, and action degree descriptors from historical live broadcast sentences; mark history based on the game actions described by the action descriptors The action theme of the live broadcast sentence; determine the emotional score of the historical live broadcast sentence according to the action direction described by the action direction description word and the action degree of the action degree description word.

本實施例提供的對比賽直播語句進行處理的裝置,用於對歷史直播語句進行主題標記和情感評分,明確歷史直播語句的動作主題和情感得分,為對比賽進行文字直播的裝置對比賽進行文字直播提供條件,以便於對比賽進行文字直播的裝置能夠生成具有情感傾向的直播語句對當前比賽進行直播。 The device for processing live game sentences provided in this embodiment is used for subject marking and emotional scoring of historical live streaming sentences, clarifying the action theme and emotional scores of historical live streaming sentences, and texting the game for the device for text live broadcast of the game. The live broadcast provides conditions so that the device for live broadcast of the game in text can generate an emotionally inclined live broadcast statement to broadcast the current game.

所屬領域的技術人員可以清楚地瞭解到,為描述的方便和簡潔,上述描述的系統,裝置和單元的具體工作過程,可以參考前述方法實施例中的對應過程,在此不再贅述。 Those skilled in the art can clearly understand that, for the convenience and conciseness of the description, the specific working process of the system, device and unit described above can refer to the corresponding process in the foregoing method embodiment, which will not be repeated here.

在本申請案所提供的幾個實施例中,應該理解到,所揭露的系統,裝置和方法,可以通過其它的方式實現。例 如,以上所描述的裝置實施例僅僅是示意性的,例如,所述單元的劃分,僅僅為一種邏輯功能劃分,實際實現時可以有另外的劃分方式,例如多個單元或元件可以結合或者可以集成到另一個系統,或一些特徵可以忽略,或不執行。另一點,所顯示或討論的相互之間的耦合或直接耦合或通信連接可以是通過一些介面,裝置或單元的間接耦合或通信連接,可以是電性,機械或其它的形式。 In the several embodiments provided in this application, it should be understood that the disclosed system, device, and method can be implemented in other ways. For example, the device embodiments described above are merely illustrative. For example, the division of the units is only a logical function division, and there may be other divisions in actual implementation, for example, multiple units or elements may be combined or may be Integrate into another system, or some features can be ignored or not implemented. In addition, the displayed or discussed mutual coupling or direct coupling or communication connection may be indirect coupling or communication connection through some interfaces, devices or units, and may be in electrical, mechanical or other forms.

所述作為分離部件說明的單元可以是或者也可以不是物理上分開的,作為單元顯示的部件可以是或者也可以不是物理單元,即可以位於一個地方,或者也可以分佈到多個網路單元上。可以根據實際的需要選擇其中的部分或者全部單元來實現本實施例方案的目的。 The units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they may be located in one place, or they may be distributed to multiple network units. . Some or all of the units may be selected according to actual needs to achieve the objectives of the solutions of the embodiments.

另外,在本申請案各個實施例中的各功能單元可以集成在一個處理單元中,也可以是各個單元單獨物理存在,也可以兩個或兩個以上單元集成在一個單元中。上述集成的單元既可以採用硬體的形式實現,也可以採用硬體加軟體功能單元的形式實現。 In addition, the functional units in the various embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units may be integrated into one unit. The above-mentioned integrated unit can be realized either in the form of hardware, or in the form of hardware plus software functional units.

上述以軟體功能單元的形式實現的集成的單元,可以儲存在一個電腦可讀取儲存媒體中。上述軟體功能單元儲存在一個儲存媒體中,包括若干指令用以使得一台電腦設備(可以是個人電腦,伺服器,或者網路設備等)或處理器(processor)執行本申請案各個實施例所述方法的部分步驟。而前述的儲存媒體包括:U盤、移動硬碟、唯讀記憶體(Read-Only Memory,ROM)、隨機存取記憶體 (Random Access Memory,RAM)、磁碟或者光碟等各種可以儲存程式碼的媒體。 The above-mentioned integrated unit implemented in the form of a software functional unit can be stored in a computer readable storage medium. The above-mentioned software functional unit is stored in a storage medium, and includes a number of instructions to make a computer device (which can be a personal computer, a server, or a network device, etc.) or a processor to execute the various embodiments of the application. Part of the method described. The aforementioned storage media include: U disk, removable hard disk, read-only memory (Read-Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic disks or optical disks, etc., which can store program codes. Media.

最後應說明的是:以上實施例僅用以說明本申請案的技術方案,而非對其限制;儘管參照前述實施例對本申請案進行了詳細的說明,本領域的普通技術人員應當理解:其依然可以對前述各實施例所記載的技術方案進行修改,或者對其中部分技術特徵進行等同替換;而這些修改或者替換,並不使相應技術方案的本質脫離本申請案各實施例技術方案的精神和範圍。 Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the application, not to limit it; although the application has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that: It is still possible to modify the technical solutions described in the foregoing embodiments, or equivalently replace some of the technical features; these modifications or replacements do not cause the essence of the corresponding technical solutions to deviate from the spirit of the technical solutions of the embodiments of the application And scope.

Claims (14)

一種對比賽進行文字直播的方法,其特徵在於,包括:即時接收當前比賽中的比賽資料;確定所述當前比賽中的比賽資料描述的比賽動作和動作結果;根據所述當前比賽中的比賽資料描述的比賽動作和動作結果以及歷史直播語句的動作主題和情感得分,從所述歷史直播語句中獲得情感與所述當前比賽中的比賽資料相符的歷史直播語句作為候選歷史直播語句;對所述候選歷史直播語句進行修正,以獲得描述所述當前比賽中的比賽資料的即時直播語句;輸出所述即時直播語句。 A method for live broadcast of a game in text, which is characterized in that it includes: receiving game data in the current game in real time; determining the game action and action result described in the game data in the current game; and according to the game data in the current game Describe the game action and the action result as well as the action theme and emotional score of the historical live broadcast sentence, and obtain from the historical live broadcast sentence the historical live broadcast sentence whose emotion is consistent with the game data in the current game as the candidate historical live broadcast sentence; The candidate historical live broadcast sentence is revised to obtain a live broadcast sentence describing the game data in the current game; and the live broadcast sentence is output. 根據申請專利範圍第1項所述的方法,其中,所述對所述候選歷史直播語句進行修正,以獲得描述所述當前比賽中的比賽資料的所述即時直播語句,包括:若獲得多個候選歷史直播語句,從所述多個候選歷史直播語句中,選擇情感得分的絕對值最高的所述候選歷史直播語句或者情感得分的絕對值最低的所述候選歷史直播語句或者文本表達符合預設要求的所述候選歷史直播語句作為目標歷史直播語句;對所述目標歷史直播語句進行修正,以獲得所述即時直播語句。 The method according to item 1 of the scope of patent application, wherein the correcting the candidate historical live broadcast sentence to obtain the real-time live broadcast sentence describing the game data in the current game includes: if more than one is obtained Candidate historical live broadcast sentence, from the multiple candidate historical live broadcast sentences, select the candidate historical live broadcast sentence with the highest absolute value of the emotional score or the candidate historical live broadcast sentence or text expression with the lowest absolute value of the emotional score meets a preset The required candidate historical live broadcast sentence is used as a target historical live broadcast sentence; the target historical live broadcast sentence is amended to obtain the instant live broadcast sentence. 根據申請專利範圍第1項所述的方法,其中,還 包括:根據對所述歷史比賽進行即時評論的具有情感傾向的歷史評論語句,生成對所述當前比賽進行即時評論的具有情感傾向的即時評論語句;輸出所述即時評論語句。 According to the method described in item 1 of the scope of patent application, wherein, also It includes: generating an emotionally inclined instant comment sentence for instant comment on the current game according to an emotionally inclined historical comment sentence for instant comment on the historical game; and outputting the instant comment sentence. 根據申請專利範圍第3項所述的方法,其中,所述根據對所述歷史比賽進行即時評論的具有情感傾向的歷史評論語句,生成對所述當前比賽進行即時評論的具有情感傾向的所述即時評論語句,包括:確定所述當前比賽中待評論的比賽內容;根據所述比賽內容涉及的比賽動作和動作結果以及所述歷史評論語句的動作主題和情感得分,從所述歷史評論語句中獲得情感與所述比賽內容相符的歷史評論語句作為候選歷史評論語句;對所述候選歷史評論語句進行修正,以獲得所述即時評論語句。 The method according to item 3 of the scope of patent application, wherein the emotionally inclined historical comment sentence for instant comment on the historical game is generated to generate the emotionally inclined historical comment sentence for the current game. The instant comment sentence includes: determining the game content to be commented in the current game; according to the game action and action result involved in the game content, and the action theme and emotional score of the historical comment sentence, from the historical comment sentence Obtaining the historical comment sentence whose emotion matches the content of the game as the candidate historical comment sentence; revising the candidate historical comment sentence to obtain the instant comment sentence. 根據申請專利範圍第1-4項之任一項所述的方法,其中,還包括:根據所述當前比賽的比賽資料,即時統計所述當前比賽涉及的每個動作主題下的資訊清單;接收觀眾在所述當前比賽過程中發送的比賽問題,根據所述比賽問題涉及的動作主題從相應資訊清單中獲取答案;在所述當前比賽的互動時間,輸出所述比賽問題中部 分比賽問題的答案。 The method according to any one of items 1 to 4 in the scope of the patent application, further comprising: real-time statistics of the information list under each action theme involved in the current game according to the game data of the current game; receiving For the game question sent by the audience during the current game, the answer is obtained from the corresponding information list according to the action theme involved in the game question; the middle part of the game question is output during the interactive time of the current game The answer to the sub-match question. 一種對比賽直播語句進行處理的方法,其特徵在於,包括:獲取對歷史比賽中的比賽資料進行文字直播時使用的具有情感傾向的歷史直播語句;從所述歷史直播語句中解析出動作描述詞、動作方向描述詞和動作程度描述詞;根據所述動作描述詞所描述的比賽動作,標記所述歷史直播語句的動作主題;根據所述動作方向描述詞所描述的動作方向和所述動作程度描述詞的動作程度,確定所述歷史直播語句的情感得分。 A method for processing live broadcast sentences of a game, which is characterized in that it comprises: acquiring historical live broadcast sentences with emotional inclinations used in text live broadcast of game data in historical matches; and parsing action description words from the historical live broadcast sentences , Action direction description words and action degree description words; mark the action theme of the historical live broadcast sentence according to the game action described by the action description word; according to the action direction and the degree of the action described by the action direction description word The degree of action of the description word determines the emotional score of the historical live broadcast sentence. 根據申請專利範圍第6項所述的方法,其中,所述獲取對歷史比賽中的比賽資料進行直播時使用的具有情感傾向的歷史直播語句,包括:獲取採用人工打字的文字直播方法對所述歷史比賽進行文字直播時使用的直播語句,作為所述歷史直播語句;或者獲取由採用音訊直播方法對所述歷史比賽進行直播產生的音訊資料進行文本轉換後得到的直播語句,作為所述歷史直播語句;或者獲取由採用視頻直播方法對所述歷史比賽進行直播產生的視頻資料進行文本轉換後得到的直播語句,作為所述歷史直播語句。 According to the method described in item 6 of the scope of patent application, wherein said obtaining the emotionally inclined historical live broadcast sentence used when the live broadcast of the historical game data includes: obtaining the text live broadcast method using manual typing to respond to the The live broadcast sentence used in the text live broadcast of the historical game is used as the historical live broadcast sentence; or the live broadcast sentence obtained by text conversion of the audio data generated by the live broadcast of the historical game using the audio live broadcast method is obtained as the historical live broadcast Sentence; or obtain the live broadcast sentence obtained after text conversion of the video data generated by the live broadcast of the historical game by using the video live broadcast method, as the historical live broadcast sentence. 一種對比賽進行文字直播的裝置,其特徵在於,包括:接收模組,用於即時接收當前比賽中的比賽資料;生成模組,用於確定所述當前比賽中的比賽資料描述的比賽動作和動作結果;根據所述當前比賽中的比賽資料描述的比賽動作和動作結果以及歷史直播語句的動作主題和情感得分,從所述歷史直播語句中獲得情感與所述當前比賽中的比賽資料相符的歷史直播語句作為候選歷史直播語句;對所述候選歷史直播語句進行修正,以獲得描述所述當前比賽中的比賽資料的即時直播語句;輸出模組,用於輸出所述即時直播語句。 A device for live broadcast of a game in text, which is characterized by comprising: a receiving module for receiving game data in the current game in real time; a generating module for determining the game action described by the game data in the current game and Action result; according to the game action and action result described in the game data in the current game, and the action theme and emotional score of the historical live broadcast sentence, obtain from the historical live broadcast sentence the emotion that matches the game data in the current game The historical live broadcast sentence is used as a candidate historical live broadcast sentence; the candidate historical live broadcast sentence is amended to obtain a real-time live broadcast sentence describing the game data in the current game; an output module is used to output the real-time live broadcast sentence. 根據申請專利範圍第8項所述的裝置,其中,所述生成模組具體用於:若獲得多個候選歷史直播語句,從所述多個候選歷史直播語句中,選擇情感得分的絕對值最高的所述候選歷史直播語句或者情感得分的絕對值最低的所述候選歷史直播語句或者文本表達符合預設要求的所述候選歷史直播語句作為目標歷史直播語句;對所述目標歷史直播語句進行修正,以獲得所述即時直播語句。 The device according to item 8 of the scope of patent application, wherein the generating module is specifically configured to: if a plurality of candidate historical live broadcast sentences are obtained, from the plurality of candidate historical live broadcast sentences, select the highest absolute value of the emotional score The candidate historical live broadcast sentence or the candidate historical live broadcast sentence with the lowest absolute value of the emotional score or the candidate historical live broadcast sentence whose text expression meets the preset requirements is used as the target historical live broadcast sentence; the target historical live broadcast sentence is corrected , To obtain the instant live broadcast statement. 根據申請專利範圍第8項所述的裝置,其中,所述生成模組還用於:根據對所述歷史比賽進行即時評論的具有情感傾向的歷史評論語句,生成對所述當前比賽進行即時評論的具有 情感傾向的即時評論語句;所述輸出模組還用於:輸出所述即時評論語句。 The device according to item 8 of the scope of patent application, wherein the generating module is further used for: generating an instant comment on the current game based on an emotionally inclined historical comment sentence for instant comment on the historical game Of having The instant comment sentence of emotional tendency; the output module is also used for outputting the instant comment sentence. 根據申請專利範圍第10項所述的裝置,其中,所述生成模組具體用於:確定所述當前比賽中待評論的比賽內容;根據所述比賽內容涉及的比賽動作和動作結果以及所述歷史評論語句的動作主題和情感得分,從所述歷史評論語句中獲得情感與所述比賽內容相符的歷史評論語句作為候選歷史評論語句;對所述候選歷史評論語句進行修正,以獲得所述即時評論語句。 The device according to item 10 of the scope of patent application, wherein the generating module is specifically used to: determine the game content to be reviewed in the current game; The action theme and emotional score of the historical comment sentence, the historical comment sentence whose emotion matches the content of the game is obtained from the historical comment sentence as a candidate historical comment sentence; the candidate historical comment sentence is revised to obtain the instant Comment statement. 根據申請專利範圍第8-11項之任一項所述的裝置,其中,還包括:統計模組,用於根據所述當前比賽的比賽資料,即時統計所述當前比賽涉及的每個動作主題下的資訊清單;互動模組,用於接收觀眾在所述當前比賽過程中發送的比賽問題,根據所述比賽問題涉及的動作主題從相應資訊清單中獲取答案,並在所述當前比賽的互動時間,輸出所述比賽問題中部分比賽問題的答案。 The device according to any one of items 8-11 of the scope of patent application, further comprising: a statistics module for real-time statistics of each action theme involved in the current game according to the game data of the current game The interactive module is used to receive the game questions sent by the audience during the current game, obtain answers from the corresponding information list according to the action theme involved in the game question, and interact in the current game Time, output the answers to some of the competition questions. 一種對比賽直播語句進行處理的裝置,其特徵在於,包括:獲取模組,用於獲取對歷史比賽中的比賽資料進行文字直播時使用的具有情感傾向的歷史直播語句; 標記評分模組,用於從所述歷史直播語句中解析出動作描述詞、動作方向描述詞和動作程度描述詞;根據所述動作描述詞所描述的比賽動作,標記所述歷史直播語句的動作主題;根據所述動作方向描述詞所描述的動作方向和所述動作程度描述詞的動作程度,確定所述歷史直播語句的情感得分。 A device for processing live broadcast sentences of a game, which is characterized by comprising: an acquisition module for obtaining historical live broadcast sentences with emotional inclinations used in text live broadcast of game data in historical matches; The marking scoring module is used to parse out the action descriptors, action direction descriptors and action degree descriptors from the historical live broadcast sentences; mark the actions of the historical live broadcast sentences according to the game actions described by the action descriptors Theme; according to the action direction described by the action direction description word and the action degree of the action degree description word, determine the emotional score of the historical live broadcast sentence. 根據申請專利範圍第13項所述的裝置,其中,所述獲取模組具體用於:獲取採用人工打字的文字直播方法對所述歷史比賽進行文字直播時使用的直播語句,作為所述歷史直播語句;或者獲取由採用音訊直播方法對所述歷史比賽進行直播產生的音訊資料進行文本轉換後得到的直播語句,作為所述歷史直播語句;或者獲取由採用視頻直播方法對所述歷史比賽進行直播產生的視頻資料進行文本轉換後得到的直播語句,作為所述歷史直播語句。 The device according to item 13 of the scope of patent application, wherein the acquisition module is specifically configured to: acquire a live-streaming sentence used when the historical game is live-streamed in a text-based live broadcast method using manual typing, as the historical live-streaming Sentence; or obtain the live sentence obtained after text conversion of the audio data generated by the live broadcast of the historical game using the audio live broadcast method, as the historical live broadcast sentence; or obtain the live broadcast of the historical game by using the video live broadcast method The live broadcast sentence obtained after text conversion of the generated video data is used as the historical live broadcast sentence.
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