TWI735261B - AI education technology system and its method - Google Patents
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- TWI735261B TWI735261B TW109120800A TW109120800A TWI735261B TW I735261 B TWI735261 B TW I735261B TW 109120800 A TW109120800 A TW 109120800A TW 109120800 A TW109120800 A TW 109120800A TW I735261 B TWI735261 B TW I735261B
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- G09B19/0023—Colour matching, recognition, analysis, mixture or the like
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Abstract
本發明為有關於一種AI教育科技系統及其方法,主要結構包括至少一機器人裝置、一電路裝置、一指令資料庫、一傳訊模組、至少一移動元件、至少一顏色傳感器、一載體、至少一移動部、至少一著色區、及至少一情境引導模組。藉上述結構,孩童對著色區進行與情境引導模組之情境相呼應的著色,接著將機器人裝置放置於載體上,而機器人裝置即會沿著移動部移動,且經過已上色的著色區時,即會執行與顏色對應之動作,機器人裝置之整體移動過程,係與情境引導模組相互呼應,且孩童亦可將一電子裝置透過傳訊模組,對指令資料庫進行編程,以改變機器人裝置之動作。藉此,本發明係富有足夠的教育延展性,同時更可激起孩童對於編程的興趣。 The present invention relates to an AI education technology system and method. The main structure includes at least one robot device, a circuit device, a command database, a communication module, at least one moving element, at least one color sensor, a carrier, at least A moving part, at least one coloring area, and at least one context guidance module. With the above structure, the child colorizes the coloring area corresponding to the situation of the situation guidance module, and then places the robot device on the carrier, and the robot device moves along the moving part and passes through the colored coloring area. , It will execute the action corresponding to the color. The overall movement process of the robot device is in response to the situational guidance module. Children can also program an electronic device through the communication module to program the command database to change the robot device The action. In this way, the present invention has sufficient educational extensibility, and at the same time can arouse children's interest in programming.
Description
本發明為提供一種AI教育科技系統及其方法,尤指一種藉由自行編程與情境導引來激起孩童興趣,同時富有延展性的AI教育科技系統及其方法。 The present invention is to provide an AI educational technology system and method, especially an AI educational technology system and method that arouses children's interest by self-programming and contextual guidance, and at the same time is extensible.
按,教育,是人生中一大重要課題,孩童於教育中學習並且成長,最後踏入社會,教育對未來的發展影響重大,因此,兒時教育尤為重要。「STEAM教育」是一種跨學科領域的教學架構,STEAM為Science、Technology、Engineering、Art、Mathematics的縮寫,是結合科學、技術、工程、藝術,以及數學的教學方法,透過相關課程,將五大領域的知識結合起來,補強不同學科間的隔閡,讓學生在不同的環境及專案活動中,以「多重」管道的知識來解決問題,同時讓學生在數學邏輯的基礎下,藉由動手建構工程與呈現藝術美學,來學習科學和技術的內涵。 According to this, education is an important topic in life. Children learn and grow in education, and finally enter the society. Education has a significant impact on future development. Therefore, childhood education is particularly important. "STEAM education" is an interdisciplinary teaching framework. STEAM is the abbreviation of Science, Technology, Engineering, Art, and Mathematics. It is a combination of science, technology, engineering, art, and mathematics teaching methods. Through related courses, it integrates the five major areas Combining the knowledge of different subjects to strengthen the gap between different disciplines, allowing students to use "multiple" channels of knowledge to solve problems in different environments and project activities, and at the same time allowing students to build engineering and Present the aesthetics of art to learn the connotation of science and technology.
現今社會已衍伸出多種較為新穎的教學系統,其中一種機器人教學課程,其主軸在於讓孩童以拼湊組裝的方式將各個零散的元件組合成一會自行活動的機器人,組裝好後即可藉由按壓機器人上的電源按鈕令機器人移動,然上述習用教學系統於操作時,僅能令孩童學習到如何組裝機器人並觀察機器人作動,無法令孩童以自我思維對機器人之動作進行編程,故學習之延展性較低,且組裝的過程與會自行作動的機器人,兩者之間較無關聯性,短時間內孩童即會喪失對該教學系統的熱誠。 Nowadays, the society has developed a variety of relatively novel teaching systems. One of the robot teaching courses is to allow children to assemble scattered components into a robot that can move on its own. After assembly, it can be pressed by pressing The power button on the robot makes the robot move. However, the above-mentioned learning teaching system can only enable children to learn how to assemble the robot and observe the robot's actions during operation. It cannot make children use their own thinking to program the robot's actions, so learning is malleable It is relatively low, and the assembly process and the robot that can act on its own are relatively unrelated. In a short time, children will lose their enthusiasm for the teaching system.
是以,要如何解決上述習用之問題與缺失,即為本發明之申請人與從事此行業之相關廠商所亟欲研究改善之方向所在者。 Therefore, how to solve the above-mentioned conventional problems and deficiencies is the direction that the applicant of the present invention and the related manufacturers engaged in this industry urgently want to study and improve.
故,本發明之申請人有鑑於上述缺失,乃蒐集相關資料,經由多方評估及考量,並以從事於此行業累積之多年經驗,經由不斷試作及修改,始設計出此種藉由自行編程與情境導引來激起孩童興趣,同時富有延展性的AI教育科技系統及其方法之發明專利者。 Therefore, in view of the above-mentioned deficiencies, the applicant of the present invention collected relevant information, evaluated and considered from multiple parties, and based on the accumulated years of experience in this industry, through continuous trials and modifications, he designed this kind of self-programming and Contextual guidance to arouse children's interest, and is the patentee of the invention of the AI educational technology system and its method, which is malleable.
本發明之主要目的在於:藉由情境引導模組所展現的故事情境,引導孩童對著色區進行上色,進而令機器人裝置執行對應於故事情境之動作。 The main purpose of the present invention is to guide children to color the colored area by using the story situation displayed by the situation guidance module, so that the robot device can perform actions corresponding to the story situation.
本發明之再一主要目的在於:藉由指令資料庫與傳訊模組,令孩童得以藉由電子裝置對指令資料庫進行編程,以自行設計機器人裝置之動作。 Another main purpose of the present invention is to use the command database and the communication module to allow children to program the command database with the electronic device to design the actions of the robot device by themselves.
為達上述目的,本發明之主要結構包括:至少一機器人裝置,機器人裝置上設有一電路裝置,電路裝置中具有一指令資料庫及一傳訊模組,機器人裝置上設有至少一移動元件及至少一顏色傳感器,且移動元件與顏色傳感器皆資訊連結電路裝置,而機器人裝置係於一載體上移動,載體上形成有至少一移動部及至少一著色區,此外,載體上還設有至少一情境引導模組。 To achieve the above objective, the main structure of the present invention includes: at least one robot device, a circuit device is provided on the robot device, a command database and a communication module are provided in the circuit device, and at least one moving element and at least A color sensor, and the moving element and the color sensor are both information-linked circuit devices, and the robot device moves on a carrier. At least one moving part and at least one coloring area are formed on the carrier. In addition, at least one context is also provided on the carrier. Boot module.
透過上述結構,孩童可先確認情境引導模組欲表達之故事情境,接著對載體上之著色區進行上色,以使移動部與著色區形成之軌跡符合故事情境,再來將機器人裝置放置於移動部上,而機器人裝置透過顏色傳感器對移動部進行辨識後,即會透過移動元件沿著移動部前進,當機器人裝置經過已上色之著色區時,亦會透過顏色傳感器對著色區之顏色進行辨識,以執行不同於前進之動作,進而令機器人裝置行走的軌跡符合情境引導模組所欲表達之情境。 Through the above structure, children can first confirm the story situation that the situation guidance module wants to express, and then color the colored area on the carrier so that the trajectory formed by the moving part and the colored area conforms to the story situation, and then place the robot device on On the moving part, after the robot device recognizes the moving part through the color sensor, it will move along the moving part through the moving element. When the robot device passes through the colored area, it will also use the color sensor to detect the color of the colored area. Recognition is performed to perform actions different from forward movement, so that the walking trajectory of the robot device conforms to the situation expressed by the situation guidance module.
而當孩童欲更改機器人裝置目前預設之動作指令時,僅需令機器人裝置透過電路裝置上之傳訊模組資訊連結一電子裝置,而孩童即可藉由該電子裝置,對指令資料庫進行編程,進而修改機器人裝置對不同顏色辨識後所執行之對應動作。如此,即可藉由編程的動作使本發明產生較大的教學延展性,令孩童得以自由發揮,同時更透過情境導引激起孩童對編程學習的興趣。 When a child wants to change the current preset action command of the robot device, he only needs to make the robot device connect to an electronic device through the communication module information on the circuit device, and the child can use the electronic device to program the command database , And then modify the corresponding actions performed by the robot device after recognizing different colors. In this way, the present invention can produce greater teaching extensibility through programming actions, so that children can play freely, and at the same time, arouse children's interest in programming learning through contextual guidance.
藉由上述技術,可針對習用機器人教學課程所存在之不具延展性、無法提起孩童興趣、及無法自行編輯機器人動作的問題點加以突破,達到上述優點之實用進步性。 With the above technology, it is possible to break through the problems of inextensibility, inability to raise children's interest, and inability to edit robot movements in the learning robot teaching course, and achieve the practical advancement of the above advantages.
1、1a:機器人裝置 1.1a: Robot device
11、11a:電路裝置 11.11a: Circuit device
111、111a:指令資料庫 111, 111a: command database
112:傳訊模組 112: Communication module
12、12a:移動元件 12, 12a: moving components
13、13a:顏色傳感器 13, 13a: color sensor
14a:距離傳感器 14a: Distance sensor
2、2a:載體 2, 2a: carrier
21、21a:移動部 21, 21a: Mobile Department
22、22a:著色區 22, 22a: coloring area
23a:預設指令部 23a: Default command section
24a:載體保護層 24a: carrier protection layer
221:第一著色區 221: The first coloring zone
222:第二著色區 222: The second coloring zone
223:第三著色區 223: The third coloring zone
224:第四著色區 224: The fourth coloring zone
225:第五著色區 225: Fifth Shading Zone
3、3a:情境引導模組 3.3a: Situational guidance module
4:電子裝置 4: Electronic device
5a:指令件 5a: instruction piece
51a:指令件保護層 51a: Command piece protection layer
第一圖 係為本發明較佳實施例之立體透視圖。 The first figure is a perspective view of a preferred embodiment of the present invention.
第二圖 係為本發明較佳實施例之步驟流程圖。 The second figure is a flowchart of the steps of the preferred embodiment of the present invention.
第三圖 係為本發明較佳實施例之著色示意圖。 The third figure is a schematic diagram of the coloring of the preferred embodiment of the present invention.
第四圖 係為本發明較佳實施例之移動示意圖(一)。 The fourth figure is a schematic diagram (1) of the movement of the preferred embodiment of the present invention.
第五圖 係為本發明較佳實施例之移動示意圖(二)。 The fifth figure is a schematic diagram (2) of the movement of the preferred embodiment of the present invention.
第六圖 係為本發明較佳實施例之移動示意圖(三)。 The sixth figure is a schematic diagram (3) of the movement of the preferred embodiment of the present invention.
第七圖 係為本發明較佳實施例之編程示意圖。 The seventh diagram is a schematic diagram of programming of the preferred embodiment of the present invention.
第八圖 係為本發明再一較佳實施例之分解圖。 The eighth figure is an exploded view of another preferred embodiment of the present invention.
第九圖 係為本發明再一較佳實施例之移動示意圖。 The ninth figure is a schematic diagram of movement of another preferred embodiment of the present invention.
為達成上述目的及功效,本發明所採用之技術手段及構造,茲繪圖就本發明較佳實施例詳加說明其特徵與功能如下,俾利完全了解。 In order to achieve the above-mentioned purposes and effects, the technical means and structure adopted by the present invention are illustrated in detail below to illustrate the characteristics and functions of the preferred embodiments of the present invention, so as to fully understand.
請參閱第一圖所示,係為本發明較佳實施例之立體透視圖,由圖中可清楚看出本發明包括: Please refer to the first figure, which is a three-dimensional perspective view of a preferred embodiment of the present invention. It can be clearly seen from the figure that the present invention includes:
至少一機器人裝置1,該機器人裝置1上設有一電路裝置11,該電路裝置11中具有一指令資料庫111及一傳訊模組112,該傳訊模組112係供資訊連結一電子裝置,以藉由該電子裝置對該指令資料庫111進行編程;
At least one
至少一移動元件12,該移動元件12設於該機器人裝置1上並資訊連結該電路裝置11,該移動元件12係使該機器人裝置1移動;
At least one moving
至少一顏色傳感器13,該顏色傳感器13設於該機器人裝置1上並資訊連結該電路裝置11,係供對顏色進行辨識以使該機器人裝置1執行不同的指令;
At least one
一載體2,該機器人裝置1係於該載體2上移動;
A
至少一移動部21,該移動部21形成於該載體2上,該機器人
裝置1係沿著該移動部21移動;
At least one moving
至少一著色區22,該著色區22形成於該載體2上並位於該移動部21之側處,該著色區22係供使用者自行上色,以使該機器人裝置1經過時執行不同於原先之動作;及
At least one
至少一情境引導模組3,該情境引導模組3設於該載體2上,使用者可依該情境引導模組3所展現的故事情境,對該著色區22進行與故事情境相呼應的著色。
At least one
其中,本實施例之著色區22包含一第一著色區221、一第二著色區222、一第三著色區223、一第四著色區224、及一第五著色區225,且各個著色區22位於各個移動部21之間。
Among them, the colored
較佳地,電路裝置11為PCB印刷電路板。
Preferably, the
較佳地,電子裝置以手機為例。 Preferably, the electronic device is a mobile phone as an example.
較佳地,傳訊模組112係為藍芽、Wifi、RFID、或Zigbee其中之一者。
Preferably, the
較佳地,移動元件12係為滾輪,且數量以兩個為例。
Preferably, the moving
較佳地,載體2係為紙張。
Preferably, the
較佳地,顏色傳感器13之數量以五個為例。
Preferably, the number of
較佳地,移動部21係為預設於載體2上之黑色線條。
Preferably, the moving
較佳地,情境引導模組3係為位於載體2上之圖案、文字、立體紙片、立體飾板、或公仔其中之一者,本實施例以由載體2裁切翻摺形成的立體紙片為例。
Preferably, the
較佳地,當顏色傳感器13感測到黑色時即會驅使機器人裝置1執行指令資料庫111中之前進指令。
Preferably, when the
較佳地,當顏色傳感器13感測到藍色時即會驅使機器人裝置1執行指令資料庫111中之加速指令。
Preferably, when the
較佳地,當顏色傳感器13感測到黃色時即會驅使機器人裝置1執行指令資料庫111中之減速指令。
Preferably, when the
較佳地,當顏色傳感器13感測到紅色時即會驅使機器人裝置1執行指令資料庫111中之停止指令。
Preferably, when the
藉由上述之說明,已可了解本技術之結構,而依據這個結構之對應配合,即可藉由自行編程提升教學之延展性,同時透過情境導引激起孩童興趣,而詳細之解說將於下述說明。 Through the above description, we can understand the structure of this technology, and according to the corresponding cooperation of this structure, the extensibility of teaching can be improved by self-programming, and at the same time, children’s interest can be aroused through contextual guidance. A detailed explanation will be given. The following instructions.
再請同時配合參閱第一圖至第七圖所示,係為本發明較佳實施例之立體透視圖至編程示意圖,藉由上述構件組構時,由圖中可清楚看出,本發明之使用方法,其步驟包括: Please also refer to Figures 1 to 7 at the same time, which are the three-dimensional perspective view to the programming schematic diagram of the preferred embodiment of the present invention. When the above-mentioned components are assembled, it can be clearly seen from the figure that the present invention is The method of use, the steps include:
(a)依據一載體上之至少一情境引導模組其展現之故事情境,對該載體上之至少一著色區進行與故事情境相呼應的著色; (a) According to the story situation displayed by at least one situation guidance module on a carrier, at least one colored area on the carrier is colored corresponding to the story situation;
(b)將至少一機器人裝置放置於該載體上之至少一移動部上; (b) Place at least one robot device on at least one moving part on the carrier;
(c)該機器人裝置藉由至少一顏色傳感器對該移動部進行辨識,並透過至少一移動元件沿著該移動部移動; (c) The robot device recognizes the moving part by at least one color sensor, and moves along the moving part through at least one moving element;
(d)當該機器人裝置經過該著色區時,會藉由該顏色傳感器對該著色區上的顏色進行辨識,以執行不同於原先之動作,進而令該機器人裝置之行走軌跡符合該情境引導模組所欲表達之故事情境;及 (d) When the robot device passes through the coloring area, the color sensor will recognize the color on the coloring area to perform actions different from the original one, so that the walking trajectory of the robot device conforms to the situational guidance model. Set the story situation you want to express; and
(e)該機器人裝置透過一電路裝置上之一傳訊模組,得以資訊連結一電子裝置,而使用者透過該電子裝置,得以對該電路裝置上之一指令資料庫進行編程,藉以令該機器人裝置依照編輯的模式執行動作。 (e) The robot device is connected to an electronic device with information through a communication module on a circuit device, and the user can program a command database on the circuit device through the electronic device to make the robot The device executes actions in accordance with the edited mode.
本實施例之實施情境,以教師使用本發明來訓練孩童之邏輯思考能力為例,然其應用之領域不予以設限。初始時,教師擁有各種不同的載體2,各個載體2上具有不同的情境引導模組3,而教師會挑選其中一張載體2予以孩童並告知孩童依照載體2上之情境引導模組3進行操作,以使機器人裝置1之移動軌跡符合情境引導模組3所欲闡述之故事情境。
In the implementation scenario of this embodiment, a teacher uses the present invention to train children's logical thinking ability as an example, but the field of application is not limited. At the beginning, the teacher has a variety of
藉上述結構與步驟得知,孩童取得載體2後須先觀察情境引導模組3,藉以了解此載體2所欲表達之故事內容,本實施例之情境引導模組3以兔子之立體紙片、烏龜之立體紙片、兔子的平面圖案、烏龜的平面圖案、「龜兔賽跑」中文字樣、花草樹木之圖案、及山巒之圖案為例,藉以闡述兒時的寓言故事「龜兔賽跑」,且兔子之立體紙片與烏龜之立體紙片分別代表兔子行走路徑之起點與烏龜行走路徑之起點。
According to the above structure and steps, children must first observe the
寓言故事「龜兔賽跑」之故事大綱在於兔子與烏龜相約賽跑,一開始兔子大幅領先後則輕敵並停下來休息,而後則被烏龜超前並贏得了比賽。由圖中可清楚看出,本實施例之著色區22皆位於兔子之移動路徑上,此時,孩童為了使機器人裝置1行走的過程符合龜兔賽跑的故事情境,會在第一著色區221與第五著色區225塗上藍色,在第二著色區222與第三著色區223塗上黃色,並在第四著色區224塗上紅色,圖式中以不同的剖面線間距來表示不同的色塊。
The outline of the fable "tortoise and the hare race" is that the hare and the tortoise meet in a race. At first, the hare takes a big lead and then underestimates the enemy and stops to rest. Then the tortoise leads the race and wins the race. It can be clearly seen from the figure that the
此時,將兩機器人裝置1分別放置於兔子立體紙片與烏龜立體紙片側處之移動部21上,即起點之位置處,而機器人裝置1會藉由顏色傳感器13對載體2上之顏色進行辨識,當其辨識移動部21為黑色時即會將訊號傳送至電路裝置11中,而電路裝置11即會於指令資料庫111內尋找黑色對應之指令動作,確認黑色對應之指令為前進後,即會傳送訊號至移動元件12,以使移動元件12帶動機器人裝置1沿著移動部21之軌跡行走。
At this time, the two
當位於上軌跡(即起點為兔子立體紙片之路徑)之機器人裝置1經過第一著色區221時,會藉由顏色傳感器13偵測到此區塊之顏色為藍色,並如上述之電性傳輸方式於指令資料庫111中確認藍色對應的指令為加速,而位於上軌跡之機器人裝置1即會進行加速之動作,此時位於上軌跡之機器人裝置1已大幅領先位於下軌跡(即起點為烏龜立體紙片之路徑)之機器人裝置1。
When the
而當位於上軌跡之機器人裝置1依序經過第二著色區222與第三著色區223時,會因第二著色區222與第三著色區223塗佈黃色之緣故而開始減速,進而使位在上軌跡之機器人裝置1,其移動速度低於位在下軌跡之機器人裝置1,繼續移動後位於上軌跡之機器人裝置1即會經過第四著色區224,第四著色區224之紅色區塊會令位於上軌跡之機器人裝置1停止行動一定時間,而當位於上軌跡之機器人裝置1重新開始作動後,位於下軌跡之機器人裝置1已接近終點,且位在上軌跡之機器人裝置1經過第五著色區225時,會因其塗佈藍色而再次執行加速之動作,然此時的下軌跡機器人裝置1與終點僅有一步之遙,故最後優先抵達終點的機器人裝置1,係為位於下
軌跡之機器人裝置1,而該機器人裝置1即對應於烏龜之立體紙片。
When the
如此之設置令位於上軌跡之機器人裝置1符合龜兔賽跑中兔子之行徑,初始時快速大幅領先,而後輕敵速度開始變慢直至停下休息,當醒來時已看到烏龜即將抵達終點,儘管再次加速仍來不及趕上,孩童在對著色區22上色時,須思考如何的配置才得以使兩機器人裝置1分別代表著龜兔賽跑中之兔子與烏龜,並且使過程與結果符合整體故事內容,因此當塗佈於著色區22中之色塊皆正確,且孩童看著機器人裝置1順暢的通過自行編輯出來的路線軌跡時,會使孩童產生成就感,促使孩童想繼續於下一張不同的載體2上作畫,激起孩童對學習的興趣,並且在對著色區22上色的過程中,得以訓練孩童之邏輯思維,令孩童以遊戲的方式接觸並學習到最基礎的編程概念。
Such a setting makes the
此外,電路裝置11上之傳訊模組112,得以使機器人裝置1與電子裝置4電性連接,如此,孩童即可藉由該電子裝置4上之應用程式,對機器人裝置1進行控制或編輯,例如孩童得以藉由電子裝置4上之應用程式,觀看機器人裝置1之指令資料庫111,指令資料庫111中具有多筆各個顏色對應之指令,而當孩童欲進行修改時,透過該應用程式即可對各個顏色對應之動作指令進行修改,進而提升編程訓練之效果,同時更令整體教學過程獲得了更大的延展性。
In addition, the
再請同時配合參閱第八圖及第九圖所示,係為本發明再一較佳實施例之分解圖及移動示意圖,藉由上述構件組構時,由圖中可清楚看出,本實施例與上述實施例為大同小異,載體2a上設有至少一預設指令部23a、及至少一位置對應於著色區22a之指令件5a,且載體2a外包覆有一載體保護層24a,而指令件5a外包覆有一指令件保護層51a,此外,機器人裝置1a上還設有複數距離傳感器14a。
Please also refer to the eighth and ninth figures, which are an exploded view and a moving schematic diagram of another preferred embodiment of the present invention. When the above-mentioned components are assembled, it can be clearly seen from the figure that this embodiment The example is similar to the above-mentioned embodiment. The
較佳地,預設指令部23a係為預設於載體2a上之綠色色塊,且其數量以五個為例。
Preferably, the
較佳地,指令件5a係為一上方塗有綠色色塊之薄片,且其數量以五個為例。
Preferably, the
較佳地,當顏色傳感器13a感測到綠色時即會驅使機器人裝置
1a執行指令資料庫111a中之迴轉指令。
Preferably, when the
較佳地,載體保護層24a與指令件保護層51a係為護貝膜。
Preferably, the
較佳地,距離傳感器14a之數量以三個為例。
Preferably, the number of
本實施例之情境引導模組3a係以各個動物圖案為例,藉以使此載體2a產生如同動物園之故事情境,而孩童需要令機器人裝置1a於動物園中不斷來回走動,以呈現逛動物園的感覺,當孩童在思考如何配置著色區22a之顏色時,得以觀察到預設指令部23a上之綠色區塊,進而推斷當顏色傳感器13a辨識為綠色時,會驅使機器人裝置1a迴轉,因此僅須將同為綠色之指令件5a結合於著色區22a上,再將機器人裝置1a放置於載體2a上即可完成令機器人裝置1a逛動物園之任務,當機器人裝置1a位於移動部21a上時,會如上述較佳實施例所述向前移動,而當機器人裝置1a移動至移動部21a尾端時,即會接觸預設指令部23a或指令件5a,並藉由其綠色色塊而進行迴轉的動作,進而使機器人裝置1a於載體2a上不斷地來回走動,以符合故事情境。
The
若載體2a上之著色區22a數量較多,孩童可能無法將各個著色區22a都填補上正確的顏色,故透過預設指令部23a之結構,得以產生提示作用,將各個不同指令對應之顏色預先塗佈於載體2a上,令孩童得以延伸思考的方式對著色區22a上色,進而降低操作之困難度。
If there are a large number of
指令件5a上係已預先著色,故當欲使用時,只須將指令件5a結合於著色區22a上,即可令機器人裝置1a於路徑上移動,如此即可減少於著色區22a著色的時間,同時更可避免因塗佈之顏色較深或較淺而導致顏色傳感器13a無法辨識的情況發生。此外,指令件5a結合於載體2a上之方式可為膠帶黏貼、膠水黏貼、魔鬼氈黏貼、或磁鐵吸附其中之一者,不予以設限,若指令件5a以魔鬼氈或磁吸的方式結合於載體2a上,更可達到易更換、重複使用之效果。
The
而透過載體保護層24a與指令件保護層51a之結構,得以對載體2a及指令件5a產生保護效果,藉以避免位於載體2a或指令件5a上之塗料剝落或褪色,進而提升整體之使用壽命。
Through the structure of the
另外,透過距離傳感器14a之結構,當機器人裝置1a偵測到前方有障礙物即將發生碰撞時,即會將該訊息傳送至電路裝置11a中,而電路裝置11a則會驅使移動元件12a停止動作,進而避免機器人裝置1a損壞。
In addition, through the structure of the
惟,以上所述僅為本發明之較佳實施例而已,非因此即侷限本發明之專利範圍,故舉凡運用本發明說明書及圖式內容所為之簡易修飾及等效結構變化,均應同理包含於本發明之專利範圍內,合予陳明。 However, the above description is only the preferred embodiments of the present invention, which does not limit the patent scope of the present invention. Therefore, all simple modifications and equivalent structural changes made by using the description and drawings of the present invention should be the same. It is included in the scope of the patent of the present invention, and is hereby stated.
是以,本發明之AI教育科技系統及其方法可改善習用之技術關鍵在於: Therefore, the key to the AI educational technology system and method of the present invention that can improve conventional use is:
第一,藉由情境引導模組3所展現的故事情境,引導孩童對著色區22進行上色,進而令機器人裝置1執行對應於故事情境之動作。
First, by using the story situation displayed by the
第二,藉由指令資料庫111與傳訊模組112,令孩童得以透過電子裝置4對指令資料庫111進行編程,以自行設計顏色傳感器13辨識不同顏色後驅使機器人裝置1所執行之動作。
Second, with the
第三,透過預設指令部23a之結構,藉以給予孩童著色上之提示,進而降低操作之困難度。
Thirdly, through the structure of the
第四,透過指令件5a之結構,令孩童無須於著色區22a上色,僅須將指令件5a結合於著色區22a上即可,同時達到易更換及重複使用之效果。
Fourth, through the structure of the
第五,透過載體保護層24a與指令件保護層51a之結構,藉以提升整體之使用壽命。
Fifth, through the structure of the
第六,透過距離傳感器14a之結構,使機器人裝置1a在即將發生碰撞時停止,藉以避免機器人裝置1a損壞。
Sixth, through the structure of the
綜上所述,本發明之AI教育科技系統及其方法於使用時,為確實能達到其功效及目的,故本發明誠為一實用性優異之發明,為符合發明專利之申請要件,爰依法提出申請,盼 審委早日賜准本發明,以保障申請人之辛苦研發,倘若 鈞局審委有任何稽疑,請不吝來函指示,申請人定當竭力配合,實感德便。 In summary, the AI education technology system and method of the present invention can indeed achieve its effects and purposes when used. Therefore, the present invention is an invention with excellent practicability. It meets the requirements of an invention patent application. If you submit an application, I look forward to the approval of the present invention by the review committee to protect the applicant's hard work. If the review committee has any doubts, please feel free to send us instructions.
1:機器人裝置 1: Robot device
11:電路裝置 11: Circuit device
111:指令資料庫 111: Command Database
112:傳訊模組 112: Communication module
12:移動元件 12: Moving components
13:顏色傳感器 13: color sensor
2:載體 2: carrier
21:移動部 21: Mobile Department
22:著色區 22: Shading area
221:第一著色區 221: The first coloring zone
222:第二著色區 222: The second coloring zone
223:第三著色區 223: The third coloring zone
224:第四著色區 224: The fourth coloring zone
225:第五著色區 225: Fifth Shading Zone
3:情境引導模組 3: Situational Guidance Module
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CN206745990U (en) * | 2017-04-14 | 2017-12-15 | 武汉蛋玩科技有限公司 | A kind of Intelligent robot toy |
CN108818570A (en) * | 2018-08-03 | 2018-11-16 | 深圳市卓晓智能科技有限公司 | A kind of color may be programmed intelligence-exploiting machine for children device people and application method |
CN208358819U (en) * | 2018-05-30 | 2019-01-11 | 深圳市创客工场科技有限公司 | Robot competition area |
TWM594238U (en) * | 2019-11-22 | 2020-04-21 | 縱橫股份有限公司 | Light sensing robot device |
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CN206745990U (en) * | 2017-04-14 | 2017-12-15 | 武汉蛋玩科技有限公司 | A kind of Intelligent robot toy |
CN208358819U (en) * | 2018-05-30 | 2019-01-11 | 深圳市创客工场科技有限公司 | Robot competition area |
CN108818570A (en) * | 2018-08-03 | 2018-11-16 | 深圳市卓晓智能科技有限公司 | A kind of color may be programmed intelligence-exploiting machine for children device people and application method |
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