TWI730650B - Dynamic ambient light control method and electronic device - Google Patents

Dynamic ambient light control method and electronic device Download PDF

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TWI730650B
TWI730650B TW109107071A TW109107071A TWI730650B TW I730650 B TWI730650 B TW I730650B TW 109107071 A TW109107071 A TW 109107071A TW 109107071 A TW109107071 A TW 109107071A TW I730650 B TWI730650 B TW I730650B
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light source
color
information
area
seconds
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TW202102061A (en
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劉宥筠
江翹竹
呂昱辰
張堃鉉
黃靖文
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仁寶電腦工業股份有限公司
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    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
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Abstract

A dynamic ambient light control method and an electronic device are provided. The method is applicable to the electronic device having a processor, and includes following steps. Event information of a sport event is obtained. Then, the event information is analyzed to acquire battle status information of a home team and a visiting team, and a light color, a light area and a light time are determined according to the battle status information and a preset determining condition, where the preset determining condition is corresponding to sport rules of different types of the sport event. Finally, a light signal is generated according to the light color, the light area and the light time.

Description

動態情境光源控制方法及電子裝置Dynamic context light source control method and electronic device

本發明是有關於一種光源控制技術,且特別是有關於一種動態情境光源控制方法及電子裝置。The present invention relates to a light source control technology, and particularly relates to a dynamic situation light source control method and an electronic device.

對許多人來說,觀看運動賽事是生活中不可或缺的一部分。運動球迷對於運動賽事的每個時刻都相當的在乎,甚至捨不得錯過比賽的一分一秒。然而一場比賽通常需要經過好幾個小時才會結束,多數人在觀看比賽的過程中難免會需要短暫離開座位或者會有分神的時候。因此,如何讓觀眾能在觀看比賽的時候可以無時無刻沉浸在比賽中,是本領域技術人員所欲解決的問題。For many people, watching sports events is an integral part of life. Sports fans care about every moment of a sports event, and even reluctant to miss every minute of the game. However, a game usually takes several hours to end, and most people will inevitably need to leave their seats briefly or get distracted while watching the game. Therefore, how to allow the audience to be immersed in the game all the time while watching the game is a problem that those skilled in the art want to solve.

有鑑於此,本發明提供一種動態情境光源控制方法及電子裝置,其可動態地依據比賽內容提供情境光源。In view of this, the present invention provides a dynamic contextual light source control method and electronic device, which can dynamically provide contextual light sources according to the content of the game.

本發明提供一種動態情境光源控制方法,適用於具有處理器的電子裝置。所述方法包括:取得運動賽事的賽事資訊;分析所述賽事資訊以獲取主隊及客隊的對戰狀態資訊;依據所述對戰狀態資訊及預設判斷條件決定光源顏色、光源區域以及光源秒數,其中所述預設判斷條件關連於不同類型的所述運動賽事的運動規則;以及依據所述光源顏色、所述光源區域以及所述光源秒數產生光源訊號。The invention provides a dynamic context light source control method, which is suitable for electronic devices with processors. The method includes: obtaining event information of a sports event; analyzing the event information to obtain information about the match state of the home team and the away team; and determining the color of the light source, the light source area, and the number of seconds of the light source according to the match state information and preset judgment conditions, wherein The preset judgment conditions are related to the sports rules of different types of the sports events; and the light source signal is generated according to the color of the light source, the light source area, and the number of seconds of the light source.

本發明提供一種電子裝置,包括儲存裝置及處理器。所述處理器耦接所述儲存裝置,所述處理器經配置以:取得運動賽事的賽事資訊;分析所述賽事資訊以獲取主隊及客隊的對戰狀態資訊;所述對戰狀態資訊及預設判斷條件決定光源顏色、光源區域以及光源秒數,其中所述預設判斷條件關連於不同類型的所述運動賽事的運動規則;以及依據所述光源顏色、所述光源區域以及所述光源秒數產生光源訊號。The invention provides an electronic device including a storage device and a processor. The processor is coupled to the storage device, and the processor is configured to: obtain event information of a sports event; analyze the event information to obtain the match status information of the home team and the away team; the match status information and preset judgments The conditions determine the color of the light source, the area of the light source, and the number of seconds of the light source, wherein the preset judgment conditions are related to the sports rules of different types of the sports events; and are generated according to the color of the light source, the light source area, and the number of light source seconds Light source signal.

為讓本發明的上述特徵和優點能更明顯易懂, 下文特舉實施例, 並配合所附圖式作詳細說明如下。In order to make the above-mentioned features and advantages of the present invention more comprehensible, the following specific embodiments are described in detail in conjunction with the accompanying drawings.

為了使本發明之內容可以被更容易明瞭,以下特舉實施例做為本發明確實能夠據以實施的範例。另外,凡可能之處,在圖式及實施方式中使用相同標號的元件/構件/步驟,係代表相同或類似部件。此外,以下實施例中所提到的方向用語,例如:上、下、左、右、前或後等,僅是參考附加圖式的方向,因此,使用的方向用語是用來說明的,而並非用來限制本發明。In order to make the content of the present invention more comprehensible, the following embodiments are specifically cited as examples on which the present invention can indeed be implemented. In addition, wherever possible, elements/components/steps with the same reference numbers in the drawings and embodiments represent the same or similar components. In addition, the directional terms mentioned in the following embodiments, such as: up, down, left, right, front, or back, etc., are only the directions with reference to the attached drawings. Therefore, the directional terms used are used for explanation. It is not intended to limit the invention.

圖1繪示本發明一實施例的動態情境光源系統的方塊圖。請參照圖1,動態情境光源系統10包括電子裝置11及電視12。電子裝置11包括處理器111及儲存裝置112。FIG. 1 shows a block diagram of a dynamic context light source system according to an embodiment of the present invention. Please refer to FIG. 1, the dynamic context light source system 10 includes an electronic device 11 and a television 12. The electronic device 11 includes a processor 111 and a storage device 112.

處理器111耦接於儲存裝置112。處理器111經配置以運行本發明提出的動態情境光源控制方法。處理器111例如是雙核心、四核心或八核心等各類型的中央處理器(Central Processing Unit,CPU)、系統晶片(System-On-Chip,SOC)、應用處理器(application processor)、媒體處理器(media processor)、微處理器(microprocessor)、數位信號處理器(digital signal processor)可程式化控制器、特殊應用積體電路(Application Specific Integrated Circuits,ASIC)、可程式化邏輯裝置(Programmable Logic Device,PLD)或其他類似裝置或這些裝置的組合,本發明在此並不限制。The processor 111 is coupled to the storage device 112. The processor 111 is configured to run the dynamic context light source control method proposed by the present invention. The processor 111 is, for example, a dual-core, quad-core, or octa-core central processing unit (Central Processing Unit, CPU), System-On-Chip (SOC), application processor (application processor), and media processing. (Media processor), microprocessor (microprocessor), digital signal processor (digital signal processor) programmable controller, special application integrated circuit (Application Specific Integrated Circuits, ASIC), programmable logic device (Programmable Logic) Device, PLD) or other similar devices or a combination of these devices, the present invention is not limited herein.

儲存裝置112例如是任意型式的固定式或可移動式隨機存取記憶體(Random Access Memory,RAM)、唯讀記憶體(Read-Only Memory,ROM)、快閃記憶體(Flash memory)、硬碟或其他類似裝置或這些裝置的組合,而用以記錄可由處理器111執行的多個指令,這些指令可載入處理器111執行並運行本發明提出的動態情境光源控制方法。The storage device 112 is, for example, any type of fixed or removable random access memory (Random Access Memory, RAM), read-only memory (Read-Only Memory, ROM), flash memory (Flash memory), hard disk A disc or other similar device or a combination of these devices is used to record a plurality of instructions that can be executed by the processor 111, and these instructions can be loaded into the processor 111 to execute and run the dynamic context light source control method proposed by the present invention.

電視12適用於播放運動賽事等影片,例如是包括情境光源(Ambient Light,Ambilight)的電視。在一實施例中,電視12包括顯示器121及至少一光源裝置122。顯示器121用以顯示運動賽事的賽事畫面。顯示器121例如是液晶顯示器(Liquid-Crystal Display,LCD)、發光二極體(Light-Emitting Diode,LED)或有機發光二極體(Organic Light-Emitting Diode,OLED) 等類型的顯示螢幕,本發明不在此限制。The TV 12 is suitable for playing movies such as sports events, for example, a TV including Ambient Light (Ambilight). In one embodiment, the television 12 includes a display 121 and at least one light source device 122. The display 121 is used to display the event screen of the sports event. The display 121 is, for example, a liquid crystal display (Liquid-Crystal Display, LCD), a light-emitting diode (Light-Emitting Diode, LED), or an organic light-emitting diode (Organic Light-Emitting Diode, OLED) type display screen. Not limited here.

情境光源包括至少一光源裝置122。光源裝置122例如是發光二極體(light emitting diode,LED)或其他可提供照射光束的裝置。在一些實施例中,光源裝置122例如是四個,並且配置在電視12本體上,例如配置在電視12的背面、側邊或其他位置。光源裝置122所發出的光線例如可從電視12的上、下、左、右四個方向的邊緣射出,然而本發明不在此限制光源裝置122的個數、配置位置及射出光線的方向。各光源裝置122所發出的色光可以完全相同、部分相同或完全不同。舉例來說,光源裝置122可例如為紅色、橙色、黃色、綠色、藍色、紫色或前述顔色的排列、組合、或混合;亦可為白光,本發明不在此限制。The ambient light source includes at least one light source device 122. The light source device 122 is, for example, a light emitting diode (LED) or other device that can provide an illuminating beam. In some embodiments, there are, for example, four light source devices 122, and they are arranged on the main body of the TV 12, for example, on the back, sides or other positions of the TV 12. The light emitted by the light source device 122 can be emitted from the edges of the television 12 in four directions, for example, up, down, left, and right. However, the present invention does not limit the number, arrangement position, and direction of light emitted from the light source device 122 here. The color light emitted by each light source device 122 may be completely the same, partially the same, or completely different. For example, the light source device 122 may be red, orange, yellow, green, blue, purple, or an arrangement, combination, or mixture of the foregoing colors; it may also be white light, and the present invention is not limited thereto.

電子裝置11例如是智慧型手機、平板電腦、筆記型電腦或個人電腦等具有運算能力並可執行特定軟體的裝置。需說明的是,在一實施例中,電子裝置11獨立於電視12之外而分開設置,並以有線或無線的方式與電視12連接以傳輸資料。而在另一實施例中,電子裝置11可集成於電視12中,並與電視12通過傳輸線連接以相互傳輸資料,本發明不在此限制。本發明的動態情境光源控制方法的詳細步驟在下文描述。The electronic device 11 is, for example, a smart phone, a tablet computer, a notebook computer, or a personal computer that has computing capabilities and can execute specific software. It should be noted that, in one embodiment, the electronic device 11 is installed separately from the television 12, and is connected to the television 12 in a wired or wireless manner to transmit data. In another embodiment, the electronic device 11 can be integrated in the television 12 and connected to the television 12 through a transmission line to transmit data to each other, and the present invention is not limited here. The detailed steps of the dynamic context light source control method of the present invention are described below.

圖2繪示本發明一實施例的動態情境光源控制方法的流程圖。請同時參照圖1及圖2,本實施例的方法適用於上述動態情境光源系統10,以下即搭配動態情境光源系統10的各項裝置及元件說明本實施例的動態情境光源控制方法的詳細步驟。FIG. 2 shows a flowchart of a method for controlling a dynamic context light source according to an embodiment of the present invention. 1 and 2 at the same time, the method of this embodiment is applicable to the above-mentioned dynamic context light source system 10, and the detailed steps of the dynamic context light source control method of this embodiment are described below with various devices and components of the dynamic context light source system 10 .

首先,處理器111取得運動賽事的賽事資訊(步驟S202)。具體而言,處理器111可以有線或無線的方式與外部的伺服器連接以取得運動賽事的賽事資訊。舉例來說,處理器111可連接即時更新運動賽事的比賽內容的文字轉播網站或連接對應於即時更新運動賽事的比賽內容的開放應用程式介面(Application Programming Interface,API),以取得運動賽事的賽事資訊。舉例來說,賽事資訊可以包括運動賽事的隊伍、得分或者比賽進行過程的文字內容。First, the processor 111 obtains event information of the sports event (step S202). Specifically, the processor 111 may be connected to an external server in a wired or wireless manner to obtain event information of the sports event. For example, the processor 111 can connect to a text broadcasting website that updates the content of the sports event in real time or connects to an open application programming interface (API) corresponding to the content of the sports event that is updated in real time, so as to obtain the events of the sports event. News. For example, the event information may include the team of the sports event, the score or the text content of the progress of the game.

接著,處理器111分析所述賽事資訊以獲取主隊及客隊的對戰狀態資訊(步驟S204)。具體而言,處理器111可從賽事資訊分析出字串,並透過文義辨識從字串中分析出對戰狀態資訊。須注意的是,所屬技術領域通常知識者應當知曉如何分析出字串並從字串中分析出對戰狀態資訊,故在此便不贅述。Then, the processor 111 analyzes the match information to obtain the match state information of the home team and the away team (step S204). Specifically, the processor 111 can analyze the word string from the event information, and analyze the match status information from the word string through context recognition. It should be noted that those who are generally knowledgeable in the technical field should know how to analyze the string and analyze the battle status information from the string, so I will not repeat it here.

接著,處理器111依據所述對戰狀態資訊及預設判斷條件決定光源顏色、光源區域以及光源秒數(步驟S206)。其中預設判斷條件關連於不同類型的運動賽事的運動規則。詳細而言,處理器111可先取得賽事資訊對應的運動賽事類型。在一實施例中,處理器111可以是依據賽事資訊判斷運動賽事對應的運動賽事類型。在另一實施例中,處理器111可以是透過輸入裝置(未繪示)接收運動賽事提供者對於運動賽事類型的設定,本發明不在此限制。Then, the processor 111 determines the color of the light source, the area of the light source, and the number of seconds of the light source according to the battle state information and preset judgment conditions (step S206). The preset judgment conditions are related to the sports rules of different types of sports events. In detail, the processor 111 may first obtain the type of sports event corresponding to the event information. In one embodiment, the processor 111 may determine the type of sports event corresponding to the sports event based on the event information. In another embodiment, the processor 111 may receive the sports event provider's setting of the sports event type through an input device (not shown), and the present invention is not limited here.

在取得運動賽事類型後,處理器111可依據運動賽事的運動賽事類型決定與運動賽事對應的預設判斷條件,並且依據取得的預設判斷條件決定光源顏色、光源區域以及光源秒數等光源設定。預設判斷條件包括的判斷條件可事先制定並保存在儲存裝置112之中。具體而言,研發人員可針對不同運動賽事類型設計對應的預設判斷條件。基此,處理器111可從儲存裝置112讀取事先儲存且對應至各運動賽事類型的預設判斷條件來決定光源顏色、光源區域以及光源秒數。換言之,對應至各運動賽事類型的預設判斷條件可預先記錄於儲存裝置112之中。此外,前述依據對戰狀態資訊及不同預設判斷條件所對應取得的光線顏色、光線區域及光線秒數,可針對不同運動賽事的規則來設計,本發明不在此限制。基此,處理器111可從儲存裝置112讀取事先儲存且對應至各種判斷結果的光線顏色、光線區域及光線秒數來決定所取得的光線顏色、光線區域及光線秒數。After obtaining the sports event type, the processor 111 may determine the preset judgment conditions corresponding to the sports event according to the sports event type of the sports event, and determine the light source color, the light source area, and the light source settings such as the light source setting according to the obtained preset judgment conditions. . The judgment conditions included in the preset judgment conditions can be formulated in advance and stored in the storage device 112. Specifically, R&D personnel can design corresponding preset judgment conditions for different types of sports events. Based on this, the processor 111 can read from the storage device 112 the preset judgment conditions stored in advance and corresponding to the types of sports events to determine the color of the light source, the light source area, and the number of seconds of the light source. In other words, the preset judgment conditions corresponding to the types of sports events can be recorded in the storage device 112 in advance. In addition, the aforementioned light color, light area, and light seconds obtained based on the match status information and different preset judgment conditions can be designed for different sports events, and the present invention is not limited here. Based on this, the processor 111 can read the light color, light area, and light second stored in advance from the storage device 112 and corresponding to various judgment results to determine the obtained light color, light area, and light second.

最後,處理器111依據所述光源顏色、所述光源區域以及所述光源秒數產生光源訊號(步驟S208)。處理器111產生光源訊號後將光源訊號傳送至光源裝置122,以控制光源裝置122依據光源顏色、光源區域以及光源秒數發光。藉由產生的光源訊號,可動態地依據運動賽事的即時比賽內容控制光源裝置122發光,以透過光源裝置122顯示比賽的即時戰況。在本實施例中,情境光源包括的光源裝置122從電視12背面朝電視12各方向的邊緣射出而產生擴散光暈的效果,可延伸並擴大使用者的視覺感受,讓使用者無需細看顯示器12所顯示的比賽內容,也能立即了解比賽戰況。Finally, the processor 111 generates a light source signal according to the light source color, the light source area, and the light source seconds (step S208). The processor 111 generates the light source signal and transmits the light source signal to the light source device 122 to control the light source device 122 to emit light according to the color of the light source, the light source area, and the number of seconds of the light source. With the generated light source signal, the light source device 122 can be dynamically controlled to emit light according to the real-time game content of the sports event, so as to display the real-time game situation through the light source device 122. In this embodiment, the light source device 122 included in the contextual light source is projected from the back of the TV 12 toward the edges of the TV 12 in various directions to produce a diffusing halo effect, which can extend and expand the user's visual experience, so that the user does not need to look at the display carefully. 12 shows the content of the game, you can also immediately understand the game situation.

以下以不同的運動賽事為例,具體說明本實施例依據對戰狀態資訊及預設判斷條件決定光源顏色、光源區域以及光源秒數的範例。在本實施例中,對戰狀態資訊關連於不同類型的運動賽事。一般而言,不同類型的運動賽事通常由多個隊伍進行比賽,因此對戰狀態資訊可包括進攻隊伍,並且處理器111可依據進攻隊伍決定光源顏色。舉例來說,進攻隊伍對應的光源顏色可事先儲存在儲存裝置112,並且處理器111可從儲存裝置112讀取事先儲存且對應至各隊伍的光源顏色。The following takes different sports events as examples to specifically describe an example in which this embodiment determines the color of the light source, the area of the light source, and the number of seconds of the light source according to the match state information and preset judgment conditions. In this embodiment, the match status information is related to different types of sports events. Generally speaking, different types of sports events are usually played by multiple teams. Therefore, the battle status information may include the attacking team, and the processor 111 may determine the color of the light source according to the attacking team. For example, the light source color corresponding to the attacking team may be stored in the storage device 112 in advance, and the processor 111 may read the light source color stored in advance and corresponding to each team from the storage device 112.

此外,處理器111還可依據對戰狀態資訊及換色條件判斷目前進攻隊伍,並在對戰狀態資訊符合所述換色條件時取得目前進攻隊伍對應的光源顏色,並在換隊進攻時轉換光源顏色。圖3繪示本發明一實施例的判斷光源顏色的流程圖。請參照圖3,圖3說明運動賽事換隊進攻時用於決定光源顏色的換色條件。首先,處理器111取得對戰狀態資訊(步驟S302),並且依據對戰狀態資訊判斷是否符合換色條件(步驟S304)。若處理器111判斷不符合換色條件(步驟S304,判斷為否)則結束運作。若處理器111判斷符合換色條件(步驟S304,判斷為是),則轉換為現在進攻隊伍的對應的光源顏色並輸出光源顏色(步驟S306)。以籃球賽事為例,換色條件例如是換隊進攻、搶到籃板球、得分、成功斷球、球出界或超過24秒等條件。以棒球賽事為例,換色條件例如是三人出局或攻守交換等條件。以美式足球為例,換色條件例如是開球、進攻、攔截、換隊進攻、交出球權、棄踢、擒殺、傳球出界、進攻失敗交換或安全分等條件。換色條件可針對不同運動賽事的規則來設計,本發明不在此限制。基此,處理器111可從儲存裝置112讀取事先儲存且對應至各運動賽事類型的換色條件來決定是否轉換光源顏色。In addition, the processor 111 can also determine the current attacking team based on the match status information and color changing conditions, and obtain the light source color corresponding to the current attacking team when the match status information meets the color changing conditions, and change the light source color when the team is changing and attacking. . FIG. 3 shows a flowchart of determining the color of a light source according to an embodiment of the present invention. Please refer to Figure 3, which illustrates the color change conditions used to determine the color of the light source when changing teams in sports events. First, the processor 111 obtains the match status information (step S302), and determines whether the color change condition is met based on the match status information (step S304). If the processor 111 determines that the color-changing condition is not met (step S304, the determination is no), the operation ends. If the processor 111 determines that the color change condition is met (step S304, the determination is YES), it converts to the corresponding light source color of the current attacking team and outputs the light source color (step S306). Taking a basketball game as an example, the color-changing conditions are, for example, changing teams, grabbing a rebound, scoring, successful stealing, ball out of bounds, or more than 24 seconds. Taking a baseball game as an example, the color-changing conditions are such as three out of the game or exchange of offense and defense. Taking American football as an example, the color-changing conditions are such as kickoff, offense, interception, change of team offense, hand over the ball, abandon kick, sack, pass out of bounds, offensive failure exchange, or safety score. The color changing conditions can be designed according to the rules of different sports events, and the present invention is not limited here. Based on this, the processor 111 can read from the storage device 112 pre-stored color-changing conditions corresponding to each sporting event type to determine whether to convert the light source color.

第一實施例以籃球賽事為例說明本實施例決定光源區域以及光源秒數的範例。在本實施例中,籃球賽事在換邊進攻及得分時可產生光源變化。換邊進攻時光源變化的預設判斷條件請參照上述圖3的描述,於此不再贅述。圖4繪示本發明第一實施例的判斷光源區域及光源秒數的流程圖。請參照圖4,圖4說明籃球賽事得分時用於決定光源區域以及光源秒數的預設判斷條件。首先,處理器111取得對戰狀態資訊(步驟S402)。在本實施例中,對戰狀態資訊包括得分資訊,處理器111可依據得分資訊判斷光源區域及光源秒數。接著,處理器111依據得分資訊判斷是否為正常得分(步驟S404)。若處理器111判斷為正常得分(步驟S404,判斷為是),由於正常得分可能是2分球或3分球,因此處理器111可以判斷得分是否為3分(步驟S408)。若處理器111判斷得分為3分(步驟S408,判斷為是),則取得對應至加3分的光源區域及光源秒數(步驟S412)。若處理器111判斷得分並非為3分(步驟S408,判斷為否),則取得對應至加2分的光源區域及光源秒數(步驟S410)。若處理器111判斷並非為正常得分(步驟S404,判斷否),此為罰球進球的情形,則處理器111取得對應至加1分的光源區域及光源秒數(步驟S406)。The first embodiment uses a basketball game as an example to illustrate an example of determining the light source area and the number of seconds of the light source in this embodiment. In this embodiment, the light source may change when changing sides and scoring a basketball match. Please refer to the description of FIG. 3 above for the preset judgment conditions of the light source change when changing sides and attack, which will not be repeated here. 4 shows a flowchart of determining the light source area and the number of seconds of the light source according to the first embodiment of the present invention. Please refer to FIG. 4, which illustrates the preset judgment conditions for determining the light source area and the number of seconds of the light source when scoring a basketball game. First, the processor 111 obtains the match state information (step S402). In this embodiment, the battle state information includes score information, and the processor 111 can determine the light source area and the number of light source seconds based on the score information. Next, the processor 111 determines whether it is a normal score according to the score information (step S404). If the processor 111 determines that the score is a normal score (step S404, the determination is YES), since the normal score may be a 2-point ball or a 3-point ball, the processor 111 can determine whether the score is 3 points (step S408). If the processor 111 determines that the score is 3 points (step S408, the determination is YES), it obtains the light source area and the number of light source seconds corresponding to the addition of 3 points (step S412). If the processor 111 determines that the score is not 3 points (step S408, the determination is No), it obtains the light source area and the number of light source seconds corresponding to the addition of 2 points (step S410). If the processor 111 judges that it is not a normal score (step S404, judge No), this is the situation of a free throw goal, the processor 111 obtains the light source area and light source seconds corresponding to the plus 1 point (step S406).

在經由上述預設判斷條件取得光源區域及光源秒數後,處理器111輸出取得的光源區域及光源秒數(步驟S414)。據以,處理器111在得分時可透過步驟S402~S414得到的光源區域及光源秒數及依據對戰狀態取得的光源顏色產生光源訊號,並將光源訊號傳輸至電視12以控制光源裝置122依據光源訊號發光。After obtaining the light source area and the number of light source seconds through the above preset judgment conditions, the processor 111 outputs the obtained light source area and the number of light source seconds (step S414). Accordingly, the processor 111 can generate a light source signal through the light source area and light source seconds obtained in steps S402~S414 and the light source color obtained according to the battle state when scoring, and transmit the light source signal to the TV 12 to control the light source device 122 according to the light source The signal glows.

舉例來說,圖5A至5C繪示本發明第一實施例的光源裝置發光的範例。請參照圖5A,圖5A為隊伍進攻時的光源示意圖。在隊伍進攻狀態下,處理器111可輸出進攻隊伍對應的光源顏色及光源區域,並產生光源訊號。在本實施例中,處理器111將光源訊號傳輸至電視12以控制光源裝置122依據光源訊號在顯示器121顯示的賽事影像50的邊緣位置(即,光源區域51)射出光線。光源區域51包括顯示器121上、下、左、右四個方向的邊緣位置。For example, FIGS. 5A to 5C illustrate examples of light emission by the light source device according to the first embodiment of the present invention. Please refer to Figure 5A, which is a schematic diagram of the light source when the team is attacking. In the team's offensive state, the processor 111 can output the light source color and light source area corresponding to the offensive team, and generate a light source signal. In this embodiment, the processor 111 transmits the light source signal to the television 12 to control the light source device 122 to emit light at the edge position (ie, the light source area 51) of the game image 50 displayed on the display 121 according to the light source signal. The light source area 51 includes edge positions of the display 121 in four directions up, down, left, and right.

圖5B及圖5C為得分時的光源示意圖。請參照圖5B,圖5B為得分時的光源示意圖。在得分時,處理器111可輸出進攻隊伍對應的光源顏色、光源區域及光源秒數,並產生光源訊號。在本實施例中,處理器111將光源訊號傳輸至電視12以控制光源裝置122依據光源顏色、光源區域及光源秒數在顯示器121顯示的賽事影像50的邊緣位置(即,光源區域52)的位置A射出光線,並且光線沿著顯示器121的邊緣逆時針繞一圈(如圖5B中箭號方向所示),以表示進攻隊伍得分。5B and 5C are schematic diagrams of the light source when scoring. Please refer to FIG. 5B, which is a schematic diagram of the light source when scoring. When scoring, the processor 111 can output the light source color, light source area, and light source seconds corresponding to the offensive team, and generate a light source signal. In this embodiment, the processor 111 transmits the light source signal to the television 12 to control the light source device 122 to determine the edge position (ie, the light source area 52) of the game image 50 displayed on the display 121 according to the color of the light source, the light source area, and the number of light source seconds. The position A emits light, and the light travels counterclockwise along the edge of the display 121 (as shown in the direction of the arrow in FIG. 5B) to indicate the score of the offensive team.

請參照圖4及圖5C,在本實施例中,步驟S406取得加1分的光源區域例如是光源區域53,步驟S410取得加2分的光源區域例如是光源區域54,步驟S412取得加3分的光源區域例如是光源區域55。據以,處理器111將對應分數的光源訊號傳輸至電視12以控制光源裝置122依據光源顏色、光源區域及光源秒數在顯示器121顯示的賽事影像50的邊緣位置(即,光源區域52、54或55)射出光線。4 and 5C, in this embodiment, the light source area obtained in step S406 plus 1 point is, for example, light source area 53, the light source area obtained in step S410 plus 2 points is, for example, light source area 54, and step S412 obtains plus 3 points. The light source area of is, for example, the light source area 55. According to this, the processor 111 transmits the light source signal corresponding to the score to the TV 12 to control the light source device 122 according to the light source color, light source area, and light source seconds to display the edge position of the game image 50 on the display 121 (ie, light source areas 52, 54). Or 55) shoot out light.

第二實施例以棒球賽事為例說明本實施例決定光源區域以及光源秒數的範例。在本實施例中,棒球賽事在換邊進攻、上壘及得分時可產生光源變化。換邊進攻時光源變化的預設判斷條件請參照上述圖3的描述,於此不再贅述。在本實施例中,對戰狀態資訊包括上壘資訊及得分資訊,處理器111可依據上壘資訊及得分資訊判斷光源區域及光源秒數。The second embodiment uses a baseball game as an example to illustrate an example of determining the light source area and the number of seconds of the light source in this embodiment. In this embodiment, the light source can be changed when the baseball game changes sides, moves on base, and scores. Please refer to the description of FIG. 3 above for the preset judgment conditions of the light source change when changing sides and attack, which will not be repeated here. In this embodiment, the battle state information includes up base information and score information, and the processor 111 can determine the light source area and the number of light source seconds based on the up base information and the score information.

圖6繪示本發明第二實施例的判斷光源區域的流程圖。請參照圖6,圖6說明棒球賽事上壘時用於決定光源區域的預設判斷條件。首先,處理器111取得對戰狀態資訊(步驟S602)。在本實施例中,對戰狀態資訊包括上壘資訊,處理器111可依據上壘資訊判斷光源區域。接著,處理器111依據上壘資訊輸出光源區域(步驟S604)。在經由上述預設判斷條件取得光源區域後,處理器111輸出取得的光源區域。據以,處理器111在上壘時可透過步驟S602~S604得到的光源區域及依據對戰狀態取得的光源顏色產生光源訊號,並將光源訊號傳輸至電視12以控制光源裝置122依據光源訊號發光。FIG. 6 shows a flowchart of determining the light source area according to the second embodiment of the present invention. Please refer to FIG. 6. FIG. 6 illustrates the preset judgment condition for determining the light source area when the baseball game is on base. First, the processor 111 obtains the information on the competition state (step S602). In this embodiment, the battle state information includes upper base information, and the processor 111 can determine the light source area based on the upper base information. Next, the processor 111 outputs the light source area according to the upper base information (step S604). After obtaining the light source area through the above-mentioned preset judgment conditions, the processor 111 outputs the obtained light source area. Accordingly, the processor 111 can generate a light source signal through the light source area obtained in steps S602 to S604 and the light source color obtained according to the battle state when on the base, and transmit the light source signal to the TV 12 to control the light source device 122 to emit light according to the light source signal.

圖7繪示本發明第二實施例的判斷光源區域及光源秒數的流程圖。請參照圖7,圖7為棒球賽事得分時決定光源區域以及光源秒數的預設判斷條件。首先,處理器111取得對戰狀態資訊(步驟S702)。在本實施例中,對戰狀態資訊包括得分資訊。接著,處理器111依據得分資訊判斷是否有打點(步驟S704)。若處理器111判斷沒有打點(步驟S704,判斷為否)則結束運作。若處理器111判斷有打點(步驟S704,判斷為是),則判斷得分資訊中打點所對應的分數(步驟S706),並依據分數取得對應的光源區域及光源秒數。若得1分,則處理器111取得加1分的光源區域及光源秒數(步驟S708);若得2分,則處理器111取得加2分的光源區域及光源秒數(步驟S710);若得3分,則處理器111取得加3分的光源區域及光源秒數(步驟S712);並且若得4分,則處理器111取得加4分的光源區域及光源秒數(步驟S714)。FIG. 7 shows a flowchart of determining the light source area and the number of seconds of the light source according to the second embodiment of the present invention. Please refer to FIG. 7, which is a preset judgment condition for determining the light source area and the number of seconds of the light source when scoring a baseball game. First, the processor 111 obtains the match status information (step S702). In this embodiment, the match status information includes score information. Next, the processor 111 determines whether there is a dot based on the score information (step S704). If the processor 111 determines that there is no dot (step S704, the determination is no), the operation ends. If the processor 111 determines that there is a dot (step S704, the judgment is YES), it determines the score corresponding to the dot in the score information (step S706), and obtains the corresponding light source area and light source seconds according to the score. If it scores 1 point, the processor 111 obtains the light source area plus 1 point and the number of light source seconds (step S708); if it scores 2 points, the processor 111 obtains the light source area plus 2 points and the number of light source seconds (step S710); If it scores 3 points, the processor 111 obtains the light source area plus 3 points and the number of light source seconds (step S712); and if it scores 4 points, the processor 111 obtains the light source area plus 4 points and the number of light source seconds (step S714) .

在經由上述預設判斷條件取得光源區域及光源秒數後,處理器111輸出取得的光源區域及光源秒數(步驟S716)。據以,處理器111在得分時可透過步驟S702~S716得到的光源區域及光源秒數及依據對戰狀態取得的光源顏色產生光源訊號,並將光源訊號傳輸至電視12以控制光源裝置122依據光源訊號發光。After obtaining the light source area and the number of light source seconds through the above-mentioned preset judgment conditions, the processor 111 outputs the obtained light source area and the number of light source seconds (step S716). Accordingly, the processor 111 can generate a light source signal through the light source area and light source seconds obtained in steps S702~S716 and the light source color obtained according to the battle state when scoring, and transmit the light source signal to the TV 12 to control the light source device 122 according to the light source The signal glows.

舉例來說,圖8A至8C繪示本發明第二實施例的光源裝置發光的範例。請參照圖8A,圖8A為劃分光源區域示意圖。顯示器121顯示的賽事影像80的邊緣位置可劃分為對應一壘的光源區域81_1、對應二壘的光源區域81_2、對應三壘的光源區域81_3以及對應本壘的光源區域81_4、81_5。For example, FIGS. 8A to 8C show examples of light emission by the light source device according to the second embodiment of the present invention. Please refer to FIG. 8A, which is a schematic diagram of dividing the light source area. The edge position of the game image 80 displayed on the display 121 can be divided into a light source area 81_1 corresponding to the first base, a light source area 81_2 corresponding to the second base, a light source area 81_3 corresponding to the third base, and light source areas 81_4, 81_5 corresponding to a home base.

請參照圖6及圖8B。在有選手上壘時,步驟S604中處理器111依據上壘資訊輸出光源區域。在本實施例中,一壘有人時取得的光源區域例如是光源區域81_1,二壘有人時取得的光源區域例如是光源區域81_2,三壘有人時取得的光源區域例如是光源區域81_3。據以,處理器111將光源訊號傳輸至電視12以控制光源裝置122依據光源顏色、光源區域及光源秒數在顯示器121顯示的賽事影像80的邊緣位置(即,光源區域81_1、81_2及/或81_3)射出光線。Please refer to Figure 6 and Figure 8B. When a player is on the base, the processor 111 outputs the light source area according to the base information in step S604. In this embodiment, the light source area obtained when the first base is occupied is, for example, the light source area 81_1, the light source area obtained when the second base is occupied is, for example, the light source area 81_2, and the light source area obtained when the third base is occupied is, for example, the light source area 81_3. Accordingly, the processor 111 transmits the light source signal to the television 12 to control the light source device 122 at the edge position of the game image 80 displayed on the display 121 (ie, light source areas 81_1, 81_2 and/or 81_3) Shoot out light.

請參照圖6及圖8C,圖8C為得分時的光源示意圖。在得分時,處理器111可輸出進攻隊伍對應的光源顏色、光源區域及光源秒數,並產生光源訊號。在本實施例中,進攻隊伍得分時,光源裝置122從顯示器121顯示的賽事影像80的邊緣區域(即,光源區域81_4)的左下角位置B射出光線,並且光線向右方沿著光源區域81_4移動,以表示步驟S708的取得加1分的光源區域及光源秒數。光源裝置122的光線從位置B射出,並從位置B重複向右方沿著光源區域81_4移動兩次表示步驟S710的取得加2分的光源區域及光源秒數。光源裝置122的光線從位置B射出,並從位置B重複向右方沿著光源區域81_4移動三次表示步驟S712的取得加3分的光源區域及光源秒數。若為步驟S714取得加4分的狀態,則光源裝置122的光線從位置B射出,光線從位置B向右方移動沿著光源區域81_4及光源區域81_5往右下角位置C移動,接著光線再從位置C向左方移動至位置B,並且光線依據前述移動方式來回兩次以表示加4分的光源區域及光源秒數。Please refer to FIG. 6 and FIG. 8C. FIG. 8C is a schematic diagram of the light source when scoring. When scoring, the processor 111 can output the light source color, light source area, and light source seconds corresponding to the offensive team, and generate a light source signal. In this embodiment, when the offensive team scores, the light source device 122 emits light from the lower left corner position B of the edge area of the game image 80 displayed on the display 121 (ie, the light source area 81_4), and the light follows the light source area 81_4 to the right. Move to indicate the light source area and light source seconds for which 1 point is obtained in step S708. The light of the light source device 122 is emitted from the position B, and repeatedly moves from the position B to the right along the light source area 81_4 twice, which indicates that the light source area plus 2 points and the light source seconds are obtained in step S710. The light of the light source device 122 is emitted from the position B, and repeatedly moves from the position B to the right along the light source area 81_4 three times, which means that the light source area and the light source seconds for obtaining 3 points in step S712 are obtained. If the state of adding 4 points is obtained in step S714, the light from the light source device 122 is emitted from the position B, and the light moves from the position B to the right along the light source area 81_4 and the light source area 81_5 to the lower right corner position C, and then the light goes from The position C moves to the left to the position B, and the light goes back and forth twice according to the aforementioned movement method to indicate the light source area plus 4 points and the light source seconds.

第三實施例以美式足球賽事為例說明本實施例決定光源區域以及光源秒數的範例。在本實施例中,美式足球賽事在換邊進攻、推進及得分時可產生光源變化。換邊進攻時光源變化的預設判斷條件請參照上述圖3的描述,於此不再贅述。圖9繪示本發明第三實施例的判斷光源區域及光源秒數的流程圖。請參照圖9,圖9說明美式足球賽事得分時用於決定光源區域以及光源秒數的預設判斷條件。在本實施例中,以光源變化表示得分線前累積的碼數及得分線後進攻次數,但本發明不限制光源變化表示的對戰狀態資訊,例如,可以同時以光源變化表示得分線前進攻次數及累積的碼數,本發明不在此限制。The third embodiment uses an American football match as an example to illustrate an example of determining the light source area and the number of seconds of the light source in this embodiment. In this embodiment, the light source may change when changing sides, advancing, and scoring in an American football match. Please refer to the description of FIG. 3 above for the preset judgment conditions of the light source change when changing sides and attack, which will not be repeated here. FIG. 9 shows a flowchart of determining the light source area and the number of seconds of the light source according to the third embodiment of the present invention. Please refer to FIG. 9. FIG. 9 illustrates the preset judgment conditions for determining the light source area and the number of seconds of the light source when scoring an American football match. In this embodiment, the light source changes are used to indicate the number of yards accumulated before the score line and the number of attacks after the score line. However, the present invention does not limit the match status information represented by the light source changes. For example, the light source changes can also be used to indicate the number of attacks before the score line. And the number of accumulated codes, the present invention is not limited here.

首先,處理器111取得對戰狀態資訊(步驟S902)。在本實施例中,對戰狀態資訊包括推進資訊以及得分資訊,處理器111可依據推進資訊以及得分資訊判斷光源區域及光源秒數。在本實施例中,推進資訊包括推進次數、推進距離、進攻次數等資訊。接著,處理器111依據推進資訊判斷是否推進(步驟S904)。若處理器111判斷未推進(步驟S904,判斷為否)則結束運作。若處理器111判斷為推進(步驟S904,判斷為是),則判斷是否為最後10碼(步驟S906)。若處理器111判斷並非為最後10碼,此時依按照美式足球的運動規則,表示尚未進入得分線。在得分線之前,持球的一隊(進攻方)有四次推進機會向前(防守方的端區)推進10碼,每次機會稱為一個「檔」(down,即被對方攔截放倒一次)。當進攻一方成功在四檔內累積推進了10碼(或超過10碼),便可再次獲得繼續推進的四檔。如果進攻一方在四檔內都不能向前移動10碼,則要把球在第四檔進攻結束的位置交給對手。因此若處理器111判斷並非為最後10碼(步驟S906,判斷為否),則接著判斷是否為四檔推進的最後一次推進(步驟S908)。若處理器111判斷並非為最後一次推進(步驟S908,判斷為否),則取得推進碼數對應的光源區域及光源秒數(步驟S910)。若處理器111判斷為四檔進攻的最後一次推進(步驟S908,判斷為是),則接著判斷推進碼數是否累積10碼(步驟S912)。由於在四檔進攻的最後一次推進不能累積向前移動10碼時,需要把球在第四檔進攻結束後交給對手,因此若處理器111判斷推進碼數沒有累積10碼(步驟S912,判斷為否),則取得初始的光源區域及光源秒數(步驟S916)。若處理器111判斷推進碼數累積10碼(步驟S912,判斷為是),則可再次獲得繼續進攻的四檔。因此處理器111取得新推進機會的光源區域及光源秒數(步驟S914)。First, the processor 111 obtains the match status information (step S902). In this embodiment, the battle state information includes advancement information and score information, and the processor 111 can determine the light source area and the number of light source seconds based on the advancement information and the score information. In this embodiment, the advancement information includes information such as the number of advancements, the distance of advancement, and the number of attacks. Next, the processor 111 determines whether to advance based on the advance information (step S904). If the processor 111 determines that it is not advancing (step S904, the determination is no), the operation ends. If the processor 111 determines that it is advancing (step S904, the determination is YES), it determines whether it is the last 10 codes (step S906). If the processor 111 determines that it is not the last 10 yards, then according to the rules of American football, it indicates that the score line has not yet been reached. Before the scoring line, the team holding the ball (the offense) has four opportunities to advance (the defender’s end zone) for 10 yards. Each opportunity is called a "down" (down, which is intercepted by the opponent). once). When the offensive team succeeds in accumulating 10 yards (or more than 10 yards) in the fourth gear, it can get the fourth gear to continue advancing again. If the attacking team cannot move forward 10 yards in the fourth gear, the ball must be handed over to the opponent at the end of the fourth gear. Therefore, if the processor 111 determines that it is not the last 10 yards (step S906, the determination is No), it then determines whether it is the last propulsion of the fourth gear propulsion (step S908). If the processor 111 determines that it is not the last advancing (step S908, the determination is No), it obtains the light source area and the light source seconds corresponding to the advancing code number (step S910). If the processor 111 determines that it is the last advancement of the fourth gear attack (step S908, the determination is YES), it then determines whether the number of advancement yards has accumulated 10 yards (step S912). Since the last advance of the fourth gear attack cannot accumulate 10 yards forward, the ball needs to be handed over to the opponent after the fourth gear attack ends. Therefore, if the processor 111 determines that the number of advance yards has not accumulated 10 yards (step S912, judgment If no), obtain the initial light source area and light source seconds (step S916). If the processor 111 judges that the number of advance codes accumulates 10 codes (step S912, the judgement is YES), the fourth gear to continue the attack can be obtained again. Therefore, the processor 111 obtains the light source area and the light source seconds of the new promotion opportunity (step S914).

若處理器111判斷為最後10碼(步驟S906,判斷為是),此時代表進攻方已經攻入距離得分線10碼以內的區域,則進攻方有四次機會可以嘗試得分。因此,處理器111在最後10碼時判斷是否達陣(步驟S918)。若處理器111判斷進攻方未達陣(步驟S918,判斷為否),則取得四次進攻機會的光源區域及光源秒數(步驟S920)。若處理器111判斷進攻方達陣(步驟S918,判斷為是),則取得達陣的光源區域及光源秒數(步驟S9220)。If the processor 111 determines that it is the last 10 yards (step S906, the determination is YES), at this time, it means that the offense has scored into an area within 10 yards of the scoring line, and the offense has four opportunities to try to score. Therefore, the processor 111 judges whether a touchdown is in the last 10 yards (step S918). If the processor 111 determines that the attacker has not touched down (step S918, the determination is No), the light source area and the light source seconds of the four attack opportunities are obtained (step S920). If the processor 111 determines that the attacking side has a touchdown (step S918, the judgment is YES), then the light source area and the number of light source seconds of the touchdown are obtained (step S9220).

在經由上述預設判斷條件取得光源區域及光源秒數後,處理器111輸出取得的光源區域及光源秒數(步驟S924)。據以,處理器111在得分時可透過步驟S902~S922得到的光源區域及光源秒數及依據對戰狀態取得的光源顏色產生光源訊號,並將光源訊號傳輸至電視12以控制光源裝置122依據光源訊號發光。After obtaining the light source area and the number of light source seconds through the above-mentioned preset judgment conditions, the processor 111 outputs the obtained light source area and the number of light source seconds (step S924). Accordingly, the processor 111 can generate a light source signal through the light source area and light source seconds obtained in steps S902~S922 and the light source color obtained according to the battle state when scoring, and transmit the light source signal to the TV 12 to control the light source device 122 according to the light source The signal glows.

舉例來說,圖10A至10D繪示本發明第三實施例的光源裝置發光的範例。請參照圖10A,圖10A為得分線前劃分光源區域示意圖。顯示器121顯示的賽事影像100的邊緣位置的光源區域101可劃分為十等分,並且對應至推進距離10碼。For example, FIGS. 10A to 10D show examples of the light source device according to the third embodiment of the present invention emitting light. Please refer to FIG. 10A, which is a schematic diagram of dividing the light source area before the score line. The light source area 101 at the edge of the game image 100 displayed on the display 121 can be divided into ten equal parts, and corresponds to a driving distance of 10 yards.

請參照圖9及圖10B,圖10B為推進時光源區域示意圖。光源顏色C1表示未發光區域,光源顏色C2表示發光區域。在進攻隊伍的選手推進時,處理器111依據推進距離輸出光源區域。圖10B中光源裝置122的光線(即,光源顏色C2)射出的範圍沿著顯示器121顯示的賽事影像100的邊緣位置,從光線區域101的右方向左方增加,表示進攻隊伍從右方向左方進攻。圖10B中光源顏色C2繪示的範圍可表示步驟S910取得推進碼數的光源區域。另一方面,由於步驟S914取得新的推進機會及步驟S916換邊推進時的初始狀態沒有對應的推進距離,因此在本實施例中,光源裝置122的光線會沿著顯示器121顯示的賽事影像100的邊緣位置沿著光線區域101的左方向右方消失,表示取得新的推進機會或初始的光源區域(即,光線區域101全部為未發光)。Please refer to FIG. 9 and FIG. 10B. FIG. 10B is a schematic diagram of the light source area when advancing. The light source color C1 represents the non-light-emitting area, and the light source color C2 represents the light-emitting area. When a player of the offensive team advances, the processor 111 outputs the light source area according to the advancement distance. The range of light emitted by the light source device 122 (ie, light source color C2) in FIG. 10B is along the edge position of the game image 100 displayed on the display 121, increasing from the right to the left of the light area 101, indicating that the attacking team is moving from the right to the left attack. The range shown by the light source color C2 in FIG. 10B may represent the light source area for which the number of advancing yards is obtained in step S910. On the other hand, since step S914 obtains a new propulsion opportunity and the initial state when step S916 changes sides, there is no corresponding propulsion distance. Therefore, in this embodiment, the light from the light source device 122 will follow the game image 100 displayed on the display 121. The edge position of is disappearing along the left and right of the light area 101, indicating that a new advancement opportunity or the initial light source area has been obtained (that is, all the light area 101 is not emitting light).

請參照圖10C,圖10C為得分線後劃分光源區域示意圖。顯示器121顯示的賽事影像100的邊緣位置的光源區域101可劃分為四等分,並且對應至四次進攻機會。Please refer to FIG. 10C. FIG. 10C is a schematic diagram of dividing the light source area after scoring. The light source area 101 at the edge position of the game image 100 displayed on the display 121 can be divided into four equal parts and correspond to four attack opportunities.

請參照圖10D,圖10D為進攻時光源區域示意圖。光源顏色C1表示未發光區域,光源顏色C2表示發光區域。在選手進攻時,處理器111依據進攻次數輸出光源區域。圖10D中光源裝置122的光線(即,光源顏色C2)射出的範圍沿著顯示器121顯示的賽事影像100的邊緣位置,從光線區域101的右方向左方增加,表示進攻隊伍從右方向左方進攻。圖10D中光源顏色C2繪示的範圍可對應於步驟S920取得四次進攻機會的光源區域,表示目前進攻的次數。此外,步驟S922取得達陣的光源區域可參照圖5B的光源示意圖及描述內容,在此不再贅述。Please refer to FIG. 10D, which is a schematic diagram of the light source area when attacking. The light source color C1 represents the non-light-emitting area, and the light source color C2 represents the light-emitting area. When the player is attacking, the processor 111 outputs the light source area according to the number of attacks. The range of light emitted by the light source device 122 (ie, light source color C2) in FIG. 10D is along the edge position of the game image 100 displayed on the display 121, increasing from the right to the left of the light area 101, indicating that the attacking team is moving from the right to the left attack. The range shown by the light source color C2 in FIG. 10D may correspond to the light source area where the four attack opportunities are obtained in step S920, and represents the current number of attacks. In addition, the light source area of the touchdown obtained in step S922 can refer to the light source schematic diagram and description content of FIG. 5B, which will not be repeated here.

綜上所述,本發明實施例所提出的動態情境光源控制方法及電子裝置能夠將即時運動賽事的比賽內容轉換成光源訊號,並依據光源訊號動態地調整光源裝置,以提供情境光源。基此,本發明可讓使用者在觀看比賽的時候無時無刻沉浸在比賽中,從而增加沉浸感,為使用者帶來良好的使用者體驗。In summary, the dynamic contextual light source control method and electronic device proposed in the embodiments of the present invention can convert real-time sports event content into a light source signal, and dynamically adjust the light source device according to the light source signal to provide a contextual light source. Based on this, the present invention allows the user to be immersed in the game all the time while watching the game, thereby increasing the sense of immersion and bringing a good user experience to the user.

雖然本發明已以實施例揭露如上,然其並非用以限定本發明,任何所屬技術領域中具有通常知識者,在不脫離本發明的精神和範圍內,當可作些許的更動與潤飾,故本發明的保護範圍當視後附的申請專利範圍所界定者為準。Although the present invention has been disclosed in the above embodiments, it is not intended to limit the present invention. Anyone with ordinary knowledge in the relevant technical field can make some changes and modifications without departing from the spirit and scope of the present invention. The protection scope of the present invention shall be subject to those defined by the attached patent application scope.

10:動態情境光源系統 11:電子裝置 111:處理器 112:儲存裝置 12:電視 121:顯示器 122:光源裝置 50,80,100:賽事影像 51,52,53,54,55,81_1~81_5,101,102:光源區域 A,B,C:位置 C1,C2:光源顏色 S202~S208,S302~S306,S402~S414,S602~S604,S702~S716,S902~S924:步驟10: Dynamic situational light source system 11: Electronic device 111: processor 112: storage device 12: TV 121: display 122: light source device 50, 80, 100: Race video 51,52,53,54,55,81_1~81_5,101,102: light source area A, B, C: location C1, C2: light source color S202~S208, S302~S306, S402~S414, S602~S604, S702~S716, S902~S924: steps

圖1繪示本發明一實施例的動態情境光源系統的方塊圖。 圖2繪示本發明一實施例的動態情境光源控制方法的流程圖。 圖3繪示本發明一實施例的判斷光源顏色的流程圖。 圖4繪示本發明第一實施例的判斷光源區域及光源秒數的流程圖。 圖5A至5C繪示本發明第一實施例的光源裝置發光的範例。 圖6繪示本發明第二實施例的判斷光源區域的流程圖。 圖7繪示本發明第二實施例的判斷光源區域及光源秒數的流程圖。 圖8A至8C繪示本發明第二實施例的光源裝置發光的範例。 圖9繪示本發明第三實施例的判斷光源區域及光源秒數的流程圖。 圖10A至10D繪示本發明第三實施例的光源裝置發光的範例。FIG. 1 shows a block diagram of a dynamic context light source system according to an embodiment of the present invention. FIG. 2 shows a flowchart of a method for controlling a dynamic context light source according to an embodiment of the present invention. FIG. 3 shows a flowchart of determining the color of a light source according to an embodiment of the present invention. 4 shows a flowchart of determining the light source area and the number of seconds of the light source according to the first embodiment of the present invention. 5A to 5C illustrate examples of light emission of the light source device according to the first embodiment of the present invention. FIG. 6 shows a flowchart of determining the light source area according to the second embodiment of the present invention. FIG. 7 shows a flowchart of determining the light source area and the number of seconds of the light source according to the second embodiment of the present invention. 8A to 8C show examples of the light emitting device of the second embodiment of the present invention. FIG. 9 shows a flowchart of determining the light source area and the number of seconds of the light source according to the third embodiment of the present invention. 10A to 10D illustrate examples of light emission of the light source device according to the third embodiment of the present invention.

S202~S208:步驟 S202~S208: steps

Claims (12)

一種動態情境光源控制方法,適用於具有處理器的電子裝置,包括: 取得運動賽事的賽事資訊; 分析所述賽事資訊以獲取主隊及客隊的對戰狀態資訊; 依據所述對戰狀態資訊及預設判斷條件決定光源顏色、光源區域以及光源秒數,其中所述預設判斷條件關連於不同類型的所述運動賽事的運動規則;以及 依據所述光源顏色、所述光源區域以及所述光源秒數產生光源訊號。A dynamic context light source control method, suitable for electronic devices with a processor, includes: Obtain event information of sports events; Analyze the match information to obtain information about the match status of the home team and the away team; Determine the color of the light source, the area of the light source, and the number of seconds of the light source according to the battle state information and preset judgment conditions, wherein the preset judgment conditions are related to the sports rules of the different types of sports events; and A light source signal is generated according to the color of the light source, the light source area, and the number of seconds of the light source. 如請求項1所述的動態情境光源控制方法,其中依據所述對戰狀態資訊及所述預設判斷條件決定所述光源顏色、所述光源區域以及所述光源秒數的步驟包括: 依據所述運動賽事的運動賽事類型決定與所述運動賽事對應的所述預設判斷條件;以及 依據所述預設判斷條件決定所述光源顏色、所述光源區域以及所述光源秒數。The dynamic context light source control method according to claim 1, wherein the step of determining the color of the light source, the light source area, and the number of seconds of the light source according to the battle state information and the preset judgment condition includes: Determine the preset judgment condition corresponding to the sports event according to the sports event type of the sports event; and The color of the light source, the area of the light source, and the number of seconds of the light source are determined according to the preset judgment condition. 如請求項1所述的動態情境光源控制方法,其中所述對戰狀態資訊包括進攻隊伍,並且依據所述對戰狀態資訊及所述預設判斷條件決定所述光源顏色、所述光源區域以及所述光源秒數的步驟包括: 依據所述進攻隊伍決定所述光源顏色。The dynamic situational light source control method according to claim 1, wherein the battle state information includes an attacking team, and the light source color, the light source area, and the light source area are determined according to the battle state information and the preset judgment condition. The steps of light source seconds include: The color of the light source is determined according to the offensive team. 如請求項3所述的動態情境光源控制方法,更包括: 依據所述對戰狀態資訊及換色條件判斷目前進攻隊伍,並在所述對戰狀態資訊符合所述換色條件時取得所述目前進攻隊伍對應的光源顏色。The dynamic context light source control method as described in claim 3 further includes: The current attacking team is judged according to the battle state information and the color changing condition, and the light source color corresponding to the current attacking team is obtained when the battle state information meets the color changing condition. 如請求項1所述的動態情境光源控制方法,其中所述對戰狀態資訊包括得分資訊、上壘資訊及推進資訊至少其中之一或其組合,並且依據所述對戰狀態資訊及所述預設判斷條件決定所述光源顏色、所述光源區域以及所述光源秒數的步驟包括: 依據所述得分資訊、所述上壘資訊及所述推進資訊至少其中之一或其組合以及所述預設判斷條件決定所述光源區域以及所述光源秒數。The dynamic contextual light source control method according to claim 1, wherein the battle state information includes at least one or a combination of score information, on-base information, and advancement information, and is determined based on the battle state information and the preset judgment The step of conditionally determining the color of the light source, the area of the light source, and the number of seconds of the light source includes: The light source area and the light source seconds are determined according to at least one of or a combination of the score information, the top base information, and the advance information, and the preset judgment condition. 如請求項1所述的動態情境光源控制方法,更包括: 將所述光源訊號傳送至光源裝置,以控制所述光源裝置依據所述光源顏色、所述光源區域以及所述光源秒數發光。The dynamic context light source control method as described in claim 1, further includes: The light source signal is transmitted to the light source device to control the light source device to emit light according to the color of the light source, the light source area, and the number of seconds of the light source. 一種電子裝置,包括: 儲存裝置;以及 處理器,耦接所述儲存裝置,所述處理器經配置以: 取得運動賽事的賽事資訊; 分析所述賽事資訊以獲取主隊及客隊的對戰狀態資訊; 所述對戰狀態資訊及預設判斷條件決定光源顏色、光源區域以及光源秒數,其中所述預設判斷條件關連於不同類型的所述運動賽事的運動規則;以及 依據所述光源顏色、所述光源區域以及所述光源秒數產生光源訊號。An electronic device, including: Storage device; and A processor, coupled to the storage device, and the processor is configured to: Obtain event information of sports events; Analyze the match information to obtain information about the match status of the home team and the away team; The match status information and the preset judgment conditions determine the color of the light source, the area of the light source, and the number of seconds of the light source, wherein the preset judgment conditions are related to the sports rules of the different types of sports events; and A light source signal is generated according to the color of the light source, the light source area, and the number of seconds of the light source. 如請求項7所述的電子裝置,其中依據所述對戰狀態資訊及所述預設判斷條件決定所述光源顏色、所述光源區域以及所述光源秒數的運作包括: 依據所述運動賽事的運動賽事類型決定與所述運動賽事對應的所述預設判斷條件;以及 依據所述預設判斷條件決定所述光源顏色、所述光源區域以及所述光源秒數。The electronic device according to claim 7, wherein the operation of determining the color of the light source, the area of the light source, and the number of seconds of the light source according to the battle state information and the preset judgment condition includes: Determine the preset judgment condition corresponding to the sports event according to the sports event type of the sports event; and The color of the light source, the area of the light source, and the number of seconds of the light source are determined according to the preset judgment condition. 如請求項7所述的電子裝置,其中所述對戰狀態資訊包括進攻隊伍,並且依據所述對戰狀態資訊及所述預設判斷條件決定所述光源顏色、所述光源區域以及所述光源秒數的運作包括: 依據所述進攻隊伍決定所述光源顏色。The electronic device according to claim 7, wherein the battle state information includes an attacking team, and the light source color, the light source area, and the light source second are determined based on the battle state information and the preset judgment condition The operations include: The color of the light source is determined according to the offensive team. 如請求項9所述的電子裝置,其中所述電子裝置更經配置以: 依據所述對戰狀態資訊及換色條件判斷目前進攻隊伍,並在所述對戰狀態資訊符合所述換色條件時取得所述目前進攻隊伍對應的光源顏色。The electronic device according to claim 9, wherein the electronic device is further configured to: The current attacking team is judged according to the battle state information and the color changing condition, and the light source color corresponding to the current attacking team is obtained when the battle state information meets the color changing condition. 如請求項7所述的電子裝置,其中所述對戰狀態資訊包括得分資訊、上壘資訊及推進資訊至少其中之一或其組合,並且依據所述對戰狀態資訊及所述預設判斷條件決定所述光源顏色、所述光源區域以及所述光源秒數的運作包括: 依據所述得分資訊、所述上壘資訊及所述推進資訊至少其中之一或其組合以及所述預設判斷條件決定所述光源區域以及所述光源秒數。The electronic device according to claim 7, wherein the battle state information includes at least one or a combination of scoring information, on-base information, and advancement information, and the battle state information is determined based on the battle state information and the preset judgment condition. The operation of the color of the light source, the area of the light source, and the number of seconds of the light source includes: The light source area and the light source seconds are determined according to at least one of or a combination of the score information, the top base information, and the advance information, and the preset judgment condition. 如請求項7所述的電子裝置,其中所述電子裝置更經配置以: 將所述光源訊號傳送至光源裝置,以控制所述光源裝置依據所述光源顏色、所述光源區域以及所述光源秒數發光。The electronic device according to claim 7, wherein the electronic device is further configured to: The light source signal is transmitted to the light source device to control the light source device to emit light according to the color of the light source, the light source area, and the number of seconds of the light source.
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