TWI730650B - Dynamic ambient light control method and electronic device - Google Patents
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Abstract
Description
本發明是有關於一種光源控制技術,且特別是有關於一種動態情境光源控制方法及電子裝置。The present invention relates to a light source control technology, and particularly relates to a dynamic situation light source control method and an electronic device.
對許多人來說,觀看運動賽事是生活中不可或缺的一部分。運動球迷對於運動賽事的每個時刻都相當的在乎,甚至捨不得錯過比賽的一分一秒。然而一場比賽通常需要經過好幾個小時才會結束,多數人在觀看比賽的過程中難免會需要短暫離開座位或者會有分神的時候。因此,如何讓觀眾能在觀看比賽的時候可以無時無刻沉浸在比賽中,是本領域技術人員所欲解決的問題。For many people, watching sports events is an integral part of life. Sports fans care about every moment of a sports event, and even reluctant to miss every minute of the game. However, a game usually takes several hours to end, and most people will inevitably need to leave their seats briefly or get distracted while watching the game. Therefore, how to allow the audience to be immersed in the game all the time while watching the game is a problem that those skilled in the art want to solve.
有鑑於此,本發明提供一種動態情境光源控制方法及電子裝置,其可動態地依據比賽內容提供情境光源。In view of this, the present invention provides a dynamic contextual light source control method and electronic device, which can dynamically provide contextual light sources according to the content of the game.
本發明提供一種動態情境光源控制方法,適用於具有處理器的電子裝置。所述方法包括:取得運動賽事的賽事資訊;分析所述賽事資訊以獲取主隊及客隊的對戰狀態資訊;依據所述對戰狀態資訊及預設判斷條件決定光源顏色、光源區域以及光源秒數,其中所述預設判斷條件關連於不同類型的所述運動賽事的運動規則;以及依據所述光源顏色、所述光源區域以及所述光源秒數產生光源訊號。The invention provides a dynamic context light source control method, which is suitable for electronic devices with processors. The method includes: obtaining event information of a sports event; analyzing the event information to obtain information about the match state of the home team and the away team; and determining the color of the light source, the light source area, and the number of seconds of the light source according to the match state information and preset judgment conditions, wherein The preset judgment conditions are related to the sports rules of different types of the sports events; and the light source signal is generated according to the color of the light source, the light source area, and the number of seconds of the light source.
本發明提供一種電子裝置,包括儲存裝置及處理器。所述處理器耦接所述儲存裝置,所述處理器經配置以:取得運動賽事的賽事資訊;分析所述賽事資訊以獲取主隊及客隊的對戰狀態資訊;所述對戰狀態資訊及預設判斷條件決定光源顏色、光源區域以及光源秒數,其中所述預設判斷條件關連於不同類型的所述運動賽事的運動規則;以及依據所述光源顏色、所述光源區域以及所述光源秒數產生光源訊號。The invention provides an electronic device including a storage device and a processor. The processor is coupled to the storage device, and the processor is configured to: obtain event information of a sports event; analyze the event information to obtain the match status information of the home team and the away team; the match status information and preset judgments The conditions determine the color of the light source, the area of the light source, and the number of seconds of the light source, wherein the preset judgment conditions are related to the sports rules of different types of the sports events; and are generated according to the color of the light source, the light source area, and the number of light source seconds Light source signal.
為讓本發明的上述特徵和優點能更明顯易懂, 下文特舉實施例, 並配合所附圖式作詳細說明如下。In order to make the above-mentioned features and advantages of the present invention more comprehensible, the following specific embodiments are described in detail in conjunction with the accompanying drawings.
為了使本發明之內容可以被更容易明瞭,以下特舉實施例做為本發明確實能夠據以實施的範例。另外,凡可能之處,在圖式及實施方式中使用相同標號的元件/構件/步驟,係代表相同或類似部件。此外,以下實施例中所提到的方向用語,例如:上、下、左、右、前或後等,僅是參考附加圖式的方向,因此,使用的方向用語是用來說明的,而並非用來限制本發明。In order to make the content of the present invention more comprehensible, the following embodiments are specifically cited as examples on which the present invention can indeed be implemented. In addition, wherever possible, elements/components/steps with the same reference numbers in the drawings and embodiments represent the same or similar components. In addition, the directional terms mentioned in the following embodiments, such as: up, down, left, right, front, or back, etc., are only the directions with reference to the attached drawings. Therefore, the directional terms used are used for explanation. It is not intended to limit the invention.
圖1繪示本發明一實施例的動態情境光源系統的方塊圖。請參照圖1,動態情境光源系統10包括電子裝置11及電視12。電子裝置11包括處理器111及儲存裝置112。FIG. 1 shows a block diagram of a dynamic context light source system according to an embodiment of the present invention. Please refer to FIG. 1, the dynamic context
處理器111耦接於儲存裝置112。處理器111經配置以運行本發明提出的動態情境光源控制方法。處理器111例如是雙核心、四核心或八核心等各類型的中央處理器(Central Processing Unit,CPU)、系統晶片(System-On-Chip,SOC)、應用處理器(application processor)、媒體處理器(media processor)、微處理器(microprocessor)、數位信號處理器(digital signal processor)可程式化控制器、特殊應用積體電路(Application Specific Integrated Circuits,ASIC)、可程式化邏輯裝置(Programmable Logic Device,PLD)或其他類似裝置或這些裝置的組合,本發明在此並不限制。The
儲存裝置112例如是任意型式的固定式或可移動式隨機存取記憶體(Random Access Memory,RAM)、唯讀記憶體(Read-Only Memory,ROM)、快閃記憶體(Flash memory)、硬碟或其他類似裝置或這些裝置的組合,而用以記錄可由處理器111執行的多個指令,這些指令可載入處理器111執行並運行本發明提出的動態情境光源控制方法。The
電視12適用於播放運動賽事等影片,例如是包括情境光源(Ambient Light,Ambilight)的電視。在一實施例中,電視12包括顯示器121及至少一光源裝置122。顯示器121用以顯示運動賽事的賽事畫面。顯示器121例如是液晶顯示器(Liquid-Crystal Display,LCD)、發光二極體(Light-Emitting Diode,LED)或有機發光二極體(Organic Light-Emitting Diode,OLED) 等類型的顯示螢幕,本發明不在此限制。The TV 12 is suitable for playing movies such as sports events, for example, a TV including Ambient Light (Ambilight). In one embodiment, the
情境光源包括至少一光源裝置122。光源裝置122例如是發光二極體(light emitting diode,LED)或其他可提供照射光束的裝置。在一些實施例中,光源裝置122例如是四個,並且配置在電視12本體上,例如配置在電視12的背面、側邊或其他位置。光源裝置122所發出的光線例如可從電視12的上、下、左、右四個方向的邊緣射出,然而本發明不在此限制光源裝置122的個數、配置位置及射出光線的方向。各光源裝置122所發出的色光可以完全相同、部分相同或完全不同。舉例來說,光源裝置122可例如為紅色、橙色、黃色、綠色、藍色、紫色或前述顔色的排列、組合、或混合;亦可為白光,本發明不在此限制。The ambient light source includes at least one
電子裝置11例如是智慧型手機、平板電腦、筆記型電腦或個人電腦等具有運算能力並可執行特定軟體的裝置。需說明的是,在一實施例中,電子裝置11獨立於電視12之外而分開設置,並以有線或無線的方式與電視12連接以傳輸資料。而在另一實施例中,電子裝置11可集成於電視12中,並與電視12通過傳輸線連接以相互傳輸資料,本發明不在此限制。本發明的動態情境光源控制方法的詳細步驟在下文描述。The
圖2繪示本發明一實施例的動態情境光源控制方法的流程圖。請同時參照圖1及圖2,本實施例的方法適用於上述動態情境光源系統10,以下即搭配動態情境光源系統10的各項裝置及元件說明本實施例的動態情境光源控制方法的詳細步驟。FIG. 2 shows a flowchart of a method for controlling a dynamic context light source according to an embodiment of the present invention. 1 and 2 at the same time, the method of this embodiment is applicable to the above-mentioned dynamic context
首先,處理器111取得運動賽事的賽事資訊(步驟S202)。具體而言,處理器111可以有線或無線的方式與外部的伺服器連接以取得運動賽事的賽事資訊。舉例來說,處理器111可連接即時更新運動賽事的比賽內容的文字轉播網站或連接對應於即時更新運動賽事的比賽內容的開放應用程式介面(Application Programming Interface,API),以取得運動賽事的賽事資訊。舉例來說,賽事資訊可以包括運動賽事的隊伍、得分或者比賽進行過程的文字內容。First, the
接著,處理器111分析所述賽事資訊以獲取主隊及客隊的對戰狀態資訊(步驟S204)。具體而言,處理器111可從賽事資訊分析出字串,並透過文義辨識從字串中分析出對戰狀態資訊。須注意的是,所屬技術領域通常知識者應當知曉如何分析出字串並從字串中分析出對戰狀態資訊,故在此便不贅述。Then, the
接著,處理器111依據所述對戰狀態資訊及預設判斷條件決定光源顏色、光源區域以及光源秒數(步驟S206)。其中預設判斷條件關連於不同類型的運動賽事的運動規則。詳細而言,處理器111可先取得賽事資訊對應的運動賽事類型。在一實施例中,處理器111可以是依據賽事資訊判斷運動賽事對應的運動賽事類型。在另一實施例中,處理器111可以是透過輸入裝置(未繪示)接收運動賽事提供者對於運動賽事類型的設定,本發明不在此限制。Then, the
在取得運動賽事類型後,處理器111可依據運動賽事的運動賽事類型決定與運動賽事對應的預設判斷條件,並且依據取得的預設判斷條件決定光源顏色、光源區域以及光源秒數等光源設定。預設判斷條件包括的判斷條件可事先制定並保存在儲存裝置112之中。具體而言,研發人員可針對不同運動賽事類型設計對應的預設判斷條件。基此,處理器111可從儲存裝置112讀取事先儲存且對應至各運動賽事類型的預設判斷條件來決定光源顏色、光源區域以及光源秒數。換言之,對應至各運動賽事類型的預設判斷條件可預先記錄於儲存裝置112之中。此外,前述依據對戰狀態資訊及不同預設判斷條件所對應取得的光線顏色、光線區域及光線秒數,可針對不同運動賽事的規則來設計,本發明不在此限制。基此,處理器111可從儲存裝置112讀取事先儲存且對應至各種判斷結果的光線顏色、光線區域及光線秒數來決定所取得的光線顏色、光線區域及光線秒數。After obtaining the sports event type, the
最後,處理器111依據所述光源顏色、所述光源區域以及所述光源秒數產生光源訊號(步驟S208)。處理器111產生光源訊號後將光源訊號傳送至光源裝置122,以控制光源裝置122依據光源顏色、光源區域以及光源秒數發光。藉由產生的光源訊號,可動態地依據運動賽事的即時比賽內容控制光源裝置122發光,以透過光源裝置122顯示比賽的即時戰況。在本實施例中,情境光源包括的光源裝置122從電視12背面朝電視12各方向的邊緣射出而產生擴散光暈的效果,可延伸並擴大使用者的視覺感受,讓使用者無需細看顯示器12所顯示的比賽內容,也能立即了解比賽戰況。Finally, the
以下以不同的運動賽事為例,具體說明本實施例依據對戰狀態資訊及預設判斷條件決定光源顏色、光源區域以及光源秒數的範例。在本實施例中,對戰狀態資訊關連於不同類型的運動賽事。一般而言,不同類型的運動賽事通常由多個隊伍進行比賽,因此對戰狀態資訊可包括進攻隊伍,並且處理器111可依據進攻隊伍決定光源顏色。舉例來說,進攻隊伍對應的光源顏色可事先儲存在儲存裝置112,並且處理器111可從儲存裝置112讀取事先儲存且對應至各隊伍的光源顏色。The following takes different sports events as examples to specifically describe an example in which this embodiment determines the color of the light source, the area of the light source, and the number of seconds of the light source according to the match state information and preset judgment conditions. In this embodiment, the match status information is related to different types of sports events. Generally speaking, different types of sports events are usually played by multiple teams. Therefore, the battle status information may include the attacking team, and the
此外,處理器111還可依據對戰狀態資訊及換色條件判斷目前進攻隊伍,並在對戰狀態資訊符合所述換色條件時取得目前進攻隊伍對應的光源顏色,並在換隊進攻時轉換光源顏色。圖3繪示本發明一實施例的判斷光源顏色的流程圖。請參照圖3,圖3說明運動賽事換隊進攻時用於決定光源顏色的換色條件。首先,處理器111取得對戰狀態資訊(步驟S302),並且依據對戰狀態資訊判斷是否符合換色條件(步驟S304)。若處理器111判斷不符合換色條件(步驟S304,判斷為否)則結束運作。若處理器111判斷符合換色條件(步驟S304,判斷為是),則轉換為現在進攻隊伍的對應的光源顏色並輸出光源顏色(步驟S306)。以籃球賽事為例,換色條件例如是換隊進攻、搶到籃板球、得分、成功斷球、球出界或超過24秒等條件。以棒球賽事為例,換色條件例如是三人出局或攻守交換等條件。以美式足球為例,換色條件例如是開球、進攻、攔截、換隊進攻、交出球權、棄踢、擒殺、傳球出界、進攻失敗交換或安全分等條件。換色條件可針對不同運動賽事的規則來設計,本發明不在此限制。基此,處理器111可從儲存裝置112讀取事先儲存且對應至各運動賽事類型的換色條件來決定是否轉換光源顏色。In addition, the
第一實施例以籃球賽事為例說明本實施例決定光源區域以及光源秒數的範例。在本實施例中,籃球賽事在換邊進攻及得分時可產生光源變化。換邊進攻時光源變化的預設判斷條件請參照上述圖3的描述,於此不再贅述。圖4繪示本發明第一實施例的判斷光源區域及光源秒數的流程圖。請參照圖4,圖4說明籃球賽事得分時用於決定光源區域以及光源秒數的預設判斷條件。首先,處理器111取得對戰狀態資訊(步驟S402)。在本實施例中,對戰狀態資訊包括得分資訊,處理器111可依據得分資訊判斷光源區域及光源秒數。接著,處理器111依據得分資訊判斷是否為正常得分(步驟S404)。若處理器111判斷為正常得分(步驟S404,判斷為是),由於正常得分可能是2分球或3分球,因此處理器111可以判斷得分是否為3分(步驟S408)。若處理器111判斷得分為3分(步驟S408,判斷為是),則取得對應至加3分的光源區域及光源秒數(步驟S412)。若處理器111判斷得分並非為3分(步驟S408,判斷為否),則取得對應至加2分的光源區域及光源秒數(步驟S410)。若處理器111判斷並非為正常得分(步驟S404,判斷否),此為罰球進球的情形,則處理器111取得對應至加1分的光源區域及光源秒數(步驟S406)。The first embodiment uses a basketball game as an example to illustrate an example of determining the light source area and the number of seconds of the light source in this embodiment. In this embodiment, the light source may change when changing sides and scoring a basketball match. Please refer to the description of FIG. 3 above for the preset judgment conditions of the light source change when changing sides and attack, which will not be repeated here. 4 shows a flowchart of determining the light source area and the number of seconds of the light source according to the first embodiment of the present invention. Please refer to FIG. 4, which illustrates the preset judgment conditions for determining the light source area and the number of seconds of the light source when scoring a basketball game. First, the
在經由上述預設判斷條件取得光源區域及光源秒數後,處理器111輸出取得的光源區域及光源秒數(步驟S414)。據以,處理器111在得分時可透過步驟S402~S414得到的光源區域及光源秒數及依據對戰狀態取得的光源顏色產生光源訊號,並將光源訊號傳輸至電視12以控制光源裝置122依據光源訊號發光。After obtaining the light source area and the number of light source seconds through the above preset judgment conditions, the
舉例來說,圖5A至5C繪示本發明第一實施例的光源裝置發光的範例。請參照圖5A,圖5A為隊伍進攻時的光源示意圖。在隊伍進攻狀態下,處理器111可輸出進攻隊伍對應的光源顏色及光源區域,並產生光源訊號。在本實施例中,處理器111將光源訊號傳輸至電視12以控制光源裝置122依據光源訊號在顯示器121顯示的賽事影像50的邊緣位置(即,光源區域51)射出光線。光源區域51包括顯示器121上、下、左、右四個方向的邊緣位置。For example, FIGS. 5A to 5C illustrate examples of light emission by the light source device according to the first embodiment of the present invention. Please refer to Figure 5A, which is a schematic diagram of the light source when the team is attacking. In the team's offensive state, the
圖5B及圖5C為得分時的光源示意圖。請參照圖5B,圖5B為得分時的光源示意圖。在得分時,處理器111可輸出進攻隊伍對應的光源顏色、光源區域及光源秒數,並產生光源訊號。在本實施例中,處理器111將光源訊號傳輸至電視12以控制光源裝置122依據光源顏色、光源區域及光源秒數在顯示器121顯示的賽事影像50的邊緣位置(即,光源區域52)的位置A射出光線,並且光線沿著顯示器121的邊緣逆時針繞一圈(如圖5B中箭號方向所示),以表示進攻隊伍得分。5B and 5C are schematic diagrams of the light source when scoring. Please refer to FIG. 5B, which is a schematic diagram of the light source when scoring. When scoring, the
請參照圖4及圖5C,在本實施例中,步驟S406取得加1分的光源區域例如是光源區域53,步驟S410取得加2分的光源區域例如是光源區域54,步驟S412取得加3分的光源區域例如是光源區域55。據以,處理器111將對應分數的光源訊號傳輸至電視12以控制光源裝置122依據光源顏色、光源區域及光源秒數在顯示器121顯示的賽事影像50的邊緣位置(即,光源區域52、54或55)射出光線。4 and 5C, in this embodiment, the light source area obtained in step S406 plus 1 point is, for example,
第二實施例以棒球賽事為例說明本實施例決定光源區域以及光源秒數的範例。在本實施例中,棒球賽事在換邊進攻、上壘及得分時可產生光源變化。換邊進攻時光源變化的預設判斷條件請參照上述圖3的描述,於此不再贅述。在本實施例中,對戰狀態資訊包括上壘資訊及得分資訊,處理器111可依據上壘資訊及得分資訊判斷光源區域及光源秒數。The second embodiment uses a baseball game as an example to illustrate an example of determining the light source area and the number of seconds of the light source in this embodiment. In this embodiment, the light source can be changed when the baseball game changes sides, moves on base, and scores. Please refer to the description of FIG. 3 above for the preset judgment conditions of the light source change when changing sides and attack, which will not be repeated here. In this embodiment, the battle state information includes up base information and score information, and the
圖6繪示本發明第二實施例的判斷光源區域的流程圖。請參照圖6,圖6說明棒球賽事上壘時用於決定光源區域的預設判斷條件。首先,處理器111取得對戰狀態資訊(步驟S602)。在本實施例中,對戰狀態資訊包括上壘資訊,處理器111可依據上壘資訊判斷光源區域。接著,處理器111依據上壘資訊輸出光源區域(步驟S604)。在經由上述預設判斷條件取得光源區域後,處理器111輸出取得的光源區域。據以,處理器111在上壘時可透過步驟S602~S604得到的光源區域及依據對戰狀態取得的光源顏色產生光源訊號,並將光源訊號傳輸至電視12以控制光源裝置122依據光源訊號發光。FIG. 6 shows a flowchart of determining the light source area according to the second embodiment of the present invention. Please refer to FIG. 6. FIG. 6 illustrates the preset judgment condition for determining the light source area when the baseball game is on base. First, the
圖7繪示本發明第二實施例的判斷光源區域及光源秒數的流程圖。請參照圖7,圖7為棒球賽事得分時決定光源區域以及光源秒數的預設判斷條件。首先,處理器111取得對戰狀態資訊(步驟S702)。在本實施例中,對戰狀態資訊包括得分資訊。接著,處理器111依據得分資訊判斷是否有打點(步驟S704)。若處理器111判斷沒有打點(步驟S704,判斷為否)則結束運作。若處理器111判斷有打點(步驟S704,判斷為是),則判斷得分資訊中打點所對應的分數(步驟S706),並依據分數取得對應的光源區域及光源秒數。若得1分,則處理器111取得加1分的光源區域及光源秒數(步驟S708);若得2分,則處理器111取得加2分的光源區域及光源秒數(步驟S710);若得3分,則處理器111取得加3分的光源區域及光源秒數(步驟S712);並且若得4分,則處理器111取得加4分的光源區域及光源秒數(步驟S714)。FIG. 7 shows a flowchart of determining the light source area and the number of seconds of the light source according to the second embodiment of the present invention. Please refer to FIG. 7, which is a preset judgment condition for determining the light source area and the number of seconds of the light source when scoring a baseball game. First, the
在經由上述預設判斷條件取得光源區域及光源秒數後,處理器111輸出取得的光源區域及光源秒數(步驟S716)。據以,處理器111在得分時可透過步驟S702~S716得到的光源區域及光源秒數及依據對戰狀態取得的光源顏色產生光源訊號,並將光源訊號傳輸至電視12以控制光源裝置122依據光源訊號發光。After obtaining the light source area and the number of light source seconds through the above-mentioned preset judgment conditions, the
舉例來說,圖8A至8C繪示本發明第二實施例的光源裝置發光的範例。請參照圖8A,圖8A為劃分光源區域示意圖。顯示器121顯示的賽事影像80的邊緣位置可劃分為對應一壘的光源區域81_1、對應二壘的光源區域81_2、對應三壘的光源區域81_3以及對應本壘的光源區域81_4、81_5。For example, FIGS. 8A to 8C show examples of light emission by the light source device according to the second embodiment of the present invention. Please refer to FIG. 8A, which is a schematic diagram of dividing the light source area. The edge position of the
請參照圖6及圖8B。在有選手上壘時,步驟S604中處理器111依據上壘資訊輸出光源區域。在本實施例中,一壘有人時取得的光源區域例如是光源區域81_1,二壘有人時取得的光源區域例如是光源區域81_2,三壘有人時取得的光源區域例如是光源區域81_3。據以,處理器111將光源訊號傳輸至電視12以控制光源裝置122依據光源顏色、光源區域及光源秒數在顯示器121顯示的賽事影像80的邊緣位置(即,光源區域81_1、81_2及/或81_3)射出光線。Please refer to Figure 6 and Figure 8B. When a player is on the base, the
請參照圖6及圖8C,圖8C為得分時的光源示意圖。在得分時,處理器111可輸出進攻隊伍對應的光源顏色、光源區域及光源秒數,並產生光源訊號。在本實施例中,進攻隊伍得分時,光源裝置122從顯示器121顯示的賽事影像80的邊緣區域(即,光源區域81_4)的左下角位置B射出光線,並且光線向右方沿著光源區域81_4移動,以表示步驟S708的取得加1分的光源區域及光源秒數。光源裝置122的光線從位置B射出,並從位置B重複向右方沿著光源區域81_4移動兩次表示步驟S710的取得加2分的光源區域及光源秒數。光源裝置122的光線從位置B射出,並從位置B重複向右方沿著光源區域81_4移動三次表示步驟S712的取得加3分的光源區域及光源秒數。若為步驟S714取得加4分的狀態,則光源裝置122的光線從位置B射出,光線從位置B向右方移動沿著光源區域81_4及光源區域81_5往右下角位置C移動,接著光線再從位置C向左方移動至位置B,並且光線依據前述移動方式來回兩次以表示加4分的光源區域及光源秒數。Please refer to FIG. 6 and FIG. 8C. FIG. 8C is a schematic diagram of the light source when scoring. When scoring, the
第三實施例以美式足球賽事為例說明本實施例決定光源區域以及光源秒數的範例。在本實施例中,美式足球賽事在換邊進攻、推進及得分時可產生光源變化。換邊進攻時光源變化的預設判斷條件請參照上述圖3的描述,於此不再贅述。圖9繪示本發明第三實施例的判斷光源區域及光源秒數的流程圖。請參照圖9,圖9說明美式足球賽事得分時用於決定光源區域以及光源秒數的預設判斷條件。在本實施例中,以光源變化表示得分線前累積的碼數及得分線後進攻次數,但本發明不限制光源變化表示的對戰狀態資訊,例如,可以同時以光源變化表示得分線前進攻次數及累積的碼數,本發明不在此限制。The third embodiment uses an American football match as an example to illustrate an example of determining the light source area and the number of seconds of the light source in this embodiment. In this embodiment, the light source may change when changing sides, advancing, and scoring in an American football match. Please refer to the description of FIG. 3 above for the preset judgment conditions of the light source change when changing sides and attack, which will not be repeated here. FIG. 9 shows a flowchart of determining the light source area and the number of seconds of the light source according to the third embodiment of the present invention. Please refer to FIG. 9. FIG. 9 illustrates the preset judgment conditions for determining the light source area and the number of seconds of the light source when scoring an American football match. In this embodiment, the light source changes are used to indicate the number of yards accumulated before the score line and the number of attacks after the score line. However, the present invention does not limit the match status information represented by the light source changes. For example, the light source changes can also be used to indicate the number of attacks before the score line. And the number of accumulated codes, the present invention is not limited here.
首先,處理器111取得對戰狀態資訊(步驟S902)。在本實施例中,對戰狀態資訊包括推進資訊以及得分資訊,處理器111可依據推進資訊以及得分資訊判斷光源區域及光源秒數。在本實施例中,推進資訊包括推進次數、推進距離、進攻次數等資訊。接著,處理器111依據推進資訊判斷是否推進(步驟S904)。若處理器111判斷未推進(步驟S904,判斷為否)則結束運作。若處理器111判斷為推進(步驟S904,判斷為是),則判斷是否為最後10碼(步驟S906)。若處理器111判斷並非為最後10碼,此時依按照美式足球的運動規則,表示尚未進入得分線。在得分線之前,持球的一隊(進攻方)有四次推進機會向前(防守方的端區)推進10碼,每次機會稱為一個「檔」(down,即被對方攔截放倒一次)。當進攻一方成功在四檔內累積推進了10碼(或超過10碼),便可再次獲得繼續推進的四檔。如果進攻一方在四檔內都不能向前移動10碼,則要把球在第四檔進攻結束的位置交給對手。因此若處理器111判斷並非為最後10碼(步驟S906,判斷為否),則接著判斷是否為四檔推進的最後一次推進(步驟S908)。若處理器111判斷並非為最後一次推進(步驟S908,判斷為否),則取得推進碼數對應的光源區域及光源秒數(步驟S910)。若處理器111判斷為四檔進攻的最後一次推進(步驟S908,判斷為是),則接著判斷推進碼數是否累積10碼(步驟S912)。由於在四檔進攻的最後一次推進不能累積向前移動10碼時,需要把球在第四檔進攻結束後交給對手,因此若處理器111判斷推進碼數沒有累積10碼(步驟S912,判斷為否),則取得初始的光源區域及光源秒數(步驟S916)。若處理器111判斷推進碼數累積10碼(步驟S912,判斷為是),則可再次獲得繼續進攻的四檔。因此處理器111取得新推進機會的光源區域及光源秒數(步驟S914)。First, the
若處理器111判斷為最後10碼(步驟S906,判斷為是),此時代表進攻方已經攻入距離得分線10碼以內的區域,則進攻方有四次機會可以嘗試得分。因此,處理器111在最後10碼時判斷是否達陣(步驟S918)。若處理器111判斷進攻方未達陣(步驟S918,判斷為否),則取得四次進攻機會的光源區域及光源秒數(步驟S920)。若處理器111判斷進攻方達陣(步驟S918,判斷為是),則取得達陣的光源區域及光源秒數(步驟S9220)。If the
在經由上述預設判斷條件取得光源區域及光源秒數後,處理器111輸出取得的光源區域及光源秒數(步驟S924)。據以,處理器111在得分時可透過步驟S902~S922得到的光源區域及光源秒數及依據對戰狀態取得的光源顏色產生光源訊號,並將光源訊號傳輸至電視12以控制光源裝置122依據光源訊號發光。After obtaining the light source area and the number of light source seconds through the above-mentioned preset judgment conditions, the
舉例來說,圖10A至10D繪示本發明第三實施例的光源裝置發光的範例。請參照圖10A,圖10A為得分線前劃分光源區域示意圖。顯示器121顯示的賽事影像100的邊緣位置的光源區域101可劃分為十等分,並且對應至推進距離10碼。For example, FIGS. 10A to 10D show examples of the light source device according to the third embodiment of the present invention emitting light. Please refer to FIG. 10A, which is a schematic diagram of dividing the light source area before the score line. The
請參照圖9及圖10B,圖10B為推進時光源區域示意圖。光源顏色C1表示未發光區域,光源顏色C2表示發光區域。在進攻隊伍的選手推進時,處理器111依據推進距離輸出光源區域。圖10B中光源裝置122的光線(即,光源顏色C2)射出的範圍沿著顯示器121顯示的賽事影像100的邊緣位置,從光線區域101的右方向左方增加,表示進攻隊伍從右方向左方進攻。圖10B中光源顏色C2繪示的範圍可表示步驟S910取得推進碼數的光源區域。另一方面,由於步驟S914取得新的推進機會及步驟S916換邊推進時的初始狀態沒有對應的推進距離,因此在本實施例中,光源裝置122的光線會沿著顯示器121顯示的賽事影像100的邊緣位置沿著光線區域101的左方向右方消失,表示取得新的推進機會或初始的光源區域(即,光線區域101全部為未發光)。Please refer to FIG. 9 and FIG. 10B. FIG. 10B is a schematic diagram of the light source area when advancing. The light source color C1 represents the non-light-emitting area, and the light source color C2 represents the light-emitting area. When a player of the offensive team advances, the
請參照圖10C,圖10C為得分線後劃分光源區域示意圖。顯示器121顯示的賽事影像100的邊緣位置的光源區域101可劃分為四等分,並且對應至四次進攻機會。Please refer to FIG. 10C. FIG. 10C is a schematic diagram of dividing the light source area after scoring. The
請參照圖10D,圖10D為進攻時光源區域示意圖。光源顏色C1表示未發光區域,光源顏色C2表示發光區域。在選手進攻時,處理器111依據進攻次數輸出光源區域。圖10D中光源裝置122的光線(即,光源顏色C2)射出的範圍沿著顯示器121顯示的賽事影像100的邊緣位置,從光線區域101的右方向左方增加,表示進攻隊伍從右方向左方進攻。圖10D中光源顏色C2繪示的範圍可對應於步驟S920取得四次進攻機會的光源區域,表示目前進攻的次數。此外,步驟S922取得達陣的光源區域可參照圖5B的光源示意圖及描述內容,在此不再贅述。Please refer to FIG. 10D, which is a schematic diagram of the light source area when attacking. The light source color C1 represents the non-light-emitting area, and the light source color C2 represents the light-emitting area. When the player is attacking, the
綜上所述,本發明實施例所提出的動態情境光源控制方法及電子裝置能夠將即時運動賽事的比賽內容轉換成光源訊號,並依據光源訊號動態地調整光源裝置,以提供情境光源。基此,本發明可讓使用者在觀看比賽的時候無時無刻沉浸在比賽中,從而增加沉浸感,為使用者帶來良好的使用者體驗。In summary, the dynamic contextual light source control method and electronic device proposed in the embodiments of the present invention can convert real-time sports event content into a light source signal, and dynamically adjust the light source device according to the light source signal to provide a contextual light source. Based on this, the present invention allows the user to be immersed in the game all the time while watching the game, thereby increasing the sense of immersion and bringing a good user experience to the user.
雖然本發明已以實施例揭露如上,然其並非用以限定本發明,任何所屬技術領域中具有通常知識者,在不脫離本發明的精神和範圍內,當可作些許的更動與潤飾,故本發明的保護範圍當視後附的申請專利範圍所界定者為準。Although the present invention has been disclosed in the above embodiments, it is not intended to limit the present invention. Anyone with ordinary knowledge in the relevant technical field can make some changes and modifications without departing from the spirit and scope of the present invention. The protection scope of the present invention shall be subject to those defined by the attached patent application scope.
10:動態情境光源系統
11:電子裝置
111:處理器
112:儲存裝置
12:電視
121:顯示器
122:光源裝置
50,80,100:賽事影像
51,52,53,54,55,81_1~81_5,101,102:光源區域
A,B,C:位置
C1,C2:光源顏色
S202~S208,S302~S306,S402~S414,S602~S604,S702~S716,S902~S924:步驟10: Dynamic situational light source system
11: Electronic device
111: processor
112: storage device
12: TV
121: display
122:
圖1繪示本發明一實施例的動態情境光源系統的方塊圖。 圖2繪示本發明一實施例的動態情境光源控制方法的流程圖。 圖3繪示本發明一實施例的判斷光源顏色的流程圖。 圖4繪示本發明第一實施例的判斷光源區域及光源秒數的流程圖。 圖5A至5C繪示本發明第一實施例的光源裝置發光的範例。 圖6繪示本發明第二實施例的判斷光源區域的流程圖。 圖7繪示本發明第二實施例的判斷光源區域及光源秒數的流程圖。 圖8A至8C繪示本發明第二實施例的光源裝置發光的範例。 圖9繪示本發明第三實施例的判斷光源區域及光源秒數的流程圖。 圖10A至10D繪示本發明第三實施例的光源裝置發光的範例。FIG. 1 shows a block diagram of a dynamic context light source system according to an embodiment of the present invention. FIG. 2 shows a flowchart of a method for controlling a dynamic context light source according to an embodiment of the present invention. FIG. 3 shows a flowchart of determining the color of a light source according to an embodiment of the present invention. 4 shows a flowchart of determining the light source area and the number of seconds of the light source according to the first embodiment of the present invention. 5A to 5C illustrate examples of light emission of the light source device according to the first embodiment of the present invention. FIG. 6 shows a flowchart of determining the light source area according to the second embodiment of the present invention. FIG. 7 shows a flowchart of determining the light source area and the number of seconds of the light source according to the second embodiment of the present invention. 8A to 8C show examples of the light emitting device of the second embodiment of the present invention. FIG. 9 shows a flowchart of determining the light source area and the number of seconds of the light source according to the third embodiment of the present invention. 10A to 10D illustrate examples of light emission of the light source device according to the third embodiment of the present invention.
S202~S208:步驟 S202~S208: steps
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US20090197710A1 (en) * | 2006-05-02 | 2009-08-06 | Koninklijke Philips Electronics N.V. | Marking system for sport areas |
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