TWI718762B - Smart wearable system and operation method thereof - Google Patents

Smart wearable system and operation method thereof Download PDF

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TWI718762B
TWI718762B TW108141616A TW108141616A TWI718762B TW I718762 B TWI718762 B TW I718762B TW 108141616 A TW108141616 A TW 108141616A TW 108141616 A TW108141616 A TW 108141616A TW I718762 B TWI718762 B TW I718762B
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data
action
fingers
finger
wearable device
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TW202120042A (en
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陳重臣
許慧億
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國立雲林科技大學
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Abstract

A smart wearable system and operation method thereof are disclosed. The smart wearable system comprises a wearable device; a plurality of sensors disposed on the wearable device for obtaining a plurality of sensing data during performing a motion by a plurality of fingers; a control device for generating appropriate control command by comparing the sensing data with a self-organizing learning, training and evolution data of an ANM system; and a driving device disposed on the wearable device for driving an fake finger to perform a corresponding motion according to the control command from the control device.

Description

智慧型穿戴系統及其運作方法 Smart wearable system and its operating method

本創作係一種穿戴裝置,且特別是有關於一種具有自主性學習能力之智慧型穿戴系統及其運作方法。 This creation is a wearable device, and especially relates to a smart wearable system with autonomous learning ability and its operation method.

輔具是指經過設計或改造的工具、設備或是產品,用來維持或改善使用者的功能,讓使用者在日常生活、工作或學習方面可以更加獨立、方便、安全的器具。舉例來說,義肢就是利用現有先進工程技術的手段和方法,為彌補截肢者或肢體不完全缺損的肢體而專門設計和製作裝配的人工假體,又稱“假肢”(或稱為“義肢”)。它的主要作用是代替失去肢體的部分功能,使截肢者恢復一定的生活自理和工作能力。 Assistive devices refer to tools, equipment, or products that have been designed or modified to maintain or improve the functions of the user, so that the user can be more independent, convenient and safe in daily life, work or study. For example, a prosthesis is an artificial prosthesis that is specially designed and assembled to make up for the limbs of the amputee or the incomplete limb defect by using the existing advanced engineering techniques and methods, also known as "prosthetics" (or "prosthetics") ). Its main function is to replace some of the functions of the limbs, so that the amputee can restore a certain degree of self-care and work ability.

然而,一般的義肢在操作上面臨許多的挑戰。舉例而言,使用者無法精準控制義肢抓握物品的力道,也無法進行更為精細(細膩)的手部動作。 However, the general prosthesis faces many challenges in operation. For example, the user cannot precisely control the strength of the prosthetic arm to grasp the object, nor can it perform finer (delicate) hand movements.

有鑑於此,本創作之目的係提供一種智慧型穿戴系統。其中,智慧型穿戴系統,至少包含:一穿戴式裝置,具有至少一人工義指;複數個感測裝置設於穿戴式裝置上,用以感測使用者之複數個指部進行一動作時之複數個感測數據;一控制裝置用以比對這些感測數據與ANM系統之一自主學習訓練與演化數據,藉以產生對應於該動作之一控制指令;以及一驅動裝置設於穿戴式裝置上,用以依據控制裝置之控制指令,藉以驅動穿戴式裝置之人工義指進行一對應動作。 In view of this, the purpose of this creation is to provide a smart wearable system. Among them, the smart wearable system includes at least: a wearable device with at least one artificial sense finger; a plurality of sensing devices are provided on the wearable device to sense when the user's multiple fingers perform an action A plurality of sensed data; a control device for comparing the sensed data with one of the autonomous learning training and evolution data of the ANM system to generate a control command corresponding to the action; and a driving device on the wearable device , Used to drive the artificial meaning finger of the wearable device to perform a corresponding action according to the control command of the control device.

其中,感測裝置包含複數個曲度感測器,設於穿戴式裝置上,用以擷取指部進行前述動作時之複數個曲度數據。 Wherein, the sensing device includes a plurality of curvature sensors, which are arranged on the wearable device to capture a plurality of curvature data when the fingers perform the aforementioned actions.

其中,感測裝置包含至少一肌肉感應器,用以擷取一第一肢體進行前述動作時之至少一肌肉數據。 Wherein, the sensing device includes at least one muscle sensor for capturing at least one muscle data when a first limb performs the aforementioned action.

其中,感測裝置包含複數個壓力感測器,設於穿戴式裝置上,用以擷取指部進行前述動作時之複數個壓力數據。 Wherein, the sensing device includes a plurality of pressure sensors, which are arranged on the wearable device to capture a plurality of pressure data when the fingers perform the aforementioned actions.

其中,指部位於第一肢體上,且穿戴式裝置係穿戴於第一肢體上。 Wherein, the finger is located on the first limb, and the wearable device is worn on the first limb.

其中,指部進行的動作相同於穿戴式裝置之人工義指進行的對應動作。 Among them, the action performed by the finger is the same as the corresponding action performed by the artificial finger of the wearable device.

其中,指部位於第一肢體上,且穿戴式裝置係穿戴於第二肢體上 Among them, the fingers are located on the first limb, and the wearable device is worn on the second limb

其中,人工義指進行的對應動作係互補於指部進行的動作,且對應動作之時間序列係對應於指部進行的動作。 Among them, the corresponding action performed by the artificial sense finger is complementary to the action performed by the finger, and the time sequence of the corresponding action corresponds to the action performed by the finger.

其中,ANM系統具有資訊處理神經元及控制神經元,且ANM系統係輸入複數個數據收集者之複數個指部進行該動作時所產生之感測數據以進行 資訊處理神經元之演化學習及控制神經元之演化學習,藉以獲得自主學習訓練與演化數據。 Among them, the ANM system has information processing neurons and control neurons, and the ANM system inputs the sensing data generated by the fingers of a plurality of data collectors to perform the action. The evolutionary learning of information processing neurons and the evolutionary learning of control neurons are used to obtain autonomous learning training and evolution data.

本創作另提供一種智慧型穿戴系統之運作方法,至少包含:感測使用者之複數個指部進行一動作時之複數個感測數據;比對這些感測數據與ANM系統之自主學習訓練與演化數據,藉以產生對應於該動作之一控制指令;以及依據控制裝置之控制指令驅動穿戴式裝置之至少一人工義指進行對應動作。 This creation also provides an operation method of a smart wearable system, which at least includes: sensing a plurality of sensing data when a plurality of fingers of the user perform an action; comparing these sensing data with the autonomous learning training and training of the ANM system The evolution data is used to generate a control command corresponding to the action; and at least one artificial finger of the wearable device is driven to perform the corresponding action according to the control command of the control device.

本創作之智慧型穿戴系統及其運作方法,具有以下優點: The smart wearable system and its operation method of this creation have the following advantages:

(1)不同於其他傳統的類神經網路,本創作的ANM系統的主要神經元具有整合來自不同的神經元所產生的不同時間訊號,成為一連串不同時間的訊號,以控制其他神經元的功能。 (1) Different from other traditional neural networks, the main neurons of the ANM system created by this author integrate different time signals generated by different neurons into a series of signals at different times to control the functions of other neurons .

(2)本創作可協助復健患者了解其手部手指動作與出力大小分析。 (2) This creation can assist rehabilitation patients to understand their hand finger movements and output analysis.

(3)本創作可協助喪失手指患者製作仿生義肢,透過智慧型穿戴系統分析剩餘手指壓力,再將患者手部進行掃描與分析,就可依病患的手指現況進行建模,再透過3D列印製作患者所需要的義肢,最後配合伺服馬達進行驅動,期盼病患即可恢復像正常手指一樣活動。 (3) This creation can help patients who have lost their fingers to make a bionic prosthesis, analyze the remaining finger pressure through a smart wearable system, and then scan and analyze the patient's hand, and then model the patient's finger status, and then use the 3D column The prosthesis needed by the patient is printed, and finally driven by the servo motor. It is hoped that the patient can resume the movement like normal fingers.

10:穿戴式裝置 10: Wearable device

11:人工義指 11: Artificial meaning finger

13:電線 13: Wire

14:人工指節 14: Artificial knuckle

20:感測裝置 20: Sensing device

22:曲度感測器 22: Curvature sensor

24:壓力感測器 24: Pressure sensor

26:肌肉感應器 26: Muscle Sensor

40:控制裝置 40: control device

50:驅動裝置 50: drive device

圖1為本創作之智慧型穿戴系統之使用示意圖,其中圖1(A)為手心面,圖1(B)為手背面,且使用者缺少兩隻手指(虛線)。 Figure 1 is a schematic diagram of the use of the created smart wearable system, in which Figure 1 (A) is the palm surface, and Figure 1 (B) is the back of the hand, and the user lacks two fingers (dotted line).

圖2為本創作之智慧型穿戴系統於收集大眾數據時的使用示意圖。 Figure 2 is a schematic diagram of the use of the created smart wearable system when collecting public data.

圖3為本創作之智慧型穿戴系統之電路方塊示意圖。 Figure 3 is a schematic block diagram of the circuit of the created smart wearable system.

圖4為類分子神經系統核心元件架構圖。 Figure 4 is the architecture diagram of the core components of the molecular-like nervous system.

圖5為類分子神經系統細部架構與其輸入/輸出的關係圖。 Figure 5 shows the relationship between the detailed architecture of the molecular-like nervous system and its input/output.

圖6係繪示一個資訊處理神經元的分子結構圖。 Figure 6 is a diagram showing the molecular structure of an information processing neuron.

圖7係繪示訊號移動路徑的示意圖。 FIG. 7 is a schematic diagram showing the movement path of the signal.

圖8係繪示資訊處理神經元的演化學習圖。 Figure 8 shows the evolutionary learning diagram of information processing neurons.

圖9係繪示控制神經元的演化學習圖。 Figure 9 shows the evolutionary learning diagram of the control neuron.

圖10係繪示類分子神經系統學習類似於人們使用手部手指之控制圖。 Figure 10 is a diagram showing that the learning of the molecular-like nervous system is similar to that of people using the fingers of the hand.

為利瞭解本創作之技術特徵、內容與優點及其所能達成之功效,茲將本創作配合圖式,並以實施例之表達形式詳細說明如下,而其中所使用之圖式,其主旨僅為示意及輔助說明書之用,未必為本創作實施後之真實比例與精準配置,故不應就所附之圖式的比例與配置關係解讀、侷限本創作於實際實施上的權利範圍。此外,為使便於理解,下述實施例中的相同元件係以相同的符號標示來說明。且圖式所示的組件的尺寸比例僅為便於解釋各元件及其結構,並非用以限定。 In order to understand the technical features, content and advantages of this creation and its achievable effects, this creation is combined with the diagrams, and detailed descriptions are given in the form of embodiments as follows, and the diagrams used therein have only To illustrate and supplement the manual, it may not be the true proportions and precise configuration after the implementation of this creation. Therefore, the proportion and configuration relationship of the attached drawings should not be interpreted or limited to the scope of rights of the creation in actual implementation. In addition, in order to facilitate understanding, the same elements in the following embodiments are denoted by the same symbols. In addition, the size ratios of the components shown in the drawings are only to facilitate the explanation of the components and their structures, and are not intended to be limiting.

另外,在全篇說明書與申請專利範圍所使用的用詞,除有特別註 明外,通常具有每個用詞使用在此領域中、在此揭露的內容中與特殊內容中的平常意義。某些用以描述本創作的用詞將於下或在此說明書的別處討論,以提供本領域技術人員在有關本創作的描述上額外的引導。 In addition, the terms used in the entire specification and the scope of the patent application, unless otherwise noted In addition, it usually has the usual meaning of each word used in this field, in the content disclosed here, and in the special content. Some terms used to describe this creation will be discussed below or elsewhere in this specification to provide those skilled in the art with additional guidance on the description of this creation.

其次,在本文中如使用用詞“包含”、“包括”、“具有”、“含有”等,其均為開放性的用語,即意指包含但不限於。 Secondly, if the terms "include", "include", "have", "contain", etc. are used in this article, they are all open terms, which means including but not limited to.

本創作的用途係可製作簡易型(成本低及重量輕)之機器手臂手部手指及手握壓力之穿戴式裝置,且其可開發為人工義肢。本創作利用類分子神經(Artificial Neuro Molecular,ANM)系統,來學習類似於人們使用雙手於手部手指及手握壓力的控制上,並開發機器人工義肢,更進一步地輔助手部使用不良的患者身上,以強化其使用手部活動於日常生活上。 The purpose of this creation is to make a simple (low cost and light weight) robotic arm wearable device with fingers and grip pressure, and it can be developed as an artificial prosthesis. This creation uses the Artificial Neuro Molecular (ANM) system to learn how people use both hands to control the finger and grip pressure of the hand, and develops robotic prosthetic limbs to further assist in poor hand use. On the patient, to strengthen the use of hand activities in daily life.

簡言之,本創作所提供的穿戴式裝置經過實測與校正後,可先進行手指不同動作的資料/數據收集,再將ANM系統運用在學習如何配合收集到的資料/數據,藉以讓ANM系統學習類似於人們使用手部手指之控制。上述所收集的資料係選自於手指彎曲度、肌肉感應及手指壓力所組成之族群之一種或多種。 In short, after the wearable device provided by this creation has been measured and calibrated, it can first collect data/data of different finger movements, and then use the ANM system to learn how to cooperate with the collected data/data, so that the ANM system Learning is similar to how people use the fingers of their hands to control. The data collected above is selected from one or more of the group consisting of finger flexion, muscle induction, and finger pressure.

請參閱圖示,本創作係一種智慧型穿戴系統,至少包含穿戴式裝置10、複數個感測裝置20、ANM系統、控制裝置40及驅動裝置50。這些感測裝置20係設於穿戴式裝置10上,用以感測使用者的複數個指部(即手指)穿戴此穿戴式裝置10以進行某一種動作時所搜集到的複數個感測數據。此種動作可例如為預定動作,例如握杯子或握刀子。接著,利用控制裝置40來比對這些感測數據與ANM系統之自主學習訓練與演化數據,藉以產生對應於該動作之控制指令(適當的控制指令)。舉例而言,控制裝置40可例如經由電線13電性連接感測裝置20,藉以接收感測數據。 Please refer to the illustration. This creation is a smart wearable system, which at least includes a wearable device 10, a plurality of sensing devices 20, an ANM system, a control device 40, and a driving device 50. These sensing devices 20 are provided on the wearable device 10 to sense a plurality of sensing data collected when the wearable device 10 is worn by the user's multiple fingers (ie fingers) to perform a certain action . Such an action may be, for example, a predetermined action, such as holding a cup or holding a knife. Then, the control device 40 is used to compare the sensed data with the autonomous learning training and evolution data of the ANM system to generate a control command (appropriate control command) corresponding to the action. For example, the control device 40 may be electrically connected to the sensing device 20 via the wire 13 to receive the sensing data.

其中,ANM系統之特點在於可進行自主學習訓練與演化,而產生自主學習訓練與演化數據。舉例來說,ANM系統例如內建式架構於控制裝置40 上,且ANM系統例如經由控制裝置40輸入數據收集者(大眾)的感測數據,藉以進行自主學習訓練與演化,而產生自主學習訓練與演化數據。或者,ANM系統例如架構於雲端系統(未繪示),而控制裝置40有線式或無線式連接雲端系統,藉以將上述數據收集者(大眾)的感測數據輸入至ANM系統,藉以進行自主學習訓練與演化,而產生自主學習訓練與演化數據。詳言之,ANM系統係預先收集手指進行上述預定動作時的感測數據等資料,藉以進行自主學習訓練與演化學習過程,亦即學習人們使用手部手指之控制,而建立的自主學習訓練與演化數據。 其中,本創作之智慧型穿戴系統在收集大眾之感測數據時,穿戴式裝置10上可不具有義指,亦即可不具有驅動裝置50及人工指節14,僅具有感測裝置20。 Among them, the characteristic of the ANM system is that it can perform autonomous learning training and evolution, and generate autonomous learning training and evolution data. For example, the ANM system is built-in to the control device 40 In addition, the ANM system, for example, inputs the sensor data of the data collector (the public) via the control device 40, so as to perform autonomous learning training and evolution to generate autonomous learning training and evolution data. Alternatively, the ANM system is built on a cloud system (not shown), for example, and the control device 40 is wired or wirelessly connected to the cloud system, so as to input the sensing data of the data collector (the public) to the ANM system for autonomous learning Training and evolution, and self-learning training and evolution data are generated. In detail, the ANM system collects in advance the sensory data and other data when the fingers perform the above-mentioned predetermined actions, so as to carry out the autonomous learning training and the evolutionary learning process, that is, the autonomous learning training and the establishment of the autonomous learning training and the establishment of the control of the fingers of the hand. Evolution data. Among them, when the smart wearable system of the present invention collects the sensing data of the public, the wearable device 10 may not have the meaning finger, that is, it does not have the driving device 50 and the artificial knuckle 14, and only has the sensing device 20.

本創作之一特點在於當ANM系統接收數據收集者(大眾)的感測數據後,ANM系統可以經由自主學習訓練與演化過程而產生自主學習訓練與演化數據。此外,控制裝置40可比對使用者(患者)之感測數據與ANM系統所提供之自主學習訓練與演化數據,藉以產生控制指令。驅動裝置50電性連接控制裝置40,因此驅動裝置50可依據控制裝置40之控制指令,驅動穿戴式裝置10之至少一人工義指11進行對應動作。然而,在另一實施態樣中,ANM系統也可接收使用者(患者)進行一動作之感測數據,且經由自主學習訓練與演化後產生一輸出數據。接著,控制裝置40再比對此輸出數據與自主學習訓練與演化數據,藉以產生對應於該動作之一控制指令。 One of the characteristics of this creation is that when the ANM system receives the sensing data of the data collector (the public), the ANM system can generate autonomous learning training and evolution data through the process of autonomous learning training and evolution. In addition, the control device 40 can compare the sensed data of the user (patient) with the autonomous learning training and evolution data provided by the ANM system to generate control commands. The driving device 50 is electrically connected to the control device 40, so the driving device 50 can drive at least one artificial finger 11 of the wearable device 10 to perform corresponding actions according to the control command of the control device 40. However, in another embodiment, the ANM system can also receive sensing data of an action performed by the user (patient), and generate an output data after self-learning training and evolution. Then, the control device 40 compares the output data with the self-learning training and evolution data to generate a control command corresponding to the action.

上述之感測裝置20係選自於曲度感測器22、壓力感測器24及肌肉感應器26所組成之族群之一種或多種。以穿戴於手指或手掌等上肢肢體之穿戴式裝置10為例,穿戴式裝置10可例如為手套,且選擇性例如具有至少一人工義指11。上述之曲度感測器22的數量可例如為多個,且例如設於穿戴式裝置10的 指部之近關節的外側,用以感測使用者的指部進行上述動作時的彎度資訊。壓力感測器24的數量可例如為多個,且例如設於手套型穿戴式裝置的指部(從指尖到指底)之遠關節、近關節及掌指關節的內側,用以收集使用者的指部在進行上述動作時的遠關節、近關節及掌指關節的壓力資訊/數據。肌肉感應器26的數量可例如為至少一個,用以擷取使用者之指部進行上述動作時肢體的肌肉數據。 The aforementioned sensing device 20 is selected from one or more of the group consisting of the curvature sensor 22, the pressure sensor 24, and the muscle sensor 26. Taking the wearable device 10 worn on upper limbs such as fingers or palms as an example, the wearable device 10 may be, for example, a glove, and optionally, for example, has at least one artificial finger 11. The number of the aforementioned curvature sensors 22 may be multiple, for example, and are provided in the wearable device 10, for example. The outside of the finger near the joint is used to sense the curvature information of the user's finger when performing the above action. The number of pressure sensors 24 can be multiple, for example, and are arranged on the distal joints, proximal joints, and the inner side of the metacarpophalangeal joints of the fingers (from fingertips to the bottom of the fingers) of the glove-type wearable device for collection and use. The pressure information/data of the distal joint, proximal joint, and metacarpophalangeal joint of the user’s fingers during the above-mentioned actions. The number of muscle sensors 26 may be at least one, for example, to capture muscle data of the limbs when the user's fingers perform the above-mentioned actions.

在一實施例中,指部係例如位於第一肢體上,穿戴式裝置10也是穿戴於此第一肢體上。例如,第一肢體為右手,指部為右手的手指。以右手缺少中指及無名指的使用者為例,穿戴式裝置10係穿戴於此使用者的右手上,穿戴式裝置10較佳為手套結構,且較佳為具有穿套孔以供使用者原有的指部穿入其中,且曲度感測器及壓力感測器設於手套結構上,用以感測手套結構(使用者原有的指部及/或義肢)進行運動時的數據。穿戴式裝置10上的義指係用來代替其缺少的中指及無名指,且義指11較佳為設於穿戴式裝置10上,且義指11至少具有對應於上述缺少的手指之複數個人工指節14及連接於人工指節之間的驅動機構50,例如馬達或伺服馬達。因此,當此使用者用右手原有的三隻手指(食指、拇指及小指)進行動作,例如握住杯子時,則感測裝置可感測此三隻指頭及手臂肌肉的感測訊號,且ANM系統輸入這些感測訊號並進行自主學習訓練與演化過程,藉以提供至少一輸出訊號,其中輸出訊號中具有至少一輸出數據,使得控制裝置40可比對此輸出訊號以及自主學習訓練與演化數據,藉以產生控制指令,以令驅動裝置50驅動穿戴式裝置10上的兩隻人工義指進行相同於原有的指部(三隻指頭)之動作的動作,亦即兩隻人工義指可連同其餘三隻指頭一起握住杯子。在此實施例中,感測數據可例如為曲度數據及肌肉數據。然而,本創作不限於此,舉例而言,在此實施例中,感測數據亦可例如為曲度數據、壓力數據 及肌肉數據。本創作之義指11之實施態樣可採用現有技術的義指結構與設計,且義指11至少具有對應於上述缺少的手指之複數個人工指節14及連接於人工指節之間的驅動機構50,例如馬達或伺服馬達。惟,本創作之義指11之結構不限於上述舉例,本創作之義指11可採用任何市面上任何既有之義指結構。 In one embodiment, the finger is located on the first limb, and the wearable device 10 is also worn on the first limb. For example, the first limb is the right hand, and the fingers are the fingers of the right hand. Taking a user who lacks the middle finger and ring finger of the right hand as an example, the wearable device 10 is worn on the right hand of the user. The wearable device 10 is preferably a glove structure, and preferably has a piercing hole for the user's original The fingers of the pierced into it, and the curvature sensor and the pressure sensor are arranged on the glove structure to sense the data of the glove structure (the user’s original fingers and/or prosthesis) during exercise. The sense finger on the wearable device 10 is used to replace the missing middle finger and ring finger, and the sense finger 11 is preferably provided on the wearable device 10, and the sense finger 11 has at least a plurality of human labors corresponding to the missing fingers. The knuckles 14 and the driving mechanism 50 connected between the artificial knuckles, such as a motor or a servo motor. Therefore, when the user uses the original three fingers (index finger, thumb and little finger) of the right hand to perform actions, such as holding a cup, the sensing device can sense the sensing signals of the three fingers and arm muscles, and ANM The system inputs these sensing signals and performs autonomous learning training and evolution process to provide at least one output signal, wherein the output signal has at least one output data, so that the control device 40 can compare the output signal and the autonomous learning training and evolution data, thereby Generate control instructions to make the driving device 50 drive the two artificial sense fingers on the wearable device 10 to perform the same actions as the original fingers (three fingers), that is, the two artificial sense fingers can be combined with the other three fingers. Hold the cup with your fingers. In this embodiment, the sensing data may be curvature data and muscle data, for example. However, this creation is not limited to this. For example, in this embodiment, the sensing data can also be curvature data, pressure data, etc. And muscle data. The implementation of the meaning finger 11 of this creation can adopt the structure and design of the meaning finger of the prior art, and the meaning finger 11 has at least a plurality of artificial knuckles 14 corresponding to the above-mentioned missing fingers and a drive connected between the artificial knuckles. The mechanism 50 is, for example, a motor or a servo motor. However, the structure of Yizhi 11 in this creation is not limited to the above examples, and Yizhi 11 in this creation can adopt any existing meaning-finger structure on the market.

在另一實施例中,指部係例如位於第一肢體上,例如右手上,穿戴式裝置10則是至少穿戴於第二肢體上,例如左手上。以削水果為例,例如左手握水果,而右手持刀,通常需要左右兩手動作互補且時序相互配合才能完成。 因此,在此另一實施例中,當此使用者的右手的手指進行例如握住刀子的動作時,則感測裝置可感測右手指頭及手臂肌肉的感測數據,且ANM系統輸入這些感測數據,藉以提供至少一輸出訊號,其中輸出訊號中具有至少一輸出數據,使得控制裝置40可比對此輸出訊號與自主學習訓練與演化數據產生控制指令,以令驅動裝置50驅動左手所穿戴的穿戴式裝置10之人工義指進行互補於右手指部之動作的動作,且左手的人工義指握住蘋果的時間序列係對應於右手握住刀,亦即當右手的指頭握住刀子削水果時,則左手的人工義指可緊握住水果。 In another embodiment, the finger is located on the first limb, such as the right hand, and the wearable device 10 is worn on at least the second limb, such as the left hand. Take fruit peeling as an example. For example, holding the fruit in the left hand and holding the knife in the right hand usually requires complementary movements of the left and right hands and coordinated timing. Therefore, in this other embodiment, when the fingers of the user's right hand perform actions such as holding a knife, the sensing device can sense the sensing data of the right finger and arm muscles, and the ANM system inputs these senses. The measured data is used to provide at least one output signal, wherein the output signal has at least one output data, so that the control device 40 can compare the output signal with the self-learning training and evolution data to generate a control command, so that the driving device 50 drives the left hand worn The artificial prosthetic finger of the wearable device 10 performs an action complementary to that of the right finger, and the time series of the artificial prosthetic finger of the left hand holding an apple corresponds to the right hand holding a knife, that is, when the right finger holds the knife to cut the fruit When the time, the artificial finger of the left hand can hold the fruit tightly.

在上述的另一實施例中,第一肢體及第二肢體較佳為分別穿戴有穿戴式裝置10。其中,視實際需求而定,第一肢體及第二肢體所穿戴的穿戴式裝置10之一者或兩者可具有一或多個義指。 In the above-mentioned another embodiment, the first limb and the second limb are preferably worn with the wearable device 10 respectively. Among them, depending on actual needs, one or both of the wearable devices 10 worn by the first limb and the second limb may have one or more meanings.

本創作另提供上述之智慧型穿戴系統之運作方法,至少包含:感測使用者之複數個指部進行一動作時之複數個感測數據;比對感測數據與ANM系統之自主學習訓練與演化數據,藉以產生對應於該動作之控制指令;以及依據控制裝置之控制指令驅動穿戴式裝置之至少一人工義指進行對應動作。 This creation also provides the operation method of the above-mentioned smart wearable system, which at least includes: sensing a plurality of sensing data when a plurality of fingers of the user perform an action; comparing the sensing data with the autonomous learning training of the ANM system The evolution data is used to generate a control command corresponding to the action; and at least one artificial finger of the wearable device is driven to perform a corresponding action according to the control command of the control device.

本創作其中之一特點在於使用ANM系統建立自主學習訓練與演化數據,其中ANM系統具有資訊處理神經元及控制神經元,且ANM系統係輸入複數個數據收集者(大眾)之複數個指部穿戴著穿戴式裝置10進行上述之動作時所產生之感測數據,以進行資訊處理神經元之演化學習及控制神經元之演化學習,藉以獲得自主學習訓練與演化數據。 One of the characteristics of this creation is to use the ANM system to create autonomous learning training and evolution data. The ANM system has information processing neurons and control neurons, and the ANM system inputs multiple finger wears of multiple data collectors (the public). The sensing data generated when the wearable device 10 is performing the above-mentioned actions is used to perform the evolution learning of information processing neurons and the evolution learning of control neurons, so as to obtain autonomous learning training and evolution data.

詳言之,ANM系統主要是動機於起源人類大腦資訊處理的系統,以擷取生物系統密切的結構/功能關係方式,並將它實現在數位式電腦(程式)上,以獲得類似於生物體高適應性的能力。它具有多個彼此競爭性的學習網路,每個學習網路針對從感應器傳來的訊息,彼此學習執行動作的調整。最重要的是它不僅包含神經元之間的資訊處理外,它更擴及到神經元內部分子式的資訊處理。系統的基本構造是將利於自我學習的特性(即逐漸轉變結構/功能的特性)放入系統的結構內,特別是神經元的內部。當系統的結構產生些微的變化,整個系統結構所表現出來的機能(功能)也跟著產生些微的變化。利用這逐漸轉變結構的特性,它可以經由自主性學習方式,朝著達成所交付的任務方向前進。 In detail, the ANM system is mainly motivated by the information processing system of the human brain to capture the close structure/function relationship of biological systems and implement it on a digital computer (program) to obtain a biological body Highly adaptable ability. It has multiple competitive learning networks, and each learning network learns from each other the adjustment of actions according to the information sent from the sensor. The most important thing is that it not only includes the information processing between neurons, it also extends to the information processing of the molecular formula within the neurons. The basic structure of the system is to put the characteristics that are conducive to self-learning (that is, the characteristics of gradual transformation of structure/function) into the structure of the system, especially the interior of neurons. When the structure of the system changes slightly, the functions (functions) shown by the structure of the entire system also change slightly. Taking advantage of the characteristics of this gradual transformation of the structure, it can move forward in the direction of achieving the assigned tasks through an autonomous learning method.

ANM系統的主要組成要件,是由一群神經元所組成的中央處理子系統,它可以經由不同的輸出界面,應用於不同的問題領域。ANM系統與其他傳統的類神經網路,最大不同的地方是,它的主要神經元具有整合來自不同的神經元所產生的不同時間訊號,成為一連串不同時間的訊號,以控制其他神經元的功能。若將中央處理子系統想像成一個階級層次式的巢狀網路,其中每個神經元本身是一個具有訊號整合的網路,這類的神經元可稱它為資訊處理神經元。ANM系統是將這些神經元以某種網路方式,連結成一群區域性網路(a population of local networks)。區域網路彼此之間神經元的結構非常類似,即僅在 某些地方有略微的不同。因此,就同一輸入資料而言,一方面,由於每個子網路彼此之間的結構是非常類似(僅有些微的不同),另一方面,由於系統具有逐漸轉變結構/功能的特性,這兩個因素使得每個子網路有類似的輸出。利用這個特性,可藉以評估每個區域網路對某輸入的績效,然後選擇幾個表現較好的區域網路,拷貝到表現較差的區域網路。透過上述的學習過程,所以可以教育(訓練)這些區域網路,以達成某種任務(或功能)。 The main component of the ANM system is a central processing subsystem composed of a group of neurons, which can be applied to different problem areas through different output interfaces. The biggest difference between the ANM system and other traditional neural networks is that its main neurons integrate different time signals generated by different neurons into a series of signals at different times to control the functions of other neurons. . If you think of the central processing subsystem as a hierarchical nested network, where each neuron itself is a network with signal integration, this type of neuron can be called an information processing neuron. The ANM system connects these neurons into a population of local networks in a certain way. The structure of the neurons in the local area network is very similar to each other, that is, only in the Some places are slightly different. Therefore, for the same input data, on the one hand, because the structure of each subnet is very similar to each other (only slightly different), on the other hand, because the system has the characteristics of gradually changing the structure/function, the two This factor makes each subnet have a similar output. Using this feature, you can evaluate the performance of each local area network for a certain input, and then select several better-performing local networks and copy them to the lower-performing local networks. Through the above learning process, it is possible to educate (train) these local area networks to achieve certain tasks (or functions).

ANM系統是由兩種主要神經元組合而成。第一種神經元稱為「資訊處理神經元」,它具有整合來自不同神經元所產生的不同時間訊號的能力,並產生一連串不同時間的訊號,以控制其它神經元。第二種神經元稱為「控制神經元」,它具有記憶性功能,可以挑選(組合)一群「資訊處理神經元」或「控制神經元」,以完成某一特定的功能。圖4為類分子神經系統核心元件架構圖。 圖5為類分子神經系統細部架構與其輸入/輸出的關係圖。 The ANM system is composed of two main types of neurons. The first type of neuron is called the "information processing neuron", which has the ability to integrate different time signals generated by different neurons and generate a series of different time signals to control other neurons. The second type of neuron is called "control neuron". It has a memory function and can select (combine) a group of "information processing neurons" or "control neurons" to perform a specific function. Figure 4 is the architecture diagram of the core components of the molecular-like nervous system. Figure 5 shows the relationship between the detailed architecture of the molecular-like nervous system and its input/output.

一般類神經網路神經元處理方式是以輸入值乘以它的相對權重值加總後,再經過活化函數,以決定其神經元是否產生激發行為。基本上,這是一個數學函數的轉換過程。ANM系統的主要學習核心為資訊處理神經元,這種神經元的處理方式將一連串的輸入訊號,轉換為神經元細胞骨架上的訊號,以整合來自不同地方的時空訊號,成一連串輸出的控制訊號。 The general neural network neuron processing method is to multiply the input value by its relative weight value and add it, and then go through the activation function to determine whether its neuron produces excitation behavior. Basically, this is a conversion process of a mathematical function. The main learning core of the ANM system is the information processing neuron. This neuron processing method converts a series of input signals into signals on the neuron's cytoskeleton to integrate spatiotemporal signals from different places into a series of output control signals. .

ANM系統的主要學習核心為資訊處理神經元,這是基於系統中假設資訊處理是發生在神經元內的細胞骨架上。在此,本創作以二維空間細胞自動機(Cellular Automata,CA)來模擬細胞骨架上之資訊處理過程。圖6係繪示一個資訊處理神經元的分子結構圖,其中每一塊格子均表述細胞骨架之基本組成單位,此處以C1,C2與C3來代表。這是假設神經元內有三種不同的元素負責 進行訊號傳遞,而每一種元素均有不同的傳遞特性,如C1元素的傳遞速度最慢,但是訊號傳遞的能量最強;C2元素的傳遞速度與能量均中等;C3元素的訊號傳遞能量最弱,但傳遞速度卻是最快。 The main learning core of the ANM system is the information processing neuron, which is based on the assumption that the information processing in the system occurs on the cytoskeleton within the neuron. Here, this creation uses a two-dimensional spatial cellular automata (Cellular Automata, CA) to simulate the information processing process on the cytoskeleton. Figure 6 is a diagram showing the molecular structure of an information processing neuron, in which each grid represents the basic unit of the cytoskeleton, represented here by C1, C2, and C3. This is assuming that there are three different elements in the neuron responsible For signal transmission, each element has different transmission characteristics. For example, the transmission speed of the C1 element is the slowest, but the signal transmission energy is the strongest; the transmission speed and energy of the C2 element are both medium; the signal transmission energy of the C3 element is the weakest, But the transmission speed is the fastest.

在細胞骨架中,每個組成單位上均可能為訊號輸入與輸出的地點,輸入點稱為導入酵素,輸出點稱為讀出酵素,讀入酵素負責接收由細胞外傳遞至細胞膜上之訊號,並將之轉為分子結構的訊號,讀出酵素則是當某一種組合訊號抵達,並且其加總的訊號能量達到某一種程度時,該神經元就會啟動觸發。不過此模式有一些限制,即讀入酵素可以配置於任何一種元素上,但讀出酵素只能配置於C1元素中,這是基於神經元的觸發均由某種元素所引起。 In the cytoskeleton, each component unit may be a location for signal input and output. The input point is called the import enzyme, and the output point is called the read enzyme. The read enzyme is responsible for receiving the signal transmitted from outside the cell to the cell membrane. And turn it into a signal of molecular structure. When a certain combination of signals arrives and the sum of the signal energy reaches a certain level, the neuron will initiate the trigger when a certain combination of signals arrives. However, this mode has some limitations, that is, the read-in enzyme can be configured on any element, but the read-out enzyme can only be configured in the C1 element, which is based on the triggering of neurons caused by a certain element.

相同的元素彼此能夠傳遞訊號,當細胞外之訊號傳遞至細胞膜上引起讀入酵素啟動時,讀入酵素同時也開啟和它相同位置上的元素,被開啟的元素又再影響鄰近相同的元素,因此形成某一細胞骨架上訊號的流動,當(2,2)位置的讀入酵素接受到訊號時會啟動C2元素,產生沿著C2元素移動的訊號,從(2,2)移動至(8,2)。在過程中為了形成單一方向的訊號流動,被開啟的元素將訊號傳遞後會進入一個極短的反拗期,在反拗期間該元素不能再被啟動,必須等到反拗期結束,如此可以確保單一方向的傳遞。 The same elements can transmit signals to each other. When the signal from outside the cell is transmitted to the cell membrane to cause the read-in enzyme to start, the read-in enzyme also turns on the element at the same position as it, and the turned-on element affects the neighboring same element again. Therefore, the flow of signals on a certain cytoskeleton is formed. When the reading enzyme at position (2, 2) receives the signal, the C2 element is activated, generating a signal that moves along the C2 element, moving from (2, 2) to (8). ,2). In order to form a signal flow in a single direction in the process, the element that is turned on will enter a very short deceleration period after the signal is transmitted. During the deactivation period, the element cannot be activated again, and it must wait until the end of the deflection period to ensure that One-way delivery.

不同的元素之間也可以互相傳遞訊號,因在細胞骨架上有一種連接性蛋白質(Microtubule Associated Protein,MAP)專門連接不同的元素,當某一元素上的訊號遇到連接性蛋白質時,會經由這個蛋白質傳送到另一端不同的元素上,進而引起另一端元素能量位階的變化,能量的改變可能會形成一個新的訊號在該種元素間流動。例如,當(4,3)的讀入酵素接受到訊號時啟動了C1元素,然後沿著C1流動到(8,3),由於(8,3)有兩個連接性蛋白質分別聯接(7,2)的C2 及(8,4)的C3,因此會影響這兩個位置的能量,由於C1的能量大於C2及C3,因此在C2及C3元素上會個別產生新的傳遞訊號,如果訊號是由(7,2)的C2傳到(8,3)C1的話,則不見得能夠在C1上產生新的傳遞訊號,這是因為不同元素間能量傳遞強度不同的關係。在ANM系統中,為了讓細胞骨架具有整合不同時間與空間訊號的功能,因此假設不同元素間具有不同的能量影響程度(如表一所示),能量的關係決定了元素被啟動的難易程度(能量位階越高越容易被啟動),還有決定元素間的訊號移動時間以及神經元觸發所需的訊號組合。 Different elements can also transmit signals to each other, because there is a kind of connected protein (Microtubule Associated Protein, MAP) on the cytoskeleton that specifically connects different elements. When a signal on a certain element encounters a connected protein, it will pass through This protein is transferred to a different element at the other end, causing a change in the energy level of the element at the other end. The change in energy may form a new signal to flow between the elements. For example, when the input enzyme of (4, 3) receives the signal, the C1 element is activated, and then flows along C1 to (8, 3), because (8, 3) has two connecting proteins connected respectively (7, 2) C2 And C3 of (8, 4), so it will affect the energy of these two positions. Since the energy of C1 is greater than C2 and C3, new transmission signals will be generated on the elements C2 and C3 separately. If the signal is generated by (7, If the C2 of 2) is transmitted to (8, 3) C1, it may not be able to generate a new transmission signal on C1. This is because of the different energy transmission intensity between different elements. In the ANM system, in order to make the cytoskeleton have the function of integrating different time and space signals, it is assumed that different elements have different degrees of energy influence (as shown in Table 1). The relationship of energy determines how easy it is for the elements to be activated ( The higher the energy level, the easier it is to be activated), it also determines the signal movement time between elements and the signal combination required for neuron triggering.

Figure 108141616-A0305-02-0014-2
Figure 108141616-A0305-02-0014-2

如圖6所示,雖然訊號由(7,2)的C2傳到(8,3)的C1並不能產生新的傳遞訊號,因為能量強度未達S,但是相對的它將C1的能量提昇到了I,這表述它已經接近啟動狀態,如果短時間內又有訊號從(8,4)的C3進來,很可能將它的強度提昇到S而啟動該元素的訊號移動,相反的,如果沒有任何訊號進來,則能量會隨著時間遞減而消失。另外,從表一中可以看出,相同元素間的能量傳遞強度都是S,即C1對C1、C2對C2以及C3對C3,這是因為即使相對於C1、C2、C3之間擁有不一樣的能量強度,但是同一種元素間彼此具有某種特殊關係能夠輕易的啟動對方,因此本創作賦予它擁有S的能量強度,這也可以說明為何相同元素間能夠做訊號傳遞。 As shown in Figure 6, although the signal transmitted from C2 of (7, 2) to C1 of (8, 3) does not generate a new transmission signal, because the energy intensity has not reached S, it increases the energy of C1 to I. This means that it is close to the activated state. If a signal comes in from C3 of (8, 4) within a short period of time, it is likely to increase its strength to S and activate the signal movement of the element. On the contrary, if there is no When the signal comes in, the energy will diminish and disappear with time. In addition, it can be seen from Table 1 that the energy transfer intensity between the same elements is all S, that is, C1 vs. C1, C2 vs. C2, and C3 vs. C3. This is because even if there are differences between C1, C2 and C3 The energy intensity of, but the same element has a special relationship between each other and can easily activate each other, so this creation gives it the energy intensity of S, which can also explain why the same element can be used for signal transmission.

如前述所言,當某一組合訊號抵達讀出酵素時,該神經元就會產生觸發,因為細胞骨架整合了不同時間與不同地點之訊號,例如在圖6中(8,3)的C1擁有讀出酵素,同時有兩個連接性蛋白質連接C2與C3,因此有三個不同的訊號可以匯整在此處而引起神經元觸發,然而這三個訊號具有不同的啟動時間與傳遞速度,C2訊號可能由(2,2)或(3,2)啟動,C3訊號也可能由(2,4)或(4,4)啟動,而C1、C2、C3之移動速度也不同,因此,神經元的觸發時間就取決於神經元內的細胞骨架如何整合與處理這些訊息而定。使用者行為動作判定被觸發的時間來自於細胞骨膜在擾動的過程中,讀入至讀出的這段時間,而適合度函數則是針對使用者行為動作做出最佳分數之評估。細胞骨膜於運作時,會以隨機方式排列C1、C2、C3等基本組成單位,再經過評估後,排選出最佳分數之子網路裡的細胞骨膜,並將其模式複製至下一個細胞骨膜,且加入些許變異。 As mentioned above, when a certain combination of signals arrives at the reading enzyme, the neuron will trigger because the cytoskeleton integrates the signals at different times and locations. For example, in Figure 6 (8, 3), C1 has Read the enzyme. At the same time, there are two connecting proteins connecting C2 and C3. Therefore, there are three different signals that can be assembled here to trigger neuron triggers. However, these three signals have different activation times and transmission speeds, C2 signal It may be activated by (2, 2) or (3, 2), the C3 signal may also be activated by (2, 4) or (4, 4), and the moving speeds of C1, C2, and C3 are also different. Therefore, the neuron’s The trigger time depends on how the cytoskeleton in the neuron integrates and processes these messages. The time when the user's behavioral action determination is triggered comes from the time from reading in to the reading out of the periosteum in the process of perturbation, and the fitness function is an evaluation of the best score for the user's behavioral actions. When the cell periosteum is in operation, it will randomly arrange the basic components of C1, C2, C3, etc. After evaluation, the cell periosteum in the sub-network with the best score is selected, and its pattern is copied to the next cell periosteum. And add a little variation.

細胞骨架的環繞排列方式(Wrap-Around Fashion)在ANM系統中是以二維空間來表述,它的排列方式是採取環繞的連接,亦即將相對應的兩邊分別連接在一起,如此訊號在細胞骨架內移動時將沒有邊界的限制,就訊號移動的路徑來說它是一個環狀的路徑,圖7顯示訊號移動路徑的示意圖,舉例來說,當圖7(左圖)中(3,3)C3上的讀入酵素接收到訊號後,訊號會沿著(2,3)、(1,3)、(8,3)來移動,最後在(7,3)停止,訊號並沒有因為走到(1,3)而停止,因為(1,3)的上一格是(8,3),這就是一個環狀的路徑。同理,當圖7(右圖)中(5,2)C2的讀入酵素接受到訊號後,訊號會沿著(4,1)、(3,8)、(2,7)、(1,6)來移動,最後在(8,5)停止。換句話說,就每個基本組成單位而言,它都有八個方向可移動,而每個方向都可以形成一條環狀的路徑。 The Wrap-Around Fashion of the cytoskeleton is expressed in a two-dimensional space in the ANM system. Its arrangement is to adopt a wrap-around connection, that is, to connect the corresponding two sides together, so that the signal is in the cytoskeleton There will be no boundary restriction when moving inside. As far as the signal movement path is concerned, it is a circular path. Figure 7 shows a schematic diagram of the signal movement path. For example, when (3, 3) in Figure 7 (left picture) After the reading enzyme on C3 receives the signal, the signal will move along (2, 3), (1, 3), (8, 3), and finally stop at (7, 3). (1,3) and stop, because the previous square of (1,3) is (8,3), this is a circular path. In the same way, when the reading enzyme of (5, 2) C2 in Figure 7 (right) receives the signal, the signal will follow (4, 1), (3, 8), (2, 7), (1). , 6) to move, and finally stop at (8, 5). In other words, as far as each basic unit is concerned, it can move in eight directions, and each direction can form a circular path.

ANM系統是一個多層式的架構,它的進化式學習(或稱為基因演算法)容許發生在五個層次。從第一層到第四層是屬於「資訊處理神經元」層的學習,而第五層則屬於「控制神經元」層的學習)。目前系統的操作方式是在某一個時段內,僅允許某一個層次作進化式的學習,其他層次的學習則被關掉。 當學習滿一個固定的時間後,系統會關掉這個層次的學習,並打開其他層次的學習。 The ANM system is a multi-layered architecture, and its evolutionary learning (or genetic algorithm) allows it to occur at five levels. The first to fourth layers belong to the learning of the "information processing neuron" layer, and the fifth layer belongs to the learning of the "control neuron" layer). The current operating mode of the system is to allow only one level of evolutionary learning within a certain period of time, while other levels of learning are turned off. When a fixed period of study is over, the system will turn off this level of study and turn on other levels of study.

每個「資訊處理神經元」具有整合不同時空訊息的能力,它擷取類似於實際神經元內細胞骨架上的資訊處理。我們可以想像細胞骨架本身是一個小型神經元網路,當細胞外的訊號傳遞到細胞骨架上時,它將產生某種訊號的流動,而當這些訊號以某種的組合方式,在細胞骨架上的某個地方匯整時,它可能導致神經元產生發射。本創作是以二度空間細胞狀態機來模擬實際神經元細胞骨架上的資訊處理及訊號流動。「資訊處理神經元」可以改變的參數有四個:「讀入酵素」、「讀出酵素」、「基本組成分子」、及「連接性蛋白質」,它們的功能分述如下:「讀出酵素」主要是回應細胞骨架上整合訊號的地方,換句話說,當不同的訊號在「讀出酵素」的地方匯整時,神經元就產生發射。因此,它的存在與否,決定「資訊處理神經元」的發射行為。 Each "information processing neuron" has the ability to integrate different temporal and spatial information, which is similar to the information processing on the cytoskeleton in the actual neuron. We can imagine that the cytoskeleton itself is a small neuron network. When the signals from outside the cell are transmitted to the cytoskeleton, it will produce a certain flow of signals, and when these signals are in a certain combination on the cytoskeleton It may cause the neuron to emit when it is assembled somewhere. This creation is based on a two-dimensional cell state machine to simulate the information processing and signal flow on the actual neuron cytoskeleton. There are four parameters that can be changed by "information processing neuron": "reading enzyme", "reading enzyme", "basic constituent molecule", and "connectivity protein". Their functions are described as follows: "reading enzyme" It mainly responds to the place where the signal is integrated on the cytoskeleton. In other words, when different signals are assembled in the place where the "reading enzyme" is assembled, the neuron emits. Therefore, its existence determines the firing behavior of "information processing neurons".

「讀入酵素」是「資訊處理神經元」訊號輸入的主要地方,它負責將傳至神經元細胞膜上的訊號,轉換成細胞骨架上的訊號。同樣的,它的存在與否,決定「資訊處理神經元」輸入訊號的型態。。 "Reading enzyme" is the main place for signal input from "information processing neuron". It is responsible for converting the signal transmitted to the cell membrane of the neuron into the signal on the cytoskeleton. Similarly, its existence determines the type of input signal of the "information processing neuron". .

「連接性蛋白質」的主要功能是連接細胞骨架上不同的「基本組成分子」,並負責傳遞不同「基本組成分子」之間的訊號。它的存在與否,將控制不同種類組成分子的相互影響及訊號流動。 The main function of "connective protein" is to connect different "basic constituent molecules" on the cytoskeleton, and is responsible for transmitting signals between different "basic constituent molecules". Its existence will control the mutual influence of different types of constituent molecules and the flow of signals.

「基本組成分子」的功能主要是傳遞訊號:設不同種類的「基本組成分子」構成不同性質的傳遞訊號(即不同的傳遞速度及不同的影響強度)。改變這些「基本組成分子」,將會影響到訊號種類。 The function of "basic constituent molecules" is mainly to transmit signals: set different types of "basic constituent molecules" to form transmission signals of different properties (that is, different transmission speeds and different intensities of influence). Changing these "basic components" will affect the type of signal.

類分子神經系統是一個多層結構,其演算的學習方式主要是使用達爾文所提出的演化學,使用「變異-選擇」的方式,學習主要可以分成兩大階段,第一階段是資訊處理神經元的演化學習方式(圖8),第二階段則是控制神經元的演化學習方式(圖9),可以將學習步驟分成三種: The molecular-like nervous system is a multi-layered structure. The learning method of its calculations is mainly to use the evolutionary chemistry proposed by Darwin. Using the "mutation-selection" method, learning can be divided into two major stages. The first stage is the information processing neuron. Evolutionary learning method (Figure 8). The second stage is to control the evolutionary learning method of neurons (Figure 9). The learning steps can be divided into three types:

1.評估:評估每個子網路與學習目標的績效,並選出最佳的子網路。 1. Evaluation: Evaluate the performance of each subnet and learning objective, and select the best subnet.

2.複製:將選擇出最佳的子網路細胞骨架分配的情形複製給其他子網路。 2. Copy: Copy the selected best subnet cytoskeleton distribution to other subnets.

3.變異:子網路中的細胞骨架分配類似,但做些許變化。 3. Variation: The cytoskeleton distribution in the subnet is similar, but with some changes.

一般而言,電腦程式都不是適合於進化式的學習,因為些微的變動一個程式,將可能導致一個無法執行的程式,這是因為它的適應性曲線,是一個充滿著高低分明的山峰山谷,每個山峰間的可行路徑是陡峻的。這種高低險峻的構造非常不適合於進化式學習,因為進化式學習將可能停滯不前。本創作將用『多維空間迥旋路徑』(multidimensional bypass)這個形容詞來描述它,因為直覺上是多了一度空間而使得鞍點發生的機會增加。這個直覺是用一種比較正式的方法來描述,就是在一個任意動態體上複雜性與穩定性間的關係,理論 基礎就是當組成元素的數量增加及其互動調節的關係增加時,鞍點產生的機會也會跟著增加。另一方面,重覆及微弱的互動關係扮演著一個重要的角色,這些利用進化式學習的因素將會被放在神經元內,甚至整個ANM系統的網路結構上。 Generally speaking, computer programs are not suitable for evolutionary learning, because slight changes to a program may lead to an inoperable program. This is because its adaptability curve is a mountain and valley full of distinct heights. The feasible path between each mountain is steep. This high and low structure is very unsuitable for evolutionary learning, because evolutionary learning may stagnate. This creation will use the adjective "multidimensional bypass" (multidimensional bypass) to describe it. Intuitively, there is a bit more space, which increases the chance of saddle points. This intuition is described in a more formal way, that is, the relationship between complexity and stability in an arbitrary dynamic body. The theory The basis is that when the number of constituent elements increases and the relationship between their interaction and adjustment increases, the chances of saddle points will also increase. On the other hand, repetitive and weak interactions play an important role. These factors using evolutionary learning will be placed in neurons and even the network structure of the entire ANM system.

ANM系統的基本構造是將利於進化式學習的特性,即逐漸轉變結構的特性,放入系統的結構內,使它將具有類生物體上可改變結構的功能。 這種逐漸轉變結構的特性,就是當輸入訊息產生些微的變化時,它的輸出訊息也跟著產生些微的變化。在圖形辨識上,利用這逐漸轉變結構的特性,並配合進化式搜尋方式,抽取每個圖形的特性以分辨不同的圖形,另一方面,當輸入圖形產生些微的變化時(例如某種程度的干擾時),ANM系統更由於具有類似於生物體逐漸轉變結構的特性,它的輸出訊息可能沒有產生任何的變化(也就是它仍可以認識這些些微的變化的圖形)。 The basic structure of the ANM system is to incorporate the characteristics of evolutionary learning, that is, the characteristics of gradual transformation of the structure, into the structure of the system, so that it will have the function of changing the structure of the organism. The characteristic of this gradual transformation structure is that when the input information changes slightly, its output information also changes slightly. In figure recognition, the characteristics of this gradual transformation structure are used in conjunction with the evolutionary search method to extract the characteristics of each figure to distinguish different figures. On the other hand, when the input figure changes slightly (such as a certain degree of In case of interference), the ANM system has characteristics similar to the gradual transformation of the structure of the organism, and its output information may not have any changes (that is, it can still recognize these slightly changed patterns).

當不給予系統任何的時間限制時,預期這個系統可以經由自主式(self-organizing)學習,朝著達成所交付的任務方向前進。基本上,ANM系統的構造具有"evolution friendliness"的特性,這特性使它將具有類生物體逐漸轉變結構/機能,以提供自主式(self-organizing)學習,也就是說當系統的結構產生些微的變化,整個系統結構所表現出來的機能也跟著產生些微的變化。自主式學習是ANM系統的一個特色,而這個功能的前提是,系統必須具有類生物體逐漸轉變結構的特性。大部份的類神經系統的實際效果,都要經過微調才能適合某一問題,例如,認識某一組的圖形或中文字。然而,當這個圖形或中文字組變動時,系統需要再一次的微調,而這些微調的動作,在一般的neural learning系統, 可能需要經過系統的設計者才能完成。相反地,ANM系統強調的是,系統是經由自主式學習,來執行微調的動作。 When no time limit is given to the system, it is expected that the system can progress through self-organizing learning to achieve the task delivered. Basically, the structure of the ANM system has the characteristic of "evolution friendliness", which makes it have a gradual transformation of the structure/function of a living organism to provide self-organizing learning, that is, when the structure of the system produces a little The function of the whole system structure also changes slightly. Autonomous learning is a feature of the ANM system, and the premise of this function is that the system must have the characteristics of a gradual transformation of the structure of a living organism. Most of the actual effects of the nervous system must be fine-tuned to be suitable for a certain problem, for example, to recognize a certain set of graphics or Chinese characters. However, when this graphic or Chinese character group changes, the system needs to be fine-tuned again, and these fine-tuned actions are in the general neural learning system. It may be completed by the designer of the system. On the contrary, the ANM system emphasizes that the system performs fine-tuning actions through autonomous learning.

以下是針對ANM系統的適應性作深入的描述,本創作將用“計算式的適應性”(computational adaptability)來形容它,簡述如下:永久式進步的學習:指的是在一個具有學習空間的環境裡,系統表現持續學習的能力,也就是說,假設逐漸增加系統所面臨問題的困難度,並給予系統相當的學習時間時,系統可以表現持續進步的學習;這包括當某一問題的困難度增加到一個相當的程度時(也就是在有限的電腦資源下,系統無法完全地解決該問題時),系統仍可以在學習的過程中,呈現持續進步式的學習。 The following is an in-depth description of the adaptability of the ANM system. This creation will use "computational adaptability" to describe it, briefly as follows: Permanently progressive learning: refers to a learning space In an environment where the system exhibits the ability to continuously learn, that is to say, assuming that the difficulty of the problems faced by the system is gradually increased, and the system is given considerable learning time, the system can perform continuous learning; this includes when a certain problem When the degree of difficulty increases to a considerable extent (that is, when the system cannot completely solve the problem under limited computer resources), the system can still show continuous and progressive learning during the learning process.

移動式問題領域(變動中問題領域):指的是一個系統以適度改變自已的方式,配合環境變動的能力(環境的永久改變),這包括改變訓練(或學習)時所使用的問題領域,這就是本創作所謂的系統應付一個移動(改變中)問題的能力。 Mobile problem domain (changing problem domain): Refers to the ability of a system to adapt to changes in the environment (permanent changes in the environment) in a modest way of changing itself. This includes changing the problem domain used in training (or learning). This is the ability of the so-called system of this author to cope with a moving (changing) problem.

干擾容錯能力:指的是在一個受到干擾的環境下,系統繼續運作的能力。與上述的主題(移動式問題領域)不同的是,這類環境的改變是屬於暫時的(不是屬於永遠的改變)。因此,容錯能力與系統的可信度是息息相關的,但不是完全一樣的。因為一個系統不穩定的原因,可能是來自它內部本身所產生的干擾。然而,毫無疑問的,容錯能力是系統一般化(generalization)能力的一種。 Interference fault tolerance: refers to the ability of the system to continue to operate in an environment subject to interference. Unlike the above-mentioned theme (mobile problem domain), this type of environmental change is temporary (not permanent). Therefore, fault tolerance and system credibility are closely related, but not exactly the same. The reason for the instability of a system may be the interference generated within it. However, there is no doubt that fault tolerance is a type of system generalization capability.

ANM系統本身架構具有兩種表述(representations):「內部表述」(internal representation)及「外部表述」(external representation)。「內部表述」指的是系統內部的結構/功能的關係,而「外部表述」則指的是系統實際對環境所產生的反應情形。換句話說,「內部表述」是對某一輸入資料,系統「資訊處 理神經元」的發射情形,而「外部表述」則是「反應器式神經元」實際的發射情形,即系統真正反應在環境的行為。如前所述,「資訊處理神經元」被分成四群(為了方便起見,我們將它稱為N,E,S,W),也就32個「資訊處理神經元」被分成8個“N”群的神經元,8個“S”群的神經元,8個“E”群的神經元,及8個“W”群的神經元。以下舉兩例說明「內部表述」與「外部表述」之關係。第一例子是「內部表述」產生改變,但「外部表述」則是沒有任何的改變;第二例子是「內部表述」產生改變,但「外部表述」也跟著產生改變。第一個例子是假設對某一個輸入資料,系統第一個發射的「資訊處理神經元」如果為“W”群中的某一個神經元,第二個為“N”群中的某一個神經元,其餘的依序為“E”,“S”,“N”,“S”,其「內部表述」為(WNESNS)。今假設當系統內部結構產生改變時,系統「資訊處理神經元」的發射行為,依序為“W”,“N”,“E”,“E”,“S”,“N”,“S”,其改變後的「內部表述」為WNEESNS。就「內部表述」而言,由於系統內部結構產生改變,導致系統對某一個輸入資料的內部表述,由WNESNS改變為WNEESNS(斜線粗體的字代表這兩個表述不同的地方)。就「內部表述」而言,系統輸出僅有些微的不同(因為僅有一個「資訊處理神經元」的發射行為不同而已),然而,就「外部表述」而言,若第二個產生觸發“E”群之神經元與第一個產生觸發“E”群之神經元,兩者相隔的時間非常短的話,即被“E”群控制之「反應器式神經元」仍處於「觸發狀態」或「反抝期」時,則第二個產生觸發“E”群之神經元的訊號是會被忽略的,因此系統所表現出來的「外部表述」(外部行為)是沒有任何的改變。第二個例子是延續第一個例子,今假設系統內部結構再次的產生改變,導致系統對某一個輸入資料的內部表述,「內部表述」由WNEESNS改變為WNEWSNS(斜線粗體的字代表這兩個表述不同的地方)。就 「內部表述」而言,系統輸出也僅有些微的不同(因為僅有一個「資訊處理神經元」的發射行為不同而已),然而,就「外部表述」而言,系由行為WNESNS改變為行為WNEWSNS,這個行為可能讓系統輸出產生180度的轉變。上述兩種表述對ANM系統的學習,扮演著一個非常重要的角色,因為,一方面,它允許內部結構以逐漸轉變的方式產生改變,但顯現在外的行為則沒有任何的改變,這是「冗餘」特性的一種,也是系統具有逐漸轉變特性的條件之一。另一方面,它也允許以較大改變的方式與外在的環境產生相互的作用。透過這兩種交替學習的方式,完成所交派的任務。 The architecture of the ANM system itself has two representations: "internal representation" and "external representation". "Internal expression" refers to the relationship between the internal structure/function of the system, and "external expression" refers to the actual reaction of the system to the environment. In other words, "internal representation" refers to a certain input data, the system "information office The firing situation of the rational neuron, and the “external expression” is the actual firing situation of the “reactor neuron”, that is, the behavior of the system that truly reflects the environment. As mentioned earlier, "information processing neurons" are divided into four groups (for convenience, we will call them N, E, S, W), that is, 32 "information processing neurons" are divided into 8 " N" group of neurons, 8 "S" group of neurons, 8 "E" group of neurons, and 8 "W" group of neurons. The following two examples illustrate the relationship between "internal expression" and "external expression". The first example is that the "internal expression" has changed, but the "external expression" has no change; the second example is that the "internal expression" has changed, but the "external expression" has also changed. The first example is assuming that for a certain input data, if the first "information processing neuron" emitted by the system is a neuron in the "W" group, the second is a neuron in the "N" group Yuan, the rest are "E", "S", "N", "S" in order, and its "internal expression" is (WNESNS). Now suppose that when the internal structure of the system changes, the firing behavior of the system's "information processing neurons" is "W", "N", "E", "E", "S", "N", "S" in order. ", the changed "internal expression" is WNEESNS. As far as "internal expression" is concerned, due to changes in the internal structure of the system, the system's internal expression of a certain input data is changed from WNESNS to WNEESNS (the slashed boldface represents the difference between these two expressions). As far as the "internal representation" is concerned, the system output is only slightly different (because only one "information processing neuron" emits differently). However, as far as the "external representation" is concerned, if the second one generates a trigger " If the time between the neurons in the E group and the first neuron that triggers the "E" group is very short, the "reactor neurons" controlled by the "E" group are still in the "triggered state" Or during the "anti-period", the second signal that generates the neuron that triggers the "E" group will be ignored, so the "external expression" (external behavior) displayed by the system is unchanged. The second example is a continuation of the first example. Now suppose that the internal structure of the system changes again, resulting in the system’s internal representation of a certain input data. The "internal representation" is changed from WNEESNS to WNEWSNS (the slashed bold words represent the two Different expressions). on In terms of "internal expression", the output of the system is only slightly different (because only one "information processing neuron" emits different behaviors). However, in terms of "external expression", it is changed from behavior WNESNS to behavior WNEWSNS, this behavior may cause a 180-degree change in system output. The above two expressions play a very important role in the learning of the ANM system, because, on the one hand, it allows the internal structure to change gradually, but the behavior that appears on the outside does not change at all. This is "redundancy." One of the "surplus" characteristics is also one of the conditions for the gradual transformation of the system. On the other hand, it also allows interaction with the external environment in a greatly changed manner. Through these two alternate learning methods, complete the assigned tasks.

在一實施態樣中,本創作的技術可分成三個階段,第一階段為提供右手手指彎曲及其右前臂肌肉感應之穿戴式裝置,並進行裝置實測與校正,再進行手部手指不同動作之資料搜集,最後,將ANM系統運用在學習如何配合經由右手手部手指彎曲及其右前臂肌肉感應裝置所取得資料,讓ANM系統學習類似於人們使用手部手指之控制(圖10)。詳言之,就曲度與壓力之實測與校正而言,本創作係將感測裝置(例如曲度感測器及壓力感測器)黏貼或設置於手套上,並利用控制裝置(Arduino控制器),藉以感測數據及擷取數據,再針對各個感測器的最大與最小值去調整曲度,讓曲度符合人體手指的自由度。隨後,本創作再收集不同受測者(數據收集者)的手勢曲度及壓力資料,並分析同個受測者不同動作中手指曲度與壓力的差異。 In an implementation aspect, the technology of this creation can be divided into three stages. The first stage is to provide a wearable device for the bending of the fingers of the right hand and the muscle sensing of the right forearm, and perform actual measurement and calibration of the device, and then perform different movements of the fingers Finally, the ANM system is used to learn how to cooperate with the data obtained through the right hand finger flexion and the right forearm muscle sensing device, so that the ANM system learns similar to the control of people using the fingers of the hand (Figure 10). In detail, in terms of the actual measurement and calibration of curvature and pressure, this creation is to stick or set sensing devices (such as curvature sensor and pressure sensor) on the glove, and use the control device (Arduino control By means of sensing data and capturing data, the curvature is adjusted according to the maximum and minimum values of each sensor, so that the curvature conforms to the degree of freedom of the human finger. Subsequently, this creation collects the gesture curvature and pressure data of different subjects (data collectors), and analyzes the difference in finger curvature and pressure in different actions of the same subject.

第二階段則是完成左手手部壓力及其左前臂肌肉感應之穿戴式裝置,並進行裝置實測與校正,再進行手部手握不同物體之資料搜集,最後,將ANM系統運用在學習左手感應裝置所取得資料,讓ANM系統學習類似於人們使用手部手握之控制。 The second stage is to complete the wearable device for left hand pressure and left forearm muscle sensing, and perform actual measurement and calibration of the device, and then collect data on different objects held by the hand. Finally, the ANM system is used to learn left hand sensing The information obtained by the device allows the ANM system to learn the control similar to what people use to hold with their hands.

本創作的第三個階段,則是應用在輔助人們(或手部手指行動不便的患者)身上。此第三階段之雙手之穿戴式裝置(左手負責左邊手指壓力及左前臂肌肉感測,而右手則負責右邊手指彎曲及右前臂肌肉感測壓力)一起使用完成某一動作之功能互補情形,即所謂「人工義肢」。因此,本創作可輔助左右雙手之其中某一部份產生殘缺或行動不變的患者完成某一特定動作。 The third stage of this creation is applied to assist people (or patients with hand and finger inconvenience). This third stage of the two-handed wearable device (the left hand is responsible for left finger pressure and left forearm muscle sensing, while the right hand is responsible for right finger bending and right forearm muscle sensing pressure) are used together to complete the functional complementation of a certain action. It is the so-called "artificial prosthesis." Therefore, this creation can assist patients whose left and right hands are incomplete or whose movements remain unchanged to complete a specific action.

簡而言之,本創作之智慧型穿戴系統,結合雙手完成某一動作之感測(例如,利用雙手削水果之動作,左邊緊握住水果,而右手則是拿著水果刀),即在執行某一動作,搜集左手手部壓力及其左前臂肌肉感應裝置所取得的時間序列的同時,並進行搜集右邊手指彎曲及右前臂肌肉感測之時間序列資料的搜集。再將ANM系統運用在學習如何配合經由從左右雙手感應裝置所取得的時間序列的資料。本創作可例如採用3D印表機列印實作出義肢左右雙手,即所謂「人工義肢」。假設使用者失去某個手指功能,例如因為某種先天上的缺陷,以致於部份的功能喪失,則本創作之ANM系統可以在這種限制下,經由學習及適應這種缺陷,並顯現正常運作之情形。 In short, the smart wearable system of this creation combines the sensing of the completion of a certain action with both hands (for example, the action of using both hands to cut fruit, the left hand is holding the fruit, and the right hand is holding the fruit knife), That is, while performing a certain action, collecting the time series obtained by the left hand pressure and the left forearm muscle sensing device, and collecting the time series data of the right finger bending and right forearm muscle sensing. Then use the ANM system to learn how to match the time series data obtained from the left and right hand sensing devices. In this creation, for example, a 3D printer can be used to print the left and right hands of the prosthesis, which is the so-called "artificial prosthesis". Assuming that the user loses a certain finger function, for example, due to a certain inherent defect, so that part of the function is lost, the ANM system of this creation can learn and adapt to this defect under this limitation, and show normal Operational conditions.

本創作利用ANM系統去學習從感測器擷取到的值,即讓類分子神經系統學會作成類似於受測者手部動作之控制。換句話說,ANM系統針對每一個動作所產生的輸出結果,應儘量接近於從感測器擷取到的值。以下說明先說明針對每一筆感測資料ANM系統輸出結果的解釋方式(結合系統輸出與感測所得值),然後說明ANM系統的輸入方式。 This creation uses the ANM system to learn the values retrieved from the sensors, that is, the molecular-like nervous system learns to make controls similar to the hand movements of the subject. In other words, the output result of the ANM system for each action should be as close as possible to the value captured from the sensor. The following description first explains the interpretation method (combining the system output and the sensed value) of the output result of the ANM system for each sensing data, and then explains the input method of the ANM system.

在輸出部份,本創作中每一個手指彎曲控制是由一個「反應器式神經元」所控制,以每個手部有四個手指彎曲控制而言,整個系統有四個「反應器式神經元」。在學習的過程中,當該「反應器式神經元」產生第一次發射 的時候,它代表啟動該手指彎曲的控制,當該「反應器式神經元」產生第二次發射的時候,代表停止該手指的控制。因此,某「反應器式神經元」前兩次發射時間的差距代表該手指彎曲的啟動與停止時間。由於馬達(即驅動裝置)的轉動速度是固定的,因此馬達轉動的時間可決定手指的彎曲程度。另外,該「反應器式神經元」產生第一次發射的時候,則是代表啟動該手指彎曲的時間。每一個「反應器式神經元」是由8個「資訊處理神經元」所控制,換句話說,這8個「資訊處理神經元」的發射行為,決定所控制「反應器式神經元」的發射時間。以目前的作法而言,即這8個「資訊處理神經元」前2個產生發射的「資訊處理神經元」之發射時間,間接地,它代表控制手指的啟動時間與彎曲程度。 以四隻手指的控制而言,則需要由4個「反應器式神經元」(間接地,它代表需要32個「資訊處理神經元」)來控制。為了產生上述四隻手指的和諧式彎曲行為,每個子網路的32個「資訊處理神經元」也必須學習最佳的控制時間(即必須彼此競爭以找出控制這一手指移動的最佳時間),換句話說,它必須是協調32個「資訊處理神經元」的觸發時間才能產生ANM系統四個手部手指彎曲控制有節奏的移動。 In the output part, each finger bending control in this creation is controlled by a "reactor-type neuron". In terms of four finger bending controls in each hand, the entire system has four "reactor-type nerves". yuan". In the learning process, when the "reactor neuron" produces the first firing When, it represents the activation of the control of the finger. When the "reactor neuron" produces a second firing, it represents the cessation of the control of the finger. Therefore, the difference between the first two firing times of a certain "reactor neuron" represents the start and stop time of the finger bending. Since the rotation speed of the motor (that is, the driving device) is fixed, the time the motor rotates can determine the degree of bending of the finger. In addition, when the "reactor neuron" fires for the first time, it represents the time to start the bending of the finger. Each "reactor neuron" is controlled by 8 "information processing neurons". In other words, the firing behavior of these 8 "information processing neurons" determines the control of the "reactor neuron" Launch time. According to the current practice, the firing time of the first two "information processing neurons" of the 8 "information processing neurons", indirectly, it represents the activation time and the degree of bending of the control finger. For the control of four fingers, it needs to be controlled by 4 "reactor neurons" (indirectly, it means 32 "information processing neurons"). In order to produce the above-mentioned harmonious bending behavior of the four fingers, the 32 "information processing neurons" of each subnet must also learn the best control time (that is, they must compete with each other to find the best time to control the movement of this finger ), in other words, it must coordinate the trigger time of 32 "information processing neurons" to produce the ANM system's four hand fingers to bend to control the rhythmic movement.

在輸入部份,針對每一個受測者每一個實驗動作,編碼成一個64個二進位元(64-bit)的資料,即每一筆輸入資料為一連串的「...*.**..」符號,它對應著一連串的「接受器式神經元」,每一個位元(*或.)分別對應一個「接受器式神經元」(*代表該神經元被啟動,而代表該神經元在抑制的狀態)(圖10)。 In the input part, for each test subject, each experimental action is encoded into a 64-bit data, that is, each input data is a series of "...*.**.. "Symbol, it corresponds to a series of "receptor neuron", each bit (* or .) corresponds to a "receptor neuron" (* means that the neuron is activated, and that the neuron is in Suppressed state) (Figure 10).

本創作利用類分子神經系統去學習從左手壓力感測器擷取到的值,即讓類分子神經系統學會作成類似於受測者手部手指壓力之控制。換句話說,ANM系統針對每一個動作所產生的輸出結果,應儘量接近於從感測器擷取 到的值。以下說明先說明針對每一筆感測資料ANM系統的輸出結果解釋方式,然後說明ANM系統的輸入方式。 This creation uses the molecular-like nervous system to learn the values retrieved from the left-hand pressure sensor, which means that the molecular-like nervous system learns to control the pressure similar to the fingers of the subject’s hand. In other words, the output result produced by the ANM system for each action should be as close as possible to the one captured from the sensor To the value. The following description first explains the interpretation method of the output result of the ANM system for each sensing data, and then explains the input method of the ANM system.

在輸出部份,以每個手部有四個手指壓力控制而言,本創作中每一個手指壓力控制是由一個「反應器式神經元」所控制。在學習的過程中,當該「反應器式神經元」產生第一次發射的時候,它代表啟動該手指壓力的控制,當該「反應器式神經元」產生第二次發射的時候,代表停止該手指壓力的控制。 因此,某「反應器式神經元」前兩次發射時間的差距代表該手指壓力的啟動與停止時間(解釋為手指的壓力大小)。另外,該「反應器式神經元」產生第一次發射的時候,則是代表啟動該手指壓力的時間。在輸入部份,針對每一個實驗動作,編碼成一個64個二進位元(64-bit)的資料,這個作法與前者相同,不再贅述。 In the output part, considering that there are four finger pressure controls in each hand, each finger pressure control in this creation is controlled by a "reactor neuron". In the learning process, when the "reactor neuron" produces the first firing, it represents the activation of the finger pressure control, and when the "reactor neuron" produces the second firing, it represents Stop the finger pressure control. Therefore, the difference between the first two firing times of a certain "reactor neuron" represents the start and stop time of the finger pressure (interpreted as the pressure of the finger). In addition, when the "reactor neuron" emits for the first time, it represents the time to activate the finger pressure. In the input part, for each experimental action, it is encoded into a 64-bit data. This method is the same as the former, so I won’t repeat it.

本創作利用微機電系統(Micro Electro Mechanical Systems,MEMS)製作一對左右手不同功能之義肢(即仿生機械手部手指)。在義肢開發方面,本創作係以3D印表機,製作(列印)類似於開源硬體之類似於InMoov機器手指,再由感測器收取的時間序列資料,並透過演算法ANM系統,來學習控制智慧型義肢,以產生不同的手動行為,並進一步的學習使用左右手不同功能,完成某一特定手動功能,進而達到輔助人們使用義肢做出近似人類的動作。 This creation uses Micro Electro Mechanical Systems (MEMS) to make a pair of left and right hand prostheses with different functions (ie, bionic manipulator fingers). In terms of prosthetic development, this creation uses a 3D printer to produce (print) an InMoov robotic finger similar to an open source hardware, and then the time series data collected by the sensor, and through the algorithm ANM system, Learn to control the intelligent prosthesis to produce different manual behaviors, and further learn to use the different functions of the left and right hands to complete a specific manual function, so as to assist people to use the prosthesis to make movements that are similar to humans.

本創作之智慧型穿戴系統及其運作方法,具有以下優點: The smart wearable system and its operation method of this creation have the following advantages:

(1)不同於其他傳統的類神經網路,本創作的ANM系統的主要神經元具有整合來自不同的神經元所產生的不同時間訊號,成為一連串不同時間的訊號,以控制其他神經元的功能。 (1) Different from other traditional neural networks, the main neurons of the ANM system created by this author integrate different time signals generated by different neurons into a series of signals at different times to control the functions of other neurons .

(2)本創作可協助復健患者了解其手部手指動作與出力大小分析。 (2) This creation can assist rehabilitation patients to understand their hand finger movements and output analysis.

(3)本創作可協助喪失手指患者製作仿生義肢,透過智慧型穿戴系統分析剩餘手指壓力,再將患者手部進行掃描與分析,就可依病患的手指現況進行建模,再透過3D列印製作患者所需要的義肢,最後配合伺服馬達進行驅動,期盼病患即可恢復像正常手指一樣活動。 (3) This creation can help patients who have lost their fingers to make a bionic prosthesis, analyze the remaining finger pressure through a smart wearable system, and then scan and analyze the patient's hand, and then model the patient's finger status, and then use the 3D column The prosthesis needed by the patient is printed, and finally driven by the servo motor. It is hoped that the patient can resume the movement like normal fingers.

10:穿戴式裝置 10: Wearable device

11:人工義指 11: Artificial meaning finger

13:電線 13: Wire

14:人工指節 14: Artificial knuckle

20:感測裝置 20: Sensing device

22:曲度感測器 22: Curvature sensor

24:壓力感測器 24: Pressure sensor

26:肌肉感應器 26: Muscle Sensor

40:控制裝置 40: control device

50:驅動裝置 50: drive device

Claims (6)

一種智慧型穿戴系統,至少包含:一穿戴式裝置;複數個感測裝置,設於該穿戴式裝置上,用以感測使用者之複數個指部進行具有複數個時間序列之一動作時之具有該些時間序列之複數個感測數據;一控制裝置,比對該些感測數據與一ANM系統之一自主學習訓練與演化數據,藉以產生對應於該動作之一控制指令;以及一驅動裝置,設於該穿戴式裝置上,用以依據該控制裝置之該控制指令,藉以驅動該穿戴式裝置之一人工義指進行一對應動作,其中該人工義指所進行之該對應動作係互補於該些指部所進行之該動作,該些指部位於一第一肢體上,該穿戴式裝置係穿戴於該第一肢體或一第二肢體上,且該對應動作之複數個時間序列係對應於該動作之該些時間序列。 A smart wearable system includes at least: a wearable device; a plurality of sensing devices are provided on the wearable device for sensing when a user's fingers perform an action with a plurality of time series A plurality of sensed data having the time series; a control device that compares the sensed data with one of the autonomous learning training and evolution data of an ANM system to generate a control command corresponding to the action; and a drive The device is installed on the wearable device, and is used to drive an artificial sense finger of the wearable device to perform a corresponding action according to the control command of the control device, wherein the corresponding action performed by the artificial sense finger is complementary The actions performed on the fingers, the fingers are located on a first limb, the wearable device is worn on the first limb or a second limb, and the plural time series of the corresponding actions are The time series corresponding to the action. 如申請專利範圍第1項所述之智慧型穿戴系統,其中該些感測裝置包含複數個曲度感測器,設於該穿戴式裝置上,用以擷取該些指部進行該動作時之複數個曲度數據。 For example, the smart wearable system described in claim 1, wherein the sensing devices include a plurality of curvature sensors, which are arranged on the wearable device to capture the fingers when performing the action The plural curvature data. 如申請專利範圍第1項或第2項所述之智慧型穿戴系統,其中該些感測裝置包含至少一肌肉感應器,用以擷取該第一肢體進行該動作時之至少一肌肉數據。 For the smart wearable system described in item 1 or item 2 of the scope of patent application, the sensing devices include at least one muscle sensor for capturing at least one muscle data when the first limb performs the action. 如申請專利範圍第3項所述之智慧型穿戴系統,其中該些感測裝置包含複數個壓力感測器,設於該穿戴式裝置上,用以擷取該些指部進行該動作時之複數個壓力數據。 For example, the smart wearable system described in item 3 of the scope of patent application, wherein the sensing devices include a plurality of pressure sensors, which are arranged on the wearable device to capture the movement of the fingers when performing the action Multiple pressure data. 如申請專利範圍第1項所述之智慧型穿戴系統,其中該ANM系統具有資訊處理神經元及控制神經元,且該ANM系統係輸入複數個數據收集者之複數個指部進行該動作時所產生之感測數據以進行該資訊處理神經元之演化學習及該控制神經元之演化學習,藉以獲得該自主學習訓練與演化數據。 Such as the smart wearable system described in item 1 of the scope of patent application, wherein the ANM system has information processing neurons and control neurons, and the ANM system inputs multiple fingers of multiple data collectors to perform the action. The generated sensing data is used for the evolution learning of the information processing neuron and the evolution learning of the control neuron, so as to obtain the autonomous learning training and evolution data. 一種智慧型穿戴系統之運作方法,至少包含:感測一使用者之複數個指部進行具有複數個時間序列之一動作時之具有該些時間序列之複數個感測數據;比對該些感測數據與一ANM系統之一自主學習訓練與演化數據,藉以產生對應於該動作之一控制指令;以及依據該控制裝置之該控制指令驅動一穿戴式裝置之至少一人工義指進行一對應動作,其中該人工義指所進行之該對應動作係互補於該些指部所進行之該動作,該些指部位於一第一肢體上,該穿戴式裝置係穿戴於該第一肢體或一第二肢體上,且該對應動作之複數個時間序列係對應於該動作之該些時間序列。 An operation method of a smart wearable system at least includes: sensing a plurality of sensed data having a plurality of time series when a plurality of fingers of a user perform an action having the plurality of time series; Test data and one of the autonomous learning training and evolution data of an ANM system to generate a control command corresponding to the action; and drive at least one artificial finger of a wearable device to perform a corresponding action according to the control command of the control device , Wherein the corresponding action performed by the artificial finger is complementary to the action performed by the fingers, the fingers are located on a first limb, and the wearable device is worn on the first limb or the first limb On the two limbs, and the plural time series of the corresponding action correspond to the time series of the action.
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