TWI707301B - Method for making dynamic virtual three-dimensional image for clothing design display - Google Patents

Method for making dynamic virtual three-dimensional image for clothing design display Download PDF

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TWI707301B
TWI707301B TW108123956A TW108123956A TWI707301B TW I707301 B TWI707301 B TW I707301B TW 108123956 A TW108123956 A TW 108123956A TW 108123956 A TW108123956 A TW 108123956A TW I707301 B TWI707301 B TW I707301B
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clothing
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TW202103112A (en
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徐秋宜
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亞東技術學院
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本發明揭露一種用於服裝設計展示之動態虛擬立體影像之製作方法,其包括:於電腦上設計立體虛擬角色,並訂定立體虛擬角色之動作;於電腦上設計欲用於展示之服裝;於整合軟體中讀取所設計完成之服裝及立體虛擬角色,使立體虛擬角色穿上服裝,並進行服裝之動態運算後產生動態檔,其中動畫檔非關鍵格或形變動畫屬性,而為模型點動畫串接屬性;及於動畫製作軟體中透過插件讀取動態檔後,製作欲展示之動畫,並輸出動畫檔。如此一來,本發明所提供之製作方法便可以讓設計者能夠設計出最契合自己服裝的角色,以展示自己所設計的服裝。The present invention discloses a method for making dynamic virtual three-dimensional images for clothing design display, which includes: designing a three-dimensional virtual character on a computer, and setting the action of the three-dimensional virtual character; designing the clothing to be used for display on the computer; Read the designed costumes and 3D virtual characters in the integrated software, make the 3D virtual characters put on the clothes, and perform the dynamic calculation of the clothes to generate dynamic files. The animation files are not key frame or deformation animation attributes, but are model point animations Connect the attributes; and after reading the dynamic file through the plug-in in the animation production software, create the animation to be displayed and output the animation file. In this way, the production method provided by the present invention allows designers to design characters that best suit their own clothes, so as to display the clothes they have designed.

Description

用於服裝設計展示之動態虛擬立體影像之製作方法Method for making dynamic virtual three-dimensional image for clothing design display

本發明係屬於虛擬立體影像之領域,尤其是一種用於服裝設計展示之動態虛擬立體影像之製作方法。The present invention belongs to the field of virtual three-dimensional images, in particular to a method for making dynamic virtual three-dimensional images for clothing design display.

按,現今之服裝設計產業已成為多元而龐大的產業,使得服裝秀的舉辦不僅要表現服裝本身,舉辦者更需思考服裝秀的主題內容、服裝秀的流程、走秀環境的設置、燈光及音樂的配合,以讓整場服裝秀成為足以稱得上藝術之盛會。一般情況下,舉辦者藉由事先排演好之流程進行服裝秀的展示,然而,舉辦者無法預料觀眾的反應或者針對突發狀況來進行即時的反應。According to the fact that today’s fashion design industry has become a diversified and huge industry, the holding of a fashion show not only expresses the clothing itself, but also the organizers need to think about the theme content of the fashion show, the process of the fashion show, the setting of the catwalk environment, lighting and music In order to make the whole costume show a grand event worthy of art. Under normal circumstances, the organizer uses a pre-rehearsed process to display the costume show. However, the organizer cannot predict the audience's reaction or respond to emergencies in real time.

因此,隨著電腦硬體、軟體以及網路等各項技術的進步,已有越來越多的服裝設計者轉而利用虛擬系統進行服裝或/與配件之試穿戴。然而,現今之虛擬系統大多用以模擬2D物件模型以及2D人體模型,就算是能模擬出3D之模型,也難以模擬出服裝與人物結合後行走時之飄逸感等質感。Therefore, with the advancement of various technologies such as computer hardware, software, and the Internet, more and more clothing designers have turned to virtual systems to try on clothing or/and accessories. However, most of today's virtual systems are used to simulate 2D object models and 2D human body models. Even if a 3D model can be simulated, it is difficult to simulate the elegant feeling of walking when clothing and characters are combined.

有鑑於此,本發明人感其未臻完善而竭其心智苦心研究,並憑其從事該項產業多年之累積經驗,進而提供一種用於服裝設計展示之動態虛擬立體影像之製作方法,以期可以改善上述習知技術之缺失。In view of this, the inventor feels that he is not perfect and exhausts his mental and painstaking research. Based on his accumulated experience in this industry for many years, he provides a method of making dynamic virtual three-dimensional images for clothing design display, hoping to To improve the lack of the above-mentioned conventional technology.

本發明之一目的,旨在提供一種用於服裝設計展示之動態虛擬立體影像之製作方法,以讓設計者能夠透過創建全新的3D角色而進行自己的服裝展示。One purpose of the present invention is to provide a method for making dynamic virtual three-dimensional images for clothing design display, so that designers can display their own clothing by creating brand new 3D characters.

於是,本發明揭露一種用於服裝設計展示之動態虛擬立體影像之製作方法,其包括:於一電腦上設計立體虛擬角色,並訂定立體虛擬角色之動作;於該電腦上設計欲用於展示之服裝;於整合軟體中讀取所設計完成之服裝及立體虛擬角色,使立體虛擬角色穿上服裝,並進行服裝之動態運算後產生動態檔,其中動態檔之每秒繪製幀數為30或60,且動畫檔非關鍵格或形變動畫屬性,而為模型點動畫串接屬性;及於動畫製作軟體中透過插件讀取動態檔後,製作欲展示之動畫,並輸出動畫檔;其中,為了能在播放上有更流暢的結果,插件會在每一個畫面更新上添加內插,以參考前後影格做出動量計算,並且為了讓動態檔能在動畫製作軟體裡調整位置及速率,因此插件為動態檔創立出一個或多個新的片段架構,亦即讓輸入後的動態檔能擁有動畫製作軟體原生片段的特性,方便使用者操作編輯。Therefore, the present invention discloses a method for making dynamic virtual three-dimensional images for clothing design display, which includes: designing a three-dimensional virtual character on a computer, and setting the action of the three-dimensional virtual character; and designing on the computer for display Clothing; read the designed clothing and 3D virtual characters in the integrated software, make the 3D virtual characters wear the clothing, and perform dynamic calculations on the clothing to generate dynamic files, where the number of frames per second for the dynamic files is 30 or 60. And the animation file is not the key frame or deformation animation attribute, but the model point animation serial attribute; and after the dynamic file is read through the plug-in in the animation production software, the animation to be displayed is produced, and the animation file is output; For smoother playback results, the plug-in will add interpolation to each screen update to make momentum calculations with reference to the front and back frames, and to allow dynamic files to adjust the position and speed in the animation software, the plug-in is The dynamic file creates one or more new segment structures, that is, the input dynamic file can have the characteristics of the original segment of animation software, which is convenient for users to operate and edit.

較佳者,設計立體虛擬角色時所使用之軟體可為Character Creator,設計欲用於展示之服裝時所使用之軟體可為CLO 3D,整合軟體可為3DXchange,動畫製作軟體可為iClone。Preferably, the software used when designing the 3D virtual character can be Character Creator, the software used when designing the clothes to be displayed can be CLO 3D, the integration software can be 3DXchange, and the animation production software can be iClone.

較佳者,本發明所提供之製作方法在透過遊戲引擎讀取動畫檔,並於其中添加背景及道具物件後,更產生一展示檔。Preferably, the production method provided by the present invention generates a display file after reading the animation file through the game engine and adding background and props to it.

較佳者,遊戲引擎可為Unity或Unreal,且展示檔可以VR、AR或MR之方式呈現。Preferably, the game engine can be Unity or Unreal, and the presentation file can be presented in VR, AR or MR.

如此一來,本發明所提供之製作方法便可以讓設計者能夠設計出最契合自己服裝的角色,以展示自己所設計的服裝,同時又能透過動態運算讓服裝具有動態之效果,進而呈現出行走時衣服之擺盪感或是飄逸感等,且藉由另外製作之插件使動態檔能夠被動畫製作軟體完美讀取,進而讓設計者能夠操作編輯,進一步提升最後展示之效果。In this way, the production method provided by the present invention allows designers to design the characters that best suit their own clothes to show the clothes they have designed, and at the same time make the clothes have a dynamic effect through dynamic calculations, and then show The swinging or elegant feeling of the clothes when walking, and the dynamic files can be perfectly read by the animation production software through the separately produced plug-in, so that the designer can operate and edit, and further enhance the final display effect.

為使 貴審查委員能清楚了解本發明之內容,謹以下列說明搭配圖式,敬請參閱。In order to enable your reviewer to understand the content of the present invention clearly, please refer to the following description and drawings.

請參閱第1圖,其係為本發明第一實施例之步驟圖。如圖所示,本發明揭露一種用於服裝設計展示之動態虛擬立體影像之製作方法,其包括:於一電腦上設計立體虛擬角色,並訂定立體虛擬角色之動作(步驟S01),並且於該電腦上設計欲用於展示之服裝(步驟S02)後,於整合軟體中讀取所設計完成之服裝及立體虛擬角色,使立體虛擬角色穿上服裝,並進行服裝之動態運算後產生動態檔(步驟S03),之後於動畫製作軟體中透過插件讀取動態檔後,製作欲展示之動畫,並輸出動畫檔(步驟S04)。Please refer to Figure 1, which is a step diagram of the first embodiment of the present invention. As shown in the figure, the present invention discloses a method of making a dynamic virtual 3D image for clothing design display, which includes: designing a 3D virtual character on a computer, and setting the action of the 3D virtual character (step S01), and After designing the clothing to be used for display on the computer (step S02), read the designed clothing and the three-dimensional virtual character in the integrated software, make the three-dimensional virtual character wear the clothing, and perform the dynamic calculation of the clothing to generate a dynamic file (Step S03), after reading the dynamic file through the plug-in in the animation production software, create the animation to be displayed, and output the animation file (Step S04).

其中,動態檔之每秒繪製幀數為30或60,且動畫檔非關鍵格或形變動畫屬性,而為模型點動畫串接屬性,因此若是動畫製作軟體直接讀取動態檔後,會在開啟後之檔案中產生許多無效的動作或甚至是無法開啟,所以為了讓動態檔能在播放上有更流暢的結果且能夠被動畫製作軟體完美讀取,本發明所提供之插件能夠維持動態檔之模型點,使其不會於開啟後改變導致動態檔之內容與原先不符,且插件還會在每一個畫面更新上添加內插,以參考前後影格做出動量計算,又為了讓動態檔能在動畫製作軟體裡調整位置及速率,因此插件為動態檔創立出一個或多個新的片段架構,亦即讓輸入後的動態檔能擁有動畫製作軟體原生片段的特性,這樣就能方便使用者操作編輯,又能讓最後之動畫檔有較佳之品質。Among them, the number of drawing frames per second of the dynamic file is 30 or 60, and the animation file is not the key frame or deformation animation attribute, but the model point animation serial attribute. Therefore, if the animation software directly reads the dynamic file, it will open There are many invalid actions or even cannot be opened in the subsequent files. Therefore, in order to make the dynamic files have smoother results in playback and be perfectly read by animation software, the plug-in provided by the present invention can maintain the dynamic files. The model points, so that it will not change after opening, causing the content of the dynamic file to be inconsistent with the original, and the plug-in will also add interpolation to each screen update to make momentum calculations with reference to the front and rear frames, and to make the dynamic file available in The position and speed are adjusted in the animation production software, so the plug-in creates one or more new segment structures for the dynamic files, which means that the imported dynamic files can have the characteristics of the original segments of the animation software, so that it is convenient for users to operate Editing can make the final animation file have better quality.

藉由上述之方式,設計者便可以製作出模型點動畫串接屬性之動畫檔,提升整體之品質,並且所設計之服裝亦能夠配合角色之動作而隨之擺動,讓動畫越發接近實際之服裝展示,讓觀看者較不容易感到突兀,進而專心欣賞設計者所設計之服裝。並且,設計立體虛擬角色時所使用之軟體可為Character Creator,且設計欲用於展示之服裝時所使用之軟體可為CLO 3D,而整合軟體可為3DXchange,動畫製作軟體則可為iClone,以提升動畫檔之最終品質。Through the above method, the designer can create an animation file of the model point animation serialized attributes to improve the overall quality, and the designed clothing can also swing with the action of the character, making the animation closer to the actual clothing The display makes it easier for viewers to feel obtrusive, and then they can concentrate on appreciating the clothes designed by the designer. In addition, the software used when designing a three-dimensional virtual character can be Character Creator, and the software used when designing clothes to be displayed can be CLO 3D, and the integrated software can be 3DXchange, and the animation production software can be iClone. Improve the final quality of animation files.

請參閱第2圖,其係為本發明第一實施例另一實施態樣之步驟圖。如圖所示,相較於前一實施態樣,於此實施態樣中,透過遊戲引擎讀取動畫檔,並於其中添加背景及道具物件後,還會產生一展示檔(步驟S05),其餘步驟係與前一實施態樣相同,此處不再贅述。透過展示檔之產生,搭配背景及道具之內容添加後可以讓觀看者有更多的視覺享受,且遊戲引擎可為Unity或Unreal,而展示檔可以VR、AR或MR之方式呈現,讓觀看者與設計者皆可以透過各種不同的管道設計或是觀賞,提升本發明之實用性。Please refer to FIG. 2, which is a step diagram of another implementation aspect of the first embodiment of the present invention. As shown in the figure, compared to the previous implementation, in this implementation, after reading the animation file through the game engine, and adding background and props to it, a display file is also generated (step S05). The rest of the steps are the same as the previous implementation aspect, and will not be repeated here. Through the generation of the display file, the content with background and props can be added to allow viewers to have more visual enjoyment, and the game engine can be Unity or Unreal, and the display file can be presented in VR, AR or MR, allowing viewers Both designers and designers can design or watch various pipes to enhance the practicality of the present invention.

綜上所述,設計者確實能透過本發明所提供之方法建立屬於自己的3D走秀者和3D服裝,且能量身訂做展示之方式、場地等細節,進而在接近實際服裝展示之情況下,降低或甚至消除展示時問題發生之可能性,以提升服裝展示會之完成程度。In summary, designers can indeed create their own 3D catwalkers and 3D clothing through the method provided by the present invention, and can customize the display method, venue and other details, so as to be close to the actual clothing display. , To reduce or even eliminate the possibility of problems during the display, so as to improve the completion of the clothing exhibition.

惟,以上所述者,僅為本發明之較佳實施例而已,並非用以限定本發明實施之範圍;故在不脫離本發明之精神與範圍下所作之均等變化與修飾,皆應涵蓋於本發明之專利範圍內。However, the above are only the preferred embodiments of the present invention and are not used to limit the scope of implementation of the present invention; therefore, equal changes and modifications made without departing from the spirit and scope of the present invention should be covered in Within the scope of the patent of the invention.

S01~S05:步驟S01~S05: Step

第1圖,為本發明第一實施例之步驟圖。 第2圖,為本發明第一實施例另一實施態樣之步驟圖。 Figure 1 is a step diagram of the first embodiment of the present invention. Figure 2 is a step diagram of another implementation aspect of the first embodiment of the present invention.

S01~S04:步驟 S01~S04: steps

Claims (4)

一種用於服裝設計展示之動態虛擬立體影像之製作方法,其包括:於一電腦上設計立體虛擬角色,並訂定立體虛擬角色之動作,且所使用之軟體為Character Creator;於該電腦上設計欲用於展示之服裝,且所使用之軟體為CLO 3D;於整合軟體3DXchange中讀取所設計完成之服裝及立體虛擬角色,使立體虛擬角色穿上服裝,並進行服裝之動態運算後產生動態檔,其中動態檔之每秒繪製幀數為30或60,且動畫檔非關鍵格或形變動畫屬性,而為模型點動畫串接屬性;及於動畫製作軟體iClone中透過插件讀取動態檔後,製作欲展示之動畫,並輸出動畫檔;其中,為了能在播放上有更流暢的結果,插件會在每一個畫面更新上添加內插,以參考前後影格做出動量計算,並且為了讓動態檔能在動畫製作軟體裡調整位置及速率,因此插件為動態檔創立出一個或多個新的片段架構,亦即讓輸入後的動態檔能擁有動畫製作軟體原生片段的特性,方便使用者操作編輯。 A method for producing dynamic virtual three-dimensional images for clothing design display, which includes: designing a three-dimensional virtual character on a computer, and setting the action of the three-dimensional virtual character, and the software used is Character Creator; designing on the computer The clothing to be used for display, and the software used is CLO 3D; read the designed clothing and 3D virtual character in the integrated software 3DXchange, make the 3D virtual character wear the clothing, and perform the dynamic calculation of the clothing to generate dynamics The dynamic file’s drawing frames per second is 30 or 60, and the animation file is not the key frame or deformation animation attribute, but the model point animation serial attribute; and the dynamic file is read through the plug-in in the animation production software iClone , Make the animation you want to show, and output the animation file; among them, in order to have a smoother playback result, the plug-in will add interpolation to each screen update to make momentum calculations with reference to the front and rear frames, and to make dynamic The file can adjust the position and speed in the animation production software, so the plug-in creates one or more new segment structures for the dynamic file, that is, the imported dynamic file can have the characteristics of the original segment of the animation software, which is convenient for users to operate edit. 如申請專利範圍第1項所述之製作方法,其中,透過遊戲引擎讀取動畫檔,並於其中添加背景及道具物件後,產生一展示檔。 For the production method described in item 1 of the scope of patent application, the animation file is read through the game engine, and the background and props are added to it to generate a display file. 如申請專利範圍第2項所述之製作方法,其中,遊戲引擎係為Unity或Unreal。 For the production method described in item 2 of the scope of patent application, the game engine is Unity or Unreal. 如申請專利範圍第3項所述之製作方法,其中,展示檔係以VR、AR或MR之方式呈現。 Such as the production method described in item 3 of the scope of patent application, wherein the display file is presented in the form of VR, AR or MR.
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