TWI657352B - Three-dimensional capacitive wear human-computer interaction device and method thereof - Google Patents

Three-dimensional capacitive wear human-computer interaction device and method thereof Download PDF

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TWI657352B
TWI657352B TW106124530A TW106124530A TWI657352B TW I657352 B TWI657352 B TW I657352B TW 106124530 A TW106124530 A TW 106124530A TW 106124530 A TW106124530 A TW 106124530A TW I657352 B TWI657352 B TW I657352B
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capacitive
unit
wearable human
dimensional capacitive
interactive device
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TW106124530A
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TW201908919A (en
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儲韶廷
郭鑫杰
張朝曦
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中華電信股份有限公司
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01RMEASURING ELECTRIC VARIABLES; MEASURING MAGNETIC VARIABLES
    • G01R27/00Arrangements for measuring resistance, reactance, impedance, or electric characteristics derived therefrom
    • G01R27/02Measuring real or complex resistance, reactance, impedance, or other two-pole characteristics derived therefrom, e.g. time constant
    • G01R27/26Measuring inductance or capacitance; Measuring quality factor, e.g. by using the resonance method; Measuring loss factor; Measuring dielectric constants ; Measuring impedance or related variables
    • G01R27/2605Measuring capacitance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/033Indexing scheme relating to G06F3/033
    • G06F2203/0331Finger worn pointing device

Abstract

一種三維電容式穿戴人機互動裝置及方法。該三維電容式穿戴人機互動裝置包含一電容感測單元、一電力單元、一辨識單元與一傳輸單元。該電容感測單元可收集周圍電容變化狀態,該電力單元供應三維電容式穿戴人機互動裝置電力,該辨識單元依照時間單位與感測電容值兩者做記錄,其個人指定運動軌跡使用即時辨識演算法取得軌跡特徵判別使用者身分之辨識目的,該傳輸單元將辨識單元演算結果介接至其他裝置中。該三維電容式穿戴人機互動裝置可讓使用者依照不同手勢控制後端裝置之目的,其遠距離電容感測方法即時偵測手掌所產生之電容變化,回傳當下電容值至辨識單元中完成辨識效果,並機構採指套式設計讓使用者直覺式控制與便於安裝感測位置之特性。 A three-dimensional capacitive wearable human-machine interaction device and method. The three-dimensional capacitive wearable human-machine interactive device includes a capacitive sensing unit, a power unit, an identification unit and a transmission unit. The capacitance sensing unit can collect changes in the surrounding capacitance. The power unit supplies three-dimensional capacitive wearable human-machine interactive device power. The recognition unit records both the time unit and the sensing capacitance value. The personally designated motion trajectory uses real-time recognition. The algorithm obtains the identification purpose of trajectory characteristics to determine the identity of the user, and the transmission unit interfaces the calculation result of the identification unit to other devices. The three-dimensional capacitive wearable human-computer interactive device allows users to control the back-end device according to different gestures. Its remote capacitance sensing method detects the capacitance change generated by the palm in real time, and returns the current capacitance value to the recognition unit to complete The effect is identified, and the finger sleeve design is adopted to allow the user to intuitively control and facilitate the installation of the sensing position.

Description

三維電容式穿戴人機互動裝置及方法 Three-dimensional capacitive wearable human-machine interaction device and method

本發明係關於一種非接觸電容式擴增測量法與即時辨識技術,特別的是,係一種三維電容式穿戴人機互動裝置及方法。 The invention relates to a non-contact capacitive amplification measurement method and real-time identification technology. In particular, the invention relates to a three-dimensional capacitive wearable human-machine interaction device and method.

隨著資通訊科技之進步,現代生活中許多裝置或設備,均已逐漸利用即時演算技術來控制。 With the advancement of information and communication technology, many devices or equipment in modern life have gradually been controlled by real-time calculation technology.

一般習知的人機互動介面,針對使用者不同手勢做出相對控制指令,在習知技術常見的手勢互動技術上,常見有攝影機即時影像辨識、肌電訊號擷取等,其缺點為攝影機需在指定空間內辨識且演算處理器價格昂貴,再者,肌電訊號屬非線性時變訊號,需有高規格處理器做訊號處理,且肌電訊號需要固定位置緊貼皮膚才能量測,造成使用上諸多不便,所以人機互動介面之開發勢必有更新穎設計之需。 The conventional human-computer interaction interface makes relative control instructions for different gestures of the user. In the common gesture interaction technology of the conventional technology, real-time camera image recognition and myoelectric signal acquisition are common. The disadvantage is that the camera needs The identification and calculation processor in the specified space are expensive. Furthermore, the EMG signal is a non-linear time-varying signal, which requires a high-standard processor for signal processing, and the EMG signal needs to be fixed close to the skin to measure. There are many inconveniences to use, so the development of human-computer interaction interface will inevitably require more novel designs.

根據中華民國公告第201626166號「以手勢為基礎之三維影像操控技術」專利案,此專利之實施例係有關於回 應於使用者手勢而操控三維影像,其實施例包括以三維影像資料為基礎而渲染三維影像,接收相對應於一使用者手勢的感測器資料,以及基於該感測器資料而識別該使用者手勢。基於該經識別的使用者手勢以及三維影像資料,可決定及執行一功能用以更新該相對應的三維影像資料,以及因而變更該經渲染的三維影像。另外,此專利之三維影像資料可藉耦合至與渲染該等三維影像所使用的相同計算裝置之一感測器產生。由上可知,該專利提出以影像處理方式辨識手勢狀態,藉此達到精準手勢分析功能,然其缺點在對於感測器使用攝影機做為感測元件,無法使裝置成本降低。 According to the Republic of China Announcement No. 201626166 "Gesture-based 3D Image Manipulation Technology" patent case, the embodiment of this patent is related to The three-dimensional image should be controlled based on user gestures. Examples include rendering three-dimensional images based on three-dimensional image data, receiving sensor data corresponding to a user's gesture, and identifying the use based on the sensor data. Gesture. Based on the identified user gesture and the three-dimensional image data, a function may be determined and executed to update the corresponding three-dimensional image data, and thus change the rendered three-dimensional image. In addition, the three-dimensional image data of this patent may be generated by a sensor coupled to one of the same computing devices used to render the three-dimensional images. As can be seen from the above, the patent proposes to recognize the gesture state by image processing to achieve accurate gesture analysis. However, the disadvantage of using the camera as a sensing element for the sensor cannot reduce the device cost.

此外,根據中華民國公告第201205404號「三維觸控感應器及其應用」專利案,此專利提供一種三維觸控感應器,係利用二維電容式觸控感應器搭配導電層與彈性絕緣物或絕緣層與彈性導電物建構而成,當該三維觸控感應器受碰觸時,該二維電容式觸控感應器定位出感應平面上的接觸點位置,該彈性絕緣物或彈性導電物因應壓力而產生形變,因而產生電容量變化,從該電容量變化可獲得垂直方向上的感應值,其與該壓力的大小相關。該專利提出以二維電容式觸控感應器搭配導電層與彈性絕緣物或是絕緣層與彈性導電物,以感測手指觸控位置,進而推得二維矩陣與手指垂直方向力道,然其缺點在於機構設計上需搭配彈性導電物感測垂直方向,再者為接觸式感測法,期使用者需接觸裝置才能做感測辨識。 In addition, according to the Republic of China Publication No. 201205404 "Three-dimensional Touch Sensor and Its Application" patent, this patent provides a three-dimensional touch sensor, which uses a two-dimensional capacitive touch sensor with a conductive layer and an elastic insulator or The insulating layer is constructed with an elastic conductive object. When the three-dimensional touch sensor is touched, the two-dimensional capacitive touch sensor locates the position of the contact point on the sensing plane. The elastic insulator or elastic conductive object responds to Deformation due to pressure causes a change in capacitance. From this change in capacitance, an induction value in the vertical direction can be obtained, which is related to the magnitude of the pressure. The patent proposes to use a two-dimensional capacitive touch sensor with a conductive layer and an elastic insulator or an insulating layer and an elastic conductive object to sense the touch position of a finger, and then push the two-dimensional matrix and the force perpendicular to the finger. The disadvantage is that the mechanism design needs to be equipped with an elastic conductive object to sense the vertical direction. Furthermore, it is a contact-type sensing method, in which the user needs to touch the device to perform sensing identification.

由此可見,上述習用方式仍有諸多缺失,實非一良善之設計,而亟待加以改良,因而如何找出一種人機互動即時演算技術,特別是,可減少現有接觸式限制以及須高成本硬體執行運算等缺點,且能即刻解析出使用者手勢,此將成為本技術領域人員努力追求之目標。 It can be seen that there are still many shortcomings in the above-mentioned customary methods. It is not a good design and needs to be improved. Therefore, how to find a real-time computing algorithm for human-computer interaction, in particular, it can reduce the existing contact restrictions and high-cost hardware Disadvantages such as performing calculations, and being able to immediately analyze the user's gestures will become the goal of those skilled in the art.

本發明之目的係利用電容效應方式偵測電容變化之架構,透過一具即時辨識功能,來構成一種低成本且更具彈性、使用方便性與簡易直覺式之人機互動裝置。 The purpose of the present invention is to use a capacitive effect detection structure to detect a change in capacitance, and through a real-time identification function, a low-cost, more flexible, convenient and intuitive human-machine interaction device is constructed.

本發明係提出一種三維電容式穿戴人機互動裝置,其包括:電力單元,係用以提供三維電容式穿戴人機互動裝置所需電力;電容式感測單元,係用以偵測該三維電容式穿戴人機互動裝置其周邊的電容變化量;辨識單元,係用以依據該電容式感測單元所偵測之電容變化量以計算出該三維電容式穿戴人機互動裝置之特徵向量,並透過分析該特徵向量,以得到有關該三維電容式穿戴人機互動裝置之移動軌跡的辨識結果;以及傳輸單元,係用以將該辨識結果傳送至後端裝置。 The invention proposes a three-dimensional capacitive wearable human-machine interactive device, which includes: a power unit for providing power required by the three-dimensional capacitive wearable human-machine interaction device; and a capacitive sensing unit for detecting the three-dimensional capacitance. The capacitance change around the wearable human-machine interactive device; the identification unit is used to calculate the feature vector of the three-dimensional capacitive wearable human-machine interactive device based on the capacitance change detected by the capacitive sensing unit, and An analysis result of the feature vector is used to obtain an identification result about the movement trajectory of the three-dimensional capacitive wearable human-machine interactive device; and a transmission unit is used to transmit the identification result to the back-end device.

於一實施例中,該電容感測單元係以PCB(Printed circuit board)硬式電路板或軟式電路之其中一者的方式組成。 In one embodiment, the capacitive sensing unit is composed of one of a printed circuit board (PCB) hard circuit board and a soft circuit.

於另一實施例中,該電容感測單元係以單一具金屬性質節點或指套式機構感測設計所呈現。 In another embodiment, the capacitive sensing unit is presented as a single metallic node or finger-type mechanism sensing design.

於又一實施例中,該電容感測單元與該辨識單元之間 係以無線或有線介面方式作為通訊界面。 In yet another embodiment, between the capacitive sensing unit and the identification unit Wireless or wired interface is used as the communication interface.

於再一實施例中,該辨識單元係以微處理器或搭載作業系統之處理器作為運算單元。 In still another embodiment, the identification unit uses a microprocessor or a processor equipped with an operating system as the computing unit.

於再另一實施例中,該辨識單元與該傳輸單元之間係以無線或有線介面方式作為通訊界面。 In yet another embodiment, the identification unit and the transmission unit use a wireless or wired interface as a communication interface.

於又另一實施例中,該傳輸單元與該後端裝置之間係以無線或有線介面方式作為通訊界面。 In yet another embodiment, the transmission unit and the back-end device use a wireless or wired interface as a communication interface.

於另一實施例中,該移動軌跡係指該辨識單元將該特徵向量以辨識演算法進行分析所得到者。 In another embodiment, the moving trajectory refers to a person obtained by the recognition unit analyzing the feature vector using a recognition algorithm.

本發明係提出一種三維電容式穿戴人機互動方法,其步驟包括:偵測三維電容式穿戴人機互動裝置其周邊因應使用者繪製之特定軌跡而產生之電容變化量,以運用特徵值向量化方法計算出特徵向量;將該特徵向量輸入至模糊系統執行訊號模糊化處理,以得到模糊化訊號;將該模糊化訊號採用平均權重法執行正規化處理;將該模糊化訊號經模糊規則庫執行輸出解模糊化處理以產生輸出訊號;將該輸出訊號取得誤差值以執行模糊規則訓練;紀錄已訓練完成之模糊規則;以及依據已訓練完成之模糊規則,經由辨識演算法判斷使用該三維電容式穿戴人機互動裝置之使用者的身份。 The invention proposes a three-dimensional capacitive wearable human-machine interaction method, the steps of which include: detecting the capacitance change of the three-dimensional capacitive wearable human-machine interactive device in response to a specific trajectory drawn by a user, and using feature values to vectorize The method calculates a feature vector; inputs the feature vector to a fuzzy system and performs signal fuzzification processing to obtain a fuzzified signal; performs the normalization processing on the fuzzified signal using an average weight method; and executes the fuzzified signal through a fuzzy rule base Output defuzzification processing to generate an output signal; obtain an error value from the output signal to perform fuzzy rule training; record the trained fuzzy rules; and use the trained fuzzy rules to determine the use of the three-dimensional capacitive formula through the identification algorithm The identity of the user wearing the human-machine interactive device.

於上述方法中,該特定軌跡係指該使用者將其手指做任意動作所產生者。 In the above method, the specific trajectory refers to a user generated by the user performing an arbitrary movement of his finger.

於上述方法中,該特徵值向量化方法包括歐式距離(Euclidean)、敏可斯基距離(Minkowski)或馬氏距離 (Mahalanobis)。 In the above method, the eigenvalue vectorization method includes Euclidean distance, Minkowski distance, or Markov distance. (Mahalanobis).

於上述方法中,該模糊化處理係為將該特徵向量的輸入訊號壓縮於-1至1值之函數。 In the above method, the blurring process is a function of compressing the input signal of the feature vector to a value of -1 to 1.

於上述方法中,該正規化處理包括採用平均權重法、重心法、總和中心法或最大值平均法。 In the above method, the normalization process includes using an average weight method, a center of gravity method, a sum center method, or a maximum average method.

於上述方法中,該輸出解模糊化處理可採用語意式(Mamdani)模糊規則或函數式(Sugeno)模糊規則。 In the above method, the output defuzzification processing may adopt a semantic (Mamdani) fuzzy rule or a functional (Sugeno) fuzzy rule.

於上述方法中,該辨識演算法係紀錄與訓練該特徵向量,並儲存於用於之後辨識所需之辨識架構訓練專家知識庫。 In the above method, the recognition algorithm records and trains the feature vector, and stores it in a recognition framework training expert knowledge base for subsequent recognition.

本發明之三維電容式穿戴人機互動裝置及方法,其中,電容感測單元感測周圍電容變化傳輸至辨識單元中,藉此達到線上即時回授辨識之目的,電力單元可供應三維電容式穿戴人機互動裝置電力,辨識單元內採即時演算技術,運算使用者運動軌跡達到辨識功效,運作時,使用者可自由設定不同手勢控制軌跡,預先使用手指描繪特定軌跡後讓辨識單元紀錄欲辨識軌跡,由於使用者不同手勢變化,其感測出電容量也有所不同,並將運動行為做為辨識依據所致,擷取運動軌跡特徵點,達成易於讓使用者簡易與人機互動控制之目的,最終,傳輸單元將辨識演算結果傳送至其他後端裝置中,以整合各類型設備達到控制目的。 The three-dimensional capacitive wearable human-machine interactive device and method of the present invention, wherein the capacitance sensing unit senses changes in the surrounding capacitance and transmits them to the identification unit, thereby achieving the purpose of online real-time feedback identification, and the power unit can supply three-dimensional capacitive wear Human-computer interaction device power, real-time calculation technology is used in the recognition unit to calculate the user's motion trajectory to achieve the recognition effect. During operation, the user can freely set different gesture control trajectories, and use the finger to trace specific trajectories in advance to let the recognition unit record the desired trajectory As the user ’s gestures change, the sensed capacitance is also different, and the movement behavior is used as the basis for identification. The feature points of the movement trajectory are captured to achieve the purpose of allowing the user to easily control the human-machine interaction. Finally, the transmission unit transmits the identification calculation results to other back-end devices to integrate various types of equipment for control purposes.

1‧‧‧三維電容式穿戴人機互動裝置 1‧‧‧Three-dimensional capacitive wearable human-machine interactive device

11‧‧‧電容感測單元 11‧‧‧Capacitive sensing unit

12‧‧‧辨識單元 12‧‧‧Identification unit

13‧‧‧傳輸單元 13‧‧‧Transmission Unit

14‧‧‧電源單元 14‧‧‧ Power supply unit

15‧‧‧節點 15‧‧‧node

C1‧‧‧內部電容 C1‧‧‧ Internal capacitor

C2‧‧‧人體電容 C2‧‧‧body capacitor

S1~S7‧‧‧步驟 S1 ~ S7‧‧‧step

第1圖為本發明三維電容式穿戴人機互動裝置之硬體架構圖; 第2圖為本發明非接觸電容式電容檢測範圍圖;第3圖為本發明三維電容式穿戴人機互動裝置之指套式感測架構圖;第4圖為本發明三維電容式穿戴人機互動裝置安裝方法;以及第5圖為本發明三維電容式穿戴人機互動方法運作架構流程圖。 FIG. 1 is a hardware architecture diagram of a three-dimensional capacitive wearable human-machine interactive device according to the present invention; Figure 2 is a diagram of the detection range of a non-contact capacitive capacitance of the present invention; Figure 3 is a finger-type sensing architecture diagram of a three-dimensional capacitive wearable human-machine interactive device; and Figure 4 is a three-dimensional capacitive wearable human-machine of the present invention An interactive device installation method; and FIG. 5 is a flowchart of the operation framework of the three-dimensional capacitive wearable human-computer interaction method of the present invention.

以下藉由特定的具體實施形態說明本發明之技術內容,熟悉此技藝之人士可由本說明書所揭示之內容輕易地瞭解本發明之優點與功效。然本發明亦可藉由其他不同的具體實施形態加以施行或應用。 The technical content of the present invention will be described below with specific embodiments. Those skilled in the art can easily understand the advantages and effects of the present invention from the content disclosed in this specification. However, the present invention can also be implemented or applied in other specific embodiments.

請參閱第1圖,其所示為本發明三維電容式穿戴人機互動裝置之硬體架構圖。如圖所示,三維電容式穿戴人機互動裝置1其包含有電容感測單元11、辨識單元12、傳輸單元13以及電源單元14。 Please refer to FIG. 1, which shows a hardware architecture diagram of a three-dimensional capacitive wearable human-machine interactive device according to the present invention. As shown in the figure, the three-dimensional capacitive wearable human-machine interactive device 1 includes a capacitive sensing unit 11, a recognition unit 12, a transmission unit 13, and a power supply unit 14.

電容感測單元11用以偵測該三維電容式穿戴人機互動裝置其周邊的電容變化量。簡單來說,電容感測單元11可即時蒐集周圍電容變化量,並具有一無線或有線通訊介面可介接辨識單元12,該電容感測單元11之組成可為PCB(Printed circuit board)硬式電路板、軟式電路,另外,該電容感測單元11可以單一具金屬性質節點或指套式機構感測設計來呈現。 The capacitance sensing unit 11 is configured to detect a capacitance change around the three-dimensional capacitive wearable human-machine interactive device. In simple terms, the capacitance sensing unit 11 can collect the surrounding capacitance changes in real time, and has a wireless or wired communication interface to interface with the identification unit 12. The composition of the capacitance sensing unit 11 can be a PCB (Printed circuit board) hard circuit Board, soft circuit, and in addition, the capacitive sensing unit 11 can be presented by a single metallic node or finger-type mechanism sensing design.

辨識單元12用以依據該電容式感測單元11所偵測之 電容變化量以計算出該三維電容式穿戴人機互動裝置1之特徵向量,並透過分析該特徵向量,以得到有關該三維電容式穿戴人機互動裝置1之移動軌跡的辨識結果。具體來說,辨識單元12可將電容感測單元11蒐集之訊號,即時檢測電容變化軌跡,藉此達成手勢辨識之目的,其中,辨識單元12具有一無線或有線通訊介面可介接傳輸單元13。 The identification unit 12 is configured to detect the capacitance detected by the capacitive sensing unit 11. The amount of capacitance change is used to calculate the feature vector of the three-dimensional capacitive wearable human-machine interactive device 1, and the feature vector is analyzed to obtain the identification result of the movement trajectory of the three-dimensional capacitive wearable human-machine interactive device 1. Specifically, the identification unit 12 can detect signals of the capacitance sensing unit 11 to detect the capacitance trajectory in real time, thereby achieving the purpose of gesture recognition. The identification unit 12 has a wireless or wired communication interface that can be connected to the transmission unit 13 .

傳輸單元13用以將該辨識結果傳送至後端裝置(圖未示)。具體來說,傳輸單元13是將電容變化量經分析後得到的結果,透過無線或有線方式傳輸至後端的其他裝置中,藉此控制後端的其他裝置。 The transmitting unit 13 is configured to transmit the recognition result to a back-end device (not shown). Specifically, the transmission unit 13 is a result obtained by analyzing the amount of capacitance change, and transmits it to other devices on the back end by wireless or wired means, thereby controlling other devices on the back end.

電源單元14可提供三維電容式穿戴人機互動裝置所需電力,也就是,電源單元14可提供電力給電容感測單元11、辨識單元12、傳輸單元13,使電容感測單元11、辨識單元12、傳輸單元13能運作。 The power supply unit 14 can provide the power required by the three-dimensional capacitive wearable human-machine interactive device, that is, the power supply unit 14 can provide power to the capacitance sensing unit 11, the identification unit 12, and the transmission unit 13, so that the capacitance sensing unit 11, the identification unit 12. The transmission unit 13 can operate.

請參閱第2圖,其所示為非接觸電容式電容檢測範圍圖。如圖所示,電容感測單元11使用電容效應感測周圍使用者手指與其他指套式電容感測單元的位置,亦即電容感測單元11可感測其與使用者手指的相對位置關係,也可感測其與周圍其他指套式電容感測單元的相對位置關係。 See Figure 2 for a diagram of the non-contact capacitive detection range. As shown in the figure, the capacitive sensing unit 11 uses the capacitive effect to sense the positions of the surrounding user's fingers and other finger-type capacitive sensing units, that is, the capacitive sensing unit 11 can sense its relative position relationship with the user's fingers. It can also sense the relative positional relationship with other surrounding finger-type capacitive sensing units.

具體來說,基於電容效應下,電容感測單元其內部電容C1與人體電容C2會互相並聯,如此可達到偵測電容變化量之目的,此方法可用於偵測物件距離遠近之辨識依據,可解決在不同場合下基於不同手勢應用。 Specifically, based on the capacitance effect, the internal capacitance C1 and the human body capacitance C2 of the capacitance sensing unit are connected in parallel with each other, so that the purpose of detecting the change in capacitance can be achieved. This method can be used to detect the distance of objects. Solve applications based on different gestures in different situations.

請參閱第3圖,其所示為三維電容式穿戴人機互動裝 置之指套式感測架構圖。如圖所示,三維電容式穿戴人機互動裝置1可以指套形式呈現,於三維電容式穿戴人機互動裝置1的外圍處包括用於電容感測單元11中用於收集電容之多個節點15,該些節點15具有遠距離感測周圍電容變化的能力。 Refer to Figure 3, which shows a 3D capacitive wearable human-machine interactive device Fingertip-type sensing architecture diagram. As shown in the figure, the three-dimensional capacitive wearable human-machine interactive device 1 can be presented in the form of a finger sleeve. The periphery of the three-dimensional capacitive wearable human-machine interactive device 1 includes a plurality of nodes for collecting capacitance in the capacitance sensing unit 11. 15. The nodes 15 have the ability to sense changes in surrounding capacitance from a long distance.

請參閱第4圖,其所示為三維電容式穿戴人機互動裝置安裝方法。如圖所示,本發明之三維電容式穿戴人機互動裝置1可放置於使用者之手指上,當三維電容式穿戴人機互動裝置1啟用感測功能時,三維電容式穿戴人機互動裝置1可開始感測周圍電容變化量,並即時蒐集相關資料以供後續內建之演算法執行辨識而得到辨識結果。 Please refer to FIG. 4, which shows a method for installing a three-dimensional capacitive wearable human-machine interactive device. As shown in the figure, the three-dimensional capacitive wearable human-machine interactive device 1 of the present invention can be placed on a user's finger. When the three-dimensional capacitive wearable human-machine interactive device 1 enables a sensing function, the three-dimensional capacitive wearable human-machine interactive device 1 1 can start to sense the surrounding capacitance change, and collect relevant data in real time for subsequent built-in algorithms to perform identification to obtain the identification results.

有關辨識單元12所執行的辨識演算法,其步驟如下。首先,即將辨識單元12設定在學習訓練模式下,將其欲辨識之運動軌跡電容特徵值強度記錄下來,並經由特徵值向量化方法建立特徵向量值,其中,該特徵值向量化方法可為歐式距離(Euclidean)、敏可斯基距離(Minkowski)或馬氏距離(Mahalanobis)計算方式,在本實施例中,以採用Euclidean計算為例,向量化表示式如下面式(1)所示: The steps of the identification algorithm executed by the identification unit 12 are as follows. First, the identification unit 12 is set in a learning training mode, records the eigenvalue strength of the motion trajectory capacitance to be identified, and establishes a eigenvector value through a eigenvalue vectorization method. The eigenvalue vectorization method can be European Distance (Euclidean), Minkowski distance, or Mahalanobis calculation method. In this embodiment, Euclidean calculation is used as an example. The vectorized expression is as shown in the following formula (1):

其中,電容感測節點共c個,分別為a 1a c a 1(n)為電容感測單元a 1n時間下所偵測到的電容變化,a 2(n)為電容感測單元a 2n時間下所偵測到的電容變化,以此類推,a c (n)為電容感測單元a c n時間下所偵測到的電容變化。 Among them, there are c capacitive sensing nodes, which are a 1 to a c , a 1 ( n ) is the capacitance change detected by the capacitive sensing unit a 1 at time n , and a 2 ( n ) is the capacitive sensing. The capacitance change detected by the measurement unit a 2 at the time n , and so on, a c ( n ) is the capacitance change detected by the capacitance sensing unit a c at the time n .

將運動軌跡電容特徵值使用模糊專家知識做訓練,其 模糊歸屬函數可如下列式(2)所表示: The motion trajectory capacitance eigenvalues are trained using fuzzy expert knowledge, and the fuzzy attribution function can be expressed by the following formula (2):

其中,exp為指數函數,v m 為模糊歸屬函數之函數頂點,d m 為模糊歸屬函數之函數寬度,m為模糊規則數目。另外,還使用權重平均法做為歸屬函數正規化,如下列式(3)所表示: Among them, exp is an exponential function, v m is a function vertex of the fuzzy attribution function, d m is a function width of the fuzzy attribution function, and m is the number of fuzzy rules. In addition, the weighted average method is also used as the normalization of the assignment function, as shown in the following formula (3):

其中,。最後,經由模糊規則得到輸出如下列式(4): among them, . Finally, the output obtained through fuzzy rules is as follows (4):

其中,β為模糊規則,其初始值皆為0。在模糊系統訓練上,使用能量收斂法收斂歸屬函數參數與模糊規則,其定義能量函數如下列式(5): Among them, β is a fuzzy rule, and its initial values are all 0. In the training of fuzzy systems, the energy convergence method is used to converge the parameters of the attribution function and the fuzzy rules. The defined energy function is as follows (5):

經由梯度微分收斂後,可得更新值如式(6)~式(8)所示: After the gradient differential convergence, the updated values can be obtained as shown in equations (6) to (8):

其中,η>0。最後,當輸出推論σ與給定目標x d 之差到達期望值,即可結束訓練模式。 Where η > 0. Finally, when the difference between the output inference σ and the given target x d reaches the expected value, the training mode can be ended.

在完成上述學習訓練模式後,當三維電容式穿戴人機互動裝置1之辨識單元13設定為辨識模式時,其使用性能指標運算取得辨識結論,如下面式(9)所示: After completing the above learning and training mode, when the recognition unit 13 of the three-dimensional capacitive wearable human-machine interactive device 1 is set to the recognition mode, it uses the performance index calculation to obtain the recognition conclusion, as shown in the following formula (9):

其中,x d 為訓練目標。 Among them, x d is the training target.

請參閱第5圖,其所示為三維電容式穿戴人機互動裝置運作架構流程圖,主要說明為辨識單元12其程式運算流程。於步驟S1中,係收集電容感測值,亦即首先利用收集回授電容強度,之後進入步驟S2,係電容感測值向量化,也就是辨識單元12對電容強度執行向量化,接著,前進步驟S3,係進入模糊系統。 Please refer to FIG. 5, which shows a flowchart of the operation structure of the three-dimensional capacitive wearable human-computer interactive device, which mainly describes the program calculation process of the identification unit 12. In step S1, the capacitance sensing value is collected, that is, the collected feedback capacitance strength is used first, and then the process proceeds to step S2, where the capacitance sensing value is vectorized, that is, the identification unit 12 performs vectorization on the capacitance strength, and then, proceeds In step S3, the system enters a fuzzy system.

此時,若三維電容式穿戴人機互動裝置1被設定為訓練模式(即步驟S4),此時將進入步驟S5,也就是特徵向量模糊規則訓練,亦即使用辨識演算法來執行模糊規則訓練,另外,若三維電容式穿戴人機互動裝置1處於辨識模式(即步驟S6),此時將進入步驟S7,也就是電容值向量輸入至模糊系統並判別結果,簡單來說,即電容向量輸入至已訓練完成之模糊系統中,經由性能指標判別結果,藉此 達到辨識安全之功效。 At this time, if the three-dimensional capacitive wearable human-computer interactive device 1 is set to the training mode (ie step S4), then it will proceed to step S5, that is, the feature vector fuzzy rule training, that is, the recognition algorithm is used to perform the fuzzy rule training. In addition, if the three-dimensional capacitive wearable human-machine interactive device 1 is in the recognition mode (ie step S6), then it will proceed to step S7, that is, the capacitance value vector is input to the fuzzy system and the result is determined. In the trained fuzzy system, the results are judged by the performance indicators, so that To achieve the effect of identifying security.

綜合上述說明可知,本發明所揭露之三維電容式穿戴人機互動方法,其特徵在於將多組裝置所偵測之電容變化量,藉由運算後取得電容向量值,並將各時間點之向量值輸入至模糊系統中進行辨識,由於使用者特殊運動習慣所致,同一種軌跡繪製時,其軌跡運動深度與時間速度變化不盡相同,因此,可藉由此特徵向量經由辨識演算法來辨別其身分。 From the above description, it can be known that the three-dimensional capacitive wearable human-machine interaction method disclosed in the present invention is characterized by calculating the capacitance vector values detected by a plurality of groups of devices and calculating the capacitance vector values, and the vectors at each time point The value is input to the fuzzy system for identification. Due to the user's special movement habits, the depth of the trajectory movement and the time and speed change when the same trajectory is drawn. Therefore, the feature vector can be used to identify the identification algorithm. Its identity.

以指套式電容感測裝置為例,上述方法包括下列步驟:(a)將指套式電容感測裝置設定於辨識模式下,使用者藉由繪製特定軌跡,作為辨識紀錄依據;(b)由指套式電容感測裝置取得其上各電容感測單元之各別電容值,並運用特徵值向量化方法計算出特徵向量值;(C)將特徵向量值輸入至模糊系統中進行訊號模糊化處理;(D)將已完成模糊化處理之訊號採平均權重法做正規化處理;(E)將已完成模糊化之訊號經模糊規則庫做輸出解模糊化處理;(F)將輸出訊號取得誤差值以執行模糊規則訓練;(G)訓練完成後紀錄模糊規則;以及(H)指套式電容感測裝置啟用辨識模式,依據性能指標取得是否為正確手勢,以達到辨識功效。 Taking a finger-type capacitive sensing device as an example, the above method includes the following steps: (a) Setting the finger-type capacitive sensing device in the recognition mode, and the user draws a specific trajectory as the basis of the identification record; (b) The finger-capacitive capacitance sensing device obtains the respective capacitance values of the capacitance sensing units thereon, and uses the eigenvalue vectorization method to calculate the eigenvector values; (C) inputs the eigenvector values into the fuzzy system for signal blurring (D) Normalize the signals that have been fuzzified using the average weighting method; (E) Defuzzify the fuzzed signals through the fuzzy rule base; (F) Output the signals Obtain error values to perform fuzzy rule training; (G) record fuzzy rules after training is completed; and (H) enable the recognition mode of the finger-capacitive sensing device, and obtain whether the correct gesture is obtained based on the performance indicators to achieve the recognition effect.

由上可知,本發明之三維電容式穿戴人機互動裝置及其方法,是依照使用者不同手勢感測不同電容值,其辨識演算法採時間與電容感測值兩者做記錄辨識進而控制後端介接的裝置,因為內建辨識功能,故辨識單元不需將資料傳至雲端後台即可達成使用者辨識及提升系統安全性之目 的。再者,鑒於讓使用者易於使用本發明所述裝置,本發明將電容感測裝置採指套式設計,可依使用者需求放置不同手指做出手勢控制指令,改善傳統在穿戴手勢辨識裝置中,使用者需將感測裝置機構穩定於特定位置以及所需之演算處理器其成本昂貴等問題。 As can be seen from the above, the three-dimensional capacitive wearable human-machine interactive device and method thereof according to the present invention sense different capacitance values according to different gestures of a user. The identification algorithm uses both time and capacitance sensing values to perform record recognition and then control. End-connected devices, because of the built-in identification function, the identification unit does not need to send data to the cloud background to achieve user identification and improve system security of. Furthermore, in order to make it easy for users to use the device described in the present invention, the present invention adopts a finger sleeve design for the capacitive sensing device, and can place different fingers to make gesture control instructions according to the user's needs, improving the traditional wearable gesture recognition device , The user needs to stabilize the sensing device mechanism at a specific position and the cost of the required calculation processor is expensive.

另外,本發明可改善傳統三維手勢感測法,電容式測量法相對於電感式感測法原理相異,採電容效應方式達成測量目的,基於人體電容效應龐大,使得感測訊號解析度也可高於電感式,因此,針對不同手勢與使用者其產生電容效應可具明顯差異化,使辨識手勢訊號具有唯一特性。再者,電容式測量法於生物手勢感測技術上也優於肌電感測方法,其肌電訊號屬於非線性時變問題,電容式測量法則屬線性非時變問題,因此,辨識單元中不需要昂貴運算核心,故可降低穿戴式裝置成本。 In addition, the present invention can improve the traditional three-dimensional gesture sensing method. The capacitive measurement method has a different principle than the inductive sensing method. The capacitive effect method is used to achieve the measurement purpose. Based on the huge human body capacitive effect, the resolution of the sensing signal can also be high. Because of the inductive type, the capacitive effect for different gestures and the user can be significantly different, so that the recognition gesture signal has unique characteristics. Furthermore, the capacitive measurement method is also superior to the myo-inductive measurement method in biological gesture sensing technology. Its EMG signal is a non-linear time-varying problem, and the capacitive measurement method is a linear non-time-varying problem. Therefore, the identification unit does not Expensive computing cores are required, which can reduce the cost of wearable devices.

本發明另一優點即上述行為可在網路離線狀態下運作。由於電容訊號屬於線性非時變問題,其無須任何網路服務功能即可達到本地端辨識功效,本發明提出利用人體電容效應配合穿戴感測方式,便於讓使用者安裝操作,另外三維電容式穿戴人機互動裝置安裝位置可依照使用者需求自行設定,無需如習知技術要安裝在指定位置處,另外,可針對使用者所使用之手勢繪製軌跡做特徵辨識比對,故可達到一種直覺化辨識方式,再者,使用微處理器即時演算不需連線網路,如此可降低成本,更可增加商業上應用之效益。 Another advantage of the present invention is that the above-mentioned behavior can be operated when the network is offline. Since the capacitive signal is a linear and time-invariant problem, it does not require any network service function to achieve local recognition. The present invention proposes to use the human capacitive effect in conjunction with the wear sensing method, which is convenient for users to install and operate. In addition, three-dimensional capacitive wear The installation position of the human-machine interactive device can be set according to the user's needs. It does not need to be installed at the specified position as in the conventional technology. In addition, the user can use the gesture drawing trajectory to perform feature recognition comparison, so it can achieve an intuitive The identification method, in addition, the use of a microprocessor for real-time calculation does not require an Internet connection, which can reduce costs and increase the benefits of commercial applications.

相較於習知技術,傳統技術主要是針對電容二維度辨識技術或者使用高價感測元件來達到辨別功能,然而,在越來越多元的資訊技術發展以及各種不同手勢辨識感測方法之終端裝置發展下,若侷限使用者手勢運動空間,且限制裝置必需放置在指定固定位置,則使用上將造成諸多不便。相對的,為了要達到透過手勢控制效能,並且考量裝置使用方法以及能控制眾多的後端裝置等目的時,彈性、擴充容易、簡易安裝等特性更顯重要,因而本發明所提出之三維電容式穿戴人機互動裝置,相較於習用技術更具備下列優點:(1)本發明可依照使用者不同控制需求,將裝置套入任意手指中,彈性用於各種不同情境;(2)本發明是採電容式感測設計,其解析訊號屬於線性非時變問題,不需使用高階運算處理器即可達到辨識效果;(3)本發明在電容感測單元中採遠距離辨識方法,不需接觸到電容觸控板,相較於習用技術採用接觸式方法更不受限;(4)本發明因使用者可自行設定多樣式的手勢變化,其訓練辨識模型可具差異性;(5)本發明所述之辨識演算法,係對時間單位與電容值兩者進行記錄以及辨識,故可達到手勢運動或靜止做為訓練模型;(6)本發明係優於電感測量測法,本發明藉由人體本身為巨大電容特性以及感測板所產生之電容效應,提高感測訊號解析度以便後續辨識單元可執行差異化辨識;(7)本發明係優於手勢肌電量測法,亦即不需接觸人體皮膚,即可達到蒐集訊號功能。 Compared with the conventional technology, the traditional technology is mainly aimed at the capacitive two-dimensional recognition technology or the use of high-priced sensing elements to achieve the discrimination function. However, in the development of more and more diverse information technology and various terminal devices for different gesture recognition sensing methods Under development, if the user's gesture movement space is limited, and the restriction device must be placed in a designated fixed position, it will cause a lot of inconvenience in use. In contrast, in order to achieve the performance of controlling through gestures, and considering the use of the device and the ability to control a large number of back-end devices, characteristics such as flexibility, easy expansion, and easy installation are more important. Therefore, the three-dimensional capacitive type proposed by the present invention Compared with conventional technology, wearing human-machine interactive devices has the following advantages: (1) the present invention can be used in various fingers according to different control needs of users, and can be flexibly used in various situations; (2) the present invention is Adopting capacitive sensing design, the analytical signal is a linear non-time-varying problem, and the identification effect can be achieved without using a high-order arithmetic processor; (3) The present invention adopts a long-distance identification method in the capacitive sensing unit without contact To the capacitive touchpad, compared with the conventional technology using the contact method is more limited; (4) the invention can set different styles of gesture changes by the user, the training recognition model can be different; (5) this The identification algorithm described in the invention records and recognizes both the time unit and the capacitance value, so that gesture movement or stillness can be achieved as a training model; (6) the invention Better than the inductance measurement method, the present invention improves the resolution of the sensing signal so that the subsequent identification unit can perform differential identification by using the human body as a huge capacitance characteristic and the capacitive effect generated by the sensing board; (7) The present invention is excellent In the gesture electromyography method, that is, the signal collection function can be achieved without touching the human skin.

上列詳細說明乃針對本發明之一可行實施例進行具 體說明,惟該實施例並非用以限制本發明之專利範圍,凡未脫離本發明技藝精神所為之等效實施或變更,均應包含於本案之專利範圍中。 The above detailed description is for a possible embodiment of the present invention. It should be noted that this embodiment is not intended to limit the patent scope of the present invention, and equivalent implementations or changes that do not depart from the technical spirit of the present invention should be included in the patent scope of this case.

Claims (15)

一種三維電容式穿戴人機互動裝置,其包括:電力單元,係用以提供該三維電容式穿戴人機互動裝置所需電力;電容式感測單元,係用以偵測該三維電容式穿戴人機互動裝置其周邊之手指或另一電容式感測單元因應使用者繪製之特定軌跡而產生的電容變化量;辨識單元,係用以依據該電容式感測單元所偵測之電容變化量以計算出該三維電容式穿戴人機互動裝置之特徵向量,並透過分析該特徵向量,以得到有關該三維電容式穿戴人機互動裝置之移動軌跡的辨識結果;以及傳輸單元,係用以將該辨識結果傳送至後端裝置。A three-dimensional capacitive wearable human-machine interactive device includes: a power unit for providing power required by the three-dimensional capacitive wearable human-machine interaction device; and a capacitive sensing unit for detecting the three-dimensional capacitive wearer. The amount of capacitance change caused by a finger or another capacitive sensing unit around the interactive device according to a specific trajectory drawn by the user; the identification unit is used to calculate the capacitance change based on the capacitance change detected by the capacitive sensing unit. Calculate the feature vector of the three-dimensional capacitive wearable human-machine interactive device, and analyze the feature vector to obtain the identification result of the movement trajectory of the three-dimensional capacitive wearable human-machine interactive device; and a transmission unit for The recognition result is sent to the back-end device. 如申請專利範圍第1項所述之三維電容式穿戴人機互動裝置,其中,該電容感測單元係以PCB(Printed circuit board)硬式電路板或軟式電路之其中一者的方式組成。The three-dimensional capacitive wearable human-machine interactive device according to item 1 of the scope of patent application, wherein the capacitive sensing unit is formed by one of a printed circuit board (PCB) hard circuit board or a soft circuit. 如申請專利範圍第1項所述之三維電容式穿戴人機互動裝置,其中,該電容感測單元係以單一具金屬性質節點或指套式機構感測設計所呈現。The three-dimensional capacitive wearable human-machine interactive device described in item 1 of the scope of the patent application, wherein the capacitive sensing unit is presented by a single metallic node or finger-type mechanism sensing design. 如申請專利範圍第1項所述之三維電容式穿戴人機互動裝置,其中,該電容感測單元與該辨識單元之間、該辨識單元與該傳輸單元之間或該傳輸單元與該後端裝置之間係以無線或有線介面方式作為通訊界面。The three-dimensional capacitive wearable human-machine interactive device according to item 1 of the scope of patent application, wherein between the capacitive sensing unit and the identification unit, between the identification unit and the transmission unit, or between the transmission unit and the back end Devices use a wireless or wired interface as a communication interface. 如申請專利範圍第1項所述之三維電容式穿戴人機互動裝置,其中該辨識單元係以微處理器或搭載作業系統之處理器作為運算單元。The three-dimensional capacitive wearable human-machine interactive device according to item 1 of the scope of the patent application, wherein the identification unit is a microprocessor or a processor equipped with an operating system as a computing unit. 如申請專利範圍第1項所述之三維電容式穿戴人機互動裝置,其中該辨識單元與該傳輸單元之間係以無線或有線介面方式作為通訊界面。According to the three-dimensional capacitive wearable human-machine interactive device described in item 1 of the scope of the patent application, a wireless or wired interface is used as the communication interface between the identification unit and the transmission unit. 如申請專利範圍第1項所述之三維電容式穿戴人機互動裝置,其中該傳輸單元與該後端裝置之間係以無線或有線介面方式作為通訊界面。The three-dimensional capacitive wearable human-machine interactive device described in item 1 of the scope of patent application, wherein the transmission unit and the back-end device use a wireless or wired interface as a communication interface. 如申請專利範圍第1項所述之三維電容式穿戴人機互動裝置,其中,該移動軌跡係指該辨識單元將該特徵向量以辨識演算法進行分析所得到者。According to the three-dimensional capacitive wearable human-machine interactive device described in item 1 of the scope of the patent application, the movement trajectory refers to the feature unit obtained by analyzing the feature vector with a recognition algorithm. 一種三維電容式穿戴人機互動方法,其步驟包括:偵測三維電容式穿戴人機互動裝置其周邊之手指或另一電容式感測單元因應使用者繪製之特定軌跡而產生之電容變化量,以運用特徵值向量化方法計算出特徵向量;將該特徵向量輸入至模糊系統執行訊號模糊化處理,以得到模糊化訊號;將該模糊化訊號採用平均權重法執行正規化處理;將該模糊化訊號經模糊規則庫執行輸出解模糊化處理以產生輸出訊號;將該輸出訊號取得誤差值以執行模糊規則訓練;紀錄已訓練完成之模糊規則;以及依據已訓練完成之模糊規則,經由辨識演算法判斷使用該三維電容式穿戴人機互動裝置之使用者的身份。A three-dimensional capacitive wearable human-machine interaction method, comprising the steps of detecting a change in capacitance generated by a finger or another capacitive sensing unit around the three-dimensional capacitive wearable human-machine interactive device in response to a specific trajectory drawn by a user, Use the eigenvalue vectorization method to calculate the eigenvector; input the eigenvector to the fuzzy system and perform signal fuzzification processing to obtain the fuzzified signal; use the average weight method to perform the normalization processing on the fuzzified signal; The signal is subjected to an output defuzzification process by the fuzzy rule base to generate an output signal; an error value is obtained from the output signal to perform fuzzy rule training; a trained fuzzy rule is recorded; and an identified algorithm is used according to the trained fuzzy rule through the identification algorithm Determine the identity of the user using the three-dimensional capacitive wearable human-machine interactive device. 如申請專利範圍第9項所述之三維電容式穿戴人機互動方法,該特定軌跡係指該使用者將其手指做任意動作所產生者。According to the three-dimensional capacitive wearable man-machine interaction method described in item 9 of the scope of the patent application, the specific trajectory refers to a user generated by the user's arbitrary movement of his finger. 如申請專利範圍第9項所述之三維電容式穿戴人機互動方法,其中,該特徵值向量化方法包括歐式距離(Euclidean)、敏可斯基距離(Minkowski)或馬氏距離(Mahalanobis)。The three-dimensional capacitive wearable human-computer interaction method according to item 9 of the scope of the patent application, wherein the eigenvalue vectorization method includes Euclidean, Minkowski, or Mahalanobis. 如申請專利範圍第9項所述之三維電容式穿戴人機互動方法,其中,該模糊化處理係為將該特徵向量的輸入訊號壓縮於-1至1值之函數。The three-dimensional capacitive wearable human-computer interaction method as described in item 9 of the scope of patent application, wherein the fuzzification process is a function of compressing the input signal of the feature vector to a value of -1 to 1. 如申請專利範圍第9項所述之三維電容式穿戴人機互動方法,其中,該正規化處理包括採用平均權重法、重心法、總和中心法或最大值平均法。The three-dimensional capacitive wearable human-computer interaction method according to item 9 of the scope of patent application, wherein the normalization process includes adopting an average weight method, a center of gravity method, a sum center method, or a maximum average method. 如申請專利範圍第9項所述之三維電容式穿戴人機互動方法,其中,該輸出解模糊化處理可採用語意式(Mamdani)模糊規則或函數式(Sugeno)模糊規則。For example, the three-dimensional capacitive wearable human-computer interaction method described in item 9 of the scope of patent application, wherein the output defuzzification processing may adopt a semantic (Mamdani) fuzzy rule or a functional (Sugeno) fuzzy rule. 如申請專利範圍第9項所述之三維電容式穿戴人機互動方法,其中該辨識演算法係紀錄與訓練該特徵向量,並儲存於用於之後辨識所需之辨識架構訓練專家知識庫。The three-dimensional capacitive wearable human-computer interaction method as described in item 9 of the scope of the patent application, wherein the recognition algorithm records and trains the feature vector and stores it in a knowledge base for recognition architecture training experts required for subsequent recognition.
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