TWI625150B - Application system for an interaction between fans and a live baseball game - Google Patents

Application system for an interaction between fans and a live baseball game Download PDF

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TWI625150B
TWI625150B TW105111316A TW105111316A TWI625150B TW I625150 B TWI625150 B TW I625150B TW 105111316 A TW105111316 A TW 105111316A TW 105111316 A TW105111316 A TW 105111316A TW I625150 B TWI625150 B TW I625150B
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fan
ball
strategy
stadium
data
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TW201735973A (en
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陳世穎
簡進士
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國立臺中科技大學
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Abstract

本發明係揭露一種與球場實況互動之應用系統,其包含一雲端伺服器以及應用程式。雲端伺服器係登錄複數個棒球球員之一球員名單,並儲存複數個棒球球員之一棒球歷史數據以及複數個球迷之一球迷互動數據。應用程式係安裝於一電子裝置上,且此電子裝置可連線至雲端伺服器,其可讓球迷模擬成在球場上正在比賽之之攻擊方、守備方或是教練,以具體達到球迷與球場實況互動之一功效。The present invention discloses an application system that interacts with a live stadium, and includes a cloud server and an application. The cloud server is a list of players who are registered in one of a plurality of baseball players, and stores baseball history data of one of a plurality of baseball players and fan interaction data of one of a plurality of fans. The application is installed on an electronic device, and the electronic device can be connected to the cloud server, which allows the fans to simulate the attacker, the garrison or the coach who is playing on the field to specifically reach the fans and the stadium. One of the effects of live interaction.

Description

與球場實況互動之應用系統Application system that interacts with the stadium

下列敘述是有關於一種軟體之應用系統,特別是有關於一種可以與球場實況進行互動之應用系統。The following description is about a software application system, especially an application system that can interact with the stadium live.

棒球是一種團體球類運動,是由人數最少為9人的兩支隊伍在一個扇形的球場進行「擊球—跑位」形式的對抗。棒球球員分為攻擊方、守備方兩方,攻擊方球員利用球棒將守備方之投手投擲的球擊出,隨後沿著四個壘位進行跑壘,當成功跑一圈回到本壘就可得1分;而守備方則利用手套將攻擊方擊出的球接住或擲回將攻擊方球員出局。比賽中,兩隊輪流攻守,九局中得分較高的一隊勝出。Baseball is a group ball game in which two teams of at least nine people perform a "batting-running" form in a fan-shaped course. The baseball player is divided into two sides: the attacking party and the defending party. The attacking player uses the bat to hit the ball thrown by the defending pitcher, and then runs along the four bases. When he successfully runs a circle and returns to the home base. A score of 1 is available; the defender uses the glove to catch or throw the ball hit by the attacker to the attacker. In the game, the two teams took turns to attack and defend, and the team with the highest score in the nine games won.

而目前棒球比賽的經營者都為了如何吸引更多的球迷進入球場看球而大費苦心,其原因在於有線電視的普及化,球迷在家中便可以收看喜愛的球隊進行比賽,而不用特地跑到球場來觀看比賽。而最直接的方式是將門票的費用降低以吸引觀眾,然而此種方式卻會引發經營者的收入偏低,而當經營者的收入偏低時,棒球比賽的整體品質便極有可能下降,而使得球迷更加不願意觀看此比賽。At present, the operators of baseball games are painstakingly trying to attract more fans to enter the stadium to watch the ball. The reason is that the popularity of cable TV, fans can watch the favorite team at home, without special running. Go to the stadium to watch the game. The most direct way is to reduce the cost of tickets to attract the audience, but this way will lead to low income of the operators, and when the income of the operators is low, the overall quality of the baseball game is likely to decline. And make fans even more reluctant to watch this game.

因此,本發明人提出一種新穎的與球場實況互動之應用系統,以解決目前既有的問題。Therefore, the inventors have proposed a novel application system that interacts with the stadium to solve the existing problems.

有鑑於上述習知之問題,本發明係提出一種可以與球場實況互動之應用系統,用以增加球迷進入球場看球時之一樂趣。In view of the above-mentioned problems, the present invention proposes an application system that can interact with the stadium to increase the fun of fans entering the stadium to watch the ball.

有鑑於上述習知之問題,本發明係提出一種可以與球場實況互動之應用系統,用以提供球迷輸入其觀賞球賽時之一意見,並以此建立相關的棒球歷史數據。In view of the above-mentioned conventional problems, the present invention proposes an application system that can interact with the stadium live to provide an opinion of the fans when they enter their viewing game, and thereby establish relevant baseball history data.

基於上述目的,本發明係提供一種與球場實況互動之應用系統,其適用於在一球場觀賞一棒球比賽之一球迷,棒球比賽可包含一攻擊方及一守備方,應用系統包含一雲端伺服器以及應用程式。雲端伺服器係登錄複數個棒球球員之一球員名單,並儲存複數個棒球球員之一棒球歷史數據以及複數個球迷之一球迷互動數據。應用程式係安裝於一電子裝置上,且此應用程式包含一網路連線單元、一球場實況輸入單元、一攻守方模擬查詢單元以及一結果輸入單元。網路連線單元在球場內連線至雲端伺服器以查詢或更新棒球歷史數據或球迷互動數據。球場實況輸入單元可提供球迷輸入目前棒球比賽之一實際攻防數據,此實際攻防數據包含打擊者之資料、投手之資料或是守備方之防守位置。攻守方模擬查詢單元可利用網路連線單元向雲端伺服器查詢棒球歷史數據內是否有符合打擊者、投手或守備方之資料,若有符合者,則選擇打擊者、投手或守備方之其中之一,並根據所選擇之打擊者、投手或守備方之其中之一以相對提供棒球歷史數據內符合打擊者之打擊策略、守備方之防守策略或是投手之配球策略。結果輸入單元係供球迷輸入所選擇之打擊策略、防守策略或是配球策略,並由網路連線單元上傳至雲端伺服器。經一時間間隔之後,雲端伺服器根據所接收到之打擊策略、防守策略或是配球策略以更新球迷互動數據,並根據棒球比賽之結果以更新棒球歷史數據。Based on the above objective, the present invention provides an application system for interacting with a stadium, which is suitable for watching a baseball game in a stadium. The baseball game may include an attacker and a garrison. The application system includes a cloud server. And the application. The cloud server is a list of players who are registered in one of a plurality of baseball players, and stores baseball history data of one of a plurality of baseball players and fan interaction data of one of a plurality of fans. The application system is installed on an electronic device, and the application comprises a network connection unit, a stadium live input unit, an attack and defense analog inquiry unit and a result input unit. The network connection unit connects to the cloud server within the stadium to query or update baseball history data or fan interaction data. The stadium live input unit can provide the fans with input of actual offensive and defensive data of one of the current baseball games. The actual offensive and defensive data includes the information of the striker, the information of the pitcher or the defensive position of the defender. The attack and defense party analog query unit can use the network connection unit to query the cloud server for whether there is any data in the baseball history data that meets the striker, the pitcher or the garrison. If there is a match, the striker, the pitcher or the garrison is selected. One, and according to one of the selected strikers, pitchers, or garrisons, the relative combatant's strike strategy, the defensive defensive strategy, or the pitcher's ball-matching strategy are provided in the historical data of the baseball. The result input unit is for the fans to input the selected strike strategy, defensive strategy or ball-matching strategy, and is uploaded to the cloud server by the network connection unit. After a time interval, the cloud server updates the fan interaction data according to the received strike strategy, defensive strategy, or ball-matching strategy, and updates the baseball history data based on the results of the baseball game.

較佳地,應用程式更包含球迷互動單元,球迷互動單元提供包含打擊者之第一身份以及投手之第二身份之一互動介面,並由球迷及另一球迷分別選擇第一身份及第二身份,當球迷選擇第一身份時,球迷係選擇打擊策略之其中之一,當球迷選擇第二身份時,球迷係選擇配球策略之其中之一。Preferably, the application further comprises a fan interaction unit, and the fan interaction unit provides an interaction interface including the first identity of the striker and the second identity of the pitcher, and the first identity and the second identity are selected by the fan and the other fan respectively. When the fans choose the first identity, the fans choose one of the strike strategies. When the fans choose the second identity, the fans choose one of the ball-matching strategies.

較佳地,球迷與另一球迷選擇打擊策略之其中之一以及配球策略之其中之一後,球迷互動單元可將打擊策略之其中之一以及配球策略之其中之一顯示於球迷與另一球迷之電子裝置之一螢幕上。Preferably, after the fan and another fan select one of the strike strategies and one of the ball-matching strategies, the fan interaction unit may display one of the strike strategies and one of the ball-matching strategies to the fans and the other. One of the fans' electronic devices on the screen.

較佳地,球迷與另一球迷所選擇之打擊策略之其中之一以及配球策略之其中之一係經由網路連線單元上傳至雲端伺服器,並更新球迷互動數據。Preferably, one of the strike strategies selected by the fan and another fan and one of the ball-matching strategies are uploaded to the cloud server via the network connection unit, and the fan interaction data is updated.

較佳地,打擊策略包含安打、短打、長打、高飛犧牲打或犧牲觸擊,配球策略包含直球、滑球、曲球、壞球、觸身球、蝴蝶球或指叉球。Preferably, the strike strategy includes hits, shorts, longs, high flying sacrifices or sacrificial strikes. The ball strategy includes a straight ball, a sliding ball, a curved ball, a bad ball, a touch ball, a butterfly ball or a finger ball.

較佳地,應用程式更包含教練模擬單元,教練模擬單元係提供球迷選擇在棒球比賽上之打擊教練身份、守備教練身份或是投手教練身份,並提供打擊教練身份、守備教練身份或是投手教練身份所應採取之策略。Preferably, the application further includes a coach simulation unit that provides the fan selection of the coaching identity, the defensive coaching identity, or the pitcher coaching identity of the baseball player, and provides the ability to combat coaching, defensive coaching, or pitcher coaching. The strategy that identity should adopt.

較佳地,打擊教練身份之策略包含在各種球數下之長打、高飛犧牲打、犧牲觸擊、短打、安打或是揮擊方向,守備教練身份之策略包含預測打擊者擊球後之落點以及建議守備之範圍,投手教練身份之策略可包含根據打擊者之弱點給予配球策略。Preferably, the strategy of combating the identity of the coach includes long strokes, high flying sacrifices, sacrificial strikes, shorts, hits or swing directions under various ball numbers. The strategy of defending the coach status includes predicting the fall of the striker after hitting the ball. As well as the scope of the proposed garrison, the strategy of the pitcher's coaching identities may include a ball-matching strategy based on the weakness of the striker.

較佳地,球場實況輸入單元、攻守方模擬查詢單元以及結果輸入單元可顯示於電子裝置之一螢幕上。Preferably, the stadium live input unit, the attack and defense party analog query unit, and the result input unit are displayed on one of the screens of the electronic device.

較佳地,當攻守方模擬查詢單元向雲端伺服器查詢棒球歷史數據內是否有符合打擊者、投手或守備方之相同資料時,若無符合者,則由雲端伺服器根據近似條件從複數個棒球球員之球員名單中挑選符合打擊者、投手或守備方之資料。Preferably, when the attack and defense party simulation query unit queries the cloud server for the same data in the baseball history data that meets the striker, the pitcher or the garrison, if there is no match, the cloud server obtains the plurality according to the approximate condition. The list of players in the baseball player is selected from the list of hitters, pitchers, or defenders.

較佳地,近似條件包含符合打擊者、投手或守備方之年紀、體型、打擊率、防禦率、擔任過之守備位置、比賽棒次或以上之任意組合。Preferably, the approximation conditions include any combination of age, size, strike rate, defensive rate, garrison position, match time or above in accordance with the striker, pitcher or garrison.

較佳地,當雲端伺服器接收球迷所上傳之實際攻防數據時,此雲端伺服器係對實際攻防數據進行一資料彙整處理後以更新棒球歷史數據。Preferably, when the cloud server receives the actual attack and defense data uploaded by the fan, the cloud server performs a data collection process on the actual attack and defense data to update the baseball history data.

為利 貴審查員瞭解本發明之特徵、內容與優點及其所能達成之功效,茲將本發明配合附圖,並以實施例之表達形式詳細說明如下,而其中所使用之圖式,其主旨僅為示意及輔助說明書之用,未必為本發明實施後之真實比例與精準配置,故不應就所附之圖式的比例與配置關係解讀、侷限本發明於實際實施上的權利範圍。The features, the contents and advantages of the present invention, and the advantages thereof, will be understood by the present invention. The present invention will be described in detail with reference to the accompanying drawings, The use of the present invention is not intended to be a limitation of the scope of the present invention, and the scope of the present invention is not limited by the scope and configuration of the accompanying drawings.

本發明之優點、特徵以及達到之技術方法將參照例示性實施例及所附圖式進行更詳細地描述而更容易理解,且本發明或可以不同形式來實現,故不應被理解僅限於此處所陳述的實施例,相反地,對所屬技術領域具有通常知識者而言,所提供的實施例將使本揭露更加透徹與全面且完整地傳達本發明的範疇,且本發明將僅為所附加的申請專利範圍所定義。The advantages and features of the present invention, as well as the technical methods of the present invention, are described in more detail with reference to the exemplary embodiments and the accompanying drawings, and the present invention may be implemented in various forms and should not be construed as limited thereby. The embodiments of the present invention, and the embodiments of the present invention are intended to provide a more complete and complete and complete disclosure of the scope of the present invention, and The scope of the patent application is defined.

請參閱第1圖,其係為根據本發明實施例之棒球比賽之示意圖。在本實施例中係以一般之棒球比賽91來舉例實施,在此棒球比賽91中,一次只有一個打擊者9311能在球場90上進行打擊,且此打擊者9311係嘗試將投手9321所擲出的棒球擊出,而守備方932的複數個球員則負責接殺被擊出之棒球,或是將形成安打之棒球傳至適當的壘包以刺殺打擊者9311。本發明之與球場實況互動之應用系統可利用第1圖之示意圖來作為以下各實施例之舉例說明,故在此先行進行描述。Please refer to FIG. 1, which is a schematic diagram of a baseball game according to an embodiment of the present invention. In the present embodiment, the general baseball game 91 is used as an example. In this baseball game 91, only one hitter 9311 can strike on the court 90 at a time, and the hitter 9311 attempts to throw the pitcher 9321. The baseball is hit, and the plurality of players in the garrison 932 are responsible for killing the baseball that was shot, or passing the hitting baseball to the appropriate base bag to assassinate the striker 9311. The application system of the present invention interacting with the stadium can use the schematic diagram of FIG. 1 as an example of the following embodiments, and therefore, the description will be made first.

請參閱第2圖及第3圖,係為根據本發明實施例之與球場實況互動之應用系統之第一方塊圖及第二方塊圖,並請一併參閱第1圖。在本實施例中之與球場實況互動之應用系統100,其可適用於在球場90內觀賞一棒球比賽91之一球迷,此棒球比賽91可包含一攻擊方及一守備方932。此與球場實況互動之應用系統100可包含一雲端伺服器10以及一應用程式20。其中此雲端伺服器10可為一電腦主機或是一工作站,此應用程式20可以為一網路應用程式,並用以安裝於一平板或是一智慧型手機上。Please refer to FIG. 2 and FIG. 3 , which are a first block diagram and a second block diagram of an application system for interacting with the stadium according to an embodiment of the present invention, and please refer to FIG. 1 together. In the embodiment, the application system 100 interacting with the stadium can be adapted to view one of the baseball games 91 in the stadium 90. The baseball game 91 can include an attacker and a garrison 932. The application system 100 that interacts with the stadium can include a cloud server 10 and an application 20. The cloud server 10 can be a computer host or a workstation. The application 20 can be a web application and can be installed on a tablet or a smart phone.

雲端伺服器10可以登錄包含複數個棒球球員之一球員名單11,且此雲端伺服器10可以儲存此複數個棒球球員之一棒球歷史數據12以及複數個球迷之一球迷互動數據13。詳細地說,此棒球歷史數據12可以是每一個棒球球員棒球生涯之相關運動數據,如打擊率、擅長之防守位置,左(右)打者,擅長之投球種類等等,也可以包含不同的打擊策略14、防守策略15及一投手9321目前可使用的配球策略16。The cloud server 10 can log in to the player list 11 including one of a plurality of baseball players, and the cloud server 10 can store one of the plurality of baseball players baseball history data 12 and one of the plurality of fans' fan interaction data 13. In detail, the baseball history data 12 may be related sports data of each baseball player's baseball career, such as strike rate, good defensive position, left (right) hitter, good pitching type, etc., and may also include different blows. Strategy 14, defensive strategy 15 and a pitching strategy 16 currently available to a pitcher 9321.

應用程式20係安裝於一電子裝置94上,其中此電子裝置94可以為一平板或是一智慧型手機上。此應用程式20可以包含一網路連線單元21、一球場實況輸入單元22、一攻守方模擬查詢單元23以及一結果輸入單元24,茲分別描述如下。The application 20 is mounted on an electronic device 94, wherein the electronic device 94 can be a tablet or a smart phone. The application 20 can include a network connection unit 21, a stadium live input unit 22, an offensive and defensive simulation query unit 23, and a result input unit 24, respectively, as described below.

網路連線單元21係用以在球場90內連線至雲端伺服器10以查詢或更新棒球歷史數據12或球迷互動數據13,詳細地說,在此球場90可以架設多個無線路由器,而此網路連線單元21負責連線至這些無線路由器,再由這些無線路由器連線至雲端伺服器10,以確保此應用程式20僅能在球場90之內連線並登錄至雲端伺服器10上。The network connection unit 21 is used to connect to the cloud server 10 in the stadium 90 to query or update the baseball history data 12 or the fan interaction data 13. In detail, the stadium 90 can set up multiple wireless routers. The network connection unit 21 is responsible for connecting to the wireless routers, and then connecting the wireless routers to the cloud server 10 to ensure that the application 20 can only be connected within the stadium 90 and logged into the cloud server 10. on.

球場實況輸入單元22係提供球迷在電子裝置94上輸入目前棒球比賽91之實際攻防數據221,其中此實際攻防數據221可包含打擊者9311之資料、投手9321之資料、守備方932之防守位置或是比賽之結果。更詳細地說明,其中此打擊者9311之資料可以包含打擊者9311之一身份資訊、於何種球數下擊出安打以及安打之種類等等,投手9321之資料可以包含投手9321之身份資訊、由其所投出之投球變化種類以及其面對打擊者9311時所投出之球數等等。The stadium live input unit 22 provides the actual attack and defense data 221 input by the fan on the electronic device 94 to the current baseball game 91. The actual attack and defense data 221 may include the information of the striker 9311, the information of the pitcher 9321, the defensive position of the defender 932, or It is the result of the game. In more detail, the information of the hitter 9311 may include the identity information of one of the striker 9311, the type of hitting the hit and the type of hitting, etc., and the information of the pitcher 9321 may include the identity information of the pitcher 9321. The type of pitching that is thrown by him and the number of balls he throws when facing the striker 9311, and so on.

攻守方模擬查詢單元23可利用網路連線單元21向雲端伺服器10查詢已儲存之棒球歷史數據12內是否有符合打擊者9311、投手9321或守備方932之資料,若有符合者,則選擇打擊者9311、投手9321或守備方932之其中之一,並根據所選擇之打擊者9311、投手9321或守備方932之其中之一,以相對提供棒球歷史數據12內符合打擊者9311之打擊策略14、守備方932之防守策略15或是投手9321之配球策略16。結果輸入單元24可供球迷輸入所選擇之打擊策略14、防守策略15或是配球策略16,並由網路連線單元21上傳至雲端伺服器10。The attack and defense party simulation query unit 23 can use the network connection unit 21 to query the cloud server 10 whether the stored baseball history data 12 has data corresponding to the striker 9311, the pitcher 9321 or the garrison 932. If there is a match, then Select one of the striker 9311, the pitcher 9321 or the garrison 932, and according to one of the selected striker 9311, the pitcher 9321 or the garrison 932, the striker 9311 is matched against the baseball history data 12 Strategy 14, defensive strategy 15 of the garrison 932 or the ball tactic 16 of the pitcher 9321. The result input unit 24 is available for the fan to input the selected strike strategy 14, the defensive strategy 15 or the match strategy 16 and is uploaded to the cloud server 10 by the network connection unit 21.

換句話說,此攻守方模擬查詢單元23可讓球迷自己模擬成此比賽中正在比賽的球員。舉例來說,若是目前正在場上比賽的投手是王大明選手,則球迷可以利用此攻守方模擬查詢單元23查詢在雲端伺服器10是否有王大明選手的資料,當符合時,則電子裝置94之螢幕上可以顯示王大明選手所有的配球策略16,讓球迷進行選擇。In other words, the attack and defense party simulation query unit 23 allows the fans to simulate themselves as players who are playing in the game. For example, if the pitcher currently playing on the field is Wang Daming, the fan can use the attack and defense party simulation query unit 23 to query whether the cloud server 10 has the data of the Wang Daming player. When the match is met, the screen of the electronic device 94 is displayed. You can display all the ball-matching strategies of Wang Daming players, let the fans choose.

另一方面,若是在棒球比賽91中的球員並沒有登錄在雲端伺服器10時,且攻守方模擬查詢單元23便無法從雲端伺服器10查詢到具有相同棒球歷史數據12之打擊者9311、投手9321或守備方932之資料。此時,雲端伺服器10將根據一近似條件17從現有已登錄的複數個棒球球員之球員名單11中挑選符合打擊者9311、投手9321或守備方932之資料。其中此近似條件17包含符合打擊者9311、投手9321或守備方932之年紀、體型、打擊率、防禦率、擔任過之守備位置、比賽棒次或以上之任意組合。其方塊圖如第3圖所顯示。On the other hand, if the player in the baseball game 91 is not registered in the cloud server 10, the attack and defense party simulation query unit 23 cannot query the cloud server 10 for the hitter 9311 and the pitcher having the same baseball history data 12. 9321 or garrison 932 information. At this time, the cloud server 10 will select the data corresponding to the striker 9311, the pitcher 9321 or the garrison 932 from the player list 11 of the plurality of baseball players that have been registered according to an approximate condition 17. The approximation condition 17 includes any combination of the age, the size, the strike rate, the defensive rate, the defensive position, the match time or the above of the striker 9311, the pitcher 9321, or the garrison 932. The block diagram is shown in Figure 3.

較佳的是,經過一時間間隔之後,雲端伺服器10可根據所接收到球迷之打擊策略14、防守策略15或是配球策略16以更新球迷互動數據13,並根據球迷所上傳之實際攻防數據221以更新棒球歷史數據12。Preferably, after a time interval, the cloud server 10 can update the fan interaction data 13 according to the received fan's attack strategy 14, the defensive strategy 15 or the ball-matching strategy 16, and according to the actual attack and defense uploaded by the fans. The data 221 is to update the baseball history data 12.

在本發明之一較佳實施例中,球場實況輸入單元22、攻守方模擬查詢單元23以及結果輸入單元24可顯示於電子裝置94之一螢幕上。In a preferred embodiment of the present invention, the stadium live input unit 22, the offensive and defensive analog inquiry unit 23, and the result input unit 24 may be displayed on one of the screens of the electronic device 94.

值得一提的是,球場實況輸入單元22與雲端伺服器10可建立一分散式輸入攻防數據12之機制,其目的在於提供不同球迷以一分散式之方式上傳此球賽之攻防數據,並於雲端伺服器10進行彙整。舉例來說,球迷可於觀賞球賽時,如透過球場或電視或其他設備,各自輸入各項攻防數據並上傳至雲端伺服器10上,並於雲端伺服器10上以一資料彙整機制(例如求輸入數據之眾數)取得球迷對同一攻防數據分散輸入之值,據以建立棒球歷史數據12。It is worth mentioning that the stadium live input unit 22 and the cloud server 10 can establish a decentralized input attack and defense data 12 mechanism, the purpose of which is to provide different fans to upload the offensive and defensive data of the game in a decentralized manner, and in the cloud. The server 10 performs the rounding. For example, fans can enter various offensive and defensive data and upload them to the cloud server 10 during the game, such as through the stadium or television or other devices, and use a data aggregation mechanism on the cloud server 10 (for example, The mode of the input data is obtained by the fans to share the value of the same offensive and defensive data, and the baseball history data 12 is established.

必須瞭解的是,在本發明之實施例中,資料彙整機制是以輸入數據之眾數來舉例實施,其目的在於過濾掉少數球迷所輸入之不正確攻防數據,而使得棒球歷史數據12能呈現出一正確值。然而,資料彙整機制並不以上述為限,其亦可以包含輸入數據之平均值、最大值、最小值或是其他數據呈現之統計方法。It should be understood that, in the embodiment of the present invention, the data collection mechanism is implemented by using the mode of the input data, and the purpose is to filter out the incorrect attack and defense data input by a few fans, so that the baseball history data 12 can be presented. Give a correct value. However, the data aggregation mechanism is not limited to the above, and it may also include the average, maximum, minimum or other statistical methods of data presentation.

此外,此應用程式20可被設定成批次地傳送比賽結果以及球迷所送出之打擊策略14、防守策略15或是配球策略16,而當雲端伺服器10批次接收到多個球迷所傳送之打擊策略14、防守策略15或是配球策略16之資訊時,便可以進行相關大數據之運算。例如,雲端伺服器10可以計算出在此棒球比賽91中預測投手9321在面對打擊者9311時所投出之第一球為好球的比例是多少?也可以計算出在此棒球比賽91中預測某一強打擊出安打的比例是多少?而透過公開此種數據,每一個上傳資料的球迷可以更融入於此比賽之中,且球隊的經營者也可以得知大多數球迷的預期心理,進而調整其決策之方向。In addition, the application 20 can be configured to batchly transmit the results of the game and the strike strategy 14, defensive strategy 15 or ball-matching strategy 16 sent by the fans, and when the cloud server 10 receives a batch of multiple fans. When the strike strategy 14, the defensive strategy 15 or the match strategy 16 information, the relevant big data can be calculated. For example, the cloud server 10 can calculate the proportion of the predicted first shot of the pitcher 9321 in the baseball game 91 when facing the striker 9311 as a good ball. It can also be calculated in the baseball game 91. What is the ratio of predicting a strong strike to a hit? By publishing such data, every fan who uploads data can be more integrated into the game, and the team’s operators can also know the expectations of most fans. And then adjust the direction of their decision-making.

請參閱第4圖及第5圖,其係為根據本發明另一實施例之與球場實況互動之應用系統之方塊圖以及示意圖,並請一併參閱第1圖。如圖所示,與球場實況互動之應用系統100內之雲端伺服器10以及應用程式20之技術特徵係同於第1圖,而值得一提的是,在此實施例中,應用程式20可以更包含一球迷互動單元25,此球迷互動單元25可提供包含目前在場上之打擊者9311之一第一身份251以及投手9321之一第二身份252之一互動介面。Please refer to FIG. 4 and FIG. 5 , which are block diagrams and schematic diagrams of an application system for interacting with the stadium according to another embodiment of the present invention, and please refer to FIG. 1 together. As shown in the figure, the technical features of the cloud server 10 and the application 20 in the application system 100 interacting with the stadium are the same as those in FIG. 1, and it is worth mentioning that in this embodiment, the application 20 can Further comprising a fan interaction unit 25, the fan interaction unit 25 can provide an interactive interface comprising one of the first identity 251 of the current on-the-spot hitter 9311 and one of the second identity 252 of the pitcher 9321.

球迷及一球迷可以分別在其持有電子裝置94之螢幕上選擇第一身份251及第二身份252,若是當球迷選擇第一身份251時,球迷可以選擇打擊策略14之其中之一,若是當球迷選擇第二身份252時,球迷係選擇配球策略16之其中之一。其中此打擊策略14可包含安打、短打、長打、高飛犧牲打或犧牲觸擊,配球策略16可包含直球、滑球、曲球、壞球、觸身球、蝴蝶球或指叉球,然上述之打擊策略14以及配球策略16係舉例實施,而並不以此為限。The fans and a fan can respectively select the first identity 251 and the second identity 252 on the screen of the electronic device 94. If the fan selects the first identity 251, the fan can select one of the strike strategies 14 if When the fans choose the second identity 252, the fans choose one of the ball strategy 16 . The strike strategy 14 may include hits, shorts, longs, high flying sacrifices or sacrificial strikes. The ball strategy 16 may include a straight ball, a slide ball, a curved ball, a bad ball, a touch ball, a butterfly ball or a finger ball. The above-mentioned strike strategy 14 and the ball-matching strategy 16 are implemented by way of example and are not limited thereto.

而當球迷與球迷選擇打擊策略14之其中之一以及配球策略16之其中之一後,球迷互動單元25可將打擊策略14之其中之一以及配球策略16之其中之一顯示於球迷與球迷之電子裝置94之螢幕上。最後,球迷與球迷所選擇之打擊策略14之其中之一以及配球策略16之其中之一可再經由網路連線單元21上傳至雲端伺服器10,並進而更新球迷互動數據13。When the fan and the fan select one of the strike strategy 14 and one of the match strategy 16 , the fan interaction unit 25 may display one of the strike strategy 14 and one of the match strategy 16 to the fan and The fan's electronic device 94 is on the screen. Finally, one of the strike strategies 14 selected by the fans and the fans and one of the ball-matching strategies 16 can be uploaded to the cloud server 10 via the network connection unit 21, and the fan interaction data 13 is further updated.

換句話說,在場上之球迷與另一球迷可以利用此球迷互動單元25進行模擬打擊者9311與投手9321對決之一遊戲,球迷們可以在休息時執行此球迷互動單元25,進而提升球迷們在此棒球比賽91之一參與感以及樂趣。In other words, the fans on the field and another fan can use this fan interaction unit 25 to simulate one of the hitter 9311 and the pitcher 9321, and the fans can perform this fan interaction unit 25 at rest, thereby enhancing the fans. In this baseball game 91 one of the sense of participation and fun.

請參閱第6圖,其係為根據本發明第二實施例之與球場實況互動之應用系統之方塊圖,並請一併參閱第1圖。如圖所示,與球場實況互動之應用系統100內之雲端伺服器10以及應用程式20之技術特徵係同於第1圖,而值得一提的是,應用程式20更可包含一教練模擬單元26,教練模擬單元26係提供球迷選擇在棒球比賽91上之一打擊教練身份261、一守備教練身份262或是一投手教練身份263,並提供打擊教練身份261、守備教練身份262或是投手教練身份263所應採取之策略。Please refer to FIG. 6, which is a block diagram of an application system for interacting with the stadium in accordance with the second embodiment of the present invention, and please refer to FIG. 1 together. As shown in the figure, the technical features of the cloud server 10 and the application 20 in the application system 100 interacting with the stadium are the same as those in the first figure. It is worth mentioning that the application 20 may further include a coach simulation unit. 26, the coaching simulation unit 26 provides the fan selection of a combat coaching identity 261, a defensive coaching identity 262, or a pitcher coaching identity 263 on the baseball game 91, and provides a combat coaching identity 261, a defensive coaching identity 262, or a pitcher coach. The strategy that identity 263 should adopt.

詳細地說明,此教練模擬單元26可以以一互動介面的形式在螢幕上產生,由應用程式20呈現此互動介面,且此互動介面上係提供在棒球比賽91上之打擊教練身份261、守備教練身份262或是投手教練身份263,而球迷可以利用觸控的方式選擇欲選取之教練身份,並嘗試模擬其中一種教練的身份來下達策略。其中此打擊教練身份261之策略可包含在各種球數下之長打、高飛犧牲打、犧牲觸擊、短打、安打或是揮擊方向,守備教練身份262之策略可包含預測打擊者9311擊球後之落點以及建議守備之範圍,投手教練身份263之策略可包含根據打擊者9311之弱點給予一配球策略16。In detail, the coaching simulation unit 26 can be generated on the screen in an interactive interface, and the interactive interface is presented by the application 20, and the interactive interface provides the combat coaching identity 261 on the baseball game 91, the garrison coach. Identity 262 or pitcher coach identity 263, and fans can use the touch to select the coaching identity to choose, and try to simulate the identity of one of the coaches to release the strategy. The strategy of combating coach identity 261 may include long-term, high-flying sacrifices, sacrifice strikes, shorts, hits, or swing directions under various ball numbers. The strategy of defending coach identity 262 may include predicting the hitter 9311 after hitting the ball. The placement of the pitcher and the scope of the proposed defensive, the strategy of the pitcher coaching identity 263 may include a ball-matching strategy 16 based on the weakness of the striker 9311.

由以上可以得知,本發明之與球場實況互動之應用系統的確可以提供給球迷一種在球場內觀看比賽時之一種新體驗,透過球迷間之互動或是球迷與系統間之互動,球迷們可以享受到一種不同的樂趣,而雲端伺服器可依據需求來彙整所有球迷所上傳之實際攻防數據,進而呈現出有意義且正確之一棒球歷史數據。此外,雲端伺服器所收集之資料也可以提供給決策者進行策略施行之參考依據,因此,相較於習知技術,本發明之與球場實況互動之應用系統的確具有新穎性、進步性,並可以提供給相關產業以進行具體之實施。It can be known from the above that the application system of the present invention interacting with the stadium can indeed provide the fans with a new experience when watching the game on the stadium. Through the interaction between the fans or the interaction between the fans and the system, the fans can Enjoy a different kind of fun, and the cloud server can aggregate the actual offensive and defensive data uploaded by all fans according to the requirements, and then present a meaningful and correct baseball history data. In addition, the data collected by the cloud server can also be provided to the decision makers for reference of the strategy implementation. Therefore, compared with the prior art, the application system of the present invention interacting with the stadium real thing is novel and progressive, and It can be provided to relevant industries for specific implementation.

以上所述之實施例僅係為說明本發明之技術思想及特點,其目的在使熟習此項技藝之人士能夠瞭解本發明之內容並據以實施,當不能以之限定本發明之專利範圍,即大凡依本發明所揭示之精神所作之均等變化或修飾,仍應涵蓋在本發明之專利範圍內。The embodiments described above are merely illustrative of the technical spirit and the features of the present invention, and the objects of the present invention can be understood by those skilled in the art, and the scope of the present invention cannot be limited thereto. That is, the equivalent variations or modifications made by the spirit of the present invention should still be included in the scope of the present invention.

100‧‧‧與球場實況互動之應用系統
10‧‧‧雲端伺服器
11‧‧‧球員名單
12‧‧‧棒球歷史數據
13‧‧‧球迷互動數據
14‧‧‧打擊策略
15‧‧‧防守策略
16‧‧‧配球策略
17‧‧‧近似條件
20‧‧‧應用程式
21‧‧‧網路連線單元
22‧‧‧球場實況輸入單元
221‧‧‧實際攻防數據
23‧‧‧攻守方模擬查詢單元
24‧‧‧結果輸入單元
25‧‧‧球迷互動單元
251‧‧‧第一身份
252‧‧‧第二身份
26‧‧‧教練模擬單元
261‧‧‧打擊教練身份
262‧‧‧守備教練身份
263‧‧‧投手教練身份
90‧‧‧球場
91‧‧‧棒球比賽
9311‧‧‧打擊者
932‧‧‧守備方
9321‧‧‧投手
94‧‧‧電子裝置
100‧‧‧Application system that interacts with the stadium
10‧‧‧Cloud Server
11‧‧‧List of players
12‧‧‧Baseball history data
13‧‧‧fan interaction data
14‧‧‧Beat strategy
15‧‧‧ defensive strategy
16‧‧‧With ball strategy
17‧‧‧ Approximate conditions
20‧‧‧Application
21‧‧‧Network connection unit
22‧‧‧Camp live input unit
221‧‧‧ Actual offensive and defensive data
23‧‧‧ offensive and defensive simulation inquiry unit
24‧‧‧Result input unit
25‧‧‧Fans Interactive Unit
251‧‧‧First identity
252‧‧‧Second identity
26‧‧‧Coach simulation unit
261‧‧‧Combat coaching status
262‧‧‧ Guardian identity
263‧‧‧Pitcher coaching status
90‧‧‧ Stadium
91‧‧‧ baseball game
9311‧‧‧Batterers
932‧‧‧ Guardian
9321‧‧‧Player
94‧‧‧Electronic devices

本發明之上述及其他特徵及優勢將藉由參照附圖詳細說明其例示性實施例而變得更顯而易知,其中: 第1圖係為根據本發明實施例之棒球比賽之示意圖。 第2圖係為根據本發明實施例之與球場實況互動之應用系統之第一方塊圖。 第3圖係為根據本發明實施例之與球場實況互動之應用系統之第二方塊圖。 第4圖係為根據本發明另一實施例之與球場實況互動之應用系統之方塊圖。 第5圖係為根據本發明另一實施例之與球場實況互動之應用系統之示意圖。 第6圖係為根據本發明第二實施例之與球場實況互動之應用系統之方塊圖。The above and other features and advantages of the present invention will become more apparent from the detailed description of the exemplary embodiments thereof. 2 is a first block diagram of an application system that interacts with the stadium in accordance with an embodiment of the present invention. Figure 3 is a second block diagram of an application system that interacts with the stadium in accordance with an embodiment of the present invention. Figure 4 is a block diagram of an application system that interacts with the stadium in accordance with another embodiment of the present invention. Figure 5 is a schematic diagram of an application system that interacts with the stadium in accordance with another embodiment of the present invention. Figure 6 is a block diagram of an application system that interacts with the stadium in accordance with a second embodiment of the present invention.

Claims (10)

一種可與球場實況互動之應用系統,適用於在一球場觀賞一棒球比賽之一球迷,該棒球比賽係包含一攻擊方及一守備方,該應用系統包含: 一雲端伺服器,係登錄複數個棒球球員之一球員名單,並儲存該複數個棒球球員之一棒球歷史數據以及複數個球迷之一球迷互動數據;以及 一應用程式,係安裝於一電子裝置上,該應用程式包含: 一網路連線單元,係在該球場內連線至該雲端伺服器以查詢或更新該棒球歷史數據或該球迷互動數據; 一球場實況輸入單元,係提供該球迷輸入目前該棒球比賽之一實際攻防數據,其中該實際攻防數據包含一打擊者之資料、一投手之資料或是該守備方之防守位置; 一攻守方模擬查詢單元,係利用該網路連線單元向該雲端伺服器查詢該棒球歷史數據內是否有符合該打擊者、該投手或該守備方之資料,若有符合者,則選擇該打擊者、該投手或該守備方之其中之一,並根據所選擇之該打擊者、該投手或該守備方之其中之一以相對提供該棒球歷史數據內符合該打擊者之一打擊策略、該守備方之一防守策略或是該投手之一配球策略;以及 一結果輸入單元,係供該球迷輸入所選擇之該打擊策略、該防守策略或是該配球策略,並由該網路連線單元上傳至該雲端伺服器; 其中經一時間間隔之後,該雲端伺服器根據所接收到之該打擊策略、該防守策略或是該配球策略以更新該球迷互動數據,並接收該球迷所上傳之該實際攻防數據以更新該棒球歷史數據。An application system capable of interacting with the stadium, suitable for watching a baseball player in a stadium. The baseball game includes an attacker and a garrison. The application system includes: a cloud server, which is a plurality of login servers. a list of players of a baseball player, and stores baseball history data of one of the plurality of baseball players and fan interaction data of one of the plurality of fans; and an application installed on an electronic device, the application comprising: a network The connection unit is connected to the cloud server in the stadium to query or update the baseball history data or the fan interaction data; a stadium live input unit provides the fan to input the actual attack and defense data of one of the current baseball games. The actual attack and defense data includes a hitter's data, a pitcher's data, or the defensive position of the defender; an attack and defense party simulation query unit uses the network connection unit to query the cloud server for the baseball history Whether there is any data in the data that meets the striker, the pitcher or the garrison. If there is a match, then One of the striker, the pitcher, or the servant, and one of the striker, the pitcher, or the servant selected to provide the baseball historical data in accordance with one of the striker's strike strategies a defensive strategy of the garrison or one of the pitching strategies of the pitcher; and a result input unit for the fan to input the selected strike strategy, the defensive strategy or the match strategy, and the net The road connection unit uploads to the cloud server; after a time interval, the cloud server updates the fan interaction data according to the received strike strategy, the defensive strategy or the ball-matching strategy, and receives the The actual offensive and defensive data uploaded by the fans to update the baseball history data. 如申請專利範圍第1項之可與球場實況互動之應用系統,其中該應用程式更包含一球迷互動單元,該球迷互動單元提供包含該打擊者之一第一身份以及該投手之一第二身份之一互動介面,並由該球迷及一另一球迷分別選擇該第一身份及該第二身份,當該球迷選擇該第一身份時,該球迷係選擇該打擊策略之其中之一,當該球迷選擇該第二身份時,該球迷係選擇該配球策略之其中之一。For example, the application system that can interact with the stadium lively according to item 1 of the patent application, wherein the application further comprises a fan interaction unit, the fan interaction unit provides a first identity including one of the strikers and a second identity of the pitcher One of the interactive interfaces, and the fan and the other fan respectively select the first identity and the second identity. When the fan selects the first identity, the fan selects one of the strike strategies when the When the fans choose the second identity, the fan selects one of the ball-matching strategies. 如申請專利範圍第2項之可與球場實況互動之應用系統,其中該球迷與該另一球迷選擇該打擊策略之其中之一以及該配球策略之其中之一後,該球迷互動單元係將該打擊策略之其中之一以及該配球策略之其中之一顯示於該球迷與該另一球迷之該電子裝置之一螢幕上。An application system that can interact with the stadium lively according to item 2 of the patent application scope, wherein the fan and the other fan select one of the strike strategies and one of the ball-matching strategies, the fan interaction unit will One of the strike strategies and one of the ball-matching strategies is displayed on one of the electronic devices of the fan and the other fan. 如申請專利範圍第2項之可與球場實況互動之應用系統,其中該球迷與該另一球迷所選擇之該打擊策略之其中之一以及該配球策略之其中之一係經由該網路連線單元上傳至該雲端伺服器,並更新該球迷互動數據。An application system that can interact with the stadium lively according to item 2 of the patent application, wherein one of the blow strategy selected by the fan and the other fan and one of the ball-matching strategies is connected via the network The line unit uploads to the cloud server and updates the fan interaction data. 如申請專利範圍第2項之可與球場實況互動之應用系統,其中該打擊策略包含安打、短打、長打、高飛犧牲打或犧牲觸擊,該配球策略包含直球、滑球、曲球、壞球、觸身球、蝴蝶球或指叉球。For example, the application system of the second part of the patent application can interact with the actual situation of the stadium, wherein the attack strategy includes hitting, short-scoring, long-scoring, high-flying sacrifice or sacrificial strike, and the ball-playing strategy includes a straight ball, a sliding ball, a curved ball, and a bad ball. Ball, touch ball, butterfly ball or finger ball. 如申請專利範圍第1項之可與球場實況互動之應用系統,其中該應用程式更包含一教練模擬單元,該教練模擬單元係提供該球迷選擇在該棒球比賽上之一打擊教練身份、一守備教練身份或是一投手教練身份,並提供該打擊教練身份、該守備教練身份或是該投手教練身份所應採取之策略。For example, the application system that can interact with the stadium lively in the first application of the patent scope, wherein the application further comprises a coach simulation unit, which provides the fan to select one of the baseball players to combat the coach identity, a garrison The coach status is either a pitcher coach and provides the strategy to combat the coaching identity, the identity of the garrison coach, or the identity of the pitcher coach. 如申請專利範圍第6項之可與球場實況互動之應用系統,其中該打擊教練身份之策略包含在各種球數下之長打、高飛犧牲打、犧牲觸擊、短打、安打或是揮擊方向,該守備教練身份之策略包含預測該打擊者擊球後之落點以及建議守備之範圍,該投手教練身份之策略係包含根據該打擊者之弱點給予一配球策略。For example, the application system that can interact with the stadium lively according to item 6 of the patent application scope, wherein the strategy for combating the identity of the coach includes long strokes, high flying sacrifices, sacrifice strikes, shorts, hits or swing directions under various ball numbers. The defensive coaching strategy includes predicting the location of the hitter after hitting the ball and the scope of the proposed garrison. The strategy of the pitcher's coaching identity includes a ball-matching strategy based on the weakness of the striker. 如申請專利範圍第1項之可與球場實況互動之應用系統,其中該球場實況輸入單元、該攻守方模擬查詢單元以及該結果輸入單元係顯示於該電子裝置之一螢幕上。For example, the application system that can interact with the stadium lively according to item 1 of the patent application, wherein the stadium live input unit, the attack and defense party simulation query unit, and the result input unit are displayed on one screen of the electronic device. 如申請專利範圍第1項之可與球場實況互動之應用系統,其中當該攻守方模擬查詢單元向該雲端伺服器查詢該棒球歷史數據內是否有符合該打擊者、該投手或該守備方之相同資料時,若無符合者,則由該雲端伺服器根據一近似條件從該複數個棒球球員之該球員名單中挑選符合該打擊者、該投手或該守備方之資料。An application system that can interact with the stadium lively according to the first aspect of the patent application, wherein the attack and defense party simulation query unit queries the cloud server whether the baseball history data meets the striker, the pitcher, or the servant In the case of the same information, if there is no match, the cloud server selects the information corresponding to the striker, the pitcher or the servant from the list of players of the plurality of baseball players according to an approximate condition. 如申請專利範圍第1項之可與球場實況互動之應用系統,其中當該雲端伺服器接收該球迷所上傳之該實際攻防數據時,其係對該實際攻防數據進行一資料彙整處理以更新該棒球歷史數據。An application system that can interact with the stadium lively according to the first aspect of the patent application, wherein when the cloud server receives the actual attack and defense data uploaded by the fan, the system performs a data aggregation process on the actual attack and defense data to update the Baseball history data.
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