TWI568481B - Augmented reality game system and method - Google Patents
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本發明是關於一種擴增實境遊戲系統與方法,特別是有關於一種預先創建虛擬空間之擴增實境遊戲系統與方法。 The present invention relates to an augmented reality game system and method, and more particularly to an augmented reality game system and method for pre-creating a virtual space.
生存遊戲為近年來十分熱門的遊戲項目。然而,在進行遊戲時,往往會受限於場地或人數而使遊戲樂趣降低。舉例來說,當參加人數太少時,可能就無法順利分組來進行遊戲。此時,若能如一般電子遊戲引入虛擬玩家,則可使人數不足的情況獲得紓解。作為在生存遊戲中引入虛擬玩家的技術,擴增實境(augmented reality)是個值得考慮的項目。此外,擴增實境技術也可於生存遊戲之場地中引入虛擬影像以模擬物品或地形,能使遊戲進行更富變化性。 Survival games are very popular game projects in recent years. However, when playing a game, it is often limited by the venue or the number of people to make the game less fun. For example, when the number of participants is too small, it may not be possible to group them smoothly. At this time, if a virtual player can be introduced as a general electronic game, the situation of insufficient number of people can be obtained. As a technique for introducing virtual players into survival games, augmented reality is a project worth considering. In addition, Augmented Reality technology can also introduce virtual images into the field of survival games to simulate objects or terrain, making the game more versatile.
然而,在一般生存遊戲中,常出現目標躲於掩體後之情況,因此若要擴增實境技術建構出虛擬目標作為虛擬玩家,此虛擬目標須為三維影像而不僅是能在一個平面影像上出現,而且必須能與玩家或使用者執行較複雜的互動。考慮到目前擴增實境技術大多是以如攝影機之類的感測器掃描擴增實境標的(如AR卡或QR碼)來產生虛擬目標,故難以作出能四處自由移動並可與玩家進行互動之虛擬目標。因此,為了要滿足用於生存遊戲中的需求,有必要使用與現行技術不同的擴增實境方式來建構出虛擬目標。 However, in the general survival game, the situation often hides behind the bunker. Therefore, if the augmented reality technology constructs the virtual target as a virtual player, the virtual target must be a three-dimensional image and not only on a flat image. Appears and must be able to perform more complex interactions with players or users. Considering that the current augmented reality technology mostly uses a sensor such as a camera to scan and augment the real-world target (such as an AR card or a QR code) to generate a virtual target, it is difficult to make it possible to move around freely and with the player. The virtual target of interaction. Therefore, in order to meet the needs for survival games, it is necessary to construct a virtual target using an augmented reality approach different from the current technology.
有鑑於上述習知技藝之問題,本發明之目的就是在提供一種擴增實境系統及方法,以使玩家能輕易地進行生存遊戲並從中獲得更多的樂趣。 In view of the above-mentioned problems of the prior art, it is an object of the present invention to provide an augmented reality system and method for enabling a player to easily survive and enjoy more fun.
根據本發明之一目的,提出一種擴增實境遊戲方法。擴增實境遊戲系統包含處理器與佩帶式顯示裝置。處理器讀取真實環境之環境資料,根據環境資料創建虛擬空間,並在虛擬空間中創建虛擬目標。佩帶式顯示裝置則連接至處理器,由處理器接收虛擬目標之資訊,並使使用者看到虛擬目標映射至真實環境之目標影像。 According to one aspect of the present invention, an augmented reality game method is proposed. The augmented reality game system includes a processor and a wearable display device. The processor reads the environmental data of the real environment, creates a virtual space according to the environmental data, and creates a virtual target in the virtual space. The wearable display device is coupled to the processor, and the processor receives the information of the virtual target and causes the user to see the target image of the virtual target mapped to the real environment.
較佳地,其中佩帶式顯示裝置可為頭盔式顯示裝置。 Preferably, the wearable display device can be a head mounted display device.
較佳地,其中擴增實境遊戲系統可進一步包含智慧型裝置。智慧型裝置連接於佩帶式顯示裝置。佩帶式顯示裝置可使用智慧型裝置包含之天線作為訊號收發器,或使用智慧型裝置包含之儲存單元作為資料存儲器,或使用智慧型裝置包含之顯示光源作為影像顯示來源。 Preferably, wherein the augmented reality game system may further comprise a smart device. The smart device is connected to the wearable display device. The wearable display device can use the antenna included in the smart device as the signal transceiver, or use the storage unit included in the smart device as the data storage, or use the display light source included in the smart device as the image display source.
較佳地,其中擴增實境遊戲系統可進一步包含訊號發射器。使用者可使用訊號發射器發出射擊訊號,射擊訊號包含方向與位置之訊息,處理器根據射擊訊號在虛擬空間中計算與虛擬目標互動之互動結果,並將互動結果映射至真實環境之目標影像上。 Preferably, wherein the augmented reality game system may further comprise a signal transmitter. The user can use the signal transmitter to send a shooting signal, the shooting signal contains the direction and position information, the processor calculates the interaction result with the virtual target in the virtual space according to the shooting signal, and maps the interaction result to the target image of the real environment. .
較佳地,其中目標影像可為三維影像。 Preferably, wherein the target image is a three-dimensional image.
根據本發明之另一目的,提出一種擴增實境遊戲方法。擴增實境遊戲方法包含讀入真實環境之環境資料到處理器;處理器根據環境資料創建虛擬空間;處理器在虛擬空間中創建虛擬目標;以及處理器將虛擬目標之資訊傳 送給佩帶式顯示裝置,讓使用者從佩帶式顯示裝置看到虛擬目標映射到真實環境之目標影像。 According to another object of the present invention, an augmented reality game method is proposed. The augmented reality game method includes reading environmental information of the real environment to the processor; the processor creates a virtual space according to the environmental data; the processor creates a virtual target in the virtual space; and the processor transmits the information of the virtual target The wearable display device is provided for the user to see the target image of the virtual target mapped to the real environment from the wearable display device.
較佳地,其中佩帶式顯示裝置為頭盔式顯示裝置。 Preferably, the wearable display device is a head mounted display device.
較佳地,其中佩帶式顯示裝置連接於智慧型裝置,並藉由智慧型裝置包含之天線收發訊號、或藉由智慧型裝置包含之儲存單元儲存資料、或藉由顯示裝置包含之顯示光源顯示影像。 Preferably, the wearable display device is connected to the smart device, and is transmitted or received by the antenna included in the smart device, or stored by the storage unit included in the smart device, or displayed by the display light source included in the display device. image.
較佳地,其中擴增實境遊戲方法可進一步包含該使用者使用訊號發射器發射射擊訊號,射擊訊號包含位置與方向訊息;處理器接收射擊訊號,並根據射擊訊號在虛擬空間中計算與該虛擬目標互動之互動結果;以及處理器將該互動結果傳送給佩帶式顯示裝置,使使用者從佩帶式顯示裝置看到互動結果映射到真實環境之目標影像之結果。 Preferably, the method for augmenting the reality game further comprises the user transmitting the shooting signal by using the signal transmitter, the shooting signal includes a position and direction message; the processor receives the shooting signal, and calculates the virtual signal according to the shooting signal. The interaction result of the virtual target interaction; and the processor transmitting the interaction result to the wearable display device, so that the user sees the result of the interaction result mapped to the target image of the real environment from the wearable display device.
較佳地,其中目標影像為三維影像。 Preferably, wherein the target image is a three-dimensional image.
承上所述,依本發明之擴增實境系統及方法,其可具有一或多個下述優點: As described above, the augmented reality system and method of the present invention may have one or more of the following advantages:
(1)此擴增實境系統及方法可藉由映射處於虛擬空間中之虛擬映像,藉此讓使用者在真實環境中無須任何標的物,就能看到相對應之目標影像。 (1) The augmented reality system and method can map a virtual image in a virtual space, thereby allowing the user to see the corresponding target image without any object in the real environment.
(2)此擴增實境系統及方法可藉由預先寫好虛擬目標之活動腳本,藉此能使在真實環境中見到的目標影像相對應做出複雜動作。 (2) The augmented reality system and method can perform complex actions corresponding to the target images seen in the real environment by pre-writing the active script of the virtual target.
(3)此擴增實境系統及方法可藉由在虛擬空間中產生多種虛擬影像,藉此讓使用者在真實環境中看到相對應之多種目標影像,藉此可使遊戲進行更富變化。 (3) The augmented reality system and method can make the game more varied by generating a plurality of virtual images in the virtual space, thereby allowing the user to see a corresponding plurality of target images in the real environment. .
1、2‧‧‧使用者端 1, 2‧‧‧user end
10‧‧‧處理器 10‧‧‧ processor
20‧‧‧佩帶式顯示裝置 20‧‧‧Wear-type display device
30‧‧‧智慧型裝置 30‧‧‧Smart device
40‧‧‧訊號發射器 40‧‧‧Signal transmitter
100‧‧‧真實環境 100‧‧‧Real environment
200‧‧‧虛擬空間 200‧‧‧virtual space
300‧‧‧虛擬目標 300‧‧‧virtual targets
400‧‧‧目標影像 400‧‧‧ Target image
401‧‧‧虛擬物品影像 401‧‧‧Virtual object imagery
402‧‧‧虛擬環境影像 402‧‧‧virtual environment imagery
403‧‧‧虛擬材質影像 403‧‧‧Virtual material image
A、A’‧‧‧點 A, A’‧‧‧ points
P11、P12、P13、P14‧‧‧階段 P11, P12, P13, P14‧‧
S11、S12、S13、S14、S21、S22、S23‧‧‧步驟 S11, S12, S13, S14, S21, S22, S23‧‧‧ steps
第1圖 係為本發明之擴增實境遊戲系統之第一實施例之系統方塊圖。 Figure 1 is a system block diagram of a first embodiment of the augmented reality game system of the present invention.
第2圖 係為本發明之擴增實境遊戲方法之第一實施例之流程圖。 Fig. 2 is a flow chart showing the first embodiment of the augmented reality game method of the present invention.
第3圖 係為本發明之擴增實境遊戲系統之第一實施例之各階段示意圖。 Figure 3 is a schematic diagram showing the stages of the first embodiment of the augmented reality game system of the present invention.
第4圖 係為本發明之擴增實境遊戲系統之第二實施例之系統方塊圖。 Figure 4 is a system block diagram of a second embodiment of the augmented reality game system of the present invention.
第5圖 係為本發明之擴增實境遊戲系統之第三實施例之系統方塊圖。 Figure 5 is a system block diagram of a third embodiment of the augmented reality game system of the present invention.
第6圖 係為本發明之擴增實境遊戲方法之第三實施例之流程圖。 Figure 6 is a flow chart showing a third embodiment of the augmented reality game method of the present invention.
第7A圖 係為本發明之擴增實境遊戲系統之第四實施例之使用者所見影像之正面示意圖。 Figure 7A is a front elevational view of the image seen by the user of the fourth embodiment of the augmented reality game system of the present invention.
第7B圖 係為本發明之擴增實境遊戲系統之第四實施例之使用者所見影像之側面示意圖。 Figure 7B is a side elevational view of the image seen by the user of the fourth embodiment of the augmented reality game system of the present invention.
第8圖 係為本發明之擴增實境遊戲系統之第五實施例之使用者所見影像之示意圖。 Figure 8 is a schematic diagram of an image seen by a user of a fifth embodiment of the augmented reality game system of the present invention.
第9圖 係為本發明之擴增實境遊戲系統之第六實施例之使用者所見影像之示意圖。 Figure 9 is a schematic diagram of an image seen by a user of a sixth embodiment of the augmented reality game system of the present invention.
為利 貴審查員瞭解本發明之技術特徵、內容與優點及其所能達成之功效,茲將本發明配合附圖,並以實施例之表達形式詳細說明如下,而其中所使用之圖式,其主旨僅為示意及輔助說明書之用,未必為本發明實施後之真實比例與精準配置,故不應就所附之圖式的比例與配置關係侷限本發明於實際實施上的專利範圍,合先敘明。 The technical features, contents, and advantages of the present invention, as well as the advantages thereof, can be understood by the present inventors, and the present invention will be described in detail with reference to the accompanying drawings. The subject matter is only for the purpose of illustration and supplementary description. It is not necessarily the true proportion and precise configuration after the implementation of the present invention. Therefore, the scope and configuration relationship of the attached drawings should not be limited to the scope of patent application of the present invention. Narration.
以下將參照相關圖式,說明依本發明之擴增實境遊戲系統與方法之實施例,為使便於理解,下述實施例中之相同元件係以相同之符號標示來說明。 The embodiments of the augmented reality game system and method according to the present invention will be described below with reference to the related drawings. For ease of understanding, the same components in the following embodiments are denoted by the same reference numerals.
請參閱第1圖與第2圖,其分別為本發明之擴增實境遊戲系統之系統方塊圖與擴增實境遊戲方法之流程圖。第1圖中,本發明之擴增實境遊戲系統包含處理器10與佩帶式顯示裝置20。在第2圖之步驟S11中,處理器10讀取真實環境之環境資料。在步驟S12中,處理器10根據環境資料創建虛擬空間。在步驟S13中,處理器10在虛擬空間中創建虛擬目標。最後在步驟S14中,佩帶式顯示裝置20連接至處理器10,由處理器10接收虛擬目標之資訊,並讓使用者看到虛擬目標映射至真實環境之目標影像。 Please refer to FIG. 1 and FIG. 2 , which are respectively a flowchart of a system block diagram and an augmented reality game method of the augmented reality game system of the present invention. In the first diagram, the augmented reality game system of the present invention includes a processor 10 and a wearable display device 20. In step S11 of Fig. 2, the processor 10 reads the environmental data of the real environment. In step S12, the processor 10 creates a virtual space based on the environmental data. In step S13, the processor 10 creates a virtual target in the virtual space. Finally, in step S14, the wearable display device 20 is connected to the processor 10, and the processor 10 receives the information of the virtual target and allows the user to see the target image of the virtual target mapped to the real environment.
更具體地說,請參閱第3圖,其係為本發明之擴增實境遊戲系統之第一實施例之各階段示意圖。圖中,階段P11、P12、P13與P14分別對應於第2圖之步驟S11、S12、S13與S14。在階段P11中,在決定好進行遊戲的場地後,會將真實環境100之環境資料由處理器讀取。之後,在階段P12中,處理器10藉由在階段P11中接收到的環境資料,創建虛擬空間200。在階段P13中,處理器10在虛擬空間200中生成虛擬目標300。最 後在階段P14中,處理器10將虛擬目標300的訊息傳送給佩帶式顯示裝置20,讓穿上佩帶式顯示裝置20之使用者能看到相對應於虛擬目標300之目標影像400。也就是說,佩帶式顯示裝置20會將自身所在的位置與視角的資訊傳給處理器10,由處理器10判定若使用者處在虛擬空間200時,會不會看到虛擬目標300,以及能看到虛擬目標300時,虛擬目標300應出現在使用者的視野中的位置。如此一來,由於虛擬空間200是根據真實環境100的資料創建而成,虛擬空間200與真實環境100的地形、位置等資訊可完全對應。在判定使用者在虛擬空間200中應可見到虛擬目標300時,處理器10便將相對應的資訊傳送給使用者穿戴的佩帶式顯示裝置20,讓使用者透過佩帶式顯示裝置20看到的真實環境100中,會出現目標影像400疊合其上。舉例來說,在第3圖的階段P14中,當使用者穿著佩帶式顯示裝置20站在真實環境100中之點A並面向矮牆時,佩帶式顯示裝置20會將自身的位置和視角發送給處理器10。於是,處理器10便可在虛擬環境200中找出對應的位置點A’,並判定使用者在虛擬環境200中時是面對矮牆的。接著,處理器10判定使用者在虛擬環境中200會看到上半身露出於矮牆之虛擬目標300,便將此訊息傳送回佩帶式顯示裝置20。使用者就會在視野中,透過佩帶式顯示裝置20看到目標影像20疊合於真實環境100之矮牆上,使得使用者所看到的景象類似於矮牆後躲了人。其中,虛擬目標300生成後並不是只會在固定的地方不動,而是可根據設計者事先寫入的腳本行動,而處理器10則即時地傳送訊息給佩帶式顯示裝置20讓使用者也能見到虛擬目標300投射在真實世界100的目標影像400根據腳本活動的情形。 More specifically, please refer to FIG. 3, which is a schematic diagram of various stages of the first embodiment of the augmented reality game system of the present invention. In the figure, stages P11, P12, P13 and P14 correspond to steps S11, S12, S13 and S14 of Fig. 2, respectively. In stage P11, after determining the venue for the game, the environmental data of the real environment 100 is read by the processor. Thereafter, in stage P12, the processor 10 creates the virtual space 200 by the environmental data received in the stage P11. In phase P13, processor 10 generates virtual target 300 in virtual space 200. most Thereafter, in stage P14, the processor 10 transmits the message of the virtual target 300 to the wearable display device 20, so that the user wearing the wearable display device 20 can see the target image 400 corresponding to the virtual target 300. That is, the wearable display device 20 transmits the information of the location and the angle of view to the processor 10, and the processor 10 determines whether the virtual target 300 will be seen when the user is in the virtual space 200, and When the virtual target 300 can be seen, the virtual target 300 should appear in the user's field of view. In this way, since the virtual space 200 is created according to the data of the real environment 100, the virtual space 200 and the real environment 100 can completely correspond to the terrain, location, and the like. When it is determined that the virtual target 300 should be visible to the user in the virtual space 200, the processor 10 transmits the corresponding information to the wearable display device 20 worn by the user, so that the user sees through the wearable display device 20. In the real environment 100, a target image 400 is superimposed thereon. For example, in stage P14 of FIG. 3, when the user wears the wearable display device 20 at point A in the real environment 100 and faces the low wall, the wearable display device 20 transmits its position and viewing angle. To the processor 10. Thus, the processor 10 can find the corresponding location point A' in the virtual environment 200 and determine that the user is facing the low wall when in the virtual environment 200. Next, the processor 10 determines that the user sees the virtual target 300 whose upper body is exposed to the low wall in the virtual environment 200, and transmits the message back to the wearable display device 20. The user can see through the wearable display device 20 that the target image 20 is superimposed on the low wall of the real environment 100, so that the user sees the scene similar to the low wall and hides the person. The virtual target 300 is not only moved in a fixed place after being generated, but may be based on a script action written by the designer in advance, and the processor 10 immediately transmits a message to the wearable display device 20 so that the user can also see. The target image 400 projected to the virtual world 100 to the real world 100 is based on the situation of the script activity.
較佳地,其中佩帶式顯示裝置20可為頭盔式顯示裝置。 Preferably, the wearable display device 20 can be a head mounted display device.
在佩帶式顯示裝置20為頭盔式顯示裝置的情況下,佩帶式顯示裝置20之成像元件可位於使用者的眼睛前方,舉例來說,成像元件可作成眼鏡的形式。而佩帶式顯示裝置20可整體地固定於使用者頭部,使得使用者即使在遊戲中有劇烈活動,佩帶式顯示裝置20也不易脫落。 Where the wearable display device 20 is a head mounted display device, the imaging element of the wearable display device 20 can be positioned in front of the user's eyes, for example, the imaging member can be formed in the form of eyeglasses. The wearable display device 20 can be integrally fixed to the user's head, so that the wearable display device 20 is not easily detached even if the user has a vigorous activity in the game.
請參照第4圖,其係為本發明之擴增實境遊戲系統之第二實施例之系統方塊圖。圖中,其中擴增實境遊戲系統可進一步包含智慧型裝置30。智慧型裝置30連接於佩帶式顯示裝置20。佩帶式顯示裝置20可使用智慧型裝置30中包含之天線作為訊號收發器,或使用智慧型裝置30中包含之儲存單元作為資料存儲器,或使用智慧型裝置30中包含之顯示光源作為影像顯示來源。 Please refer to FIG. 4, which is a system block diagram of a second embodiment of the augmented reality game system of the present invention. In the figure, the augmented reality game system may further include a smart device 30. The smart device 30 is connected to the wearable display device 20. The wearable display device 20 can use the antenna included in the smart device 30 as the signal transceiver, or use the storage unit included in the smart device 30 as the data storage, or use the display light source included in the smart device 30 as the image display source. .
也就是說,在遊戲進進行時,使用者端1可包含佩帶式顯示裝置20與智慧型裝置30,佩帶式顯示裝置20可與智慧型裝置30電性連接或物理連接。智慧型裝置30可為智慧型手機、智慧型手錶等。由於智慧型裝置30幾乎已經是人人隨身攜帶的物品,因此,佩帶式顯示裝置20結合智慧型裝置30而使用智慧型裝置30內含的功能。舉例來說,智慧型裝置30皆具有天線裝置以對外進行訊號傳遞,當佩帶式顯示裝置20與智慧型裝置30結合時,便能利用智慧型裝置30之天線與處理器10進行訊號傳遞的動作。在另一實施例中,智慧型裝置30如智慧型手機可利用佩帶式顯示裝置20之卡榫使智慧型裝置30固定在使用者眼前的位置,而使用者可利用智慧型裝置30之顯示屏幕看到身處的真實環境,以及由來自處理器10之訊息產生的目標影像400。在又一實施例中,在佩帶式顯示裝置20電性連接於智慧型裝置 30,並使用智慧型裝置30內部的儲存裝置儲存例如遊戲的時間、個人設定及得分等資料。 That is to say, when the game progresses, the user terminal 1 can include the wearable display device 20 and the smart device 30, and the wearable display device 20 can be electrically or physically connected to the smart device 30. The smart device 30 can be a smart phone, a smart watch, or the like. Since the smart device 30 is almost an item carried by everyone, the wearable display device 20 uses the functions included in the smart device 30 in conjunction with the smart device 30. For example, the smart device 30 has an antenna device for external signal transmission. When the wearable display device 20 is combined with the smart device 30, the antenna of the smart device 30 and the processor 10 can be used for signal transmission. . In another embodiment, the smart device 30, such as a smart phone, can use the card of the wearable display device 20 to fix the smart device 30 in front of the user's eyes, and the user can utilize the display screen of the smart device 30. The real environment in which it is seen, as well as the target image 400 produced by the message from processor 10 is seen. In still another embodiment, the wearable display device 20 is electrically connected to the smart device. 30. The storage device inside the smart device 30 is used to store information such as time, personal settings, and scores of the game.
請參閱第5圖,其係為本發明之擴增實境遊戲系統之第三實施例之系統方塊圖。圖中,擴增實境遊戲系統可進一步包含訊號發射器40,使用者端2可同時包含佩帶式顯示裝置20、智慧型裝置30與訊號發射器40。使用者可使用訊號發射器40發出射擊訊號,射擊訊號包含方向與位置之訊息,處理器10根據射擊訊號在虛擬空間200中計算與虛擬目標300互動之互動結果,並將互動結果映射至真實環境100之目標影像400上。 Please refer to FIG. 5, which is a system block diagram of a third embodiment of the augmented reality game system of the present invention. In the figure, the augmented reality game system may further include a signal transmitter 40, and the user terminal 2 may include the wearable display device 20, the smart device 30 and the signal transmitter 40 at the same time. The user can use the signal transmitter 40 to send a shooting signal, the shooting signal includes the direction and position information, and the processor 10 calculates the interaction result of interacting with the virtual target 300 in the virtual space 200 according to the shooting signal, and maps the interaction result to the real environment. 100 target image 400.
具體來說,訊號發射器40可為槍形,例如可做成步槍的樣子,而使用者扣動板機便發出射擊訊號給處理器10以模擬射擊子彈的效果。請參閱第6圖,其係為本發明之擴增實境遊戲方法之第三實施例之流程圖。圖中,在步驟S21時,使用者由訊號發射器30發射射擊訊號,而處理器10接收射擊訊號,射擊訊號包含方向與位置之訊息。也就是說,射擊訊號可用來模擬使用者是由哪個位置發射,以及朝向哪裡發射子彈。於步驟S22時,處理器10在虛擬空間200中計算射擊訊號與虛擬目標300之互動結果,例如是否擊中虛擬目標300的結果,而在步驟S23中,返回互動結果至佩帶式顯示裝置20。舉例來說,判定子彈擊中虛擬目標300的情況下,虛擬目標300的腳本可寫入虛擬目標300在中槍後就倒地,處理器10便可返回判定虛擬目標300倒地的結果給佩帶式顯示裝置20,而使用者就可以透過佩帶式顯示裝置20看到真實環境100中之目標影像400倒地的樣子。或者是,在判定子彈未擊中虛擬目標300的情況下,虛擬目標300的腳本可寫入虛擬目標300在附近有射擊信號發出而未被擊中時尋找掩蔽,於是,使用 者就會透過佩帶式顯示裝置20看到真實環境100中之目標影像400在尋找掩蔽。 Specifically, the signal transmitter 40 can be gun-shaped, for example, can be made into a rifle, and the user pulls the trigger to send a firing signal to the processor 10 to simulate the effect of shooting the bullet. Please refer to FIG. 6, which is a flowchart of a third embodiment of the augmented reality game method of the present invention. In the figure, in step S21, the user transmits a shooting signal by the signal transmitter 30, and the processor 10 receives the shooting signal, and the shooting signal contains the direction and position information. That is to say, the firing signal can be used to simulate where the user is emitting and where to fire the bullet. At step S22, the processor 10 calculates the interaction result of the firing signal with the virtual target 300 in the virtual space 200, such as whether the result of hitting the virtual target 300, and returns the interactive result to the wearable display device 20 in step S23. For example, if it is determined that the bullet hits the virtual target 300, the script of the virtual target 300 can be written to the virtual target 300 and then falls to the ground after the shot is fired, and the processor 10 can return to the result of determining that the virtual target 300 has fallen to the ground. The display device 20 is displayed, and the user can see through the wearable display device 20 that the target image 400 in the real environment 100 is down. Alternatively, in a case where it is determined that the bullet does not hit the virtual target 300, the script of the virtual target 300 can be written to the virtual target 300 to find a mask when a shooting signal is emitted nearby without being hit, and thus, use The target image 400 in the real environment 100 is seen through the wearable display device 20 looking for masking.
較佳地,其中目標影像400可為三維影像。 Preferably, the target image 400 can be a three-dimensional image.
請參閱第7A圖與第7B圖,其分別為本發明之擴增實境遊戲系統之第四實施例之使用者所見影像之正面示意圖與側面示意圖。當處理器10判定使用者在虛擬空間中應看到虛擬目標300之正面時,處理器10傳送到佩帶式顯示裝置20的訊號就會讓使用者看到如第7A圖的影像。在第7A圖中,處理器10可判定依使用者目前所在位置及方向是看不到虛擬影像300被矮牆遮擋的下半身,故處理器10傳給佩戴式顯示裝置20的訊號僅會讓使用者見到虛擬影像300的上半身(第7A圖至第9圖中,虛線表示使用者看到的目標影像400,實線表示真實環境中的真實物體)。需注意的是,此時使用者所見到的矮牆是真實的矮牆,而所見到的目標影像400看起來就像是被一部分被真實的矮牆擋住了。請參閱第7B圖,當使用者位置在虛擬空間200中判定為在虛擬影像300與矮牆側面時,處理器10傳送給使用者看到的就會是未被矮牆擋住的目標影像400的側面。因此,本發明之目標影像400可以是三維的立體影像,且可進一步調整佩帶式顯示裝置20的顯示影像方法,例如利用兩眼的視差等方法,讓使用者看到的目標影像400更有立體感。 Please refer to FIG. 7A and FIG. 7B , which are respectively a front view and a side view of the image seen by the user of the fourth embodiment of the augmented reality game system of the present invention. When the processor 10 determines that the user should see the front side of the virtual target 300 in the virtual space, the signal transmitted by the processor 10 to the wearable display device 20 causes the user to see the image as shown in FIG. 7A. In FIG. 7A, the processor 10 can determine that the lower half of the virtual image 300 is blocked by the low wall according to the current location and direction of the user, so that the signal transmitted by the processor 10 to the wearable display device 20 is only used. The upper body of the virtual image 300 is seen (in FIGS. 7A to 9 , the broken line indicates the target image 400 seen by the user, and the solid line indicates the real object in the real environment). It should be noted that the low wall seen by the user at this time is a real low wall, and the target image 400 seen seems to be partially blocked by the real low wall. Referring to FIG. 7B, when the user position is determined to be in the virtual space 200 on the side of the virtual image 300 and the low wall, the processor 10 transmits to the user that the target image 400 is not blocked by the low wall. side. Therefore, the target image 400 of the present invention can be a three-dimensional stereoscopic image, and the display image method of the wearable display device 20 can be further adjusted. For example, the parallax of the two eyes can be used to make the target image 400 seen by the user more stereoscopic. sense.
請參閱第8圖,其為本發明之擴增實境遊戲系統之第五實施例之使用者所見影像之示意圖。圖中,處理器10能生成的虛擬目標300與相對應的目標影像400不限於虛擬的玩者,還能產生虛擬的環境或是物品。例如圖中所示,處理器10可在虛擬環境300中產生虛擬矮牆,並使其 與環境資料中的真實矮牆做結合。將此訊息傳給佩戴式顯示裝置20後,使用者就能看到虛擬環境影像402,也就是可以看到矮牆似乎被加長一樣。當然,本發明之擴增實境系統與方法能做的修改不限於此,諸如虛擬煙霧影像、虛擬火焰影像也能被使用。使用此種虛擬環境影像,能在真實環境100太單調時,增加使用者所見到環境複雜度,藉此提高遊戲的趣味性。更進一步,處理器10也能產生虛擬物品影像401,如第8圖所示,虛擬物品可為一旗幟,處理器10將虛擬物品的訊息傳送給佩帶式顯示裝置20,而讓使用者能透過佩戴式顯示裝置20看到虛擬物品影像402,當處理器判定使用者位置與虛擬物品,也就是虛擬旗幟的位置重合時,就傳送給佩帶式顯示裝置20某使用者已搶奪旗幟的訊息,藉此可增加實施不同種類遊戲類型的可能性,使遊戲的變化更為豐富。 Please refer to FIG. 8 , which is a schematic diagram of an image seen by a user of a fifth embodiment of the augmented reality game system of the present invention. In the figure, the virtual target 300 and the corresponding target image 400 that the processor 10 can generate are not limited to virtual players, and can also generate a virtual environment or an item. For example, as shown in the figure, processor 10 can create a virtual low wall in virtual environment 300 and Combine with real low walls in environmental data. After transmitting this message to the wearable display device 20, the user can see the virtual environment image 402, that is, it can be seen that the low wall seems to be lengthened. Of course, the modifications that can be made to the augmented reality system and method of the present invention are not limited thereto, such as virtual smoke images and virtual flame images. The use of such a virtual environment image can increase the complexity of the game when the real environment 100 is too monotonous, thereby increasing the user's interest in the game. Further, the processor 10 can also generate the virtual item image 401. As shown in FIG. 8, the virtual item can be a flag, and the processor 10 transmits the message of the virtual item to the wearable display device 20, so that the user can The wearable display device 20 sees the virtual item image 402. When the processor determines that the position of the user coincides with the position of the virtual item, that is, the virtual flag, the processor transmits a message to the wearable display device 20 that the user has snatched the banner. This can increase the likelihood of implementing different types of games and make the game more varied.
此外,本發明之擴增實境遊戲系統與方法也能對原本真實環境100中之地形外觀做修飾。具體而言,在建構進行遊戲的真實環境100時,由於成本或安全性的考量,所使用材質可能會使用者產生不協調感。舉例來說,前述矮牆為了防止使用者碰傷,可利用橡皮製作,但在生存遊戲場景中看到橡皮牆可能會讓使用者感覺突兀。更具體地說,請參閱第9圖,其係為本發明之擴增實境遊戲系統之第六實施例之使用者所見影像之示意圖。圖中,本發明之擴增實境遊戲系統或方法之處理器10還能根據設計者之預先設計根據真實環境100之地形產生虛擬材質,並將虛擬材質之訊息傳送給佩帶式顯示裝置20。在使用者的視野中,虛擬材質影像403是貼合於真實環境100中之矮牆表面,而使矮牆看起來像是由例如磚頭製成的。同理,虛擬材質影像也能包含對使用者所見到的環境表面進 行處理,例如對使用者見到的壁面進行斑駁或污漬等折舊處理,讓使用者進行遊戲時更有臨場感。 In addition, the augmented reality game system and method of the present invention can also modify the appearance of the terrain in the original real environment 100. Specifically, when constructing the real environment 100 for playing games, the materials used may cause a sense of discomfort to the user due to cost or safety considerations. For example, the aforementioned low wall can be made of rubber in order to prevent the user from being injured, but seeing the rubber wall in the survival game scene may make the user feel awkward. More specifically, please refer to FIG. 9, which is a schematic diagram of an image seen by a user of a sixth embodiment of the augmented reality game system of the present invention. In the figure, the processor 10 of the augmented reality game system or method of the present invention can also generate a virtual material according to the terrain of the real environment 100 according to the designer's pre-design, and transmit the virtual material message to the wearable display device 20. In the user's field of view, the virtual material image 403 is attached to the surface of the low wall in the real environment 100, and the low wall is made to look like, for example, a brick. Similarly, the virtual material image can also contain the surface of the environment that the user sees. Row processing, for example, depreciation of the wall surface that the user sees, such as mottled or stained, allows the user to have a sense of presence when playing the game.
以上所述僅為舉例性,而非為限制性者。任何未脫離本發明之精神與範疇,而對其進行之等效修改或變更,均應包含於後附之申請專利範圍中。 The above is intended to be illustrative only and not limiting. Any equivalent modifications or alterations to the spirit and scope of the invention are intended to be included in the scope of the appended claims.
100‧‧‧真實環境 100‧‧‧Real environment
200‧‧‧虛擬空間 200‧‧‧virtual space
300‧‧‧虛擬目標 300‧‧‧virtual targets
400‧‧‧目標影像 400‧‧‧ Target image
A、A’‧‧‧點 A, A’‧‧‧ points
P11、P12、P13、P14‧‧‧階段 P11, P12, P13, P14‧‧
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US20110187638A1 (en) * | 2010-02-01 | 2011-08-04 | Tzu-Yi Chao | Interactive module applied in 3D interactive system and method |
CN102735100A (en) * | 2012-06-08 | 2012-10-17 | 重庆邮电大学 | Individual light weapon shooting training method and system by using augmented reality technology |
CN103149689A (en) * | 2011-12-06 | 2013-06-12 | 微软公司 | Augmented reality virtual monitor |
TW201433823A (en) * | 2013-02-27 | 2014-09-01 | Univ Southern Taiwan Sci & Tec | Entertainment device with real and virtual images |
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US20110187638A1 (en) * | 2010-02-01 | 2011-08-04 | Tzu-Yi Chao | Interactive module applied in 3D interactive system and method |
CN103149689A (en) * | 2011-12-06 | 2013-06-12 | 微软公司 | Augmented reality virtual monitor |
CN102735100A (en) * | 2012-06-08 | 2012-10-17 | 重庆邮电大学 | Individual light weapon shooting training method and system by using augmented reality technology |
TW201433823A (en) * | 2013-02-27 | 2014-09-01 | Univ Southern Taiwan Sci & Tec | Entertainment device with real and virtual images |
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