TWI541691B - Touching trace estimating method - Google Patents

Touching trace estimating method Download PDF

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Publication number
TWI541691B
TWI541691B TW103111444A TW103111444A TWI541691B TW I541691 B TWI541691 B TW I541691B TW 103111444 A TW103111444 A TW 103111444A TW 103111444 A TW103111444 A TW 103111444A TW I541691 B TWI541691 B TW I541691B
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Taiwan
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touch
area
original
touch points
point
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TW103111444A
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Chinese (zh)
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TW201537407A (en
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張勝雲
莊庚翰
潘仁傑
周信國
許育民
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友達光電股份有限公司
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Priority to TW103111444A priority Critical patent/TWI541691B/en
Priority to CN201410197967.3A priority patent/CN103984440B/en
Publication of TW201537407A publication Critical patent/TW201537407A/en
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Publication of TWI541691B publication Critical patent/TWI541691B/en

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觸控軌跡估算方法 Touch track estimation method

本發明是有關於一種觸控判斷機制,尤其是有關於一種觸控軌跡估算方法。 The present invention relates to a touch determination mechanism, and more particularly to a touch track estimation method.

對一個觸控裝置來說,能讓使用者的觸碰動作精確的反應在操作系統上是一件很重要的事情。目前最常用的一種增加觸碰精確度的方式是利用權重來計算觸碰的位置。如圖1A所示,當觸控物(例如觸控筆或手指)按壓在螢幕上而導致在掃描線Xn-1、Xn與Xn+1上分別產生按壓資料Dn-1、Dn與Dn+1的時候,會採用以下的權重計算方式而得到觸控物的精確位置P1:P1=(Dn-1*Xn-1+Dn*Xn+Dn+1*Xn+1)/(Dn-1+Dn+Dn+1) For a touch device, it is very important to make the user's touch action accurately respond to the operating system. One of the most common ways to increase the accuracy of touch is to use weights to calculate the position of the touch. As shown in FIG. 1A, when a touch object (such as a stylus or a finger) is pressed on the screen, the pressing data D n-1 , D are respectively generated on the scanning lines X n-1 , X n and X n+1 . When n and D n+1 , the following weight calculation method is used to obtain the precise position of the touch object P 1 :P 1 =(D n-1 *X n-1 +D n *X n +D n+ 1 *X n+1 )/(D n-1 +D n +D n+1 )

藉由這樣的權重計算,可以增加對於觸控物實際位置掌控的精確度。然而,這個方法在使用於觸控區域邊緣的時候卻會產生另一種問題。 With such weight calculation, the accuracy of the actual position control of the touch object can be increased. However, this method creates another problem when used on the edge of the touch area.

如圖1B所示,假設觸控物位於觸控區域的邊緣,且其與掃描線Xn-1、Xn及Xn+1的相對位置不變。另再假設由於觸控物位於觸控區域的邊緣,因此掃描線Xn-1並不存在。如此一來,採用原本權重計算方式而得到的觸控物的精確位置P2就會變成: P2=(Dn*Xn+Dn+1*Xn+1)/(Dn+Dn+1) 1B, the touch object is assumed at the edge of the touch zone, and which scan line X n-1, X n and X n + 1 relative positions unchanged. It is further assumed that since the touch object is located at the edge of the touch area, the scan line X n-1 does not exist. In this way, the precise position P 2 of the touch object obtained by the original weight calculation method becomes: P 2 =(D n *X n +D n+1 *X n+1 )/(D n +D n+1 )

很明顯的,若採用上述的方式來計算觸控物的精確位置,那麼最極端的狀況就是使精確位置P2落在掃描線Xn上。而在使用者觸碰到掃描線Xn到觸控區域邊緣的那一個區域,如圖1C所示的區域A1,的時候,操作系統就無法做出相對的反應。 Obviously, if the precise position of the touch object is calculated in the above manner, the most extreme condition is that the precise position P 2 falls on the scanning line X n . When the user touches the scan line X n to the edge of the touch area, as in the area A 1 shown in FIG. 1C , the operating system cannot react relatively.

本發明提出一種觸控軌跡估算方法以彌補上述操作系統無法做出反應的缺陷。 The invention provides a touch track estimation method to compensate for the defect that the above operating system cannot respond.

本發明之一實施例所提供的觸控軌跡估算方法適於估算因移動觸控物而產生的觸控軌跡。此觸控軌跡估算方法在第一區域中取得連續出現的多個原始觸控點,接下來再根據原始觸控點中相鄰二者的位置差異以及感測時間間隔,計算原始觸控點的平均延伸速度。最後則根據平均延伸速度來判斷是否延伸觸控軌跡。 The touch track estimation method provided by one embodiment of the present invention is suitable for estimating a touch track generated by moving a touch object. The touch track estimation method obtains a plurality of original touch points continuously appearing in the first area, and then calculates the original touch points according to the position difference of the adjacent two of the original touch points and the sensing time interval. Average extension speed. Finally, it is determined whether to extend the touch track according to the average extension speed.

本發明根據觸控點的延伸速度而判斷是否需要主動延伸觸碰軌跡。藉此,觸控軌跡的變化可以被適當地延長以彌補原本系統無法於觸控面板邊緣對觸控事件做出反應的缺陷。 The invention determines whether it is necessary to actively extend the touch trajectory according to the extension speed of the touch point. Thereby, the change of the touch track can be appropriately extended to make up for the defect that the original system cannot respond to the touch event at the edge of the touch panel.

A1‧‧‧區域 A 1 ‧‧‧Area

D、E、Xmax‧‧‧數值 D, E, X max ‧‧‧ values

Dn、Dn+1、Dn-1‧‧‧按壓資料 D n , D n+1 , D n-1 ‧‧‧ Press data

P1、P2‧‧‧精確位置 P 1 , P 2 ‧‧ ‧ precise location

S1‧‧‧第一區域 S 1 ‧‧‧First area

S2‧‧‧第二區域 S 2 ‧‧‧Second area

S200~S204‧‧‧本發明一實施例的施行步驟 S200~S204‧‧‧ implementation steps of an embodiment of the present invention

S702~S716‧‧‧本發明一實施例的施行步驟 S702~S716‧‧‧ implementation steps of an embodiment of the present invention

S7040~S7044‧‧‧本發明一實施例的施行步驟 S7040~S7044‧‧‧ implementation steps of an embodiment of the present invention

S7140~S7144‧‧‧本發明一實施例的施行步驟 S7140~S7144‧‧‧ implementation steps of an embodiment of the present invention

T1、T2、T3‧‧‧原始觸控點 T 1 , T 2 , T 3 ‧‧‧ original touch points

TA1、TA2、TA3、TA4‧‧‧觸控點 T A1 , T A2 , T A3 , T A4 ‧‧‧ Touch points

TB1、TB2、TB3、TB4‧‧‧虛擬觸控點 T B1 , T B2 , T B3 , T B4 ‧‧‧ virtual touch points

V1、V2、V3、V4、VA、VB‧‧‧觸控點延伸速度 V 1, V 2, V 3 , V 4, V A, V B ‧‧‧ extends touch point speed

Xn、Xn+1、Xn-1‧‧‧掃描線 X n , X n+1 , X n-1 ‧‧‧ scan lines

30‧‧‧觸控面板 30‧‧‧Touch panel

300‧‧‧虛線 300‧‧‧ dotted line

300a‧‧‧邊界 300a‧‧‧ border

圖1A為現有技術於觸控區域中心以權重方式計算觸碰物位置的能量-位置方塊圖。 FIG. 1A is an energy-position block diagram of the prior art for calculating the position of a touch object in a weight manner in the center of the touch area.

圖1B為現有技術於觸控區域邊緣以權重方式計算觸碰 物位置的能量-位置方塊圖。 FIG. 1B is a prior art method for calculating a touch by weight in the edge of the touch area. The energy-position block diagram of the object location.

圖1C為現有觸控區域及系統無法反應之邊緣區域的示意圖。 FIG. 1C is a schematic diagram of an existing touch area and an edge area that the system cannot react.

圖2為根據本發明一實施例的觸控軌跡估算方法的流程圖。 2 is a flow chart of a method for estimating a touch trajectory according to an embodiment of the invention.

圖3為根據本發明一實施例之觸控面板及觸控點位置的關係示意圖。 FIG. 3 is a schematic diagram showing the relationship between a touch panel and a touch point position according to an embodiment of the invention.

圖4為圖3所示之內容的部分放大示意圖。 Fig. 4 is a partially enlarged schematic view showing the contents shown in Fig. 3.

圖5為根據本發明一實施例之橫向(X)座標軸轉換的關係曲線圖。 Figure 5 is a graph showing the relationship of lateral (X) coordinate axis transitions in accordance with an embodiment of the present invention.

圖6為圖3所示之內容的部分放大示意圖。 Fig. 6 is a partially enlarged schematic view showing the contents shown in Fig. 3.

圖7A為圖2之步驟S204的一實施例的流程圖。 FIG. 7A is a flow chart of an embodiment of step S204 of FIG. 2.

圖7B為圖7A之步驟S704的一實施例的流程圖。 Figure 7B is a flow chart of an embodiment of step S704 of Figure 7A.

圖7C為圖7A之步驟S714的一實施例的流程圖。 Figure 7C is a flow chart of an embodiment of step S714 of Figure 7A.

請參照圖2,其為根據本發明之一個實施例的觸控軌跡估算方法的流程圖。在本實施例中,首先於步驟S200取得連續出現於某一個特定區域範圍內的多個原始觸控點,接下來則在步驟S202根據所取得的原始觸控點的相關資料來計算這些原始觸控點的平均延伸速度。簡單的說,可以根據兩個連續出現的原始觸控點在時間上的差異(後稱感測時間間隔)以及位置上的差異來計算平均延伸速度。而在根據步驟S202計算得到平均延伸速度之後,就要接著根據這個平均延伸速度來判斷是否要把觸控軌跡做出虛擬的延伸(步驟S204)。 Please refer to FIG. 2 , which is a flowchart of a method for estimating a touch track according to an embodiment of the present invention. In this embodiment, first, a plurality of original touch points continuously appearing in a specific area are obtained in step S200, and then the original touch is calculated according to the obtained related information of the original touch points in step S202. The average extension speed of the handle. In short, the average extension speed can be calculated from the difference in time between the two consecutive original touch points (hereinafter referred to as the sensing time interval) and the difference in position. After the average extension speed is calculated according to step S202, it is determined whether to make a virtual extension of the touch track based on the average extension speed (step S204).

接下來將參照圖式為上述步驟作更進一步的說 明。請參照圖3,其為根據本發明一實施例之觸控面板及觸控點位置的關係示意圖。在本實施例中,觸控面板30被虛線300劃分成第一區域S1與第二區域S2,且在第一區域S1之中存在因觸控物接觸或靠近觸控面板30而被觸控面板週期性感測所產生的原始觸控點T1、T2與T3。在設計上,可以使觸控面板300無法感測到觸控物的區域劃分為前述的第二區域S2,而觸控面板300的其他區域則劃分為前述的第一區域S1,但並不以此為限。 The above steps will be further explained with reference to the drawings. Please refer to FIG. 3 , which is a schematic diagram showing the relationship between the touch panel and the position of the touch point according to an embodiment of the invention. In the embodiment, the touch panel 30 is divided into the first area S 1 and the second area S 2 by the dashed line 300 , and the first area S 1 is touched by the touch object or close to the touch panel 30 . The original touch points T 1 , T 2 and T 3 generated by the touch panel periodic sensing. In the design, the area of the touch panel 300 that cannot be sensed by the touch panel 300 is divided into the foregoing second area S 2 , and other areas of the touch panel 300 are divided into the foregoing first area S 1 , but Not limited to this.

如圖3所示,在第一種情況下,因觸控物移動而產生的原始觸控點是以T1到T2再到T3的順序出現。根據原始觸控點T1與T2之間的位置差異以及原始觸控點T1與T2之間的感測時間間隔,可以計算出包含方向以及速率在內的、從原始觸控點T1延伸到原始觸控點T2的原始觸控點延伸速度V1。類似的,根據原始觸控點T2與T3之間的位置差異以及原始觸控點T2與T3之間的感測時間間隔,可以計算出包含方向以及速率在內的、從原始觸控點T2延伸到原始觸控點T3的原始觸控點延伸速度V2As shown in FIG. 3, in the first case, the original touch points generated by the movement of the touch object appear in the order of T 1 to T 2 and then to T 3 . The positional difference between T 1 and T 2 of the original and the original touch point of the touch point T 1 and the sensing time interval between the 2 T, can be calculated, including the rate and direction comprising, from the original touch point T 1 extends to the original touch point extension speed V 1 of the original touch point T 2 . Similarly, according to the positional difference between the original and the touch point. 3 T T T 2 and the original touch point between the sensing time interval T. 3, it can be calculated, including the rate and direction comprising, from the original touch The handle point T 2 extends to the original touch point extension speed V 2 of the original touch point T 3 .

換句話說,在前述的第一種情況下,由原始觸控點T1、T2以及T3所組成的觸控軌跡是從第一區域S1的邊緣(在此處是邊界300a)往中心延伸的。這種情況表示的是觸控物有可能是從第二區域S2進入第一區域S1,但因為第二區域S2無法對觸控物做出反應而導致沒有產生一個原始觸控點。因此,在這種情況下就應該考慮是否將觸控軌跡的開頭做適當的延伸。 In other words, in the first case described above, the touch track composed of the original touch points T 1 , T 2 and T 3 is from the edge of the first area S 1 (here, the boundary 300a) The center is extended. This case indicates that the touch object may enter the first area S 1 from the second area S 2 , but because the second area S 2 cannot respond to the touch object, no original touch point is generated. Therefore, in this case, you should consider whether to extend the beginning of the touch track appropriately.

請參照圖4,其為圖3所示之內容的部分放大示意圖,其中原始觸控點T1、T2與T3、觸控點延伸速度V1與 V2以及第一區域S1的邊界300a之間的關係與圖3所示者相同,因此不再贅述。如圖4所示,除了從原始觸控點T1到原始觸控點T2所計算而得的觸控點延伸速度V1以及從原始觸控點T2到原始觸控點T3所計算而得的觸控點延伸速度V2以外,還有一個觸控點延伸速度VA標示在原始觸控點T1與原始觸控點T3之間。 Please refer to FIG. 4 , which is a partial enlarged view of the content shown in FIG. 3 , wherein the original touch points T 1 , T 2 and T 3 , the touch point extension speeds V 1 and V 2 , and the boundary of the first area S 1 . The relationship between 300a is the same as that shown in FIG. 3, and therefore will not be described again. 4, in addition to an original touch point T 2 calculated from the touch point speed V 1 and extending to the original touch point T 2 calculated from the original touch point from the original touch point T T. 3 In addition to the touch point extension speed V 2 , there is also a touch point extension speed V A between the original touch point T 1 and the original touch point T 3 .

必須提醒的是,此處標示為V1、V2與VA的各指向性線段只是提供各觸控點延伸速度的方向,其線段長度的比例並不代表各觸控點延伸速度的數值比例。在本實施例中,觸控點延伸速度VA實際上是觸控點延伸速度V1與觸控點延伸速度V2的平均,也就是圖2中提到的平均延伸速度。在其他的實施例中,也可以考慮使用其他與觸控點位置變化速度相關的參數為平均延伸速度,例如觸控點延伸速度V1就可以被直接用來做為平均延伸速度,以藉此減少所需的計算數量。 It must be reminded that the directional segments marked V 1 , V 2 and V A here only provide the direction of the extension speed of each touch point, and the ratio of the length of the line segment does not represent the numerical ratio of the extension speed of each touch point. . In this embodiment, the touch point extension speed V A is actually an average of the touch point extension speed V 1 and the touch point extension speed V 2 , that is, the average extension speed mentioned in FIG. 2 . In other embodiments, other parameters related to the change speed of the touch point position may be considered as the average extension speed. For example, the touch point extension speed V 1 may be directly used as the average extension speed, thereby Reduce the number of calculations required.

由於在圖4所示的實施例中判斷出原始觸控點是從第一區域S1的邊緣往中心移動,所以就應該進一步判斷是否要延伸觸控軌跡的開頭。為了判斷是否要延伸觸控軌跡的開頭,首先就必須以前述原始觸控點中最早出現的一個,也就是原始觸控點T1為基準,逆著平均延伸速度方向,根據平均延伸速度的數值而估算在原始觸控點T1之前一個感測時間間隔的時間點所對應的預測觸控點的位置。 Since the original touch point is determined in the embodiment shown in FIG. 4 is moved to the center from the edge of the first region S 1, it should further determines whether to begin extending the touch track. In order to determine whether to extend the beginning of the touch track, firstly, the first one of the original touch points, that is, the original touch point T 1 , must be used as a reference, against the average extension speed direction, according to the average extension speed value. The position of the predicted touch point corresponding to the time point of one sensing time interval before the original touch point T 1 is estimated.

若將觸控點延伸速度VA做為平均延伸速度,則符合上述條件的預測觸控點的位置就會在如圖4所示的觸控點TA1的位置上。隨著平均延伸速度的改變,觸控點TA1的位置有以下幾種可能:在第二區域S2之外、在第一區域S1之外 且在第二區域S2之內,以及在第一區域S1之內。當觸控點TA1的位置出現在第二區域S2之外的時候,表示觸控物本來就不在能使觸控面板30做出反應的位置上,所以就不需要考慮是否延伸觸控軌跡。反過來,當觸控點TA1的位置出現在第一區域S1之內的時候,表示觸控物在原始觸控點T1之前一個感測時間間隔的那個時間點上並沒有接近觸控面板30,所以也不需要延伸觸控軌跡。 If the touch point extension speed V A is taken as the average extension speed, the position of the predicted touch point that meets the above conditions will be at the position of the touch point T A1 as shown in FIG. 4 . As the average extension speed changes, the position of the touch point T A1 has several possibilities: outside the second area S 2 , outside the first area S 1 and within the second area S 2 , and the first region S 1. When the position of the touch point T A1 appears outside the second area S2, it means that the touch object is not in the position that can make the touch panel 30 react, so there is no need to consider whether to extend the touch track. Conversely, when the position of the touch point T A1 appears within the first area S 1 , it indicates that the touch object does not approach the touch at the time point of a sensing time interval before the original touch point T 1 . Panel 30, so there is no need to extend the touch track.

相對的,若觸控點TA1的位置如圖4所示般位於第一區域S1之外且在第二區域S2之內,則表示觸控物極有可能在原始觸控點T1之前一個感測時間間隔的那個時間點上已經接近觸控面板30,但卻因為所在的位置而使觸控面板30無法成功感測。針對此種狀況,本實施例就在觸控面板30的邊界線上新增一個虛擬觸控點TB1,並使觸控面板30在輸出原始觸控點T1的座標之前,先輸出虛擬觸控點TB1的座標;或者,換句話說,就是使得整個觸控軌跡的開頭從原本的原始觸控點T1所在之處轉換成虛擬觸控點TB1所在之處。 In contrast, if the position of the touch point T A1 is outside the first area S 1 and within the second area S 2 as shown in FIG. 4 , it means that the touch object is likely to be at the original touch point T 1 . At the time point of the previous sensing time interval, the touch panel 30 is already approached, but the touch panel 30 cannot be successfully sensed because of the location. For this situation, the virtual touch point T B1 is added to the boundary line of the touch panel 30, and the touch panel 30 outputs the virtual touch before outputting the coordinates of the original touch point T 1 . Point T B1 coordinates; or, in other words, the beginning of the entire touch track is converted from where the original original touch point T 1 is located to where the virtual touch point T B1 is located.

前述所謂觸控面板30的邊界線,所指的是由觸控面板30所輸出的觸控點座標中具有座標極限值的點所組成的虛擬線。更清楚的說,假若觸控面板30所輸出的觸控點座標中的橫向座標值落在-254到255之間,則所有輸出的觸控點座標中具有橫向座標值為-254或255的點,就會組成兩條虛擬線;同樣的,假若觸控面板30所輸出的觸控點座標中的縱向座標值落在0~127之間,則所有輸出的觸控點座標中具有縱向座標值為0或127的點,也會組成兩條虛擬線。 The boundary line of the touch panel 30 refers to a virtual line composed of points having coordinate limits in the touch point coordinates output by the touch panel 30. More specifically, if the lateral coordinate value in the touch point coordinates output by the touch panel 30 falls between -254 and 255, all the output touch point coordinates have a lateral coordinate value of -254 or 255. Point, it will form two virtual lines; similarly, if the vertical coordinate value in the touch point coordinates output by the touch panel 30 falls between 0 and 127, all the output touch point coordinates have longitudinal coordinates. Points with a value of 0 or 127 also form two virtual lines.

一般來說,若觸控面板30直接將原始觸控點的座標位置照實輸出,則觸控面板30的邊界線就是感測區域能 進行正常感測操作的邊界,也就是圖3所示的虛線300。但若觸控面板30更進一步地先把原始觸控點的座標位置轉換成另一組座標之後再輸出,則觸控面板30的邊界線就會是轉換後的座標軸的邊界。 Generally, if the touch panel 30 directly outputs the coordinate position of the original touch point, the boundary line of the touch panel 30 is the sensing area. The boundary of the normal sensing operation is performed, that is, the broken line 300 shown in FIG. However, if the touch panel 30 further converts the coordinate position of the original touch point into another set of coordinates and then outputs the boundary line of the touch panel 30, the boundary line of the converted coordinate axis is the boundary of the converted coordinate axis.

請參照圖5,其為根據本發明一實施例之橫向(X)座標軸轉換的關係曲線圖。在本實施例中,原始觸控點的X座標會被依照以下方式轉換為EX座標之後再行輸出,因此可得X座標與EX座標之間的轉換曲線如圖5所示:當XE時:EX=[E/(E-D)]×(X-D) Please refer to FIG. 5, which is a relationship diagram of lateral (X) coordinate axis conversion according to an embodiment of the present invention. In this embodiment, the X coordinate of the original touch point is converted into the EX coordinate and then outputted according to the following manner, so that the conversion curve between the X coordinate and the EX coordinate can be obtained as shown in FIG. 5: when X E: EX=[E/(ED)]×(XD)

當E<X<(Xmax-E)時:EX=X When E<X<(X max -E): EX=X

當X(Xmax-E)時:EX=[E/(E-D)]×[X-(Xmax-D)]+Xmax When X (X max -E): EX = [E / (ED)] × [X - (X max - D)] + X max

其中數值D所表示的X座標位置與圖3所示之邊界300a的位置相當。左側X座標小於等於數值D的區域與右側X座標大於等於數值Xmax-D的區域因為無法偵測到觸控物,因此被稱為偵測死角(Dead Zone)。透過座標轉換,實際能偵測到觸控物的區域(例如圖3所示的第一區域S1)的座標可以被轉換為更大的區域(例如圖3所示的第二區域S2)的座標。圖5中的數值E可以根據需要而改變,而數值D則在觸控面板30被製造出來的時候就已經決定了。因此,若數值E變大,則觸控點精確度出現變化的區域範圍就會變大;相對的,若數值E變小,則觸控點精確度出現變化的區域範圍就會變小,但精確度變化的幅度相對前者而言就會變大。具體的選擇可以由廠商或使用者自行設定。 The position of the X coordinate indicated by the value D is equivalent to the position of the boundary 300a shown in FIG. The area where the X coordinate on the left side is less than or equal to the value D and the area where the X coordinate on the right side is greater than or equal to the value X max -D is called the Dead Zone because the touch object cannot be detected. Through the coordinate conversion, the coordinates of the area where the touch object can actually be detected (for example, the first area S1 shown in FIG. 3) can be converted into coordinates of a larger area (for example, the second area S2 shown in FIG. 3). . The value E in Fig. 5 can be changed as needed, and the value D is determined when the touch panel 30 is manufactured. Therefore, if the value E becomes larger, the range of the area where the touch point accuracy changes will become larger; if the value E becomes smaller, the area of the touch point accuracy will become smaller, but The magnitude of the change in accuracy will be larger than the former. The specific choice can be set by the manufacturer or the user.

如此技術領域者所知,此類座標轉換也可同時適用於縱座標上,其轉換方式相同,在此不予贅述。 As is known to those skilled in the art, such coordinate conversion can also be applied to the ordinate at the same time, and the conversion manner is the same, and will not be described herein.

回過頭來,請同時參照圖4與圖5。如果觸控面 板30是直接將觸控點的座標輸出,那麼虛擬觸控點TB1的位置就會被直接輸出,而輸出時的橫向座標的位置就相當於X座標的數值D的位置;相對的,如果觸控面板30是經過座標轉換之後才將轉換後的座標輸出,則虛擬觸控點TB1被輸出時的橫向座標的位置就相當於EX座標的數值0的位置。 Looking back, please refer to Figure 4 and Figure 5 at the same time. If the touch panel 30 directly outputs the coordinates of the touch point, the position of the virtual touch point T B1 is directly output, and the position of the horizontal coordinate at the output is equivalent to the position of the value D of the X coordinate; If the touch panel 30 outputs the converted coordinates after the coordinate conversion, the position of the lateral coordinate when the virtual touch point T B1 is output is equivalent to the position of the value 0 of the EX coordinate.

請再參照圖4,先前說明了使用觸控點延伸速度VA做為平均延伸速度時的狀況,接下來將說明使用觸控點延伸速度V1做為平均延伸速度時的狀況。 Referring to FIG. 4 again, the situation when the touch point extension speed V A is used as the average extension speed is previously described. Next, the case where the touch point extension speed V 1 is used as the average extension speed will be described.

如前所述,為了判斷是否要延伸觸控軌跡的開頭,首先就必須以原始觸控點T1為基準,逆著平均延伸速度的方向,根據平均延伸速度的數值而估算在原始觸控點T1之前一個感測時間間隔的時間點所對應的預測觸控點的位置。所以在以觸控點延伸速度V1做為平均延伸速度時,符合上述條件的預測觸控點就會出現在如圖4所示的觸控點TA2的位置上。 As described above, in order to determine whether to extend the beginning of the touch track, it is first necessary to estimate the original touch point based on the value of the average extension speed against the direction of the average extension speed based on the original touch point T 1 . The position of the predicted touch point corresponding to the time point of the sensing time interval before T 1 . Therefore, when the touch point extension speed V 1 is taken as the average extension speed, the predicted touch point meeting the above condition appears at the position of the touch point T A2 as shown in FIG. 4 .

同樣的,隨著平均延伸速度的改變,觸控點TA2的位置有以下幾種可能:在第二區域S2之外、在第一區域S1之外且在第二區域S2之內,以及在第一區域S1之內。當觸控點TA2的位置出現在第二區域S2之外的時候,表示觸控物本來就不在能使觸控面板30做出反應的位置上,所以就不需要考慮是否延伸觸控軌跡。反過來,當觸控點TA2的位置出現在第一區域S1之內的時候,表示觸控物在原始觸控點T2之前一個感測時間間隔的那個時間點上並沒有接近觸控面板30,所以也不需要延伸觸控軌跡。而若觸控點TA2的位置如圖4所示般位於第一區域S1之外且在第二區域S2之內,則表示觸控物極有可能在原始觸控點T1之前一個感測時間間隔的那個時間 點上已經接近觸控面板30,但卻因為所在的位置而使觸控面板30無法成功感測。針對此種狀況,本實施例就在觸控面板30的邊界線上新增一個虛擬觸控點TB2,並使觸控面板30在輸出原始觸控點T1的座標之前,先輸出虛擬觸控點TB2的座標;或者,換句話說,就是使得整個觸控軌跡的開頭從原本的原始觸控點T1所在之處轉換成虛擬觸控點TB2所在之處。 Similarly, as the average extension speed changes, the position of the touch point T A2 has several possibilities: outside the second area S 2 , outside the first area S 1 and within the second area S 2 and S 1 of the first region. When the position of the touch point T A2 appears outside the second area S2, it means that the touch object is not in the position that can make the touch panel 30 react, so there is no need to consider whether to extend the touch track. Conversely, when the position of the touch point T A2 appears within the first area S 1 , it indicates that the touch object does not approach the touch at the time point of a sensing time interval before the original touch point T 2 . Panel 30, so there is no need to extend the touch track. If the position of the touch point T A2 is outside the first area S 1 and within the second area S 2 as shown in FIG. 4 , it means that the touch object is likely to be before the original touch point T 1 . At that point in time when the sensing time interval is approaching the touch panel 30, the touch panel 30 cannot be successfully sensed because of the location. For this situation, the virtual touch point T B2 is added to the boundary line of the touch panel 30, and the touch panel 30 outputs the virtual touch before outputting the coordinates of the original touch point T 1 . The coordinates of point T B2 ; or, in other words, the beginning of the entire touch track is converted from where the original original touch point T 1 is located to where the virtual touch point T B2 is located.

請再度參照圖3。在先前的說明中已經具體地解釋了因觸控物移動而使產生的原始觸控點是以T1到T2再到T3的順序出現的狀況。接下來將說明因觸控物移動而使產生的原始觸控點是以T3到T2再到T1的順序出現的狀況。如圖所示,因為原始觸控點是以T3到T2再到T1的順序出現,因此根據原始觸控點T3與T2之間的位置差異以及原始觸控點T3與T2之間的感測時間間隔,可以計算出包含方向以及速率在內的、從原始觸控點T3延伸到原始觸控點T2的原始觸控點延伸速度V3。類似的,根據原始觸控點T2與T1之間的位置差異以及原始觸控點T2與T1之間的感測時間間隔,可以計算出包含方向以及速率在內的、從原始觸控點T2延伸到原始觸控點T1的原始觸控點延伸速度V4Please refer to Figure 3 again. The original touch points generated by the movement of the touch object have been specifically explained in the order of T 1 to T 2 to T 3 in the previous description. Next, the situation in which the original touch points generated by the movement of the touch object appear in the order of T 3 to T 2 to T 1 will be described. As shown in the figure, since the original touch points appear in the order of T 3 to T 2 to T 1 , the position difference between the original touch points T 3 and T 2 and the original touch points T 3 and T are The sensing time interval between 2 can calculate the original touch point extending speed V 3 extending from the original touch point T 3 to the original touch point T 2 including the direction and the rate. Similarly, according to the positional difference between the original and the touch point T T. 1 and 2 with the original touch point T between the sensing time T interval. 1, may calculate the direction and rate comprise including, from the original touch The handle point T 2 extends to the original touch point extension speed V 4 of the original touch point T 1 .

換句話說,在目前的情況下,由原始觸控點T3、T2以及T1所組成的觸控軌跡是從第一區域S1的中心往邊緣(在此處是邊界300a)延伸的。這種情況表示的是觸控物有可能是從第一區域S1進入第二區域S2,但因為第二區域S2無法對觸控物做出反應而導致沒有產生一個原始觸控點。因此,在這種情況下就應該考慮是否將觸控軌跡的末端做適當的延伸。 In other words, in the present case, the touch track composed of the original touch points T 3 , T 2 and T 1 extends from the center of the first region S 1 to the edge (here, the boundary 300 a ) . This case indicates that the touch object may enter the second area S 2 from the first area S 1 , but the original area is not generated because the second area S 2 cannot respond to the touch object. Therefore, in this case, it should be considered whether to extend the end of the touch track appropriately.

請參照圖6,其為圖3所示之內容的部分放大示 意圖,其中原始觸控點T1、T2與T3、觸控點延伸速度V3與V4以及第一區域S1的邊界300a之間的關係與圖3所示者相同,因此不再贅述。如圖6所示,除了從原始觸控點T3到原始觸控點T2所計算而得的觸控點延伸速度V3以及從原始觸控點T2到原始觸控點T1所計算而得的觸控點延伸速度V4以外,還有一個觸控點延伸速度VB標示在原始觸控點T3與原始觸控點T1之間。同樣的,此處標示為V3、V4與VB的各指向性線段只是提供各觸控點延伸速度的方向,其線段長度的比例並不代表各觸控點延伸速度的數值比例。在本實施例中,觸控點延伸速度VB實際上是觸控點延伸速度V3與觸控點延伸速度V4的平均,也就是前述的平均延伸速度。在其他的實施例中,也可以考慮使用其他與觸控點位置變化速度相關的參數為平均延伸速度,例如觸控點延伸速度V4就可以被直接用來做為平均延伸速度,以藉此減少所需的計算數量。 Please refer to FIG. 6 , which is a partial enlarged view of the content shown in FIG. 3 , wherein the original touch points T 1 , T 2 and T 3 , the touch point extension speeds V 3 and V 4 , and the boundary of the first area S 1 . The relationship between 300a is the same as that shown in FIG. 3, and therefore will not be described again. 6, in addition to the touch point from the original to the original touch point T 3 T 2 calculated touch point obtained by extending velocity V 3 and the touch point from the original to the original touch point T 2 T 1 calculated In addition to the touch point extension speed V 4 , there is also a touch point extension speed V B between the original touch point T 3 and the original touch point T 1 . Similarly, the directional segments labeled V 3 , V 4 , and V B are merely directions for providing the speed at which each touch point extends. The ratio of the length of the line segments does not represent a numerical ratio of the speed at which each touch point extends. In this embodiment, the touch point extension speed V B is actually an average of the touch point extension speed V 3 and the touch point extension speed V 4 , that is, the aforementioned average extension speed. In other embodiments, other parameters related to the change speed of the touch point position may be considered as the average extension speed. For example, the touch point extension speed V 4 may be directly used as the average extension speed, thereby Reduce the number of calculations required.

由於在圖6所示的實施例中判斷出原始觸控點是從第一區域S1的中心往邊緣移動,所以就應該進一步判斷是否要延伸觸控軌跡的末端。為了判斷是否要延伸觸控軌跡的末端,首先就必須以前述原始觸控點中最後出現的一個,也就是原始觸控點T1為基準,順著平均延伸速度方向,根據平均延伸速度的數值而估算在原始觸控點T1之後一個感測時間間隔的時間點所對應的預測觸控點的位置。 Since the original touch point is determined in the embodiment shown in FIG. 6 is moved toward the edge from the center of the first region S 1, it should be extended further determines whether the end of the touch track. In order to determine whether to extend the end of the touch track, it is first necessary to use the last one of the original touch points, that is, the original touch point T 1 as a reference, along the average extension speed direction, according to the average extension speed value. The position of the predicted touch point corresponding to the time point of one sensing time interval after the original touch point T 1 is estimated.

若將觸控點延伸速度VB做為平均延伸速度,則符合上述條件的預測觸控點的位置就會在如圖6所示的觸控點TA3的位置上。隨著平均延伸速度的改變,觸控點TA3的位置有以下幾種可能:在第二區域S2之外、在第一區域S1之外且在第二區域S2之內,以及在第一區域S1之內。當觸控點 TA3的位置出現在第二區域S2之外的時候,表示觸控物本來就不在能使觸控面板30做出反應的位置上,所以就不需要考慮是否延伸觸控軌跡。反過來,當觸控點TA3的位置出現在第一區域S1之內的時候,表示觸控物在原始觸控點T1之後一個感測時間間隔的那個時間點上並沒有接近觸控面板30,所以也不需要延伸觸控軌跡。而若觸控點TA3的位置如圖6所示般位於第一區域S1之外且在第二區域S2之內,則表示觸控物極有可能在原始觸控點T1之後一個感測時間間隔的那個時間點上已經接近觸控面板30,但卻因為所在的位置而使觸控面板30無法成功感測。針對此種狀況,本實施例就在觸控面板30的邊界線上新增一個虛擬觸控點TB3,並使觸控面板30在輸出原始觸控點T1的座標之後,再增加輸出虛擬觸控點TB3的座標;或者,換句話說,就是使得整個觸控軌跡的末端從原本的原始觸控點T1所在之處轉換成虛擬觸控點TB3所在之處。 If the touch point extension speed V B is taken as the average extension speed, the position of the predicted touch point that meets the above conditions will be at the position of the touch point T A3 as shown in FIG. 6 . As the average extension speed changes, the position of the touch point T A3 has several possibilities: outside the second area S 2 , outside the first area S 1 and within the second area S 2 , and the first region S 1. When the position of the touch point T A3 appears outside the second area S2, it means that the touch object is not in the position that can make the touch panel 30 react, so there is no need to consider whether to extend the touch track. Conversely, when the position of the touch point T A3 appears within the first area S 1 , it indicates that the touch object does not approach the touch at the time point of a sensing time interval after the original touch point T 1 . Panel 30, so there is no need to extend the touch track. And if the position of the touch point T A3 as shown in Figure 6 than in the first region S 1 and S 2 in the second region, the touch object indicates a most likely after the original touch point T 1 At that point in time when the sensing time interval is approaching the touch panel 30, the touch panel 30 cannot be successfully sensed because of the location. For this situation, in this embodiment, a virtual touch point T B3 is added on the boundary line of the touch panel 30, and the touch panel 30 increases the output virtual touch after outputting the coordinates of the original touch point T 1 . The coordinates of the control point T B3 ; or, in other words, the end of the entire touch track is converted from where the original original touch point T 1 is located to where the virtual touch point T B3 is located.

在另一個實施例中,若使用觸控點延伸速度V4做為平均延伸速度,為了判斷是否要延伸觸控軌跡的末端,同樣必須以原始觸控點T1為基準,順著平均延伸速度方向,根據平均延伸速度的數值而估算在原始觸控點T1之後一個感測時間間隔的時間點所對應的預測觸控點的位置。所以在以觸控點延伸速度V1做為平均延伸速度時,符合上述條件的預測觸控點就可能出現在如圖6所示的觸控點TA4的位置上。 In another embodiment, if the touch point extension speed V 4 is used as the average extension speed, in order to determine whether to extend the end of the touch track, the original touch point T 1 must also be used as the reference, and the average extension speed is followed. Direction, estimating the position of the predicted touch point corresponding to the time point of one sensing time interval after the original touch point T 1 according to the value of the average extension speed. Therefore, when the touch point extension speed V 1 is taken as the average extension speed, the predicted touch point meeting the above conditions may appear at the position of the touch point T A4 as shown in FIG. 6 .

同樣的,隨著平均延伸速度的改變,觸控點TA4的位置也會有以下幾種可能的狀況:在第二區域S2之外、在第一區域S1之外且在第二區域S2之內,以及在第一區域S1之內。其中,若是前兩種可能的狀況,那麼就不需要考慮是否延伸觸控軌跡。而若觸控點TA4的位置如圖6所示般位於第 一區域S1之外且在第二區域S2之內,則本實施例就在觸控面板30的邊界線上新增一個虛擬觸控點TB4,並使觸控面板30在輸出原始觸控點T1的座標之後,額外輸出虛擬觸控點TB4的座標;或者,換句話說,就是使得整個觸控軌跡的末端從原本的原始觸控點T1所在之處轉換成虛擬觸控點TB4所在之處。 Similarly, as the average extension speed changes, the position of the touch point T A4 may also have the following possible conditions: outside the second area S 2 , outside the first area S 1 and in the second area Within S 2 and within the first region S 1 . Among them, if the first two possible conditions, then there is no need to consider whether to extend the touch track. If the position of the touch point T A4 is outside the first area S 1 and within the second area S 2 as shown in FIG. 6 , the embodiment adds a virtual layer on the boundary line of the touch panel 30 . Touching the point T B4 and causing the touch panel 30 to additionally output the coordinates of the virtual touch point T B4 after outputting the coordinates of the original touch point T 1 ; or, in other words, making the end of the entire touch track Where the original original touch point T 1 is located is converted to where the virtual touch point T B4 is located.

同樣的,這些觸控點的座標計算或各個延伸速度的計算,都可以在座標轉換的基礎上進行運作。 Similarly, the coordinate calculation of these touch points or the calculation of each extension speed can be operated on the basis of coordinate conversion.

綜合上述各實施例,本發明所提供的觸控軌跡估算方法可以進一步歸納為如圖7A、圖7B與圖7C所示的步驟。如圖7A所示,原圖2中的步驟S204可以進一步包含步驟S702~S716。其中,步驟S702先判斷原始觸控點是否從第一區域的邊緣往第一區域的中心延伸,若是,則進行步驟S704以延伸觸控軌跡的開頭;若否,則進行步驟S712以進一步判斷原始觸控點是否從第一區域的中心往第一區域的邊緣延伸,若是,則進行步驟S714以延伸觸控軌跡的末端;若否,則進行步驟S716以確定不延伸觸控軌跡。步驟S702與S712的先後順序可以對換而不致影響到最終的結果。 In combination with the above embodiments, the touch track estimation method provided by the present invention can be further summarized into the steps shown in FIG. 7A, FIG. 7B and FIG. 7C. As shown in FIG. 7A, step S204 in the original FIG. 2 may further include steps S702 to S716. In step S702, it is determined whether the original touch point extends from the edge of the first area to the center of the first area. If yes, step S704 is performed to extend the beginning of the touch track; if not, step S712 is performed to further determine the original Whether the touch point extends from the center of the first area to the edge of the first area; if yes, step S714 is performed to extend the end of the touch track; if not, step S716 is performed to determine not to extend the touch track. The sequence of steps S702 and S712 can be reversed without affecting the final result.

如圖7B所示,原圖7A中的步驟S704可以進一步包括步驟S7040~S7044。其中,步驟S7040是以原始觸控點中最早出現者為基準,逆著平均延伸速度的方向,根據平均延伸速度的數值而估算在原始觸控點中最早出現者之前一個感測時間間隔的時間點所對應的預測觸控點的位置;步驟S7042則判斷先前估算出的預測觸控點的位置是否位於特定的區域內(例如前述的第一區域之外,第二區域之內),若是,則執行步驟S7044以新增一個對應的虛擬觸控點於輸出資料 之前,以藉此使觸控軌跡的開頭變為此虛擬觸控點的所在之處。 As shown in FIG. 7B, step S704 in the original FIG. 7A may further include steps S7040 to S7044. Step S7040 is to estimate the time of a sensing time interval before the earliest occurrence of the original touch point according to the value of the average extension speed, based on the earliest occurrence of the original touch point, against the direction of the average extension speed. The position of the predicted touch point corresponding to the point is determined; step S7042 determines whether the position of the previously estimated predicted touch point is located in a specific area (for example, outside the first area and within the second area), and if so, Then, step S7044 is performed to add a corresponding virtual touch point to the output data. Previously, the beginning of the touch track is changed to where the virtual touch point is located.

如圖7C所示,原圖7A中的步驟S714可以進一步包括步驟S7140~S7144。其中,步驟S7140是以原始觸控點中最晚出現者為基準,順著平均延伸速度的方向,根據平均延伸速度的數值而估算在原始觸控點中最晚出現者之後一個感測時間間隔的時間點所對應的預測觸控點的位置;步驟S7142則判斷先前估算出的預測觸控點的位置是否位於特定的區域內(例如前述的第一區域之外,第二區域之內),若是,則執行步驟S7144以新增一個對應的虛擬觸控點於輸出資料之後,以藉此使觸控軌跡的末端變為此虛擬觸控點的所在之處。 As shown in FIG. 7C, step S714 in the original FIG. 7A may further include steps S7140 to S7144. Step S7140 is based on the latest occurrence of the original touch point, and along the direction of the average extension speed, estimating a sensing time interval after the latest occurrence of the original touch point according to the value of the average extension speed. The position of the predicted touch point corresponding to the time point is determined; step S7142 determines whether the position of the previously estimated predicted touch point is located in a specific area (for example, outside the first area and within the second area), If yes, step S7144 is performed to add a corresponding virtual touch point to the output data, so as to make the end of the touch track become the location of the virtual touch point.

綜上所述,本發明之各實施例根據原始觸控點的延伸速度而判斷是否需要主動延伸觸碰軌跡。藉此,觸控軌跡的變化可以被適當地延長以彌補原本系統無法於觸控面板邊緣對觸控事件做出反應的缺陷。 In summary, the embodiments of the present invention determine whether an active extension touch track is required according to the extension speed of the original touch point. Thereby, the change of the touch track can be appropriately extended to make up for the defect that the original system cannot respond to the touch event at the edge of the touch panel.

S200~S204‧‧‧本發明一實施例的施行步驟 S200~S204‧‧‧ implementation steps of an embodiment of the present invention

Claims (9)

一種觸控軌跡估算方法,適於估算因移動觸控物而產生的一觸控軌跡,該觸控軌跡估算方法包括:在一第一區域中取得連續出現的多個原始觸控點;根據該些原始觸控點中相鄰二者的位置差異以及一感測時間間隔,計算該些原始觸控點的一平均延伸速度;根據該平均延伸速度估算一預測觸控點的位置;以及若該預測觸控點的位置在該第一區域外且在涵蓋該第一區域的一第二區域內,則新增一虛擬觸控點於具有輸出座標邊界的一邊界線上。 A touch trajectory estimation method is suitable for estimating a touch trajectory generated by moving a touch object, the touch trajectory estimation method comprising: obtaining a plurality of original touch points continuously appearing in a first area; Calculating an average extension speed of the original touch points according to a difference in position between the two adjacent touch points and a sensing time interval; estimating a position of the predicted touch point according to the average extension speed; and if Predicting the position of the touch point outside the first area and in a second area covering the first area, adding a virtual touch point to a boundary line having an output coordinate boundary. 如申請專利範圍第1項所述之觸控軌跡估算方法,其中根據該平均延伸速度估算該預測觸控點的位置,包括:判斷該些原始觸控點是否從該第一區域的邊緣往該第一區域的中心延伸;以及若該些原始觸控點是從該第一區域的邊緣往該第一區域的中心延伸,則延伸該觸控軌跡的開頭。 The method for estimating a touch track according to the first aspect of the invention, wherein estimating the position of the predicted touch point according to the average extension speed comprises: determining whether the original touch points are from the edge of the first area The center of the first area extends; and if the original touch points extend from the edge of the first area to the center of the first area, the beginning of the touch track is extended. 如申請專利範圍第2項所述之觸控軌跡估算方法,其中判斷該些原始觸控點是否從該第一區域的邊緣往該第一區域的中心延伸,包括:當該些原始觸控點延伸遠離該第一區域的一特定邊緣時,決定該些原始觸控點是從該第一區域的邊緣往該第一區域的中心延伸。 The touch track estimation method of claim 2, wherein determining whether the original touch points extend from an edge of the first area to a center of the first area comprises: when the original touch points When extending away from a specific edge of the first area, it is determined that the original touch points extend from the edge of the first area toward the center of the first area. 如申請專利範圍第2項所述之觸控軌跡估算方法,其中若該些原始觸控點是從該第一區域的邊緣往該第一區域的中心延伸,則延伸該觸控軌跡的開頭,包括:以該些原始觸控點中最早出現者為基準,逆著該平均延伸速度的方向,根據該平均延伸速度的數值而估算在該些原始觸控點中最早出現者之前一個該感測時間間隔的時間點所對應的該預測觸控點的位置;以及使該觸控軌跡的開頭為該虛擬觸控點所在之處。 The touch track estimation method according to claim 2, wherein if the original touch points extend from the edge of the first area to the center of the first area, extending the beginning of the touch track, The method includes: estimating, in the direction of the average extension speed, the direction of the average extension speed, and estimating the previous one of the original touch points before the first occurrence of the original touch points The position of the predicted touch point corresponding to the time point of the time interval; and the beginning of the touch track is where the virtual touch point is located. 如申請專利範圍第4項所述之觸控軌跡估算方法,更包括:將該第一區域中的該些原始觸控點的座標轉換為該第二區域中相應的多個轉換觸控點的座標;以及以該第二區域中的該些轉換觸控點之間的距離,做為該些原始觸控點中相對應之相鄰二者的位置差異,並據以計算該平均延伸速度。 The touch track estimation method of claim 4, further comprising: converting coordinates of the original touch points in the first area to corresponding ones of the plurality of converted touch points in the second area; a coordinate; and a distance between the converted touch points in the second area as a position difference of the corresponding adjacent ones of the original touch points, and the average extension speed is calculated accordingly. 如申請專利範圍第1項所述之觸控軌跡估算方法,其中根據該平均延伸速度估算該預測觸控點的位置,包括:判斷該些原始觸控點是否從該第一區域的中心往該第一區域的邊緣延伸;以及若該些原始觸控點是從該第一區域的中心往該第一區域的邊緣延伸,則延伸該觸控軌跡的末端。 The method for estimating a touch track according to the first aspect of the invention, wherein estimating the position of the predicted touch point according to the average extension speed comprises: determining whether the original touch points are from the center of the first area The edge of the first area extends; and if the original touch points extend from the center of the first area to the edge of the first area, the end of the touch track is extended. 如申請專利範圍第6項所述之觸控軌跡估算方法,其中判斷該些原始觸控點是否從該第一區域的中心往該第一區域 的邊緣延伸,包括:當該些原始觸控點延伸接近該第一區域的一特定邊緣時,決定該些原始觸控點是從該第一區域的中心往該第一區域的邊緣延伸。 The method for estimating a touch trajectory according to claim 6, wherein determining whether the original touch points are from the center of the first area to the first area The edge extension includes: when the original touch points extend to a specific edge of the first area, determining that the original touch points extend from a center of the first area to an edge of the first area. 如申請專利範圍第6項所述之觸控軌跡估算方法,其中若該些原始觸控點是從該第一區域的中心往該第一區域的邊緣延伸,則延伸該觸控軌跡的末端,包括:以該些原始觸控點中最晚出現者為基準,順著該平均延伸速度的方向與數值,估算在該些原始觸控點中最晚出現者之後一個該感測時間間隔的時間點所對應的該預測觸控點的位置;以及使該觸控軌跡的末端為該虛擬觸控點所在之處。 The touch track estimation method according to claim 6, wherein if the original touch points extend from the center of the first area to the edge of the first area, extending the end of the touch track, The method includes: estimating, according to the latest occurrence of the original touch points, a time of the sensing time interval after the latest occurrence of the original touch points along the direction and the value of the average extension speed The position of the predicted touch point corresponding to the point; and the end of the touch track is where the virtual touch point is located. 如申請專利範圍第8項所述之觸控軌跡估算方法,更包括:將該第一區域中的該些原始觸控點的座標轉換為該第二區域中相應的多個轉換觸控點的座標;以及以該第二區域中的該些轉換觸控點之間的距離,做為該些原始觸控點中相對應之相鄰二者的位置差異,並據以計算該平均延伸速度。 The method for estimating a touch track according to claim 8 , further comprising: converting coordinates of the original touch points in the first area to corresponding ones of the plurality of converted touch points in the second area; a coordinate; and a distance between the converted touch points in the second area as a position difference of the corresponding adjacent ones of the original touch points, and the average extension speed is calculated accordingly.
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CN110244863A (en) * 2018-03-08 2019-09-17 和硕联合科技股份有限公司 Transmit the method and data transmission system of continuous data
US10838543B2 (en) 2018-03-08 2020-11-17 Pegatron Corporation Method for transmitting continuous data by data compression

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