TWI540915B - Audio signal output device, method of processing an audio signal, and headset - Google Patents

Audio signal output device, method of processing an audio signal, and headset Download PDF

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Publication number
TWI540915B
TWI540915B TW102119330A TW102119330A TWI540915B TW I540915 B TWI540915 B TW I540915B TW 102119330 A TW102119330 A TW 102119330A TW 102119330 A TW102119330 A TW 102119330A TW I540915 B TWI540915 B TW I540915B
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Taiwan
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signal
sound effect
sound
effect signal
microphone
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TW102119330A
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Chinese (zh)
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TW201415915A (en
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約瑟芬 馬利歐 吉安紐立
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雷蛇(亞太)私人有限公司
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04RLOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
    • H04R1/00Details of transducers, loudspeakers or microphones
    • H04R1/10Earpieces; Attachments therefor ; Earphones; Monophonic headphones
    • H04R1/1091Details not provided for in groups H04R1/1008 - H04R1/1083
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS 
    • H04S7/00Indicating arrangements; Control arrangements, e.g. balance control
    • H04S7/30Control circuits for electronic adaptation of the sound field
    • H04S7/302Electronic adaptation of stereophonic sound system to listener position or orientation
    • H04S7/303Tracking of listener position or orientation
    • H04S7/304For headphones
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04RLOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
    • H04R17/00Piezoelectric transducers; Electrostrictive transducers
    • H04R17/02Microphones
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04RLOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
    • H04R1/00Details of transducers, loudspeakers or microphones
    • H04R1/10Earpieces; Attachments therefor ; Earphones; Monophonic headphones
    • H04R1/1058Manufacture or assembly
    • H04R1/1075Mountings of transducers in earphones or headphones
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04RLOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
    • H04R2430/00Signal processing covered by H04R, not provided for in its groups
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS 
    • H04S2420/00Techniques used stereophonic systems covered by H04S but not provided for in its groups
    • H04S2420/01Enhancing the perception of the sound image or of the spatial distribution using head related transfer functions [HRTF's] or equivalents thereof, e.g. interaural time difference [ITD] or interaural level difference [ILD]

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  • Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Acoustics & Sound (AREA)
  • Signal Processing (AREA)
  • Headphones And Earphones (AREA)
  • Stereophonic System (AREA)
  • Soundproofing, Sound Blocking, And Sound Damping (AREA)

Description

音效訊號輸出裝置、處理一音效訊號之方法及頭戴組 Audio signal output device, method for processing an audio signal, and headset

本發明之各種實施例概言之係關於音效訊號處理之領域,具體而言,係關於即時自適應音效頭相關傳遞函數(head-related transfer function;HRTF)系統。 The various embodiments of the present invention relate generally to the field of audio signal processing, and more particularly to an instant adaptive head-related transfer function (HRTF) system.

數位訊號處理(digital signal processing;DSP)中之進步已使得應用於各種音效系統之硬體(HW)及軟體(SW)發展/解決方案激增,該等音效系統係自傳統2.1音效系統直至包括頭戴受話器(headphone)/頭戴組(headset)之虛擬7.1音效系統。具體而言,藉由在很大程度上利用此等新的DSP技術,在頭戴受話器/頭戴組中已出現大量變化。頭戴受話器、頭戴組及耳機(ear bud)之使用者正看到虛擬化5.1及7.1版本上市。此等擴展之版本需要更大之音效/聲音處理能力才能達到密切接近實際5.1及7.1聲音之所期望音效(聲音)結果並達成最佳化之音效以用於遊戲目的。 Advances in digital signal processing (DSP) have led to a proliferation of hardware (HW) and software (SW) development/solutions for a variety of sound systems, from traditional 2.1 sound systems up to including heads A virtual 7.1 sound system with a headphone/headset. In particular, a large number of variations have occurred in headset/headset groups by utilizing these new DSP technologies to a large extent. Users of headsets, headsets and ear buds are seeing virtualization versions 5.1 and 7.1 available. These extended versions require greater sound/sound processing power to achieve the desired sound (sound) results that closely match the actual 5.1 and 7.1 sounds and achieve optimized sound effects for gaming purposes.

第1圖顯示配戴一頭戴受話器(或頭戴組)102之一使用者100之俯視示意圖。頭戴受話器102之右耳機104及左耳機106處之頭相關傳遞函數(head-related transfer function;HRTF)分別由HRR 108及HLL 110表示,HRR 108及HLL 110用於表示右耳及左耳將分別感知到之直接傳輸或音效脈衝。理想地,在一封閉式環境(contained environment)中,右耳機104與左耳機106之間應不存在串擾(crosstalk),即自右耳機至左耳機之HRTF(HRL 112)及自左耳機至右耳機之HRTF(HLR 114)係為零。右耳機104與左耳機106彼此獨立。然而,應理解,實際上,音效訊號可具有固有串擾,該固有串擾可影響由使用者所感知到之聲音。 Figure 1 shows a top plan view of a user 100 wearing a headset (or headset) 102. The head-related transfer function (HRTF) at the right earphone 104 and the left earphone 106 of the headset 102 is represented by H RR 108 and H LL 110, respectively, and H RR 108 and H LL 110 are used to represent the right ear. And the left ear will perceive the direct transmission or sound effect pulse. Ideally, in a contained environment, there should be no crosstalk between the right earphone 104 and the left earphone 106, ie HRTF (H RL 112) from the right earphone to the left earphone and from the left earphone to The HRTF (H LR 114) of the right earphone is zero. The right earphone 104 and the left earphone 106 are independent of each other. However, it should be understood that in practice, the audio signal may have inherent crosstalk that may affect the sound perceived by the user.

儘管已達成HRTF實施方式之進步,然而該等進步係以實施方式之「固定模型」為基礎。此意味著此等實施方式並非為自適應性的且並未慮及環境雜訊或一人類收聽者(或使用者)之耳朵之物理態樣。收聽者之外耳構型或結構(或耳廓)可藉由對進入之音效特徵(或訊號)施加與人類聽覺靈敏度相關之一「放大及/或衰減因數」而使該問題加劇。第2圖顯示收聽者耳朵200之示意圖。收聽者耳朵200之耳廓202起到一接收器之作用,以用於經由聽管(auditory canal)206將進入之音效訊號204傳送至鼓膜208中。由於聲能係根據平方反比定律(inverse square law)傳播,因而一較大之接收器(例如一大之耳廓202)會拾取更多能量,進而將人類聽覺靈敏度放大約為2或3之一因數。 Although progress has been made in the implementation of the HRTF, these advancements are based on the "fixed model" of the implementation. This means that these implementations are not adaptive and do not take into account the physical aspects of environmental noise or the ears of a human listener (or user). The listener's outer ear configuration or structure (or auricle) may exacerbate the problem by applying an "amplification and/or attenuation factor" associated with the human auditory sensitivity to the incoming sound effect feature (or signal). Figure 2 shows a schematic diagram of the listener's ear 200. The auricle 202 of the listener's ear 200 acts as a receiver for transmitting the incoming sound effect signal 204 into the eardrum 208 via an auditory canal 206. Since the acoustic energy propagates according to the inverse square law, a larger receiver (such as a large auricle 202) picks up more energy, which in turn amplifies human hearing sensitivity by about 2 or 3 Factor.

由於當前HRTF實施方式之固定性質,無論環境(例如環境雜訊)、一給定收聽者之外/內耳道之大小及形狀之可變性、頭戴組(例如,與外/內耳道相關之第1圖所示頭戴組102)中音效驅動器之可變位置如何,皆無法慮及已知存在之變數並針對此等變數進行調整。 Due to the fixed nature of current HRTF implementations, regardless of the environment (eg, environmental noise), the variability of the size and shape of a given listener/inner ear canal, a headset (eg, related to the external/inner ear canal) The variable position of the sound driver in the headset 102) shown in Fig. 1 cannot be adjusted for the variables that are known to exist and adjusted for these variables.

因此,需要提供一種用於在例如頭戴受話器、頭戴組及耳機等音效裝置內進行整合之方法及設備、一種將顯著改良所感知到之聲音品質之即時自適應音效調整系統,藉此力圖解決至少上述問題。 Therefore, it is desirable to provide a method and apparatus for integrating in a sound device such as a headset, a headset, and a headset, and an instant adaptive sound adjustment system that significantly improves the perceived sound quality, thereby attempting to Solve at least the above problems.

在一第一態樣中,本發明係關於一種處理一音效訊號之方法,該方法包含:輸出一第一音效訊號之一第一部分;拾取該第一音效訊號之該第一部分作為一第二音效訊號;比較該第一音效訊號之一第二部分與該第二音效訊號;根據比較之結果,修改該第一音效訊號之該第二部分;以及輸出該第一音效訊號之經修改之該第二部分。 In a first aspect, the present invention relates to a method for processing an audio signal, the method comprising: outputting a first portion of a first sound signal; and picking the first portion of the first sound signal as a second sound effect Transmitting a second portion of the first sound effect signal and the second sound effect signal; modifying the second portion of the first sound effect signal according to the comparison result; and outputting the modified first sound signal of the first sound effect signal Two parts.

根據一第二態樣,本發明係關於一種音效訊號輸出裝置,該音效訊號輸出裝置包含:一揚聲器,用以輸出一第一音效訊號之一第一部分;一麥克風,用以拾取該第一音效訊號之該 第一部分作為一第二音效訊號;一比較器,用以比較該第一音效訊號之一第二部分與該第二音效訊號;以及一電路,用以根據該比較之結果修改該第一音效訊號之該第二部分;其中,該揚聲器更用以輸出該第一音效訊號之經修改之該第二部分。 According to a second aspect, the present invention relates to an audio signal output device, the audio signal output device includes: a speaker for outputting a first portion of a first sound signal; and a microphone for picking up the first sound effect Signal The first part is a second sound effect signal; a comparator is configured to compare the second part of the first sound effect signal with the second sound effect signal; and a circuit for modifying the first sound effect signal according to the result of the comparison The second portion; wherein the speaker is further configured to output the modified second portion of the first sound effect signal.

在一第三態樣中,本發明係關於一種頭戴組,該頭戴組包含:一對耳機;一或多個揚聲器,位於各該耳機中;以及一麥克風,位於該對耳機至少其中之一內;其中該揚聲器係實質居中地位於該耳機內;以及其中該麥克風係鄰近該揚聲器定位。 In a third aspect, the present invention relates to a headset set comprising: a pair of earphones; one or more speakers located in each of the earphones; and a microphone located at least in the pair of earphones One of the speakers; wherein the speaker is substantially centrally located within the earphone; and wherein the microphone is positioned adjacent to the speaker.

100‧‧‧使用者 100‧‧‧Users

102‧‧‧頭戴受話器 102‧‧‧Headphones

104‧‧‧右耳機 104‧‧‧right headphones

106‧‧‧左耳機 106‧‧‧Left headphones

108‧‧‧右耳機處之HRTF/HRR 108‧‧‧HRTF/H RR at the right earphone

110‧‧‧左耳機處之HRTF/HLL 110‧‧‧ HRTF/H LL at the left earphone

112‧‧‧自右耳機至左耳機之HRTF/HRL 112‧‧‧HRTF/H RL from right earphone to left earphone

114‧‧‧自左耳機至右耳機之HRTF/HLR 114‧‧‧HRT/H LR from left earphone to right earphone

200‧‧‧耳朵 200‧‧‧ Ears

202‧‧‧耳廓 202‧‧‧Aurora

204‧‧‧音效訊號 204‧‧‧Audio signal

206‧‧‧聽管 206‧‧‧ Listening

208‧‧‧鼓膜 208‧‧‧ tympanic membrane

300‧‧‧輸入訊號 300‧‧‧Input signal

302‧‧‧所需傳遞函數D 302‧‧‧Required transfer function D

304‧‧‧自適應濾波器A 304‧‧‧Adaptive Filter A

306‧‧‧所需訊號 306‧‧‧ required signal

308‧‧‧所量測訊號 308‧‧‧Measured signals

310‧‧‧比較器 310‧‧‧ Comparator

312‧‧‧誤差訊號 312‧‧‧ Error signal

314‧‧‧真實傳遞函數R 314‧‧‧Real transfer function R

316‧‧‧驅動訊號 316‧‧‧ drive signal

400‧‧‧原音效流(或訊號) 400‧‧‧ Original sound stream (or signal)

402‧‧‧系統 402‧‧‧System

404‧‧‧DSP功能 404‧‧‧DSP function

406‧‧‧經修改之音效流(或訊號) 406‧‧‧Modified sound stream (or signal)

408‧‧‧左耳機 408‧‧‧ left earphone

410‧‧‧右耳機 410‧‧‧right headphones

412‧‧‧頭戴組 412‧‧‧ wearing group

414‧‧‧方向符號 414‧‧‧ direction symbol

416‧‧‧箭頭 416‧‧‧ arrow

418‧‧‧箭頭 418‧‧‧ arrow

420‧‧‧麥克風MIC "L" 420‧‧‧Microphone MIC "L"

422‧‧‧麥克風MIC "R" 422‧‧‧Microphone MIC "R"

424‧‧‧MIC(L/R)音效訊號 424‧‧‧MIC (L/R) sound signal

426‧‧‧比較器 426‧‧‧ comparator

428‧‧‧比較結果 428‧‧‧Comparative results

430‧‧‧移相器 430‧‧‧ phase shifter

432‧‧‧移相器 432‧‧‧ phase shifter

500‧‧‧方法 500‧‧‧ method

502~510‧‧‧步驟 502~510‧‧‧Steps

600‧‧‧音效訊號輸出裝置 600‧‧‧Audio signal output device

602‧‧‧揚聲器 602‧‧‧Speaker

604‧‧‧麥克風 604‧‧‧Microphone

606‧‧‧比較器 606‧‧‧ comparator

608‧‧‧電路 608‧‧‧ Circuit

700‧‧‧頭戴組 700‧‧‧ head group

702‧‧‧耳機 702‧‧‧ headphone

704‧‧‧揚聲器 704‧‧‧Speaker

706‧‧‧麥克風 706‧‧‧ microphone

800‧‧‧實例性耳機 800‧‧‧Instance headphones

802‧‧‧揚聲器 802‧‧‧ speaker

804‧‧‧揚聲器/驅動器 804‧‧‧Speaker/Driver

806‧‧‧揚聲器/驅動器 806‧‧‧Speaker/Driver

808‧‧‧揚聲器 808‧‧‧Speaker

810‧‧‧揚聲器/驅動器 810‧‧‧Speaker/Driver

820‧‧‧(音效)驅動器 820‧‧‧ (sound) driver

822‧‧‧(音效)驅動器 822‧‧‧ (sound) driver

824‧‧‧(音效)驅動器 824‧‧‧ (sound) driver

826‧‧‧(音效)驅動器 826‧‧‧ (sound) driver

828‧‧‧(音效)驅動器 828‧‧‧ (sound) driver

830‧‧‧MEMS麥克風之較佳(或理想)位置 830‧‧‧The preferred (or ideal) position of the MEMS microphone

832‧‧‧中心軸線 832‧‧‧ center axis

840‧‧‧區域 840‧‧‧Area

842‧‧‧區域 842‧‧‧Area

844‧‧‧區域 844‧‧‧Area

900‧‧‧經修改之音效訊號 900‧‧‧Modified sound signal

902‧‧‧經修改之音效訊號 902‧‧‧Modified sound signal

904‧‧‧原始音效訊號 904‧‧‧ Original sound signal

906‧‧‧原始音效訊號 906‧‧‧ original sound signal

在圖式中,在所有不同視圖中相同之參考符號一般指代相同之部件。該等圖式未必按比例繪製,而是一般著重於例示本發明之原理。為清晰起見,可任意擴大或縮小各種特徵/元件之尺寸。在以下說明中,將參照以下圖式來說明本發明之各種實施例,圖式中:第1圖顯示配戴一頭戴受話器(或頭戴組)之一使用者之俯視示意圖以及該頭戴受話器(或頭戴組)之HRTF;第2圖顯示一收聽者耳朵之示意圖;第3圖顯示根據各種實施例之一種實例性即時自適應反向過濾過程之方塊圖;第4圖顯示根據各種實施例之現有DSP HW技術與獨特SW/演算法之一組合(或經改良之組合)之實例性概覽,該組合能達成一特定之實施方式;第5圖顯示根據各種實施例之一種處理一音效訊號之方法之流程圖;第6圖顯示根據各種實施例之一音效訊號輸出裝置之示意性方塊圖;第7圖顯示根據各種實施例之一頭戴組之示意性方塊圖;第8A圖顯示根據各種實施例之一頭戴組之一實例性耳機之側視剖面圖;第8B圖顯示根據各種實施例之一頭戴組之一實例性耳機之 側視剖面圖,其繪示各種驅動器之位置;第8C圖顯示根據各種實施例之一頭戴組之一實例性耳機之側視剖面圖,其繪示MEMS麥克風之一較佳(或理想)位置;第8D圖顯示根據各種實施例之一頭戴組之一實例性耳機之側視剖面圖,其繪示其中可定位一MEMS麥克風之可能區域及其效果;以及第9圖根據各種實施例針對(A)左耳及(B)右耳在100赫茲至20千赫茲之頻率範圍內顯示基於一幅值修正因數之經修改之音效訊號、以及對應之原始音效訊號。 In the drawings, like reference characters generally refer to the The drawings are not necessarily to scale, For the sake of clarity, the dimensions of various features/components can be arbitrarily expanded or reduced. In the following description, various embodiments of the present invention will be described with reference to the following drawings in which: FIG. 1 shows a top view of a user wearing a headset (or a headset) and the headset HRTF of the receiver (or headset); Figure 2 shows a schematic diagram of a listener's ear; Figure 3 shows a block diagram of an exemplary instant adaptive reverse filtering process in accordance with various embodiments; An exemplary overview of a combination (or a modified combination) of one of the existing DSP HW techniques and a unique SW/algorithm of an embodiment that achieves a particular implementation; FIG. 5 shows a process one in accordance with various embodiments A flowchart of a method for sound signal; FIG. 6 is a schematic block diagram of an audio signal output device according to various embodiments; and FIG. 7 is a schematic block diagram of a headset according to various embodiments; FIG. 8A A side cross-sectional view showing an exemplary headset of one of the headsets in accordance with various embodiments; FIG. 8B shows an exemplary headset of one of the headsets in accordance with various embodiments. A side cross-sectional view showing the position of various drivers; FIG. 8C is a side cross-sectional view showing an exemplary earphone of a headset according to various embodiments, showing one of the MEMS microphones being preferred (or ideal) Position; FIG. 8D is a side cross-sectional view showing an exemplary earphone of one of the headsets in accordance with various embodiments, illustrating possible regions in which a MEMS microphone can be positioned and effects thereof; and FIG. 9 in accordance with various embodiments The modified sound signal based on a value correction factor and the corresponding original sound signal are displayed in the frequency range of (A) left ear and (B) right ear in the range of 100 Hz to 20 kHz.

以下將參考附圖進行詳細說明,該等附圖以例示之方式顯示可用以實踐本發明之具體細節及實施例。將足夠詳細地說明此等實施例,以使熟習此項技術者能夠實踐本發明。可使用其他實施例,且可在不背離本發明之範圍之條件下作出結構及邏輯上之改變。各種實施例未必相互排斥,乃因一些實施例可與一或多個其他實施例相組合而形成新的實施例。 The detailed description of the embodiments of the invention may be These embodiments are described in sufficient detail to enable those skilled in the art to practice the invention. Other embodiments may be utilized and structural and logical changes may be made without departing from the scope of the invention. The various embodiments are not necessarily mutually exclusive, as some embodiments may be combined with one or more other embodiments to form new embodiments.

為使本發明可易於理解並實際達成,現在將藉由舉例而非限制方式參考圖式來說明特定實施例。 The specific embodiments are illustrated by way of example and not limitation,

頭相關傳遞函數(head related transfer function;HRTF)之獨特修改方式或實施方式繼續演進。各種實施例提供現有DSP HW技術與獨特SW/演算法之一組合(或經改良之組合),該組合能達成一特定之實施方式。各種HW及SW元件排列於耳機內並在SW層階上進行整合之方式容許藉由對進入收聽者耳朵之音效特徵應用複雜之即時訊號處理來改變(即修改)原音效流(raw audio stream),以使收聽體驗能夠更清晰(或更純)。藉此,確保所感知之音效盡可能密切地匹配所欲聽到之原始/原音效流。 The unique modification or implementation of the head related transfer function (HRTF) continues to evolve. Various embodiments provide a combination (or a combination of improvements) of existing DSP HW technology and a unique SW/algorithm that can achieve a particular implementation. The manner in which the various HW and SW components are arranged in the earphone and integrated on the SW level allows the original audio stream to be changed (i.e., modified) by applying complex instant signal processing to the sound effects of the listener's ear. To make the listening experience clearer (or purer). This ensures that the perceived sound is matched as closely as possible to the original/original sound stream that you want to hear.

各種實施例包含音效DSP技術與位於耳機中之麥克風元件之一獨特組合或混合,俾使耳機拾取藉由聲音反彈出外耳道之方式而改變之右/左音效訊號並接著執行原始/原音效源左聲 道與右聲道之一比較。即時自適應DSP技術在DSP層階上調用並改變原始原音效流並確保在外耳處所感知之聲音特徵盡可能密切地匹配原始/原音效流。 Various embodiments include a unique combination or blending of sound DSP technology with one of the microphone components located in the earphone, such that the earphone picks up the right/left sound signal by bounces the sound out of the external auditory canal and then performs the original/original sound effect left sound The track is compared to one of the right channels. Instant adaptive DSP technology calls and changes the original original sound stream at the DSP level and ensures that the perceived sound characteristics at the outer ear match the original/original sound flow as closely as possible.

各種實施例根據頭戴受話器之耳機中之一獨特HW驅動器而對原始原音效流提供頻率修正。頻率修正可與其他演算法函數(例如幅值修正(即放大修正或衰減修正)及相移修正(或延遲修正))相關或相關聯。第3圖顯示一種實例性即時自適應反向過濾過程之方塊圖。在第3圖中,將一輸入訊號300饋送至一所需傳遞函數D 302及一自適應濾波器A 304中。來自所需傳遞函數D 302之輸出係為一所需訊號306,一比較器310比較所需訊號306與一所量測訊號308以給出一誤差訊號312。所量測訊號308得自一真實傳遞函數R 314之輸出,真實傳遞函數R 314接受一驅動訊號316作為其輸入。驅動訊號316繼而得自自適應濾波器A 304之輸出,自適應濾波器A 304具有根據誤差訊號312而修改之過濾參數。如第3圖所示之自適應濾波器係為用於即時地自適應處理一音效訊號之一特定基礎演算法之一實例。 Various embodiments provide frequency correction to the original original sound stream based on one of the unique HW drivers in the headset of the headset. The frequency correction can be correlated or associated with other algorithmic functions, such as amplitude correction (ie, amplification correction or attenuation correction) and phase shift correction (or delay correction). Figure 3 shows a block diagram of an exemplary instant adaptive reverse filtering process. In Fig. 3, an input signal 300 is fed into a desired transfer function D 302 and an adaptive filter A 304. The output from the desired transfer function D 302 is a desired signal 306, and a comparator 310 compares the desired signal 306 with a measured signal 308 to provide an error signal 312. The measured signal 308 is derived from the output of a real transfer function R 314, which accepts a drive signal 316 as its input. Drive signal 316 is then derived from the output of adaptive filter A 304, which has filter parameters modified according to error signal 312. The adaptive filter as shown in Fig. 3 is an example of a specific basic algorithm for adaptively processing one of the audio signals in real time.

換言之,例如,波合成(wave synthesis)可係為將一基線音效波(base line audio wave)與來自每一耳機中所設置之麥克風之一反射音效波相比較。麥克風可設置於每一耳機中之各種位置處。然而,當設置於某些位置或策略性位置處時,麥克風可接收例如最大等級之反射音效波,藉此增強對所需音效訊號之拾取以進行處理。 In other words, for example, wave synthesis can be performed by comparing a baseline line audio wave with a reflected sound wave from one of the microphones provided in each earphone. A microphone can be placed at various locations in each headset. However, when placed at certain locations or strategic locations, the microphone can receive, for example, a maximum level of reflected sound waves, thereby enhancing pickup of the desired audio signal for processing.

波合成可即時地應用且係為例如第3圖所示之如下過程:在該過程中對原音效波或進入之音效波進行數位採樣並接著將其與來自每一耳機之反射音效波之一數位樣本進行比較。在應用修正因數(即,放大、衰減、移相、延遲、回聲及/或雜訊消除)後產生一第三或音效波。波合成即時地應用修正因數,並產生一獨特之第三音效波,該獨特之第三音效波係藉由應用修正因數而重構以盡可能密切地接近初始或原音效波。 The wave synthesis can be applied immediately and is, for example, the process shown in FIG. 3: digitally sampling the original sound wave or the incoming sound wave in the process and then combining it with one of the reflected sound waves from each earphone Digital samples were compared. A third or sound wave is generated after applying a correction factor (ie, amplification, attenuation, phase shifting, delay, echo, and/or noise cancellation). The wave synthesis applies the correction factor instantaneously and produces a unique third sound wave that is reconstructed by applying a correction factor to approximate the initial or original sound wave as closely as possible.

第4圖顯示現有DSP HW技術與獨特SW/演算法之 一組合(或經改良之組合)之實例性概覽,該組合能達成一特定之實施方式。 Figure 4 shows the existing DSP HW technology and unique SW/algorithm An exemplary overview of a combination (or a modified combination) that achieves a particular implementation.

在第4圖中,一原音效流(或訊號)400輸入至包含一DSP功能404之一系統402中。系統402可係為但不限於一外部音效PUCK/MICX放大器。可由DSP功能404將原音效流400修改為一經修改之音效流(或訊號)406,系統402輸出經修改之音效流(或訊號)406。DSP功能404亦可用於針對幅值改變、衰減及/或其他訊號異常而執行某一量之處理(諸如回聲及/或雜訊消除)。然後,將經修改之音效流406饋送至一頭戴組412之左耳機408及右耳機410中。一使用者(第4圖未示出)將他/她的頭定位於左耳機408與右耳機410之間,如一方向符號414所示。耳機408、410可貼靠使用者之相應耳朵(第4圖未示出)定位,分別如箭頭416、418所示。 In FIG. 4, an original sound stream (or signal) 400 is input to a system 402 that includes a DSP function 404. System 402 can be, but is not limited to, an external sound PUCK/MICX amplifier. The original sound stream 400 can be modified by the DSP function 404 into a modified sound effect stream (or signal) 406, and the system 402 outputs the modified sound effect stream (or signal) 406. The DSP function 404 can also be used to perform a certain amount of processing (such as echo and/or noise cancellation) for amplitude changes, attenuation, and/or other signal anomalies. The modified sound effect stream 406 is then fed into the left earphone 408 and the right earphone 410 of a wearing set 412. A user (not shown in FIG. 4) positions his/her head between the left earphone 408 and the right earphone 410, as indicated by a direction symbol 414. The earphones 408, 410 can be positioned against the respective ears of the user (not shown in Figure 4), as indicated by arrows 416, 418, respectively.

左耳機408中之一麥克風420(MIC "L")及右耳機410中之一麥克風422(MIC "R")分別拾取一MIC(L/R)音效訊號424,MIC(L/R)音效訊號424被回饋至一比較器426中。比較器426亦接收原音效流400並比較此原音效流400與MIC(L/R)音效訊號424。比較器426輸出比較結果428,比較結果428被回饋至系統402中。系統402接收結果428並根據結果428而修改原音效流400。 One of the microphones 420 (MIC "L") of the left earphone 408 and one of the microphones 422 (MIC "R") of the right earphone 410 respectively pick up a MIC (L/R) sound effect signal 424, MIC (L/R) sound effect signal. 424 is fed back to a comparator 426. The comparator 426 also receives the original sound effect stream 400 and compares the original sound effect stream 400 with the MIC (L/R) sound effect signal 424. Comparator 426 outputs comparison result 428, which is fed back into system 402. System 402 receives result 428 and modifies original sound effect stream 400 based on result 428.

為使比較器426執行MIC(L/R)音效訊號424相對於對應原音效流400之比較,在原音效流400進入比較器426之前由一移相器430將一延遲引入至原音效流400,藉此在該二訊號之間提供一種形式之定時同步以進行比較。 In order for the comparator 426 to perform a comparison of the MIC (L/R) sound effect signal 424 with respect to the corresponding original sound effect stream 400, a delay is introduced by the phase shifter 430 to the original sound effect stream 400 before the original sound effect stream 400 enters the comparator 426. Thereby a form of timing synchronization is provided between the two signals for comparison.

為使系統402根據對應之比較結果428而執行對原音效流400之修改,在比較結果428進入系統402之前由另一移相器432將另一延遲引入至比較結果428,藉此在該等訊號之間提供一種形式之定時同步以進行修改。 In order for system 402 to perform a modification to original sound effect stream 400 based on the corresponding comparison result 428, another delay is introduced by another phase shifter 432 to comparison result 428 before comparison result 428 enters system 402, thereby A form of timing synchronization is provided between the signals for modification.

對於第4圖所示之實例,所有音效訊號皆可係為數位訊號。 For the example shown in Figure 4, all audio signals can be digital signals.

在其他實例中,一些音效訊號在某些處理步驟中可係為類比訊號或數位訊號。舉例而言,原音效流可係為類比音效流或數位音效流。若原音效流係為類比音效流,則系統會將原音效流轉換成一數位訊號,俾可應用DSP功能。 In other instances, some audio signals may be analog or digital in some processing steps. For example, the original sound stream can be an analog sound stream or a digital sound stream. If the original sound stream is an analog sound stream, the system converts the original sound stream into a digital signal, and the DSP function can be applied.

在一第一態樣中,提供一種處理一音效訊號之方法500,如第5圖所示。在502中,輸出一第一音效訊號之一第一部分。舉例而言,第一音效訊號之第一部分可指第4圖所示經修改之音效流406,且第一音效訊號可指第4圖所示之原音效流400。第一音效訊號之第一部分係指在一時間段(例如表示為X)內之一音效訊號。用語「音效訊號」可被互換地稱為「音效流」,其可表示來自任何音效訊號源(例如一重放音軌(audio track))之任何音效訊號。 In a first aspect, a method 500 of processing an audio signal is provided, as shown in FIG. In 502, a first portion of one of the first sound effects signals is output. For example, the first portion of the first sound effect signal can refer to the modified sound effect stream 406 shown in FIG. 4, and the first sound effect signal can refer to the original sound effect stream 400 shown in FIG. The first part of the first sound signal refers to an audio signal within a period of time (eg, denoted as X). The term "sound effect signal" may be interchangeably referred to as "sound effect stream", which may refer to any sound effect signal from any sound source source (eg, an audio track).

在504中,拾取該第一音效訊號之該第一部分作為一第二音效訊號。舉例而言,第二音效訊號可指第4圖所示之MIC(L/R)音效訊號424。本文中所用之用語「拾取」可籠統地指被接收到。 In 504, the first portion of the first sound effect signal is picked up as a second sound effect signal. For example, the second sound effect signal may refer to the MIC (L/R) sound effect signal 424 shown in FIG. The term "pickup" as used herein may be taken in a generic sense.

在506中,比較該第一音效訊號之一第二部分與該第二音效訊號。舉例而言,該第一音效訊號之第二部分可指基於第4圖所示原音效流400的且經由具有DSP功能404之系統402而被饋送至比較器426之一輸入端中的一音效訊號。在另一實例(圖未示出)中,該第一音效訊號之第二部分可係為基於原音效流之一音效訊號,且在不經過具有DSP功能之系統之條件下被饋送至比較器之一輸入端中。 In 506, comparing the second part of the first sound effect signal with the second sound effect signal. For example, the second portion of the first sound effect signal can refer to a sound effect based on the original sound effect stream 400 shown in FIG. 4 and fed to the input of one of the comparators 426 via the system 402 having the DSP function 404. Signal. In another example (not shown), the second portion of the first sound signal may be based on one of the original sound effects and fed to the comparator without passing through the DSP-enabled system. One of the inputs.

在508中,根據比較結果,修改該第一音效訊號之該第二部分。舉例而言,該比較結果係指第4圖所示之比較結果428。 In 508, the second portion of the first sound effect signal is modified according to the comparison result. For example, the comparison result refers to the comparison result 428 shown in FIG.

本文中所用之用語「修改」係指但不限於:改變、調整、放大或衰減。舉例而言,可藉由根據比較結果而放大該第一音效訊號之該第二部分之幅值來修改該第二部分,該比較結果可係為一放大修正因數。在另一非限制性實例中,可藉由根據比 較結果而改變該第一音效訊號之該第二部分之頻率來修改該第二部分,該比較結果可係為一頻率修正因數。應意識到,修改可呈根據比較結果進行的任何變化或變化組合形式。由於回饋機制,該修改可被稱為一自適應修改。該修改之目的在於使在一使用者之外耳處所感知之一聲音訊號盡可能密切地匹配原始/原音效流。 As used herein, the term "modification" means, but is not limited to, changing, adjusting, amplifying, or attenuating. For example, the second portion can be modified by amplifying the amplitude of the second portion of the first sound effect signal according to the comparison result, and the comparison result can be an amplification correction factor. In another non-limiting example, The second portion is modified by changing the frequency of the second portion of the first sound effect signal as a result, and the comparison result may be a frequency correction factor. It will be appreciated that modifications may be in any combination of variations or variations depending on the result of the comparison. This modification can be referred to as an adaptive modification due to the feedback mechanism. The purpose of this modification is to match one of the sound signals perceived at the outer ear of a user to the original/original sound effect as closely as possible.

在510中,輸出該第一音效訊號之經修改之該第二部分。 In 510, the modified second portion of the first sound effect signal is output.

舉例而言,該第一音效訊號之經修改之該第二部分可指在另一時間段(例如表示為Y)內之第4圖所示經修改之音效流406。在一個實例中,時間段X及Y可係為相鄰之時間段。在另一實例中,時間段X及Y之至少某些部分可交疊。 For example, the modified second portion of the first sound effect signal can refer to the modified sound effect stream 406 shown in FIG. 4 within another time period (eg, denoted as Y). In one example, time periods X and Y can be tied to adjacent time periods. In another example, at least some portions of time periods X and Y may overlap.

在各種實施例中,以一預定時間間隔重複進行502、510中之輸出步驟、504中之拾取步驟、506中之比較步驟以及508中之修改步驟,該預定時間間隔容許實質即時地處理該音效訊號。舉例而言,當在510中輸出該第一音效訊號之經修改之該第二部分之後,可重複方法500所提供之步驟,俾使該第一音效訊號之經修改之該第二部分此時變成502中該第一音效訊號之該第一部分。在此種情形中,該第一音效訊號之該第一部分此時係指該另一時間段(例如表示為Y)內之一音效訊號。 In various embodiments, the output step in 502, 510, the picking step in 504, the comparing step in 506, and the modifying step in 508 are repeated at a predetermined time interval that allows the sound effect to be processed substantially instantaneously Signal. For example, after the modified second portion of the first sound effect signal is output in 510, the step provided by the method 500 may be repeated to modify the second portion of the first sound effect signal. The first part of the first sound effect signal in 502. In this case, the first portion of the first sound effect signal refers to an audio signal within the other time period (eg, represented as Y).

可每隔一段時間或可連續地重複方法500,以提供實質即時之音效訊號處理。應意識到且應理解,用語「實質」可包含「精確地」及「類似的」,「類似的」在一定程度上可被理解為「精確的」。僅出於例示目的且並非作為一限制性實例,用語「實質」可相對於精確或實際而被量化為+/-5%之一變化量。舉例而言,片語「A(至少)實質相同於B」可包含如下實施例,其中A精確地相同於B或其中A可在B之+/-5%(例如一值)之一變化量範圍內,反之亦然。 Method 500 can be repeated at regular intervals or continuously to provide substantially instantaneous sound signal processing. It should be appreciated and understood that the term "substantial" may include "accurately" and "similar", and "similar" may be understood to be "accurate" to a certain extent. For purposes of illustration only and not as a limiting example, the term "substantial" may be quantified to one or more of +/- 5% of the change relative to the actual or actual. For example, the phrase "A (at least) substantially identical to B" can include embodiments in which A is exactly the same as B or a variation in which A can be +/- 5% (eg, a value) of B Within the scope and vice versa.

在各種實施例中,在502中輸出該第一音效訊號之該第一部分之步驟可包含:經由一頭戴組之一揚聲器輸出該第一音效訊號之該第一部分。 In various embodiments, the step of outputting the first portion of the first sound effect signal at 502 can include outputting the first portion of the first sound effect signal via a speaker of a headset.

在各種實施例之上下文中,用語「頭戴組」可指一具有一或多個聽筒(earphone)之裝置,該一或多個聽筒通常具有一頭帶(headband)以將該一或多個聽筒保持於一使用者之耳朵上。在一些實例中,用語「頭戴組」可互換地指頭戴受話器、耳機(ear piece)、聽筒或接收器。 In the context of various embodiments, the term "headset" may refer to a device having one or more earphones, which typically have a headband to place the one or more earpieces Keep on the ears of a user. In some instances, the term "headset" interchangeably refers to a headset, an ear piece, an earpiece, or a receiver.

在一實例中,一頭戴組包含呈耳機(例如第4圖所示之耳機408、410)形式之聽筒。每一耳機皆可包含一軟墊,該軟墊環繞該耳機之外圓周。當一使用者將耳機放置於耳朵上時,軟墊會覆蓋耳朵以圍繞耳朵提供一封閉環境,以使一音效訊號被導引至耳朵之聽管中。 In one example, a headset includes an earpiece in the form of an earphone (e.g., earphones 408, 410 shown in FIG. 4). Each earphone can include a cushion that surrounds the outer circumference of the earphone. When a user places the headset on the ear, the cushion covers the ear to provide a closed environment around the ear so that an audio signal is directed into the ear canal.

本文中所用之用語「揚聲器(speaker)」一般係指任何一般形式之音效傳送器,且可互換地被稱為一擴音器(loudspeaker)。揚聲器可包含一音效驅動器。揚聲器可裝在頭戴組之耳機內。 As used herein, the term "speaker" generally refers to any general form of sound effect transmitter and is interchangeably referred to as a loudspeaker. The speaker can include an audio driver. The speaker can be mounted in the headset of the headset.

在各種實施例中,在504中拾取該第一音效訊號之該第一部分作為該第二音效訊號之步驟可包含:由一麥克風接收該第一音效訊號之該第一部分。麥克風可策略性地定位於耳機內,俾麥克風接收最大等級之音效訊號及/或麥克風接收由頭戴組之一配戴者之耳道所接收之相似音效訊號。 In various embodiments, the step of picking the first portion of the first sound effect signal as the second sound effect signal in 504 may include: receiving the first portion of the first sound effect signal by a microphone. The microphone can be strategically positioned within the headset, the microphone receiving the highest level of audio signal and/or the microphone receiving a similar sound signal received by the ear canal of one of the wearers.

本文中所用之用語「麥克風」一般係指任何一般形式之音效接收器。舉例而言,麥克風可係為一微機電系統(microelectromechanical system;MEMS)麥克風。一MEMS麥克風一般係為一麥克風晶片或矽麥克風。為形成MEMS麥克風,藉由MEMS技術直接將一壓敏膜片蝕刻成一矽晶片,且該壓敏膜片通常伴隨有相整合之前置放大器(preamplifier)。大多數MEMS麥克風係為電容式麥克風設計之變型。MEMS麥克風常常在同一CMOS晶片上內建有類比-數位轉換器(analog-to-digital converter;ADC)電路,進而使晶片成為一數位麥克風且因此更易於與數位產品相整合。MEMS麥克風通常具有緊湊且小的尺寸,並可在一大的傳輸角度內接收音效訊號。MEMS麥克風亦在 一大的頻率範圍內具有一平坦響應。 As used herein, the term "microphone" generally refers to any general form of sound effect receiver. For example, the microphone can be a microelectromechanical system (MEMS) microphone. A MEMS microphone is typically a microphone chip or a microphone. To form a MEMS microphone, a pressure sensitive diaphragm is directly etched into a wafer by MEMS technology, and the pressure sensitive diaphragm is usually accompanied by a phase integrated preamplifier. Most MEMS microphones are variations of capacitive microphone designs. MEMS microphones often have an analog-to-digital converter (ADC) circuit built into the same CMOS chip, which makes the chip a digital microphone and therefore easier to integrate with digital products. MEMS microphones are typically compact and small in size and can receive audio signals over a wide range of transmission angles. MEMS microphones are also in A flat response in a large frequency range.

在各種實施例中,該麥克風可位於該頭戴組之一耳機內,俾當一配戴者配戴該頭戴組時,該麥克風可被定位至實質位於該配戴者之耳道入口附近。 In various embodiments, the microphone can be located in one of the headsets of the headset, and when a wearer wears the headset, the microphone can be positioned substantially adjacent to the wearer's ear canal entrance. .

本文中所用之用語「配戴者」可互換地被稱為「使用者」。用語「實質」可係為如上所定義。在此上下文中,用語「附近」係指緊密地鄰近,俾使麥克風與耳道二者接收至少類似之音效訊號。用語「耳道」係指耳朵之聽管。 The term "wearer" as used herein is used interchangeably as "user." The term "substance" can be as defined above. In this context, the term "nearby" refers to a close proximity that causes the microphone and the ear canal to receive at least similar sound effects. The term "ear canal" refers to the ear canal.

在各種實施例中,該第二音效訊號可包含該頭戴組之一左聲道音效訊號及一右聲道音效訊號。舉例而言,該左聲道音效訊號及該右聲道音效訊號可指第4圖所示之MIC(L/R)音效訊號424。 In various embodiments, the second sound effect signal may include one of the headphone group's left channel sound effect signal and one right channel sound effect signal. For example, the left channel sound signal and the right channel sound signal may refer to the MIC (L/R) sound effect signal 424 shown in FIG.

在一實施例中,該第二音效訊號可更包含一雜訊訊號。 In an embodiment, the second sound signal may further include a noise signal.

本文中所用之片語「雜訊訊號」一般係指任何不期望之訊號,其可包含由各種電子組件(例如麥克風或電導體)所造成之非所欲之音效訊號及/或電性雜訊訊號。電性雜訊訊號可包含例如串擾、熱雜訊、散粒雜訊(shot noise)。非所欲之音效訊號可包含例如來自環境之聲音。 The phrase "noise signal" as used herein generally refers to any undesired signal that may include unwanted audio signals and/or electrical noise caused by various electronic components such as microphones or electrical conductors. Signal. Electrical noise signals may include, for example, crosstalk, thermal noise, shot noise. Undesirable sound effects can include, for example, sounds from the environment.

在各種實施例中,該第一音效訊號之該第一部分可包含該第一音效訊號之該第一部分之一反射。在各種實施例之上下文中,用語「反射」係指一回聲。 In various embodiments, the first portion of the first sound effect signal can include one of the first portions of the first sound effect signal. In the context of various embodiments, the term "reflection" refers to an echo.

在一實施例中,該第一音效訊號之該第一部分之該反射可包含該第一音效訊號之該第一部分自該頭戴組之一配戴者之一耳廓之至少一部分之一反射。可藉由針對回聲及雜訊消除修正因數進行處理來調節所反射之訊號。 In one embodiment, the reflecting of the first portion of the first sound effect signal can include the first portion of the first sound effect signal being reflected from one of at least a portion of an auricle of one of the wearers of the wearing set. The reflected signal can be adjusted by processing the echo and noise cancellation correction factors.

本文中所用之用語「耳廓」係指形成一個人之獨特耳朵形狀之外耳結構。 As used herein, the term "auricle" refers to an ear structure that forms a unique ear shape of a person.

舉例而言,當一配戴者(或使用者)配戴頭戴組時,音效訊號自頭戴組之揚聲器輸出並傳播至耳朵。該音效訊號之部 分可進入耳道中,而該音效訊號之其他部分可到達耳朵之耳廓。該音效訊號之該等其他部分或其某些部分可自耳廓之表面反彈或反射,並可由麥克風拾取。 For example, when a wearer (or user) wears a headset, the audio signal is output from the speaker of the headset and propagates to the ear. The part of the sound signal The minute can enter the ear canal, and the rest of the sound signal can reach the auricle of the ear. The other portions of the sound signal or portions thereof may bounce or reflect from the surface of the auricle and may be picked up by the microphone.

在另一實例中,該音效訊號之部分可進入耳道中,而該音效訊號之其他部分可到達耳機的與耳朵一起形成一至少實質封閉區域之一表面。該音效訊號之該等其他部分或其某些部分可自耳機之此表面反彈或反射,並可由麥克風拾取。 In another example, a portion of the sound signal can enter the ear canal, and other portions of the sound signal can reach the surface of the earphone that together with the ear form a surface of at least substantially enclosed area. The other portions of the sound signal or portions thereof may bounce or reflect from the surface of the earphone and be picked up by the microphone.

在各種實施例中,在506中比較該第一音效訊號之該第二部分與該第二音效訊號之步驟可包含進行以下比較至少其中之一:比較該第一音效訊號之該第二部分之一幅值與該第二音效訊號之一幅值以獲得一幅值修正因數、比較該第一音效訊號之該第二部分之一頻率與該第二音效訊號之一頻率以獲得一頻率修正因數、或比較該第一音效訊號之該第二部分之一相位與該第二音效訊號之一相位以獲得一相位修正因數。 In various embodiments, the step of comparing the second portion of the first sound effect signal with the second sound effect signal in 506 can include performing at least one of: comparing the second portion of the first sound effect signal a value and a magnitude of the second sound signal to obtain a value correction factor, comparing a frequency of the second portion of the first sound signal with a frequency of the second sound signal to obtain a frequency correction factor Or comparing a phase of one of the second portions of the first sound effect signal with one of the second sound effect signals to obtain a phase correction factor.

舉例而言,該幅值修正因數、該頻率修正因數及/或該相位修正因數可係為第4圖所示之比較結果428。 For example, the amplitude correction factor, the frequency correction factor, and/or the phase correction factor may be the comparison result 428 shown in FIG.

用語「比較」可指但不限於獲取二或更多個訊號之差別。舉例而言,用語「比較」亦可包含應用於該差別之一權重或一倍增因數(multiplication factor)。 The term "comparison" may mean, but is not limited to, obtaining a difference between two or more signals. For example, the term "comparison" may also include a weighting or a multiplication factor applied to the difference.

在各種實施例中,在508中修改該第一音效訊號之該第二部分之步驟可包含:根據該幅值修正因數、該頻率修正因數或該相位修正因數至少其中之一來修改該第一音效訊號之該第二部分。舉例而言,可根據該幅值修正因數、或該頻率修正因數、或該相位修正因數、或該幅值修正因數與該頻率修正因數之組合、或該幅值修正因數與該相位修正因數之組合、或該相位修正因數與該頻率修正因數之組合、或該幅值修正因數及該頻率修正因數與該相位修正因數之組合來修改該第一音效訊號之該第二部分。 In various embodiments, the step of modifying the second portion of the first sound effect signal in 508 can include modifying the first one according to at least one of the amplitude correction factor, the frequency correction factor, or the phase correction factor. The second part of the sound signal. For example, the magnitude correction factor, or the frequency correction factor, or the phase correction factor, or a combination of the amplitude correction factor and the frequency correction factor, or the amplitude correction factor and the phase correction factor may be Combining, or combining the phase correction factor with the frequency correction factor, or the amplitude correction factor and the combination of the frequency correction factor and the phase correction factor to modify the second portion of the first sound effect signal.

在各種實施例中,在508中修改該第一音效訊號之該第二部分之步驟可包含:增大或減小該第一音效訊號之該第二 部分之一幅值、一頻率或一相位至少其中之一。 In various embodiments, the step of modifying the second portion of the first sound effect signal in 508 may include: increasing or decreasing the second portion of the first sound effect signal One of the amplitudes, a frequency or a phase of at least one of the parts.

在各種實施例中,在508中修改該第一音效訊號之該第二部分之步驟可包含:根據一頭相關傳遞函數(Head Related Transfer Function;HRTF)修改該第一音效訊號之該第二部分。 In various embodiments, the step of modifying the second portion of the first sound effect signal in 508 can include modifying the second portion of the first sound effect signal according to a Head Related Transfer Function (HRTF).

在各種實施例之上下文中,一頭相關傳遞函數(head-related transfer function;HRTF)係為一種響應,用於表徵一耳朵如何自空間中之一點接收一聲音。用於雙耳之一對HRTF可用於合成一仿佛來自空間中之一特定點之雙耳聲(binaural sound)。一般而言,HRTF係為用於描述來自一特定點之一聲音如何到達耳朵或耳廓的一傳遞函數。 In the context of various embodiments, a head-related transfer function (HRTF) is a response that characterizes how an ear receives a sound from a point in space. One of the binaural pairs of HRTFs can be used to synthesize a binaural sound that appears to be from a particular point in space. In general, the HRTF is a transfer function used to describe how sound from one of a particular point reaches the ear or auricle.

在各種實施例中,根據一動態HRTF來修改該第一音效訊號之該第二部分。換言之,動態HRTF根據若干因數(例如,耳朵位置之一改變及/或所接收之音效訊號之一改變)而改變。此與呈靜態而不變化之現有HRTF形成對照。舉例而言,現有立體聲系統可使用靜態HRTF進行其相應之訊號處理。 In various embodiments, the second portion of the first sound effect signal is modified in accordance with a dynamic HRTF. In other words, the dynamic HRTF changes based on a number of factors (eg, one of the ear positions changes and/or one of the received sound effects signals changes). This is in contrast to existing HRTFs that are static and unchanged. For example, existing stereo systems can perform their corresponding signal processing using a static HRTF.

在各種實施例中,方法500可更包含:在506中比較該第一音效訊號之該第二部分與該第二音效訊號之前,可對該第一音效訊號之該第二部分增加一延遲。 In various embodiments, the method 500 can further include: adding a delay to the second portion of the first sound effect signal before comparing the second portion of the first sound effect signal with the second sound effect signal in 506.

該延遲可由一移相器(諸如第4圖所示之移相器430)執行。增加一延遲之目的在於在供比較之該二訊號之間提供一種定時同步形式,俾使第二音效訊號可與第一音效訊號之對應部分相比較。 This delay can be performed by a phase shifter such as phase shifter 430 shown in FIG. The purpose of adding a delay is to provide a timing synchronization form between the two signals for comparison so that the second sound signal can be compared with the corresponding portion of the first sound signal.

在各種實施例中,方法500可更包含:在508中修改該第一音效訊號之該第二部分之前,可對該比較結果增加另一延遲。 In various embodiments, method 500 can further include adding another delay to the comparison result prior to modifying the second portion of the first sound effect signal in 508.

該另一延遲可由一移相器(諸如第4圖所示之移相器432)執行。增加該另一延遲之目的在於在供修改之該等訊號之間提供一種定時同步形式,俾可根據對應之比較結果來修改第一音效訊號之第二部分。 This other delay can be performed by a phase shifter such as phase shifter 432 shown in FIG. The purpose of adding the further delay is to provide a timing synchronization form between the signals for modification, and the second portion of the first sound signal can be modified according to the corresponding comparison result.

在各種實施例中,該第一音效訊號之該第二部分可 係為一類比訊號或一數位訊號。若該第一音效訊號之該第二部分係為一類比訊號,方法500可更包含:將該第一音效訊號之該類比第二部分轉換成一數位訊號。該數位訊號可呈例如由並列位元或串列位元表示之任何格式,並可具有任何解析度,例如但不限於8位元表示形式、16位元表示形式、32位元表示形式、64位元表示形式、或高於64位元表示形式之其他表示形式。 In various embodiments, the second portion of the first sound effect signal can be It is an analog signal or a digital signal. If the second portion of the first sound effect signal is an analog signal, the method 500 may further include: converting the analogous second portion of the first sound effect signal into a digital signal. The digital signal can be in any format, for example, represented by a parallel bit or a string of bits, and can have any resolution, such as, but not limited to, an 8-bit representation, a 16-bit representation, a 32-bit representation, 64. A bit representation, or other representation that is higher than a 64-bit representation.

在一第二態樣中,提供一種音效訊號輸出裝置600,如第6圖所示。音效訊號輸出裝置600包含:一揚聲器602,用以輸出一第一音效訊號之一第一部分;一麥克風604,用以拾取該第一音效訊號之該第一部分作為一第二音效訊號;一比較器606,用以比較該第一音效訊號之一第二部分與該第二音效訊號;以及一電路608,用以根據比較結果修改該第一音效訊號之該第二部分;其中,揚聲器602更用以輸出該第一音效訊號之經修改之該第二部分。 In a second aspect, an audio signal output device 600 is provided, as shown in FIG. The sound signal output device 600 includes: a speaker 602 for outputting a first portion of a first sound effect signal; a microphone 604 for picking up the first portion of the first sound effect signal as a second sound effect signal; a comparator 606, configured to compare the second portion of the first sound effect signal with the second sound effect signal; and a circuit 608, configured to modify the second portion of the first sound effect signal according to the comparison result; wherein the speaker 602 is further used And outputting the modified second part of the first sound effect signal.

舉例而言,揚聲器602可係為第4圖所示之左耳機408及右耳機410中所見之相應揚聲器。麥克風604可係為如上文所定義且可係為第4圖所示之麥克風MIC "L" 420或麥克風MIC "R" 422。比較器606可指第4圖所示之比較器426。比較器606可係為一加法電路(summing circuit)且可係為一數位比較器(即用於比較數位訊號之一比較器)。電路608可指第4圖所示之具有DSP功能404之系統402。 For example, the speaker 602 can be the corresponding speaker as seen in the left earphone 408 and the right earphone 410 shown in FIG. Microphone 604 can be as defined above and can be a microphone MIC "L" 420 or microphone MIC "R" 422 as shown in FIG. Comparator 606 can refer to comparator 426 shown in FIG. Comparator 606 can be a summing circuit and can be a digital comparator (i.e., a comparator for comparing digital signals). Circuitry 608 can refer to system 402 having DSP functionality 404 as shown in FIG.

在其他實例中,電路608可整合於耳機(例如,第4圖所示之左耳機408及/或右耳機410)內。 In other examples, circuit 608 can be integrated into an earphone (eg, left earphone 408 and/or right earphone 410 shown in FIG. 4).

在各種實施例之上下文中,一「電路」可被理解為任何類型之邏輯執行實體,其可係為專用電路或一用於執行一記憶體、韌體或其任意組合中所儲存之軟體之處理器。因此,一「電路」可係為一硬接線(hard-wired)邏輯電路或一可程式化邏輯電路,諸如一可程式化處理器(例如,一微處理器(例如,一複雜指令集電腦(Complex Instruction Set Computer;CISC)處理器或一精簡指令集電腦(Reduced Instruction Set Computer;RISC)處 理器))。一「電路」亦可係為一用於執行軟體(例如任何類型之電腦程式,例如使用一虛擬機器碼(例如Java或例如數位訊號處理演算法)之一電腦程式)之處理器。亦可將所述相應功能之任何其他類型之實施方式理解為根據本發明之一替代態樣之「電路」。 In the context of various embodiments, a "circuit" can be understood to be any type of logical execution entity, which can be a dedicated circuit or a software for executing a memory, firmware, or any combination thereof. processor. Thus, a "circuit" can be a hard-wired logic circuit or a programmable logic circuit, such as a programmable processor (eg, a microprocessor (eg, a complex instruction set computer (eg, a complex instruction set computer ( Complex Instruction Set Computer; CISC) processor or a Reduced Instruction Set Computer (RISC) Processor)). A "circuit" can also be a processor for executing software (eg, any type of computer program, such as a computer program using a virtual machine code (eg, Java or a digital signal processing algorithm). Any other type of implementation of the corresponding function can also be understood as a "circuit" in accordance with an alternative aspect of the invention.

在各種實施例中,揚聲器602、麥克風604、比較器606及電路608可用以以一預定時間間隔重複地運作,該預定時間間隔容許進行實質即時之音效訊號處理。 In various embodiments, speaker 602, microphone 604, comparator 606, and circuitry 608 can be used to repeatedly operate at predetermined time intervals that allow for substantially instantaneous sound signal processing.

用語「實質」係為如上所定義。用語「即時」係指用以在其中執行一操作之一時間框(time frame)可被一使用者接受及感知為類似於或等效於實際之時鐘時間。「即時」亦可指響應於其中不存在嚴格時間相關要求之真實世界事件或事務之一確定性時間。舉例而言,在此上下文中,「即時」可涉及在若干微秒、毫秒、秒或甚至分鐘以前所發生之操作或事件。 The term "substance" is defined as above. The term "instant" refers to a time frame in which a time frame can be accepted by a user and perceived as being similar or equivalent to the actual clock time. "Instant" may also refer to a deterministic time in response to a real-world event or transaction in which there is no strict time-related requirement. For example, in this context, "instant" may refer to an operation or event that occurs a few microseconds, milliseconds, seconds, or even minutes.

在一實例中,該預定時間間隔可係為但不限於約1微秒至約100微秒、或約10微秒至約50微秒、約1毫秒至約100毫秒、或約10毫秒至約50毫秒、約1秒至約10秒之一範圍。 In an example, the predetermined time interval can be, but is not limited to, about 1 microsecond to about 100 microseconds, or about 10 microseconds to about 50 microseconds, about 1 millisecond to about 100 milliseconds, or about 10 milliseconds to about 50 milliseconds, ranging from about 1 second to about 10 seconds.

用語「重複地」係指反復執行。 The term "repetitively" refers to repeated execution.

用語「麥克風」、「第一音效訊號之第一部分」、「第二音效訊號」、「第一音效訊號之第二部分」、「比較」、「修改」、「比較結果」以及「第一音效訊號之經修改之第二部分」可係為如上所定義。 The terms "microphone", "first part of the first sound signal", "second sound signal", "second part of the first sound signal", "comparison", "modification", "comparison result" and "first sound effect" The second part of the modified signal may be as defined above.

在各種實施例中,比較器606可用以進行以下比較至少其中之一:比較該第一音效訊號之該第二部分之一幅值與該第二音效訊號之一幅值以獲得一幅值修正因數、比較該第一音效訊號之該第二部分之一頻率與該第二音效訊號之一頻率以獲得一頻率修正因數、或者比較該第一音效訊號之該第二部分之一相位與該第二音效訊號之一相位以獲得一相位修正因數。 In various embodiments, the comparator 606 can be configured to perform at least one of comparing the amplitude of the second portion of the first sound effect signal with the amplitude of the second sound effect signal to obtain a magnitude correction. Comparing a frequency of the second portion of the first sound effect signal with a frequency of the second sound effect signal to obtain a frequency correction factor, or comparing a phase of the second portion of the first sound effect signal with the first One phase of the two-effect signal obtains a phase correction factor.

片語「幅值修正因數」、「頻率修正因數」及「相位修正因數」可係為如上所定義。 The phrase "amplitude correction factor", "frequency correction factor" and "phase correction factor" may be as defined above.

在各種實施例中,電路608可用以根據該幅值修正因數、該頻率修正因數或該相位修正因數至少其中之一來修改該第一音效訊號之該第二部分。舉例而言,電路608可用以增大或減小該第一音效訊號之該第二部分之一幅值、一頻率或一相位至少其中之一。電路608亦可用以根據一頭相關傳遞函數(Head Related Transfer Function;HRTF)修改該第一音效訊號之該第二部分。 In various embodiments, circuit 608 can be configured to modify the second portion of the first sound effect signal based on at least one of the amplitude correction factor, the frequency correction factor, or the phase correction factor. For example, circuit 608 can be used to increase or decrease at least one of a magnitude, a frequency, or a phase of the second portion of the first sound effect signal. The circuit 608 can also be configured to modify the second portion of the first sound signal according to a Head Related Transfer Function (HRTF).

片語「HRTF」可係為如上所定義。 The phrase "HRTF" can be as defined above.

在各種實施例中,音效訊號輸出裝置600可更包含:一移相器,用以對該第一音效訊號之該第二部分增加一延遲。 In various embodiments, the audio signal output device 600 can further include: a phase shifter for adding a delay to the second portion of the first sound effect signal.

在其他實施例中,音效訊號輸出裝置600可更包含:另一移相器,用以對該比較結果增加另一延遲。 In other embodiments, the audio signal output device 600 may further include: another phase shifter for adding another delay to the comparison result.

該移相器及該另一移相器可分別指第4圖所示之移相器430及移相器432。若由於訊號在處理期間穿過各種元件或裝置而量測到一相位或延遲,則可使用移相器(或延遲區塊)。 The phase shifter and the other phase shifter can refer to the phase shifter 430 and the phase shifter 432 shown in FIG. 4, respectively. A phase shifter (or delay block) can be used if a phase or delay is measured as the signal passes through various components or devices during processing.

在各種實施例中,音效訊號輸出裝置600可更包含:一類比數位轉換器(analog-to-digital converter),用以將該第一音效訊號之該類比第二部分轉換成一數位訊號。 In various embodiments, the audio signal output device 600 can further include: an analog-to-digital converter for converting the analog second portion of the first audio signal into a digital signal.

在一第三態樣中,提供一種頭戴組700,如第7圖所示。頭戴組700包含:一對耳機702;一揚聲器704,位於各該耳機702中;以及一麥克風706,位於該對耳機702至少其中之一內;其中揚聲器704係實質居中地位於該耳機702內;以及其中麥克風706係鄰近揚聲器704定位。 In a third aspect, a headset set 700 is provided, as shown in FIG. The headset 700 includes: a pair of earphones 702; a speaker 704 located in each of the earphones 702; and a microphone 706 located in at least one of the pair of earphones 702; wherein the speaker 704 is substantially centrally located within the earphone 702 And wherein the microphone 706 is positioned adjacent to the speaker 704.

用語「鄰近」係指毗鄰、緊挨著或傍著。 The term "adjacent" means adjacent, next to each other or next to each other.

舉例而言,該對耳機702可指第4圖所示之左耳機408及右耳機410,揚聲器704可係為第4圖所示之左耳機408及右耳機410中所見之相應揚聲器,且麥克風706可係為第4圖所示之麥克風MIC "L" 420及/或麥克風MIC "R" 422。 For example, the pair of earphones 702 can refer to the left earphone 408 and the right earphone 410 shown in FIG. 4, and the speaker 704 can be the corresponding speaker seen in the left earphone 408 and the right earphone 410 shown in FIG. 4, and the microphone The 706 can be the microphone MIC "L" 420 and/or the microphone MIC "R" 422 shown in FIG.

在各種實施例中,麥克風706可定位於揚聲器704下方,俾當一配戴者配戴該頭戴組時,麥克風706面朝該配戴者 之外聽管(auditory canal)之一實質下部部分。 In various embodiments, the microphone 706 can be positioned below the speaker 704, and when a wearer wears the headset, the microphone 706 faces the wearer. One of the lower part of the auditory canal.

如本文中所用之片語「外聽管」可互換地被稱為耳道或聽管。 The phrase "external tube" as used herein is interchangeably referred to as an ear canal or an ear canal.

在一實施例中,麥克風706可位於一區域內,該區域相對於實質居中定位之揚聲器704具有約1公分至2公分之一半徑。在其他實例中,麥克風706可相對於實質居中定位之揚聲器704位於約0.5公分、約1公分、約1.2公分、約1.5公分、約1.8公分、約2公分、約2.2公分、或約2.5公分處。 In an embodiment, the microphone 706 can be located in an area having a radius of about 1 centimeter to 2 centimeters relative to the substantially centrally located speaker 704. In other examples, the microphone 706 can be located at about 0.5 centimeters, about 1 centimeter, about 1.2 centimeters, about 1.5 centimeters, about 1.8 centimeters, about 2 centimeters, about 2.2 centimeters, or about 2.5 centimeters relative to the substantially centrally located speaker 704. .

在一些實施例中,頭戴組700可在各該耳機中具有複數個揚聲器。舉例而言,頭戴組700可在各該耳機中具有2個或3個或4個或5個揚聲器。 In some embodiments, the headset 700 can have a plurality of speakers in each of the headsets. For example, headset set 700 can have 2 or 3 or 4 or 5 speakers in each of the headsets.

用語「麥克風」可係為如上所定義。 The term "microphone" can be as defined above.

各種實施例提供一種自適應方法及裝置,以用於即時地調整(原始)原音效流(例如,第4圖所示之原音效流400),進而容許改變(原始)原音效流以便無論音效驅動器相對於外耳之位置及其獨特形狀如何,皆使收聽者(配戴者)感到音效內容係為完整無損的並保持預期聲音特徵。 Various embodiments provide an adaptive method and apparatus for instantly adjusting (original) an original sound stream (eg, the original sound stream 400 shown in FIG. 4), thereby allowing the (original) original sound stream to be changed for sound effects. The position of the driver relative to the outer ear and its unique shape allows the listener (wearer) to feel that the sound content is intact and maintain the desired sound characteristics.

例如如第3圖所示之方法之即時自適應部分可基於:具體針對頭戴組之專門HW驅動器頻率修正與一SW波合成演算法之一獨特組合,該組合根據與初始音效訊號之一比較而即時地調整其他關鍵性音效因數(例如,相位、延遲、訊號幅值、(衰減/放大)因數)。在一些實例中,可在一具有DSP功能之系統(例如第4圖所示之系統402)中進行修正與演算法二者。 For example, the instant adaptation portion of the method as shown in FIG. 3 can be based on a unique combination of a specific HW driver frequency correction for the headset group and a SW wave synthesis algorithm, the combination being compared to one of the initial sound signals. Instantly adjust other key sound factors (eg, phase, delay, signal amplitude, (attenuation/amplification) factor). In some examples, both corrections and algorithms can be performed in a DSP-enabled system (e.g., system 402 shown in FIG. 4).

藉由鄰近如第2圖所示通向鼓膜之耳道入口以一容許麥克風自外耳或耳廓拾取關鍵性音效脈衝之距離而策略性地且最佳地放置數位矽或MEMS麥克風,可達成用於處理音效訊號之自適應方法及裝置。 It is possible to strategically and optimally place a digital MEMS or MEMS microphone by placing an ear canal access to the tympanic membrane as shown in Fig. 2 to allow a microphone to pick up a critical acoustic pulse from the outer ear or the auricle. An adaptive method and apparatus for processing audio signals.

第8A圖顯示一頭戴組之一實例性耳機800之側視剖面圖。在此實例中,五個揚聲器802、804、806、808及810被顯示為位於耳機800內,其中揚聲器808實質居中地位於耳機800 中。其餘揚聲器802、804、806及810圍繞中心揚聲器808定位。舉例而言,揚聲器802定位於揚聲器808之左上角;驅動器804定位於揚聲器808之左下角;驅動器806定位於揚聲器808之右上角;以及驅動器810定位於揚聲器808之右下角。 Figure 8A shows a side cross-sectional view of an exemplary headset 800 of a headset. In this example, five speakers 802, 804, 806, 808, and 810 are shown located within headset 800, with speaker 808 being centrally located in headset 800 in. The remaining speakers 802, 804, 806, and 810 are positioned around the center speaker 808. For example, speaker 802 is positioned at the upper left corner of speaker 808; driver 804 is positioned at the lower left corner of speaker 808; driver 806 is positioned at the upper right corner of speaker 808; and driver 810 is positioned at the lower right corner of speaker 808.

第8B圖顯示第8A圖所示之實例性耳機800,其繪示各種驅動器之位置。 Figure 8B shows an example earphone 800 shown in Figure 8A, showing the location of the various drivers.

在第8B圖中,五個(音效)驅動器820、822、824、826、828位於相應之揚聲器802、804、806、808、810處。當一配戴者配戴頭戴組並使耳機800位於耳朵上而使耳機800具有如第8B圖所示之直立取向時,配戴者面朝左側且耳機800係為配戴者之左耳機。驅動器820可係為直徑為約30公釐之一前方驅動器;驅動器822可係為直徑為約30公釐之一中心驅動器;驅動器824可係為直徑為約20公釐之一後方環繞驅動器;驅動器826可係為直徑為約40公釐之一超低音驅動器(subwoofer driver);以及驅動器828可係為直徑為約20公釐之一環繞驅動器。 In Figure 8B, five (sound effect) drivers 820, 822, 824, 826, 828 are located at respective speakers 802, 804, 806, 808, 810. When a wearer wears a headset and has the headset 800 on the ear such that the headset 800 has an upright orientation as shown in FIG. 8B, the wearer faces the left side and the headset 800 is the wearer's left earphone. . The driver 820 can be a front drive having a diameter of about 30 mm; the drive 822 can be a center drive having a diameter of about 30 mm; and the drive 824 can be a rear surround drive having a diameter of about 20 mm; the drive 826 can be a subwoofer driver having a diameter of about 40 mm; and drive 828 can be a surround drive having a diameter of about 20 mm.

第8C圖顯示第8A圖所示之實例性耳機800,其繪示MEMS麥克風之較佳(或理想)位置830。在第8C圖中,MEMS麥克風係沿中心軸線832並鄰近耳機800之底部(即,在中心驅動器822及環繞驅動器828下方)定位。 Figure 8C shows an example earphone 800 shown in Figure 8A showing a preferred (or ideal) position 830 of the MEMS microphone. In FIG. 8C, the MEMS microphone is positioned along the central axis 832 and adjacent the bottom of the earphone 800 (ie, below the center driver 822 and the surround driver 828).

第8D圖顯示第8A圖所示之實例性耳機800,其繪示其中可定位一MEMS麥克風之三個可能區域840、842、844及其效果。 Figure 8D shows an example earphone 800 shown in Figure 8A, which illustrates three possible regions 840, 842, 844 in which a MEMS microphone can be positioned and its effects.

舉例而言,使MEMS麥克風位於區域840中係並非理想的,乃因區域840之位置距配戴者之耳道最遠。使MEMS麥克風位於區域842中則能夠使自適應音效訊號處理工作且相較於位於區域840中更佳。使MEMS麥克風位於區域844中係為(最)理想的,乃因區域844之位置距配戴者之耳道最近。 For example, it is not desirable to have the MEMS microphone in region 840 because the location of region 840 is furthest from the ear canal of the wearer. Having the MEMS microphone in region 842 enables the adaptive audio signal processing to operate and is better than in region 840. Positioning the MEMS microphone in region 844 is (most) ideal because the location of region 844 is closest to the ear canal of the wearer.

如上所述根據各種實施例之方法可更自適應於尤其是處於微水凖下之音效收聽環境(例如,當音效訊號(或聲音)進入外耳時在耳朵之入口處),在此種微水準中,在用於將音效 訊號或聲音引導至鼓膜之表面(其由使用者之外耳或耳廓及內耳道之形狀提供)中存在固有差別。所述方法亦可慮及環境雜訊位凖以及應用根據收聽環境而不同之各種雜訊消除方法。相比之下,現有HRTF功能係為靜態性質且無法慮及此等不測事件(eventuality)/環境因數或針對此等不測事件/環境因數進行修正。 The method according to various embodiments as described above may be more adaptive to a sound effect listening environment, especially under a micro-water squat (for example, at the entrance of the ear when an audio signal (or sound) enters the outer ear), at such a micro level Medium, used in sound effects There is an inherent difference in the signal or sound directed to the surface of the tympanic membrane, which is provided by the user's outer ear or auricle and the shape of the inner ear canal. The method may also take into account environmental noise levels and various noise cancellation methods that vary depending on the listening environment. In contrast, existing HRTF functions are static in nature and cannot account for such eventual/environmental factors or correct for such event/environment factors.

藉由應用所述方法,在經修改之一音效訊號與對應之原始音效訊號之間進行比較。第9圖針對(A)左耳及(B)右耳在100赫茲至20千赫茲之頻率範圍內顯示基於一幅值修正因數之經修改之音效訊號900、902、以及對應之原始音效訊號904、906。須注意者,在右耳與左耳之間存在約4分貝至約8分貝之一固有差別。 By applying the method, a comparison is made between the modified one of the sound effects and the corresponding original sound signal. Figure 9 shows the modified sound signal 900, 902 and the corresponding original sound signal 904 based on a value correction factor for the (A) left ear and (B) right ear in the frequency range of 100 Hz to 20 kHz. 906. It should be noted that there is an inherent difference of about 4 decibels to about 8 decibels between the right ear and the left ear.

如第9圖所示,經修改之音效訊號900、902根據幅值修正因數而自原始音效訊號904、906衰減。一使用者在配戴一輸出經修改之音效訊號900、902之頭戴組時,會感知到原始音效訊號904、906。總之,第9圖顯示一原始音效波及在應用波合成或修正因數後所得之波之一實例。 As shown in FIG. 9, the modified sound effect signals 900, 902 are attenuated from the original sound effects signals 904, 906 according to the amplitude correction factor. When a user wears a headset that outputs a modified sound effect signal 900, 902, the original sound effect signals 904, 906 are perceived. In summary, Figure 9 shows an example of an original sound effect wave obtained after applying a wave synthesis or correction factor.

在各種實施例之上下文中,應用於一數值之用語「約」包含精確值以及該值之+/-5%之一變化量。 In the context of various embodiments, the term "about" as applied to a numerical value includes the precise value and one of +/- 5% of the value.

儘管已參照具體實施例具體地顯示並說明瞭本發明,然而熟習此項技術者應理解,在不背離由隨附申請專利範圍所界定之本發明之精神及範圍之條件下,可對本發明作出形式及細節上之各種改變。因此,本發明之範圍係由隨附申請專利範圍表示,且因此旨在包括處於申請專利範圍之等效內容之意義及範圍內之所有變化。 Although the present invention has been particularly shown and described with reference to the specific embodiments of the present invention, it is understood that the invention may be made without departing from the spirit and scope of the invention as defined by the appended claims. Various changes in form and detail. Therefore, the scope of the invention is to be construed as being limited by the scope of the claims

800‧‧‧實例性耳機 800‧‧‧Instance headphones

822‧‧‧(音效)驅動器 822‧‧‧ (sound) driver

828‧‧‧(音效)驅動器 828‧‧‧ (sound) driver

830‧‧‧MEMS麥克風之較佳(或理想)位置 830‧‧‧The preferred (or ideal) position of the MEMS microphone

832‧‧‧中心軸線 832‧‧‧ center axis

Claims (32)

一種處理一音效訊號之方法,包含:輸出一第一音效訊號之一第一部分;拾取該第一音效訊號之該第一部分作為一第二音效訊號;根據該第一音效訊號以及一所需傳遞函數,產生該第一音效訊號之一第二部分;比較該第一音效訊號之該第二部分與該第二音效訊號;根據比較之結果,修改該第一音效訊號之該第二部分;以及輸出該第一音效訊號之經修改之該第二部分。 A method for processing an audio signal, comprising: outputting a first portion of a first sound signal; picking the first portion of the first sound signal as a second sound signal; and according to the first sound signal and a desired transfer function Generating a second portion of the first sound effect signal; comparing the second portion of the first sound effect signal with the second sound effect signal; modifying the second portion of the first sound effect signal according to a comparison result; and outputting The second part of the modified first sound signal. 如請求項1所述之方法,其中該等輸出步驟、該拾取步驟、該比較步驟及該修改步驟於一預定時間間隔重複,該預定時間間隔容許實質即時地處理該音效訊號。 The method of claim 1, wherein the outputting step, the picking step, the comparing step, and the modifying step are repeated at a predetermined time interval, the predetermined time interval allowing the sound effect signal to be processed substantially instantaneously. 如請求項1所述之方法,其中輸出該第一音效訊號之該第一部分之步驟包含:經由一頭戴組之一揚聲器輸出該第一音效訊號之該第一部分。 The method of claim 1, wherein the step of outputting the first portion of the first sound effect signal comprises: outputting the first portion of the first sound effect signal via a speaker of a wearing set. 如請求項3所述之方法,其中拾取該第一音效訊號之該第一部分作為該第二音效訊號之步驟包含:由一麥克風接收該第一音效訊號之該第一部分。 The method of claim 3, wherein the step of picking the first portion of the first sound effect signal as the second sound effect signal comprises: receiving the first portion of the first sound effect signal by a microphone. 如請求項4所述之方法,其中該麥克風位於該頭戴組之一耳機(ear cup)內,俾一配戴者配戴該頭戴組時,該麥克風被定位至實質位於該配戴者之耳道入口附近。 The method of claim 4, wherein the microphone is located in an ear cup of the headset, and when the wearer wears the headset, the microphone is positioned to be substantially located in the wearer. Near the ear canal entrance. 如請求項4所述之方法,其中該麥克風係為一微機電系統(microelectromechanical system;MEMS)麥克風。 The method of claim 4, wherein the microphone is a microelectromechanical system (MEMS) microphone. 如請求項3所述之方法,其中該第二音效訊號包含該頭戴組之一左聲道音效訊號及一右聲道音效訊號。 The method of claim 3, wherein the second audio signal comprises a left channel audio signal and a right channel audio signal of the headset. 如請求項1所述之方法,其中該第二音效訊號更包含一雜訊訊號。 The method of claim 1, wherein the second sound signal further comprises a noise signal. 如請求項3所述之方法,其中該第一音效訊號之該第一部分包含該第一音效訊號之該第一部分之一反射。 The method of claim 3, wherein the first portion of the first sound effect signal comprises a reflection of one of the first portions of the first sound effect signal. 如請求項9所述之方法,其中該第一音效訊號之該第一部分 之該反射包含該第一音效訊號之該第一部分自該頭戴組之一配戴者之一耳廓之至少一部分之一反射。 The method of claim 9, wherein the first part of the first sound signal The reflection includes the first portion of the first sound effect signal being reflected from one of at least a portion of an auricle of one of the wearers of the headset. 如請求項1所述之方法,其中比較該第一音效訊號之該第二部分與該第二音效訊號之步驟包含進行以下比較至少其中之一:比較該第一音效訊號之該第二部分之一幅值與該第二音效訊號之一幅值以獲得一幅值修正因數、比較該第一音效訊號之該第二部分之一頻率與該第二音效訊號之一頻率以獲得一頻率修正因數、或比較該第一音效訊號之該第二部分之一相位與該第二音效訊號之一相位以獲得一相位修正因數。 The method of claim 1, wherein the step of comparing the second portion of the first sound effect signal with the second sound effect signal comprises performing at least one of: comparing the second portion of the first sound effect signal a value and a magnitude of the second sound signal to obtain a value correction factor, comparing a frequency of the second portion of the first sound signal with a frequency of the second sound signal to obtain a frequency correction factor Or comparing a phase of one of the second portions of the first sound effect signal with one of the second sound effect signals to obtain a phase correction factor. 如請求項11所述之方法,其中修改該第一音效訊號之該第二部分之步驟包含:根據該幅值修正因數、該頻率修正因數或該相位修正因數至少其中之一來修改該第一音效訊號之該第二部分。 The method of claim 11, wherein the modifying the second portion of the first sound effect signal comprises: modifying the first one according to at least one of the amplitude correction factor, the frequency correction factor, or the phase correction factor The second part of the sound signal. 如請求項1所述之方法,其中修改該第一音效訊號之該第二部分之步驟包含:增大或減小該第一音效訊號之該第二部分之一幅值、一頻率或一相位至少其中之一。 The method of claim 1, wherein the step of modifying the second portion of the first sound effect signal comprises: increasing or decreasing a magnitude, a frequency or a phase of the second portion of the first sound effect signal At least one of them. 如請求項1所述之方法,其中修改該第一音效訊號之該第二部分之步驟包含:根據一頭相關傳遞函數(Head Related Transfer Function;HRTF)修改該第一音效訊號之該第二部分。 The method of claim 1, wherein the modifying the second portion of the first sound effect signal comprises modifying the second portion of the first sound effect signal according to a Head Related Transfer Function (HRTF). 如請求項1所述之方法,更包含:在比較該第一音效訊號之該第二部分與該第二音效訊號之前,對該第一音效訊號之該第二部分增加一延遲。 The method of claim 1, further comprising: adding a delay to the second portion of the first sound effect signal before comparing the second portion of the first sound effect signal with the second sound effect signal. 如請求項1所述之方法,更包含:在修改該第一音效訊號之該第二部分之前,對該比較之結果增加另一延遲。 The method of claim 1, further comprising: adding another delay to the result of the comparing before modifying the second portion of the first sound effect signal. 如請求項1所述之方法,其中該第一音效訊號之該第二部分係為一類比訊號。 The method of claim 1, wherein the second portion of the first sound signal is an analog signal. 如請求項17所述之方法,更包含:將該第一音效訊號之該類比第二部分轉換成一數位訊號。 The method of claim 17, further comprising: converting the analogous second portion of the first sound effect signal into a digital signal. 一種音效訊號輸出裝置,包含: 一揚聲器,用以輸出一第一音效訊號之一第一部分;一麥克風,用以拾取該第一音效訊號之該第一部分作為一第二音效訊號;一所需傳遞函數電路,用以根據該第一音效訊號以及一所需傳遞函數,產生該第一音效訊號之一第二部分;一比較器,用以比較該第一音效訊號之該第二部分與該第二音效訊號;以及一電路,用以根據該比較之結果修改該第一音效訊號之該第二部分;其中,該揚聲器更用以輸出該第一音效訊號之經修改之該第二部分。 An audio signal output device comprising: a speaker for outputting a first portion of a first sound effect signal; a microphone for picking up the first portion of the first sound effect signal as a second sound effect signal; and a desired transfer function circuit for An audio signal and a required transfer function to generate a second portion of the first sound signal; a comparator for comparing the second portion of the first sound signal with the second sound signal; and a circuit The second portion of the first sound effect signal is modified according to the result of the comparison; wherein the speaker is further configured to output the modified second portion of the first sound effect signal. 如請求項19所述之音效訊號輸出裝置,其中該揚聲器、該麥克風、該比較器及該電路用以以一預定時間間隔重複地運作,該預定時間間隔容許進行實質即時之音效訊號處理。 The audio signal output device of claim 19, wherein the speaker, the microphone, the comparator, and the circuit are operative to repeatedly operate at a predetermined time interval, the predetermined time interval permitting substantially instantaneous sound signal processing. 如請求項19所述之音效訊號輸出裝置,其中該麥克風係為一微機電系統(microelectromechanical system;MEMS)麥克風。 The audio signal output device of claim 19, wherein the microphone is a microelectromechanical system (MEMS) microphone. 如請求項19所述之音效訊號輸出裝置,其中該比較器用以進行以下比較至少其中之一:比較該第一音效訊號之該第二部分之一幅值與該第二音效訊號之一幅值以獲得一幅值修正因數、比較該第一音效訊號之該第二部分之一頻率與該第二音效訊號之一頻率以獲得一頻率修正因數、或者比較該第一音效訊號之該第二部分之一相位與該第二音效訊號之一相位以獲得一相位修正因數。 The sound effect signal output device of claim 19, wherein the comparator is configured to perform at least one of: comparing one of the amplitudes of the second portion of the first sound effect signal with the amplitude of the second sound effect signal Obtaining a value correction factor, comparing a frequency of the second portion of the first sound effect signal with a frequency of the second sound effect signal to obtain a frequency correction factor, or comparing the second portion of the first sound effect signal One phase is phased with one of the second sound signals to obtain a phase correction factor. 如請求項22所述之音效訊號輸出裝置,其中該電路用以根據該幅值修正因數、該頻率修正因數或該相位修正因數至少其中之一來修改該第一音效訊號之該第二部分。 The audio signal output device of claim 22, wherein the circuit is configured to modify the second portion of the first sound effect signal according to at least one of the amplitude correction factor, the frequency correction factor, or the phase correction factor. 如請求項19所述之音效訊號輸出裝置,其中該電路用以增大或減小該第一音效訊號之該第二部分之一幅值、一頻率或一相位至少其中之一。 The audio signal output device of claim 19, wherein the circuit is configured to increase or decrease at least one of a magnitude, a frequency or a phase of the second portion of the first sound effect signal. 如請求項19所述之音效訊號輸出裝置,其中該電路用以根據 一頭相關傳遞函數(Head Related Transfer Function;HRTF)修改該第一音效訊號之該第二部分。 The audio signal output device of claim 19, wherein the circuit is configured to A Head Related Transfer Function (HRTF) modifies the second portion of the first sound signal. 如請求項19所述之音效訊號輸出裝置,更包含:一移相器,用以對該第一音效訊號之該第二部分增加一延遲。 The audio signal output device of claim 19, further comprising: a phase shifter for adding a delay to the second portion of the first sound effect signal. 如請求項19所述之音效訊號輸出裝置,更包含:一移相器,用以對該比較之結果增加另一延遲。 The audio signal output device of claim 19, further comprising: a phase shifter for adding another delay to the result of the comparison. 如請求項19所述之音效訊號輸出裝置,更包含:一類比數位轉換器(analog-to-digital converter),用以將該第一音效訊號之該第二部分轉換成一數位訊號。 The audio signal output device of claim 19, further comprising: an analog-to-digital converter for converting the second portion of the first sound signal into a digital signal. 一種頭戴組,包含:一對耳機;複數個揚聲器,位於各該耳機中;以及一麥克風,位於該對耳機至少其中之一內;其中該揚聲器之至少一揚聲器係實質居中地位於該耳機內;以及其中該麥克風係鄰近該揚聲器定位。 A headset set comprising: a pair of earphones; a plurality of speakers located in each of the earphones; and a microphone located in at least one of the pair of earphones; wherein at least one speaker of the speaker is substantially centrally located within the earphone And wherein the microphone is positioned adjacent to the speaker. 如請求項29所述之頭戴組,其中該麥克風係定位於該揚聲器下方,俾一配戴者配戴該頭戴組時,該麥克風面朝該配戴者之外聽管(auditory canal)之一實質下部部分。 The headset of claim 29, wherein the microphone is positioned below the speaker, the microphone facing the wearer's auditory canal when the wearer wears the headset One of the lower parts of the substance. 如請求項30所述之頭戴組,其中該麥克風位於一區域內,該區域相對於該實質居中定位之揚聲器具有約1公分至2公分之一半徑。 The headwear set of claim 30, wherein the microphone is located in an area having a radius of from about 1 cm to about 2 cm relative to the substantially centrally located speaker. 如請求項29所述之頭戴組,其中該麥克風係為一微機電系統(MEMS)麥克風。 The headwear set of claim 29, wherein the microphone is a microelectromechanical system (MEMS) microphone.
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WO2014011183A1 (en) 2014-01-16
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