TWI528795B - Multimedia broadcasting system in multiple node structure and multimedia broadcasting control method thereof - Google Patents

Multimedia broadcasting system in multiple node structure and multimedia broadcasting control method thereof Download PDF

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TWI528795B
TWI528795B TW103104363A TW103104363A TWI528795B TW I528795 B TWI528795 B TW I528795B TW 103104363 A TW103104363 A TW 103104363A TW 103104363 A TW103104363 A TW 103104363A TW I528795 B TWI528795 B TW I528795B
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node
multimedia
server
nodes
terminal
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TW201501514A (en
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陳家祥
黃家偉
常祥
郭嘉生
譚成韜
吳恒和
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威盛電子股份有限公司
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Priority to US14/280,923 priority patent/US10375029B2/en
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Description

多節點架構之多媒體傳播系統和其多媒體傳播控制方法 Multi-node architecture multimedia communication system and its multimedia propagation control method

本發明係有關於傳播多媒體內容之多媒體傳播系統及其控制方法。 The present invention relates to a multimedia communication system for transmitting multimedia content and a control method thereof.

隨著科技發展,目前已有多種終端設備可傳播多媒體內容,例如電腦、電視機和平板電腦等。電子看板(Digital Signage)又叫作看板、電子廣告看板、多媒體看板等,常設置在如百貨公司、車站等公共場合以傳播生活資訊與廣告等多媒體內容,可用以取代傳統平面廣告或資訊看板。第1圖所示為根據習知技術之一電子看板系統的示意圖。第1圖之電子看板系統包括伺服器(content management system server)CMS、邊緣伺服器(edge server)ES1、ES2、ES3、ES11、ES12和ES13以及電子看板APL1、APL2、APL3、APL4和APL5。使用者終端U1、U2和U3可連接至伺服器CMS以將所要傳播的多媒體內容傳送至伺服器CMS。伺服器CMS控制多媒體內容的傳送,直接或透過邊緣伺服器將多媒體內容傳送至電子看板APL1、APL2、APL3、APL4和APL5以使電子看板APL1、APL2、APL3、APL4和APL5播放多媒體內容。但習知技術之電子看板系統主要有擴充不易、資料安全、應用多樣性等問題。例如,隨著電子看 板系統所佈置的範圍增大,對於伺服器的硬體要求也跟著增加,因此可能需要以新的伺服器取代舊的伺服器,造成電子看板系統擴充不易。而隨著電子看板系統所佈置的範圍增大,也可能造成電子看板系統的管理與控制不易,造成資料傳送效率不彰等問題。因此,需要一種具備安全資料傳送機制、高擴充性且高應用性的多媒體傳播系統以及其控制方法。 With the development of technology, there are a variety of terminal devices that can transmit multimedia content, such as computers, televisions and tablets. Digital Signage, also known as kanban, electronic billboards, multimedia billboards, etc., is often installed in public places such as department stores and stations to disseminate multimedia information such as life information and advertisements, which can be used to replace traditional print ads or information boards. Figure 1 is a schematic illustration of an electronic signage system in accordance with one of the prior art techniques. The electronic signage system of Fig. 1 includes a content management system server CMS, edge servers ES1, ES2, ES3, ES11, ES12 and ES13 and electronic billboards APL1, APL2, APL3, APL4 and APL5. User terminals U1, U2 and U3 can be connected to the server CMS to communicate the multimedia content to be propagated to the server CMS. The server CMS controls the transfer of the multimedia content, and transmits the multimedia content to the electronic billboards APL1, APL2, APL3, APL4, and APL5 directly or through the edge server to cause the electronic billboards APL1, APL2, APL3, APL4, and APL5 to play the multimedia content. However, the electronic signage system of the prior art mainly has problems such as difficulty in expansion, data security, and application diversity. For example, with an electronic look The range of board systems is increased, and the hardware requirements for the server are also increased. Therefore, it may be necessary to replace the old server with a new server, which makes the expansion of the electronic signage system difficult. With the increasing range of the electronic signage system, it may also cause the management and control of the electronic signage system to be difficult, resulting in inefficiencies in data transmission efficiency. Therefore, there is a need for a multimedia communication system with a secure data transfer mechanism, high scalability and high applicability, and a control method thereof.

有鑑於此,本發明提供一種多節點架構的多媒體傳播系統,藉由控制各節點之間的連結關係、資料傳送與管理權限,實現具備高安全性、高擴充性且高應用性的多媒體傳播系統。 In view of this, the present invention provides a multi-node architecture multimedia communication system, which realizes a high-security, high-expansion and high-application multimedia communication system by controlling connection relationships, data transmission and management rights between nodes. .

本發明一實施例提供一種多節點架構之多媒體傳播系統,包括:複數個節點,每一節點耦接至該等節點中至少一節點,該等節點包括:複數個伺服器節點,每一伺服器節點耦接至該等伺服器節點中至少一伺服器節點並提供至少一多媒體內容;以及複數個多媒體播放終端節點,每一多媒體播放終端節點接收該等伺服器節點其中一伺服器節點所傳送之多媒體內容並播放該多媒體內容;其中該等伺服器節點其中一第一伺服器節點耦接至一第二伺服器節點,該第一伺服器節點透過該第二伺服器節點將一第一多媒體內容傳送至該第二伺服器節點控制的至少一多媒體播放終端節點;其中每一多媒體播放終端節點為包括至少一顯示裝置或播音裝置的多媒體播放終端。 An embodiment of the present invention provides a multi-node architecture multimedia communication system, including: a plurality of nodes, each node coupled to at least one of the nodes, the nodes including: a plurality of server nodes, each server The node is coupled to at least one of the server nodes and provides at least one multimedia content; and a plurality of multimedia playing terminal nodes, each of the multimedia playing terminal nodes receiving the one of the server nodes and transmitting the server node Multimedia content and playing the multimedia content; wherein the first server node of the server node is coupled to a second server node, the first server node transmits a first multimedia through the second server node The volume content is transmitted to at least one multimedia play terminal node controlled by the second server node; wherein each multimedia play terminal node is a multimedia play terminal including at least one display device or a sound broadcast device.

本發明另一實施例提供一種多媒體傳播控制方 法,適用於一多節點架構之多媒體傳播系統,該多節點架構之多媒體傳播系統包括:複數個節點,每一節點耦接至該等節點中至少一節點,該等節點包括:複數個伺服器節點,每一伺服器節點耦接至該等伺服器節點中至少一伺服器節點並提供至少一多媒體內容;以及複數個多媒體播放終端節點,每一多媒體播放終端節點為包括至少一顯示裝置或播音裝置的多媒體播放終端並接收該等伺服器節點其中一伺服器節點所傳送之多媒體內容以播放該多媒體內容;其中該多媒體傳播控制方法包括:當一多媒體播放終端節點新增至該多節點架構之多媒體傳播系統時,由該多媒體播放終端節點根據該多媒體播放終端節點的節點連結關係表尋找該多節點架構之多媒體傳播系統中與該多媒體播放終端節點最近的該等伺服器節點其中一第三伺服器節點,並註冊至該第三伺服器節點以受該第三伺服器節點控制。 Another embodiment of the present invention provides a multimedia propagation control party The method is applicable to a multi-node architecture multimedia communication system. The multi-node architecture multimedia communication system includes: a plurality of nodes, each node coupled to at least one of the nodes, the nodes including: a plurality of servers a node, each server node is coupled to at least one server node of the server nodes and provides at least one multimedia content; and a plurality of multimedia play terminal nodes, each of the multimedia play terminal nodes including at least one display device or broadcast a multimedia playback terminal of the device and receiving multimedia content transmitted by one of the server nodes to play the multimedia content; wherein the multimedia propagation control method comprises: adding a multimedia playback terminal node to the multi-node architecture In the multimedia communication system, the multimedia playback terminal node searches for the third servo of the server node closest to the multimedia playback terminal node in the multimedia communication system of the multi-node architecture according to the node connection relationship table of the multimedia playback terminal node. Node and register to the third Server node to node by the third servo control.

20、40‧‧‧多節點架構 20, 40‧‧‧ multi-node architecture

30‧‧‧節點 30‧‧‧ nodes

300‧‧‧執行單元 300‧‧‧ execution unit

310‧‧‧解密/加密單元 310‧‧‧Decryption/Encryption Unit

320‧‧‧接收單元 320‧‧‧ receiving unit

330‧‧‧路徑單元 330‧‧‧Path unit

340‧‧‧傳送單元 340‧‧‧Transfer unit

A、B、C、D、E‧‧‧節點 A, B, C, D, E‧‧‧ nodes

APL1、APL2、APL3、APL4、APL5‧‧‧電子看板 APL1, APL2, APL3, APL4, APL5‧‧‧ electronic board

APL1_1、APL3_1_1、APL3_1_2、APL3_1_3、APL6_1、APL6_2‧‧‧多媒體播放終端節點 APL1_1, APL3_1_1, APL3_1_2, APL3_1_3, APL6_1, APL6_2‧‧‧ multimedia playback terminal nodes

C1、C2、C3、C4、C5、C6‧‧‧群組 C1, C2, C3, C4, C5, C6‧‧‧ groups

CMS‧‧‧伺服器 CMS‧‧‧ server

CMS1、CMS2、…、CMS6‧‧‧伺服器節點 CMS1, CMS2, ..., CMS6‧‧‧ server nodes

ES1、ES2、ES3、ES11、ES12、ES13‧‧‧邊緣伺服器 ES1, ES2, ES3, ES11, ES12, ES13‧‧‧ edge server

ES3_1、ES3_2、ES3_3‧‧‧中繼節點 ES3_1, ES3_2, ES3_3‧‧‧ relay nodes

S401、S402、…、S415、S601、S602、…、S606、S701、S702、…、S708‧‧‧步驟 S401, S402, ..., S415, S601, S602, ..., S606, S701, S702, ..., S708‧‧ steps

U1、U2、…、U7‧‧‧使用者 U1, U2, ..., U7‧‧‧ users

第1圖所示為根據習知技術之一電子看板系統的示意圖。 Figure 1 is a schematic illustration of an electronic signage system in accordance with one of the prior art techniques.

第2圖所示為根據本發明一實施例之多節點架構的示意圖。 2 is a schematic diagram of a multi-node architecture in accordance with an embodiment of the present invention.

第3圖所示為根據本發明一實施例之一節點的示意圖。 Figure 3 is a schematic illustration of a node in accordance with an embodiment of the present invention.

第4圖所示為根據本發明一實施例之建立節點連結的方法的流程圖。 4 is a flow chart showing a method of establishing a node link according to an embodiment of the present invention.

第5圖所示為根據本發明一實施例之多節點架構的示意圖。 Figure 5 is a schematic diagram of a multi-node architecture in accordance with an embodiment of the present invention.

第6圖所示為根據本發明一實施例之請求功能或服務的方法的流程圖。 Figure 6 is a flow chart showing a method of requesting a function or service in accordance with an embodiment of the present invention.

第7圖所示為根據本發明一實施例之新增多媒體播放終端節點請求功能或服務的方法的流程圖。 FIG. 7 is a flow chart showing a method for requesting a function or service by a new multimedia playback terminal node according to an embodiment of the present invention.

第8圖所示為根據本發明一實施例之多節點架構之多媒體傳播系統的示意圖。 Figure 8 is a diagram showing a multi-node architecture multimedia communication system in accordance with an embodiment of the present invention.

以下說明為本發明的實施例。其目的是要舉例說明本發明一般性的原則,不應視為本發明之限制,本發明之範圍當以申請專利範圍所界定者為準。 The following description is an embodiment of the present invention. The intent is to exemplify the general principles of the invention and should not be construed as limiting the scope of the invention, which is defined by the scope of the claims.

值得注意的是,以下所揭露的內容可提供多個用以實踐本發明之不同特點的實施例或範例。以下所述之特殊的元件範例與安排僅用以簡單扼要地闡述本發明之精神,並非用以限定本發明之範圍。此外,以下說明書可能在多個範例中重複使用相同或相似的元件符號或文字。然而,重複使用的目的僅為了提供簡化並清楚的說明,並非用以限定多個以下所討論之實施例以及/或配置之間的關係。此外,以下說明書所述之一個特徵連接至、耦接至以及/或形成於另一特徵之上等的描述,實際可包含多個不同的實施例,包括該等特徵直接接觸,或者包含其它額外的特徵形成於該等特徵之間等等,使得該等特徵並非直接接觸。 It is noted that the following disclosure may provide embodiments or examples for practicing various features of the present invention. The specific elements and arrangements of the elements described below are merely illustrative of the spirit of the invention and are not intended to limit the scope of the invention. In addition, the following description may reuse the same or similar component symbols or characters in various examples. However, the re-use is for the purpose of providing a simplified and clear description, and is not intended to limit the relationship between the various embodiments and/or configurations discussed below. In addition, the description of one of the features described in the following description is connected to, coupled to, and/or formed on another feature, etc., and may include a plurality of different embodiments, including direct contact of the features, or other additional Features are formed between the features and the like such that the features are not in direct contact.

本發明提供一種多節點架構的多媒體傳播系統,以下實施例先說明多節點架構,再說明此種多節點架構下的多媒體傳播系統。第2圖所示為根據本發明一實施例之多節點架構20的示意圖。多節點架構20包括節點A、B、C和D,其中每一節點連結至至少一其他節點,每一節點提供至少一功能或服 務。在本發明之多節點架構中,節點可直接或透過其他節點建立與另一節點之間的傳送路徑以傳送訊息。節點間的訊息傳送可以加密的方式進行。當節點傳送訊息時,可限制其他節點對該訊息的存取或傳送。節點可對與之相連的所有或部份節點廣播訊息或進行群組訊息傳送。當節點傳送訊息至另一節點時,可根據中繼節點數目、各連結之傳送速率或/和傳送品質等計算最短傳送路徑,並以此最短傳送路徑傳送訊息至另一節點。節點可根據其節點連結關係表尋找提供一特定功能或服務的另一節點,並傳送請求訊息至此另一節點以取得該特定功能或服務。除此之外,節點可控制其他節點使用自己所提供之功能或服務的權限,也可允許將自己的功能或服務部份或全部授權給另一節點。 The present invention provides a multi-node architecture multimedia communication system. The following embodiments first illustrate a multi-node architecture, and then illustrate a multimedia communication system under such a multi-node architecture. 2 is a schematic diagram of a multi-node architecture 20 in accordance with an embodiment of the present invention. The multi-node architecture 20 includes nodes A, B, C, and D, each of which is coupled to at least one other node, each node providing at least one function or service Business. In the multi-node architecture of the present invention, a node can establish a transmission path with another node directly or through other nodes to transmit a message. Message transfer between nodes can be done in an encrypted manner. When a node transmits a message, it can restrict access or transmission of the message by other nodes. The node can broadcast messages or group messages to all or some of the nodes connected to it. When a node transmits a message to another node, the shortest transmission path can be calculated according to the number of relay nodes, the transmission rate of each link or/and the transmission quality, and the like, and the shortest transmission path is used to transmit the message to another node. A node may look up another node that provides a particular function or service based on its node association table and send a request message to the other node to obtain the particular function or service. In addition, nodes can control the permissions of other nodes to use the features or services they provide, or they can allow some or all of their own functions or services to be delegated to another node.

節點與節點之間可根據一協議傳送訊息。舉例而言,此協議內容可包括傳送來源、傳送目的、識別碼與數訊息內容。傳送來源可包括來源節點的識別碼或者可包括來源節點的識別碼以及傳送路徑訊息,例如路徑訊息可包括所有經過之節點的識別碼。目的來源可包括目的節點或目的節點群組的識別碼,目的節點可為一個或多個節點,目的節點群組也可為一個或多個節點群組。每筆傳送訊息皆有其對應且唯一的訊息識別碼以供識別。訊息內容可以是多媒體內容、資料、指令、金鑰、權限設定等。權限設定可包括讀取數據、執行指令、連結節點等的權限設定。因此,節點與節點之間的訊息傳送可限定節點的存取權限與傳送權限,而透過傳送權限的控制,節點間的訊息傳送可達到階層式傳送、星狀式傳送或其混合等傳送方 式。 Nodes and nodes can transmit messages according to a protocol. For example, the content of the protocol may include a transmission source, a transmission destination, an identification code, and a number of message contents. The transmission source may include an identification code of the source node or may include an identification code of the source node and a transmission path message, for example, the path information may include an identification code of all the nodes passing through. The destination source may include an identification code of the destination node or the destination node group, the destination node may be one or more nodes, and the destination node group may also be one or more node groups. Each transmitted message has its corresponding and unique message identifier for identification. The content of the message can be multimedia content, materials, instructions, keys, permission settings, and the like. The permission settings may include permission settings for reading data, executing instructions, linking nodes, and the like. Therefore, the message transmission between the node and the node can define the access authority and the transmission authority of the node, and the transmission of the information between the nodes can achieve the hierarchical transmission, the star transmission or the mixing thereof through the control of the transmission authority. formula.

以下以第3圖說明本發明之多節點架構中的節點的示例性組成。第3圖所示為根據本發明一實施例之一節點30的示意圖。節點30包括執行單元300、解密/加密單元310、接收單元320、路徑單元330以及傳送單元340。執行單元300執行節點30的功能或服務以及其他操作。舉例而言,若節點30為提供多媒體播放功能的一節點,則執行單元300可為一多媒體處理器,負責執行多媒體內容之播放。執行單元300還可產生或執行上述協議內容。舉例而言,若節點30所接收之訊息內容為一指令,則執行單元300執行該指令所指示的操作。接收單元320從來源節點接收符合上述協議之訊息並解析協議內容。路徑單元330根據節點30的節點連結關係表以及連結資訊等計算訊息傳送至目的節點的最佳路徑。傳送單元340根據路徑單元330所計算的最佳路徑傳送符合上述協議之訊息至目的節點。解密/加密單元310根據與來源節點之間的特定金鑰進行所接收之協議內容的解密或根據與目的節點之間的特定金鑰對待傳送協議內容進行加密。在金鑰方面,金鑰可包括公鑰(public key)、指定與目的節點進行單向訊息傳送的私鑰(private key)、指定與目的節點之間進行訊息傳送的唯一金鑰、指定與複數個目的節點之間進行訊息傳送的群組金鑰等。須注意的是,第3圖節點組成僅為示例性,並非用以限制本發明。舉例而言,節點還可包括用以儲存其節點連結關係表的儲存裝置,或者,節點可根據其提供的功能或服務不同而省略其中部份單元。 An exemplary composition of nodes in the multi-node architecture of the present invention is illustrated below in FIG. Figure 3 is a schematic illustration of a node 30 in accordance with one embodiment of the present invention. The node 30 includes an execution unit 300, a decryption/encryption unit 310, a reception unit 320, a path unit 330, and a transmission unit 340. Execution unit 300 performs the functions or services of node 30 as well as other operations. For example, if the node 30 is a node that provides a multimedia playback function, the execution unit 300 can be a multimedia processor responsible for performing playback of the multimedia content. Execution unit 300 may also generate or execute the protocol content described above. For example, if the content of the message received by node 30 is an instruction, execution unit 300 performs the operations indicated by the instruction. The receiving unit 320 receives the message conforming to the above protocol from the source node and parses the protocol content. The path unit 330 calculates the optimal path to be transmitted to the destination node based on the node connection relationship table of the node 30 and the connection information and the like. The transmitting unit 340 transmits a message conforming to the above protocol to the destination node according to the optimal path calculated by the path unit 330. The decryption/encryption unit 310 performs decryption of the received protocol content according to a specific key with the source node or encrypts the protocol content according to a specific key with the destination node. In terms of keys, the key may include a public key, a private key that specifies one-way messaging with the destination node, a unique key that specifies the transfer of information to and from the destination node, and a specified and plural number. A group key for transmitting a message between destination nodes, and the like. It should be noted that the node configuration of FIG. 3 is merely exemplary and is not intended to limit the present invention. For example, the node may further include a storage device for storing its node connection relationship table, or the node may omit some of the units according to the function or service provided by the node.

第4圖所示為根據本發明一實施例之建立節點連 結的方法40的流程圖。在第4圖之例子中,新節點E欲加入多節點架構而與第2圖之多節點架構20中的節點B建立連結,其中節點B已與節點A建立連結。首先,在步驟S401中,節點E請求建立連結,例如,節點E傳送一連結請求至節點B。在步驟S402中,當節點B接收來自節點E的連結請求後,判斷是否允許節點E的連結請求。若不允許(步驟S402:否),則如步驟S403所示,節點B傳送拒絕連結請求的回應至節點E。節點E於步驟S404接收節點B所傳送的拒絕連結請求的回應,並結束連結建立。若節點B允許節點E的連結請求(步驟S402:是),則如步驟S405所示,節點B更新節點B的節點連接關係表,也就是將節點E加入節點B的節點連接關係表中。在步驟S406中,節點B傳送允許連結請求的回應至節點E,然後節點E在步驟S407中更新節點E的節點連接關係表,也就是將節點B加入節點E的節點連接關係表。在步驟S408中,節點B判斷節點E是否取得節點A與節點B之連結關係的資格,也就是判斷節點E是否可透過節點B連結至節點A。若是(步驟S408:是),則節點B更新節點B的節點連接關係表(步驟S409),並傳送回應至節點E(步驟S410)以使節點E更新節點E的節點連結關係(步驟S411)。在步驟S412中,節點B判斷節點A是否取得節點B與節點E之連結關係的資格,也就是判斷節點A是否可透過節點B連結至節點E。若是(步驟S412:是),則節點B更新節點B的節點連接關係表(步驟S413),並傳送回應至節點A(步驟S414)以使節點A更新節點A的節點連結關係(步驟S415)。在上述步驟S408和S412中,節點B可透過安全認證機制向節點A或節點E確認是否取得連結關係的資 格。若節點E成功與節點B建立連結,則節點A~E構成如第5圖所示之多節點結構50。 Figure 4 is a diagram showing the establishment of a node in accordance with an embodiment of the present invention. A flowchart of the method 40 of the junction. In the example of FIG. 4, the new node E wants to join the multi-node architecture to establish a connection with the node B in the multi-node architecture 20 of FIG. 2, where the node B has established a connection with the node A. First, in step S401, the node E requests to establish a link, for example, the node E transmits a link request to the node B. In step S402, when the node B receives the connection request from the node E, it determines whether the connection request of the node E is permitted. If not allowed (step S402: NO), as shown in step S403, the node B transmits a response rejecting the link request to the node E. The node E receives the response of the reject link request transmitted by the node B in step S404, and ends the link establishment. If the node B allows the connection request of the node E (step S402: YES), as shown in step S405, the node B updates the node connection relationship table of the node B, that is, the node E is added to the node connection relationship table of the node B. In step S406, the node B transmits a response to the connection request to the node E, and then the node E updates the node connection relation table of the node E in step S407, that is, the node B is added to the node connection relation table of the node E. In step S408, the node B determines whether the node E has obtained the qualification of the connection relationship between the node A and the node B, that is, whether the node E can be connected to the node A through the node B. If so (step S408: YES), the node B updates the node connection relation table of the node B (step S409), and transmits a response to the node E (step S410) to cause the node E to update the node connection relationship of the node E (step S411). In step S412, the node B determines whether the node A is qualified to obtain the connection relationship between the node B and the node E, that is, whether the node A can be connected to the node E through the node B. If so (step S412: YES), the node B updates the node connection relation table of the node B (step S413), and transmits a response to the node A (step S414) to cause the node A to update the node connection relationship of the node A (step S415). In the above steps S408 and S412, the node B can confirm to the node A or the node E whether to obtain the connection relationship through the security authentication mechanism. grid. If node E successfully establishes a connection with node B, nodes A~E form a multi-node structure 50 as shown in FIG.

第6圖所示為根據本發明一實施例之請求功能或服務的方法60的流程圖。在第6圖之例子中,已與節點B建立連結的節點A欲向節點B請求節點B所提供的功能或服務FS1。在步驟S601中,節點A傳送請求功能或服務FS1的訊息至節點B。在步驟S602中,當節點B接收到節點A所傳送之請求功能或服務FS1的訊息後,節點B判斷節點A是否符合功能或服務FS1的資格。舉例而言,節點B可藉由安全認證機制判斷節點A是否符合功能或服務FS1的資格。若節點A不符合功能或服務FS1的資格(步驟S602:否),則節點B傳送拒絕功能或服務FS1請求的回應至節點A(步驟S603),節點A接收拒絕功能或服務FS1請求的回應(步驟S604)並結束方法60。在另一例子中,節點A接收節點B所傳送的拒絕功能或服務FS1請求的回應後,可根據節點A的節點連結關係表尋找另一個有提供功能或服務FS1的節點,並對該節點提出功能或服務請求。若節點A符合功能或服務FS1的資格(步驟S602:是),則節點B傳送允許功能或服務FS1請求的回應至節點A(步驟S605),節點A接收允許功能或服務FS1請求的回應(步驟S606)。在節點A接收允許功能或服務FS1請求的回應之後,節點A可直接接收節點B所提供的功能或服務FS1,或者,節點A可根據在步驟S606中接收之回應中指示的方式接收節點B所提供的功能或服務FS1。請求功能或服務包括請求共享功能或服務和獨佔共享功能或服務等。若一節點向另一節點請求獨佔功能或服務並獲得允許,則此另一節點不得 向其他節點提供此功能或服務。 Figure 6 is a flow diagram of a method 60 of requesting a function or service in accordance with an embodiment of the present invention. In the example of Fig. 6, the node A that has established a connection with the node B wants to request the function or service FS1 provided by the node B from the node B. In step S601, node A transmits a message requesting function or service FS1 to node B. In step S602, after the node B receives the request function transmitted by the node A or the message of the service FS1, the node B determines whether the node A conforms to the function or the qualification of the service FS1. For example, the Node B can determine whether the node A meets the function or the qualification of the service FS1 by using a security authentication mechanism. If the node A does not qualify for the function or service FS1 (step S602: NO), the node B transmits a response to the reject function or the service FS1 request to the node A (step S603), and the node A receives the response of the reject function or the service FS1 request ( Step S604) and the method 60 ends. In another example, after the node A receives the rejection function transmitted by the node B or the response of the service FS1 request, the node A may find another node that provides the function or service FS1 according to the node connection relationship table of the node A, and propose the node. Feature or service request. If the node A meets the qualification of the function or the service FS1 (step S602: YES), the node B transmits a response of the permission function or the service FS1 request to the node A (step S605), and the node A receives the response of the permission function or the service FS1 request (step S606). After the node A receives the response of the permission function or the service FS1 request, the node A may directly receive the function or service FS1 provided by the node B, or the node A may receive the node B according to the indication indicated in the response received in step S606. The feature or service provided by FS1. Requesting features or services includes requesting sharing features or services and exclusive sharing of features or services. If a node requests an exclusive function or service from another node and obtains permission, the other node may not Provide this feature or service to other nodes.

根據本發明一實施例,上述多節點結構下的多媒體傳播系統可至少包括伺服器節點、中繼節點以及多媒體播放終端節點。伺服器節點、中繼節點以及多媒體播放終端節點的建立節點連結和請求功能或服務的方法與上面所述相似,因此不再複述。伺服器節點提供發佈、編輯和調整多媒體內容之功能,使連接至伺服器節點的使用者可發佈、編輯和調整多媒體內容。伺服器節點並提供伺服器功能,以將多媒體內容傳送至至少一個多媒體播放終端節點處播放並控制多媒體內容之傳送與播放。伺服器節點可為至少具有處理器與儲存裝置的電腦裝置。中繼節點提供傳送中繼功能,以進一步將來自伺服器節點的多媒體內容傳送至目的多媒體播放終端節點,或是暫存來自伺服器節點的多媒體內容。中繼節點還可將來自多媒體播放終端節點的訊息傳送至目的伺服器節點,或是儲存來自多媒體播放終端節點的訊息。中繼節點可為至少具有處理器與儲存裝置的電腦裝置。多媒體播放終端節點為具有至少一顯示裝置或播音裝置的多媒體播放終端,例如一電子看板、電視牆系統、互動式操作系統等。多媒體播放終端節點提供一多媒體播放功能,可接收並播放來自伺服器節點的多媒體檔案,也可向多節點架構中其他節點請求一特定功能或服務,然後播放此特定功能或服務。以下將說明多媒體播放終端節點如何向多節點架構中其他節點請求一特定功能或服務。 According to an embodiment of the invention, the multimedia communication system in the multi-node structure may include at least a server node, a relay node, and a multimedia play terminal node. The method of establishing a node connection and requesting a function or service of a server node, a relay node, and a multimedia play terminal node is similar to that described above, and thus will not be described again. The server node provides the ability to publish, edit, and adjust multimedia content so that users connected to the server node can publish, edit, and adjust multimedia content. The server node provides a server function to transmit multimedia content to at least one multimedia playback terminal node for playback and control of transmission and playback of the multimedia content. The server node can be a computer device having at least a processor and a storage device. The relay node provides a transport relay function to further transfer the multimedia content from the server node to the destination multimedia play terminal node or to temporarily store the multimedia content from the server node. The relay node may also transmit a message from the multimedia play terminal node to the destination server node or store the message from the multimedia play terminal node. The relay node can be a computer device having at least a processor and a storage device. The multimedia playing terminal node is a multimedia playing terminal having at least one display device or a broadcasting device, such as an electronic signboard, a video wall system, an interactive operating system, and the like. The multimedia playing terminal node provides a multimedia playing function, which can receive and play the multimedia file from the server node, or request a specific function or service from other nodes in the multi-node architecture, and then play the specific function or service. The following describes how a multimedia playback terminal node requests a particular function or service from other nodes in a multi-node architecture.

第7圖所示為根據本發明一實施例之新增多媒體播放終端節點請求功能或服務FS2的方法70的流程圖。在此以 第5圖之多節點架構40下的多媒體傳播系統為例說明方法70,其中節點B為伺服器節點,節點A為已註冊至伺服器節點B的多媒體播放終端節點,節點C和D為提供特定功能或服務的節點,節點E為新增與節點B之連結的多媒體播放終端節點,例如節點E經過第4圖所示之建立節點連結方法後已與節點B建立連結並取得透過節點B連結至節點C和D的資格。在步驟S701中,多媒體播放終端節點E根據其節點連結關係表尋找最近的伺服器節點以及提供一特定功能或服務的節點,於此例子中,根據其節點連結關係表,多媒體播放終端節點E可得知最近的伺服器節點為伺服器節點B,且節點C有提供多媒體播放終端節點E所請求的功能或服務FS2。在步驟S702中,多媒體播放終端節點E向伺服器節點B提出註冊請求,以請求成為可受伺服器節點B控制的多媒體播放終端節點。在步驟S703中,伺服器節點B接收多媒體播放終端節點E的註冊請求,並取得多媒體播放終端節點E的控制權,然後在步驟S704中,伺服器節點B傳送接受註冊請求的回應至多媒體播放終端節點E,多媒體播放終端節點E於步驟S705中接收回應並接受伺服器節點B的控制。在步驟S706中,多媒體播放終端節點E傳送請求功能或服務FS2的訊息至節點C,然後在步驟S707中,當節點C接收由多媒體播放終端節點E所傳送知請求功能或服務FS2的訊息後,提供功能或服務FS2給多媒體播放終端節點E,然後多媒體播放終端節點E於步驟S708中接收節點C所提供的功能或服務FS2。舉例而言,多媒體播放終端節點E請求天氣資訊服務,而節點C為可提供天氣資訊服務的節點,因此,在步驟S708中,多媒體播放終端節點 E可從節點C取得並播放天氣資訊。 FIG. 7 is a flow chart showing a method 70 of adding a multimedia play terminal node request function or service FS2 according to an embodiment of the invention. Here The multimedia propagation system under the multi-node architecture 40 of FIG. 5 illustrates the method 70, wherein the node B is a server node, the node A is a multimedia playback terminal node registered to the server node B, and the nodes C and D are specific. A node of a function or service, the node E is a multimedia play terminal node that is newly connected with the node B. For example, the node E has established a connection with the node B after establishing the node connection method shown in FIG. 4, and obtains a connection to the node B to Eligibility for nodes C and D. In step S701, the multimedia play terminal node E searches for the nearest server node and the node that provides a specific function or service according to its node connection relationship table. In this example, according to the node connection relationship table, the multimedia play terminal node E can It is known that the nearest server node is the server node B, and the node C has the function or service FS2 requested by the multimedia playback terminal node E. In step S702, the multimedia play terminal node E makes a registration request to the server node B to request to become a multimedia play terminal node that can be controlled by the server node B. In step S703, the server node B receives the registration request of the multimedia play terminal node E, and obtains the control right of the multimedia play terminal node E, and then in step S704, the server node B transmits a response to accept the registration request to the multimedia play terminal. The node E, the multimedia playback terminal node E receives the response in step S705 and accepts the control of the server node B. In step S706, the multimedia play terminal node E transmits the message requesting the function or the service FS2 to the node C, and then, in step S707, after the node C receives the message of the request function or the service FS2 transmitted by the multimedia play terminal node E, The function or service FS2 is provided to the multimedia play terminal node E, and then the multimedia play terminal node E receives the function or service FS2 provided by the node C in step S708. For example, the multimedia playing terminal node E requests the weather information service, and the node C is a node that can provide the weather information service, and therefore, in step S708, the multimedia playing terminal node E can get and play weather information from node C.

在一例子中,若節點C無法正常運作,例如在傳送步驟S706之請求後經過一預定時間皆無收到節點C之回應,則多媒體播放終端節點E可根據其節點連結關係表尋找提供功能或服務FS2的其他節點,並向此其他節點傳送步驟S706之請求。 In an example, if the node C fails to operate normally, for example, after receiving the request of the step S706, the response of the node C is not received after a predetermined time, the multimedia playing terminal node E can find the providing function or service according to the node connection relationship table. The other nodes of FS2, and the request of step S706 is transmitted to this other node.

第7圖所示為多節點架構之多媒體傳播系統中新增至多媒體傳播系統的多媒體播放終端節點請求功能或服務的方法,而對於已存在於多媒體傳播系統中且已註冊至一伺服器節點的其他多媒體播放終端節點而言,可省略步驟S701~S705,直接根據其節點連結關係表尋找提供功能或服務FS2的節點,然後執行步驟S706~S708。 Figure 7 shows a method for requesting a function or service of a multimedia play terminal node added to a multimedia communication system in a multimedia communication system of a multi-node architecture, and is already registered in a multimedia communication system and registered to a server node. For other multimedia playback terminal nodes, steps S701 to S705 may be omitted, and the node providing the function or service FS2 is directly searched according to the node connection relationship table, and then steps S706 to S708 are performed.

在本揭露中,每個節點的節點連結關係表可記錄可連結之節點、可連結之節點所提供的功能或服務、連結至可連結之節點的可能路徑、與可連結之節點之間的連結的訊息傳送速率與品質等。 In the disclosure, the node connection relationship table of each node may record a linkable node, a function or service provided by the linkable node, a possible path connected to the connectable node, and a link between the linkable node and the connectable node. Message transfer rate and quality, etc.

第8圖所示為根據本發明一實施例之多節點架構之多媒體傳播系統的示意圖。多節點架構之多媒體傳播系統(以下簡稱為多媒體傳播系統)包括伺服器節點CMS1~CMS6、中繼節點ES3_1~ES3_3、多媒體播放終端APL1_1、APL3_1_1~APL3_1_3、APL6_1和APL6_2。其中使用者U1~U6可分別連接至伺服器節點,以提供待播放之多媒體內容至伺服器節點。在第8圖中,C1~C6代表不同的群組,每一群組包括至少一伺服器節點。例如群組C3包括位於同一大樓中的所有節點。相較於先前技術,在本實施例之多媒體傳播系統中,伺服器節點可 直接連接至另一伺服器節點,以與另一伺服器節點分享資源、取得另一伺服器的所有或部分控制權或協助轉送另一伺服器的訊息。伺服器節點與伺服器節點之間可藉由類似第6圖的方法取得另一伺服器的所有或部分控制權。須注意的是,第8圖之各節點間傳送訊息的方式與上列所述相同。節點可根據節點連結關係表計算與目標節點之間的最佳路徑。節點可根據不同的傳輸需求使用不同的金鑰,例如當伺服器節點CMS3要傳送訊息給群組C3中的所有節點時,可採用群組金鑰。藉由金鑰的設定,也可使訊息可經某些節點傳送但僅可由特定節點存取。 Figure 8 is a diagram showing a multi-node architecture multimedia communication system in accordance with an embodiment of the present invention. The multimedia communication system of the multi-node architecture (hereinafter referred to as the multimedia communication system) includes the server nodes CMS1 to CMS6, the relay nodes ES3_1 to ES3_3, the multimedia playback terminals APL1_1, APL3_1_1~APL3_1_3, APL6_1, and APL6_2. The users U1~U6 can be respectively connected to the server node to provide the multimedia content to be played to the server node. In Fig. 8, C1~C6 represent different groups, and each group includes at least one server node. For example, group C3 includes all nodes located in the same building. Compared with the prior art, in the multimedia communication system of this embodiment, the server node may Connect directly to another server node to share resources with another server node, obtain all or part of control of another server, or assist in forwarding messages to another server. Between the server node and the server node, all or part of the control of another server can be obtained by a method similar to that of FIG. It should be noted that the manner in which messages are transmitted between the nodes in FIG. 8 is the same as described above. The node can calculate the best path to the target node based on the node link relationship table. The node can use different keys according to different transmission requirements. For example, when the server node CMS3 wants to transmit a message to all nodes in the group C3, the group key can be used. With the setting of the key, the message can also be transmitted via some nodes but can only be accessed by a specific node.

第8圖之多媒體播放終端節點可接收來自伺服器節點的多媒體內容並播放,也可透過類似第6圖的方式向提供一特定功能或服務的節點請求該特定功能或服務,例如請求天氣資訊服務、交通資訊服務等,以取得該特定功能或服務並播放該特定功能或服務的多媒體內容,例如播放天氣資訊或交通資訊。由於多媒體播放終端節點不只可被動播放所接收的多媒體內容也可主動請求其他特定的功能或服務,因此多媒體播放終端節點可為具備互動功能的多媒體播放終端。 The multimedia play terminal node of FIG. 8 can receive and play the multimedia content from the server node, and can also request the specific function or service from a node providing a specific function or service through a method similar to FIG. 6, for example, requesting a weather information service. , traffic information services, etc., to obtain the specific function or service and play the multimedia content of the specific function or service, such as playing weather information or traffic information. Since the multimedia playing terminal node can not only passively play the received multimedia content but also actively request other specific functions or services, the multimedia playing terminal node can be a multimedia playing terminal with interactive functions.

在第8圖之多媒體傳播系統中,伺服器節點CMS1與CMS2之間已存在連結,假設群組C6為新加入此多媒體傳播系統的群組,以下說明群組C6加入此多媒體傳播系統的方法,此方法類似於第4圖。首先,將群組C6的伺服器節點CMS6欲連結的伺服器節點CMS1的位址,例如IP位址等,設定至伺服器節點CMS6(例如將伺服器節點CMS1的位址加入伺服器節點CMS6的節點連結關係表)。伺服器節點CMS6向伺服器節點 CMS1傳送請求連結的訊息,伺服器節點CMS1收到請求連結的訊息後,將伺服器節點CMS6加入伺服器節點CMS1的節點連結關係表,伺服器節點CMS1將更新後的節點連結關係表傳送給伺服器節點CMS6,使得伺服器節點CMS6取得伺服器節點CMS1的節點連結關係表並取得與所有伺服器節點通訊的能力,並且伺服器節點CMS1傳送更新節點連結關係表的訊息至與伺服器節點CMS1連結的其他伺服器節點,例如伺服器節點CMS2,使與伺服器節點CMS1連結的其他伺服器節點將新加入的伺服器節點CMS6更新至節點連結關係表中。如上列所述,群組C6之所有節點可輕易加入多媒體傳播系統中,多媒體傳播系統可同時包括不同架構的群組,而且多媒體傳播系統擴充的設備成本和時間成本皆較先前技術來得低。 In the multimedia communication system of FIG. 8, a connection exists between the server nodes CMS1 and CMS2, and it is assumed that the group C6 is a group newly added to the multimedia communication system. The following describes a method in which the group C6 joins the multimedia communication system. This method is similar to Figure 4. First, the address of the server node CMS1 to which the server node CMS6 of the group C6 is to be connected, such as an IP address, is set to the server node CMS6 (for example, the address of the server node CMS1 is added to the server node CMS6). Node link relationship table). Server node CMS6 to server node The CMS1 transmits the message of the request link, and after receiving the message requesting the connection, the server node CMS1 adds the server node CMS6 to the node connection relationship table of the server node CMS1, and the server node CMS1 transmits the updated node connection relationship table to the server. The node CMS6 causes the server node CMS6 to obtain the node connection relationship table of the server node CMS1 and obtain the capability of communicating with all the server nodes, and the server node CMS1 transmits the message of updating the node connection relationship table to the server node CMS1. The other server nodes, such as the server node CMS2, cause other server nodes connected to the server node CMS1 to update the newly added server node CMS6 into the node connection relationship table. As described above, all nodes of group C6 can be easily added to the multimedia communication system, and the multimedia communication system can simultaneously include groups of different architectures, and the equipment cost and time cost of the multimedia communication system expansion are lower than those of the prior art.

以下以第8圖之伺服器節點CMS2和伺服器節點CMS3為例說明伺服器節點如何取得另一伺服器節點所控制之多媒體播放終端節點的控制權。首先,伺服器節點CMS2傳送請求群組C3之多媒體播放終端節點清單的訊息至伺服器節點CMS3,伺服器節點CMS3回覆群組C3之多媒體播放終端節點清單(包括群組C3中所有多媒體播放終端的識別碼)至伺服器節點CMS2,然後伺服器節點CMS2根據群組C3之多媒體播放終端節點決定所要控制的多媒體播放終端節點,傳送請求多媒體播放終端節點控制權的訊息至伺服器節點CMS3,此訊息中包括伺服器節點CMS2所想要控制的多媒體播放終端節點的識別碼、需要控制的功能為何以及需要控制的時間等。伺服器節點CMS3接收到請求多媒體播放終端節點控制權的訊息後,回覆 同意控制的多媒體播放終端節點清單至伺服器節點CMS2,同意控制的多媒體播放終端節點清單包括同意受伺服器節點CMS2的多媒體播放終端節點的識別碼、同意控制的功能以及同意控制的時間等。在接收到同意控制的多媒體播放終端節點清單,伺服器節點CMS2可取得同意控制的多媒體播放終端節點清單中所指示的群組C3中的部分或全部多媒體播放終端節點的控制權,也就是說,伺服器節點CMS2可控制與群組C3中可受伺服器節點CMS2控制的多媒體播放終端之間的訊息傳送,並可傳送多媒體內容至群組C3中可受伺服器節點CMS2控制的多媒體播放終端以供播放等。以下說明伺服器節點CMS2取得群組C3中的部分或全部多媒體播放終端節點的控制權後如何透過伺服器節點CMS3傳送多媒體內容至群組C3中的部分或全部多媒體播放終端節點。 The following takes the server node CMS2 and the server node CMS3 in FIG. 8 as an example to illustrate how the server node obtains the control right of the multimedia play terminal node controlled by another server node. First, the server node CMS2 transmits a message requesting the list of multimedia play terminal nodes of the group C3 to the server node CMS3, and the server node CMS3 replies to the list of multimedia play terminal nodes of the group C3 (including all the multimedia play terminals in the group C3). The identification code is sent to the server node CMS2, and then the server node CMS2 determines the multimedia play terminal node to be controlled according to the multimedia play terminal node of the group C3, and transmits a message requesting control of the multimedia play terminal node to the server node CMS3, the message It includes the identification code of the multimedia playback terminal node that the server node CMS2 wants to control, the function to be controlled, and the time to be controlled. After receiving the message requesting control of the multimedia playback terminal node, the server node CMS3 replies A list of the multimedia play terminal nodes that agree to control is connected to the server node CMS2, and the list of the multimedia play terminal nodes that agree to control includes the identification code of the multimedia play terminal node that agrees to the server node CMS2, the function of agreeing to control, and the time for agreeing to control. Upon receiving the list of multimedia play terminal nodes for consent control, the server node CMS2 may obtain control of some or all of the multimedia play terminal nodes in the group C3 indicated in the list of multimedia play terminal nodes that agree to control, that is, The server node CMS2 can control the message transmission with the multimedia play terminal that can be controlled by the server node CMS2 in the group C3, and can transmit the multimedia content to the multimedia play terminal in the group C3 that can be controlled by the server node CMS2. For playback, etc. The following describes how the server node CMS2 obtains the control rights of some or all of the multimedia play terminal nodes in the group C3, and then transmits the multimedia content to some or all of the multimedia play terminal nodes in the group C3 through the server node CMS3.

假設伺服器節點CMS2取得群組C3中多媒體播放終端APL3_1_1~APL3_1_3的控制權。首先,伺服器節點CMS3設定媒體播放終端APL3_1_1~APL3_1_3連結的中繼節點為ES3_1。伺服器節點CMS2將一多媒體內容傳送至伺服器節點CMS3,伺服器節點CMS3將多媒體內容暫存至中繼節點ES3_1,然後伺服器節點CMS2將播放清單傳送至伺服器節點CMS3,伺服器節點CMS3將播放清單傳送至媒體播放終端APL3_1_1~APL3_1_3,媒體播放終端APL3_1_1~APL3_1_3接收到播放清單後,若在播放清單上,則從中繼節點ES3_1下載多媒體內容並播放。 It is assumed that the server node CMS2 obtains the control rights of the multimedia playback terminals APL3_1_1~APL3_1_3 in the group C3. First, the server node CMS3 sets the relay node connected to the media playback terminals APL3_1_1~APL3_1_3 to ES3_1. The server node CMS2 transmits a multimedia content to the server node CMS3, the server node CMS3 temporarily stores the multimedia content to the relay node ES3_1, and then the server node CMS2 transmits the playlist to the server node CMS3, and the server node CMS3 will The playlist is transmitted to the media playback terminals APL3_1_1~APL3_1_3, and after the media play terminals APL3_1_1~APL3_1_3 receive the playlist, if they are on the playlist, the multimedia content is downloaded and played back from the relay node ES3_1.

當媒體播放終端APL3_1_1~APL3_1_3播放多媒 體內容之後,媒體播放終端APL3_1_1~APL3_1_3會回報播放記錄。多媒體播放終端APL3_1_1~APL3_1_3先將播放記錄傳送至中繼節點ES3_1,中繼節點ES3_1可根據伺服器節點CMS3的設定將播放記錄回傳給伺服器節點CMS3或不將播放記錄回傳給伺服器節點CMS3而儲存於中繼節點ES3_1。例如,伺服器節點CMS3可設定為若播放記錄為成功播放,則中繼節點ES3_1不需將播放記錄回傳給伺服器節點CMS3,若播放記錄為播放失敗,則中繼節點ES3_1將播放記錄回傳給伺服器節點CMS3。若中繼節點ES3_1不將播放記錄回傳給伺服器節點CMS3而儲存於中繼節點ES3_1,伺服器節點CMS3可根據需求存取儲存於中繼節點ES3_1的播放記錄。在另一例子中,媒體播放終端播放記錄傳送至伺服器節點CMS3後,伺服器節點CMS3可根據播放記錄內容決定是否將播放記錄回傳給伺服器節點CMS2。例如,若播放記錄為成功播放,則伺服器節點CMS3不需將播放記錄回傳給伺服器節點CMS2,若播放記錄為播放失敗,則伺服器節點CMS3將播放記錄回傳給伺服器節點CMS2。 When the media playback terminal APL3_1_1~APL3_1_3 plays multimedia After the body content, the media playback terminals APL3_1_1~APL3_1_3 will report the playback record. The multimedia playback terminal APL3_1_1~APL3_1_3 first transmits the play record to the relay node ES3_1, and the relay node ES3_1 can transmit the play record back to the server node CMS3 according to the setting of the server node CMS3 or not return the play record to the server node. The CMS3 is stored in the relay node ES3_1. For example, the server node CMS3 can be set to: if the play record is successfully played, the relay node ES3_1 does not need to send the play record back to the server node CMS3, and if the play record is failed to play, the relay node ES3_1 will play back the record. Passed to the server node CMS3. If the relay node ES3_1 does not return the play record back to the server node CMS3 and stores it in the relay node ES3_1, the server node CMS3 can access the play record stored in the relay node ES3_1 as needed. In another example, after the media play terminal play record is transmitted to the server node CMS3, the server node CMS3 can decide whether to return the play record to the server node CMS2 according to the content of the play record. For example, if the play record is successfully played, the server node CMS3 does not need to transmit the play record back to the server node CMS2, and if the play record is a play failure, the server node CMS3 returns the play record to the server node CMS2.

在上述實施例中,伺服器節點CMS2與伺服器節點CMS3之間形成了類似主從的關係,然而在本發明之多媒體傳播系統中,此種類似主從的關係可根據應用或需求不同動態調整。例如,可將節點的功能完全或部分開放給其他節點,也可根據多媒體傳播系統應用環境的不同使得一節點控制數個其他節點。 In the above embodiment, a server-like relationship is formed between the server node CMS2 and the server node CMS3. However, in the multimedia communication system of the present invention, such a master-slave relationship can be dynamically adjusted according to applications or requirements. . For example, the function of the node may be completely or partially opened to other nodes, or one node may control several other nodes according to different application environments of the multimedia communication system.

類似於上列所述的播放記錄,多媒體播放終端節點的開機訊息也可由中繼節點或伺服器節點保存。以第8圖為 例,多媒體播放終端APL3_1_1於預定時間自動開機,多媒體播放終端APL3_1_1根據其節點連結關係表得知與其連接的中繼節點是中繼節點ES3_1,因此多媒體播放終端APL3_1_1傳送開機訊息至中繼節點ES3_1,中繼節點ES3_1收到開機訊息後,根據其節點連結關係表得知與其連接的伺服器節點為伺服器節點CMS3,中繼節點ES3_1可根據開機訊息為成功或失敗而決定是否要將開機訊息傳送至伺服器節點CMS3,而伺服器節點CMS3也可根據開機訊息為成功或失敗而決定是否要將開機訊息傳送至其他伺服器節點。根據關於播放記錄以及開機記錄的敘述,本發明之多媒體傳播系統中,伺服器節點並非一定要保存所有的多媒體終端訊息,因此對伺服器的硬體需求相對較低,且伺服器的網路負載也較小,不需應付龐大的訊息傳送。 Similar to the play record described above, the boot message of the multimedia play terminal node can also be saved by the relay node or the server node. Figure 8 is For example, the multimedia play terminal APL3_1_1 is automatically turned on at a predetermined time, and the multimedia play terminal APL3_1_1 knows that the relay node connected thereto is the relay node ES3_1 according to its node connection relationship table, so the multimedia play terminal APL3_1_1 transmits the boot message to the relay node ES3_1, After receiving the boot message, the relay node ES3_1 knows that the server node connected to it is the server node CMS3 according to its node connection relationship table, and the relay node ES3_1 can decide whether to transmit the boot message according to the success or failure of the boot message. To the server node CMS3, the server node CMS3 can also decide whether to send the boot message to other server nodes according to the success or failure of the boot message. According to the description of the play record and the boot record, in the multimedia communication system of the present invention, the server node does not have to store all the multimedia terminal messages, so the hardware requirement of the server is relatively low, and the server network load It is also small and does not have to deal with huge messages.

根據第8圖所示的多媒體傳播系統,區域(local)相關的多媒體內容可透過最近的伺服器節點傳送,減低不相關群組的網路與硬體負擔。舉例而言,使用者U6或U7將媒體播放終端APL3_1_1~APL3_1_3所需的區域相關多媒體內容傳送至伺服器節點CMS3,伺服器節點CMS3將區域相關多媒體內容傳送至中繼節點ES3_1,中繼節點ES3_1將區域相關多媒體內容傳送至媒體播放終端APL3_1_1~APL3_1_3。區域相關的多媒體內容可藉由金鑰的設定而使得只有該區域內的多媒體播放終端得以存取該多媒體內容。 According to the multimedia communication system shown in FIG. 8, local related multimedia content can be transmitted through the nearest server node, reducing the network and hardware burden of the unrelated group. For example, the user U6 or U7 transmits the area-related multimedia content required by the media playing terminals APL3_1_1~APL3_1_3 to the server node CMS3, and the server node CMS3 transmits the area-related multimedia content to the relay node ES3_1, the relay node ES3_1 The area-related multimedia content is transmitted to the media playing terminals APL3_1_1~APL3_1_3. The area-related multimedia content can be set by the key so that only the multimedia playing terminal in the area can access the multimedia content.

須注意的是,上列所述之多媒體內容、訊息等的傳送皆須符合前述之訊息傳送協議。以下說明本發明之多媒體傳播系統如何傳送具有高安全等級的內容。參照第8圖說明, 在一例子中,多媒體終端節點APL3_1_1播放一廣告之後,多媒體終端節點APL3_1_1在傳送該廣告播放記錄的訊息中設定一私鑰並將目的節點設定為伺服器節點CMS1,並預先以此私鑰加密訊息。多媒體終端節點APL3_1_1接著將此訊息傳送給中繼節點ES3_1,中繼節點ES3_1從此訊息中的目的節點識別碼可得知此訊息的目的節點為伺服器節點CMS1,因此中繼節點ES3_1根據其節點連接關係表將此訊息傳送至伺服器節點CMS3。伺服器節點CMS3收到訊息後,根據從此訊息中的目的節點識別碼可得知此訊息的目的節點為伺服器節點CMS1,因此根據其節點連接關係表,將訊息傳送給伺服器節點CMS2。伺服器節點CMS2收到訊息後,根據從此訊息中的目的節點識別碼可得知此訊息的目的節點為伺服器節點CMS1,因此將訊息傳送給伺服器節點CMS1。伺服器節點CMS1收到訊息後,根據多媒體終端節點APL3_1_1所提供的私鑰解密訊息以得到該廣告播放記錄。若伺服器節點CMS2和CMS3皆有多媒體終端節點APL3_1_1所提供的私鑰,則伺服器節點CMS2和CMS3皆有解密此訊息而得到該廣告播放記錄。而中繼節點ES3_1由於沒有多媒體終端節點APL3_1_1所提供的私鑰,因此無法解密此訊息得到該廣告播放記錄。在另一例子中,多媒體終端節點APL3_1_1播放一廣告之後,欲將廣告播放記錄傳送至伺服器節點CMS3但不希望其他節點存取該廣告播放記錄,則多媒體終端節點APL3_1_1在傳送該廣告播放記錄的訊息中設定一指定給伺服器節點CMS3的唯一金鑰,並預先以此唯一金鑰加密訊息。媒體終端節點APL3_1_1接著將此訊息傳送給中繼節點 ES3_1,中繼節點ES3_1從此訊息中的目的節點識別碼可得知此訊息的目的節點為伺服器節點CMS3,因此中繼節點ES3_1從此訊息傳送至伺服器節點CMS3,伺服器節點CMS3收到訊息後,根據多媒體終端節點APL3_1_1所提供的唯一金鑰解密訊息以得到該廣告播放記錄。綜上所述,藉由公鑰、私鑰、唯一金鑰等的設定,可讓不同需求的訊息採用適當的密鑰方式進行加密,藉此達到安全傳輸。 It should be noted that the transmission of the multimedia content, messages, etc. described above is subject to the aforementioned messaging protocol. The following describes how the multimedia distribution system of the present invention transmits content having a high security level. Referring to Figure 8, In an example, after the multimedia terminal node APL3_1_1 plays an advertisement, the multimedia terminal node APL3_1_1 sets a private key in the message transmitting the advertisement play record and sets the destination node as the server node CMS1, and encrypts the message with the private key in advance. . The multimedia terminal node APL3_1_1 then transmits the message to the relay node ES3_1. The relay node ES3_1 can know from the destination node identifier in the message that the destination node of the message is the server node CMS1, and therefore the relay node ES3_1 is connected according to its node. The relationship table transmits this message to the server node CMS3. After receiving the message, the server node CMS3 can know that the destination node of the message is the server node CMS1 according to the destination node identification code in the message, and therefore transmits the message to the server node CMS2 according to its node connection relationship table. After receiving the message, the server node CMS2 can know that the destination node of the message is the server node CMS1 according to the destination node identifier in the message, and therefore transmits the message to the server node CMS1. After receiving the message, the server node CMS1 decrypts the message according to the private key provided by the multimedia terminal node APL3_1_1 to obtain the advertisement play record. If both the server nodes CMS2 and CMS3 have the private key provided by the multimedia terminal node APL3_1_1, the server nodes CMS2 and CMS3 both decrypt the message to obtain the advertisement play record. The relay node ES3_1 cannot decrypt the message to obtain the advertisement play record because there is no private key provided by the multimedia terminal node APL3_1_1. In another example, after the multimedia terminal node APL3_1_1 plays an advertisement, and wants to transmit the advertisement play record to the server node CMS3 but does not want other nodes to access the advertisement play record, the multimedia terminal node APL3_1_1 transmits the advertisement play record. A unique key assigned to the server node CMS3 is set in the message, and the message is encrypted in advance with this unique key. The media terminal node APL3_1_1 then transmits this message to the relay node ES3_1, the relay node ES3_1 can know that the destination node of the message is the server node CMS3 from the destination node identifier in the message, so the relay node ES3_1 transmits the message from the message to the server node CMS3, and the server node CMS3 receives the message. Decrypting the message according to the unique key provided by the multimedia terminal node APL3_1_1 to obtain the advertisement play record. In summary, by setting the public key, the private key, the unique key, etc., the information of different needs can be encrypted by using an appropriate key method, thereby achieving secure transmission.

根據上列實施例所述的多節點架構之多媒體傳播系統,藉由訊息傳送的權限控制可同時存在階層式子架構以及星狀子架構等,因此可應用至多種應用環境,也可應用至複雜的網路架構,而系統中也可有不同架構並存,不會因為系統擴大而產生架構不相容的問題。除此之外,經過適當設定,多節點架構之多媒體傳播系統中各節點的功能可完全或部分開放給其他節點,也可根據應用環境的需求不同而設定節點與節點之間的管理權限。另外,藉由協議內容以及金鑰,節點之間的訊息傳送有一定的安全機制,可保護訊息內容,並可與現今的傳送安全機制共存。而藉由資料傳輸協議以及金鑰可達到多種傳輸模式,例如群組傳送、特定目的點傳送等。再者,多媒體播放終端節點可向其他提供特定功能或服務的節點請求特定功能或服務,因此本發明之多媒體傳播系統可容易建立功能或服務連結。基於本發明之多媒體傳播系統之多節點架構以及控制方法,使得本發明之多媒體傳播系統具備高擴充性,可輕易將其他多媒體播放終端加入至多媒體傳播系統中,例如電視牆、具備互動功能的多媒體互動裝置等,也可輕易將已存在的 多媒體傳播子系統(例如第8圖中的群組)加入至多媒體傳播系統中。由於多媒體傳播系統中各伺服器節點間可共享或授權部份或全部控制權,因此不會過度集中管理,可避免多媒體傳播效率低等問題。 According to the multi-node architecture multimedia communication system described in the above embodiments, the permission control of the message transmission can have both a hierarchical sub-architecture and a star sub-architecture, so that it can be applied to various application environments or to complex The network architecture, and the different architectures in the system can coexist, and the architecture incompatibility will not arise due to the expansion of the system. In addition, after proper setting, the functions of each node in the multimedia communication system of the multi-node architecture may be completely or partially open to other nodes, and the management authority between the nodes and the nodes may be set according to the requirements of the application environment. In addition, through the protocol content and key, the message transmission between nodes has a certain security mechanism to protect the content of the message and coexist with the current transmission security mechanism. The data transmission protocol and the key can be used to achieve multiple transmission modes, such as group transmission, specific destination transmission, and the like. Moreover, the multimedia playing terminal node can request a specific function or service from other nodes that provide a specific function or service, and thus the multimedia communication system of the present invention can easily establish a function or service link. The multi-node architecture and control method of the multimedia communication system of the present invention enables the multimedia communication system of the present invention to have high scalability, and can easily add other multimedia playback terminals to the multimedia communication system, such as a video wall and multimedia with interactive functions. Interactive devices, etc., can also easily exist existing A multimedia communication subsystem (such as the group in Figure 8) is added to the multimedia communication system. Since some or all of the control nodes can share or authorize control among the server nodes in the multimedia communication system, the management is not excessively centralized, and the problem of low multimedia transmission efficiency can be avoided.

本發明之方法,或特定型態或其部份,可以以程式碼的型態存在。程式碼可以包含於實體媒體,如軟碟、光碟片、硬碟、或是任何其他電子設備或非暫時性之機器可讀取(如電腦可讀取)儲存媒體,亦或不限於外在形式之電腦程式產品,其中,當程式碼被機器,如電腦載入且執行時,此機器變成用以參與本發明之裝置或系統,且可執行本發明之方法步驟。程式碼也可以透過一些傳送媒體,如電線或電纜、光纖、或是任何傳輸型態進行傳送,其中,當程式碼被電子設備或機器,如電腦接收、載入且執行時,此機器變成用以參與本發明之系統或裝置。當在一般用途處理單元實作時,程式碼結合處理單元提供一操作類似於應用特定邏輯電路之獨特裝置。 The method of the invention, or a particular type or portion thereof, may exist in the form of a code. The code may be embodied in a physical medium such as a floppy disk, a CD, a hard disk, or any other electronic device or a non-transitory machine readable (eg computer readable) storage medium, or is not limited to an external form. A computer program product, wherein when the code is loaded and executed by a machine, such as a computer, the machine becomes a device or system for participating in the present invention and the method steps of the present invention can be performed. The code can also be transmitted over some transmission medium, such as wire or cable, fiber optics, or any transmission type, where the machine becomes available when the code is received, loaded, and executed by an electronic device or machine, such as a computer. To participate in the system or device of the present invention. When implemented in a general purpose processing unit, the code combination processing unit provides a unique means of operation similar to application specific logic.

以上所述為實施例的概述特徵。所屬技術領域中具有通常知識者應可以輕而易舉地利用本發明為基礎設計或調整以實行相同的目的和/或達成此處介紹的實施例的相同優點。所屬技術領域中具有通常知識者也應了解相同的配置不應背離本創作的精神與範圍,在不背離本創作的精神與範圍下他們可做出各種改變、取代和交替。說明性的方法僅表示示範性的步驟,但這些步驟並不一定要以所表示的順序執行。可另外加入、取代、改變順序和/或消除步驟以視情況而作調整,並與所揭露的實施例精神和範圍一致。 The above is an overview feature of the embodiment. Those having ordinary skill in the art should be able to use the present invention as a basis for design or adaptation to achieve the same objectives and/or achieve the same advantages of the embodiments described herein. It should be understood by those of ordinary skill in the art that the same configuration should not depart from the spirit and scope of the present invention, and various changes, substitutions and substitutions can be made without departing from the spirit and scope of the present invention. The illustrative methods are merely illustrative of the steps, but are not necessarily performed in the order presented. The steps may be additionally added, substituted, changed, and/or eliminated, as appropriate, and are consistent with the spirit and scope of the disclosed embodiments.

APL1_1、APL3_1_1、APL3_1_2、APL3_1_3、APL6_1、APL6_2‧‧‧多媒體播放終端節點 APL1_1, APL3_1_1, APL3_1_2, APL3_1_3, APL6_1, APL6_2‧‧‧ multimedia playback terminal nodes

C1、C2、C3、C4、C5、C6‧‧‧群組 C1, C2, C3, C4, C5, C6‧‧‧ groups

CMS1、CMS2、…、CMS6‧‧‧伺服器節點 CMS1, CMS2, ..., CMS6‧‧‧ server nodes

ES3_1、ES3_2、ES3_3‧‧‧中繼節點 ES3_1, ES3_2, ES3_3‧‧‧ relay nodes

U1、U2、…、U7‧‧‧使用者 U1, U2, ..., U7‧‧‧ users

Claims (18)

一種多節點架構之多媒體傳播系統,包括:複數個節點,每一節點耦接至該等節點中至少一節點,該等節點包括:複數個伺服器節點,每一伺服器節點耦接至該等伺服器節點中至少一伺服器節點並提供至少一多媒體內容;以及複數個多媒體播放終端節點,每一多媒體播放終端節點接收該等伺服器節點其中一伺服器節點所傳送之多媒體內容並播放該多媒體內容;其中該等伺服器節點其中一第一伺服器節點耦接至一第二伺服器節點,該第一伺服器節點透過該第二伺服器節點將一第一多媒體內容傳送至該第二伺服器節點控制的至少一多媒體播放終端節點;其中每一多媒體播放終端節點為包括至少一顯示裝置或播音裝置的多媒體播放終端;其中當一多媒體播放終端節點新增至該多節點架構之多媒體傳播系統時,該多媒體播放終端節點根據該多媒體播放終端節點的節點連結關係表尋找該多節點架構之多媒體傳播系統中與該多媒體播放終端節點最近的該等伺服器節點其中一第三伺服器節點,並註冊至該第三伺服器節點以受該第三伺服器節點控制。 A multimedia communication system of a multi-node architecture, comprising: a plurality of nodes, each node coupled to at least one of the nodes, the nodes comprising: a plurality of server nodes, each server node being coupled to the nodes At least one server node of the server node and providing at least one multimedia content; and a plurality of multimedia playing terminal nodes, each multimedia playing terminal node receiving the multimedia content transmitted by one of the server nodes and playing the multimedia Content: wherein the first server node is coupled to a second server node, and the first server node transmits a first multimedia content to the first server node At least one multimedia playback terminal node controlled by the two server nodes; wherein each multimedia playback terminal node is a multimedia playback terminal including at least one display device or a broadcast device; wherein when a multimedia playback terminal node is added to the multimedia of the multi-node architecture When the system is propagated, the multimedia playback terminal node is based on the multimedia playback terminal a node connection relationship table of the point is used to find one of the server nodes of the multimedia communication system of the multi-node architecture that is closest to the multimedia playback terminal node, and register with the third server node to receive the third server node Three server node control. 如申請專利範圍第1項所述之多節點架構之多媒體傳播系統,其中該第一伺服器節點傳送一多媒體播放終端節點清單請求至該第二伺服器節點以取得該第二伺服器節點控制 的複數個多媒體播放終端節點的清單,該第一伺服器節點根據該清單傳送多媒體播放終端節點控制權請求至該第二伺服器節點,並根據該第二伺服器節點的回應取得該第二伺服器節點控制的該至少一多媒體播放終端節點的控制權。 The multimedia communication system of the multi-node architecture of claim 1, wherein the first server node transmits a multimedia play terminal node list request to the second server node to obtain the second server node control. a list of a plurality of multimedia play terminal nodes, the first server node transmitting a multimedia play terminal node control right request to the second server node according to the list, and obtaining the second servo according to the response of the second server node Control of the at least one multimedia playback terminal node controlled by the node. 如申請專利範圍第1項所述之多節點架構之多媒體傳播系統,其中該等多媒體播放終端節點其中一多媒體播放終端節點根據該多媒體播放終端節點之節點連結關係表尋找該等節點中提供一特定功能或服務的節點,向該節點請求該特定功能或服務以播放該特定功能或服務之多媒體內容。 The multimedia communication system of the multi-node architecture of claim 1, wherein one of the multimedia playback terminal nodes searches for a specific one of the nodes according to the node connection relationship table of the multimedia playback terminal node A node of a function or service that requests the particular function or service to play the multimedia content for that particular function or service. 如申請專利範圍第1項所述之多節點架構之多媒體傳播系統,其中各節點間傳送之訊息以符合一傳送協議的方式傳送,該傳送協議包括一金鑰,該訊息以該金鑰加密。 The multi-node architecture multimedia communication system according to claim 1, wherein the message transmitted between the nodes is transmitted in a manner consistent with a transmission protocol, and the transmission protocol includes a key, and the message is encrypted by the key. 如申請專利範圍第4項所述之多節點架構之多媒體傳播系統,其中該訊息限定可存取該訊息的節點以及可傳送該訊息的節點。 A multi-node architecture multimedia communication system as described in claim 4, wherein the message defines a node that can access the message and a node that can transmit the message. 如申請專利範圍第4項所述之多節點架構之多媒體傳播系統,其中各節點根據各節點的節點連結關係表計算與目的節點之間的一最佳路徑,並以該最佳路徑傳送該訊息。 The multimedia communication system of the multi-node architecture described in claim 4, wherein each node calculates an optimal path between the node and the destination node according to the node connection relationship table of each node, and transmits the message according to the optimal path. . 如申請專利範圍第1項所述之多節點架構之多媒體傳播系統,其中該等節點更包括至少一中繼節點,該至少一中繼節點耦接至該等伺服器節點其中一伺服器節點以及該等多媒體播放終端節點其中至少二多媒體播放終端節點,該至少一中繼節點中繼或暫存該伺服器節點與該至少二多媒體 播放終端節點之間傳送的訊息。 The multimedia communication system of the multi-node architecture of claim 1, wherein the nodes further comprise at least one relay node, the at least one relay node being coupled to one of the server nodes and the server node At least two multimedia play terminal nodes of the multimedia play terminal nodes, the at least one relay node relays or temporarily stores the server node and the at least two multimedia Play messages transmitted between endpoints. 如申請專利範圍第7項所述之多節點架構之多媒體傳播系統,其中該至少一中繼節點儲存來自該至少二多媒體播放終端節點的多媒體終端訊息而不傳送至該伺服器節點。 The multimedia communication system of the multi-node architecture of claim 7, wherein the at least one relay node stores multimedia terminal information from the at least two multimedia playback terminal nodes without transmitting to the server node. 如申請專利範圍第1項所述之多節點架構之多媒體傳播系統,其中該多節點架構之多媒體傳播系統包括至少一群組,每一該至少一群組包括該等複數個伺服器節點中至少一伺服器節點,其中當一群組新增至該多節點架構之多媒體傳播系統時,將該等伺服器節點其中一第三伺服器節點的位址設定至該群組之伺服器節點的節點連結關係表,該群組之伺服器節點傳送一節點連結關係表請求至該第三伺服器節點,該第三伺服器節點傳送該第三伺服器節點的節點連結關係表至該群組之伺服器節點,使該群組之伺服器節點取得與該等伺服器節點通訊的能力。 The multimedia communication system of the multi-node architecture of claim 1, wherein the multimedia communication system of the multi-node architecture comprises at least one group, each of the at least one group comprising at least one of the plurality of server nodes a server node, wherein when a group is added to the multimedia propagation system of the multi-node architecture, the address of one of the third server nodes of the server node is set to a node of the server node of the group Linking the relationship table, the server node of the group transmits a node connection relationship table request to the third server node, and the third server node transmits the node connection relationship table of the third server node to the servo of the group A node that enables the server nodes of the group to communicate with the server nodes. 一種多媒體傳播控制方法,適用於一多節點架構之多媒體傳播系統,該多節點架構之多媒體傳播系統包括:複數個節點,每一節點耦接至該等節點中至少一節點,該等節點包括:複數個伺服器節點,每一伺服器節點耦接至該等伺服器節點中至少一伺服器節點並提供至少一多媒體內容;以及複數個多媒體播放終端節點,每一多媒體播放終端節點為包括至少一顯示裝置或播音裝置的多媒體播放終端並接收該等伺服器節點其中一伺服器節點所傳送之多媒體內容以播放該多媒體內容; 其中該多媒體傳播控制方法包括:由該等伺服器節點其中一第一伺服器節點透過耦接至該第一伺服器節點的該等伺服器節點其中一第二伺服器節點,將一第一多媒體內容傳送至該第二伺服器節點控制的至少一多媒體播放終端節點,使該至少一多媒體播放終端節點播放該第一多媒體內容;以及當一多媒體播放終端節點新增至該多節點架構之多媒體傳播系統時,由該多媒體播放終端節點根據該多媒體播放終端節點的節點連結關係表尋找該多節點架構之多媒體傳播系統中與該多媒體播放終端節點最近的該等伺服器節點其中一第三伺服器節點,並註冊至該第三伺服器節點以受該第三伺服器節點控制。 A multimedia propagation control method is applicable to a multi-node architecture multimedia communication system. The multi-node architecture multimedia communication system includes: a plurality of nodes, each node coupled to at least one of the nodes, the nodes including: a plurality of server nodes, each server node coupled to at least one of the server nodes and providing at least one multimedia content; and a plurality of multimedia playback terminal nodes, each of the multimedia playback terminal nodes including at least one Displaying a multimedia playback terminal of the device or the broadcast device and receiving multimedia content transmitted by one of the server nodes to play the multimedia content; The multimedia propagation control method includes: a first server node of the server nodes is coupled to one of the server nodes of the first server node, and a second server node Transmitting the media content to the at least one multimedia play terminal node controlled by the second server node, causing the at least one multimedia play terminal node to play the first multimedia content; and adding a multimedia play terminal node to the multi-node When the multimedia broadcast system is configured, the multimedia play terminal node searches for the server node closest to the multimedia play terminal node in the multimedia communication system of the multi-node architecture according to the node connection relationship table of the multimedia play terminal node. A three server node and registered to the third server node to be controlled by the third server node. 如申請專利範圍第10項所述之多媒體傳播控制方法,更包括:由該第一伺服器節點傳送一多媒體播放終端節點清單請求至該第二伺服器節點以取得該第二伺服器節點控制的複數個多媒體播放終端節點的清單;由該第一伺服器節點根據該清單傳送多媒體播放終端節點控制權請求至該第二伺服器節點,並根據該第二伺服器節點的回應取得該第二伺服器節點控制的該至少一多媒體播放終端節點的控制權。 The multimedia propagation control method according to claim 10, further comprising: transmitting, by the first server node, a multimedia play terminal node list request to the second server node to obtain the second server node control a list of a plurality of multimedia playback terminal nodes; the first server node transmits a multimedia play terminal node control right request to the second server node according to the list, and obtains the second servo according to the response of the second server node Control of the at least one multimedia playback terminal node controlled by the node. 如申請專利範圍第10項所述之多媒體傳播控制方法,更包括:根據該等多媒體播放終端節點其中一多媒體播放終端節點 之節點連結關係表尋找該等節點中提供一特定功能或服務的節點;向該節點請求該特定功能或服務以使該多媒體播放終端節點播放該特定功能或服務之多媒體內容。 The multimedia propagation control method according to claim 10, further comprising: one of the multimedia playback terminal nodes according to the multimedia playback terminal nodes The node link relationship table looks for a node in the node that provides a particular function or service; requests the particular function or service from the node to cause the multimedia play terminal node to play the multimedia content of the particular function or service. 如申請專利範圍第10項所述之多媒體傳播控制方法,更包括:以符合一傳送協議的方式在各節點間傳送訊息;其中該傳送協議包括一金鑰,該訊息以該金鑰加密。 The multimedia propagation control method according to claim 10, further comprising: transmitting a message between nodes in a manner consistent with a transmission protocol; wherein the transmission protocol includes a key, and the message is encrypted by the key. 如申請專利範圍第13項所述之多媒體傳播控制方法,更包括:限定可存取該訊息的節點以及可傳送該訊息的節點。 The multimedia propagation control method of claim 13, further comprising: a node that can access the message and a node that can transmit the message. 如申請專利範圍第13項所述之多媒體傳播控制方法,更包括:根據各節點的節點連結關係表計算與目的節點之間的一最佳路徑,並以該最佳路徑傳送該訊息。 The multimedia propagation control method of claim 13, further comprising: calculating an optimal path between the node and the destination node according to the node connection relationship table of each node, and transmitting the message by the optimal path. 如申請專利範圍第10項所述之多媒體傳播控制方法,其中該等節點更包括至少一中繼節點,該至少一中繼節點耦接至該等伺服器節點其中一伺服器節點以及該等多媒體播放終端節點其中至少二多媒體播放終端節點,該多媒體傳播控制方法更包括:由該至少一中繼節點中繼或暫存該伺服器節點與該至少二多媒體播放終端節點之間傳送的訊息。 The multimedia propagation control method of claim 10, wherein the nodes further comprise at least one relay node, the at least one relay node being coupled to one of the server nodes and the multimedia node And playing the terminal node, wherein the multimedia propagation control method further comprises: relaying or temporarily storing, by the at least one relay node, a message transmitted between the server node and the at least two multimedia playback terminal nodes. 如申請專利範圍第16項所述之多媒體傳播控制方法,更包括: 將來自該至少二多媒體播放終端節點的多媒體終端訊息儲存至該至少一中繼節點儲存而不傳送至該伺服器節點。 For example, the multimedia communication control method described in claim 16 of the patent scope further includes: The multimedia terminal message from the at least two multimedia playback terminal nodes is stored to the at least one relay node for storage and not transmitted to the server node. 如申請專利範圍第10項所述之多媒體傳播控制方法,其中該多節點架構之多媒體傳播系統包括至少一群組,每一該至少一群組包括該等複數個伺服器節點中至少一伺服器節點,該多媒體傳播控制方法更包括:當一群組新增至該多節點架構之多媒體傳播系統時,將該等伺服器節點其中一第三伺服器節點的位址設定至該群組之伺服器節點的節點連結關係表,由該群組之伺服器節點傳送一節點連結關係表請求至該第三伺服器節點,由該第三伺服器節點傳送該第三伺服器節點的節點連結關係表至該群組之伺服器節點,使該群組之伺服器節點取得與該等伺服器節點通訊的能力。 The multimedia propagation control method of claim 10, wherein the multimedia communication system of the multi-node architecture comprises at least one group, each of the at least one group comprising at least one of the plurality of server nodes The node, the multimedia propagation control method further includes: when a group is added to the multimedia propagation system of the multi-node architecture, setting the address of one of the third server nodes of the server node to the servo of the group a node connection relationship table of the node, the server node of the group transmits a node connection relationship table request to the third server node, and the third server node transmits the node connection relationship table of the third server node The server nodes to the group enable the server nodes of the group to obtain the ability to communicate with the server nodes.
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