TWI525587B - Virtual interactive-learning somatosensory device - Google Patents

Virtual interactive-learning somatosensory device Download PDF

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TWI525587B
TWI525587B TW103123176A TW103123176A TWI525587B TW I525587 B TWI525587 B TW I525587B TW 103123176 A TW103123176 A TW 103123176A TW 103123176 A TW103123176 A TW 103123176A TW I525587 B TWI525587 B TW I525587B
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learning
user
electronic device
screen
somatosensory
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TW103123176A
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TW201602978A (en
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張儀興
李郁孟
林于凱
郭建明
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南臺科技大學
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Description

虛擬互動學習體感裝置Virtual interactive learning somatosensory device

本發明係為一種虛擬互動學習體感裝置,尤其是指一種結合一電子裝置及數感測器來進行文化節慶體感學習,並透過電子裝置上的螢幕顯示出情境學習畫面,讓使用者能輕易地達到學習效果之虛擬互動學習體感裝置。The invention relates to a virtual interactive learning body sensing device, in particular to an electronic device and a digital sensor for performing cultural festival somatosensory learning, and displaying a situation learning picture through a screen on the electronic device, so that the user can A virtual interactive learning somatosensory device that easily achieves learning effects.

目前市面上多數的遊戲機,其搭配之遊戲大致須要配合手柄裝置才可進行遊玩,如中華民國發明專利號第M453527號:「結合行動裝置之遊戲機」中,該結合行動裝置之遊戲機包含一手柄裝置與一行動裝置,該手柄裝置包含一操作模組,受操作而產生一操作訊號;一微處理單元,電性連接於該操作模組;一第一音訊介面,電性連接於該微處理單元與一音訊接頭;該行動裝置包含一第二音訊介面,電性連接於一音訊接孔且該音訊接孔與該音訊接頭耦接;一處理模組,包含一處理單元與一應用程式,該處理單元電性連接於該第二音訊介面,該應用程式係由該轉換訊號再轉換所得之該操作訊號擷取一輸入事件;故可透過以音訊介面連接於行動裝置之手柄裝置對執行於行動裝置之應用程式進行操作,但該遊戲機需配合手柄裝置才能進行控制,是以,本發明提供一種虛擬互動學習體感裝置,其係包含有數個操作介面,數個操作介面係透過一網際網路相互連結以進行文化節慶體感學習及競賽,操作介面所設的電子裝置之螢幕可顯示出情境學習或競賽畫面,而操作介面所設之感測器可擷取使用者目前之動作路徑,其可藉由感測器辨識使用者之動作路徑與螢幕畫面進行虛擬接觸達到情境學習或競賽,即利用感測器來擷取使用者目前之動作路徑而無須另增設一手柄裝置即可完成控制。At present, most of the game consoles on the market need to be equipped with a game device, such as the Republic of China Invention Patent No. M453527: "game machine combined with mobile devices", the game machine incorporating the mobile device includes a handle device and a mobile device, the handle device includes an operation module, and is operated to generate an operation signal; a micro processing unit is electrically connected to the operation module; a first audio interface is electrically connected to the The processing unit includes a second audio interface electrically coupled to an audio interface and the audio interface is coupled to the audio connector; a processing module including a processing unit and an application The processing unit is electrically connected to the second audio interface, and the application receives an input event from the operation signal obtained by the conversion of the converted signal; therefore, the handle device pair connected to the mobile device through the audio interface The application executed by the mobile device operates, but the game machine needs to be controlled by the handle device, so the present invention provides A virtual interactive learning somatosensory device includes a plurality of operation interfaces, and a plurality of operation interfaces are connected to each other through an internet for cultural festivals to learn and compete, and the screen of the electronic device provided by the operation interface can be displayed. The context learning or competition screen, and the sensor provided by the operation interface can capture the current motion path of the user, and the sensor can recognize the user's motion path and make virtual contact with the screen image to achieve a situational learning or competition. That is, the sensor is used to capture the current motion path of the user without the need to additionally add a handle device to complete the control.

本發明之主要目的係提供一種虛擬互動學習體感裝置,其係包含有數個操作介面,數個操作介面係透過一網際網路相互連結以進行文化節慶體感學習及競賽,且可透過網際網路將使用者進行文化節慶體感學習之學習歷程、競賽歷程傳送至一伺服器加以儲存記錄。The main purpose of the present invention is to provide a virtual interactive learning somatosensory device, which comprises a plurality of operating interfaces, and a plurality of operating interfaces are connected to each other through an internet for cultural festivals to learn and compete, and can be accessed through the Internet. The road transmits the learning history and competition history of the user's cultural festival and somatosensory learning to a server to store and record.

本發明之次要目的係提供一種虛擬互動學習體感裝置,其所設置的操作介面包含有一電子裝置及數感測器,該電子裝置內係具有一辨識實體物件模組、一體感姿勢矯正模組及一節慶學習模組,且電子裝置係具有一螢幕,該螢幕係可顯示出情境學習或競賽畫面,而感測器係可為Kinect感測器,其可擷取使用者目前之動作路徑,即擷取使用者之相對立體深度及複數個骨架節點位置,並配合與電子裝置相互連結以進行文化節慶體感學習,且裝設數個感測器可讓多台共同量測空間內的任何角度都可以拍攝到而不會侷限在特定區域。A secondary object of the present invention is to provide a virtual interactive learning somatosensory device, which comprises an electronic device and a number sensor, wherein the electronic device has an identification entity object module and a unity posture correction mode. The group and the learning module, and the electronic device has a screen, the screen can display a situational learning or competition picture, and the sensor can be a Kinect sensor, which can capture the current motion path of the user. That is, the relative stereoscopic depth of the user and the position of the plurality of skeleton nodes are captured, and the electronic device is connected to the electronic device for cultural festival somatosensory learning, and a plurality of sensors are installed to allow multiple measurements in the common measurement space. It can be photographed at any angle and is not limited to a specific area.

有關本發明之具體構造及其實用功能,茲佐以圖式詳加說明如后。The specific construction of the present invention and its practical functions are described in detail below.

為使更詳細了解本發明之結構,請參閱第一圖所示,本發明係提供一種虛擬互動學習體感裝置,其係包含有數個操作介面6、7,數個操作介面6、7係透過一網際網路3相互連結以進行文化節慶體感學習及競賽,且可透過網際網路3將使用者8、9進行文化節慶體感學習之學習歷程、競賽歷程傳送至一伺服器4加以儲存記錄。For a more detailed understanding of the structure of the present invention, please refer to the first figure, the present invention provides a virtual interactive learning somatosensory device, which comprises a plurality of operating interfaces 6, 7 and a plurality of operating interfaces 6, 7 through An Internet 3 is connected to each other for cultural festivals and learning and competition, and the learning process and competition history of the user 8 and 9 for cultural festivals and somatosensory learning can be transmitted to a server 4 for storage via the Internet 3. recording.

操作介面6、7各包含有一電子裝置1及數感測器2,該電子裝置1及數感測器2係包含有一多台共同量測空間61、71,該電子裝置1係可為一筆記型電腦,其內係具有一辨識實體物件模組62、72、一體感姿勢矯正模組63、73及一節慶學習模組64、74,且電子裝置1係具有一螢幕11,該螢幕11係可顯示出情境學習或競賽畫面110,而感測器2係可為Kinect感測器2,其可擷取使用者8、9目前之動作路徑,即擷取使用者8、9之相對立體深度及複數個骨架節點位置,並配合與電子裝置1相互連結以進行文化節慶體感學習,且裝設數個感測器2可讓多台共同量測空間61、71內的任何角度都可以拍攝到而不會侷限在特定區域,而網際網路3係包含有一體感協同教學模組31及一體感協同競賽模組32,如第三圖所示。The operation interfaces 6 and 7 each include an electronic device 1 and a digital sensor 2, and the electronic device 1 and the digital sensor 2 include a plurality of common measurement spaces 61 and 71. The electronic device 1 can be a The notebook computer has an identification physical object module 62, 72, an integrated posture correction module 63, 73 and a celebration learning module 64, 74, and the electronic device 1 has a screen 11, the screen 11 The context learning or competition screen 110 can be displayed, and the sensor 2 can be a Kinect sensor 2, which can capture the current motion path of the users 8, 9 by capturing the relative stereoscopic shapes of the users 8, 9. Depth and a plurality of skeleton node positions, and cooperate with the electronic device 1 for cultural festival somatosensory learning, and a plurality of sensors 2 can be used to allow any angle in the plurality of common measurement spaces 61, 71 to be The image is captured and not limited to a specific area, and the Internet 3 system includes a unified collaborative teaching module 31 and a unified collaborative competition module 32, as shown in the third figure.

請參閱第二圖所示,一行動裝置5亦可透過網際網路3連結至前述伺服器4來觀看使用者8之文化節慶體感學習的學習歷程;該行動裝置5係為一智慧型手機。Referring to the second figure, a mobile device 5 can also be connected to the server 4 via the Internet 3 to view the learning history of the user's 8th cultural and physical learning. The mobile device 5 is a smart phone. .

數個不同操作空間之使用者8、9各可透過各個操作介面6、7進行文化節慶體感學習,且數個操作介面6、7係透過一網際網路3相互連結並進入體感協同教學模組31及體感協同競賽模組32以進行文化節慶體感學習及競賽,且可透過網際網路3將使用者8、9進行文化節慶體感學習之學習歷程、競賽歷程傳送至一伺服器4加以儲存記錄,如第三圖所示。Users 8 and 9 of different operation spaces can learn cultural festivals through various operation interfaces 6, 7 and several operation interfaces 6 and 7 are connected to each other through an Internet 3 and enter the somatosensory collaborative teaching. The module 31 and the somatosensory cooperative competition module 32 are used for performing cultural festivals and learning and competitions, and can transmit the learning history and competition history of the user 8 and 9 through the Internet 3 to a servo. The device 4 stores the record as shown in the third figure.

請參閱第四圖所示,使用者8可透過前述電子裝置1之螢幕11進入前述電子裝置1內的辨識實體物件模組62,該辨識實體物件模組62係可藉由感測器2辨識使用者8手持的器物81,並於電子裝置1之螢幕11顯示出使用者8手持的器物81,即可於文化節慶體感學習及競賽之畫面110進行互動與學習使用。Referring to the fourth figure, the user 8 can enter the identification entity object module 62 in the electronic device 1 through the screen 11 of the electronic device 1. The identification entity object module 62 can be identified by the sensor 2 The object 81 held by the user 8 displays the object 81 held by the user 8 on the screen 11 of the electronic device 1, and can be used for interaction and learning on the screen 110 of the cultural festival somatosensory learning and competition.

請參閱第五圖所示,使用者8可透過前述電子裝置1之螢幕11進入前述電子裝置1內的體感姿勢矯正模組63進行情境學習,該體感姿勢矯正模組63係可藉由感測器2辨識使用者8姿勢並於電子裝置1之螢幕11顯示出使用者8姿勢的改進方法、辨識軌跡的正確性、量化姿勢的準確性、最佳姿勢供使用者8進行模仿,讓文化節慶體感學習及競賽之畫面110能順利地進行互動與學習使用。Referring to FIG. 5, the user 8 can enter the somatosensory posture correction module 63 in the electronic device 1 through the screen 11 of the electronic device 1 to perform context learning, and the somatosensory posture correction module 63 can be The sensor 2 recognizes the posture of the user 8 and displays the improved method of the user 8 posture on the screen 11 of the electronic device 1, the correctness of the identification track, the accuracy of the quantized posture, and the optimal posture for the user 8 to imitate. The cultural festivals of the somatosensory learning and competition screens 110 can be smoothly interacted and used.

請參閱第六圖所示,使用者8可透過前述電子裝置1之螢幕11進入前述電子裝置1內的節慶學習模組64進行情境學習,該節慶學習模組64係包含有一趣味文化提花燈,其可透過電子裝置1之螢幕11顯示出趣味文化提花燈之情境學習畫面110,讓使用者8藉由電子裝置1之螢幕11觀看畫面110並透過感測器2辨識使用者8肢體動作進行虛擬提花燈遊戲,即是使用者8必須透過感測器2辨識自己的手來跟畫面110上的火把進行虛擬接觸,藉由虛擬接觸時讓畫面110顯示出火把拿在手上,再用畫面110中的火把去點亮花燈,藉由虛擬接觸時讓畫面110顯示出花燈拿取在使用者8的手上,然後使用者8移動花燈時即可將畫面110上的花燈周圍場景照亮並且使用者8可以透過腳的移動來讓畫面110之場景移動,譬如畫面110上之使用者8與場景廟宇原本的距離為較長間隔,其可透過使用者8腳的移動讓畫面110上之使用者8與場景廟宇距離縮短,實為一種簡易又極具趣味性且又可提升使用者8對於文化節慶學習的動機及成效。Referring to FIG. 6 , the user 8 can enter the festival learning module 64 in the electronic device 1 through the screen 11 of the electronic device 1 to perform context learning. The festival learning module 64 includes a fun cultural lantern. The user can display the contextual learning screen 110 of the interesting cultural lantern through the screen 11 of the electronic device 1. The user 8 can view the screen 110 through the screen 11 of the electronic device 1 and recognize the user's 8 body motion through the sensor 2. The jacquard game, that is, the user 8 must recognize his own hand through the sensor 2 to make virtual contact with the torch on the screen 110, and let the screen 110 display the torch on the hand by the virtual contact, and then use the screen 110. The torch in the middle is used to illuminate the lantern. When the virtual contact is made, the screen 110 displays the lantern to be taken on the hand of the user 8, and then the user 8 moves the lantern to illuminate and use the scene around the lantern on the screen 110. The person 8 can move the scene of the screen 110 through the movement of the foot. For example, the distance between the user 8 and the scene temple on the screen 110 is a long interval, which can be drawn through the movement of the user's 8 feet. The shortening of the distance between the user 8 and the scene temple on the face 110 is a simple and very interesting and can enhance the motivation and effect of the user 8 for learning the cultural festival.

綜上所述,本發明係為一種虛擬互動學習體感裝置, 其係包含有數個操作介面6、7,數個操作介面6、7係透過一網際網路3相互連結以進行文化節慶體感學習及競賽,操作介面6、7所設的電子裝置1之螢幕11可顯示出情境學習或競賽畫面110,而操作介面6、7所設之感測器2可擷取使用者8、9目前之動作路徑,其可藉由感測器2辨識使用者8、9之動作路徑與螢幕11畫面110進行虛擬接觸達到情境學習或競賽,並透過網際網路3將使用者8、9進行文化節慶體感學習之學習歷程、競賽歷程傳送至一伺服器4加以儲存記錄,實為一種簡易又極具趣味性且又可提升使用者8、9對於文化節慶學習的動機及成效。In summary, the present invention is a virtual interactive learning somatosensory device, which includes a plurality of operating interfaces 6, 7 and a plurality of operating interfaces 6, 7 are connected to each other through an Internet 3 for cultural festivals. Learning and competition, the screen 11 of the electronic device 1 provided in the operation interfaces 6, 7 can display the situation learning or competition screen 110, and the sensor 2 provided in the operation interfaces 6, 7 can capture the current users 8, 9 The action path can identify the action paths of the users 8 and 9 by the sensor 2 to make virtual contact with the screen 11 of the screen 11 to achieve a situational learning or competition, and carry out the cultural festivals of the users 8 and 9 through the Internet 3. The learning process and the course of the somatosensory learning are transmitted to a server 4 for storage and recording. It is a simple and very interesting and can enhance the motivation and effectiveness of the users 8 and 9 for the cultural festival.

(1)電子裝置 (11)螢幕 (110)畫面 (2)感測器 (3)網際網路 (31)體感協同教學模組 (32)體感協同競賽模組 (4)伺服器 (5)行動裝置 (6)操作介面 (61)多台共同量測空間 (62)辨識實體物件模組 (63)體感姿勢矯正模組 (64)節慶學習模組 (7)操作介面 (71)多台共同量測空間 (72)辨識實體物件模組 (73)體感姿勢矯正模組 (74)節慶學習模組 (8)(9)使用者 (81)器物(1) electronic device (11) screen (110) screen (2) sensor (3) internet (31) somatosensory collaborative teaching module (32) somatosensory cooperative competition module (4) server (5) Mobile device (6) operation interface (61) multiple common measurement space (62) identification physical object module (63) somatosensory posture correction module (64) festival learning module (7) operation interface (71) Station common measurement space (72) identification physical object module (73) somatosensory posture correction module (74) festival learning module (8) (9) user (81) utensils

第一圖:係本發明之虛擬互動學習體感裝置流程圖。 第二圖:係本發明之行動裝置透過網際網路連結至伺服器示意圖。 第三圖:係本發明之虛擬互動學習體感裝置流程方塊圖。 第四圖:係本發明電子裝置之螢幕上顯示出辨識實體物件示意圖。 第五圖:係本發明電子裝置之螢幕上顯示出體感姿勢矯正示意圖。 第六圖:係本發明電子裝置之螢幕上顯示出情境學習畫面示意圖。The first figure is a flow chart of the virtual interactive learning body sensing device of the present invention. The second figure is a schematic diagram of the mobile device of the present invention connected to the server through the Internet. The third figure is a block diagram of the virtual interactive learning body sensing device of the present invention. The fourth figure is a schematic diagram showing the identification of the physical object on the screen of the electronic device of the present invention. Fig. 5 is a schematic view showing the correction of the somatosensory posture on the screen of the electronic device of the present invention. Figure 6 is a schematic diagram showing a context learning screen displayed on the screen of the electronic device of the present invention.

(1)電子裝置 (11)螢幕 (2)感測器 (3)網際網路 (4)伺服器 (6)操作介面 (7)操作介面(1) Electronic device (11) Screen (2) Sensor (3) Internet (4) Server (6) Operation interface (7) Operation interface

Claims (3)

一種虛擬互動學習體感裝置,其係包含有數個操作介面,操作介面包含有一電子裝置及數個感測器,該電子裝置及數個感測器係包含有一多台共同量測空間,該電子裝置內係具有一辨識實體物件模組、一體感姿勢矯正模組及一節慶學習模組,且電子裝置係具有一螢幕,該螢幕係可顯示出情境學習或競賽畫面,感測器係可為Kinect感測器,其可擷取使用者目前之動作路徑,即擷取使用者之相對立體深度及複數個骨架節點位置,並配合與前述電子裝置相互連結以進行文化節慶體感學習,且裝設數個感測器可讓多台共同量測空間內的任何角度都可以拍攝到而不會侷限在特定區域,使用者可透過電子裝置之螢幕進入電子裝置內的辨識實體物件模組,該辨識實體物件模組係可藉由感測器辨識使用者手持的器物,並於電子裝置之螢幕顯示出使用者手持的器物,即可於文化節慶體感學習及競賽之畫面進行互動與學習使用,前述數個操作介面係透過一網際網路相互連結以進行文化節慶體感學習及競賽,且可透過網際網路將使用者進行文化節慶體感學習之學習歷程、競賽歷程傳送至一伺服器加以儲存記錄。 A virtual interactive learning somatosensory device includes a plurality of operation interfaces, the operation interface bread comprises an electronic device and a plurality of sensors, and the electronic device and the plurality of sensor systems comprise a plurality of common measurement spaces, The electronic device has an identification entity object module, an integrated posture correction module and a festival learning module, and the electronic device has a screen, the screen system can display a situational learning or competition picture, and the sensor system can be It is a Kinect sensor, which can capture the current motion path of the user, that is, capture the relative stereoscopic depth of the user and the position of the plurality of skeleton nodes, and cooperate with the electronic device to perform cultural festival somatosensory learning, and The installation of a plurality of sensors allows any angle in a plurality of common measurement spaces to be captured without being confined to a specific area. The user can access the identification entity object module in the electronic device through the screen of the electronic device. The identification entity object module can identify the object held by the user by the sensor, and display the object held by the user on the screen of the electronic device, that is, Interacting and learning in the context of cultural festivals, learning and competition. The above-mentioned several operating interfaces are linked to each other for cultural festivals and learning and competition through an internet connection, and users can be cultured through the Internet. The learning history and competition history of the festival somatosensory learning are transmitted to a server for storing records. 如申請專利範圍第1項所述之虛擬互動學習體感裝置,其中,使用者可透過前述電子裝置之螢幕進入前述電子裝置內的體感姿勢矯正模組進行情境學習,該體感姿勢矯正模組係可藉由感測器辨識使用者姿勢並於電子裝置之螢幕顯示出使用者姿勢的改進方法、辨識軌跡的正確性、量化姿勢的準確性、最佳姿勢供使用者進行模仿,讓文化節慶體感學習及競賽之畫面能順利地進行互動與學習使用。 The virtual interactive learning somatosensory device of claim 1, wherein the user can enter the somatosensory posture correction module in the electronic device through the screen of the electronic device to perform context learning, the posture posture correction mode The group can identify the user's posture by the sensor and display the user's posture improvement method on the screen of the electronic device, the correctness of the identification track, the accuracy of the quantitative posture, and the best posture for the user to imitate, let the culture The scenes of the festival somatosensory learning and competition can be smoothly interacted and learned. 如申請專利範圍第1項所述之虛擬互動學習體感裝置,其中,使用者可透過前述電子裝置之螢幕進入前述電子裝置內的節慶學習 模組進行情境學習,該節慶學習模組係包含有一趣味文化提花燈,其可透過電子裝置之螢幕顯示出趣味文化提花燈之情境學習畫面,讓使用者藉由電子裝置之螢幕觀看畫面並透過感測器辨識使用者肢體動作進行虛擬提花燈遊戲,即是使用者必須透過感測器辨識自己的手來跟畫面上的火把進行虛擬接觸,藉由虛擬接觸時讓畫面顯示出火把拿在手上,再用火把去點亮花燈,藉由虛擬接觸時讓畫面顯示出花燈拿取在使用者的手上,然後使用者移動花燈時即可將畫面上的花燈周圍場景照亮並且使用者可以透過腳的移動來讓畫面之場景移動。 The virtual interactive learning somatosensory device according to claim 1, wherein the user can enter the festival learning in the electronic device through the screen of the electronic device. The module is used for contextual learning. The festival learning module includes a fun cultural lantern, which displays a contextual learning screen of a fun cultural lantern through an electronic device screen, allowing the user to view the image through the screen of the electronic device. The sensor recognizes the user's limb movements and performs a virtual jacquard light game, that is, the user must recognize his own hand through the sensor to make virtual contact with the torch on the screen, and let the screen display the torch when the virtual contact is made. On the top, use the torch to light the lantern. When the virtual contact is made, the picture shows the lantern to be taken on the user's hand. Then when the user moves the lantern, the scene around the lantern on the screen can be illuminated and the user can Move the scene of the picture through the movement of the foot.
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