TWI522953B - Competition management system and method thereof - Google Patents
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Description
本發明關於一種賽程管理系統及方法,特別涉及一種可集中賽程資訊的管理系統及方法。 The present invention relates to a schedule management system and method, and more particularly to a management system and method for centralized schedule information.
各種競賽活動經常吸引眾多的個人或隊伍參賽,並且在一段時間(從數日、數週到數月)內分散在數個不同實體地點的場館進行比賽。為了在有限的場地和時間內安排數量足夠的場次,讓所有的參賽者或參賽隊伍都能充分地進行比賽,並且產生該項競賽活動的最終優勝者,辦理競賽活動的人員必須絞盡腦汁地規劃賽程內容,包括配置每一參賽個人或隊伍進行比賽的場次、淘汰或晉級的適用規則,甚至是各場次比賽舉行的地點和時間的安排等。 Various competitions often attract a large number of individuals or teams to participate in the competition, and in a period of time (from days, weeks to months) scattered in a number of different physical venues to play. In order to arrange a sufficient number of venues in a limited venue and time, so that all contestants or teams can fully compete and produce the final winner of the competition, the personnel handling the competition must rack their brains Plan the content of the schedule, including the rules for configuring each contestant or team to play the game, the rules for elimination or promotion, and even the location and time of each match.
該等賽程內容和場地時間的安排上,習知的作法都經由人工的手段來排列配置,不僅費時耗工,而且隨著參賽者或參賽隊伍數的增加,賽程產生衝突的機會就愈大。例如:特定的參賽者或參賽隊伍被安排於同一期間在不同的場地比賽;或是在淘汰制的賽程中,前一輪的比賽尚未產生晉級隊伍,即進行下一輪的比賽。再者,一旦參賽者或隊伍的數量發生變化時,受到場地和時間的限制,經常無法只透過簡單的調動比賽場次就完成賽程內容的調整,而必須將整個賽程或比賽的時間場地重新安排,以避免競賽活動的過程中,有任何比賽的時間、場地或是參賽者發生配置的衝突。 In the arrangement of the schedule and the time of the venue, the conventional methods are arranged by manual means, which is not only time-consuming and labor-intensive, but as the number of competitors or teams increases, the chance of conflict in the schedule is greater. For example, a specific entrant or team is scheduled to play in different venues during the same period; or in the elimination schedule, the previous round has not yet been promoted, that is, the next round. Moreover, once the number of entrants or teams changes, subject to venue and time constraints, it is often impossible to complete the adjustment of the schedule content by simply mobilizing the competitions, and the entire schedule or the time of the competition must be rescheduled. In the process of avoiding the competition, there is any conflict in the time, venue or configuration of the contestants.
此外,由於競賽活動可能分布在不同的場館進行比賽 ,未處在同一場館的參賽者或觀賽者,通常無法即時得知在其他場館所進行的比賽的狀況,而需賴傳真、電話互相聯絡甚至親臨現場才能得知比賽進行的狀況,因此經常造成競賽活動進度不同步的狀態。 In addition, as the competition may be distributed in different venues for competitions Participants or attendees who are not in the same venue usually cannot know the status of the competitions held in other venues. They need to contact the fax or telephone to contact each other to know the status of the competition. A state that causes the progress of the competition to be out of sync.
對於這類大量資料的處理,以人工的手段來管理,不僅費時,也易於產生錯誤。由於競賽活動的各場比賽之間環環相扣,賽程的安排有一部分發生錯誤或需要變動時,就經常需要全部重新計算和配置,對於競賽活動的辦理單位來說,是舉辦競賽活動一直難以克服的問題。 The management of such large amounts of data is managed by manual means, which is not only time consuming but also prone to errors. Due to the interlocking of the competitions and the fact that some of the schedules are wrong or need to be changed, it is often necessary to recalculate and configure all the time. It is difficult for the handling unit of the competition to hold the competition. Overcome the problem.
本發明的目的係為了提供一種賽程管理系統和方法,解決習知舉辦競賽活動時,場地時間配置和賽程資訊管理不易的問題,並達成即時更新及顯示賽程資訊及各參賽者的競賽關係變化,以提升參賽隊伍及賽程的資料正確性與即時性,降低賽程安排衝突及競賽結果錯誤率的效果。 The purpose of the present invention is to provide a schedule management system and method, which solves the problem that the venue time configuration and the schedule information management are not easy when the competition is held, and the immediate update and display of the schedule information and the change of the competition relationship of each contestant are achieved. In order to improve the correctness and immediacy of the data of the participating teams and the schedule, the effect of conflicts in the schedule and the error rate of the competition results will be reduced.
為達到上述目的,根據本發明的一種方案提供一種賽程管理系統,其中一個實施例包括:一賽制記錄單元、一賽程運算單元和一賽區配置單元,以及一繪圖單元。賽制記錄單元記錄複數賽制組合,每一賽制組合包括至少一個賽級,每一賽級對應至少一賽制;賽程運算單元根據一隊伍數及每一賽制組合,分別運算出對應賽制組合的複數候選賽程,以從多個候選賽程中決定一正式賽程,每一項候選賽程包括複數場比賽和比賽的總場次數;賽區配置單元將賽程運算單元運算出的賽程所包括的複數場比賽一對一配置到複數賽區,每一賽區對應一競賽場地及一競賽時段 ,任二個賽區之間的競賽場地及競賽時段其中至少一者不同;繪圖單元根據正式賽程產生一競賽關係圖,及根據賽區配置的結果產生一賽區配置表。 In order to achieve the above object, according to one aspect of the present invention, a schedule management system is provided, wherein an embodiment includes: a game recording unit, a game calculation unit, and a game area configuration unit, and a drawing unit. The game record unit records a plurality of game system combinations, each game system combination includes at least one game level, and each game level corresponds to at least one game system; the game calculation unit calculates a plurality of candidate race schedules corresponding to the game system combination according to the number of teams and each game system combination. To determine a formal schedule from multiple candidate schedules, each candidate schedule includes the total number of matches in a plurality of matches and matches; the zone configuration unit configures the complex games included in the schedule calculation unit one-to-one configuration In the multiple competition area, each competition area corresponds to one competition venue and one competition period. At least one of the competition venues and the competition period between the two competition zones is different; the drawing unit generates a competition relationship map according to the official schedule, and generates a competition area configuration table according to the result of the competition area configuration.
根據本發明另外提供一種賽程管理系統實施例,包括:報名網頁介面、賽程運算單元及賽區配置單元。報名網頁介面用以接收參加競賽活動的複數參賽隊伍之報名資料,其中,參賽隊伍分別根據競賽活動的至少一賽級與每一賽級所對應的至少一賽制進行複數場比賽。賽程運算單元則根據賽級與賽制,以及參賽隊伍的隊伍數,規劃所述比賽的總場次數及每一比賽之場次順序。賽區配置單元係將該複數場比賽依照場次順序,一對一配置到複數賽區,每一賽區對應一競賽場地及一競賽時段,其中,當任二場比賽所對應的參賽隊伍與競賽時段存在衝突時,賽區配置單元將場次順序在後的比賽重新配置到競賽時段在後的其他賽區,以消除衝突的情況。其中,賽程管理系統根據賽程運算單元規劃比賽的結果產生一競賽關係圖,並根據賽區配置單元配置比賽的結果產生一賽區配置表。 According to the present invention, an embodiment of a schedule management system is further provided, including: an application webpage interface, a schedule operation unit, and a competition area configuration unit. The registration webpage interface is used for receiving the registration materials of the plurality of participating teams participating in the competition, wherein the participating teams perform a plurality of competitions according to at least one competition level of the competition activity and at least one competition system corresponding to each competition level. The schedule calculation unit plans the total number of games and the order of each match according to the level and system, and the number of teams participating in the competition. The arranging unit configures the plural games according to the order of the game, one-to-one to multiple competition zones, each competition zone corresponds to a competition venue and a competition period, wherein the teams corresponding to the two competitions conflict with the competition period. At the same time, the zone configuration unit reconfigures the subsequent games in the subsequent order to the other zones after the competition period to eliminate the conflict. The schedule management system generates a competition relationship map according to the result of the game calculation unit planning competition, and generates a competition area configuration table according to the result of the competition configuration unit.
根據本發明的另一方案,再提供一種賽程管理方法,其中一個實施例包括:根據複數參賽隊伍的隊伍數及複數賽制組合運算出複數候選賽程,每一候選賽程包括參賽隊伍完成相對應之該候選賽程所需進行之複數場比賽及所述比賽的總場次數;選取總場次數不大於一預設場次數的候選賽程,再分別將被選取的每一候選賽程的比賽一對一配置到複數賽區以完成賽區配置,每一賽區對應一競賽場地及一競賽時段,任二個該等賽區的該競賽場地及該競賽時段其中至少一者不同;選取可將比賽全部配置到所述賽區 的候選賽程及其對應的賽區配置結果為參考賽程;及根據一選定指令從參考賽程中擇一為一正式賽程。 According to another aspect of the present invention, a schedule management method is further provided, wherein an embodiment includes: calculating a plurality of candidate schedules according to the number of teams of the plurality of participating teams and the plural competition system, each candidate schedule including the corresponding completion of the participating teams The total number of matches required for the candidate race and the total number of matches of the match; the candidate races whose total number of matches is not greater than a preset number of times are selected, and then the selected races of each candidate race are respectively configured one to one. Completing the competition area to complete the division configuration, each competition area corresponds to a competition venue and a competition period, and at least one of the competition venues and the competition period of the two competition zones are different; the selection may all configure the competition to the competition zone. The candidate race schedule and its corresponding match configuration result are reference race schedules; and one of the reference races is selected as a formal race according to a selected command.
根據本發明的另一方案再提供另一種賽程管理方法的實施例,包括:根據複數參賽隊伍的隊伍數及複數賽制組合運算出複數候選賽程,每一候選賽程包括參賽隊伍完成相對應之候選賽程所需進行之複數場比賽及該等比賽的總場次數;接收一選定指令以決定候選賽程其中之一為一正式賽程並加以記錄;將參賽隊伍分別配置到正式賽程所包括的比賽,以完成隊伍配置;及根據正式賽程與隊伍配置產生一競賽關係圖,並加以記錄。 According to another aspect of the present invention, another embodiment of the schedule management method is provided, including: calculating a plurality of candidate schedules according to the number of teams of the plurality of participating teams and the plural system combination, each candidate schedule including the participating teams completing the corresponding candidate schedules The number of matches required for the multiple matches and the total number of matches in the match; a selected command is received to determine one of the candidate races as a formal schedule and recorded; the teams are assigned to the races included in the official schedule to complete Team configuration; and generate a competition diagram based on the official schedule and team configuration, and record.
本發明還提供另一賽程管理方法,其中一實施例包括:透過一報名網頁介面接收參加競賽活動的複數參賽隊伍之報名資料,所述參賽隊伍分別根據競賽活動的至少一賽級與每一賽級所對應的至少一賽制進行複數場比賽;根據報名資料統計參賽隊伍之隊伍數;再根據隊伍數、賽級及賽制,計算比賽的總場次數;根據總場次數、賽級及賽制,排列比賽的場次並設定每一比賽的場次順序;再將所述的比賽依照場次順序,一對一配置到複數賽區,每一賽區對應一競賽場地及一競賽時段;檢查並排除任二場比賽在競賽時段所存在的衝突;並根據比賽場次排列的結果及賽區配置的結果,分別產生一競賽關係圖及一賽區配置表;再經由網路輸出該競賽關係圖及該賽區配置表到一遠端輸出裝置。 The present invention also provides another schedule management method, wherein an embodiment includes: receiving, by a registration webpage interface, registration materials of a plurality of participating teams participating in the competition, the participating teams respectively according to at least one competition level of the competition activity and each competition At least one competition system corresponding to the level carries out a plurality of competitions; the number of teams participating in the competition is counted according to the registration data; and the total number of competitions is calculated according to the number of teams, the competition level and the competition system; according to the total number of matches, the match level and the competition system, Match the game and set the order of each match; then arrange the matches one by one according to the order of the game to the multiple competition zones, each competition zone corresponds to a competition venue and a competition period; check and exclude any two games in the competition The conflicts in the competition period; and according to the results of the competitions and the results of the competition configuration, respectively generate a competition relationship map and a competition area configuration table; and then output the competition relationship map and the competition area configuration table to a remote end via the network Output device.
關於本發明的詳細說明,請配合圖式參閱以下的實施方式內容。 For a detailed description of the present invention, please refer to the following embodiments in conjunction with the drawings.
第一圖為本發明所提供的一種賽程管理系統實施例的方塊圖。本例中的賽程管理系統10包括有傳輸單元100、報名網頁介面102、隊伍資料記錄單元104、賽制記錄單元106、賽程運算單元108、賽區配置單元110、隊伍配置單元112、賽程資料記錄單元114、繪圖單元116及訊息發送單元118。 The first figure is a block diagram of an embodiment of a schedule management system provided by the present invention. The schedule management system 10 in this example includes a transmission unit 100, an application webpage interface 102, a team data recording unit 104, a game recording unit 106, a game calculation unit 108, a competition area configuration unit 110, a team configuration unit 112, and a schedule data recording unit 114. The drawing unit 116 and the message transmitting unit 118.
本實施例的賽程管理系統10可為架設於一伺服器的管理平台,經由傳輸單元100接收遠端輸入裝置14透過網路12所輸入的資料,或是透過網路12輸出資訊到遠端輸出裝置16(例如輸出至用戶端之顯示器或儲存至用戶端之儲存裝置)。傳輸單元100可為一有線或無線網路控制單元,網路12為網際網路,使用者可以利用電腦或行動通訊設備等遠端輸入裝置14開啟網頁瀏覽器,有線或無線地連結到賽程管理系統10以進行輸入。 The schedule management system 10 of the present embodiment may be a management platform that is installed on a server, and receives the data input by the remote input device 14 through the network 12 via the transmission unit 100, or outputs the information to the remote output through the network 12. Device 16 (eg, output to a display on the client or to a storage device on the client). The transmission unit 100 can be a wired or wireless network control unit, and the network 12 is an internet network. The user can open a web browser by using a remote input device 14 such as a computer or a mobile communication device, and connect to the schedule management by wire or wirelessly. System 10 is for input.
賽程管理系統10提供一報名網頁介面102,供使用者在競賽活動的訊息公告後,經由網路12連結到賽程管理系統10,並使用遠端輸入裝置14於報名網頁介面102輸入參賽隊伍的報名資料,例如:報名參賽項目、參賽者資料、通訊資料等。使用者於報名網頁介面102所輸入的報名資料記錄於隊伍資料記錄單元104。為便於聯繫參賽隊伍或向參賽隊伍發佈重要訊息,賽程管理系統10還包括一訊息發送單元118,連接到隊伍資料記錄單元104,可根據參賽隊伍的通訊資料傳送訊息(例如報名審核通過、參賽隊伍比賽場地及時間、比賽結果…等)給各參賽隊伍,例如:透過傳輸單元100以無線傳輸或以電子郵件方式,發佈文字 或影像訊息到各參賽隊伍記錄在隊伍資料記錄單元104中的行動電話號碼或電子信箱。 The schedule management system 10 provides a registration webpage interface 102 for the user to link to the tournament management system 10 via the network 12 after the announcement of the competition event, and enter the registration of the participating team on the registration webpage 102 using the remote input device 14. Information, such as: registration of entries, entrant information, communication materials, etc. The registration data input by the user on the registration web page 102 is recorded in the team data recording unit 104. In order to facilitate the contact of the participating teams or to release important messages to the participating teams, the schedule management system 10 further includes a message sending unit 118 connected to the team data recording unit 104, which can transmit messages according to the communication data of the participating teams (for example, the registration approval, the participating teams) The venue and time of the competition, the results of the competition, etc.) are given to the participating teams, for example, by wireless transmission or by e-mail via the transmission unit 100. Or an image message to the mobile phone number or e-mail address recorded by the participating teams in the team data recording unit 104.
賽制記錄單元106記錄複數種賽制組合,所述的每項一賽制組合包括了至少一個賽級,而每一賽級又對應到一賽制。每一賽級會進行數場比賽以決定出至少一個獲勝晉級或優勝的參賽隊伍;當一項競賽活動包括多個賽級時,最後一賽級將決定出最終優勝的隊伍。例如:包括初賽、複賽及決賽三個賽級的競賽活動,冠軍隊伍將於決賽產生。 The game record unit 106 records a plurality of game combinations, each of which includes at least one game level, and each game level corresponds to a game system. Each level will conduct several games to determine at least one winning team that wins or wins; when a competition consists of multiple levels, the final level will determine the final winning team. For example, including three competitions in the preliminary, semi-final and final stages, the champion team will be produced in the final.
當一項賽制組合中只包括一個賽級時,所有的參賽隊伍會在該賽級內就完成所有的比賽場次,並決定出該項競賽的最終優勝隊伍。若一項賽制組合中包括二個以上的賽級,參賽隊伍則需依照賽級的先後順序,先根據第一個賽級(如初賽)所對應的賽制(如分組循環制)進行比賽,以決定可參與第二個賽級(如複賽)的隊伍;再根據第二個賽級所對應的賽制進行比賽,以決定可參加再下一個賽級比賽的隊伍,直到完成最後一個賽級的比賽,而決定出最終的優勝隊伍為止。 When only one level is included in a competition, all teams will complete all the matches in the competition and decide the final winner of the competition. If a competition consists of more than two levels, the teams will be contested according to the order of the first level (such as the preliminary round). Decide on the team that can participate in the second level (such as the semi-finals); then play according to the system corresponding to the second level to decide the team that can participate in the next level until the final level is completed. And decide the final winning team.
賽制可指在每一賽級當中,決定優勝隊伍及淘汰落敗隊伍的方式,常見的賽制如:單場落敗淘汰制、雙場落敗淘汰制、循環制或積分循環制(例如瑞士制)。根據所適用的賽制不同,每一個賽級所需舉行的比賽場次數亦不同。例如:在一個賽級當中參賽的隊伍數為N,採用單場落敗淘汰制的賽級中即至少需進行(N-1)場的比賽才能決定出該賽級最後獲勝的參賽隊伍;若採用循環制進行比賽,則至少需要((N(N-1))/2)場比賽以決定出獲勝的隊伍。 The competition system can refer to the way of determining the winning team and eliminating the defeated team in each level. The common system is as follows: single-game defeat elimination system, double-game defeat elimination system, circulation system or integral cycle system (such as Swiss system). ). The number of matches required to be held at each level is different depending on the applicable format. For example, the number of teams participating in a competition level is N. In the single-game defeat elimination system, at least (N-1) matches are required to determine the final winning team of the competition level; To play in a round-robin system, at least ((N(N-1))/2) matches are required to determine the winning team.
當競賽活動包括二個以上賽級時,經常會採取將參賽隊伍分小組進行比賽,以決定出各小組的獲勝隊伍,再由各小組的獲勝隊伍晉級到次一個賽級的比賽。在此情況下,計算每個賽級所需進行的比賽場次,則需根據每一小組所包括的隊伍數計算,再將各小組的比賽場次數累計。例如:在一個賽級中,總隊伍數為3M,分成3組,每一組有M隊時,單場落敗淘汰制將需進行(3(M-1))場比賽,以選取出晉級到下一個賽級的獲勝隊伍;相同條件下,循環制則需進行((3M(M-1))/2)場比賽,以選取出晉級到下一個賽級的獲勝隊伍。 When the competition includes more than two levels, it is often necessary to divide the teams into teams to determine the winning teams of each team, and then the winning teams of each team advance to the next level. In this case, the number of matches required for each level is calculated based on the number of teams included in each group, and the number of matches in each group is accumulated. For example, in a competition level, the total number of teams is 3M, divided into 3 groups. When each team has M team, the single-game defeat elimination system will need to be played (3 (M-1)) to select the promotion. To the next level of the winning team; under the same conditions, the loop system needs to be played ((3M(M-1))/2)) to select the winning team to advance to the next level.
賽程運算單元108可根據隊伍資料記錄單元104所記錄之參賽隊伍的資料統計出參加競賽活動的隊伍數,並根據賽制記錄單元106所記錄的複數種賽制組合,分別計算出所統計的隊伍數完成相對應每一種賽制組合所需進行的比賽的總場次數。根據前述的說明可知,完成一個賽級所需進行的比賽場次數,受到不同賽制決定優勝和落敗隊伍的方式、參賽隊伍的數量,以及參賽隊伍分組方式的影響。若進一步包括複數賽級時,除了上述因素外,還更受到賽級數量的影響。因此,即使是相同的隊伍數,對應每一個賽程組合進行運算後,可能產生多種不同的總場次數。 The game calculation unit 108 can count the number of teams participating in the competition according to the data of the participating teams recorded by the team data recording unit 104, and calculate the number of completed teams according to the plurality of game system combinations recorded by the game record unit 106. The total number of matches for each match required for each match. According to the foregoing description, the number of games required to complete a competition level is determined by the way in which different competitions determine the winning and losing teams, the number of participating teams, and the way the teams are grouped. In addition to the above factors, it is more affected by the number of matches. Therefore, even if the number of teams is the same, after performing calculations for each of the schedule combinations, a plurality of different total field times may be generated.
請同時參閱第十一圖所示的賽程管理系統10的詳細方塊圖:賽程運算單元108包括一場次計算單元1080、一分組單元1082及一場次排列單元1084。 Please also refer to the detailed block diagram of the schedule management system 10 shown in FIG. 11 : the schedule operation unit 108 includes a session calculation unit 1080, a grouping unit 1082, and a field arrangement unit 1084.
場次計算單元1080可根據參賽隊伍的隊伍數、特定賽制組合中的賽級和相對應的賽制,計算出該賽制組合的總場次數。分組單元1082則用以將參賽隊伍依據隊伍數劃分 成數個群組進行比賽;當參賽隊伍被劃分成不同群組時,場次計算單元1080還會同時根據群組的數量、以及每個群組所包括的參賽隊伍的數量來計算總場次數。 The session calculation unit 1080 can calculate the total number of matches of the game system according to the number of teams participating in the team, the level of the game in the specific game system, and the corresponding game system. The grouping unit 1082 is used to divide the participating teams according to the number of teams. The plurality of groups play the game; when the teams are divided into different groups, the session calculation unit 1080 also calculates the total number of times according to the number of groups and the number of participating teams included in each group.
場次排列單元1084則根據場次計算單元1080所計算出的總場次數,以及按照所選用的特定賽程組合的賽級與賽制,規劃出每一場比賽的場次順序,以及規劃在同一場比賽中競爭的相對應隊伍。 The field ranking unit 1084 then plans the order of each game according to the total number of times calculated by the field calculation unit 1080, and the game level and the system according to the selected specific schedule combination, and plans to compete in the same game. Corresponding team.
舉例而言,例如參賽隊伍共計有12隊,該等賽程組合中有一第一賽程組合的內容為一個賽級(即僅有初賽),採用的是單場落敗淘汰制;另有一第二賽程組合的內容為二個賽級,其中初賽採用循環制,決賽採用單場落敗淘汰制。 For example, for example, there are a total of 12 teams in the competition team. One of the first schedule combinations in the tournament combination is a competition level (that is, only the preliminary competition), and the single-game defeat elimination system is adopted; The content of the combination is two levels, in which the preliminary game adopts a round-robin system, and the finals adopt a single-game defeat elimination system.
例一: Example 1:
賽程運算單元108的場次計算單元1080若根據第一賽程組合計算,獲得的總場次數為11場,也就是12個隊伍總共進行11場比賽後,即可在一個賽級產生冠軍。 If the field calculation unit 1080 of the schedule calculation unit 108 calculates the total number of times obtained according to the first schedule combination, the total number of times is 11, that is, after 12 teams have performed 11 games in total, the champion can be generated at one level.
若根據第二賽程組合計算,可先由分組單元1082將12個隊伍分組,根據初賽分組數的不同,場次計算單元1080計算出的總場次數也會不同。以下例二及例三分別以分為3組每組4隊和分為4組每組3隊兩種情況為例說明: According to the second schedule combination calculation, 12 teams may be grouped by the grouping unit 1082, and the total number of fields calculated by the field calculation unit 1080 may be different according to the number of preliminary groupings. The following two cases and three cases are respectively divided into three groups of four teams and four groups of three teams:
例二(初賽分為3組、每組4隊): Example 2 (the preliminary round is divided into 3 groups, each group has 4 teams):
初賽採用分組循環制,因此每組4隊需進行6場比賽以選出每一組的優勝隊伍,3組共計進行18場比賽後,總共選出三隊優勝隊伍進行決賽。在決賽中採 用單場落敗淘汰制,因此總計需要進行2場比賽,以確定最後的冠軍隊伍。將初賽的比賽場次數及決賽的比賽場次數相加之後,即可得知總場次數為20場。 The preliminary round adopts a group round robin system, so each group of 4 teams needs to play 6 games to select each team's winning team. After 3 teams have a total of 18 games, a total of three teams will be selected for the finals. Picked in the final Elimination in a single game, so a total of 2 games are required to determine the final champion team. After adding the number of games in the preliminary round and the number of matches in the final, you can know that the total number of games is 20 games.
例三(初賽分為4組、每組3隊): Example 3 (the preliminary round is divided into 4 groups, each group 3 teams):
初賽採用分組循環制,每一組3隊需進行3場比賽以選出一優勝隊伍,4組共計進行12場比賽以選出四隊優勝隊伍進行決賽。決賽採單場落敗淘汰制,總計需要進行3場比賽,以確定最後的冠軍隊伍。在本例中,總場次數為15場。 In the preliminary round, a group round robin system is adopted. Each team of 3 teams needs to conduct 3 games to select a winning team. The 4 teams have a total of 12 games to select four teams to win the finals. In the finals, the elimination of the single-game elimination system will require a total of three games to determine the final champion team. In this example, the total number of times is 15 fields.
根據上述三個例子可清楚得知,即使參賽隊伍的隊伍數不變,選擇不同賽程組合所計算出的總場次數也不盡相同。由於競賽舉辦時,可用的場地和每一場地可使用的時間通常有限,使得競賽活動必須在一定的場次數內完成所有的比賽,並產生出最終的優勝隊伍。因此,本實施例的賽程管理系統10還可提供一設定網頁(未繪示)以供遠端輸入裝置14從網頁瀏覽器瀏覽設定網頁並輸入一預設場次數,再將預設場次數透過網路12傳送到傳輸單元100。 According to the above three examples, it is clear that even if the number of teams participating in the team is the same, the total number of games calculated by selecting different combinations of the schedules is not the same. As the competition is held, the available venues and the time available for each venue are usually limited, so that the competition must complete all the competitions within a certain number of times and produce the final winning team. Therefore, the schedule management system 10 of the present embodiment can also provide a setting webpage (not shown) for the remote input device 14 to browse the set webpage from the web browser and input a preset number of times, and then pass the preset field number. The network 12 is transmitted to the transmission unit 100.
賽程運算單元108可根據傳輸單元100所接收的預設場次數選取出計算後的總場次數不大於預設場次數的賽程組合做為候選賽程。例如:所輸入的預設場次數為18場時,經賽程運算單元108分別計算上述例一到例三三種賽制組合後,僅會選取出例一所代表的單場落敗淘汰制,以及例三所代表的初賽四組循環制加決賽單場落敗淘汰制,例二所代表的初賽三組循環制加決賽單場落敗淘汰制就不會 被選取為候選賽程。 The schedule calculation unit 108 may select, according to the preset number of field times received by the transmission unit 100, a schedule combination in which the calculated total number of fields is not greater than the preset number of times as the candidate schedule. For example, when the preset number of preset fields is 18 fields, after the game calculation unit 108 calculates the above three combinations of the first to the third, respectively, only the single-game defeat elimination system represented by the first example is selected, and The third round of the preliminary round, which is represented by the third round, is a single-game defeat and elimination system. The second round of the preliminary round of the third round of the system and the finals will not be eliminated. Selected as a candidate schedule.
最後再根據傳輸單元100接收到的選定指令,從總場次數不大於預設場次數的候選賽程中,決定出一正式賽程,例如使用者透過遠端輸入裝置14於設定網頁點選,以指定其中一個候選的賽程為正式賽程。預設場次數及選定指令可為競賽活動的辦理單位所輸入,藉以縮小決定正式賽程的選擇範圍,以及確定該項競賽活動所欲採行的賽級和賽制。 Finally, according to the selected instruction received by the transmission unit 100, a formal schedule is determined from a candidate schedule in which the total number of times is not greater than the preset number of times. For example, the user selects a page through the remote input device 14 to specify One of the candidate's schedules is the official schedule. The preset number of times and the selected instruction can be entered for the handling unit of the competition, thereby narrowing the selection range for determining the official schedule and determining the level and system to be adopted for the competition.
確定所欲採行的賽級及各賽級之賽制後,場次排列單元1084即可編排每一場比賽,並設定每場比賽的場次順序,場次順序在前的比賽早於場次順序在後的比賽舉行,或與場次順序在後的比賽同時舉行。 After determining the level of the game to be played and the system of each level, the event ranking unit 1084 can arrange each game and set the order of each game. The game in the previous order is earlier than the game in the next order. Held, or held at the same time as the next game.
賽程運算單元108根據選定指令確認該競賽活動的正式賽程後,將正式賽程的資料(賽級及各賽級之賽制)傳送到賽區配置單元110及隊伍配置單元112,並儲存到賽程資料記錄單元114,以分別供賽區配置單元110為每一場比賽進行賽區的分配、供隊伍配置單元112根據賽程安排各個參賽隊伍的比賽順序及對手、以及供賽程資料記錄單元114記錄正式賽程中的各項成績。 After the schedule calculation unit 108 confirms the official schedule of the competition according to the selected instruction, the information of the official schedule (the game level and the competition system of each competition level) is transmitted to the competition area configuration unit 110 and the team configuration unit 112, and stored in the schedule data recording unit. 114, for the division area allocation unit 110 to allocate the division for each game, the team configuration unit 112 arranges the competition order of each participating team according to the schedule, and the opponent, and the schedule data recording unit 114 records the results in the official schedule. .
隊伍配置單元112用於將所有的參賽隊伍一一分配到根據正式賽程所設定的複數場比賽中,完成正式賽程中的一隊伍配置以使正式賽程的內容完整,特別是配置到第一個賽級的第一階段的各場比賽。以上述例二來說,初賽分為3組,每組的第一階段分別要舉行兩場比賽,讓4個隊伍兩兩進行比賽,隊伍配置單元112即會將12個隊伍畫分為3個群組,並且為同一群組中的4個隊伍分別安排到兩 場比賽當中。由於例二的初賽採用分組循環制,因此隊伍配置單元112還需進一步為每一參賽隊伍安排第二階段及第三階段的比賽,例如為各個參賽隊伍更換第二階段之比賽的對手。隊伍配置單元112將參賽隊伍一一配置到不同場次比賽的方式,可由主辦單位任意指定、採用亂數隨機分配、根據參賽隊伍線上抽籤結果、或依照賽前的種子排名或混合使用前述方式等方式來決定。其中,若採取線上抽籤或相關方式,可避免參賽隊伍舟車勞頓之苦及賽程安排有黑箱作業之弊。實施的方式可指定一特定期間供參賽隊伍進行線上抽籤,過了抽籤期間後,視抽籤結果將各參賽隊伍的籤號套用至隊伍配置單元112中。 The team configuration unit 112 is configured to assign all the participating teams to the plurality of matches set according to the official schedule, complete a team configuration in the official schedule to complete the content of the official schedule, especially to configure the first game. Level 1 of the first stage of the game. In the second example above, the preliminary round is divided into three groups. In the first stage of each group, two games are to be held, and four teams are played in pairs. The team configuration unit 112 divides the 12 teams into three. Group, and arrange for two teams in the same group to two In the game. Since the preliminary game of the second example adopts the packet circulation system, the team configuration unit 112 needs to further arrange the second phase and the third phase of the competition for each participating team, for example, replacing the opponents of the second phase of the competition for each participating team. The team configuration unit 112 configures the participating teams one by one to different match events, which can be arbitrarily designated by the organizer, randomly distributed by random numbers, according to the results of online lottery of the participating teams, or according to the seed ranking before the game or mixed use of the foregoing manner. To decide. Among them, if online lottery or related methods are adopted, it can avoid the disadvantages of the team's hard work and the black box operation. The manner of implementation may specify a specific period for the participating teams to perform online lottery. After the lottery period, the signing numbers of the participating teams are applied to the team configuration unit 112 according to the drawing result.
當所有的參賽隊伍都配置到正式賽程中的各場比賽後,繪圖單元116即可根據賽程運算單元108所決定的正式賽程及隊伍配置單元112的隊伍配置,產生一競賽關係圖,圖表化地顯示正式賽程中每一參賽隊伍在各個賽級的競賽狀況,例如以一樹狀圖表示各個參賽隊伍從初賽、複賽到決賽的比賽場次,以及每一場次所面對的競爭對手。 After all the participating teams are assigned to each game in the official schedule, the drawing unit 116 can generate a competition relationship diagram according to the official schedule determined by the schedule calculation unit 108 and the team configuration of the team configuration unit 112. It shows the competition status of each participating team in each competition level in the official schedule, for example, a tree diagram showing the competition teams from the preliminary competition, the rematch to the final competition, and the competitors facing each competition.
具體的例示請參閱第二圖及第三圖:第二圖為對應上述例一的競賽關係圖:圖中以樹狀表示參賽隊伍A到L等12個隊伍的競賽關係,其中,在樹狀圖的底端表示出第一階段21的4場比賽250到253,並且在每一場比賽的圖示下列出對戰的隊伍名稱20。第二階段22則列出比賽254到257,分別對應到隊伍A與比賽250、隊伍F與比賽251、隊伍G與比賽252,以及隊伍L與比賽254等4場比賽,其中,每一場比賽的場次順序即對應於圖式中各比賽的編號250到260。藉由樹狀圖可一目了然地得知,將要進行比 賽254的競爭隊伍分別為隊伍A及比賽250的勝出隊伍,另外三場比賽255到257可依此類推。第三階段23則繪示了分別由比賽254與255之勝出隊伍所進行的比賽258以及比賽256及257之勝出隊伍進行的比賽259,最後在第四階段24則顯示出分別由比賽258及259之勝出隊伍所進行的冠、亞軍比賽260。根據第二圖所示的關係和比賽場次可印證,要完成例一所述的競賽活動,總計需進行11場的比賽。 For the specific examples, please refer to the second figure and the third figure. The second picture is the competition relationship diagram corresponding to the above example 1. The figure shows the competition relationship of the 12 teams, such as the team A to L, in a tree shape. The bottom end of the figure shows the four games 250 to 253 of the first stage 21, and the team name 20 of the match is listed under the icon of each game. The second stage 22 lists the matches 254 to 257, corresponding to team A and game 250, team F and game 251, team G and game 252, and team L and game 254 and other four games, of which each game The order of the games corresponds to the numbers 250 to 260 of each game in the drawing. It can be seen at a glance through the tree diagram that it will be compared The competition team of Match 254 is the winning team of Team A and Game 250 respectively, and the other three games 255 to 257 can be deduced by analogy. The third stage 23 shows the match 258 played by the winning teams of the matches 254 and 255 respectively and the match 259 of the winning teams of the matches 256 and 257, and finally the fourth stage 24 shows the matches 258 and 259 respectively. The winner won the championship and runner-up competition 260. According to the relationship shown in the second figure and the number of matches, it can be confirmed that in order to complete the competition described in the first example, a total of 11 matches are required.
第三圖則為對應上述例三的競賽關係圖,顯示了適用分組循環制的初賽31(第一個賽級)及適用單場落敗淘汰制的決賽32(第二個賽級)的參賽隊伍關係。在初賽31當中,每3個隊伍被劃分為一小組,依序有350到353四個小組。每組中的任一個隊伍必須與另外二隊分別進行過一場比賽,因此在初賽31時,每組分別進行三個階段的比賽。例如:在第一階段各進行比賽330、333、336、339等四個場次的比賽;第二階段各分別進行比賽331、334、337及340;第三階段則分別進行332、335、338及341四場比賽。於第三階段的比賽結束後,可根據勝場數或勝分數來確定每一組的優勝隊伍,以晉級決賽。 The third chart is the competition relationship diagram corresponding to the above example 3. It shows the competition for the preliminary round 31 (the first level) and the final 32 (the second level) for the single-game defeat elimination system. Team relationship. In the preliminary game 31, every 3 teams are divided into a group, with 350 to 353 four groups in sequence. Each team in each group must have a match with the other two teams, so in the preliminary game 31, each group will play three stages. For example, in the first stage, the competitions of the three competitions 330, 333, 336, and 339 will be held; in the second stage, the competitions will be held at 331, 334, 337 and 340 respectively; in the third phase, 332, 335, 338 and 341 four games. After the end of the third stage of the game, the winning team of each group can be determined according to the number of wins or the winning score to advance to the final.
決賽32的第一階段320包括二場比賽342及343,在本實施例中,比賽342分別由小組350及351所產生的優勝隊伍進行,比賽343則分別由小組352及353所產生的優勝隊伍進行;到第二階段321則分別由比賽342及343的優勝隊伍出賽,以便進行比賽344後產生冠軍隊伍。根據樹狀圖的分佈,亦對應證明了如例三所述的競賽活動,總共需要經過15場比賽以決定最後的優勝隊伍。 The first stage 320 of the final 32 includes two matches 342 and 343. In this embodiment, the match 342 is performed by the winning teams generated by the teams 350 and 351 respectively, and the match 343 is the winning teams generated by the teams 352 and 353 respectively. In the second stage, 321 is played by the winning teams of the matches 342 and 343 respectively, so as to produce the champion team after the game 344. According to the distribution of the tree diagram, it also proves the competition activities as described in Example 3. A total of 15 games are required to determine the final winning team.
賽區配置單元110可根據賽程運算單元108所決定的正式賽程以及隊伍配置單元112根據正式賽程所作的隊伍配置,將每一場比賽依據其場次順序分別一對一配置到一賽區;每一賽區對應到一競賽場地及一競賽時段。競賽場地及競賽時段可由競賽活動的辦理單位預先自遠端輸入裝置14輸入(如經由設定網頁或上傳檔案),並傳送到賽區配置單元110進行處理。賽區配置單元110之作用係將正式賽程所排出的每一場比賽指定到特定的競賽場地和競賽時段,此外,在配置賽區時還必須防止發生時間的衝突或矛盾。 The game area configuration unit 110 can configure each game one-to-one according to the course schedule of the official schedule according to the official schedule determined by the schedule calculation unit 108 and the team configuration unit 112 according to the schedule of the game, and each game area is configured one by one according to the order of the game; A competition venue and a competition period. The competition venue and the competition period may be input from the remote input device 14 (for example, via a setting webpage or an uploaded file) by the processing unit of the competition activity, and transmitted to the theater configuration unit 110 for processing. The function of the playing area configuration unit 110 is to assign each game discharged from the official schedule to a specific competition venue and competition period. In addition, it is necessary to prevent time conflicts or contradictions when configuring the competition area.
請再次參閱第十一圖所示的詳細方塊圖,其中,賽區配置單元110包括一賽區排列單元1100及一衝突排除單元1102。賽區排列單元1100將每一場比賽按照其場次順序,一一配置到不同的賽區中。賽區排列單元1100配置比賽的方式,可循競賽場地配置、或循競賽時段配置:前者係指將比賽按照場次順序依序配置到同一競賽時段的不同競賽場地,待該時段所有的競賽場地皆配置完畢後,再將尚未配置的比賽按場次順序配置到次一競賽時段的各競賽場地;後者則指將比賽按照場次順序依序配置到同一競賽場地的不同時段,待該競賽場地所有的時段皆配置完畢後,再將尚未配置的比賽按場次順序配置到次一競賽場地的各競賽時段。而衝突排除單元1102則需檢查賽區排列單元1100所配置的結果,是否造成時間上的衝突(例如:特定的參賽隊伍被安排於同一時段在不同的競賽場地比賽;或是在淘汰制的賽程中,前一階段的比賽尚未產生晉級隊伍,即進行下一階段的比賽)。以下舉二個具體例示來說明: 假設預先輸入的競賽場地共有第一場地到第四場地(例如:四個相鄰的球場、或四個位在不同地點的體育館),每個場地依序有第一時段到第五時段可供進行比賽(例如:分成三天比賽,第一及二天各進行二場,第三天僅進行一場),因此共計有20個賽區可供配置。以下分別舉第二圖及第三圖所示的二種正式賽程為例四及例五,說明配置賽區的手段。 Please refer to the detailed block diagram shown in FIG. 11 again, wherein the play area configuration unit 110 includes a play area arrangement unit 1100 and a conflict elimination unit 1102. The arranging unit 1100 configures each game into different zones according to the order of its games. The arranging unit 1100 configures the manner of the competition, which can be configured according to the competition venue or according to the competition period: the former refers to the different competition venues that are arranged in the same competition period according to the order of the game, and all the competition venues are configured during the period. After the completion, the unconfigured matches are arranged in the order of the next competition to each competition venue; the latter refers to the different times of the competitions arranged in the same competition venue according to the order of the venues, and all the time slots of the competition venue are After the configuration is completed, the unconfigured matches are arranged in the order of the venues to the competition periods of the next competition venue. The conflict elimination unit 1102 needs to check whether the result of the configuration of the division arrangement unit 1100 causes a conflict in time (for example, a specific participating team is arranged to compete in different competition venues at the same time; or in the elimination schedule) The previous stage of the competition has not yet produced a promotion team, that is, the next stage of the game). The following two specific examples are given to illustrate: It is assumed that the pre-entered competition venues have a first venue to a fourth venue (for example, four adjacent stadiums, or four stadiums in different locations), each of which is available from the first time period to the fifth time period. Conduct the competition (for example, divided into three days, two in each of the first and second days, and only one in the third day), so there are a total of 20 divisions to be configured. The following two official schedules, shown in the second and third figures, are taken as examples 4 and 5, respectively, to illustrate the means of configuring the division.
例四(根據第二圖所示的正式賽程): Example 4 (according to the official schedule shown in the second figure):
比賽250到253同位於第一階段21,且每一場比賽的參賽隊伍不重疊,因此,在場地足夠的情況下,即可同時安排進行比賽;而比賽254到257必須等待第一階段21比賽都完成後,才能判斷競爭的隊伍為何者,因此進行賽區的安排時,比賽254到257的競賽時段就必須晚於其相對應的前階段比賽。比賽258到260亦同。 Matches 250 to 253 are in the first stage 21, and the teams in each game do not overlap. Therefore, if the venue is sufficient, the game can be arranged at the same time; and the matches 254 to 257 must wait for the first stage 21 matches. After the completion, it is possible to judge the competing team, so when the division is arranged, the competition period of 254 to 257 must be later than its corresponding previous stage. The same is true for games 258 to 260.
因此賽區排列單元1100可先依競賽時段,分別將比賽250到253配置到第一時段的第一場地到第四場地;第二階段22的四場比賽可同時安排在第二時段,並分別於第一到第四場地舉行;最後將第三階段23的兩場比賽258及259,及第四階段24的比賽260依序安排在第三時段的第一到第三場地舉行。然而,當衝突排除單元1102進行衝突檢查時,發現需待第三階段23的比賽完成後,才能進行第四階段24的比賽260,因此比賽260無法與比賽258及259在同一競賽時段進行,故衝突排除單元1102將會把比賽260重新配置到次一個競賽時段,也就是第四時段舉行,藉以避免 在後階段的比賽早於前階段的比賽、或與前階段的比賽同時舉行。 Therefore, the arranging unit 1100 may first configure the games 250 to 253 to the first to fourth venues of the first time period according to the competition period; the four games of the second stage 22 may be arranged in the second time period at the same time, and respectively The first to fourth venues are held; finally, the two games 258 and 259 of the third stage 23 and the second stage 24 of the game 260 are arranged in the first to third venues of the third period. However, when the conflict elimination unit 1102 performs the conflict check, it is found that the game 260 of the fourth stage 24 can be performed after the game of the third stage 23 is completed, so the game 260 cannot be performed in the same competition period as the games 258 and 259, so The conflict elimination unit 1102 will reconfigure the game 260 to the next competition period, that is, the fourth period, to avoid The competition in the latter stage is earlier than the previous stage or at the same time as the previous stage.
例五(根據第三圖所示的正式賽程): Example 5 (according to the official schedule shown in the third figure):
在相同的賽區條件下,賽區排列單元1100將各場比賽依場次順序配置到賽區後,衝突排除單元1102遵循「同一參賽隊伍不得同時段出現在不同場地」的原則,可依據組別配置,產生第一小組350的三場比賽330到332分別在第一場地的第一到第三時段舉行,第二小組351的三場比賽333到335分別在第二場地的第一到第三時段舉行,依此類推,則在第三時段結束後,正好完成初賽31的12場比賽,決定出晉級決賽的四個隊伍,並避免了任何賽區所對應的參賽隊伍和該賽區的競賽時段發生重疊的可能。決賽32的第一階段320的比賽342、343可安排在第四時段任選二個場地進行,最後,冠軍賽比賽344則留待第五時段任選一個場地進行。 Under the same playing condition, the arranging unit 1100 arranges each game in the order according to the order of the game, and the conflict elimination unit 1102 follows the principle that “the same participating team may not appear at different sites at the same time”, and may be generated according to the group configuration. The first three teams of the first group 350, 330 to 332, are held in the first to third time slots of the first venue, and the third games 333 to 335 of the second group 351 are held in the first to third time slots of the second venue, respectively. And so on, after the end of the third period, just completed the 12 games of the preliminary 31, decided to advance the four teams in the final, and avoided the possibility of overlapping between the corresponding teams in the competition area and the competition period of the competition area. . The matches 342, 343 of the first stage 320 of the final 32 may be arranged for two venues in the fourth time period. Finally, the championship game 344 is reserved for one of the venues in the fifth period.
從上述的賽區配置說明的結果可知,任二個賽區所對應的競賽場地或競賽時段不同,或是競賽場地及競賽時段皆不同,以避免不同場次的比賽發生在同一時間和同一場地,造成賽區的衝突。當賽區配置單元110為各場次比賽配置賽區時,若根據各場比賽的場次順序發現有上述衝突的情況產生時,將自動順延或調整場次順序在後的比賽到較晚的其他競賽時段。 From the results of the above-mentioned configuration instructions, it can be seen that the competition venues or competition periods corresponding to any two competition zones are different, or the competition venues and competition periods are different, so as to avoid the competitions of different events occurring at the same time and at the same venue, resulting in the competition area. Conflict. When the playing area configuration unit 110 configures the playing area for each match, if the above conflict occurs in accordance with the order of the games in each game, the game in the subsequent order will be automatically postponed or adjusted to the other other playing time.
賽區配置單元110對各場次比賽所進行的賽區配置完 成後,亦會將該等配置資料傳送到繪圖單元116以繪製出一賽區配置表。參考第四圖及第五圖,分別對應顯示第二圖及第三圖所繪示的正式賽程的賽區配置表40及50。在本例中,賽區配置表以競賽時段和競賽場地為兩軸,以表格式的方式表現出每一場比賽所對應到的競賽時段和競賽場地,藉此供參賽隊伍得知其所參與之每一場比賽的舉行時間和比賽地點。 The playing area configuration unit 110 finishes the playing area of each match. Afterwards, the configuration data is also transmitted to the drawing unit 116 to draw a play area configuration table. Referring to the fourth and fifth figures, the game area configuration tables 40 and 50 of the official schedule shown in the second and third figures are respectively displayed. In this example, the competition area configuration table uses the competition time and the competition venue as two axes to express the competition time and competition venue corresponding to each competition in a tabular format, so that the participating teams know that each participating team participates. The time and venue of a match.
此外,從第四圖及第五圖所示的賽區配置表可看出,採用不同的賽程組合計算出來的總場次數具有差異,使用的賽區數量亦不同。如第四圖所示的賽區配置表40可知,第五時段未被任何一個場地使用,且第三場地及第四場地只用到第二時段為止。以競賽活動辦理單位的角度而言,若該等競賽場地必須事先租賃或借用,則可比預期少租借一個時段,其中二個場地也僅須要租借前二個時段,可為辦理單位節省下許多場地租賃的費用。 In addition, as can be seen from the layout table shown in the fourth and fifth figures, the total number of fields calculated using different combinations of schedules is different, and the number of playing areas used is also different. As can be seen from the play area configuration table 40 shown in the fourth figure, the fifth time period is not used by any one of the venues, and the third and fourth venues only use the second time period. From the perspective of the competition management unit, if the competition venues must be leased or borrowed in advance, one time slot can be rented less than expected. Two of the venues only need to rent the first two time slots, which can save many venues for the management unit. The cost of the lease.
在另一個實施例當中,賽程運算單元108根據隊伍數及複數賽制組合運算出多種候選賽程,並選取總場次數不大於預設場次數的部分候選賽程後,可由賽區配置單元110對每一個被選取的候選賽程分別進行賽區配置。 In another embodiment, the game calculation unit 108 calculates a plurality of candidate schedules according to the number of teams and the plural system, and selects a partial candidate schedule whose total number of times is not greater than the preset number of times, and may be The selected candidate schedules are separately configured for the competition.
根據上述對應第四及第五圖的說明可知,即使候選賽程的總場次數符合預設場次數所設定的門檻,但根據不同的賽區配置規則,同一候選賽程中的比賽不一定皆能完全排入預定的複數個賽區中。例如第四圖所對應的賽程,若改將第一階段的四場比賽250到253皆安排在同一場地,並依序分散於第一到第四時段進行比賽,則到了第三階段時,即已無可用的時段可供比賽259使用。 According to the descriptions of the corresponding fourth and fifth figures, even if the total number of field times of the candidate schedule meets the threshold set by the preset number of times, according to different rules of the court configuration, the matches in the same candidate schedule may not be completely arranged. Into the predetermined number of divisions. For example, if the schedule corresponding to the fourth map is to be arranged in the same venue in the first four games, 250 to 253, and then dispersed in the first to fourth time periods, then in the third stage, There are no available time slots available for match 259.
因此,當賽區配置單元110為被選取的候選賽程分別進行賽區配置後,即可再排除無法在既有賽區內完成全部比賽的配置結果,選取可在預定的賽區中完成所有比賽的候選賽程及其對應的賽區配置結果,作為參考賽程。 Therefore, when the zone configuration unit 110 performs the zone configuration for the selected candidate races, the configuration result that cannot complete all the competitions in the existing competition zone can be excluded, and the candidate races that can complete all the competitions in the predetermined competition zone are selected. The corresponding result of the match configuration is used as a reference schedule.
賽程運算單元108此時再依據選定指令的指示,從多個參考賽程中決定一正式賽程。並根據決定好的正式賽程及其所對應的賽區配置結果,由隊伍配置單元112及繪圖單元116等進行後續的處理。 The schedule calculation unit 108 then determines a formal schedule from a plurality of reference schedules according to the instruction of the selected instruction. The subsequent processing is performed by the team configuration unit 112 and the drawing unit 116 according to the determined official schedule and the corresponding result of the division configuration.
上述賽程運算單元108所運算出來的正式賽程的內容、賽區配置單元110為每一場比賽所配置的賽區、繪圖單元116所繪製的競賽關係圖及賽區配置表,皆可儲存在賽程資料記錄單元114,以供查詢或輸出。競賽關係圖和賽區配置表可透過傳輸單元100經網路12輸出到遠端輸出裝置16,以供瀏覽或儲存。例如:將賽區配置表輸出到遠端的電腦螢幕供參賽隊伍瀏覽比賽的日期、時間和地點,或是將競賽關係圖輸出到競賽場地的電子看板,以便觀賽者或參賽隊伍查看競賽活動過程中,各個參賽隊伍在各場比賽的競賽關係。 The contents of the official schedule calculated by the schedule calculation unit 108, the competition area map and the game area configuration table drawn by the game area configuration unit 110 for each game, and the drawing unit 116 may be stored in the schedule data recording unit 114. For query or output. The race map and the match configuration table can be output via the network 12 to the remote output device 16 via the transmission unit 100 for viewing or storage. For example, output the competition configuration table to the remote computer screen for the participating teams to browse the date, time and place of the competition, or output the competition diagram to the electronic billboard of the competition venue, so that the contestant or the participating team can view the competition process. In the competition relationship between each participating team in each competition.
其中,賽區配置表可連結一電子地圖模組(未繪示)以顯示各個競賽場地的地理位置或前往該競賽場地的路徑,以便使用者瀏覽賽區配置表時可直接得知各場次比賽的舉行地點。此外,賽程管理系統10更可連結到一售票系統(未繪示),供使用者根據所欲觀看的競賽活動或特定比賽場次查詢剩餘席次及購票。例如使用者在遠端輸出裝置16(如電腦螢幕)上瀏覽賽區配置表時,賽區配置表所繪示的各場比賽帶有導向售票系統的連結資訊,當使用者點選 特定比賽場次時,即連接到售票系統以進行購票的程序。 The playing area configuration table may be connected to an electronic map module (not shown) to display the geographical location of each competition venue or the path to the competition venue, so that the user can directly know the holding of each competition when browsing the competition configuration table. location. In addition, the schedule management system 10 can be linked to a ticketing system (not shown) for the user to query the remaining seats and purchase tickets according to the competition or the specific competitions to be viewed. For example, when the user browses the game area configuration table on the remote output device 16 (such as a computer screen), each game displayed in the game area configuration table has a link information for the ticket sales system, and when the user clicks When a specific match is played, it is connected to the ticketing system to purchase the ticket.
由於同一競賽時段可能有多個參賽隊伍在不同地點的競賽場地進行比賽,彼此無法得知其他場次比賽的情況。為了達成可即時顯示最新比賽情況的效果,當任一賽區的比賽發生分數變化、或單場比賽結束而產生一比賽成績時,可透過遠端輸入裝置14將即時比分或比賽成績及相對應的比賽資訊(如比賽場次編號及得分的隊伍)經過網路12傳回賽程管理系統10,經傳輸單元100接收後輸入到賽程資料記錄單元114更新儲存,並由賽程運算單元108處理。 Since there may be multiple teams participating in the competition venues in different locations during the same competition period, they are unable to know the situation of other matches. In order to achieve the effect of instantly displaying the latest game situation, when a score change occurs in a game of any of the competitions, or a game result is generated at the end of a single game, the instant score or the game score and the corresponding score can be obtained through the remote input device 14. The game information (such as the team number and the score of the team) is transmitted back to the schedule management system 10 via the network 12, received by the transmission unit 100, and then input to the schedule data recording unit 114 for update storage, and processed by the schedule operation unit 108.
賽程運算單元108可根據即時比分或比賽成績變更相對應之該場比賽的參賽隊伍間的競賽狀態。如例一所述的單場落敗淘汰制比賽,根據參賽隊伍A與B的即時比分或比賽成績的最終比分,賽程運算單元108計算出A隊落敗,因此變更A隊的狀態為淘汰出局,而B隊的狀態則為晉級到第二階段的比賽,並與其他同樣晉級第二階段的其他隊伍產生競賽關係。例如比賽251的勝出隊伍為C隊,則A隊與C隊即於比賽256產生競賽關係。 The schedule calculation unit 108 can change the competition status between the participating teams of the game according to the live score or the score of the game. In the single-game defeat elimination game as described in Example 1, according to the live score of the participating teams A and B or the final score of the game score, the schedule calculation unit 108 calculates that the A team is defeated, so the change of the A team status is eliminated. The B team's status is to advance to the second stage of the game, and compete with other teams that also advance to the second stage. For example, if the winning team of the game 251 is the C team, then the A team and the C team will have a competition relationship in the game 256.
賽程運算單元108更新正式賽程中參賽隊伍的競賽關係後,可進一步控制繪圖單元116根據更新的比賽資訊更新競賽關係圖,以圖表化方式表現各場比賽的結果及後階段比賽的競爭隊伍標示。請參閱第六圖,經過第一階段21的比賽後,更新的競賽關係圖以色彩、圖形或文字標示出參賽隊伍的勝負狀況,包括被淘汰的A、D、F、H、I及K隊;同時標示出獲勝的B、C、E、G、J及L隊在第二階段的比賽路徑27。更新後的資料和更新後的競賽關係圖再度 儲存於賽程資料記錄單元114。 After the schedule calculation unit 108 updates the competition relationship of the participating teams in the official schedule, the drawing unit 116 may be further controlled to update the competition relationship map according to the updated game information, and graphically express the results of each game and the competition team logo of the subsequent stage game. Please refer to the sixth picture. After the first stage 21 competition, the updated competition diagram shows the winning and losing status of the participating teams in color, graphics or text, including the eliminated teams A, D, F, H, I and K. At the same time, the winning B, C, E, G, J and L teams in the second stage of the game path 27 are marked. Updated information and updated competition diagram again It is stored in the schedule data recording unit 114.
更新後的競賽關係圖可經由傳輸單元100再輸出到遠端輸出裝置16。藉此,即使遠端輸出裝置16位在不同實體地點的競賽場地,仍可得知每一場比賽的即時狀況和每一場比賽完成後各個參賽隊伍的競賽關係變化。 The updated race relationship diagram can be re-outputted to the remote output device 16 via the transmission unit 100. Thereby, even if the remote output device 16 is located at the competition venue of different physical locations, the real-time status of each game and the change of the competition relationship of each participating team after each game is completed can be known.
第七圖為本發明所提供一種賽程管理方法實施例的流程圖,請同時參閱第一圖所示之方塊圖以搭配下述說明。賽程運算單元108根據參賽隊伍的隊伍數以及賽制記錄單元106所記錄的複數賽制組合,運算出對應每一種賽制組合的候選賽程以及每一種賽程所需要進行的比賽的總場次數(S701)。賽程運算單元108可進一步根據一預設場次數與各個候選賽程的總場次數相比,以選取總場次數不大於預設場次數的候選賽程(S703),而排除掉無法在預定場次內完成所有比賽的賽程。例如:當預設場次數為50,賽程運算單元108根據隊伍數及多種賽程組合運算完畢後,僅會選取總場次數不大於50場的候選賽程供進一步選取。 The seventh figure is a flowchart of an embodiment of a schedule management method according to the present invention. Please refer to the block diagram shown in the first figure to match the following description. The schedule calculation unit 108 calculates the candidate schedule for each of the competition combinations and the total number of games required for each of the races based on the number of teams participating in the team and the plural game system recorded by the game record unit 106 (S701). The schedule calculation unit 108 may further select a candidate schedule whose total number of times is not greater than the preset number of times according to a preset number of field times and the total number of fields of each candidate schedule (S703), and excludes that the schedule cannot be completed within the predetermined number of times. The schedule of all matches. For example, when the preset number of times is 50, the schedule calculation unit 108 selects a candidate schedule with a total field number of no more than 50 fields for further selection according to the number of teams and the combination of multiple schedules.
接著,賽區配置單元110根據有限的複數競賽時段及複數競賽場地所組成的多個賽區,對每一個被選取的候選賽程的多場比賽分別進行賽區配置(S705)。 Next, the cell arranging unit 110 performs a cell arranging for each of the plurality of games of the selected candidate course according to the limited plurality of competition periods and the plurality of squads composed of the plurality of competition venues (S705).
雖然在步驟S703中所選取的候選賽程皆可於預設場次數中完成全部比賽,但由於同一參賽隊伍無法於同一競賽時段出現在不同競賽場地(一個隊伍無法同時參加多場比賽),以及後階段的比賽時段必須晚於前階段比賽的緣故,被選取的候選賽程不一定皆可將所有的比賽場次配置到預定的複數賽區中。因此,賽區配置單元110進一步從被選取的候選賽程中,根據賽區配置的結果,選出可將所對應 的全部比賽場次配置到預定賽區中的部分候選賽程及其對應的賽區配置結果為參考賽程(S707)。 Although all the candidates selected in the step S703 can complete all the games in the preset number of times, since the same team cannot appear in different competition venues in the same competition period (one team cannot participate in multiple games at the same time), and The competition period of the stage must be later than the competition of the previous stage. The selected candidate schedules may not all be able to configure all the competitions in the predetermined plural. Therefore, the play area configuration unit 110 further selects from the selected candidate races according to the result of the match configuration. The partial candidate schedules of all the game matches configured to the predetermined play area and their corresponding match configuration results are referred to the schedule (S707).
縮小候選賽程的範圍後,賽程運算單元108可再接收一選定指令,以根據選定指令從參考賽程中決定出一正式賽程(S709)。例如:可從參考賽程中選定總場次數最接近預設場次數的賽程為正式賽程、或選定使用的競賽時段最少的賽程為正式賽程等。 After narrowing down the range of the candidate schedule, the schedule operation unit 108 may receive a selected instruction to determine a formal schedule from the reference schedule according to the selected instruction (S709). For example, the schedule in which the total number of total fields is closest to the preset number of times in the reference schedule is the official schedule, or the schedule in which the selected competition period is the least is the official schedule.
上述流程可供競賽活動的舉辦單位在開放報名之前,根據已租用的場地和時間進行賽程的分析和規劃之用;或是根據實際報名的參賽隊伍之報名資料,從隊伍資料記錄單元104獲得隊伍數的數量,以進行賽程的安排。 The above-mentioned process can be used by the organizer of the competition event to analyze and plan the schedule according to the rented venue and time before the open registration, or to obtain the team from the team data recording unit 104 according to the registration information of the actual registered team. The number of the number to schedule the schedule.
在規劃或報名的過程中,當隊伍數與一開始用來評估及分析正式賽程的數量相較並無差異時,即可由隊伍配置單元112依照正式賽程的內容,分別將各參賽隊伍配置到正式賽程中的各個比賽場次,以使各個參賽隊伍產生對應的競賽關係(S711)。例如由主辦單位任意指定、以亂數隨機分配、參賽隊伍線上抽籤結果、依照種子排名或混合使用前述方式等方式,分別指定進行每一場比賽的參賽隊伍,以及該二個參賽隊伍所進行的比賽場次,以完成隊伍的配置。其中,若採取線上抽籤或相關方式,可指定一特定期間供參賽隊伍進行線上抽籤。過了抽籤期間後,視抽籤結果將各參賽隊伍的籤號套用至隊伍配置單元112中。 In the process of planning or enrolling, when there is no difference between the number of teams and the quantity used to evaluate and analyze the official schedule at the beginning, the team configuration unit 112 can configure each participating team to be officially according to the content of the official schedule. The various competitions in the course, so that each participating team has a corresponding competition relationship (S711). For example, the arbitrarily designated by the organizer, randomly distributed in random numbers, online lottery results of the participating teams, according to the seed ranking or mixed use of the above methods, respectively, the teams participating in each competition, and the competitions played by the two participating teams The number of sessions to complete the team's configuration. Among them, if an online lottery or related method is adopted, a specific period may be designated for the team to conduct an online lottery. After the lottery period, the sign of each participating team is applied to the team configuration unit 112 as a result of the lottery.
接著,繪圖單元116可接收賽程運算單元108所決定的正式賽程、隊伍配置單元112所完成的隊伍配置,以及賽區配置單元110所完成的賽區配置,繪製出一競賽關係圖以及一賽區配置表(S713),並儲存到賽程資料記錄單元 114。競賽關係圖用以顯示正式賽程所包括的各場次比賽間的關聯性,以及各參賽隊伍之間的競賽關係,具體例示可參照第二及第三圖與其說明;賽區配置表則用以顯示正式賽程中各場次比賽的舉行地點和舉行時段,以供參賽隊伍或觀賽者按時前往正確地點比賽或觀賽,具體例示請參照第四及第五圖與其說明。 Next, the drawing unit 116 can receive the official schedule determined by the schedule calculation unit 108, the team configuration completed by the team configuration unit 112, and the division configuration completed by the competition area configuration unit 110, and draw a competition relationship map and a competition area configuration table ( S713), and stored in the schedule data recording unit 114. The competition diagram is used to show the relevance of each match included in the official schedule, as well as the competition relationship between the participating teams. The specific examples can be referred to the second and third maps and their descriptions; the competition configuration table is used to display the official The venue and time of each competition in the competition will be held for the participating teams or the participants to go to the correct venue to play or watch the game on time. For details, please refer to the fourth and fifth figures and their explanations.
儲存在賽程資料記錄單元114的競賽關係圖和賽區配置表可分別透過傳輸單元100經網路12輸出到遠端輸出裝置16(S715),例如:設置在各個競賽場地的電子看板或競賽場地以外的電腦螢幕。藉此,參賽隊伍或是觀賽者皆可透過遠端輸出裝置16觀看到以圖表化表示的賽程內容,同時也可得知各個參賽隊伍彼此間的競賽關係。 The competition relationship map and the competition area configuration table stored in the schedule data recording unit 114 can be output to the remote output device 16 via the network 12 via the transmission unit 100 (S715), for example, set outside the electronic billboard or competition venue of each competition venue. Computer screen. In this way, the participating teams or the viewers can view the content of the schedule represented by the graphical display through the remote output device 16, and also know the competition relationship between the participating teams.
反之,若隊伍數在決定了正式賽程後產生了變化,則可進一步判斷隊伍數的數量是增加或減少(S717),若隊伍數增加,則原先用以規劃的正式賽程及賽區配置可能已不符增加後的隊伍數的需求,則可依照變更後的隊伍數,返回步驟S701以下,重新根據新的隊伍數的數量與賽制組合進行運算。 On the other hand, if the number of teams changes after the official schedule is determined, it can be further judged that the number of teams is increased or decreased (S717). If the number of teams increases, the original schedule and the configuration of the original layout may not match. The demand for the increased number of teams can be returned to step S701 or less according to the number of teams after the change, and the calculation is performed based on the number of new teams and the combination of the game system.
若隊伍數減少,則可從步驟S707所選取出的複數個參考賽程中再決定另一個正式賽程(S719),例如選取總場次數次接近預設場次數的參考賽程為的正式賽程,再進行步驟S711以下的隊伍配置等程序。在其他實施例中,當實際報名的隊伍數比預估的隊伍數少時,也可選擇仍然依照原訂的正式賽程進行競賽的方式,其差異僅在於部分原訂將進行比賽的賽區可能閒置,並不影響其他的比賽場次。 If the number of teams is reduced, another formal schedule (S719) may be determined from the plurality of reference schedules selected in step S707, for example, selecting a formal schedule in which the total number of times is close to the preset number of times, and then proceeding. Steps S711 below the team configuration and other procedures. In other embodiments, when the number of teams actually registered is smaller than the estimated number of teams, the manner in which the competition is still performed according to the original official schedule may be selected, the only difference being that some of the original competitions may be idle. Does not affect other games.
第八圖為本發明所提供一種賽程管理方法另一實施例 的流程圖,請同時參閱第一圖所示之方塊圖以搭配下述說明。賽程運算單元108可根據隊伍資料記錄單元104所記錄的參賽隊伍資料以獲得參加競賽活動的隊伍數(S801),並根據隊伍數及賽制記錄單元106所記錄的複數賽制組合,運算出對應每一種賽制組合的候選賽程以及每一種賽程所需要進行的比賽總場次數(S803)。 The eighth figure is another embodiment of a schedule management method provided by the present invention. For the flow chart, please also refer to the block diagram shown in the first figure to match the following instructions. The schedule calculation unit 108 can obtain the number of teams participating in the competition according to the team data recorded by the team data recording unit 104 (S801), and calculate each corresponding group according to the number of teams and the plural game system recorded by the game record unit 106. The candidate schedule for the matchmaking system and the total number of matches required for each race (S803).
由於競賽活動舉行的時間及地點有限,賽程運算單元108可接收一預設場次數(S805),以便從各種賽程組合所對應的總場次數中,選取出總場次數不大於預設場次數的候選賽程(S807),以排除無法在預設場次數內完成所有比賽場次的賽程。 Due to the limited time and place of the competition, the schedule calculation unit 108 can receive a preset number of times (S805), so as to select the total number of times from the total number of matches corresponding to the various schedule combinations is not greater than the preset number of times. Candidate schedule (S807) to exclude races that cannot complete all matches in the preset number of times.
縮小候選賽程的範圍後,賽程運算單元108可再接收一選定指令,根據選定指令從候選賽程中決定出一正式賽程(S809)。上述的預設場次數及選定指令,可由遠端輸入裝置14經由網路12以有線或無線方式輸入。 After narrowing down the range of the candidate schedule, the schedule operation unit 108 may receive a selected instruction to determine a formal schedule from the candidate schedule according to the selected instruction (S809). The preset number of fields and selected commands may be input by the remote input device 14 via the network 12 in a wired or wireless manner.
決定正式賽程後,隊伍配置單元112依照正式賽程的內容,分別將各參賽隊伍配置到正式賽程中的各個比賽場次,以使各個參賽隊伍產生對應的競賽關係(S811)。 After the official schedule is determined, the team configuration unit 112 configures each participating team to each competition session in the official schedule according to the content of the official schedule, so that each participating team generates a corresponding competition relationship (S811).
為了安排每一場比賽舉行的賽區,賽區配置單元110可預先接收可用的競賽場地與競賽時段資訊(如經由遠端輸入裝置14所輸入),再根據賽程運算單元108所決定的正式賽程以及隊伍配置單元112根據正式賽程所作的隊伍配置,將每一場比賽都配置到一賽區(S813)。每個賽區對應到一個競賽時段和一個競賽場地,而任二個賽區的競賽時段或競賽場地不同,或是競賽時段及競賽場地皆不同,以避免比賽場地和時間發生衝突。其中,競賽場地及競賽 時段的資訊,同樣可由遠端輸入裝置14輸入賽程管理系統10,以供賽區配置單元110處理。 In order to arrange the playing area held in each game, the playing area configuration unit 110 may receive the available playing field and the competition period information (such as input through the remote input device 14) in advance, and then according to the official schedule determined by the schedule calculation unit 108 and the team configuration. The unit 112 configures each game into a competition area according to the team configuration made by the official schedule (S813). Each competition zone corresponds to one competition period and one competition venue, and the competition period or competition venue of any two competition zones is different, or the competition time and competition venue are different to avoid conflicts between the competition venue and time. Among them, the competition venue and competition The information of the time period can also be input to the schedule management system 10 by the remote input device 14 for processing by the theater configuration unit 110.
賽區配置單元110將各場次比賽一對一配置到賽區的方式,可包括以競賽時段為準,將各場比賽依序配置到同一競賽時段的不同競賽場地,詳細說明請參照前述例四。 The manner in which the competition area arranging unit 110 configures each match one to one to the competition area may include, according to the competition time period, each game is sequentially arranged to different competition venues of the same competition period. For details, please refer to the foregoing fourth example.
另一種配置賽區的手段,則可在參賽隊伍劃分為小組時(例如分組循環、分組淘汰制等),將同一小組的參賽隊伍儘可能配置到同一競賽場地,並分別於不同的競賽時段進行分組內的比賽,也就是依據組別配置賽區,詳細的說明則請參閱前述例五。 Another way to configure the competition area is to divide the teams into teams (such as grouping, group elimination, etc.), and assign the teams in the same group to the same competition venue as much as possible, and group them in different competition periods. Within the competition, the division is configured according to the group. For detailed explanation, please refer to the above example 5.
根據上述賽區配置的方式配置出正式賽程中各場次比賽的賽區後,繪圖單元116可接收賽程運算單元108所決定的正式賽程、隊伍配置單元112所完成的隊伍配置以及賽區配置單元110所完成的賽區配置,繪製出一競賽關係圖以及一賽區配置表(S815),並儲存到賽程資料記錄單元114。儲存在賽程資料記錄單元114的競賽關係圖和賽區配置表可分別透過傳輸單元100經網路12輸出到遠端輸出裝置16(S817)。 After the game area of each game in the official schedule is configured according to the configuration of the above-mentioned competition area, the drawing unit 116 can receive the official schedule determined by the schedule calculation unit 108, the team configuration completed by the team configuration unit 112, and the completion of the division configuration unit 110. In the game area configuration, a competition relationship map and a game area configuration table (S815) are drawn and stored in the schedule data recording unit 114. The race relationship map and the match area configuration table stored in the schedule data recording unit 114 can be output to the remote output device 16 via the network 12 via the transmission unit 100 (S817).
在另一個實施例中,賽程管理方法可在獲取隊伍數的步驟前,建置一報名網頁介面102以供有意參加該競賽活動的參賽隊伍透過網路12連接到該介面進行報名。參賽隊伍報名所輸入的資料皆傳送到隊伍資料記錄單元104儲存,以供賽程運算單元108執行獲得隊伍數的步驟。 In another embodiment, the schedule management method may establish a registration webpage interface 102 for the participating teams participating in the competition to connect to the interface via the network 12 to register before the step of obtaining the number of teams. The information input by the team registration is transmitted to the team data recording unit 104 for storage, and the schedule operation unit 108 performs the step of obtaining the number of teams.
第九圖顯示另一種賽程管理方法實施例的流程圖,請同時參照第十一圖所示的賽程管理系統實施例方塊圖,以利說明。 The ninth figure shows a flow chart of another embodiment of the schedule management method. Please refer to the block diagram of the schedule management system embodiment shown in FIG. 11 for illustration.
在本實施例中,賽程管理系統10先透過報名網頁介面102接收參加一競賽活動的複數個參賽隊伍之報名資料(S901)。各參賽隊伍可經由網路連接到賽程管理系統10,經由報名網頁介面輸入相關的隊伍資料,並記錄在隊伍資料記錄單元104中。場次計算單元1080則根據記錄的報名資料統計參賽隊伍之隊伍數(S903),並且依照隊伍數以及賽制記錄單元106所提供的特定一賽程組合的賽級與賽制,計算出將需要進行的比賽場次的總場次數(S905)。 In this embodiment, the schedule management system 10 first receives the registration materials of the plurality of participating teams participating in a competition through the registration webpage interface 102 (S901). Each participating team can connect to the schedule management system 10 via the Internet, input relevant team materials via the registration webpage interface, and record in the team data recording unit 104. The session calculation unit 1080 counts the number of teams participating in the team based on the recorded registration data (S903), and calculates the number of games to be played according to the number of teams and the level and system of the specific one combination provided by the system recording unit 106. Total number of times (S905).
接著,場次排列單元1084再依照所述的總場次數,以及每一賽級的賽制,分別安排每一賽級所應進行的比賽場次,並設定相對應的場次順序,直至所有比賽場次都配置完畢為止(S907),藉以得知該競賽活動過程中所有的比賽場次之間的先後順序。接著,賽區排列單元1100可將比賽依照場次順序一對一配置到由多個競賽時段和競賽場地所組成的複數賽區(S909),再透過衝突排除單元1102檢查及排除比賽中的時間衝突(S911),包括排除同一競賽時段中不同比賽場次包括相同參賽隊伍的情形,以及場次順序在後的比賽之競賽時段早於場次順序在前的比賽之情況,最後產生一個無衝突的賽區配置結果。 Then, the event ranking unit 1084 further arranges the game sessions to be performed for each game level according to the total number of times of the game and the system of each game level, and sets the corresponding game sequence until all the game sessions are configured. By the end (S907), the order of all the matches in the competition will be known. Then, the arranging unit 1100 can configure the game one-to-one according to the order of the game to a plurality of competition zones composed of a plurality of competition periods and competition venues (S909), and then check and exclude the time conflicts in the competition through the conflict elimination unit 1102 (S911). ), including the case where the different competitions in the same competition period include the same team, and the competition period of the subsequent game is earlier than the previous game, and finally a collision-free configuration result is generated.
為了使參賽隊伍及其他觀賽者得知賽程安排以及賽區配置的結果,可由繪圖單元116根據賽程運算單元108安排賽程的結果,以及賽區配置單元110分配賽區的結果,分別產生一競賽關係圖及一賽區配置表(S913),其可儲存在賽程資料記錄單元114中或透過網路輸出。本例中其他與第八圖所示實施例相同或類似的流程步驟,請參見第八圖及上述相關說明,在此即不再重述。 In order to enable the participating teams and other players to know the results of the schedule and the configuration of the competition area, the result of the schedule can be arranged by the drawing unit 116 according to the schedule calculation unit 108, and the result of the division area allocation unit 110 assigning the competition area, respectively, to generate a competition relationship diagram and A play area configuration table (S913), which may be stored in the schedule data recording unit 114 or output through the network. For the other process steps in this example that are the same as or similar to the embodiment shown in the eighth embodiment, please refer to the eighth figure and the related description above, which will not be repeated here.
第十圖則顯示一種賽程管理方法實施例中,更新競賽活動資訊的流程圖。繪圖單元116繪製出競賽關係圖和賽區配置表之後,除了供參賽隊伍或觀賽者於比賽開始進行之前得到相關的競賽資訊外,還可根據每場比賽的比賽情況提供即時的資訊給位於不同競賽場地的參賽隊伍或觀賽者。 The tenth figure shows a flow chart for updating the information of the competition activity in the embodiment of the schedule management method. After the drawing unit 116 draws the competition relationship map and the competition area configuration table, in addition to the relevant competition information obtained by the participating teams or the viewers before the start of the competition, the instant information can be provided according to the competition situation of each competition to different locations. Participating teams or attendees at the competition venue.
為了達成即時更新比賽資訊的效果,當任一場比賽進行中發生比分變化、或單場比賽結束而產生一比賽成績時,遠端輸入裝置14透過網路12將即時的比分或比賽成績,以及該場比賽的資訊(如比賽場次編號及得分的隊伍編號)等更新資料傳送回賽程管理系統10,並交給賽程運算單元108進行資料更新(S1001)。 In order to achieve the effect of updating the game information in real time, when a score change occurs in any game, or a game result is ended at the end of a single game, the remote input device 14 will immediately score or score the game through the network 12, and the The update information such as the game information (such as the match number and the team number of the score) is transmitted back to the schedule management system 10, and is sent to the schedule calculation unit 108 for data update (S1001).
賽程運算單元108收到更新資料後,根據該更新資料中的比賽資訊,更新賽程資料記錄單元114所記錄的正式賽程的內容(S1003)。以第二圖所示的正式賽程其中一場比賽為例:當賽程運算單元108接收到的更新資料指出場次編號為250、得分隊伍為B隊、比分增加2分,賽程運算單元108依照所述場次編號和比分,找出賽程資料記錄單元114中場次編號為250的比賽,並將該比賽所對應的B隊分數再加2。以另一例來說:若更新資料指出場次編號為251、單場比賽的比賽成績是D隊5分、E隊3分,賽程運算單元108除了對應更新D隊和E隊在比賽251的分數外,更依照此比賽成績判斷何者勝出、何者落敗,以及勝出的參賽隊伍下一場比賽的場次編號或競爭對手為何、落敗隊伍是否遭到淘汰等資訊。 After receiving the update data, the schedule calculation unit 108 updates the content of the official schedule recorded by the schedule data recording unit 114 based on the match information in the update data (S1003). Taking one of the official schedules shown in the second figure as an example: when the update data received by the schedule calculation unit 108 indicates that the session number is 250, the score team is the B team, and the score is increased by 2 points, the schedule operation unit 108 follows the game. The number and the score are used to find the match number 250 in the schedule data recording unit 114, and the score of the B team corresponding to the match is further increased by 2. In another example: if the update data indicates that the game number is 251, and the score of the single game is 5 points for the D team and 3 points for the E team, the schedule calculation unit 108 not only updates the scores of the D team and the E team at the game 251. According to the results of this competition, it is judged which one wins, which loses, and the winning number of the next team of the winning team or the competitors, whether the losing team has been eliminated or not.
賽程運算單元108根據更新資料更新過比賽的資訊後 ,進一步控制繪圖單元116依照更新後的正式賽程內容更新競賽關係圖(S1005),例如:根據賽程運算單元108所變動的比賽資訊和參賽隊伍狀態,將進行該場比賽的參賽隊伍的勝負狀態在圖表上加以顯示,或是標識出勝出隊伍在樹狀圖中的次一場比賽的比賽路徑(如第六圖所示)。繪圖單元116更新後的競賽關係圖亦存放到賽程資料記錄單元114,使賽程資料記錄單元114保存有競賽活動的最新資訊。 The schedule operation unit 108 updates the information of the game according to the update data. Further controlling the drawing unit 116 to update the competition relationship map according to the updated official schedule content (S1005), for example, according to the game information and the participating team status changed by the schedule calculation unit 108, the winning and losing state of the participating team in the game is Displayed on the chart, or identifies the course of the next game in which the winning team is in the tree (as shown in Figure 6). The updated competition relationship map of the drawing unit 116 is also stored in the schedule data recording unit 114, so that the schedule data recording unit 114 holds the latest information of the competition activity.
上述的更新資訊、更新後的競賽關係圖皆可再經由傳輸單元100傳送,透過網路12輸出到遠端輸出裝置16(S1007),例如可連接網路12的電腦、可攜式裝置、或架設在各個競賽場地的電子看板。藉此,觀賽者不但可即時得知正式賽程當中各場次比賽的最新狀況,即使位於不同實體地點之參賽隊伍也可即時得知其他賽區之比賽狀況,以做為自身競賽策略的參考。 The updated information and the updated competition relationship map can be transmitted through the transmission unit 100 and output to the remote output device 16 (S1007) through the network 12, for example, a computer connected to the network 12, a portable device, or Electronic signage at various competition venues. In this way, the viewers can not only know the latest status of each match in the official schedule, but even the teams in different physical locations can immediately know the game status of other divisions as a reference for their own competition strategy.
賽程管理系統10接收更新資料並完成更新後,除了提供即時的競賽關係圖之外,還可根據最新正式賽程的內容判斷正式賽程所包括的多場比賽是否已全數舉行完畢(S1009),例如判斷每一場次的比賽是否都已記錄比賽成績。若判斷尚有部分場次的比賽尚未開始進行或尚未結束,則返回步驟S1001等待由遠端輸入裝置12輸入的更新資料;若賽程資料記錄單元114所記錄的每一場次比賽都已包括相對應的比賽成績,賽程運算單元108即會根據該正式賽程所適用的賽制及各場比賽的比賽成績計算競賽名次(S1011),最後將計算出的競賽名次記錄到賽程資料記錄單元114(S1013),以便將競賽名次透過網路12輸出到遠端 輸出裝置16或供日後查詢。 After receiving the update data and completing the update, the schedule management system 10 can provide, according to the content of the latest official schedule, whether or not the plurality of games included in the official schedule have been completely completed (S1009), for example, judging Whether the competition results have been recorded in each game. If it is determined that the game of the partial game has not started or has not yet ended, then returning to step S1001 to wait for the updated data input by the remote input device 12; if each match recorded by the schedule data recording unit 114 has included the corresponding The game results, the schedule calculation unit 108 will calculate the competition ranking according to the competition system applicable to the official schedule and the competition results of each competition (S1011), and finally record the calculated competition rankings to the schedule data recording unit 114 (S1013), so that Export the competition ranking to the remote via the network 12 The output device 16 can be queried later.
藉由上述實施例所揭露的手段,本發明所提供的賽程管理系統及方法,可根據不同的參賽隊伍的數量,迅速地提供多種候選賽程以供選擇,並且可簡便地選定最後所欲採行的比賽方式,賽程管理系統可根據選定的正式賽程一一安排好各個參賽隊伍的比賽場次,以及為每一場次的比賽配置好舉行的地點和時間,達到防止場地、時間和參賽隊伍發生衝突的情況。 According to the means disclosed in the above embodiments, the schedule management system and method provided by the present invention can quickly provide a plurality of candidate schedules for selection according to the number of different teams, and can easily select the last desired course. In the game mode, the schedule management system can arrange the matches of each team according to the selected official schedule, and configure the location and time of each match to prevent conflicts between venues, time and teams. Happening.
更進一步地,為了使位於不同實體地點的觀賽者及參賽隊伍都能得知其他場地所舉行之比賽的結果,賽程管理系統更可接收遠端輸入裝置輸入的比分或比賽成績,即時更新比賽資訊和參賽隊伍的競賽關係,並透過網路將更新後的資訊即時傳送到各個競賽場地,以圖表化的方式即時顯示。 Furthermore, in order to enable the players and teams at different physical locations to know the results of the competitions held at other venues, the schedule management system can receive the scores or scores entered by the remote input device and update the game in real time. The information and the competition relationship of the participating teams, and the updated information is immediately transmitted to various competition venues through the Internet, and displayed in a graphical manner.
本發明所提供的手段,可依據參賽隊伍的數量估計採用不同賽程組合所需要的比賽場次數、以及所需的競賽地點和時段的數量,可解決習知以人為手段配置時資料處理速度緩慢、運算結果易於出錯、且無法隨參賽隊伍報名情況靈活調整賽程的問題。 The method provided by the present invention can estimate the number of game fields required by different combinations of the races and the number of required competition venues and time slots according to the number of participating teams, which can solve the problem that the data processing speed is slow when configured by human means. The result of the calculation is prone to errors, and it is not possible to flexibly adjust the schedule with the registration of the team.
此外,本發明於配置比賽的賽區時,還根據比賽所在的階段或參賽隊伍的比賽時間為賽區配置的原則,達到防止後階段之比賽先於前階段比賽舉行、或同一隊伍在同的時間對應到多場比賽的衝突。更重要的是,當參賽隊伍的數量發生變化時,賽程管理系統可迅速重新根據賽程組合計算出候選賽程、提供比賽場次數,以及重新安排賽區。還可隨時更新競賽活動過程中的比賽資訊,將競賽活動過 程自動且完整地記錄下來,節省人力記錄的支出,可達到大幅降低競賽活動辦理單位的成本的有益效果。 In addition, the present invention also configures the competition area according to the stage of the competition or the competition time of the participating teams as the principle of the configuration of the competition area, so as to prevent the competition in the latter stage from being held before the previous stage or the same time at the same time. The conflict to multiple games. More importantly, when the number of teams changes, the schedule management system can quickly recalculate the candidate schedule, provide the number of matches, and reschedule the game according to the schedule combination. You can also update the game information during the competition and update the competition. The process is recorded automatically and completely, saving manpower record expenditures, which can achieve the beneficial effect of greatly reducing the cost of the competition activity handling unit.
然而,上述各實施例當中之元件及步驟,僅係為闡述本發明所舉之例示,並無自限所請求保護之範圍的意圖。凡遵循本發明之精神及根據本發明所揭示之技術手段,而進行微幅之修飾或改變者,亦屬本發明所保護之範疇。 However, the elements and steps of the above-described embodiments are merely illustrative of the invention and are not intended to limit the scope of the claimed invention. It is also within the scope of the present invention to modify or modify the micro-frames in accordance with the spirit of the present invention and the technical means disclosed herein.
10‧‧‧賽程管理系統 10‧‧‧Schedule Management System
100‧‧‧傳輸單元 100‧‧‧Transmission unit
102‧‧‧報名網頁介面 102‧‧‧ Registration web interface
104‧‧‧隊伍資料記錄單元 104‧‧‧Team data recording unit
106‧‧‧賽制記錄單元 106‧‧‧赛记录
108‧‧‧賽程運算單元 108‧‧‧Scheduled arithmetic unit
1080‧‧‧場次計算單元 1080‧‧‧ session calculation unit
1082‧‧‧分組單元 1082‧‧‧ grouping unit
1084‧‧‧場次排列單元 1084‧‧‧ Event Arrangement Unit
110‧‧‧賽區配置單元 110‧‧‧Site configuration unit
1100‧‧‧賽區排列單元 1100‧‧‧Arrangement unit
1102‧‧‧衝突排除單元 1102‧‧‧Criminal exclusion unit
112‧‧‧隊伍配置單元 112‧‧‧Team Configuration Unit
114‧‧‧賽程資料記錄單元 114‧‧‧Schedule data recording unit
116‧‧‧繪圖單元 116‧‧‧Drawing unit
118‧‧‧訊息發送單元 118‧‧‧Message sending unit
12‧‧‧網路 12‧‧‧Network
14‧‧‧遠端電子裝置 14‧‧‧ Remote electronic device
16‧‧‧遠端輸出裝置 16‧‧‧ Remote output device
20‧‧‧隊伍名稱 20‧‧‧Team name
21-24‧‧‧比賽階段 21-24‧‧‧ Competition stage
250-260‧‧‧比賽 250-260‧‧‧ matches
27‧‧‧比賽路徑 27‧‧‧The path of the game
31,32‧‧‧賽級 31,32‧‧‧Class
320-321‧‧‧比賽階段 320-321‧‧‧ Competition stage
350-353‧‧‧小組 Group 350-353‧‧
330-344‧‧‧比賽 330-344‧‧‧ matches
40,50‧‧‧賽區配置表 40, 50‧‧‧Site configuration table
S701-S719‧‧‧流程步驟 S701-S719‧‧‧ Process steps
S801-S817‧‧‧流程步驟 S801-S817‧‧‧ Process steps
S1001-S1013‧‧‧流程步驟 S1001-S1013‧‧‧ Process steps
第一圖:本發明提供的一種賽程管理系統實施例的方塊圖;第二圖:本發明提供的一競賽關係圖實施例示意圖;第三圖:本發明提供的另一競賽關係圖實施例示意圖;第四圖:本發明提供的一賽區配置表實施例示意圖;第五圖:本發明提供的另一賽區配置表實施例示意圖;第六圖:本發明提供的更新後的競賽關係圖實施例之示意圖;第七圖:本發明提供的一種賽程管理方法實施例的流程圖;第八圖:本發明提供的另一種賽程管理方法實施例的流程圖;第九圖:本發明提供的再一種賽程管理方法實施例的流程圖;第十圖:本發明提供的一種賽程管理方法實施例的更新流程圖;及第十一圖:本發明提供的一種賽程管理系統實施例的詳細方塊圖。 1 is a block diagram of an embodiment of a race management system provided by the present invention; a second diagram: a schematic diagram of an embodiment of a competition relationship diagram provided by the present invention; and a third diagram: a schematic diagram of another embodiment of a competition relationship diagram provided by the present invention 4 is a schematic diagram of an embodiment of a competition area configuration table provided by the present invention; a fifth diagram: a schematic diagram of another embodiment of the competition area configuration table provided by the present invention; and a sixth embodiment: an updated competition relationship diagram embodiment provided by the present invention FIG. 7 is a flow chart of an embodiment of a schedule management method provided by the present invention; FIG. 8 is a flowchart of another embodiment of a schedule management method provided by the present invention; FIG. 9 is a further diagram of the present invention. A flowchart of an embodiment of a schedule management method; a tenth diagram: an update flowchart of an embodiment of a schedule management method provided by the present invention; and an eleventh diagram: a detailed block diagram of an embodiment of a schedule management system provided by the present invention.
10‧‧‧賽程管理系統 10‧‧‧Schedule Management System
100‧‧‧傳輸單元 100‧‧‧Transmission unit
102‧‧‧報名網頁介面 102‧‧‧ Registration web interface
104‧‧‧隊伍資料記錄單元 104‧‧‧Team data recording unit
106‧‧‧賽制記錄單元 106‧‧‧赛记录
108‧‧‧賽程運算單元 108‧‧‧Scheduled arithmetic unit
110‧‧‧賽區配置單元 110‧‧‧Site configuration unit
112‧‧‧隊伍配置單元 112‧‧‧Team Configuration Unit
114‧‧‧賽程資料記錄單元 114‧‧‧Schedule data recording unit
116‧‧‧繪圖單元 116‧‧‧Drawing unit
118‧‧‧訊息發送單元 118‧‧‧Message sending unit
12‧‧‧網路 12‧‧‧Network
14‧‧‧遠端輸入裝置 14‧‧‧ Remote input device
16‧‧‧遠端輸出裝置16‧‧‧ Remote output device
Claims (13)
Priority Applications (1)
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TW099131726A TWI522953B (en) | 2010-09-17 | 2010-09-17 | Competition management system and method thereof |
Applications Claiming Priority (1)
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TW099131726A TWI522953B (en) | 2010-09-17 | 2010-09-17 | Competition management system and method thereof |
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TW201214320A TW201214320A (en) | 2012-04-01 |
TWI522953B true TWI522953B (en) | 2016-02-21 |
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TW099131726A TWI522953B (en) | 2010-09-17 | 2010-09-17 | Competition management system and method thereof |
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CN106779303B (en) * | 2016-11-24 | 2021-03-12 | 简极科技有限公司 | Event management system |
CN111265882A (en) * | 2019-03-28 | 2020-06-12 | 乐竞文化传媒(上海)有限公司 | KPL (Key performance language) competition schedule generation method |
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