TWI522149B - Interactive educational system - Google Patents
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Description
本發明涉及一種育樂系統,尤指一種能與使用者互動之育樂系統。 The invention relates to a recreation system, in particular to a recreation system capable of interacting with a user.
現今的大眾商場,如電影院、百貨公司、大型量販店、或大型速食店,為了增加來客數量,多會在店內或周圍設置供兒童遊玩的遊戲場所。舉例言之,兒童消費者可在陪同其前來之成人消費者於商場中進行採購時,於商場提供之遊戲場所中進行相關遊戲活動,若商場再進一步配置專門人員解說商場提供之遊戲場所中之遊戲裝置之使用方法,對攜帶兒童前往商場消費之成人消費者而言,更是一個相當體貼的措施。 Today's mass shopping malls, such as cinemas, department stores, large-scale retail stores, or large-scale fast food restaurants, in order to increase the number of visitors, will often set up a playground for children to play in or around the store. For example, a child consumer may engage in a related game activity in a gaming venue provided by the mall while accompanying an adult consumer who is coming in to the mall, and if the mall further configures a special person to explain the game venue provided by the mall. The use of the game device is a relatively considerate measure for adult consumers who bring children to the mall for consumption.
然而,設置有遊戲場所之商場,並非皆有足夠的經費配置能提供遊戲裝置解說之專門人員,而兒童消費者於獨自使用遊戲裝置時,極有可能因不瞭解正確的使用方法而受傷,縱使是在成人消費者之陪同下使用遊戲裝置,亦無法完全避免因不瞭解正確的使用方法而受傷的情形。 However, shopping malls with gaming establishments do not have sufficient funds to provide specialized personnel for game device interpretation. However, when children use the game device alone, they are most likely to be injured because they do not understand the correct method of use. It is the use of game devices accompanied by adult consumers, and it is impossible to completely avoid injuries caused by not knowing the correct method of use.
再者,一般的遊樂裝置缺乏個人特性的分析功能,至多只能透過遊戲累積的分數判斷消費者的對該遊戲裝置的熟悉程度,無助於家長或教師透過這些遊戲裝置瞭解消費者,特別是兒童、青少年消費者個人特性的發展情況。 Moreover, the general amusement device lacks the analysis function of the personal characteristics, and at most, the consumer's familiarity with the game device can be judged through the score accumulated by the game, and the parent or the teacher cannot understand the consumer through the game device, especially The development of the personal characteristics of children and adolescent consumers.
因此,如何提供一種能提高使用安全,同時增加互動使用樂趣,並能將遊戲互動的過程整合分析成具有參考意義的個人特性訊息的育樂系統,即為各家業者亟待解決之課題。 Therefore, how to provide a recreation system that can improve the safety of use, increase the fun of interactive use, and integrate the process of game interaction into a meaningful personal characteristic information is an urgent problem for various industry players.
鑑於習知技術之種種缺失,本發明之主要目的,即在於提供一種具有較高的使用安全性,同時能主動誘發使用樂趣之互動式育樂系統。 In view of the various deficiencies of the prior art, the main object of the present invention is to provide an interactive music system that has high use safety and can actively induce fun.
為了達到上述目的及其他目的,本發明遂提供一種互動式育樂系統,其特徵在於,感應隨身裝置,供使用者隨身配置;至少一感應育樂裝置,用以供該使用者進行預定之育樂活動,並與該感應隨身裝置溝通;以及感應評估裝置,儲存有對應該感應育樂裝置之歷史資訊,並於該感應隨身裝置及感應育樂裝置溝通時,接收使用者進行該預定之育樂活動之成果資訊,以針對該歷史資訊及成果資訊進行綜合比對分析,俾提供對應之比對分析結果。 In order to achieve the above and other objects, the present invention provides an interactive recreational system characterized in that an inductive portable device is provided for the user to carry around; at least one inductive music device is provided for the user to perform predetermined education. a music activity and communication with the sensor portable device; and an inductive evaluation device storing historical information corresponding to the sensing device and receiving the user to perform the predetermined education when communicating with the sensor portable device and the sensing device The results of the music activities are based on a comprehensive comparison analysis of the historical information and results information, and provide corresponding comparison analysis results.
相較於習知技術,由於本發明之感應隨身裝置可供使用者隨身配置,並於使用者使用感應育樂裝置時建立溝通,而感應評估裝置係以歷史資訊為基礎,對使用者進行該預定之育樂活動之成果資訊進行綜合比對分析,所以,不但能增加使用者的互動使用樂趣,並能將遊戲互動的過程整合分析成具有參考意義的個人特性訊息,充分地解決了現有技術之缺失。 Compared with the prior art, the inductive portable device of the present invention can be configured by the user and establish communication when the user uses the inductive music device, and the inductive evaluation device is based on historical information, and the user is Comprehensive information analysis of the results of the scheduled music activities, so that not only can increase the user's interactive use fun, but also can integrate the game interaction process into a meaningful personal characteristic message, fully solving the existing technology. Missing.
1‧‧‧互動式育樂系統 1‧‧‧Interactive Recreational System
10‧‧‧感應隨身裝置 10‧‧‧Inductive portable device
11、12、13‧‧‧感應育樂裝置 11,12,13‧‧‧Induction and music equipment
14‧‧‧感應獎勵裝置 14‧‧‧Induction reward device
140‧‧‧聲光結構 140‧‧‧A sound and light structure
15‧‧‧感應評估裝置 15‧‧‧Induction evaluation device
第1圖係為本發明之互動式育樂系統之系統架構及整體配置示意圖。 The first figure is a schematic diagram of the system architecture and overall configuration of the interactive music system of the present invention.
以下藉由特定的具體實施例說明本發明之實施方式,熟悉此技術之人士可由本說明書所揭示之內容輕易地瞭解本發明之其他優點與功效。本發明亦可藉由其他不同的具體實施例加以施行或應用。 The embodiments of the present invention are described below by way of specific embodiments, and those skilled in the art can readily appreciate the other advantages and advantages of the present invention. The invention may also be embodied or applied by other different embodiments.
請參閱第1圖,以瞭解本發明所述之互動式育樂系統的運作方式。如圖所示,互動式育樂系統1包括:感應隨身裝置10、三個感應育樂裝置11、12、13及感應評估裝置15。於其他實施例中,感應育樂裝置之數量可以為單一或更多。 Please refer to Fig. 1 for the operation of the interactive recreation system of the present invention. As shown, the interactive entertainment system 1 includes an inductive portable device 10, three inductive music devices 11, 12, and 13 and an inductive evaluation device 15. In other embodiments, the number of inductive music devices may be single or more.
感應隨身裝置10可供使用者於例如為室內或室外之育樂空間中隨身配置,例如黏貼或配帶,而感應育樂裝置11、感應育樂裝置12、感應育樂裝置13則可設置於該例如為室內或室外之育樂空間中,用以供使用者進行預定之育樂活動,並與感應隨身裝置10溝通。於一實施例中,感應隨身裝置10亦可為該感應隨身裝置係包括智慧手機與設置於該智慧手機之應用軟體。 The sensing portable device 10 can be configured for the user to carry in, for example, an indoor or outdoor recreation space, such as a sticker or a belt, and the induction music device 11, the induction music device 12, and the induction music device 13 can be disposed on For example, in an indoor or outdoor recreation space, the user can perform a predetermined recreational activity and communicate with the induction portable device 10. In an embodiment, the inductive portable device 10 can also include the smart phone and the application software installed on the smart phone.
感應隨身裝置10在與感應育樂裝置11、感應育樂裝置12、或感應育樂裝置13建立溝通時,可選擇性地紀錄使用者進行感應育樂裝置11、感應育樂裝置12、或感應育樂裝置13提供之育樂活動之成果資訊。育樂空間可例如為室內或室外之遊樂中心或遊樂中心所規劃的特定區域。 The induction portable device 10 can selectively record the user performing the induction music device 11, the induction music device 12, or the induction when establishing communication with the induction music device 11, the induction music device 12, or the induction music device 13. Information on the results of the recreational activities provided by the facility. The recreation space can be, for example, a specific area planned by an indoor or outdoor play center or an amusement center.
此外,感應隨身裝置10亦可藉由相關的聲光元件,如LED、 液晶螢幕及/或揚升單元,顯示或提示使用者已完成了感應育樂裝置11、感應育樂裝置12、感應育樂裝置13之一者或多者提供之育樂活動,同時顯示或提示使用者尚未完成感應育樂裝置11、感應育樂裝置12、感應育樂裝置13之一者或多者提供之育樂活動。 In addition, the inductive portable device 10 can also be connected by an acousto-optic component such as an LED. The liquid crystal screen and/or the lifting unit displays or prompts the user to complete the educational activities provided by one or more of the induction music playing device 11, the induction music device 12, the induction music device 13, and simultaneously display or prompt The user has not completed the recreational activities provided by one or more of the induction game device 11, the induction game device 12, and the induction game device 13.
於本實施例中,感應隨身裝置10可選擇性的具備配置件(未圖示),以供使用者配戴於其貼身衣物上,而所述之配置件,可為夾具結構或如魔鬼氈之可拆式沾黏結構。而感應隨身裝置10紀錄之成果資訊,係可包括分別對應預定感應育樂裝置11、感應育樂裝置12、或感應育樂裝置13提供之育樂活動之時間資訊、音感資訊、體能資訊、或智能資訊,例如,完成感應育樂裝置11提供之育樂活動所需之時間資訊,進行感應育樂裝置12提供之育樂活動過程中之體態平衡資訊,或是進行感應育樂裝置13提供之育樂活動之過程中之音感準確度資訊。 In this embodiment, the inductive portable device 10 can be selectively provided with a configuration member (not shown) for the user to wear on the personal clothing, and the configuration member can be a clamp structure or a devil felt. Detachable adhesive structure. The information about the results of the sensing of the portable device 10 may include time information, sound information, physical information, or music information respectively provided by the predetermined induction music device 11, the induction music device 12, or the induction music device 13, respectively. The intelligent information, for example, completes the time information required for the recreational activities provided by the induction music device 11, performs the posture balance information during the recreational activities provided by the induction music device 12, or provides the induction music device 13 to provide the information. Information on the accuracy of the sound during the activities of the recreation.
感應隨身裝置10於與感應育樂裝置11、感應育樂裝置12、或感應育樂裝置13建立溝通時,也可對應地提示感應育樂裝置11、感應育樂裝置12、或感應育樂裝置13之相關資訊,例如育樂資訊、操作說明或安全規範。而感應隨身裝置10較佳的可具備顯示器或揚聲器,以於靠近應感應育樂裝置11、感應育樂裝置12、或感應育樂裝置13並建立溝通時,藉由文字、圖像或聲響提示對應感應育樂裝置11、感應育樂裝置12、或感應育樂裝置13例如為育樂資訊、操作說明或安全規範等之相關資訊。當然,感應隨身裝置10係可透過連接線、無線網路、藍牙、或紅外線等有線或無線方式,與感應育樂裝置11、感應育樂裝置12、或感應育樂裝置13相互溝通。 When the induction portable device 10 establishes communication with the induction music device 11, the induction music device 12, or the induction music device 13, the induction music device 11, the induction music device 12, or the induction music device may be correspondingly prompted. 13 related information, such as information, operating instructions or safety regulations. Preferably, the inductive portable device 10 can be provided with a display or a speaker for prompting by text, image or sound when the proximity of the induction music device 11, the induction music device 12, or the induction music device 13 is established and communication is established. The corresponding induction music device 11, the induction music device 12, or the induction music device 13 is, for example, information related to the music information, operation instructions or safety specifications. Of course, the inductive portable device 10 can communicate with the induction game device 11, the induction game device 12, or the induction game device 13 via a wired or wireless means such as a connection line, a wireless network, Bluetooth, or infrared.
感應評估裝置15係與感應隨身裝置10、感應育樂裝置11、感應育樂裝置12、感應育樂裝置13或感應獎勵裝置14溝通,並可預先儲存有分別對應感應育樂裝置11、感應育樂裝置12、感應育樂裝置13之歷史資訊,並可選擇性地由感應隨身裝置10處接收其紀錄之成果資訊,以針對歷史資訊及成果資訊進行綜合比對分析,俾提供對應之比對分析結果。 The induction evaluation device 15 communicates with the induction portable device 10, the induction music device 11, the induction music device 12, the induction music device 13 or the induction reward device 14, and can store pre-stored corresponding induction music devices 11 and induction The music device 12 senses the historical information of the game device 13 and can selectively receive the record information of the record from the sensor body device 10 to perform comprehensive comparison analysis on the historical information and the result information, and provide a corresponding comparison. Analysis results.
或者,於感應隨身裝置10未紀錄成果資訊時,感應評估裝置15能直接於感應隨身裝置10及一個或多個感應育樂裝置11、12或13溝通時,接收使用者進行預定之育樂活動之成果資訊,以針對歷史資訊及成果資訊進行綜合比對分析,俾提供對應之比對分析結果。 Alternatively, when the sensing device 10 does not record the result information, the sensing evaluation device 15 can directly receive the user's predetermined music activity when communicating directly with the sensing portable device 10 and one or more sensing music devices 11, 12 or 13. The results of the analysis, based on historical information and results information for comprehensive comparison analysis, provide corresponding comparison analysis results.
具體言之,感應隨身裝置10紀錄之成果資訊或直接由感應評估裝置15紀錄之成果資訊,可包括使用者分別進行感應育樂裝置11、感應育樂裝置12、感應育樂裝置13提供之育樂活動之時間資訊、音感資訊、體能資訊、或智能資訊等成果資訊。而感應評估裝置15可儲存有其他多名先前之使用者,在使用感應育樂裝置11、感應育樂裝置12、感應育樂裝置13提供之育樂活動時之歷史資訊,而此歷史資訊同樣可包括分別對應感應育樂裝置11、感應育樂裝置12、感應育樂裝置13提供之育樂活動之時間資訊、音感資訊、體能資訊、或智能資訊等成果資訊。因此,感應評估裝置15遂能據此進行綜合分析比對,以選擇性地提供成果資訊對應於歷史資訊之百分比為比對分析結果。當然,感應評估裝置15亦可透過連接線、無線網路、藍牙、或紅外線等有線或無線方式,與感應隨身裝置10、感應育樂裝置11、感應育樂裝置12、或感應育樂裝置13裝置溝通。 Specifically, the result information of the sensing portable device 10 or the result information recorded directly by the sensing evaluation device 15 may include the user separately providing the induction music device 11, the induction music device 12, and the induction music device 13 Results information such as time information, sound information, physical information, or intelligent information. The sensory evaluation device 15 can store historical information of other prior users when using the induction music device 11, the induction music device 12, and the induction music device 13, and the historical information is the same. The result information including the time information, the sound information, the physical information, or the intelligent information provided by the induction music device 11, the induction music device 12, and the induction music device 13 may be included. Therefore, the inductive evaluation device 15 can perform a comprehensive analysis comparison based on this to selectively provide a percentage of the result information corresponding to the historical information as the comparison analysis result. Of course, the inductive evaluation device 15 can also be connected to the inductive portable device 10, the inductive music device 11, the inductive music device 12, or the inductive music device through a wired or wireless manner such as a connection line, a wireless network, Bluetooth, or infrared. Device communication.
更佳者,互動式育樂系統1復可具備感應獎勵裝置14,感應獎勵裝置14可與感應隨身裝置10、感應育樂裝置11、感應育樂裝置12、感應育樂裝置13或感應評估裝置15溝通,以於使用者完成一個或多個預定之育樂活動時,提供使用者預定之獎勵措施。所述之感應獎勵裝置14可以具備聲光結構140之頒獎台形式呈現,並以播放預定聲光效果來實施所述之獎勵措施。而感應獎勵裝置14同樣可透過連接線、無線網路、藍牙、或紅外線等有線或無線方式,與感應隨身裝置10、感應育樂裝置11、感應育樂裝置12、感應育樂裝置13或感應評估裝置15溝通。 More preferably, the interactive recreation system 1 may be provided with an inductive reward device 14, the inductive reward device 14 and the inductive portable device 10, the inductive music device 11, the inductive music device 12, the inductive music device 13 or the inductive evaluation device. 15 communication, in order to provide the user with predetermined incentives when completing one or more predetermined educational activities. The inductive reward device 14 can be presented in the form of a podium in the acousto-optic structure 140, and the incentive measures can be implemented by playing a predetermined acousto-optic effect. The inductive reward device 14 can also be connected to the inductive portable device 10, the inductive music device 11, the inductive music device 12, the inductive music device 13 or the induction through a wired or wireless connection such as a connection line, a wireless network, Bluetooth, or infrared. The evaluation device 15 communicates.
於一具體實施例中,若有一名兒童配置感應隨身裝置10並進入育樂空間開始進行相關育樂活動,當其先靠近感應育樂裝置11時,感應隨身裝置10可顯示感應育樂裝置11之相關資訊予其知悉,爾後,於進行感應育樂裝置11提供之育樂活動之同時,感應隨身裝置10或感應評估裝置15會紀錄對應之活動成果資訊,例如時間資訊、音感資訊、體能資訊、或智能資訊。例如,於進行益智問答電子遊戲、進行測試肢體反應速度的電子遊戲,或進行測試記憶力的電子遊戲中,可同步紀錄使用者之成果資訊。 In a specific embodiment, if a child is equipped with the sensing portable device 10 and enters the recreation space to start the related recreational activities, when the first proximity to the induction music device 11, the induction portable device 10 can display the induction music device 11 The relevant information is known to them, and then, while the recreational activities provided by the induction music device 11 are performed, the induction portable device 10 or the induction evaluation device 15 records the corresponding activity achievement information, such as time information, sound information, and physical information. , or intelligent information. For example, in a puzzle game, a video game that tests the speed of a body reaction, or an electronic game that tests memory, the user's achievement information can be recorded simultaneously.
接著,感應評估裝置15即可動態地以歷史資訊(如前一百名育樂活動參與者的成果資訊)為基礎對成果資訊進行綜合分析比對作業,從而提供出例如為使用者之音感在歷史資訊中排名前20%,或是例如為使用者之平衡條件在歷史資訊中排名前30%之比對分析結果。 Then, the sensing evaluation device 15 can dynamically analyze and compare the achievement information based on the historical information (such as the result information of the top 100 recreational activities participants), thereby providing, for example, a user's sense of sound. The top 20% of the historical information, or the balance of the user's balance conditions in the top 30% of the historical information.
而感應隨身裝置10亦可在使用者在完成一個或多個育樂活動時,引導使用者前往感應獎勵裝置14處接受包括聲光效果之表揚措施。 同時,感應評估裝置15提供之比對分析結果,更可提供家長或其他評估單位,作為包括完成時間、完成度、智力、記憶力、反射神經發達度等資訊之相關個人特性之評估報告之用。 The sensing portable device 10 can also guide the user to the induction reward device 14 to receive the recognition measures including the sound and light effect when the user completes one or more recreational activities. At the same time, the comparison evaluation device 15 provides a comparison analysis result, and can provide a parent or other evaluation unit as an evaluation report of relevant personal characteristics including information such as completion time, completion degree, intelligence, memory, and reflex development.
相較於習知技術,由於本發明之感應隨身裝置可供例如為兒童消費者之使用者隨身配置,並於使用者靠近感應育樂裝置時,透過與感應育樂裝置間之連接線、無線網路、藍牙、或紅外線連線等有線或無線方式,動態地紀錄使用者進行該預定之育樂活動之成果資訊,俾令感應評估裝置依據歷史資訊對紀錄之成果資訊進行綜合比對分析,俾提供對應之比對分析結果。同時,感應隨身裝置亦可彈性地提供感應育樂裝置之相關資訊予使用者知悉。因此,本發明不但能避免使用者因不清楚感應育樂裝置之操作說明或安全規範而發生意外之情形,亦能將使用者與育樂活動之遊戲互動的過程整合分析比對成具有參考意義的比對分析結果,大幅地改善了現有遊戲設備教育與個人特性分析功能不足之種種缺失。 Compared with the prior art, the inductive portable device of the present invention can be configured for the user, for example, for a child consumer, and when the user is close to the induction music device, the connection line between the sensing device and the wireless device is wireless. A wired or wireless method such as network, Bluetooth, or infrared connection dynamically records the results of the user's performance of the predetermined music promotion activity, and causes the sensory evaluation device to perform comprehensive comparison analysis on the record information based on historical information.俾 Provide the corresponding comparison analysis results. At the same time, the inductive portable device can also flexibly provide information about the sensing device to the user. Therefore, the present invention not only avoids the user's accidental situation due to the unclear operation instruction or safety specification of the induction music device, but also can integrate the analysis of the user interaction with the game of the music activity activity. The results of the comparison analysis have greatly improved the lack of existing educational equipment and personal characteristics analysis functions.
藉由以上較佳具體實施例之描述,本領域具有通常知識者當可更加清楚本發明之特徵與精神,惟上述實施例僅為說明本發明之原理及其功效,而非用以限制本發明。因此,任何對上述實施例進行之修改及變化仍不脫離本發明之精神,且本發明之權利範圍應如後述之權利要求所列。 The features and spirits of the present invention will become more apparent to those skilled in the art in the <RTIgt; . Therefore, any modifications and variations of the embodiments described above will be made without departing from the spirit and scope of the invention.
1‧‧‧互動式育樂系統 1‧‧‧Interactive Recreational System
10‧‧‧感應隨身裝置 10‧‧‧Inductive portable device
11、12、13‧‧‧感應育樂裝置 11,12,13‧‧‧Induction and music equipment
14‧‧‧感應獎勵裝置 14‧‧‧Induction reward device
140‧‧‧聲光結構 140‧‧‧A sound and light structure
15‧‧‧感應評估裝置 15‧‧‧Induction evaluation device
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