TWI478589B - Method of block-based motion estimation and frame rate up conversion - Google Patents

Method of block-based motion estimation and frame rate up conversion Download PDF

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TWI478589B
TWI478589B TW099117857A TW99117857A TWI478589B TW I478589 B TWI478589 B TW I478589B TW 099117857 A TW099117857 A TW 099117857A TW 99117857 A TW99117857 A TW 99117857A TW I478589 B TWI478589 B TW I478589B
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frame
macroblock
block
processed
motion vector
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TW099117857A
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TW201146023A (en
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Chao Chung Cheng
Yen Chieh Lai
Sheng Chun Niu
Ying Ru Chen
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Univ Nat Taiwan
Himax Media Solutions Inc
Himax Tech Ltd
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區塊方式的動作估算方法及圖框速率提高方法 Block mode action estimation method and frame rate improvement method

本發明係有關一種動作估算(motion estimation),特別是關於一種區塊方式(block-based)的動作估算方法,其可適用於框速率提高(frame rate up conversion,FRUC)。 The present invention relates to motion estimation, and more particularly to a block-based motion estimation method that is applicable to frame rate up conversion (FRUC).

圖框速率提高(FRUC)技術經常用於數位影像顯示器,例如數位電視,用以在兩相鄰圖框之間產生一或多張內插圖框,因而提高圖框速率,例如,從60Hz增至120Hz甚至240Hz。內插圖框的產生一般係使用動作補償(motion compensation)的內插技術。第一圖顯示根據前一圖框及目前圖框以產生內插圖框的例子。首先,決定出目前圖框的巨集區塊(macroblock,MB)相對於前一圖框的相應巨集區塊之之移動。根據此動作估算算以得到內插圖框。然而,內插圖框的內插區塊之產生卻是隨機沒有規律的。由於圖框的顯示一般係規律地從左至右且由上而下,前述的隨機情形造成內插圖框於顯示時的困難或複雜。再者,內插區塊一般並未對齊於視訊圖框之巨集區塊的分割。因此,為了處理內插區塊所進行的記憶體資料存取也將變為隨機且為像素方式(pixel-based),此將造成時間的延遲。此外,內插區塊會彼此重疊。此重疊情形使得內插圖框的顯示變得更複雜。像素方式的動作補償(motion compensation)還會影響其他處理(例如遮蔽(occlusion)處理)的速度與精確性,使得該些處理也必須為像素方式。 Frame rate increase (FRUC) technology is often used in digital image displays, such as digital televisions, to create one or more inner frame between two adjacent frames, thereby increasing the frame rate, for example, from 60 Hz to 120Hz or even 240Hz. The generation of the inner frame is generally an interpolation technique using motion compensation. The first figure shows an example of generating an inner frame based on the previous frame and the current frame. First, it determines the movement of the macroblock (MB) of the current frame relative to the corresponding macroblock of the previous frame. According to this action, the calculation is performed to obtain the inner frame. However, the generation of the interpolated blocks in the inner frame is random and irregular. Since the display of the frame is generally from left to right and from top to bottom, the aforementioned random situation causes difficulty or complexity in displaying the inner frame. Furthermore, the interpolated block is generally not aligned with the segmentation of the macroblock of the video frame. Therefore, the memory data access performed to process the interpolated block will also become random and pixel-based, which will cause a delay in time. In addition, the interleaved blocks overlap each other. This overlapping situation makes the display of the inner frame more complicated. Pixel-style motion compensation also affects the speed and accuracy of other processing, such as occlusion processing, so that the processing must also be pixel-based.

鑑於上述傳統圖框速率提高(FRUC)會產生延遲、複雜及不精確,因此亟需提出一種新穎機制,以加速並簡化產生內插圖框(例如進行圖框速率提高)時的動作補償 。 In view of the fact that the above traditional frame rate increase (FRUC) is delayed, complicated and inaccurate, it is necessary to propose a novel mechanism to accelerate and simplify the motion compensation when generating the inner frame (for example, increasing the frame rate). .

鑑於上述,本發明實施例的目的之一在於提出一種區塊方式(block-based)的動作估算方法,使得內插圖框的動作補償成為區塊方式的處理,藉此使得記憶體裝置的資料存取變為規律之區塊方式的依序存取,因而大量地提高處理速度。 In view of the above, one of the objects of the embodiments of the present invention is to provide a block-based motion estimation method, so that the motion compensation of the inner frame is a block mode process, thereby causing the memory device data to be stored. The sequential access of the block mode that becomes regular is taken, thereby greatly increasing the processing speed.

根據本發明實施例,首先提供參考圖框和目前圖框。目前圖框被分割為互不重疊的複數巨集區塊(MB)。接著,相對於參考圖框,得到目前圖框的每一巨集區塊之動作向量(MV),用以得到一動作向量圖(MV map)。根據動作向量圖,於參考圖框和目前圖框之間的內插圖框,決定內插圖框中每一巨集區塊的動作向量。在本實施例中,決定內插圖框中每一巨集區塊的動作向量包含以下步驟。根據動作向量圖,將目前圖框之巨集區塊反向映射至內插圖框,用以在內插圖框中產生複數反向映射巨集區塊。接著,分別決定內插圖框中複數反向映射巨集區塊和待處理巨集區塊之間的距離。最後,根據該距離,自動作向量圖選擇一動作向量,用以決定待處理巨集區塊的動作向量。 According to an embodiment of the invention, a reference frame and a current frame are first provided. The current frame is divided into complex macroblocks (MB) that do not overlap each other. Then, relative to the reference frame, an action vector (MV) of each macroblock of the current frame is obtained to obtain an action vector map (MV map). According to the motion vector diagram, the motion vector of each macroblock in the illustration frame is determined within the inner frame between the reference frame and the current frame. In this embodiment, determining the action vector of each macroblock in the inset frame includes the following steps. According to the motion vector diagram, the macroblock of the current frame is inversely mapped to the inner frame, and the complex reverse mapping macroblock is generated in the inner frame. Next, the distance between the complex reverse mapping macroblock and the to-be-processed macroblock in the inner frame is determined. Finally, according to the distance, an action vector is automatically selected as a vector map to determine an action vector of the macro block to be processed.

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231-234‧‧‧步驟 231-234‧‧‧Steps

40‧‧‧搜尋範圍 40‧‧‧Search range

40A、40B、40C‧‧‧巨集區塊 40A, 40B, 40C‧‧‧ macro blocks

42‧‧‧待處理巨集區塊 42‧‧‧ pending macroblocks

42A、42B、42C‧‧‧反向映射巨集區塊 42A, 42B, 42C‧‧‧ Reverse Mapping Macro Blocks

第一圖顯示根據前一圖框及目前圖框以產生內插圖框的例子。 The first figure shows an example of generating an inner frame based on the previous frame and the current frame.

第二圖流程圖顯示本發明實施例之區塊方式(block-based)的動作估算(motion estimation)方法。 The second flowchart shows a block-based motion estimation method according to an embodiment of the present invention.

第三圖顯示第二圖之步驟23的詳細流程圖。 The third figure shows a detailed flow chart of step 23 of the second figure.

第四圖例示第三圖流程的相關示意圖。 The fourth figure illustrates a related schematic diagram of the third graph process.

第二圖流程圖顯示本發明實施例之區塊方式(block-based)的動作估算(motion estimation)方法,其可適用於框速率提高(FRUC)。 The second flowchart shows a block-based motion estimation method according to an embodiment of the present invention, which is applicable to frame rate improvement (FRUC).

於步驟21,首先提供前一圖框(一般稱為參考圖框)及目前圖框,藉由內插技術 而得於前一圖框和目前圖框之間產生出新圖框。一般來說,提供時間N之圖框及時間N+2之圖框,而得於時間N+1產生內插圖框。在本實施例中,每一圖框被分割為互不重疊的矩形區域,稱為巨集區塊(macroblock,MB)。例如,每一巨集區塊的尺寸可為4x4或16x16像素。 In step 21, the first frame (generally referred to as a reference frame) and the current frame are first provided, by interpolation technique A new frame is created between the previous frame and the current frame. In general, the frame of time N and the frame of time N+2 are provided, and the inner frame is generated at time N+1. In this embodiment, each frame is divided into rectangular areas that do not overlap each other, and is called a macroblock (MB). For example, each macroblock can be 4x4 or 16x16 pixels in size.

接著,於步驟22,得到動作向量圖(MV map)。其中,動作向量圖也同上述分割為互不重疊的巨集區塊。動作向量圖中的每一巨集區塊包含一動作向量,其代表目前圖框之巨集區塊相對於前一圖框之相應巨集區塊的移動或位移。詳而言之,藉由目前圖框和前一圖框之間的每一區塊進行區塊匹配(block matching),以產生動作向量圖之巨集區塊的動作向量。對於目前圖框中的每一巨集區塊,區塊匹配之動作估算自前一圖框中找到最佳匹配區塊(例如當其達到最小絕對差之和(sum of absolute difference,SAD)),因而得到目前圖框之巨集區塊的動作向量。動作向量圖包含目前圖框之各個巨集區塊的動作向量。因此,本實施例之動作向量圖一般又稱為正向(forward)動作向量圖。 Next, in step 22, an action vector map (MV map) is obtained. The motion vector map is also divided into macroblocks that do not overlap each other as described above. Each macroblock in the motion vector diagram contains an action vector that represents the movement or displacement of the macroblock of the current frame relative to the corresponding macroblock of the previous frame. In detail, block matching is performed by each block between the current frame and the previous frame to generate an action vector of the macro block of the motion vector diagram. For each macroblock in the current frame, the block matching action estimate finds the best matching block from the previous frame (eg, when it reaches the sum of absolute difference (SAD)), Thus, the motion vector of the macroblock of the current frame is obtained. The action vector diagram contains the motion vectors for each macroblock of the current frame. Therefore, the motion vector diagram of this embodiment is generally also referred to as a forward motion vector diagram.

接下來,於步驟23,根據步驟22得到的正向動作向量圖,以決定內插圖框中每一巨集區塊的動作向量。在本實施例中,內插圖框之動作向量的決定係一個區塊接著一個區塊地執行,或者為區塊方式(block-based)。例如,巨集區塊係從左至右且由上而下依序處理。第三圖顯示步驟23的詳細流程圖,而第四圖例示第三圖流程的相關示意圖。 Next, in step 23, according to the forward motion vector map obtained in step 22, the motion vector of each macroblock in the inner frame is determined. In this embodiment, the decision of the action vector of the inner frame is performed one block by one block or block-based. For example, macroblocks are processed from left to right and from top to bottom. The third figure shows a detailed flow chart of step 23, and the fourth figure illustrates a related schematic diagram of the third figure flow.

於步驟231,首先於目前圖框中決定出搜尋範圍40(第四圖),其相關於內插圖框中的待處理巨集區塊42。接著,於步驟232,根據動作向量圖(例如,巨集區塊40A、40B和40C的動作向量),將搜尋範圍內的巨集區塊(亦即,40A、40B和40C)反向映射至內插圖框(如實線箭頭所示),因而分別產生反向映射巨集區塊42A、42B和42C。接著,於步驟233,分別決定反向映射巨集區塊42A/42B/42C和待處理巨集區塊42的距離。在本實施例中,巨集區塊之間的距離係定義為各巨集區塊之左上角間 的距離(如虛線箭頭所示)。最後,於步驟234,因為相應於巨集區塊40C之反向映射巨集區塊42C最接近待處理巨集區塊42,因此巨集區塊40C的動作向量被選擇作為待處理巨集區塊42的動作向量。詳而言之,待處理巨集區塊42的動作向量為巨集區塊40C之動作向量的一半。為便於說明,巨集區塊40A、40B和40C代表本實施例搜尋範圍內的所有巨集區塊。 In step 231, a search range 40 (fourth map) is first determined in the current frame, which is related to the to-be-processed macro block 42 in the inset frame. Next, in step 232, the macroblocks (ie, 40A, 40B, and 40C) within the search range are inversely mapped to the action vector map (eg, the motion vectors of the macroblocks 40A, 40B, and 40C). The inner inset frame (as indicated by the solid arrows) thus produces reverse mapped macroblocks 42A, 42B, and 42C, respectively. Next, in step 233, the distances of the reverse mapping macroblocks 42A/42B/42C and the macroblocks 42 to be processed are determined, respectively. In this embodiment, the distance between the macroblocks is defined as the upper left corner of each macroblock. The distance (as indicated by the dashed arrow). Finally, in step 234, because the reverse mapping macroblock 42C corresponding to the macroblock 40C is closest to the macroblock 42 to be processed, the motion vector of the macroblock 40C is selected as the macroblock to be processed. The motion vector of block 42. In detail, the motion vector of the macroblock 42 to be processed is half of the motion vector of the macroblock 40C. For convenience of explanation, the macroblocks 40A, 40B, and 40C represent all the macroblocks in the search range of this embodiment.

接下來,於步驟24(第二圖),根據步驟234所選擇之動作向量,一區塊一區塊地產生內插圖框。根據步驟23和24,依序處理並顯示內插圖框中的所有巨集區塊。 Next, in step 24 (second diagram), according to the motion vector selected in step 234, a block is generated in a block by block. According to steps 23 and 24, all the macroblocks in the inner illustration frame are processed and displayed in sequence.

根據上述實施例,由於內插圖框之動作補償係為區塊方式,因此記憶體裝置的資料存取可為區塊方式(block-based)的規律循序存取,而非傳統方法中像素方式(pixel-based)的隨機存取,因而可以大量地增快處理速度。再者,區塊方式之動作補償可使得其他處理,例如遮蔽處理,也能以區塊方式來處理。 According to the above embodiment, since the motion compensation of the inner frame is in a block mode, the data access of the memory device can be a block-based regular access, instead of the pixel method in the conventional method ( Pixel-based random access, which can increase the processing speed in a large amount. Furthermore, the block mode action compensation allows other processes, such as masking, to be processed in a block manner.

上述實施例以正向動作向量圖作為基礎,以執行反向映射。然而,在其他實施例中,還可使用反向動作向量圖。換句話說,同時使用正向和反向動作向量圖,用以得到內插圖框之待處理巨集區塊的二或更多個候選動作向量。反向動作向量圖也同上述被分割為互不重疊的巨集區塊。反向動作向量圖的每一巨集區塊包含一動作向量,其代表時間N的圖框(例如前一圖框)之巨集區塊相對於時間N+2的圖框(例如目前圖框)之相應巨集區塊的移動或位移。換句話說,反向動作向量圖的動作估算之方向係相反於正向動作向量圖的動作估算之方向。類似於第二圖的步驟23,根據反向動作向量圖以決定內插圖框中每一巨集區塊的反向動作向量,其細節類似於第三圖之步驟231-234。相較於僅使用正向動作向量圖,如果同時使用正向及反向動作向量圖以進行區塊方式的動作補償,可以得到較佳效能,但須使用較多資源及時間延遲。 The above embodiment is based on a forward motion vector diagram to perform reverse mapping. However, in other embodiments, a reverse motion vector map can also be used. In other words, the forward and reverse motion vector maps are used simultaneously to obtain two or more candidate motion vectors for the macroblock to be processed within the inner frame. The reverse motion vector map is also divided into macroblocks that do not overlap each other as described above. Each macroblock of the inverse action vector diagram contains an action vector representing a frame of time N (eg, the previous frame) of the macroblock relative to time N+2 (eg, the current frame) The movement or displacement of the corresponding macroblock. In other words, the direction of motion estimation of the inverse motion vector diagram is opposite to the direction of motion estimation of the forward motion vector diagram. Similar to step 23 of the second figure, the inverse action vector map is used to determine the inverse motion vector for each macroblock in the inner frame, the details of which are similar to steps 231-234 of the third figure. Compared to using only the forward motion vector diagram, if the forward and reverse motion vector diagrams are used simultaneously for the block mode motion compensation, better performance can be obtained, but more resources and time delays must be used.

以上所述僅為本發明之較佳實施例而已,並非用以限定本發明之申請專利範圍;凡其它未脫離發明所揭示之精神下所完成之等效改變或修飾,均應包含在下述之 申請專利範圍內。 The above description is only the preferred embodiment of the present invention, and is not intended to limit the scope of the present invention; all other equivalent changes or modifications which are not departing from the spirit of the invention should be included in the following Within the scope of the patent application.

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Claims (10)

一種區塊方式的動作估算方法,包含:提供一參考圖框和一目前圖框,該目前圖框被分割為互不重疊的複數巨集區塊(MB);相對於該參考圖框,得到該目前圖框的每一該巨集區塊之動作向量(MV),用以得到一動作向量圖(MV map);及根據該動作向量圖,於該參考圖框和該目前圖框之間之一內插圖框,決定該內插圖框中每一巨集區塊的動作向量;其中上述決定該內插圖框中每一巨集區塊的動作向量之步驟包含:根據該動作向量圖,將該目前圖框之巨集區塊反向映射至該內插圖框,用以在該內插圖框中產生複數反向映射巨集區塊;分別決定該內插圖框中該複數反向映射巨集區塊和和一待處理巨集區塊之間的距離;及根據該距離,自該動作向量圖選擇一動作向量,用以決定該待處理巨集區塊的動作向量。 A block mode action estimation method includes: providing a reference frame and a current frame, the current frame being divided into complex macroblocks (MB) that do not overlap each other; and relative to the reference frame, An action vector (MV) of each of the macroblocks of the current frame is used to obtain an action vector map (MV map); and according to the action vector map, between the reference frame and the current frame An inset frame, determining an action vector of each macroblock in the inset frame; wherein the step of determining an action vector of each macroblock in the inset frame comprises: according to the motion vector diagram, The macroblock of the current frame is inversely mapped to the inner frame to generate a complex reverse mapping macroblock in the inner frame; respectively determining the complex reverse mapping macro in the inner frame And a distance between the block and the macro block to be processed; and selecting an action vector from the action vector map to determine an action vector of the macro block to be processed according to the distance. 如申請專利範圍第1項所述區塊方式的動作估算方法,其中上述之參考圖框為前一圖框。 The method for estimating the operation of the block mode according to the first aspect of the patent application, wherein the reference frame is the previous frame. 如申請專利範圍第1項所述區塊方式的動作估算方法,其中上述內插圖框之巨集區塊,係從左至右且由上而下依序處理以決定該動作向量。 The method for estimating a block mode according to the first aspect of the patent application, wherein the macro block of the inner frame is processed from left to right and top to bottom to determine the motion vector. 如申請專利範圍第1項所述區塊方式的動作估算方法,其中上述動作向量圖的每一動作向量之產生,係藉由該目前圖框和該參考圖框之間進行區塊匹配(block matching),其中該動作向量代表該目前圖框之巨集區塊相對於該參考圖框之相應巨集區塊的移動。 The method for estimating a block mode according to claim 1, wherein each action vector of the action vector map is generated by block matching between the current frame and the reference frame (block) Matching), wherein the motion vector represents the movement of the macroblock of the current frame relative to the corresponding macroblock of the reference frame. 如申請專利範圍第1項所述區塊方式的動作估算方法,更包含一步驟,於該目前圖框中決定一搜尋範圍,其相關於該待處理巨集區塊,用以在該搜尋範圍中,將該巨集區塊反向映射至該內插圖框。 The method for estimating the block mode according to the first aspect of the patent application further includes a step of determining a search range in the current frame, which is related to the to-be-processed macro block, and is used in the search range. The macroblock is inversely mapped to the inner frame. 如申請專利範圍第1項所述區塊方式的動作估算方法,其中上述反向映射巨集區塊 和該待處理巨集區塊之距離係為該反向映射巨集區塊之角落和該待處理巨集區塊之相應角落之間的距離。 The method for estimating a block mode according to the first aspect of the patent application, wherein the reverse mapping macro block The distance from the to-be-processed macroblock is the distance between the corner of the reverse mapping macroblock and the corresponding corner of the to-be-processed macroblock. 一種圖框速率提高方法,包含:提供一參考圖框和一目前圖框,該目前圖框被分割為互不重疊的複數巨集區塊(MB);相對於該參考圖框,得到該目前圖框的每一該巨集區塊之動作向量(MV),用以得到一動作向量圖(MV map);根據該動作向量圖,於該參考圖框和該目前圖框之間之一內插圖框,決定該內插圖框中每一巨集區塊的動作向量;及根據該內插圖框中每一巨集區塊的動作向量,以產生該內插圖框;其中上述決定該內插圖框中每一巨集區塊的動作向量之步驟包含:根據該動作向量圖,將該目前圖框之巨集區塊反向映射至該內插圖框,用以在該內插圖框中產生複數反向映射巨集區塊;分別決定該內插圖框中該複數反向映射巨集區塊和一待處理巨集區塊之間的距離;及根據該距離,自該動作向量圖選擇一動作向量,用以決定該待處理巨集區塊的動作向量。 A frame rate increasing method includes: providing a reference frame and a current frame, the current frame being divided into complex macroblocks (MB) that do not overlap each other; and the current frame is obtained relative to the reference frame An action vector (MV) of each of the macroblocks of the frame is used to obtain an action vector map (MV map); according to the motion vector map, between the reference frame and the current frame An illustration frame determining an action vector of each macro block in the inner frame; and generating an inner frame according to an action vector of each macro block in the inner frame; wherein the determining the inner frame The step of the motion vector of each macroblock includes: inversely mapping the macroblock of the current frame to the inner frame according to the motion vector map, to generate a complex inverse in the inner frame Mapping the macroblock; respectively determining a distance between the complex reverse mapping macroblock and a to-be-processed macroblock in the inner frame; and selecting an action vector from the motion vector map according to the distance Used to determine the motion vector of the macro block to be processed. 如申請專利範圍第7項所述之圖框速率提高方法,其中上述內插圖框之巨集區塊,係從左至右且由上而下依序處理以決定該動作向量。 The frame rate increasing method according to claim 7, wherein the macro block of the inner frame is processed from left to right and from top to bottom to determine the motion vector. 如申請專利範圍第7項所述之圖框速率提高方法,更包含一步驟,於該目前圖框中決定一搜尋範圍,其相關於該待處理巨集區塊,用以在該搜尋範圍中,將該巨集區塊反向映射至該內插圖框。 The method for improving the frame rate according to claim 7 further includes a step of determining a search range in the current frame, which is related to the to-be-processed macro block, and is used in the search range. , the macroblock is inversely mapped to the inner inset frame. 如申請專利範圍第7項所述之圖框速率提高方法,其中上述反向映射巨集區塊和該待處理巨集區塊之距離係為該反向映射巨集區塊之角落和該待處理巨集區塊之相應角落之間的距離。 The frame rate increasing method of claim 7, wherein the distance between the reverse mapping macroblock and the to-be-processed macroblock is a corner of the reverse mapping macroblock and the waiting Handling the distance between the corresponding corners of the macroblock.
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US7561621B2 (en) * 2002-09-12 2009-07-14 Kabushiki Kaisha Toshiba Method of searching for motion vector, method of generating frame interpolation image and display system
TW201019735A (en) * 2008-10-24 2010-05-16 Hewlett Packard Development Co Method and system for increasing frame-display rate

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7561621B2 (en) * 2002-09-12 2009-07-14 Kabushiki Kaisha Toshiba Method of searching for motion vector, method of generating frame interpolation image and display system
TW201019735A (en) * 2008-10-24 2010-05-16 Hewlett Packard Development Co Method and system for increasing frame-display rate

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