TWI426464B - Method and device of displaying four-dimension information - Google Patents

Method and device of displaying four-dimension information Download PDF

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TWI426464B
TWI426464B TW98145981A TW98145981A TWI426464B TW I426464 B TWI426464 B TW I426464B TW 98145981 A TW98145981 A TW 98145981A TW 98145981 A TW98145981 A TW 98145981A TW I426464 B TWI426464 B TW I426464B
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command
dimensional
display method
information display
dimensional information
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TW98145981A
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TW201123078A (en
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Shih Chung Kang
Shang Hsien Hsieh
Yi Min Chen Chen
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Univ Nat Taiwan
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四維資訊展示方法及裝置Four-dimensional information display method and device

本發明係指一種四維資訊展示方法,尤指一種用以展示隨著時間演進而改變的三維標的之四維影像展示方法。The present invention refers to a four-dimensional information display method, and more particularly to a four-dimensional image display method for displaying a three-dimensional object that changes with time.

四維電腦輔助工程軟體(4D CAD)係為將三維的模型加上時間資訊,應用在工程上,即是工程的施工順序排程,利用四維電腦輔助工程軟體可以幫助整個工程生命週期從設計、施工、到營運管理更具一致性,且4D軟體近年來不論在學術研究上或者業界使用上皆公認4D軟體擁有改善團隊溝通能力、預先防範空間與時間衝突以及增加生產力等的優點。The four-dimensional computer-aided engineering software (4D CAD) is used to add time information to the three-dimensional model, which is applied to the engineering, which is the engineering construction sequence scheduling. The four-dimensional computer-aided engineering software can help the entire engineering life cycle from design and construction. Towards more consistent operation management, and 4D software has been recognized in recent years for academic research or industry use. 4D software has the advantages of improving team communication skills, preventing space and time conflicts, and increasing productivity.

但是現今的四維電腦輔助工程軟體對系統的需求偏高,一般必須利用桌上型電腦才能夠順暢執行,但是在工程施工階段,若要作到即時隨地的管理,必須倚靠攜帶式電腦或者智慧型手機的幫助,但是礙於四維軟體記憶體使用量較大的關係,四維電腦輔助工程軟體在攜帶式電腦以及智慧型手機上並無法順利運作。However, today's 4D computer-aided engineering software has a high demand for the system. Generally, it is necessary to use a desktop computer to perform smoothly. However, in the construction stage, if you want to manage it on the spot, you must rely on a portable computer or smart type. With the help of mobile phones, but because of the large amount of 4D software memory usage, 4D computer-aided engineering software does not work smoothly on portable computers and smart phones.

而且當4D軟體要在工地現場展示與使用時,因受限於工地環境複雜且工作地點變動較大,一般使用上以輕巧方便攜帶的手持式裝置如PDA作為工地現場4D軟體的載具,但是在手持式裝置上使用4D軟體必須克服兩個難題,一是手持式裝置的處理效能以及記憶體大小的限制,二為手持式裝置一般使用按鍵與觸控筆當作操作介面,這樣的操作介面並非是為了瀏覽虛擬空間而設計,要將它拿來操控視覺化模型並不合適。Moreover, when the 4D software is to be displayed and used on site, due to the complexity of the worksite environment and the large change of the work place, a hand-held device such as a PDA that is light and convenient to carry is generally used as a vehicle for the site site 4D software, but The use of 4D software on handheld devices must overcome two challenges, one is the processing efficiency of the handheld device and the limitation of the memory size, and the other is that the handheld device generally uses the button and the stylus as the operation interface, such an operation interface. It's not designed to navigate the virtual space, it's not appropriate to use it to manipulate the visual model.

職是之故,申請人鑑於習知技術中所產生之缺失,經過悉心試驗與研究,並一本鍥而不捨之精神,終構思出本案「四維資訊展示方法及裝置」,能夠克服上述缺點,以下為本案之簡要說明。For the sake of the job, the applicant has been able to overcome the above shortcomings by carefully testing and researching, and through a spirit of perseverance, to conceive the "four-dimensional information display method and device" of the case. A brief description of the case.

鑑於習知技術的缺陷,本發明透過讀取二維圖片的方式達到四維模型瀏覽的效果,降低四維軟體記憶體使用上不足的限制,即本發明提出一個利用二維圖片的方法來呈現四維的展示功能,此方法係利用現有的三維軟體所產生的三維模型,根據時刻的先後順序將模型加上各個不同的時刻階段,並且配合三維軟體中的照相機功能,將照相機以建築物模型為球面中心成球面分佈,或將相機擺設在球面中心的位置,根據不同的視角擺設不同的相機,在不同階段以及不同位置利用照相機擷取不同的圖片,產生一系列的圖片檔案,透過資料讀取方式達到四維模型展示的效果。In view of the defects of the prior art, the present invention achieves the effect of four-dimensional model browsing by reading a two-dimensional image, and reduces the limitation of the use of the four-dimensional software memory, that is, the present invention proposes a method for rendering a four-dimensional image by using a two-dimensional image. Display function, this method utilizes the three-dimensional model generated by the existing three-dimensional software, adds the model to different time stages according to the order of time, and cooperates with the camera function in the three-dimensional software to make the camera take the building model as the spherical center. The spherical surface is distributed, or the camera is placed at the center of the spherical surface. Different cameras are arranged according to different angles of view. Cameras are used to capture different images at different stages and at different positions, and a series of image files are generated, which are read through data reading. The effect of the four-dimensional model.

再者為了改善上述手持式裝置操作介面不太適合用於瀏覽虛擬空間的缺陷,本發明更建立一套能夠應用於手持式裝置上,並且結合多點觸碰姿勢與動作偵測於4D模型瀏覽的操作介面雛型。並透過使用者測試來驗證此多點觸碰姿勢結合動作偵測的操作的方式,比起傳統觸控筆式的操作方式更為方便。In order to improve the defect that the above-mentioned handheld device operation interface is not suitable for browsing virtual space, the present invention further establishes a set capable of being applied to a handheld device, and combines multi-touch gestures and motion detection in 4D model browsing. The operating interface prototype. And through the user test to verify the multi-touch gesture combined with the motion detection operation, it is more convenient than the traditional stylus operation mode.

因此根據本發明的第一構想,提出一種四維資訊展示方法,其包括步驟建構具有複數網格點的一球面網格以包圍一三維標的;在複數不同時刻上從該等網格點中的至少一個觀察該三維標的;以及將所觀察到的三維標的分別記錄為一階段影像。Therefore, according to a first concept of the present invention, a four-dimensional information display method is provided, comprising the steps of constructing a spherical mesh having a plurality of grid points to surround a three-dimensional object; and at least from the plurality of mesh points at different times One observes the three-dimensional object; and records the observed three-dimensional object as a one-stage image.

較佳地,本發明所提供之四維資訊展示方法,還包括步驟透過一指令存取並顯示所需的該階段影像。Preferably, the four-dimensional information display method provided by the present invention further includes the step of accessing and displaying the desired image of the stage through an instruction.

較佳地,本發明所提供之四維資訊展示方法,還包括步驟將複數的該階段影像整合為一四維影像;以及透過一指令控制該四維影像。Preferably, the four-dimensional information display method provided by the present invention further comprises the steps of: integrating the plurality of stages of the image into a four-dimensional image; and controlling the four-dimensional image by using an instruction.

較佳地,本發明所提供之四維資訊展示方法,其中該三維標的係隨著時間演進而改變。Preferably, the four-dimensional information display method provided by the present invention, wherein the three-dimensional object system changes over time.

較佳地,本發明所提供之四維資訊展示方法,其中該三維標的係為一實體物或者一虛擬物件。Preferably, the four-dimensional information display method provided by the present invention, wherein the three-dimensional object is a physical object or a virtual object.

較佳地,本發明所提供之四維資訊展示方法,其中該等網格點彼此之間在空間上的間距是相同或者不同。Preferably, the four-dimensional information display method provided by the present invention, wherein the grid points are spatially identical or different from each other.

較佳地,本發明所提供之四維資訊展示方法,其中該等時刻彼此之間在時間上的間隔是相同或者不同。Preferably, the four-dimensional information display method provided by the present invention, wherein the time intervals are the same or different from each other in time.

較佳地,本發明所提供之四維資訊展示方法,其中該指令包括一觸碰指令與一動作指令,該觸碰指令係經由一觸碰輸入裝置而接收,該動作指令係經由一動作感應裝置而接收。Preferably, the four-dimensional information display method provided by the present invention includes a touch command and an action command, and the touch command is received via a touch input device, and the action command is via a motion sensing device. And receive.

較佳地,本發明所提供之四維資訊展示方法,其中該觸碰輸入裝置為具有觸碰輸入功能的一個人電腦、一桌上型電腦、一筆記型電腦、一伺服器、一移動通訊裝置、一手持式行動電話、一PDA。Preferably, the four-dimensional information display method provided by the present invention, wherein the touch input device is a personal computer with a touch input function, a desktop computer, a notebook computer, a server, a mobile communication device, A handheld mobile phone, a PDA.

較佳地,本發明所提供之四維資訊展示方法,其中該觸控指令包括一旋轉指令、一縮放指令、一平移指令、一前進指令、一後退指令、一向前播放指令以及一向後播放指令,該動作指令包括一開啟指令、一鎖定指令以及一回復指令。Preferably, the four-dimensional information display method provided by the present invention, wherein the touch command comprises a rotation command, a zoom command, a pan command, a forward command, a back command, a forward play command, and a backward play command. The action instruction includes an open command, a lock command, and a reply command.

較佳地,本發明所提供之四維資訊展示方法,其中該旋轉指令係為以一手指在該觸碰輸入裝置上滑動。Preferably, the four-dimensional information display method provided by the present invention, wherein the rotation command is to slide on the touch input device with a finger.

較佳地,本發明所提供之四維資訊展示方法,其中該縮放指令係為以二手指在該觸碰輸入裝置上滑動。Preferably, the four-dimensional information display method provided by the present invention, wherein the zoom instruction is to slide on the touch input device with two fingers.

較佳地,本發明所提供之四維資訊展示方法,其中該平移指令係為以三手指在該觸碰輸入裝置上滑動。Preferably, the four-dimensional information display method provided by the present invention, wherein the panning command is to slide on the touch input device with three fingers.

較佳地,本發明所提供之四維資訊展示方法,其中該前進指令係為以一手指點擊該觸碰輸入裝置的一側。Preferably, the four-dimensional information display method provided by the present invention, wherein the forward instruction is a side of the touch input device with one finger.

較佳地,本發明所提供之四維資訊展示方法,其中該後退指令係為以一手指點擊該觸碰輸入裝置的另一側。Preferably, the four-dimensional information display method provided by the present invention, wherein the back instruction is to click on the other side of the touch input device with one finger.

較佳地,本發明所提供之四維資訊展示方法,其中該向前播放指令係為以一手指雙擊該觸碰輸入裝置的一側。Preferably, the four-dimensional information display method provided by the present invention, wherein the forward play command is to double-click a side of the touch input device with one finger.

較佳地,本發明所提供之四維資訊展示方法,其中該向後播放指令係為以一手指雙擊該觸碰輸入裝置的另一側。Preferably, the four-dimensional information display method provided by the present invention, wherein the backward playback command is to double-click the other side of the touch input device with one finger.

較佳地,本發明所提供之四維資訊展示方法,其中該開啟指令係為舉起手臂。Preferably, the four-dimensional information display method provided by the present invention, wherein the opening command is to raise the arm.

較佳地,本發明所提供之四維資訊展示方法,其中該鎖定指令係為垂下手臂。Preferably, the four-dimensional information display method provided by the present invention, wherein the locking instruction is a hanging arm.

較佳地,本發明所提供之四維資訊展示方法,其中該回復指令係為晃動手臂。Preferably, the four-dimensional information display method provided by the present invention, wherein the reply command is a shaking arm.

因此根據本發明的第二構想,提出一種四維資訊展示方法,用以顯示隨時間推移而改變之一三維標的,其包括步驟在複數不同時刻上從至少一視角上觀察該三維標的;以及將所觀察到的三維標的分別記錄為一階段影像。Therefore, according to the second concept of the present invention, a four-dimensional information display method is provided for displaying a change of a three-dimensional object over time, comprising the steps of observing the three-dimensional object from at least one perspective at a plurality of different times; The observed three-dimensional objects are recorded as one-stage images.

較佳地,本發明所提供之四維資訊展示方法,還包括透過一指令存取並顯示所需的該階段影像。Preferably, the four-dimensional information display method provided by the present invention further includes accessing and displaying the desired image of the stage through an instruction.

較佳地,本發明所提供之四維資訊展示方法,還包括將複數的該階段影像整合為一四維影像;以及透過一指令控制該四維影像。Preferably, the four-dimensional information display method provided by the present invention further comprises integrating the plurality of stages of the image into a four-dimensional image; and controlling the four-dimensional image by using an instruction.

較佳地,本發明所提供之四維資訊展示方法,其中該指令包括一觸碰指令與一動作指令。Preferably, the four-dimensional information display method provided by the present invention, wherein the instruction comprises a touch command and an action command.

因此根據本發明的第三構想,提出一種用以實施如所述之四維資訊展示方法之電腦程式產品,其係經具體實作於一電腦可讀取媒體上並可在一電腦上執行。Therefore, in accordance with a third aspect of the present invention, a computer program product for implementing the four-dimensional information display method as described is provided, which is embodied on a computer readable medium and can be executed on a computer.

因此根據本發明的第四構想,提出一種實施如所述之四維資訊展示方法的電子運算裝置。Therefore, according to the fourth concept of the present invention, an electronic computing device implementing the four-dimensional information display method as described is proposed.

較佳地,本發明所提供之電子運算裝置係為一個人電腦、一桌上型電腦、一筆記型電腦、一伺服器、一工作站、一手持式裝置、一行動電話、一數位電話、一PDA、一手持式裝置或一移動通訊裝置。Preferably, the electronic computing device provided by the present invention is a personal computer, a desktop computer, a notebook computer, a server, a workstation, a handheld device, a mobile phone, a digital phone, a PDA. , a handheld device or a mobile communication device.

本案將可由以下的實施例說明而得到充分瞭解,使得熟習本技藝之人士可以據以完成之,然本案之實施並非可由下列實施案例而被限制其實施型態。The present invention will be fully understood by the following examples, so that those skilled in the art can do so. However, the implementation of the present invention may not be limited by the following embodiments.

本發明四維資訊展示方法所展示之標的較佳地為實體(physical)物或是虛擬(virtual)物件,其會隨著時間的推移或演進而改變其外觀,因此首先須建立標的在各個不同時刻上之模型,實體物可為手機、天線、衛星、建築物、汽車、地景、電腦或者其他一切具有三維體積之物,而虛擬物件則為由電腦所模擬的對應物件或者也可以是完全沒有對應實體物的純虛擬物件。The object of the four-dimensional information display method of the present invention is preferably a physical object or a virtual object, which changes its appearance over time, so it is first necessary to establish the target at different times. In the model, the physical object can be a mobile phone, an antenna, a satellite, a building, a car, a landscape, a computer, or everything else having a three-dimensional volume, and the virtual object is a corresponding object simulated by a computer or may be completely absent. A pure virtual object corresponding to the physical object.

本方法的實施,首先必須先建立建築物之三維模型,若想要模擬四維的顯示的效果,則必須建立三維模型在各種階段的個別模型,若只想要模擬三維顯示,則僅需要建立三維模型即可。以下係以一個實際上正在建造中的建築物為例,將其製作為對應的虛擬物件,以說明本發明四維資訊展示方法之實施。The implementation of this method must first establish a three-dimensional model of the building. If you want to simulate the effect of four-dimensional display, you must establish individual models of the three-dimensional model at various stages. If you only want to simulate three-dimensional display, you only need to establish three-dimensional. The model is OK. The following is an example of a building that is actually under construction, and is made into a corresponding virtual object to illustrate the implementation of the four-dimensional information display method of the present invention.

而對建築物的觀察,包括了以下的組合,在不同時刻上皆以固定視角來觀察建築物、在不同時刻上以不同視角來觀察建築物以及在相同時刻上改以不同視角來觀察建築物。The observation of the building includes the following combinations: viewing the building at a fixed angle of view at different times, observing the building at different angles at different times, and observing the building at different angles at the same time. .

請參閱第一圖(a)-(g),其係為建築物在不同時刻上從固定視角上觀察之變化示意圖;第一圖(a)-(g)同時揭示了本發明的第一實施例,其係用以說明在不同時刻上皆以固定視角來觀察建築物的案例;對一建造中之建築物而言,其外觀當然隨著時間的推移或演進而改變,觀察者當然希望能夠觀察到建築物10隨著時間的推移所造成的外觀改變;因此第一圖(a)-(g)分別揭示了建築物10在各個不同時刻上,隨著建築過程其構造上之改變,特別是在搭建橫樑(beam)的階段;第一圖(a)-(g)中的各圖分別對應了不同的時刻t0~t6,時刻t0~t6係隨著時間而演進;各時刻t0~t6彼此之間,在時間上的間隔可以相同或者不同,即可以是相同時間差或者不同時間差。Please refer to the first figures (a)-(g), which are diagrams showing the changes of the building from different angles of view at different times; the first figures (a)-(g) simultaneously reveal the first embodiment of the invention. For example, it is used to illustrate the case where the building is observed at a fixed angle of view at different times; for a building under construction, its appearance certainly changes with the passage of time or evolution, and the observer certainly hopes to The appearance change of the building 10 over time is observed; therefore, the first figures (a)-(g) respectively reveal the structural changes of the building 10 at various times, as the construction process changes, It is in the stage of constructing the beam; the pictures in the first picture (a)-(g) correspond to different times t0~t6, and the time t0~t6 evolves with time; each time t0~t6 The intervals in time may be the same or different from each other, that is, the same time difference or different time differences.

第一圖(a)展示了在時刻t0上,建築物10a之狀態,此時建築物10a剛完成立柱(pillar)的建築;第一圖(b)展示了在時刻t1上,建築物10b之狀態,此時建築物10b剛搭建完一根橫樑;第一圖(c)則展示了在時刻t2上,建築物10c之狀態,此時建築物10c剛搭建完第二根橫樑;依此類推,第一圖(d)-(g)分別展示了在時刻t3~t6上,建築物10d~10g之狀態;第一圖(a)-(g)所揭示的第一實施例中,皆係採用固定視角觀察建築物10,相當於在固定觀察點上架設相機來紀錄建築物10隨時間的改變;茲將第一圖(a)-(g)中的內容分別紀錄為多張階段影像備用。The first figure (a) shows the state of the building 10a at time t0, when the building 10a has just completed the construction of the pillar; the first figure (b) shows the building 10b at time t1. State, at this time, the building 10b has just built a beam; the first figure (c) shows the state of the building 10c at time t2, when the building 10c has just built the second beam; and so on. The first figures (d)-(g) respectively show the state of the building 10d~10g at time t3~t6; in the first embodiment disclosed in the first figures (a)-(g), Observing the building 10 with a fixed viewing angle is equivalent to erecting a camera at a fixed viewing point to record changes in the building 10 over time; the contents of the first figures (a)-(g) are separately recorded as multiple stage image backups. .

請參閱第二圖(a)-(g),其係為建築物在不同時刻上從不同視角上觀察之變化示意圖;第二圖(a)-(g)分別揭示了建築物10在各個不同時步上,隨著建築過程其構造上之改變,特別是在搭建橫樑(beam)的階段,的各圖分別對應了不同的時步s0~s6,時間係沿著時步s0~s6而演進。第二圖(a)-(g)同時揭示了本發明的第二實施例,其係用以說明在不同時刻上採用不同視角來觀察建築物的案例,相當於在不同觀察點上架設多台相機來紀錄建築物10隨時間的改變,並在不同時刻上選擇顯示由不同相機所拍攝的建築物10影像;茲將第二圖(a)-(g)中的內容分別紀錄為多張階段影像備用。Please refer to the second figure (a)-(g), which is a schematic diagram of the change of the building from different perspectives at different times; the second figures (a)-(g) respectively reveal the differentities of the building 10 In the time step, as the structure of the building changes, especially in the stage of building the beam, the pictures correspond to different time steps s0~s6, and the time evolves along the time step s0~s6. . The second figures (a)-(g) simultaneously disclose a second embodiment of the present invention, which is used to illustrate the case of using different viewing angles to observe buildings at different times, which is equivalent to erecting multiple sets at different observation points. The camera records the change of the building 10 over time, and selects to display the image of the building 10 taken by different cameras at different times; the contents of the second picture (a)-(g) are recorded as multiple stages respectively. Image backup.

而為了便於觀察建築物在不同視角上的外觀狀況,可以建築物為中心,建構一個包圍建築物的三維球面網格,網格的球心與建築物中心重合,並沿著軸向(axial)與橫向(transverse)以等間距或不等間距的方式,在球面上形成均勻或非均勻網格;具有均勻網格的三維球面網格如第三圖所揭示;因此可將所述的三維球面網格應用至前述的第一與第二實施例中,則觀察者可以更便利的從不同視角上對建築物10進行觀察。但值得注意的是,本發明之實施並非一定要建構包覆著建築物的三維球面網格,第一與第二實施例的實施亦可不使用三維球面網格。In order to facilitate the observation of the appearance of the building at different angles of view, a three-dimensional spherical grid surrounding the building can be constructed centered on the building, the center of the grid coincides with the center of the building, and along the axial direction. Forming a uniform or non-uniform mesh on the spherical surface in a manner of equal or unequal spacing from the transverse; a three-dimensional spherical mesh having a uniform mesh is disclosed in the third figure; thus the three-dimensional spherical surface can be The grid is applied to the first and second embodiments described above, so that the observer can more conveniently observe the building 10 from different perspectives. It should be noted, however, that the implementation of the present invention does not necessarily require the construction of a three-dimensional spherical mesh that encases the building. The implementation of the first and second embodiments may also eliminate the use of a three-dimensional spherical mesh.

請參閱第四圖(a)-(d),其係為建築物在固定時刻上從不同視角上觀察之變化示意圖;第四圖(a)-(d)同時揭示了本發明的第三實施例,其係用以說明在固定時刻上以不同視角來觀察建築物的案例;對一建造中之建築物而言,其外觀當然隨著時間的推移或演進而改變,但是在某一特定時刻上,其外觀可能會呈現出多種的樣貌,因此在相同的時刻上,觀察者可能會希望從不同的視角來觀察建築物10的外觀;因此第四圖(a)-(d)分別揭示了在相同時刻上,從不同視角所觀察到的建築物10外觀,特別是在剛完成了柱群(a group of pillars)的建造的階段;茲將第四圖(a)-(d)中的內容分別紀錄為多張階段影像備用。Please refer to the fourth figure (a)-(d), which is a schematic diagram of the change of the building from different angles of view at a fixed time; the fourth figure (a)-(d) simultaneously reveals the third embodiment of the present invention. For example, it is used to illustrate the case of viewing a building at different angles of view at a fixed time; for a building under construction, its appearance certainly changes over time, but at a particular moment. On the other hand, the appearance may appear in a variety of appearances, so at the same moment, the observer may wish to observe the appearance of the building 10 from different perspectives; therefore, the fourth figures (a)-(d) respectively reveal At the same time, the appearance of the building 10 observed from different perspectives, especially at the stage of the completion of the construction of a group of pillars; in the fourth figure (a)-(d) The contents are recorded as multiple stage image backups.

值得注意的是,在有三維球面網格包圍住建築物10的狀況下,觀察者亦可在所有的不同階段中,紀錄所有從每一個網格點的視角上所觀察到的建築物10影像,再依所需要顯示的狀況,從中挑選出所擬顯示的影像,藉此組合成第一至第三實施例中所述的狀態。It is worth noting that in the case where a three-dimensional spherical grid surrounds the building 10, the observer can also record all the images of the building 10 observed from the perspective of each grid point in all the different stages. Then, according to the situation as needed, the images to be displayed are selected therefrom, thereby being combined into the states described in the first to third embodiments.

此外,前述具有均勻網格密度或者非均勻網格密度的三維球面網格,皆可適用於前述第一至第三實施例的其中任何一個實施例,但前述第一至第三實施例並非一定須要使用球面網格,在不使用網格的狀況下,也可以直接選擇任意點對建築物進行觀察;而網格密度越高則模擬出來的四維顯示將越平順與精細。In addition, the aforementioned three-dimensional spherical mesh having a uniform mesh density or a non-uniform mesh density may be applied to any one of the foregoing first to third embodiments, but the foregoing first to third embodiments are not necessarily It is necessary to use a spherical mesh. If the mesh is not used, you can directly select any point to observe the building. The higher the mesh density, the smoother and finer the simulated 4D display will be.

因此小結來說,在有三維球面網格的配合之下,本發明所述的四維資訊展示方法,主要係用以顯示隨時間演進而改變之三維標的的狀態變化,其實施流程如第五圖所揭示,主要包括了步驟501:建構具有多個網格點的球面網格以包圍三維標的;步驟502在不同時刻上從所述網格點中的至少一個觀察三維標的;以及步驟503將所觀察到的三維標的分別記錄為階段影像。Therefore, in summary, the four-dimensional information display method described in the present invention is mainly used to display the state change of the three-dimensional object changed with time evolution, and the implementation flow is as shown in the fifth figure. The disclosure mainly includes a step 501: constructing a spherical mesh having a plurality of mesh points to surround the three-dimensional target; step 502 observing the three-dimensional target from at least one of the mesh points at different times; and step 503 The observed three-dimensional objects are recorded as phase images separately.

而在沒有三維球面網格的配合之下,本發明所述的四維資訊展示方法,主要係用以顯示隨時間推移而改變之三維標的的變化狀況,其實施流程則如第六圖所揭示,主要包括了步驟601:在不同時刻上從至少一視角上觀察三維標的;以及步驟602將所觀察到的三維標的分別記錄為階段影像。In the absence of a three-dimensional spherical mesh, the four-dimensional information display method of the present invention is mainly used to display the change of the three-dimensional target changed over time, and the implementation process is as disclosed in the sixth figure. Mainly includes step 601: viewing the three-dimensional object from at least one perspective at different times; and step 602 recording the observed three-dimensional object as a phase image.

接著將各個階段影像依據不同位置與時刻階段命名或賦予適當的標籤,再透過指令呼叫所擬顯示的階段影像並將其顯示在螢幕上,以達成模擬四維顯示的效果,或者亦可將多張階段影像整合為單張的四維數位影像。以上的四維數位影像,較佳地可採用輕巧方便攜帶的手持式裝置如PDA、iPhone或其他智慧型手機來作為可播放四維數位影像之4D軟體的載具,或者其他具有中央處理器的個人電腦、桌上型電腦、筆記型電腦、伺服器、移動通訊裝置或者手持式行動電話。Then, each stage image is named according to different positions and time stages or given appropriate labels, and then the stage image to be displayed is called by the instruction and displayed on the screen to achieve the effect of simulating the four-dimensional display, or multiple pictures may be The stage images are integrated into a single four-dimensional digital image. The above four-dimensional digital image is preferably a lightweight and portable handheld device such as a PDA, iPhone or other smart phone as a 4D software capable of playing 4D digital images, or other personal computer with a central processing unit. , a desktop computer, a laptop, a server, a mobile communication device, or a handheld mobile phone.

結合觸碰輸入裝置,如觸控面板,使用者可以透過不同的多點觸碰手勢,來產生前述的指令以呼叫所擬顯示的階段影像並將其顯示在螢幕上,或者產生前述的指令來控制四維數位影像;茲以下列至少10種手勢為例,說明以多點觸碰手勢來操作4D模型的方式,各種觸碰手勢(gesture)的定義請同時參閱第七圖(a)~(j)。In combination with a touch input device, such as a touch panel, the user can generate the aforementioned command through different multi-touch gestures to call the stage image to be displayed and display it on the screen, or generate the aforementioned instructions. Control the four-dimensional digital image; take the following at least 10 gestures as an example to illustrate the way to operate the 4D model with multi-touch gestures. For the definition of various touch gestures, please refer to the seventh diagram (a)~(j ).

第七圖(a)的手勢定義了旋轉模型的手勢:透過單指觸碰滑動(drag)螢幕,我們可以旋轉(rotate)模型,手指頭由右向左滑動的轉動則是模型以順時針方向旋轉(俯瞰視角),手指頭由右向左滑動的轉動則是模型以逆時針方向旋轉(俯瞰視角)。手指頭由下往上滑動可將攝影機位置帶到模型下方仰視,手指頭由上往下滑動則可將攝影機位置帶到模型上方俯視。The gesture of the seventh diagram (a) defines the gesture of the rotation model: through the single-finger touch drag screen, we can rotate the model, and the rotation of the finger from right to left is the clockwise direction of the model. Rotating (overlooking the angle of view), the rotation of the finger from right to left is the rotation of the model in a counterclockwise direction (overlooking view). Slide your finger from bottom to top to bring the camera position up to the bottom of the model, and slide your finger from top to bottom to bring the camera position over the model.

第七圖(b)的手勢定義了縮放模型:透過兩隻指頭觸碰的方式滑動螢幕,我們可以作到放大與縮小模型,其功能等同於Zoom的功能。利用兩隻手指頭,手指頭由中間向外分開則可放大模型,手指頭由螢幕兩旁向中間閉合則可縮小模型。The gesture in Figure 7(b) defines the zoom model: by sliding the screen with two fingers, we can zoom in and out, and its function is equivalent to Zoom's function. Using two fingers, the fingers are separated from the middle to enlarge the model, and the fingers are closed from the sides of the screen to the middle to narrow the model.

第七圖(c)的手勢定義了平移模型:透過三隻指頭觸碰的方式滑動(drag)螢幕,我們可以作到平移模型的動作,其移動的方式與Pan的功能相同。利用三隻手指頭,三隻手指頭同時向右滑動則模型移到右側,三隻手指頭同時向左滑動則模型移到左側,三隻手指頭同時向上滑動則模型移到上方,三隻手指頭同時向下滑動則模型移到下方。The gesture in Figure 7(c) defines the translation model: by dragging the screen through the touch of three fingers, we can make the translation of the model, which moves in the same way as the Pan. Using three fingers, the three fingers slide to the right at the same time, the model moves to the right, the three fingers slide to the left at the same time, the model moves to the left, the three fingers slide up at the same time, the model moves to the top, and the three fingers slide down at the same time, the model moves to the lower .

第七圖(d)~(g)的手勢分別定義了對時間軸的各種控制:透過單指點擊螢幕的方式,我們可以作到時間軸的前進與後退;如第七圖(d),點擊螢幕右側使時間軸前進;如第七圖(e),點擊螢幕左側時間軸向後退;如第七圖(f),快速點擊右側螢幕兩下,模型時間軸向前播放;如第七圖(g),快速點擊左側螢幕兩下,模型時間軸向後播放。The gestures of the seventh (d) to (g) respectively define various controls for the time axis: by clicking the screen with a single finger, we can make the forward and backward of the timeline; as shown in the seventh figure (d), click The right side of the screen advances the timeline; as in the seventh diagram (e), click the time on the left side of the screen to retreat; as in the seventh diagram (f), quickly click on the right screen twice, and the model time is played in the axial direction; as shown in the seventh figure ( g), quickly click on the left screen twice, the model time is played in the axial direction.

第七圖(h)與(i)的手勢分別定義了開啟/鎖定模型:如第七圖(h),當使用者舉起手臂即開啟機器,如第七圖(i),當使用者垂下手臂即鎖定機器;故當平時使用者在走路時,機器自然是鎖定的狀態,即當偵測到人走路時手臂自然垂下的姿勢即鎖定螢幕,節少電源損耗,當使用者舉起手臂,即可立刻開啟螢幕並開始操作,不需要多一個從口袋中拿出機器的動作,使用結束後也只需要將手放下,如此幫助使用者在使用上更加便利。The gestures of the seventh (h) and (i) respectively define the opening/locking model: as in the seventh figure (h), when the user raises the arm, the machine is turned on, as shown in the seventh figure (i), when the user hangs down The arm locks the machine; therefore, when the user is walking, the machine is naturally locked, that is, when the person is detected to walk, the posture of the arm naturally hangs, that is, the screen is locked, and the power loss is reduced, when the user raises the arm, You can immediately turn on the screen and start the operation. You don't need to take one more action from the pocket. You only need to put your hand down after use, which helps the user to use it more conveniently.

第七圖(j)的手勢定義了回復至模型預設視角:此功能的設計考量為方便使用者在瀏覽模型時,不小心迷失在3D空間中時,能夠回到預設好的視角位置,幫助使用者重新找回虛擬空間中的方位,而為了減少手部上的操作,透過晃動穿戴機器的手臂,讓視角能夠回到預設的視角位置。The gesture of the seventh figure (j) defines the return to the model preset perspective: the design consideration of this function is convenient for the user to return to the preset perspective position when accidentally lost in the 3D space while browsing the model. Help the user to regain the orientation in the virtual space, and in order to reduce the operation on the hand, by shaking the arm of the machine, the angle of view can be returned to the preset angle of view.

以上所述的實施例係使用頻果電腦(Apple Computer Inc.)所開放的iPhone SDK2.2作為軟體開發工具,並以Objective-C作為軟體開發的語言,再將其實作於iPod touch上,但本發明之實施非僅限於使用iPhone SDK2.2、Objective-C或者iPod touch。The above-mentioned embodiment uses the iPhone SDK 2.2 opened by Apple Computer Inc. as a software development tool, and uses Objective-C as a software development language, and then actually works on the iPod touch, but The implementation of the present invention is not limited to the use of iPhone SDK 2.2, Objective-C or iPod touch.

本案實為一難得一見,值得珍惜的難得發明,惟以上所述者,僅為本發明之最佳實施例而已,當不能以之限定本發明所實施之範圍。即大凡依本發明申請專利範圍所作之均等變化與修飾,皆應仍屬於本發明專利涵蓋之範圍內,謹請 貴審查委員明鑑,並祈惠准,是所至禱。The present invention is a rare and incomprehensible invention, and the above is only the preferred embodiment of the present invention, and the scope of the present invention is not limited thereto. That is to say, the equivalent changes and modifications made by the applicant in accordance with the scope of the patent application of the present invention should still fall within the scope of the patent of the present invention. I would like to ask your review committee to give a clear explanation and pray for it.

10...建築物10. . . building

t0~t5...時刻T0~t5. . . time

501...建構具有多個網格點的球面網格以包圍三維標的501. . . Construct a spherical mesh with multiple grid points to surround the 3D target

502...在不同時刻上從所述網格點中的至少一個觀察三維標的502. . . Observing the three-dimensional object from at least one of the grid points at different times

503...將所觀察到的三維標的分別記錄為階段影像503. . . Record the observed 3D targets as stage images

601...在不同時刻上從至少一視角上觀察三維標的601. . . Observing three-dimensional objects from at least one perspective at different times

602...將所觀察到的三維標的分別記錄為階段影像602. . . Record the observed 3D targets as stage images

第一圖(a)~(g)係分別為本發明之建築物在不同時刻上從固定視角上觀察之示意圖;The first figures (a) to (g) are schematic views of the building of the present invention viewed from a fixed viewing angle at different times;

第二圖(a)~(g)係分別為本發明之建築物在不同時刻上從不同視角上觀察之示意圖;The second figures (a) to (g) are schematic views of the buildings of the present invention viewed from different perspectives at different times;

第三圖係為本發明之三維球面網格之示意圖;The third figure is a schematic diagram of the three-dimensional spherical grid of the present invention;

第四圖(a)-(d)係分別為本發明之建築物在固定時刻上從不同視角上觀察之示意圖;The fourth figures (a)-(d) are respectively schematic views of the building of the present invention viewed from different angles of view at a fixed time;

第五圖係為應用三維球面網格之四維資訊展示方法之實施流程圖;The fifth figure is an implementation flow chart of a four-dimensional information display method using a three-dimensional spherical grid;

第六圖係為未應用三維球面網格之四維資訊展示方法之實施流程圖;以及The sixth figure is an implementation flow chart of the four-dimensional information display method in which the three-dimensional spherical grid is not applied;

第七圖(a)~(j)係分別為本發明之觸碰手勢示意圖。The seventh diagrams (a) to (j) are respectively schematic diagrams of the touch gestures of the present invention.

10...建築物10. . . building

t0~t5...時刻T0~t5. . . time

Claims (23)

一種四維資訊展示方法,其包括步驟:建構具有複數網格點的一球面網格,該等網格點彼此之間在空間上的間距是相同或不相同的,以該球面網格包圍一三維標的,該三維標的為一實物或者一虛擬物件隨著時間演進而改變;在複數不同時刻上從該等網格點中的至少一個觀察該三維標的,該等時刻彼此之間在時間上的間隔是相同或不相同;以及將所觀察到的三維標的分別記錄為一階段影像。 A four-dimensional information display method includes the steps of: constructing a spherical mesh having a plurality of mesh points, wherein the spatial distances between the mesh points are the same or different, and the spherical mesh surrounds a three-dimensional Optionally, the three-dimensional object is a physical object or a virtual object changes with time; the three-dimensional object is observed from at least one of the grid points at different times, and the time intervals between the moments are It is the same or different; and the observed three-dimensional objects are recorded as one-stage images. 如申請專利範圍第1項所述之四維資訊展示方法,還包括步驟:透過一指令存取並顯示所需的該階段影像。 The method for displaying a four-dimensional information as described in claim 1 of the patent application further includes the step of: accessing and displaying the desired image of the stage through an instruction. 如申請專利範圍第1項所述之四維資訊展示方法,還包括步驟:將複數的該階段影像整合為一四維影像;以及透過一指令控制該四維影像。 The method for displaying a four-dimensional information as described in claim 1 further includes the steps of: integrating the plurality of images of the stage into a four-dimensional image; and controlling the four-dimensional image by using an instruction. 如申請專利範圍第2或3項所述之控制方法,其中該指令包括一觸碰指令與一動作指令,該觸碰指令係經由一觸碰輸入裝置而接收,該動作指令係經由一動作感應裝置而接收。 The control method of claim 2, wherein the command comprises a touch command and an action command, the touch command being received via a touch input device, the action command being sensed via a motion Received by the device. 如申請專利範圍第4項所述之控制方法,其中該觸碰輸入裝置為具有觸碰輸入功能的一個人電腦、一桌上型電腦、一筆記型電腦、一伺服器、一移動通訊裝置、一手持式行動電話、一PDA。 The control method of claim 4, wherein the touch input device is a personal computer having a touch input function, a desktop computer, a notebook computer, a server, a mobile communication device, and a Handheld mobile phone, a PDA. 如申請專利範圍第4項所述之四維資訊展示方法,其中該觸控指令包括一旋轉指令、一縮放指令、一平移指令、一前進指令、一後退指令、一向前播放指令以及一向後播放指令,該動作指令包括一開啟指令、一鎖定指令以及一回復指令。 The four-dimensional information display method of claim 4, wherein the touch command comprises a rotation command, a zoom command, a pan command, a forward command, a back command, a forward play command, and a backward play command. The action instruction includes an open command, a lock command, and a reply command. 如申請專利範圍第6項所述之四維資訊展示方法,其中該旋轉指令係為以一手指在該觸碰輸入裝置上滑動。 The four-dimensional information display method of claim 6, wherein the rotation command is to slide on the touch input device with a finger. 如申請專利範圍第6項所述之四維資訊展示方法,其中該縮放指令係為以二手指在該觸碰輸入裝置上滑動。 The four-dimensional information display method of claim 6, wherein the zoom instruction is to slide on the touch input device with two fingers. 如申請專利範圍第6項所述之四維資訊展示方法,其中該平移指令係為以三手指在該觸碰輸入裝置上滑動。 The four-dimensional information display method of claim 6, wherein the panning command is to slide on the touch input device with three fingers. 如申請專利範圍第6項所述之四維資訊展示方法,其中該前進指令係為以一手指點擊該觸碰輸入裝置的一側。 The four-dimensional information display method according to claim 6, wherein the forward instruction is to click on a side of the touch input device with one finger. 如申請專利範圍第10項所述之四維資訊展示方法,其中該後退指令係為以一手指點擊該觸碰輸入裝置的另一側。 The four-dimensional information display method according to claim 10, wherein the back instruction is to click on the other side of the touch input device with one finger. 如申請專利範圍第6項所述之四維資訊展示方法,其中該向前播放指令係為以一手指雙擊該觸碰輸入裝置的一側。 The four-dimensional information display method according to claim 6, wherein the forward play command is to double-click a side of the touch input device with one finger. 如申請專利範圍第12項所述之四維資訊展示方法,其中該向後播放指令係為以一手指雙擊該觸碰輸入裝置的另一側。 The four-dimensional information display method according to claim 12, wherein the backward play command is to double-click a other side of the touch input device with one finger. 如申請專利範圍第6項所述之四維資訊展示方法,其中該開啟指令係為舉起手臂。 For example, the four-dimensional information display method described in claim 6 is that the opening command is to raise the arm. 如申請專利範圍第6項所述之四維資訊展示方法,其中該鎖定指令係為垂下手臂。 The four-dimensional information display method described in claim 6 is wherein the locking command is a hanging arm. 如申請專利範圍第6項所述之四維資訊展示方法,其中該回復指令係為晃動手臂。 For example, the four-dimensional information display method described in claim 6 is that the reply command is a shaking arm. 一種四維影像展示方法,用以顯示隨時間推移而改變之一三維標的,其包括步驟:在複數不同時刻上從至少一視角上觀察該三維標的,其中,該等時刻彼此之間在時間上的間隔是相同或不相同以及該三維標的為一實物或者一虛擬物件隨著時間演進而改變;以及將所觀察到的三維標的分別記錄為一階段影像。 A four-dimensional image display method for displaying a three-dimensional object over time, comprising the steps of: viewing the three-dimensional object from at least one perspective at a plurality of different times, wherein the moments are temporally related to each other The intervals are the same or different and the three-dimensional object is changed as a physical object or a virtual object changes over time; and the observed three-dimensional objects are separately recorded as one-stage images. 如申請專利範圍第17項所述之四維資訊展示方法,還包括:透過一指令存取並顯示所需的該階段影像。 For example, the four-dimensional information display method described in claim 17 of the patent application includes: accessing and displaying the desired image of the stage through an instruction. 如申請專利範圍第17項所述之四維資訊展示方法,還包括:將複數的該階段影像整合為一四維影像;以及透過一指令控制該四維影像。 The four-dimensional information display method described in claim 17 further includes: integrating the plurality of stages of the image into a four-dimensional image; and controlling the four-dimensional image through an instruction. 如申請專利範圍第18或19項所述之四維資訊展示方法,其中該指令包括一觸碰指令與一動作指令。 The method of displaying a four-dimensional information according to claim 18 or 19, wherein the instruction comprises a touch command and an action command. 一種用以實施如申請專利範圍第17項所述之四維資訊展示方法之電腦程式產品,其係經具體實作於一電腦可讀取媒體上並可在一電腦上執行。 A computer program product for implementing the four-dimensional information display method as described in claim 17 of the patent application, which is embodied on a computer readable medium and executable on a computer. 一種實施如申請專利範圍第17項所述之四維資訊展示方法的電子運算裝置。 An electronic computing device implementing the four-dimensional information display method as described in claim 17 of the patent application. 如申請專利範圍第22項所述之電子運算裝置係為具有中央處理器的一個人電腦、一桌上型電腦、一筆記型電腦、一伺服器、一移動通訊裝置、一手持式行動電話以及一PDA。 The electronic computing device according to claim 22 is a personal computer having a central processing unit, a desktop computer, a notebook computer, a server, a mobile communication device, a handheld mobile phone, and a PDA.
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