TWI418386B - Ip address-locking system of on-line game and method thereof - Google Patents

Ip address-locking system of on-line game and method thereof Download PDF

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TWI418386B
TWI418386B TW096136940A TW96136940A TWI418386B TW I418386 B TWI418386 B TW I418386B TW 096136940 A TW096136940 A TW 096136940A TW 96136940 A TW96136940 A TW 96136940A TW I418386 B TWI418386 B TW I418386B
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address
connection
online game
destination address
game software
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TW200916158A (en
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Chun Nan Chou
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Legend Entertainment Co Ltd X
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Description

線上遊戲之位址鎖定系統及其方法Online game address locking system and method thereof

本案關於一種位址鎖定系統及其方法,尤指一種線上遊戲之IP位址鎖定系統及其方法,以防止私人伺服器的產生。The present invention relates to an address locking system and method thereof, and more particularly to an IP address locking system for online games and a method thereof for preventing the generation of a private server.

近年來,線上遊戲(online game)的風潮以使台灣的遊戲產業蓬勃發展。所謂的線上遊戲,是指個人用戶安裝遊戲程式後,藉由網際網路連到遊戲公司所架設的伺服器,而後進行遊戲,使用用戶端-伺服器結構,分為用戶端和伺服器端兩部分。玩家透過用戶端軟體扮演虛擬世界中一名角色,而伺服器端則負責主持玩家身處的虛擬世界。其伺服器端通常由遊戲代理商提供,而玩家的資料則會被保存在伺服器端,而不變動的資料則是藉由安裝過程存於個人用戶硬碟中。這類的線上遊戲需由玩家從用戶端通過互聯網連接,登陸伺服器端後才能進行遊戲。當一名玩家登入遊戲中的世界,該名玩家便能與來自世界不同地方的玩家進行一連串不同的實時互動。In recent years, the trend of online games has made Taiwan's game industry flourish. The so-called online game refers to the user's installation of the game program, connected to the server set up by the game company through the Internet, and then the game, using the client-server structure, divided into the client and the server. section. The player plays a role in the virtual world through the client software, while the server side is responsible for hosting the virtual world in which the player is located. The server side is usually provided by the game agent, and the player's data is saved on the server side, and the unchanged data is stored on the personal user's hard disk by the installation process. This type of online game requires the player to connect from the client to the Internet and log in to the server to play the game. When a player logs into the world of the game, the player can perform a series of different real-time interactions with players from different parts of the world.

此類遊戲最大的敵人就是遊戲外掛和私人伺服器。遊戲外掛程式會使遊戲公平平衡性嚴重失調,也失卻了玩家親身參與在遊戲之中以及與其他玩家互動的樂趣。和私人伺服器一樣,都會使玩家數目減少,從而令遊戲營運商造成金錢上重大損失。由於大部分線上遊戲都是以商業模式 經營,玩家必須購買或從網路上合法地下載遊戲的客戶端,通常遊戲客戶端都可從遊戲的官方網站中免費下載。為了可以成功連接到遊戲的虛擬世界,玩家還可能需要每月繳付費用給遊戲代理商,以換取遊戲點數,並透過使用遊戲點數,繼續在虛擬世界中遊玩。而私人伺服器(簡稱私服),在網路遊戲中,指的是未經遊戲開發者授權而設置的伺服器。這類伺服器與官方伺服器(指得到授權的運營商架設的伺服器)大多數地方都相似。私服通常都是使用盜版的伺服器端軟體,所以維護一個私服比維護官服成本要低。因此,大多數私服都是免費的,但是有一部分私服則希望玩家捐贈金錢,有時是為了換取遊戲中的利益,私服通常比起官服會有較高的經驗值獲得與較高的寶物獲得機率。然而此舉卻也嚴重侵害遊戲業者之利益,並損及使用者進行遊戲之公平性,影響層面極其廣泛。The biggest enemy of this type of game is the game plug-in and private server. The game plug-in will make the game fair and balanced, and it will also lose the player's personal involvement in the game and the fun of interacting with other players. Like a private server, the number of players is reduced, causing a significant financial loss to the game operator. Since most online games are in business mode To operate, the player must purchase or download the game from the Internet, and the game client can usually download it for free from the official website of the game. In order to successfully connect to the virtual world of the game, players may also need to pay a monthly fee to the game agent in exchange for game points, and continue to play in the virtual world by using game points. A private server (referred to as a private service), in an online game, refers to a server that is not authorized by the game developer. This type of server is similar to the official server (the server set up by an authorized carrier) in most places. Private services are usually pirated server-side software, so maintaining a private service is less expensive than maintaining a service. Therefore, most private services are free, but some private services want players to donate money, sometimes in exchange for the benefits of the game. Private clothes usually have higher experience value than official clothes and get higher treasures. Probability. However, this move is also a serious violation of the interests of the game industry, and damages the fairness of the user's game, the impact is extremely extensive.

因此,如何研發尤指一種線上遊戲之IP位址鎖定系統及其方法,有效判辨防止私人伺服器的產生,進而確保業者利益,並避免對線上遊戲系統進行不公的遊戲操作或侵害,這的確是目前此一相關領域所需積極發展研究之目標。本案發明人等,爰精心研究,並以其從事該項研究領域之多年經驗,遂提出本案一種線上遊戲之IP位址鎖定系統及其方法,藉由使用者端IP位址鎖定之導入,除了維護線上遊戲系統之基本安全外,更可有效杜絕私人伺服器的產生,可有效解決習知之問題,實為一不可多得之發明。Therefore, how to develop, especially an online game IP address locking system and its method, effectively judge the prevention of the creation of private servers, thereby ensuring the interests of the operators, and avoiding unfair game operations or violations of online game systems, indeed It is currently the goal of active development research in this related field. The inventor of this case, etc., carefully studied and used his years of experience in the field of research, and proposed an IP address locking system and method for online games in this case, through the introduction of user-side IP address locking, except In addition to maintaining the basic security of the online game system, it can effectively eliminate the generation of private servers and effectively solve the problems of the prior knowledge. It is an indispensable invention.

本案之主要目的為提供一種線上遊戲之IP位址鎖定系統,藉由使用者端IP位址鎖定之導入,除了維護線上遊戲系統之基本安全外,更可有效杜絕私人伺服器的產生,可有效解決習知之問題。The main purpose of this case is to provide an IP address locking system for online games. In addition to maintaining the basic security of the online game system, the user terminal IP address locking can effectively prevent the generation of private servers. Solve the problem of conventional knowledge.

為達上述目的,本案之一較廣義實施樣態為提供一種線上遊戲之位址鎖定系統,包含至少一連線程式端,具一連線程式及一連線目的位址,用以連接至一網際網路;以及一線上遊戲軟體伺服端,具一連線位址偵測模組,用以偵測透過該網際網路連入該線上遊戲軟體伺服端之該連線程式,並比對該連線目的位址及一線上遊戲資料庫,連接至該遊戲軟體伺服端,用以提供該連線程式端一資料封包;其中該資料封包更包含有一本機封包位址;當該連線目的位址與該本機封包位址相同時,該連線程式端允用該資料封包;當該連線目的位址與該本機封包位址不相同時,該連線程式端無法以該資料封包與該線上遊戲軟體伺服端建立連線。In order to achieve the above purpose, one of the more general implementations of the present invention provides an address locking system for an online game, comprising at least one threaded end having a threaded and a connected destination address for connecting to a The Internet; and an online game software server having a connection address detection module for detecting the threaded connection of the online game software server through the Internet, and comparing The connection destination address and the online game database are connected to the game software server for providing the threaded end data packet; wherein the data packet further includes a local packet address; when the connection destination is When the address is the same as the local packet address, the threaded end allows the data packet; when the connection destination address is different from the local packet address, the threaded end cannot use the data. The packet is connected to the online game software server.

根據上述構想,其中該連線目的位址為一固定IP位址(IP Address)。According to the above concept, the connection destination address is a fixed IP address (IP Address).

根據上述構想,其中該線上遊戲軟體伺服端更具有一動態位址解析模組,用以將該連線目的位址轉為一固定IP位址(IP Address)。According to the above concept, the online game software server further has a dynamic address resolution module for converting the connection destination address into a fixed IP address.

根據上述構想,其中該連線程式端連接至該線上遊戲軟體伺服端時更提供一帳號與密碼。According to the above concept, when the threaded end is connected to the online game software server, an account number and a password are further provided.

根據上述構想,其中該連線目的位址與該本機封包位 址之比對,透過該連線位址偵測模組完成。According to the above concept, wherein the connection destination address and the local packet location The comparison of the addresses is completed by the connection address detection module.

根據上述構想,其中該連線位址偵測模組更接收該帳號與密碼及該連線目的位址,並紀錄之。According to the above concept, the connection address detection module further receives the account number and password and the connection destination address, and records the same.

根據上述構想,其中該線上遊戲軟體伺服端更具有一認證模組,藉由該連線程式端輸入之該帳號與密碼及該連線目的位址來進行認證;當通過認證時,該認證模組將提供該連線程式該合法通行編碼;而當無法通過認證時,則中斷該連線程式之連接。According to the above concept, the online game software server further has an authentication module, and the account and the password and the connection destination address are input by the threaded terminal for authentication; when the authentication is passed, the authentication mode is adopted. The group will provide the threaded legal pass code; and when the authentication fails, the threaded connection will be interrupted.

根據上述構想,其中該連線程式端為一個人電腦。According to the above concept, the threaded end is a personal computer.

根據上述構想,其中該線上遊戲軟體伺服端更包含一位址過濾器,具有一特定禁制位址,用以在該連線目的位址等同於該特定禁制位址時,中斷該連線程式端與該線上遊戲軟體伺服端之連接。According to the above concept, the online game software server further includes an address filter having a specific forbidden address for interrupting the threaded end when the connection destination address is equal to the specific prohibited address. Connected to the online game software server.

根據本案另一態樣,本案更提供一種線上遊戲之位址鎖定系統,包含複數個連線程式端,分別具一連線程式及一連線目的位址;以及一線上遊戲軟體伺服端,具一連線位址偵測模組,用以於任一該連線程式端連入該線上遊戲軟體伺服端時,偵測該連線程式之該連線目的位址及一線上遊戲資料庫,連接至該遊戲軟體伺服端,用以分別提供該複數個連線程式端一資料封包;其中該資料封包更內含有一本機封包位址;當該連線目的位址與該本機封包位址相同時,該連線目的位址所屬之該連線程式端允用該資料封包;當該連線目的位址與該本機封包位址不相同時,則該連線目的位址所屬之該連線程式端無法以該資料封包與該線上遊戲軟體伺服端建立連線。According to another aspect of the present invention, the present invention further provides an address locking system for an online game, comprising a plurality of threaded ends, each having a threaded and a connected destination address; and an online game software server, A connection address detection module is configured to detect the threaded destination address and the online game database when any of the threaded ends are connected to the online game software server. Connecting to the game software server for respectively providing the plurality of threaded end data packets; wherein the data packet further comprises a local packet address; when the connection destination address and the local packet address When the address is the same, the threaded end to which the connection destination address belongs may use the data packet; when the connection destination address is different from the local packet address, the connection destination address belongs to The threaded end cannot establish a connection with the online game software server by the data packet.

根據上述構想,其中該連線目的位址為一固定IP位址(IP Address)。According to the above concept, the connection destination address is a fixed IP address (IP Address).

根據上述構想,其中該線上遊戲軟體伺服端更具有一動態位址解析模組,用以將該連線目的位址轉為一固定IP位址(IP Address)。According to the above concept, the online game software server further has a dynamic address resolution module for converting the connection destination address into a fixed IP address.

根據上述構想,其中該連線目的位址與該本機封包位址之比對,透過該連線位址偵測模組完成。According to the above concept, the comparison between the connection destination address and the local packet address is performed by the connection address detection module.

根據上述構想,其中該連線程式端為一個人電腦。According to the above concept, the threaded end is a personal computer.

根據上述構想,其中該線上遊戲軟體伺服端更包含一位址過濾器,具有一特定禁制位址,用以在該連線目的位址等同於該特定禁制位址時,中斷該連線程式端與該線上遊戲軟體伺服端之連接。According to the above concept, the online game software server further includes an address filter having a specific forbidden address for interrupting the threaded end when the connection destination address is equal to the specific prohibited address. Connected to the online game software server.

本案之另一目的為提供一種線上遊戲之位址鎖定方法,藉由使用者端IP位址鎖定遊戲伺服端資料封包之概念,使資料封包與使用者端IP綁在一起,如此除了維護線上遊戲系統之基本安全外,更可有效杜絕私人伺服器的產生,可有效解決習知之問題。Another object of the present invention is to provide an address locking method for online games, which is to bind the data packet to the user IP by the concept of the user IP address locking the game server data packet, so that in addition to maintaining the online game In addition to the basic security of the system, it can effectively eliminate the generation of private servers and effectively solve the problems of the prior art.

為達上述目的,本案之一較廣義實施樣態為提供一種線上遊戲之位址鎖定方法,其步驟包含a)提供一連線程式端,其中該連線程式端具有一連線目的位址;b)發送一請求至一線上遊戲軟體伺服端,其中該請求包含該連線目的位址;c)根據該請求,提供一資料封包,其中該資料封包具有一本機封包位址;以及d)比對該連線目的位址與該本機封包位址;當該連線目的位址與該本機封包位址相同時,該連線程式端允用該資料封包;當該連線目的位址與 該本機封包位址不相同時,則該連線程式端無法以該資料封包與該線上遊戲軟體伺服端建立連線。In order to achieve the above purpose, one of the more general implementations of the present invention provides a method for address locking of an online game, the steps comprising: a) providing a threaded end, wherein the connected threaded end has a connected destination address; b) sending a request to an online game software server, wherein the request includes the connection destination address; c) providing a data packet according to the request, wherein the data packet has a native packet address; and d) Comparing the destination address of the connection with the local packet address; when the connection destination address is the same as the local packet address, the threaded end allows the data packet; when the connection destination bit Address and If the local packet address is different, the threaded end cannot establish a connection with the online game software server by using the data packet.

根據上述構想,其中該連線目的位址為一固定IP位址(IP Address)。According to the above concept, the connection destination address is a fixed IP address (IP Address).

根據上述構想,其中該線上遊戲軟體伺服端更具有一動態位址解析模組,用以將該連線目的位址轉為一固定IP位址(IP Address)。According to the above concept, the online game software server further has a dynamic address resolution module for converting the connection destination address into a fixed IP address.

根據上述構想,其中該步驟d)中該連線目的位址與該本機封包位址之比對,透過一連線位址偵測模組完成。According to the above concept, the comparison between the connection destination address and the local packet address in the step d) is performed by a connection address detection module.

根據上述構想,其中該連線程式端連接至該線上遊戲軟體伺服端時更提供一帳號與密碼。According to the above concept, when the threaded end is connected to the online game software server, an account number and a password are further provided.

根據上述構想,其中該步驟a)更包含一步驟a1)傳送該帳號與密碼及該連線目的位址至該連線位址偵測模組,並紀錄之。According to the above concept, the step a) further comprises a step a1) transmitting the account and password and the connection destination address to the connection address detection module, and recording.

根據上述構想,其中該線上遊戲軟體伺服端更具有一認證模組,藉由該連線程式端輸入之該帳號與密碼及該連線目的位址來進行認證;當通過認證時,該認證模組將提供該連線程式該合法通行編碼;而當無法通過認證時,則中斷該連線程式之連接。According to the above concept, the online game software server further has an authentication module, and the account and the password and the connection destination address are input by the threaded terminal for authentication; when the authentication is passed, the authentication mode is adopted. The group will provide the threaded legal pass code; and when the authentication fails, the threaded connection will be interrupted.

根據上述構想,其中該線上遊戲軟體伺服端更包含一位址過濾器,具有一特定禁制位址,用以在該連線目的位址等同於該特定禁制位址時,中斷該連線程式端與該線上遊戲軟體伺服端之連接。According to the above concept, the online game software server further includes an address filter having a specific forbidden address for interrupting the threaded end when the connection destination address is equal to the specific prohibited address. Connected to the online game software server.

根據上述構想,其中該連線程式端為一個人電腦。According to the above concept, the threaded end is a personal computer.

體現本案特徵與優點的一些典型實施例將在後段的說明中詳細敘述。應理解的是本案能夠在不同的態樣上具有各種的變化,其皆不脫離本案的範圍,且其中的說明及圖示在本質上係當作說明之用,而非用以限制本案。Some exemplary embodiments embodying the features and advantages of the present invention are described in detail in the following description. It is to be understood that the present invention is capable of various modifications in the various aspects of the present invention, and the description and illustration are in the nature of

請參閱第一圖,其係揭示本案較佳實施例之一種線上遊戲之位址鎖定系統。如圖所示,包含至少一連線程式端11,具一連線程式111及一連線目的位址112,用以連接至一網際網路10;以及一線上遊戲軟體伺服端12,具一連線位址偵測模組121,用以偵測透過該網際網路10連入該線上遊戲軟體伺服端12之該連線程式11,並比對該連線目的位址112及一線上遊戲資料庫13,連接至該遊戲軟體伺服端12,用以提供該連線程式11端一資料封包131;其中該資料封包131更包含有一本機封包位址132;當該連線目的位址112與該本機封包位址132相同時,該連線程式端11允用該資料封包131;當該連線目的位址112與該本機封包位址132不相同時,該連線程式端11無法以該資料封包131與該線上遊戲軟體伺服端12建立連線。Please refer to the first figure, which discloses an online game address locking system in the preferred embodiment of the present invention. As shown, there is at least one threaded end 11 having a threaded 111 and a connected destination address 112 for connecting to an internetwork 10; and an online game software server 12 having a The connection address detection module 121 is configured to detect the connected thread 11 connected to the online game software server 12 through the Internet 10, and compare the connection destination address 112 and the online game. The data library 13 is connected to the game software server 12 for providing the threaded 11-end data packet 131; wherein the data packet 131 further includes a local packet address 132; when the connection destination address 112 When the local packet address 132 is the same, the threaded end 11 allows the data packet 131; when the connection destination address 112 is different from the local packet address 132, the threaded end 11 The data package 131 cannot be connected to the online game software server 12.

在實際應用時,該連線目的位址112為一固定IP位址(IP Address)。若該連線目的位址112為動態IP位址,則該線上遊戲軟體伺服端12更具有一動態位址解析模組122,用以將該連線目的位址112轉為一固定IP位址(IP Address)。為進一步提昇線上遊戲系統之安全性,該連線程式端11連接至該線上遊戲軟體伺服端12時提供一帳號與密碼進行認證。而該連線位址偵測模組121除了比對該 連線目的位址112與該本機封包位址132外,更接收該帳號與密碼及該連線目的位址112,並紀錄之。藉此,可了解使用者連入之位址,並進行過濾。而該線上遊戲軟體伺服端12更包含一位址過濾器122,具有一特定禁制位址,用以在該連線目的位址112等同於該特定禁制位址時,中斷該連線程式端11與該線上遊戲軟體伺服端之連接12。In practical application, the connection destination address 112 is a fixed IP address. If the connection destination address 112 is a dynamic IP address, the online game software server 12 further has a dynamic address resolution module 122 for converting the connection destination address 112 into a fixed IP address. (IP Address). In order to further improve the security of the online game system, the threaded terminal 11 is connected to the online game software server 12 to provide an account and password for authentication. The connection address detection module 121 is compared to the connection address The connection destination address 112 and the local packet address 132 are received, and the account number and password and the connection destination address 112 are received and recorded. In this way, you can understand the address that the user has connected and filter it. The online game software server 12 further includes a address filter 122 having a specific forbidden address for interrupting the threaded terminal 11 when the connection destination address 112 is equal to the specific forbidden address. Connection 12 to the online game software server.

根據前述所揭示之結構,本案更揭示一種線上遊戲之位址鎖定方法。請參閱第二圖,其係揭示本案較佳實施例之一種線上遊戲之位址鎖定方法。如圖所示,其步驟包含a)提供一連線程式端,其中該連線程式端具有一連線目的位址,如圖示步驟S21所示;b)發送一請求至一線上遊戲軟體伺服端,其中該請求包含該連線目的位址,如圖示步驟S22所示;c)根據該請求,提供一資料封包,如圖示步驟S23所示,其中該資料封包具有一本機封包位址;以及d)比對該連線目的位址與該本機封包位址,如圖示步驟S24所示;當該連線目的位址與該本機封包位址相同時,該連線程式端允用該資料封包,如圖示步驟S25所示;而當該連線目的位址與該本機封包位址不相同時,則該連線程式端無法以該資料封包與該線上遊戲軟體伺服端建立連線,如圖示步驟S26所示。According to the structure disclosed above, the present invention further discloses an address locking method for online games. Please refer to the second figure, which illustrates an address locking method for an online game in the preferred embodiment of the present invention. As shown, the steps include: a) providing a threaded end, wherein the threaded end has a connection destination address, as shown in step S21; b) sending a request to an online game software servo End, wherein the request includes the connection destination address, as shown in step S22; c) providing a data packet according to the request, as shown in step S23, wherein the data packet has a local packet address And d) comparing the destination address of the connection with the local packet address, as shown in step S24; when the connection destination address is the same as the local packet address, the threaded The data packet is allowed to be used as shown in step S25; and when the destination address of the connection is different from the address of the local packet, the threaded terminal cannot encapsulate the online game software with the data. The server establishes a connection as shown in step S26.

如前所述,該連線目的位址為一固定IP位址(IP Address)。若該連線目的位址為動態IP位址,則該步驟b)更包含一步驟b1)透過該上遊戲軟體伺服端之一動態位址解析模組將該連線目的位址轉為一固定IP位址(IP Address)。另外,該步驟d)中該連線目的位址與該本機封 包位址之比對,透過一連線位址偵測模組完成。在實際應用時,該連線程式端連接至該線上遊戲軟體伺服端時更提供一帳號與密碼;則該步驟a)更包含一步驟a1)傳送該帳號與密碼及該連線目的位址至該連線位址偵測模組,並紀錄之。當然,該線上遊戲軟體伺服端更可具有一認證模組,藉由該連線程式端輸入之該帳號與密碼及該連線目的位址來進行認證;當通過認證時,該認證模組將提供該連線程式該合法通行編碼;而當無法通過認證時,則中斷該連線程式之連接。由上可知,本案藉由使用者端IP位址鎖定遊戲伺服端資料封包之概念,使資料封包與使用者端IP綁在一起,如此除了可維護線上遊戲系統之基本安全外,更可有效杜絕私人伺服器的產生。As mentioned before, the connection destination address is a fixed IP address (IP Address). If the destination address of the connection is a dynamic IP address, the step b) further includes a step b1) converting the connection destination address to a fixed location through a dynamic address resolution module of the upper game software server. IP Address. In addition, the connection destination address and the local seal in the step d) The comparison of the package addresses is done through a wired address detection module. In actual application, when the threaded end is connected to the online game software server, an account and password are further provided; then step a) further comprises a step a1) transmitting the account and password and the connection destination address to The connection address detection module is recorded and recorded. Certainly, the online game software server may further have an authentication module, and the account and the password and the connection destination address are input by the threaded terminal for authentication; when the authentication is passed, the authentication module will The threaded version of the legal pass code is provided; and when the authentication fails, the threaded connection is interrupted. It can be seen from the above that in this case, the user IP address is locked to the concept of the game server data packet, so that the data packet is tied with the user IP, so that in addition to maintaining the basic security of the online game system, it can effectively eliminate The creation of a private server.

請參閱第三圖,其係揭示本案較佳實施例之一種線上遊戲之位址鎖定系統。如圖所示,其結構包含複數個連線程式端31,分別具一連線程式及一連線目的位址(A、B、C);以及一線上遊戲軟體伺服端32,具一連線位址偵測模組321,用以於任一該連線程式端31連入該線上遊戲軟體伺服端32時,偵測該連線程式之該連線目的位址及一線上遊戲資料庫33,連接至該遊戲軟體伺服端32,用以分別提供該複數個連線程式31端一資料封包331、331’;其中該資料封包331、331’更內含有一本機封包位址(A、C、D);當該連線目的位址與該本機封包位址相同時(連線目的位址A=本機封包位址A,連線目的位址C=本機封包位址C),該連線目的位址所屬之該連線程式端31允用該資料封包331;當該連線目的位址與該本機封包位址不相同時(連 線目的位址B≠本機封包位址D),則該連線目的位址所屬之該連線程式端31無法以該資料封包331’與該遊戲軟體伺服端32建立連線。Please refer to the third figure, which discloses an online game address locking system of the preferred embodiment of the present invention. As shown in the figure, the structure comprises a plurality of threaded terminals 31, respectively having a threaded and a wired destination address (A, B, C); and an online game software server 32 having a connection The address detection module 321 is configured to detect the threaded destination address and the online game database 33 when any of the threaded terminals 31 is connected to the online game software server 32. And connecting to the game software server 32 for providing the plurality of threaded 31-end data packets 331, 331' respectively; wherein the data packets 331, 331' further include a local packet address (A, C, D); when the connection destination address is the same as the local packet address (connection destination address A = local packet address A, connection destination address C = native packet address C) The threaded end 31 to which the connection destination address belongs allows the data packet 331; when the connection destination address is different from the local packet address (connected If the line destination address B is the local packet address D), the threaded end 31 to which the connection destination address belongs cannot be connected to the game software server 32 by the data package 331'.

在實際應用時,該連線目的位址均為一固定IP位址(IP Address)。若該連線目的位址為動態IP位址,則該線上遊戲軟體伺服端32更具有一動態位址解析模組322,用以將該連線目的位址再轉為一固定IP位址(IP Address)。在本實施例中,該連線程式端31為一個人電腦。本案藉由鎖定使用者端IP位址之方式,維護線上遊戲系統之基本安全,更有效杜絕私人伺服器的產生。In practical applications, the connection destination address is a fixed IP address (IP Address). If the destination address of the connection is a dynamic IP address, the online game software server 32 further has a dynamic address resolution module 322 for converting the connection destination address to a fixed IP address ( IP Address). In this embodiment, the threaded end 31 is a personal computer. In this case, the basic security of the online game system is maintained by locking the IP address of the user end, and the generation of the private server is more effectively eliminated.

綜上所述,本案提供一種線上遊戲之位址鎖定方法,藉由使用者端IP位址鎖定遊戲伺服端資料封包之概念,使資料封包與使用者端IP綁在一起,如此除了維護線上遊戲系統之基本安全外,更可有效杜絕私人伺服器的產生,以避免對線上遊戲系統進行不公的遊戲操作或侵害系統,此為習知技藝無法達成。本案技術具有實用性、新穎性與進步性,爰依法提出申請。In summary, the present invention provides an address locking method for online games. The user interface IP address is locked with the concept of the game server data packet, so that the data packet is tied to the user IP, so in addition to maintaining the online game. In addition to the basic security of the system, it is also effective to prevent the creation of private servers, in order to avoid unfair game operations or infringement of the online game system, which is not possible with conventional skills. The technology of this case is practical, novel and progressive, and it is submitted in accordance with the law.

縱使本發明已由上述之實施例詳細敘述而可由熟悉本技藝之人士任施匠思而為諸般修飾,然皆不脫如附申請專利範圍所欲保護者。The present invention has been described in detail by the above-described embodiments, and may be modified by those skilled in the art, without departing from the scope of the appended claims.

10‧‧‧網際網路10‧‧‧Internet

11‧‧‧連線程式端11‧‧‧ even threaded end

111‧‧‧連線程式111‧‧‧ even threaded

112‧‧‧連線目的位址112‧‧‧Connected destination address

12‧‧‧線上遊戲伺服端12‧‧‧ Online game server

121‧‧‧連線位址偵測模組121‧‧‧Connected address detection module

122‧‧‧動態位址解析模組122‧‧‧Dynamic Address Resolution Module

123‧‧‧位址過濾器123‧‧‧ Address Filter

13‧‧‧線上遊戲資料庫13‧‧‧ Online Game Database

131‧‧‧資料封包131‧‧‧Information packet

132‧‧‧本機封包位址132‧‧‧Local packet address

S21~S26‧‧‧步驟流程S21~S26‧‧‧Step process

30‧‧‧網際網路30‧‧‧Internet

31‧‧‧連線程式端31‧‧‧ even threaded end

32‧‧‧線上遊戲伺服端32‧‧‧Online game server

321‧‧‧連線位址偵測模組321‧‧‧Connected address detection module

322‧‧‧動態位址解析模組322‧‧‧Dynamic Address Resolution Module

33‧‧‧線上遊戲資料庫33‧‧‧ Online Game Database

331、331’‧‧‧資料封包331,331'‧‧‧ data packets

第一圖揭示本案較佳實施例之一種線上遊戲之位址鎖定系統。The first figure reveals an address locking system for an online game in the preferred embodiment of the present invention.

第二圖揭示本案較佳實施例之一種線上遊戲之位址鎖定方法。The second figure reveals an address locking method for an online game in the preferred embodiment of the present invention.

第三圖揭示本案另一較佳實施例之一種線上遊戲之位址鎖定系統。The third figure discloses an address locking system for an online game in another preferred embodiment of the present invention.

10‧‧‧網際網路10‧‧‧Internet

11‧‧‧連線程式端11‧‧‧ even threaded end

111‧‧‧連線程式111‧‧‧ even threaded

112‧‧‧連線目的位址112‧‧‧Connected destination address

12‧‧‧線上遊戲伺服端12‧‧‧ Online game server

121‧‧‧連線位址偵測模組121‧‧‧Connected address detection module

122‧‧‧動態位址解析模組122‧‧‧Dynamic Address Resolution Module

123‧‧‧位址過濾器123‧‧‧ Address Filter

13‧‧‧線上遊戲資料庫13‧‧‧ Online Game Database

131‧‧‧資料封包131‧‧‧Information packet

132‧‧‧本機封包位址132‧‧‧Local packet address

Claims (24)

一種線上遊戲之位址鎖定系統,包含:至少一連線程式端,具一連線程式及一連線目的位址,用以連接至一網際網路;以及一線上遊戲軟體伺服端,包括:一線上遊戲資料庫,用以提供該連線程式端一資料封包,其中該資料封包更包含有一本機封包位址;及一連線位址偵測模組,用以偵測透過該網際網路連入該線上遊戲軟體伺服端之該連線程式,並比對該連線目的位址是否與該本機封包位址相同,當該連線目的位址與該本機封包位址相同時,該連線程式端允用以該資料封包與該線上遊戲軟體伺服端建立連線;當該連線目的位址與該本機封包位址不相同時,該連線程式端無法以該資料封包與該線上遊戲軟體伺服端建立連線,藉以讓該連線目的位址鎖定為該本機封包位址,進而限定該連線程式端只能與該線上遊戲軟體伺服端建立連線,而無法與不具該本機封包位址之私人伺服器建立連線,進而有效杜絕私人伺服器的產生。 An online game address locking system comprising: at least one threaded end having a threaded and a connected destination address for connecting to an internet network; and an online game software server, comprising: An online game database for providing the threaded end data packet, wherein the data packet further comprises a local packet address; and a connection address detection module for detecting the internet address through the internet The connection is connected to the thread of the online game software server, and is equal to whether the connection destination address is the same as the local packet address, when the connection destination address is the same as the local packet address The threaded end allows the data packet to be connected to the online game software server; when the connection destination address is different from the local packet address, the threaded end cannot use the data The packet is connected to the online game software server, so that the connection destination address is locked to the local packet address, thereby limiting that the threaded end can only establish a connection with the online game software server. Can't and don't have Machine address of the packet private server to establish a connection, so as to effectively prevent the emergence of private servers. 如申請專利範圍第1項所述之位址鎖定系統,其中該連線目的位址為一固定IP位址(IP Address)。 The address locking system of claim 1, wherein the connection destination address is a fixed IP address. 如申請專利範圍第1項所述之位址鎖定系統,其中該線上遊戲軟體伺服端更具有一動態位址解析模組,用以將該連線目的位址轉為一固定IP位址(IP Address)。 The address locking system of claim 1, wherein the online game software server further has a dynamic address resolution module for converting the connection destination address to a fixed IP address (IP). Address). 如申請專利範圍第1項所述之位址鎖定系統,其中該連 線程式端連接至該線上遊戲軟體伺服端時更提供一帳號與密碼。 For example, the address locking system described in claim 1 of the patent scope, wherein the connection The threaded end provides an account number and password when connected to the online game software server. 如申請專利範圍第4項所述之位址鎖定系統,其中該連線目的位址與該本機封包位址之比對,透過該連線位址偵測模組完成。 For example, the address locking system described in claim 4, wherein the comparison between the connection destination address and the local packet address is performed by the connection address detection module. 如申請專利範圍第5項所述之位址鎖定系統,其中該連線位址偵測模組更接收該帳號與密碼及該連線目的位址,並紀錄之。 The address locking system of claim 5, wherein the connection address detection module further receives the account and password and the connection destination address, and records the location. 如申請專利範圍第6項所述之位址鎖定系統,其中該線上遊戲軟體伺服端更具有一認證模組,藉由該連線程式端輸入之該帳號與密碼及該連線目的位址來進行認證;當通過認證時,該認證模組將提供該連線程式該合法通行編碼;而當無法通過認證時,則中斷該連線程式之連接。 The address locking system of claim 6, wherein the online game software server further has an authentication module, and the account and the password and the connection destination address are input by the threaded end. The authentication module provides the threaded legal pass code when the authentication is passed, and the threaded connection is interrupted when the authentication fails. 如申請專利範圍第1項所述之位址鎖定系統,其中該連線程式端為一個人電腦。 The address locking system of claim 1, wherein the threaded end is a personal computer. 如申請專利範圍第1項所述之位址鎖定系統,其中該線上遊戲軟體伺服端更包含一位址過濾器,具有一特定禁制位址,用以在該連線目的位址等同於該特定禁制位址時,中斷該連線程式端與該線上遊戲軟體伺服端之連接。 The address locking system of claim 1, wherein the online game software server further comprises a bit address filter having a specific forbidden address for equating the specific destination address in the connection destination address. When the address is forbidden, the connection between the threaded end and the online game software server is interrupted. 一種線上遊戲之位址鎖定系統,包含:複數個連線程式端,分別具一連線程式及一連線目的位址;以及一線上遊戲軟體伺服端,包括:一線上遊戲資料庫,用以分別提供該複數個連線程式端一資料封包,其中該資料封包更內含有一本機 封包位址;及一連線位址偵測模組,用以於任一該連線程式端連入該線上遊戲軟體伺服端時,偵測該連線程式之該連線目的位址是否與該本機封包位址相同,當該連線目的位址與該本機封包位址相同時,該連線目的位址所屬之該連線程式端允用以該資料封包與該線上遊戲軟體伺服端建立連線;當該連線目的位址與該本機封包位址不相同時,則該連線目的位址所屬之該連線程式端無法以該資料封包與該線上遊戲軟體伺服端建立連線,藉以讓該連線目的位址鎖定為該本機封包位址,進而限定該複數個連線程式端只能與該線上遊戲軟體伺服端建立連線,而無法與不具該本機封包位址之私人伺服器建立連線,進而有效杜絕私人伺服器的產生。 An online game address locking system comprises: a plurality of threaded ends, each having a threaded and a connected destination address; and an online game software server, comprising: an online game database for Providing the plurality of threaded end data packets respectively, wherein the data packet further includes a local machine And a connection address detecting module, configured to detect whether the threaded connection destination address is associated with any of the threaded software terminals connected to the online game software server The local packet address is the same. When the destination address of the connection is the same as the local packet address, the threaded end of the connection destination address is allowed to use the data packet and the online game software servo. The terminal establishes a connection; when the destination address of the connection is different from the local packet address, the threaded end to which the connection destination address belongs cannot be established with the data packet and the online game software server. Connecting, so that the connection destination address is locked to the local packet address, thereby limiting that the plurality of threaded terminals can only establish a connection with the online game software server, and cannot and does not have the native packet The private server of the address establishes a connection, thereby effectively preventing the generation of a private server. 如申請專利範圍第10項所述之位址鎖定系統,其中該連線目的位址為一固定IP位址(IP Address)。 The address locking system of claim 10, wherein the connection destination address is a fixed IP address. 如申請專利範圍第10項所述之位址鎖定系統,其中該線上遊戲軟體伺服端更具有一動態位址解析模組,用以將該連線目的位址轉為一固定IP位址(IP Address)。 For example, the address locking system described in claim 10, wherein the online game software server further has a dynamic address resolution module for converting the connection destination address into a fixed IP address (IP). Address). 如申請專利範圍第10項所述之位址鎖定系統,其中該連線目的位址與該本機封包位址之比對,透過該連線位址偵測模組完成。 For example, the address locking system described in claim 10, wherein the comparison between the connection destination address and the local packet address is performed by the connection address detection module. 如申請專利範圍第1項所述之位址鎖定系統,其中該連線程式端為一個人電腦。 The address locking system of claim 1, wherein the threaded end is a personal computer. 如申請專利範圍第1項所述之位址鎖定系統,其中該線 上遊戲軟體伺服端更包含一位址過濾器,具有一特定禁制位址,用以在該連線目的位址等同於該特定禁制位址時,中斷該連線程式端與該線上遊戲軟體伺服端之連接。 An address locking system as described in claim 1 wherein the line The upper game software server further includes an address filter having a specific forbidden address for interrupting the threaded end and the online game software servo when the connection destination address is equal to the specific prohibited address The connection between the ends. 一種線上遊戲之位址鎖定方法,其步驟包含:a)提供一連線程式端,其中該連線程式端具有一連線目的位址;b)發送一請求至一線上遊戲軟體伺服端,其中該請求包含該連線目的位址;c)根據該請求,提供一資料封包,其中該資料封包具有一本機封包位址;以及d)比對該連線目的位址與該本機封包位址;當該連線目的位址與該本機封包位址相同時,該連線程式端允用以該資料封包與該線上遊戲軟體伺服端建立連線;當該連線目的位址與該本機封包位址不相同時,則該連線程式端無法以該資料封包與該線上遊戲軟體伺服端建立連線,藉以讓該連線目的位址鎖定為該本機封包位址,進而限定該連線程式端只能與該線上遊戲軟體伺服端建立連線,而無法與不具該本機封包位址之私人伺服器建立連線,進而有效杜絕私人伺服器的產生。 An online game address locking method, the steps comprising: a) providing a threaded end, wherein the threaded end has a connection destination address; b) sending a request to an online game software server, wherein The request includes the connection destination address; c) providing, according to the request, a data packet, wherein the data packet has a native packet address; and d) comparing the connection destination address with the local packet address When the destination address of the connection is the same as the local packet address, the threaded end allows the data packet to be connected with the online game software server; when the connection destination address and the connection If the local packet address is different, the threaded end cannot establish a connection with the online game software server by using the data packet, so that the connection destination address is locked to the local packet address, thereby limiting The threaded terminal can only establish a connection with the online game software server, and cannot establish a connection with a private server that does not have the local packet address, thereby effectively preventing the generation of a private server. 如申請專利範圍第16項所述之位址鎖定方法,其中該連線目的位址為一固定IP位址(IP Address)。 The address locking method of claim 16, wherein the connection destination address is a fixed IP address. 如申請專利範圍第16項所述之位址鎖定方法,其中該線上遊戲軟體伺服端更具有一動態位址解析模組,用以將該連線目的位址轉為一固定IP位址(IP Address)。 The address locking method of claim 16, wherein the online game software server further has a dynamic address resolution module for converting the connection destination address to a fixed IP address (IP). Address). 如申請專利範圍第16項所述之位址鎖定方法,其中該 步驟d)中該連線目的位址與該本機封包位址之比對,透過一連線位址偵測模組完成。 The address locking method described in claim 16 of the patent application, wherein the In step d), the comparison between the destination address of the connection and the local packet address is completed by a connection address detection module. 如申請專利範圍第19項所述之位址鎖定方法,其中該連線程式端連接至該線上遊戲軟體伺服端時更提供一帳號與密碼。 The address locking method of claim 19, wherein the threaded end is further provided with an account number and a password when connected to the online game software server. 如申請專利範圍第20項所述之位址鎖定方法,其中該步驟a)更包含一步驟a1)傳送該帳號與密碼及該連線目的位址至該連線位址偵測模組,並紀錄之。 The address locking method of claim 20, wherein the step a) further comprises a step a1) transmitting the account and password and the connection destination address to the connection address detection module, and Record it. 如申請專利範圍第21項所述之位址鎖定方法,其中該線上遊戲軟體伺服端更具有一認證模組,藉由該連線程式端輸入之該帳號與密碼及該連線目的位址來進行認證;當通過認證時,該認證模組將提供該連線程式該合法通行編碼;而當無法通過認證時,則中斷該連線程式之連接。 The address locking method according to claim 21, wherein the online game software server further has an authentication module, and the account and the password and the connection destination address are input by the threaded end. The authentication module provides the threaded legal pass code when the authentication is passed, and the threaded connection is interrupted when the authentication fails. 如申請專利範圍第16項所述之位址鎖定方法,其中該線上遊戲軟體伺服端更包含一位址過濾器,具有一特定禁制位址,用以在該連線目的位址等同於該特定禁制位址時,中斷該連線程式端與該線上遊戲軟體伺服端之連接。 The address locking method of claim 16, wherein the online game software server further comprises a address filter having a specific forbidden address for the connection destination address to be equivalent to the specific When the address is forbidden, the connection between the threaded end and the online game software server is interrupted. 如申請專利範圍第16項所述之位址鎖定方法,其中該連線程式端為一個人電腦。 The address locking method of claim 16, wherein the threaded end is a personal computer.
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