TWI392369B - Method for processing live multimedia stream and system thereof - Google Patents
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本發明是有關於一種多媒體處理方法及其系統,且特別是有關於一種即時多媒體處理方法及其系統。The present invention relates to a multimedia processing method and system thereof, and more particularly to an instant multimedia processing method and system thereof.
隨著科技的蓬勃發展,多媒體處理技術備受矚目而且發展快速。其中,又以即時多媒體(如電視、廣播以及即時監控等)處理技術與現代人的生活密切相關,在全世界有著廣大的市場。With the rapid development of technology, multimedia processing technology has attracted attention and developed rapidly. Among them, the processing technology of instant multimedia (such as TV, radio and instant monitoring) is closely related to the life of modern people, and has a vast market in the world.
由於電視以及廣播上之節目具有稍縱即逝的特性,因此過去使用者藉由錄影機或錄音機,將節目錄製下來。隨後,更是發展出時光平移(time shift)之功能,而使得使用者可在收看(聽)即時節目的同時,能隨時觀賞先前之節目。進一步來說,在啟動時光平移的功能時,載有電視節目或廣播節目之即時多媒體串流會被壓縮為檔案,並將檔案寫入一資料流緩衝區引擎(Stream Buffer Engine,SBE)。在收看(聽)即時節目或先前之節目時,皆是從資料流緩衝區引擎取出對應之檔案作播放。如此一來,在收看(聽)即時節目時,需先等待壓縮檔案以及寫入資料流緩衝區引擎之動作,因而產生極大的延遲時間。尤其在收看(聽)現場實況轉播球賽時,時間的延遲更是觀眾所無法忍受的。Since television and broadcast programs have fleeting features, in the past, users recorded the program by means of a video recorder or a tape recorder. Subsequently, the function of time shift is developed, so that the user can watch the previous program at any time while watching (listening to) the live program. Further, when the function of time shifting is activated, the instant multimedia stream carrying the television program or the broadcast program is compressed into a file and written into a Stream Buffer Engine (SBE). When watching (listening to) an instant program or a previous program, the corresponding file is taken out from the stream buffer engine for playback. In this way, when watching (listening to) the live program, it is necessary to wait for the compressed file and the action of writing the stream buffer engine, thereby causing a great delay time. Especially when watching (listening to) the live broadcast of the game, the delay of time is even more unbearable for the audience.
因此,本發明之一目的是在提供一種即時多媒體串流處理方法及其系統,用以在減少播放即時多媒體串流之時間延遲的同時,仍具有隨時重播先前節目之功能。SUMMARY OF THE INVENTION Accordingly, it is an object of the present invention to provide an instant multimedia stream processing method and system thereof for reducing the time delay of playing an instant multimedia stream while still having the function of replaying a previous program at any time.
依據本發明一實施例,一種即時多媒體串流處理方法包含以下步驟:接收一即時多媒體串流。直接播放即時多媒體串流。將即時多媒體串流轉換為一多媒體檔案。將多媒體檔案寫入一儲存元件。自一使用者介面收到一指定時間。將儲存元件中之多媒體檔案自指定時間取出並播放。According to an embodiment of the invention, an instant multimedia stream processing method includes the following steps: receiving an instant multimedia stream. Play live multimedia streaming directly. Convert instant multimedia streaming to a multimedia file. Write the multimedia file to a storage component. Received a specified time from a user interface. The multimedia file in the storage component is taken out and played at a specified time.
依據本發明另一實施例,一種即時多媒體系統包含一儲存元件、一前端裝置以及一後端裝置。前端裝置包含一擷取模組以及一轉換模組。擷取模組擷取一即時多媒體串流。轉換模組將即時多媒體串流轉換為一多媒體檔案,並將多媒體檔案寫入儲存元件。後端裝置包含一使用者介面、一即時播放模組、一重播模組以及一選擇模組。即時播放模組播放即時多媒體串流。重播模組自使用者介面取得一指定時間,並將儲存元件中之多媒體檔案自指定時間取出並播放。選擇模組自使用者介面取得一選擇訊號,並根據選擇訊號,啟動即時播放模組以及重播模組的其中之一進行播放。In accordance with another embodiment of the present invention, an instant multimedia system includes a storage component, a front end device, and a back end device. The front end device includes a capture module and a conversion module. The capture module captures an instant multimedia stream. The conversion module converts the instant multimedia stream into a multimedia file and writes the multimedia file to the storage element. The backend device includes a user interface, an instant play module, a replay module, and a selection module. The instant play module plays instant multimedia streaming. The replay module obtains a specified time from the user interface, and takes out and plays the multimedia file in the storage component at a specified time. The selection module obtains a selection signal from the user interface, and starts one of the instant play module and the replay module according to the selection signal.
請參照第1圖,其係依照本發明一實施方式的一種即時多媒體處理方法之流程圖。即時多媒體處理方法將即時多媒體串流直接播放,並另外將即時多媒體串流轉換成檔案,以寫入儲存元件。在使用者欲觀賞先前節目時,再自儲存元件取出以作播放。即時多媒體處理方法100包含以下步驟:接收一即時多媒體串流(步驟110),並直接播放即時多媒體串流(步驟120)。其中,即時多媒體串流可為即時影像串流、即時音訊串流、即時影音串流或其他類型之即時多媒體串流。此外,在即時多媒體串流為具有多頻道之傳輸流(Transport Stream,TS)時,步驟120可先自使用者介面收到一指定頻道,然後根據指定頻道,自即時多媒體串流過濾出一頻道串流,並僅播放過濾出之頻道串流。Please refer to FIG. 1 , which is a flowchart of an instant multimedia processing method according to an embodiment of the present invention. The instant multimedia processing method directly plays the instant multimedia stream, and additionally converts the instant multimedia stream into a file to write to the storage element. When the user wants to watch the previous program, the user removes the self-storage component for playback. The instant multimedia processing method 100 includes the steps of receiving an instant multimedia stream (step 110) and playing the instant multimedia stream directly (step 120). The instant multimedia stream can be an instant video stream, an instant audio stream, a live video stream or other types of instant multimedia streams. In addition, when the instant multimedia stream is a transport stream (TS) with multiple channels, step 120 may first receive a specified channel from the user interface, and then filter out a channel from the instant multimedia stream according to the specified channel. Stream and play only the filtered channel stream.
接下來,將即時多媒體串流轉換為一多媒體檔案(步驟130),並將多媒體檔案寫入一儲存元件(步驟140)。其中,步驟140可將多媒體檔案寫入儲存元件中之一環狀緩衝區(Circuit Buffer)。因此,可利用環狀緩衝區之特性,在環狀緩衝區之儲存空間用盡時,將較舊的多媒體檔案移除,用以儲存新的多媒體檔案。此外,在即時多媒體串流之格式為傳輸流(Transport Stream,TS)時,步驟130可將即時多媒體串流轉換為同樣應用傳輸流格式之多媒體檔案。如此一來,藉由步驟110~步驟140,可避免因為執行步驟130以及步驟140,而使得播放即時多媒體串流(步驟120)產生延遲。Next, the instant multimedia stream is converted to a multimedia file (step 130) and the multimedia file is written to a storage element (step 140). The step 140 can write the multimedia file into one of the storage buffers (Circuit Buffer). Therefore, the characteristics of the ring buffer can be utilized to remove the old multimedia file to store the new multimedia file when the storage space of the ring buffer is used up. In addition, when the format of the instant multimedia stream is a Transport Stream (TS), the step 130 may convert the instant multimedia stream into a multimedia file of the same application transport stream format. In this way, by step 110 to step 140, it can be avoided that the playback of the instant multimedia stream (step 120) is delayed due to the execution of step 130 and step 140.
在將即時多媒體串流轉換為多媒體檔案(步驟130)時,可將即時多媒體串流壓縮為檔案大小較小之多媒體檔案。舉例來說,在所接收之即時多媒體串流為類比訊號時,可先將即時多媒體串流壓縮為節目串流(Program Stream,PS),然後轉換為應用傳輸流格式之多媒體檔案。此外,在所接收之即時多媒體串流為數位訊號時,可將多媒體串流轉換為其他壓縮率較高之檔案格式,而將多媒體串流壓縮為檔案大小較小之多媒體檔案。如此一來,便可使多媒體檔案具有較小之檔案大小。因而,使得同樣大小之儲存元件可儲存較長時間之多媒體檔案。When the instant multimedia stream is converted into a multimedia file (step 130), the instant multimedia stream can be compressed into a multimedia file having a smaller file size. For example, when the received instant multimedia stream is analog signal, the instant multimedia stream may be first compressed into a program stream (PS) and then converted into a multimedia file of the application transport stream format. In addition, when the received instant multimedia stream is a digital signal, the multimedia stream can be converted into other file formats with higher compression ratio, and the multimedia stream is compressed into a multimedia file with a smaller file size. In this way, the multimedia file can be made smaller in file size. Thus, a storage element of the same size can be stored for a long time multimedia file.
接下來,自一使用者介面收到一指定時間(步驟150)時,將儲存元件之多媒體檔案自指定時間取出並播放(步驟160)。其中,在將即時多媒體串流轉換為多媒體檔案(步驟130)時,可將即時多媒體串流之一時間資訊附加於多媒體檔案,作為將儲存元件中之多媒體檔案自指定時間取出並播放(步驟160)之依據。此外,在儲存元件中之多媒體檔案係應用傳輸流格式時,步驟160可自使用者介面收到一指定頻道,然後將儲存元件中之多媒體檔案自指定時間取出,並根據指定頻道,自取出之多媒體檔案過濾出一頻道檔案,以進行播放。Next, when a specified time is received from a user interface (step 150), the multimedia file of the storage element is taken out and played back from the designated time (step 160). When converting the instant multimedia stream to the multimedia file (step 130), one time information of the instant multimedia stream can be attached to the multimedia file as the multimedia file in the storage component is taken out and played at the specified time (step 160). ) based on. In addition, when the multimedia file in the storage component is applied to the transport stream format, step 160 may receive a specified channel from the user interface, and then take the multimedia file in the storage component from the specified time and take it out according to the designated channel. The multimedia file filters out a channel file for playback.
如此一來,即可在減少播放即時多媒體串流之延遲的同時,仍可藉由儲存元件中轉換後之多媒體檔案,而重播先前時段之多媒體串流。此外,在使用者透過使用者介面產生一暫停訊號,而暫停播放即時多媒體串流時,可將停止播放之時間紀錄為指定時間。然後,在稍後使用者欲繼續觀看時,使儲存元件中之多媒體檔案自指定時間播放,因而達成時光平移之功能。In this way, while reducing the delay of playing the instant multimedia stream, the multimedia stream of the previous time period can still be replayed by storing the converted multimedia file in the component. In addition, when the user generates a pause signal through the user interface and pauses playing the instant multimedia stream, the time for stopping the playback can be recorded as the designated time. Then, when the user wants to continue watching later, the multimedia file in the storage element is played back from the specified time, thereby realizing the function of time shifting.
請參照第2圖,其繪示依照本發明另一實施方式的一種即時多媒體系統之功能方塊圖。即時多媒體系統將即時多媒體串流分為雙通道作處理。其中一個通道用以直接播放即時多媒體串流,以作即時播放。另一個通道持續將即時多媒體串流轉換為檔案,並寫入儲存元件,以在重播時使用。Please refer to FIG. 2, which is a functional block diagram of an instant multimedia system according to another embodiment of the present invention. The instant multimedia system divides the instant multimedia stream into two channels for processing. One of the channels is used to directly play an instant multimedia stream for instant playback. The other channel continuously converts the instant multimedia stream into a file and writes it to the storage element for use in replay.
即時多媒體系統包含一儲存元件200、一前端裝置300以及一後端裝置400。前端裝置300包含一擷取模組310以及一轉換模組320。擷取模組310擷取一即時多媒體串流。其中,即時多媒體串流可為即時影像串流、即時音訊串流、即時影音串流或其他類型之即時多媒體串流。轉換模組320將即時多媒體串流轉換為一多媒體檔案,並將多媒體檔案寫入儲存元件200。其中,在即時多媒體串流之格式為傳輸流時,轉換模組320可將即時多媒體串流轉換為同樣應用傳輸流格式之多媒體檔案。此外,在儲存元件200中可切出一環狀緩衝區,作為轉換模組320寫入多媒體檔案之儲存空間。於是,可利用環狀緩衝區之特性,在環狀緩衝區之儲存空間用盡時,將較舊的多媒體檔案移除,用以儲存新的多媒體檔案。The instant multimedia system includes a storage component 200, a front end device 300, and a back end device 400. The front end device 300 includes a capture module 310 and a conversion module 320. The capture module 310 captures an instant multimedia stream. The instant multimedia stream can be an instant video stream, an instant audio stream, a live video stream or other types of instant multimedia streams. The conversion module 320 converts the instant multimedia stream into a multimedia file and writes the multimedia file to the storage element 200. The conversion module 320 can convert the instant multimedia stream into a multimedia file of the same application transport stream format when the format of the instant multimedia stream is a transport stream. In addition, a ring buffer can be cut out in the storage component 200 to be written into the storage space of the multimedia file as the conversion module 320. Thus, the characteristics of the ring buffer can be utilized to remove the old multimedia file to store the new multimedia file when the storage space of the ring buffer is used up.
在轉換模組320將即時多媒體串流轉換為多媒體檔案時,轉換模組320可將即時多媒體串流壓縮為檔案大小較小之多媒體檔案。舉例來說,在擷取模組310所擷取之即時多媒體串流為類比訊號時,轉換模組320可先將即時多媒體串流壓縮為節目串流(Program Stream,PS),然後轉換為應用傳輸流格式之多媒體檔案。此外,在擷取模組310所擷取之即時多媒體串流為數位訊號時,轉換模組320可將多媒體串流轉換為其他壓縮率較高之檔案格式,而將多媒體串流壓縮為檔案大小較小之多媒體檔案。如此一來,便可使多媒體檔案具有較小之檔案大小。因而,使得同樣大小之儲存元件200可儲存較長時間之多媒體檔案。When the conversion module 320 converts the instant multimedia stream into a multimedia file, the conversion module 320 can compress the instant multimedia stream into a multimedia file with a small file size. For example, when the instant multimedia stream captured by the capture module 310 is an analog signal, the conversion module 320 may first compress the instant multimedia stream into a program stream (Program Stream, PS) and then convert the application into an application stream. A multimedia file in the transport stream format. In addition, when the instant multimedia stream captured by the capture module 310 is a digital signal, the conversion module 320 can convert the multimedia stream into another file format with a higher compression ratio, and compress the multimedia stream into a file size. Smaller multimedia files. In this way, the multimedia file can be made smaller in file size. Thus, the same size storage element 200 can be used to store multimedia files for a longer period of time.
後端裝置400包含一使用者介面410、一即時播放模組420、一重播模組430以及一選擇模組440。即時播放模組420透過其中一個通道與擷取模組310建立連結,而播放即時多媒體串流。重播模組430透過另一個通道與儲存元件200建立連結,用以自使用者介面410取得一指定時間,並將儲存元件200中之多媒體檔案自指定時間取出並播放。在轉換模組320將即時多媒體串流轉換為多媒體檔案時,轉換模組320可將即時多媒體串流之一時間資訊附加於多媒體檔案,作為重播模組430將儲存元件200中之多媒體檔案自指定時間取出並播放之依據。The backend device 400 includes a user interface 410, an instant play module 420, a replay module 430, and a selection module 440. The instant play module 420 establishes a connection with the capture module 310 through one of the channels to play an instant multimedia stream. The replay module 430 establishes a connection with the storage component 200 through another channel for obtaining a specified time from the user interface 410, and fetches and plays the multimedia file in the storage component 200 from the specified time. When the conversion module 320 converts the instant multimedia stream into the multimedia file, the conversion module 320 can add one time information of the instant multimedia stream to the multimedia file, and the replay module 430 automatically specifies the multimedia file in the storage component 200. The basis for time to take out and play.
選擇模組440自使用者介面410取得一選擇訊號,並根據選擇訊號,啟動即時播放模組420以及重播模組430的其中之一進行播放。如此一來,在使用者透過使用者介面選擇啟動即時播放模組420時,可使得後端裝置400透過其中一個通道,直接播放即時多媒體串流。因而,避免因為轉換模組320之運作,使得即時多媒體串流之播放產生延遲。然而,在使用者透過使用者介面選擇啟動重播模組430時,仍可使得後端裝置400透過另一個通道,藉由儲存元件中之多媒體檔案,而播放先前所擷取之多媒體串流。The selection module 440 obtains a selection signal from the user interface 410, and activates one of the instant play module 420 and the replay module 430 to play according to the selection signal. In this way, when the user selects and activates the instant play module 420 through the user interface, the backend device 400 can directly play the instant multimedia stream through one of the channels. Therefore, the playback of the instant multimedia stream is delayed due to the operation of the conversion module 320. However, when the user selects to activate the replay module 430 through the user interface, the backend device 400 can still cause the backend device 400 to play the previously retrieved multimedia stream by storing the multimedia file in the component through another channel.
在應用Microsoft Directshow實作即時多媒體系統時,可應用Sink Graph模組作為前端裝置300,並應用Source Graph模組作為後端裝置400。此外,可將即時播放模組420以及重播模組430實作於兩個不同之Directshow Filter。此時,即時多媒體串流以及自儲存元件200所取出之多媒體檔案便需透過不同之通道,分別傳輸至即時播放模組420以及重播模組430。此外,亦可將即時播放模組420以及重播模組430實作於同一個Directshow Filter之函式庫(library)。此時,即時多媒體串流以及自儲存元件200所取出之多媒體檔案亦需透過不同之通道,傳輸至同一Directshow Filter,以分別提供即時播放模組420以及重播模組430作播放。When the Microsoft Directshow is implemented as a real-time multimedia system, the Sink Graph module can be applied as the front-end device 300, and the Source Graph module is applied as the back-end device 400. In addition, the instant play module 420 and the replay module 430 can be implemented in two different Directshow Filters. At this time, the instant multimedia stream and the multimedia file taken out from the storage component 200 need to be transmitted to the instant play module 420 and the replay module 430 through different channels. In addition, the instant play module 420 and the replay module 430 can also be implemented in a library of the same Directshow Filter. At this time, the instant multimedia stream and the multimedia file taken out from the storage component 200 are also transmitted to the same Directshow Filter through different channels to provide the instant play module 420 and the replay module 430 respectively for playing.
此外,後端裝置400可包含一網路模組450或一錄影模組460。網路模組450透過網路,廣播正在播放中之即時多媒體串流或取出之多媒體檔案。錄影模組460將正在播放中之即時多媒體串流或取出之多媒體檔案儲存為一轉錄檔案。如此一來,可將正在播放之即時多媒體串流或多媒體檔案透過網路分享給其他使用者或儲存下來。In addition, the backend device 400 can include a network module 450 or a video module 460. The network module 450 broadcasts the instant multimedia stream being streamed or the multimedia file that is being taken out through the network. The video module 460 stores the instant multimedia stream being streamed or the multimedia file being downloaded as a transcription file. In this way, the instant multimedia stream or multimedia file being played can be shared to other users or stored through the network.
在即時多媒體串流為具多頻道之傳輸流(TS)時,即時播放模組420可包含一過濾器421,用以自使用者介面410收到一指定頻道,然後從多媒體串流過濾出指定頻道之一頻道串流,並播放頻道串流。此外,在轉換模組320將上述即時多媒體串流轉換為應用傳輸流格式之多媒體檔案並寫入儲存元件200時,重播模組430亦可包含一過濾器431。重播模組430之過濾器431自使用者介面410收到一指定頻道,然後從取出之多媒體檔案,過濾出指定頻道之一頻道檔案,以作播放。When the instant multimedia stream is a multi-channel transport stream (TS), the instant play module 420 can include a filter 421 for receiving a specified channel from the user interface 410, and then filtering out the specified from the multimedia stream. One of the channels of the channel is streamed and the channel stream is played. In addition, when the conversion module 320 converts the instant multimedia stream into a multimedia file of the application transport stream format and writes it to the storage component 200, the replay module 430 may also include a filter 431. The filter 431 of the replay module 430 receives a specified channel from the user interface 410, and then filters out a channel file of a designated channel from the retrieved multimedia file for playback.
由上述本發明實施方式可知,應用本發明具有下列優點。在進行即時節目之播放時,直接播放所收到之即時多媒體串流,因而可避免轉檔以及寫入儲存元件所產生之延遲。另外,持續將所收到之即時多媒體串流轉換成檔案,以寫入儲存元件。如此一來,可藉由儲存元件中之檔案,將先前節目進行重播,而具有時光平移功能。It will be apparent from the above-described embodiments of the present invention that the application of the present invention has the following advantages. When the live program is played, the received instant multimedia stream is directly played, thereby avoiding the delay caused by the transfer and writing of the storage element. In addition, the received instant multimedia stream is continuously converted into a file for writing to the storage element. In this way, the previous program can be replayed by storing the files in the component, and the time shifting function can be performed.
雖然本發明已以實施方式揭露如上,然其並非用以限定本發明,任何熟習此技藝者,在不脫離本發明之精神和範圍內,當可作各種之更動與潤飾,因此本發明之保護範圍當視後附之申請專利範圍所界定者為準。Although the present invention has been disclosed in the above embodiments, it is not intended to limit the present invention, and the present invention can be modified and modified without departing from the spirit and scope of the present invention. The scope is subject to the definition of the scope of the patent application attached.
100...即時多媒體處理方法100. . . Instant multimedia processing method
110~160...步驟110~160. . . step
200...儲存元件200. . . Storage element
300...前端裝置300. . . Front end device
310...擷取模組310. . . Capture module
410...使用者介面410. . . user interface
420...即時播放模組420. . . Instant play module
430...重播模組430. . . Replay module
440...選擇模組440. . . Selection module
450...網路模組450. . . Network module
320...轉換模組320. . . Conversion module
400...後端裝置400. . . Backend device
460...錄影模組460. . . Video module
為讓本發明之上述和其他目的、特徵、優點與實施例能更明顯易懂,所附圖式之說明如下:The above and other objects, features, advantages and embodiments of the present invention will become more apparent and understood.
第1圖係依照本發明一實施方式的一種即時多媒體處理方法之流程圖。1 is a flow chart of an instant multimedia processing method in accordance with an embodiment of the present invention.
第2圖繪示依照本發明另一實施方式的一種即時多媒體系統之功能方塊圖。FIG. 2 is a functional block diagram of an instant multimedia system according to another embodiment of the present invention.
100...即時多媒體處理方法100. . . Instant multimedia processing method
110~160...步驟110~160. . . step
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