^62276 第麵346號發明專利說明#無劃線替換本(替換日期⑼叫 六、發明說明: 【發明所屬之技術領域】 本發明是有關於一種在電腦上卦 • 3 电御上執仃的電腦遊戲,特別 疋指一種可供學習中文字的電腦遊戲。 【先前技術】 絕大多數的中文字都可拆分為 邶刀马子百(常識分類,例如 ,、說話、飲食相關的字,字首常為「口」)和字身(細部定 • 義’例如代表讀音、動作、型態等),依字首和字身就可以 =推理出中文字所表達的概念。拆解到最後不能再拆的 予形’即為最小的概念單位,也袜县「 - ^干m 乜就疋1獨體字」,而還可以 拆解的字型,則稱為「組合字」。 因此’實際上,只要學習者掌握了正確的方法,對常 識加以聯想,看到生字大容·5Γ 細Μ立, 多可以觸類旁通而猜想到其代表 意義,而無須強追記憶每—中文字。但是中文字的學習方 式卻被誤解’並⑽是世界公認最難學習的文字之… _ 〜魏1大眾對中文字較佳的學習方式-由硬記每-個 子的子形、筆劃等,改變為决q & 又欠為先记憶一個個各有其意義的獨 體字,再聯想推理出由容伽雄Μ + 夕個獨體子所組成的組合字,對中 、 文字教學人士而言是一& 疋齦鉅的任務,若無適當的教學工1 難以達到成效。 ^ 隨著科技發展,近幾车决 π戌平來市面上已出現各種應用於教 學的遊戲軟體。其中,中文字學習相關的遊戲軟體不外乎 厂 錯別子大挑戰」之類的是非題遊戲,只能達到讓學生 認字」的效果,並無法讓學生了解字中意義。 3 【發明内容】 第9嶋346號發明專利說明書無劃線替換本(替換日期胤1)丨十 因此’本發明之目的, 字之字形及意義的中文字遊供一種有助於學習中文 遊戲方法,讓學習中文的學生在 遊戲的過程中建立起中文的概念。 於疋’本發明令文丰游斜、 _方法包括: 戲方法’透過-電腦執行,此 ⑷儲存多數題題目’每—題題目包括以一組合字依 ==來的複數個第一拆解字,及該等第一拆解字 :)判斷該答題資訊是否正確。較佳地,步驟⑻ 與等第二拆解字與各該題目中的第-拆解字,若 壹目比對結果為相同,則比對該等第二拆解字的 一:寫順序與該題目中的該等第一拆解字的第—書寫順 右相同,則判斷該答題資訊正確。 ”’、 義的ΪΓΓ拆解字,較佳為拆解到不能再拆且具有意 組合字拆出的就疋獨體字,但也可以是以其他拆解原則由 。予诉出的一部份字型。 前二E)=中文字遊戲方法還包含一步驟(B)之 題·k供-問題資訊’該問題資訊包括至少一 :該步二/组合字拆解出的複數個第一拆解字,以供選取 • B)中’該等第二拆解字為該問題資訊中複數個 第98100346號發明專利說明書無劃線替換本(替換曰期1〇〗, 被依該第二書寫順序選取的第一拆解字。 火更t地虽步驟(C )的判斷結果正確,則刪除該問題 貝Λ中的被選取的第—拆解字’並重複進行步驟(B)至步 驟(C) 〇 發月之另一目的,在於提供一種有助於學習中文字 ^字形及意義的中文字遊戲系統’教學者也可利用數位化 十的方式,方便地了解學生的學習狀況。 、—一種=字遊戲系統,包含—儲存單元、—輪入單元 β —單&及—處理單f該儲存單元儲存有多數題 K结每題題目包括以—組合字依字形所拆解開來的複 =個第—拆解字,及料第-拆解字組合成所述組合字時 ,令第^書寫順序;該輸入單元是用以供輸入一答題資訊 第訊包括複數個依序排列的第二拆解字及該等 理…ΤΙ的第二書寫順序;該顯示單元用以顯示該處 早::輪過來的—問題資訊;該處理單元用以自該儲存 ΙΓΓ第:拆解字以產生該問題資訊予該顯示單元, 拆解字與各該題目中的第拆解:。—中的該等第二 結果為相同,則比對…與至少—題目比對 題目中的該等第—拆曰罵順序與-亥 斷該答題資訊正確。、θ寫順序,若相同,則判 較佳地,該處理單元還產生 顯示,並透過該輸八單元接收一登入資;=顯;:早" 括使用者帳號及密碼· Μ且入貝讥包 碼’而該處理單元是依照使用者帳號分 1362276 第98100346號發明專利說明書無劃線替換本(替換日期 別紀錄分數。 本發明之功效在於以—磁6 、 種s有趣味的電腦遊戲,讓玩 家在排列每個各具意義的拆解字以形成一個組合字的過程 中’將筆劃繁多、結構複雜的中文組合字記憶起來,此外 ’更建立起大多數中文字乃是以各個別具意義的字所組合 成的觀念’使得玩家不用再以土法煉鋼的方式強迫記憶中 文生字’而是透過正確了解中國字的箇中意義來辅助記憶 。此外’本發明所提出的題目儲存方式、比對邏輯等技術 方案’不但可使電腦以極小的運算量執行遊戲軟體,達到# 快速且判斷準確的效果,且儲存題目可依學生程度輕鬆地 編輯擴充’更能切合實用。 【實施方式】 、有關本發明之前述及其他技術内容、特點與功效,在 以下配合參考圖式之一個較佳實施例的詳細說 清楚的呈現。 1 2, ® 1 1〇 ^ 較佳實施例的系統方塊示意圖’圖2則為遊戲系統Μ所執 订的中文字遊戲流程。本發明中文字遊戲系統W之較佳實 施例是一電腦,可執行本發明中文字遊戲方法,以供玩家 單機操作或透過網際網路、内部網路連接伺服器而進行= 戲。該中文字遊戲系統1〇包含一輸入單元 一一 . 顯不早兀 3、一處理單元1及一儲存單元4β 該儲存單元4内建有多數題題目,每— ,人 π 喊4目包括以 一.,且δ字依字形所拆解開來的複數個第一拆解字及嗜等 、 0346號發明專利說明書無劃線替換本(替換日期1犯〕叫 第拆解予依一預定方向組合成所述組合字時的一第一查 寫順序/亥預定順序即為書寫中文字時由左而右並且由; 而下的習慣書寫方向。舉例說明,組合字如「忙」跟「漲」 —「」可依予型拆解成「心」與「亡」兩個第-拆解 子,漲^」則可拆解成「水 「弓组「且 宝,仿笛—告办」與長」三個第一拆解 曰寫順序先書寫「心」再寫「亡」,可以,且入成 「忙」,依第一書穹順庠查宜「μ 「 口成 句罵順序書寫「水」、「弓」與「長」,則可 以組合成「漲」,這些資訊被分別存於一組組的題目令。 詞系統1G以及其執行的中文字遊戲方法步驟詳細 5兑明如下。 首先進行步驟9卜處理單元!產生一如圖3所示的登 入畫面並傳送到顯示單元3顯示,玩家此時可透過輸入單 兀2的鍵盤22鍵人會貝帳號及密碼。當處理單元!接收到 -包括使用者帳號及密碼的登人資訊,則進人步驟%。 。步驟92中’該處理單元j產生遊戲設定選項予該顯示 單兀3顯示’並透過該輪人單元21接收—遊戲設定 該遊戲設㈣項包括「開局」或「加入遊戲」,當接收的遊 戲設定資訊内容為選擇「開局」,則進行步驟93,產生有 難度、遊戲時間、單人遊戲或多人遊戲的選項予該顯示$ 元3顯示,其晝面部分如圖4所示,供玩家利用輸人 的滑鼠21點選,點選完成後,則進入步驟94。需要注音的 是’本實施流程為方便描述,以下皆以單人遊戲為例。〜的 配合參閱圖5,步驟94中,該處理單元i自該 元4讀出多數個第一拆解字,將之排列呈矩陣狀,、 成為'' 1362276 第刪〇346號發明專利說明書無劃線替換本(替換日期⑼ ::資訊。此問題資訊必須包括該等題目中的至少—題目 的第—拆解字’也就是這些第—拆解字中,要至少可以组 =一組合字。處理單元1再將問題資訊顯示於該顯示單 凡3上,如圖5中的表格q 丄士 格51所717。同時’處理單元還產生 一计時資訊,並傳輸予該顯示單元3顯示於計時區域54, 以紀錄遊戲進行的時間以及每次作答所花費的時間,接著 進行步驟95。 步驟9”,玩家藉由滑鼠21依一第二書寫順序點選 51中的第-拆解字,並會顯示於作答棚52卜作裳| m中的拆解字定義為第二拆解字。處理單元1純心 ^亥專第二拆解字及其第二書寫順序的答題資訊,則接著 入步驟96。值得-提的是,本實施例中選取過的第— 拆解字便會被標示為已刪除,無法再度選取,以增加連續 作答的困難度’但亦可依情況調整,並不以本實施例為限 〇 步驟96中’處理單元1比對該答題資訊中的該等第二 拆解字與各該題目中的第—拆解字,若與至少—題目比對 結果為相同’則進行步冑97,比對該等第二拆解字的第二 書寫順序與該題目中的該等第—拆解字的第—書寫順序, 右相同,則判斷該答題資訊正確,並接著進行步驟98。舉 :說明,答題資訊為:先書寫「心」,再書寫「亡」,處理 早疋則會純出包括「心」、「亡」此二第-拆解字的題目 ,並㈣可組合成「忙」的題目以及可組合成「忘」的題 目接著再進灯4題資訊的第二書寫順序與題目的第一頻 第98100346號發明專利說明書無劃線替換本(替換日期10u 序的比對,結果得到可組合成「忙」的題目,並判斷該答 題資訊正確,並將由此題目賴成的組合字透過顯示單元3 顯示於答案區域53中。 步驟98中,該處理單元1依照組成的組合字的難度斜 酌加分,並將分數紀雜使用者帳號儲存於儲存單元*,如 此則可以讓玩家或遊戲管理者掌握答題的情況。值得—提 的是,本實施例是以需要用幾個問題資訊中的第—拆解字 來組合成組合字’作為判斷難度的依據。舉例來說,選「 心」、「亡」組成「忙」可得兩分,而選「水」、「弓」 」組合成「漲」則難度較前者高, ° j獲付二分,然此難膚 或給分判斷亦可依需求而有 啕所調整,並不以本實施例為 〇 右步驟96巾’處理單元1若沒有搜尋到題目是呈有盘 =資訊相同的拆解字,則會奸步驟⑽,處元、顯 不答錯訊息於顯示單元3上, 早 頷 玩家輸入另—個答題資訊^回到步驟95,等待下-次 由顯示單元3的答案區域豕=可於看到答錯訊息’或 題資訊未能組合成組合字,可中的顯示晝面看出其輸入的答 。若步驟96中,處理單元接者嘗試輸人另—答題資訊 訊相同的拆解字,而步驟9 “到題目是具有與答題資 序與搜尋到的題目中的第此答題資訊的第二書寫順 驟99,處理單元i _ "寫順序皆不相同’則進入步 供至少一合理化組合字予:錯訊息於顯示單元3上,並提 圖未示),讓玩家透過滑鼠2ι、^μ3顯示,並提供相叙( 點選此確認鈕以確認是否為其 ^62276 第981GG346號發明專利卿書無劃線替換本(替換日期1⑴〗 2答的本意所要組成的組合字’若是,則將此合理化組合 同樣依使用者帳號紀錄起來,以供日後玩家複習使用; 舉例說明,玩家依序選取了「弓」、「绅」,處理單元】於步 驟96搜尋到可組成「号」的題目,但於㈣97中比對第 —、第二㈣順序並不相同’處理單it i則會進行步驟99 ’先顯示答錯訊息,並將具有「钟」'「弓」:第一拆解字 的「芎」顯示於顯示單元3 ’以供玩家確認。 需要注意的是’若本發明中文字遊戲系統1()是一可供 多台電腦連線的舰器,玩家於步驟92中,可選擇加入由φ 其他玩家帳號登入後所開啟的遊戲,則由於遊戲設定等流 程已完成’會跳過步驟93與步驟94,直接由步驟%開始 進行遊戲。 值得一提的是’若遊戲人數為多人,則是每位玩家依 使用者帳號輪流由步驟95進行至步驟98,或是步驟%進 行至步驟99’值得一提的是,前一位玩家的答題資訊若為 正確’其點選過的第一拆解字,則不可再被下—位點 選。 ” · 本實施例於該處理單元1所提供的計時資訊達到一預 設時間後’則會直接中止此遊戲’並計算得分,然中止遊 戲的條件亦可依需求不同而有所調整,並不以本實 - 限。 - 綜合以上所述,本發明之功效在於以—種富有趣味的 電腦遊戲,讓玩家在排列每個各具意義的拆解字以形成一 個組合字的過程中,將筆劃繁多、結構複雜的中文組合字 10 丄观276 第98100346號發明專利說明書無劃線替換本(替換日期亂〇·ΐ ^己憶起來,此外,更建立起大多數中文字乃是以各個別具 意義的字所組合成的觀念,使得玩家不用再以土法煉鋼的 方式強迫記憶中文生字,而是透過正確了解中國字的箇中 意義來辅助記憶,另外,遊戲的管理者或是中文教學者, 亦可透過學生遊玩此遊戲所紀錄下的各種資料來了解作 答情況,更能達到學習之目的。 惟以上所述者,僅為本發明之較佳實施例而已,當不 月b以此限定本發明實施之範圍,即大凡依本發明申請專利 範圍及發明說明内容所作之簡單的等效變化與修飾,皆仍 屬本發明專利涵蓋之範圍内。 【圖式簡單說明】 圖1為本發明中文字遊戲系統之較佳實施例的系統方 塊示意圖; 圖2為遊戲系統所執行的中文字遊戲流程圖; 圖3是一登入晝面的示意圖; 圖4是一遊戲設定畫面的示意圖;及 圖5是一遊戲進行晝面的示意圖。 11 1362276 第98100346號發明專利說明書無劃線替換本(替換日期101.1),4 【主要元件符號說明】 4 ..........儲存單元 51 .........表格 52 .........作答欄 53 .........答案區域 54 .........計時區域 91〜99.…步驟 910.......步驟 10.........中文字遊戲系 統 1 ..........處理單元 2 ..........輸入單元 21 .........滑鼠 22 .........鍵盤 3 ..........顯示單元^62276 No. 346 Invention Patent Description #无线换本本 (Replacement date (9) is called six, invention description: [Technical field of invention] The present invention relates to a computer 卦• 3 electric 仃Computer games, especially refers to a computer game for learning Chinese characters. [Prior Art] Most Chinese characters can be divided into sickle horses (common sense categories, such as, speaking, diet related words, words The first is often "mouth" and the body (detailed definitions, such as pronunciation, movement, type, etc.), according to the prefix and the body can = reason out the concept expressed in Chinese characters. The pre-demolition of the pre-form is the smallest conceptual unit, and the sock county "- ^ dry m 乜 疋 1 single character", and the detachable font is called "combination word". Therefore 'actual In the above, as long as the learner masters the correct method, associates common sense, and sees the vocabulary of the vocabulary. 5 Γ Μ , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , Way of learning But it is misunderstood' and (10) is the world's most recognized text that is difficult to learn... _ ~ Wei 1 public's preferred way of learning Chinese characters - by hard-note each child's shape, strokes, etc., change to q & I owe me a memory of the individual characters that have their meanings, and then associate and reason that the combination of Rong Jiaxiong + Xi Xi alone is a one for the Chinese and Chinese teaching staff. If you don't have the right teaching staff, it is difficult to achieve results. ^ With the development of science and technology, there have been a variety of game software used in teaching on the market. The software is nothing more than the factory's mistakes and other challenges. It is only a non-title game that can only achieve the effect of letting students recognize the words. It does not allow students to understand the meaning of the words. 3 [Invention content] No. 9 346 invention patent The instruction manual has no underline replacement (replacement date 胤1) 丨10 Therefore 'the purpose of the present invention, the word zigzag and meaning of the Chinese character tour is a way to help learn Chinese game, so that students who learn Chinese are in the process of the game. Establish an overview of Chinese念. Yu 疋 'The invention makes Wen Fengyou oblique, _ method includes: The play method 'through - computer execution, this (4) stores most of the title 'each question' includes a number of first words with a combination of words == Disassemble the words, and the first disassembled words:) Determine whether the answer information is correct. Preferably, the step (8) and the second disassembling word and the first disassembling word in each of the questions, if the result of the comparison is the same, is one of the writing of the second disassembling word: the writing order and If the first writing of the first disassembling words in the title is the same as the right, the answer information is determined to be correct. "', the meaning of the dismantling of the word, it is better to disassemble into a single character that can not be dismantled and has a deliberate combination of words, but it can also be based on other principles of dismantling. The first two E)=Chinese character game method also includes a step (B) of the question · k for - problem information 'The problem information includes at least one: the second step / the combination of the word split multiple first Disassemble the words for selection • B) in the second disassembly word for the problem information in the number 98100346 invention patent specification without a line replacement (replacement period 1〇), according to the second The first disassembled word selected in the writing order. If the judgment result of step (C) is correct, delete the selected first disassembled word in the question and repeat step (B) to step (C) Another purpose of the Moon is to provide a Chinese-language game system that helps to learn Chinese characters and meanings. 'Teachers can also use the digital ten to easily understand the students' learning situation. - a = word game system, including - storage unit, - wheeling unit β - single & am p; and - processing single f the storage unit stores a majority of the questions K knot each question includes the complex word - the disassembled word - the disassembled word - and the material - the disassembled word combination When the word is combined, the second writing order is used; the input unit is for inputting a question information, the second message includes a plurality of second disassembling words arranged in sequence, and the second writing order of the ... The display unit is configured to display the information of the early:: round-up problem; the processing unit is configured to: use the disassemble word to generate the problem information to the display unit, disassemble the word and each of the questions in the title The second disassembly: - the second result in the - is the same, then the comparison ... and at least - the title of the title in the title - the order of the demolition and the information of the answer is correct. θ write order If the same, it is preferred that the processing unit also generates a display, and receives a login through the input unit; = display;: early " user account and password · Μ and enter the bag code And the processing unit is invented according to the user account number 1362276, No. 98100346 The manual does not have a scribe line replacement (replaces the date and records the score. The effect of the invention is to use a magnetic computer, a kind of interesting computer game, allowing the player to arrange each meaningful disassembly word to form a combination word. In the process of 'memorizing Chinese characters with many strokes and complicated structures, and 'establishing more Chinese characters is a combination of different meanings', so that players no longer need to use local methods for steelmaking. The method of forcibly memorizing Chinese characters is to assist in memory by correctly understanding the meaning of Chinese characters. In addition, the technical solutions such as the problem storage method and comparison logic proposed by the present invention can not only enable the computer to execute with a small amount of computation. The game software achieves # fast and accurate results, and the storage problem can be easily edited and expanded according to the student's degree. The above and other technical contents, features and effects of the present invention will be apparent from the following detailed description of the preferred embodiments of the drawings. 1 2, ® 1 1〇 ^ System block diagram of the preferred embodiment 'Figure 2 is the Chinese word game flow defined by the game system. A preferred embodiment of the Chinese character game system W is a computer that can execute the word game method of the present invention for the player to operate in a stand-alone manner or to connect to the server via the Internet or an internal network. The Chinese character game system 1 includes an input unit. The display unit 1 and the storage unit 4β have a plurality of questions in the storage unit 4, and each of the persons π shouts 4 items including I., and the δ word is disassembled by the number of first disassembled words and the likes. The invention patent specification No. 0346 has no underline replacement (replacement date 1) is called dismantling to a predetermined direction. A first search order/Hai order when synthesizing the combined words is a left-right and a right-written direction when writing a Chinese character; and a custom writing direction. For example, a combination of words such as "busy" and "upward" - "" can be dismantled into two types of "heart" and "death" - "disintegration", which can be disassembled into "water" bow group "and treasure, imitation flute - to do" and "Three" first dismantling and writing sequence first write "heart" and then write "death", can, and become "busy", according to the first book, 穹 庠 庠 「 「 μ μ μ μ μ μ μ μ μ μ μ μ μ "Bow" and "long" can be combined into "up", and these information are stored in a group of topic orders. The detailed 1G and the Chinese character game method steps executed by the system 1G are as follows: First, the step 9 processing unit is generated! A login screen as shown in FIG. 3 is generated and transmitted to the display unit 3 for display, and the player can pass the input form at this time.键盘2's keyboard 22 key will be the account number and password. When the processing unit receives the access information including the user account and password, it enters step %. In step 92, the processing unit j generates the game setting option. The display unit 3 displays 'and receives through the wheel unit 21' - the game sets the game setting (4) item to include "opening" or "join the game", and when the received game setting information content is selected "opening", the steps are performed. 93. Generate options with difficulty, game time, single-player game or multiplayer game to display the display of $3, the face of which is shown in Figure 4, for players to use the mouse to select 21 points, click After the completion, the process proceeds to step 94. The need for phonetic transcription is 'this implementation flow is for convenience of description, the following is a single player game as an example. For the cooperation of ~, refer to FIG. 5, in step 94, the processing unit i reads from the element 4 Most of the first disassembled words are arranged in a matrix, and become ''1362276 § 〇 〇 〇 发明 〇 〇 〇 无 无 ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( ( At least the first-disassembled word of the title, that is, the first-disassembled word, at least one group = one combined word. The processing unit 1 then displays the problem information on the display unit 3, as shown in FIG. The form q 丄格格 51所717. At the same time, the processing unit also generates a timing information and transmits it to the display unit 3 for display in the time zone 54 to record the time the game is played and the time it takes to answer each question, and then Go to step 95. Step 9", the player selects the first disassembled word in 51 by the mouse 21 in a second writing order, and displays the disassembled word in the answering box 52 as the skirt | m is defined as The second disassembly word. The processing unit 1 purely the second disassembled word and the answer information of the second writing sequence, and then proceeds to step 96. It is worth mentioning that the first disassembled word selected in this embodiment will be marked as deleted and cannot be selected again to increase the difficulty of continuous answering 'but can also be adjusted according to the situation, not in this implementation. For example, in the limiting step 96, the processing unit 1 compares the second disassembling words in the answer information with the first disassembling words in each of the questions, and if the result is at least the same as the title matching result Step 97, judging that the second writing order of the second disassembling words is the same as the first writing order of the first disassembling words in the title, determining that the answer information is correct, and then performing the steps 98. To clarify, the answer information is: first write "heart", then write "death", and deal with early sputum, it will purely include the "heart", "death" the second - disassembly word, and (4) can be combined into The title of "busy" and the subject that can be combined into "forget" and then the second writing order of the information of the 4th question and the first patent of the title No. 98100346 of the title of the invention without the underline replacement (replacement date 10u order ratio Yes, the result is a topic that can be combined into "busy", and the answer information is judged to be correct, and the combined word by the title is displayed in the answer area 53 through the display unit 3. In step 98, the processing unit 1 is configured according to the composition. The difficulty of the combined words is divided into points, and the scores of the user accounts are stored in the storage unit*, so that the player or the game manager can grasp the answer. It is worth mentioning that this embodiment is needed Use the first-disassembled word in several problem information to combine the combined words' as the basis for judging the difficulty. For example, if you choose "Heart" or "Death" to form "Busy", you can get two points and choose "Water". "Bow" It is more difficult to synthesize "up" than the former. ° j is paid for two points. However, this difficult or sub-judgment can be adjusted according to the needs. It is not the case of this embodiment. If there is no search for the title that has the same disassembly word as the disc = information, then the step (10) will be smuggled, the message will be displayed on the display unit 3, and the player will enter another answer message. 95, waiting for the next time - by the answer area of the display unit 3 可 = can see the error message ' or the title information can not be combined into a combined word, the display can be seen in the input answer. If step 96 The processing unit picks up the attempt to input the same disassembly word of the other information, and the step 9 "to the title is the second writing step 99 of the first answer information in the question and the searched title. The processing unit i _ " write order is different, then enter the step for at least one rationalized combination of words: the wrong message is displayed on the display unit 3, and the drawing is not shown), so that the player displays through the mouse 2ι, ^μ3, and Provide a description (click this button to confirm if it is ^62276 No. 981GG346 invention patent no-line replacement (replacement date 1 (1)〗 2 The original combination of the meaning of the answer to the answer 'If yes, then this rationalization combination is also recorded according to the user account for future players to review For example, the player selects "Bow" and "绅" in order, and the processing unit searches for the title that can form the "number" in step 96, but the order of the first and second (four) is not the same in (4) 97. Processing the single it i will proceed to step 99' to display the error message first, and display "具有" with the "clock" and "bow": the first disassembly word is displayed on the display unit 3' for the player to confirm. If the Chinese character game system 1 () is a ship that can be connected to multiple computers, the player can choose to join the game opened by the φ other player account in step 92, because the game is set. If the process has been completed, 'steps 93 and 94 will be skipped, and the game will start directly from step %. It is worth mentioning that if the number of players is multi-person, each player takes turns from step 95 to step 98 according to the user account, or step % proceeds to step 99. It is worth mentioning that the previous player If the answer information is correct, the first disassembly word selected by it may not be selected again. In this embodiment, after the timing information provided by the processing unit 1 reaches a preset time, 'the game will be directly suspended' and the score is calculated, and the conditions for terminating the game may be adjusted according to different requirements, and In summary, the effect of the present invention is to create an interesting computer game in which the player arranges each meaningful disassemble word to form a combination word. A complex and complicated Chinese combination of words 10 丄 276 No. 98100346 invention patent specification without a scribe line replacement (replacement date 〇 〇 ΐ 己 己 己 己 己 己 己 己 己 己 己 己 己 己 己 己 己 己 己 己 己 己 己 己 己 己 己 己 己 己 己 己 己The concept of the combination of meaning words makes players no longer have to use the method of soil-based steelmaking to forcibly remember Chinese characters, but to assist in memory by correctly understanding the meaning of Chinese characters. In addition, the game manager or Chinese teaching It is also possible to understand the answering situation through the various materials recorded by the students in this game, and to achieve the purpose of learning. However, the above is only the present invention. The preferred embodiment of the invention is not limited to the scope of the invention, and the simple equivalent changes and modifications made by the invention in the scope of the invention and the description of the invention are still covered by the invention. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a block diagram of a system of a preferred embodiment of a Chinese character game system; FIG. 2 is a flow chart of a Chinese character game executed by the game system; Figure 4 is a schematic diagram of a game setting screen; and Figure 5 is a schematic diagram of a game playing a face. 11 1362276 Patent No. 98100346 No-line replacement (replacement date 101.1), 4 [Major component symbol description] 4 ..........Storage unit 51 .........Table 52 ......... Answer column 53 ......... Answer area 54 . ........Time zone 91~99....Step 910.......Step 10......Chinese character game system 1 .......... Processing unit 2 ..... input unit 21 ......... mouse 22 ......... keyboard 3 .......... display unit
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