TWI275977B - Eye-controlled system of virtual keyboard - Google Patents

Eye-controlled system of virtual keyboard Download PDF

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Publication number
TWI275977B
TWI275977B TW94122958A TW94122958A TWI275977B TW I275977 B TWI275977 B TW I275977B TW 94122958 A TW94122958 A TW 94122958A TW 94122958 A TW94122958 A TW 94122958A TW I275977 B TWI275977 B TW I275977B
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Taiwan
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virtual keyboard
keyboard
area
correction
correction point
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TW94122958A
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Chinese (zh)
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TW200703061A (en
Inventor
Chern-Sheng Lin
Mau-Shiun Yeh
Chia-Hau Lin
Su-Chi Chang
Yi-Min Chen
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Chung Shan Inst Of Science
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Abstract

The present invention is an eye-controlled system of virtual keyboard, which comprises: a projection section to project a virtual keyboard onto a plane, and distributing the first to fifth correction points along the two adjacent sides of the virtual keyboard; dividing the virtual keyboard into the first to the third keyboard regions from the perpendicular direction of the virtual keyboard in cooperation with the five correction points arranged in an L-shape; a camera section to input the operator's iris data into a control section when the operator is watching the virtual keyboard. Using the screen display of the control section in cooperation with the determination formula built in its internal program unit, computation is proceeded to control the operation of the virtual keyboard. Thus, it has plural advantages such as more accurate coordinate transformation, simple and accurate correction, simply linear computation, and suitably to be applied in a virtual keyboard which has a long-strip and slightly curved shape.

Description

1275977 九、發明說明: 【發明所屬之技術領域】 本發明係有關一種虛擬鍵盤,特別是指一種 鍵盤之系統,其兼具座標轉換更準確、校正簡單 簡單的線性運算,以及適用於呈現長條且略成圓 擬鍵盤等多種功效。 【先前技術】 習用虛擬鍵盤之控制方式之一如第一圖所.示 投射部在一平.面上投射一虛擬鍵盤,並以一攝影, 具有感光搞合元件(Charge Coupled Device,簡身 攝影機)從近4 5度之斜角擷取注視虛擬鍵盤之眼 ;當視線由左至右移動,並分別注視虛擬鍵盤上 及下方的三條水平直線時,所計算出的瞳孔中心 如第二圖所示。 因影像中瞳孔中心點的移動執跡是呈圓弧狀 座標轉換過程中產生誤差,故使用者需先注視虛 的九個假設點,並逐一按下 Enter鍵,進行校正 作,但對於一些行動困難的殘障人士(通常眼球轉 較差),太過困難。 進一步的系統改採校正虛擬鍵盤上呈十字 校正點,如第三圖所示,其在虛擬鍵盤上的座 (X0,Y〇),(XhYd,(X2,Y2),(X3,Y3),(X4,Y4)。 統而言,若採用自動校正,則十字便會依序出現 眼控虛擬 而準確、 孤狀之虛 ,是以一 印(例如為 專CCD)之 球的晝面 方、中間 座標分佈 ,極易在 擬鍵盤上 誤差的動 動的功能 狀的五個 標分別為 就這套系 在虛擬鍵 6 1275977 盤的(X0,Y〇),(XhYO,(Χ2,Υ2),(Χ3,Υ3),(Χ4,Υ4)等五個 位置。受測.者必須持續地注視十字並跟著它移動,系統在 每個校正點計算20次眼球中心位置之後,會自動跳至下一 校正點。若選擇手動校正,則當十字出現在校正點座標的 時候,使用者必須注視該點,然後按下Enter鍵,依序注 視完五點後,可得到五個校正參考點座標。1275977 IX. Description of the Invention: [Technical Field] The present invention relates to a virtual keyboard, and more particularly to a keyboard system, which has more accurate coordinate conversion, simple and simple linear operation, and is suitable for presenting strips. And a little rounded keyboard and other functions. [Prior Art] One of the control methods of the conventional virtual keyboard is as shown in the first figure. The projection unit projects a virtual keyboard on a flat surface, and has a photography, and has a photosensitive coupled device (Charge Coupled Device). Obtaining the eye of the virtual keyboard from an oblique angle of nearly 45 degrees; when the line of sight moves from left to right and looks at the three horizontal lines on the virtual keyboard and below, respectively, the calculated pupil center is as shown in the second figure. . Because the movement of the pupil center point in the image is an error in the arc-shaped coordinate conversion process, the user must first look at the nine hypothetical hypothetical points and press the Enter key one by one to perform the correction, but for some actions. Difficult people with disabilities (usually poor eyeballs) are too difficult. Further system correction and correction on the virtual keyboard is a cross correction point, as shown in the third figure, its seat on the virtual keyboard (X0, Y〇), (XhYd, (X2, Y2), (X3, Y3), (X4, Y4). In general, if automatic correction is used, the cross will have virtual, accurate and orphan-like eye control in sequence, which is the face of a ball (for example, a special CCD). The coordinates of the middle coordinates are very easy to be on the keyboard. The five functions of the function of the error are the (X0, Y〇), (XhYO, (Χ2, Υ2), which is on the virtual key 6 1275977 disk. (Χ3, Υ3), (Χ4, Υ4), etc. The subject must be constantly watching the cross and moving with it. After the system calculates the center position of the eyeball 20 times at each correction point, it will automatically jump to the next position. Correction point. If manual correction is selected, the user must look at the point when the cross appears at the coordinates of the calibration point, and then press the Enter key to gaze at five points in sequence to obtain five corrected reference point coordinates.

在完成校正步驟後,會得到影像中的五個校正參考點 座標(如第四圖所示),分別為(P〇,Q〇)、(PhQi)、(P2,Q2)、 (P3,Q3)、(P4,Q4)。根據此五個校正參考點之分佈,可以設 定使用評估參數K,以分析使用者是否有能力操作瞳位追 蹤器,或是校正結果是否良好。 因每個人的頭部、眼睛大小不同,與攝影機的角度也 會有差異,這些因素均會影響K值的大小。根據使用經驗 ,K值的大小大都在0 · 7到0.9之間,我們將K值之臨界 定為0.5。若使用評估參數K之值大於0.5,則表示初始校 正之結果良好,我們可根據此五個校正參考點繼續分析使 用者之虛擬鍵盤注視點。若使用評估參數K之值小於0.5 ,則表示初始校正失敗或使用者可能沒有能力操作瞳位追 蹤器。此時系統會回到開始步驟,使用者必須重新調整搜 尋邊界、影像二值化臨界值、或是調整與攝影機的角度, 然後再重新校正一次才可繼續使用本系統,相當的麻煩。 以下為有關評估參數之計算方式: 假設根據參考點(P〇,Q〇)、(P^Qi)、(P3,Q3)、(P4,Q4) 到(P 2,Q 2)之間的距離,分別以線段^GG、&來表示 1275977 Κ= Κι κ2 κ i之計算方式為: 其中,pρ是由實驗平均所得的理想值 ,分別為 33、 55、 55、 37。 Κ2之計算方式為:After the calibration step is completed, the five corrected reference point coordinates in the image (as shown in the fourth figure) are obtained, respectively (P〇, Q〇), (PhQi), (P2, Q2), (P3, Q3). ), (P4, Q4). Based on the distribution of the five corrected reference points, the evaluation parameter K can be set to analyze whether the user has the ability to operate the clamp, or whether the correction result is good. Because each person's head and eyes are different in size, the angle with the camera will also be different. These factors will affect the value of K. According to the experience, the value of K is mostly between 0 · 7 and 0.9. We set the threshold of K to 0.5. If the value of the evaluation parameter K is greater than 0.5, the result of the initial calibration is good, and we can continue to analyze the virtual keyboard gaze point of the user based on the five calibration reference points. If the value of the evaluation parameter K is less than 0.5, it means that the initial calibration failed or the user may not be able to operate the clamp. At this point, the system will return to the initial step. The user must re-adjust the search boundary, image binarization threshold, or adjust the angle with the camera, and then re-calibrate to continue using the system, which is quite troublesome. The following is the calculation method for the evaluation parameters: Assume the distance between the reference points (P〇, Q〇), (P^Qi), (P3, Q3), (P4, Q4) to (P 2, Q 2) The calculation method of 1275977 Κ= Κι κ2 κ i by the line segments ^GG, & respectively is: where pρ is the ideal value obtained by the experimental average, respectively 33, 55, 55, 37. The calculation method of Κ2 is:

〇 » Ο » Ο » Ο I Ο I 〇Q ^>1 ^4 IV 丨_ - · ·丨丨 · ......... · S0 Sx S2 S3 S4 其中,瓦、X、瓦、瓦、瓦是使用者注視虛擬鍵盤五個 校正參考點時,分析眼球座標(一秒中得到1 0的數據)統 計所得的均方差值,iτppP是由實驗平均所 得的理想值,分別為:3、4、2、4、3。 前述方式固然可兼顧全面性的座標轉換,但運算量大 而複雜,且實際轉換後的游標座標在每一個象限所造成的 誤差量均不相等(如第五圖所示,假設圈圈為目標座標,叉 叉為實際座標,則誤差量極大),同時也並非是線性的,無 法加入固定的偏移量來彌補。 .統合習用各種系統產生以下缺失: [1]座標轉換之誤差量大。 [2 ]校正麻煩、不便,準確性差。 [3 ]複雜而多量的線性運算。 [4 ] 一般習知座標轉換無法適用於呈現長條且略成圓 8 1275977 弧狀之虛擬鍵盤,易產生更大之誤差量。 因此,有必要研發新產品,以解決上述缺弊。 【發明内容】 本發明之主要目的,在於提供一種眼控虛擬鍵盤之系 統,其具備座標轉換更準確的優點。 本發明之次要目的,在於提供一種眼控虛擬鍵盤之系 • 統,其具備校正簡單而準確的優點。 本發明之又一目的,在於提供一種眼控虛擬鍵盤之系 I 統,其達到簡單的線性運算。 本發明之再一目的,在於提供一種眼控虛擬鍵盤之系 統,其適用於呈現長條且略成圓弧狀之虛擬鍵盤。 本發明係提供一種眼控虛擬鍵盤之系統,係包括: 一投射部,係朝一平面照射一低能耗光束而形成一虛 擬鍵盤,沿該虛擬鍵盤的兩個相鄰邊分佈一第一校正點、 一第二校正點、一第三校正點、一第四校正點及一第五校 正點;從虛擬鍵盤之垂直方向配合該五個校正點將虛擬鍵 盤分成一第一鍵盤區、一苐一鍵盤區及一第二鍵盤區, 一攝影部,係以一預定斜角擷取一操作者眼球之瞳孔 注視該虛擬鍵盤之影像資料, 一控制部,係至少設有一螢幕及一内部程式單元,並 在接受該攝影部輸入之資料後,配合内部程式單元内建之 判斷式進行運算,再控制該虛擬鍵盤動作。 本發明之上述目的與優點,不難從下述所選用實施例 •之詳細說明與附圖中,獲得深入暸解。 9 1275977 茲以下列實施例並配合圖式詳細說明本發明於後: 【實施方式】 本發明係為一種眼控虛擬鍵盤之系統,請參閱第六 ,其包括: ^投射部1 0,係設一投射元件1 1,該投射元件1 1 一平面照射一低能耗光束1 2 (例如為雷射光束)而形成一 擬鍵盤1 3 ; 一攝影部2 0,在本創作之較佳實施例中,係為具有 光粞合元件(Charge Coupled Device,簡稱CCD)之攝影 ,並以一預定斜角0 (在本發明之較佳實施例中,係為 度角)擷取一操作者眼球9 1之瞳孔9 2的影像資料(例如 孔9 2之晝面); 一控制部3 0,係至少設有一螢幕3 1及一内部程式 元3 2,該控制部3 0係接受該攝影部2 0傳送之資料,配 該内部程式單元3 2之設定進行程式處理,並可顯示於該 幕31上。 如此為本發明之眼控虛擬鍵盤之系統。 請參閱第六及第七圖,由於眼球 9 1 本身是一個球 ,在頭部不移動的狀態下,眼球9 1 (及瞳孔9 2 )左右移動 注視該虛擬鍵盤1 3之水平線上的各個假設點1 3 1時,以 攝影部2 0從一預定斜角0 (例如為4 5度角)將眼球9 1之 孔9 2的移動點9 2 1之'移動座標依序記錄下來(如第八圖 示)。 請參閱第八圖,從螢幕 3 1上可明確顯示,複數個 圖 朝 虛 感 機 4 5 瞳 單 合 螢 體 的 該 瞳 所 移 10 1275977 動點9 2 1形成之運動執跡,在水平方向為一曲.線,但在垂 直方向上可視為直線(因可假設為線性狀態,在此不予顯示 探討,合先陳明)。〇» Ο » Ο » Ο I Ο I 〇Q ^>1 ^4 IV 丨_ - · ·丨丨· ......... · S0 Sx S2 S3 S4 where watts, X, watts, The tile and tile are the mean squared values obtained by analyzing the eyeball coordinates (the data obtained by 10 in one second) when the user looks at the five correction reference points of the virtual keyboard. The iτppP is the ideal value obtained by the experimental average, respectively: 3, 4, 2, 4, 3. Although the above method can take into account the comprehensive coordinate conversion, the calculation amount is large and complicated, and the error amount caused by the actual converted cursor coordinates in each quadrant is not equal (as shown in the fifth figure, the circle is assumed as the target). The coordinates, the fork is the actual coordinate, the error is very large, and it is not linear, and it cannot be compensated by adding a fixed offset. The integration of various systems produces the following deficiencies: [1] The amount of error in coordinate conversion is large. [2] Correction is troublesome, inconvenient, and poor in accuracy. [3] Complex and numerous linear operations. [4] The general coordinate conversion cannot be applied to a virtual keyboard that presents a long strip and is slightly rounded. The 12 1275977 arc-shaped virtual keyboard is prone to a larger amount of error. Therefore, it is necessary to develop new products to solve the above drawbacks. SUMMARY OF THE INVENTION A primary object of the present invention is to provide a system for an eye-controlled virtual keyboard that has the advantage of more accurate coordinate conversion. A secondary object of the present invention is to provide a system for an eye-operated virtual keyboard that has the advantage of simple and accurate correction. It is still another object of the present invention to provide an eye control virtual keyboard system that achieves a simple linear operation. It is still another object of the present invention to provide a system for an eye-operated virtual keyboard that is suitable for presenting a long and slightly arc-shaped virtual keyboard. The present invention provides a system for an eye-controlled virtual keyboard, comprising: a projection portion that illuminates a low-energy light beam toward a plane to form a virtual keyboard, and distributes a first correction point along two adjacent sides of the virtual keyboard; a second calibration point, a third correction point, a fourth correction point and a fifth correction point; the virtual keyboard is divided into a first keyboard area and a first keyboard area by matching the five correction points from a vertical direction of the virtual keyboard And a second keyboard area, a photographic unit that captures an image of the virtual keyboard by a predetermined oblique angle of the eye of the operator, and a control unit is provided with at least one screen and an internal program unit, and After accepting the information input by the photography department, the calculation is performed in accordance with the judgment formula built in the internal program unit, and then the virtual keyboard operation is controlled. The above objects and advantages of the present invention will be readily understood from the following detailed description of the embodiments and the accompanying drawings. 9 1275977 The following is a detailed description of the present invention with reference to the following embodiments: [Embodiment] The present invention is a system for an eye-controlled virtual keyboard, please refer to the sixth, which includes: ^ Projection section 10, system A projection element 1 1 radiates a low-energy beam 1 2 (for example, a laser beam) to form a pseudo-keyboard 1 3; a photographic unit 20, in a preferred embodiment of the present invention Is a photography with a Light Coupled Device (CCD) and captures an operator's eyeball 9 1 at a predetermined oblique angle 0 (in the preferred embodiment of the present invention, a degree angle). The image data of the pupil 9 2 (for example, the face of the hole 9 2 ); a control unit 30 is provided with at least one screen 3 1 and an internal program element 3 2 , and the control unit 30 receives the camera unit 20 The transmitted data is processed by the internal program unit 32 and can be displayed on the screen 31. Thus, the system of the eye-controlled virtual keyboard of the present invention. Referring to the sixth and seventh figures, since the eyeball 9 1 itself is a ball, the eyeball 9 1 (and the pupil 9 2 ) moves left and right to look at the hypotheses on the horizontal line of the virtual keyboard 13 in a state where the head does not move. At point 1 3 1 , the moving coordinate of the moving point 9 2 1 of the hole 9 2 of the eyeball 9 1 is sequentially recorded by the photographing unit 20 from a predetermined oblique angle 0 (for example, a 45-degree angle) (eg, Eight icons). Please refer to the eighth figure, which can be clearly displayed from the screen 3 1 , the plurality of pictures are moved to the virtual machine 4 5 瞳 single fluorescing body 10 1075977 moving point 9 2 1 formed by the movement, in the horizontal direction It is a line. It can be regarded as a straight line in the vertical direction (since it can be assumed to be a linear state, it will not be shown here, and it will be shown in the first place).

在關於校正方面,本發明採用呈L形之五點校正法, 請參閱第九圖,假設,在該虛擬鍵盤13上分佈一第一校正 點1 3 2、一第二校正點1 3 3、一第三校正點1 3 4、一第四校 正點 1 3 5及一第五校正點 1 3 6,該第一校正點 1 3 2至該第 二校正點 1 3 3間的距離設為 Lys,該第二校正點 1 3 3至該 第三校正點 1 3 4間的距離設為 Lx i,該第三校正點 1 3 4至 該第四校正點 1 3 5間的距離設為 Lx2,該第四校正點 1 3 5 至該第五校正點1 3 6間的距離被設為Lx 3。 如第十圖所示,在校正過程中,該眼球9 1之瞳孔9 2 注視該第一、第二、第三、第四及第五校正點 1 3 2至 1 3 6 分別產生之執跡座標為(X2,Y2)、(X〇,Y〇)、(Xa,Ya)、(Xb,Yb) 及(Χι,Υι) 〇 本發明之呈L形之五點校正法,剛好將長方形之鍵盤 13 分成左、中、右三區(即第一鍵盤區 137、第二鍵盤區 1 3 8、第三鍵盤區1 3 9 ),此即.對應螢幕3 1上之第一區域3 1 1 、第二區域3 12及第一區域313。 校正完畢後,假設一操作者之眼球9 1的瞳孔9 2注視 該虛擬鍵盤1 3某處(如第十一圖所示),而產生之影像係 落在(x,y)的座標上(如第十二圖之螢幕31所顯示),則該控 制部3 0由内部程式單元3 2内建之下列判斷式中,自動運 算而求出對應於該虛擬鍵盤1 3上的位置座標(xs,ys): 11 1275977 1. 當戋<1<弋,在第一區域311(對應於第一鍵盤區137) 内: 少一少 0) + -^ yi -^0 χα -χ0In terms of correction, the present invention adopts a five-point correction method in an L shape. Referring to the ninth diagram, it is assumed that a first correction point 1 2 2 and a second correction point 1 3 3 are distributed on the virtual keyboard 13. a third correction point 1 3 4, a fourth correction point 1 3 5 and a fifth correction point 1 3 6, the distance between the first correction point 1 3 2 and the second correction point 1 3 3 is set to Lys The distance between the second correction point 133 to the third correction point 134 is set to Lx i, and the distance between the third correction point 134 to the fourth correction point 135 is set to Lx2. The distance between the fourth correction point 1 3 5 and the fifth correction point 1 3 6 is set to Lx 3. As shown in the tenth figure, during the calibration process, the pupil 9 2 of the eyeball 9 1 looks at the first, second, third, fourth, and fifth correction points 1 3 2 to 1 3 6 respectively. The coordinates are (X2, Y2), (X〇, Y〇), (Xa, Ya), (Xb, Yb) and (Χι, Υι) 〇 the L-shaped five-point correction method of the present invention, just the rectangle The keyboard 13 is divided into three areas of left, middle and right (ie, the first keyboard area 137, the second keyboard area 138, and the third keyboard area 139), that is, corresponding to the first area 3 1 1 on the screen 3 1 The second area 3 12 and the first area 313. After the correction is completed, it is assumed that the pupil 9 2 of an operator's eyeball 9 1 looks at the virtual keyboard 13 (as shown in FIG. 11), and the resulting image falls on the coordinates of (x, y) ( As shown in the screen 31 of the twelfth figure, the control unit 30 automatically calculates the position coordinates (xs) corresponding to the virtual keyboard 13 by the following judgment formula built in the internal program unit 32. , ys): 11 1275977 1. When 戋 <1<弋, in the first area 311 (corresponding to the first keyboard area 137): less one less 0) + -^ yi -^0 χα -χ0

Xs= LXl (x-x〇) ^a~X0 2. 當,在第二區域312(對應於第二鍵盤區138) 内:Xs = LXl (x-x〇) ^a~X0 2. When in the second region 312 (corresponding to the second keyboard region 138):

=-^(广 ^±ZL) + _-a)^^ y2~y〇 2 xb~xa=-^(广^±ZL) + _-a)^^ y2~y〇 2 xb~xa

Xs= L%2 (x-Xa) + LxxXs= L%2 (x-Xa) + Lxx

Xb~Xa 3.當义<;^ a,在第三區域313(對應於第三鍵盤區139) 内: 少5 = Lys {y-y\)^b Χχ χ 少2 一少0 ~xb xs = Ζχ3—{χ - xb) + Lxx -\-Lx2 \~xb 如第十三圖所示,在本發明之較佳實施例中,該眼球 91之瞳孔92之影像可以表示敲擊該虛擬鍵盤13之第一鍵 盤區1 3 7上之一預定鍵1 3 0 (例如為 “ c ap s 1 〇 ck ” 鍵)。 更詳細的說明:本創作之第一校正點 1 3 2、第二校正 點 1 3 3、第三校正點 1 3 4、第四校正點 1 3 5及第五校正點 1 3 6大體沿該虛擬鍵盤1 3的兩個相鄰邊而設,並以這五個 12 1275977 校正點為準,平行該虛擬鍵盤1 3之垂直方向將其分為三等 分,不管操作者之視線落在那一區,都只運算該區之數據 ,公式簡單,運算快速,重點是誤差小,故,眼控敲鍵相 當準確。Xb~Xa 3. Authentic<;^a, in the third area 313 (corresponding to the third keyboard area 139): Less 5 = Lys {yy\)^b Χχ 少 Less 2 Less 0 ~xb xs = Ζχ3—{χ - xb) + Lxx -\-Lx2 \~xb As shown in the thirteenth embodiment, in the preferred embodiment of the present invention, the image of the pupil 92 of the eyeball 91 may indicate that the virtual keyboard 13 is tapped. One of the first keyboard areas 1 3 7 is a predetermined key 1 3 0 (for example, "c ap s 1 〇 ck " key). More detailed description: the first correction point 1 3 2 of the creation, the second correction point 1 3 3, the third correction point 1 3 4, the fourth correction point 1 3 5 and the fifth correction point 1 3 6 substantially along the The two adjacent sides of the virtual keyboard 13 are set, and the five 12 1275977 correction points are taken as the standard, and the vertical direction of the virtual keyboard 13 is divided into three equal parts, regardless of the operator's line of sight. In one area, only the data of the area is calculated. The formula is simple, the operation is fast, and the key point is that the error is small. Therefore, the eye control key is quite accurate.

當然,該攝影部2 0亦可由操作者之眼球9 1的瞳孔9 2 下方往上攝影,如此僅是瞳孔92之移動點921在水平方向 形成的執跡變成上弧線而已,但瞳孔9 2之移動點9 2 1在垂 直方向、據以判別敲鍵位置之第一、第二與第三區域完全 不變,所達到的一切功能效益完全依舊。 此外,該攝影部 2 0可設兩具攝影機,其中之一以預 定斜角擷取該操作者眼球9 1之瞳孔9 2注視該虛擬鍵盤1 3 之影像資料,另一則以預定斜角擷取該操作者之手指按鍵 之影像資料,操作者即可同時利用眼球活動及手指按鍵而 控制該虛擬鍵盤13動作。 本發明之優點及功效乃如下所述: [1 ].座標轉換更準確。本發明之五個校正點大體沿該 虛擬鍵盤的兩個相鄰邊而設,且平行垂直方向(為線性執跡 ,完全不影響計算的準確性)將虛擬鍵盤分為三等分,不論 操作者以視線敲擊那一區的按鍵,都只要計算該區之線性 數據,計算出的點即為視線所敲擊的按鍵,相當準確。 [2 ]·校正^單而準確。因為本發明之呈 L形排列之五 個校正點係沿虛擬鍵盤的兩個相鄰邊而設,故形成概呈弧 形排列之三個區域,非常接近實際分佈狀態。故,可以最 精簡的五個校正點,準確的以視線校正虛擬鍵盤的位置, 13 1275977 完成校正之動作且誤差小。 [3 ].簡單的線性運算。本發明將眼球之水平方向的移 動軌跡線段化,並從垂直方向分成三區,每次只計算視線 敲鍵的區域,運算量大為減少,運算過程簡單化。 [4].適用於呈現長條且略成圓弧狀之虛擬鍵盤。本發 明之五個校正點大體沿該虛擬鍵盤的兩個相鄰邊而設,其 • 中有四個校正點大體均勻分佈在較長的邊上,故對長條且 略成圓弧狀之虛擬鍵盤進行座標轉換時,相當轉確。 • 以上僅是藉由較佳實施例詳細說明本發明,對於該實 施例所做的任何簡單修改與變化,皆不脫離本發明之精神 與範圍。 由以上詳細說明,可使熟知本項技藝者明暸本發明的 確可達成前述目的,實已符合專利法之規定,爰提出發明 專利申請。 14 1275977 【圖式簡單說明】 第一圖係習用裝置之示意圖。 第二圖係操作者使用習用裝置時,視線由左至右移動,分 別注視虛擬鍵盤上方、中間及下方的三條水平直線 所計算出瞳孔中心座標分佈之示意圖。 第三圖係習用裝置在虛擬鍵盤上設定五個校正點之座標分 佈示意圖。 第四圖係習用裝置之五個校正參考點座標之示意圖。Of course, the photographing unit 20 can also be photographed upward from the pupil 9 2 of the operator's eyeball 9 1 , so that only the obstruction formed by the movement point 921 of the pupil 92 in the horizontal direction becomes the upper arc, but the pupil 9 2 The moving point 9 2 1 is in the vertical direction, and the first, second and third regions of the keying position are determined to be completely unchanged, and all the functional benefits achieved are completely intact. In addition, the camera unit 20 can be provided with two cameras, one of which captures the image data of the virtual keyboard 13 by the pupil 9 2 of the operator's eyeball 9 at a predetermined oblique angle, and the other captures the image with a predetermined oblique angle. The image data of the operator's finger button can be used by the operator to control the virtual keyboard 13 by using the eye movement and the finger button at the same time. The advantages and effects of the present invention are as follows: [1]. Coordinate conversion is more accurate. The five correction points of the present invention are generally arranged along two adjacent sides of the virtual keyboard, and the parallel vertical direction (for linear tracking, which does not affect the accuracy of calculation at all) divides the virtual keyboard into three equal parts, regardless of the operation. When you hit the button in that area with a line of sight, you only need to calculate the linear data of the area. The calculated point is the button hit by the line of sight, which is quite accurate. [2]· Correction ^ is accurate and accurate. Since the five correction points of the L-shaped arrangement of the present invention are arranged along two adjacent sides of the virtual keyboard, three regions of the arcuate arrangement are formed, which are very close to the actual distribution state. Therefore, the five most simplified correction points can be used to accurately correct the position of the virtual keyboard with the line of sight, and 13 1275977 completes the corrective action with a small error. [3]. Simple linear operation. The present invention linearizes the moving trajectory of the eyeball in the horizontal direction and divides it into three regions from the vertical direction, and only calculates the region where the line of sight is keyed at a time, and the amount of calculation is greatly reduced, and the calculation process is simplified. [4]. Applicable to a virtual keyboard that presents a long strip and is slightly arcuate. The five correction points of the present invention are generally arranged along two adjacent sides of the virtual keyboard, and four of the correction points are substantially evenly distributed on the longer sides, so that the strips are slightly elongated and slightly arcuate. When the virtual keyboard performs coordinate conversion, it is quite correct. The above is a detailed description of the present invention by way of a preferred embodiment, and the invention is not limited to the scope of the invention. From the above detailed description, those skilled in the art can understand that the present invention can achieve the foregoing objects, and the invention has been in compliance with the provisions of the patent law. 14 1275977 [Simple description of the diagram] The first diagram is a schematic diagram of a conventional device. In the second figure, when the operator uses the conventional device, the line of sight moves from left to right, and the three horizontal lines above, in the middle and below the virtual keyboard are respectively looked at to calculate the distribution of the central coordinate of the pupil. The third figure is a schematic diagram of the coordinates of five correction points set on the virtual keyboard by the conventional device. The fourth figure is a schematic diagram of five corrected reference point coordinates of the conventional device.

第五圖係習用裝置之座標轉換造成誤差量不相等之示意圖 第六圖係本發明之實施例示意圖。 第七圖係本發明在虛擬鍵盤上複數個假設點之示意圖。 第八圖係本發明將眼球之移動點的運動執跡顯示在螢幕上 之示意圖。 第九圖係本發明在虛擬鍵盤的兩個相鄰邊設定第一至第五 校正點之示意圖。’ 第十圖係本發明之眼球執跡之區域劃分之示意圖。 第十一圖係本發明之操作者之眼球的瞳孔注視該虛擬鍵盤 某處之不意圖。 第十二圖係本發明之螢i上顯示一眼球注視虛擬鍵盤某處 之影像位置示意圖。 第十£圖係本發明之實際應用在眼控敲擊虛擬鍵盤之某鍵 之示意圖。 , 15 1275977【主要元件符號說明】 11投射元件 13虛擬鍵盤 1 3 1假設點 1 3 3第二校正點 1 3 5第四校正點 137第一鍵盤區 139第三鍵盤區 30控制部 312第二區域 32内部程式單元 92瞳孔 0預定斜角 Lys第一校正點至第二校正點間的距離 Lxi第二校正點至第三校正點間的距離 Lx 2第三校正點至第四校正點間的距離 1 0投射部 1 2低能耗光束 1 3 0預定鍵 1 3 2第一校正點 1 3 4第三校正點 1 3 6第五校正點 1 3 8第二鍵盤區 20攝影部 3 1 1第一區域 3 1 3第三區域 9 1眼球 9 2 1移動點Fig. 5 is a schematic diagram showing the unequal amounts of errors caused by the coordinate conversion of the conventional device. Fig. 6 is a schematic view showing an embodiment of the present invention. The seventh figure is a schematic diagram of a plurality of hypothetical points on the virtual keyboard of the present invention. The eighth figure is a schematic view showing the movement of the movement point of the eyeball on the screen. The ninth figure is a schematic diagram of the first to fifth correction points set on two adjacent sides of the virtual keyboard of the present invention. The tenth figure is a schematic diagram of the division of the eyeballs of the present invention. The eleventh figure is the intention of the operator of the eyeball of the present invention to look at the virtual keyboard somewhere. The twelfth figure is a schematic view showing the image position of an eyeball gazing at a virtual keyboard on the firefly i of the present invention. The tenth figure is a schematic diagram of the actual application of the present invention in a key of an eye-operated tap virtual keyboard. , 15 1275977 [main component symbol description] 11 projection element 13 virtual keyboard 1 3 1 assumed point 1 3 3 second correction point 1 3 5 fourth correction point 137 first keyboard area 139 third keyboard area 30 control part 312 second The area 32 internal program unit 92 pupil 0 predetermined oblique angle Lys the distance between the first correction point and the second correction point Lxi the distance between the second correction point to the third correction point Lx 2 between the third correction point and the fourth correction point Distance 10 projection part 1 2 low power beam 1 3 0 predetermined key 1 3 2 first correction point 1 3 4 third correction point 1 3 6 fifth correction point 1 3 8 second keyboard area 20 photography unit 3 1 1 One area 3 1 3 third area 9 1 eyeball 9 2 1 moving point

Lx3第四校正點至第五校正點間的距離 (X2,Y2)第一校正點之執跡座標 (X 〇,Υ 〇 )第二校正點之軌跡座標 (Xa,Ya)第三校正點之執跡座標 (Xb,Yb)第四校正點之軌跡座標 (XbY〗)第五校正點之軌跡座標 (P〇,Q〇)、(PhQO、(P2,Q2)、(P3,Q3)、(P4,Q4)五個校正參 考點座標 16Lx3 distance from the fourth correction point to the fifth correction point (X2, Y2) the coordinates of the first correction point (X 〇, Υ 〇) the coordinates of the second correction point (Xa, Ya), the third correction point Track coordinates (Xb, Yb) track coordinates of the fourth correction point (XbY) track coordinates of the fifth correction point (P〇, Q〇), (PhQO, (P2, Q2), (P3, Q3), ( P4, Q4) Five corrected reference point coordinates 16

Claims (1)

1275977 十、申請專利範圍: 1 · 一種眼控虛擬鍵盤之系統,係包括: 一投射部,係朝一平面照射一低能耗光束而形成一 虛擬鍵盤,沿該虛擬鍵盤的兩個相鄰邊分佈一第一校 正點、一第二校正點、一第三校正點、一第四校正點 及一第五校正點;從虛擬鍵盤之垂直方向配合該五個 校正點將#虛擬鍵盤分成一第一鍵盤區、一第二鍵盤區 及一第三鍵盤區;1275977 X. Patent application scope: 1 · A system for eye-controlled virtual keyboard, comprising: a projection portion, which radiates a low-energy light beam toward a plane to form a virtual keyboard, and distributes along two adjacent sides of the virtual keyboard a first calibration point, a second correction point, a third correction point, a fourth correction point, and a fifth correction point; and the virtual keyboard is divided into a first keyboard area by matching the five correction points from a vertical direction of the virtual keyboard a second keyboard area and a third keyboard area; 一攝影部,係以一預定斜角擷取一操作者眼球之瞳 孔注視該虛擬鍵盤之影像資料, 一控制部,係至少設有一螢幕及一内部程式單元, 並在接受該攝影部輸入之資料後,配合内部程式單元 内建之為斷式進行運算,再控制該虛擬鍵盤動作。 2 ·如申請專利範圍第1項所述之眼控虛擬鍵盤之系統, 其中: 由螢幕劃分出一第一區域、一第二區域及一第三區 域,係分別對應該第一鍵盤區、第二鍵盤區及第三鍵 盤區,. 該瞳孔注視該第一、第二、第三、第四及第五校正 點分別產生之執跡座標為(X2,Y2)、(X〇,Y〇)、(Xa,Ya) 、(Xb,Yb)及(XhYj ; 該第一校正點至該第二校正點間的距離設為 Lys, 該第二校正點至該第三校正點間的距離設為 Lx〗,該 第三校正點至該第四校正點間的距離設為 Lx2,該第 17 1275977A photographing department is configured to capture an image of a virtual keyboard by a pupil of an operator's eyeball, and a control unit is provided with at least one screen and an internal program unit, and receives information input by the photographing unit. Then, in conjunction with the internal program unit, the operation is performed in a broken manner, and then the virtual keyboard action is controlled. 2. The system of the eye-controlled virtual keyboard according to claim 1, wherein: the first area, the second area and the third area are divided by the screen, respectively corresponding to the first keyboard area, The second keyboard area and the third keyboard area, the pupils look at the first, second, third, fourth and fifth correction points respectively to generate the coordinates of the coordinates (X2, Y2), (X〇, Y〇) (Xa, Ya), (Xb, Yb) and (XhYj; the distance between the first correction point and the second correction point is set to Lys, and the distance between the second correction point and the third correction point is set to Lx, the distance from the third correction point to the fourth correction point is set to Lx2, the 17th 1275977 四校正點至該第五校正點間的距離設為Lx 3 ; 藉此,當一瞳孔注視該虛擬鍵盤,而在座標 產生一影像,則該控制部由内部程式單元内建 判斷式中,自動運算而求出對應於該虛擬鍵盤 置座標(xs,ys): 1.當X。幺x<xfl,在第一區域内:yi~y〇^=-~-(χ-χο) χα-χο 2·當,在第i區域内: ys=^^(y-^,a + (b-a)^^yi~y〇 2 xb—xa xs = L— (x -χα) + Σχλ Xb~Xa 3.當%<义乞易,在第三區域内: 少5 = Lys {y-y\) + b x^—x yi~y〇 χι ~xb (x,y)處 之下列 上的位 Xs = Lx3 3 ·如申請專利範圍第1項所述之眼控虛擬鍵盤之 * 其中ζ 該投射部係設一投射元件發射出低能耗光束 該低能耗光束係為雷射光束; 系統, 18 1275977 該攝影部俦為具有感光轉·合元件之攝影機; 該攝影部亦可調整成另一預定斜角,以擷取一操作 者之手指按鍵之影像資料。 4 ·如申請專利範圍第1項所述之眼控虛擬鍵盤之系統, 其中: " 該操作者可利用眼球活動/手指按鍵而控制該虛擬 ' 鍵盤動作。 5 ·如申請專利範圍第1項所述之眼控虛擬鍵盤之系統, Φ 其中,該攝影部係為兩具攝影機,其中之一以預定斜 角擷取該操作者眼球之瞳孔注視該虛擬鍵盤之影像資 料,另一則以預定斜角擷取該操作者之手指按鍵之影 像資料,操作者即可同時利用眼球活動及手指按鍵而 控制該虛擬鍵盤動作。 19The distance between the four calibration points and the fifth correction point is set to Lx 3; thereby, when a pupil looks at the virtual keyboard and an image is generated at the coordinates, the control unit is automatically built in the internal program unit, Calculate the coordinate corresponding to the virtual keyboard (xs, ys): 1. When X.幺x<xfl, in the first area: yi~y〇^=-~-(χ-χο) χα-χο 2·When, in the i-th region: ys=^^(y-^,a + ( Ba)^^yi~y〇2 xb—xa xs = L—(x -χα) + Σχλ Xb~Xa 3. When %<yiyiyi, in the third area: less 5 = Lys {yy\) + bx^—x yi~y〇χι ~xb (x,y) at the following position Xs = Lx3 3 · As in the eye-operated virtual keyboard described in the scope of claim 1 * where 投射 the projection system a projection element emits a low-energy beam, the low-energy beam is a laser beam; system, 18 1275977, the camera unit is a camera with a photosensitive rotating and combining component; the camera unit can also be adjusted to another predetermined bevel angle, To capture the image data of an operator's finger button. 4. The system of the eye-operated virtual keyboard according to claim 1, wherein: the operator can control the virtual 'keyboard action' by using an eye movement/finger button. 5. The system of the eye-operated virtual keyboard according to claim 1, wherein the camera unit is two cameras, one of which takes the pupil of the operator's eyeball at a predetermined oblique angle and looks at the virtual keyboard. The image data is captured by the operator at the predetermined oblique angle, and the operator can control the virtual keyboard action by using the eye movement and the finger button at the same time. 19
TW94122958A 2005-07-07 2005-07-07 Eye-controlled system of virtual keyboard TWI275977B (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI395144B (en) * 2008-06-25 2013-05-01 Altek Corp Method of eye sight judgment
TWI398796B (en) * 2009-03-27 2013-06-11 Utechzone Co Ltd Pupil tracking methods and systems, and correction methods and correction modules for pupil tracking
TWI617948B (en) * 2015-07-24 2018-03-11 由田新技股份有限公司 Module, method and computer readable medium for eye-tracking correction

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI395144B (en) * 2008-06-25 2013-05-01 Altek Corp Method of eye sight judgment
TWI398796B (en) * 2009-03-27 2013-06-11 Utechzone Co Ltd Pupil tracking methods and systems, and correction methods and correction modules for pupil tracking
TWI617948B (en) * 2015-07-24 2018-03-11 由田新技股份有限公司 Module, method and computer readable medium for eye-tracking correction

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