TWI274492B - Implementation method of playing game - Google Patents

Implementation method of playing game Download PDF

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Publication number
TWI274492B
TWI274492B TW094114946A TW94114946A TWI274492B TW I274492 B TWI274492 B TW I274492B TW 094114946 A TW094114946 A TW 094114946A TW 94114946 A TW94114946 A TW 94114946A TW I274492 B TWI274492 B TW I274492B
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TW
Taiwan
Prior art keywords
game
mobile communication
signal
applying
interactive
Prior art date
Application number
TW094114946A
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Chinese (zh)
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TW200640194A (en
Inventor
Ying Liu
Tony Tsai
David Ho
Original Assignee
Inventec Appliances Corp
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Publication date
Application filed by Inventec Appliances Corp filed Critical Inventec Appliances Corp
Priority to TW094114946A priority Critical patent/TWI274492B/en
Priority to US11/382,274 priority patent/US20060252544A1/en
Publication of TW200640194A publication Critical patent/TW200640194A/en
Application granted granted Critical
Publication of TWI274492B publication Critical patent/TWI274492B/en

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/34Network arrangements or protocols for supporting network services or applications involving the movement of software or configuration parameters 
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/04Protocols specially adapted for terminals or networks with limited capabilities; specially adapted for terminal portability
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

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  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Telephonic Communication Services (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention discloses a method for playing game is used in mobile communication apparatus. This method set a game program into mobile communication apparatus to compile and decode game signal for implementing game. Furthermore, game signal can use GPRS communication protocol transmits between mobile communication apparatus and server. And, server provides a game platform to implement game program. In addition, game platform also provides at least one user sign in interface to implement multi-user interactive game for fun.

Description

1274492 九、發明說明: 【發明所屬之技術領域】 本發明關於一種實現遊戲的方法,特別是關於一種透過一通 訊協定傳遞一訊號於一行動通訊裝置與一伺服器之間進行遊戲的 方法。 【先前技術】 參 如手機、個人數位助理(Personal Digital Assistant,PDA) 一類之行動通訊裝置已經是現代生活中民眾不可或缺之通訊產 品,而行動通訊裝置除了提供通訊功能可方便相互聯繫外,外型 設計獨特之行動通訊裝置更成為時尚年輕人競相比較的對象,更 甚於此,行動通訊裝置亦可提供如英漢翻譯、瀏覽網際網路、行 事曆、益智遊戲、計算器以及緊急求救等等附加功能,因族繁不 及備載,故在此不予贅述。近來,行動通訊裝置遊戲作爲人們茶 φ 餘飯後打走閒暇之間的調劑,一直受到人們的歡迎。隨著行動通 訊裝置功能的日漸豐富,行動通訊裝置之間的互動式遊戲也已經 出現。且,行動通訊裝置相較於冗(Pers〇nal c〇mputer)是一種 曰常隨身攜帶品,它的互動式賴可以創造—個不受時、空限制 的環境,隨時隨地給人們帶來溝通競賽的樂趣。 5 1274492 習知之行動通訊裝置一般均會有互動式遊戲之功能,以供人 們生活凋劑。請參閱第一圖,其係乃一種習知之用於行動通訊I 置進行遊戲之示意圖。其中,由兩行動通訊裝置π透過紅外線或 藍芽技術來實現互動式遊戲,但此兩種技術在運用上都有距離上 的限制,只能在近距離内傳輸信息,尤其是紅外線必須要靠的报 近且更需對準彼此的紅外線端口 Hi才能進行通訊。如此則限制 了時、空環境也降低了互動式遊戲為人們帶來的樂趣。 睛參閱第二圖,此係為習知一由網際網路進行遊戲之示咅 圖。其中,由多台個人電腦21透過網路線路22連接至一伺服器 23,藉由如此連結系統達到多人互動式遊戲,雖然改善了時、空 環境增加了遊戲的樂趣,不過仍被侷限於個人電腦21體積上的不 便性,因此降低了隨時隨地給人們帶來溝通競赛的樂趣。 藉此,欲開發一種透過一通訊協定系統進行互動式遊戲的方 法,此通訊協定系統可以是通用無線分組業務(General packer Radio Service,GPRS),請參閱第三圖,係為習知通用無線分組 業務之主幹示意圖。其中,係包含以一通用無線分組業務隧道協 議(GPRS tunneling protocol,GTP) 311 為骨幹,藉由服務支持 節點(Serving GPRS Support Node,SGSN) 312 傳遞行動電話通 訊系統(Global System for Mobile Communication, GSM)間封 包訊號的交換,以及藉由閘道支持節點(Gateway GPRS Support Node,GGSN) 313傳遞網際網路上的封包訊號交換。如此,透過通 6 1274492 用無線分組業務(GPRS) 31則可連接以電路交換方式的娜網路 與以封包交換_際鱗鱗構彼此域交換,達成—種互動式 遊戲。以解決現有習知上晴隨地進行絲式遊戲的不便性問 題’實為廣大行紐訊裝置使用者殷姆纽本發日狀念兹在兹 者’而本發明人基於多年從事於行動通訊裝置附加功能研究開發 與諸多實務經驗,乃思及改良之絲,窮其個人之專業知識,並 且經多方研究設計與專聽討,至此糾—餘動式賴的方法 以作為上述問題一解決方式與依據。 【發明内容】 本發明係揭露一種遊戲的方法,係用於一行動通訊裝置。本 方法係建置一如棋牌類遊戲軟體之遊戲程式於如手機、個人數位 助理一類之行動通訊裝置中,且遊戲程式主要是於遊戲執行時編 解欲收送之遊戲訊號如封包訊號,同時,透過如通用無線分組業 務(General Packer Radio Service, GPRS)之通訊協定傳遞遊 戲訊號於行動通訊裝置與一伺服器之間,並提供具有遊戲程式之 一遊戲平台之伺服器,以接收遊戲訊號於遊戲平台中執行遊戲程 式,其中,提供電腦裝置作為伺服器。此外,遊戲平台更提供至 少一方登入介面以實現多人互動式遊戲,藉此創造一個不受時、 空限制的環境,隨時隨地帶來溝通競賽的樂趣。 1274492 f圖式簡單說明】 係乃-種習知之賴行動通轉置進行遊戲之示意圖; 弟一圖係為習知一由網際網路進行遊戲之示意圖; 第三圖係為習知通用無線分組業務之主幹示意圖; 如圖係乃依據本發明之m纟騎現遊戲之示意圖; =圖係顯示本發狀-較佳實施例之賴峨發祕收流程圖; ,、圖係為本發明之-較佳實施例之分登人遊戲之触圖;以及 七圖係為本發明之-較佳實施例之進行遊戲之流程圖。 【元件符號說明】 11 行動通訊裝置; 111 紅外線端口; 23 電腦; 22 網路線路; 21 伺服器; 31 通用無線分組業務; 311 通用無線分組業務隧道協議; 312 服務支持節點; 313 閘道支持節點; S51〜S57 :流程步驟; S61〜S66 ··流程步驟;以及 S71〜S78 :流程步驟。1274492 IX. Description of the Invention: [Technical Field] The present invention relates to a method of implementing a game, and more particularly to a method of transmitting a signal between a mobile communication device and a server via a communication protocol. [Prior Art] Mobile communication devices such as mobile phones and personal digital assistants (PDAs) are already indispensable communication products for people in modern life, and mobile communication devices can easily communicate with each other in addition to communication functions. The unique mobile communication device has become the target of comparison among fashionable young people. Moreover, mobile communication devices can also provide services such as English-Chinese translation, browsing the Internet, calendars, puzzle games, calculators and emergency calls. And other additional functions, because the family is too late to prepare, so I will not repeat them here. Recently, mobile communication device games have been popular among people as a tea-and-drink between them. As mobile communication devices become more versatile, interactive games between mobile communication devices have emerged. Moreover, the mobile communication device is a kind of carry-on product compared to the versatile (Pers〇nal c〇mputer), and its interactive method can create an environment that is free from time and space, and can bring people communication whenever and wherever. The fun of the competition. 5 1274492 Conventional mobile communication devices generally have the function of interactive games for people to live with. Please refer to the first figure, which is a schematic diagram of a conventional game for mobile communication. Among them, the two mobile communication devices π through infrared or Bluetooth technology to achieve interactive games, but these two technologies have limited distance in use, can only transmit information in close distance, especially the infrared must rely on The report is close and needs to be aligned with each other's infrared port Hi to communicate. This limits the time and space environment and reduces the fun of interactive games. See the second picture, which is a demonstration of the game played by the Internet. Among them, a plurality of personal computers 21 are connected to a server 23 via a network line 22, and the multi-player interactive game is achieved by the connection system. Although the time and space environment is improved, the game is fun, but it is still limited. The inconvenience of the 21-volume of the personal computer reduces the enjoyment of communication competitions for people anytime, anywhere. Therefore, in order to develop a method for interactive game through a communication protocol system, the communication protocol system may be a General Packer Radio Service (GPRS), please refer to the third figure, which is a conventional general wireless packet. Schematic diagram of the main business. The GPRS tunneling protocol (GTP) 311 is used as a backbone, and the Serving GPRS Support Node (SGSN) 312 is used to transmit a mobile phone communication system (Global System for Mobile Communication, GSM). The exchange of the packet signal and the transmission of the packet signal on the Internet by the Gateway GPRS Support Node (GGSN) 313. In this way, the wireless packet service (GPRS) 31 can be connected to the circuit-switched network by using the wireless packet service (GPRS) 31 to exchange the packets with the packet exchange to achieve an interactive game. In order to solve the inconvenience of the prior art, the inconvenient problem of the silk game is carried out, and the inventor of the present invention is based on the mobile communication device for many years. Additional function research and development and many practical experience, thinking and improvement of the silk, poor personal expertise, and through multi-disciplinary research design and special listening, so far - the method of restoring the problem as a solution to the above problem in accordance with. SUMMARY OF THE INVENTION The present invention is directed to a method of playing a game for a mobile communication device. This method is to build a game program such as a card game software in a mobile communication device such as a mobile phone or a personal digital assistant, and the game program mainly decodes the game signal to be received, such as a packet signal, while the game is being executed. Transmitting a game signal between the mobile communication device and a server through a communication protocol such as the General Packer Radio Service (GPRS), and providing a server having a game platform of the game program to receive the game signal A game program is executed in the game platform, wherein a computer device is provided as a server. In addition, the game platform provides at least one login interface for multi-player interactive games, creating an environment that is free of time and space, bringing communication and communication fun anytime, anywhere. 1274492 f Simple description of the diagram] The schematic diagram of the game is based on the game. The first picture is a schematic diagram of the game played by the Internet. The third picture is the general wireless grouping. Schematic diagram of the main business; the figure is a schematic diagram of the m纟 riding game according to the present invention; = the drawing shows the flow chart of the present invention - the preferred embodiment of the present invention; The touch map of the game of the preferred embodiment of the present invention; and the seven diagrams are flowcharts of the game played by the preferred embodiment of the present invention. [Component Symbol Description] 11 mobile communication device; 111 infrared port; 23 computer; 22 network line; 21 server; 31 general wireless packet service; 311 general wireless packet service tunneling protocol; 312 service support node; 313 gateway support node S51~S57: process steps; S61~S66 · · process steps; and S71~S78: process steps.

Claims (1)

1274492 卓21修(更)正替換頁i 十、申請專利範圍·· ^___j 卜-種遊戲的方法’制於—行動通訊裝置,該雜的方法至 少包含: 建置-遊戲程式於該行動通訊裝置中,由該遊戲程式係編解 一訊號; 透過通用分組無線業務係傳遞該訊號於該行動通訊裝置 與一飼服器之間;以及1274492 Zhuo 21 repair (more) is replacing page i ten, patent application scope ·· ^___j Bu-game method 'made in the mobile communication device, the method includes at least: build-game program in the mobile communication In the device, the game program system compiles a signal; and transmits the signal between the mobile communication device and a feeding device through the general packet radio service system; 提供具有該遊齡式之—频平台之該鑛H,接收該訊號 於該遊戲平台中執行該遊戲程式。 2、 如h專利賴第i項所述之互動式遊戲的方法,其中更包 含提供一手機作為該行動通訊裝置。 3、 如申請專利範圍第1項所述之互動式遊戲的方法,其中更包 作聽摘軌裝置。The mine H having the age-of-flight platform is provided to receive the signal to execute the game program in the game platform. 2. The method of interactive game as described in the patent of i, further comprising providing a mobile phone as the mobile communication device. 3. A method of applying for an interactive game as described in claim 1 of the patent scope, wherein the device is also included in the off-track device. 4、 如申請專利翻第1項所述之互動式遊戲的方法,其中更包 含提供—顯賴錄體作為麵戲程式。 ,其中更包 ,其中更包 5、 如申請專·圍第丨項所述之互動式遊戲的方法 含提供一封包訊號作為該訊號。 6、 如申請專概圍第1項所述之絲式遊戲的方法 含提供一電腦裝置作為該伺服器。 ,其中更包 ,其中更包 7、 如申請專觀圍第1項所述之簡式遊戲的方法 含提供至少-方登人介面作為該遊戲平台。 8、 如”專·圍第7賴述之互賦職的方法 12 12744924. If the patent application method of the interactive game described in item 1 is included, it further includes the provision of the recorded recording body as a face-to-face program. In addition, the package is more packaged. 5. The method of applying for the interactive game described in the article is to provide a packet signal as the signal. 6. A method of applying for a silk game as described in item 1 includes providing a computer device as the server. In addition, the package is more packaged. 7. The method of applying for the simple game described in Item 1 includes providing at least the Fang Dengren interface as the game platform. 8, such as "special and surrounding the 7th Lai Shuzhi mutual promotion method 12 1274492 9、 10 含提供-兩方登人介__登騎面。 _一—’ 如申明專利1圍第7項所述之互動式遊戲的方法,其中更包 含提供一三方登入介面作為該登入介面。 如申研專利範圍弟7項所述之互動式遊戲的方法,其中更包 含提供一四方登入介面作為該登入介面。 139, 10 including the offer - two parties to board __ boarding face. _一—' The method of interactive game as described in claim 7 of the patent, which further includes providing a three-party login interface as the login interface. For example, the method of interactive game described in the seventh paragraph of the patent application scope includes the provision of a four-party login interface as the login interface. 13
TW094114946A 2005-05-09 2005-05-09 Implementation method of playing game TWI274492B (en)

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Application Number Priority Date Filing Date Title
TW094114946A TWI274492B (en) 2005-05-09 2005-05-09 Implementation method of playing game
US11/382,274 US20060252544A1 (en) 2005-05-09 2006-05-09 Implementation method for playing game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW094114946A TWI274492B (en) 2005-05-09 2005-05-09 Implementation method of playing game

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TW200640194A TW200640194A (en) 2006-11-16
TWI274492B true TWI274492B (en) 2007-02-21

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Family Cites Families (9)

* Cited by examiner, † Cited by third party
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US6840861B2 (en) * 2000-11-20 2005-01-11 Kent Wilcoxson Jordan Method and apparatus for interactive real time distributed gaming
US6908389B1 (en) * 2001-03-07 2005-06-21 Nokia Corporation Predefined messages for wireless multiplayer gaming
AU2003258131A1 (en) * 2002-08-08 2004-02-25 Versaly Games, Inc. System and method for combining automatic opponent matching for computer gaming with chat room searchers
US20040139159A1 (en) * 2002-08-23 2004-07-15 Aleta Ricciardi System and method for multiplayer mobile games using device surrogates
US20040063498A1 (en) * 2002-09-30 2004-04-01 Sony Corporation System and method for flexibly implementing a wireless gaming network
US20040097287A1 (en) * 2002-11-14 2004-05-20 Richard Postrel Method and system for gaming over a computer network
CA2476158C (en) * 2003-07-30 2015-10-13 J2X Technologies Inc. A system, computer product and method for enabling multi-player gaming on a wireless device
US20070099703A1 (en) * 2003-09-16 2007-05-03 Is-Innovation Systems Ltd Massive role-playing games or other multiplayer games system and method using cellular phone or device
US8589517B2 (en) * 2003-11-04 2013-11-19 Verizon Business Global Llc Systems and methods for providing self-compiling, peer-to-peer on-line gaming

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