1274492 九、發明說明: 【發明所屬之技術領域】 本發明關於一種實現遊戲的方法,特別是關於一種透過一通 訊協定傳遞一訊號於一行動通訊裝置與一伺服器之間進行遊戲的 方法。 【先前技術】 參 如手機、個人數位助理(Personal Digital Assistant,PDA) 一類之行動通訊裝置已經是現代生活中民眾不可或缺之通訊產 品,而行動通訊裝置除了提供通訊功能可方便相互聯繫外,外型 設計獨特之行動通訊裝置更成為時尚年輕人競相比較的對象,更 甚於此,行動通訊裝置亦可提供如英漢翻譯、瀏覽網際網路、行 事曆、益智遊戲、計算器以及緊急求救等等附加功能,因族繁不 及備載,故在此不予贅述。近來,行動通訊裝置遊戲作爲人們茶 φ 餘飯後打走閒暇之間的調劑,一直受到人們的歡迎。隨著行動通 訊裝置功能的日漸豐富,行動通訊裝置之間的互動式遊戲也已經 出現。且,行動通訊裝置相較於冗(Pers〇nal c〇mputer)是一種 曰常隨身攜帶品,它的互動式賴可以創造—個不受時、空限制 的環境,隨時隨地給人們帶來溝通競賽的樂趣。 5 1274492 習知之行動通訊裝置一般均會有互動式遊戲之功能,以供人 們生活凋劑。請參閱第一圖,其係乃一種習知之用於行動通訊I 置進行遊戲之示意圖。其中,由兩行動通訊裝置π透過紅外線或 藍芽技術來實現互動式遊戲,但此兩種技術在運用上都有距離上 的限制,只能在近距離内傳輸信息,尤其是紅外線必須要靠的报 近且更需對準彼此的紅外線端口 Hi才能進行通訊。如此則限制 了時、空環境也降低了互動式遊戲為人們帶來的樂趣。 睛參閱第二圖,此係為習知一由網際網路進行遊戲之示咅 圖。其中,由多台個人電腦21透過網路線路22連接至一伺服器 23,藉由如此連結系統達到多人互動式遊戲,雖然改善了時、空 環境增加了遊戲的樂趣,不過仍被侷限於個人電腦21體積上的不 便性,因此降低了隨時隨地給人們帶來溝通競赛的樂趣。 藉此,欲開發一種透過一通訊協定系統進行互動式遊戲的方 法,此通訊協定系統可以是通用無線分組業務(General packer Radio Service,GPRS),請參閱第三圖,係為習知通用無線分組 業務之主幹示意圖。其中,係包含以一通用無線分組業務隧道協 議(GPRS tunneling protocol,GTP) 311 為骨幹,藉由服務支持 節點(Serving GPRS Support Node,SGSN) 312 傳遞行動電話通 訊系統(Global System for Mobile Communication, GSM)間封 包訊號的交換,以及藉由閘道支持節點(Gateway GPRS Support Node,GGSN) 313傳遞網際網路上的封包訊號交換。如此,透過通 6 1274492 用無線分組業務(GPRS) 31則可連接以電路交換方式的娜網路 與以封包交換_際鱗鱗構彼此域交換,達成—種互動式 遊戲。以解決現有習知上晴隨地進行絲式遊戲的不便性問 題’實為廣大行紐訊裝置使用者殷姆纽本發日狀念兹在兹 者’而本發明人基於多年從事於行動通訊裝置附加功能研究開發 與諸多實務經驗,乃思及改良之絲,窮其個人之專業知識,並 且經多方研究設計與專聽討,至此糾—餘動式賴的方法 以作為上述問題一解決方式與依據。 【發明内容】 本發明係揭露一種遊戲的方法,係用於一行動通訊裝置。本 方法係建置一如棋牌類遊戲軟體之遊戲程式於如手機、個人數位 助理一類之行動通訊裝置中,且遊戲程式主要是於遊戲執行時編 解欲收送之遊戲訊號如封包訊號,同時,透過如通用無線分組業 務(General Packer Radio Service, GPRS)之通訊協定傳遞遊 戲訊號於行動通訊裝置與一伺服器之間,並提供具有遊戲程式之 一遊戲平台之伺服器,以接收遊戲訊號於遊戲平台中執行遊戲程 式,其中,提供電腦裝置作為伺服器。此外,遊戲平台更提供至 少一方登入介面以實現多人互動式遊戲,藉此創造一個不受時、 空限制的環境,隨時隨地帶來溝通競賽的樂趣。 1274492 f圖式簡單說明】 係乃-種習知之賴行動通轉置進行遊戲之示意圖; 弟一圖係為習知一由網際網路進行遊戲之示意圖; 第三圖係為習知通用無線分組業務之主幹示意圖; 如圖係乃依據本發明之m纟騎現遊戲之示意圖; =圖係顯示本發狀-較佳實施例之賴峨發祕收流程圖; ,、圖係為本發明之-較佳實施例之分登人遊戲之触圖;以及 七圖係為本發明之-較佳實施例之進行遊戲之流程圖。 【元件符號說明】 11 行動通訊裝置; 111 紅外線端口; 23 電腦; 22 網路線路; 21 伺服器; 31 通用無線分組業務; 311 通用無線分組業務隧道協議; 312 服務支持節點; 313 閘道支持節點; S51〜S57 :流程步驟; S61〜S66 ··流程步驟;以及 S71〜S78 :流程步驟。1274492 IX. Description of the Invention: [Technical Field] The present invention relates to a method of implementing a game, and more particularly to a method of transmitting a signal between a mobile communication device and a server via a communication protocol. [Prior Art] Mobile communication devices such as mobile phones and personal digital assistants (PDAs) are already indispensable communication products for people in modern life, and mobile communication devices can easily communicate with each other in addition to communication functions. The unique mobile communication device has become the target of comparison among fashionable young people. Moreover, mobile communication devices can also provide services such as English-Chinese translation, browsing the Internet, calendars, puzzle games, calculators and emergency calls. And other additional functions, because the family is too late to prepare, so I will not repeat them here. Recently, mobile communication device games have been popular among people as a tea-and-drink between them. As mobile communication devices become more versatile, interactive games between mobile communication devices have emerged. Moreover, the mobile communication device is a kind of carry-on product compared to the versatile (Pers〇nal c〇mputer), and its interactive method can create an environment that is free from time and space, and can bring people communication whenever and wherever. The fun of the competition. 5 1274492 Conventional mobile communication devices generally have the function of interactive games for people to live with. Please refer to the first figure, which is a schematic diagram of a conventional game for mobile communication. Among them, the two mobile communication devices π through infrared or Bluetooth technology to achieve interactive games, but these two technologies have limited distance in use, can only transmit information in close distance, especially the infrared must rely on The report is close and needs to be aligned with each other's infrared port Hi to communicate. This limits the time and space environment and reduces the fun of interactive games. See the second picture, which is a demonstration of the game played by the Internet. Among them, a plurality of personal computers 21 are connected to a server 23 via a network line 22, and the multi-player interactive game is achieved by the connection system. Although the time and space environment is improved, the game is fun, but it is still limited. The inconvenience of the 21-volume of the personal computer reduces the enjoyment of communication competitions for people anytime, anywhere. Therefore, in order to develop a method for interactive game through a communication protocol system, the communication protocol system may be a General Packer Radio Service (GPRS), please refer to the third figure, which is a conventional general wireless packet. Schematic diagram of the main business. The GPRS tunneling protocol (GTP) 311 is used as a backbone, and the Serving GPRS Support Node (SGSN) 312 is used to transmit a mobile phone communication system (Global System for Mobile Communication, GSM). The exchange of the packet signal and the transmission of the packet signal on the Internet by the Gateway GPRS Support Node (GGSN) 313. In this way, the wireless packet service (GPRS) 31 can be connected to the circuit-switched network by using the wireless packet service (GPRS) 31 to exchange the packets with the packet exchange to achieve an interactive game. In order to solve the inconvenience of the prior art, the inconvenient problem of the silk game is carried out, and the inventor of the present invention is based on the mobile communication device for many years. Additional function research and development and many practical experience, thinking and improvement of the silk, poor personal expertise, and through multi-disciplinary research design and special listening, so far - the method of restoring the problem as a solution to the above problem in accordance with. SUMMARY OF THE INVENTION The present invention is directed to a method of playing a game for a mobile communication device. This method is to build a game program such as a card game software in a mobile communication device such as a mobile phone or a personal digital assistant, and the game program mainly decodes the game signal to be received, such as a packet signal, while the game is being executed. Transmitting a game signal between the mobile communication device and a server through a communication protocol such as the General Packer Radio Service (GPRS), and providing a server having a game platform of the game program to receive the game signal A game program is executed in the game platform, wherein a computer device is provided as a server. In addition, the game platform provides at least one login interface for multi-player interactive games, creating an environment that is free of time and space, bringing communication and communication fun anytime, anywhere. 1274492 f Simple description of the diagram] The schematic diagram of the game is based on the game. The first picture is a schematic diagram of the game played by the Internet. The third picture is the general wireless grouping. Schematic diagram of the main business; the figure is a schematic diagram of the m纟 riding game according to the present invention; = the drawing shows the flow chart of the present invention - the preferred embodiment of the present invention; The touch map of the game of the preferred embodiment of the present invention; and the seven diagrams are flowcharts of the game played by the preferred embodiment of the present invention. [Component Symbol Description] 11 mobile communication device; 111 infrared port; 23 computer; 22 network line; 21 server; 31 general wireless packet service; 311 general wireless packet service tunneling protocol; 312 service support node; 313 gateway support node S51~S57: process steps; S61~S66 · · process steps; and S71~S78: process steps.