TWI244634B - Memory medium, processing method of musical game, musical game device and portable communication terminal - Google Patents

Memory medium, processing method of musical game, musical game device and portable communication terminal Download PDF

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Publication number
TWI244634B
TWI244634B TW091100772A TW91100772A TWI244634B TW I244634 B TWI244634 B TW I244634B TW 091100772 A TW091100772 A TW 091100772A TW 91100772 A TW91100772 A TW 91100772A TW I244634 B TWI244634 B TW I244634B
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TW
Taiwan
Prior art keywords
game
music
data
accompaniment
aforementioned
Prior art date
Application number
TW091100772A
Other languages
Chinese (zh)
Inventor
Kiyoshi Hasebe
Original Assignee
Yamaha Corp
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Publication of TWI244634B publication Critical patent/TWI244634B/en

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/135Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
    • G10H2220/141Games on or about music, i.e. based on musical knowledge, e.g. musical multimedia quizzes
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/135Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
    • G10H2220/145Multiplayer musical games, e.g. karaoke-like multiplayer videogames

Abstract

The present invention provides a memory medium for storing the data of musical game. When attaching the function of musical game on a portable communication terminal, the data for a music game has the effect of reducing the processing load of the game function. The data for music games, which is stored in the memory medium, comprises the playing data including: the musical note event data; the lasting-period data to display the time interval between the musical note events; and the channel/musical instrument name table to display the relationship between the voice channel or MIDI channel, and the corresponding musical instrument name or accompaniment name.

Description

1244634 五、發明説明(1 ) 發明背景 相關技藝描述 本發明與下列事項有關:記憶媒體,其係用 新規格之音樂遊戲用資料;音樂 ^' 〜 兮立斑游齡田一 、 ’、迤戲處理方法,其係使用 :料;音樂遊戲用處理程式;音樂遊戲用處 耘式仏媒體;音樂遊戲裝置及可攜式通訊終端機。 先前技藝 向來在行動電話或PHS (Personal Handyph〇ne,個 人手機系統)等可攜式通訊終端機上,使用者係從伺服器等 下載音樂資料,並將之記憶在該可攜式通訊終端機中,當 有電話來時則該音樂資料則成為電話告知音樂。 又’最近流行在行動電話上附加各種通=通訊功能以 外的各種功能’此現象蔚為風氣。其中還包括簡單之遊戲 功能。 另一方面,近年來在營業用*戲機以及家用遊戲機方面 ,音樂遊戲也獲得一般大眾的歡迎。 因此,行動電話等可攜式通訊終端機上,也開始有了加 入音樂遊戲功能的想法。在附加了音樂遊戲功能的情況下 ,如何降低可攜式通訊終端機的負擔譬如,記憶體容量與 CPU處理能力等的需求也就因運而生。 此需求並非僅在可攜式通訊終端機上而已,在具有音樂 遊戲功能之小晝面的可攜式遊戲機方面,也是一樣的。 發明概述 本發明的第一目的為提供一種記憶媒體,其係用來記憶 4 O:\76\76213-931231 amend.doc 本紙張尺度適用中國國家標準(CNS) A4規格(210X 297公釐) 多、發明説明(2 ) 音樂遊戲用資/料,當在可攜式通訊終端機上附加音樂遊戲 功靶蚪’忒資料可降低該附加音樂遊戲功能所導致的處理 負荷。 ,發明的第二目的為提供:音樂遊戲裝置,其在小型顯 m亦充份有娛樂效果;音樂遊戲處理方法;音樂遊戲 用處理m及記憶㈣,其係記憶上述程式。 本發明的第三目的為提供:音樂遊戲裝i,在此裝置上 可執订多人同時可玩的音樂遊戲;以及可攜式通訊終端機。 為了達成上述第—目的,本發明提供-種記憶媒體,其 所圮憶的音樂遊戲資料包含:演奏資料,帛資料包括:音 符事件請;以及持續期„料,其係顯示音符事件之; 的間隔;以及頻道樂器名稱對應表資料,其係顯示發聲頻 道或MIDI頻暹與樂器名稱或部位名稱的對應關係。 又,上述音樂遊戲資料應包含遊戲演出用之資料為件。 本發明提供-種音樂遊戲處理方法,其係以包含下二 份之裝置來進行處理:控制部、記憶部、顯示部、操 以及音源部;π上述音樂遊戲處理方法,係使用 f己憶部之上述本發明中之音樂遊戲用資料來執行;半遊 ^其包括如下步驟:在上述顯示部上顯示記憶於 益名稱對應表中之資料’讓操作者任意選擇頻述 所選擇頻道之演奏資料當成遊戲伴奏用最少—個之 料’並將之從上述演奏資料分離;根據前述所選擇;;二 外的頻道之演奏資料來驅動上述音源部 :: 戲伴奏用演奏資料,將上述遊戲伴奏之音符準確 O:\76\76213-931231 amend.doc -5 — 五、發明説明(3 於上述顯示部;以及當上述操 遊戲伴奏之音符準雀時序滿足既;條序相對於上述 伴奏之音符事件資料來驅動上述音源。^則根據該遊戲 上述本發明之音樂遊戲處理方法以人 根據上述操作部之操作時序和上述遊戲:奏 D::!為佳: 序之偏移量,來蠻# μ、+ ^ 奏之曰付準確時 士广“更上述顯示部上之顯示型態。 本鲞明提供一種音樂遊戲 機構之裝置來進行處理.二處私式,其係以包含下列 部以及音源部;上述音樂二二s己憶部、顯示部、操作 使用記憶於上述記"理程式具有如下特徵: 戲貝枓’來執行音樂遊戲;其包括如下模组:頻,# 選擇模組,其係在上述顯示部上顯示記憶於前述頻二 ”對應表中之資料,讓操作者任意選擇頻道;分上 ’八係將前述所選擇頻道之演奏資料當成遊戲伴奏用最少 -個之演奏資料’並將之從上述演奏資料分離;顯示模組 ,其係根據前述所選擇頻道以外的頻道之演奏資料來驅動 上述音源部,以及根據上述遊戲伴奏用演奏資料,將上述 遊戲=奏之音符準確時序顯示於上述顯示部;音源驅動模 組,當上述操作部之操作時序相對於上述遊戲伴奏之音符 準確時序滿足既定條件時,則根據該遊戲伴奏之音符事件 資料來驅動上述音源。 上述本發明之音樂遊戲用處理程式以包含如下模組為佳 :根據上述操作部之操作時序和上述遊戲伴奏之音符準確 時序之偏移量’來變更上述顯示部上之顯示型態。 -6 — 〇.\76\76213-931231 amend.doc 本纸浪尺"^通用中關家標準(CNS) A4規格(21G X 297公爱了1244634 V. Description of the invention (1) Description of the relevant technical background of the invention The present invention is related to the following matters: memory media, which uses new specifications of music game materials; music ^ '~ Xi Liban Youling Tianyi,', Nuo Opera Processing method, which uses: materials; processing programs for music games; hard-core media for music games; music game devices and portable communication terminals. Previous technology has always been on portable communication terminals such as mobile phones or PHS (Personal Handyphone, personal mobile phone systems). Users download music data from servers, etc., and store them in the portable communication terminals. In the case of a phone call, the music data becomes a phone call to inform the music. It is also popular recently that various functions other than communication functions are added to mobile phones. It also includes simple game features. On the other hand, in recent years, in terms of business-use consoles and home consoles, music games have also been welcomed by the general public. Therefore, portable communication terminals such as mobile phones have also begun to incorporate music game functions. With the addition of the music game function, how to reduce the burden on the portable communication terminal, such as the demand for memory capacity and CPU processing power, came into being. This demand is not only for portable communication terminals, but also for portable game consoles with music game functions. SUMMARY OF THE INVENTION The first object of the present invention is to provide a memory medium for memorizing 4 O: \ 76 \ 76213-931231 amend.doc. This paper size is applicable to China National Standard (CNS) A4 specification (210X 297 mm). 2. Description of the invention (2) For music game materials / materials, when a music game target 蚪 'is added to the portable communication terminal, the processing load caused by the additional music game function can be reduced. The second object of the invention is to provide: a music game device, which is also fully entertaining in a small display m; a method for processing a music game; a processing m for a music game and a memory card, which memorizes the above program. A third object of the present invention is to provide: a music game device i, on which a music game that can be played by multiple people can be ordered; and a portable communication terminal. In order to achieve the above-mentioned first object, the present invention provides a kind of memory media. The memorized music game data includes: performance data, and the data includes: note events, please; and duration data, which shows the note events; Interval; and channel instrument name correspondence table data, which shows the correspondence between the sounding channel or MIDI frequency and the instrument name or part name. In addition, the above music game data should include data for game performance. The present invention provides a The music game processing method is processed by a device including the following two parts: a control section, a memory section, a display section, an operation, and a sound source section; the above-mentioned music game processing method is in the above-mentioned present invention using the f-memory section The music game is performed with data; Half-way ^ It includes the following steps: Display the data memorized in the corresponding table of the name on the display section 'Let the operator arbitrarily select the performance data of the selected channel as the game accompaniment. —A material 'and separate it from the above performance data; selected according to the foregoing ;; performance data of the second channel Drive the above-mentioned sound source section :: The performance information for the play accompaniment, and accurately note the above-mentioned game accompaniment. O: \ 76 \ 76213-931231 amend.doc -5 — V. Description of the invention (3 in the above display section; The sequence of the note quasi-sparrow satisfies both; the sequence is relative to the above-mentioned accompaniment note event data to drive the above-mentioned sound source. ^ According to the game, the above-mentioned music game processing method of the present invention is based on the operation sequence of the operation section and the game: D ::! Is better: the offset of the sequence, Lai Man # μ, + ^ Zou Zhi Yue Fu Shi Shi Guang "more on the display on the display part above. This article provides a device for music game institutions to Processing. Two private styles, which include the following sections and sound source section; the above-mentioned music two two s memory section, display section, operation and use memory in the above record " management program has the following characteristics: Xibei 'to execute Music game; it includes the following modules: frequency, # selection module, which displays the data memorized in the aforementioned frequency two "correspondence table on the above display section, allowing the operator to select channels arbitrarily; The performance data of the aforementioned selected channel is used as the minimum accompaniment data of the game accompaniment 'and is separated from the above-mentioned performance data; the display module is used to drive the above-mentioned audio source based on the performance data of channels other than the aforementioned selected channel And according to the performance data for the game accompaniment, the accurate timing of the above-mentioned game = music note is displayed on the display section; the sound source drive module, when the operation timing of the operation section is relative to the exact timing of the musical accompaniment note, the predetermined condition is satisfied. , The above-mentioned sound source is driven according to the note event data of the game accompaniment. The above-mentioned processing program of the music game of the present invention preferably includes the following modules: according to the operation timing of the operation section and the accurate timing of the note of the game accompaniment. Shift amount 'to change the display type on the above display. -6 — 〇. \ 76 \ 76213-931231 amend.doc This paper wave ruler " ^ General Zhongguanjia Standard (CNS) A4 specification (21G X 297 male Loved

裝 訂Binding

12446341244634

1244634 A7 _- __ B7 五、發明説明(5 ) 據違^音樂遊戲用資料來執行音樂遊戲。 本發明提供一種可攜式通訊終端機,其包含下列部份: 控制部、記憶部、調變解調變部、聲音編碼解碼部、顯示 部、操作部以及音源部;上述可攜式通訊終端機係從外部 伺服器接收音樂遊戲用處理程式,記憶於上述記憶部,然 後根據該音樂遊戲用處理程式來執行音樂遊戲。 此外’上述本發明之可攜式通訊終端機,應將上述音樂 遊戲用資料使用於電話到達告知音樂或卡拉〇Κ伴奏方面 為佳。 本可攜式通訊終端機與記憶有同一上述音樂遊戲用資料 之多數個可攜式通訊終端機可以進行合奏。 上述本發明之可攜式通訊終端機以具有如下結構為佳, 其包含·通訊機構,其可與近距離之至少一個其他可攜式 通訊終端機進行通訊;同步訊號發射機構,透過上述通訊 機構,可對上述近距離之至少一個其他可攜式通訊終端機 發射同步訊號,·同步訊號接收機構,透過上述通訊機構, 可從上述近距離之至少一個其他可攜式通訊終端機接收同 步訊號;本音樂遊戲裝置與記憶,與記憶有同一上述音樂 遊戲用資料之上述近距離之至少一個其他可攜式通訊終端 機可以進行合奏。 如使用上述結構之本發明之記錄媒體,則可減輕執行音 糸遊戲之機為上之處理負荷;而上述記錄媒體係記憶有本 發明之音樂遊戲用資料者。 本發明可提供一種記錄媒體,其可記憶具泛用性之音樂 O:\76\76213-931231 amend.doc -8- 1244634 A71244634 A7 _- __ B7 V. Description of the Invention (5) Executing a music game according to the material used for the music game. The present invention provides a portable communication terminal, which includes the following parts: a control section, a memory section, a modulation and demodulation section, a voice codec decoding section, a display section, an operation section, and a sound source section; the above-mentioned portable communication terminal The machine receives a processing program for a music game from an external server, stores the processing program for the music game, and executes the music game according to the processing program for the music game. In addition, the above-mentioned portable communication terminal of the present invention should preferably use the above-mentioned music game data for call arrival notification music or karaoke accompaniment. This portable communication terminal can be ensemble with a plurality of portable communication terminals which store the same data for the above-mentioned music game. The above-mentioned portable communication terminal of the present invention preferably has the following structure, which includes a communication mechanism that can communicate with at least one other portable communication terminal at a short distance; a synchronous signal transmitting mechanism through the above-mentioned communication mechanism Can transmit a synchronization signal to at least one other portable communication terminal at a short distance, and a synchronization signal receiving mechanism can receive a synchronization signal from at least one other portable communication terminal at a short distance through the communication mechanism; The music game device and the memory can be ensemble with at least one other portable communication terminal of the above-mentioned close range that has the same data for the music game. If the recording medium of the present invention having the above-mentioned structure is used, the processing load on the machine that executes the audio game can be reduced; and the recording medium is a memory of the music game data of the present invention. The present invention can provide a recording medium that can store universal music O: \ 76 \ 76213-931231 amend.doc -8-1244634 A7

=戲用貢料;m述音樂遊戲用資料不僅可使用於立 樂:戲’:可當成電話到達告知音樂及卡拉⑽伴奏。、曰 當多人-起時,可享受音樂合奏的樂趣。 士在操作按鍵後,可清楚顯示操作者所操作的時 牯序,因此操作者可正確了解自 ” 的調整來提昇演奏技術。 、守’幻後進行時序 之=下明及所附圖式可進-步了解上面所述及其他 之衣置、功月b以及本發明優點。 圖式之簡單說明 圖1A為可執行音樂遊戲之可攜式通訊終端機之_種外 觀圖;而該音樂遊戲係被記憶於本發明之記憶媒體中者。 圖1B為在執行上述音料戲時,顯*於㈣之可 訊終端機之顯示部上之一例。 ^ ^ 圖2為音樂遊戲用資料的規格圖,而該音樂遊戲用資料係 記憶於與本發明之第一實施型態有關之記憶媒體中。, 圖3為音樂遊戲執行時之顯示畫面實例之圖,而該音 戲係以記憶於本發明之記憶媒體中之音樂遊戲用資料為基 礎者。 土 圖4為音樂遊戲用資料規格中之演奏資料規格圖,而該立 樂遊戲用資料係記憶於與本發明之第二實施型 憶媒體中。 圖5為可用來執行音樂遊戲之可攜式通·訊終端機之結構 區塊圖貫例,而該音樂遊戲係以記憶於本發明之記憶媒體 中之音樂遊戲用資料為基礎者。 〜 9 Ο Λ76\76213-931231 amend.doc 本紙财目S家鮮(CNS_) Μ規格(摩撕公董 J244634 A7= Tribute materials for dramas; m The materials for music games can not only be used for stand-up music: drama ': can be used as a phone call to inform music and karaoke accompaniment. When you have many people, you can enjoy the music ensemble. After operating the keys, the operator can clearly display the time sequence operated by the operator, so the operator can correctly understand the adjustments to improve the performance technology. To keep the timing after the magic == Ming and the drawings can be Further understand the above-mentioned and other clothes, work month b and the advantages of the present invention. Brief description of the drawings Figure 1A is a kind of appearance diagram of a portable communication terminal that can execute a music game; and the music game It is memorized in the memory medium of the present invention. Fig. 1B is an example of the display part displayed on the terminal of the video terminal when the above-mentioned audio material play is performed. ^ ^ Fig. 2 is the specification of the data for music games The music game data is stored in a storage medium related to the first embodiment of the present invention. FIG. 3 is a diagram showing an example of a display screen when a music game is executed, and the audio game is stored in the present game. The music game data in the memory medium of the invention is based on the figure. Figure 4 is a performance data specification chart in the music game data specification, and the data for the lego game is memorized with the second embodiment of the present invention. In. Fig. 5 is a structural block diagram example of a portable communication terminal which can be used to execute a music game, and the music game is based on the data for music games stored in the memory medium of the present invention. ~ 9 Ο Λ76 \ 76213-931231 amend.doc Paper account S Jiaxian (CNS_) Μ specifications (manufacturer J244634 A7

圖6為音源部之結構區塊圖。 圖7為提供音樂遊戲用資料以 配訊系统社槿® · & . 9耒遊戲用處理程式之 體中者構圖,而上述貧料係記憶於與本發明之記憶媒 = = = :攜式通訊終端機動作的模式切換圖。 Ξ1〇Λ 樂設定模式之處理流程圖。 圖1〇為呼叫模式之處理流程圖。 圖11為卡拉ΟΚ模式的處理流程圖。 圖12為電話待機模式的處理流程圖。 圖13為遊戲模式之處理流程圖。 圖14Α為在遊戲伴奏被抽出前演奏資料的實例。 裝 圖14Β為把在遊戲伴奏的音符 正後的實例。牛奏的“事件間的持續期間資料修 圖1 5為遊戲播放處理流程之流程圖。 訂Fig. 6 is a structural block diagram of a sound source section. Fig. 7 is a composition of the system for providing music game data to be distributed by the system company Hi &. 9 耒 game processing program, and the above-mentioned poor material is memorized with the memory medium of the present invention = = =: portable Mode switching diagram of communication terminal operation.流程图 1〇Λ Process flow chart of music setting mode. Figure 10 is a flowchart of the processing of the call mode. FIG. 11 is a processing flowchart of the karaoke mode. FIG. 12 is a flowchart of processing in the phone standby mode. FIG. 13 is a flowchart of processing in a game mode. FIG. 14A is an example of performance data before the game accompaniment is extracted. Fig. 14B is an example in which the notes of the game accompaniment are just after. Niu Zou's "Periodic Data Revision Between Events" Figure 15 is a flowchart of the game playback process flow.

線 口 顯示圖15處理中之遊戲伴奏處理流程之流程圖。 =·7為在得分記錄器中之加入得分狀況及發聲與否的說 明圖,而该聲音係與音符事件資料相對應。 圖HUE為執行音樂遊戲時顯示部:顯示狀況的實例 ,而該音樂遊戲係記憶於與本發明之第三實施 記憶媒體中。 1 W < 圖19為適合多個人進行音樂遊戲,用來解說本發明之1 他實施型態之圖解。 八 圖20為在圖19所示實施型態上音樂遊戲用資料之演 料的規格實例。 ”、貝 O:\76\76213-931231 amend.docThe line port shows a flow chart of the game accompaniment processing flow in the processing of FIG. 15. = · 7 is an explanatory diagram of the scoring status and utterance in the score recorder, and the sound corresponds to the note event data. Fig. HUE is an example of a display section during execution of a music game: an example of display conditions, and the music game is stored in a storage medium according to the third embodiment of the present invention. 1 W < FIG. 19 is a diagram suitable for a plurality of people to perform a music game, and is used to explain another embodiment of the present invention. FIG. 20 is an example of the specifications of the performance of the music game data in the implementation form shown in FIG. ", O: \ 76 \ 76213-931231 amend.doc

五、發明説明(8 十知N心坪細說明 以 較佳具體實施例詳細說 下’參考附圖姆本發明之内容進; 本發明之記憶媒Mm 細解說。 樂遊戲,係以如下方η〜吏用音樂遊戲用資料之音 曲中之任何伴奏或樂;來:成^作者自行操作,選擇樂 為遊戲伴奏),而其他伴奏:戈樂;m或樂器(以下稱 一演奏)。唯有當择'、11 、丨為自動演奏(即所謂負 π令田钿作者之操作 圍時,該遊戲伴奏才會發聲。而,摔:::广差條件範 或操作時序不一致時,則該遊戲;操作鍵時’ 變得相當空洞。而當 、曰毛聲,因此演奏 的演奏完全一致。 %,則操作者會感覺與機器 使用上述音樂遊戲用資料 樂遊戲用F f 曰朱遊戲,不只可在專用音 勃戲用衣置上執仃,只要是在具有如下機構之裝置均可 執仃··控制部(CPU)、記憶部、 置勺了 。以下就以行動電話、PHS等可摧4、s 夂曰原邛 說明。 等了攜式通訊終端機為例進行 ^為可執行音⑽戲之可㈣通訊終端機之 硯圖;而該音樂遊戲係被記憶於本發明之記憶媒體中者。 =ib為在執订上述音樂遊戲時’顯示於圖以之可攜式通訊 終端機之顯示部上之一例。 如圖所示,可攜式通訊終端機i包含:顯示部2,以及操 作部3,其具有數個操作鍵。 如圖1A所示,當執行音樂遊戲時,操作部3之一部份操 O:\76\76213-931231 amend.doc -11 — 1244634 A7V. Description of the invention (8 Shizhi N Xinping detailed description will be described in detail below with reference to the preferred embodiments. The content of the present invention will be described with reference to the drawings; the memory medium Mm of the present invention will be explained in detail. ~ Any accompaniment or music in the music and music materials used by the officials; come: by the author himself, choose music as a game accompaniment), and other accompaniments: Ge music; m or musical instruments (hereinafter referred to as a performance). The game accompaniment will only sound when ', 11 and 丨 are selected for automatic performance (that is, the so-called negative π makes the author's operating range. And, when the range of ::: wide range condition or operation timing is inconsistent, then This game; when the keys are operated, it becomes quite hollow. When Dang and Yue are called, so the performance is exactly the same.%, The operator will feel that the machine uses the above-mentioned music game materials, music games, F f, Zhu games, Not only can it be performed on the dedicated audio-visual drama clothes, but it can also be executed on devices with the following mechanisms ... The control unit (CPU), memory unit, and spoon. The following can be used with mobile phones, PHS, etc. Destroying 4, s s 4 邛 邛 邛 邛 邛 Original description. Waited for a portable communication terminal as an example ^ is a diagram of an executable communication terminal executable audio; and the music game is memorized in the memory medium of the present invention = Ib is an example of the display portion of the portable communication terminal displayed on the picture when the above music game is ordered. As shown in the figure, the portable communication terminal i includes: a display portion 2, And the operation section 3 includes a plurality of operation keys. 1A, when the music game is executed, one part of the operation of the operation portion 3 O: \ 76 \ 76213-931231 amend.doc -11 - 1244634 A7

裝 η b 4Η b 4

丄延 Ί固 方)。 、旦面上。(在圖中位於右上 此外,在上述的例子令, 為遊戲伴奏,如要選擇低=選/鼓伴奏(響弦鼓、低音鼓) 演奏亦可。即使像旋律伴::或碇律伴奏為遊戲伴奏來 個操作鍵即可操作,很容易二::變、,的伴奏’僅需-此外,在演奏像旋律 奏的錢氣氛。 將::分配為多數個操作鍵::::變化的伴奏時,亦可 譜顯示等功能;部2係、分割成兩個來實施樂 態,是可以任意進;=的數或同時顯示之小節數等顯示型 :口 r:之下列部份進行詳細說明,其包括 樂遊戲處理方法二;::於本發明之記憶媒體中;音 置及可攜式通訊終端機。订該音樂遊戲;音樂遊戲裝 料Li說:對記憶於本發明之記憶媒體中之音樂遊戲用資 士圖2為音樂遊戲用資料的規格圖,而該音樂遊戲用資 《憶於與本發明之第_實施型態有關之記憶媒體中。又’,、 在此處發聲頻道或MIDI頻道的數量設定為16頻道。, 如圖所示,音樂遊戲用資料分成如下三個資料區塊:音 樂遊戲基本資料11、頻道/樂器名稱(伴奏名稱)表12、以 演奏資料13。 O:\76\76213-931231 amend.doc 1244634 A7 B7(Extended and solidified side). On the surface. (It is located on the upper right in the figure. In addition, in the above example, it is for game accompaniment. If you want to select low = selected / drum accompaniment (string drum, bass drum), you can also play. Even like melody accompaniment :: The game accompaniment can be operated with one operation key. It is very easy to change the accompaniment of the “:”, “-”, and in addition, you can play a money atmosphere like a melody. Assign ::: to the majority of operation keys :::: During accompaniment, functions such as spectrum display can also be displayed. Part 2 series, divided into two to implement the music state, can be entered arbitrarily; the number of = or the number of bars displayed at the same time: mouth r: the following parts for details Description, which includes the second method of music game processing; :: in the memory medium of the present invention; audio equipment and portable communication terminals. Order the music game; music game charging Li said: to the memory medium of the present invention Figure 2 of the music game materials used in the specification of the music game data, and the music game materials "remembered in the memory media related to the _ implementation of the present invention. Also ,,, here, voice The number of channels or MIDI channels is set to 16 channels., As shown in the figure, the music game data is divided into the following three data blocks: music game basic data 11, channel / instrument name (accompaniment name) table 12, and performance data 13. O: \ 76 \ 76213-931231 amend.doc 1244634 A7 B7

五、發明説明(W 在此,音樂遊戲基本資料丨丨區塊中記憶了各種資料,其 包:·忒當曲》;歌手名;作曲者名;圖像資料,其係把 此曰木遊戲用資料作為卡拉〇κ用時,在顯示部中應顯示的 背景資料;歌詞隊以及此音樂遊戲之遊戲演出 等。 、 曰接著,利用圖3針對此音樂遊戲之遊戲演出用資料進行說 日:。圖3次為’在本發明之記憶媒體中"巴圖像資料當成遊戲 演出1資料記憶’並使用於樂譜顯示的情況下,執行音樂 遊戲時之顯示畫面實例。如將圖3與圖m相&較則更加清楚 在此例中,樂禮顯不4、4中,各音符準確時序改以水果 的形狀』不。依照此一方式,如在音樂遊戲用資料中預先 記憶遊戲演出用資料的話,則按照不同曲目可有不同的演 出方式。 ’、 再回到圖2,在頻道/樂器名稱(伴奏名稱)表i 2的區塊中, 記憶了 -張對應關係表,該表t包含:此樂曲資料之發聲 頻道或MIDI頻道,以及與上述頻道對應之樂器名稱或伴奏 名稱言如,頻道1為低音鼓、頻道2為響弦鼓、頻道3為高 帽鈸開始、頻道4為高帽鈸結束、頻道5為長筒鼓、…頻道 16為旋律伴奏;其記憶了各發聲頻道以及與上述頻道對應 之樂器名稱或伴奏名稱之間的對應關係。如上所述,由於 記憶了各發聲頻道或MIDI頻道,以及與上述頻道對應之半 器名稱或伴奏名稱之間的對應關係、,因此在執行音樂遊戲 之際,操作者可以選擇所希望演奏的伴奏(遊戲伴奏)。 在演奏資料13之區塊中’記憶了該樂曲之演奏資料。在 O:\76\76213-931231 amend.doc 本紙張尺度適用中國國家標準(CNS) A4規格(210X 297公------ 1244634 五、 發明説明( 12 該演奏資料中以交互配列方 ^ 飞己亡' 了 .持績期間資料,1 ..,,貝…事件之產生時間間隔;以 : 所示,音符事株次扭6人 爭件貝枓。如圖 @:按鍵號碼(音符號碼)、頻道號 日士門n/f 以及顯示到原來之發聲時序為止的 日丁間的貧枓(亦即,嗜眘祖链— 97 .亥貝科顯不了從演奏開始到該音符事件 序為止的時間)。又,上述顯示到原來之發聲時序 二的:㈣資料’係7採用累積持續期間資料的方式來 ^方要預先記憶。然,如像本發明般採預先 ,、 啗去累计處理程序,如此可降低勃;r 曰樂遊戲處理時對控制部的處理負荷。 -丁 如上所述’本實施型態之記憶媒體記憶了音樂 ^而該音樂遊戲用資料包含:音樂遊戲基本資料u = 樂“稱(伴奏名稱)表12、以及演奏資料i3。因此,:匕 音樂遊戲用資料不僅適合前述音樂遊戲使用,且適合 卡拉0K用樂曲資料,及可攜式通訊終端機上之電話到:生 此外’根據圖2之與本發明之第_實施型態有關之記憶 體,在音樂遊戲用資料規格之演奏資料13中,係以混合方 式記憶了所有發聲頻道之持續期間資料以及音符事件資料 ^但也可依照各發聲頻道採取分別記憶方式。接著,針對 採同樣結構之音樂遊戲用資料規袼的其他例子進行說明。 圖4為音樂遊戲用資料規格中之演奏資料規格圖,而該音 樂遊戲用資料係記憶於與本發明之第二實施型態有關^ ^己 憶媒體中。又,其他資料區塊,亦即,音樂遊戲基本資料 O:\76\76213-931231 amend.doc 本紙張尺度適用中國國家標準(CNS) Α4規格(210X297公羞·) 1244634 A7 B7 五、發明説明(^"7 11之區塊、頻道/樂器名稱表丨2之區塊係與圖2所示之第一 實施型態者相同。 在本貝化型您中’在演奏資料1 3之區塊中,如1 3· 1、1 3-2 、…13-16所不,設有依照各發聲頻道來記憶演奏資料的區 域,在各個’聲頻冑中,係、才采交互配列方式來記憶持續期 間資料以及音符事件資料。在此,音符事件資料包含:、按 鍵號馬it度、發聲長度、以及到原來之發聲時序為止的 時間等;但頻道號碼並未被記憶。 接著、針對用來執行音樂遊戲之本發明之音樂遊戲裝置 及可攜式通訊終端機進行解說,而上述音樂遊戲係使用上 述音樂遊戲用資料者。 。圖5為可用來執行音樂遊戲之可攜式通訊終端機1之結構 區塊圖實例,而該音樂遊戲係以記憶於本發明之記憶^體 中之音樂遊戲用資料為基礎者。 a 在此圖中包含:控制部21,其包含:中央處理器(C ’其係針對整個裝置進行控制;RC>M,其係 用程式及各種定數資料等;以及RAM,其係用來記= 程式或資料的同時,也可當成工作區等使用;顯示部22, 其包含液晶顯示裝置;操作部23,其包含多數個操作鍵; 無線通訊部24,其包含調變解調變部等’並接有天線;聲 音訊號編碼解碼部(聲音c〇DEC) 25,其與麥克風、心 接,進行聲音訊號之編碼及解碼;音源部26,其 接。此外,還包含:音樂遊戲記憶體27,其係用來記情上 述本發明之音樂遊戲用資料;遊戲伴奏記憶體28,其係用 ~ 16 — O:\76\76213-931231 amend.doc 本紙張用中@國家鮮(CNS) A4·—·7公⑴- 1244634 五、發明説明(14 ^己^戲伴奏之演奏資料,而該資料係從音樂遊戲用資 演奏資料中選擇、抽出者;事件記憶體29,其係隨著 次奏的進行,記憶遊戲伴奏之音符事件資料。再者,音樂 遊戲記憶體27、遊戲伴奏記憶體28及事件記憶體Μ亦可在 控制部21之RAM中,擁有分別對應之記憶區。 圖6為音源部26之結構區塊圖。 =圖中,音源部26包含:介面電路31,其係與控制部 2^接;緩衝器32(⑽〇),先入先出緩衝器);排序器 立原 以及D/A轉換器3 5。雖然音源34的發聲頻道可 任意設定’但在此則設定為可發出16頻道聲音者。 述結構之可攜式通訊終端機1上’把音樂遊戲用 貝’4田成電㈣達告知音樂或卡拉〇κ使用時,首先必須 音源34的各發聲頻道中設定與音樂遊戲用資料之頻道/樂 咨名稱(伴奏名稱)表12對應的音色。演奏資㈣係透過介 =電路31、緩衝器32提供給排序器33,然後排序器㈣ 演奏資料進行解譯來驅動音源34。亦即,排序器33將緩 器32所提供的演奏f料依順序解譯,在經過持續期間資 所規定的時間後’把對應的音符事件提供給音源34。糾 :來,在音源34上產生了與被提供之演奏資料對應的^ 貧料’接著在D/A轉換器35上被轉換為類比訊號, 喇U八(未在圖中顯示)播出。 … 卜在執行以音樂遊戲用資料為基礎的音樂遊戲時 唯有刼作者所選擇發聲頻道(遊戲伴奏)之演奏資料以 非遊戲伴奏的演奏資料,才能提供給緩衝II 32。在遊戲 該 料 此 以 的 伴 O:\76\76213-931231 amend.doc 本紙張财_ g_(G_NS)鐵格(21()χ297公董)_ 15 1244634 五、發明説明( 奏之演奏資料方 作鍵時,亦即,择 刼作者以既疋的時序來操作該操 控制器McU者的操作時序為適當的情形,才可由 給音源I並進^聲不經過緩衝器或排序器而直接提供 、:=通?:端機1中所包含之控制心、顯示部22 ,俜均盘以通訊部24、聲音C〇DEC 25、音源部26 通=端Γ之行動電話中者相同。此外,向來之可搞式 之音係從外部之配訊伺服器等下載可當如下用途 貝枓(電話到達告知音樂),然後由音源部%進行發 二二二用途包括··電話到達告知音樂、保留音 '通話背景 音樂等,樣的’此可攜式通訊終端⑴亦可從配訊飼服= 寺下載=下資料,然後經由控制部21之控制來執行音樂二 戲,5亥貝料包括:用於該音樂遊戲之音樂遊戲用資料以及 音樂遊戲用處理程式。再者,如後所述,本發明之音樂遊 戲用資料不僅可用於音樂遊戲,亦可當成電話到達告知音 樂資料或卡拉0Κ用資料來使用。 圖7為對可攜式通訊終端機1 (如圖1Α所示者)提供音樂遊 戲之音樂遊戲用資料以及音樂遊戲用處理程式之配訊系統 圖;而上述資料係記憶於與本發明之記憶媒體中者。 在圖7中,此系統包含:可攜式通訊終端機1 ;基地台41 •’交換台42 ;以及配訊伺服器43,其係把音樂遊戲資料供 應者44所提供的音樂遊戲用資料或音樂遊戲用處理程式進 行配訊。本發明之可攜式通訊終端機1之使用者,透過行動 電活之基地台41及交換台42連上配訊伺服器43,來下載音 -18 O:\76\76213-931231 amend.doc 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐) 裝 訂 線 1244634 五 、發明説明( 16 用貝料或音樂遊戲用處理程式,然後 戲§己憶體27或控制部2wRAM中。 二二::::可執行上述音料戲之本發明之可穩式 =、為用來况明可攜式通訊終端機動作的模式切換圖。可 二則可:機通常處於電話待機模式,如操作模式切換 模式H 換為:電話到達告知音樂設定模式、遊戲 产;1叫杈式、卡拉〇κ模式;然後各自處理完畢後 電話待機料。以下針對上述各模式進行解說。 所I '、、、/居到達告知音樂設定模式之處理流程圖。如圖9 所不’在電話到達 戲記憶體27之音毕遊式上’從記憶於音樂遊 主知立-的坐此 選擇要當作電話到達 :立:;:::(步驟S1),然後把與被選擇之電話到達告 由上^: 樂遊戲用資料號碼記憶下來(步驟S2),·經 樂使用”,該音樂遊戲用資料就可當成電話到達告知音 等:之處理流程圖。操作者首先使用操作鍵 ,在:驟S4中,’、! = ::並操作通話鍵(步驟S3)。接著 乂 、仃一般電話處理或從音樂遊戲用資料之 :詞服器43進行音樂遊戲用資料之下載處理;然後芯 鉤時,則結束此一呼叫槿★ * i+ 傻田掛 ^驟S5)。亦即’在此呼叫模式中,#對方電話為—( :〜則以通話頻道進行一般電話處理;: 為音樂遊戲用資料之配訊伺服器43的情 = 〇.\76\76213-931231 amend.doc 本纸張财S ®家標準(CNS) A4^(21GX^7公复y 1244634 A7 B7V. Description of the invention (W Here, the basic information of the music game 丨 丨 Various types of information are stored in the block, including: 忒 Dangqu "; singer name; composer name; image data, which is based on this wooden game When using the data as karaoke, the background information that should be displayed on the display; the lyrics team and the game performance of this music game, etc. Then, use Figure 3 to describe the game performance data of this music game: Fig. 3 is an example of a display screen when a music game is executed in the case where the "bar image data in the memory medium of the present invention is recorded as a game performance 1 data" and used for music score display. As shown in Fig. 3 and Fig. The m phase & is more clear. In this example, in Lelixian 4 and 4, the exact timing of each note is changed to the shape of a fruit. "No. According to this method, such as memorizing the game performance in advance in the music game data If you use data, you can have different performances according to different tracks. ', Returning to Figure 2, in the block of the channel / instrument name (accompaniment name) table i 2, a correspondence table is stored. This table t package Contains: the sounding channel or MIDI channel of this piece of music data, and the name of the instrument or accompaniment corresponding to the above channel. For example, channel 1 is a bass drum, channel 2 is a string drum, channel 3 is a high hat, and channel 4 is The end of the high hat, channel 5 is a trombone, ... channel 16 is a melody accompaniment; it remembers the correspondence between each sounding channel and the name of the instrument or accompaniment corresponding to the above channel. As described above, since each The corresponding relationship between the sounding channel or MIDI channel, and the names of the halves or accompaniment corresponding to the above channels. Therefore, when performing a music game, the operator can select the accompaniment (game accompaniment) that he wants to play. In block 13 ', the performance data of this music is memorized. In O: \ 76 \ 76213-931231 amend.doc This paper size applies the Chinese National Standard (CNS) A4 specification (210X 297 male ------ 1244634 5 、 Description of the invention (12 The performance data is based on the interactive arrangement ^ Fei Ji'e '. The data during the performance period, 1... The competition is as follows: Figure @: key number (symbol code), channel number Rishimen n / f, and the poverty between the Japanese and Japanese who display the original vocal sequence (ie, the prudent ancestor chain — 97. Hebeike cannot show the time from the beginning of the performance to the sequence of the note event.) Moreover, the above shows the original vocal sequence 2: ㈣Data 'System 7 uses the method of accumulating duration data to be stored in advance. As in the present invention, it is possible to reduce the processing load by using a cumulative processing program in advance, so that the processing load on the control unit during processing of the music game is reduced. ^ The music game data includes: music game basic data u = music title (accompaniment name) Table 12, and performance data i3. Therefore, the data for the dagger music game is not only suitable for the aforementioned music game, but also suitable for the music data for karaoke, and the telephone on the portable communication terminal to: "In addition, according to Fig. 2 and the first embodiment of the present invention In the performance data 13 of the music game data specification, the state-related memory stores the duration data and note event data of all the sounding channels in a mixed manner ^, but it can also adopt a separate memory method according to each sounding channel. Next, another example of a data rule for a music game with the same structure will be described. FIG. 4 is a performance data specification chart of a music game data specification, and the music game data is stored in a medium related to the second embodiment of the present invention. In addition, other data blocks, that is, the basic data of the music game O: \ 76 \ 76213-931231 amend.doc This paper size is applicable to the Chinese National Standard (CNS) A4 specification (210X297 public shame) 1244634 A7 B7 V. Description of the invention (^ &Quot; 7 11 blocks, channel / instrument name table 丨 2 blocks are the same as those in the first implementation type shown in Figure 2. In this case, you are in the area of performance data 1 3 In the block, as in 1 3 · 1, 1 3-2, ... 13-16, there are areas for memorizing performance data according to each sound channel. In each 'audio frequency', the system and memory are stored in an interactive arrangement. Duration data and note event data. Here, the note event data includes: the key number, the degree of the key, the length of the sound, and the time until the original sounding sequence; but the channel number has not been memorized. The music game device and the portable communication terminal of the present invention for executing a music game are explained, and the above-mentioned music game uses the above-mentioned music game data. Figure 5 shows a portable communication terminal 1 that can be used to execute a music game. Block diagram Example, and the music game is based on the music game data stored in the memory of the present invention. A In this figure, the control section 21 includes: a central processing unit (C The device controls; RC > M, which uses programs and various fixed data, etc .; and RAM, which is used to record = programs or data, and can also be used as a work area, etc .; display section 22, which includes a liquid crystal display Device; operation section 23, which includes a plurality of operation keys; wireless communication section 24, which includes a modulation and demodulation section, and an antenna; a sound signal encoding and decoding section (sound coDEC) 25, which is connected with a microphone, Heart connection for encoding and decoding of sound signals; audio source section 26 for connection. In addition, it also contains: music game memory 27, which is used to remember the above-mentioned music game data of the present invention; game accompaniment memory 28, It is used ~ 16 — O: \ 76 \ 76213-931231 amend.doc This paper is used @ 国 鲜 (CNS) A4 · — · 7 公 ⑴-1244634 V. Description of the invention (14 ^ ^ ^ play accompaniment performance information , And the material is funded from music games Select, extract; event memory 29, which stores the note event data of the game accompaniment as the intro progresses. Furthermore, the music game memory 27, game accompaniment memory 28, and event memory M can also be stored in The RAM of the control section 21 has a corresponding memory area. Figure 6 is a block diagram of the sound source section 26. = In the figure, the sound source section 26 includes: an interface circuit 31, which is connected to the control section 2; a buffer 32 (⑽〇), first-in-first-out buffer); sequencer Liyuan and D / A converter 35 5. Although the sounding channel of sound source 34 can be arbitrarily set, but here it is set to be able to emit 16-channel sound. On the portable communication terminal 1 with the structure described above, "Music for gaming" is used to inform music or karaoke. First, the channels for the audio game data must be set in each sounding channel of the sound source 34. / Sound name (accompaniment name) Table 12 corresponding tone. The performance resource is provided to the sequencer 33 through the media 31 and the buffer 32, and then the sequencer 33 interprets the performance data to drive the sound source 34. That is, the sequencer 33 interprets the performance material provided by the buffer 32 in order, and provides the corresponding note event 34 to the sound source 34 after a predetermined period of time has elapsed. Correction: Then, the ^ lean material 'corresponding to the provided performance data is generated on the sound source 34, and then converted to an analog signal on the D / A converter 35, and broadcasted by La Ba Ba (not shown in the figure). … When performing a music game based on music game data, only the performance data of the soundtrack channel (game accompaniment) selected by the author can be provided to buffer II 32. In the game, the companion O: \ 76 \ 76213-931231 amend.doc This paper money _ g_ (G_NS) Tiege (21 () χ297 public director) _ 15 1244634 5. Description of the invention (Zou Zhi's performance data is used as the key At this time, that is, it is appropriate for the author to select the operation timing of the controller McU with the existing timing, and it can be directly provided by the sound source I parallel sound without passing through the buffer or sequencer, == Communication ?: The control center and display section 22 included in the terminal 1 are the same as those in the mobile phone of the communication section 24, the voice CODEC 25, and the sound source section 26. In addition, it is always possible The sound of downloading is downloaded from an external distribution server, etc. It can be used for the following purposes (call arrival notification music), and then sent by the sound source department% 22 uses include: · call arrival notification music, hold sound 'call Background music, etc. The 'this portable communication terminal' can also be downloaded from the distribution feed = temple = download the following data, and then perform the second musical play through the control of the control section 21, 5 Haibei materials include: Music game data and process for music game Furthermore, as will be described later, the music game data of the present invention can be used not only for music games, but also as a phone call to inform music data or karaoke data. Figure 7 shows the portable communication terminal 1 (As shown in FIG. 1A) Provide the music game data and the distribution system diagram of the music game processing program; and the above data is stored in the memory medium of the present invention. In FIG. 7, this system Includes: portable communication terminal 1; base station 41 • 'exchange station 42; and distribution server 43, which is used to configure the music game data or music game processing program provided by the music game data supplier 44 The user of the portable communication terminal 1 of the present invention connects to the distribution server 43 through the mobile station base station 41 and the exchange station 42 to download the audio-18 O: \ 76 \ 76213-931231 amend .doc This paper size applies Chinese National Standard (CNS) A4 (210 X 297 mm) binding line 1244634 5. Description of the invention (16 using shell material or music game processing program, and then play with §Memory 27 or the control department 2wRAM. 22 :::: The stable mode of the present invention that can perform the above-mentioned audio material drama =, is a mode switching diagram used to clarify the operation of the portable communication terminal. The second is possible: the machine is usually in the phone standby mode, For example, the operation mode switching mode H is changed to: call arrival notification music setting mode, game production; 1 call mode, karaoke mode; then the phone waits for material after each processing is completed. The following describes the above modes. I ', The processing flow chart of the music setting mode is informed by /, /. As shown in Fig. 9 'On the phone arrives at the sound of the memory 27, the sound is complete' From the memory of the music traveler Zhili-the choice is to be used as a phone Arrival: Li ::::: (step S1), and then memorize the arrival of the phone with the selected phone ^: memorize the number of the music game data (step S2), the use of music music ", the music game data will be Can be used as phone arrival notification tone, etc .: processing flowchart. The operator first uses the operation key. In step S4, ',! = :: and operates the call key (step S3). Then, 乂, 仃 general phone processing or downloading from the music game data: Term Server 43 downloads and processes the music game data; then when the core hook is connected, this call ends. * * I + 傻 田 挂 ^ 步骤 S5). That is, 'In this call mode, # the other party's phone is — (: ~ then the general call processing is performed on the call channel;: for the distribution server 43 of the music game data = 〇. \ 76 \ 76213-931231 amend .doc Paper Standards (CNS) A4 ^ (21GX ^ 7 public compound 1244634 A7 B7

戲用資料之配訊,並把該資料在音樂遊戲記憶體27中進行 記憶處理。 圖11為卡拉0K模式的處理流程圖。在此模式中,首先在 步驟S6進行卡拉0K用之選取處理。亦即,把記憶在音樂遊 戲吕己憶體27中之音樂遊戲用資料顯示在顯示部以,並在 其中選取所要執行之卡拉〇κ樂曲。接著,按下用來啟動卡 拉〇κ的卡拉οκ開始鍵(步驟S7);並進入步驟ss,執行卡拉 0K的播放處理。在此卡拉〇&的播放處理方面,係在顯示 部22上顯示圖像資料來當成卡拉〇κ的背景圖像,並隨著樂 曲的進行在顯示部22上進行顯示處理;而上述圖像資料係 記憶於被選擇之音樂遊戲用資料之音樂遊戲基本資料^中 者。又,根據音樂遊戲用資料中所含的頻道/樂器名稱(伴 ,名稱)表12的資料,進行音源34之各發聲頻道的音色之設 疋=里接著,進行凟奏資料傳送處理,其係把音樂遊戲 用資料中所合的演奏資料13依序傳送到音源、部%。亦即, 首先、,演奏資料填滿FIF0緩衝器32,隨後依照FIF〇緩衝器 32的追加傳送要求,而進行演奏資料的依序後續傳送處理 。^據上述程序直到結束為止(步驟S9),在顯示部22上會 持續顯示背景圖像以及歌詞,同時執行卡拉οκ的演奏。曰 圖=為電活待機模式的處理流程圖。在步驟s丨丨上,先進 灯判斷有無電話進來;如果為無的情形,則進入步驟S1 7 ,^步驟係針對有無輸入移往其他模式(遊戲模式或卡拉 0J模式等)之指令進行監視。士口果有電話進來,則進入步 私s 12,執订播放電話到達告知音樂。在此處,在電話到達 O:\76\7621上^31 amend d〇c - 2〇 - 度適财 18 1244634 五、發明説明( 2知曰樂s又疋扠式上’被執行播放的電話到達告知音樂係 〃所選擇之音樂遊戲用f料號瑪相對應者。亦即,根據包 音樂遊^資料中之頻道/㈣名稱(伴奏名 、貝厂,來设定各發聲頻道的音色,並把演奏資料 傳送到音源部26。此外,在播放該電話到達告知音樂時, 不部22上’也可顯示包含於該音樂遊戲用資料 像資料或歌詞資料。 以3=1告知音樂之播放處理’會一直執行到操作者 二通活鍵來進行操作為止,亦即,被脫鉤為止(步驟如). 二檢測到脫鉤時’則結束該電㈣達告知音樂之播放處理 (乂驟⑽),接著則進行步驟⑴之通話處理。當通节 步驟Sl6);接著進入步驟si7,其係針;有 :人的指令進行判斷;如為有移向其他模式的 ^的㈣,則進人該模^如為無的情形,則再度恢復到 4S11亚[視有無電話到達,亦即,恢復電話待機狀態。 圖13為遊戲模式之處理流程圖。在此模式中,首先:乎 驟如來選取遊戲之對象曲目;亦即,在 : =音樂遊戲記憶體27中的樂曲,操作者則選出其= 為遊戲的樂曲。選完樂曲後,則進入步驟s22;复每_ 部22上顯示頻道/樂器名稱(伴奏名稱)表 ;: :係:含於該樂曲之音樂遊戲用資料中者。操:者看;: 心内谷的同時,針對自己想演奏之樂器名稱;: (遊戲伴奏)進行選擇(步驟切)。當選擇完遊戲伴奏後: 進入步驟S24;其係從該音樂遊戲用資料的演奏資料w括 〇:\76\76213-931231 amend.doc 本纸張適用 1244634Distribution of the play data, and the data is memorized in the music game memory 27. FIG. 11 is a processing flowchart of the karaoke mode. In this mode, the selection processing for karaoke is first performed in step S6. That is, the music game data stored in the music game Lu Jiyi body 27 is displayed on the display section, and the karaoke music to be executed is selected therefrom. Next, the kara κ start key for starting kara κ is pressed (step S7); and it proceeds to step ss to execute the karaoke playback process. With regard to the playback processing of Karaoke &, the image data is displayed on the display section 22 as the background image of Karaoke, and the display processing is performed on the display section 22 as the music progresses; The data are those stored in the basic music game data ^ of the selected music game data. In addition, according to the information in the table 12 of the channel / instrument name (companion, name) included in the music game data, the setting of the tone color of each sounding channel of the sound source 34 is performed, and then the performance data transmission processing is performed. The performance data 13 combined in the music game data is sequentially transmitted to the sound source and the department%. That is, first, the performance data fills the FIF0 buffer 32, and then the performance data is sequentially transferred in accordance with the additional transfer request of the FIF0 buffer 32. ^ According to the above procedure until the end (step S9), the background image and lyrics are continuously displayed on the display section 22, and karaoke performance is performed at the same time. Figure = is a flowchart of the processing in the electrical standby mode. In step s 丨 丨, the advanced light judges whether there is a call coming; if it is not, it proceeds to step S17, and the step ^ is to monitor whether there is an input to move to another mode (game mode or Kara 0J mode, etc.). When there is a call from Shiguoguo, it will go to step s12, and order to play the phone to inform the music. Here, when the phone arrives at O: \ 76 \ 7621 ^ 31 amend doc-20-degree Shi Cai 18 1244634 V. Description of the invention Arrive to inform the music department that the corresponding number of the selected music game is f. It means that the sound of each sounding channel is set according to the channel / ㈣ name (accompaniment name, shell factory) in the package music game data. And the performance data is transmitted to the sound source section 26. In addition, when the phone arrives to inform the music, it is also possible to display the image data or lyrics data included in the music game on the part 22. The music is notified with 3 = 1 The process 'will be executed until the operator performs two-way live keys to perform the operation, that is, until it is unhooked (steps such as). When the second detection of the unhooking' ends the processing of the notification of the music notification (乂 乂) , Then proceed to the call processing of step ⑴. When step S16); then enter step si7, which is the needle; there are: human instructions to judge; if there is ㈣ to move to other modes, enter the If it is not, then it will return to 4S1 again. 1 亚 [Depends on whether a phone arrives, that is, resumes the phone standby state. Figure 13 is a processing flowchart of the game mode. In this mode, first: select the target track of the game as soon as possible; that is, in: = music game The music in the memory 27, the operator selects it as the game's music. After selecting the music, it proceeds to step s22; the channel / instrument name (accompaniment name) table is displayed on the _ section 22;: Department: Include In the music game data of this music piece. Fuck: see it; at the same time in the heart, select the name of the instrument you want to play; (game accompaniment) (step cut). After selecting the game accompaniment: Proceed to step S24; it includes performance data from the music game materials, including: \ 76 \ 76213-931231 amend.doc This paper is suitable for 1244634

並在遊戲伴奏記憶體2 8 出被選擇之遊戲伴奏的演奏資料 中進行記憶處理。 :此,如音樂遊戲用資料為圖2所示第一實施型態之規格 ,:形,由於抽出遊戲伴奏的演奏資料,因此有必要把演 奏貝料中之持續期間資料更新為新的持續期間資料。關於 ^方面,凊參考圖14A、14B。圖14A為在遊戲伴奏被抽出 ^寅奏資料的實例。如圖14A所示,t先產生遊戲伴奏之 曰付事件’在持續期fa1D2後產生非遊戲伴奏之音符事件, 接著在持續期間D3後產生非遊戲伴奏之音符事件,最後在 持續期間D4後產生遊戲伴奏之音符事件。在此情況下,如 ^出遊戲伴奏之演奏資料時,則如圖14B所示,有必要把遊 戲伴奏之音符事件間的持續期間資料修正為(D2 + D3 + D4) 2回到圖13之處理方面’如演奏資料為第-實施型態之 規格的情形’則在步驟S24進行持續期間資料的演算處理。 此外,如音樂遊戲用資料為圖4所示 的情形,則不必要進行上述之新持續期„料的 ;而只要抽出與遊戲伴奏對應之頻道演奏資料,並將 入遊戲伴奏記憶體中即可。 · 如上所述’在結束遊戲伴奏之抽出處理後,則進入步驟 S25^進灯貞4理’來形成剩餘伴奏之演奏資料;而該資 料係指,在選擇抽出遊戲往矣 ^ 、 戲件奏之决奏貧料後所剩餘者。亦 即,如音樂遊戲用資料為篦 At 十^弟一貫施型態之規格的情形,從 該演奏資料中取除與遊戲倬焱料 戳件奏對應之發聲頻道的演奏資料 ,同時形成新的持續期問咨把” Ώ ^ 、 于貝^間貝、枓以及非遊戲伴奏之演奏資料 O:\76\76213-931231 amend.doc 1244634And in the game accompaniment memory 2 8 out of the selected game accompaniment performance data for memory processing. : This, if the data for music games is the specification of the first embodiment shown in Figure 2, because the performance data of the game accompaniment is extracted, it is necessary to update the duration information in the performance shell material to a new duration. data. Regarding the aspect, reference is made to FIGS. 14A and 14B. FIG. 14A is an example of the data extracted from the game accompaniment. As shown in FIG. 14A, t first generates a game accompaniment pay event, which generates a non-game accompaniment note event after the duration fa1D2, then generates a non-game accompaniment note event after the duration D3, and finally occurs after a duration D4. Game accompaniment note event. In this case, if the performance data of the game accompaniment is displayed, as shown in FIG. 14B, it is necessary to modify the duration data between the note events of the game accompaniment to (D2 + D3 + D4). As for the processing "if the performance data is the specification of the first implementation type", the calculation processing of the data during the duration is performed in step S24. In addition, if the music game data is the situation shown in Figure 4, it is not necessary to perform the new duration described above; instead, just extract the channel performance data corresponding to the game accompaniment and insert it into the game accompaniment memory. · As mentioned above, “After ending the extraction process of the game accompaniment, proceed to step S25 ^ Enter the lamp Zhen 4 management” to form the performance data of the remaining accompaniment; and this data refers to the selection of the extraction game to 矣 ^, drama The remaining ones after the poor play of the deceased. That is, if the music game data is the specification of the 篦 At ten ^ brother's consistent style, remove from the performance data corresponding to the game play stamp. The performance data of the vocal channel, and at the same time formed a new duration consultation information "” ^, Yu Bei ^ Jian Bei, 枓 and non-game accompaniment performance data O: \ 76 \ 76213-931231 amend.doc 1244634

。此外,如為第二實施型態之音樂遊戲用資料的情形,則 把與被選擇之遊戲伴奏對應之發聲頻道之演奏資料進行取 除。 接著進入步驟S26,等待遊戲開始指令的輸入。當獲得遊 戲開始的指令後,則在步驟S27進行遊戲的播放處理;在遊 戲、、、σ束後,則遊戲模式也結束,再度恢復為電話待機模式。 圖15為顯示圖13之遊戲播放處理(步驟S27)流程之流程 圖〇 此遊戲播放處理,首先在步驟S31上,根據所選之音樂遊 戲用資料中所含的頻道/樂器名稱(伴奏名稱)表12的内容, 進行音源34之各發聲頻道的音色之設定處理。 接著進入步驟S32,進行遊戲伴奏之樂譜初期顯示處理。 亦即,從遊戲伴奏之演奏資料來形成遊戲伴奏之樂譜,而 该貧料係在步驟S24中所抽出並記憶於遊戲伴奏記憶體u 者;接著再將形成的初期畫面(譬如,最初的2小節)顯示在 顯示部22上。其方法為由遊戲伴奏演表 ,、 r立斤咕 X T癸I,貝奏貝枓的音調號碼 (曰付號碼),及從音南、發聲長度來決定其音符長产女 此一來,如圖1Β所示之遊戲伴奏之樂譜則可顯示二二二二 22上。把顯示部22分割為上下兩晝 * ”邛 ^ 刀别顯不1小節的 情形,則其所形成之初期畫面會顯示遊戲 節的樂譜。 癸之取初2個小 接著進入步驟S33,其係啟動用來管理演奏的時 遊戲開始進行,然後,再進入遊戲伴奏處理(步驟m3 “ $ 圖16為顯示圖15處理中之遊戲伴奏處理流程。。 < k程圖。 O:\76\76213-931231 amend.doc 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐) 21 1244634 五、發明説明( :::伴奏處理方面,首先在步驟州上進行排序器處理。 立在遊戲伴奏處理方面,係以控制部(CPU)實施與 記情妒中之排序為33相同的處理,並讀取記憶於遊戲伴奏 岸二:門::戲伴奏的演奏資料,當經過與各持續期間對 應的日T間之後,則扣y 1i斤士 、/、對應之曰付事件進行讀出處理。此 1之==面,由於操作者的按鍵操作有可能比原 =播:確…快,因此在此設定為比非遊戲伴奏更 如所項出的音符事件為音符準確事件時(步驟S42為加) ,則將該音符準4事件容納於事件記憶體29(步驟S43)。亦 即,該音符準確事件資料的音調號碼、速度、發聲長产、 ;:Γ:ΐΓ序為止的時間等資料都記憶於事件記:體 9中。此%先決定各音調號碼的寫入位置 號瑪的事件資料被讀出時,則把舊的資料覆蓋寫入。 在步驟S43之後’或事件並非音符準確事件時,則進入牛 驟S44’進行遊戲伴奏之樂譜的更新處理。料,針對樂二 之進行狀態顯示部進行更新,又,在經⑽ 也合 更新樂譜顯示。 曰 站接著,在步驟S45上,針對操作者有無操作操作鍵進行判 斷’如果為無時,則結束此一遊戲伴奏的處理;如操 操作了操作鍵,則進入步驟S46。在步驟S46上,讀取時序 器數值,並把該值和與分配給被操作之操作鍵之^碉J 相對應之各音符事件資料之「到原來之發聲時序:::時 間」資料進行比較,而上述資料係被記憶於事件記憶體中 -24 — O:\76\76213-931231 amend.doc 本紙張尺度適用中國國家標準(CNS) A4規格(210X297公產) 1244634 A7. In addition, in the case of the music game data of the second embodiment, the performance data of the sounding channel corresponding to the selected game accompaniment is removed. The process then proceeds to step S26, and waits for the input of a game start instruction. When the game start instruction is obtained, the game playback processing is performed in step S27; after the game, ,, and σ bundles, the game mode is also ended, and the phone standby mode is restored again. FIG. 15 is a flowchart showing the flow of the game play process (step S27) of FIG. 13. This game play process is based on the channel / instrument name (accompaniment name) included in the selected music game data at step S31. The contents of Table 12 perform the tone color setting processing of each sounding channel of the sound source 34. Then, the process proceeds to step S32 to perform the initial display processing of the score of the game accompaniment. That is, the score of the game accompaniment is formed from the performance data of the game accompaniment, and the poor material is extracted from step S24 and stored in the game accompaniment memory u. Then, the initial screen (for example, the first 2 Bar) is displayed on the display section 22. The method is to use the game accompaniment table, r Li Jin Gu XT dec I, the tone number (say the pay number) of Bei Bei Bei, and the length of the note to determine the length of the female daughter, such as The score of the game accompaniment shown in Figure 1B can be displayed on 2222. If the display unit 22 is divided into upper and lower days * "邛 ^ If the knife is not displayed for one measure, the initial screen formed will display the score of the game festival. Take the first two small pieces of the gui and then proceed to step S33, which is the system The game starts when you start to manage the performance, and then enter the game accompaniment processing (step m3 "$ Figure 16 shows the process flow of the game accompaniment in the processing of Figure 15 ... &k; map. O: \ 76 \ 76213 -931231 amend.doc This paper size applies the Chinese National Standard (CNS) A4 specification (210 X 297 mm) 21 1244634 V. Description of the invention (:: Accompaniment processing, the sequencer processing is first performed on the step state. Standing on With regard to game accompaniment processing, the control unit (CPU) performs the same processing as the order of 33 in the memory and jealousy, and reads and memorizes the game accompaniment shore two: gate :: play accompaniment performance data. After the corresponding day T during the period, y 1i pounds, /, corresponding to the pay event will be read out. This 1 = = surface, because the operator's key operation may be faster than the original = broadcast: true ... , So set here to be more than non-game accompaniment. If the note event is a note-accurate event (plus in step S42), the note-quad 4 event is stored in the event memory 29 (step S43). That is, the note number and speed of the accurate event data , Vocal long production,;: Γ: ΐΓ sequence and other data are stored in the event log: body 9. This% first determines the event data of each tone number writing position number Ma is read, then the old After the step S43, or when the event is not a note-accurate event, enter the cow step S44 'to update the score of the game accompaniment. It is expected that the status display section of the second player will be updated. The cymbals also update the music score display. In step S45, it is determined whether or not the operator has operated the operation key. If it is not, the processing of this game accompaniment is ended; if the operation key is operated, the process proceeds to Step S46. At step S46, read the value of the sequencer, and compare the value to the original sounding timing of the note event data corresponding to ^ 碉 J assigned to the operated operation key :::: Data ”for comparison, and the above data is stored in the event memory. -24 — O: \ 76 \ 76213-931231 amend.doc This paper size applies the Chinese National Standard (CNS) A4 specification (210X297) 1244634 A7

:然後,在步驟S47上,則針對其比較結果的差值(絕對值) 疋否比既定值小進行判斷。 比較結果的差值為比既定值小時,則把該音符事件資 料提仏、’、σ 3源,並對音源下達發出與該音符事件資料對應 的聲曰,在得分記錄器中加入高數值(步驟§48)。如比較結 果的差值為比既定值大時,則不發出與該音符事件資料對 應的聲g,並且在得分記錄器中加入〇或與比較結果對應的 低數值(步驟S49)。 " 圖17為用來說明上述狀況的圖。在此圖所示的例子中, 其f理分為3個階段:(1)當時序器的數值和原來之發聲時 序取一致時,可獲得高分且進行發聲。(2)當有若干差異時 ,則獲得中得分且進行發聲。(3)當差異頗大時,則獲得低 得分但不進行發聲。 接著’則結束該遊戲伴奏。 接著,回到圖15之遊戲播放處理,在執行完如上述之遊 戲伴奏處理(步驟S34)後,則進入步驟S35實施非遊戲伴奏 次奏貧料傳送處理。在此,把在步驟S25(圖13)以負一處理 所形成之非遊戲伴奏演奏資料傳送到音源部26。該非遊戲 伴奏演奏資料的播放,係由音源部26内的排序器33負責, 因此控制部(CPU)僅實施對演奏資料之音源部26的傳送、。 一直到演奏資料結束為止,不斷反覆執行步驟S34的遊戲 伴奏處理及步驟S35的非遊戲伴奏演奏資料傳送處理;當結 束時(步驟S36為YES時),則步驟S37在顯示部上顯示遊戲之 最終得分。 O:\76\76213-931231 amend.doc: Then, in step S47, it is judged whether the difference (absolute value) of the comparison result is smaller than a predetermined value. The difference of the comparison result is smaller than the predetermined value, then the note event data is lifted to 3, ', σ, and the sound source is issued a sound corresponding to the note event data. A high value is added to the score recorder ( Step §48). If the difference of the comparison result is larger than the predetermined value, the sound g corresponding to the note event data is not emitted, and 0 or a low value corresponding to the comparison result is added to the score recorder (step S49). " Fig. 17 is a diagram for explaining the above situation. In the example shown in this figure, the f-factor is divided into three stages: (1) When the value of the sequencer is consistent with the original vocalization sequence, a high score can be obtained and vocalization is performed. (2) When there are some differences, you will get a middle score and make a sound. (3) When the difference is quite large, a low score is obtained but no utterance is made. Then 'ends the game accompaniment. Next, return to the game playback processing of FIG. 15. After executing the game accompaniment processing as described above (step S34), proceed to step S35 to perform non-game accompaniment inferior material transmission processing. Here, the non-game accompaniment performance data formed by the negative processing in step S25 (Fig. 13) is transmitted to the sound source section 26. The playback of the non-game accompaniment performance data is performed by the sequencer 33 in the sound source unit 26. Therefore, the control unit (CPU) only implements the transmission of the performance data to the sound source unit 26. Until the end of the performance data, the game accompaniment processing in step S34 and the non-game accompaniment performance data transmission processing in step S35 are repeatedly executed; when it is finished (step S36 is YES), step S37 displays the final result of the game on the display section. Score. O: \ 76 \ 76213-931231 amend.doc

1244634 五、發明説明(23 ) 在十::施型態的音樂遊戲方面,在 顯不#作者之操作鍵的操作時序*於未 己操作時序的偏差,因此内心會感到不=無法掌握自 作技巧’此為一大問題。因此#法改進操 之操作鍵的操作時序的本發明之實;^對可顯示操作者 為本實施型態"=型怨進行說明。 圖把圖1B之内容兄的實例。 令延灯彍大顯不,而該 立1244634 V. Description of the invention (23) In the aspect of the music game of the ten :: type, in the operation sequence of the operation key of the author # * the deviation of the operation sequence of the original operation, so I will feel that I cannot master the self-made skills 'This is a big problem. Therefore, the #method improves the operation sequence of the operation keys of the present invention; ^ The description of the displayable operator-based implementation mode " Figure shows an example of the content of Figure 1B. Make Yan Deng stand out, and should

遊戲模式時顯示部的顯干妝 為在曰A 型能上,w p 1 圖1 δΑ所示,在本實施 匕:原來的時序,w表向前偏差的 、冰表向後偏差的時序;而操作者操作之際之時序In the game mode, the dry makeup on the display is on the A-type energy, wp 1 Figure 1 δ Α, in this implementation: the original timing, w time forward deviation, ice time backward deviation timing; and operation Timing

為d。當操作者操作的時序較 〃 序、JIs d. When the timing of the operator's operation is more than 〃, J

所- · Λ m丄 了斤早乂腾k,則其顯示狀態如圖18B 18:所厂? Γ寺候’則如圖18°所示;如較慢時,則如圖 此外,當操作時序超越原來時序之容許範圍且 :向較遲方向時,則如圖18E所示。因此,操作者可以正確 掌握自己的操作時序,提高自己的演奏技巧。如刻音使時 序偏移時,也很容易把握應有的程度。所以在進行自由演 奏或複雜的旋律技巧訓練時,都具有莫大的幫助。 /、 此外,當操作時序剛好與原來的時序一致時,可以不必 如圖uc般顯示,把原來的時序(a、b、c)消掉亦可。譬如 :在操作時序剛好與原來的時序一致時,讓晝面中之樂譜 瞬間消失,則可提升遊戲的更佳連貫性。 曰 再者,在上述各實施型態中,所述内容均為一個人使用 一台可攜式通訊終端機進行音樂遊戲,但實際上,多個人 使用多台可攜式通訊終端機進行音樂遊戲亦可,此一情況 26 — O:\76\76213-931231 amend.doc 本紙張尺度適财賴家鮮(CNS) M規格(21GX撕公复) 1244634So-· Λ m 斤 The early state T is k, then the display status is shown in Figure 18B 18: The factory? Figure Γ is shown in Figure 18; if it is slower, it is shown in Figure 18E. When the operating sequence exceeds the allowable range of the original sequence and is in a later direction, it is shown in Figure 18E. Therefore, the operator can correctly grasp his own operation timing and improve his playing skills. For example, when the engraving shifts the timing, it is easy to grasp the degree. Therefore, it is very helpful in free performance or complex melodic skills training. In addition, when the operation timing is exactly the same as the original timing, it is not necessary to display it as shown in Fig. Uc, and the original timing (a, b, c) can be eliminated. For example, when the operation sequence is exactly the same as the original sequence, letting the score in the daytime surface disappear instantly can improve the better coherence of the game. In other words, in the above embodiments, the content is that one person uses one portable communication terminal for music games, but in fact, multiple people use multiple portable communication terminals for music games. Yes, in this case 26 — O: \ 76 \ 76213-931231 amend.doc The size of this paper is suitable for Lai Jiaxian (CNS) M specifications (21GX tear public copy) 1244634

發明説明 下’可以進行多人合奏。 以下’參考圖1 9,針對多個人使用多台可攜式通訊終端 機進行音樂遊戲之本發明其他實施型態進行解說。 立在圖19中,八、:6、(:、〇均為與本實施型態有關、可執行 集'遊戲之可攜式通訊終端機。在此,把A設定為用來執 行曰市遊戲的主機’而各可攜式通訊終端機除了具備上述 、構之外’彼此之間還以紅外線來進行相互通訊。 再者,在本實施型態上,必須讓各可攜式通訊終端機同 步播放音樂之故,因此在演奏資料中必須在適當之處插入 同步用資料,然後根據該同步用資料才能使各可攜式通訊 終端機進行同步演奏。 裝Description of the invention Next, a multiplayer ensemble can be performed. Hereinafter, referring to FIG. 19, another embodiment of the present invention in which a plurality of people use a plurality of portable communication terminals for music games will be described. As shown in FIG. 19, eight, six, six, four and six are portable communication terminals related to this embodiment and can execute a set of games. Here, A is set to execute a market game. In addition to the above-mentioned structure, the portable communication terminals also communicate with each other by infrared rays. In addition, in this embodiment, the portable communication terminals must be synchronized. Because music is played, synchronization data must be inserted in the performance data at appropriate places, and then the portable communication terminals can perform synchronized performance based on the synchronization data.

線 圖20為在本實施型態上音樂遊戲用資料之演奏資料丨3的 規格實例。如此圖所示,在本實施型態上,在演奏資料i 3 中的適當之處插入了同步用資料(第一同步點15、第二同步 點16、第三同步點17等)。 接著,針對在本貫施型態上執行音樂遊戲合奏的順序做 說明。 (1) 首先,各可攜式通訊終端機已經分別記憶了自己要演 奏之對象樂曲的音樂遊戲用資料。亦即,依照各自需要, 已經由上述配訊伺服器43下載各音樂遊戲用資料。當然, 也可以利用紅外線通訊功能從其他可攜式通訊終端機接收 ,或是從個人電腦中進行傳輸。 (2) 接著,通訊終端機A以外之可攜式通訊終端機操作者 B〜D,把自己要演奏的樂器(遊戲伴奏)以外設定為靜音狀 O:\76\76213-931231 amend.doc 本紙張尺度適用中國國家標準(CNS) A4規格(210X 297公釐) 訂Fig. 20 is an example of the specifications of the performance data of the music game data in this embodiment. As shown in this figure, in this embodiment, synchronization data (first synchronization point 15, second synchronization point 16, third synchronization point 17, etc.) is inserted at appropriate places in the performance material i 3. Next, a description will be given of a sequence of performing a music game ensemble in a native execution pattern. (1) First, each portable communication terminal has separately memorized the music game data of the target music to be played. That is, in accordance with respective needs, the above-mentioned distribution server 43 has already downloaded the data for each music game. Of course, the infrared communication function can also be used to receive from other portable communication terminals or transmit from a personal computer. (2) Next, the portable communication terminal operators B to D other than the communication terminal A set the other instruments (game accompaniment) to be muted. O: \ 76 \ 76213-931231 amend.doc Paper size applies Chinese National Standard (CNS) A4 (210X 297 mm)

線 1244634Line 1244634

裝 1244634 A7 B7 五、發明説明(26 ) 戲處理用程式的各種記憶媒體亦可。該各種記憶媒體以如 下者為佳:RAM、NV-RAM、Floppy(登錄商標)、碟片、硬 碟、光碟、光磁碟、CD-ROM、MO、CD-RW、DVD(DVD-ROM 、DVD-R)、磁帶、非揮發性記憶卡,以及其他ROM等。 【圖式元件符號之說明】 1 可攜式通訊終端機 2 顯示部 3 操作部 4, 4, 樂譜 5, 5’ 進行狀態 6 目前位置顯示 11 音樂遊戲基本資料 12 頻道/樂器名稱(伴奏名稱) 13, 13-1, 13-2,13-16 演奏資料 15 第一同步點 16 第二同步點 17 第三同步點 21 控制部 22 顯示部 23 操作部 24 無線通訊部 25 聲音訊號編碼解碼部 26 音源部 27 音樂遊戲記憶體 28 遊戲伴奏記憶體 29 事件記憶體 31 介面電路 32 緩衝器(FIFO),先入先出緩衝器 33 排序器 34 音源 35 D/A轉換器 O:\76\76213-931231 amend.doc 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐) 1244634 A7 B7 五、發明説明(27 ) 41 基地台 42 交換台 43 配訊伺服器 S1 〜S9, S11 〜S17, S21 〜S27, S31 〜S37, S41〜S49 步驟 D2 〜D4 持續期間 a 樂譜顯示之原來的時序 b 向前偏差的時序 c 向後偏差的時序 d 操作者操作之際之時序 A 多人使用時被設定為用來執行 音樂遊戲的主機之可攜式通訊 終端機 B〜D 多人使用時執行音樂遊戲之可 攜式通訊終端機 -30- O:\76\76213-931231 amend.doc 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐)1244634 A7 B7 V. Description of the Invention (26) Various memory media for programs for drama processing are also available. The various storage media are preferably as follows: RAM, NV-RAM, Floppy (registered trademark), disc, hard disk, optical disk, magneto-optical disk, CD-ROM, MO, CD-RW, DVD (DVD-ROM, DVD-R), magnetic tape, non-volatile memory cards, and other ROMs. [Description of Symbols of Schematic Components] 1 Portable communication terminal 2 Display section 3 Operating sections 4, 4, Music score 5, 5 'Progress status 6 Current position display 11 Music game basic information 12 Channel / instrument name (accompaniment name) 13, 13-1, 13-2, 13-16 Performance data 15 First synchronization point 16 Second synchronization point 17 Third synchronization point 21 Control section 22 Display section 23 Operation section 24 Wireless communication section 25 Audio signal encoding and decoding section 26 Sound source section 27 Music game memory 28 Game accompaniment memory 29 Event memory 31 Interface circuit 32 Buffer (FIFO), FIFO buffer 33 Sequencer 34 Audio source 35 D / A converter O: \ 76 \ 76213-931231 amend.doc This paper size applies the Chinese National Standard (CNS) A4 specification (210 X 297 mm) 1244634 A7 B7 V. Description of the invention (27) 41 Base station 42 Switching station 43 Distribution server S1 ~ S9, S11 ~ S17 , S21 ~ S27, S31 ~ S37, S41 ~ S49 Steps D2 ~ D4 Duration a The original timing of the music score display b The timing of forward deviation c The timing of backward deviation d The timing of the operator's operation A A portable communication terminal B ~ D that is set as a host for executing a music game when used by a person. A portable communication terminal -30- O: \ 76 \ 76213-931231 amend that executes a music game when used by multiple people. doc This paper size applies to Chinese National Standard (CNS) A4 (210 X 297 mm)

Claims (1)

為該音樂遊戲用資=記2樂遊戲用資料,其特徵 件資料與顯示音符事件間二、:,輪含音符事 2咖頻道與樂器名稱=奏貝;;,1係_示發聲頻道或 2.如申請專利範圍第!項之^名二之間之對應關係者。 遊戲前述音樂遊戲 記憶部、顯。理:二徵為其係以包含控制部、 音樂遊戲用資料,㈣1項或2項之 在前述顯示部:戲,且包含如下步驟·· 表中之資訊,以供摔:者=前,樂器名稱對應 從上述演奏資料分離二:頻道之步驟; ,:為4少—個遊戲伴奏用演奏資料1步:奏貢料 根據則述被撰指:々此、、, 動前述音源部之步驟f逼以外的頻道之演奏資料來驅 ::前述遊戲伴奏用演奏資料, 付準確時序顯示於前述顯示部之步驟1伴奏之音 符之操作時序相對於前述遊戲伴奏之立 :丰^序滿足既定條料,根據該韻縣之立^ 件貢料來驅動前述音源之步驟。 、曰付事 4·如申請專利範圍第3項之音樂遊戲處理方法, 步包含顯示型態變更步驟,其係根據前述操作部之操: A8 B8 C8Resources for this music game = Remember the data for 2 music games, the characteristics of the data and the display of the note event between the two :, the round contains the note event 2 coffee channel and the name of the instrument = 贝贝 ;;, 1 series _ show sound channel or 2. If the scope of patent application is the first! Correspondence between the ^ Name two of the item. The aforementioned music game, memory, display. Management: Erzheng is to include the control section and music game data, 1 or 2 items in the aforementioned display section: play, and contains the following steps ·· Information in the table for the fall: person = front, musical instrument The name corresponds to the second step of separating the performance data from the above: the channel; is: 4 less—a piece of performance data for a game accompaniment. Step 1: The tribute material is written according to the description: this ,,, step f of the aforementioned sound source section. Drive the performance data of channels other than :: The performance information of the aforementioned game accompaniment is shown in the exact display sequence in step 1 of the accompaniment. The operating timing of the notes of the accompaniment is relative to that of the aforementioned game accompaniment. The sequence of ^^ satisfies the predetermined material. According to the ^ pieces of materials from the Yunxian County, the steps of driving the aforementioned sound source are driven. 4 、 If the music game processing method in item 3 of the scope of patent application, the steps include a display type change step, which is based on the operation of the aforementioned operation department: A8 B8 C8 1244634 T序和上述遊戲伴奏之音符準確時序之 旦 前述顯示部之顯示型態者。 里,來邊更 I :=:=立其係用於記憶音樂遊戲處理用程式者, :曰樂遊戲處理用程式係以包含控制部1 不部、操作部及音源部之裝置所執行者,且; :憶於前述記憶部之如申請專利範圍第i項或2項: 戲用資料,來執行音樂遊戲.者;前述程式包括如 頻道選擇模組,其係在前述顯 樂=:嶋表中之資訊,以供操作者選"7任述 ::二:其係從上述演奏資料分離前述 頻 ;::奏_,以作為至少-個遊戲伴奏用演奏資料之 ,#=動模組’其係根據前述被選擇之頻道以外的頻 k之/貞奏貝料來驅動前述音源部者; 顯示模組,其係根據前述遊戲伴奏用 述遊戲伴奏之音符準確時序顯示於前述顯示部者,·及 =,動模組’當前述操作部之操作時序相對於前述 往i j音符準確時序滿足既定條件時,根據該遊戲 +奏之g符事件資料來驅動前述音源者。 如申請專利範圍第5項之記憶媒體,其中進一步包含顯 不型態變更模組’其係根據前述操作部之操作時序和上 述遊戲伴奏之音符準確時序之偏移量,來變更前述顯示 部上之顯示型態者。 2 O:\76\76213-931231 amend.doc 本紙張尺度適财國®家標準(CNS) A4規格(210 X 297~^釐)— 12446341244634 The timing of the T sequence and the exact timing of the notes of the game accompaniment described above. Here, here is more I: =: = Li Qi is used to memorize music game processing programs,: Yue Le game processing programs are implemented by the device including the control unit 1, the operation unit and the sound source unit, And ;: Recall from the aforementioned memory department if the scope of patent application is item i or 2: Play data to execute music games. The aforementioned program includes, for example, a channel selection module, which is based on the aforementioned Xianle =: 嶋 表Information for the operator to choose: 7: 2: It is to separate the aforementioned frequency from the above performance data; ::: _, as at least one performance data for game accompaniment, # = 动 模'It drives the aforementioned sound source part based on the frequency / chord material of the selected channel other than the aforementioned channel; the display module is based on the accurate timing of the note of the game accompaniment displayed on the display part according to the aforementioned game accompaniment. ,, and =, moving module 'When the operation timing of the aforementioned operation section meets a predetermined condition with respect to the exact timing of the aforementioned ij note, the aforementioned sound source driver is driven according to the g-note event data of the game + playing. For example, the memory medium of the scope of application for patent No. 5 further includes a display type change module 'which changes the display time on the display section according to the operation timing of the aforementioned operation section and the offset of the exact timing of the above-mentioned game accompaniment notes. The display type. 2 O: \ 76 \ 76213-931231 amend.doc The paper size is suitable for the country's standard (CNS) A4 size (210 X 297 ~ ^^) — 1244634 8. 種音樂遊戲梦嬰 、顯示部、操作\ :特徵在於包含:控制部、記憶部 訊機構,嶝由& F s源部、及與外部機器通訊用之通 j述通訊機構接收如申請專利 或2項之音樂遊 r明导利靶圍弟1項 根據該音樂遊戲'二’將其記憶於前述記憶部,並 、顯示部、於包含:控制部、記憶部 訊機構,經由^.,\日》原部、及與外部機11通訊用之通 或6項之記愫媒/通Λ機構接收如申請專利範圍第5項 據該音半遊戲“所記憶之音樂遊戲用處理程式,並根 9如處理程式來執行音樂遊戲者。 •步2=第7項或8項之音樂遊戲裝置,其中進- I…扎機構’其係可與接近之至少_個立 戲裝置進行通訊去止 9市遊 H 者,及同步訊號輸出機構,其係可姐由 该通訊機構,對前述接近之至少一 仔了、、二由 或同步訊號接收機構,其係可經由該 通_構’攸河述接近之至少一個其 供給之同步訊號者; 避戳廣置所 且可利用記憶有同-前述音樂遊戲用資料之前述接 近之至少一個其他音樂遊戲裝置進行纟奏所構成者。 10· 一種可攜式通訊終端機,其特徵係包含控制部、記 、調變解調部、聲音編碼解碼部、顯示部、操作部及音 源部;其係可從外部伺服器,接收如申請專利範圍第曰^ 項或2項之音樂遊戲用資料,將其記憶於前述記憶部, 然後根據該音樂遊戲用資料來執行音樂遊戲者。 O:\76\76213-931231 amend.doc 本紙張尺度適用中國國家標準(CNS) A4規格(210 X 297公釐) ' "—------ 1244634 A8 B8 — ^一 _ gS 六、申—- L種可攜 < 通訊終端冑,其特徵係、包含控制冑、記憶部 立:周夂解凋變部、聲音編碼解碼部、顯示部、操作部及 '、卩”係可從外部伺服器,接收如申請專利範圍第 5項或6項之記憶媒體所記憶之音樂遊戲用處理程式,將 "。己隐於則述圯憶部,然後根據該音樂遊戲用處理程式 來執行音樂遊戲者。 12. 如申請專利範圍第10項或U項之可攜式通訊終端機,其 中可將W述音樂遊戲用資料使用於電話到達告知立你 或卡拉Ok演奏者。 ^ 13. 如申請專利範圍第10項之可攜式通訊終端機,其中進一 步包含通㈣構’其係可與接近之至少—個其他 通訊終端機進行通訊者;及同步訊號輸出機構,其 經由該通訊機構,對前述接近之至少一個其他可捭 汛終端機輸出同步訊號者或同步訊號接收機構,其^ ^ 經由該通訊手段,從前述接近之至少一個其他可择= 訊終端機接收同步訊號者; 同式通 且可利用記憶有同一前述音樂遊戲用 4貝科之前述接 近之至少一個其他可攜式通訊終端機進行合 设 〇癸所構成 -4- O:\76\76213-931231 amend.doc 本紙張尺度適用中國國家標準(CNS) Α4規格(210X297公釐) 12446348. A kind of music game dream baby, display unit, operation \: It is characterized by including: control unit, memory unit communication mechanism, which is received by the & Fs source unit, and the communication mechanism used to communicate with external equipment. The patent or 2 items of music tour guides and target targets are saved in the aforementioned memory part according to the music game 'two', and the display part, including: the control part, the memory part information organization, and ^. The original part, and the communication with the external device 11 or the 6th record media / passage agency received the processing program for the music game that is memorized according to the fifth half of the game according to the patent application, And perform the game player in accordance with 9 such as a processing program. • Step 2 = The music game device of item 7 or item 8, in which the -I ... Zagan 'can communicate with at least _ Lie theater devices. Those who stop traveling in 9 cities, and the synchronous signal output mechanism, can be used by the communication agency to receive at least one, two, or synchronous signal receiving agencies, which can be accessed through the communication structure. Heshu approached at least one of its supplied synchronization signals ; Possibility of avoiding poking and using at least one other music game device with the same memory as the aforementioned music game data to perform the performance. 10. A portable communication terminal, which is characterized by control Department, recorder, modulation and demodulation unit, voice encoding and decoding unit, display unit, operation unit, and sound source unit; it can receive music game data such as item ^ or 2 of the scope of patent application from an external server. Memorize it in the aforementioned memory section, and then execute the music player based on the music game data. O: \ 76 \ 76213-931231 amend.doc This paper size applies the Chinese National Standard (CNS) A4 specification (210 X 297 mm) ) '" ---------- 1244634 A8 B8 — ^ 一 _ gS VI. Shen—-L portable communication terminals 特征, which are characterized by including control 胄 and memory: The changing unit, voice encoding and decoding unit, display unit, operating unit, and ', 卩' can receive the music game processing program stored in the storage medium of the patent application scope item 5 or 6 from an external server. ;. Hidden in the memory section, and then execute the music player according to the processing program for the music game. 12. If you apply for a portable communication terminal with the scope of item 10 or U, you can use the above-mentioned music game data for phone arrival to inform you or Kara OK performer. ^ 13. If the portable communication terminal No. 10 of the scope of patent application is applied, it further includes a communication system, which is capable of communicating with at least one other communication terminal; and a synchronous signal output mechanism, which The communication mechanism outputs a synchronization signal to at least one other terminal capable of receiving flood signals or a synchronization signal receiving mechanism, and ^ ^ receives the synchronization signal from the at least one other optional terminal which is approaching via the communication means. It is the same type and can be set up by using at least one other portable communication terminal with 4Becco's close access as described above with the same aforementioned music game. 0 O: \ 76 \ 76213-931231 amend .doc This paper size applies to China National Standard (CNS) A4 (210X297 mm) 1244634 t:s 第091100772號專利申請案 中文圖式替換頁(93年12月) <泌#衅韋V Λ 遴麻16 :雞#:辛择 逾itl 遴麻2 瀹i£3 逾麻5 $^r0β i^r 遴麻/漱!i ;g 翁(%#;g 翁)>> • 0SS 2 13 12 11 •峥Μββ .βββ •^辟 •蹲怫洳缽 1244634t: s No. 091100772 Patent Application Chinese drawings replacement sheets (93 December) < secretin # Troubles Wei V Λ Lin Ma 16: Chicken #: oct Optional over itl Lin Ma 2 boil i £ 3 over Ma 5 $ ^ r0β i ^ r Lin Ma / Shu! i; g Weng (% #; g Weng) > > • 0SS 2 13 12 11 • 峥 Μββ .βββ • 辟 • 1244634 第〇911〇〇772號專利申請案 _中文圖式替換頁(93年12月) 天線 麥克風耳機 口刺口八Patent Application No. 0911〇〇772 _Chinese Schematic Replacement Page (December 1993) Antenna Microphone Earphone 12446341244634 第〇911〇〇772號專利申請案 _中文圖式替換頁(93年12月)〇911〇〇772 Patent Application _Chinese Schematic Replacement Page (December 1993) 圖13 1244634Figure 13 1244634 第091100772號專利申請案 中文圖式替換頁(93年12月) ^¾^^ ♦恭囀丰 D2 s 14Β D2+D3+2 涵14A D3 S φ^囀丰 1244634 …’”:厂:—Patent Application No. 091100772 Chinese Schematic Replacement Page (December 1993) ^ ¾ ^^ ♦ Congratulations D2 s 14B D2 + D3 + 2 Han 14A D3 S φ ^ 啭 丰 1244634… ’”: Factory: — 第091100772號專利申請案 中文圖式替換頁(93年12月)Patent Application No. 091100772 Chinese Schematic Replacement Page (December 1993) 圖15 —1244634 一^—21—」」丨 第〇91100772號專利申請案 土文圖式替換頁(93年彳?Figure 15 —1244634 ^ —21— "" 丨 Patent Application No. 0091100772 Patent Documents Replacement Page (93? 圖16Figure 16
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