TWI228891B - Method and system for interactive transporting network program - Google Patents

Method and system for interactive transporting network program Download PDF

Info

Publication number
TWI228891B
TWI228891B TW092128976A TW92128976A TWI228891B TW I228891 B TWI228891 B TW I228891B TW 092128976 A TW092128976 A TW 092128976A TW 92128976 A TW92128976 A TW 92128976A TW I228891 B TWI228891 B TW I228891B
Authority
TW
Taiwan
Prior art keywords
program
patent application
scope
item
client
Prior art date
Application number
TW092128976A
Other languages
Chinese (zh)
Other versions
TW200515733A (en
Inventor
Jen-Chun Wang
Original Assignee
Compal Electronics Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Compal Electronics Inc filed Critical Compal Electronics Inc
Priority to TW092128976A priority Critical patent/TWI228891B/en
Priority to JP2004079018A priority patent/JP2005128997A/en
Application granted granted Critical
Publication of TWI228891B publication Critical patent/TWI228891B/en
Publication of TW200515733A publication Critical patent/TW200515733A/en

Links

Landscapes

  • Information Transfer Between Computers (AREA)

Abstract

A system and a method for interactive transporting network program. This invention according to client's data to choose the multimedia objects, and compile these multimedia objects and client's data immediately into the network program. The client's data will be used for whether executing the network program. The present invention reduces the time for downloading network program and let this network program easy to copy.

Description

1228891 五、發明說明(1) 發明所屬之技術領域 本發明是有關於一種應用網路程式系統與方法,且特 別是有關於一種互動式傳輸應用網路程式之系統與方法。 先前技術 由於科技的日新月異,行動通訊的技術也不斷的進 步,以往行動電話只能用來作為通訊的工具,如今卻能更 進一步的作為娛樂的工具,例如在行動電話上進行遊戲, 而當行動電話内建之遊戲不能滿足需求時,更可以從網路 上下載遊戲,而在這些遊戲之中,有絕大部分便是由JAVA 程式語言所撰寫而成。 習知中這些從網路上所下載的JAVA遊戲,在下載的過 程之中,有絕大部分的時間是用來下載JAVA遊戲中圖片、 音效與影像..等等多媒體物件的部分,而且因為下載的時 間過長,遊戲很容易受到干擾並容易產生中斷的現象。 在另一方面,下載至行動電話中的JAVA遊戲,也因 J A V A程式跨平台的特性,只需編譯過一次,便可以在其它 行動通訊設備上執行。因此JAVA遊戲很容易被拷貝,且無 法保障發明者的權益。 發明内容 本發明的目的就是在提供一種互動式傳輸應用網路程 式之系統與方法,本發明依據客戶端的使用資料在伺服端 上選擇所需要的多媒體物件,並根據此使用資料作為客戶 端是否能執行網路程式的依據,來達到減少網路程式下載 的時間以及保護網路程式不被盜用的目的。1228891 V. Description of the invention (1) Technical field to which the invention belongs The present invention relates to an application network program system and method, and particularly to an interactive transmission application network program system and method. Due to the rapid advancement of technology in the past, mobile communication technology has also continued to improve. In the past, mobile phones could only be used as communication tools, but now they can be used as entertainment tools, such as playing games on mobile phones. When the games built in the phone can not meet the needs, you can download games from the Internet, and most of these games are written in the JAVA programming language. During the downloading of these JAVA games from the Internet, most of the time is used to download the multimedia objects such as pictures, sound effects and images in the JAVA games. If the time is too long, the game is easily disturbed and prone to interruption. On the other hand, JAVA games downloaded to mobile phones can also be executed on other mobile communication devices due to the cross-platform nature of the JAVA program. Therefore, JAVA games can be easily copied and cannot protect the rights of the inventors. SUMMARY OF THE INVENTION The object of the present invention is to provide a system and method for interactively transmitting application network programs. The present invention selects the required multimedia objects on the server based on the usage data of the client, and determines whether the client can use the data based on the usage data. The basis for running network programs is to reduce the download time of network programs and protect network programs from being stolen.

12227twf.ptd 第5頁 1228891 五、發明說明(2) 本發明提出一種互動式傳輸應用網路程式之系統,此 系統包括客戶端與伺服端,而客戶端是用來傳送使用資 料,並且透過網路連接至伺服端。另外伺服端是用來接收 客戶端所傳送的使用資料,並根據此使用資料,來選擇伺 服端上的多媒體物件,並將所選擇之多媒體物件編譯入第 一程式,而編譯後的程式便成為第二程式。而客戶端則藉 由偵測此第二程式中的使用資料,以決定是否在此客戶端 上執行此第二程式。 從另一個觀點來看,本發明提出一種互動式傳輸應用 網路程式之方法,用於伺服端,首先伺服端接收自客戶端 所傳送之使用資料。接著伺服端檢查使用者帳號,藉由檢 查使用者帳號是否存在於伺服端中的認證伺服器,來決定 使用者是否繼續執行此網路程式。若使用者帳號不存在, 則結束此遊戲的操作;若是使用者帳號存在於認證伺服器 之中,則根據使用資料,來編譯第一程式以成為第二程 式。最後並將此第二程式發送至客戶端,而此第二程式中 的使用資料,便是用以決定客戶端是否能執行此第二程式 的依據。 在本發明的一個較佳實施例中,第一程式與第二程式 皆為爪哇(JAVA)程式。 再從另一個觀點來看,本發明提出一種互動式傳輸應 用網路程式之方法,用於客戶端,首先將客戶端的使用資 料進行編碼,然後傳送此使用資料至伺服端。之後接收下 載程式,此下載程式是根據使用資料所編譯而得。然後偵12227twf.ptd Page 5 1228891 V. Description of the invention (2) The present invention proposes a system for interactively transmitting application network programs. The system includes a client and a server, and the client is used to transmit usage data and communicate through the network. Connected to the servo. In addition, the server is used to receive the usage data sent by the client, and based on this usage data, select the multimedia objects on the server, and compile the selected multimedia objects into the first program, and the compiled program becomes The second program. The client determines whether to run the second program on the client by detecting usage data in the second program. From another point of view, the present invention proposes a method for interactively transmitting a network program for a server. First, the server receives the usage data transmitted from the client. Then the server checks the user account, and by checking whether the user account exists in the authentication server on the server, it determines whether the user should continue to execute this network program. If the user account does not exist, the operation of this game is ended; if the user account exists in the authentication server, the first program is compiled to become the second program according to the use data. Finally, this second program is sent to the client, and the usage data in this second program is the basis for determining whether the client can execute this second program. In a preferred embodiment of the present invention, the first program and the second program are both Java programs. From another point of view, the present invention proposes a method for interactively transmitting an application network program for a client. First, the client's usage data is encoded, and then the usage data is transmitted to the server. After receiving the download program, this download program is compiled based on the usage data. Then detect

12227twf.ptd 第6頁 1228891 —~----_ 五、發明說明(3) 測此下載程式中之有關此使用資料之部 ^ ^ ^ ^ ::此下載程式。其中在偵測此下載程式; 料之部分時,是#將右關此#用眘料卞之有關此使用一貝 客戶:ί;;τ具有此使用―貝科,則此下栽程式不能在此 式。在本發明的-個較佳實施例中,下栽程式為屬程 本發明藉由網路程式中所加入之 來選擇所需要下載的多媒體物件,藉端的使用資料, 網路:ΐ:依i利用此使用資料來作為客戶端能否執行此 易僅為ϊϊϊ;之ii:其…、特徵和優點能更明顯 說明如ϊ舉—較佳實施例,1配合所附圖式,作詳細 應用ΐ μ實施例的一種互動式傳輸 端接收到自ij:2流程圖。請參考第1圖,首先伺服 飼服端檢查資料(如步驟S1°2)。接著 帳號正確的咭,則=否正確(如步驟S104),若使用者 媒::件’並將此多媒體物件編譯入第一程式,以= 一程式(如步驟^ J ^ 二程式回傳給客戶端/如半 則結束此流程。然後將此第 & (如V驟3 1 0 8 )。之後客戶端偵測此第12227twf.ptd Page 6 1228891 — ~ ----_ V. Description of the invention (3) Measure the part of this download program about the usage information ^ ^ ^ ^ :: This download program. Among them, when downloading the program is detected; part of the data is # 将 右 关 此 # Use this material carefully with a customer: ί ;; τ has this use-Beco, then this download program cannot be used in This formula. In a preferred embodiment of the present invention, the downloading program is a process. The present invention selects the multimedia objects to be downloaded, the usage data of the borrower by adding it to the network program. Network: ΐ: according to i The use of this usage data as the client's ability to perform this task is only ϊϊϊ; ii: its…, features and advantages can be more clearly explained as an example-the preferred embodiment, 1 with the accompanying drawings for detailed application ΐ An interactive transmission end of the μ embodiment receives a flowchart from ij: 2. Please refer to Figure 1. First, check the feed end inspection data (eg step S1 ° 2). Then the account number is correct, then = is not correct (such as step S104), if the user media :: piece 'and compile this multimedia object into the first program, = = one program (such as step ^ J ^ two programs return to The client / if this is the end of the process. Then this step & (such as V step 3 1 0 8). Then the client detects this step

12288911228891

了拥式中之有關使用資料之部分’來決定是否在此客戶端 執行此第二程式(如步驟3110),最後若此第二程式中之 用資料相同於此客戶端的使用資料,則此第二程式能在 客戶端上執行(如步驟S112);反之,則此第二程式不能 在此客戶端上執行。 第2圖綠示根據本發明較佳實施例的一種互動式傳輸 ^用,路程式之系統的網路架構圖。請參考第2圖,如上 =實,例所述’今此舉一爪哇(java)遊戲為例子來進行說 首先當使用者欲在行動電話200上進行JAVA遊戲時, 在連接至無線應用協定閘道器(WAP Gate way )210之後,使 用者可以透過行動電話2〇〇來瀏覽WAP上的網頁,接著在網 頁上選定一個jAVA的遊戲,在選定JAVA遊戲之後,會先將 使用者行動電話2 0 0中的個人識別號碼(p丨N )進行編碼,然 後發送至無線應用協定閘道門2 1 0,接著無線應用協定閘 道門2 1 0便會發送以SSL加密過的超文字傳輸協定要求 (HTTPS request ),將此包括個人識別號碼的使用資料透 過網際網路傳輸至認證伺服器(AuthenticationBased on the information about the use of the data in the form, to determine whether to execute the second program on the client (such as step 3110). Finally, if the data in the second program is the same as the data used by the client, The second program can be executed on the client (such as step S112); otherwise, the second program cannot be executed on the client. FIG. 2 shows a green network architecture diagram of an interactive transmission and routing system according to a preferred embodiment of the present invention. Please refer to the second figure, as above = real, the example described here "I will take a Java game as an example to say that when a user wants to play a JAVA game on the mobile phone 200, the user connects to the wireless application protocol After the WAP Gate way 210, the user can browse the webpage on the WAP through the mobile phone 2000, and then select a jAVA game on the webpage. After the JAVA game is selected, the user's mobile phone 2 will be first The personal identification number (p 丨 N) in 0 0 is encoded and sent to the wireless application protocol gateway 2 1 0, and then the wireless application protocol gateway 2 1 0 will send an SSL encrypted Hypertext Transfer Protocol request ( HTTPS request) to transmit this usage data, including personal identification numbers, to the authentication server over the Internet

Server ) 2 2 0,而此認證伺服器2 2 0便是用以驗證發送者的 帳號,亦即檢查客戶端的使用者帳號是否存在於認證伺服 器之中,若使用者帳號存在於認證伺服器之中,則繼續進 行下一步驟;反之,則結束整個遊戲的操作。Server) 2 2 0, and this authentication server 2 2 0 is used to verify the sender's account, that is, check whether the user account of the client exists in the authentication server, if the user account exists in the authentication server During the process, the next step is continued; otherwise, the entire game operation is ended.

在通過上述認證伺服器2 2 0的檢查之後,會發送HTTP 的要求至應用伺服器(Application Server)230。接著應 用伺服器230會以Java Servlet呼叫主機伺服器240以取得After passing the inspection of the authentication server 220, the HTTP request is sent to the application server 230. The application server 230 then calls the host server 240 with a Java Servlet to obtain

12227twf.ptd 第8頁 1228891 五、發明說明(5) JAVA遊M t的多媒體物件(例如圖片與音效..等等多媒體 的檔案)°同時java Servlet也呼叫主機伺服器240以取 得此Java遊戲的主程式,也就是第一程式,接著便是依據 使用資料來選择所需要的多媒體物件,例如在一個j A v A的 戰爭遊戲中’如只需要轟擊一座燈塔,就只需將有關此座 燈塔的相關多媒體物件以及將解碼後的使用資料加入至此 第一程式之中,接著將此第一程式編譯成為副檔名為 ” · j arπ的第二程式。最後在將此第二程式利用伺服端中的 無線應用協定閘道器2 1 〇發送至使用者的行動電話2 0 0。 在上述實施例中,JAVA Servlet為伺服端用來處理 JAVA的程式。相對於java Servlet則是JAVA Applet,則 是客戶端用來處理JAVA的程式。 在上述實施例中,將第二程式發送至使用者的行動電 話2 0 0之後’檢查此第二程式中的個人識別號碼是否符合 目前的行動電話2 0 〇中的個人識別號碼,若是相同,則此 JAVA遊戲能在此行動電話上執行;若是不相同,則代表此 JAVA遊戲可能是從其它的行動通訊裝置上所拷貝而來 所以此J A V A遊戲並不能在此行動電話上執行。 在本發明的一較佳實施例中,使用者的行動電話 能先將下載程式進行解碼,然後偵測此下載程 = 關此行動電話個人識別號碼,若有此行動電話個人 碼,使用者才能在此行動電話上執行此下載程式。旒 雖然本發明已以一較佳實施例揭露如上,麸 以限定本發明,任何熟習此技藝*,在不脫離;發以12227twf.ptd Page 8 1228891 V. Description of the invention (5) JAVA Tour M t multimedia objects (such as multimedia files such as pictures and sound effects ..) At the same time, the Java Servlet also calls the host server 240 to obtain the Java game. The main program, which is the first program, is then used to select the required multimedia objects based on the use of data. For example, in a j A v A war game, 'If you only need to bomb a lighthouse, you only need to Beacon-related multimedia objects and decoded usage data are added to this first program, and then this first program is compiled into a second program with the extension "j arπ. Finally, this second program is using a servo The wireless application protocol gateway 2 10 in the client is sent to the user's mobile phone 2000. In the above embodiment, the JAVA servlet is a program used by the server to process JAVA. Compared to the Java servlet, it is a JAVA Applet. It is the program used by the client to process JAVA. In the above embodiment, the second program is sent to the user's mobile phone after 2000. 'Check each of the second program Whether the identification number matches the current personal identification number in mobile phone 200. If it is the same, then this JAVA game can be executed on this mobile phone; if it is not the same, it means that this JAVA game may be from another mobile communication device It is copied so that this JAVA game cannot be executed on this mobile phone. In a preferred embodiment of the present invention, the user's mobile phone can decode the download program first, and then detect the download process = off this The mobile phone personal identification number, if the mobile phone personal code is provided, the user can execute the download program on the mobile phone. 旒 Although the present invention has been disclosed above with a preferred embodiment, the bran is to limit the present invention, anyone familiar with this Craftsmanship *, without leaving;

12227twf.ptd 第9頁 1228891 五、發明說明(6) 神和範圍内,當可作些許之更動與潤飾,因此本發明之保 護範圍當視後附之申請專利範圍所界定者為準。 ΙΙΒΕΙΙΙΙΙΙ 12227twf.ptd 第10頁 1228891 圖式簡單說明 第1圖緣示根據本發明較佳實施例的一種互動式傳輸 應用網路程式之方法的流程圖。 第2圖繪示根據本發明較佳實施例的一種互動式傳輸 應用網路程式之系統的網路架構圖。 圖式標記說明: S 1 0 2 :伺服端接收到使用資料 S 1 0 4 :是否通過認證伺服器的驗證 S 1 0 6 :依照使用資料編譯第一程式以得到第二程式 S108 :發送第二程式至客戶端 S110 :檢查第二程式是否包括此客戶端的使用資料 S112 :於客戶端上執行第二程式 2 0 0 :行動電話 210 ·無線應用協定閘道器(WAP Gateway) 220 :認證伺服器(Authentication Server) 230 :應用词服器(Application Server) 2 4 0 :主機伺服器12227twf.ptd Page 9 1228891 V. Description of the invention (6) Within the scope of God and God, there may be some changes and retouching. Therefore, the protection scope of the present invention shall be defined by the scope of the attached patent application. ΙΙΒΕΙΙΙΙΙΙΙ 12227twf.ptd Page 10 1228891 Brief Description of Drawings Figure 1 shows a flowchart of a method for interactively transmitting a network program according to a preferred embodiment of the present invention. FIG. 2 illustrates a network architecture diagram of a system for interactively transmitting application network programs according to a preferred embodiment of the present invention. Explanation of the graphic marks: S 1 0 2: The server receives the usage data S 1 0 4: Whether it passes the verification of the authentication server S 1 0 6: Compiles the first program according to the usage data to obtain the second program S108: Sends the second Program to client S110: Check whether the second program includes the usage information of this client S112: Run the second program on the client 2 0: Mobile phone 210 · Wireless Application Protocol Gateway (WAP Gateway) 220: Authentication server (Authentication Server) 230: Application Server 2 4 0: Host server

12227twf.ptd 第11頁12227twf.ptd Page 11

Claims (1)

1228891 六、申請專利範圍 1 . 一種互動式傳輸應用網路程式之系統,包括: 一客戶端,用以傳送一使用資料;以及 一伺服端,該客戶端透過一網路連接至該伺服端,用 以接收該使用資料,並根據該使用資料,編譯一第一程 式,以獲得一第二程式,與提供該第二程式至該客戶端。 2 .如申請專利範圍第1項所述之互動式傳輸應用網路 程式之系統,其中該客戶端在傳送該使用資料之前,更包 括將該使用資料進行編碼。 3. 如申請專利範圍第1項所述之互動式傳輸應用網路 程式之系統,其中該伺服端根據該使用資料,以選擇而得 一多媒體物件,而將該多媒體物件編譯入該第一程式,以 獲得該第二程式。 4. 如申請專利範圍第1項所述之互動式傳輸應用網路 程式之系統,其中該客戶端偵測該第二程式中之有關該使 用資料之部分,以決定是否執行該第二程式。 5 .如申請專利範圍第1項所述之互動式傳輸應用網路 程式之系統,其中該客戶端為一行動通訊裝置。 6 . —種互動式傳輸應用網路程式之方法,用於一伺服 端,該方法包括下列步驟: 接收一使用資料; 檢查一使用者帳號; 根據該使用資料,編譯一第一程式,以獲得一第二程 式;以及 發送該第二程式。1228891 VI. Scope of patent application 1. A system for interactively transmitting application network programs, including: a client for transmitting a usage data; and a server, the client is connected to the server through a network, It is used to receive the use data, and compile a first program according to the use data to obtain a second program, and provide the second program to the client. 2. The system of the interactive transmission application network program described in item 1 of the scope of patent application, wherein the client further includes encoding the usage data before transmitting the usage data. 3. The system of the interactive transmission application network program described in item 1 of the scope of patent application, wherein the server obtains a multimedia object by selection based on the use data, and compiles the multimedia object into the first program. To get the second program. 4. The system of the interactive transmission application network program described in item 1 of the scope of the patent application, wherein the client detects a part of the second program regarding the use data to determine whether to execute the second program. 5. The system of the interactive transmission application network program described in item 1 of the patent application scope, wherein the client is a mobile communication device. 6. A method for interactively transmitting an application network program for a server. The method includes the following steps: receiving a usage data; checking a user account; compiling a first program based on the usage data to obtain A second program; and sending the second program. 12227twf.ptd 第12頁 1228891 六、申請專利範圍 7. 如申請專利範圍第6項所述之互動式傳輸應用網路 程式之方法,其中接收該使用資料之裝置為該伺服端之一 無線應用協定閘道器。 8. 如申請專利範圍第6項所述之互動式傳輸應用網路 程式之方法,其中該使用資料包括一行動電話個人識別號 碼。 9. 如申請專利範圍第6項所述之互動式傳輸應用網路 程式之方法,其中檢查該使用者帳號由該伺服端之一認證 伺服器所檢查。 1 0 .如申請專利範圍第6項所述之互動式傳輸應用網路 程式之方法,其中編譯該第一程式更包括: 將該使用者資料進行解碼; 選擇一多媒體物件;以及 將該多媒體物件編譯入該第一程式。 1 1 .如申請專利範圍第6項所述之互動式傳輸應用網路 程式之方法,其中該第一程式為一爪哇程式。 1 2.如申請專利範圍第6項所述之互動式傳輸應用網路 程式之方法,其中該第二程式為一爪哇程式。 1 3.如申請專利範圍第6項所述之互動式傳輸應用網路 程式之方法,其中該第二程式中之有關該使用資料之部 分,係作為一客戶端是否執行該第二程式之依據。 1 4.如申請專利範圍第6項所述之互動式傳輸應用網路 程式之方法,其中若該使用資料是由該客戶端所提供,則 該第二程式能在該客戶端上執行。12227twf.ptd Page 121228891 VI. Patent Application Range 7. The method for interactive transmission application network program described in item 6 of the patent application range, wherein the device receiving the usage data is a wireless application protocol of the server Gateway. 8. The method for interactively transmitting an application network program as described in item 6 of the scope of patent application, wherein the usage data includes a mobile phone personal identification number. 9. The method of the interactive transmission application network program described in item 6 of the scope of patent application, wherein the checking of the user account is checked by an authentication server of the server. 10. The method for interactive transmission application network program described in item 6 of the scope of patent application, wherein compiling the first program further comprises: decoding the user data; selecting a multimedia object; and the multimedia object Compile into that first program. 1 1. The method of interactive transmission application network program described in item 6 of the scope of patent application, wherein the first program is a Java program. 1 2. The method of the interactive transmission application network program described in item 6 of the patent application scope, wherein the second program is a Java program. 1 3. The method for interactively transmitting an application network program as described in item 6 of the scope of patent application, wherein a part of the second program regarding the use data is used as a basis for whether a client executes the second program . 1 4. The method for interactively transmitting an application network program as described in item 6 of the scope of patent application, wherein if the usage data is provided by the client, the second program can be executed on the client. 12227twf.ptd 第13頁 1228891 六、 申請專利範圍 15 • 一種互動式傳輸應用網路程式之方法,用於 一客 戶 端 該方法包括 下列步驟 • 傳 送一使用資 料; 接 收一下載程 式,該下 載程式係根據該使用資料編譯 而 得 以及 偵 測該下載程 式中之有 關該使用資料之部分,以決定 是 否 執 行該下載程 式。 16 .如申請專利範圍第1 5項所述之互動式傳輸應 用網 路 程 式 之方法,其 中在傳送 該使用資料之前,更包括將該 使 用 資 料進行編碼 〇 17 .如申請專利範圍第1 6項所述之互動式傳輸應 用網 路 程 式 之方法,其 中該使用 資料包括一行動電$個人識別 號 碼 〇 18 .如申請專利範圍第1 5項所述之互動式傳輸應 用網 路 程 式 之方法,其 中在偵測 該下載程式中之有關該使用資 料 之 部 分時,係先 將有關該 使用資料之部分解碼。 19 .如申請專利範圍第1 8項所述之互動式傳輸應 用網 路 程 式 之方法,其 中將該使 用資料之部分解碼後,若具有 該 使 用 資料,則執 行該下載 程式。 20 •如申請專利範圍第1 5項所述之互動式傳輸應 用網 路 程 式 之方法,其 中該客戶 端為行動通訊裝置。 21 .如申請專利範圍第1 5項所述之互動式傳輸應 用網 路 程 式 之方法,其 中該下載 程式為爪哇程式。12227twf.ptd Page 13 1228891 6. Scope of patent application 15 • An interactive method for transmitting application network program for a client. The method includes the following steps: • Sending a usage data; receiving a download program, the download program is According to the usage data compiled and detected in the downloader about the usage data, to determine whether to execute the downloader. 16. The method for interactively transmitting an application network program as described in item 15 of the scope of patent application, wherein before transmitting the use data, the method further includes encoding the use data. 17 The method for interactively transmitting an application network program, wherein the usage data includes a mobile phone personal identification number 〇18. The method for interactively transmitting an application network program described in item 15 of the scope of patent application, wherein When detecting the part of the downloading program related to the use data, the part of the downloading data is first decoded. 19. The method of the interactive transmission application network method described in item 18 of the scope of patent application, wherein after the part of the use data is decoded, if the use data is available, the download program is executed. 20 • The interactive transmission application network method described in item 15 of the scope of patent application, where the client is a mobile communication device. 21. The interactive transmission application network method described in item 15 of the scope of patent application, wherein the download program is a Java program. 12227twf.ptd 第14頁12227twf.ptd Page 14
TW092128976A 2003-10-20 2003-10-20 Method and system for interactive transporting network program TWI228891B (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
TW092128976A TWI228891B (en) 2003-10-20 2003-10-20 Method and system for interactive transporting network program
JP2004079018A JP2005128997A (en) 2003-10-20 2004-03-18 Bi-directional network program transmission system and method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW092128976A TWI228891B (en) 2003-10-20 2003-10-20 Method and system for interactive transporting network program

Publications (2)

Publication Number Publication Date
TWI228891B true TWI228891B (en) 2005-03-01
TW200515733A TW200515733A (en) 2005-05-01

Family

ID=34651783

Family Applications (1)

Application Number Title Priority Date Filing Date
TW092128976A TWI228891B (en) 2003-10-20 2003-10-20 Method and system for interactive transporting network program

Country Status (2)

Country Link
JP (1) JP2005128997A (en)
TW (1) TWI228891B (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
BRPI0613956A2 (en) 2005-06-28 2011-02-22 Matsushita Electric Ind Co Ltd verification method, information processing device, recording medium, verification system, certification program and verification program

Also Published As

Publication number Publication date
TW200515733A (en) 2005-05-01
JP2005128997A (en) 2005-05-19

Similar Documents

Publication Publication Date Title
EP1982458B1 (en) Apparatus and method for moving rights object from one device to another device via server
KR101654957B1 (en) Device dependent on-demand compiling and deployment of mobile applications
KR101307909B1 (en) Methods and apparatus for obtaining content with reduced access times
CN103155513B (en) Accelerate the method and apparatus of certification
US8447281B2 (en) Apparatus and methods for incentivized superdistribution of content
US9369475B2 (en) System and method for securing a third party communication with a hosting web page
US11119794B2 (en) Mobile application activity detector
US8122100B2 (en) Multiple object download
JP4382754B2 (en) A premium-based recommendation method for content objects that can be downloaded to mobile radio terminals
US8036598B1 (en) Peer-to-peer transfer of files with back-office completion
JP6647800B2 (en) Method and system for tracking marketing channels of an application
US20160239284A1 (en) Deep linking of mobile apps by barcode, sound or collision
JP4773514B2 (en) Content transfer control for wireless devices
JP2009003952A5 (en)
US8887258B2 (en) Apparatus and method of binding a removable module to an access terminal
US20090158028A1 (en) Drm method and drm system using trusted platform module
DE602006012364D1 (en) BY DATA PUBLISHED BY PORTABLE COMMUNICATIONS OBJECTS DURING A CAMPAIGN
CA2557811A1 (en) Execution of unverified programs in a wireless device operating environment
JP2015515657A (en) Reducing web browsing overhead using external code proof
CN110942297A (en) Two-dimensional code payment method and system for mobile terminal
US11212287B2 (en) Program execution control method, program, recording medium, web page, transmission server, client, and web system
TWI228891B (en) Method and system for interactive transporting network program
KR20060117769A (en) Method and apparatus for handing over the right of using on using drm
JP2016066845A (en) System and method for providing user with prescribed service
JP2016076189A (en) System and method for providing user with prescribed service

Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees