TWI220651B - Pressure sensitive interactive toy and toy system combining virtual reality with real reality - Google Patents

Pressure sensitive interactive toy and toy system combining virtual reality with real reality Download PDF

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TWI220651B
TWI220651B TW92134175A TW92134175A TWI220651B TW I220651 B TWI220651 B TW I220651B TW 92134175 A TW92134175 A TW 92134175A TW 92134175 A TW92134175 A TW 92134175A TW I220651 B TWI220651 B TW I220651B
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toy
patent application
scope
item
pressure
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TW92134175A
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Chinese (zh)
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TW200518813A (en
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Yu-Wei Tsai
Yi-Feng Jang
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Weltrend Semiconductor Inc
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Abstract

A pressure sensitive interactive toy includes: a toy body; a pressure sensing unit mounted in the toy body and capable of sensing a force applied externally on the toy body and correspondingly outputting a first signal capable of being varied according to the magnitude of the force applied externally; and a processing unit mounted on the toy body and capable of receiving and processing the first signal and outputting a second signal, in which the second signal can be transmitted to a digital device through an interface so that the digital device generates a corresponding response according to the magnitude of the force applied externally. The present invention further provides a toy system combining virtual reality with real reality, which comprises: a pressure sensitive interactive toy capable of detecting a force applied externally on the toy body and outputting a signal through an interface, the signal being capable of displaying the magnitude of the force applied externally; and a digital device capable of being connected to the toy through the interface for receiving the signal and executing a software to display a corresponding response corresponding to the signal so as to achieve the effect of reflecting a foreign force asserted on the toy in a software virtual environment similar to a real environment.

Description

12206511220651

五、發明說明(1) 〔發明所屬之技術領域〕 本案為一種可感壓之互動式玩具及結合虛擬與實户 具系統,尤指一種可透過USB等介面與電腦連結,祝 應玩家不同力量的敲擊(或接觸),而產生不同反應的能^因 壓互動式玩具,以及結合電腦遊戲之虛擬角色與可咸^感 互動式玩具之實境的玩具系統,其中可感壓之互動^壓之 的受力可相對反應在電腦遊戲之虛擬角色上,而=沅具 具、電腦遊戲和玩家之間更親密或更直接的互動關係玩 〔先前技術〕 現在的玩具越來越有趣了 腦PC的填充娃娃,它會說話 不好時,還可以揍它出氣, 給人宣洩情緒。 。目前,坊間有出售可連結 、會幫你收信甚至讀作. % 、0 ,心愔 它也會自己或讓電腦唉唉 Θ 雖然這些稱為互氣』 加 應 如 應 而產…相對3式玩具的娃娃,可以因應外力的施 而回應給:家的的;應,不過都僅限於單-或單向: 碰第一下,作第丄也僅是程式規定好之巡迴反應。例 依此類推。這樣=反應’碰第二下’作第二個反 達到真正的互動效果。彡化的反應,恐怕沒有辦法和玩家 了多久就會腻了。。因此,這樣的玩具,玩家可能玩不 〔本案目的〕V. Description of the invention (1) [Technical field to which the invention belongs] This case is a pressure-sensitive interactive toy and a system combining virtual and real household appliances, especially a type that can be connected to a computer through an interface such as USB, wishing players different strengths Percussion (or contact), which can produce different reactions ^ interactive toys due to pressure, and a toy system that combines the virtual characters of computer games and the reality of interactive toys sensible, of which pressure sensitive interaction ^ The stress can be relatively reflected in the virtual characters of computer games, and = closer, more direct or direct interaction between tools, computer games and players. [Previous technology] Today's toys are becoming more and more interesting. Brain The stuffed doll of the PC, when it can not speak well, can also hold it out, letting people vent their emotions. . At present, there are links available for sale, which will help you to receive the letter and even read it as%. 0, and it will also let you or the computer 唉唉 Θ although these are called mutual Qi. Toy dolls can respond to: the family's; response, but only limited to one-way or one-way: the first hit, the first response is only the roving response prescribed by the program. Example and so on. In this way, you can react to “touch the second shot” and do the second reaction to achieve the real interactive effect. Dahua's response, I'm afraid there is no way to get tired with the player for a long time. . Therefore, such toys may not be playable by the players. [Purpose of this case]

第5頁 1220651 五、發明說明(2) 迴反應,而構思一種可感壓之互動式玩具及 境之玩具系統。藉由感應玩家敲擊或接觸該 令ί元具直接反應出截然不同的聲音或動作· 呀透過有線或無線的傳輸介面,傳送信號到 置,而讓電腦產生相對反應,例如改^榮U幕 腦遊戲的虛擬角色被攻擊等等。而反應外力 例如,輕輕敲(或接觸)一或多 s 一猫、 L 丨’定一種巡 重的輕敲(或接觸)一或多下,是另一種巡 的輕敲(或接觸)一或多下,又是另一種巡 度分成數階(或更多階,階數越多越好玩), 玩豕與玩具互動的效果,墙巧a 利日h又禾潘玩家真正的感受 人合一。玩家若玩腻了原來的聲音或反應, 下m τ音或動作到玩具以及(或)電腦軟 受新的刺激。 〔發明内容〕 為達上述目的,本案提出一種可感壓之互 包含:一玩具本體;一壓力感測單元,設於 可感測一外力施加在該玩具本體上之力道, 第一信號’該第一信號可因應該外力之施力 以及一處理單元,設於該玩具本體,可接收 以處理,並輸出一第二信號,該第二信號可 輸至一數位裝置,使該數位裝置因應該外力 展示相對反應。 結合虛 玩具的 而玩具 電腦等 顯示晝 力道的 迴反應 反應; 反應。 如此即 到和玩 甚至可 體内, 擬與實 力道, 本體也 數位裝 面或電 方式, ;稍微 非常重 輕重程 可達到 具的天 以上網 即可享 動式玩具, 该玩具本體 並相對輪出 大小而變化 該第一信號 藉由一介面 之施力大+ 如所述之可感壓之互動式玩具,其中該玩具本體可為Page 5 1220651 V. Description of the invention (2) Response, and conceive of a pressure-sensitive interactive toy and environment toy system. By sensing the player's tapping or contacting the player, he will directly respond to completely different sounds or actions. Yeah, through the wired or wireless transmission interface, send signals to the device, and let the computer have a relative response, such as changing the screen. Brain game virtual characters are attacked and so on. The response to external forces is, for example, lightly tapping (or touching) one or more s-cats, L 丨 's one kind of heavy-duty tapping (or touching) one or more times, is another kind of tapping (or touching) one Or more, another tour is divided into several levels (or more levels, the more levels, the more fun), the effect of playing with toys and interaction, wall art a Liri h and He Pan players really feel fit One. If the player is tired of the original sound or reaction, playing m τ sound or action to the toy and / or the computer is subject to a new stimulus. [Summary of the Invention] In order to achieve the above-mentioned object, the present invention proposes a pressure-sensitive mutual inclusion: a toy body; a pressure sensing unit configured to sense the force exerted by an external force on the toy body, a first signal 'this The first signal can be applied to an external force and a processing unit provided in the toy body, which can be received for processing, and output a second signal, which can be input to a digital device, so that the digital device responds to External forces show relative response. Combining virtual toys and toys, computers, etc. show the response of the day force response; reaction. In this way, you can play and even in your body. The body is also digitally mounted or electric. It can be slightly very light and heavy, and can reach the sky. You can enjoy mobile toys with the Internet. The body of the toy is relatively opposite to the wheel. The size of the first signal is increased by the force of an interface + a pressure-sensitive interactive toy as described above, wherein the toy body may be

1220651 五、發明說明(3) 一人物玩偶、一動物玩偶、一機器造型玩偶或一虛擬角色 玩偶。 如所述之可感壓之互動式玩具,其中該壓力感測單元 可為單一個或包含複數個壓力感測器。 如所述之可感壓之互動式玩具,其中該壓力感測單元 可為一電子感測器。 如所述之可感壓之互動式玩具,其中該處理單元更包 含一類比數位轉換器(ADC,Analog to Digital Converter)及一微處理器(Microprocessor),該數位類比 轉換器係用以將該第一信號轉換為一數位信號,並傳送給 該微處理器以產生該第二信號。 如所述之可感壓之互動式玩具,更包含一反應單元, 可因應該第一信號或該第二信號而展示相對反應,以反應 該外力之施力大小。 如所述之可感壓之互動式玩具,其中該反應單元可為 或可包含一發聲裝置,該發聲裝置可發出音響或語音以反 應該外力之施力大小。 如所述之可感壓之互動式玩具,其中該反應單元可為 或可包含一顯示裝置,該顯示裝置可顯示燈號或圖案以反 應該外力之施力大小。 如所述之可感壓之互動式玩具,其中該反應單元可為 或可包含一動力裝置,該動力裝置可產生震動或驅動該玩 具本體產生動作以反應該外力之施力大小。 如所述之可感壓之互動式玩具,其中該介面可為一有1220651 V. Description of the invention (3) A character doll, an animal doll, a machine-shaped doll, or a virtual character doll. As described in the pressure-sensitive interactive toy, the pressure sensing unit may be a single one or include a plurality of pressure sensors. As described in the pressure-sensitive interactive toy, the pressure sensing unit may be an electronic sensor. As described in the pressure-sensitive interactive toy, the processing unit further includes an analog to digital converter (ADC) and a microprocessor (microprocessor). The digital analog converter is used to convert the The first signal is converted into a digital signal and transmitted to the microprocessor to generate the second signal. As described above, the pressure-sensitive interactive toy further includes a reaction unit, which can display a relative response in response to the first signal or the second signal to reflect the magnitude of the external force. As described in the pressure-sensitive interactive toy, the reaction unit may be or may include a sound generating device, which may emit sound or voice in response to the magnitude of the external force. As described in the pressure-sensitive interactive toy, the reaction unit may be or may include a display device, and the display device may display a light signal or a pattern to respond to the magnitude of the external force. As described in the pressure-sensitive interactive toy, the reaction unit may be or may include a power device, which may generate vibration or drive the toy body to generate an action to reflect the magnitude of the external force. As described in the pressure-sensitive interactive toy, the interface may be a

1220651 五、發明說明(4) "一"" 1— 線傳輸介面或一無線傳輸介面。 、如所述之可感壓之互動式玩具,其中該有線傳輪介 可為一串列介面或一並列介面。 、 如所述之可感壓之互動式玩具,其中該串列介面可 通用串列匯流排(USB,Universai Serial Bus)介面。 如所述之可感壓之互動式玩具,其中該有無線傳人 面可為一紅外線介面或射頻傳輸介面。 ’ 如所述之可感壓之互動式玩具,其中該數位裝置可 一電腦或一遊戲機。 ' 如所述之可感壓之互動式玩具,其中該數位裝 過執行一軟體以展示相對反應。 置了透 為達上述目的,本案更提出一種結合虛擬與實境之玩 具系統,其包含:一可感壓之互動式玩具,可感測一外力 施加在該玩具之本體上之力道,並可透過一介面,輸出一 信號,該信號可反應該外力之施力大小;以及一數位裝 置,可透過該介面連接該玩具以接收該信號,並可執行一 軟體以因應該信號而展示相對反應,以達到在該軟體之虛 提環境下反應該玩具在實境下所承受該外力之施力大小的 致果。 如所述之結合虛擬與實境之玩具糸統’其中該可感壓 之互動式玩具可為單一個或包含複數個玩具本體。 如所述之結合虛擬與實境之玩具系統,其中該可感壓 之互動式玩具可為一人物玩偶、一動物玩偶、一機器造型 玩偶或一虛擬角色玩偶。1220651 V. Description of the invention (4) " 一 " " 1—Wire transmission interface or a wireless transmission interface. The pressure-sensitive interactive toy as described above, wherein the wired transmission wheel interface can be a serial interface or a parallel interface. As described in the pressure-sensitive interactive toy, the serial interface can be a universal serial bus (USB, Universal Serial Bus) interface. As described in the pressure-sensitive interactive toy, the wireless transmission interface may be an infrared interface or a radio frequency transmission interface. The pressure-sensitive interactive toy as described, wherein the digital device may be a computer or a game machine. 'The pressure-sensitive interactive toy as described, wherein the digital device is implemented to execute a software to demonstrate relative response. In order to achieve the above purpose, this case further proposes a toy system combining virtual and real world, which includes: a pressure-sensitive interactive toy that can sense the force exerted by an external force on the body of the toy, and A signal is output through an interface, the signal can reflect the force applied by the external force; and a digital device can connect the toy through the interface to receive the signal, and can execute a software to display the relative response in response to the signal. In order to achieve the effect of reflecting the magnitude of the external force applied to the toy in the real environment under the virtual lifting environment of the software. As described above, the combination of virtual and real toy systems' wherein the pressure-sensitive interactive toy may be a single one or include a plurality of toy bodies. As described in the toy system combining virtual and real, the pressure-sensitive interactive toy may be a character doll, an animal doll, a machine-shaped doll, or a virtual character doll.

1220651 五、發明說明(5) --1220651 V. Description of the invention (5)-

如所述之詰合虛擬與實境之玩具系統,其中哕 之互動式玩具更包含一壓力感測單元,以咸測兮/ ^感£ 在該玩具之本體々之力·,並相對輪出一‘1;號力 一信號可因應該外力之施力大小而變化。 X 如所述之結合虛擬與實境之玩具系統,其中該壓力感 測單元可為單一個或複數個壓力感測器。 〜 如所述之结合虛擬與實境之玩具^統,其中該壓力感 測單元可為一電子感測器。As described in the toy system that combines virtual and real, the interactive toy of 更 also includes a pressure sensing unit to measure the sensation / ^ sensibility in the body of the toy, and the relative rotation A '1; No. 1 signal can change according to the magnitude of the external force. X The virtual and real toy system described above, wherein the pressure sensing unit may be a single or a plurality of pressure sensors. ~ As described above, a virtual toy and a toy toy system are combined, wherein the pressure sensing unit may be an electronic sensor.

如所述之結合虛擬與實境之玩具系統,其中該可感壓 之互動式玩具更包含一處理單元,可接收該第一信號加以 處理,並輸出該信號。 如所述之結合虛擬與實境之玩具系統,其中該處理單 元更包含一類比數位轉換器(ADC,Analog to Digital Converter)及一微處理器(Microprocessor),該數位類比 轉換器係用以將該第一信號轉換為一數位信號,並傳送給 該微處理器以產生該信號。 如所述之結合虛擬與實境之玩具系統,其中該可感壓 之互動式玩具更包含一反應單元,可因應該第一信號或該 信號而產生相對反應,以反應該外力之施力大小。As described in the toy system combining virtual and real, the pressure-sensitive interactive toy further includes a processing unit, which can receive the first signal for processing, and output the signal. As described in the toy system combining virtual and real world, the processing unit further includes an analog to digital converter (ADC) and a microprocessor. The digital analog converter is used to convert The first signal is converted into a digital signal and transmitted to the microprocessor to generate the signal. As described above, the toy system combining virtual and real world, wherein the pressure-sensitive interactive toy further includes a reaction unit, which can generate a relative response according to the first signal or the signal to reflect the force applied by the external force. .

如所述之結合虛擬與實境之玩具系統,其中該反應單 元可為或可包含一發聲裝置,該發聲裝置可發出音響或語 音以反應該外力之施力大小。 如所述之結合虛擬與實境之玩具系統,其中該反應單 元可為或可包含一顯示裝置,該顯示裝置可顯示燈號或圖As described in the toy system combining virtual and real world, the response unit may be or may include a sounding device, and the sounding device may emit a sound or a voice to reflect the magnitude of the external force. As described in the toy system combining virtual and real, the reaction unit may be or may include a display device, and the display device may display a light or a picture

第9頁 1220651 五、發明說明(6) 案以反應該外力之施力大小。 如所述之結合虛擬與實境之玩具系統,其中該反應單 元可為或可包含一動力裝置,該動力裝置可產生震動或驅 動該玩具本體產生動作以反應該外力之施力大小。 如所述之結合虛擬與實境之玩具系統,其中該介面可 為一有線傳輸介面或一無線傳輸介面。 如所述之結合虛擬與實境之玩具系統,其中該有線傳 輸介面可為一串列介面或一並列介面。 如所述之可感壓之互動式玩具,其中該串列介面可為 通用串列匯流排(USB, Universal Serial Bus)介面。 如所述之結合虛擬與實境之玩具系統,其中該有無線 傳輸介面可為一紅外線介面或射頻傳輸介面。 如所述之結合虛擬與實境之玩具系統,其中該數位裝 置可為一電腦或一遊戲機。 如所述之結合虛擬與實境之玩具系統,其中該軟體可 為一電腦遊戲,該電腦遊戲中之一虛擬角色,可對應到該 可感壓之互動式玩具,而當該可感壓之互動式玩具受到該 外力之施加時,該虛擬角色可因應該外力之施力大小,而 展示不同程度之相對反應。 如所述之結合虛擬與實境之玩具系統,其中該虛擬角 色可為單一個或包含複數個虛擬角色,而對應到單一個或 複數個可感壓之互動式玩具。 〔實施方式〕Page 9 1220651 V. Description of the Invention (6) The proposal reflects the force applied by the external force. As described in the toy system combining virtual and real world, the reaction unit may be or may include a power device which can generate vibration or drive the toy body to generate an action to reflect the magnitude of the external force. As described in the toy system combining virtual and real world, the interface may be a wired transmission interface or a wireless transmission interface. As described in the toy system combining virtual and real, the wired transmission interface may be a serial interface or a parallel interface. As described in the pressure-sensitive interactive toy, the serial interface may be a universal serial bus (USB, Universal Serial Bus) interface. As described in the toy system combining virtual and real, the wireless transmission interface may be an infrared interface or a radio frequency transmission interface. The virtual and real toy system described above, wherein the digital device may be a computer or a game machine. As described in the toy system combining virtual and real world, wherein the software can be a computer game, a virtual character in the computer game can correspond to the pressure-sensitive interactive toy, and when the pressure-sensitive interactive toy When the interactive toy is subjected to the external force, the virtual character can display different degrees of relative response according to the magnitude of the external force. As described in the toy system combining virtual and real world, the virtual role may be a single or a plurality of virtual characters, and corresponds to a single or a plurality of pressure-sensitive interactive toys. [Embodiment]

第10頁 1220651Page 10 1220651

明參見第一圖’為本案較佳實施例之可感壓之互動式玩 具及結合虛擬與實境之玩具系統。如圖所示,可感測壓力 - 之^動式玩具的玩具本體11,包含壓力感測單元111、處 理單兀112、反應單元113及介面114。玩具本體丨丨可因應 · 外力1 2之敲擊或接觸而產生反應,並可經由介面11 4與數 位I置1 3進行溝通,進而影響在數位裝置丨3中執行之軟體 1 3 1 〇 第一圖之本案較佳實施例的動作原理,係當外力1 2以 敲擊或接觸等動作施加在玩具本體丨丨時,玩具本體丨丨可透 過壓力感測單元111感測外力1 2之所施加的壓力大小,並 相對輸出第一信號至處理單元丨丨2進行處理。處理單元n 2 包含類比數位轉換器1121(ADC,Analog to Digital Converter)及微處理器1122,其中ADC112;l負責將第一信 號轉換為數位信號,再交由微處理器丨丨2 2進行處理。由於 第一彳§號可反應外力1 2之施壓大小,相對的,經a d c 11 2 1 轉換後之數位信號亦是如此。因此,微處理器丨丨2 2即可根 據數位信號之資訊進行處理,然後輸出第二信號給反應單 兀113,以命令反應單元113產生可以反應外力12之施壓大 小的相對動作;或者,經由介面丨丨4將第二信號傳送給數 位裝置1 3,以令軟體1 31產生可以反應外力1 2之施壓大小 的相對動作。如此,使用者在敲擊或接觸玩具本體丨丨時, 便不僅係如習知的互動玩具,怎麼敲打反應都一樣,而是 可以根據施力之力道,由玩具本身或玩具所連接之電腦, 產生不同程度的反應。Refer to the first figure 'for a preferred embodiment of the present invention, a pressure-sensitive interactive toy and a toy system combining virtual and real world. As shown in the figure, the toy body 11 of a pressure-movable toy includes a pressure sensing unit 111, a processing unit 112, a reaction unit 113, and an interface 114. The toy body 丨 丨 can respond to the impact or contact of the external force 12 and can communicate with the digital I 1 13 through the interface 11 4 and then affect the software 1 3 1 〇 executed in the digital device 3 The operation principle of the preferred embodiment of the figure is when the external force 12 is applied to the toy body by tapping or contacting. The toy body 丨 can sense the external force 12 through the pressure sensing unit 111. The amount of pressure applied is relatively output to the processing unit 2 for processing. The processing unit n 2 includes an analog to digital converter 1121 (ADC, Analog to Digital Converter) and a microprocessor 1122, wherein the ADC 112; l is responsible for converting the first signal into a digital signal, and then hand it over to the microprocessor 丨 2 2 for processing . Because the first 彳 § number can reflect the pressure of external force 12, the digital signal converted by a d c 11 2 1 is also the same. Therefore, the microprocessor 丨 2 2 can process according to the information of the digital signal, and then output a second signal to the reaction unit 113 to instruct the reaction unit 113 to generate a relative action that can reflect the pressure of the external force 12; or, The second signal is transmitted to the digital device 1 3 through the interface 4 to enable the software 1 31 to generate a relative action that can reflect the magnitude of the external force 12 pressure. In this way, when the user taps or touches the body of the toy, not only is it a familiar interactive toy, but the response is also the same, but it can be based on the force exerted by the toy itself or the computer connected to the toy. Generate varying degrees of response.

第11頁 !22〇651Page 11! 22〇651

以下進一步說明本案在實務上的應用。請參見第二 圖’為本案較佳實施例的可感壓之互動式玩具及結合虛擬 與實境之玩具系統的實務應用示意圖。如圖所示,在電腦 23 (數位裝置13)上有電腦遊戲23ι (軟體13ι)執行,^ 透過USB介面214 (介面114)連接外面的怪獸玩偶21 (玩 具本體11 ),而實體的怪獸玩偶2 1正好對應到電腦遊戲 231中虛擬的怪獸角色2311。這個虛擬的怪獸角色2311, 可以為電腦遊戲23 1裡要通過關卡時,會遭遇到的很難打 倒的怪獸。當玩家22在電腦遊戲23 1中遭遇到虛擬的怪獸 角色2 3 11 ’則玩家2 2可以直接在電腦2 3外,直接與怪獸玩 偶21對打,或戳眼睛,或打耳光等等。玩家22對怪獸玩偶 2 1的敲擊或接觸等攻擊動作之施力力道,可為一個或多個 電子感測斋2 11 (壓力感測單元1 1 1 )所感測,並經由微處 理器21 2 (處理單元11 2,ADC11 21直接内建在裡面)處 理’並控制發聲裝置2 1 3 (反應單元11 3 ),依照電子感測 器2 11所感測的受力大小發出不同的吼聲,例如受力越大 吼越大聲。另一方面,微處理器212更可透過USB介面 2 1 4 ’將怪獸玩偶2 1的受創狀況回報給電腦2 3的電腦遊戲 231 ;同樣的,怪獸玩偶21被玩家22打得越用力、攻擊得 越快速’電腦遊戲231裡的虛擬的怪獸角色2311也就受創 越嚴重’而最終打赢它。如此,玩家22不僅可以享受虛擬 的電腦遊戲231與真實的怪獸玩偶21之間的互動,也間接 收藏了怪獸玩偶21,如果電腦遊戲231每一個關卡都有不 同的怪獸角色把關,則相對的,可以用不同的怪獸玩偶來The following further explains the practical application of this case. Please refer to the second figure 'for a practical application schematic diagram of a pressure-sensitive interactive toy and a virtual and real toy system according to a preferred embodiment of the present invention. As shown in the figure, a computer game 23ι (software 13ι) is executed on the computer 23 (digital device 13). ^ Connect the external monster doll 21 (toy body 11) through the USB interface 214 (interface 114), and the physical monster doll 2 1 corresponds to the virtual monster character 2311 in the computer game 231. This virtual monster character 2311 can be a hard-to-beat monster that you will encounter when you pass the level in the computer game 23 1. When the player 22 encounters a virtual monster character 2 3 11 in the computer game 23 1, the player 2 2 can directly face the monster doll 21 outside the computer 2 3, or poke his eyes, or slap his face. The force exerted by the player 22 on an attack action such as a knock or contact of the monster doll 21 can be sensed by one or more electronic sensing units 2 11 (pressure sensing unit 1 1 1), and passed through the microprocessor 21 2 (processing unit 11 2 and ADC11 21 are built in directly) to process and control the sound generating device 2 1 3 (reaction unit 11 3), and issue different roars according to the magnitude of the force detected by the electronic sensor 2 11, for example The greater the force, the louder the roar. On the other hand, the microprocessor 212 can report the damage of the monster doll 2 1 to the computer game 231 of the computer 2 3 through the USB interface 2 1 4 '; Similarly, the more hard the monster doll 21 is hit by the player 22, The faster the attack, the more severe the virtual monster character 2311 in the computer game 231 will be, and eventually win it. In this way, player 22 can not only enjoy the interaction between the virtual computer game 231 and the real monster doll 21, but also indirectly collect the monster doll 21. If each level of the computer game 231 has different monster character checkpoints, it is relatively Can be used with different monster dolls

第12頁 424 120651Page 12 424 120651

玩’ $者用同一個怪獸玩偶玩到底亦無不可。 外,= 除了採用發聲裝置213發出聲音之 動你11為 抑包含顯示裝置或動力裝置,而以顯示或 乍方式來反應玩具本體丨丨被敲擊或接觸的受 首另 :右,,除了採用USB介面214之外,其他串歹,广並列另 秦介面,或者無線傳輸介面,皆可使用。使 = 214的好處是’若冑要改變玩具本⑽之反應狀況,則 而要提供ISP(In System Programming)之功能,以便由數 =凌置1 3下載新的聲音或動作到玩具本體丨丨上。以目前電 腦中USB的普及來說,透過USB來下載的功能為最方便,而 且USB也可同時提供玩具所需要的電源。 除了第二圖所揭露的實務應用外,本案的還有其他廣 泛之應用’例如: 1 ·互動敲擊(或接觸)式玩偶:例如選舉時的政治人物 玩偶’候選人可發展自己或對手的玩偶,以讓支持者能夠 與對方更互動。或如可愛的填充娃娃,讓小朋友可以學習 用手敲擊(或接觸)的力道。 2·雙頭(或多頭)互動敲擊(或接觸)式玩具:可以將 多個玩具本體連接到同一個數位裝置來玩,例如打地鼠的 玩具。 3 ·成人玩具··習知的成人玩具只是單調的反應,透過 本案之技術與概念,成人玩具可以根據接觸的輕重作出互 動式反應,甚至連接到電腦等數位裝置,顯示或發出相對 的互動反應。It ’s okay to play with the same monster doll. In addition, = In addition to using the sounding device 213 to make sounds, you 11 may include a display device or a power device, and the toy body is displayed or displayed at a glance. In addition to the USB interface 214, other serial interfaces, wide parallel parallel interfaces, or wireless transmission interfaces can be used. The advantage of making = 214 is' If you want to change the response status of the toy, you must provide the function of ISP (In System Programming), so that the new sound or action can be downloaded to the toy body by the number = Ling Set 丨 丨on. For the current popularization of USB in computers, the function of downloading through USB is the most convenient, and USB can also provide the power required by toys at the same time. In addition to the practical applications disclosed in the second figure, there are other widely used applications in this case, such as: 1. Interactive percussion (or contact) dolls: such as political figure dolls during elections. Candidates can develop their own or opponents' Dolls to allow fans to interact more with each other. Or like a cute stuffed doll, so that children can learn how to strike (or touch) with their hands. 2. Double-headed (or multi-headed) interactive percussion (or contact) toys: multiple toy bodies can be connected to the same digital device to play, such as a toy of a gopher. 3. Adult toys. The familiar adult toys are just a monotonous reaction. Through the technology and concepts of this case, adult toys can react interactively according to the weight of the contact, and even connect to a digital device such as a computer to display or emit a relative interactive response. .

第13頁 1220651 五、發明說明(ίο) 本案所揭露之技術,得由熟習本技術人士據以實施, 而其前所未有之作法亦具備專利性,爰依法提出專利之申 請。惟上述之實施例尚不足以涵蓋本案所欲保護之專利範 圍,因此,提出申請專利範圍如附。Page 13 1220651 V. Description of the Invention (ίο) The technology disclosed in this case may be implemented by those skilled in the art, and its unprecedented practice is also patentable, and a patent application is filed in accordance with the law. However, the above embodiments are not enough to cover the scope of patents to be protected in this case. Therefore, the scope of application for patents is attached as follows.

第14頁 1220651 圖式簡單說明 〔圖示簡單說明〕 本案得藉由下列圖示及詳細說明,俾得一更深入之瞭解: 第一圖:本案較佳實施例之可感壓之互動式玩具及結 合虛擬與實境之玩具系統 第二圖:本案較佳實施例的可感壓之互動式玩具及結 合虛擬與實境之玩具系統的實務應用示意圖 圖示主要元件之圖號如下: 11 :玩具本體111 :壓力感測單元 11 2 :處理單元11 2 1類比數位轉換器 11 2 2 :微處理器1 1 3 :反應單元 11 4 :介面1 2 :外力 1 3 :數位裝置1 3 1 :軟體 2 1 :怪獸玩偶2 11 :電子感測器 2 1 2 :微處理器2 1 3 :發聲裝置 214 : USB介面22 :玩家 2 3 :電腦2 3 1 :電腦遊戲Page 1212651 Brief description of diagrams [Simplified description of diagrams] This case can gain a deeper understanding through the following diagrams and detailed descriptions: First picture: Pressure-sensitive interactive toys in the preferred embodiment of the case And the virtual and real toy system. The second figure: the practical application of the pressure-sensitive interactive toy and the virtual and real toy system in the preferred embodiment of this case are as follows: 11: Toy body 111: pressure sensing unit 11 2: processing unit 11 2 1 analog digital converter 11 2 2: microprocessor 1 1 3: reaction unit 11 4: interface 1 2: external force 1 3: digital device 1 3 1: Software 2 1: Monster Doll 2 11: Electronic Sensor 2 1 2: Microprocessor 2 1 3: Sound Device 214: USB Interface 22: Player 2 3: Computer 2 3 1: Computer Game

第15頁Page 15

Claims (1)

12206511220651 六、申請專利範圍 一種可感壓之互動式玩具’其包含 一玩具本體; 一壓力感測單元,設於該玩具本體,可感測一外力施 加在該玩具本體上之力道,並相對輸出一第一信號,該第 一化號可因應該外力之施力大小而變化;以及 一處理單元,設於該玩具本體,可接收該第一信號加 乂處理’並輸出一第二#號’该第二信號可藉由一介面傳 輸至一數位裝置,使該數位裝置因應該外力之施力大小而 展示相對反應。 2、如申請專利範圍第1項所述之可感壓之互動式玩具,其 中该玩具本體可為一人物玩偶、一動物玩偶、一機器造型 玩偶或一虛擬角色玩偶。 3、 如申請專利範圍第! 中該壓力感測單元可為 4、 如申請專利範圍第1 中該壓力感測單元可為 5、 如申請專利範圍第1 中該處理單元更包含一 Digital Converter)及 數位類比轉換器係用以 並傳送給該微處理器以 6、 如申請專利範圍第1 包含一反應單元,可因 相對反應,以反應該外 項所述 單一個 項所述 一電子 項所述 類比數 一微處 將該第 產生該 項所述 應該第 力之施 之可感壓之互動式玩具,其 或包含複數個壓力感測器。 之可感壓之互動式玩具,其 感測器。 之可感壓之互動式玩具,其 位轉換器(ADC,Analog to 理器(Microprocessor),該 一信號轉換為一數位信號, 第二信號。 之可感壓之互動式玩具,更 一信號或該第二信號而展示 力大小。6. Patent application scope A pressure-sensitive interactive toy including a toy body; a pressure sensing unit provided on the toy body, which can sense the force exerted by an external force on the toy body, and relatively outputs a force A first signal, the first chemical number can be changed according to the magnitude of the force applied by the external force; and a processing unit, which is disposed on the toy body, can receive the first signal and process it and output a second #number; the The second signal can be transmitted to a digital device through an interface, so that the digital device displays a relative response due to the magnitude of the external force. 2. The pressure-sensitive interactive toy as described in item 1 of the scope of patent application, wherein the toy body can be a character doll, an animal doll, a machine-shaped doll, or a virtual character doll. 3, such as the scope of patent application! The pressure sensing unit may be 4, as in the first scope of the patent application, the pressure sensing unit may be 5, and the processing unit may include a Digital Converter in the first scope of patent application) and a digital analog converter is used to And send it to the microprocessor with 6. If the first patent application scope includes a reaction unit, the relative reaction can reflect the single item mentioned in the external item, the electronic item mentioned in the analogy, and the analogy by a few points. The pressure-sensitive interactive toy described in this item, which should be applied by force, may include a plurality of pressure sensors. A pressure-sensitive interactive toy with a sensor. For a pressure-sensitive interactive toy, its bit converter (ADC, Analog to Microprocessor) converts this signal into a digital signal and a second signal. For pressure-sensitive interactive toys, a signal or This second signal shows the magnitude of the force. 第16頁 1220651Page 16 1220651 六、 申請專利範圍 1 7、 如申請專利範圍第6項所述之y感壓之互動式玩具,其 中該反應單元可為或可包含〆發聲i置,該發聲裝置可發 出音響或語音以反應該外力之施力大^ °6. The scope of patent application 1 7. The pressure-sensitive interactive toy as described in item 6 of the scope of patent application, wherein the reaction unit may be or may include a sounding device, and the sounding device may emit sound or voice to reflect The external force should be great ^ ° 8、 如申請專利範圍第6項所述之可f壓之互動式玩具,其 中該反應單元可為或可包含,顯不I置’该顯示裝置可顯 示燈號或圖案以反應該外力之施力大^。 9、 如申請專利範圍第β項所述之可感壓之互動式玩具,其 中該反應單元可為或可包含〆動力裝置’該動力装置可產 生震動或驅動該玩具本體虞生動作以反應該外力之施力大 小。8. The compressible interactive toy as described in item 6 of the scope of the patent application, wherein the reaction unit may be or may include, and the display device may display a light or a pattern to reflect the application of the external force. Force ^. 9. The pressure-sensitive interactive toy described in item β of the scope of the patent application, wherein the reaction unit may be or may include a 〆power device ', which may generate vibration or drive the toy ’s body to react to the The magnitude of the external force. 1 0、如申請專利範圍第1項所述之可感壓之互動式玩具, 其中該介面可為一有線傳輸介面或一無線傳輸介面。 1 1、如申請專利範圍第1 0項所述之可感壓之互動式玩具, 其中該有線傳輸介面可為〆串列介面或一並列介面。 1 2、如申請專利範圍第丨1項所述之可感壓之互動式玩具, 其中該串列介面可為通用事列匯流排(USB, Universal Serial Bus)介面。10. The pressure-sensitive interactive toy according to item 1 of the scope of patent application, wherein the interface may be a wired transmission interface or a wireless transmission interface. 11. The pressure-sensitive interactive toy as described in item 10 of the scope of patent application, wherein the wired transmission interface may be a serial interface or a parallel interface. 1 2. The pressure-sensitive interactive toy as described in item 1 of the patent application scope, wherein the serial interface can be a USB (Universal Serial Bus) interface. 1 3、如申請專利範圍第丨〇項所述之可感壓之互動式玩具, 其中該有無線傳輸介面可為,紅外線介面或射頻傳輸介 面。 1 4、如申請專利範圍第1項所述之可感壓之互動式玩具, 其中該數位裝置可為一電腦成/遊戲機。 1 5、如申請專利範圍第1項戶斤述之可感壓之互動式玩具’ 其中該數位裝置可透過執行〆軟體以展示相對反應。1 3. The pressure-sensitive interactive toy according to item 丨 0 of the scope of patent application, wherein the wireless transmission interface may be an infrared interface or a radio frequency transmission interface. 14. The pressure-sensitive interactive toy according to item 1 of the scope of patent application, wherein the digital device can be a computer / game machine. 15. The pressure-sensitive interactive toy described in item 1 of the scope of the patent application, where the digital device can display the relative response by executing software. 12206511220651 六、申請專利範圍 1 6、一種結合虛擬與實境之玩具系統,其包含: / 一可感壓之互動式玩具,可感測一外力她加在3 f = 之本體上之力道,並可透過一介面,輸出一信號,該信唬 可反應該外力之施力大小;以及 一數位裝置,可透過該介面連接該玩具以接收该“ 號,並可執行一軟體以因應該信號而展示相對反應’以達 到在該軟體之虛擬環境下反應該玩具在貫境下所承党該外 力之施力大小的效果。6. Scope of patent application 1 6. A toy system combining virtual and reality, which includes: / A pressure-sensitive interactive toy that can sense the force of an external force on the body of 3 f =, and A signal is output through an interface, and the signal can reflect the force applied by the external force; and a digital device can be connected to the toy through the interface to receive the "sign", and a software can be executed to display the relative response to the signal. "Response" to achieve the effect of reflecting the magnitude of the force exerted by the toy on the party under the virtual environment of the software. 1 7、如申請專利範圍第1 6項所述之結合虛擬與貫境之玩具 糸統’其中該可感壓之互動式玩具可為單一個或包含複數 個玩具本體。 1 8、如申請專利範圍第1 6項所述之結合虛擬與貫境之玩具 系統,其中該可感壓之互動式玩具可為一人物玩偶、一動 物玩偶、一機器造型玩偶或〆虚擬角色玩偶。 1 9、如申請專利範圍第1 6項所述之結合虛擬與實境之玩具 系統,其中該可感壓之互動式玩具更包含一壓力感測單 元,以感測該外力施加在該玩具之本體上之力道,並相對 輸出一第一信號,該第一信號町因應该外力之施力大小而 變化。17. The toy combining virtual and in-terrestrial systems described in item 16 of the scope of patent application, wherein the pressure-sensitive interactive toy may be a single or include a plurality of toy bodies. 18. The toy system combining virtual and in-transit as described in item 16 of the scope of patent application, wherein the pressure-sensitive interactive toy can be a character doll, an animal doll, a machine-shaped doll, or a virtual character doll. 19. The toy system combining virtual and reality as described in item 16 of the scope of patent application, wherein the pressure-sensitive interactive toy further includes a pressure sensing unit to sense the external force applied to the toy. The force on the body relatively outputs a first signal, and the first signal varies according to the magnitude of the external force. 2 0、如申請專利範圍第丨9項所述之結合虛擬與實境之玩具 系統,其中該壓力感測單元町為單一個或複數個壓力感測 器。 2 1、如申請專利範圍第1 9項所述之、纟° a虛擬與貫境之玩具 系統,其中該壓力感測單元町為/電子感測器。20. The toy system combining virtual and real situations as described in item 9 of the scope of patent application, wherein the pressure sensing unit is a single or a plurality of pressure sensors. 2 1. The 虚拟 ° a virtual and in-transit toy system as described in item 19 of the scope of patent application, wherein the pressure sensing unit is an electronic sensor. 12206511220651 2/2、如申請專利範圍第丨6項所述之結合虛擬與實境之玩具 系統’其中該可感塵之互動式玩具更包含一處理單元,可 接收該第一信號加以處理,並輸出該信號。 2 3、如申請專利範圍第2 2項所述之結合虛擬與實境之玩具 系統,其中該處理單元更包含一類比數位轉換器(ADC, Analog to Digital Converter)及一微處理器 (M i croprocessor ),該數位類比轉換器係用以將該第一信 號轉換為一數位信號,並傳送給該微處理器以產生該信 號。 24、 如申請專利範圍第1 6項所述之結合虛擬與實境之玩具 系統,其中該可感壓之互動式玩具更包含一反應單元,可 因應該第一信號或該信號而產生相對反應’以反應該外力 之施力大小。 25、 如申請專利範圍第24項所述之結合虛擬與貪境之玩具 系統,其中該反應單元可為或可包含一發聲裝置,該發聲 裝置可發出音響或語音以反應該外力之施力大小。 2 6、如申請專利範圍第2 4項所述之結合虛擬與實境之玩具 系統,其中該反應單元可為或可包含一顯示裝置,該顯示 裝置可顯示燈號或圖案以反應該外力之施力大小。 2 7、如申請專利範圍第2 4項所述之結合虛擬與實境之玩具 系統,其中該反應單元可為或可包含一動力裝置,該動力 裝置可產生震動或驅動該玩具本體產生動作以反應該外力 之施力大小。 2 8、如申請專利範圍第1 6項所述之結合虛擬與實境之玩具2/2. The combination of virtual and real toy system described in item 6 of the patent application, where the dust-sensitive interactive toy further includes a processing unit that can receive the first signal for processing and output The signal. 2 3. The virtual and real toy system described in item 22 of the scope of patent application, wherein the processing unit further includes an analog to digital converter (ADC) and a microprocessor (M i croprocessor), the digital analog converter is used to convert the first signal into a digital signal and send it to the microprocessor to generate the signal. 24. The virtual and real toy system described in item 16 of the scope of the patent application, wherein the pressure-sensitive interactive toy further includes a reaction unit that can generate a relative response in response to the first signal or the signal 'To reflect the magnitude of the external force. 25. The toy system combining virtual and greed as described in item 24 of the scope of the patent application, wherein the reaction unit may be or may include a sounding device, and the sounding device may emit a sound or voice to reflect the force applied by the external force . 26. The combination of virtual and real toy system as described in item 24 of the scope of patent application, wherein the reaction unit may be or may include a display device, and the display device may display a light signal or a pattern to reflect the external force. Force size. 27. The virtual and real toy system described in item 24 of the scope of patent application, wherein the reaction unit may be or may include a power unit, which may generate vibration or drive the toy body to generate motion to Reflects the magnitude of the external force. 2 8. Toys combining virtual and real life as described in item 16 of the scope of patent application 第19頁 Α^υ()51Page 19 Α ^ υ () 51 李会先 、、 其中該介面可為一有線傳輸介面或一無線傳輸介 面〇 2 9 ^ 如申請專利範圍第2 8項所述之結合虛擬與實境之玩具 系、先 其中該有線傳輸介面f為一串列介面或一並列介 面。 3 0、如申請專利範圍第2 9項所述之可感壓之互動式玩具, 其中該串列介面可為通用串列匯流排(USB, Universal Ser i a 1 Bus)介面。 3 1、如申請專利範圍第2 8項所述之結合虛擬與實境之玩具 系統’其中該有無線傳輸介面可為一紅外線介面或射頻 輸介面。 ' 3 2、如申請專利範圍第丨6項所述之結合虛擬與實境之玩具 系統,其中該數位裝置可為一電腦或一遊戲機。 ^ 3 3、如申請專利範圍第1 6項所述之結合虛擬與實境之玩具 系統,其中該軟體可為一電腦遊戲,該電腦遊戲中之一卢 擬角色,可對應到該可感壓之互動式玩具,而當該可感$ 之互動式玩具受到該外力之施加時,該虛擬角色可因^續 外力之施力大小,而展示不同程度之相對反應。 〜 34、如申請專利範圍第33項所述之結合虛擬與實境之玩具 系統,其中該虛擬角色可為單一個或包含複數個虛鍵^ ” 色,而對應到單一個或複數個可感壓之互動式玩具。Li Huixian, where the interface can be a wired transmission interface or a wireless transmission interface 0 2 9 ^ As described in the scope of the patent application No. 28, the combination of virtual and real toys, first where the wired transmission interface f is a Serial interface or parallel interface. 30. The pressure-sensitive interactive toy described in item 29 of the scope of patent application, wherein the serial interface may be a universal serial bus (USB, Universal Ser i a 1 Bus) interface. 3 1. The combination of virtual and real toy system as described in item 28 of the scope of patent application, wherein the wireless transmission interface may be an infrared interface or a radio frequency transmission interface. '3 2. The virtual and real toy system described in item 6 of the patent application scope, wherein the digital device may be a computer or a game machine. ^ 3 3. The virtual and real toy system described in item 16 of the scope of patent application, wherein the software can be a computer game, and one of the characters in the computer game can correspond to the pressure-sensitive Interactive toy, and when the tangible interactive toy is exerted by the external force, the virtual character can show different degrees of relative response due to the magnitude of the external force. ~ 34. The toy system combining virtual and reality as described in item 33 of the scope of patent application, wherein the virtual character may be a single one or include a plurality of virtual keys ^ "color, and correspond to a single or a plurality of sensible Interactive toys. 第20頁Page 20
TW92134175A 2003-12-04 2003-12-04 Pressure sensitive interactive toy and toy system combining virtual reality with real reality TWI220651B (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI581842B (en) * 2014-06-19 2017-05-11 摩豆創意科技股份有限公司 Method and device for operating the interactive doll
CN114053732A (en) * 2022-01-14 2022-02-18 北京优艾互动科技有限公司 Doll linkage method and system based on data processing

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI581842B (en) * 2014-06-19 2017-05-11 摩豆創意科技股份有限公司 Method and device for operating the interactive doll
CN114053732A (en) * 2022-01-14 2022-02-18 北京优艾互动科技有限公司 Doll linkage method and system based on data processing

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