TWI220494B - Device for simulating the handheld electronic device as a joystick and the method thereof - Google Patents
Device for simulating the handheld electronic device as a joystick and the method thereof Download PDFInfo
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- TWI220494B TWI220494B TW92116741A TW92116741A TWI220494B TW I220494 B TWI220494 B TW I220494B TW 92116741 A TW92116741 A TW 92116741A TW 92116741 A TW92116741 A TW 92116741A TW I220494 B TWI220494 B TW I220494B
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發明所屬之技術領域: 本發明乃涉及一種手持 種可令一手持電子裝置與一 手持電子裝置模擬成為該電 術。 電子裝置之應用技術,尤指一 電腦主機於連線完成後,該可 腦主機之遊戲搖桿之應用技 先前技術: -般之智慧型手持電子裝置,如個人數位助理機 (P^K〇nal dlgital assistant,以下簡稱pDA),其原 本设计之目標,係希望成為個人資訊之管理工具 (personal information management ,簡稱piM),例 如:個人時程紀錄管理、記事本、電話薄等基本功能,又 稱為電子手帳(organizer )。但在通訊與電腦整合的時 代來臨後,現今之PDA不但具備基本的記事功能外,更強 调具有整合語音與無線傳輸之能力,例如一種結合手機與 PDA功能之智慧型手機(smart ph〇ne),其除了保有原本 個人資訊管理之功能外,亦可上網收發電子郵件、閱讀新 聞或者下載資訊’更可作為語音溝通之行動通訊工具, 故’智慧型手機已漸漸成為時下熱門之電子商品之一。 此類型之冬慧型手持電子裝置’設有一顯示幕與複數 個按鍵,並可藉由一通信介面(如··傳輸線、無線收發模 組)與一電腦主機間作資料的傳遞或交換。由於該智慧型 手持電子裝置可經由該電腦主機下載所須之檔案與資料, 因而網路上已發展出許多有趣的電腦遊戲可供消費者下FIELD OF THE INVENTION The present invention relates to a handheld device capable of simulating a handheld electronic device and a handheld electronic device into the technology. Application technology of electronic devices, especially after a computer host is connected, the application technology of the gamepad joystick of the host computer. Previous technologies:-Smart handheld electronic devices, such as personal digital assistants (P ^ K〇 nal dlgital assistant (hereinafter abbreviated as pDA), its original design goal was to become a personal information management tool (personal information management (piM)), such as: personal time record management, notepad, phone book and other basic functions, and It is called electronic handbook (organizer). However, after the era of communication and computer integration, today's PDAs not only have basic note-taking functions, but also emphasize the ability to integrate voice and wireless transmission, such as a smart phone (smart ph〇ne that combines the functions of mobile phones and PDAs). ), In addition to retaining the original personal information management function, it can also send and receive e-mail, read news or download information on the Internet. It can also be used as a mobile communication tool for voice communication. Therefore, 'smartphones have gradually become a popular electronic product nowadays. one. This type of Donghui-type handheld electronic device 'is provided with a display screen and a plurality of keys, and can transfer or exchange data with a computer host through a communication interface (such as a transmission line, a wireless transceiver module). Because the intelligent handheld electronic device can download the necessary files and data through the computer host, many interesting computer games have been developed on the Internet for consumers to download.
第5頁 1220494 五、發明說明(2) ^,惟,由於現今之電子產品係以朝向輕、薄、短 /、發展主軸」&其所設之顯示幕之尺吋大小亦受到: -带因< 此’、許多人仍然認為以桌上型電腦或筆記型電腦來 二腦=戲較為有趣’惟,玩電腦遊戲若僅採用—電腦鍵 ΐ ^二^)來作操控’這對於某些遊戲内容而"',使 ,則必須另行花-筆費用,因丄::用既有 之“、3L手持電子裝置’模擬一電腦 可以取代遊戲搖桿的功能。 ㈣搖才干’則 發明内容: 本發明是一種以手 其方法,藉由本發明使 腦主機之遊戲搖桿。 本發明之一目的, 持電子裝置模 得手持電子裝 擬遊戲搖桿之裝置及 置可以模擬成為該電 電腦主機之搖 用,並增加該 該手持電子裝 電子裝置若被 置所設之中央 腦主機間之通 資料至該電腦 後,該中央處 個輪入按鍵, 桿功能, 手持電子 置與該電 開啟模擬 處理單元 訊介面進 主機,並 理單元將 分別對應 ax 係希望 It以節 裝置之 腦主機 遊戲搖 ,即開 行初始 於確認 限定該 成為複 能以一 省額外 附加價 間形成 桿之功 始對該 定 該電腦 手持電 數個搖 手持電 購買遊 值,其 通訊連 能時, 手持電 ,且傳 ±機收 子裝置 桿專用 子裝置 戲搖桿 主要技 線後, 該手持 子裝置 送一搖 到該識 上所設 鍵,俾 模擬一 之費 術係令 該手持 電子裝 與該電 桿識別 別資料 之複數 該手持Page 5 1220494 V. Description of the invention (2) ^ However, since today's electronic products are oriented towards light, thin, short /, development spindles "& the size of the display screens set by them are also subject to:- Because of this, many people still think that using a desktop computer or a notebook computer to play the second brain = play is more fun. However, if you are only using computer games to play computer games-computer keys ΐ ^ ^) for manipulation, this is Some game content and "quote," you have to pay a separate cost, because 丄 :: using the existing ", 3L handheld electronic device 'simulate a computer can replace the function of the game joystick. ㈣ rocking talents' is invented Contents: The present invention is a method of using a hand to make a brain joystick by using the present invention. One object of the present invention is to hold an electronic device model and hold a device and a device for simulating a game joystick to simulate an electronic computer. After the main engine is shaken, and if the hand-held electronic equipment electronic device is placed in the center of the central brain to communicate with the computer, the center is equipped with a turn-on button, a lever function, the hand-held electronic device and the power on Simulation office The processing unit's communication interface enters the host, and the processing unit will respectively correspond to the ax system. It hopes that it will shake the brain game of the device, that is, the bank will initially confirm that it should be limited to become capable of forming a bar between the additional price of a province. After the computer holds a number of rocking hands to purchase mobile value, when the communication is connected, the hand holds the power and transmits the main technical line of the joystick. To the key set on the identification, imitate the cost of one to order the handheld electronic device and the pole to identify the plural data of the handheld.
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、二置成為該電腦主機之遊戲搖桿。 裝置^ ί便貝審查委員能對本發明之目的、形狀、構造 例配人j及其功效,做更進一步之認識與瞭解,茲舉實施 例配合圖示,其實施方式如下: 實施方式: 苴本發明係一種以手持電子裝置模擬遊戲搖桿之裝置及 ^ <去,請參閱第1圖所示,該方法係於一手持電子裝置1 —=有一模擬搖桿設定程式丨丨,並於一電腦主機2内設有 =遊戲程式21,當該手持電子裝置}與該電腦主機2間藉由 訊介面3完成連線後,若該模擬搖桿設定程式n被啟 “日守(關於其啟動方式可有多種做法,例如:點選該手持 電子衣置1所設之顯示幕内之某一選項),該手持電子裝 置1所設之一中央處理單元12 (Central Pr〇cessing 、 h ,簡稱CPU )將判斷是否正以其他預設之連結模式與 戎電腦主機2相連接(例如:該電腦主機2與該手持電子裝 置1之間正處於資料傳輸模式),若是,則立即中斷目前^ 之連結模式,並開始對該通訊介面3進行模擬搖桿之初始 化設定,且傳送一搖桿識別資料4至該電腦主機2,俾該\ 腦主機2收到該搖桿識別資料4後,即可視該手持電子妒置 1為一遊戲搖桿,並開始透過該通訊介面3讀取該手持^子 裝置1所傳送之搖桿動作資料5,此時,該中央處理單元u 將令該手持電子裝置1上所設之複數個輸入按鍵中之複7^數 鍵,被分別地設定為複數個遊戲專用鍵以及一遊戲中斷Erzhi became the joystick for the computer host. Device ^ The review committee can further understand and understand the purpose, shape, and structural example of the present invention and its effects, and the examples are shown in conjunction with the illustrations, and the implementation is as follows: Implementation: : 本The invention is a device for simulating a game joystick with a handheld electronic device and ^ < go, please refer to FIG. 1, the method is based on a handheld electronic device 1 == an analog joystick setting program 丨 丨 and The computer host 2 is provided with a game program 21. When the handheld electronic device} and the computer host 2 are connected through the communication interface 3, if the analog joystick setting program n is started, There are many ways to do this, for example: click on an option in the display screen set by the handheld electronic clothing device 1), a central processing unit 12 (Central Pr0cessing, h, CPU for short) ) It will be determined whether it is being connected to Rong computer host 2 in other preset connection modes (for example: the computer host 2 and the handheld electronic device 1 are in the data transmission mode), if it is, it will immediately interrupt the current ^ Link mode, and start to initialize the joystick on the communication interface 3, and send a joystick identification data 4 to the computer host 2, after the \ brain host 2 receives the joystick identification data 4, you can view The handheld electronic device 1 is set as a game joystick, and starts to read the joystick action data 5 transmitted by the handheld device 1 through the communication interface 3. At this time, the central processing unit u will cause the handheld electronic device 1 Among the plurality of input keys set above, the 7 ^ number keys are respectively set as a plurality of game-specific keys and a game interruption.
第7頁Page 7
1220494 五、發明說明(4) 鍵。 #魯因^二藉由本發明之設計,無須額外之硬體設計以及 =、1 17 使用者之自由設定,使得該手持電子裝置工 接杈擬成為該電腦主機2之專屬遊戲搖桿。 仁為加/衣貴審查委員對於本發明之瞭解,請參閱第 2圖=不’以下兹就該手持電子裝置1與該電腦主機2步 、,通义、線’且其使用者於進入該模擬搖桿設定程式1 1, 入(或點選)執行該模擬搖桿設定程式1 1之一確認指 令時,該中本# 了田-_ 曰 、处理早兀1 2將如何進行判斷與處理,乃依如 下之步驟作另作一詳細之說明: (101 )首先,接收該確認指令; 結模該手持電子裝置1是否正以其他預設之連 、Ό 、>^包腦主機2相連接,若是,則進行下一步驟 (1 〇 3 ),右否,則直接進行步驟(1 〇 4 ); (1 0 3 )中斷目前之連結模式; ^ )依據與該電腦主機2間之通訊協定,對該通訊 ;|面3進行初始化設定; - | 1 0 5 )傳送該搖桿識別資料4至該電腦主機2 ; =6)傳送該搖桿動作資料5至該電腦主機2 ; _ 7 )令該等輸入按鍵中之複數鍵,分別對應成為 该寺避戲專用鍵與該遊戲中斷鍵。 ^ 藉由。以上之步驟’請參閱第1、3圖所示,該手持電子 装置1 — 即可成為該電腦主機2專屬之遊戲搖桿,但由於該等 輸入按鍵並未全部被設為該等遊戲專用鍵與該遊戲中斷1220494 5. Description of the invention (4) key. # 鲁 因 ^ 二 With the design of the present invention, no additional hardware design is needed and the free setting by the user makes the handheld electronic device switch intended to be the exclusive game joystick of the computer host 2. Ren Weijia / Yigui Guiding Committee members' understanding of the present invention, please refer to Figure 2 = No 'Here are two steps of the handheld electronic device 1 and the computer host, Tongyi, line' and its users enter the Analog joystick setting program 1 1. When you enter (or click) and execute one of the analog joystick setting program 1 1 to confirm the command, the Nakamoto # 田田 __, how to deal with early Wu 1 2 will judge and deal with , According to the following steps to make another detailed description: (101) First, receive the confirmation instruction; whether the handheld electronic device 1 is being connected by other preset connections, Ό, > ^ Host 2 If yes, proceed to the next step (103), right if not, proceed directly to step (104); (103) interrupt the current connection mode; ^) according to the communication agreement with the host computer 2 , Initialize the communication; | surface 3;-| 1 0 5) send the joystick identification data 4 to the computer host 2; = 6) send the joystick action data 5 to the computer host 2; _ 7) Make the plural keys among the input keys corresponding to the temple avoidance key and the game interrupt key respectively.^ With. For the above steps, please refer to Figs. 1 and 3, the handheld electronic device 1 can be used as the joystick exclusively for the computer host 2, but because the input keys are not all set as the game-specific keys Interrupted with the game
第8頁 1220494 五、發明說明(5) --- 鍵’因此’當該等輸入按鍵中之某一功能鍵被按壓時,該 功能鍵將發出一按壓訊號,俾該中央處理單元12依下列之 步驟進行判斷與處理: (1 〇 8 )首先,讀取該按壓訊號; (1 〇 9 )柄’尋找發出該按壓訊號之來源(即尋找出 該功能鍵為何); (11 0 )判斷該功能鍵是否已被設定為該等遊戲專用 鍵中之鍵’若是,則進行下一步驟(1 1 1 ),若否,則 進行步驟(11 2 ); 、 (111 )傳送與該按壓訊號相對應之資料封包6至該電 腦主機2 ’並重複步驟(108 ); (11 2 )判斷該功能鍵是否已被設定為該遊戲中斷 键,其曰 口 t 右疋’則進行下一步驟(11 3 ),若否則重複步驟 (11 3 )中斷與該電腦主機2間之連線;Page 8 1220494 V. Description of the invention (5) --- key 'Therefore' when a function key among the input keys is pressed, the function key will send a pressing signal, and the central processing unit 12 is as follows The steps are judged and processed: (108) first, read the pressing signal; (109) find the source that issued the pressing signal (that is, find out what the function key is); (11 0) judge the Whether the function key has been set as the key of these game-specific keys' If yes, proceed to the next step (1 1 1), if not, proceed to step (11 2) ;, (111) transmit the phase corresponding to the pressing signal Corresponding data packet 6 goes to the computer host 2 'and repeats step (108); (11 2) judges whether the function key has been set as the game interrupt key, and it goes to the next step (11 3) If not, repeat step (11 3) to disconnect the connection with the host computer 2;
(1 1 4 )回復與該電腦主機2間先前預設之連結模式 在本舍明中’復請參閱第1圖所示,當該手持電子装 置1開始執行模擬遊戲搖桿之功能後,於此時,各該遊愚 $用鍵若被按壓’該中央處理單元1 2於接收到相對應之, 壓訊號後,並不會將該按壓訊號傳送至該手持電子^置1 ,作業系統1 3,乃將該按壓訊號透過該通訊介面3傳送至 該電腦主機2,以達到模擬遊戲搖桿之目的。 於本發明中,復請參閱第丨圖所示,該手持 可為-行動電話(m〇buephone)、一個人數位電助子:機置(1 1 4) Restore the previously preset connection mode with the host computer 2 in Ben Sheming '. Please refer to Figure 1. When the handheld electronic device 1 starts to perform the function of simulating a game joystick, At this time, if each of the mobile phone keys is pressed, the central processing unit 12 will not send the pressing signal to the handheld electronic device 1 after receiving the corresponding pressure signal, and the operating system 1 3, the pressing signal is transmitted to the computer host 2 through the communication interface 3, so as to achieve the purpose of simulating a game joystick. In the present invention, please refer to FIG. 丨, the hand-held device can be a mobile phone (m〇buephone), a number of electric helpers: machine set
第9頁 1220494 五、發明說明(6) (personal digital assistant ,簡稱PDA),或為一結 合手機與PDA功能之智慧型手機(smart phone)。 另,復請參閱第1圖所示,在本發明中,該電腦主機2 可為一桌上型電腦(desktop computer )、一筆記型電腦 (notebook )或者為一電視遊樂器。 在本發明中,復請參閱第1圖所示,該通訊介面3可為 一傳輸線’例如:符合工業電子聯盟(E丨A )制定標準之 序列介面連接線(如:Rec〇mmende(i Standard232,簡稱 RS-2 3 2 ) ’或為一通用序列匯流排連接線(UniversalPage 9 1220494 V. Description of the Invention (6) (personal digital assistant (PDA)) or a smart phone that combines the functions of a mobile phone and a PDA. In addition, please refer to FIG. 1 again. In the present invention, the host computer 2 may be a desktop computer, a notebook computer, or a television game instrument. In the present invention, please refer to FIG. 1. As shown in FIG. 1, the communication interface 3 may be a transmission line. For example, a serial interface cable conforming to the standard established by the Industrial Electronics Alliance (E 丨 A) (such as Rec omende (i Standard232 , Referred to as RS-2 3 2) 'or a universal serial bus connection line (Universal
Senal Bus,簡稱USB),此外,亦可為一無線通訊元 件’例如·一監芽無線模組(Mm ),或為符合紅 外線貢料協會(Infrared Date Ass〇ciati〇n,簡稱kDA )介面標準之紅外線無線通訊模組。 於本舍明中’復請參閱第1圖所示,當各該遊戲用 鍵被按壓時,該中央處理單元12將傳送相對應於各該 專用鍵之資料封包6至該電腦主機2,其中該資料封^ J 包括一封包識別碼、一按鍵掃描碼以及一按鍵狀皞 卜 該電腦主機2於接收該資料封包6後,能回應該遊:二1 2 1,並偵測各該遊戲專用鍵之動作狀態。 s 式 按,以上所述,僅為本發明最佳之一具體實 本發明之構造特徵並不侷限於此,任何熟悉該項^ ' 本發明領域内,可輕易思及之變化或修飾,皆可、、7 :者/ 下本案之專利範圍。 μ盍在,Senal Bus (referred to as USB), in addition, it can also be a wireless communication component, such as a monitor bud wireless module (Mm), or in compliance with the Infrared Date Assocciatión (kDA) interface standard Infrared wireless communication module. In Ben Shouming, please refer to Figure 1. When each game key is pressed, the central processing unit 12 will transmit a data packet 6 corresponding to each dedicated key to the computer host 2, where The data envelope ^ J includes a packet identification code, a key scan code, and a button-like message. After receiving the data packet 6, the host computer 2 can respond to the game: 2 1 2 1 and detect each game-specific Action status of the key. According to the s formula, the above is only one of the best of the present invention. The structural features of the present invention are not limited to this. Any changes or modifications that can be easily considered in the field of the present invention are Yes, 7, 7: The patent scope of this case. μ 盍 在 ,
第10頁 1220494 圖式簡單說明 圖式說明: 第1圖係本發明之連結示意圖。 第2圖係本發明之流程圖之一。 第3圖係本發明之流程圖之二。 主要部分之代表符號: 手持電子裝置............1 模擬搖桿設定程式……11 中央處理單元 .........12 作業系統..................13 電腦主機..................2 遊戲程式..................21 通訊介面..................3 搖桿識別資料 ............4 搖桿動作資料............5 資料封包…·:.............6Page 10 1220494 Brief description of the drawings Description of the drawings: Figure 1 is a schematic diagram of the connection of the present invention. Figure 2 is one of the flowcharts of the present invention. Figure 3 is the second flowchart of the present invention. Symbols of the main parts: Handheld electronic device ......... 1 Analog joystick setting program ... 11 Central processing unit ......... 12 Operating system ... ............. 13 Computer Host ...................... 2 Game Program ............ .... 21 Communication interface ........ 3 Joystick identification data ......... 4 Joystick action data .. .......... 5 Data packet ... ·: ............. 6
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US8941594B2 (en) | 2004-10-01 | 2015-01-27 | Nvidia Corporation | Interface, circuit and method for interfacing with an electronic device |
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CN107894854B (en) * | 2016-10-04 | 2021-02-19 | 禾瑞亚科技股份有限公司 | Touch electronic system, touch processing device and method for simulating stylus as rocker |
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US8941594B2 (en) | 2004-10-01 | 2015-01-27 | Nvidia Corporation | Interface, circuit and method for interfacing with an electronic device |
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