TW561433B - Method for providing training on the four fundamental operations of arithmetic - Google Patents

Method for providing training on the four fundamental operations of arithmetic Download PDF

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Publication number
TW561433B
TW561433B TW91109844A TW91109844A TW561433B TW 561433 B TW561433 B TW 561433B TW 91109844 A TW91109844 A TW 91109844A TW 91109844 A TW91109844 A TW 91109844A TW 561433 B TW561433 B TW 561433B
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Taiwan
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answer
user
arithmetic
question
numbers
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TW91109844A
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Chinese (zh)
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Hsien-Yung Chang
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Li Two Internat Co Ltd
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Abstract

The present invention is a method for training the user with the four fundamental operations of arithmetic using an electronic device having display and microprocessor, which includes the following steps: first, selecting N numbers as questions by the microprocessor, and N will be equal to M after the four fundamental operations of arithmetic; next, providing an answer interface on the display, and the answer interface includes N numbers as questions and symbols for the four fundamental operations of arithmetic to be selected by the user; when the answer interface accepts the answer input by the user, which includes N numbers as questions and a symbol of the four fundamental operations of arithmetic between each number as questions; then, the microprocessor can calculate the answer from the user based on the answer input by the user to see if it is equal to M; and, displaying the message of correct or wrong for the user's answer on the screen according to the calculation result.

Description

〜— I— 561433 五、發明說明(1) 【本發明之領域】 本發明係關於一種四則運算訓練之技術領域,尤指一 =適用於中、小學生數學運算能力之教育訓練方法及其系 【本發明之背景】 四則運算,即加、減、乘、除四種符號之運 數學基礎教育中最基本之智識,亦是一切數學運算之=為 本。自國小甚至幼稚園開始,學齡兒童便於老 指導下開始學習此項知識。 巾次水長之 習知之教育方式概以直接出題,學生直接解夂之 為,,亦即由數字與四則運算符號組合成題目,;生再Ϊ 四則運算之規則逐項計算後得出結果 依 外,坊間也提出不少辅助教材。 之教科書 然習知之教育方式卻容易造成學生之解 械化’ m給定之數字配合給定之 於機 運算然後得出結果,對數學原理之不號,彼此 :效果。尤其目前之填鴨式教育方式:產生良好 於曰前也改變數學之教學方式, 斷又到質疑,我國 例如不再要求學生死背九九乘法表知原理為主要’ 使學生理解乘法之原理等。 而改由教導計算過程 發明人差因於此本於積極發明之 決上述問題之「提供四則運算訓練砷亟思一種可以解 終至完成此項嘉惠世人之發明。、 方法」幾經研究實驗 561433~ — I— 561433 V. Description of the invention (1) [Field of the invention] The present invention relates to a technical field of four arithmetic trainings, especially one = an educational training method suitable for mathematics computing ability of elementary and middle school students and its department [ Background of the present invention] The four basic operations, that is, the addition, subtraction, multiplication, and division of the four symbols, are the most basic knowledge in mathematical basic education, and they are the basis of all mathematical operations. Since elementary school and even kindergarten, school-age children have begun to learn this knowledge under the guidance of seniors. The education method of learning the knowledge of the subordinate water chief is to directly ask questions, and students directly solve the problem, that is, the number and the four arithmetic symbols are combined to form the question; the rules of the four arithmetic are calculated one by one to obtain the results. In addition, many auxiliary teaching materials have also been proposed. Textbooks, but the way of learning is easy to cause students to dismember mechanized ’m given numbers in conjunction with the given machine operation and then get the results, the number of mathematical principles, and each other: effect. In particular, the current method of duck-feeding education: it is good. It also changed the teaching method of mathematics before it was questioned. In China, for example, we no longer require students to learn the principle of multiplication by giving the students the understanding of the principle of multiplication. Instead, the calculation process was taught by the inventor. Because of this, he has actively invented the "Providing Four Arithmetic Training Arbitrary Arguments", eager to think about a solution that can eventually be completed to the benefit of the world's inventions, and methods. Research and experiment 561433

【本發明之概述】 本發明之主要目的係在提供一種四則運算訓練之方 法,藉由遊戲之方式引導學生學習並瞭解加減乘除四 算之數學原理。 、[Summary of the invention] The main purpose of the invention is to provide a method of four arithmetic training, to guide students to learn and understand the mathematical principles of addition, subtraction, multiplication and division by means of games. ,

為達成上述之目的,本發明係由一具有螢幕及微處理 器之電子裝置執行此方法,以便訓練使用者四則運算之能 力三此訓練方法包括下列步驟:(A)微處理器選出N個出^ 數字,其中N個出題數字經過四則運算之後等於M,而{^為 1然數且大於2,出題數字與Μ則為實數;(B)提供一回答 介面於螢幕上,並包括Ν個出題數字,以及四則運算符號 以供使用者選擇;(C)接受使用者於回答介面之回答輸 入’其中回答輸入包括Ν個出題數字,且每一出題數字之 間包括一四則運算符號;(D)依照使用者之回答輸入計算 之回答是否等於Μ ;(Ε)顯示使用者之回答是否正碟 由與3上、。由上述方法可知,本發明係先提供一解答,而 :習者求其非單一之各式解法,藉此遊戲過程 基本原理。 τIn order to achieve the above-mentioned object, the present invention executes the method by an electronic device with a screen and a microprocessor, so as to train the user on the ability of four arithmetic operations. The training method includes the following steps: (A) the microprocessor selects N ^ Numbers, where N question numbers are equal to M after four calculations, and {^ is a number of 1 and greater than 2, and question numbers and M are real numbers; (B) provide an answer interface on the screen and include N question questions Numbers and four operation symbols for users to choose; (C) Accept user's answer input in the answer interface, where the answer input includes N question numbers, and each question number includes one or four operation symbols; (D ) Calculate whether the answer is equal to M according to the user's answer input; (E) shows whether the user's answer is on the disc and 3 on. It can be known from the above method that the present invention first provides a solution, and the learner seeks for a variety of non-single solutions to take the basic principles of the game process. τ

由於本發明構造新穎,能提供產業上利用,且確有增 進功效,故依法申請發明專利。 【較^ ΐ體實施例之詳細說明】 ,此讓貴審查委員能更瞭解本發明之技術内容,特 舉一較佳具體實施例說明如下。Since the present invention has a novel structure, can provide industrial use, and does have an increasing effect, it applies for an invention patent in accordance with the law. [Compared to the detailed description of the embodiment of the carcass], this allows your review committee to better understand the technical content of the present invention, and a preferred specific embodiment is described below.

561433 五、發明說明(3) 其提:in、、2圖本發明之作動流程圖與硬體架構圖, 處理写2及運算訓練之方法’係由一具有榮幕1、微 機、Pn/運肊力,此處之電子裝置4可為電腦、手 _如票機等,而於本例中係為一PDA。 時參閱第3圖,首先微處理器2由撲 固出題數字U(步驟S1),並由微處理器二 S2) 用加減乘除四則運算方式達到數字24(步驟 可遠/丨法達成,則微處理器2會重新選取(步驟S1);若 達成’則將4個出題數字n顯示於螢幕1Jl 步糊。第3圖中含有一螢糾,於本例中係::: =螢幕俾可藉由觸壓其觸控式面板進行輸入,此;幕广 wKim1,中間顯示運算符號122,下部則為 ,用者輸入之回答數字121部分,於本例中,上述 =就1 22係以加號為初始顯示’當然亦可為減、乘、☆: 中之一。另於本例中所選取之數字為7 (8/2*7-4)得知其可等於24。 8 2 4,經由 之後使用者以觸控輸入方式開始選取出題數 驟S4),如第4圖所示,被選取之數字會 ’ 〇 ^ W至現反白,本你ί Φ 2:8,然後使用者再點選回答數字121位置 : ,之數字8即可移至所點選之位置,如第5圖所示 = 子之移動方式亦可以拖矣方式為之。選擇一费宝你 續選取運算符號1 22。當使用者點選回答介面丨2内之運可算繼 符號122時’其會產生加減乘除四個符號之符號視窗⑵, 561433 五、發明說明(4) —-- 如第6圖所示,而使用者再由符號視窗123内選擇所需 符號即可,如第7圖所示。重複上述之數字、符號選取步 驟’使用者將會於回答介面1 2中排列出4個回答數字丨2 /與 3個運算符號122,如第8圖所示,而其排列為(8/2*7 —4)。、 由於排列過程中,使用者需不斷去思考其所解答之方式是 否為正確,又因解法不只唯一,使用者可不斷思索新=排 列解答,因此以如此之誘導方式,可訓練使用者深入瞭解 四則運算之原理。另數字與符號之選取可以依順序或隨機 方式選取,亦可增加訓練使用者思考之機會。 接著微處理器2將依使用者之輸入開始運算,並檢查 是否正確(步驟S5),若依使用者之輸入而可計算達成數字 24 ’則螢幕1上會顯示鼓勵之話語(步驟S6),如本例第9圖 所示;若依使用者之數入計算無法達成數字24,則螢幕j 會告知使用者正確答案(步驟S 7)。 矣示上所陳’本創作無論就目的、手段及功效,在在均 顯示其迥異於習知技術之特徵,懇請貴審查委員明察, 早曰賜准專利,俾嘉惠社會,實感德便。惟應注意的是, 上述諸多實施例僅係為了便於說明而舉例而已,本創作所 主張之權利範圍自應以申請專利範圍所述為準,而非僅限 於上述實施例。561433 V. Description of the invention (3) It mentions: in, 2, diagrams of the operation flow chart and hardware architecture diagram of the present invention, the method of processing write 2 and arithmetic training 'is composed of a glorious 1, microcomputer, Pn / transport Surely, the electronic device 4 here may be a computer, a mobile phone, such as a ticket machine, etc., and is a PDA in this example. When referring to Figure 3, the microprocessor 2 first puts out the question number U (step S1), and the microprocessor two S2) uses addition, subtraction, multiplication, and division to reach the number 24 (the steps can be achieved by far / 丨 methods, then the micro The processor 2 will reselect (step S1); if it is reached, the 4 question numbers n will be displayed on the screen 1Jl step paste. Figure 3 contains a screen correction, in this example :: = Screen screen can be borrowed The input is made by touching the touch panel. The screen is wKim1, with the operation symbol 122 displayed in the middle, and the lower part is the answer number 121 entered by the user. In this example, the above = just 1 22 is a plus sign. For the initial display, of course, it can also be one of subtraction, multiplication, and ☆ :. In addition, the number selected in this example is 7 (8/2 * 7-4) to know that it can be equal to 24. 8 2 4 After that, the user starts to select the number of questions by touch input method (S4). As shown in Figure 4, the selected number will be '0 ^ W to the present, and you Φ 2: 8, and then the user clicks Select the answer number 121 position:, the number 8 can be moved to the selected position, as shown in Figure 5 = child can also be dragged Of. Choose a Fibra you continue to select the operation symbol 1 22. When the user clicks on the answer interface 丨 2 can calculate the successor symbol 122, it will generate a symbol window of addition, subtraction, multiplication and division of four symbols. 561433 V. Description of the invention (4) --- As shown in Figure 6, and The user can then select the desired symbol from the symbol window 123, as shown in FIG. Repeat the above steps of selecting numbers and symbols. The user will arrange 4 answer numbers in the answer interface 12/2 and 3 operation symbols 122, as shown in Figure 8, and the arrangement is (8/2 * 7 —4). 、 In the process of arranging, users need to constantly think about whether the way they answer is correct, and because the solution is not unique, users can keep thinking about new = arranging solutions, so in this way of induction, users can be trained to understand deeply Four principles of operation. In addition, the selection of numbers and symbols can be selected in a sequential or random manner, which can also increase the opportunities for training users to think. Then the microprocessor 2 will start the calculation according to the user's input and check whether it is correct (step S5). If the number 24 'can be calculated according to the user's input, the words of encouragement will be displayed on the screen 1 (step S6), As shown in Figure 9 of this example; if the number 24 cannot be reached based on the user's calculation, the screen j will inform the user of the correct answer (step S 7). No matter what the purpose, method and effect of this creation is, it shows that it is quite different from the conventional technology. I implore your reviewing committee to make a clear observation and give a quasi-patent as early as possible to benefit the society. However, it should be noted that the above-mentioned embodiments are merely examples for the convenience of description. The scope of the rights claimed in this creation shall be based on the scope of the patent application, rather than being limited to the above-mentioned embodiments.

561433 圖式簡單說明 【圖式簡單說明】 第1圖係本發明之作動流程圖。 第2圖係本發明之硬體架構圖。 第3圖係本發明較佳實施例之起始狀態示意圖。 第4圖係本發明較佳實施例之選取數字示意圖。 第5圖係本發明較佳實施例之輸入數字示意圖。 第6圖係本發明較佳實施例之選取運算符號示意圖。 第7圖係本發明較佳實施例之輪入運算符號示意圖。 ^8圖係本發明較佳實施例之選取及輸入完成示意圖。 第9圖係本發明較佳實施例之結果顯示示意圖。 【圖號說明】 12回答介面 123符號視窗 4電子裝置 1螢幕 11出題數字 121回答數字 122運算符號 2微處理器 3記憶體561433 Brief description of the drawings [Simplified description of the drawings] Fig. 1 is a flow chart of the operation of the present invention. FIG. 2 is a hardware architecture diagram of the present invention. Figure 3 is a schematic diagram of the initial state of the preferred embodiment of the present invention. FIG. 4 is a schematic diagram of selecting numbers according to a preferred embodiment of the present invention. FIG. 5 is a schematic diagram of input numbers of the preferred embodiment of the present invention. FIG. 6 is a schematic diagram of selecting operation symbols according to a preferred embodiment of the present invention. FIG. 7 is a schematic diagram of a round-robin operation symbol according to a preferred embodiment of the present invention. ^ 8 is a schematic diagram of selection and input completion of a preferred embodiment of the present invention. FIG. 9 is a schematic diagram showing results of a preferred embodiment of the present invention. [Illustration of drawing number] 12 answer interface 123 symbol window 4 electronic device 1 screen 11 question number 121 answer number 122 operation symbol 2 microprocessor 3 memory

Claims (1)

561433561433 :=:四則運算訓練之方法,係由一具有螢幕及微處 :之電子裝置執行該方法,以便訓練使用者四則運算 月匕力;其中,該方法包括下列步驟: 微處理器選出N個出題數字,其中1^個出題數字經過 ::!運算之後等於Μ,其中N為自然數且大於2,出題 數字與Μ為實數; 提供一回答介面於螢幕上,其中回答介面包括Ν個 出題數字,以及四則運算符號以供使用者選擇; 接受使用者之於回答介面之回答輸入,其中回欠輸 入包括Ν個出題數字,且每一出題數字之間包° 則運算符號; 依照使用者之回答輸入計算使用者之回答是否 以及 ' 顯示使用者之回答是否正確於螢幕上。 2. 如申請專利範圍第1項所述之提供四則運算訓練之方 法,其中Ν個出題數字與Μ為整數。 "' 3. 如申請專利範圍第2項所述之提供四則運算訓練之方 法,其中Ν為4且Μ為24。 # " 4 ·種具有螢幕之電子裝置’能提供四則運算訓練之方 法,係由 一微處理器; 一螢幕;以及 一記憶體,與微處理器連結,並儲'存有一電腦程式· 藉由上述之構造使得微處理器得以執行該電腦程^以 561433: =: The method of four arithmetic training is executed by an electronic device with a screen and a microcomputer: in order to train the user to calculate the force of four arithmetic moons, wherein the method includes the following steps: The microprocessor selects N questions Numbers, where 1 ^ number of questions are equal to M after the ::! Operation, where N is a natural number and greater than 2, the number of questions and M are real numbers; provide an answer interface on the screen, where the answer interface includes N number of questions And four arithmetic symbols for the user to choose; accept the user's answer input on the answer interface, where the back-paid input includes N question numbers, and each question number includes an operation symbol; according to the user's answer input Calculates whether the user's answer is' and shows whether the user's answer is correct on the screen. 2. The method of providing four arithmetic trainings as described in item 1 of the scope of patent application, where N question numbers and M are integers. " '3. The method of providing four arithmetic trainings as described in item 2 of the scope of patent application, where N is 4 and M is 24. # " 4 · An electronic device with a screen 'can provide four arithmetic training methods, which consists of a microprocessor; a screen; and a memory, which is connected to the microprocessor, and stores a computer program. The above structure enables the microprocessor to execute the computer program ^ 561433 六、申請專利範圍 便達成下列機制: 機制A :微處理器選出n個出題數字,其中N個出題 數字經過四則運算之後等於Μ,其中N為自然數 且大於2,出題數字與Μ為實數; 機制Β ·提供一回答介面於螢幕上,其中回答介面 包括Ν個出題數字,以及四則運算符號以供使 用者選擇;6. The scope of patent application has reached the following mechanism: Mechanism A: The microprocessor selects n question numbers, where N question numbers are equal to M after four operations, where N is a natural number and greater than 2, and the question number and M are real numbers; Mechanism B · Provide an answering interface on the screen, where the answering interface includes N number of questions and four arithmetic symbols for users to choose; 機制C ·接受使用者之於回答介面之回答輸入,其中 回答輸入包括Ν個出題數字,且每一出題^字 之間包括一四則運算符號; 機制D :依照使用者之回答輸入計算使用者之回答是 否等於Μ ;以及 機制Ε :顯示使用者之回答是否正確於螢幕上。 5·如申請專利範圍第4項所述之具有螢幕之電子裝置,其 中Ν個出題數字與Μ為整數。 八 6 · —種可被電腦讀取之物品’係用以訓練使用者四則運算 之能力,其中該物品包括有可記錄程式碼之媒介 (medium),該物品包括有下列之程式碼··Mechanism C · Accept the user's answer input on the answer interface, where the answer input includes N question numbers, and each question contains one or four arithmetic symbols; mechanism D: calculate the user according to the user's answer input Whether the answer is equal to M; and mechanism E: whether the user's answer is correct on the screen. 5. The electronic device with a screen as described in item 4 of the scope of patent application, in which N number of questions and M are integers. 8 6 — A computer-readable item ’is used to train the user's ability to perform four calculations, among which the item includes a medium that can record code, and the item includes the following code ... 程式碼A :用以選出N個出題數字,其中N個出題數字 經過四則運算之後等於M,其中N為自然數且 大於2,出題數字與μ為實數; 耘式碼Β :用以提供一回答介面,其中回答介面包括Ν 個出題數字,以及四則運算符號以供使用者 選擇;Code A: used to select N question numbers, where N question numbers are equal to M after four operations, where N is a natural number and greater than 2, and the question number and μ are real numbers; code B: used to provide an answer Interface, where the answer interface includes N number of questions and four arithmetic symbols for users to choose; mm 第10頁 561433 六、申請專利範圍 程式碼c :用以接受使用者之於回答介面之回答輸 入,其中回答輸入包括N個出題數字,且每 一出題數字之間包括一四則運算符號; 程式碼D :用以依照使用者之回答輸入計算使用者之 回答是否等於Μ ;以及 程式碼Ε :用以輸出回答是否正確。 7.如申請專利範圍第6項所述之可被電腦讀取之物品,其 中Ν個出題數字與Μ為整數。Page 10 561433 VI. Patent application scope code c: It is used to accept the user's answer input on the answer interface, where the answer input includes N question numbers, and each question number includes one or four arithmetic symbols; program Code D: used to calculate whether the user's answer is equal to M according to the user's answer input; and code E: used to output whether the answer is correct. 7. Items that can be read by a computer as described in item 6 of the scope of patent applications, where N number of questions and M are integers. 第11頁Page 11
TW91109844A 2002-05-10 2002-05-10 Method for providing training on the four fundamental operations of arithmetic TW561433B (en)

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