TW560217B - Reverberation processor - Google Patents
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560217560217
五、發明說明(1) 本發明係有關於一種迴響音效處理器,特別是有關於 一種模擬虛擬環境中的虛擬音效之迴響音效處理器。 、 虛擬音效(包括電腦遊戲、虛擬實境系統、或電子立 樂系統等)創造一虛擬世界’使得於其中之虛擬聽者能多勺 聽到符合當時情境之音效。為了產生虛擬世界中符合$際 之聲音,虛擬音效必須模擬虛擬環境中的音源所直接發^ 的聲音。在電腦遊戲當中,必須模擬出玩家於虛擬環境中 特定位置所聽到之音效。5. Description of the invention (1) The present invention relates to a reverberation sound processor, and in particular to a reverberation sound processor that simulates a virtual sound effect in a virtual environment. , Virtual sound effects (including computer games, virtual reality systems, or electronic music systems, etc.) create a virtual world ’so that virtual listeners in it can hear multiple sounds that match the situation at the time. In order to generate sounds in the virtual world, virtual sound effects must simulate the sounds directly emitted by the sound source in the virtual environment. In computer games, it is necessary to simulate the sound effects that the player hears in a specific location in the virtual environment.
在虛擬音效中,迴響音效(reverberation)為一重 要之環境因素,其反映出聲音於此環境中被物體反射之效 果。迴響音效之特性具有可測量之標準,例如迴響時間, 其代表聲音從被反射至衰減至聽不見所需之時間。 第1圖係顯示聲音歷經反射以及迴響彳象之強度變化 圖。如第1圖所示,首先到達聽者之信號為主音(direct )’其並未受到周圍物體的反射。接著,一連串分離的反 射信號(reflections)陸續傳到聽者耳中。最後,此一 連串之反射信號經過多次的反射之後,逐漸結合以及重疊 而形成迴響音效,而上述迴響音效之強度係取決於模擬區 域之大小以及聽者所在之位置。In virtual sound effects, reverberation is an important environmental factor, which reflects the effect of sound reflected by objects in this environment. The characteristics of reverberation sound effects have measurable standards, such as reverberation time, which represents the time required for sound to be reflected from attenuation to inaudibility. Figure 1 is a graph showing the change in the intensity of sound through reflection and echo artifacts. As shown in Fig. 1, the signal that reaches the listener first is direct 'and it is not reflected by surrounding objects. A series of separated reflections are then transmitted to the listener's ear. Finally, after a series of reflections, this series of reflected signals gradually combine and overlap to form a reverberation sound effect. The intensity of the reverberation sound effect depends on the size of the simulation area and the position of the listener.
目前有許多有關產生迴響音效之研究,然而,其相關 電路皆相當複雜,不符合成本要求。因此,本發明主要目 的在於提供一種迴響音效處理器,能夠模擬出與第1圖所 示之音量分佈接近之迴響音效。 為獲致上述之目的,本發明提出一種迴響音效處理器At present, there are many studies on reverberation sound effects, however, the related circuits are quite complicated and do not meet the cost requirements. Therefore, the main object of the present invention is to provide a reverberation sound processor capable of simulating a reverberation sound effect close to the volume distribution shown in FIG. To achieve the above object, the present invention provides a reverberation sound processor
560217 五、發明說明(2) " -------- 呈^ ^ ΐ根據特定虛擬場景而產生特定音效,虛擬場景係 性,~ =工間大小、聲音反射效果以及衰減程度之場景特 而提U ::件。自然序列產生器係用以根據場景特性 #而轴私應項數之自然數列。數列調整裝置係根據場景特 。处f自然數列各項之增益以及間隔,並輸出音頻信號 =^處理器根據場景特性而過濾上述音頻信號特定頻帶 =唬,並將處理過之信號區分為高音頻信號以及低音頻 二=二雨頻迴響音效產生器以及低頻迴響音效產生器則分 :音頻信號及低音頻信號轉換為高頻迴響信號以及低 響信號。輸出裝置結合高頻迴響信號以及 號並輸出上述特定音效。 、響 實施例: 根據本發明實施例所述之迴響音效處理器,其 於電腦遊戲、虛擬實境系統、或電子音樂系統等領^ 了根 據所欲模擬場景之特定參數,包括空間大小、聲音反射^ 果、傳遞聲音介質等特性值而產生所欲表現之迴響音效。 立參閱第2圖,第2圖係顯示根據本發明實施例^述之迴 響音效處理器之方塊圖。自然序列產生器2〇係根據場景特 性而提供對應項數之自然數列、(Fibonacci /、、 自然數列之值為",!,2, 3, 5, 8, 13 ......ΓΙ'560217 V. Description of the invention (2) " -------- Present ^ ^ ΐ Produce specific sound effects according to specific virtual scenes, the nature of the virtual scene, ~ = the size of the room, the sound reflection effect and the degree of attenuation Special mention U :: pieces. The natural sequence generator is a natural sequence of axis response items according to the scene characteristic #. The series adjustment device is based on the scene characteristics. The gain and interval of each item in the natural series are output and the audio signal is output. The processor filters the above-mentioned audio signal according to the characteristics of the specific frequency band = bluff, and divides the processed signal into high audio signals and low audio two = two rain The frequency reverberation sound effect generator and the low frequency reverberation sound effect generator are divided into: audio signals and low audio signals are converted into high frequency reverberation signals and low reverberation signals. The output device combines the high-frequency echo signal and the signal and outputs the above-mentioned specific sound effects. Example: The reverberation sound processor according to the embodiment of the present invention, which is used in computer games, virtual reality systems, or electronic music systems, etc. ^ specific parameters according to the desired simulation scene, including space size, sound Reflective effects, transmission of sound media and other characteristic values produce the desired reverberation sound effect. Referring immediately to FIG. 2, FIG. 2 is a block diagram showing a response sound processor according to an embodiment of the present invention. The natural sequence generator 20 provides a natural sequence corresponding to the number of terms according to the characteristics of the scene, (Fibonacci / ,, the value of the natural sequence is ",!, 2, 3, 5, 8, 13 ... ΓΙ '
Fiu2 = Fn + FnH 且 FQ = 1,卩丨=1。 由於自然數列符合自然界中聲音結合之趨勢,因此利 用自然數列表示於自然界中反射聲音之音量強弱,相當符Fiu2 = Fn + FnH and FQ = 1, 卩 丨 = 1. Since the natural number series conforms to the trend of sound combination in nature, the use of the natural number series to indicate the volume of the reflected sound in nature is quite consistent.
560217 五、發明說明(3) 合實際之情形。一般而t,若聲音越強者,則自然序列產 生器20提供較多項之自然數列,若聲音越弱者,則提供較 少項之自然數列。另外,自然數列之項數也受到模擬場景 之大小影響,例如越狹窄之空間,由於反射後之音效較強 ,因此必須提供較多之項數;而在較廣大之空間中,由於 反射之音響較不明g貞,因此較少之項數才能表現廣大空間 之特性。而所提供之自然數列將繼續衍生其他音塑,置 作將在以下說明。 孩’、勒 由於不同場景將會產生不同音質之迴響音效, fr2根據每個模擬場景特性而調整上述自然數列 各項之增益(gain)以及間隔(time scale)。舉例 質自=列各項之增益係取決於模擬場景聲音反射物之材 :。右為堅硬光滑之物體’代表聲音反射之效果較 J列調整裝置22加強此項之音量,亦即將原項較 =增ϋ值以提高音量;若為柔軟粗糖之物體,代表聲^ 反射之效果較差,則數列調整裴置22降低此項之立旦,: 即將原項之值乘上較小之增益值以降低音量。曰里’亦 另外,各項所間隔之時間同樣受到I模擬 影響,若較廣闊之空間,聲音反射至收聽者: : = : 間’因此各項之間隔較大;若較窄小之 J長的時 射至收聽者,因此各項之間隔較小也二;ί二f上反 整裝置22調整之後,即產生具有虛 J效調 信號。 «效雛形之音頻 再者,在聲音由空氣介質傳遞的過程中,會受到空氣 Μ 0702-7570TWF ί 90Ρ146 * Robert.ptd 第6頁 560217 五、發明說明(4) W質狀態的影響而有不同之衰減特性。因此濾波處理器24 根據f定之場景而過濾上述音頻信號特定頻帶之信號。舉 ^^若為潮濕之環境下,屬於高頻之信號會較低頻信 號衰減較多,故濾波處理器24利用其内部之低通濾波器 Uow pass fiiter )濾除部分之高頻信號以模擬實際狀 况。另外’由於接續要執行之處理程序為將處理過之信號 ,至曰效產生器以得到最後之模擬迴響音效。然而,因為 高,頻信號具有不同之迴響音效特性,因此濾波處理器24 先行將f理過之信號區分為高音頻信號以及低音頻信號。 ^ 口接著,濾波處理器2 4所輸出之高音頻信號以及低音頻 k號^別輸入至高頻迴響音效產生器26以及低頻迴響音效 產生器28。第3圖係顯示高頻迴響音效產生器26以及低頻 迴響音效產生器28之結構圖。高頻迴響音效產生器26以及 低頻迴響日效產生器2 8之結構相同,由滤波處理器2 4所輸 出之音頻信號經過延遲器(32A〜32D )做適當之延遲後, =產生迴響信號,並傳送至輸出裝置3〇,然而輸出之迴響 仏號會再回授至矩陣乘法器35A及35B,再加入對角矩陣33 (diagonal raatrix)以及常數矩陣34 (c〇nstant ㈣什。 )所,供之參數,將使得輸出之迴響信號更符合真實。而 因為高低頻的反射特性不同,因此矩陣乘法器35A及35β中 有不同之參數,上述參數可利用欲模擬環境之空間大小, 反射效果,以及反射衰減程度來設定。 最後,所產生高頻迴響信號以及低頻迴響信號輸入至 輸出裝置30 ’冑出裝置30可為音效卡、喇叭,$音源器等560217 V. Description of the invention (3) Actual situation. Generally, if the sound is stronger, the natural sequence generator 20 provides more natural numbers, and if the sound is weaker, it provides fewer natural numbers. In addition, the number of terms in the natural series is also affected by the size of the simulated scene. For example, the narrower the space, the stronger the sound effect after reflection. Therefore, a larger number of terms must be provided. In the larger space, the reflected sound Less known gzhen, so fewer terms can represent the characteristics of a large space. The natural series provided will continue to derive other sound plastics, and the arrangement will be explained below. Because the different scenes will have different sound quality, the fr2 adjusts the gain and time scale of the natural series according to the characteristics of each simulated scene. For example, the gain of each item from the column = depends on the material of the simulated scene sound reflector:. The right is a hard and smooth object, which represents the effect of sound reflection. This volume is stronger than the J column adjustment device 22, that is, the original item is increased to increase the volume value to increase the volume. If it is a soft and coarse sugar object, it represents the effect of sound ^ reflection If it is worse, then adjust the number of Pei set 22 to decrease the value of this item: multiply the value of the original item by a smaller gain value to reduce the volume. In addition, the interval between items is also affected by the I simulation. If the space is wider, the sound is reflected to the listener: : =: '' Therefore, the interval between the items is larger; The time shot is to the listener, so the interval between the items is small and small; after adjusting the anti-rectification device 22 on the second, a false J-effect tone signal is generated. «Effect of the audio of the embryonic shape, and in the process of sound being transmitted through the air medium, it will be affected by air Μ 0702-7570TWF ί 90Ρ146 * Robert.ptd page 6 560217 V. Description of the invention (4) The quality of W will be different. Its attenuation characteristics. Therefore, the filtering processor 24 filters the signal of the specific frequency band of the audio signal according to the scene determined by f. For example, in a humid environment, signals belonging to high frequencies will be more attenuated at lower frequencies. Therefore, the filter processor 24 uses its internal low-pass filter Uow pass fiiter to filter out some high-frequency signals to simulate actual status. In addition, because the processing program to be executed next is the processed signal, to the effect generator to get the final analog echo effect. However, because the high frequency signal has different reverberation sound characteristics, the filter processor 24 first distinguishes the processed signal into a high audio signal and a low audio signal. ^ Next, the high-frequency signal and low-frequency k number output by the filter processor 24 are not input to the high-frequency reverberation sound effect generator 26 and the low-frequency reverberation sound effect generator 28. Fig. 3 is a structural diagram showing the high-frequency reverberation sound effect generator 26 and the low-frequency reverberation sound effect generator 28. The structures of the high-frequency reverberation sound effect generator 26 and the low-frequency reverberation day-effect generator 28 are the same. The audio signal output by the filter processor 24 is passed through a delayer (32A ~ 32D) to make a proper delay, and a reverberation signal is generated. And send it to the output device 3〇, but the echo signal of the output will be fed back to the matrix multipliers 35A and 35B, and then add the diagonal matrix 33 (diagonal raatrix) and the constant matrix 34 (c0nstant). The supplied parameters will make the output echo signal more true. Because the reflection characteristics of high and low frequencies are different, there are different parameters in the matrix multipliers 35A and 35β. The above parameters can be set by the space size of the environment to be simulated, the reflection effect, and the degree of reflection attenuation. Finally, the generated high-frequency reverberation signal and low-frequency reverberation signal are input to the output device 30 ′. The output device 30 may be a sound effect card, a speaker, or a sound source device.
560217560217
,可輸出 效至操作 綜上 ,能夠藉 ,並根據 效果以及 迴響音效 之音效, 本發 本發明的 精神和範 保護範圍 根據本發明 者耳中,以 所述,根據 由具有聲音 軟體所提供 农減程度之 。由於本案 故解決了傳 明雖以較佳 範圍,任何 圍内,當可 當視後附之 所述之迴響音效處理器產 達到模擬實境之音效。 本發明實施例所述之迴塑 疊加特性之自然數列形式 特定虛擬場景之空間大小 場景特性,即可產生相當 之結構簡早’並能產生符 統技術電路架構過於繁複 實施例揭露如上,然其並 熟習此項技藝者,在不脫 做些許的更動與潤飾,因 申請專利範圍所界定者為 生之迴響音 音效處理器 之音頻信號 、聲音反射 逼真之模擬 合實際狀況 的問題。 非用以限定 離本發明之 此本發明之 準〇, Can output effects to the operation summary, can be borrowed, and according to the effects and sound effects of reverberation effects, the spirit and scope of the present invention according to the inventor's ears, as described, according to the agricultural software provided by the sound software Degree of it. Due to this case, although the rumor is in a better range, the echo sound processor mentioned in the appendix can be used to achieve the sound effect of simulation reality. According to the embodiment of the present invention, the characteristics of the space size of a virtual scene in the form of a natural series of remodeling and superimposing characteristics can generate a fairly simple and early structure, and can produce a complex system circuit structure. The embodiment is disclosed above, but its And those who are familiar with this art will make a few changes and retouches, because the real-life simulation of the audio signals and sound reflections of the sound effects processor of the reverberation sound defined by the scope of the patent application is realistic. It is not intended to limit the standards of the present invention.
560217 圖式簡單說明 下文ί發明之上述目的、特徵和優點能更明顯易懂’ •、牛 較佳貫施例,並配合所附圖式,作詳細說明如 下·· 第1圖係顯示聲音歷經反射以及迴響後之強度變化 圖。 第2圖係顯示根據本發明實施例所述之迴響音效處理 器之方塊圖。 第3圖係顯示高頻迴響音效產生器26以及低頻迴響音 效產生器28之結構圖。 符號說明 • 20〜 然 序 列 產 生 器 j 22〜 數 列 調 整 裝 置 24〜 濾 波 處 理 器 • > 26〜 高 頻 迴 響 音 效 產 生 器; 28〜 低 頻 迴 響 音 效 產 生 器; 30〜 輸 出 裝 置 • 32Α 、32Β 32C, ‘ 32D 延遲 33〜 對 角 矩 陣 ; 34〜 常 數 矩 陣 ; 35Α 、35Β 矩 陣 乘 法 器 0560217 The diagram briefly explains the above-mentioned purpose, features, and advantages of the invention, which can be more clearly and easily understood. • The best implementation examples of the cattle, with the accompanying drawings, will be described in detail as follows. · Figure 1 shows the sound history The intensity change after reflection and reverberation. Fig. 2 is a block diagram showing a reverberation effect processor according to an embodiment of the present invention. Fig. 3 is a structural diagram showing the high-frequency reverberation sound effect generator 26 and the low-frequency reverberation sound effect generator 28. Explanation of symbols • 20 ~ ran sequence generator j 22 ~ number adjustment device 24 ~ filter processor • > 26 ~ high frequency reverberation sound effect generator; 28 ~ low frequency reverberation sound effect generator; 30 ~ output device • 32Α, 32Β 32C, '32D delay 33 ~ diagonal matrix; 34 ~ constant matrix; 35Α, 35Β matrix multiplier 0
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Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7889872B2 (en) | 2005-11-29 | 2011-02-15 | National Chiao Tung University | Device and method for integrating sound effect processing and active noise control |
US9558760B2 (en) | 2015-03-06 | 2017-01-31 | Microsoft Technology Licensing, Llc | Real-time remodeling of user voice in an immersive visualization system |
CN106612482A (en) * | 2015-10-23 | 2017-05-03 | 中兴通讯股份有限公司 | Method for adjusting audio parameter and mobile terminal |
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Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7889872B2 (en) | 2005-11-29 | 2011-02-15 | National Chiao Tung University | Device and method for integrating sound effect processing and active noise control |
US9558760B2 (en) | 2015-03-06 | 2017-01-31 | Microsoft Technology Licensing, Llc | Real-time remodeling of user voice in an immersive visualization system |
US10176820B2 (en) | 2015-03-06 | 2019-01-08 | Microsoft Technology Licensing, Llc | Real-time remodeling of user voice in an immersive visualization system |
CN106612482A (en) * | 2015-10-23 | 2017-05-03 | 中兴通讯股份有限公司 | Method for adjusting audio parameter and mobile terminal |
CN106612482B (en) * | 2015-10-23 | 2020-06-19 | 中兴通讯股份有限公司 | Method for adjusting audio parameters and mobile terminal |
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